games-engines/ioquake3: disable forced LTO, update live ebuild

Signed-off-by: Shin'ya Minazuki <shinyoukai@laidback.moe>
This commit is contained in:
Shin'ya Minazuki 2026-06-03 10:33:33 -03:00
commit 603fb272a6
2 changed files with 29 additions and 3 deletions

View file

@ -0,0 +1,19 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 4f0f8be5..5c7336b3 100644
--- CMakeLists.txt
+++ CMakeLists.txt
@@ -42,14 +42,6 @@ if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
-# Try to enable LTO by default
-include(CheckIPOSupported)
-check_ipo_supported(RESULT IPO_SUPPORTED)
-if(IPO_SUPPORTED)
- set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
- set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG FALSE)
-endif()
-
set(CMAKE_C_STANDARD 99)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_SHARED_LIBRARY_PREFIX "")

View file

@ -1,7 +1,7 @@
# Copyright 2026 Shin'ya Minazuki
EAPI=8
inherit git-r3
inherit cmake git-r3
DESCRIPTION="Community effort to maintain and improve the id Tech 3 engine"
HOMEPAGE="https://www.ioquake3.org/"
@ -39,8 +39,8 @@ src_configure() {
local -a mycmakeargs=(
-DBUILD_CLIENT=$(usex client)
-DBUILD_SERVER=$(usex server)
-DBUILD_RENDERER_OPENGL1=$(usex renderer_gl1)
-DBUILD_RENDERER_OPENGL2=$(usex renderer_gl2)
-DBUILD_RENDERER_GL1=$(usex renderer_gl1)
-DBUILD_RENDERER_GL2=$(usex renderer_gl2)
-DBUILD_GAME_LIBRARIES=ON
-DBUILD_GAME_QVMS=ON
-DBUILD_STANDALONE=OFF
@ -54,10 +54,17 @@ src_configure() {
# Extra compilation time for yet unknown benefit
# Disable by default
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=OFF
-DCMAKE_INSTALL_PREFIX=${EPREFIX}/usr/$(get_libdir)/${PN}
)
cmake_src_configure
}
src_install() {
cmake_src_install
use client && dosym "/usr/$(get_libdir)/${PN}/${PN}" "/usr/bin/${PN}"
use server && dosym "/usr/$(get_libdir)/${PN}/ioq3ded" "/usr/bin/ioq3ded"
}
pkg_postinst() {
elog "In order to play Quake III Arena, get the data files first"
elog "How to get them will not be covered here, that's on you"