#include void MwApplication::ReadyToRun(){ this->ready = 1; } void MwApplication::Pulse(){ this->locker->Lock(); this->locker->Unlock(); } MwApplication::MwApplication(BRect rc, MwLL handle) : BApplication("application/milsko-generic") { BScreen* scr = new BScreen(); float left = rc.left; float top = rc.top; if(rc.left == MwDEFAULT) left = (scr->Frame().Width() - rc.Width()) / 2; if(rc.top == MwDEFAULT) top = (scr->Frame().Height() - rc.Height()) / 2; rc = BRect(BPoint(left, top), BSize(rc.Width(), rc.Height())); this->window = new BWindow(rc, "Milsko", B_TITLED_WINDOW, 0); this->window->Show(); handle->haiku.view = new BView(this->window->Bounds(), NULL, B_FOLLOW_ALL_SIDES, B_WILL_DRAW); this->ready = 0; this->locker = new BLocker(); delete scr; } MwApplication::~MwApplication(){ delete this->window; delete this->locker; } MwLL MwLLCreateImpl(MwLL parent, int x, int y, int width, int height) { MwLL r = (MwLL)malloc(sizeof(*r)); BRect rc(BPoint(x, y), BSize(width, height)); MwLLCreateCommon(r); r->common.copy_buffer = 1; r->common.type = MwLLBackendHaiku; if(parent == NULL){ r->haiku.app = new MwApplication(rc, r); r->haiku.app->window->AddChild(r->haiku.view); r->haiku.app->Run(); while(!r->haiku.app->ready); }else{ r->haiku.app = NULL; r->haiku.view = new BView(rc, NULL, B_FOLLOW_NONE, B_WILL_DRAW); parent->haiku.view->AddChild(r->haiku.view); } return r; } void MwLLDestroyImpl(MwLL handle) { MwLLDestroyCommon(handle); free(handle); } void MwLLPolygonImpl(MwLL handle, MwPoint* points, int points_count, MwLLColor color) { BPoint* p = (BPoint*)malloc(sizeof(*p) * points_count); int i; for(i = 0; i < points_count; i++){ p[i] = BPoint(points[i].x, points[i].y); } handle->haiku.view->FillPolygon(p, points_count); free(p); } void MwLLLineImpl(MwLL handle, MwPoint* points, MwLLColor color) {} void MwLLBeginDrawImpl(MwLL handle) {} void MwLLEndDrawImpl(MwLL handle) {} MwLLColor MwLLAllocColorImpl(MwLL handle, int r, int g, int b) { MwLLColor c = (MwLLColor)malloc(sizeof(*c)); MwLLColorUpdate(handle, c, r, g, b); return c; } void MwLLColorUpdateImpl(MwLL handle, MwLLColor c, int r, int g, int b) { c->common.red = r; c->common.green = g; c->common.blue = b; } void MwLLFreeColorImpl(MwLLColor color) {} void MwLLGetXYWHImpl(MwLL handle, int* x, int* y, unsigned int* w, unsigned int* h) {} void MwLLSetXYImpl(MwLL handle, int x, int y) {} void MwLLSetWHImpl(MwLL handle, int w, int h) {} void MwLLSetTitleImpl(MwLL handle, const char* title) {} int MwLLPendingImpl(MwLL handle) { return 0; } void MwLLNextEventImpl(MwLL handle) {} MwLLPixmap MwLLCreatePixmapImpl(MwLL handle, unsigned char* data, int width, int height) { MwLLPixmap r = (MwLLPixmap)malloc(sizeof(*r)); r->common.raw = (unsigned char*)malloc(4 * width * height); memcpy(r->common.raw, data, 4 * width * height); r->common.width = width; r->common.height = height; MwLLPixmapUpdate(r); return r; return r; } void MwLLPixmapUpdateImpl(MwLLPixmap pixmap) {} void MwLLDestroyPixmapImpl(MwLLPixmap pixmap) { free(pixmap->common.raw); free(pixmap); } void MwLLDrawPixmapImpl(MwLL handle, MwRect* rect, MwLLPixmap pixmap) {} void MwLLSetIconImpl(MwLL handle, MwLLPixmap pixmap) {} void MwLLForceRenderImpl(MwLL handle) {} void MwLLSetCursorImpl(MwLL handle, MwCursor* image, MwCursor* mask) {} void MwLLDetachImpl(MwLL handle, MwPoint* point) {} void MwLLShowImpl(MwLL handle, int show) {} void MwLLSetSizeHintsImpl(MwLL handle, int minx, int miny, int maxx, int maxy) {} void MwLLMakeBorderlessImpl(MwLL handle, int toggle) {} void MwLLMakeToolWindowImpl(MwLL handle) {} void MwLLMakePopupImpl(MwLL handle, MwLL parent) {} void MwLLBeginStateChangeImpl(MwLL handle) {} void MwLLEndStateChangeImpl(MwLL handle) {} void MwLLFocusImpl(MwLL handle) {} void MwLLGrabPointerImpl(MwLL handle, int toggle) {} void MwLLSetClipboardImpl(MwLL handle, const char* text, int clipboard_type) {} void MwLLGetClipboardImpl(MwLL handle, int clipboard_type) {} void MwLLGetCursorCoordImpl(MwLL handle, MwPoint* point) {} void MwLLGetScreenSizeImpl(MwLL handle, MwRect* rect) {} void MwLLSetDarkThemeImpl(MwLL handle, int toggle) { (void)handle; (void)toggle; } MwBool MwLLDoModernImpl(MwLL handle) { (void)handle; return MwTRUE; } int MwLLHaikuCallInitImpl() { return 0; } #include "call.c" CALL(Haiku);