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Greetings - Welcome to the Milsko GUI Toolkit (Version pre-1.0) Greetings - Welcome to the Milsko GUI Toolkit (Version pre-1.0)
This document contains a brief summary of the contents of this source This document contains a brief summary of the contents of this source
distributions and building instructions for Milsko GUI Toolkit. distributions and building instructions for Milsko GUI Toolkit.
Requirements Requirements
Milsko requires the Windows environment with GDI (so anything NT or 9x) or Milsko requires either
the Unix-like environment with X11 for runtime. * A Windows environment with GDI (so anything NT or 9x)
* A MacOS environment with XCode Tools, including perl and Make
* A Unix-like environment with X11 for runtime.
To build Milsko for Windows, you must have one of following compilers: To build Milsko for Windows, you must have one of following compilers:
* Visual C++ 6.0 or newer * Visual C++ 6.0 or newer
* Borland C++ 5.5 or newer * Borland C++ 5.5 or newer
* Open Watcom 2.0 or newer * Open Watcom 2.0 or newer
* MinGW-w64 * MinGW-w64
and for Unix-like: and for Unix-like and MacOS:
* GNU C Compiler * GNU C Compiler
* Clang * Clang
Contents Contents
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Building Milsko Building Milsko
Building Milsko depends on the platform you use, and the compiler you use. Building Milsko depends on the platform you use, and the compiler you use.
A. Visual C++ A. Visual C++
------------- -------------
1) Run `nmake -f NTMakefile'. 1) Run `nmake -f NTMakefile'.
B. Borland C++ B. Borland C++
-------------- --------------
1) Run `make -f BorMakefile'. 1) Run `make -f BorMakefile'.
C. Open Watcom C. Open Watcom
-------------- --------------
1) Run `wmake -f WatMakefile'. 1) Run `wmake -f WatMakefile'.
D. MinGW-w64/GCC/Clang D. MinGW-w64/GCC/Clang
---------------------- ----------------------
1) Determine if you need Vulkan and/or OpenGL. 1) Determine if you need Vulkan and/or OpenGL.
2) Run `./configure'. 2) Run `./configure'.
For help, run `./configure --help'. For help, run `./configure --help'.
3) Run `make'. 3) Run `make'.
-- Nishi (nishi@nishi.boats) E. MacOS
----------------------
Currently there is not an .xcodeproj file. The plan for the future is
to write something that automatically generates it, so for now, you
just follow step D
-- Nishi (nishi@nishi.boats)