zunda shiwake
- JavaScript 90.1%
- CSS 8.5%
- HTML 1.4%
| .vscode | ||
| assets/images | ||
| src | ||
| index.html | ||
| README.md | ||
| styles.css | ||
Chick Sorter v27.0 Cleanup Build
Open index.html in a browser.
Current baseline
- Build, move, box-select, sell, and repair factory equipment during Build phase.
- Start the next day only when at least one EGG route reaches a scanner and then any valid exit.
- Fairies tribute is paid after day-end settlement and before the next Build phase.
- Bankruptcy is checked only at that day-end transition. Temporary negative cash during production does not immediately end the game.
- Cards use English names and descriptions with numeric effect summaries.
poop.pngis the only bundled image asset currently used by default; other art falls back to canvas drawing.
Controls
- S1 manual scanner:
A= left /D= right. - S2 manual scanner:
←= left /→= right. - Build phase: left-drag empty map for box selection; drag selected equipment to move it.
- Right-drag: pan.
Ctrl+Z/Ctrl+Y: undo / redo.Esc: cancel upgrade-card target selection.
Cleanup in this build
- Removed duplicate
src/index.htmlandsrc/styles.css; rootindex.htmlandstyles.cssare the single launch surface. - Removed the old debug panel, debug hotkey, debug event log, and free-upgrade/debug-cash code.
- Removed the obsolete right-side selected-facility panel code left behind after the UI removal.
- Removed stale historical README files and old changelog text that no longer matched the current specification.