twe
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18 changed files with 755 additions and 254 deletions
28
index.html
28
index.html
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@ -12,9 +12,9 @@
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<canvas id="gameCanvas" width="1440" height="900" aria-label="Chick Sorter game canvas"></canvas>
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<div class="hud hud-top-left" aria-label="Run status">
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<div class="hud-card cash"><span>CASH</span><strong id="money">¥250</strong></div>
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<div class="hud-card cash"><span>CASH</span><strong id="money">・・250</strong></div>
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<div class="hud-card"><span>TIME</span><strong id="timeLeft">60.0s</strong></div>
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<div class="hud-card profit"><span>NET</span><strong id="turnProfit">¥0</strong></div>
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<div class="hud-card profit"><span>NET</span><strong id="turnProfit">・・0</strong></div>
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<div class="hud-card"><span>DAY</span><strong id="turn">1</strong></div>
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<div class="hud-card compact"><span>PHASE</span><strong id="phaseLabel">Title</strong></div>
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<div class="hud-card combo"><span>COMBO</span><strong id="comboCount">0</strong></div>
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@ -46,25 +46,20 @@
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<section class="equipment-section">
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<h2>Add / Edit Equipment</h2>
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<div class="large-tools">
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<button id="buildConveyorButton" class="tool-button" type="button"><strong>Conveyor</strong><span>¥30 / tile</span></button>
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<button id="buildEggFarmButton" class="tool-button" type="button"><strong>Egg Farm</strong><span>¥250</span></button>
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<button id="buildAutoScannerButton" class="tool-button" type="button"><strong>Auto Scanner</strong><span>¥360 / 2.25s cooldown</span></button>
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<button id="buildManualScannerButton" class="tool-button" type="button"><strong>Manual Scanner</strong><span>¥260</span></button>
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<button id="buildMixerButton" class="tool-button" type="button"><strong>Mixer</strong><span>¥450</span></button>
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<button id="buildTrashButton" class="tool-button" type="button"><strong>Waste Shredder</strong><span>¥240</span></button>
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<button id="buildTruckButton" class="tool-button" type="button"><strong>Truck</strong><span>¥450</span></button>
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<button id="buildConveyorButton" class="tool-button" type="button"><strong>Conveyor</strong><span>・・30 / tile</span></button>
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<button id="buildBoostConveyorButton" class="tool-button" type="button"><strong>Boost Conveyor</strong><span>・・50 / tile</span></button>
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<button id="buildEggFarmButton" class="tool-button" type="button"><strong>Egg Farm</strong><span>・・250</span></button>
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<button id="buildAutoScannerButton" class="tool-button" type="button"><strong>Auto Scanner</strong><span>¥360 / 3.5s cooldown</span></button>
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<button id="buildManualScannerButton" class="tool-button" type="button"><strong>Manual Scanner</strong><span>・・260</span></button>
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<button id="buildMixerButton" class="tool-button" type="button"><strong>Mixer</strong><span>・・450</span></button>
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<button id="buildTrashButton" class="tool-button" type="button"><strong>Waste Shredder</strong><span>・・240</span></button>
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<button id="buildTruckButton" class="tool-button" type="button"><strong>Truck</strong><span>・・450</span></button>
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<button id="eraseButton" class="tool-button danger" type="button"><strong>Sell</strong><span>Sell or refund equipment</span></button>
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<button id="hireRepairmanButton" class="tool-button repair" type="button"><strong>Hire Repairman</strong><span>¥100 / next day</span></button>
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<button id="expandGridButton" class="tool-button expand" type="button"><strong>Expand Grid</strong><span>¥1,300 / +10×10</span><small class="tool-flavor">Canvas buttons buy adjacent right or upper 10×10 lots. New ground includes blocked no-build tiles.</small></button>
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<button id="hireRepairmanButton" class="tool-button repair" type="button"><strong>Hire Repairman</strong><span>・・100 / next day</span></button>
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<div class="history-tools"><button id="undoButton" class="tool-button small" type="button"><strong>Undo</strong><span>Ctrl+Z</span></button><button id="redoButton" class="tool-button small" type="button"><strong>Redo</strong><span>Ctrl+Y</span></button></div>
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</div>
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<div id="buildStatus" class="mini-box">Build tools unlock after each day.</div>
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</section>
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<section class="contract-section">
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<h2>Irregular One-Day Event</h2>
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<div id="contractPanel" class="contract-card empty">Irregular forced events appear during Build phase.</div>
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</section>
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<section class="rules-section compact-rules">
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<h2>Status</h2>
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<div id="turnSummary" class="mini-box"></div>
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@ -88,6 +83,7 @@
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<label class="debug-check"><input id="debugInfiniteCash" type="checkbox" /> Infinite money</label>
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<label class="debug-day">Day <input id="debugDayInput" type="number" min="1" step="1" value="1" /></label>
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<button id="debugSetDayButton" type="button">Set Day</button>
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<button id="debugZeroTimerButton" type="button">Timer 0</button>
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<label class="debug-card">Card <select id="debugCardSelect"></select></label>
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<button id="debugGrantCardButton" type="button">Grant Card</button>
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<button id="debugGrantAllCardsButton" type="button">All Cards</button>
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