twe
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# Assets organization (prepared, not yet wired into the game)
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This patch adds a **dark factory** art set without changing runtime references yet.
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## Folder guide
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- `assets/dark_factory/facilities/` : new factory equipment sprites
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- `assets/dark_factory/previews/` : visual overview sheet
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- `assets/images/` : user-supplied chick and poop sprites used by the renderer
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- `assets/images/` : left untouched for compatibility with the current build
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## Notes
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- Grid base unit: **16x16**
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- Non-grid UI object base unit: **32x32**
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- Color count intentionally limited for a coarse pixel-art look
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- Sprites are supplied as individual PNG files with transparency
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- This patch **does not yet hook the new art into the live game**
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Dark factory facility sprites. See ../manifest.json for file roles and dimensions.\n
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{
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"id": "mixer",
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"files": [
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"mixer_32.png",
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"mixer_compact_16.png"
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"mixer_32.png"
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],
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"size": "32x32 + 16x16 compact",
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"size": "32x32",
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"folder": "facilities/machines"
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},
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{
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"id": "shredder",
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"files": [
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"shredder_32.png",
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"shredder_compact_16.png"
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"shredder_32.png"
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],
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"size": "32x32 + 16x16 compact",
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"size": "32x32",
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"folder": "facilities/machines"
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},
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{
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"id": "truck",
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"files": [
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"truck_32.png",
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"truck_compact_16.png"
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"truck_32.png"
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],
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"size": "32x32 + 16x16 compact",
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"size": "32x32",
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"folder": "facilities/vehicles"
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},
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{
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"folder": "facilities/utility"
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}
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]
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}
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}
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Preview sheet(s) for quick inspection. These are reference only, not runtime assets.\n
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# Image assets
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`poop.png` is bundled and loaded by default. Other equipment/chick art is optional and currently falls back to canvas drawing unless external art loading is enabled in `src/render/draw.js`.
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