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# Assets organization (prepared, not yet wired into the game)
This patch adds a **dark factory** art set without changing runtime references yet.
## Folder guide
- `assets/dark_factory/facilities/` : new factory equipment sprites
- `assets/dark_factory/previews/` : visual overview sheet
- `assets/images/` : user-supplied chick and poop sprites used by the renderer
- `assets/images/` : left untouched for compatibility with the current build
## Notes
- Grid base unit: **16x16**
- Non-grid UI object base unit: **32x32**
- Color count intentionally limited for a coarse pixel-art look
- Sprites are supplied as individual PNG files with transparency
- This patch **does not yet hook the new art into the live game**

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Dark factory facility sprites. See ../manifest.json for file roles and dimensions.\n

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{
"id": "mixer",
"files": [
"mixer_32.png",
"mixer_compact_16.png"
"mixer_32.png"
],
"size": "32x32 + 16x16 compact",
"size": "32x32",
"folder": "facilities/machines"
},
{
"id": "shredder",
"files": [
"shredder_32.png",
"shredder_compact_16.png"
"shredder_32.png"
],
"size": "32x32 + 16x16 compact",
"size": "32x32",
"folder": "facilities/machines"
},
{
"id": "truck",
"files": [
"truck_32.png",
"truck_compact_16.png"
"truck_32.png"
],
"size": "32x32 + 16x16 compact",
"size": "32x32",
"folder": "facilities/vehicles"
},
{
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"folder": "facilities/utility"
}
]
}
}

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Preview sheet(s) for quick inspection. These are reference only, not runtime assets.\n

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# Image assets
`poop.png` is bundled and loaded by default. Other equipment/chick art is optional and currently falls back to canvas drawing unless external art loading is enabled in `src/render/draw.js`.