2026-06-08 13:18:33 +09:00
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import { STARTING_CASH, TURN_SECONDS, FARM_SHUTDOWN_GRACE_SECONDS, BUILD_COSTS, FACILITY_DEFS, GRID, EGG_SPAWN_RANGES } from './config.js';
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import { BALANCE } from './balance.js';
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import { createRunSeed, generateBlockedCells } from './mapGen.js';
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import { randomBetween, key, inGrid } from './utils.js';
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2026-06-07 15:05:24 +09:00
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export function newTurnStats() {
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return {
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mixerCount: 0,
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truckFemale: 0,
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truckMale: 0,
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trashCount: 0,
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poopSpawned: 0,
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poopTruck: 0,
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poopTrash: 0,
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poopMixer: 0,
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autoSorted: 0,
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revenue: 0,
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penalty: 0,
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profit: 0,
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pendingTruckRevenue: 0,
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2026-06-07 18:06:35 +09:00
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mixerRevenue: 0,
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truckRevenue: 0,
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2026-06-07 20:36:52 +09:00
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zundaTax: 0,
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2026-06-07 22:04:17 +09:00
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fairiesTribute: 0,
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2026-06-08 18:01:20 +09:00
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loanRepayment: 0,
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chemicalWeaponSubsidy: 0,
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rescueLoan: 0,
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2026-06-07 22:04:17 +09:00
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cardRerollCost: 0,
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2026-06-07 18:06:35 +09:00
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mixerPoopFine: 0,
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truckPoopFine: 0,
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maleTruckFine: 0,
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2026-06-07 15:05:24 +09:00
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explosionDamage: 0,
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2026-06-08 13:18:33 +09:00
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shredderBonus: 0,
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2026-06-07 15:05:24 +09:00
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correct: 0,
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mistakes: 0,
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contractBonus: 0,
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2026-06-08 13:18:33 +09:00
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contractResult: null,
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conveyorPasses: 0,
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eggProduced: 0
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2026-06-07 15:05:24 +09:00
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};
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}
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export function newTotalStats() {
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return {
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turnsCompleted: 0,
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processed: 0,
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correct: 0,
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mistakes: 0,
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revenue: 0,
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penalty: 0,
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profit: 0,
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maxCash: STARTING_CASH,
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autoSorted: 0,
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poopTruck: 0,
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poopTrash: 0,
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poopMixer: 0,
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explosionDamage: 0,
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2026-06-08 13:18:33 +09:00
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shredderBonus: 0,
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2026-06-07 15:05:24 +09:00
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contractBonus: 0,
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2026-06-07 20:36:52 +09:00
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zundaTax: 0,
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2026-06-07 22:04:17 +09:00
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fairiesTribute: 0,
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2026-06-08 18:01:20 +09:00
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loanRepayment: 0,
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chemicalWeaponSubsidy: 0,
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rescueLoan: 0,
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2026-06-07 22:04:17 +09:00
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cardRerollCost: 0,
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2026-06-07 18:06:35 +09:00
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mixerPoopFine: 0,
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truckPoopFine: 0,
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maleTruckFine: 0,
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2026-06-07 15:05:24 +09:00
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contractSuccess: 0,
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2026-06-08 13:18:33 +09:00
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contractFailed: 0,
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conveyorPasses: 0,
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eggProduced: 0
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2026-06-07 15:05:24 +09:00
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};
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}
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export function createGame() {
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return {
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phase: 'title',
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cash: STARTING_CASH,
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turn: 1,
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timeLeft: TURN_SECONDS,
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2026-06-07 18:06:35 +09:00
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shutdownTimeLeft: 0,
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shutdownGraceSeconds: FARM_SHUTDOWN_GRACE_SECONDS,
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2026-06-08 13:18:33 +09:00
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cleanupTimer: null,
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cleanupBlown: false,
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2026-06-07 15:05:24 +09:00
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lastTimestamp: 0,
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nextId: 10,
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2026-06-08 13:18:33 +09:00
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runSeed: createRunSeed(),
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blockedCells: new Set(),
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2026-06-07 15:05:24 +09:00
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buildTool: null,
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buildSession: 0,
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undoStack: [],
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redoStack: [],
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selected: null,
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multiSelected: [],
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selectionBox: null,
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groupDrag: null,
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pan: null,
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view: { x: 0, y: 0 },
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hover: null,
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chicks: [],
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effects: [],
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floatingTexts: [],
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shake: { time: 0, strength: 0 },
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truckCargo: [],
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conveyorTiles: new Set(),
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conveyorMeta: new Map(),
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eggFarms: [],
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scanners: [],
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facilities: {},
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branchCounters: new Map(),
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2026-06-08 13:18:33 +09:00
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routingVersion: 0,
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factoryGraph: null,
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factoryGraphCommittedVersion: -1,
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factoryGraphSnapshot: null,
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2026-06-07 15:05:24 +09:00
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mixerHalfTimer: 0,
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congestion: new Map(),
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lastExplodedComponent: new Map(),
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contractOffer: null,
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contractActive: null,
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2026-06-08 18:01:20 +09:00
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cardEffects: { bearing: 0, legalWork: 0, fairiesFlatteryNext: 0, crowdedFarming: 0, extraEggOutlet: 0, hatchingFeed: 0, safetyCover: 0, recyclingSubsidy: 0, chemicalWeaponSubsidy: 0, preventiveMaintenance: 0, durabilityCoating: 0, laborExploitation: 0, usedMachineActive: false, rescueLoanCharges: 0, loans: [] },
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2026-06-07 22:04:17 +09:00
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cardDraft: { pending: false, choices: [], rerolls: 0, picksRemaining: 0 },
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cardTargetPick: null,
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2026-06-08 13:18:33 +09:00
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repairman: { hiredForNextDay: false, active: false, x: GRID.x + GRID.cell * 0.5, y: GRID.y + GRID.rows * GRID.cell + 84, target: null, repairedToday: 0 },
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2026-06-07 15:05:24 +09:00
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stats: newTurnStats(),
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lastResult: null,
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totals: newTotalStats()
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};
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}
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export function getSpawnRange(farm) {
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2026-06-08 13:18:33 +09:00
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return EGG_SPAWN_RANGES[(farm?.level || 1) - 1] || EGG_SPAWN_RANGES[EGG_SPAWN_RANGES.length - 1] || [2, 4];
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2026-06-07 15:05:24 +09:00
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}
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export function nextSpawnDelay(farm) {
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const [min, max] = getSpawnRange(farm);
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return randomBetween(min, max);
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}
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function facilityBodyForEntry(id, entry, side) {
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2026-06-07 20:36:52 +09:00
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const def = FACILITY_DEFS[id];
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const spec = { ...def.body, name: def.name, price: def.price };
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2026-06-07 15:05:24 +09:00
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const g = { left: GRID.x, right: GRID.x + GRID.cols * GRID.cell, top: GRID.y, bottom: GRID.y + GRID.rows * GRID.cell };
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const c = { x: GRID.x + entry.col * GRID.cell + GRID.cell / 2, y: GRID.y + entry.row * GRID.cell + GRID.cell / 2 };
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let x = c.x - spec.w / 2;
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let y = c.y - spec.h / 2;
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if (side === 'left') { x = g.left - spec.w - 18; y = c.y - spec.h / 2; }
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else if (side === 'right') { x = g.right + 18; y = c.y - spec.h / 2; }
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else if (side === 'bottom') { x = c.x - spec.w / 2; y = g.bottom + 18; }
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else if (side === 'top') { x = c.x - spec.w / 2; y = g.top - spec.h - 18; }
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return { type: 'facility', id, name: spec.name, x, y, w: spec.w, h: spec.h, level: 1, price: spec.price, entry: { ...entry }, side };
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}
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export function defaultFacilities() {
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return {
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// Machine bodies sit outside the build grid. Only these receiver cells sit on the grid edge.
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mixer: facilityBodyForEntry('mixer', { col: 0, row: 5 }, 'left'),
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trash: facilityBodyForEntry('trash', { col: 10, row: 12 }, 'bottom'),
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truck: facilityBodyForEntry('truck', { col: 17, row: 12 }, 'bottom')
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};
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}
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2026-06-08 13:18:33 +09:00
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const INITIAL_CONVEYOR_BACKBONE = Object.freeze([
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// Egg Farm -> S1 top input. S1 starts lower so the farm is not pressed against it.
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[4, 1], [4, 2], [4, 3], [4, 4],
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// S1 left output -> Mixer receiver on the left grid edge.
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[3, 5], [2, 5], [1, 5], [0, 5],
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// S1 right output -> S2 top input.
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[5, 5], [6, 5], [7, 5], [8, 5], [9, 5], [10, 5], [11, 5],
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[11, 6], [11, 7],
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// S2 left output -> Waste Shredder receiver on bottom grid edge.
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[10, 8], [10, 9], [10, 10], [10, 11], [10, 12],
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// S2 right output -> Truck receiver on the bottom grid edge.
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[12, 8], [13, 8], [14, 8], [15, 8], [16, 8], [17, 8], [17, 9], [17, 10], [17, 11], [17, 12]
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]);
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const INITIAL_SCANNERS = Object.freeze([
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{ type: 'scanner', id: 1, kind: 'manual', slot: 0, role: 0, col: 4, row: 5, level: 1, queue: [], cooldown: 0, price: BUILD_COSTS.manualScanner, builtSession: null, autoMode: 'standard' },
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{ type: 'scanner', id: 2, kind: 'manual', slot: 1, role: 1, col: 11, row: 8, level: 1, queue: [], cooldown: 0, price: BUILD_COSTS.manualScanner, builtSession: null, autoMode: 'standard' }
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]);
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const INITIAL_EGG_FARMS = Object.freeze([
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{ type: 'eggFarm', id: 1, col: 4, row: 0, level: 1, nextSpawn: 2, lastInterval: 2, spawnCounter: 0, price: BUILD_COSTS.eggFarm, builtSession: null }
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]);
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function addConveyorTile(game, col, row, options = {}) {
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if (!inGrid(col, row)) return;
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const k = key(col, row);
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game.conveyorTiles.add(k);
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if (!game.conveyorMeta.has(k) || options.forceMeta) {
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game.conveyorMeta.set(k, {
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price: BUILD_COSTS.conveyor,
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builtSession: null,
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uses: 0,
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durability: BALANCE.maintenance.durability.conveyor,
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maintenanceType: 'conveyor'
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});
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}
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}
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function scannerPortCells(scanner) {
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return [
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{ col: scanner.col, row: scanner.row - 1 },
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{ col: scanner.col - 1, row: scanner.row },
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{ col: scanner.col + 1, row: scanner.row }
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].filter(p => inGrid(p.col, p.row));
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}
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function farmOutputCells(farm) {
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return [
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{ col: farm.col, row: farm.row + 1 },
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{ col: farm.col - 1, row: farm.row },
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{ col: farm.col + 1, row: farm.row },
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{ col: farm.col, row: farm.row - 1 }
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].filter(p => inGrid(p.col, p.row));
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}
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function protectedInitialCells(game) {
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const reserved = new Set([...game.conveyorTiles]);
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const add = p => { if (p && inGrid(p.col, p.row)) reserved.add(key(p.col, p.row)); };
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for (const scanner of game.scanners) {
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add(scanner);
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for (const p of scannerPortCells(scanner)) add(p);
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}
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for (const farm of game.eggFarms) {
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add(farm);
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for (const p of farmOutputCells(farm)) add(p);
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}
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for (const f of Object.values(game.facilities)) add(f.entry);
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return reserved;
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}
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function installInitialConveyorBackbone(game) {
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for (const [col, row] of INITIAL_CONVEYOR_BACKBONE) addConveyorTile(game, col, row);
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}
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function scrubBlockedCellsFromInitialBackbone(game) {
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const protectedCells = protectedInitialCells(game);
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for (const k of protectedCells) game.blockedCells.delete(k);
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}
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2026-06-07 15:05:24 +09:00
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export function resetLayout(game) {
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game.conveyorTiles.clear();
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game.conveyorMeta.clear();
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2026-06-08 13:18:33 +09:00
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game.blockedCells = new Set();
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installInitialConveyorBackbone(game);
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2026-06-07 15:05:24 +09:00
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game.facilities = defaultFacilities();
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2026-06-08 13:18:33 +09:00
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game.scanners = INITIAL_SCANNERS.map(scanner => ({ ...scanner, queue: [] }));
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game.eggFarms = INITIAL_EGG_FARMS.map(farm => {
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const nextSpawn = nextSpawnDelay(farm);
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return { ...farm, nextSpawn, lastInterval: nextSpawn };
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});
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// Generate no-build cells only after the complete initial factory footprint is
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// installed. The protected footprint includes every default conveyor segment,
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// scanner body/ports, farm output, and machine receiver. This guarantees that
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// the starter line is always continuous from Egg Farm -> S1 -> S2 -> exits even
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// when roughly 20% of the map is blocked.
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const reserved = protectedInitialCells(game);
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game.blockedCells = generateBlockedCells({ seed: game.runSeed, targetRatio: BALANCE.map.blockedRatio, reserved: [...reserved] });
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scrubBlockedCellsFromInitialBackbone(game);
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installInitialConveyorBackbone(game);
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game.routingVersion = (game.routingVersion || 0) + 1;
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game.factoryGraph = null;
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game.factoryGraphCommittedVersion = -1;
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2026-06-07 15:05:24 +09:00
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}
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