724 lines
42 KiB
JavaScript
724 lines
42 KiB
JavaScript
"use strict";
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(function (global) {
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const Tarinai = global.Tarinai;
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if (!Tarinai) throw new Error("Tarinai is not available for mixin: tarinai_social_move_life.js");
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function fightHeadbuttDamage(attacker, target, worldRef, salt = "") {
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const profile = attacker?.personalityProfile?.() || {};
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const aggression = Number(profile.aggression || 1) || 1;
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const fear = Number(profile.fear || 1) || 1;
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const stress = Number(attacker?.stress || 0) || 0;
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const mood = Number(attacker?.mood || 50) || 50;
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const personalityCorrection = (aggression - 1) * 4.0 - (fear - 1) * 1.8;
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const stateCorrection = clamp((stress - 50) * 0.035 + (50 - mood) * 0.020, -3.2, 4.2);
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const typeCorrection = attacker?.type === "angry" ? 2.0 : (attacker?.type === "teary" ? -1.2 : 0);
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const drugCorrection = (attacker?.fightMochiTimer || 0) > 0.04 ? 3.0 : 0;
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const jitter = deterministicRange(worldRef, `headbutt-damage-jitter-${salt}`, -1.4, 1.4, attacker, target);
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const base = 15;
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const raw = Math.max(1, base + personalityCorrection + stateCorrection + typeCorrection + drugCorrection + jitter);
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return attacker?.outgoingDamage ? attacker.outgoingDamage(raw) : raw;
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}
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const TARINAI_KING_FLEE_REASON = "\u305F\u308A\u306A\u3044\u738B\u304C\u6016\u304F\u3066\u9003\u3052\u3066\u3044\u308B\u3002";
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function isNestContainerItem(item) {
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return Boolean(item && !item.dead && (typeof global.isNestContainerType === "function" ? global.isNestContainerType(item.type) : (item.type === "nest_box" || item.type === "pipe")));
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}
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function sleepContainerText(item, verb = "\u4f11\u3093\u3067\u3044\u308b") {
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return item?.type === "pipe" ? `\u571f\u7ba1\u306e\u4e2d\u3067${verb}` : `\u5de3\u7bb1\u306e\u4e2d\u3067${verb}`;
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}
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function tarinaiIsChampionBreedingPartner(champion, candidate) {
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if (!champion || !candidate || champion === candidate) return false;
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if (champion.birthPartnerId && champion.birthPartnerId === candidate.id) return true;
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if (candidate.birthPartnerId && candidate.birthPartnerId === champion.id) return true;
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const championBehavior = typeof currentTarinaiBehavior === "function" ? currentTarinaiBehavior(champion) : null;
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const candidateBehavior = typeof currentTarinaiBehavior === "function" ? currentTarinaiBehavior(candidate) : null;
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const breedingIds = new Set(["approach_mate", "birth_ritual"]);
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if (breedingIds.has(championBehavior?.actionId) && champion.target === candidate) return true;
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if (breedingIds.has(candidateBehavior?.actionId) && candidate.target === champion) return true;
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if ((champion.birthRitualTimer || 0) > 0.04 && champion.target === candidate) return true;
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if ((candidate.birthRitualTimer || 0) > 0.04 && candidate.target === champion) return true;
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return false;
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}
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function nearestKingFleeNestBox(tarinai, maxDist = 460) {
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const worldRef = tarinai?.world;
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if (!tarinai || !worldRef) return null;
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const source = typeof worldRef.nearbyItems === "function" ? worldRef.nearbyItems(tarinai.x, tarinai.y, maxDist) : (worldRef.items || []);
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let best = null;
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let bestScore = Infinity;
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for (const item of source || []) {
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if (!item || item.dead || item.type !== "nest_box") continue;
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const d = distXY(tarinai.x, tarinai.y, item.x, item.y);
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if (d > maxDist) continue;
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const padding = Math.max(16, (tarinai.radius || 20) * 0.72);
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if (typeof worldRef.targetBlockedByObstacle === "function" && worldRef.targetBlockedByObstacle(tarinai, item, padding)) continue;
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const occupants = typeof worldRef.nestBoxOccupants === "function" ? worldRef.nestBoxOccupants(item, Infinity) : [];
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const capacity = typeof worldRef.nestBoxCapacity === "function" ? worldRef.nestBoxCapacity(item) : 5;
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const fullnessPenalty = Math.max(0, occupants.length - capacity + 1) * 18;
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const score = d + fullnessPenalty;
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if (score < bestScore) {
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bestScore = score;
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best = item;
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}
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}
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return best;
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}
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function forceKingFlee(avoider, champion, dt = 0.016) {
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if (!avoider || !champion || avoider.dead) return false;
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const nest = nearestKingFleeNestBox(avoider);
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const target = nest || avoider.panicDestination?.(champion, true) || {
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x: avoider.x + (avoider.x - champion.x || 1) * 1.8,
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y: avoider.y + (avoider.y - champion.y || 0) * 1.8,
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};
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const now = avoider.world?.time || 0;
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avoider.lastNeedShockBreaker = champion;
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avoider.lastPanicCause = "tarinai_champion";
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avoider.lastPanicDetail = "\u305F\u308A\u306A\u3044\u738B\u304C\u6016\u3044";
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avoider.panicStartedAt = now;
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avoider.panicHardStopAt = Math.max(avoider.panicHardStopAt || 0, now + 6.5);
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avoider.target = target;
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avoider.setActionState?.("panic", { target, reason: TARINAI_KING_FLEE_REASON, wake: true, sleeping: false });
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if (typeof setBehaviorText === "function") {
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setBehaviorText(avoider, {
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need: "safety",
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actionId: "panic_escape",
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actionLabel: "\u9003\u3052\u3066\u3044\u308B",
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reasonText: TARINAI_KING_FLEE_REASON,
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target,
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phase: "perform",
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source: "behavior",
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});
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}
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avoider.thought = TARINAI_KING_FLEE_REASON;
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avoider.fearTimer = Math.max(avoider.fearTimer || 0, 1.05 * avoider.personalityProfile().fear);
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if (nest && distXY(avoider.x, avoider.y, nest.x, nest.y) <= Math.max(50, (avoider.radius || 20) + (nest.r || 24) + 18)) {
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avoider.enterNestBox?.(nest, dt, { forceDisplace: true, reason: TARINAI_KING_FLEE_REASON });
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}
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return true;
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}
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Object.defineProperties(Tarinai.prototype, Object.getOwnPropertyDescriptors({
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interactWithOthers(dt) {
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let closeCount = 0;
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const scanLimit = 8;
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const selfRadius = Math.max(12, Number(this.radius || 22) || 22);
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const scanRadius = Math.max(96, selfRadius * 2.4 + 88);
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let scanned = 0;
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for (const o of this.world.nearbyTarinai(this.x, this.y, scanRadius, true)) {
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if (o === this || o.dead) continue;
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if (scanned >= scanLimit && this.fightTimer <= 0.04 && this.birthRitualTimer <= 0.04) break;
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scanned += 1;
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const dx = o.x - this.x, dy = o.y - this.y;
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const d = Math.hypot(dx, dy);
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const otherRadius = Math.max(12, Number(o.radius || 22) || 22);
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const bodyContactRange = Math.max(74, selfRadius + otherRadius + 18);
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if (d < 0.01 || d > bodyContactRange) continue;
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closeCount += 1;
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const champion = this.isTarinaiChampion ? this : (o.isTarinaiChampion ? o : null);
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if (champion && this.isTarinaiChampion !== o.isTarinaiChampion) {
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const avoider = champion === this ? o : this;
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if (tarinaiIsChampionBreedingPartner(champion, avoider)) {
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avoider.adjustRelation?.(champion, dt * 0.035, -dt * 0.06, "tarinai_champion_partner");
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if (this !== champion) continue;
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} else {
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const nx = (avoider.x - champion.x) / d;
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const ny = (avoider.y - champion.y) / d;
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const avoidRange = Math.max(92, selfRadius + otherRadius + 34);
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const urgency = clamp(1 - d / avoidRange, 0, 1);
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const push = dt * (64 + urgency * 260);
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avoider.vx += nx * push;
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avoider.vy += ny * push;
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if (d <= selfRadius + otherRadius + 14) {
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avoider.vx += nx * dt * 190;
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avoider.vy += ny * dt * 190;
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champion.vx -= nx * dt * 8;
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champion.vy -= ny * dt * 8;
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avoider.surpriseTimer = Math.max(avoider.surpriseTimer || 0, 0.20);
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avoider.fearTimer = Math.max(avoider.fearTimer || 0, 0.32 * avoider.personalityProfile().fear);
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if (typeof applyNeedShock === "function") applyNeedShock(avoider, { safety: dt * 26, social: dt * 5 }, champion);
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if (this.world.relationNotice?.(avoider.id, champion.id, "tarinai-champion-avoid", 18)) {
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this.world.log(`${avoider.name}\u306F\u305F\u308A\u306A\u3044\u738B\u8005\u306E${champion.name}\u306B\u3076\u3064\u304B\u308A\u305D\u3046\u306B\u306A\u3063\u3066\u907F\u3051\u305F\u3002`, "relation", { participants: [avoider, champion], eventType: "avoid_relationship", sound: false });
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}
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}
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forceKingFlee(avoider, champion, dt);
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avoider.adjustRelation?.(champion, -dt * 0.025, dt * 0.18, "tarinai_champion_avoid");
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if (this !== champion) continue;
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}
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}
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const fightMochiContact = this.world.canFightPair?.(this, o) && (this.hasFightMochiEffect() || o.hasFightMochiEffect());
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if (fightMochiContact && (this.world.fightPairCooldownRemaining?.(this, o) || 0) <= 0.04 && this.fightCooldown <= 0.04 && o.fightCooldown <= 0.04 && d <= Math.max(42, this.radius + o.radius + 16)) {
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this.conflictTargetId = o.id;
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o.conflictTargetId = this.id;
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this.conflictUrge = Math.max(this.conflictUrge || 0, 92);
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o.conflictUrge = Math.max(o.conflictUrge || 0, 82);
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if (typeof applyNeedShock === "function") applyNeedShock(this, { social: dt * 36, safety: dt * 5 }, o);
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if (typeof applyNeedShock === "function") applyNeedShock(o, { social: dt * 30, safety: dt * 5 }, this);
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if (typeof queueForcedTarinaiBehavior === "function") {
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queueForcedTarinaiBehavior(this, "fight_rival", { target: o, source: "fight_mochi", priority: 180, ttl: 3.2, retryDelay: 0.55, searchRange: 140, replaceSameSource: true, causeText: "\u3051\u3093\u304b\u9905\u306e\u52b9\u679c" });
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queueForcedTarinaiBehavior(o, "fight_rival", { target: this, source: "fight_mochi", priority: 180, ttl: 3.2, retryDelay: 0.55, searchRange: 140, replaceSameSource: true, causeText: "\u3051\u3093\u304b\u9905\u306e\u52b9\u679c" });
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}
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}
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const zunchiSpreadChanceA = o.diseaseChance ? o.diseaseChance(dt * 0.065 * clamp(1 - d / 58, 0.12, 1)) : dt * 0.065 * clamp(1 - d / 58, 0.12, 1);
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if (this.zunchiDisease && !o.zunchiDisease && (o.zunchiDiseaseCooldown || 0) <= 0 && d < 54 && deterministicChance(this.world, "social-zunchi-spread-a", zunchiSpreadChanceA, this, o)) {
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if (o.infectZunchiDisease(this)) this.world.log(`${this.name}\u306e\u305a\u3093\u3061\u75c5\u304c${o.name}\u306b\u3046\u3064\u3063\u305f\u3002`, "accident", { participants: [o, this] });
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}
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const zunchiSpreadChanceB = this.diseaseChance ? this.diseaseChance(dt * 0.065 * clamp(1 - d / 58, 0.12, 1)) : dt * 0.065 * clamp(1 - d / 58, 0.12, 1);
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if (o.zunchiDisease && !this.zunchiDisease && (this.zunchiDiseaseCooldown || 0) <= 0 && d < 54 && deterministicChance(this.world, "social-zunchi-spread-b", zunchiSpreadChanceB, this, o)) {
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if (this.infectZunchiDisease(o)) this.world.log(`${o.name}\u306e\u305a\u3093\u3061\u75c5\u304c${this.name}\u306b\u3046\u3064\u3063\u305f\u3002`, "accident", { participants: [o, this] });
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}
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const pairBond = this.world.areCoParents?.(this, o);
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const mixedZunchiSlave = !!this.isZunchiSlave !== !!o.isZunchiSlave;
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if (mixedZunchiSlave && d < 86) {
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const nonSlave = this.isZunchiSlave ? o : this;
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const slave = this.isZunchiSlave ? this : o;
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const nx = (nonSlave.x - slave.x) / d;
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const ny = (nonSlave.y - slave.y) / d;
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nonSlave.vx += nx * dt * 34;
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nonSlave.vy += ny * dt * 34;
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if (typeof applyNeedShock === "function") applyNeedShock(nonSlave, { safety: dt * 24, social: dt * 5 }, slave);
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nonSlave.lastNeedShockBreaker = slave;
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nonSlave.fearTimer = Math.max(nonSlave.fearTimer || 0, 0.22 * nonSlave.personalityProfile().fear);
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nonSlave.target = slave;
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nonSlave.thought = "\u305a\u3093\u3061\u3069\u308c\u3044\u304c\u8fd1\u3044";
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nonSlave.adjustRelation?.(slave, -dt * 0.08, dt * 0.24, "zunchi_slave_avoid");
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slave.adjustRelation?.(nonSlave, -dt * 0.02, 0, "zunchi_slave_avoid");
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if (deterministicChance(this.world, "zunchi-slave-surprise", dt * 0.35, nonSlave, slave)) nonSlave.surpriseTimer = Math.max(nonSlave.surpriseTimer || 0, 0.18);
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continue;
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}
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const overlap = this.radius + o.radius - d;
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if (overlap > -2) {
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const push = (overlap + 6) * (pairBond ? 0.08 : 0.17);
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this.vx -= (dx / d) * push;
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this.vy -= (dy / d) * push;
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if (!pairBond && deterministicChance(this.world, "body-overlap-surprise", dt * 1.2, this, o)) this.surpriseTimer = Math.max(this.surpriseTimer, 0.12);
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}
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if (pairBond && d > 26 && d < 120) {
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this.vx += (dx / d) * dt * 4.8;
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this.vy += (dy / d) * dt * 4.8;
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}
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if (d < Math.max(60, selfRadius + otherRadius + 8)) {
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const rel = this.relationTo(o.id);
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const pdef = this.personalityProfile();
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this.loneliness -= dt * 1.65 * this.trait.social;
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this.affection += dt * 0.28 * this.trait.social;
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this.adjustRelation(o, dt * 0.18 * pdef.relation * (rel.fear > 10 ? 0.35 : 1), -dt * 0.018, "nearby");
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if ((rel.affinity || 0) >= FRIEND_AFFINITY_THRESHOLD) {
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if (typeof applyNeedRelief === "function") applyNeedRelief(this, { social: -dt * 5 * this.trait.social, fulfill: -dt * 2 });
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this.affection = clamp(this.affection + dt * 0.18, 0, 80);
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if (this.world.relationNotice(this.id, o.id, "friend-calm", 55)) this.world.log(`${this.name}\u306f${o.name}\u3068\u3044\u308b\u3068\u5c11\u3057\u843d\u3061\u7740\u304f\u3002`, "relation", { participants: [o, this] });
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}
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if ((rel.affinity || 0) >= FRIEND_AFFINITY_THRESHOLD && this.world.relationNotice(this.id, o.id, "friend", 32)) {
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this.world.log(`${this.name}\u306f\u3088\u304f${o.name}\u306e\u8fd1\u304f\u306b\u3044\u308b\u3002`, "relation", { participants: [o, this] });
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}
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if (this.type === "angry" && typeof applyNeedShock === "function") applyNeedShock(this, { social: dt * 1.5, safety: dt * 1 });
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if (this.type === "teary" && o.type === "teary" && typeof applyNeedRelief === "function") applyNeedRelief(this, { social: -dt * 2 });
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}
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const fightingThis = this.fightTimer > 0 && (this.fightTargetId === o.id || (this.fightTargetIds || []).includes(o.id));
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if (fightingThis && d < 36 && this.id < o.id) {
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const pulse = Math.sin(this.world.time * 18 + this.age * 0.37) > 0.35;
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if (pulse && this.world.time > this.nextHeadbutt) {
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const nx = dx / d, ny = dy / d;
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this.vx -= nx * deterministicRange(this.world, "headbutt-self-x", 24, 44, this, o);
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this.vy -= ny * deterministicRange(this.world, "headbutt-self-y", 24, 44, this, o);
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o.vx += nx * deterministicRange(this.world, "headbutt-other-x", 34, 64, this, o);
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o.vy += ny * deterministicRange(this.world, "headbutt-other-y", 34, 64, this, o);
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if (typeof applyNeedShock === "function") applyNeedShock(this, { safety: 8, health: 4 });
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if (typeof applyNeedShock === "function") applyNeedShock(o, { safety: 12, health: 6 });
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const damageToThis = fightHeadbuttDamage(o, this, this.world, "to-this");
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const damageToOther = fightHeadbuttDamage(this, o, this.world, "to-other");
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this.world.emit?.("fight:hit", { attacker: o, target: this, amount: damageToThis, cause: "\u55a7\u5629" });
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this.world.emit?.("fight:hit", { attacker: this, target: o, amount: damageToOther, cause: "\u55a7\u5629" });
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this.damage(damageToThis, "\u55a7\u5629");
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o.damage(damageToOther, "\u55a7\u5629");
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this.world.maybeDefeatFromFightDamage?.(this, o, damageToThis);
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this.world.maybeDefeatFromFightDamage?.(o, this, damageToOther);
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this.hurtTimer = Math.max(this.hurtTimer, 1.4);
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o.hurtTimer = Math.max(o.hurtTimer, 1.8);
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this.adjustRelation(o, -0.16, 0.12, "fight");
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o.adjustRelation(this, -0.22, 0.28 * o.personalityProfile().fear, "fight");
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if (deterministicChance(this.world, "headbutt-fall", 0.22, this, o) || o.energy < 24) {
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o.fallTimer = Math.max(o.fallTimer, 0.58);
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o.fallMax = Math.max(o.fallMax || 0.58, o.fallTimer);
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o.fallDir = nx > 0 ? 1 : -1;
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this.world.spawnFallEffect(o.x, o.y + o.radius * 0.45, 0.55);
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}
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if (o.energy < this.energy - 8) {
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this.world.maybeDefeatFromFightDamage?.(o, this, Math.max(damageToOther, 2.4));
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}
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this.world.spawnHeadbuttEffect((this.x + o.x) / 2, (this.y + o.y) / 2 - 5);
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this.nextHeadbutt = this.world.time + deterministicRange(this.world, "next-headbutt", 0.28, 0.46, this, o);
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}
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}
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const weights = socialFightMateWeights(this, o, this.world, { mode: "contact", requireBirthReady: true, distance: d, fightRange: 58 });
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const combinedStartChance = dt * 0.30 * clamp((weights.totalWeight || 0) / 10, 0, 2.6);
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if ((weights.totalWeight || 0) > 0 && deterministicChance(this.world, "social-weighted-fight-mate-start", combinedStartChance, this, o)) {
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const choice = pickSocialFightMate(this.world, "social-weighted-fight-mate-pick", weights, this, o);
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if (choice === "fight") {
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this.conflictTargetId = o.id;
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o.conflictTargetId = this.id;
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const urge = 26 + Math.min(64, weights.fightWeight * 4.5) + (mixedZunchiSlave ? 10 : 0);
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this.conflictUrge = Math.max(this.conflictUrge || 0, urge);
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o.conflictUrge = Math.max(o.conflictUrge || 0, urge * 0.82);
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if (typeof applyNeedShock === "function") applyNeedShock(this, { social: dt * urge * 0.18, safety: dt * 1.0 }, o);
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if (typeof applyNeedShock === "function") applyNeedShock(o, { social: dt * urge * 0.14, safety: dt * 1.0 }, this);
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this.world.startConflict?.(this, o);
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} else if (choice === "mate") {
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if (typeof applyNeedShock === "function") {
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applyNeedShock(this, { social: dt * 18 }, o);
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applyNeedShock(o, { social: dt * 18 }, this);
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}
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this.world.startBirthRitual?.(this, o);
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}
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}
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}
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if (closeCount > 8) {
|
|
if (typeof applyNeedShock === "function") applyNeedShock(this, { social: dt * 5, safety: dt * 3 * this.personalityProfile().fear });
|
|
this.energy -= dt * 0.25;
|
|
this.fearTimer = Math.max(this.fearTimer, 0.18);
|
|
}
|
|
|
|
if (this.loneliness < 12 && deterministicChance(this.world, "nearby-calm-log", dt * 0.002, this)) {
|
|
this.world.log(`${this.name}\u306f\u8ab0\u304b\u306e\u8fd1\u304f\u3067\u3001\u305f\u308a\u306a\u3044\u3053\u3068\u3092\u5c11\u3057\u5fd8\u308c\u305f\u3002`, null, { participants: [this] });
|
|
}
|
|
},
|
|
|
|
move(dt) {
|
|
if (!(this.burning || (this.burnTimer || 0) > 0.02) && this.freezeSleepDiseaseMotion(dt)) return;
|
|
let ax = 0, ay = 0;
|
|
const itemSpeedMul = this.itemSpeedMultiplier ? this.itemSpeedMultiplier() : 1;
|
|
const baseSpeed = 46.5 * 1.5 * this.trait.speed * itemSpeedMul * (this.zunchiDisease ? 0.5 : 1) * (this.energy < 20 ? 0.42 : 1) * (this.fallTimer > 0 ? 0.35 : 1);
|
|
|
|
if (this.state === "sunbath") {
|
|
this.target = null;
|
|
const pad = Math.max(28, CONFIG.worldPadding || 30);
|
|
const safeW = Math.max(pad * 2 + 1, Number(this.world?.w || 1000) || 1000);
|
|
const safeH = Math.max(pad * 2 + 1, Number(this.world?.h || 720) || 720);
|
|
this.x = clamp(Number.isFinite(this.x) ? this.x : (Number.isFinite(this.sunbathAnchorX) ? this.sunbathAnchorX : pad), pad, safeW - pad);
|
|
this.y = clamp(Number.isFinite(this.y) ? this.y : (Number.isFinite(this.sunbathAnchorY) ? this.sunbathAnchorY : pad), pad, safeH - pad);
|
|
this.sunbathAnchorX = this.x;
|
|
this.sunbathAnchorY = this.y;
|
|
this._lastSunbathDrawX = this.x;
|
|
this._lastSunbathDrawY = this.y;
|
|
this._lastValidX = this.x;
|
|
this._lastValidY = this.y;
|
|
return;
|
|
}
|
|
if (this.state === "sleep") {
|
|
const bedComfort = this.isSleepFurniture(this.target) ? this.world.bedComfort(this.target) * (this.target?.type === "nest_box" ? 1.55 : 1) : 0.72;
|
|
const bedCrowd = this.isSleepFurniture(this.target) ? this.world.bedOccupancy(this.target) : 0;
|
|
const crowdedSleep = bedCrowd > 5;
|
|
this.energy = clamp(this.energy + dt * (this.target ? 1.8 + bedComfort * 1.35 : 2.1), 0, typeof tarinaiMaxEnergy === "function" ? tarinaiMaxEnergy(this) : (Number(this.maxEnergy) || 100));
|
|
if (crowdedSleep && typeof applyNeedShock === "function") applyNeedShock(this, { safety: dt * Math.max(1, bedCrowd - 5) });
|
|
const sleepHungerScale = this.metabolicHungerMultiplier ? this.metabolicHungerMultiplier() : (typeof tarinaiMetabolicHungerScale === "function" ? tarinaiMetabolicHungerScale(this) : 1);
|
|
this.hunger = clamp(this.hunger + dt * 0.018 * sleepHungerScale, 0, 115);
|
|
if (this.target && !this.target.dead && isNestContainerItem(this.target)) {
|
|
this.updateNestBoxPresence(dt);
|
|
this.vx = 0;
|
|
this.vy = 0;
|
|
this.impulseVx = 0;
|
|
this.impulseVy = 0;
|
|
return;
|
|
}
|
|
|
|
const marker = window.TarinaiMovementUpdateStep;
|
|
const externalActive = marker?.markSleepExternalMotion?.(this, dt, "sleep-full-update") || marker?.sleepExternalMotionActive?.(this);
|
|
if (this.target && !this.target.dead && this.isSleepFurniture(this.target)) {
|
|
const spot = this.sleepSpotFor(this.target);
|
|
const dx = spot.x - this.x;
|
|
const dy = spot.y - this.y;
|
|
const d = Math.hypot(dx, dy);
|
|
if (externalActive && d > 8.5 && !this.sleepDisease && marker?.wakeSleepingFromExternalMotion?.(this, "\u52d5\u304b\u3055\u308c\u3066\u76ee\u304c\u899a\u3081\u305f")) return;
|
|
if (d > 2.2) {
|
|
const restore = externalActive ? (2.0 + bedComfort * 2.0) : (12 + bedComfort * 14);
|
|
const maxRestore = externalActive ? Math.min(d, 3.2) : d;
|
|
const step = Math.min(maxRestore, dt * restore);
|
|
const sx = dx / d * step;
|
|
const sy = dy / d * step;
|
|
if (this.world?.moveTarinaiWithCollision) this.world.moveTarinaiWithCollision(this, sx, sy, { dt, reason: externalActive ? "tarinai-sleep-restore-weak" : "tarinai-sleep-move" });
|
|
else { this.x += sx; this.y += sy; }
|
|
} else if (!externalActive && Math.hypot((this.vx || 0) + (this.impulseVx || 0), (this.vy || 0) + (this.impulseVy || 0)) < 0.35) {
|
|
this.x = spot.x;
|
|
this.y = spot.y;
|
|
}
|
|
}
|
|
|
|
const impulseVx = Number.isFinite(this.impulseVx) ? this.impulseVx : 0;
|
|
const impulseVy = Number.isFinite(this.impulseVy) ? this.impulseVy : 0;
|
|
const moveDx = ((Number.isFinite(this.vx) ? this.vx : 0) + impulseVx) * dt;
|
|
const moveDy = ((Number.isFinite(this.vy) ? this.vy : 0) + impulseVy) * dt;
|
|
if (Math.hypot(moveDx, moveDy) > 0.001) {
|
|
if (this.world?.moveTarinaiWithCollision) this.world.moveTarinaiWithCollision(this, moveDx, moveDy, { dt, reason: "tarinai-sleep-physical-full", maxChecks: 18, maxStep: 10 });
|
|
else { this.x += moveDx; this.y += moveDy; }
|
|
}
|
|
if (this.world?.resolveSolidObstacleCollision) {
|
|
const beforeContactX = Number(this.x || 0) || 0;
|
|
const beforeContactY = Number(this.y || 0) || 0;
|
|
const pushed = this.world.resolveSolidObstacleCollision(this, { maxPasses: 2, searchRadius: Math.max(72, (Number(this.radius) || 22) + 120), maxChecks: 18, slop: 0.28, reason: "tarinai-sleep-full-contact" });
|
|
if (pushed) {
|
|
this.lastSolidObstacleCollisionAt = this.world.time || 0;
|
|
marker?.markSleepExternalMotion?.(this, dt, "sleep-full-contact");
|
|
const cdx = (Number(this.x || 0) || 0) - beforeContactX;
|
|
const cdy = (Number(this.y || 0) || 0) - beforeContactY;
|
|
if (Math.hypot(cdx, cdy) > 1.8 && !this.sleepDisease && marker?.wakeSleepingFromExternalMotion?.(this, "\u3076\u3064\u304b\u3063\u3066\u76ee\u304c\u899a\u3081\u305f")) return;
|
|
if (Math.hypot(cdx, cdy) > 0.05) {
|
|
this.vx = clamp((Number(this.vx) || 0) + cdx / Math.max(0.016, dt) * 0.085, -170, 170);
|
|
this.vy = clamp((Number(this.vy) || 0) + cdy / Math.max(0.016, dt) * 0.085, -170, 170);
|
|
}
|
|
}
|
|
}
|
|
this.updateNestBoxPresence(dt);
|
|
const bodyDrag = externalActive ? 0.86 : 0.55;
|
|
this.vx *= Math.pow(bodyDrag, dt * 60);
|
|
this.vy *= Math.pow(bodyDrag, dt * 60);
|
|
const impulseDrag = Math.pow(0.58, dt * 3.2);
|
|
this.impulseVx = Math.abs(impulseVx) < 0.35 ? 0 : impulseVx * impulseDrag;
|
|
this.impulseVy = Math.abs(impulseVy) < 0.35 ? 0 : impulseVy * impulseDrag;
|
|
return;
|
|
}
|
|
|
|
if (this.birthRitualTimer > 0.04 || this.state === "birth_ritual") {
|
|
const pendingImpulse = Math.hypot(Number.isFinite(this.impulseVx) ? this.impulseVx : 0, Number.isFinite(this.impulseVy) ? this.impulseVy : 0);
|
|
const canceledByForce = this.world?.cancelBirthRitualOnForce?.(this, pendingImpulse, {
|
|
reason: "\u5f37\u3044\u885d\u6483\u3067\u7e41\u6b96\u304c\u4e2d\u65ad\u3055\u308c\u305f",
|
|
target: this.target || null,
|
|
fear: 1.0,
|
|
cause: "stored_impulse",
|
|
panic: true,
|
|
silentLog: true,
|
|
});
|
|
if (!canceledByForce) {
|
|
const partner = this.world.liveTarinaiById?.(this.birthPartnerId);
|
|
if (partner) {
|
|
const midX = (this.x + partner.x) / 2;
|
|
const midY = (this.y + partner.y) / 2;
|
|
const pdx = partner.x - this.x;
|
|
const pdy = partner.y - this.y;
|
|
const plen = Math.max(0.001, Math.hypot(pdx, pdy));
|
|
const nx = -pdy / plen;
|
|
const ny = pdx / plen;
|
|
const desiredGap = this.radius * 0.36;
|
|
const side = this.birthRitualRole || 1;
|
|
const tx = midX + nx * desiredGap * side;
|
|
const ty = midY + ny * desiredGap * side;
|
|
this.vx += (tx - this.x) * dt * 3.8;
|
|
this.vy += (ty - this.y) * dt * 3.8;
|
|
}
|
|
this.vx *= Math.pow(0.48, dt * 60);
|
|
this.vy *= Math.pow(0.48, dt * 60);
|
|
this.x += Math.sin(this.world.time * 26 + this.age) * 0.20;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (this.intimidateTimer > 0.04 || this.state === "intimidate" || this.state === "ant_intimidate") {
|
|
this.vx *= Math.pow(0.22, dt * 60);
|
|
this.vy *= Math.pow(0.22, dt * 60);
|
|
return;
|
|
}
|
|
|
|
if (this.eatTimer > 0.04 || this.state === "eat") {
|
|
this.vx = 0;
|
|
this.vy = 0;
|
|
return;
|
|
}
|
|
|
|
const burningNow = Boolean(this.burning || (this.burnTimer || 0) > 0.02);
|
|
if (burningNow) {
|
|
const burnText = globalThis.TarinaiItemDynamicToolSystem?.fireBurningText || "\u71c3\u3048\u3066\u9003\u3052\u307e\u3069\u3063\u3066\u3044\u308b\u3002";
|
|
this.state = "panic";
|
|
this.target = null;
|
|
this.lastPanicCause = "burning";
|
|
this.lastPanicDetail = burnText;
|
|
this.thought = burnText;
|
|
globalThis.TarinaiBurnMotionUtil?.updateBurnWanderAngle(this, dt, {
|
|
angleKey: "tarinai-burn-run-angle",
|
|
turnKey: "tarinai-burn-run-turn",
|
|
jitterKey: "tarinai-burn-run-jitter",
|
|
bucketScale: 5,
|
|
turnMin: 0.10,
|
|
turnMax: 0.34,
|
|
jitterMin: -8.0,
|
|
jitterMax: 8.0,
|
|
});
|
|
ax += Math.cos(this.burnWanderAngle || this.wanderAngle || 0) * baseSpeed * 3.15;
|
|
ay += Math.sin(this.burnWanderAngle || this.wanderAngle || 0) * baseSpeed * 3.15;
|
|
} else {
|
|
if (this.state === "panic") {
|
|
const targetDist = this.target && !this.target.dead ? distXY(this.x, this.y, this.target.x, this.target.y) : Infinity;
|
|
const speed = Math.hypot(this.vx, this.vy);
|
|
this.panicStuckTimer = speed < 8 ? (this.panicStuckTimer || 0) + dt : 0;
|
|
if (!this.target || this.target.dead || targetDist < 28 || this.panicStuckTimer > 0.75) {
|
|
this.target = this.panicDestination(null, true);
|
|
}
|
|
}
|
|
|
|
if (this.target && !this.target.dead) {
|
|
const baseMoveTarget = this.state === "seek_bed" && this.isSleepFurniture(this.target) ? this.sleepSpotFor(this.target) : this.target;
|
|
const routeStates = new Set(["seek_food", "seek_water", "seek_bed", "seek_material", "build", "follow_parent", "seek_friend", "seek_enemy", "fight", "play_ball", "ant_attack", "seek_temperature"]);
|
|
const routeTargetItem = this.target?.hostItem || this.target;
|
|
const pathPadding = Math.max(18, (this.radius || 20) * 0.82);
|
|
const targetFoodType = this.target?.type === "duplicator" ? this.target?.storedFoodType : this.target?.type;
|
|
const zundaFoodTarget = this.state === "seek_food" && (targetFoodType === "sweet" || targetFoodType === "zunda_juice");
|
|
const waypoint = routeStates.has(this.state) && this.world?.findTarinaiPathWaypoint
|
|
? this.world.findTarinaiPathWaypoint(this, baseMoveTarget, { targetItem: routeTargetItem, padding: pathPadding, state: this.state, preferFullPath: zundaFoodTarget })
|
|
: null;
|
|
if (this.state === "seek_bed" && this.target?.type === "grass_bed") {
|
|
const bedId = this.target.id || "";
|
|
if (this._bedUnreachableTargetId !== bedId) {
|
|
this._bedUnreachableTargetId = bedId;
|
|
this._bedUnreachableTimer = 0;
|
|
this._bedLastDistance = Infinity;
|
|
}
|
|
const bedDistance = distXY(this.x, this.y, baseMoveTarget.x, baseMoveTarget.y);
|
|
const directBlocked = this.world?.pathBlockedByFence?.(this.x, this.y, baseMoveTarget.x, baseMoveTarget.y, pathPadding, { exclude: routeTargetItem });
|
|
const notImproving = Number.isFinite(this._bedLastDistance) && bedDistance > this._bedLastDistance - 1.2;
|
|
const slow = Math.hypot(this.vx || 0, this.vy || 0) < 7;
|
|
if ((directBlocked && !waypoint) || (directBlocked && notImproving && slow)) this._bedUnreachableTimer = (this._bedUnreachableTimer || 0) + dt;
|
|
else this._bedUnreachableTimer = Math.max(0, (this._bedUnreachableTimer || 0) - dt * 0.55);
|
|
this._bedLastDistance = bedDistance;
|
|
if ((this._bedUnreachableTimer || 0) > 4.2) {
|
|
this.abandonUnreachableGrassBed?.(this.target);
|
|
return;
|
|
}
|
|
} else {
|
|
this._bedUnreachableTimer = 0;
|
|
this._bedUnreachableTargetId = "";
|
|
}
|
|
const moveTarget = waypoint || baseMoveTarget;
|
|
const dx = moveTarget.x - this.x;
|
|
const dy = moveTarget.y - this.y;
|
|
const d = Math.hypot(dx, dy) || 1;
|
|
if (this.state === "wander" && this.target?.detour && d < Math.max(22, (this.radius || 20) * 0.9)) {
|
|
if (typeof applyNeedSatisfaction === "function") applyNeedSatisfaction(this, { fulfill: 6 }, "wander");
|
|
clearTarinaiBehavior(this, { reason: this.thought });
|
|
this.behaviorLockTimer = 0;
|
|
this.goIdle?.("\u5c11\u3057\u6b69\u3044\u305f");
|
|
return;
|
|
}
|
|
if (this.state === "seek_bed" && this.isSleepFurniture(this.target)) {
|
|
const bedDx = this.target.x - this.x;
|
|
const bedDy = this.target.y - this.y;
|
|
const bedDist = Math.hypot(bedDx, bedDy);
|
|
const reachedSleepFurniture = isNestContainerItem(this.target)
|
|
? (this.insideNestBoxId === this.target.id || d <= Math.max(this.radius + 34, this.target.r * 1.08) || bedDist <= Math.max(this.target.r * 1.05, 62))
|
|
: (d <= Math.max(this.radius + 8, 26) || bedDist <= Math.max(this.target.r * 0.58, 20));
|
|
if (reachedSleepFurniture) {
|
|
const sleepTarget = this.target;
|
|
const isEasyBed = sleepTarget?.type === "grass_bed";
|
|
sleepTarget?.use?.(this, this.world, isEasyBed ? { purpose: "sleep" } : undefined);
|
|
const sleepText = isNestContainerItem(sleepTarget) ? sleepContainerText(sleepTarget, "\u4f11\u3093\u3067\u3044\u308b") : (isEasyBed ? "\u304b\u3093\u305f\u3093\u30d9\u30c3\u30c9\u3067\u5bdd\u3066\u3044\u308b" : "\u30d9\u30c3\u30c9\u3067\u4f11\u3093\u3067\u3044\u308b");
|
|
this.startSleeping?.(sleepTarget, sleepText);
|
|
if (isNestContainerItem(sleepTarget)) this.enterNestBox(sleepTarget, dt);
|
|
return;
|
|
}
|
|
}
|
|
if (this.state === "panic" && this.lastPanicCause === "tarinai_champion" && isNestContainerItem(this.target)) {
|
|
const nestDist = distXY(this.x, this.y, this.target.x, this.target.y);
|
|
if (nestDist <= Math.max(50, (this.radius || 20) + (this.target.r || 24) + 18)) {
|
|
this.enterNestBox?.(this.target, dt, { forceDisplace: true, reason: TARINAI_KING_FLEE_REASON });
|
|
return;
|
|
}
|
|
}
|
|
let sign = (this.state === "panic" || this.state === "cursor_enemy") ? -1 : 1;
|
|
if (this.state === "panic" && this.lastPanicCause === "tarinai_champion" && isNestContainerItem(this.target)) sign = 1;
|
|
if (this.target?.detour) sign = 1;
|
|
let strength = 1;
|
|
if (this.state === "follow_parent") {
|
|
strength = d < 42 ? 0.18 : 1.22;
|
|
sign = 1;
|
|
} else if (this.state === "cursor_friend") {
|
|
strength = d < 30 ? 0.12 : 0.95;
|
|
sign = 1;
|
|
} else if (this.state === "cursor_enemy") {
|
|
strength = d < 150 ? 1.35 : 0.35;
|
|
sign = -1;
|
|
} else if (this.state === "play_ball") {
|
|
strength = d < this.radius + 18 ? 1.75 : 1.28;
|
|
sign = 1;
|
|
} else if (this.state === "fight") {
|
|
const headbutt = Math.sin(this.world.time * 18 + this.age * 0.37);
|
|
if (d < 18) {
|
|
strength = 1.05;
|
|
sign = -1;
|
|
} else {
|
|
strength = headbutt > -0.15 ? 2.65 : 0.65;
|
|
sign = headbutt > -0.15 ? 1 : -1;
|
|
}
|
|
} else if (this.state === "ant_attack") {
|
|
strength = d < this.radius + ((this.target && this.target.r) || 4) + 6 ? 0.18 : 1.32;
|
|
sign = 1;
|
|
if (d < this.radius + ((this.target && this.target.r) || 4) + 10) {
|
|
const aggression = Math.max(0, this.currentPersonality?.aggression || 0);
|
|
if ((this.world.time || 0) >= (this.nextAntAttackAt || 0)) {
|
|
this.nextAntAttackAt = (this.world.time || 0) + 0.34;
|
|
if (Number.isFinite(this.target.hp)) this.target.hp = Math.max(0, this.target.hp - (this.outgoingDamage ? this.outgoingDamage(4.6 + aggression * 3.4) : (4.6 + aggression * 3.4)));
|
|
this.fearTimer = Math.max(this.fearTimer, 0.12);
|
|
this.thought = "\u30a2\u30ea\u3092\u653b\u6483\u3057\u3066\u3044\u308b";
|
|
if (deterministicChance(this.world, "ant-attack-bubble", 0.55, this, this.target)) this.bubble("!", 0.8, "rgba(145,68,52,0.76)");
|
|
}
|
|
}
|
|
}
|
|
ax += (dx / d) * baseSpeed * sign * strength;
|
|
ay += (dy / d) * baseSpeed * sign * strength;
|
|
} else if (this.state === "panic") {
|
|
this.wanderAngle += deterministicRange(this.world, "panic-wander", -3.8, 3.8, this) * dt;
|
|
ax += Math.cos(this.wanderAngle) * baseSpeed * 1.5;
|
|
ay += Math.sin(this.wanderAngle) * baseSpeed * 1.5;
|
|
} else if (this.state === "zunchi_sick") {
|
|
this.wanderAngle += deterministicRange(this.world, "zunchi-sick-wander", -2.4, 2.4, this) * dt + Math.sin(this.world.time * 1.7 + this.age) * dt * 0.8;
|
|
ax += Math.cos(this.wanderAngle) * baseSpeed * 0.72;
|
|
ay += Math.sin(this.wanderAngle) * baseSpeed * 0.72;
|
|
} else if (this.state === "fight_sick") {
|
|
this.wanderAngle += deterministicRange(this.world, "fight-sick-wander", -4.2, 4.2, this) * dt + Math.sin(this.world.time * 3.2 + this.age) * dt * 1.6;
|
|
ax += Math.cos(this.wanderAngle) * baseSpeed * 0.88;
|
|
ay += Math.sin(this.wanderAngle) * baseSpeed * 0.88;
|
|
} else {
|
|
ax += Math.cos(this.wanderAngle) * baseSpeed * 0.34;
|
|
ay += Math.sin(this.wanderAngle) * baseSpeed * 0.34;
|
|
}
|
|
}
|
|
|
|
this.vx += ax * dt;
|
|
this.vy += ay * dt;
|
|
const iceGround = (this.world?.groundType || "soil") === "ice";
|
|
const moveFriction = iceGround ? 0.965 : 0.84;
|
|
this.vx *= Math.pow(moveFriction, dt * 8);
|
|
this.vy *= Math.pow(moveFriction, dt * 8);
|
|
|
|
const maxV = (burningNow ? 168 : (this.state === "panic" ? 116 : (this.state === "zunchi_sick" ? 54 : (this.state === "fight_sick" ? 68 : 76)))) * Math.max(1, itemSpeedMul || 1) * (this.geneticStatRatio ? this.geneticStatRatio("speed") : 1) * (iceGround ? 1.35 : 1);
|
|
const v = Math.hypot(this.vx, this.vy);
|
|
if (v > maxV) {
|
|
this.vx = this.vx / v * maxV;
|
|
this.vy = this.vy / v * maxV;
|
|
}
|
|
|
|
const impulseVx = Number.isFinite(this.impulseVx) ? this.impulseVx : 0;
|
|
const impulseVy = Number.isFinite(this.impulseVy) ? this.impulseVy : 0;
|
|
const moveDx = (this.vx + impulseVx) * dt;
|
|
const moveDy = (this.vy + impulseVy) * dt;
|
|
if (this.world?.moveTarinaiWithCollision) {
|
|
const motionOnlyPass = Boolean(this._motionOnlyPhysicsPass);
|
|
this.world.moveTarinaiWithCollision(this, moveDx, moveDy, motionOnlyPass
|
|
? { dt, reason: "tarinai-move-smooth", light: true, maxChecks: this.state === "panic" ? 18 : 14, maxStep: this.state === "panic" ? 12 : 14 }
|
|
: { dt, reason: "tarinai-move" });
|
|
}
|
|
else {
|
|
this.x += moveDx;
|
|
this.y += moveDy;
|
|
}
|
|
const impulseDrag = Math.pow(0.58, dt * 3.2);
|
|
this.impulseVx = Math.abs(impulseVx) < 0.35 ? 0 : impulseVx * impulseDrag;
|
|
this.impulseVy = Math.abs(impulseVy) < 0.35 ? 0 : impulseVy * impulseDrag;
|
|
|
|
if (this.entryTimer > 0) {
|
|
this.entryTimer = Math.max(0, this.entryTimer - dt);
|
|
if (this.x >= CONFIG.worldPadding && this.y >= CONFIG.worldPadding && this.x <= this.world.w - CONFIG.worldPadding && this.y <= this.world.h - CONFIG.worldPadding) {
|
|
this.entryTimer = 0;
|
|
}
|
|
}
|
|
const p = this.entryTimer > 0 ? -this.radius * 2.4 : CONFIG.worldPadding;
|
|
const maxX = this.entryTimer > 0 ? this.world.w + this.radius * 2.4 : this.world.w - CONFIG.worldPadding;
|
|
const maxY = this.entryTimer > 0 ? this.world.h + this.radius * 2.4 : this.world.h - CONFIG.worldPadding;
|
|
if (this.x < p) { this.x = p; this.vx = Math.abs(this.vx) * 0.5; this.wanderAngle = deterministicRange(this.world, "wall-bounce-left", -0.8, 0.8, this); this.surpriseTimer = 0.15; }
|
|
if (this.y < p) { this.y = p; this.vy = Math.abs(this.vy) * 0.5; this.wanderAngle = deterministicRange(this.world, "wall-bounce-top", 0.3, 1.8, this); this.surpriseTimer = 0.15; }
|
|
if (this.x > maxX) { this.x = maxX; this.vx = -Math.abs(this.vx) * 0.5; this.wanderAngle = deterministicRange(this.world, "wall-bounce-right", 2.5, 3.8, this); this.surpriseTimer = 0.15; }
|
|
if (this.y > maxY) { this.y = maxY; this.vy = -Math.abs(this.vy) * 0.5; this.wanderAngle = deterministicRange(this.world, "wall-bounce-bottom", -2.2, -0.7, this); this.surpriseTimer = 0.15; }
|
|
},
|
|
|
|
|
|
temperatureDeathReason() {
|
|
const status = this.temperatureStatus || this.world?.temperatureStatusFor?.(this.feltTemperature ?? this.tempComfort ?? (CONFIG.standardTemperature ?? 15), this) || null;
|
|
const recent = (this.world?.time || 0) - Number(this.lastTemperatureDamageAt || -999) <= 36;
|
|
if (recent && status && (status.harmExcess || 0) > 0) return status.direction === "cold" ? "\u51CD\u7D50" : "\u71B1\u4E2D\u75C7";
|
|
return "";
|
|
},
|
|
|
|
|
|
abandonUnreachableGrassBed(bed, reason = "\u8FBF\u308A\u3064\u3051\u306A\u3044\u306E\u3067\u653E\u68C4\u3057\u305F") {
|
|
if (!bed || bed.dead || bed.type !== "grass_bed") return false;
|
|
bed.ownerId = "";
|
|
bed.unreachableUntil = 0;
|
|
bed.abandonedById = this.id || "";
|
|
bed.abandonedUntil = (this.world?.time || 0) + 90;
|
|
bed.carriedById = "";
|
|
this.target = null;
|
|
this.targetKey = "";
|
|
this._bedUnreachableTimer = 0;
|
|
this._bedUnreachableTargetId = "";
|
|
this.actionIdCooldowns = this.actionIdCooldowns || {};
|
|
this.actionIdCooldowns.sleep_in_bed = Math.max(Number(this.actionIdCooldowns.sleep_in_bed || 0) || 0, 6.0);
|
|
this.actionCooldowns = this.actionCooldowns || {};
|
|
this.actionCooldowns.sleep = Math.max(Number(this.actionCooldowns.sleep || 0) || 0, 3.0);
|
|
if (typeof clearTarinaiBehavior === "function") clearTarinaiBehavior(this, { reason });
|
|
this.goIdle?.(reason);
|
|
this.world?.markItemBucketsDirty?.("grass-bed-abandoned-unreachable");
|
|
this.world?.markSpatialDirty?.("grass-bed-abandoned-unreachable");
|
|
return true;
|
|
},
|
|
|
|
checkLife(dt = 0.016) {
|
|
let reason = "";
|
|
if (this.energy <= 0) {
|
|
reason = this.temperatureDeathReason?.() || this.dominantDeathCause("", { lowHealth: true }) || "\u4e8b\u6545";
|
|
}
|
|
else if (this.hunger >= 108) reason = "\u98e2\u9913";
|
|
else if (this.age >= this.lifeSpan) reason = "\u5929\u5bff\u3092\u5168\u3046\u3057\u305f";
|
|
else if (this.stress >= 124) {
|
|
reason = this.dominantDeathCause("\u30b9\u30c8\u30ec\u30b9\u904e\u591a", { stressDeath: true }) || "\u30b9\u30c8\u30ec\u30b9\u904e\u591a";
|
|
}
|
|
if (reason) this.die(reason);
|
|
},
|
|
|
|
die(reason, opts = {}) {
|
|
if (this.dead) return;
|
|
const finalReason = this.normalizeDeathReason ? this.normalizeDeathReason(reason, opts) : (reason || "\u4e8b\u6545");
|
|
this.dead = true;
|
|
this.deathReason = finalReason;
|
|
this.world.deadCount += 1;
|
|
this.world.lastDeathAt = this.world.time || 0;
|
|
if (!Array.isArray(this.world.recentDeathTimes)) this.world.recentDeathTimes = [];
|
|
this.world.recentDeathTimes.push(this.world.lastDeathAt);
|
|
if (this.world.recentDeathTimes.length > 24) this.world.recentDeathTimes = this.world.recentDeathTimes.slice(-24);
|
|
for (const item of this.world.items || []) {
|
|
if (!item || item.dead || !item.isStructure || item.type !== "plushie" || item.ownerId !== this.id) continue;
|
|
item.hp = 0;
|
|
item.amount = 0;
|
|
item.carriedById = "";
|
|
item.onHead = false;
|
|
}
|
|
this.world.drawListDirty = true;
|
|
this.world.markItemBucketsDirty?.("tarinai-death-plushie-cleanup");
|
|
this.world.markSpatialDirty?.("tarinai-death-plushie-cleanup");
|
|
this.world.addItem?.(new Item("trace", this.x, this.y), "tarinai-death-trace") || this.world.items.push(new Item("trace", this.x, this.y));
|
|
this.world.addItem?.(new Item("splat", this.x, this.y), "tarinai-death-splat") || this.world.items.push(new Item("splat", this.x, this.y));
|
|
if (deterministicChance(this.world, "death-grass-spawn", 0.55, this, finalReason)) {
|
|
const spot = this.world.findGrassPlantingSpot(this.x, this.y, { allowOriginal: false, minRadius: 26, maxRadius: 76 });
|
|
if (spot) {
|
|
const deathGrass = new Item("grass", spot.x, spot.y);
|
|
if (this.world.addItem) this.world.addItem(deathGrass, "tarinai-death-grass");
|
|
else this.world.items.push(deathGrass);
|
|
}
|
|
}
|
|
this.world.markDead(this, finalReason);
|
|
this.releasedLiveToken = this.liveToken || 0;
|
|
this.world.releaseTarinaiLiveId?.(this);
|
|
audio.death();
|
|
this.world.emit?.("tarinai:died", { tarinai: this, reason: finalReason });
|
|
this.world.log(`${this.name}\u306f\u9759\u304b\u306a\u75d5\u8de1\u3092\u6b8b\u3057\u305f\u3002\u6b7b\u56e0: ${finalReason}`, "death", { participants: [this] });
|
|
if (this.world.selected === this) this.world.selected = null;
|
|
}
|
|
}));
|
|
})(typeof window !== "undefined" ? window : globalThis);
|