tarinai/scripts/ai_inventory.ps1
2026-06-28 23:07:40 +09:00

105 lines
5 KiB
PowerShell

param(
[string]$Query = "",
[switch]$All,
[switch]$Json
)
$Root = Resolve-Path (Join-Path $PSScriptRoot "..")
$RoutingPath = Join-Path $Root "FILES.json"
$Routing = Get-Content -Raw -LiteralPath $RoutingPath | ConvertFrom-Json
$Exact = @{
".gitignore" = "ignore rules for local/generated artifacts"
".htaccess" = "Apache/static-host cache, MIME, and service-worker behavior"
"app_manifest.json" = "canonical version plus CSS/JS/static asset manifest"
"favicon.ico" = "legacy favicon"
"index.html" = "app DOM shell, canvas, panels, dialogs, and ordered script tags"
"README.md" = "small AI entrypoint and read strategy"
"AI_MAP.md" = "subsystem map and task-oriented read sets"
"GAME_FEATURES.md" = "player-facing game features, UI, items, and behavior guide"
"FILES.json" = "machine-readable file routing and glob semantics"
"service-worker.js" = "generated offline/cache service worker"
}
$JsExact = @{
"ants.js" = "ant actor and ant nest worker behavior"
"assets.js" = "image loading, image metrics, and render caches"
"audio.js" = "sample playback and audio controls"
"command_dispatcher.js" = "central command routing for UI/tools/pointers/save"
"data.js" = "sprite/decor definitions, needs, config, field tuning"
"debug_tools.js" = "browser debug overlay and diagnostics"
"family_graph.js" = "lineage graph helpers"
"ground_types.js" = "ground definitions, multipliers, limits, labels"
"health.js" = "health, stress, need, damage, and death helpers"
"history_system.js" = "rolling world statistics/history"
"input_mode_manager.js" = "pointer/touch/mobile input classification"
"items.js" = "item constructors, food/grass helpers, item preview drawing"
"main.js" = "startup, restore, UI binding, update/render loop"
"render.js" = "main canvas renderer"
"system_order.js" = "named update phase order"
"text_catalog.js" = "Japanese UI/state/behavior labels"
"version.js" = "app version/cache/static query config"
"weather_system.js" = "weather selection and application"
}
function Get-GroupId($Path) {
foreach ($Group in $Routing.groups) {
foreach ($Pattern in $Group.patterns) {
if ($Path -like $Pattern) { return $Group.id }
}
}
return ($Path -split "/")[0]
}
function Get-Meaning($Path) {
if ($Exact.ContainsKey($Path)) { return $Exact[$Path] }
if ($Path.StartsWith("js/")) {
$Name = Split-Path -Leaf $Path
if ($JsExact.ContainsKey($Name)) { return $JsExact[$Name] }
if ($Name.StartsWith("world_")) { return "world state/view/update/tool/environment/combat/social subsystem" }
if ($Name.StartsWith("tarinai_")) { return "creature action/needs/social/item/update subsystem" }
if ($Name.StartsWith("item_lifecycle_step_")) { return "item lifecycle pipeline stage" }
if ($Name.StartsWith("item_lifecycle_")) { return "item lifecycle subsystem" }
if ($Name.StartsWith("item_dynamic_")) { return "dynamic item behavior subsystem" }
if ($Name.StartsWith("item_")) { return "item registry/runtime/update/render subsystem" }
if ($Name.StartsWith("simulation_")) { return "simulation phase subsystem" }
if ($Name.StartsWith("ui_family_")) { return "family tree UI subsystem" }
if ($Name.StartsWith("ui_input_")) { return "input handling subsystem" }
if ($Name.StartsWith("ui_")) { return "DOM/panel UI subsystem" }
if ($Name.StartsWith("save_")) { return "save/load persistence subsystem" }
if ($Name.StartsWith("physics_")) { return "physics helper/world subsystem" }
return "runtime JavaScript module"
}
if ($Path.StartsWith("scripts/")) { return "repo script/tooling" }
if ($Path.StartsWith("css/")) { return "stylesheet layer" }
if ($Path.StartsWith("assets/sprites/")) { return "creature state sprite" }
if ($Path.StartsWith("assets/ui/")) { return "UI/app/tool image asset" }
if ($Path.StartsWith("assets/objects/")) { return "field object image asset" }
if ($Path.StartsWith("assets/sounds/")) { return "voice or sound-effect sample" }
return "project file"
}
$Files = Get-ChildItem -LiteralPath $Root -Recurse -File -Force |
Where-Object { $_.FullName -notmatch "\\.git\\" -and $_.FullName -notmatch "\\__pycache__\\" } |
ForEach-Object { $_.FullName.Substring($Root.Path.Length + 1).Replace("\", "/") } |
Sort-Object
$Records = foreach ($Path in $Files) {
$Group = Get-GroupId $Path
$Meaning = Get-Meaning $Path
if ($Query -and ($Path.ToLowerInvariant() -notlike "*$($Query.ToLowerInvariant())*" -and $Group.ToLowerInvariant() -notlike "*$($Query.ToLowerInvariant())*" -and $Meaning.ToLowerInvariant() -notlike "*$($Query.ToLowerInvariant())*")) {
continue
}
[pscustomobject]@{ path = $Path; group = $Group; meaning = $Meaning }
}
if ($Json) {
$Records | ConvertTo-Json -Depth 4
} elseif ($All) {
$Records | ForEach-Object { "$($_.path): $($_.meaning)" }
} else {
$Records | Group-Object group | Sort-Object Name | ForEach-Object {
"$($_.Name): $($_.Count) files"
$_.Group | Select-Object -ExpandProperty meaning -Unique | Sort-Object | Select-Object -First 8 | ForEach-Object { " - $_" }
}
}