tarinai/js/item_dynamic_pin_system.js

360 lines
18 KiB
JavaScript

"use strict";
// Layer: entity-runtime/items/dynamic-system
// Owns pushpin/oshibyo item motion, attachment, lodged damage, and detach
// behavior. Prototype methods delegate here.
(function (global) {
function isPin(item) {
return Boolean(global.TarinaiPinAttachmentSystem.isPin(item) || (item && typeof global.isPinType === "function" && global.isPinType(item.type)));
}
function ballById(worldRef, id) {
if (!worldRef || !id) return null;
return (worldRef.items || []).find(it => it && !it.dead && it.type === "ball" && it.id === id) || null;
}
function removeFromBall(item, worldRef = null) {
const ball = ballById(worldRef, item?.pinBallId) || null;
if (ball?.stuckPinIds) ball.stuckPinIds = ball.stuckPinIds.filter(id => id !== item.id);
if (ball && ball.stuckPinId === item?.id) ball.stuckPinId = "";
if (item) item.pinBallId = "";
return ball;
}
function updateBallLodged(item, dt, worldRef) {
const ball = ballById(worldRef, item.pinBallId);
if (!ball) {
detach(item, worldRef, "ball-lost");
return;
}
if (global.TarinaiPinAttachmentSystem.applyBallPose(item, ball, worldRef)) return;
const angle = (ball.spin || 0) + (item.pinBallOffsetAngle || 0);
const distance = Math.max(4, Number(item.pinBallOffsetDistance || (ball.r || 18) * 0.55) || (ball.r || 18) * 0.55);
item.prevX = item.x;
item.prevY = item.y;
item.x = ball.x + Math.cos(angle) * distance;
item.y = ball.y + Math.sin(angle) * distance;
item.vx = ball.vx || 0;
item.vy = ball.vy || 0;
item.pinVisualSide = Math.cos(angle) >= 0 ? 1 : -1;
item.spin = angle + (item.type === "oshibyo" ? 0.18 : Math.PI * 0.5);
item.deletable = false;
if (Number.isFinite(ball.spinVelocity)) item.spinVelocity = ball.spinVelocity;
if (worldRef) worldRef.drawListDirty = true;
}
function attachToBall(item, ball, worldRef) {
if (!isPin(item) || !ball || ball.dead || ball.type !== "ball" || item.dead) return false;
if (item.pinState === "lodged" || item.pinState === "ball_lodged") return false;
const now = worldRef?.time || 0;
if ((item.noStickUntil || 0) > now) return false;
const angle = deterministicAngle(worldRef, "pin-ball-stick-angle", item, ball, now);
const dist = Math.max(4, (ball.r || 18) * deterministicRange(worldRef, "pin-ball-stick-distance", 0.24, 0.78, item, ball, now));
item.pinState = "ball_lodged";
item.pinBallId = ball.id;
item.pinTargetId = "";
item.pinBallOffsetAngle = angle - (ball.spin || 0);
item.pinBallOffsetDistance = dist;
item.pinVisualSide = Math.cos(angle) >= 0 ? 1 : -1;
item.deletable = false;
item.noStickUntil = now + 0.16;
ball.stuckPinIds = Array.isArray(ball.stuckPinIds) ? ball.stuckPinIds : [];
if (!ball.stuckPinIds.includes(item.id)) ball.stuckPinIds.push(item.id);
ball.stuckPinId = ball.stuckPinIds[0] || item.id;
updateBallLodged(item, 0, worldRef);
worldRef?.effects?.push(new Effect("ring", item.x, item.y, { size: Math.max(12, (item.r || 8) * 1.4), life: 0.16, color: item.type === "oshibyo" ? "rgba(73,119,205,0.42)" : "rgba(214,72,72,0.42)" }));
return true;
}
function transferFromBallToTarinai(item, ball, t, worldRef) {
if (!item || item.dead || item.pinState !== "ball_lodged" || !ball || !t || t.dead) return false;
const now = worldRef?.time || 0;
if ((item._ballPinTransferredAt || -999) + 0.18 > now) return false;
removeFromBall(item, worldRef);
item.pinState = "loose";
item.pinTargetId = "";
item.noStickUntil = 0;
item.noStickTargetId = "";
item.noStickTargetUntil = 0;
item.x = ball.x + deterministicRange(worldRef, "pin-transfer-x", -(ball.r || 18) * 0.25, (ball.r || 18) * 0.25, item, ball, t);
item.y = ball.y + deterministicRange(worldRef, "pin-transfer-y", -(ball.r || 18) * 0.25, (ball.r || 18) * 0.25, item, ball, t);
item._ballPinTransferredAt = now;
const ok = attach(item, t, worldRef, distXY(item.x, item.y, t.x, t.y));
if (!ok) attachToBall(item, ball, worldRef);
return ok;
}
function transferBallPinsToTarinai(ball, t, worldRef) {
if (!ball || !t || t.dead) return 0;
const ids = Array.isArray(ball.stuckPinIds) ? [...ball.stuckPinIds] : (ball.stuckPinId ? [ball.stuckPinId] : []);
let moved = 0;
for (const id of ids) {
const pin = (worldRef?.items || []).find(it => it && !it.dead && it.id === id && isPin(it));
if (pin && transferFromBallToTarinai(pin, ball, t, worldRef)) moved += 1;
}
return moved;
}
function tryBallPickup(ball, worldRef) {
if (!ball || ball.dead || ball.type !== "ball" || !worldRef?.nearbyItems) return 0;
const speed = Math.hypot(ball.vx || 0, ball.vy || 0);
const range = (ball.r || 18) + speed * Math.max(0.016, Number(worldRef.dt || 0.016) || 0.016) + 28;
const candidates = worldRef.nearbyItems(ball.x, ball.y, range) || [];
let picked = 0;
const px = Number.isFinite(ball.prevX) ? ball.prevX : ball.x;
const py = Number.isFinite(ball.prevY) ? ball.prevY : ball.y;
const sx = ball.x - px;
const sy = ball.y - py;
const len2 = sx * sx + sy * sy;
for (const pin of candidates) {
if (!isPin(pin) || pin.dead || pin.pinState === "lodged" || pin.pinState === "ball_lodged") continue;
let hitX = ball.x;
let hitY = ball.y;
if (len2 > 1) {
const u = clamp(((pin.x - px) * sx + (pin.y - py) * sy) / len2, 0, 1);
hitX = px + sx * u;
hitY = py + sy * u;
}
const hit = (ball.r || 18) + Math.max(5, pin.r || 8) + 2;
if (distXY(hitX, hitY, pin.x, pin.y) > hit) continue;
if (attachToBall(pin, ball, worldRef)) picked += 1;
}
return picked;
}
function update(item, dt, worldRef) {
if (!isPin(item) || item.dead) return false;
if (!worldRef) return false;
if (item.pinState === "lodged") {
updateLodged(item, dt, worldRef);
return true;
}
if (item.pinState === "ball_lodged") {
updateBallLodged(item, dt, worldRef);
return true;
}
if (global.TarinaiPhysics.applyKinematicItemMotion) {
global.TarinaiPhysics.applyKinematicItemMotion(item, worldRef, dt, { padding: 26, bounce: 0.44, spinBounce: -0.68, frictionBase: 0.18, frictionRate: 0.85, spinFrictionBase: 0.38, spinRestDamp: 0.08, stopSpeed: 0.05, zeroBelow: 7.5 });
global.TarinaiItemDynamicBallSystem.resolveObstacleCollisions(item, dt, worldRef);
} else {
item.prevX = item.x;
item.prevY = item.y;
item.x += (item.vx || 0) * dt;
item.y += (item.vy || 0) * dt;
}
tryStick(item, worldRef);
return true;
}
function tryStick(item, worldRef) {
if (!worldRef?.tarinai?.length) return false;
if (item.pinState === "lodged") return false;
const now = worldRef.time || 0;
if ((item.noStickUntil || 0) > now) return false;
let best = null;
let bestD = Infinity;
const hitRange = Math.max(10, (item.r || 8) * 1.25);
const candidates = worldRef.nearbyTarinai?.(item.x, item.y, hitRange + 32, true) || worldRef.tarinai;
for (const t of candidates) {
if (!t || t.dead) continue;
if (item.noStickTargetId && item.noStickTargetId === t.id && (item.noStickTargetUntil || 0) > now) continue;
const d = distXY(item.x, item.y, t.x, t.y);
const hit = (t.radius || 16) * 0.86 + hitRange;
if (d <= hit && d < bestD) { best = t; bestD = d; }
}
if (!best) return false;
return attach(item, best, worldRef, bestD);
}
function oshibyoAnchorFor(t, visualSide, item = { type: "oshibyo" }) {
return global.TarinaiPinAttachmentSystem.tarinaiAnchor(item, t, { visualSide }) || {
x: t.x + visualSide * (t?.radius || 16) * 0.96,
y: t.y + (t?.radius || 16) * 0.50,
angle: visualSide * 0.48,
distance: (t?.radius || 16) * 0.96,
offsetY: (t?.radius || 16) * 0.48,
visualSide,
};
}
function attach(item, t, worldRef, d = null) {
if (!t || t.dead) return false;
if (t.stuckPushpinId && t.stuckPushpinId !== item.id) return false;
const behavior = pinBehaviorFor(item.type);
const isOshibyo = Boolean(behavior?.blocksZunchi);
const dx = item.x - t.x;
const dy = item.y - t.y;
const distToTarget = Number.isFinite(d) ? d : Math.hypot(dx, dy);
item.pinState = "lodged";
item.deletable = false;
item.pinTargetId = t.id;
removeFromBall(item, worldRef);
const sharedAnchor = global.TarinaiPinAttachmentSystem.tarinaiAnchor(item, t, { dx, dy, distance: distToTarget });
const faceDir = t.facingDir ? t.facingDir() : (t.facing || 1);
const faceSide = faceDir >= 0 ? 1 : -1;
const visualSide = sharedAnchor?.visualSide ?? (isOshibyo ? -faceSide : faceSide);
item.pinVisualSide = visualSide;
const oshibyoAnchor = isOshibyo ? (sharedAnchor || oshibyoAnchorFor(t, visualSide, item)) : null;
item.pinAttachAngle = isOshibyo ? oshibyoAnchor.angle : (sharedAnchor?.angle ?? Math.atan2(dy || -1, dx || visualSide));
item.pinAttachDistance = isOshibyo ? oshibyoAnchor.distance : (sharedAnchor?.distance ?? clamp(distToTarget || (t.radius || 16) * 0.58, (t.radius || 16) * 0.20, (t.radius || 16) * 0.74));
item.pinOffsetY = isOshibyo ? oshibyoAnchor.offsetY : (sharedAnchor?.offsetY ?? clamp(dy, -(t.radius || 16) * 0.74, (t.radius || 16) * 0.38));
item.pinDamageTick = 0;
item.pinFallCheckTimer = 0;
item.vx = 0;
item.vy = 0;
item.spinVelocity = 0;
item.spin = item.pinAttachAngle;
t.stuckPushpinId = item.id;
t.sleeping = false;
if (!isOshibyo) t.awakeLockTimer = Math.max(t.awakeLockTimer || 0, 7);
if (!isOshibyo) t.surpriseTimer = Math.max(t.surpriseTimer || 0, 0.8);
if (isOshibyo) {
t.thought = "\u304a\u3057\u308a\u92f2\u304c\u523a\u3055\u3063\u3066\u305a\u3093\u3061\u304c\u51fa\u306a\u304f\u306a\u3063\u305f";
worldRef.log?.(`${t.name}\u306b\u304a\u3057\u308a\u92f2\u304c\u523a\u3055\u3063\u305f\u3002`, "accident", { participants: [t] });
worldRef.effects?.push(new Effect("ring", t.x, t.y + (t.radius || 16) * 0.34, { size: Math.max(14, (t.radius || 16) * 0.58), life: 0.18, color: "rgba(73,119,205,0.36)" }));
return true;
}
if (t.enterPanic) {
t.enterPanic({ threat: item, reason: "\u753b\u92f2\u304c\u523a\u3055\u3063\u3066\u30d1\u30cb\u30c3\u30af\u306b\u306a\u3063\u3066\u3044\u308b", fear: 1.3, stress: behavior?.stressOnAttach ?? 18, hurtTimer: 1.2, awakeLockTimer: 7, surpriseTimer: 0.8, cause: "pushpin_attach" });
} else {
t.hurtTimer = Math.max(t.hurtTimer || 0, 1.2);
t.fearTimer = Math.max(t.fearTimer || 0, 1.3);
t.setActionState?.("panic", { target: t.panicDestination ? t.panicDestination(item) : { x: t.x + deterministicRange(worldRef, "pin-panic-target-x", -80, 80, item, t), y: t.y + deterministicRange(worldRef, "pin-panic-target-y", -80, 80, item, t) }, reason: "\u753b\u92f2\u304c\u523a\u3055\u3063\u3066\u30d1\u30cb\u30c3\u30af\u306b\u306a\u3063\u3066\u3044\u308b", wake: true });
if (t.addStress) t.addStress(behavior?.stressOnAttach ?? 18, { threshold: 8 });
}
if (!isOshibyo && t.damage && (behavior?.damageOnAttach ?? 6) > 0) t.damage(behavior?.damageOnAttach ?? 6, "\u753b\u92f2");
if ((worldRef.time || 0) >= (item.pinLogAt || -999) + 1.2) {
item.pinLogAt = worldRef.time || 0;
worldRef.log?.(`${t.name}\u306b\u753b\u92f2\u304c\u523a\u3055\u3063\u305f\u3002`, "accident", { participants: [t] });
}
worldRef.effects?.push(new Effect("ring", t.x, t.y - (t.radius || 16) * 0.12, { size: Math.max(18, (t.radius || 16) * 0.90), life: 0.22, color: "rgba(214,72,72,0.50)" }));
return true;
}
function updateLodged(item, dt, worldRef) {
const t = worldRef.liveTarinaiById?.(item.pinTargetId) || null;
if (!t) {
detach(item, worldRef, "owner-lost");
return;
}
const behavior = pinBehaviorFor(item.type);
const isOshibyo = Boolean(behavior?.blocksZunchi);
t.stuckPushpinId = item.id;
item.deletable = false;
const sharedPose = global.TarinaiPinAttachmentSystem.applyTarinaiPose(item, t, worldRef);
if (!sharedPose) {
const faceDir = t.facingDir ? t.facingDir() : (t.facing || 1);
const faceSide = faceDir >= 0 ? 1 : -1;
const visualSide = isOshibyo ? -faceSide : faceSide;
item.pinVisualSide = visualSide;
const oshibyoAnchor = isOshibyo ? oshibyoAnchorFor(t, visualSide, item) : null;
item.x = isOshibyo ? oshibyoAnchor.x : t.x + visualSide * (t.radius || 16) * 0.36;
item.y = isOshibyo ? oshibyoAnchor.y : t.y - (t.radius || 16) * 0.04;
item.prevX = item.x;
item.prevY = item.y;
item.spin = isOshibyo ? oshibyoAnchor.angle : visualSide * 0.28;
item.vx = t.vx || 0;
item.vy = t.vy || 0;
}
if (isOshibyo) {
if ((t.oshiriByoZunchiStock || 0) >= 6 && t.state !== "eat" && t.state !== "sleep") t.thought = "\u304a\u3057\u308a\u92f2\u3067\u305a\u3093\u3061\u304c\u6e9c\u307e\u3063\u3066\u3064\u3089\u3044";
return;
}
item.pinDamageTick = (item.pinDamageTick || 0) + dt;
while (item.pinDamageTick >= 0.55) {
item.pinDamageTick -= 0.55;
if (!isOshibyo && t.damage && (behavior?.damagePerTick ?? 1.4) > 0) t.damage(behavior?.damagePerTick ?? 1.4, "\u753b\u92f2");
t.hurtTimer = Math.max(t.hurtTimer || 0, 0.50);
if (t.addStress) t.addStress(behavior?.stressPerTick ?? 2.6, { threshold: 8, duration: 3.4 });
if (deterministicChance(worldRef, "pin-pain-bubble", 0.22, item, t)) t.bubble?.("!!", 0.6, "rgba(168,72,72,0.82)");
}
t.sleeping = false;
if (t.enterPanic) t.enterPanic({ threat: item, reason: "\u753b\u92f2\u304c\u523a\u3055\u3063\u3066\u30d1\u30cb\u30c3\u30af\u306b\u306a\u3063\u3066\u3044\u308b", fear: 0.65, surpriseTimer: 0.22, awakeLockTimer: 2.4, cause: "pushpin_lodged" });
else {
t.setActionState?.("panic", { target: t.panicDestination ? t.panicDestination(item) : { x: t.x + deterministicRange(worldRef, "pin-panic-target-x", -80, 80, item, t), y: t.y + deterministicRange(worldRef, "pin-panic-target-y", -80, 80, item, t) }, reason: "\u753b\u92f2\u304c\u523a\u3055\u3063\u3066\u30d1\u30cb\u30c3\u30af\u306b\u306a\u3063\u3066\u3044\u308b", wake: true });
t.fearTimer = Math.max(t.fearTimer || 0, 0.65);
t.surpriseTimer = Math.max(t.surpriseTimer || 0, 0.22);
t.awakeLockTimer = Math.max(t.awakeLockTimer || 0, 2.4);
}
item.pinFallCheckTimer = (item.pinFallCheckTimer || 0) + dt;
while (item.pinFallCheckTimer >= 1.0) {
item.pinFallCheckTimer -= 1.0;
if (deterministicChance(worldRef, "pin-fall-out", 0.10, item, t)) {
detach(item, worldRef, "fall");
return;
}
}
}
function detach(item, worldRef, reason = "released") {
const carriedBall = removeFromBall(item, worldRef);
const t = worldRef?.liveTarinaiById?.(item.pinTargetId) || null;
const behavior = pinBehaviorFor(item.type);
const wasOshibyo = Boolean(behavior?.blocksZunchi);
const storedZunchi = wasOshibyo && t ? Math.max(0, Math.floor(t.oshiriByoZunchiStock || 0)) : 0;
if (t && t.stuckPushpinId === item.id) t.stuckPushpinId = null;
if (t && wasOshibyo) t.oshiriByoZunchiStock = 0;
if (reason === "pinch") {
const now = worldRef?.time || 0;
item.noStickUntil = now + 1.0;
item.noStickTargetId = t?.id || "";
item.noStickTargetUntil = now + 1.0;
} else if (t) {
const now = worldRef?.time || 0;
item.noStickTargetId = t.id || "";
item.noStickTargetUntil = now + 0.55;
}
item.pinState = "loose";
item.pinTargetId = "";
item.pinDamageTick = 0;
item.pinFallCheckTimer = 0;
item.deletable = true;
if (reason === "pinch") {
item.vx = 0;
item.vy = 0;
item.spinVelocity = 0;
} else {
let nx = 0;
let ny = 1;
if (t) {
const dx = Number(item.x || 0) - Number(t.x || 0);
const dy = Number(item.y || 0) - Number(t.y || 0);
const d = Math.hypot(dx, dy);
if (d > 0.001) { nx = dx / d; ny = dy / d; }
else { nx = Math.sign(item.pinVisualSide || 0) || (t.facingDir?.() || 1); ny = 0.28; }
const len = Math.hypot(nx, ny) || 1;
nx /= len; ny /= len;
const dropR = Math.max(8, (item.r || 8) + (t.radius || 16) * 0.58);
const pad = CONFIG.worldPadding || 30;
item.x = clamp((t.x || 0) + nx * dropR, pad, Math.max(pad, (worldRef?.w || item.x) - pad));
item.y = clamp((t.y || 0) + ny * dropR + (wasOshibyo ? 4 : 0), pad, Math.max(pad, (worldRef?.h || item.y) - pad));
} else if (carriedBall) {
const dx = Number(item.x || 0) - Number(carriedBall.x || 0);
const dy = Number(item.y || 0) - Number(carriedBall.y || 0);
const d = Math.hypot(dx, dy) || 1;
nx = dx / d;
ny = dy / d;
}
const baseVx = Number(carriedBall?.vx || t?.vx || 0) || 0;
const baseVy = Number(carriedBall?.vy || t?.vy || 0) || 0;
item.vx = clamp(baseVx * 0.45 + nx * 18, -90, 90);
item.vy = clamp(baseVy * 0.45 + Math.max(12, ny * 18), -60, 110);
item.spinVelocity = clamp((item.spinVelocity || 0) * 0.35 + (Math.sign(nx) || 1) * 0.9, -2.2, 2.2);
worldRef?.effects?.push(new Effect("ring", item.x, item.y, { size: Math.max(14, (item.r || 16) * 0.92), life: 0.16, color: "rgba(214,112,112,0.40)" }));
if (reason === "fall" && t) worldRef?.log?.(`${t.name}の画鋲が抜け落ちた。`, "observe", { participants: [t] });
}
if (wasOshibyo && storedZunchi > 0 && worldRef?.spawnBurstZunchi) {
worldRef.spawnBurstZunchi(t || item, storedZunchi, item);
}
}
global.TarinaiItemDynamicPinSystem = Object.freeze({
update,
isPin,
attach,
detach,
transferBallPinsToTarinai,
tryBallPickup,
});
})(typeof window !== "undefined" ? window : globalThis);