140 lines
6.1 KiB
JavaScript
140 lines
6.1 KiB
JavaScript
"use strict";
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// Layer: simulation/system-creatures
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// Owns Tarinai update cadence, Tarinai movement invalidation, and creature
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// collision/interactions scheduled after individual updates.
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(function (global) {
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const helpers = global.TarinaiSimulationRuntime.helpers;
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const updatePolicy = global.TarinaiCreatureUpdatePolicy;
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function inc(map, key, n = 1) {
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const k = String(key || "none");
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map[k] = (map[k] || 0) + n;
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}
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function updateCreatures(worldRef, dt) {
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const h = helpers;
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const end = global.TarinaiPerf.begin("update.tarinai.individual") || null;
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const visibleRect = h.updateVisibleWorldRect(worldRef, 160);
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const now = worldRef.time || 0;
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const stats = {
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total: 0,
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full: 0,
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realtime: 0,
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smooth: 0,
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skipped: 0,
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selected: 0,
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urgent: 0,
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visible: 0,
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near: 0,
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far: 0,
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lanes: {},
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states: {},
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smoothStates: {},
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skippedStates: {},
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sleepPhysical: 0,
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passivePhysical: 0,
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};
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const prevSpatialDeferMode = worldRef.deferSpatialRebuildMode || "";
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worldRef.deferSpatialRebuildDepth = (worldRef.deferSpatialRebuildDepth || 0) + 1;
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// Smooth-motion Tarinai pass may read obstacle/item grids after Tarinai and
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// constraint movement have dirtied mobile buckets. Use the last coherent
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// grid during this phase and collapse mobile invalidations into one rebuild
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// after all visible bodies have been advanced.
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worldRef.deferSpatialRebuildMode = "mobile";
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try {
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for (const t of worldRef.tarinai) {
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if (!t || t.dead) continue;
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stats.total += 1;
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const behaviorId = updatePolicy.behaviorId(t);
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inc(stats.states, behaviorId);
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const cadence = updatePolicy.updateCadence(worldRef, t, visibleRect);
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const interval = Number.isFinite(cadence.interval) ? cadence.interval : Infinity;
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inc(stats.lanes, cadence.lane || "unknown");
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if (worldRef.selected === t) stats.selected += 1;
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if (cadence.urgent) stats.urgent += 1;
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if (cadence.sleepPhysical) stats.sleepPhysical += 1;
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if (cadence.passivePhysicsNeed) stats.passivePhysical += 1;
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if (cadence.visible) stats.visible += 1;
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else if (interval < 0.75) stats.near += 1;
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else stats.far += 1;
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if (!Number.isFinite(interval)) continue;
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const context = { cadence, motionDt: dt };
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if (interval <= 0) {
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const runDt = Math.min(1.4, (t._updateAccum || 0) + dt);
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t._updateAccum = 0;
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stats.full += 1;
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stats.realtime += 1;
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global.TarinaiCreatureRuntime.updateOne(t, runDt, { context });
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continue;
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}
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t._updateAccum = Math.min(2.4, (t._updateAccum || 0) + dt);
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if (!Number.isFinite(t._nextLowFreqUpdateAt)) {
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const jitter = stableUnit(t.id || t.familyKey || Math.random(), "creature-cadence");
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t._nextLowFreqUpdateAt = now + interval * (0.65 + jitter * 0.70);
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}
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if (now >= t._nextLowFreqUpdateAt) {
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const runDt = Math.max(dt, t._updateAccum || dt);
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const jitter = stableUnit(t.id || t.familyKey || Math.random(), `creature-cadence:${Math.floor(now * 2)}`);
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t._updateAccum = 0;
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t._nextLowFreqUpdateAt = now + interval * (0.92 + jitter * 0.22);
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stats.full += 1;
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global.TarinaiCreatureRuntime.updateOne(t, runDt, { context });
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} else if (cadence.smoothMotion) {
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if (global.TarinaiCreatureRuntime.updateMotionOnly(t, dt, { context })) {
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stats.smooth += 1;
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inc(stats.smoothStates, behaviorId);
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}
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} else {
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stats.skipped += 1;
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inc(stats.skippedStates, behaviorId);
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}
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}
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} finally {
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worldRef.deferSpatialRebuildDepth = Math.max(0, (worldRef.deferSpatialRebuildDepth || 1) - 1);
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worldRef.deferSpatialRebuildMode = prevSpatialDeferMode;
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worldRef._creatureUpdateStats = stats;
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if (end) end();
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}
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const bedConflictInterval = 3.2;
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if (now >= (worldRef.nextBedConflictCheckAt || 0)) {
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worldRef.nextBedConflictCheckAt = now + bedConflictInterval;
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worldRef.workStats && (worldRef.workStats.bedConflictRuns = (worldRef.workStats.bedConflictRuns || 0) + 1);
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worldRef.resolveOwnedBedSleepConflicts?.();
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} else {
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worldRef.workStats && (worldRef.workStats.bedConflictSkips = (worldRef.workStats.bedConflictSkips || 0) + 1);
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}
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const endSpatial = global.TarinaiPerf.begin("update.tarinai.spatial") || null;
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const tarinaiMoved = h.markSpatialDirtyIfMoved(worldRef, worldRef.tarinai, "tarinai-moved", 0.25);
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if (tarinaiMoved || worldRef.spatialDirty) {
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if (worldRef.rebuildSpatial) worldRef.rebuildSpatial(true, worldRef.deferredSpatialDirtyReason || "post-tarinai-update");
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else worldRef.ensureSpatial?.("post-tarinai-update");
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worldRef.deferredSpatialDirtyReason = "";
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}
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if (endSpatial) endSpatial();
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const endBallInteractions = global.TarinaiPerf.begin("update.ballInteractions") || null;
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worldRef.limitBallChasers();
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worldRef.resolveBallInteractions(dt);
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if (endBallInteractions) endBallInteractions();
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const hasFastTarinai = (worldRef.tarinai || []).some(t => {
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if (!t || t.dead || worldRef.isTarinaiHiddenInNestBox?.(t)) return false;
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return Math.hypot(t.vx || 0, t.vy || 0) >= 150;
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});
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const collisionInterval = hasFastTarinai ? 0 : 0.55;
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if (hasFastTarinai || now >= (worldRef.nextTarinaiCollisionCheckAt || 0)) {
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worldRef.nextTarinaiCollisionCheckAt = now + collisionInterval;
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worldRef.workStats && (worldRef.workStats.collisionRuns = (worldRef.workStats.collisionRuns || 0) + 1);
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const endCollision = global.TarinaiPerf.begin("update.tarinai.collisions") || null;
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try { worldRef.resolveTarinaiHighSpeedCollisions(dt); }
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finally { if (endCollision) endCollision(); }
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} else {
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worldRef.workStats && (worldRef.workStats.collisionSkips = (worldRef.workStats.collisionSkips || 0) + 1);
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}
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}
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const phases = Object.freeze({ updateCreatures });
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global.TarinaiCreatureSimulationSystem = Object.freeze({ phases });
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})(typeof window !== "undefined" ? window : globalThis);
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