1008 lines
54 KiB
JavaScript
1008 lines
54 KiB
JavaScript
"use strict";
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(function (global) {
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function socialPersonalityProfile(tarinai) {
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if (tarinai && typeof tarinai.personalityProfile === "function") return tarinai.personalityProfile();
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const base = { label: "\u4E2D\u7ACB", fear: 1, fight: 1, social: 1, relation: 1, sleep: 1, zunda: 1, play: 1 };
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const cur = tarinai?.currentPersonality || {};
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const neu = Number(cur.neuroticism || 0) || 0;
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const aggr = Number(cur.aggression || 0) || 0;
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const soc = Number(cur.sociability || 0) || 0;
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const open = Number(cur.openness || 0) || 0;
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return {
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...base,
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fear: clamp(1 + neu * 0.38, 0.55, 1.85),
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fight: clamp(1 + aggr * 0.55, 0.35, 2.35),
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social: clamp(1 + soc * 0.24, 0.62, 1.52),
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relation: clamp(1 + soc * 0.24, 0.62, 1.60),
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play: clamp(1 + open * 0.45, 0.45, 2.10),
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zunda: 1,
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sleep: 1,
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};
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}
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function isSocialTarinaiEntity(value) {
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return Boolean(value && !value.dead && typeof value.relationTo === "function" && Number.isFinite(value.x) && Number.isFinite(value.y));
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}
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const World = global.World;
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if (!World) throw new Error("World is not available for mixin: world_family_social.js");
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const resetPresets = global.TarinaiWorldResetPresets || global.TarinaiResetPresets || {};
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const normalizeResetPresetId = resetPresets.normalize || ((presetId = "default") => String(presetId || "default"));
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const generatePresetWorld = resetPresets.generatePresetWorld || (() => {});
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const groundForResetPreset = resetPresets.groundForResetPreset || (() => "soil");
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const resetPresetLabel = resetPresets.label || (() => "\u30C7\u30D5\u30A9\u30EB\u30C8");
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Object.defineProperties(World.prototype, Object.getOwnPropertyDescriptors({
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reset(seedPopulation = null, fieldType = this.fieldType || "garden", presetId = "default") {
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const field = FIELD_TYPES?.[fieldType] || FIELD_TYPES.garden;
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const preset = normalizeResetPresetId(presetId);
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this.fieldType = field.id;
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this.fieldZoom = 1;
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this.setViewportSize(this.viewportW, this.viewportH);
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this.time = 0;
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this.day = 1;
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this.paused = false;
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this.speed = 1;
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this.toolSize = this.toolSize || "medium";
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this.toolSizes = this.toolSizes || {};
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this.resetRuntimeCollections?.();
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this.itemCounts = {};
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this.effectCounts = {};
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this.itemTypeBuckets = new Map();
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this.itemIdMap = new Map();
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this.itemBucketsDirty = false;
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this.grassGrowthTimer = 0;
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this.nextGrassLimitCheckAt = 0;
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this.worldSeed = global.TarinaiSeedFactory.createWorldSeed() || `w${Date.now().toString(36)}`;
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this.birthSerial = 0;
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this.pointer = { x: this.w / 2, y: this.h / 2, inside: false, motion: 0 };
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this.cameraX = Math.max(0, (this.w - (this.viewportW || this.w)) / 2);
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this.cameraY = Math.max(0, (this.h - (this.viewportH || this.h)) / 2);
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this.shakeTimer = 0;
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this.shakeDuration = 0;
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this.shakeStrength = 0;
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this.clampCamera();
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this.lastPhase = this.phaseName();
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this.weather = "sunny";
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this.groundType = window.TarinaiGround.exists(this.groundType || "soil") ? (this.groundType || "soil") : "soil";
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const presetGround = groundForResetPreset(preset);
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if (presetGround && window.TarinaiGround.exists(presetGround)) this.groundType = presetGround;
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this.nextWeatherChange = rand(CONFIG.weatherChangeMin, CONFIG.weatherChangeMax);
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generatePresetWorld(this, field, preset, seedPopulation);
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this.updateItemCounts();
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this.enforceGrassLimit?.("reset-grass-limit");
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this.updateItemCounts();
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this.updateEffectCounts();
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this.markTerrainDirty?.("reset");
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this.rebuildSpatial(true);
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const label = resetPresetLabel(preset);
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showToast(`${label}\u3067\u65B0\u3057\u3044\u89B3\u5BDF\u3092\u958B\u59CB\u3057\u307E\u3057\u305F\u3002`);
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syncTopButtons();
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},
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tarinaiFamilyKey(t) {
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return t?.familyKey || t?.id || "";
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},
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assignTarinaiLiveId(t) {
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if (!t) return "";
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if (!this.liveTarinai) this.liveTarinai = new Map();
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// Live IDs are never recycled. Relationships and transient targets are keyed by
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// live ID, so reuse can make dead friends/enemies leak onto new individuals.
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if (!Number.isFinite(this.liveIdNext)) this.liveIdNext = 1;
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if (!Number.isFinite(this.liveIdSerial)) this.liveIdSerial = 0;
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const id = `t${this.liveIdNext++}`;
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t.id = id;
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t.liveToken = ++this.liveIdSerial;
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this.liveTarinai.set(id, { token: t.liveToken, target: t });
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return id;
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},
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releaseTarinaiLiveId(t) {
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if (!t?.id || !this.liveTarinai) return false;
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const current = this.liveTarinai.get(t.id);
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if (!current || current.target !== t || current.token !== t.liveToken) return false;
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const id = t.id;
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this.liveTarinai.delete(id);
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// Do not recycle live IDs. Relationships are keyed by live ID; recycling can
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// make a dead friend's/enemy's relationship appear on a newly spawned individual.
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t.releasedLiveId = id;
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t.id = "";
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t.liveToken = 0;
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return true;
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},
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liveTarinaiById(id, token = null) {
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if (!id || !this.liveTarinai) return null;
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const entry = this.liveTarinai.get(id);
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if (!entry || (token !== null && entry.token !== token)) return null;
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const t = entry.target;
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return t && !t.dead ? t : null;
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},
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recordFamily(t) {
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if (!this.family) this.family = {};
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const familyKey = this.tarinaiFamilyKey(t);
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if (!familyKey) return;
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const uniqueIds = (list) => Array.from(new Set((list || []).filter(Boolean)));
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const sameList = (a, b) => {
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const aa = uniqueIds(a);
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const bb = uniqueIds(b);
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return aa.length === bb.length && aa.every((id, i) => id === bb[i]);
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};
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let changed = false;
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const nextParents = uniqueIds(t.parents || []);
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const nextChildren = uniqueIds(t.children || []);
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const nextPersonalityTags = getPersonalityTraitTags(t);
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const nextScale = Number.isFinite(t.scale) ? t.scale : (Number.isFinite(t.adultScale) ? t.adultScale : 0.28);
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const nextAdultScale = Number.isFinite(t.adultScale) ? t.adultScale : nextScale;
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const nextGrowth = Number.isFinite(t.growth) ? t.growth : 1;
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const nextGenetics = typeof normalizeGenetics === "function" ? normalizeGenetics(t.genetics, t.familyKey || t.id || "") : { ...(t.genetics || {}) };
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const nextFightWins = Number(t.totalFightWins || 0) || 0;
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const nextFightLosses = Number(t.totalFightLosses || 0) || 0;
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const nextChampion = !!t.isTarinaiChampion;
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if (!this.family[familyKey]) {
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this.family[familyKey] = {
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id: familyKey,
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name: t.name,
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type: t.type,
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personalityTags: nextPersonalityTags,
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generation: t.generation,
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hasPaired: !!t.hasPaired,
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parents: nextParents,
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parentNames: [...(t.parentNames || [])],
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children: nextChildren,
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birthTime: t.birthTime,
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scale: nextScale,
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adultScale: nextAdultScale,
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growth: nextGrowth,
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genetics: nextGenetics,
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lifeSpan: Number(t.lifeSpan) || 0,
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totalFightWins: nextFightWins,
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totalFightLosses: nextFightLosses,
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isTarinaiChampion: nextChampion,
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alive: !t.dead,
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deathReason: t.deathReason || "",
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};
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changed = true;
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} else {
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const entry = this.family[familyKey];
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const nextAlive = !t.dead;
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if (entry.name !== t.name) changed = true;
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if (entry.type !== t.type) changed = true;
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if (!sameList(entry.personalityTags, nextPersonalityTags)) changed = true;
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if (entry.hasPaired !== !!t.hasPaired) changed = true;
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if (entry.generation !== t.generation) changed = true;
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if (Math.abs((Number(entry.scale) || 0) - nextScale) > 0.002) changed = true;
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if (Math.abs((Number(entry.adultScale) || 0) - nextAdultScale) > 0.002) changed = true;
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if (Math.abs((Number(entry.growth) || 0) - nextGrowth) > 0.02) changed = true;
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for (const key of ["lifeSpanMul", "attackMul", "speedMul", "sizeMul", "temperatureOffset"]) {
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const fallback = key === "temperatureOffset" ? 0 : 1;
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const prevGene = Number.isFinite(Number(entry.genetics?.[key])) ? Number(entry.genetics?.[key]) : fallback;
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const nextGene = Number.isFinite(Number(nextGenetics?.[key])) ? Number(nextGenetics?.[key]) : fallback;
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if (Math.abs(prevGene - nextGene) > 0.002) changed = true;
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}
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if (Math.abs((Number(entry.lifeSpan) || 0) - (Number(t.lifeSpan) || 0)) > 1) changed = true;
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if ((Number(entry.totalFightWins) || 0) !== nextFightWins) changed = true;
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if ((Number(entry.totalFightLosses) || 0) !== nextFightLosses) changed = true;
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if (!!entry.isTarinaiChampion !== nextChampion) changed = true;
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if ((entry.deathReason || "") !== (t.deathReason || entry.deathReason || "")) changed = true;
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if (entry.alive !== nextAlive) changed = true;
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if (!sameList(entry.parents, nextParents)) changed = true;
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if (!sameList(entry.children, nextChildren)) changed = true;
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entry.name = t.name;
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entry.type = t.type;
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delete entry.personality;
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entry.personalityTags = nextPersonalityTags;
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entry.alive = nextAlive;
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entry.generation = t.generation;
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entry.scale = nextScale;
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entry.adultScale = nextAdultScale;
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entry.growth = nextGrowth;
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entry.genetics = nextGenetics;
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entry.lifeSpan = Number(t.lifeSpan) || entry.lifeSpan || 0;
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entry.totalFightWins = nextFightWins;
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entry.totalFightLosses = nextFightLosses;
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entry.isTarinaiChampion = nextChampion;
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entry.hasPaired = !!t.hasPaired;
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entry.deathReason = t.deathReason || entry.deathReason || "";
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entry.parents = nextParents;
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entry.parentNames = [...(t.parentNames || entry.parentNames || [])];
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entry.children = nextChildren;
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}
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if (changed) {
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this.familyVersion = (this.familyVersion || 0) + 1;
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this.markFamilyTreeDirty("family-record");
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}
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},
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markFamilyTreeDirty(reason = "family") {
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this.familyTreeDirty = true;
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},
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normalizeFamily() {
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if (!this.family) this.family = {};
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if (this.familyCleanVersion === (this.familyVersion || 0)) return false;
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const family = this.family;
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const liveById = new Map((this.tarinai || []).map(t => [this.tarinaiFamilyKey(t), t]).filter(([id]) => id));
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let changed = false;
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const uniqueIds = (list, allow) => Array.from(new Set((list || []).filter(id => id && (!allow || allow.has(id)))));
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const sameList = (a, b) => a.length === b.length && a.every((id, i) => id === b[i]);
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for (const t of this.tarinai || []) {
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const familyKey = this.tarinaiFamilyKey(t);
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if (!familyKey || (!this.family[familyKey] && !(t.hasPaired || (t.parents || []).length || (t.children || []).length))) continue;
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const before = this.familyVersion || 0;
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this.recordFamily(t);
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changed = changed || before !== (this.familyVersion || 0);
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}
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const known = new Set(Object.keys(family));
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for (const id of Object.keys(family)) {
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const n = family[id] || {};
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const live = liveById.get(id);
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const parents = uniqueIds(n.parents, known);
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const children = uniqueIds(n.children, known);
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if (live) {
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const liveParents = uniqueIds(live.parents, known);
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const liveChildren = uniqueIds(live.children, known);
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for (const p of liveParents) if (!parents.includes(p)) parents.push(p);
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for (const c of liveChildren) if (!children.includes(c)) children.push(c);
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}
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const next = {
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id,
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name: live?.name || n.name || id,
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type: live?.type || n.type || "smile",
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personalityTags: live ? getPersonalityTraitTags(live) : [...(n.personalityTags || [])],
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generation: Math.max(1, live?.generation || n.generation || 1),
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hasPaired: !!(live?.hasPaired || n.hasPaired),
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parents,
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parentNames: live?.parentNames ? [...live.parentNames] : [...(n.parentNames || [])],
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children,
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birthTime: live?.birthTime ?? n.birthTime ?? 0,
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scale: Number.isFinite(live?.scale) ? live.scale : (Number.isFinite(n.scale) ? n.scale : (Number.isFinite(live?.adultScale) ? live.adultScale : (Number.isFinite(n.adultScale) ? n.adultScale : 0.28))),
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adultScale: Number.isFinite(live?.adultScale) ? live.adultScale : (Number.isFinite(n.adultScale) ? n.adultScale : (Number.isFinite(live?.scale) ? live.scale : (Number.isFinite(n.scale) ? n.scale : 0.28))),
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growth: Number.isFinite(live?.growth) ? live.growth : (Number.isFinite(n.growth) ? n.growth : 1),
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genetics: live && typeof normalizeGenetics === "function" ? normalizeGenetics(live.genetics, live.familyKey || live.id || "") : (typeof normalizeGenetics === "function" ? normalizeGenetics(n.genetics, id) : { ...(n.genetics || {}) }),
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lifeSpan: Number(live?.lifeSpan || n.lifeSpan || 0) || 0,
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totalFightWins: Number(live?.totalFightWins ?? n.totalFightWins ?? 0) || 0,
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totalFightLosses: Number(live?.totalFightLosses ?? n.totalFightLosses ?? 0) || 0,
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isTarinaiChampion: !!(live?.isTarinaiChampion || n.isTarinaiChampion),
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alive: live ? !live.dead : n.alive !== false,
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deathReason: live?.deathReason || n.deathReason || "",
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};
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for (const key of Object.keys(next)) {
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const a = family[id]?.[key];
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const b = next[key];
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let equal = false;
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if (key === "genetics") {
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equal = ["lifeSpanMul", "attackMul", "speedMul", "sizeMul", "temperatureOffset"].every(gk => {
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const fallback = gk === "temperatureOffset" ? 0 : 1;
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const av = Number.isFinite(Number(a?.[gk])) ? Number(a?.[gk]) : fallback;
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const bv = Number.isFinite(Number(b?.[gk])) ? Number(b?.[gk]) : fallback;
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return Math.abs(av - bv) <= 0.002;
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});
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} else {
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equal = Array.isArray(a) && Array.isArray(b) ? sameList(a, b) : a === b;
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}
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if (!equal) changed = true;
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}
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family[id] = next;
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}
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for (const child of Object.values(family)) {
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for (const parentId of child.parents || []) {
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const parent = family[parentId];
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if (!parent) continue;
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if (!parent.children.includes(child.id)) {
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parent.children.push(child.id);
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changed = true;
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}
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}
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}
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for (const parent of Object.values(family)) {
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const nextChildren = uniqueIds(parent.children, known).filter(childId => family[childId]?.parents?.includes(parent.id));
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if (!sameList(parent.children || [], nextChildren)) {
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parent.children = nextChildren;
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changed = true;
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}
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}
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for (const id of Object.keys(family)) {
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const n = family[id];
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if (!n?.hasPaired && !(n?.parents || []).length && !(n?.children || []).length) {
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delete family[id];
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changed = true;
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}
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}
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for (const [id, live] of liveById.entries()) {
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const n = family[id];
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if (!n) continue;
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if (!sameList(live.parents || [], n.parents || [])) {
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live.parents = [...(n.parents || [])];
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changed = true;
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}
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if (!sameList(live.children || [], n.children || [])) {
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live.children = [...(n.children || [])];
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changed = true;
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}
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if (live.hasPaired !== !!n.hasPaired) {
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live.hasPaired = !!n.hasPaired;
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changed = true;
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}
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if (live.generation !== n.generation) {
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live.generation = n.generation;
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changed = true;
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}
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}
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if (changed) {
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this.familyVersion = (this.familyVersion || 0) + 1;
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this.markFamilyTreeDirty("family-normalize");
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}
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this.familyCleanVersion = this.familyVersion || 0;
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return changed;
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},
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resetFamilyTree() {
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this.family = {};
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this.familyCleanVersion = 0;
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this.familyVersion = (this.familyVersion || 0) + 1;
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this.markFamilyTreeDirty("family-reset");
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this.maxGeneration = 1;
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for (const t of this.tarinai || []) {
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t.parents = [];
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t.parentNames = [];
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t.children = [];
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t.generation = 1;
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t.hasPaired = false;
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}
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},
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clearLiveReferencesTo(dead) {
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const deadId = dead?.id || dead?.releasedLiveId || "";
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if (!deadId) return false;
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let changed = false;
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for (const other of this.tarinai || []) {
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if (!other || other === dead || other.dead) continue;
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if (other.target === dead || other.target?.id === deadId) {
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other.target = null;
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if (["seek_friend", "panic", "fight", "intimidate"].includes(other.state)) other.goIdle?.("\u53c2\u7167\u3057\u3066\u3044\u305f\u76f8\u624b\u304c\u3044\u306a\u304f\u306a\u3063\u305f");
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changed = true;
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}
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if (other.panicTarget === dead || other.panicTarget?.id === deadId) { other.panicTarget = null; changed = true; }
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if (other.fightTargetId === deadId) { other.fightTargetId = null; changed = true; }
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if (Array.isArray(other.fightTargetIds) && other.fightTargetIds.includes(deadId)) {
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other.fightTargetIds = other.fightTargetIds.filter(id => id !== deadId);
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changed = true;
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}
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for (const key of ["defeatedById", "fightWinnerId", "intimidateTargetId", "birthPartnerId"]) {
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if (other[key] === deadId) { other[key] = null; changed = true; }
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}
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}
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return changed;
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},
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markDead(t, reason) {
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this.clearLiveReferencesTo(t);
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if (!this.family) this.family = {};
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const finalReason = t?.normalizeDeathReason ? t.normalizeDeathReason(reason) : reason;
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const familyKey = this.tarinaiFamilyKey(t);
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if (familyKey && this.family[familyKey]) {
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if (this.family[familyKey].alive !== false || this.family[familyKey].deathReason !== finalReason) {
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this.family[familyKey].alive = false;
|
|
this.family[familyKey].deathReason = finalReason;
|
|
delete this.family[familyKey].personality;
|
|
this.familyVersion = (this.familyVersion || 0) + 1;
|
|
this.markFamilyTreeDirty("death");
|
|
}
|
|
}
|
|
this.familyPrunePending = true;
|
|
},
|
|
|
|
pruneExtinctFamilies(opts = {}) {
|
|
if (opts.normalize !== false) this.normalizeFamily();
|
|
const family = this.family || {};
|
|
const nodes = Object.values(family).filter(Boolean).filter(n => n.hasPaired || (n.parents || []).length || (n.children || []).length);
|
|
if (!nodes.length) return;
|
|
const components = globalThis.TarinaiFamilyGraph.connectedComponents
|
|
? globalThis.TarinaiFamilyGraph.connectedComponents(nodes)
|
|
: [];
|
|
const remove = components.length
|
|
? components.filter(comp => !comp.some(n => family[n.id]?.alive)).flat().map(n => n.id)
|
|
: [];
|
|
if (!remove.length) return;
|
|
for (const id of remove) delete family[id];
|
|
this.familyVersion = (this.familyVersion || 0) + 1;
|
|
this.markFamilyTreeDirty("family-prune");
|
|
this.familyCleanVersion = this.familyVersion || 0;
|
|
},
|
|
|
|
addTarinai(opts = {}) {
|
|
opts = global.TarinaiSeedFactory.prepareAddOptions(this, opts) || opts;
|
|
const seedParents = Array.isArray(opts.seedParents) ? opts.seedParents.filter(p => p && typeof p === "object") : [];
|
|
if (!opts.genetics && seedParents.length >= 2 && typeof inheritedGenetics === "function") {
|
|
opts.genetics = inheritedGenetics(seedParents[0], seedParents[1], opts.birthSeed || opts.familyKey || "");
|
|
}
|
|
if (opts.genetics) {
|
|
if (!Number.isFinite(opts.adultScale) && typeof adultScaleFromGenetics === "function") opts.adultScale = adultScaleFromGenetics(opts.birthSeed || opts.familyKey || "", opts.genetics);
|
|
if (!Number.isFinite(opts.lifeSpan)) {
|
|
const profile = global.TarinaiSeedFactory.birthProfile(opts.birthSeed || opts.familyKey || "", opts) || {};
|
|
if (Number.isFinite(profile.lifeSpan)) opts.lifeSpan = profile.lifeSpan;
|
|
}
|
|
}
|
|
const t = new Tarinai(this, opts);
|
|
this.assignTarinaiLiveId(t);
|
|
this.tarinai.push(t);
|
|
this.drawListDirty = true;
|
|
if (t.hasPaired || (t.parents || []).length || (t.children || []).length) this.recordFamily(t);
|
|
this.maxGeneration = Math.max(this.maxGeneration, t.generation);
|
|
this.emit?.("tarinai:born", { tarinai: t, source: opts.parents?.length ? "family" : "spawn" });
|
|
return t;
|
|
},
|
|
|
|
nestBoxOccupants(box, limit = 5) {
|
|
return globalThis.TarinaiNestSleepSystem.nestBoxOccupants(this, box, limit) || [];
|
|
},
|
|
|
|
pointerNestBoxInfo() {
|
|
const p = this.pointer;
|
|
if (!p?.inside) return null;
|
|
let best = null, bestD = Infinity;
|
|
for (const it of this.nearbyItems(p.x, p.y, 140)) {
|
|
if (!it || it.dead || it.type !== "nest_box") continue;
|
|
const d = distXY(p.x, p.y, it.x, it.y);
|
|
if (d < bestD && d <= Math.max(80, it.r * 2.1)) { best = it; bestD = d; }
|
|
}
|
|
if (!best) return null;
|
|
const occupants = this.nestBoxOccupants(best, Infinity);
|
|
const capacity = this.nestBoxCapacity(best);
|
|
return { box: best, occupants, capacity };
|
|
},
|
|
|
|
nestBoxTooltipLines(box) {
|
|
if (!box || box.dead || box.type !== "nest_box") return [];
|
|
const occupants = this.nestBoxOccupants(box, Infinity);
|
|
const names = occupants.map(t => t?.name).filter(Boolean).slice(0, 5);
|
|
const more = occupants.length > names.length ? `\u3001\u307b\u304b${occupants.length - names.length}\u5339` : "";
|
|
return ["\u5de3\u7bb1", names.length ? `\u5165\u3063\u3066\u308b\u5b50: ${names.join("\u3001")}${more}` : "\u5165\u3063\u3066\u308b\u5b50: \u306a\u3057", this.temperatureTooltipLineFor?.(box, "\u5185\u90E8\u6C17\u6E29")].filter(Boolean);
|
|
},
|
|
|
|
|
|
temperatureTooltipLineFor(target, label = "\u4F53\u611F\u6C17\u6E29") {
|
|
if (!target || !this.temperatureAt) return "";
|
|
const temp = this.temperatureAt(target.x, target.y);
|
|
if (!Number.isFinite(Number(temp))) return "";
|
|
const status = this.temperatureStatusFor?.(temp) || null;
|
|
const suffix = status?.label ? `\uFF08${status.label}\uFF09` : "";
|
|
return `${label}: ${Number(temp).toFixed(1)}\u2103${suffix}`;
|
|
},
|
|
|
|
pointerTarinaiTooltipInfo() {
|
|
const p = this.pointer;
|
|
if (!p?.inside || !Array.isArray(this.tarinai)) return null;
|
|
let best = null, bestD = Infinity;
|
|
for (const t of this.tarinai) {
|
|
if (!t || t.dead) continue;
|
|
const d = distXY(p.x, p.y, t.x, t.y);
|
|
const limit = Math.max(46, (t.radius || 20) * 1.35);
|
|
if (d <= limit && d < bestD) { best = t; bestD = d; }
|
|
}
|
|
if (!best) return null;
|
|
const behavior = (typeof behaviorText === "function" ? behaviorText(best) : "") || window.TEXT_CATALOG?.stateLabel?.(best.state, best) || best.thought || "";
|
|
const maxEnergy = typeof tarinaiMaxEnergy === "function" ? tarinaiMaxEnergy(best) : (Number(best.maxEnergy) || 100);
|
|
const statusLine = `\u4F53\u529B: ${Math.round(best.energy || 0)}/${Math.round(maxEnergy)}\u3000\u7A7A\u8179: ${Math.round(best.hunger || 0)}\u3000\u30B9\u30C8\u30EC\u30B9: ${Math.round(best.stress || 0)}`;
|
|
const tempLine = this.temperatureTooltipLineFor(best, "\u4F53\u611F\u6C17\u6E29");
|
|
return { target: best, lines: [best.name || "\u305F\u308A\u306A\u3044", behavior, statusLine, tempLine].filter(Boolean), kind: "tarinai" };
|
|
},
|
|
|
|
pointerOwnedBedInfo() {
|
|
const p = this.pointer;
|
|
if (!p?.inside) return null;
|
|
let best = null, bestD = Infinity;
|
|
for (const it of this.nearbyItems(p.x, p.y, 140)) {
|
|
if (!it || it.dead || it.type !== "grass_bed") continue;
|
|
const d = distXY(p.x, p.y, it.x, it.y);
|
|
if (d < bestD && d <= Math.max(60, (it.r || 24) * 2.0)) { best = it; bestD = d; }
|
|
}
|
|
if (!best) return null;
|
|
const owner = this.liveTarinaiById?.(best.ownerId) || null;
|
|
return { bed: best, owner };
|
|
},
|
|
|
|
ownedBedTooltipLines(bed) {
|
|
if (!bed || bed.dead || bed.type !== "grass_bed") return [];
|
|
const owner = this.liveTarinaiById?.(bed.ownerId) || null;
|
|
return ["\u304b\u3093\u305f\u3093\u30d9\u30c3\u30c9", `\u6301\u3061\u4e3b: ${owner?.name || "\u4e0d\u660e"}`, this.temperatureTooltipLineFor?.(bed, "\u5468\u8FBA\u6C17\u6E29")].filter(Boolean);
|
|
},
|
|
|
|
pointerItemTooltipInfo() {
|
|
const tarinaiInfo = this.pointerTarinaiTooltipInfo?.();
|
|
if (tarinaiInfo?.target) return tarinaiInfo;
|
|
const nest = this.pointerNestBoxInfo?.();
|
|
if (nest?.box) return { target: nest.box, lines: this.nestBoxTooltipLines(nest.box), kind: "nest_box" };
|
|
const bedInfo = this.pointerOwnedBedInfo?.();
|
|
if (bedInfo?.bed) return { target: bedInfo.bed, lines: this.ownedBedTooltipLines(bedInfo.bed), kind: "grass_bed" };
|
|
return null;
|
|
},
|
|
|
|
startBirthRitual(a, b) {
|
|
if (!a || !b || a.dead || b.dead) return false;
|
|
if (!this.tarinai?.includes?.(a) || !this.tarinai?.includes?.(b)) return false;
|
|
if (!!a.isZunchiSlave !== !!b.isZunchiSlave) return false;
|
|
if (this.areParentChild(a, b)) return false;
|
|
if (a.sleepDisease || b.sleepDisease || a.fightDisease || b.fightDisease) return false;
|
|
if (a.birthRitualTimer > 0.04 || b.birthRitualTimer > 0.04) return false;
|
|
const aJoined = a.familyJoined ? a.familyJoined() : Boolean((a.parents || []).length || (a.children || []).length);
|
|
const bJoined = b.familyJoined ? b.familyJoined() : Boolean((b.parents || []).length || (b.children || []).length);
|
|
if (aJoined && !bJoined) b.generation = a.generation;
|
|
else if (bJoined && !aJoined) a.generation = b.generation;
|
|
else if (!aJoined && !bJoined) { a.generation = 1; b.generation = 1; }
|
|
// Do not mark either parent as part of a family during the ritual.
|
|
// The archive should only gain nodes after a child has actually been created;
|
|
// otherwise childless ritual participants appear as isolated family trees.
|
|
const duration = 10.0;
|
|
a.birthRitualTimer = b.birthRitualTimer = duration;
|
|
a.birthRitualMax = b.birthRitualMax = duration;
|
|
a.birthPartnerId = b.id;
|
|
b.birthPartnerId = a.id;
|
|
a.birthRitualRole = -1;
|
|
b.birthRitualRole = 1;
|
|
a.birthRitualLeader = true;
|
|
b.birthRitualLeader = false;
|
|
const ritualReason = "\u3078\u3053\u3078\u3053\u3057\u3066\u3044\u308b";
|
|
const applyRitualAction = (actor, partner) => {
|
|
if (!actor) return false;
|
|
if (typeof actor.setActionState === "function") {
|
|
actor.setActionState("birth_ritual", { target: partner || null, reason: ritualReason, need: "social", subNeed: "mate", actionId: "birth_ritual", phase: "acting" });
|
|
return true;
|
|
}
|
|
actor.state = "birth_ritual";
|
|
actor.target = partner || null;
|
|
actor.thought = ritualReason;
|
|
actor.sleeping = false;
|
|
setBehaviorText(actor, { need: "social", subNeed: "mate", actionId: "birth_ritual", actionLabel: ritualReason, reasonText: ritualReason, target: partner || null, phase: "acting", source: "state" });
|
|
return true;
|
|
};
|
|
applyRitualAction(a, b);
|
|
applyRitualAction(b, a);
|
|
const aBehavior = currentTarinaiBehavior(a);
|
|
const bBehavior = currentTarinaiBehavior(b);
|
|
const aLoveCause = (aBehavior?.source === "love_mochi" || (a.loveMochiTimer || 0) > 0.04) ? "\u3078\u3053\u9905\u306e\u52b9\u679c" : `${b.name || "\u76f8\u624b"}\u304c\u6c17\u306b\u306a\u308b`;
|
|
const bLoveCause = (bBehavior?.source === "love_mochi" || (b.loveMochiTimer || 0) > 0.04) ? "\u3078\u3053\u9905\u306e\u52b9\u679c" : `${a.name || "\u76f8\u624b"}\u304c\u6c17\u306b\u306a\u308b`;
|
|
const aText = buildReasonText("social", aBehavior?.tiedNeeds || ["social"], { id: "birth_ritual", need: "social", subNeed: "mate", label: `${b.name || "\u76f8\u624b"}\u3068\u3078\u3053\u3078\u3053\u3057\u3066\u3044\u308b` }, a, this, { causeText: aLoveCause });
|
|
const bText = buildReasonText("social", bBehavior?.tiedNeeds || ["social"], { id: "birth_ritual", need: "social", subNeed: "mate", label: `${a.name || "\u76f8\u624b"}\u3068\u3078\u3053\u3078\u3053\u3057\u3066\u3044\u308b` }, b, this, { causeText: bLoveCause });
|
|
setBehaviorText(a, { need: "social", subNeed: "mate", actionId: "birth_ritual", actionLabel: `${b.name || "\u76f8\u624b"}\u3068\u3078\u3053\u3078\u3053\u3057\u3066\u3044\u308b`, reasonText: aText, causeText: aLoveCause, target: b });
|
|
setBehaviorText(b, { need: "social", subNeed: "mate", actionId: "birth_ritual", actionLabel: `${a.name || "\u76f8\u624b"}\u3068\u3078\u3053\u3078\u3053\u3057\u3066\u3044\u308b`, reasonText: bText, causeText: bLoveCause, target: a });
|
|
a.reproductionTimer = CONFIG.reproductionCooldown + rand(2, 10);
|
|
b.reproductionTimer = CONFIG.reproductionCooldown + rand(2, 10);
|
|
a.surpriseTimer = Math.max(a.surpriseTimer, 0.35);
|
|
b.surpriseTimer = Math.max(b.surpriseTimer, 0.35);
|
|
return true;
|
|
},
|
|
|
|
cancelBirthRitual(actor, options = {}) {
|
|
const source = actor || null;
|
|
const partnerId = source?.birthPartnerId || null;
|
|
const partner = partnerId ? this.liveTarinaiById?.(partnerId) : null;
|
|
const participants = [];
|
|
if (source) participants.push(source);
|
|
if (partner && partner !== source) participants.push(partner);
|
|
if (!participants.length) return false;
|
|
const reason = options.reason || "\u7e41\u6b96\u304c\u4e2d\u65ad\u3055\u308c\u305f";
|
|
let canceled = false;
|
|
for (const t of participants) {
|
|
if (!t || t.dead) continue;
|
|
if ((t.birthRitualTimer || 0) <= 0.04 && t.state !== "birth_ritual") continue;
|
|
t.birthRitualTimer = 0;
|
|
t.birthRitualMax = 0;
|
|
t.birthPartnerId = null;
|
|
t.birthRitualLeader = false;
|
|
t.birthRitualRole = 0;
|
|
t.postBirthPeaceTimer = Math.max(t.postBirthPeaceTimer || 0, 1.4);
|
|
t.behaviorLockTimer = Math.max(t.behaviorLockTimer || 0, 0.25);
|
|
clearTarinaiBehavior(t, { reason });
|
|
clearForcedBehaviorQueue(t, e => e && (e.id === "approach_mate" || e.id === "birth_ritual"));
|
|
if (options.panic && t === source) {
|
|
if (t.enterPanic) t.enterPanic({ target: options.target || null, reason, fear: options.fear ?? 0.95, wake: true, cause: options.cause || "birth_ritual_interrupted" });
|
|
else t.setActionState?.("panic", { target: options.target || null, reason, wake: true });
|
|
t.fearTimer = Math.max(t.fearTimer || 0, options.fear ?? 0.95);
|
|
} else {
|
|
t.goIdle?.(reason);
|
|
t.thought = reason;
|
|
}
|
|
canceled = true;
|
|
}
|
|
if (canceled && !options.silentLog && this.time - (this.lastBirthCancelLogAt || -999) > 1.2) {
|
|
this.log?.(reason, "birth", { participants });
|
|
this.lastBirthCancelLogAt = this.time || 0;
|
|
}
|
|
return canceled;
|
|
},
|
|
|
|
cancelBirthRitualOnForce(tarinai, force = 0, options = {}) {
|
|
if (!tarinai || tarinai.dead) return false;
|
|
if ((tarinai.birthRitualTimer || 0) <= 0.04 && tarinai.state !== "birth_ritual") return false;
|
|
const amount = Number(force) || 0;
|
|
const threshold = Number(options.threshold || 180) || 180;
|
|
if (amount < threshold) return false;
|
|
return this.cancelBirthRitual(tarinai, {
|
|
reason: options.reason || "\u5f37\u3044\u885d\u6483\u3067\u7e41\u6b96\u304c\u4e2d\u65ad\u3055\u308c\u305f",
|
|
target: options.target || null,
|
|
fear: options.fear ?? 1.0,
|
|
cause: options.cause || "external_force",
|
|
panic: options.panic !== false,
|
|
silentLog: !!options.silentLog,
|
|
});
|
|
},
|
|
|
|
finishBirthRitual(a, b) {
|
|
if (!a || !b || a.dead || b.dead) return null;
|
|
const reproductionBlockedByDisease = a.sleepDisease || b.sleepDisease || a.fightDisease || b.fightDisease;
|
|
a.birthRitualTimer = b.birthRitualTimer = 0;
|
|
a.birthPartnerId = b.birthPartnerId = null;
|
|
a.birthRitualLeader = b.birthRitualLeader = false;
|
|
a.goIdle("\u8a95\u751f\u306e\u524d\u3076\u308c\u304c\u7d42\u308f\u3063\u305f");
|
|
b.goIdle("\u8a95\u751f\u306e\u524d\u3076\u308c\u304c\u7d42\u308f\u3063\u305f");
|
|
if (reproductionBlockedByDisease || (!!a.isZunchiSlave !== !!b.isZunchiSlave)) {
|
|
a.birthRitualRole = b.birthRitualRole = 0;
|
|
return null;
|
|
}
|
|
a.fightTimer = b.fightTimer = 0;
|
|
a.fightTargetIds = []; b.fightTargetIds = [];
|
|
a.fightTargetId = b.fightTargetId = null;
|
|
a.defeatedById = b.defeatedById = null;
|
|
a.postBirthPeaceTimer = b.postBirthPeaceTimer = 18;
|
|
a.fightCooldown = b.fightCooldown = Math.max(CONFIG.fightCooldown + 8, a.fightCooldown || 0, b.fightCooldown || 0);
|
|
const children = [];
|
|
const countRoll = Math.random();
|
|
const childCount = countRoll < 0.08 ? 3 : (countRoll < 0.36 ? 2 : 1);
|
|
for (let i = 0; i < childCount; i++) {
|
|
const child = this.spawnChild(a, b, i, childCount);
|
|
if (child) { child.postBirthPeaceTimer = 18; children.push(child); }
|
|
}
|
|
if (children.length > 0) this.lastBirthAt = this.time;
|
|
if (children.length > 1) this.log(`${a.name}\u3068${b.name}\u306e\u5b50\u304c${children.length}\u5339\u751f\u307e\u308c\u305f\u3002`, "birth", { participants: [a, b, ...children] });
|
|
return children[0] || null;
|
|
},
|
|
|
|
areParentChild(a, b) {
|
|
if (!a || !b) return false;
|
|
const aId = this.tarinaiFamilyKey(a) || a;
|
|
const bId = this.tarinaiFamilyKey(b) || b;
|
|
if (!aId || !bId) return false;
|
|
return Boolean((a.parents || []).includes(bId) || (a.children || []).includes(bId) || (b.parents || []).includes(aId) || (b.children || []).includes(aId));
|
|
},
|
|
|
|
areCoParents(a, b) {
|
|
if (!a || !b) return false;
|
|
const aLiveId = a.id || a;
|
|
const bLiveId = b.id || b;
|
|
if (!aLiveId || !bLiveId || aLiveId === bLiveId) return false;
|
|
if (a.birthPartnerId && a.birthPartnerId === bLiveId) return true;
|
|
if (b.birthPartnerId && b.birthPartnerId === aLiveId) return true;
|
|
const aId = this.tarinaiFamilyKey(a) || aLiveId;
|
|
const bId = this.tarinaiFamilyKey(b) || bLiveId;
|
|
if (!aId || !bId || aId === bId) return false;
|
|
const aChildren = new Set((a.children || []).filter(Boolean));
|
|
if (!aChildren.size) return false;
|
|
for (const id of (b.children || [])) {
|
|
if (aChildren.has(id)) return true;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
canStartFight(t) {
|
|
if (!t || t.dead || typeof t.relationTo !== "function") return false;
|
|
if (t.sleepDisease) return false;
|
|
// Disease fight rule: explosion, zunchi, and fight disease can lash out;
|
|
// sleep disease cannot fight or be challenged, and other diseases cannot start fights.
|
|
if (t.explosionDisease || t.zunchiDisease || t.fightDisease) return true;
|
|
const flag = (value) => typeof value === "function" ? Boolean(value.call(t)) : Boolean(value);
|
|
const hasOtherDisease = flag(t.disease) || flag(t.sick) || flag(t.infection) || flag(t.hasDisease);
|
|
if (hasOtherDisease) return false;
|
|
return true;
|
|
},
|
|
|
|
canBeFightTarget(t) {
|
|
return Boolean(t && !t.dead && typeof t.relationTo === "function" && !t.sleepDisease);
|
|
},
|
|
|
|
canFightPair(actor, target) {
|
|
return this.canStartFight(actor) && this.canBeFightTarget(target);
|
|
},
|
|
|
|
spawnChild(a, b, index = 0, total = 1) {
|
|
const zunchiSlaveChild = !!(a.isZunchiSlave && b.isZunchiSlave);
|
|
const child = this.addTarinai({
|
|
seedParents: [a, b],
|
|
isZunchiSlave: zunchiSlaveChild,
|
|
age: 0,
|
|
x: (a.x + b.x) / 2 + rand(-14, 14) + (index - (total - 1) / 2) * 18,
|
|
y: (a.y + b.y) / 2 + rand(-14, 14) + (total > 1 ? rand(-10, 10) : 0),
|
|
hunger: rand(20, 40),
|
|
loneliness: rand(30, 56),
|
|
energy: rand(55, 95),
|
|
stress: rand(0, 14),
|
|
need: "",
|
|
generation: Math.max(a.generation, b.generation) + 1,
|
|
parents: [this.tarinaiFamilyKey(a), this.tarinaiFamilyKey(b)],
|
|
parentNames: [a.name, b.name],
|
|
birthTime: this.time,
|
|
powerItemMode: "",
|
|
sizeItemMode: "",
|
|
lifeItemMode: "",
|
|
});
|
|
if (zunchiSlaveChild) child.becomeZunchiSlave?.({ birth: true });
|
|
this.maxGeneration = Math.max(this.maxGeneration, child.generation);
|
|
a.hasPaired = true;
|
|
b.hasPaired = true;
|
|
a.affection = 0; b.affection = 0;
|
|
a.loneliness *= 0.65; b.loneliness *= 0.65;
|
|
a.adjustRelation?.(b, 0.65, -0.20, "co_parent");
|
|
b.adjustRelation?.(a, 0.65, -0.20, "co_parent");
|
|
a.postBirthPeaceTimer = Math.max(a.postBirthPeaceTimer || 0, 28);
|
|
b.postBirthPeaceTimer = Math.max(b.postBirthPeaceTimer || 0, 28);
|
|
const childKey = this.tarinaiFamilyKey(child);
|
|
const aKey = this.tarinaiFamilyKey(a);
|
|
const bKey = this.tarinaiFamilyKey(b);
|
|
a.children.push(childKey);
|
|
b.children.push(childKey);
|
|
this.recordFamily(a);
|
|
this.recordFamily(b);
|
|
this.recordFamily(child);
|
|
if (this.family[aKey] && !this.family[aKey].children.includes(childKey)) this.family[aKey].children.push(childKey);
|
|
if (this.family[bKey] && !this.family[bKey].children.includes(childKey)) this.family[bKey].children.push(childKey);
|
|
this.familyCleanVersion = null;
|
|
this.lastBirthAt = this.time;
|
|
if (total <= 1) this.log(`${child.name}\u304c${a.name}\u3068${b.name}\u306e\u5b50\u3068\u3057\u3066\u751f\u307e\u308c\u305f\u3002`, "birth", { participants: [child, a, b] });
|
|
return child;
|
|
},
|
|
|
|
fightPairKey(a, b) {
|
|
const aid = a?.id || a?.familyKey || "";
|
|
const bid = b?.id || b?.familyKey || "";
|
|
if (!aid || !bid) return "";
|
|
return String(aid) < String(bid) ? `${aid}:${bid}` : `${bid}:${aid}`;
|
|
},
|
|
|
|
fightPairCooldownRemaining(a, b) {
|
|
const key = this.fightPairKey?.(a, b);
|
|
if (!key) return 0;
|
|
const until = Number(this.fightPairCooldowns?.[key] || 0) || 0;
|
|
return Math.max(0, until - (this.time || 0));
|
|
},
|
|
|
|
markFightPairCooldown(a, b, seconds = 3.2) {
|
|
const key = this.fightPairKey?.(a, b);
|
|
if (!key) return;
|
|
this.fightPairCooldowns = this.fightPairCooldowns || {};
|
|
this.fightPairCooldowns[key] = Math.max(Number(this.fightPairCooldowns[key] || 0) || 0, (this.time || 0) + Math.max(0.2, Number(seconds) || 3.2));
|
|
},
|
|
|
|
isAlreadyFightingPair(a, b) {
|
|
if (!a || !b) return false;
|
|
return a.fightTimer > 0.04 && b.fightTimer > 0.04 && ((a.fightTargetIds || []).includes(b.id) || a.fightTargetId === b.id) && ((b.fightTargetIds || []).includes(a.id) || b.fightTargetId === a.id);
|
|
},
|
|
|
|
startForcedFight(a, b) {
|
|
if (!a || !b || a === b || a.dead || b.dead) return false;
|
|
if (!this.canFightPair(a, b)) return false;
|
|
const alreadyFighting = this.isAlreadyFightingPair?.(a, b);
|
|
if (alreadyFighting) return true;
|
|
if ((a.fightTimer || 0) > 0.04 || (b.fightTimer || 0) > 0.04) return false;
|
|
if (this.fightPairCooldownRemaining?.(a, b) > 0.04) return false;
|
|
const maxForcedFightDistance = Math.max(142, (a.radius || 20) + (b.radius || 20) + 96);
|
|
if (dist(a, b) > maxForcedFightDistance) return false;
|
|
if ((a.fightCooldown || 0) > 0.04 || (b.fightCooldown || 0) > 0.04) return false;
|
|
for (const t of [a, b]) {
|
|
t.birthRitualTimer = 0;
|
|
t.birthRitualMax = 0;
|
|
t.birthPartnerId = null;
|
|
t.birthRitualLeader = false;
|
|
t.birthRitualRole = 0;
|
|
t.postBirthPeaceTimer = 0;
|
|
t.intimidateTimer = 0;
|
|
t.intimidateTargetId = null;
|
|
t.intimidatedTimer = 0;
|
|
t.defeatedTimer = 0;
|
|
t.defeatedById = null;
|
|
t.fightWinnerId = null;
|
|
t.goIdle("");
|
|
}
|
|
this.startFightMochiIntimidation(a, b);
|
|
this.startFight(a, b, { forced: true, initiator: a });
|
|
return true;
|
|
},
|
|
|
|
startFightMochiIntimidation(a, b) {
|
|
if (!isSocialTarinaiEntity(a) || !isSocialTarinaiEntity(b)) return false;
|
|
const aDrug = (a.fightMochiTimer || 0) > 0.04;
|
|
const bDrug = (b.fightMochiTimer || 0) > 0.04;
|
|
const actor = aDrug && !bDrug ? a : (!aDrug && bDrug ? b : (a.energy + a.stress * 0.36 >= b.energy + b.stress * 0.36 ? a : b));
|
|
const target = actor === a ? b : a;
|
|
if (target.isTarinaiChampion) return false;
|
|
if ((actor.intimidationCooldown || 0) > 0.04 || (target.intimidationCooldown || 0) > 0.04) return false;
|
|
if (!this.canFightPair(actor, target)) return false;
|
|
actor.intimidationCooldown = Math.max(actor.intimidationCooldown || 0, deterministicRange(this, "fight-mochi-intimidate-repeat-cooldown-actor", 5.5, 8.5, actor, target));
|
|
target.intimidationCooldown = Math.max(target.intimidationCooldown || 0, deterministicRange(this, "fight-mochi-intimidate-repeat-cooldown-target", 4.5, 7.5, actor, target));
|
|
actor.intimidateTimer = Math.max(actor.intimidateTimer || 0, deterministicRange(this, "fight-mochi-intimidate-actor-timer", 0.85, 1.35, actor, target));
|
|
actor.intimidateTargetId = target.id;
|
|
actor.surpriseTimer = Math.max(actor.surpriseTimer || 0, 0.28);
|
|
target.intimidatedTimer = Math.max(target.intimidatedTimer || 0, deterministicRange(this, "fight-mochi-intimidate-target-timer", 0.75, 1.25, actor, target));
|
|
const targetProfile = socialPersonalityProfile(target);
|
|
target.fearTimer = Math.max(target.fearTimer || 0, 0.72 * targetProfile.fear);
|
|
actor.adjustRelation(target, -0.05, 0.06, "intimidate");
|
|
target.adjustRelation(actor, -0.12, 0.30 * targetProfile.fear, "intimidate");
|
|
this.effects.push(new Effect("ring", actor.x, actor.y - actor.radius * 0.65, {
|
|
life: 0.34,
|
|
size: actor.radius * 0.62,
|
|
color: "rgba(154, 88, 42, 0.74)",
|
|
}));
|
|
this.spawnBubble(actor.x, actor.y - actor.radius * 1.30, "!", "rgba(120,62,38,0.82)");
|
|
return true;
|
|
},
|
|
|
|
startConflict(a, b) {
|
|
if (!a || !b || a.dead || b.dead) return false;
|
|
if (typeof a.relationTo !== "function" || typeof b.relationTo !== "function") return false;
|
|
if ((a.fightMochiTimer || 0) > 0.04 || (b.fightMochiTimer || 0) > 0.04) return this.startForcedFight(a, b);
|
|
if (this.areParentChild(a, b) || this.areCoParents?.(a, b)) return false;
|
|
if ((a.postBirthPeaceTimer || 0) > 0 || (b.postBirthPeaceTimer || 0) > 0) return false;
|
|
if ((a.postConflictPeaceTimer || 0) > 0.04 || (b.postConflictPeaceTimer || 0) > 0.04) return false;
|
|
if (this.fightPairCooldownRemaining?.(a, b) > 0.04) return false;
|
|
if (a.fightTimer > 0.04 || b.fightTimer > 0.04 || a.intimidateTimer > 0.04 || b.intimidateTimer > 0.04) return false;
|
|
const aAggressiveIntent = a.shouldApplyPersonalityBehavior?.("aggression", 1) ? 1 : 0;
|
|
const bAggressiveIntent = b.shouldApplyPersonalityBehavior?.("aggression", 1) ? 1 : 0;
|
|
const scoreA = a.energy * 0.38 + a.mood * 0.18 + a.stress * 0.12 + (a.type === "angry" ? 12 : 0) + aAggressiveIntent * 8 + ((typeof b.relationTo === "function" ? (b.relationTo(a.id).fear || 0) : 0) * 0.65) + (a.isZunchiSlave ? -10 : 0) + ((a.fightMochiTimer || 0) > 0.04 ? 9 : 0) + deterministicRange(this, "conflict-score-a", -5, 5, a, b);
|
|
const scoreB = b.energy * 0.38 + b.mood * 0.18 + b.stress * 0.12 + (b.type === "angry" ? 12 : 0) + bAggressiveIntent * 8 + ((typeof a.relationTo === "function" ? (a.relationTo(b.id).fear || 0) : 0) * 0.65) + (b.isZunchiSlave ? -10 : 0) + ((b.fightMochiTimer || 0) > 0.04 ? 9 : 0) + deterministicRange(this, "conflict-score-b", -5, 5, a, b);
|
|
const actor = scoreA >= scoreB ? a : b;
|
|
const target = actor === a ? b : a;
|
|
if (!this.canFightPair(actor, target)) return false;
|
|
const actorScore = actor === a ? scoreA : scoreB;
|
|
const targetScore = actor === a ? scoreB : scoreA;
|
|
const canIntimidate = !target.isTarinaiChampion && (actor.intimidationCooldown || 0) <= 0.04 && (target.intimidationCooldown || 0) <= 0.04 && (!actor.lowHealthSprite || !actor.lowHealthSprite());
|
|
const intimidationChance = 0.30;
|
|
if (canIntimidate && deterministicChance(this, "conflict-intimidation-choice", intimidationChance, actor, target)) {
|
|
return this.startIntimidation(actor, target, actorScore, targetScore);
|
|
}
|
|
return this.startFight(actor, target, { initiator: actor });
|
|
},
|
|
|
|
startIntimidation(actor, target, actorScore = 0, targetScore = 0) {
|
|
if (!isSocialTarinaiEntity(actor) || !isSocialTarinaiEntity(target) || actor === target) return false;
|
|
if (target.isTarinaiChampion) return false;
|
|
if ((actor.fightTimer || 0) > 0.04 || (target.fightTimer || 0) > 0.04) return false;
|
|
if ((actor.intimidateTimer || 0) > 0.04 || (target.intimidateTimer || 0) > 0.04) return false;
|
|
if ((actor.intimidationCooldown || 0) > 0.04 || (target.intimidationCooldown || 0) > 0.04) return false;
|
|
if (this.fightPairCooldownRemaining?.(actor, target) > 0.04) return false;
|
|
if (actor.lowHealthSprite && actor.lowHealthSprite()) return false;
|
|
const targetProfile = socialPersonalityProfile(target);
|
|
const fearLoad = ((typeof target.relationTo === "function" ? (target.relationTo(actor.id).fear || 0) : 0) * 0.72) + targetProfile.fear * 8;
|
|
const actorAggression = Math.max(0, actor.currentPersonality?.aggression || 0);
|
|
const targetAggression = Math.max(0, target.currentPersonality?.aggression || 0);
|
|
const actorSize = actor.effectiveScale ? actor.effectiveScale() : (actor.scale || 0.28);
|
|
const targetSize = target.effectiveScale ? target.effectiveScale() : (target.scale || 0.28);
|
|
const sizeEdge = clamp((actorSize - targetSize) / 0.16, -1, 1);
|
|
const aggressionEdge = clamp(actorAggression - targetAggression * 0.55, -1, 1);
|
|
const resistance = target.energy * 0.30 + target.mood * 0.16 + targetAggression * 8 + (target.shouldApplyPersonalityBehavior?.("aggression", 1) ? 5 : 0) + deterministicRange(this, "intimidation-resistance", -5, 5, actor, target);
|
|
const successChance = clamp(0.56 + (actorScore - targetScore + fearLoad - resistance) / 82 + aggressionEdge * 0.13 + sizeEdge * 0.16, 0.30, 0.96);
|
|
actor.surpriseTimer = Math.max(actor.surpriseTimer, 0.20);
|
|
target.surpriseTimer = Math.max(target.surpriseTimer, 0.32);
|
|
actor.fightCooldown = CONFIG.fightCooldown + deterministicRange(this, "intimidation-actor-cooldown", 1, 4, actor, target);
|
|
target.fightCooldown = CONFIG.fightCooldown + deterministicRange(this, "intimidation-target-cooldown", 1, 4, actor, target);
|
|
actor.intimidationCooldown = Math.max(actor.intimidationCooldown || 0, deterministicRange(this, "intimidation-repeat-cooldown-actor", 7.5, 11.5, actor, target));
|
|
target.intimidationCooldown = Math.max(target.intimidationCooldown || 0, deterministicRange(this, "intimidation-repeat-cooldown-target", 5.5, 9.0, actor, target));
|
|
actor.intimidateTimer = Math.max(actor.intimidateTimer, deterministicRange(this, "intimidation-actor-timer", 1.05, 1.65, actor, target));
|
|
actor.intimidateTargetId = target.id;
|
|
actor.setActionState("intimidate", { target, reason: "\u76f8\u624b\u3092\u5a01\u5687\u3057\u3066\u3044\u308b" });
|
|
setBehaviorText(actor, { need: "social", subNeed: "conflict", actionId: "intimidate_enemy", actionLabel: "\u5a01\u5687\u3057\u3066\u3044\u308b", reasonText: `${target.name || "\u76f8\u624b"}\u3092\u5a01\u5687\u3057\u3066\u3044\u308b`, target, phase: "perform", source: "behavior" });
|
|
this.effects.push(new Effect("ring", actor.x, actor.y - actor.radius * 0.65, {
|
|
life: 0.42,
|
|
size: actor.radius * 0.55,
|
|
color: "rgba(145, 106, 55, 0.70)",
|
|
}));
|
|
this.spawnBubble(actor.x, actor.y - actor.radius * 1.30, "\u306f\u3046\u30fc\uff01", "rgba(92,62,34,0.82)");
|
|
target.intimidatedTimer = Math.max(target.intimidatedTimer || 0, deterministicRange(this, "intimidation-target-prep-timer", 0.95, 1.55, actor, target));
|
|
target.fearTimer = Math.max(target.fearTimer, 0.65 * targetProfile.fear);
|
|
if (!deterministicChance(this, "intimidation-success", successChance, actor, target)) {
|
|
actor.adjustPersonality?.("aggression", -0.018, "after failed intimidation");
|
|
target.adjustRelation(actor, -0.08, 0.22 * targetProfile.fear, "intimidate");
|
|
actor.intimidateTimer = 0;
|
|
actor.intimidateTargetId = null;
|
|
target.intimidatedTimer = 0;
|
|
if (actor.state === "intimidate") actor.goIdle("\u5a01\u5687\u306b\u5931\u6557\u3057\u305f");
|
|
if (target.state === "panic") target.goIdle("\u5a01\u5687\u304b\u3089\u623b\u3063\u305f");
|
|
actor.spriteLockUntil = 0;
|
|
target.spriteLockUntil = 0;
|
|
this.startFight(actor, target, { initiator: actor });
|
|
return true;
|
|
}
|
|
actor.adjustPersonality?.("aggression", 0.018, "after successful intimidation");
|
|
target.defeatedById = actor.id;
|
|
target.fightWinnerId = actor.id;
|
|
target.defeatedTimer = Math.max(target.defeatedTimer, deterministicRange(this, "intimidation-defeated-timer", 1.8, 2.8, actor, target));
|
|
target.intimidatedTimer = Math.max(target.intimidatedTimer || 0, deterministicRange(this, "intimidation-success-timer", 1.2, 2.0, actor, target));
|
|
if (target.enterPanic) target.enterPanic({ threat: actor, target: actor, reason: "\u5a01\u5687\u3055\u308c\u3066\u9003\u3052\u3066\u3044\u308b", fear: 1.35, wake: true, cause: "intimidated" });
|
|
else { target.fearTimer = Math.max(target.fearTimer, 1.35 * targetProfile.fear); target.setActionState?.("panic", { target: actor, reason: "\u5a01\u5687\u3055\u308c\u3066\u9003\u3052\u3066\u3044\u308b", wake: true }); }
|
|
this.spawnBubble(target.x, target.y - target.radius * 1.28, "\u306f\u3041\u3041\u3041\uff01", "rgba(84,66,86,0.80)");
|
|
target.vx += (target.x < actor.x ? -1 : 1) * deterministicRange(this, "intimidation-knockback-x", 26, 54, actor, target);
|
|
target.vy += deterministicRange(this, "intimidation-knockback-y", -18, 18, actor, target);
|
|
actor.adjustRelation(target, -0.08, 0.06, "intimidate");
|
|
target.adjustRelation(actor, -0.22, 0.85 * targetProfile.fear, "intimidate");
|
|
if (this.time - Math.max(actor.lastLog, target.lastLog) > 5.5) {
|
|
this.log(`${actor.name}\u306f${target.name}\u3092\u5a01\u5687\u3057\u3066\u8ffd\u3044\u6255\u3063\u305f\u3002`, "fight", { participants: [actor, target] });
|
|
actor.lastLog = target.lastLog = this.time;
|
|
}
|
|
this.markFightPairCooldown?.(actor, target, Math.max(6.5, CONFIG.fightCooldown + 3));
|
|
actor.postConflictPeaceTimer = Math.max(actor.postConflictPeaceTimer || 0, deterministicRange(this, "intimidation-success-peace-actor", 3.8, 6.2, actor, target));
|
|
target.postConflictPeaceTimer = Math.max(target.postConflictPeaceTimer || 0, deterministicRange(this, "intimidation-success-peace-target", 3.8, 6.2, actor, target));
|
|
return true;
|
|
},
|
|
|
|
startFight(a, b, opts = {}) {
|
|
if (!a || !b || a.dead || b.dead) return false;
|
|
if (!this.canFightPair(a, b) && !this.canFightPair(b, a)) return false;
|
|
if ((a.postBirthPeaceTimer || 0) > 0 || (b.postBirthPeaceTimer || 0) > 0) return false;
|
|
if ((a.postConflictPeaceTimer || 0) > 0.04 || (b.postConflictPeaceTimer || 0) > 0.04) return false;
|
|
if (this.isAlreadyFightingPair?.(a, b)) return true;
|
|
const allowForcedStart = Boolean(opts?.forced);
|
|
if (!allowForcedStart && ((a.fightTimer || 0) > 0.04 || (b.fightTimer || 0) > 0.04 || (a.intimidateTimer || 0) > 0.04 || (b.intimidateTimer || 0) > 0.04)) return false;
|
|
if (!allowForcedStart && this.fightPairCooldownRemaining?.(a, b) > 0.04) return false;
|
|
const maxStartFightDistance = Math.max(150, (a.radius || 20) + (b.radius || 20) + 104);
|
|
if (dist(a, b) > maxStartFightDistance) return false;
|
|
this.markFightPairCooldown?.(a, b, CONFIG.fightCooldown + 6);
|
|
const initiator = opts?.initiator === b ? b : a;
|
|
const receiver = initiator === a ? b : a;
|
|
const causeFor = (self, other) => {
|
|
if (((currentTarinaiBehavior(self))?.source === "fight_mochi") || (self.fightMochiTimer || 0) > 0.04) return "\u3051\u3093\u304b\u9905\u306e\u52b9\u679c";
|
|
if (self === receiver && other === initiator) return `${other.name || "\u76f8\u624b"}\u306b\u3051\u3093\u304b\u3092\u58f2\u3089\u308c\u305f`;
|
|
return `${other.name || "\u76f8\u624b"}\u304c\u6c17\u306b\u5165\u3089\u306a\u3044`;
|
|
};
|
|
const textFor = (self, other) => buildReasonText("social", getTarinaiBehaviorTiedNeeds(self, "social") || ["social"], { id: "fight_rival", need: "social", subNeed: "conflict", label: self === receiver ? "\u53cd\u6483\u3057\u3066\u3044\u308b" : `${other.name || "\u76f8\u624b"}\u3068\u55a7\u5629\u3057\u3066\u3044\u308b` }, self, this, { causeText: causeFor(self, other) });
|
|
const reasonA = textFor(a, b);
|
|
const reasonB = textFor(b, a);
|
|
a.counterAttackFromId = a === receiver ? initiator.id : null;
|
|
b.counterAttackFromId = b === receiver ? initiator.id : null;
|
|
a.setActionState("fight", { target: b, reason: reasonA });
|
|
b.setActionState("fight", { target: a, reason: reasonB });
|
|
setBehaviorText(a, { need: "social", subNeed: "conflict", actionId: "fight_rival", actionLabel: a === receiver ? "\u53cd\u6483\u3057\u3066\u3044\u308b" : "\u55a7\u5629\u3057\u3066\u3044\u308b", reasonText: reasonA, causeText: causeFor(a, b), target: b, phase: "perform", source: "behavior" });
|
|
setBehaviorText(b, { need: "social", subNeed: "conflict", actionId: "fight_rival", actionLabel: b === receiver ? "\u53cd\u6483\u3057\u3066\u3044\u308b" : "\u55a7\u5629\u3057\u3066\u3044\u308b", reasonText: reasonB, causeText: causeFor(b, a), target: a, phase: "perform", source: "behavior" });
|
|
a.fightTimer = Math.max(a.fightTimer, deterministicRange(this, "fight-start-timer-a", 3.2, 4.8, a, b));
|
|
b.fightTimer = Math.max(b.fightTimer, deterministicRange(this, "fight-start-timer-b", 3.2, 4.8, a, b));
|
|
a.nextHeadbutt = this.time + deterministicRange(this, "fight-start-headbutt", 0.08, 0.18, a, b);
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b.nextHeadbutt = a.nextHeadbutt;
|
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a.fightCooldown = CONFIG.fightCooldown + deterministicRange(this, "fight-start-cooldown-a", 1, 5, a, b);
|
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b.fightCooldown = CONFIG.fightCooldown + deterministicRange(this, "fight-start-cooldown-b", 1, 5, a, b);
|
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if (!a.fightTargetIds) a.fightTargetIds = [];
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if (!b.fightTargetIds) b.fightTargetIds = [];
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if (!a.fightTargetIds.includes(b.id)) a.fightTargetIds.push(b.id);
|
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if (!b.fightTargetIds.includes(a.id)) b.fightTargetIds.push(a.id);
|
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a.fightTargetIds = a.fightTargetIds.slice(-4);
|
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b.fightTargetIds = b.fightTargetIds.slice(-4);
|
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a.fightTargetId = a.fightTargetIds[0];
|
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b.fightTargetId = b.fightTargetIds[0];
|
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if (a.addStress) a.addStress(deterministicRange(this, "fight-start-stress-a", 8, 18, a, b), { threshold: 8 });
|
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if (b.addStress) b.addStress(deterministicRange(this, "fight-start-stress-b", 8, 18, a, b), { threshold: 8 });
|
|
// Damage is applied by repeated headbutt pulses while the fight is active.
|
|
// Do not front-load or end-load a lump sum when the fight state starts/settles.
|
|
const dx = b.x - a.x, dy = b.y - a.y;
|
|
const d = Math.hypot(dx, dy) || 1;
|
|
a.vx -= dx / d * deterministicRange(this, "fight-pulse-knockback-ax", 32, 62, a, b); a.vy -= dy / d * deterministicRange(this, "fight-pulse-knockback-ay", 32, 62, a, b);
|
|
b.vx += dx / d * deterministicRange(this, "fight-pulse-knockback-bx", 32, 62, a, b); b.vy += dy / d * deterministicRange(this, "fight-pulse-knockback-by", 32, 62, a, b);
|
|
a.surpriseTimer = 0.24; b.surpriseTimer = 0.24;
|
|
this.effects.push(new Effect("fight", (a.x + b.x) / 2, (a.y + b.y) / 2 - 8, {
|
|
size: deterministicRange(this, "fight-pulse-effect-size", 12, 20, a, b),
|
|
life: deterministicRange(this, "fight-pulse-effect-life", 0.32, 0.52, a, b),
|
|
color: "rgba(116, 73, 38, 0.82)",
|
|
}));
|
|
audio.fight();
|
|
if (this.time - Math.max(a.lastLog, b.lastLog) > 6) {
|
|
this.log(`${a.name}\u3068${b.name}\u304c\u5c0f\u3055\u306a\u55a7\u5629\u3092\u3057\u305f\u3002`, "fight", { participants: [a, b], sound: false });
|
|
a.lastLog = b.lastLog = this.time;
|
|
}
|
|
return true;
|
|
}
|
|
}));
|
|
})(typeof window !== "undefined" ? window : globalThis);
|