209 lines
7.3 KiB
JavaScript
209 lines
7.3 KiB
JavaScript
"use strict";
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(function (global) {
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const policy = global.TarinaiItemUpdatePolicy;
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function itemUpdateInterval(item) {
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const interval = policy.itemUpdateInterval(item);
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return Number.isFinite(interval) ? interval : Infinity;
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}
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function candidateItems(worldRef) {
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return policy.candidateItems(worldRef);
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}
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function ensureBuckets(worldRef) {
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return policy.ensureBuckets(worldRef);
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}
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function heapPush(heap, entry) {
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heap.push(entry);
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let i = heap.length - 1;
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while (i > 0) {
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const p = (i - 1) >> 1;
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if (heap[p].time <= entry.time) break;
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heap[i] = heap[p];
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i = p;
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}
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heap[i] = entry;
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}
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function heapPop(heap) {
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if (!heap.length) return null;
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const root = heap[0];
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const last = heap.pop();
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if (heap.length && last) {
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let i = 0;
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while (true) {
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let c = i * 2 + 1;
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if (c >= heap.length) break;
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if (c + 1 < heap.length && heap[c + 1].time < heap[c].time) c++;
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if (heap[c].time >= last.time) break;
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heap[i] = heap[c];
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i = c;
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}
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heap[i] = last;
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}
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return root;
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}
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function schedulerSignature(worldRef) {
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return [
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(worldRef.items || []).length,
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worldRef.itemBucketRebuildsTotal || 0,
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worldRef.itemBucketsDirty ? 1 : 0,
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].join(":");
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}
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function scheduleItem(state, item, now, interval = itemUpdateInterval(item)) {
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if (!item || item.dead || !Number.isFinite(interval)) return false;
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if (interval <= 0) {
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state.realtime.push(item);
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return true;
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}
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const token = (item._schedulerToken || 0) + 1;
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item._schedulerToken = token;
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if (!Number.isFinite(item._schedulerLastAt)) item._schedulerLastAt = now;
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heapPush(state.heap, { time: now + interval, item, token });
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return true;
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}
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function rebuild(worldRef, reason = "manual") {
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ensureBuckets(worldRef);
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const now = worldRef.time || 0;
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const state = {
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heap: [],
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realtime: [],
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signature: schedulerSignature(worldRef),
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rebuilds: ((worldRef._itemUpdateScheduler?.rebuilds || 0) + 1),
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reason,
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};
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for (const item of candidateItems(worldRef)) {
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item._schedulerLastAt = Number.isFinite(item._schedulerLastAt) ? item._schedulerLastAt : now;
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scheduleItem(state, item, now, itemUpdateInterval(item));
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}
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worldRef._itemUpdateScheduler = state;
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worldRef._itemUpdateRealtime = state.realtime;
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return state;
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}
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function ensure(worldRef) {
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const sig = schedulerSignature(worldRef);
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if (!worldRef._itemUpdateScheduler || worldRef._itemUpdateScheduler.signature !== sig) return rebuild(worldRef, "signature");
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return worldRef._itemUpdateScheduler;
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}
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function runRealtime(worldRef, state, dt) {
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let ran = 0;
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const now = worldRef.time || 0;
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const nextRealtime = [];
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for (const item of state.realtime || []) {
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if (!item || item.dead) continue;
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const interval = itemUpdateInterval(item);
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if (!Number.isFinite(interval)) {
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continue;
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}
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if (interval <= 0) {
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global.TarinaiItemRuntime.updateOne(item, dt, worldRef);
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item._schedulerLastAt = now;
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ran += 1;
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if (Number.isFinite(itemUpdateInterval(item)) && itemUpdateInterval(item) <= 0) nextRealtime.push(item);
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else scheduleItem(state, item, now, itemUpdateInterval(item));
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} else {
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scheduleItem(state, item, now, interval);
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}
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}
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state.realtime = nextRealtime;
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worldRef._itemUpdateRealtime = state.realtime;
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return ran;
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}
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function runDue(worldRef, state) {
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let ran = 0;
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const now = worldRef.time || 0;
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const maxDue = Math.max(24, Math.ceil((state.heap.length || 0) * 0.08));
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let dueRuns = 0;
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while (state.heap.length && state.heap[0].time <= now + 0.0001 && dueRuns < maxDue) {
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const entry = heapPop(state.heap);
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const item = entry?.item;
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if (!item || item.dead || item._schedulerToken !== entry.token) continue;
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const interval = itemUpdateInterval(item);
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if (!Number.isFinite(interval)) continue;
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if (interval <= 0) {
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state.realtime.push(item);
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continue;
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}
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const elapsed = Math.min(10, Math.max(0.001, now - (item._schedulerLastAt ?? entry.time - interval)));
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global.TarinaiItemRuntime.updateOne(item, elapsed, worldRef);
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item._schedulerLastAt = now;
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ran += 1;
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dueRuns += 1;
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scheduleItem(state, item, now, itemUpdateInterval(item));
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}
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return ran;
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}
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function physicsBudgetFor(worldRef) {
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const tier = global.TarinaiPerf.simulationQualityTier?.() || "high";
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const itemCount = (worldRef?.items || []).length || 0;
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const activeHint = worldRef?._itemUpdateRealtime?.length || 0;
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const mobile = Boolean(global.TarinaiInputMode.snapshot().touchFirst || (global.innerWidth || 9999) <= 760);
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if (mobile && tier !== "high") return { maxPairs: 112, maxLinks: 72, postMaxPairs: 28, maxSubsteps: 2 };
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if (mobile) return { maxPairs: 150, maxLinks: 96, postMaxPairs: 40, maxSubsteps: 2 };
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if (tier === "low") return { maxPairs: 140, maxLinks: 90, postMaxPairs: 36, maxSubsteps: 2 };
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return itemCount > 80
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? { maxPairs: 240, maxLinks: 170, postMaxPairs: 78, maxSubsteps: 4 }
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: { maxPairs: 300, maxLinks: 210, postMaxPairs: 100, maxSubsteps: 5 };
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}
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function run(worldRef, dt) {
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const end = global.TarinaiPerf.begin("update.items");
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try {
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const state = ensure(worldRef);
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const realtimeEnd = global.TarinaiPerf.begin("update.items.realtime");
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let realtimeRan = runRealtime(worldRef, state, dt);
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let ran = realtimeRan;
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if (realtimeEnd) realtimeEnd();
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const dueEnd = global.TarinaiPerf.begin("update.items.scheduled");
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const dueRan = runDue(worldRef, state);
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ran += dueRan;
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if (dueEnd) dueEnd();
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const physicsEnd = global.TarinaiPerf.begin("update.physicsWorld");
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const physicsBudget = physicsBudgetFor(worldRef);
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const physicsWorld = global.TarinaiPhysicsWorldSystem.updateWorld(worldRef, dt, physicsBudget);
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const mechanicalWorld = physicsWorld.mechanical || null;
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const constraintWorld = physicsWorld.constraintRan || 0;
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const postConstraintPairs = physicsWorld.postConstraintPairs || 0;
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const poisonContactRemoved = worldRef.resolvePoisonBlockItemContacts?.({ maxPoison: 24, maxTargets: 80 }) || 0;
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if (physicsEnd) physicsEnd();
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state.signature = schedulerSignature(worldRef);
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worldRef._itemUpdateSchedulerStats = {
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heap: state.heap.length,
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realtime: state.realtime.length,
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rebuilds: state.rebuilds,
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lastReason: state.reason,
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lastRan: ran,
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realtimeRan,
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dueRan,
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sleeping: state.heap.length,
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activeRealtime: state.realtime.length,
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physicsBudget,
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physics: physicsWorld || mechanicalWorld,
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constraints: constraintWorld,
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postConstraintPairs,
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mechanicalStats: worldRef._mechanicalWorldStats || null,
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constraintStats: worldRef._constraintWorldStats || null,
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};
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return ran + (physicsWorld.ran || mechanicalWorld?.ran || 0) + constraintWorld + poisonContactRemoved;
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} finally {
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if (end) end();
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}
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}
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function trackedDynamicItems(worldRef) {
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return worldRef?._itemUpdateRealtime || [];
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}
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global.TarinaiItemUpdateScheduler = Object.freeze({ run, trackedDynamicItems });
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})(typeof window !== "undefined" ? window : globalThis);
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