90 lines
3.8 KiB
JavaScript
90 lines
3.8 KiB
JavaScript
"use strict";
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// Layer: entity-runtime/items/policy
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// Owns the item update cadence and scheduled-item candidate set. Simulation
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// helpers and the item scheduler both read this single policy instead of
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// duplicating item-type timing rules.
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(function (global) {
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const REALTIME_ITEM_TYPES = new Set(["ball", "genkotsu", "firecracker", "flame_firecracker", "robot_cleaner"]);
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const PIN_ITEM_TYPES = new Set(["pushpin", "oshibyo"]);
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const SCHEDULED_ITEM_TYPES = Object.freeze([
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"ball", "genkotsu", "firecracker", "flame_firecracker", "fire", "pushpin", "oshibyo",
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"plushie", "grass_bed", "zunchi", "robot_cleaner", "duplicator", "water", "trace", "splat", "ant_corpse", "food",
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"sweet", "love_mochi", "fight_mochi", "sleep_drug", "laxative", "protein", "niteropu", "ammo", "mystery_drug", "mercury", "giant_drug", "dwarf_drug", "zunda_juice",
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"stone", "bed", "nest_box", "ant_nest", "signboard", "fence_v", "fence_h", "bounce_fence", "bounce_fence_v", "gate_fence", "rotator", "poison_block", "reciprocator", "rope", "rod",
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]);
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function mobilePerfHint() {
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return Boolean(global.TarinaiInputMode.snapshot().touchFirst || (global.innerWidth || 9999) <= 760);
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}
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function itemUpdateInterval(item) {
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if (!item || item.dead) return Infinity;
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const mobile = mobilePerfHint();
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// Mechanical bodies and links are owned by the central physics step.
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// Keeping them out of the per-item scheduler prevents N independent
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// collision passes and makes future physics-format changes cheaper.
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if (item.type === "rotator" || item.type === "reciprocator" || item.type === "poison_block" || item.type === "rope" || item.type === "rod") return Infinity;
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if (REALTIME_ITEM_TYPES.has(item.type)) return 0;
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if (PIN_ITEM_TYPES.has(item.type)) return 0;
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if (item.isStructure && item.type === "plushie") return 0;
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if (item.isStructure && item.type === "grass_bed") return 3.0;
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if (item.type === "fire") {
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const fireCount = item.world?.itemsOfType?.("fire")?.length || 0;
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if (fireCount > 64) return mobile ? 0.55 : 0.35;
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if (fireCount > 36) return mobile ? 0.42 : 0.25;
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return mobile ? 0.30 : 0.18;
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}
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if ((item.dropTimer || 0) > 0 || Math.hypot(item.vx || 0, item.vy || 0) > 0.08) return 0;
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if (item.type === "zunchi") return 2.4;
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if (item.type === "grass") return Infinity;
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if (item.type === "duplicator") return mobile ? 0.8 : 0.5;
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if (item.type === "water") return mobile ? 2.4 : 1.8;
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if (item.type === "trace" || item.type === "splat") return mobile ? 1.8 : 1.2;
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if (item.type === "ant_corpse") return 3.5;
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if (typeof global.isServingFoodType === "function" && global.isServingFoodType(item.type)) return 5.0;
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if (isServingFoodType(item.type)) return 5.0;
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return Infinity;
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}
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function ensureBuckets(worldRef) {
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if (worldRef?.ensureItemBuckets) worldRef.ensureItemBuckets("item-update-policy");
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}
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function forScheduledItems(worldRef, visitor) {
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if (!worldRef || typeof visitor !== "function") return 0;
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let count = 0;
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if (!worldRef.itemsOfType) {
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for (const it of worldRef.items || []) {
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if (!it || it.dead || it.type === "grass") continue;
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visitor(it);
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count += 1;
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}
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return count;
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}
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ensureBuckets(worldRef);
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for (const type of SCHEDULED_ITEM_TYPES) {
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const bucket = worldRef.itemsOfType(type);
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for (const it of bucket || []) {
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if (!it || it.dead) continue;
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visitor(it);
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count += 1;
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}
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}
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return count;
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}
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function candidateItems(worldRef) {
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const out = [];
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forScheduledItems(worldRef, (item) => out.push(item));
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return out;
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}
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global.TarinaiItemUpdatePolicy = Object.freeze({
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itemUpdateInterval,
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forScheduledItems,
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ensureBuckets,
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candidateItems,
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});
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})(typeof window !== "undefined" ? window : globalThis);
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