91 lines
4.2 KiB
JavaScript
91 lines
4.2 KiB
JavaScript
"use strict";
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(function (global) {
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const Tarinai = global.Tarinai;
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if (!Tarinai) throw new Error("Tarinai is not available for mixin: tarinai_action_state.js");
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Object.defineProperties(Tarinai.prototype, Object.getOwnPropertyDescriptors({
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setActionState(state, opts = {}) {
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if (this.dead) return false;
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this.state = state || "idle";
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if ("target" in opts) this.target = opts.target;
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if (opts.reason != null) this.thought = String(opts.reason || "");
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if (opts.clearTarget) this.target = null;
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if (opts.sleeping != null) this.sleeping = Boolean(opts.sleeping);
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if (opts.wake) {
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this.sleeping = false;
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if (this.insideNestBoxId && this.leaveNestBox) this.leaveNestBox(this.world?.nestBoxById?.(this.insideNestBoxId));
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this.insideNestBoxId = "";
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}
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return true;
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},
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beginEating(item = null, reason = "") {
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return this.setActionState("eat", {
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target: item || null,
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reason: reason || (item?.type && typeof toolLabel === "function" ? `${toolLabel(item.type)}を食べている` : "食べている"),
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sleeping: false,
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});
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},
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currentLodgedPin() {
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return typeof lodgedPinFor === "function" ? lodgedPinFor(this, this.world) : null;
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},
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currentLodgedPinBehavior() {
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const pin = this.currentLodgedPin ? this.currentLodgedPin() : null;
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return typeof pinBehaviorFor === "function" ? pinBehaviorFor(pin?.type) : null;
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},
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hasLodgedPinEffect(effectKey = "") {
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return Boolean(this.currentLodgedPinBehavior?.()?.[effectKey]);
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},
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goIdle(reason = "") {
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return this.setActionState("idle", { target: null, reason: reason || this.thought || "待っている", sleeping: false });
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},
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startSleeping(target = null, reason = "") {
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return this.setActionState("sleep", { target, reason: reason || (target?.type === "nest_box" ? "巣箱の中で眠っている" : "眠っている"), sleeping: true });
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},
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seekTarget(state, target = null, reason = "") {
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return this.setActionState(state, { target, reason, sleeping: false });
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},
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enterPanic(opts = {}) {
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if (this.dead) return false;
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const profile = this.personalityProfile ? this.personalityProfile() : { fear: 1 };
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const fearMul = opts.fearMultiplier ?? profile.fear ?? 1;
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const threat = opts.threat ?? opts.target ?? null;
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let target = null;
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if ("target" in opts) target = opts.target;
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else if (opts.destination) target = opts.destination;
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else if (this.panicDestination) target = this.panicDestination(threat, !!opts.forceDestination);
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this.setActionState("panic", {
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target,
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reason: opts.reason || this.thought || "パニックになっている",
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wake: opts.wake !== false,
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sleeping: false,
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});
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if (Number.isFinite(opts.fearTimer)) this.fearTimer = Math.max(this.fearTimer || 0, opts.fearTimer * fearMul);
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else this.fearTimer = Math.max(this.fearTimer || 0, (opts.fear ?? 0.55) * fearMul);
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if (Number.isFinite(opts.surpriseTimer)) this.surpriseTimer = Math.max(this.surpriseTimer || 0, opts.surpriseTimer);
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if (Number.isFinite(opts.hurtTimer)) this.hurtTimer = Math.max(this.hurtTimer || 0, opts.hurtTimer);
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if (Number.isFinite(opts.awakeLockTimer)) this.awakeLockTimer = Math.max(this.awakeLockTimer || 0, opts.awakeLockTimer);
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this.panicTimer = Math.max(this.panicTimer || 0, Number.isFinite(opts.duration) ? opts.duration : 3.0);
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if (Number.isFinite(opts.fallTimer)) {
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this.fallTimer = Math.max(this.fallTimer || 0, opts.fallTimer);
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this.fallMax = Math.max(this.fallMax || 0, this.fallTimer);
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}
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if (Number.isFinite(opts.stress) && opts.stress > 0) {
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if (this.addStress) this.addStress(opts.stress, { threshold: opts.stressThreshold ?? 8, duration: opts.stressDuration ?? 4.2 });
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else this.stress = clamp((this.stress || 0) + opts.stress, 0, 130);
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}
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if (opts.bubble) this.bubble?.(opts.bubble, opts.bubbleCooldown ?? 0.9, opts.bubbleColor || "rgba(84,66,86,0.80)");
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this.lastPanicCause = opts.cause || opts.reason || this.thought || "panic";
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this.lastPanicAt = this.world?.time || 0;
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return true;
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},
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}));
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})(typeof window !== "undefined" ? window : globalThis);
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