461 lines
27 KiB
JavaScript
461 lines
27 KiB
JavaScript
"use strict";
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(function (global) {
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const Tarinai = global.Tarinai;
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if (!Tarinai) throw new Error("Tarinai is not available for mixin: tarinai_social_move_life.js");
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Object.defineProperties(Tarinai.prototype, Object.getOwnPropertyDescriptors({
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interactWithOthers(dt) {
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let closeCount = 0;
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const scanLimit = 8;
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const selfRadius = Math.max(12, Number(this.radius || 22) || 22);
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const scanRadius = Math.max(96, selfRadius * 2.4 + 88);
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let scanned = 0;
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for (const o of this.world.nearbyTarinai(this.x, this.y, scanRadius, true)) {
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if (o === this || o.dead) continue;
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if (scanned >= scanLimit && this.fightTimer <= 0.04 && this.birthRitualTimer <= 0.04) break;
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scanned += 1;
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const dx = o.x - this.x, dy = o.y - this.y;
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const d = Math.hypot(dx, dy);
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const otherRadius = Math.max(12, Number(o.radius || 22) || 22);
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const bodyContactRange = Math.max(74, selfRadius + otherRadius + 18);
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if (d < 0.01 || d > bodyContactRange) continue;
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closeCount += 1;
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const fightMochiContact = this.world.canFightPair?.(this, o) && (this.hasFightMochiEffect() || o.hasFightMochiEffect());
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if (fightMochiContact && (this.world.fightPairCooldownRemaining?.(this, o) || 0) <= 0.04 && this.fightCooldown <= 0.04 && o.fightCooldown <= 0.04 && d <= Math.max(42, this.radius + o.radius + 16)) {
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this.conflictTargetId = o.id;
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o.conflictTargetId = this.id;
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this.conflictUrge = Math.max(this.conflictUrge || 0, 92);
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o.conflictUrge = Math.max(o.conflictUrge || 0, 82);
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if (typeof applyNeedShock === "function") applyNeedShock(this, { social: dt * 36, safety: dt * 5 }, o);
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if (typeof applyNeedShock === "function") applyNeedShock(o, { social: dt * 30, safety: dt * 5 }, this);
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if (typeof queueForcedTarinaiBehavior === "function") {
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queueForcedTarinaiBehavior(this, "fight_rival", { target: o, source: "fight_mochi", priority: 180, ttl: 3.2, retryDelay: 0.55, searchRange: 140, replaceSameSource: true, causeText: "\u3051\u3093\u304b\u9905\u306e\u52b9\u679c" });
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queueForcedTarinaiBehavior(o, "fight_rival", { target: this, source: "fight_mochi", priority: 180, ttl: 3.2, retryDelay: 0.55, searchRange: 140, replaceSameSource: true, causeText: "\u3051\u3093\u304b\u9905\u306e\u52b9\u679c" });
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}
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}
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if (this.zunchiDisease && !o.zunchiDisease && (o.zunchiDiseaseCooldown || 0) <= 0 && d < 54 && Math.random() < (o.diseaseChance ? o.diseaseChance(dt * 0.065 * clamp(1 - d / 58, 0.12, 1)) : dt * 0.065 * clamp(1 - d / 58, 0.12, 1))) {
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if (o.infectZunchiDisease(this)) this.world.log(`${this.name}\u306e\u305a\u3093\u3061\u75c5\u304c${o.name}\u306b\u3046\u3064\u3063\u305f\u3002`, "accident", { participants: [o, this] });
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}
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if (o.zunchiDisease && !this.zunchiDisease && (this.zunchiDiseaseCooldown || 0) <= 0 && d < 54 && Math.random() < (this.diseaseChance ? this.diseaseChance(dt * 0.065 * clamp(1 - d / 58, 0.12, 1)) : dt * 0.065 * clamp(1 - d / 58, 0.12, 1))) {
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if (this.infectZunchiDisease(o)) this.world.log(`${o.name}\u306e\u305a\u3093\u3061\u75c5\u304c${this.name}\u306b\u3046\u3064\u3063\u305f\u3002`, "accident", { participants: [o, this] });
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}
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const pairBond = this.world.areCoParents?.(this, o);
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const mixedZunchiSlave = !!this.isZunchiSlave !== !!o.isZunchiSlave;
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if (mixedZunchiSlave && d < 86) {
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const nonSlave = this.isZunchiSlave ? o : this;
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const slave = this.isZunchiSlave ? this : o;
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const nx = (nonSlave.x - slave.x) / d;
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const ny = (nonSlave.y - slave.y) / d;
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nonSlave.vx += nx * dt * 34;
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nonSlave.vy += ny * dt * 34;
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if (typeof applyNeedShock === "function") applyNeedShock(nonSlave, { safety: dt * 24, social: dt * 5 }, slave);
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nonSlave.lastNeedShockBreaker = slave;
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nonSlave.fearTimer = Math.max(nonSlave.fearTimer || 0, 0.22 * nonSlave.personalityProfile().fear);
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nonSlave.target = slave;
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nonSlave.thought = "\u305a\u3093\u3061\u3069\u308c\u3044\u304c\u8fd1\u3044";
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nonSlave.adjustRelation?.(slave, -dt * 0.08, dt * 0.24, "zunchi_slave_avoid");
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slave.adjustRelation?.(nonSlave, -dt * 0.02, 0, "zunchi_slave_avoid");
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if (Math.random() < dt * 0.35) nonSlave.surpriseTimer = Math.max(nonSlave.surpriseTimer || 0, 0.18);
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continue;
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}
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const overlap = this.radius + o.radius - d;
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if (overlap > -2) {
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const push = (overlap + 6) * (pairBond ? 0.08 : 0.17);
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this.vx -= (dx / d) * push;
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this.vy -= (dy / d) * push;
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if (!pairBond && Math.random() < dt * 1.2) this.surpriseTimer = Math.max(this.surpriseTimer, 0.12);
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}
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if (pairBond && d > 26 && d < 120) {
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this.vx += (dx / d) * dt * 4.8;
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this.vy += (dy / d) * dt * 4.8;
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}
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if (d < Math.max(60, selfRadius + otherRadius + 8)) {
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const rel = this.relationTo(o.id);
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const pdef = this.personalityProfile();
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this.loneliness -= dt * 1.65 * this.trait.social;
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this.affection += dt * 0.28 * this.trait.social;
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this.adjustRelation(o, dt * 0.18 * pdef.relation * (rel.fear > 10 ? 0.35 : 1), -dt * 0.018, "nearby");
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if ((rel.affinity || 0) >= FRIEND_AFFINITY_THRESHOLD) {
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if (typeof applyNeedRelief === "function") applyNeedRelief(this, { social: -dt * 5 * this.trait.social, fulfill: -dt * 2 });
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this.affection = clamp(this.affection + dt * 0.18, 0, 80);
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if (this.world.relationNotice(this.id, o.id, "friend-calm", 55)) this.world.log(`${this.name}\u306f${o.name}\u3068\u3044\u308b\u3068\u5c11\u3057\u843d\u3061\u7740\u304f\u3002`, "relation", { participants: [o, this] });
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}
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if ((rel.affinity || 0) >= FRIEND_AFFINITY_THRESHOLD && this.world.relationNotice(this.id, o.id, "friend", 32)) {
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this.world.log(`${this.name}\u306f\u3088\u304f${o.name}\u306e\u8fd1\u304f\u306b\u3044\u308b\u3002`, "relation", { participants: [o, this] });
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}
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if (this.type === "angry" && typeof applyNeedShock === "function") applyNeedShock(this, { social: dt * 1.5, safety: dt * 1 });
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if (this.type === "teary" && o.type === "teary" && typeof applyNeedRelief === "function") applyNeedRelief(this, { social: -dt * 2 });
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}
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const fightingThis = this.fightTimer > 0 && (this.fightTargetId === o.id || (this.fightTargetIds || []).includes(o.id));
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if (fightingThis && d < 36 && this.id < o.id) {
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const pulse = Math.sin(this.world.time * 18 + this.age * 0.37) > 0.35;
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if (pulse && this.world.time > this.nextHeadbutt) {
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const nx = dx / d, ny = dy / d;
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this.vx -= nx * rand(24, 44);
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this.vy -= ny * rand(24, 44);
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o.vx += nx * rand(34, 64);
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o.vy += ny * rand(34, 64);
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if (typeof applyNeedShock === "function") applyNeedShock(this, { safety: 8, health: 4 });
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if (typeof applyNeedShock === "function") applyNeedShock(o, { safety: 12, health: 6 });
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const damageToThis = o.outgoingDamage ? o.outgoingDamage(1.2) : 1.2;
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const damageToOther = this.outgoingDamage ? this.outgoingDamage(1.6) : 1.6;
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this.world.emit?.("fight:hit", { attacker: o, target: this, amount: damageToThis, cause: "\u55a7\u5629" });
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this.world.emit?.("fight:hit", { attacker: this, target: o, amount: damageToOther, cause: "\u55a7\u5629" });
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this.damage(damageToThis, "\u55a7\u5629");
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o.damage(damageToOther, "\u55a7\u5629");
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this.world.maybeDefeatFromFightDamage?.(this, o, damageToThis);
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this.world.maybeDefeatFromFightDamage?.(o, this, damageToOther);
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this.hurtTimer = Math.max(this.hurtTimer, 1.4);
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o.hurtTimer = Math.max(o.hurtTimer, 1.8);
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this.adjustRelation(o, -0.16, 0.12, "fight");
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o.adjustRelation(this, -0.22, 0.28 * o.personalityProfile().fear, "fight");
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if (Math.random() < 0.22 || o.energy < 24) {
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o.fallTimer = Math.max(o.fallTimer, 0.58);
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o.fallMax = Math.max(o.fallMax || 0.58, o.fallTimer);
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o.fallDir = nx > 0 ? 1 : -1;
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this.world.spawnFallEffect(o.x, o.y + o.radius * 0.45, 0.55);
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}
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if (o.energy < this.energy - 8) {
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this.world.maybeDefeatFromFightDamage?.(o, this, Math.max(damageToOther, 2.4));
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}
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this.world.spawnHeadbuttEffect((this.x + o.x) / 2, (this.y + o.y) / 2 - 5);
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this.nextHeadbutt = this.world.time + rand(0.34, 0.55);
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}
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}
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const relA = this.relationTo(o.id);
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const relB = o.relationTo(this.id);
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const battleDrug = this.hasFightMochiEffect() || o.hasFightMochiEffect();
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const loveDrug = this.hasLoveMochiEffect() || o.hasLoveMochiEffect();
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const aggressiveThis = this.shouldApplyPersonalityBehavior("aggression", 1);
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const aggressiveOther = o.shouldApplyPersonalityBehavior?.("aggression", 1);
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const calmThis = this.shouldApplyPersonalityBehavior("aggression", -1);
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const calmOther = o.shouldApplyPersonalityBehavior?.("aggression", -1);
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const fightRisk = (this.stress > 46 || o.stress > 46 || (this.needs?.safety || 0) > 60 || (o.needs?.safety || 0) > 60 || this.type === "angry" || o.type === "angry" || closeCount > 3 || aggressiveThis || aggressiveOther || battleDrug || o.isZunchiSlave || this.isZunchiSlave);
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const fearBrake = battleDrug ? clamp(1 - ((relA.fear || 0) + (relB.fear || 0)) / 220, 0.74, 1.15) : clamp(1 - ((relA.fear || 0) + (relB.fear || 0)) / 120, 0.34, 1);
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const friendBrake = battleDrug ? clamp(1 - Math.max(relA.affinity || 0, relB.affinity || 0) / 180, 0.72, 1.12) : clamp(1 - Math.max(relA.affinity || 0, relB.affinity || 0) / 90, 0.48, 1);
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const personalityRisk = this.personalityProfile().fight * o.personalityProfile().fight * (calmThis ? 0.62 : 1) * (calmOther ? 0.62 : 1);
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const conflictBias = (battleDrug ? 2.9 : 1) * (o.isZunchiSlave ? 2.2 : 1) * (this.isZunchiSlave ? 1.15 : 1);
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const birthPeace = (this.postBirthPeaceTimer || 0) > 0 || (o.postBirthPeaceTimer || 0) > 0;
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const familyFightBlocked = this.world.areParentChild ? this.world.areParentChild(this, o) : false;
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const pairFightBlocked = this.world.areCoParents ? this.world.areCoParents(this, o) : false;
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if (this.world.canFightPair?.(this, o) && d < 56 && !familyFightBlocked && !pairFightBlocked && !birthPeace && fightRisk && this.fightCooldown <= 0 && o.fightCooldown <= 0 && Math.random() < dt * (battleDrug ? 0.23 : 0.085) * personalityRisk * fearBrake * friendBrake * conflictBias) {
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this.conflictTargetId = o.id;
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o.conflictTargetId = this.id;
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const urge = 34 + (battleDrug ? 34 : 0) + (mixedZunchiSlave ? 10 : 0);
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this.conflictUrge = Math.max(this.conflictUrge || 0, urge);
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o.conflictUrge = Math.max(o.conflictUrge || 0, urge * 0.82);
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if (typeof applyNeedShock === "function") applyNeedShock(this, { social: dt * urge * (battleDrug ? 0.32 : 0.18), safety: dt * (battleDrug ? 4 : 0.9) }, o);
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if (typeof applyNeedShock === "function") applyNeedShock(o, { social: dt * urge * (battleDrug ? 0.24 : 0.14), safety: dt * (battleDrug ? 4 : 0.9) }, this);
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}
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const compatibleBirthStatus = this.isZunchiSlave === o.isZunchiSlave;
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if (compatibleBirthStatus && !this.sleepDisease && !o.sleepDisease && !this.fightDisease && !o.fightDisease && d < (loveDrug ? 52 : 42) && this.reproductionTimer <= 0 && o.reproductionTimer <= 0 && this.fightTimer <= 0 && o.fightTimer <= 0) {
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const enough = loveDrug ? (this.hunger < 90 && o.hunger < 92 && this.energy > 18 && o.energy > 18) : (this.hunger < 55 && o.hunger < 60 && this.energy > 44 && o.energy > 44);
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const lonelyBond = loveDrug ? (this.loneliness > 4 || o.loneliness > 4 || this.affection > 0 || o.affection > 0) : (this.loneliness > 24 || o.loneliness > 24);
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if (enough && lonelyBond) {
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if (typeof applyNeedShock === "function") {
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applyNeedShock(this, { social: dt * (loveDrug ? 34 : 14) }, o);
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applyNeedShock(o, { social: dt * (loveDrug ? 34 : 14) }, this);
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}
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if (loveDrug && typeof queueForcedTarinaiBehavior === "function") {
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queueForcedTarinaiBehavior(this, "approach_mate", { target: o, source: "love_mochi", priority: 150, ttl: 10, causeText: "\u3078\u3053\u9905\u306e\u52b9\u679c" });
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queueForcedTarinaiBehavior(o, "approach_mate", { target: this, source: "love_mochi", priority: 150, ttl: 10, causeText: "\u3078\u3053\u9905\u306e\u52b9\u679c" });
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}
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const selfBehaviorId = typeof getTarinaiBehaviorId === "function" ? getTarinaiBehaviorId(this) : this.behavior?.actionId;
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const otherBehaviorId = typeof getTarinaiBehaviorId === "function" ? getTarinaiBehaviorId(o) : o.behavior?.actionId;
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const mateIntent = selfBehaviorId === "approach_mate" || otherBehaviorId === "approach_mate" || loveDrug;
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if (mateIntent && Math.random() < dt * (loveDrug ? 0.78 : 0.30)) {
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this.world.startBirthRitual(this, o);
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}
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}
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}
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}
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if (closeCount > 8) {
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if (typeof applyNeedShock === "function") applyNeedShock(this, { social: dt * 5, safety: dt * 3 * this.personalityProfile().fear });
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this.energy -= dt * 0.25;
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this.fearTimer = Math.max(this.fearTimer, 0.18);
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}
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if (this.loneliness < 12 && Math.random() < dt * 0.002) {
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this.world.log(`${this.name}\u306f\u8ab0\u304b\u306e\u8fd1\u304f\u3067\u3001\u305f\u308a\u306a\u3044\u3053\u3068\u3092\u5c11\u3057\u5fd8\u308c\u305f\u3002`, null, { participants: [this] });
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}
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},
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move(dt) {
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if (this.freezeSleepDiseaseMotion(dt)) return;
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let ax = 0, ay = 0;
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const itemSpeedMul = this.itemSpeedMultiplier ? this.itemSpeedMultiplier() : 1;
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const baseSpeed = 46.5 * 1.5 * this.trait.speed * itemSpeedMul * (this.zunchiDisease ? 0.5 : 1) * (this.energy < 20 ? 0.42 : 1) * (this.fallTimer > 0 ? 0.35 : 1);
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if (this.state === "sunbath") {
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this.target = null;
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const pad = Math.max(28, CONFIG.worldPadding || 30);
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const safeW = Math.max(pad * 2 + 1, Number(this.world?.w || 1000) || 1000);
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const safeH = Math.max(pad * 2 + 1, Number(this.world?.h || 720) || 720);
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this.x = clamp(Number.isFinite(this.x) ? this.x : (Number.isFinite(this.sunbathAnchorX) ? this.sunbathAnchorX : pad), pad, safeW - pad);
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this.y = clamp(Number.isFinite(this.y) ? this.y : (Number.isFinite(this.sunbathAnchorY) ? this.sunbathAnchorY : pad), pad, safeH - pad);
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this.sunbathAnchorX = this.x;
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this.sunbathAnchorY = this.y;
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this._lastSunbathDrawX = this.x;
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this._lastSunbathDrawY = this.y;
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this._lastValidX = this.x;
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this._lastValidY = this.y;
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return;
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}
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if (this.state === "sleep") {
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const bedComfort = this.isSleepFurniture(this.target) ? this.world.bedComfort(this.target) * (this.target?.type === "nest_box" ? 1.55 : 1) : 0.72;
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const bedCrowd = this.isSleepFurniture(this.target) ? this.world.bedOccupancy(this.target) : 0;
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const crowdedSleep = bedCrowd > 5;
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this.energy = clamp(this.energy + dt * (this.target ? 1.8 + bedComfort * 1.35 : 2.1), 0, typeof tarinaiMaxEnergy === "function" ? tarinaiMaxEnergy(this) : (Number(this.maxEnergy) || 100));
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if (crowdedSleep && typeof applyNeedShock === "function") applyNeedShock(this, { safety: dt * Math.max(1, bedCrowd - 5) });
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const sleepHungerScale = this.metabolicHungerMultiplier ? this.metabolicHungerMultiplier() : (typeof tarinaiMetabolicHungerScale === "function" ? tarinaiMetabolicHungerScale(this) : 1);
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this.hunger = clamp(this.hunger + dt * 0.018 * sleepHungerScale, 0, 115);
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if (this.target && !this.target.dead && this.target.type === "nest_box") {
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this.updateNestBoxPresence(dt);
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this.vx = 0;
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this.vy = 0;
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return;
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}
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if (this.target && !this.target.dead && this.isSleepFurniture(this.target)) {
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const spot = this.sleepSpotFor(this.target);
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const dx = spot.x - this.x;
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const dy = spot.y - this.y;
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const d = Math.hypot(dx, dy);
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if (d > 2.2) {
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const step = Math.min(d, dt * (12 + bedComfort * 14));
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this.x += dx / d * step;
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this.y += dy / d * step;
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} else {
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this.x = spot.x;
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this.y = spot.y;
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}
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}
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this.updateNestBoxPresence(dt);
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this.vx *= Math.pow(0.55, dt * 60);
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this.vy *= Math.pow(0.55, dt * 60);
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return;
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}
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if (this.birthRitualTimer > 0.04 || this.state === "birth_ritual") {
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const partner = this.world.liveTarinaiById?.(this.birthPartnerId);
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if (partner) {
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const midX = (this.x + partner.x) / 2;
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const midY = (this.y + partner.y) / 2;
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const pdx = partner.x - this.x;
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const pdy = partner.y - this.y;
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const plen = Math.max(0.001, Math.hypot(pdx, pdy));
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const nx = -pdy / plen;
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const ny = pdx / plen;
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const desiredGap = this.radius * 0.36;
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const side = this.birthRitualRole || 1;
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const tx = midX + nx * desiredGap * side;
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const ty = midY + ny * desiredGap * side;
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this.vx += (tx - this.x) * dt * 3.8;
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this.vy += (ty - this.y) * dt * 3.8;
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}
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this.vx *= Math.pow(0.48, dt * 60);
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this.vy *= Math.pow(0.48, dt * 60);
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this.x += Math.sin(this.world.time * 26 + this.age) * 0.20;
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return;
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}
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if (this.intimidateTimer > 0.04 || this.state === "intimidate" || this.state === "ant_intimidate") {
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this.vx *= Math.pow(0.22, dt * 60);
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this.vy *= Math.pow(0.22, dt * 60);
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return;
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}
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if (this.eatTimer > 0.04 || this.state === "eat") {
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this.vx = 0;
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this.vy = 0;
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return;
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|
}
|
|
|
|
if (this.state === "panic") {
|
|
const targetDist = this.target && !this.target.dead ? distXY(this.x, this.y, this.target.x, this.target.y) : Infinity;
|
|
const speed = Math.hypot(this.vx, this.vy);
|
|
this.panicStuckTimer = speed < 8 ? (this.panicStuckTimer || 0) + dt : 0;
|
|
if (!this.target || this.target.dead || targetDist < 28 || this.panicStuckTimer > 0.75) {
|
|
this.target = this.panicDestination(null, true);
|
|
}
|
|
}
|
|
|
|
if (this.target && !this.target.dead) {
|
|
const moveTarget = this.state === "seek_bed" && this.isSleepFurniture(this.target) ? this.sleepSpotFor(this.target) : this.target;
|
|
const dx = moveTarget.x - this.x;
|
|
const dy = moveTarget.y - this.y;
|
|
const d = Math.hypot(dx, dy) || 1;
|
|
if (this.state === "wander" && this.target?.detour && d < Math.max(22, (this.radius || 20) * 0.9)) {
|
|
if (typeof applyNeedSatisfaction === "function") applyNeedSatisfaction(this, { fulfill: 6 }, "wander");
|
|
if (typeof clearTarinaiBehavior === "function") clearTarinaiBehavior(this, { reason: this.thought }); else this.behavior = null;
|
|
this.behaviorLockTimer = 0;
|
|
this.goIdle?.("\u5c11\u3057\u6b69\u3044\u305f");
|
|
return;
|
|
}
|
|
if (this.state === "seek_bed" && this.isSleepFurniture(this.target)) {
|
|
const bedDx = this.target.x - this.x;
|
|
const bedDy = this.target.y - this.y;
|
|
const bedDist = Math.hypot(bedDx, bedDy);
|
|
const reachedSleepFurniture = this.target.type === "nest_box"
|
|
? (this.insideNestBoxId === this.target.id || d <= Math.max(this.radius + 34, this.target.r * 1.08) || bedDist <= Math.max(this.target.r * 1.05, 62))
|
|
: (d <= Math.max(this.radius + 8, 26) || bedDist <= Math.max(this.target.r * 0.58, 20));
|
|
if (reachedSleepFurniture) {
|
|
const sleepTarget = this.target;
|
|
const isEasyBed = sleepTarget?.type === "grass_bed";
|
|
sleepTarget?.use?.(this, this.world, isEasyBed ? { purpose: "sleep" } : undefined);
|
|
this.startSleeping?.(sleepTarget, sleepTarget?.type === "nest_box" ? "\u5de3\u7bb1\u306e\u4e2d\u3067\u4f11\u3093\u3067\u3044\u308b" : (isEasyBed ? "\u304b\u3093\u305f\u3093\u30d9\u30c3\u30c9\u3067\u5bdd\u3066\u3044\u308b" : "\u30d9\u30c3\u30c9\u3067\u4f11\u3093\u3067\u3044\u308b"));
|
|
if (sleepTarget?.type === "nest_box") this.enterNestBox(sleepTarget, dt);
|
|
return;
|
|
}
|
|
}
|
|
let sign = (this.state === "panic" || this.state === "cursor_enemy") ? -1 : 1;
|
|
if (this.target?.detour) sign = 1;
|
|
let strength = 1;
|
|
if (this.state === "follow_parent") {
|
|
strength = d < 42 ? 0.18 : 1.22;
|
|
sign = 1;
|
|
} else if (this.state === "cursor_friend") {
|
|
strength = d < 30 ? 0.12 : 0.95;
|
|
sign = 1;
|
|
} else if (this.state === "cursor_enemy") {
|
|
strength = d < 150 ? 1.35 : 0.35;
|
|
sign = -1;
|
|
} else if (this.state === "play_ball") {
|
|
strength = d < this.radius + 18 ? 1.75 : 1.28;
|
|
sign = 1;
|
|
} else if (this.state === "fight") {
|
|
const headbutt = Math.sin(this.world.time * 18 + this.age * 0.37);
|
|
if (d < 18) {
|
|
strength = 1.05;
|
|
sign = -1;
|
|
} else {
|
|
strength = headbutt > -0.15 ? 2.65 : 0.65;
|
|
sign = headbutt > -0.15 ? 1 : -1;
|
|
}
|
|
} else if (this.state === "ant_attack") {
|
|
strength = d < this.radius + ((this.target && this.target.r) || 4) + 6 ? 0.18 : 1.32;
|
|
sign = 1;
|
|
if (d < this.radius + ((this.target && this.target.r) || 4) + 10) {
|
|
const aggression = Math.max(0, this.currentPersonality?.aggression || 0);
|
|
if ((this.world.time || 0) >= (this.nextAntAttackAt || 0)) {
|
|
this.nextAntAttackAt = (this.world.time || 0) + 0.34;
|
|
if (Number.isFinite(this.target.hp)) this.target.hp = Math.max(0, this.target.hp - (this.outgoingDamage ? this.outgoingDamage(4.6 + aggression * 3.4) : (4.6 + aggression * 3.4)));
|
|
this.fearTimer = Math.max(this.fearTimer, 0.12);
|
|
this.thought = "\u30a2\u30ea\u3092\u653b\u6483\u3057\u3066\u3044\u308b";
|
|
if (Math.random() < 0.55) this.bubble("!", 0.8, "rgba(145,68,52,0.76)");
|
|
}
|
|
}
|
|
}
|
|
ax += (dx / d) * baseSpeed * sign * strength;
|
|
ay += (dy / d) * baseSpeed * sign * strength;
|
|
} else if (this.state === "panic") {
|
|
this.wanderAngle += rand(-3.8, 3.8) * dt;
|
|
ax += Math.cos(this.wanderAngle) * baseSpeed * 1.5;
|
|
ay += Math.sin(this.wanderAngle) * baseSpeed * 1.5;
|
|
} else if (this.state === "zunchi_sick") {
|
|
this.wanderAngle += rand(-2.4, 2.4) * dt + Math.sin(this.world.time * 1.7 + this.age) * dt * 0.8;
|
|
ax += Math.cos(this.wanderAngle) * baseSpeed * 0.72;
|
|
ay += Math.sin(this.wanderAngle) * baseSpeed * 0.72;
|
|
} else if (this.state === "fight_sick") {
|
|
this.wanderAngle += rand(-4.2, 4.2) * dt + Math.sin(this.world.time * 3.2 + this.age) * dt * 1.6;
|
|
ax += Math.cos(this.wanderAngle) * baseSpeed * 0.88;
|
|
ay += Math.sin(this.wanderAngle) * baseSpeed * 0.88;
|
|
} else {
|
|
ax += Math.cos(this.wanderAngle) * baseSpeed * 0.34;
|
|
ay += Math.sin(this.wanderAngle) * baseSpeed * 0.34;
|
|
}
|
|
|
|
this.vx += ax * dt;
|
|
this.vy += ay * dt;
|
|
const iceGround = (this.world?.groundType || "soil") === "ice";
|
|
const moveFriction = iceGround ? 0.965 : 0.84;
|
|
this.vx *= Math.pow(moveFriction, dt * 8);
|
|
this.vy *= Math.pow(moveFriction, dt * 8);
|
|
|
|
const maxV = (this.state === "panic" ? 116 : (this.state === "zunchi_sick" ? 54 : (this.state === "fight_sick" ? 68 : 76))) * Math.max(1, itemSpeedMul || 1) * (this.geneticStatRatio ? this.geneticStatRatio("speed") : 1) * (iceGround ? 1.35 : 1);
|
|
const v = Math.hypot(this.vx, this.vy);
|
|
if (v > maxV) {
|
|
this.vx = this.vx / v * maxV;
|
|
this.vy = this.vy / v * maxV;
|
|
}
|
|
|
|
const impulseVx = Number.isFinite(this.impulseVx) ? this.impulseVx : 0;
|
|
const impulseVy = Number.isFinite(this.impulseVy) ? this.impulseVy : 0;
|
|
this.x += (this.vx + impulseVx) * dt;
|
|
this.y += (this.vy + impulseVy) * dt;
|
|
const impulseDrag = Math.pow(0.58, dt * 3.2);
|
|
this.impulseVx = Math.abs(impulseVx) < 0.35 ? 0 : impulseVx * impulseDrag;
|
|
this.impulseVy = Math.abs(impulseVy) < 0.35 ? 0 : impulseVy * impulseDrag;
|
|
|
|
if (this.entryTimer > 0) {
|
|
this.entryTimer = Math.max(0, this.entryTimer - dt);
|
|
if (this.x >= CONFIG.worldPadding && this.y >= CONFIG.worldPadding && this.x <= this.world.w - CONFIG.worldPadding && this.y <= this.world.h - CONFIG.worldPadding) {
|
|
this.entryTimer = 0;
|
|
}
|
|
}
|
|
const p = this.entryTimer > 0 ? -this.radius * 2.4 : CONFIG.worldPadding;
|
|
const maxX = this.entryTimer > 0 ? this.world.w + this.radius * 2.4 : this.world.w - CONFIG.worldPadding;
|
|
const maxY = this.entryTimer > 0 ? this.world.h + this.radius * 2.4 : this.world.h - CONFIG.worldPadding;
|
|
if (this.x < p) { this.x = p; this.vx = Math.abs(this.vx) * 0.5; this.wanderAngle = rand(-0.8, 0.8); this.surpriseTimer = 0.15; }
|
|
if (this.y < p) { this.y = p; this.vy = Math.abs(this.vy) * 0.5; this.wanderAngle = rand(0.3, 1.8); this.surpriseTimer = 0.15; }
|
|
if (this.x > maxX) { this.x = maxX; this.vx = -Math.abs(this.vx) * 0.5; this.wanderAngle = rand(2.5, 3.8); this.surpriseTimer = 0.15; }
|
|
if (this.y > maxY) { this.y = maxY; this.vy = -Math.abs(this.vy) * 0.5; this.wanderAngle = rand(-2.2, -0.7); this.surpriseTimer = 0.15; }
|
|
},
|
|
|
|
checkLife(dt = 0.016) {
|
|
let reason = "";
|
|
if (this.energy <= 0) {
|
|
reason = this.dominantDeathCause("", { lowHealth: true }) || "\u4e8b\u6545";
|
|
}
|
|
else if (this.hunger >= 108) reason = "\u98e2\u9913";
|
|
else if (this.age >= this.lifeSpan) reason = "\u5929\u5bff\u3092\u5168\u3046\u3057\u305f";
|
|
else if (this.stress >= 124) {
|
|
reason = this.dominantDeathCause("\u30b9\u30c8\u30ec\u30b9\u904e\u591a", { stressDeath: true }) || "\u30b9\u30c8\u30ec\u30b9\u904e\u591a";
|
|
}
|
|
if (reason) this.die(reason);
|
|
},
|
|
|
|
die(reason) {
|
|
if (this.dead) return;
|
|
const finalReason = this.normalizeDeathReason ? this.normalizeDeathReason(reason) : (reason || "\u4e8b\u6545");
|
|
this.dead = true;
|
|
this.deathReason = finalReason;
|
|
this.world.deadCount += 1;
|
|
for (const item of this.world.items || []) {
|
|
if (!item || item.dead || !item.isStructure || item.type !== "plushie" || item.ownerId !== this.id) continue;
|
|
item.dead = true;
|
|
item.hp = 0;
|
|
item.amount = 0;
|
|
item.carriedById = "";
|
|
item.onHead = false;
|
|
}
|
|
this.world.drawListDirty = true;
|
|
this.world.markItemBucketsDirty?.("tarinai-death-plushie-cleanup");
|
|
this.world.markSpatialDirty?.("tarinai-death-plushie-cleanup");
|
|
this.world.addItem?.(new Item("trace", this.x, this.y), "tarinai-death-trace") || this.world.items.push(new Item("trace", this.x, this.y));
|
|
this.world.addItem?.(new Item("splat", this.x, this.y), "tarinai-death-splat") || this.world.items.push(new Item("splat", this.x, this.y));
|
|
if (Math.random() < 0.55) {
|
|
const spot = this.world.findGrassPlantingSpot(this.x, this.y, { allowOriginal: false, minRadius: 26, maxRadius: 76 });
|
|
if (spot) {
|
|
const deathGrass = new Item("grass", spot.x, spot.y);
|
|
if (this.world.addItem) this.world.addItem(deathGrass, "tarinai-death-grass");
|
|
else this.world.items.push(deathGrass);
|
|
}
|
|
}
|
|
this.world.markDead(this, finalReason);
|
|
this.releasedLiveToken = this.liveToken || 0;
|
|
this.world.releaseTarinaiLiveId?.(this);
|
|
audio.death();
|
|
this.world.emit?.("tarinai:died", { tarinai: this, reason: finalReason });
|
|
this.world.log(`${this.name}\u306f\u9759\u304b\u306a\u75d5\u8de1\u3092\u6b8b\u3057\u305f\u3002\u6b7b\u56e0: ${finalReason}`, "death", { participants: [this] });
|
|
if (this.world.selected === this) this.world.selected = null;
|
|
}
|
|
}));
|
|
})(typeof window !== "undefined" ? window : globalThis);
|