tarinai/js/burn_motion_util.js
2026-07-01 14:41:05 +09:00

20 lines
1 KiB
JavaScript

"use strict";
// Layer: shared-runtime/motion
// Shared deterministic panic wander used by burning creatures.
(function (global) {
function updateBurnWanderAngle(entity, dt, opts = {}) {
const worldRef = entity?.world || null;
entity.burnTurnTimer = Math.max(0, Number(entity.burnTurnTimer || 0) - dt);
if (entity.burnTurnTimer <= 0) {
const bucket = Math.floor((worldRef?.time || 0) * (opts.bucketScale || 5));
entity.burnWanderAngle = deterministicAngle(worldRef, opts.angleKey || "burn-angle", entity, bucket);
entity.burnTurnTimer = deterministicRange(worldRef, opts.turnKey || "burn-turn", opts.turnMin ?? 0.10, opts.turnMax ?? 0.34, entity);
} else {
entity.burnWanderAngle += deterministicRange(worldRef, opts.jitterKey || "burn-jitter", opts.jitterMin ?? -8.0, opts.jitterMax ?? 8.0, entity) * dt;
}
return entity.burnWanderAngle || 0;
}
global.TarinaiBurnMotionUtil = Object.freeze({ updateBurnWanderAngle });
})(typeof window !== "undefined" ? window : globalThis);