"use strict"; function makeName(worldRef = null) { const existing = new Set((worldRef?.tarinai || []).filter(t => !t.dead).map(t => t.name)); const build = () => { const len = randi(2, 7); const hasStop = len >= 2 && Math.random() < 0.30; const middleLen = Math.max(0, len - 1 - (hasStop ? 1 : 0)); let name = "\u306f"; for (let i = 0; i < middleLen; i++) name += Math.random() < 0.64 ? "\u3046" : "\u3045"; if (hasStop) name += "\u3063"; return name; }; for (let i = 0; i < 80; i++) { const candidate = build(); if (!existing.has(candidate)) return candidate; } return build(); } function spawnableSprites() { return SPRITES.filter(s => !s.actionOnly && !s.displayOnly); } function displayNormalSprites() { return ["smile", "jito", "normal_smirk"].filter(id => SPRITES.some(s => s.id === id)); } function lowStressSprites() { return ["normal_tongue", "normal_happy"].filter(id => SPRITES.some(s => s.id === id)); } function stableChoice(seed, salt, options) { if (!options?.length) return null; const i = Math.min(options.length - 1, Math.floor(stableUnit(seed, salt) * options.length)); return options[i]; } function baseSpriteId() { return pick(spawnableSprites()).id; } function makeTrait(type) { const base = { smile: { hunger: 0.92, social: 1.14, sleep: 1.00, stress: 0.82, speed: 1.02 }, angry: { hunger: 1.05, social: 0.84, sleep: 0.94, stress: 1.24, speed: 1.15 }, teary: { hunger: 0.96, social: 1.22, sleep: 1.04, stress: 1.12, speed: 0.96 }, jito: { hunger: 0.88, social: 0.80, sleep: 0.96, stress: 0.80, speed: 0.98 }, drool: { hunger: 1.30, social: 1.02, sleep: 1.04, stress: 0.98, speed: 1.00 }, cry: { hunger: 1.00, social: 1.30, sleep: 1.12, stress: 1.36, speed: 0.90 }, sleep: { hunger: 0.78, social: 0.88, sleep: 1.44, stress: 0.72, speed: 0.70 }, pokan: { hunger: 1.02, social: 1.02, sleep: 1.02, stress: 1.06, speed: 0.88 }, stretch: { hunger: 1.08, social: 0.90, sleep: 0.92, stress: 1.08, speed: 1.26 }, }[type] || { hunger: 1, social: 1, sleep: 1, stress: 1, speed: 1 }; return { ...base }; } function stableUnit(seed, salt = "") { const str = `${seed}:${salt}`; let h = 2166136261; for (let i = 0; i < str.length; i++) { h ^= str.charCodeAt(i); h = Math.imul(h, 16777619); } return ((h >>> 0) % 100000) / 100000; } const PERSONALITIES = { timid: { label: "\u81c6\u75c5", desc: "\u9003\u3052\u3084\u3059\u304f\u3001\u55a7\u5629\u3092\u907f\u3051\u308b", fear: 1.42, fight: 0.48, social: 0.96, relation: 1.04, sleep: 1.00, zunda: 1.00 }, glutton: { label: "\u98df\u3044\u3057\u3093\u574a", desc: "\u305a\u3093\u3060\u9905\u3092\u512a\u5148\u3057\u3084\u3059\u3044", fear: 0.92, fight: 0.82, social: 1.00, relation: 1.00, sleep: 0.95, zunda: 1.42 }, sleepy: { label: "\u7720\u305f\u304c\u308a", desc: "\u65e9\u3081\u306b\u5bdd\u5e8a\u3078\u5411\u304b\u3046", fear: 0.96, fight: 0.72, social: 0.92, relation: 0.96, sleep: 1.34, zunda: 0.92 }, lonely: { label: "\u5bc2\u3057\u304c\u308a", desc: "\u4ed6\u306e\u305f\u308a\u306a\u3044\u3078\u5bc4\u308a\u3084\u3059\u3044", fear: 1.02, fight: 0.70, social: 1.34, relation: 1.38, sleep: 0.96, zunda: 1.00 }, irritable: { label: "\u6012\u308a\u3063\u307d\u3044", desc: "\u55a7\u5629\u304c\u8d77\u304d\u3084\u3059\u3044", fear: 0.82, fight: 1.82, social: 0.78, relation: 0.78, sleep: 0.90, zunda: 0.94 }, calm: { label: "\u30de\u30a4\u30da\u30fc\u30b9", desc: "\u53cd\u5fdc\u304c\u7a4f\u3084\u304b\u3067\u5b89\u5b9a\u3057\u3084\u3059\u3044", fear: 0.82, fight: 0.58, social: 1.02, relation: 1.08, sleep: 1.02, zunda: 0.94 }, }; const PERSONALITY_IDS = Object.keys(PERSONALITIES); function personalityForSeed(seed) { return stableChoice(seed, "personality", PERSONALITY_IDS) || "calm"; } function relationDefaults() { return { affinity: 0, fear: 0, fightsWon: 0, fightsLost: 0, lastEvent: "", lastTime: 0 }; } function isParentChild(a, b) { if (!a || !b) return false; return Boolean(a.parents?.includes(b.id) || b.parents?.includes(a.id)); } function relationDisplayName(worldRef, id) { if (!id) return "\u306a\u3057"; const live = worldRef?.tarinai?.find(t => t.id === id); if (live) return live.name; const fam = worldRef?.family?.[id]; return fam?.name || "\u4e0d\u660e"; } class Effect { constructor(type, x, y, options = {}) { this.type = type; this.x = x; this.y = y; this.vx = options.vx ?? rand(-10, 10); this.vy = options.vy ?? rand(-10, 10); this.size = options.size ?? rand(3, 8); this.life = options.life ?? 0.7; this.maxLife = this.life; this.color = options.color || "#fff4a8"; this.seed = Math.random() * 1000; this.text = options.text || ""; } update(dt) { this.life -= dt; this.x += this.vx * dt; this.y += this.vy * dt; this.vx *= Math.pow(0.92, dt * 60); this.vy *= Math.pow(0.92, dt * 60); } get dead() { return this.life <= 0; } draw(ctx) { const alpha = clamp(this.life / this.maxLife, 0, 1); ctx.save(); ctx.globalAlpha = alpha; ctx.translate(this.x, this.y); if (this.type === "eat") { ctx.fillStyle = this.color; ctx.strokeStyle = "rgba(143, 111, 43, 0.7)"; ctx.lineWidth = 1.2; ctx.beginPath(); ctx.arc(0, 0, this.size, 0, Math.PI * 2); ctx.fill(); ctx.stroke(); } else if (this.type === "bleed") { ctx.fillStyle = this.color; ctx.beginPath(); ctx.ellipse(0, 0, this.size * 1.25, this.size * 0.72, this.seed, 0, Math.PI * 2); ctx.fill(); } else if (this.type === "ring") { ctx.strokeStyle = this.color; ctx.lineWidth = 2; ctx.beginPath(); ctx.arc(0, 0, this.size + (1 - alpha) * 18, 0, Math.PI * 2); ctx.stroke(); } else if (this.type === "fight") { ctx.lineCap = "round"; ctx.lineJoin = "round"; const puffColor = this.color || "rgba(105, 62, 34, 0.86)"; ctx.fillStyle = puffColor; ctx.strokeStyle = puffColor; for (let i = 0; i < 4; i++) { const a = this.seed + i * 1.55; const px = Math.cos(a) * this.size * randSeed(this.seed + i, 0.10, 0.72); const py = Math.sin(a) * this.size * randSeed(this.seed + i + 8, 0.08, 0.48); ctx.globalAlpha = alpha * (0.26 + i * 0.08); ctx.beginPath(); ctx.ellipse(px, py, this.size * randSeed(this.seed + i + 20, 0.18, 0.34), this.size * randSeed(this.seed + i + 40, 0.10, 0.22), a, 0, Math.PI * 2); ctx.fill(); } ctx.globalAlpha = alpha * 0.78; ctx.lineWidth = 2.0; for (let i = 0; i < 2; i++) { const dir = i === 0 ? -1 : 1; const y = dir * this.size * 0.14; ctx.beginPath(); ctx.moveTo(-this.size * 0.62, y); ctx.quadraticCurveTo(-this.size * 0.12, y - dir * this.size * 0.42, this.size * 0.54, y + dir * this.size * 0.06); ctx.stroke(); } } else if (this.type === "fall") { ctx.fillStyle = this.color || "rgba(154, 124, 80, 0.62)"; for (let i = 0; i < 5; i++) { const a = this.seed + i * 1.37; const rr = this.size * randSeed(this.seed + i, 0.18, 0.82); const px = Math.cos(a) * rr; const py = Math.sin(a) * rr * 0.42; ctx.globalAlpha = alpha * randSeed(this.seed + i + 9, 0.18, 0.42); ctx.beginPath(); ctx.ellipse(px, py, this.size * randSeed(this.seed + i + 20, 0.16, 0.34), this.size * randSeed(this.seed + i + 30, 0.08, 0.18), a, 0, Math.PI * 2); ctx.fill(); } } else if (this.type === "explosion") { const burst = 1 - alpha; ctx.globalAlpha = alpha * 0.95; for (let i = 0; i < 3; i++) { ctx.strokeStyle = i === 0 ? "rgba(255,238,145,0.92)" : (i === 1 ? "rgba(255,128,66,0.68)" : "rgba(96,62,42,0.42)"); ctx.lineWidth = Math.max(2, this.size * (0.09 - i * 0.018)); ctx.beginPath(); ctx.arc(0, 0, this.size * (0.28 + burst * (0.78 + i * 0.22)), 0, Math.PI * 2); ctx.stroke(); } ctx.fillStyle = "rgba(255,214,86,0.88)"; for (let i = 0; i < 14; i++) { const a = this.seed + i * 0.73; const r = this.size * burst * randSeed(this.seed + i, 0.28, 1.00); ctx.globalAlpha = alpha * randSeed(this.seed + i + 4, 0.36, 0.88); ctx.beginPath(); ctx.arc(Math.cos(a) * r, Math.sin(a) * r, randSeed(this.seed + i + 12, 2.2, 5.2), 0, Math.PI * 2); ctx.fill(); } } else if (this.type === "bubble") { const w = Math.max(30, 14 + this.text.length * 7); const h = 20; ctx.globalAlpha = Math.min(1, alpha * 1.25); ctx.fillStyle = "rgba(255, 252, 240, 0.92)"; ctx.strokeStyle = "rgba(78, 64, 48, 0.22)"; ctx.lineWidth = 1.2; roundedRect(ctx, -w / 2, -h, w, h, 9); ctx.fill(); ctx.stroke(); ctx.fillStyle = "rgba(255, 252, 240, 0.92)"; ctx.beginPath(); ctx.moveTo(-4, -1); ctx.lineTo(2, 5); ctx.lineTo(6, -2); ctx.closePath(); ctx.fill(); ctx.stroke(); ctx.fillStyle = this.color || "rgba(42,36,29,0.78)"; ctx.font = "bold 12px Yomogi, ui-rounded, sans-serif"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillText(this.text, 0, -10); } ctx.restore(); } } class SpatialGrid { constructor(cellSize = 96) { this.cellSize = cellSize; this.itemCells = new Map(); this.tarinaiCells = new Map(); } clear() { this.itemCells.clear(); this.tarinaiCells.clear(); } keyFor(x, y) { const cx = Math.floor(x / this.cellSize); const cy = Math.floor(y / this.cellSize); return cx + cy * 100000; } add(map, entity) { const key = this.keyFor(entity.x, entity.y); let bucket = map.get(key); if (!bucket) { bucket = []; map.set(key, bucket); } bucket.push(entity); } rebuild(items, tarinai) { this.clear(); for (const it of items) { if (!it.dead) this.add(this.itemCells, it); } for (const t of tarinai) { if (!t.dead) this.add(this.tarinaiCells, t); } } nearby(map, x, y, radius, out = []) { out.length = 0; const r = Number.isFinite(radius) ? radius : Math.max(1200, this.cellSize * 12); const minX = Math.floor((x - r) / this.cellSize); const maxX = Math.floor((x + r) / this.cellSize); const minY = Math.floor((y - r) / this.cellSize); const maxY = Math.floor((y + r) / this.cellSize); for (let cy = minY; cy <= maxY; cy++) { for (let cx = minX; cx <= maxX; cx++) { const bucket = map.get(cx + cy * 100000); if (!bucket) continue; for (const entity of bucket) out.push(entity); } } return out; } } function drawHeartShape(ctx, x, y, size, opts = {}) { const fill = opts.fill || "rgba(240,91,135,0.90)"; const stroke = opts.stroke || "rgba(255,252,246,0.92)"; const alpha = opts.alpha == null ? 1 : opts.alpha; const rotation = opts.rotation || 0; ctx.save(); ctx.translate(x, y); if (rotation) ctx.rotate(rotation); ctx.globalAlpha *= alpha; ctx.fillStyle = fill; ctx.strokeStyle = stroke; ctx.lineWidth = Math.max(1.2, size * 0.14); ctx.beginPath(); ctx.moveTo(0, size * 0.72); ctx.bezierCurveTo(-size * 1.55, -size * 0.22, -size * 1.16, -size * 1.36, 0, -size * 0.52); ctx.bezierCurveTo(size * 1.16, -size * 1.36, size * 1.55, -size * 0.22, 0, size * 0.72); ctx.fill(); ctx.stroke(); ctx.restore(); }