"use strict"; (function (global) { const policy = global.TarinaiItemUpdatePolicy; function itemUpdateInterval(item) { const interval = policy.itemUpdateInterval(item); return Number.isFinite(interval) ? interval : Infinity; } function candidateItems(worldRef) { return policy.candidateItems(worldRef); } function ensureBuckets(worldRef) { return policy.ensureBuckets(worldRef); } function heapPush(heap, entry) { heap.push(entry); let i = heap.length - 1; while (i > 0) { const p = (i - 1) >> 1; if (heap[p].time <= entry.time) break; heap[i] = heap[p]; i = p; } heap[i] = entry; } function heapPop(heap) { if (!heap.length) return null; const root = heap[0]; const last = heap.pop(); if (heap.length && last) { let i = 0; while (true) { let c = i * 2 + 1; if (c >= heap.length) break; if (c + 1 < heap.length && heap[c + 1].time < heap[c].time) c++; if (heap[c].time >= last.time) break; heap[i] = heap[c]; i = c; } heap[i] = last; } return root; } function schedulerSignature(worldRef) { return [ (worldRef.items || []).length, worldRef.itemBucketRebuildsTotal || 0, worldRef.itemBucketsDirty ? 1 : 0, ].join(":"); } function scheduleItem(state, item, now, interval = itemUpdateInterval(item)) { if (!item || item.dead || !Number.isFinite(interval)) return false; if (interval <= 0) { state.realtime.push(item); item._schedulerRealtime = true; return true; } const token = (item._schedulerToken || 0) + 1; item._schedulerToken = token; item._schedulerRealtime = false; if (!Number.isFinite(item._schedulerLastAt)) item._schedulerLastAt = now; heapPush(state.heap, { time: now + interval, item, token }); return true; } function rebuild(worldRef, reason = "manual") { ensureBuckets(worldRef); const now = worldRef.time || 0; const state = { heap: [], realtime: [], signature: schedulerSignature(worldRef), rebuilds: ((worldRef._itemUpdateScheduler?.rebuilds || 0) + 1), reason, }; for (const item of candidateItems(worldRef)) { item._schedulerLastAt = Number.isFinite(item._schedulerLastAt) ? item._schedulerLastAt : now; scheduleItem(state, item, now, itemUpdateInterval(item)); } worldRef._itemUpdateScheduler = state; worldRef._itemUpdateRealtime = state.realtime; return state; } function ensure(worldRef) { const sig = schedulerSignature(worldRef); if (!worldRef._itemUpdateScheduler || worldRef._itemUpdateScheduler.signature !== sig) return rebuild(worldRef, "signature"); return worldRef._itemUpdateScheduler; } function runRealtime(worldRef, state, dt) { let ran = 0; const now = worldRef.time || 0; const nextRealtime = []; for (const item of state.realtime || []) { if (!item || item.dead) continue; const interval = itemUpdateInterval(item); if (!Number.isFinite(interval)) { item._schedulerRealtime = false; continue; } if (interval <= 0) { global.TarinaiItemRuntime.updateOne(item, dt, worldRef); item._schedulerLastAt = now; ran += 1; if (Number.isFinite(itemUpdateInterval(item)) && itemUpdateInterval(item) <= 0) nextRealtime.push(item); else scheduleItem(state, item, now, itemUpdateInterval(item)); } else { scheduleItem(state, item, now, interval); } } state.realtime = nextRealtime; worldRef._itemUpdateRealtime = state.realtime; return ran; } function runDue(worldRef, state) { let ran = 0; const now = worldRef.time || 0; const maxDue = Math.max(24, Math.ceil((state.heap.length || 0) * 0.08)); let dueRuns = 0; while (state.heap.length && state.heap[0].time <= now + 0.0001 && dueRuns < maxDue) { const entry = heapPop(state.heap); const item = entry?.item; if (!item || item.dead || item._schedulerToken !== entry.token) continue; const interval = itemUpdateInterval(item); if (!Number.isFinite(interval)) continue; if (interval <= 0) { state.realtime.push(item); item._schedulerRealtime = true; continue; } const elapsed = Math.min(10, Math.max(0.001, now - (item._schedulerLastAt ?? entry.time - interval))); global.TarinaiItemRuntime.updateOne(item, elapsed, worldRef); item._schedulerLastAt = now; ran += 1; dueRuns += 1; scheduleItem(state, item, now, itemUpdateInterval(item)); } return ran; } function physicsBudgetFor(worldRef) { const tier = global.TarinaiPerf.renderQualityTier(); const itemCount = (worldRef?.items || []).length || 0; const activeHint = worldRef?._itemUpdateRealtime?.length || 0; const mobile = Boolean(global.TarinaiInputMode.snapshot().touchFirst || (global.innerWidth || 9999) <= 760); if (mobile && tier !== "high") return { maxPairs: 112, maxLinks: 72, postMaxPairs: 28, maxSubsteps: 2 }; if (mobile) return { maxPairs: 150, maxLinks: 96, postMaxPairs: 40, maxSubsteps: 2 }; if (tier === "low") return { maxPairs: 140, maxLinks: 90, postMaxPairs: 36, maxSubsteps: 2 }; if (tier === "medium" || tier === "mid") { const crowded = itemCount > 64 && activeHint <= 2; return crowded ? { maxPairs: 150, maxLinks: 105, postMaxPairs: 44, maxSubsteps: 2 } : { maxPairs: 190, maxLinks: 130, postMaxPairs: 60, maxSubsteps: 3 }; } return itemCount > 80 ? { maxPairs: 240, maxLinks: 170, postMaxPairs: 78, maxSubsteps: 4 } : { maxPairs: 300, maxLinks: 210, postMaxPairs: 100, maxSubsteps: 5 }; } function run(worldRef, dt) { const end = global.TarinaiPerf.begin("update.items"); try { const state = ensure(worldRef); const realtimeEnd = global.TarinaiPerf.begin("update.items.realtime"); let realtimeRan = runRealtime(worldRef, state, dt); let ran = realtimeRan; if (realtimeEnd) realtimeEnd(); const dueEnd = global.TarinaiPerf.begin("update.items.scheduled"); const dueRan = runDue(worldRef, state); ran += dueRan; if (dueEnd) dueEnd(); const physicsEnd = global.TarinaiPerf.begin("update.physicsWorld"); const physicsBudget = physicsBudgetFor(worldRef); const physicsWorld = global.TarinaiPhysicsWorldSystem.updateWorld(worldRef, dt, physicsBudget); const mechanicalWorld = physicsWorld.mechanical || null; const constraintWorld = physicsWorld.constraintRan || 0; const postConstraintPairs = physicsWorld.postConstraintPairs || 0; const poisonContactRemoved = worldRef.resolvePoisonBlockItemContacts?.({ maxPoison: 24, maxTargets: 80 }) || 0; if (physicsEnd) physicsEnd(); state.signature = schedulerSignature(worldRef); worldRef._itemUpdateSchedulerStats = { heap: state.heap.length, realtime: state.realtime.length, rebuilds: state.rebuilds, lastReason: state.reason, lastRan: ran, realtimeRan, dueRan, sleeping: state.heap.length, activeRealtime: state.realtime.length, physicsBudget, physics: physicsWorld || mechanicalWorld, constraints: constraintWorld, postConstraintPairs, mechanicalStats: worldRef._mechanicalWorldStats || null, constraintStats: worldRef._constraintWorldStats || null, }; return ran + (physicsWorld.ran || mechanicalWorld?.ran || 0) + constraintWorld + poisonContactRemoved; } finally { if (end) end(); } } function trackedDynamicItems(worldRef) { return worldRef?._itemUpdateRealtime || []; } global.TarinaiItemUpdateScheduler = Object.freeze({ run, trackedDynamicItems }); })(typeof window !== "undefined" ? window : globalThis);