"use strict"; // Layer: simulation/system-effects // Owns frame updates for transient visual/effect entities. (function (global) { function updateEffects(worldRef, dt) { for (const ef of worldRef.effects) ef.update(dt); } global.TarinaiEffectsSimulationSystem = Object.freeze({ phases: Object.freeze({ updateEffects }), }); })(typeof window !== "undefined" ? window : globalThis);