"use strict"; // Layer: commands // UI calls this facade instead of mutating cross-cutting world state directly. // Keep this file small: commands normalize user intent, then delegate game rules to World/system modules. (function (global) { const DEFAULT_SPEEDS = Object.freeze([1, 2, 4]); const DEFAULT_SIZE_ORDER = Object.freeze(["small", "medium", "large"]); function emit(worldRef, type, payload) { worldRef?.emit?.(type, payload); return payload; } function ok(payload = {}) { return { ok: true, ...payload }; } function fail(reason, payload = {}) { return { ok: false, reason, ...payload }; } function selectTool(worldRef, toolId) { if (!worldRef) return fail("missing_world"); const id = String(toolId || "observe"); if (worldRef.tool === id) return ok({ toolId: id, changed: false }); worldRef.tool = id; emit(worldRef, "tool:selected", { toolId: id }); return ok({ toolId: id, changed: true }); } function setSelection(worldRef, target) { if (!worldRef) return fail("missing_world"); const next = target || null; if (worldRef.selected === next) return ok({ selected: next, changed: false }); worldRef.selected = next; emit(worldRef, "selection:changed", { selected: worldRef.selected }); return ok({ selected: worldRef.selected, changed: true }); } function clearSelection(worldRef) { return setSelection(worldRef, null); } function focusSelection(worldRef, target, options = {}) { if (!worldRef) return fail("missing_world"); if (!target || target.dead) return fail("missing_target"); const result = setSelection(worldRef, target); target.focusPulseTimer = Math.max(target.focusPulseTimer || 0, Number(options.pulse ?? 1.15) || 1.15); if (options.selectObserve !== false) selectTool(worldRef, "observe"); if (options.center !== false && Number.isFinite(target.x) && Number.isFinite(target.y)) { const visibleW = worldRef.visibleWorldW ? worldRef.visibleWorldW() : (worldRef.viewportW || worldRef.w || 0); const visibleH = worldRef.visibleWorldH ? worldRef.visibleWorldH() : (worldRef.viewportH || worldRef.h || 0); worldRef.cameraX = target.x - visibleW / 2; worldRef.cameraY = target.y - visibleH / 2; worldRef.clampCamera?.(); } return ok({ selected: result.selected || target, target }); } function toggleSelectedFavorite(worldRef, target = worldRef?.selected || null) { if (!worldRef) return fail("missing_world"); if (!target || target.dead) return fail("missing_target"); target.favorite = !target.favorite; emit(worldRef, "selection:favorite-changed", { selected: target, favorite: Boolean(target.favorite) }); return ok({ selected: target, favorite: Boolean(target.favorite) }); } function scalableToolSet() { if (typeof global.scalableToolIds === "function") return new Set(global.scalableToolIds()); return new Set(); } function setToolSize(worldRef, tool, size) { if (!worldRef) return fail("missing_world"); const id = String(tool || worldRef.tool || ""); const next = String(size || "medium"); if (!id || !scalableToolSet().has(id)) return fail("not_scalable", { toolId: id }); if (!worldRef.toolSizes) worldRef.toolSizes = {}; worldRef.toolSizes[id] = next; worldRef.toolSize = next; emit(worldRef, "tool:size-changed", { toolId: id, size: next }); return ok({ toolId: id, size: next }); } function cycleToolSize(worldRef, tool, order = DEFAULT_SIZE_ORDER) { if (!worldRef) return fail("missing_world"); const id = String(tool || worldRef.tool || ""); if (!id || !scalableToolSet().has(id)) return fail("not_scalable", { toolId: id }); const sizes = Array.isArray(order) && order.length ? order.map(String) : Array.from(DEFAULT_SIZE_ORDER); const current = typeof global.normalizedToolSizeFor === "function" ? global.normalizedToolSizeFor(worldRef, id) : ((worldRef.toolSizes && worldRef.toolSizes[id]) || worldRef.toolSize || "medium"); const idx = sizes.indexOf(current); const next = sizes[(idx + 1 + sizes.length) % sizes.length]; return setToolSize(worldRef, id, next); } function togglePaused(worldRef) { if (!worldRef) return fail("missing_world"); worldRef.paused = !worldRef.paused; emit(worldRef, "simulation:pause-changed", { paused: Boolean(worldRef.paused) }); return ok({ paused: Boolean(worldRef.paused) }); } function setPaused(worldRef, paused) { if (!worldRef) return fail("missing_world"); worldRef.paused = Boolean(paused); emit(worldRef, "simulation:pause-changed", { paused: Boolean(worldRef.paused) }); return ok({ paused: Boolean(worldRef.paused) }); } function cycleSpeed(worldRef, speeds = DEFAULT_SPEEDS) { if (!worldRef) return fail("missing_world"); const list = Array.isArray(speeds) && speeds.length ? speeds.map(Number).filter(Number.isFinite) : Array.from(DEFAULT_SPEEDS); const i = list.indexOf(Number(worldRef.speed) || 1); worldRef.speed = list[(i + 1 + list.length) % list.length]; emit(worldRef, "simulation:speed-changed", { speed: worldRef.speed }); return ok({ speed: worldRef.speed }); } function primaryPointer(worldRef, x, y) { if (!worldRef) return fail("missing_world"); const px = Number(x); const py = Number(y); if (!Number.isFinite(px) || !Number.isFinite(py)) return fail("invalid_point", { x, y }); if (typeof worldRef.handleClick !== "function") return fail("missing_pointer_handler"); worldRef.handleClick(px, py); emit(worldRef, "pointer:primary", { x: px, y: py, toolId: worldRef.tool || "" }); return ok({ x: px, y: py, toolId: worldRef.tool || "" }); } function dispatch(worldRef, command = {}) { switch (command.type) { case "tool.select": return selectTool(worldRef, command.toolId); case "tool.size.set": return setToolSize(worldRef, command.toolId, command.size); case "tool.size.cycle": return cycleToolSize(worldRef, command.toolId, command.order); case "selection.set": return setSelection(worldRef, command.target || null); case "selection.clear": return clearSelection(worldRef); case "selection.focus": return focusSelection(worldRef, command.target || null, command.options || {}); case "selection.favorite.toggle": return toggleSelectedFavorite(worldRef, command.target || worldRef?.selected || null); case "simulation.paused.set": return setPaused(worldRef, command.paused); case "simulation.paused.toggle": return togglePaused(worldRef); case "simulation.speed.cycle": return cycleSpeed(worldRef, command.speeds); case "pointer.primary": return primaryPointer(worldRef, command.x, command.y); default: return fail("unknown_command", { type: command.type || "" }); } } function installWorldFacade() { const World = global.World; if (!World?.prototype || World.prototype.dispatchCommand) return; Object.defineProperties(World.prototype, Object.getOwnPropertyDescriptors({ dispatchCommand(command = {}) { return dispatch(this, command); }, selectToolCommand(toolId) { return selectTool(this, toolId); }, setSelectionCommand(target) { return setSelection(this, target); }, clearSelectionCommand() { return clearSelection(this); }, focusSelectionCommand(target, options = {}) { return focusSelection(this, target, options); }, primaryPointerCommand(x, y) { return primaryPointer(this, x, y); }, })); } installWorldFacade(); global.TarinaiCommands = Object.freeze({ dispatch, selectTool, setSelection, clearSelection, focusSelection, toggleSelectedFavorite, setToolSize, cycleToolSize, setPaused, togglePaused, cycleSpeed, primaryPointer, }); })(typeof window !== "undefined" ? window : globalThis);