"use strict"; (function (global) { const World = global.World; if (!World) throw new Error("World is not available for mixin: world_view.js"); Object.defineProperties(World.prototype, Object.getOwnPropertyDescriptors({ dayProgress() { return (this.time % CONFIG.dayLength) / CONFIG.dayLength; }, lightLevel() { return (Math.sin(this.dayProgress() * Math.PI * 2 - Math.PI / 2) + 1) / 2; }, triggerGroundShake(duration = 0.4, strength = 6) { this.shakeTimer = Math.max(this.shakeTimer || 0, duration); this.shakeDuration = Math.max(this.shakeDuration || 0, duration); this.shakeStrength = Math.max(this.shakeStrength || 0, strength); }, currentShakeOffset() { const timeLeft = Math.max(0, this.shakeTimer || 0); if (timeLeft <= 0) return { x: 0, y: 0 }; const duration = Math.max(0.001, this.shakeDuration || timeLeft); const strength = Math.max(0, this.shakeStrength || 0); const fade = clamp(timeLeft / duration, 0.18, 1); const t = this.time || 0; return { x: Math.sin(t * 48) * strength * 0.34 * fade + Math.sin(t * 91) * strength * 0.12 * fade, y: Math.cos(t * 60) * strength * 0.18 * fade, }; }, emit(type, detail = {}) { return this.events?.emit?.(type, { ...detail, world: this }) || null; }, on(type, handler) { return this.events?.on?.(type, handler) || (() => {}); }, markSpatialDirty(reason = "manual") { this.spatialDirty = true; this.spatialDirtyReason = reason; }, markTerrainDirty(reason = "manual") { this.terrainDirty = true; this.terrainDirtyReason = reason; this.terrainVersion = (this.terrainVersion || 0) + 1; this.terrainLastDirtyAt = this.time || 0; this.emit("terrain:dirty", { reason, terrainVersion: this.terrainVersion }); }, terrainSignature() { const counts = this.itemCounts || {}; return `${this.fieldType || "garden"}:${counts.grass || 0}:${counts.trace || 0}:${counts.splat || 0}:${counts.zunchi || 0}:${this.weather || "sunny"}`; }, updateTerrainDirtyState(dt = 0) { const signature = this.terrainSignature(); if (signature !== this.lastTerrainSignature) { this.lastTerrainSignature = signature; this.markTerrainDirty("terrain-signature"); return; } const q = window.TarinaiPerformance?.quality?.(this) || {}; const interval = q.terrainRedrawInterval || (this.performanceLevel() >= 2 ? 1.05 : 0.62); if ((this.time || 0) - (this.terrainLastDirtyAt || 0) >= interval) this.markTerrainDirty("terrain-periodic"); }, phaseName() { const hour = this.dayProgress() * 24; if (hour >= 5 && hour < 10) return "\u671d"; if (hour >= 10 && hour < 17) return "\u663c"; if (hour >= 17 && hour < 20) return "\u5915\u65b9"; return "\u591c"; }, clockString() { const totalMinutes = Math.floor(this.dayProgress() * 24 * 60); const hh = String(Math.floor(totalMinutes / 60)).padStart(2, "0"); const mm = String(totalMinutes % 60).padStart(2, "0"); return `${hh}:${mm}`; }, fieldDefinition() { return FIELD_TYPES?.[this.fieldType] || FIELD_TYPES.garden; }, fieldWorldScale() { const field = this.fieldDefinition(); // Field type defines the logical simulation area. Wheel zoom must not // rewrite this size; it is a camera/display transform only. return Math.max(0.22, field.worldScale || 1); }, grassLimit() { const field = this.fieldDefinition(); if (Number.isFinite(field?.grassLimit)) return Math.max(0, Math.round(field.grassLimit)); const base = CONFIG.grassLimit ?? 96; const mediumScale = Math.max(0.22, FIELD_TYPES?.garden?.worldScale || 1); const ratio = this.fieldWorldScale() / mediumScale; // \u4e2d\u30b5\u30a4\u30ba\u3092 CONFIG.grassLimit \u306e\u57fa\u6e96\u306b\u3057\u3001\u30d5\u30a3\u30fc\u30eb\u30c9\u306e\u8ad6\u7406\u30b5\u30a4\u30ba\u306b\u5fdc\u3058\u3066\u5897\u6e1b\u3059\u308b\u3002 return Math.max(12, Math.round(base * ratio)); }, fenceLimit() { const base = CONFIG.fenceLimit ?? 72; const mediumScale = Math.max(0.22, FIELD_TYPES?.garden?.worldScale || 1); const ratio = Math.max(0.24, this.fieldWorldScale() / mediumScale); return clamp(Math.round(base * Math.sqrt(ratio)), 28, 140); }, isFenceType(type = "") { return type === "fence_v" || type === "fence_h"; }, liveFenceCount() { let count = 0; for (const it of this.items || []) if (!it.dead && this.isFenceType(it.type)) count += 1; return count; }, baseZoomMin() { return CONFIG.fieldZoomMin || 0.42; }, baseZoomMax() { return CONFIG.fieldZoomMax || 2.45; }, fitFieldZoom() { const vw = Math.max(1, this.viewportW || this.w || 1000); const vh = Math.max(1, this.viewportH || this.h || 720); const ww = Math.max(1, this.w || vw); const wh = Math.max(1, this.h || vh); // The minimum visible zoom is field-size dependent. Small fields must not // be allowed to shrink below the viewport, otherwise empty margins appear. return Math.max(vw / ww, vh / wh); }, zoomLimits() { const min = Math.max(this.baseZoomMin(), this.fitFieldZoom()); // Keep the old upper bound for normal/large fields, but give small fields // proportional zoom-in headroom because their no-margin minimum is higher. const max = Math.max(this.baseZoomMax(), min * this.baseZoomMax()); return { min, max }; }, normalizedFieldZoom(value = this.fieldZoom) { const limits = this.zoomLimits(); return clamp(Number(value) || limits.min, limits.min, limits.max); }, viewScale() { return this.normalizedFieldZoom(this.fieldZoom); }, visibleWorldW() { return (this.viewportW || this.w) / this.viewScale(); }, visibleWorldH() { return (this.viewportH || this.h) / this.viewScale(); }, screenSizeToWorld(size) { // Kept as a compatibility shim for older hit-test call sites. The values // currently passed here are already logical world units, not CSS pixels. return size; }, fieldScreenOffset() { const scale = this.viewScale(); return { x: Math.max(0, ((this.viewportW || this.w) - this.w * scale) / 2), y: Math.max(0, ((this.viewportH || this.h) - this.h * scale) / 2), }; }, maxCameraX() { return Math.max(0, this.w - this.visibleWorldW()); }, maxCameraY() { return Math.max(0, this.h - this.visibleWorldH()); }, clampCamera() { this.cameraX = clamp(this.cameraX || 0, 0, this.maxCameraX()); this.cameraY = clamp(this.cameraY || 0, 0, this.maxCameraY()); }, panCamera(dx, dy) { const scale = this.viewScale(); this.cameraX = (this.cameraX || 0) + dx / scale; this.cameraY = (this.cameraY || 0) + dy / scale; this.clampCamera(); }, screenToWorld(x, y) { const scale = this.viewScale(); const off = this.fieldScreenOffset(); const rawX = (x - off.x) / scale + (this.cameraX || 0); const rawY = (y - off.y) / scale + (this.cameraY || 0); return { x: clamp(rawX, 0, this.w), y: clamp(rawY, 0, this.h), inside: rawX >= 0 && rawY >= 0 && rawX <= this.w && rawY <= this.h, }; }, worldToScreen(x, y) { const scale = this.viewScale(); const off = this.fieldScreenOffset(); return { x: (x - (this.cameraX || 0)) * scale + off.x, y: (y - (this.cameraY || 0)) * scale + off.y, }; }, setViewportSize(width, height, opts = {}) { const oldW = this.w || width; const oldH = this.h || height; this.viewportW = Math.max(1, width || this.viewportW || 1000); this.viewportH = Math.max(1, height || this.viewportH || 720); const requestedScale = this.fieldWorldScale(); const scale = Math.max(requestedScale, 220 / this.viewportW, 180 / this.viewportH); this.w = this.viewportW * scale; this.h = this.viewportH * scale; this.fieldZoom = this.normalizedFieldZoom(this.fieldZoom); this.clampCamera(); if (opts.scaleContents && oldW > 0 && oldH > 0) { const sx = this.w / oldW; const sy = this.h / oldH; const scalePoint = (p) => { if (!p) return; if (Number.isFinite(p.x)) p.x *= sx; if (Number.isFinite(p.y)) p.y *= sy; }; for (const t of this.tarinai || []) scalePoint(t); for (const it of this.items || []) scalePoint(it); for (const ef of this.effects || []) scalePoint(ef); scalePoint(this.pointer); this.cameraX *= sx; this.cameraY *= sy; this.clampCamera(); this.markTerrainDirty?.("viewport-scale"); this.rebuildSpatial(true); this.drawListDirty = true; } }, setFieldZoom(nextZoom) { const current = this.normalizedFieldZoom(this.fieldZoom); const next = this.normalizedFieldZoom(nextZoom); if (Math.abs(next - current) < 0.001) { this.fieldZoom = current; this.clampCamera(); return false; } this.fieldZoom = next; this.clampCamera(); this.markTerrainDirty?.("field-zoom"); this.drawListDirty = true; return true; }, edgeSpawnPoint(targetX = null, targetY = null, margin = 34, outside = false) { const w = Math.max(this.w || 1000, margin * 2 + 1); const h = Math.max(this.h || 720, margin * 2 + 1); let side; if (Number.isFinite(targetX) && Number.isFinite(targetY)) { const distances = [targetY, w - targetX, h - targetY, targetX]; side = distances.indexOf(Math.min(...distances)); } else { side = Math.floor(Math.random() * 4); } const p = outside ? -(margin + 24) : margin; if (side === 0) return { x: clamp(targetX ?? rand(margin, w - margin), margin, w - margin), y: p, vx: rand(-10, 10), vy: rand(28, 48), angle: Math.PI / 2 }; if (side === 1) return { x: outside ? w - p : w - margin, y: clamp(targetY ?? rand(margin, h - margin), margin, h - margin), vx: rand(-48, -28), vy: rand(-10, 10), angle: Math.PI }; if (side === 2) return { x: clamp(targetX ?? rand(margin, w - margin), margin, w - margin), y: outside ? h - p : h - margin, vx: rand(-10, 10), vy: rand(-48, -28), angle: -Math.PI / 2 }; return { x: p, y: clamp(targetY ?? rand(margin, h - margin), margin, h - margin), vx: rand(28, 48), vy: rand(-10, 10), angle: 0 }; }, toolSizeFor(type = "") { return typeof normalizedToolSizeFor === "function" ? normalizedToolSizeFor(this, type) : ((this.toolSizes && this.toolSizes[type]) || this.toolSize || "medium"); }, toolSizeScale(type = "") { return typeof toolSizeScaleFor === "function" ? toolSizeScaleFor(this, type) : ({ small: 0.68, medium: 1.0, large: 1.48 }[this.toolSizeFor(type)] || 1); }, applyToolSize(item) { if (!item) return item; const scale = this.toolSizeScale(item.type); const size = this.toolSizeFor(item.type); item.toolSize = size; this.toolSize = size; item.r *= scale; if (typeof isServingFoodType === "function" && isServingFoodType(item.type)) { const servings = typeof foodServingsForSize === "function" ? foodServingsForSize(size) : 5; item.foodServingScale = scale; item.foodServingsMax = servings; item.foodServingsRemaining = servings; item.amount = servings; } else if (["grass", "zunchi"].includes(item.type)) { item.amount *= scale * scale; item.foodServingScale = scale; } if (item.type === "firecracker") item.blastScale = scale; return item; } })); })(typeof window !== "undefined" ? window : globalThis);