"use strict"; // Layer: entity-runtime/tarinai/update-system // Owns local family/friend/grass/nest comfort environment effects. (function (global) { function updateBody(dt) { const parent = this.parentToFollow ? this.parentToFollow() : null; if (parent && dist(this, parent) < 96) { applyNeedRelief(this, { social: -dt * 4, safety: -dt * 2 }); this.loneliness = clamp(this.loneliness - dt * 0.32, 0, 110); this.adjustPersonality("sociability", dt * 0.004 * this.sociabilityFriendScale(), "after staying near family."); } const friend = this.bestFriendLive ? this.bestFriendLive(FRIEND_AFFINITY_THRESHOLD, 92) : null; const friendCount = this.currentFriendCount ? this.currentFriendCount(FRIEND_AFFINITY_THRESHOLD, true) : 0; if (friend) { applyNeedRelief(this, { social: -dt * 3, fulfill: -dt * 1 }); this.adjustPersonality("sociability", dt * 0.004 * this.sociabilityFriendScale(), "after staying near friends."); } else if (friendCount <= 0 && this.loneliness > 72 && this.age > 8) { this.adjustPersonality("sociability", -dt * 0.0018, "after having no friends."); } let grassComfort = 0; for (const it of this.world.nearbyItems(this.x, this.y, 105)) { if (it.type !== "grass" || it.dead) continue; const d = distXY(this.x, this.y, it.x, it.y); const lush = clamp((it.growth ?? it.amount / 120) * (it.health ?? 1), 0, 1.2); grassComfort += clamp(1 - d / 105, 0, 1) * lush; } let nestComfort = 0; for (const it of this.world.nearbyItems(this.x, this.y, 120)) { if (!it || it.dead || it.type !== "nest_box") continue; nestComfort += clamp(1 - distXY(this.x, this.y, it.x, it.y) / 120, 0, 1); } if (nestComfort > 0) applyNeedRelief(this, { sleep: -dt * Math.min(4, nestComfort * 3), safety: -dt * Math.min(5, nestComfort * 4) }); if (grassComfort > 0) { applyNeedRelief(this, { fulfill: -dt * Math.min(2, grassComfort * 0.5), safety: -dt * Math.min(1.5, grassComfort * 0.4) }); if (this.state === "panic") this.fearTimer = Math.max(0, this.fearTimer - dt * Math.min(0.22, grassComfort * 0.06)); if (this.shouldApplyPersonalityBehavior("neuroticism", 1)) this.affection += dt * Math.min(0.06, grassComfort * 0.012); } } function updateOne(tarinai, dt) { if (!tarinai || tarinai.dead) return false; updateBody.call(tarinai, dt); return true; } global.TarinaiLocalEnvironmentSystem = Object.freeze({ updateBody, updateOne, }); })(typeof window !== "undefined" ? window : globalThis);