"use strict"; (function (global) { const Tarinai = global.Tarinai; if (!Tarinai) throw new Error("Tarinai is not available for mixin: tarinai_social_move_life.js"); function fightHeadbuttDamage(attacker, target, worldRef, salt = "") { const profile = attacker?.personalityProfile?.() || {}; const aggression = Number(profile.aggression || 1) || 1; const fear = Number(profile.fear || 1) || 1; const stress = Number(attacker?.stress || 0) || 0; const mood = Number(attacker?.mood || 50) || 50; const personalityCorrection = (aggression - 1) * 4.0 - (fear - 1) * 1.8; const stateCorrection = clamp((stress - 50) * 0.035 + (50 - mood) * 0.020, -3.2, 4.2); const typeCorrection = attacker?.type === "angry" ? 2.0 : (attacker?.type === "teary" ? -1.2 : 0); const drugCorrection = (attacker?.fightMochiTimer || 0) > 0.04 ? 3.0 : 0; const jitter = deterministicRange(worldRef, `headbutt-damage-jitter-${salt}`, -1.4, 1.4, attacker, target); const base = 15; const raw = Math.max(1, base + personalityCorrection + stateCorrection + typeCorrection + drugCorrection + jitter); return attacker?.outgoingDamage ? attacker.outgoingDamage(raw) : raw; } const TARINAI_KING_FLEE_REASON = "\u305F\u308A\u306A\u3044\u738B\u304C\u6016\u304F\u3066\u9003\u3052\u3066\u3044\u308B\u3002"; const ROUTE_STATES = new Set([ "seek_food", "seek_water", "seek_bed", "seek_material", "build", "follow_parent", "seek_friend", "seek_enemy", "fight", "play_ball", "play_seesaw", "ant_attack", "seek_temperature", "wander", "panic", "bell_call", "build_memorial", "visit_grave", ]); function isNestContainerItem(item) { return Boolean(global.TarinaiToolRuntime?.isNestContainerItem?.(item)); } function sleepContainerText(item, verb = "\u4f11\u3093\u3067\u3044\u308b") { return item?.type === "pipe" ? `\u571f\u7ba1\u306e\u4e2d\u3067${verb}` : `\u5de3\u7bb1\u306e\u4e2d\u3067${verb}`; } function tarinaiIsChampionBreedingPartner(champion, candidate) { if (!champion || !candidate || champion === candidate) return false; if (champion.birthPartnerId && champion.birthPartnerId === candidate.id) return true; if (candidate.birthPartnerId && candidate.birthPartnerId === champion.id) return true; const championBehavior = typeof currentTarinaiBehavior === "function" ? currentTarinaiBehavior(champion) : null; const candidateBehavior = typeof currentTarinaiBehavior === "function" ? currentTarinaiBehavior(candidate) : null; const breedingIds = new Set(["approach_mate", "birth_ritual"]); if (breedingIds.has(championBehavior?.actionId) && champion.target === candidate) return true; if (breedingIds.has(candidateBehavior?.actionId) && candidate.target === champion) return true; if ((champion.birthRitualTimer || 0) > 0.04 && champion.target === candidate) return true; if ((candidate.birthRitualTimer || 0) > 0.04 && candidate.target === champion) return true; return false; } function nearestKingFleeNestBox(tarinai, maxDist = 460) { const worldRef = tarinai?.world; if (!tarinai || !worldRef) return null; const source = typeof worldRef.nearbyItems === "function" ? (worldRef.nearbyNonGrassItems?.(tarinai.x, tarinai.y, maxDist) || worldRef.nearbyItems(tarinai.x, tarinai.y, maxDist)) : (worldRef.items || []); let best = null; let bestScore = Infinity; for (const item of source || []) { if (!item || item.dead || item.type !== "nest_box") continue; const d = distXY(tarinai.x, tarinai.y, item.x, item.y); if (d > maxDist) continue; const padding = Math.max(16, (tarinai.radius || 20) * 0.72); if (typeof worldRef.targetBlockedByObstacle === "function" && worldRef.targetBlockedByObstacle(tarinai, item, padding)) continue; if (typeof worldRef.sleepPlaceAvailableFor === "function" && !worldRef.sleepPlaceAvailableFor(tarinai, item)) continue; const occupants = typeof worldRef.nestBoxOccupants === "function" ? worldRef.nestBoxOccupants(item, Infinity) : []; const capacity = typeof worldRef.nestBoxCapacity === "function" ? worldRef.nestBoxCapacity(item) : 5; const fullnessPenalty = Math.max(0, occupants.length - capacity + 1) * 18; const score = d + fullnessPenalty; if (score < bestScore) { bestScore = score; best = item; } } return best; } function forceKingFlee(avoider, champion, dt = 0.016) { if (!avoider || !champion || avoider.dead) return false; const nest = nearestKingFleeNestBox(avoider); const target = nest || avoider.panicDestination?.(champion, true) || { x: avoider.x + (avoider.x - champion.x || 1) * 1.8, y: avoider.y + (avoider.y - champion.y || 0) * 1.8, }; const now = avoider.world?.time || 0; avoider.lastNeedShockBreaker = champion; avoider.lastPanicThreat = champion; avoider.lastPanicCause = "tarinai_champion"; avoider.lastPanicDetail = "\u305F\u308A\u306A\u3044\u738B\u304C\u6016\u3044"; avoider.panicStartedAt = now; avoider.panicHardStopAt = Math.max(avoider.panicHardStopAt || 0, now + 6.5); avoider.target = target; avoider.setActionState?.("panic", { target, reason: TARINAI_KING_FLEE_REASON, wake: true, sleeping: false }); if (typeof setBehaviorText === "function") { setBehaviorText(avoider, { need: "safety", actionId: "panic_escape", actionLabel: "\u9003\u3052\u3066\u3044\u308B", reasonText: TARINAI_KING_FLEE_REASON, target, phase: "perform", source: "behavior", }); } avoider.thought = TARINAI_KING_FLEE_REASON; avoider.fearTimer = Math.max(avoider.fearTimer || 0, 1.05 * avoider.personalityProfile().fear); if (nest && distXY(avoider.x, avoider.y, nest.x, nest.y) <= Math.max(50, (avoider.radius || 20) + (nest.r || 24) + 18)) { avoider.enterNestBox?.(nest, dt, { forceDisplace: false, reason: TARINAI_KING_FLEE_REASON }); } return true; } const CROWD_ESCAPE_REASON = "\u4ed6\u306e\u305f\u308a\u306a\u3044\u304c\u591a\u3059\u304e\u308b\u306e\u3067\u3001\u9003\u3052\u3066\u3044\u308b\u3002"; const LONELY_REASON = "\u5bc2\u3057\u3055\u3092\u611f\u3058\u3066\u3044\u308b\u3002"; function crowdThresholds(t) { const cur = t?.currentPersonality || {}; const social = clamp(Number(cur.sociability || 0) || 0, -1, 1); const open = clamp(Number(cur.openness || 0) || 0, -1, 1); const social01 = (social + 1) * 0.5; const open01 = (open + 1) * 0.5; // Sociability raises preferred group size. Openness broadens the comfort band, // especially on the crowded side, without turning ordinary colonies into panic. const preferred = 4 + social01 * 6; const lower = Math.floor(clamp(preferred - (3 + open01 * 3), 0, 7)); const upper = Math.ceil(clamp(preferred + 5 + open01 * 7, Math.max(8, lower + 4), 24)); return { lower, upper }; } function nearestLonelyCompanion(t, local = [], maxDist = 640) { if (!t?.world) return null; let best = null; let bestD2 = Infinity; const consider = (o) => { if (!o || o === t || o.dead) return; const dx = o.x - t.x, dy = o.y - t.y; const d2 = dx * dx + dy * dy; if (d2 < 0.0001 || d2 > maxDist * maxDist || d2 >= bestD2) return; best = o; bestD2 = d2; }; for (const entry of local || []) consider(entry?.o || entry); if (!best) { const source = typeof t.world.nearbyTarinai === "function" ? (t.world.nearbyTarinai(t.x, t.y, maxDist, true) || []) : (t.world.tarinai || []); // This fallback runs only while lonely. Stop once a good nearby companion is // found instead of sorting or retaining the full wide-radius population. for (const o of source) consider(o); } return best; } function findCrowdEscapeTarget(t, nearby) { const world = t?.world; if (!t || !world) return null; let cx = 0, cy = 0, count = 0; for (const o of nearby || []) { if (!o || o === t || o.dead) continue; const dx = o.x - t.x, dy = o.y - t.y; const d2 = dx * dx + dy * dy; if (d2 > 118 * 118 || d2 < 0.0001) continue; const w = 1 / Math.max(24, Math.sqrt(d2)); cx += dx * w; cy += dy * w; count++; } const seed = typeof stableUnit === "function" ? stableUnit(t.familyKey || t.id || "crowd", "crowd-escape-angle") : 0.5; let base = Math.atan2(-cy, -cx); if (!count || !Number.isFinite(base)) base = seed * Math.PI * 2; const pad = Math.max(30, (CONFIG.worldPadding || 30) + (t.radius || 22)); const radius = Math.max(14, (t.radius || 22) * 0.72); const offsets = [0, 0.42, -0.42, 0.84, -0.84]; for (const dist of [190, 270]) { for (const off of offsets) { const a = base + off + (seed - 0.5) * 0.18; const x = clamp(t.x + Math.cos(a) * dist, pad, world.w - pad); const y = clamp(t.y + Math.sin(a) * dist, pad, world.h - pad); if (world.pointBlockedByObstacle?.(x, y, radius, { maxChecks: 14, directionalOneWay: true })) continue; return { x, y, dead: false, detour: true, crowdEscape: true }; } } return null; } function trySpreadZunchiDisease(source, target, dt, d, salt) { if (!source?.zunchiDisease || !target || target.zunchiDisease || (target.zunchiDiseaseCooldown || 0) > 0 || d >= 54) return false; const tempMul = typeof global.zunchiDiseaseTemperatureInfectionMultiplier === "function" ? global.zunchiDiseaseTemperatureInfectionMultiplier(target) : 1; const base = dt * 0.065 * clamp(1 - d / 58, 0.12, 1) * tempMul; const chance = target.diseaseChance ? target.diseaseChance(base) : base; if (!deterministicChance(source.world, `social-zunchi-spread-${salt}`, chance, source, target)) return false; if (!target.infectZunchiDisease(source)) return false; source.world.log(`${source.name}\u306e\u305a\u3093\u3061\u75c5\u304c${target.name}\u306b\u3046\u3064\u3063\u305f\u3002`, "accident", { participants: [target, source] }); return true; } Object.defineProperties(Tarinai.prototype, Object.getOwnPropertyDescriptors({ interactWithOthers(dt) { const scanLimit = (this.fightTimer > 0.04 || this.birthRitualTimer > 0.04) ? 12 : 8; const selfRadius = Math.max(12, Number(this.radius || 22) || 22); const scanRadius = Math.max(92, selfRadius * 2.0 + 52); const candidateBudget = Math.max(20, scanLimit + 8); const selfProfile = this.personalityProfile(); const detailed = []; let inspected = 0; const currentBehavior = typeof currentTarinaiBehavior === "function" ? currentTarinaiBehavior(this) : null; const currentMateTarget = (currentBehavior?.actionId === "approach_mate" || this.actionId === "approach_mate") ? (currentBehavior?.target || this.target || null) : null; // Contact physics/social work must stay bounded in dense colonies. Scan a // small candidate budget, retain the nearest entries, and explicitly add the // already-selected mate target so reproduction does not depend on spatial // bucket insertion order. for (const o of this.world.nearbyTarinai(this.x, this.y, scanRadius, true)) { if (o === this || o.dead) continue; const dx = o.x - this.x, dy = o.y - this.y; const d2 = dx * dx + dy * dy; if (d2 > scanRadius * scanRadius || d2 < 0.0001) continue; inspected += 1; const entry = { o, dx, dy, d2 }; let pos = detailed.length; while (pos > 0 && detailed[pos - 1].d2 > d2) pos--; if (pos < scanLimit) { detailed.splice(pos, 0, entry); if (detailed.length > scanLimit) detailed.pop(); } if (inspected >= candidateBudget) break; } if (currentMateTarget && currentMateTarget !== this && !currentMateTarget.dead) { let alreadyIncluded = false; for (const entry of detailed) { if (entry.o === currentMateTarget) { alreadyIncluded = true; break; } } if (!alreadyIncluded) { const dx = currentMateTarget.x - this.x; const dy = currentMateTarget.y - this.y; const d2 = dx * dx + dy * dy; if (d2 > 0.0001 && d2 <= scanRadius * scanRadius) detailed.push({ o: currentMateTarget, dx, dy, d2 }); } } for (const entry of detailed) { const o = entry.o; const pairLeader = String(this.id) < String(o.id); const dx = entry.dx, dy = entry.dy; const otherRadius = Math.max(12, Number(o.radius || 22) || 22); const bodyContactRange = Math.max(74, selfRadius + otherRadius + 18); if (entry.d2 > bodyContactRange * bodyContactRange) continue; const d = Math.sqrt(entry.d2); const champion = this.isTarinaiChampion ? this : (o.isTarinaiChampion ? o : null); if (champion && this.isTarinaiChampion !== o.isTarinaiChampion) { const avoider = champion === this ? o : this; if (tarinaiIsChampionBreedingPartner(champion, avoider)) { avoider.adjustRelation?.(champion, dt * 0.035, -dt * 0.06, "tarinai_champion_partner"); if (this !== champion) continue; } else { const nx = (avoider.x - champion.x) / d; const ny = (avoider.y - champion.y) / d; const avoidRange = Math.max(92, selfRadius + otherRadius + 34); const urgency = clamp(1 - d / avoidRange, 0, 1); const push = dt * (64 + urgency * 260); avoider.vx += nx * push; avoider.vy += ny * push; if (d <= selfRadius + otherRadius + 14) { avoider.vx += nx * dt * 190; avoider.vy += ny * dt * 190; champion.vx -= nx * dt * 8; champion.vy -= ny * dt * 8; avoider.surpriseTimer = Math.max(avoider.surpriseTimer || 0, 0.20); avoider.fearTimer = Math.max(avoider.fearTimer || 0, 0.32 * avoider.personalityProfile().fear); if (typeof applyNeedShock === "function") applyNeedShock(avoider, { safety: dt * 26, social: dt * 5 }, champion); } forceKingFlee(avoider, champion, dt); avoider.adjustRelation?.(champion, -dt * 0.025, dt * 0.18, "tarinai_champion_avoid"); if (this !== champion) continue; } } const fightMochiContact = pairLeader && this.world.canFightPair?.(this, o) && (this.hasFightMochiEffect() || o.hasFightMochiEffect()); if (fightMochiContact && (this.world.fightPairCooldownRemaining?.(this, o) || 0) <= 0.04 && this.fightCooldown <= 0.04 && o.fightCooldown <= 0.04 && d <= Math.max(42, this.radius + o.radius + 16)) { this.conflictTargetId = o.id; o.conflictTargetId = this.id; this.conflictUrge = Math.max(this.conflictUrge || 0, 92); o.conflictUrge = Math.max(o.conflictUrge || 0, 82); if (typeof applyNeedShock === "function") applyNeedShock(this, { social: dt * 36, safety: dt * 5 }, o); if (typeof applyNeedShock === "function") applyNeedShock(o, { social: dt * 30, safety: dt * 5 }, this); if (typeof queueForcedTarinaiBehavior === "function") { queueForcedTarinaiBehavior(this, "fight_rival", { target: o, source: "fight_mochi", priority: 180, ttl: 3.2, retryDelay: 0.55, searchRange: 140, replaceSameSource: true, causeText: "\u3051\u3093\u304b\u9905\u306e\u52b9\u679c" }); queueForcedTarinaiBehavior(o, "fight_rival", { target: this, source: "fight_mochi", priority: 180, ttl: 3.2, retryDelay: 0.55, searchRange: 140, replaceSameSource: true, causeText: "\u3051\u3093\u304b\u9905\u306e\u52b9\u679c" }); } } if (pairLeader) { trySpreadZunchiDisease(this, o, dt, d, "a"); trySpreadZunchiDisease(o, this, dt, d, "b"); } const pairBond = this.world.areCoParents?.(this, o); const mixedZunchiSlave = !!this.isZunchiSlave !== !!o.isZunchiSlave; if (mixedZunchiSlave && d < 86) { if (pairLeader) { const nonSlave = this.isZunchiSlave ? o : this; const slave = this.isZunchiSlave ? this : o; const nx = (nonSlave.x - slave.x) / d; const ny = (nonSlave.y - slave.y) / d; nonSlave.vx += nx * dt * 34; nonSlave.vy += ny * dt * 34; if (typeof applyNeedShock === "function") applyNeedShock(nonSlave, { safety: dt * 24, social: dt * 5 }, slave); nonSlave.lastNeedShockBreaker = slave; nonSlave.fearTimer = Math.max(nonSlave.fearTimer || 0, 0.22 * nonSlave.personalityProfile().fear); nonSlave.target = slave; nonSlave.thought = "\u305a\u3093\u3061\u3069\u308c\u3044\u304c\u8fd1\u3044"; nonSlave.adjustRelation?.(slave, -dt * 0.08, dt * 0.24, "zunchi_slave_avoid"); slave.adjustRelation?.(nonSlave, -dt * 0.02, 0, "zunchi_slave_avoid"); if (deterministicChance(this.world, "zunchi-slave-surprise", dt * 0.35, nonSlave, slave)) nonSlave.surpriseTimer = Math.max(nonSlave.surpriseTimer || 0, 0.18); } continue; } const overlap = this.radius + o.radius - d; if (pairLeader && overlap > -2) { const nx = dx / d, ny = dy / d; const push = (overlap + 6) * (pairBond ? 0.08 : 0.17); this.vx -= nx * push; this.vy -= ny * push; o.vx += nx * push; o.vy += ny * push; if (!pairBond) { if (deterministicChance(this.world, "body-overlap-surprise-a", dt * 1.2, this, o)) this.surpriseTimer = Math.max(this.surpriseTimer, 0.12); if (deterministicChance(this.world, "body-overlap-surprise-b", dt * 1.2, o, this)) o.surpriseTimer = Math.max(o.surpriseTimer || 0, 0.12); } } if (pairLeader && pairBond && d > 26 && d < 120) { const nx = dx / d, ny = dy / d; const pull = dt * 4.8; this.vx += nx * pull; this.vy += ny * pull; o.vx -= nx * pull; o.vy -= ny * pull; } if (d < Math.max(60, selfRadius + otherRadius + 8)) { const rel = this.relationTo(o.id); const pdef = selfProfile; this.loneliness -= dt * 1.65 * this.trait.social; this.affection += dt * 0.28 * this.trait.social; this.adjustRelation(o, dt * 0.18 * pdef.relation * (rel.fear > 10 ? 0.35 : 1), -dt * 0.018, "nearby"); if ((rel.affinity || 0) >= FRIEND_AFFINITY_THRESHOLD) { if (typeof applyNeedRelief === "function") applyNeedRelief(this, { social: -dt * 5 * this.trait.social, fulfill: -dt * 2 }); this.affection = clamp(this.affection + dt * 0.18, 0, 80); if (this.world.relationNotice(this.id, o.id, "friend-calm", 55)) this.world.log(`${this.name}\u306f${o.name}\u3068\u3044\u308b\u3068\u5c11\u3057\u843d\u3061\u7740\u304f\u3002`, "relation", { participants: [o, this] }); } if ((rel.affinity || 0) >= FRIEND_AFFINITY_THRESHOLD && this.world.relationNotice(this.id, o.id, "friend", 32)) { this.world.log(`${this.name}\u306f\u3088\u304f${o.name}\u306e\u8fd1\u304f\u306b\u3044\u308b\u3002`, "relation", { participants: [o, this] }); } if (this.type === "angry" && typeof applyNeedShock === "function") applyNeedShock(this, { social: dt * 1.5, safety: dt * 1 }); if (this.type === "teary" && o.type === "teary" && typeof applyNeedRelief === "function") applyNeedRelief(this, { social: -dt * 2 }); } const fightingThis = this.fightTimer > 0 && (this.fightTargetId === o.id || (this.fightTargetIds || []).includes(o.id)); if (fightingThis && d < 36 && this.id < o.id) { const pulse = Math.sin(this.world.time * 18 + this.age * 0.37) > 0.35; if (pulse && this.world.time > this.nextHeadbutt) { const nx = dx / d, ny = dy / d; this.vx -= nx * deterministicRange(this.world, "headbutt-self-x", 24, 44, this, o); this.vy -= ny * deterministicRange(this.world, "headbutt-self-y", 24, 44, this, o); o.vx += nx * deterministicRange(this.world, "headbutt-other-x", 34, 64, this, o); o.vy += ny * deterministicRange(this.world, "headbutt-other-y", 34, 64, this, o); if (typeof applyNeedShock === "function") applyNeedShock(this, { safety: 8, health: 4 }); if (typeof applyNeedShock === "function") applyNeedShock(o, { safety: 12, health: 6 }); const damageToThis = fightHeadbuttDamage(o, this, this.world, "to-this"); const damageToOther = fightHeadbuttDamage(this, o, this.world, "to-other"); this._achievementLastFightAttackerId = o.id; this._achievementLastFightDamageAt = this.world.time || 0; o._achievementLastFightAttackerId = this.id; o._achievementLastFightDamageAt = this.world.time || 0; this.damage(damageToThis, "\u55a7\u5629"); o.damage(damageToOther, "\u55a7\u5629"); const nowFightVoice = Number(this.world?.time || 0) || 0; const ochibiAttackVoice = attacker => { if (!attacker?.isAcquiredTarinai || nowFightVoice < Number(attacker.ochibiFightHitVoiceAt || 0)) return; attacker.ochibiFightHitVoiceAt = nowFightVoice + 1.25; if (attacker.bubble?.("ちね!", 1.0, "rgba(120,54,44,0.84)", { force: true })) { const a = globalThis.TarinaiAudio; if (a?.playSample) a.playSample("voice_ochibi_fight_hit_004", 0.8, "voice") || a.play?.("voice_ochibi_fight_hit_004", { category: "voice", minGap: 0.8 }); } }; if (damageToOther > 0.01) ochibiAttackVoice(this); if (damageToThis > 0.01) ochibiAttackVoice(o); this.world.maybeDefeatFromFightDamage?.(this, o, damageToThis); this.world.maybeDefeatFromFightDamage?.(o, this, damageToOther); this.hurtTimer = Math.max(this.hurtTimer, 1.4); o.hurtTimer = Math.max(o.hurtTimer, 1.8); this.adjustRelation(o, -0.16, 0.12, "fight"); o.adjustRelation(this, -0.22, 0.28 * o.personalityProfile().fear, "fight"); if (deterministicChance(this.world, "headbutt-fall", 0.22, this, o) || o.energy < 24) { o.fallTimer = Math.max(o.fallTimer, 0.58); o.fallMax = Math.max(o.fallMax || 0.58, o.fallTimer); o.fallDir = nx > 0 ? 1 : -1; this.world.spawnFallEffect(o.x, o.y + o.radius * 0.45, 0.55); } if (o.energy < this.energy - 8) { this.world.maybeDefeatFromFightDamage?.(o, this, Math.max(damageToOther, 2.4)); } this.world.spawnHeadbuttEffect((this.x + o.x) / 2, (this.y + o.y) / 2 - 5); this.nextHeadbutt = this.world.time + deterministicRange(this.world, "next-headbutt", 0.28, 0.46, this, o); } } const weights = socialFightMateWeights(this, o, this.world, { mode: "contact", requireBirthReady: true, distance: d, fightRange: 58 }); const oneDirectionChance = clamp(dt * 0.30 * clamp((weights.totalWeight || 0) / 10, 0, 2.6), 0, 0.95); // Pair processing now runs once instead of once from each participant. Preserve // the old two-attempt probability: 1 - (1 - p)^2. const combinedStartChance = 1 - (1 - oneDirectionChance) * (1 - oneDirectionChance); if (pairLeader && (weights.totalWeight || 0) > 0 && deterministicChance(this.world, "social-weighted-fight-mate-start", combinedStartChance, this, o)) { const choice = pickSocialFightMate(this.world, "social-weighted-fight-mate-pick", weights, this, o); if (choice === "fight") { this.conflictTargetId = o.id; o.conflictTargetId = this.id; const urge = 26 + Math.min(64, weights.fightWeight * 4.5) + (mixedZunchiSlave ? 10 : 0); this.conflictUrge = Math.max(this.conflictUrge || 0, urge); o.conflictUrge = Math.max(o.conflictUrge || 0, urge * 0.82); if (typeof applyNeedShock === "function") applyNeedShock(this, { social: dt * urge * 0.18, safety: dt * 1.0 }, o); if (typeof applyNeedShock === "function") applyNeedShock(o, { social: dt * urge * 0.14, safety: dt * 1.0 }, this); this.world.startConflict?.(this, o); } else if (choice === "mate") { if (typeof applyNeedShock === "function") { applyNeedShock(this, { social: dt * 18 }, o); applyNeedShock(o, { social: dt * 18 }, this); } this.world.startBirthRitual?.(this, o); } } } if (this.loneliness < 12 && deterministicChance(this.world, "nearby-calm-log", dt * 0.002, this)) { this.world.log(`${this.name}\u306f\u8ab0\u304b\u306e\u8fd1\u304f\u3067\u3001\u305f\u308a\u306a\u3044\u3053\u3068\u3092\u5c11\u3057\u5fd8\u308c\u305f\u3002`, null, { participants: [this] }); } }, move(dt) { if (!(this.burning || (this.burnTimer || 0) > 0.02) && this.freezeSleepDiseaseMotion(dt)) return; const specialMotion = global.TarinaiMemorialBellSystem?.updateMotion?.(this, dt); if (specialMotion?.handled) return; let ax = 0, ay = 0; const itemSpeedMul = this.itemSpeedMultiplier ? this.itemSpeedMultiplier() : 1; const baseSpeed = 46.5 * 1.5 * this.trait.speed * itemSpeedMul * (this.zunchiDisease ? 0.5 : 1) * (this.energy < 20 ? 0.42 : 1) * (this.fallTimer > 0 ? 0.35 : 1); if (this.state === "sunbath") { this.target = null; const pad = Math.max(28, CONFIG.worldPadding || 30); const safeW = Math.max(pad * 2 + 1, Number(this.world?.w || 1000) || 1000); const safeH = Math.max(pad * 2 + 1, Number(this.world?.h || 720) || 720); this.x = clamp(Number.isFinite(this.x) ? this.x : (Number.isFinite(this.sunbathAnchorX) ? this.sunbathAnchorX : pad), pad, safeW - pad); this.y = clamp(Number.isFinite(this.y) ? this.y : (Number.isFinite(this.sunbathAnchorY) ? this.sunbathAnchorY : pad), pad, safeH - pad); this.sunbathAnchorX = this.x; this.sunbathAnchorY = this.y; this._lastSunbathDrawX = this.x; this._lastSunbathDrawY = this.y; this._lastValidX = this.x; this._lastValidY = this.y; return; } if (this.state === "sleep") { const bedComfort = this.isSleepFurniture(this.target) ? this.world.bedComfort(this.target) * (this.target?.type === "nest_box" ? 1.55 : 1) : 0.72; const bedCrowd = this.isSleepFurniture(this.target) ? this.world.bedOccupancy(this.target) : 0; const crowdedSleep = bedCrowd > 5; this.energy = clamp(this.energy + dt * (this.target ? 1.8 + bedComfort * 1.35 : 2.1), 0, typeof tarinaiMaxEnergy === "function" ? tarinaiMaxEnergy(this) : (Number(this.maxEnergy) || 100)); if (crowdedSleep && typeof applyNeedShock === "function") applyNeedShock(this, { safety: dt * Math.max(1, bedCrowd - 5) }); const sleepHungerScale = this.metabolicHungerMultiplier ? this.metabolicHungerMultiplier() : (typeof tarinaiMetabolicHungerScale === "function" ? tarinaiMetabolicHungerScale(this) : 1); this.hunger = clamp(this.hunger + dt * 0.018 * 0.75 * sleepHungerScale, 0, 115); if (this.target && !this.target.dead && isNestContainerItem(this.target)) { this.updateNestBoxPresence(dt); this.vx = 0; this.vy = 0; this.impulseVx = 0; this.impulseVy = 0; return; } const marker = window.TarinaiMovementUpdateStep; const externalActive = marker?.markSleepExternalMotion?.(this, dt, "sleep-full-update") || marker?.sleepExternalMotionActive?.(this); if (this.target && !this.target.dead && this.isSleepFurniture(this.target)) { const spot = this.sleepSpotFor(this.target); const dx = spot.x - this.x; const dy = spot.y - this.y; const d = Math.hypot(dx, dy); if (externalActive && d > 8.5 && !this.sleepDisease && marker?.wakeSleepingFromExternalMotion?.(this, "\u52d5\u304b\u3055\u308c\u3066\u76ee\u304c\u899a\u3081\u305f")) return; if (d > 2.2) { const restore = externalActive ? (2.0 + bedComfort * 2.0) : (12 + bedComfort * 14); const maxRestore = externalActive ? Math.min(d, 3.2) : d; const step = Math.min(maxRestore, dt * restore); const sx = dx / d * step; const sy = dy / d * step; if (this.world?.moveTarinaiWithCollision) this.world.moveTarinaiWithCollision(this, sx, sy, { dt }); else { this.x += sx; this.y += sy; } } else if (!externalActive && Math.hypot((this.vx || 0) + (this.impulseVx || 0), (this.vy || 0) + (this.impulseVy || 0)) < 0.35) { this.x = spot.x; this.y = spot.y; } } const impulseVx = Number.isFinite(this.impulseVx) ? this.impulseVx : 0; const impulseVy = Number.isFinite(this.impulseVy) ? this.impulseVy : 0; const moveDx = ((Number.isFinite(this.vx) ? this.vx : 0) + impulseVx) * dt; const moveDy = ((Number.isFinite(this.vy) ? this.vy : 0) + impulseVy) * dt; if (Math.hypot(moveDx, moveDy) > 0.001) { if (this.world?.moveTarinaiWithCollision) this.world.moveTarinaiWithCollision(this, moveDx, moveDy, { dt, maxChecks: 18, maxStep: 10 }); else { this.x += moveDx; this.y += moveDy; } } if (this.world?.resolveSolidObstacleCollision) { const beforeContactX = Number(this.x || 0) || 0; const beforeContactY = Number(this.y || 0) || 0; const pushed = this.world.resolveSolidObstacleCollision(this, { maxPasses: 2, searchRadius: Math.max(72, (Number(this.radius) || 22) + 120), maxChecks: 18, slop: 0.28 }); if (pushed) { this.lastSolidObstacleCollisionAt = this.world.time || 0; marker?.markSleepExternalMotion?.(this, dt, "sleep-full-contact"); const cdx = (Number(this.x || 0) || 0) - beforeContactX; const cdy = (Number(this.y || 0) || 0) - beforeContactY; if (Math.hypot(cdx, cdy) > 1.8 && !this.sleepDisease && marker?.wakeSleepingFromExternalMotion?.(this, "\u3076\u3064\u304b\u3063\u3066\u76ee\u304c\u899a\u3081\u305f")) return; if (Math.hypot(cdx, cdy) > 0.05) { this.vx = clamp((Number(this.vx) || 0) + cdx / Math.max(0.016, dt) * 0.085, -170, 170); this.vy = clamp((Number(this.vy) || 0) + cdy / Math.max(0.016, dt) * 0.085, -170, 170); } } } this.updateNestBoxPresence(dt); const bodyDrag = externalActive ? 0.86 : 0.55; this.vx *= Math.pow(bodyDrag, dt * 60); this.vy *= Math.pow(bodyDrag, dt * 60); const impulseDrag = Math.pow(0.58, dt * 3.2); this.impulseVx = Math.abs(impulseVx) < 0.35 ? 0 : impulseVx * impulseDrag; this.impulseVy = Math.abs(impulseVy) < 0.35 ? 0 : impulseVy * impulseDrag; return; } if (this.birthRitualTimer > 0.04 || this.state === "birth_ritual") { const pendingImpulse = Math.hypot(Number.isFinite(this.impulseVx) ? this.impulseVx : 0, Number.isFinite(this.impulseVy) ? this.impulseVy : 0); const canceledByForce = this.world?.cancelBirthRitualOnForce?.(this, pendingImpulse, { reason: "\u5f37\u3044\u885d\u6483\u3067\u7e41\u6b96\u304c\u4e2d\u65ad\u3055\u308c\u305f", target: this.target || null, fear: 1.0, cause: "stored_impulse", panic: true, silentLog: true, }); if (!canceledByForce) { const partner = this.world.liveTarinaiById?.(this.birthPartnerId); if (partner) { const midX = (this.x + partner.x) / 2; const midY = (this.y + partner.y) / 2; const pdx = partner.x - this.x; const pdy = partner.y - this.y; const plen = Math.max(0.001, Math.hypot(pdx, pdy)); const nx = -pdy / plen; const ny = pdx / plen; const desiredGap = this.radius * 0.36; const side = this.birthRitualRole || 1; const tx = midX + nx * desiredGap * side; const ty = midY + ny * desiredGap * side; this.vx += (tx - this.x) * dt * 3.8; this.vy += (ty - this.y) * dt * 3.8; } this.vx *= Math.pow(0.48, dt * 60); this.vy *= Math.pow(0.48, dt * 60); this.x += Math.sin(this.world.time * 26 + this.age) * 0.20; return; } } if (this.intimidateTimer > 0.04 || this.state === "intimidate" || this.state === "ant_intimidate") { this.vx *= Math.pow(0.22, dt * 60); this.vy *= Math.pow(0.22, dt * 60); return; } if (this.eatTimer > 0.04 || this.state === "eat") { this.vx = 0; this.vy = 0; return; } const burningNow = Boolean(this.burning || (this.burnTimer || 0) > 0.02); if (burningNow) { const burnText = globalThis.TarinaiItemDynamicToolSystem?.fireBurningText || "\u71c3\u3048\u3066\u9003\u3052\u307e\u3069\u3063\u3066\u3044\u308b\u3002"; this.state = "panic"; this.target = null; this.lastPanicCause = "burning"; this.lastPanicDetail = burnText; this.thought = burnText; globalThis.TarinaiBurnMotionUtil?.updateBurnWanderAngle(this, dt, { angleKey: "tarinai-burn-run-angle", turnKey: "tarinai-burn-run-turn", jitterKey: "tarinai-burn-run-jitter", bucketScale: 5, turnMin: 0.10, turnMax: 0.34, jitterMin: -8.0, jitterMax: 8.0, }); ax += Math.cos(this.burnWanderAngle || this.wanderAngle || 0) * baseSpeed * 3.15; ay += Math.sin(this.burnWanderAngle || this.wanderAngle || 0) * baseSpeed * 3.15; } else { if (this.state === "panic") { const targetDist = this.target && !this.target.dead ? distXY(this.x, this.y, this.target.x, this.target.y) : Infinity; const speed = Math.hypot(this.vx, this.vy); this.panicStuckTimer = speed < 8 ? (this.panicStuckTimer || 0) + dt : 0; if (!this.target || this.target.dead || targetDist < 28 || this.panicStuckTimer > 0.75) { this.target = this.panicDestination(null, true); } } if (this.target && !this.target.dead) { const baseMoveTarget = this.state === "seek_bed" && this.isSleepFurniture(this.target) ? this.sleepSpotFor(this.target) : (this.state === "play_seesaw" ? (globalThis.TarinaiSeesawSystem?.seatWorld?.(this.target, this.seesawSeatIndex) || this.target) : this.target); const routeTargetItem = this.target?.shelterItem || this.target?.hostItem || this.target; const pathPadding = Math.max(18, (this.radius || 20) * 0.82); const targetFoodType = this.target?.type === "duplicator" ? this.target?.storedFoodType : this.target?.type; const zundaFoodTarget = this.state === "seek_food" && (targetFoodType === "sweet" || targetFoodType === "zunda_juice"); const waypoint = ROUTE_STATES.has(this.state) && this.world?.findTarinaiPathWaypoint ? this.world.findTarinaiPathWaypoint(this, baseMoveTarget, { targetItem: routeTargetItem, padding: pathPadding, state: this.state, preferFullPath: zundaFoodTarget }) : null; if (this.state === "seek_bed" && this.target?.type === "grass_bed") { const bedId = this.target.id || ""; if (this._bedUnreachableTargetId !== bedId) { this._bedUnreachableTargetId = bedId; this._bedUnreachableTimer = 0; this._bedLastDistance = Infinity; } const bedDistance = distXY(this.x, this.y, baseMoveTarget.x, baseMoveTarget.y); const directBlocked = this.world?.pathBlockedByFence?.(this.x, this.y, baseMoveTarget.x, baseMoveTarget.y, pathPadding, { exclude: routeTargetItem }); const notImproving = Number.isFinite(this._bedLastDistance) && bedDistance > this._bedLastDistance - 1.2; const slow = Math.hypot(this.vx || 0, this.vy || 0) < 7; if ((directBlocked && !waypoint) || (directBlocked && notImproving && slow)) this._bedUnreachableTimer = (this._bedUnreachableTimer || 0) + dt; else this._bedUnreachableTimer = Math.max(0, (this._bedUnreachableTimer || 0) - dt * 0.55); this._bedLastDistance = bedDistance; if ((this._bedUnreachableTimer || 0) > 4.2) { this.abandonUnreachableGrassBed?.(this.target); return; } } else { this._bedUnreachableTimer = 0; this._bedUnreachableTargetId = ""; } const moveTarget = waypoint || baseMoveTarget; const dx = moveTarget.x - this.x; const dy = moveTarget.y - this.y; const d = Math.hypot(dx, dy) || 1; if (this.state === "wander" && this.target?.detour && d < Math.max(22, (this.radius || 20) * 0.9)) { if (typeof applyNeedSatisfaction === "function") applyNeedSatisfaction(this, { fulfill: 6 }, "wander"); clearTarinaiBehavior(this, { reason: this.thought }); this.behaviorLockTimer = 0; this.goIdle?.("\u5c11\u3057\u6b69\u3044\u305f"); return; } if (this.state === "seek_bed" && this.isSleepFurniture(this.target)) { const bedDx = this.target.x - this.x; const bedDy = this.target.y - this.y; const bedDist = Math.hypot(bedDx, bedDy); const reachedSleepFurniture = isNestContainerItem(this.target) ? (this.insideNestBoxId === this.target.id || d <= Math.max(this.radius + 34, this.target.r * 1.08) || bedDist <= Math.max(this.target.r * 1.05, 62)) : (d <= Math.max(this.radius + 8, 26) || bedDist <= Math.max(this.target.r * 0.58, 20)); if (reachedSleepFurniture) { const sleepTarget = this.target; const isEasyBed = sleepTarget?.type === "grass_bed"; sleepTarget?.use?.(this, this.world, isEasyBed ? { purpose: "sleep" } : undefined); const sleepText = isNestContainerItem(sleepTarget) ? sleepContainerText(sleepTarget, "\u4f11\u3093\u3067\u3044\u308b") : (isEasyBed ? "\u304b\u3093\u305f\u3093\u30d9\u30c3\u30c9\u3067\u5bdd\u3066\u3044\u308b" : "\u30d9\u30c3\u30c9\u3067\u4f11\u3093\u3067\u3044\u308b"); this.startSleeping?.(sleepTarget, sleepText); if (isNestContainerItem(sleepTarget)) this.enterNestBox(sleepTarget, dt); return; } } if (this.state === "panic" && this.lastPanicCause === "tarinai_champion" && isNestContainerItem(this.target)) { const nestDist = distXY(this.x, this.y, this.target.x, this.target.y); if (nestDist <= Math.max(50, (this.radius || 20) + (this.target.r || 24) + 18)) { this.enterNestBox?.(this.target, dt, { forceDisplace: true, reason: TARINAI_KING_FLEE_REASON }); return; } } let sign = (this.state === "panic" || this.state === "cursor_enemy") ? -1 : 1; if (this.state === "panic" && this.lastPanicCause === "tarinai_champion" && isNestContainerItem(this.target)) sign = 1; if (this.target?.detour) sign = 1; let strength = 1; if (this.state === "follow_parent") { strength = d < 42 ? 0.18 : 1.22; sign = 1; } else if (this.state === "cursor_friend") { strength = d < 30 ? 0.12 : 0.95; sign = 1; } else if (this.state === "cursor_enemy") { strength = d < 150 ? 1.35 : 0.35; sign = -1; } else if (this.state === "play_ball") { strength = d < this.radius + 18 ? 1.75 : 1.28; sign = 1; } else if (this.state === "play_seesaw") { strength = d < this.radius + 12 ? 0.42 : 1.18; sign = 1; } else if (this.state === "fight") { const headbutt = Math.sin(this.world.time * 18 + this.age * 0.37); if (d < 18) { strength = 1.05; sign = -1; } else { strength = headbutt > -0.15 ? 2.65 : 0.65; sign = headbutt > -0.15 ? 1 : -1; } } else if (this.state === "ant_attack") { strength = d < this.radius + ((this.target && this.target.r) || 4) + 6 ? 0.18 : 1.32; sign = 1; if (d < this.radius + ((this.target && this.target.r) || 4) + 10) { const aggression = Math.max(0, this.currentPersonality?.aggression || 0); if ((this.world.time || 0) >= (this.nextAntAttackAt || 0)) { this.nextAntAttackAt = (this.world.time || 0) + 0.34; if (Number.isFinite(this.target.hp)) { globalThis.TarinaiAchievements?.recordAntDamageSource?.(this.target, this, { world: this.world, reason: "tarinai_attack" }); this.target.hp = Math.max(0, this.target.hp - (this.outgoingDamage ? this.outgoingDamage(4.6 + aggression * 3.4) : (4.6 + aggression * 3.4))); } this.fearTimer = Math.max(this.fearTimer, 0.12); this.thought = "\u30a2\u30ea\u3092\u653b\u6483\u3057\u3066\u3044\u308b"; if (deterministicChance(this.world, "ant-attack-bubble", 0.55, this, this.target)) this.bubble("!", 0.8, "rgba(145,68,52,0.76)"); } } } ax += (dx / d) * baseSpeed * sign * strength; ay += (dy / d) * baseSpeed * sign * strength; } else if (this.state === "panic") { this.wanderAngle += deterministicRange(this.world, "panic-wander", -3.8, 3.8, this) * dt; ax += Math.cos(this.wanderAngle) * baseSpeed * 1.5; ay += Math.sin(this.wanderAngle) * baseSpeed * 1.5; } else if (this.state === "zunchi_sick") { this.wanderAngle += deterministicRange(this.world, "zunchi-sick-wander", -2.4, 2.4, this) * dt + Math.sin(this.world.time * 1.7 + this.age) * dt * 0.8; ax += Math.cos(this.wanderAngle) * baseSpeed * 0.72; ay += Math.sin(this.wanderAngle) * baseSpeed * 0.72; } else if (this.state === "fight_sick") { this.wanderAngle += deterministicRange(this.world, "fight-sick-wander", -4.2, 4.2, this) * dt + Math.sin(this.world.time * 3.2 + this.age) * dt * 1.6; ax += Math.cos(this.wanderAngle) * baseSpeed * 0.88; ay += Math.sin(this.wanderAngle) * baseSpeed * 0.88; } else { ax += Math.cos(this.wanderAngle) * baseSpeed * 0.34; ay += Math.sin(this.wanderAngle) * baseSpeed * 0.34; } } this.vx += ax * dt; this.vy += ay * dt; const iceGround = (this.world?.groundType || "soil") === "ice"; const moveFriction = iceGround ? 0.965 : 0.84; this.vx *= Math.pow(moveFriction, dt * 8); this.vy *= Math.pow(moveFriction, dt * 8); const maxV = (burningNow ? 168 : (this.state === "panic" ? 116 : (this.state === "zunchi_sick" ? 54 : (this.state === "fight_sick" ? 68 : 76)))) * Math.max(1, itemSpeedMul || 1) * (this.geneticStatRatio ? this.geneticStatRatio("speed") : 1) * (iceGround ? 1.35 : 1); const v = Math.hypot(this.vx, this.vy); if (v > maxV) { this.vx = this.vx / v * maxV; this.vy = this.vy / v * maxV; } const impulseVx = Number.isFinite(this.impulseVx) ? this.impulseVx : 0; const impulseVy = Number.isFinite(this.impulseVy) ? this.impulseVy : 0; const moveDx = (this.vx + impulseVx) * dt; const moveDy = (this.vy + impulseVy) * dt; if (this.world?.moveTarinaiWithCollision) { const motionOnlyPass = Boolean(this._motionOnlyPhysicsPass); this.world.moveTarinaiWithCollision(this, moveDx, moveDy, motionOnlyPass ? { dt, light: true, maxChecks: this.state === "panic" ? 18 : 14, maxStep: this.state === "panic" ? 12 : 14 } : { dt }); } else { this.x += moveDx; this.y += moveDy; } const impulseDrag = Math.pow(0.58, dt * 3.2); this.impulseVx = Math.abs(impulseVx) < 0.35 ? 0 : impulseVx * impulseDrag; this.impulseVy = Math.abs(impulseVy) < 0.35 ? 0 : impulseVy * impulseDrag; if (this.entryTimer > 0) { this.entryTimer = Math.max(0, this.entryTimer - dt); if (this.x >= CONFIG.worldPadding && this.y >= CONFIG.worldPadding && this.x <= this.world.w - CONFIG.worldPadding && this.y <= this.world.h - CONFIG.worldPadding) { this.entryTimer = 0; } } const p = this.entryTimer > 0 ? -this.radius * 2.4 : CONFIG.worldPadding; const maxX = this.entryTimer > 0 ? this.world.w + this.radius * 2.4 : this.world.w - CONFIG.worldPadding; const maxY = this.entryTimer > 0 ? this.world.h + this.radius * 2.4 : this.world.h - CONFIG.worldPadding; if (this.x < p) { this.x = p; this.vx = Math.abs(this.vx) * 0.5; this.wanderAngle = deterministicRange(this.world, "wall-bounce-left", -0.8, 0.8, this); this.surpriseTimer = 0.15; } if (this.y < p) { this.y = p; this.vy = Math.abs(this.vy) * 0.5; this.wanderAngle = deterministicRange(this.world, "wall-bounce-top", 0.3, 1.8, this); this.surpriseTimer = 0.15; } if (this.x > maxX) { this.x = maxX; this.vx = -Math.abs(this.vx) * 0.5; this.wanderAngle = deterministicRange(this.world, "wall-bounce-right", 2.5, 3.8, this); this.surpriseTimer = 0.15; } if (this.y > maxY) { this.y = maxY; this.vy = -Math.abs(this.vy) * 0.5; this.wanderAngle = deterministicRange(this.world, "wall-bounce-bottom", -2.2, -0.7, this); this.surpriseTimer = 0.15; } }, temperatureDeathReason() { const status = this.temperatureStatus || this.world?.temperatureStatusFor?.(this.feltTemperature ?? this.tempComfort ?? (CONFIG.standardTemperature ?? 15), this) || null; const recent = (this.world?.time || 0) - Number(this.lastTemperatureDamageAt || -999) <= 36; if (recent && status && (status.harmExcess || 0) > 0) return status.direction === "cold" ? "\u51CD\u7D50" : "\u71B1\u4E2D\u75C7"; return ""; }, abandonUnreachableGrassBed(bed, reason = "\u8FBF\u308A\u3064\u3051\u306A\u3044\u306E\u3067\u653E\u68C4\u3057\u305F") { if (!bed || bed.dead || bed.type !== "grass_bed") return false; bed.ownerId = ""; bed.unreachableUntil = 0; bed.abandonedById = this.id || ""; bed.abandonedUntil = (this.world?.time || 0) + 90; bed.carriedById = ""; this.target = null; this.targetKey = ""; this._bedUnreachableTimer = 0; this._bedUnreachableTargetId = ""; this.actionIdCooldowns = this.actionIdCooldowns || {}; this.actionIdCooldowns.sleep_in_bed = Math.max(Number(this.actionIdCooldowns.sleep_in_bed || 0) || 0, 6.0); this.actionCooldowns = this.actionCooldowns || {}; this.actionCooldowns.sleep = Math.max(Number(this.actionCooldowns.sleep || 0) || 0, 3.0); if (typeof clearTarinaiBehavior === "function") clearTarinaiBehavior(this, { reason }); this.goIdle?.(reason); this.world?.markItemBucketsDirty?.("grass-bed-abandoned-unreachable"); this.world?.markSpatialDirty?.("grass-bed-abandoned-unreachable"); return true; }, checkLife(dt = 0.016) { let reason = ""; const activeDiseaseDeathReason = () => { if (this.zunchiDisease) return "\u305a\u3093\u3061\u75c5"; if (this.sleepDisease) return "\u306d\u3080\u308a\u75c5"; if (this.explosionDisease) return "\u7206\u767a\u75c5"; if (this.fightDisease) return "\u304d\u305a\u3064\u304d\u75c5"; if (this.mamekusaredakeDisease) return "マメクサレダケ病"; return ""; }; if (this.energy <= 0) { reason = this.temperatureDeathReason?.() || activeDiseaseDeathReason() || this.dominantDeathCause("", { lowHealth: true }) || "\u4e8b\u6545"; } else if (this.hunger >= 108) reason = "\u98e2\u9913"; else if (this.age >= this.lifeSpan) reason = "\u5929\u5bff\u3092\u5168\u3046\u3057\u305f"; else if (this.stress >= 124) { reason = activeDiseaseDeathReason() || this.dominantDeathCause("\u30b9\u30c8\u30ec\u30b9\u904e\u591a", { stressDeath: true }) || "\u30b9\u30c8\u30ec\u30b9\u904e\u591a"; } if (reason) this.die(reason); }, die(reason, opts = {}) { if (this.dead) return; const finalReason = this.normalizeDeathReason ? this.normalizeDeathReason(reason, opts) : (reason || "\u4e8b\u6545"); this.dead = true; this.deathReason = finalReason; this.deathTime = Number(this.world?.time || 0) || 0; if (this.mamekusaredakeDisease) globalThis.TarinaiMamekusaredakeSystem?.plantFromHost?.(this); this.world.syncTarinaiCountEntry?.(this); this.world.deadCount += 1; globalThis.TarinaiAchievements?.evaluateEvent?.(this.world, "population", { tarinai: this, delta: -1, reason: finalReason }); globalThis.TarinaiAchievements?.recordDeath?.({ world: this.world, tarinai: this, reason: finalReason, fromDamage: Boolean(opts.fromDamage), achievementDangerKill: Boolean(opts.achievementDangerKill) }); this.world.lastDeathAt = this.world.time || 0; if (!Array.isArray(this.world.recentDeathTimes)) this.world.recentDeathTimes = []; this.world.recentDeathTimes.push(this.world.lastDeathAt); if (this.world.recentDeathTimes.length > 24) this.world.recentDeathTimes = this.world.recentDeathTimes.slice(-24); const plushieSource = this.world.itemsOfType?.("plushie") || this.world.items || []; for (const item of plushieSource) { if (!item || item.dead || !item.isStructure || item.type !== "plushie" || item.ownerId !== this.id) continue; item.hp = 0; item.amount = 0; item.carriedById = ""; item.onHead = false; } this.world.drawListDirty = true; this.world.markItemBucketsDirty?.("tarinai-death-plushie-cleanup"); this.world.markSpatialDirty?.("tarinai-death-plushie-cleanup"); this.world.addResidue?.("trace", this.x, this.y, { reason: "tarinai-death-trace" }); // Favorite Tarinai are memorialized immediately and therefore do not leave // the splat resource that normal graves are built from. if (!this.favorite) this.world.addResidue?.("splat", this.x, this.y, { reason: "tarinai-death-splat" }); this.world.markTerrainDirtyAt?.(this.x, this.y, Math.max(42, (this.radius || 22) * 2.1), "tarinai-death-remains"); if (deterministicChance(this.world, "death-grass-spawn", 0.55, this, finalReason)) { const spot = this.world.findGrassPlantingSpot(this.x, this.y, { allowOriginal: false, minRadius: 26, maxRadius: 76 }); if (spot) { const deathGrass = new Item("grass", spot.x, spot.y); this.world.addItem?.(deathGrass, "tarinai-death-grass"); } } this.world.markDead(this, finalReason); this.releasedLiveToken = this.liveToken || 0; this.world.releaseTarinaiLiveId?.(this); this.world.noteTarinaiDeathForRuntimeCleanup?.(this.id); audio.death(); this.world.log(`${this.name}\u306f\u9759\u304b\u306a\u75d5\u8de1\u3092\u6b8b\u3057\u305f\u3002\u6b7b\u56e0: ${finalReason}`, "death", { participants: [this] }); if (this.world.selected === this) this.world.selected = null; } })); })(typeof window !== "undefined" ? window : globalThis);