"use strict"; // Non-eating contact effects for water, sleep furniture, toys, stains, and traces. (function (global) { function updateCandidate(tarinai, ctx, it, dt = 0) { if (!tarinai || tarinai.dead || !ctx || !it || it.dead) return false; const { foodActionActive = false } = ctx; const ceremonialContact = it.type === "slave_chain" || it.type === "golden_crown"; const contact = global.TarinaiItemInteractionContext.contactForCandidate(tarinai, ctx, it, { role: ceremonialContact ? "medicine" : "food", activeTargetBonus: it?.type === "duplicator" ? 0 : (ceremonialContact ? 10 : 4), }); if (!contact) return false; const d = contact.distance; if (ceremonialContact) { const itemLabel = typeof toolLabel === "function" ? toolLabel(it.type) : (it.type === "slave_chain" ? "\u5974\u96B7\u306E\u9396" : "\u9EC4\u91D1\u306E\u51A0"); if (it.type === "slave_chain") { tarinai.isTarinaiChampion = false; tarinai.tarinaiChampionSince = 0; tarinai.becomeZunchiSlave?.({ locked: true, forcedItem: true }); tarinai.world?.syncTarinaiCountEntry?.(tarinai); tarinai.world?.log?.(`${tarinai.name}\u306F${itemLabel}\u306B\u89E6\u308C\u3066\u305A\u3093\u3061\u3069\u308C\u3044\u306B\u306A\u3063\u305F\u3002`, "event", { participants: [tarinai], sound: false }); } else { tarinai.becomeTarinaiChampion?.({ force: true, forcePersonality: true, forcedItem: true }); tarinai.world?.log?.(`${tarinai.name}\u306F${itemLabel}\u306B\u89E6\u308C\u3066\u305F\u308A\u306A\u3044\u738B\u306B\u306A\u3063\u305F\u3002`, "event", { participants: [tarinai], sound: false }); } global.TarinaiAchievements?.recordConsumableUse?.({ world: tarinai.world, tarinai, item: it, type: it.type, source: "contact" }); global.TarinaiStructureLifecycle?.deleteItem?.(tarinai.world, it, { reason: `consumed-${it.type}`, userReason: `${itemLabel}\u304C\u4F7F\u308F\u308C\u305F`, wake: false, panicOwner: false }); tarinai.world?.recordFamily?.(tarinai); tarinai.world?.markFamilyTreeDirty?.(`consume-${it.type}`); if (global.uiCache) global.uiCache.selectedSnapshot = ""; return true; } if (it.type === "water") { tarinai.thought = "\u6c34\u3092\u6d74\u3073\u3066\u843d\u3061\u7740\u3044\u3066\u3044\u308b"; tarinai.target = it; tarinai.applyWaterEffect(dt, it.type); if ((tarinai.world?.time || 0) > (tarinai.nextDrinkSound || -999)) { audio.play?.("sfx_drink", { category: "ops", minGap: 0.20 }); tarinai.nextDrinkSound = (tarinai.world?.time || 0) + 0.72; } if (it.type === "water") it.amount -= dt * 2.4; if (tarinai.type === "teary" || tarinai.type === "cry") tarinai.affection += dt * 0.18; } if (it.type === "stone") { if (tarinai.state === "idle" && tarinai.stress > 48) tarinai.thought = "\u77f3\u306e\u8fd1\u304f\u3067\u843d\u3061\u7740\u3044\u3066\u3044\u308b"; applyNeedRelief(tarinai, { safety: -dt * 4, fulfill: -dt * 2 }); tarinai.energy += dt * 0.18; } if (tarinai.isSleepFurniture(it)) { if (tarinai.energy < 74 + 6 * tarinai.personalityProfile().sleep) { const isEasyBed = it.type === "grass_bed"; const occ = tarinai.world.bedOccupancy(it); const comfort = tarinai.world.bedComfort(it); it.use?.(tarinai, tarinai.world, isEasyBed ? { purpose: "sleep" } : undefined); const sleepText = it.type === "pipe" ? "\u571f\u7ba1\u306e\u4e2d\u3067\u4f11\u3093\u3067\u3044\u308b" : (it.type === "nest_box" ? "\u5de3\u7bb1\u306e\u4e2d\u3067\u4f11\u3093\u3067\u3044\u308b" : (isEasyBed ? "\u304b\u3093\u305f\u3093\u30d9\u30c3\u30c9\u3067\u5bdd\u3066\u3044\u308b" : "\u30d9\u30c3\u30c9\u3067\u4f11\u3093\u3067\u3044\u308b")); tarinai.startSleeping?.(it, sleepText); if (tarinai.world.time > tarinai.nextSleepBubbleAt) { tarinai.nextSleepBubbleAt = tarinai.world.time + 4.5; tarinai.world.spawnBubble(tarinai.x, tarinai.y - tarinai.radius * 1.18, "Zzz...", "rgba(65,70,92,0.72)"); } tarinai.energy += dt * (1.9 + comfort * 1.4); if (occ > 5) applyNeedShock(tarinai, { safety: dt * 3 }); it.wear = clamp((it.wear || 0) + dt * 0.0008, 0, 1); } } if (it.type === "ball" || it.type === "balloon") { const touch = clamp(1 - d / (tarinai.radius + it.r + 12), 0, 1); if (touch > 0.02) { const now = tarinai.world?.time || 0; if (typeof tarinai.adjustPersonality === "function" && now >= (tarinai.nextToyOpennessAt || 0)) { tarinai.nextToyOpennessAt = now + rand(3.2, 5.6); tarinai.adjustPersonality("openness", 0.0011 + touch * 0.0015, "after touching a toy"); } } if (tarinai.state === "play_ball" || tarinai.target === it || tarinai.shouldApplyPersonalityBehavior("openness", 1)) { tarinai.goodMode = "smile"; applyNeedRelief(tarinai, { fulfill: -dt * (4 + touch * 8), social: -dt * (1 + touch * 3) }); tarinai.loneliness = clamp(tarinai.loneliness - dt * (0.4 + touch), 0, 110); if (tarinai.state === "play_ball") tarinai.foodReactTimer = Math.max(tarinai.foodReactTimer, 0.10); } } if (it.type === "splat") { const touch = clamp(1 - d / (tarinai.radius + it.r + 16), 0, 1); if (touch > 0) { applyNeedShock(tarinai, { safety: touch * dt * 5, health: touch * dt * 3 }); if (touch > 0.06) tarinai.adjustPersonality("neuroticism", -dt * touch * 0.0042, "after repeated contact with corpses"); } } if (it.type === "trace") { tarinai.loneliness -= dt * 0.25; applyNeedShock(tarinai, { social: -dt * 1, safety: dt * 0.8 }); } return true; } function updateResidues(tarinai, dt) { const worldRef = tarinai?.world; if (!worldRef?.nearbyResidues) return false; let touched = false; for (const residue of worldRef.nearbyResidues(tarinai.x, tarinai.y, (tarinai.radius || 22) + 58) || []) { if (!residue || residue.dead) continue; const d = distXY(tarinai.x, tarinai.y, residue.x, residue.y); if (residue.type === "splat") { const touch = clamp(1 - d / ((tarinai.radius || 22) + (residue.r || 26) + 16), 0, 1); if (touch > 0) { applyNeedShock(tarinai, { safety: touch * dt * 5, health: touch * dt * 3 }); if (touch > 0.06) tarinai.adjustPersonality("neuroticism", -dt * touch * 0.0042, "after repeated contact with corpses"); touched = true; } } else if (residue.type === "trace" && d <= (tarinai.radius || 22) + (residue.r || 16) + 14) { tarinai.loneliness -= dt * 0.25; applyNeedShock(tarinai, { social: -dt * 1, safety: dt * 0.8 }); touched = true; } } return touched; } global.TarinaiContactItemSystem = Object.freeze({ updateCandidate, updateResidues, }); })(typeof window !== "undefined" ? window : globalThis);