"use strict"; (function (global) { const Tarinai = global.Tarinai; if (!Tarinai) throw new Error("Tarinai is not available for mixin: tarinai_action_state.js"); function prepareTarinaiIntimidatePresentation(tarinai) { if (!tarinai || tarinai.dead) return "intimidate"; if (!tarinai.intimidateSpriteVariant) { tarinai.intimidateSpriteVariant = tarinai.isAcquiredTarinai ? "intimidate_alt" : (Math.random() < 0.5 ? "intimidate_alt" : "intimidate"); } if (tarinai.intimidateSpriteVariant === "intimidate_alt" && !tarinai._intimidateAltAnnounced) { tarinai._intimidateAltAnnounced = true; tarinai.bubble?.("ぷきゅー!", 1.0, "rgba(92,62,34,0.82)", { force: true }); const audio = global.TarinaiAudio; if (audio?.playSample) audio.playSample("voice_intimidate_alt", 0.9, "voice") || audio.play?.("voice_intimidate_alt", { category: "voice", minGap: 0.9 }); else audio?.play?.("voice_intimidate_alt", { category: "voice", minGap: 0.9 }); } return tarinai.intimidateSpriteVariant; } global.prepareTarinaiIntimidatePresentation = prepareTarinaiIntimidatePresentation; Object.defineProperties(Tarinai.prototype, Object.getOwnPropertyDescriptors({ setActionState(state, opts = {}) { if (this.dead) return false; const wasSleeping = this.state === "sleep" || this.sleeping; const previousState = this.state; const nextState = state || "idle"; this.state = nextState; if (nextState === "intimidate" || nextState === "ant_intimidate") prepareTarinaiIntimidatePresentation(this); else if ((previousState === "intimidate" || previousState === "ant_intimidate") && nextState !== previousState) { this.intimidateSpriteVariant = ""; this._intimidateAltAnnounced = false; } if ("target" in opts) this.target = opts.target; if (opts.reason != null) this.thought = String(opts.reason || ""); if (opts.clearTarget) this.target = null; const wakingNow = wasSleeping && (Boolean(opts.wake) || (nextState !== "sleep" && opts.sleeping === false)); if (wakingNow) this.consumePendingGrassBedOnWake?.(opts.reason || "wake"); if (opts.sleeping != null) this.sleeping = Boolean(opts.sleeping); if (opts.wake) { this.sleeping = false; this.sleepSession = null; if (this.insideNestBoxId && this.leaveNestBox) this.leaveNestBox(this.world?.nestBoxById?.(this.insideNestBoxId)); this.insideNestBoxId = ""; } if (nextState !== "sleep" && opts.sleeping === false) this.sleepSession = null; const reason = String(opts.reason ?? this.thought ?? ""); if (nextState === "idle") { clearBehavior(this, reason || "\u5f85\u3063\u3066\u3044\u308b"); return true; } const stateActionIds = { seek_food: "eat_food", eat: "eat_food", seek_water: "drink_water", seek_bed: "sleep_in_bed", sleep: "sleep_anywhere", panic: "panic_escape", fight: "fight_rival", intimidate: "intimidate_enemy", birth_ritual: "birth_ritual", sunbath: "sunbath", wander: "wander_lightly", play_ball: "play", seek_material: "seek_material", seek_enemy: "fight_rival", build: "build_structure", }; const actionId = String(opts.actionId || opts.behaviorId || stateActionIds[nextState] || nextState); const target = opts.clearTarget ? null : ("target" in opts ? opts.target : this.target); const phase = opts.phase || (nextState === "sleep" || nextState === "eat" || nextState === "fight" || nextState === "intimidate" || nextState === "birth_ritual" || nextState === "sunbath" ? "acting" : "approaching"); setBehaviorText(this, { need: opts.need || null, subNeed: opts.subNeed || "", actionId, actionLabel: opts.actionLabel || reason || nextState, reasonText: reason || opts.actionLabel || nextState, target, phase, source: opts.source || "state", forced: opts.forced || null, forcedId: opts.forcedId || "", sourceReasonText: opts.sourceReasonText || opts.forcedReasonText || "", causeText: opts.causeText || "", }); return true; }, beginEating(item = null, reason = "") { const text = reason || (item?.type && typeof toolLabel === "function" ? `${toolLabel(item.type)}\u3092\u98df\u3079\u3066\u3044\u308b` : "\u98df\u3079\u3066\u3044\u308b"); const ok = this.setActionState("eat", { target: item || null, reason: text, sleeping: false, }); setBehaviorText(this, { need: "food", actionId: "eat_food", actionLabel: "\u98df\u3079\u3066\u3044\u308b", reasonText: text, target: item || null, phase: "perform", source: "behavior" }); return ok; }, currentLodgedPin() { return lodgedPinFor(this, this.world); }, currentLodgedPinBehavior() { const pin = this.currentLodgedPin ? this.currentLodgedPin() : null; return pinBehaviorFor(pin?.type); }, hasLodgedPinEffect(effectKey = "") { return Boolean(this.currentLodgedPinBehavior?.()?.[effectKey]); }, goIdle(reason = "") { return this.setActionState("idle", { target: null, reason: reason || this.thought || "\u5f85\u3063\u3066\u3044\u308b", wake: this.state === "sleep" || this.sleeping, sleeping: false }); }, startSleeping(target = null, reason = "") { const now = this.world?.time || 0; if (!this.sleepSession) { const inFurniture = Boolean(target); this.sleepSession = { startedAt: now, minDuration: inFurniture ? rand(16, 28) : rand(10, 18), targetEnergy: inFurniture ? rand(84, 94) : rand(74, 86), maxDuration: inFurniture ? rand(42, 68) : rand(28, 48), targetId: target?.id || null, consumesGrassBedOnWake: target?.type === "grass_bed", }; } if (target?.type === "grass_bed") { this.sleepSession.targetId = target.id || this.sleepSession.targetId || null; this.sleepSession.consumesGrassBedOnWake = true; this.pendingGrassBedWakeId = target.id || this.pendingGrassBedWakeId || ""; target.singleUsePending = true; target.singleUseConsumedById = this.id || target.singleUseConsumedById || ""; } const targetIsNestContainer = Boolean(target && global.TarinaiToolRuntime?.isNestContainerItem?.(target, { alive: false })); if (target && !targetIsNestContainer) { this._sleepExternalMotionUntil = 0; this._sleepExternalWakeSuppressUntil = Math.max(Number(this._sleepExternalWakeSuppressUntil || 0) || 0, now + 2.4); this.vx = 0; this.vy = 0; this.impulseVx = 0; this.impulseVy = 0; } const text = reason || (target?.type === "pipe" ? "\u571f\u7ba1\u306e\u4e2d\u3067\u7720\u3063\u3066\u3044\u308b" : (target?.type === "nest_box" ? "\u5de3\u7bb1\u306e\u4e2d\u3067\u7720\u3063\u3066\u3044\u308b" : "\u7720\u3063\u3066\u3044\u308b")); setBehaviorText(this, { need: "sleep", actionId: target ? "sleep_in_bed" : "sleep_anywhere", actionLabel: "\u7720\u3063\u3066\u3044\u308b", reasonText: text, target, phase: "perform", source: "behavior" }); return this.setActionState("sleep", { target, reason: text, sleeping: true }); }, consumePendingGrassBedOnWake(reason = "wake") { const worldRef = this.world || null; const session = this.sleepSession || null; const sessionTargetId = session?.targetId || this.pendingGrassBedWakeId || null; const bySession = sessionTargetId && worldRef?.itemById ? worldRef.itemById(sessionTargetId) : null; const byItems = sessionTargetId ? (worldRef?.items || []).find(it => it && it.id === sessionTargetId) : null; const candidates = [this.target, bySession, byItems]; let bed = candidates.find(it => it && !it.dead && it.type === "grass_bed" && (it.singleUsePending || it.singleUseConsumedById === this.id || (session?.consumesGrassBedOnWake && it.id === sessionTargetId))); if (!bed && (session?.consumesGrassBedOnWake || sessionTargetId)) { bed = (worldRef?.items || []).find(it => it && !it.dead && it.type === "grass_bed" && (it.id === sessionTargetId || (it.singleUsePending && (it.singleUseConsumedById === this.id || it.ownerId === this.id)))); } if (!bed) return false; const now = Number(worldRef?.time || 0) || 0; const started = Number(session?.startedAt); const sleptFor = Number.isFinite(started) ? Math.max(0, now - started) : 0; const wasActuallySleeping = Boolean((this.state === "sleep" || this.sleeping || session) && session?.consumesGrassBedOnWake); // Reserve-on-use must not consume the simple bed. It is consumed only by // a real wake after sleep has had time to settle; immediate collision or // movement wakeups just release the reservation and leave the bed intact. if (!wasActuallySleeping || sleptFor < 2) { if (bed.singleUseConsumedById === this.id) bed.singleUseConsumedById = ""; if (bed.singleUsePending && (!bed.singleUseConsumedById || bed.singleUseConsumedById === this.id)) bed.singleUsePending = false; this.pendingGrassBedWakeId = ""; if (session) session.consumesGrassBedOnWake = false; return false; } this.pendingGrassBedWakeId = ""; return window.TarinaiStructureLifecycle.consumeGrassBedOnWake(worldRef, bed, this, reason) || false; }, forceBehavior(actionId = "", opts = {}) { return queueForcedTarinaiBehavior(this, actionId, opts); }, enterPanic(opts = {}) { if (this.dead) return false; const profile = this.personalityProfile ? this.personalityProfile() : { fear: 1 }; const fearMul = opts.fearMultiplier ?? profile.fear ?? 1; const threat = opts.threat ?? opts.target ?? null; if (threat && threat !== this && (threat.id || threat.type || threat.kind || threat.name)) this.lastPanicThreat = threat; const safetyShock = Math.max(40, (opts.fearTimer ?? opts.fear ?? 0.55) * 32 * fearMul, Number(opts.stress || 0) * 1.8); const healthShock = Math.max(0, Number(opts.hurtTimer || 0) > 0 ? 45 : 0); if (typeof applyNeedShock === "function") { applyNeedShock(this, { safety: safetyShock, health: healthShock }, threat); } else { this.needShock = this.needShock || {}; this.needShock.safety = Math.max(this.needShock.safety || 0, safetyShock); if (healthShock > 0) this.needShock.health = Math.max(this.needShock.health || 0, healthShock); } let handled = false; if (typeof triggerNeedShockReaction === "function") handled = triggerNeedShockReaction(this, threat, opts.reason || "\u30d1\u30cb\u30c3\u30af\u306b\u306a\u3063\u3066\u3044\u308b"); if (!handled) { let target = null; if ("target" in opts) target = opts.target; else if (opts.destination) target = opts.destination; else if (this.panicDestination) target = this.panicDestination(threat, !!opts.forceDestination); const panicReason = opts.reason || this.thought || "\u30d1\u30cb\u30c3\u30af\u306b\u306a\u3063\u3066\u3044\u308b"; this.setActionState("panic", { target, reason: panicReason, wake: opts.wake !== false, sleeping: false, }); const causeText = this.lastPanicDetail || (String(panicReason).includes("\u3001") ? String(panicReason).split("\u3001")[0].replace(/\u3066$/, "\u305f") : "\u6016\u3044"); setBehaviorText(this, { need: "safety", actionId: "panic_escape", actionLabel: "\u30d1\u30cb\u30c3\u30af\u306b\u306a\u3063\u3066\u3044\u308b", reasonText: panicReason, causeText, target, phase: "perform", source: "behavior" }); this.fearTimer = Math.max(this.fearTimer || 0, 2.4); } if (Number.isFinite(opts.surpriseTimer)) this.surpriseTimer = Math.max(this.surpriseTimer || 0, opts.surpriseTimer); if (Number.isFinite(opts.hurtTimer)) this.hurtTimer = Math.max(this.hurtTimer || 0, opts.hurtTimer); if (Number.isFinite(opts.awakeLockTimer)) this.awakeLockTimer = Math.max(this.awakeLockTimer || 0, opts.awakeLockTimer); if (Number.isFinite(opts.fallTimer)) { this.fallTimer = Math.max(this.fallTimer || 0, opts.fallTimer); this.fallMax = Math.max(this.fallMax || 0, this.fallTimer); } if (opts.bubble && !this.isAcquiredTarinai) this.bubble?.(opts.bubble, opts.bubbleCooldown ?? 0.9, opts.bubbleColor || "rgba(84,66,86,0.80)"); if (this.isAcquiredTarinai) { const now = Number(this.world?.time || 0) || 0; if (now >= Number(this.ochibiPanicVoiceAt || 0)) { this.ochibiPanicVoiceAt = now + 2.4; if (this.bubble?.("きょわいのだ...", 1.8, "rgba(84,66,86,0.80)", { force: true })) { const a = global.TarinaiAudio; if (a?.playSample) a.playSample("voice_ochibi_panic_005", 1.0, "voice") || a.play?.("voice_ochibi_panic_005", { category: "voice", minGap: 1.0 }); } } } this.lastPanicCause = opts.cause || opts.reason || this.thought || "panic"; this.lastPanicAt = this.world?.time || 0; if (this.state === "panic" && !Number.isFinite(this.panicStartedAt)) this.panicStartedAt = this.lastPanicAt; if (this.state === "panic") this.panicHardStopAt = Math.max(this.panicHardStopAt || 0, this.lastPanicAt + 7.5); return true; }, })); })(typeof window !== "undefined" ? window : globalThis);