too
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51 changed files with 1203 additions and 833 deletions
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@ -5,11 +5,11 @@
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// helpers and the item scheduler both read this single policy instead of
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// duplicating item-type timing rules.
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(function (global) {
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const REALTIME_ITEM_TYPES = new Set(["ball", "genkotsu", "firecracker"]);
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const REALTIME_ITEM_TYPES = new Set(["ball", "genkotsu", "firecracker", "robot_cleaner"]);
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const PIN_ITEM_TYPES = new Set(["pushpin", "oshibyo"]);
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const SCHEDULED_ITEM_TYPES = Object.freeze([
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"ball", "genkotsu", "firecracker", "pushpin", "oshibyo",
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"plushie", "grass_bed", "zunchi", "sprinkler", "duplicator", "water", "trace", "splat", "ant_corpse", "food",
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"plushie", "grass_bed", "zunchi", "robot_cleaner", "duplicator", "water", "trace", "splat", "ant_corpse", "food",
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"sweet", "love_mochi", "fight_mochi", "sleep_drug", "laxative", "protein", "niteropu", "ammo", "mystery_drug", "mercury", "giant_drug", "dwarf_drug", "zunda_juice",
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"stone", "bed", "nest_box", "ant_nest", "signboard", "fence_v", "fence_h", "bounce_fence", "bounce_fence_v", "gate_fence", "rotator", "poison_block", "reciprocator", "rope", "rod",
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]);
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@ -31,7 +31,6 @@
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if (item.isStructure && item.type === "grass_bed") return 3.0;
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if ((item.dropTimer || 0) > 0 || Math.hypot(item.vx || 0, item.vy || 0) > 0.08) return 0;
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if (item.type === "zunchi") return 2.4;
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if (item.type === "sprinkler") return mobile ? 0.45 : 0.25;
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if (item.type === "grass") return Infinity;
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if (item.type === "duplicator") return mobile ? 0.8 : 0.5;
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if (item.type === "water") return mobile ? 2.4 : 1.8;
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