not bad
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2741b93dea
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103 changed files with 8387 additions and 8152 deletions
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@ -3,6 +3,21 @@
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(function (global) {
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const Tarinai = global.Tarinai;
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if (!Tarinai) throw new Error("Tarinai is not available for mixin: tarinai_render.js");
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function shouldShowTarinaiDecor(tarinai) {
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const worldRef = tarinai?.world;
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if (!tarinai || !worldRef) return true;
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if (worldRef.selected === tarinai || tarinai.favorite) return true;
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if ((tarinai.hurtTimer || 0) > 0.04 || (tarinai.eatTimer || 0) > 0.02 || (tarinai.pokeFlashTimer || 0) > 0.03) return true;
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if ((tarinai.focusPulseTimer || 0) > 0.04 || tarinai.state === "cursor_friend" || tarinai.state === "cursor_enemy") return true;
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const tier = window.TarinaiPerf?.renderQualityTier?.() || "high";
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if (tier === "low") return false;
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if (tier === "mid") {
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const p = worldRef.pointer;
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return Boolean(p?.inside && typeof distXY === "function" && distXY(tarinai.x, tarinai.y, p.x, p.y) < tarinai.radius * 2.0);
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}
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return true;
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}
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Object.defineProperties(Tarinai.prototype, Object.getOwnPropertyDescriptors({
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drawSunbathPose(ctx, t, lighting = null) {
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if (this.dead) return true;
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@ -85,7 +100,7 @@
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if (nestHideAlpha <= 0.01) return true;
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const lightState = lighting || getLightingState(this.world);
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const showDecor = true || this.world.selected === this;
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const showDecor = shouldShowTarinaiDecor(this);
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if (showDecor) {
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const shadow = projectedShadowParams(lightState, 0.95 + visualScale * 0.8);
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drawProjectedShadow(ctx, drawX, drawY + drawH * 0.30, drawW * 0.58, drawH * 0.13, { ...shadow, alpha: shadow.alpha * 0.90 * nestHideAlpha });
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@ -134,7 +149,7 @@
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this.visibleSpriteId = "";
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this.spriteLockUntil = 0;
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}
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const showDecor = true || this.world.selected === this;
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const showDecor = shouldShowTarinaiDecor(this);
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if (sunbathActive) this.preloadSunbathSprites?.();
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let sprite = this.spriteId();
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if (!sunbathActive && String(sprite || "").startsWith("sunbath")) {
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