stable
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51 changed files with 5711 additions and 1122 deletions
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@ -5,17 +5,21 @@
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// helpers and the item scheduler both read this single policy instead of
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// duplicating item-type timing rules.
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(function (global) {
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const REALTIME_ITEM_TYPES = new Set(["ball", "genkotsu", "firecracker", "rotator", "reciprocator", "rope", "rod"]);
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const REALTIME_ITEM_TYPES = new Set(["ball", "genkotsu", "firecracker"]);
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const PIN_ITEM_TYPES = new Set(["pushpin", "oshibyo"]);
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const SCHEDULED_ITEM_TYPES = Object.freeze([
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"ball", "genkotsu", "firecracker", "pushpin", "oshibyo",
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"plushie", "grass_bed", "zunchi", "duplicator", "water", "trace", "splat", "ant_corpse", "food",
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"sweet", "love_mochi", "fight_mochi", "sleep_drug", "laxative", "protein", "niteropu", "ammo", "mystery_drug", "mercury", "giant_drug", "dwarf_drug", "zunda_juice",
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"stone", "bed", "nest_box", "ant_nest", "signboard", "fence_v", "fence_h", "bounce_fence", "bounce_fence_v", "gate_fence", "rotator", "reciprocator", "rope", "rod", "water_bowl",
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"stone", "bed", "nest_box", "ant_nest", "signboard", "fence_v", "fence_h", "bounce_fence", "bounce_fence_v", "gate_fence", "rotator", "poison_block", "reciprocator", "rope", "rod", "water_bowl",
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]);
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function itemUpdateInterval(item) {
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if (!item || item.dead) return Infinity;
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// Mechanical bodies and links are owned by the central physics step.
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// Keeping them out of the per-item scheduler prevents N independent
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// collision passes and makes future physics-format changes cheaper.
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if (item.type === "rotator" || item.type === "reciprocator" || item.type === "poison_block" || item.type === "rope" || item.type === "rod") return Infinity;
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if (REALTIME_ITEM_TYPES.has(item.type)) return 0;
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if (PIN_ITEM_TYPES.has(item.type)) return 0;
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if (item.isStructure && item.type === "plushie") return 0;
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