diff --git a/PATCH_NOTES.md b/PATCH_NOTES.md index 8582fe4..8c5ba5c 100644 --- a/PATCH_NOTES.md +++ b/PATCH_NOTES.md @@ -33,3 +33,22 @@ - Shortened ecology cards and added the HP/stress meter placement note: upper meter is HP, lower meter is stress. - Raised the friendship threshold to 16 affinity and reused the same threshold for friend count, friend behavior, friend UI, and observe highlights. - Observe mode now highlights friends of the selected tarinai as well as parents, children, and enemies. + +## Ant nest update +- Added a new placeable `ant_nest` object and tool button. +- Added ant sprites cropped from the provided source image: queen, worker variants, and upside-down worker corpse. +- Each ant nest starts with 6 workers, caps at 10 workers, and sends at most 3 workers outside at once. +- Worker ants spawn above their home nest, random-walk, search for tarinai, and drag found tarinai back to the nest. Multiple workers dragging the same tarinai increase carrying speed. +- Dragged tarinai struggle automatically and can kill workers. Dead workers become edible `ant_corpse` items and slightly reduce hygiene. +- If a nest below capacity brings back a tarinai, its worker count increases by 1. +- If a full nest brings back another tarinai, a queen ant appears and creates a new ant nest in an open spot. +- Ant health does not recover. +- Added the requested Irasutoya credit entry. + +## Ant nest follow-up v5 +- Increased ant movement and hauling constants by 1.5x from the previous slow tuning. +- Kept queen spawning to at most one queen per nest per in-game day, while making spawned queens keep retrying until a new ant nest is built somewhere. +- Reduced the ant nest object radius from 34 to 17. +- Removed the separate ant corpse sprite asset. Ant corpses now render by flipping the worker ant sprite vertically and remain stationary while decaying. +- Added shared ant damage handling for firecracker explosions and dropped-object impacts. +- Kept ant worker HP in the nest worker pool so damaged workers remain damaged after returning to and leaving the nest. diff --git a/assets/objects/ant_corpse.png b/assets/objects/ant_corpse.png new file mode 100644 index 0000000..2f19212 Binary files /dev/null and b/assets/objects/ant_corpse.png differ diff --git a/assets/objects/ant_queen.png b/assets/objects/ant_queen.png new file mode 100644 index 0000000..e26b998 Binary files /dev/null and b/assets/objects/ant_queen.png differ diff --git a/assets/objects/ant_worker.png b/assets/objects/ant_worker.png new file mode 100644 index 0000000..59c0142 Binary files /dev/null and b/assets/objects/ant_worker.png differ diff --git a/assets/objects/ant_worker_mid.png b/assets/objects/ant_worker_mid.png new file mode 100644 index 0000000..226d40f Binary files /dev/null and b/assets/objects/ant_worker_mid.png differ diff --git a/assets/objects/ant_worker_small.png b/assets/objects/ant_worker_small.png new file mode 100644 index 0000000..7f9b4c3 Binary files /dev/null and b/assets/objects/ant_worker_small.png differ diff --git a/assets/objects/ant_worker_small_b.png b/assets/objects/ant_worker_small_b.png new file mode 100644 index 0000000..4653f4d Binary files /dev/null and b/assets/objects/ant_worker_small_b.png differ diff --git a/assets/ui/tool_ant_nest.png b/assets/ui/tool_ant_nest.png new file mode 100644 index 0000000..c854138 Binary files /dev/null and b/assets/ui/tool_ant_nest.png differ diff --git a/assets/ui/tool_ball.png b/assets/ui/tool_ball.png index 64e5c55..e58011f 100644 Binary files a/assets/ui/tool_ball.png and b/assets/ui/tool_ball.png differ diff --git a/assets/ui/tool_nest_box.png b/assets/ui/tool_nest_box.png index 44f5c92..c681d19 100644 Binary files a/assets/ui/tool_nest_box.png and b/assets/ui/tool_nest_box.png differ diff --git a/css/styles.css b/css/styles.css index 74c557e..2b87d0d 100644 --- a/css/styles.css +++ b/css/styles.css @@ -1416,3 +1416,32 @@ body::before { opacity: 0.72; flex: 0 0 auto; } +.tool[data-tool="ant_nest"] { --tool-icon: url("../assets/ui/tool_ant_nest.png"); } +.tool[data-tool="ant_nest"]::before { + content: ""; + background: var(--tool-icon) center / contain no-repeat; +} +.tool[data-tool="ant_nest"]::after { + content: ""; + background: var(--tool-icon) right -8px center / 54px 54px no-repeat; +} + +/* v15.7.2: object-faithful tool icons for ball and nest box. */ +.tool[data-tool="ball"] { --tool-icon: url("../assets/ui/tool_ball.png"); } +.tool[data-tool="ball"]::before, +.tool[data-tool="ball"]::after { + content: ""; + background: var(--tool-icon) center / contain no-repeat; + font-size: 0; +} +.tool[data-tool="ball"]::after { + background-position: right -8px center; + background-size: 54px 54px; + opacity: 0.10; +} +.tool[data-tool="nest_box"] { --tool-icon: url("../assets/ui/tool_nest_box.png"); } +.tool[data-tool="nest_box"]::after { + content: ""; + background: var(--tool-icon) right -8px center / 54px 54px no-repeat; + opacity: 0.10; +} diff --git a/index.html b/index.html index 1a7885d..9e55382 100644 --- a/index.html +++ b/index.html @@ -7,7 +7,7 @@ たりない観察 - +
@@ -76,6 +76,7 @@ + @@ -137,6 +138,7 @@

製作: 333

たりない: むらさき氏

効果音: VOICEVOX: ずんだもん 効果音ラボ: https://soundeffect-lab.info/

+

アリ素材: いらすとや: https://www.irasutoya.com/

@@ -165,16 +167,17 @@
- + - - - - + + + + + diff --git a/js/ants.js b/js/ants.js new file mode 100644 index 0000000..49a17b9 --- /dev/null +++ b/js/ants.js @@ -0,0 +1,403 @@ +"use strict"; + +const ANT_NEST_START_COUNT = 6; +const ANT_NEST_MAX_COUNT = 10; +const ANT_NEST_MAX_OUTSIDE = 3; +const ANT_WORKER_HP = 32; +const ANT_QUEEN_HP = 180; +const ANT_WORKER_RADIUS = 4.2; +const ANT_QUEEN_RADIUS = 9.5; +const ANT_WORKER_SEARCH_SPEED = 8.625; +const ANT_WORKER_RETURN_SPEED = 12.0; +const ANT_WORKER_RETURN_WEAK_SPEED = 6.0; +const ANT_WORKER_DRAG_SPEED = 4.125; +const ANT_QUEEN_SPEED = 9.0; + +function clampAntHp(v) { + return clamp(Number(v) || 0, 0, ANT_WORKER_HP); +} + +function buildAntWorkerPool(count = ANT_NEST_START_COUNT) { + const n = clamp(Math.round(Number(count) || 0), 0, ANT_NEST_MAX_COUNT); + return Array.from({ length: n }, () => ANT_WORKER_HP); +} + +function sanitizeAntWorkerPool(list, fallbackCount = 0) { + if (!Array.isArray(list)) return buildAntWorkerPool(fallbackCount); + const out = list.map(v => clampAntHp(v)).filter(v => v > 0.01); + return out.slice(0, ANT_NEST_MAX_COUNT); +} + +function ensureAntNestWorkerPool(nest) { + if (!nest || nest.type !== "ant_nest") return []; + if (!Array.isArray(nest.antWorkers)) { + nest.antWorkers = buildAntWorkerPool(nest.antCount ?? ANT_NEST_START_COUNT); + } else { + nest.antWorkers = sanitizeAntWorkerPool(nest.antWorkers, nest.antCount ?? nest.antWorkers.length); + } + return nest.antWorkers; +} + +function syncAntNestCount(worldRef, nest) { + if (!nest || nest.type !== "ant_nest") return 0; + ensureAntNestWorkerPool(nest); + const outside = (worldRef?.ants || []).filter(a => a && !a.dead && a.kind === "worker" && a.homeId === nest.id).length; + nest.antCount = clamp((nest.antWorkers?.length || 0) + outside, 0, ANT_NEST_MAX_COUNT); + return nest.antCount; +} + +class AntActor { + constructor(worldRef, opts = {}) { + this.world = worldRef; + this.id = opts.id || (crypto.randomUUID ? crypto.randomUUID() : `ant-${Date.now()}-${Math.random()}`); + this.kind = opts.kind || "worker"; + this.homeId = opts.homeId || ""; + this.targetId = opts.targetId || ""; + this.x = Number.isFinite(opts.x) ? opts.x : 0; + this.y = Number.isFinite(opts.y) ? opts.y : 0; + this.vx = opts.vx || 0; + this.vy = opts.vy || 0; + this.r = opts.r || (this.kind === "queen" ? ANT_QUEEN_RADIUS : ANT_WORKER_RADIUS); + this.maxHp = Number.isFinite(opts.maxHp) ? opts.maxHp : (this.kind === "queen" ? ANT_QUEEN_HP : ANT_WORKER_HP); + this.hp = Number.isFinite(opts.hp) ? opts.hp : this.maxHp; + this.state = opts.state || (this.kind === "queen" ? "founding" : "search"); + this.age = opts.age || 0; + this.seed = opts.seed || Math.random() * 1000; + this.wanderAngle = opts.wanderAngle || rand(0, Math.PI * 2); + this.nextTurn = opts.nextTurn || rand(0.4, 1.6); + this.returnTimer = opts.returnTimer || 0; + this.foundingX = opts.foundingX; + this.foundingY = opts.foundingY; + this.foundingDelayUntil = Number.isFinite(opts.foundingDelayUntil) ? opts.foundingDelayUntil : -Infinity; + this.carryLogAt = opts.carryLogAt || -999; + this.foundingAttempts = opts.foundingAttempts || 0; + this.dead = Boolean(opts.dead); + } + + serialize() { + return { + id: this.id, kind: this.kind, homeId: this.homeId, targetId: this.targetId, + x: this.x, y: this.y, vx: this.vx, vy: this.vy, r: this.r, hp: this.hp, maxHp: this.maxHp, + state: this.state, age: this.age, seed: this.seed, wanderAngle: this.wanderAngle, + nextTurn: this.nextTurn, returnTimer: this.returnTimer, foundingX: this.foundingX, + foundingY: this.foundingY, foundingDelayUntil: this.foundingDelayUntil, carryLogAt: this.carryLogAt, foundingAttempts: this.foundingAttempts, dead: this.dead, + }; + } + + static from(worldRef, data) { + return new AntActor(worldRef, data || {}); + } + + homeNest() { + return (this.world?.items || []).find(it => it && !it.dead && it.id === this.homeId && it.type === "ant_nest") || null; + } + + targetTarinai() { + return (this.world?.tarinai || []).find(t => t && !t.dead && t.id === this.targetId) || null; + } + + activeHaulersForTarget() { + return (this.world?.ants || []).filter(a => a && !a.dead && a.kind === "worker" && a.state === "drag" && a.targetId && a.targetId === this.targetId); + } + + isLeadHauler() { + const haulers = this.activeHaulersForTarget(); + if (!haulers.length) return true; + let lead = haulers[0]; + for (const a of haulers) if (String(a.id) < String(lead.id)) lead = a; + return lead === this; + } + + chooseTarget(maxDist = 56) { + let best = null; + let bestScore = Infinity; + for (const t of this.world?.tarinai || []) { + if (!t || t.dead || t.insideNestBoxId || t.isZunchiSlave) continue; + const d = distXY(this.x, this.y, t.x, t.y); + if (d > maxDist) continue; + if ((t.antDraggedTimer || 0) > 0 && (t.antDraggedBy || "") && t.antDraggedBy !== this.id) { + const haulers = (this.world?.ants || []).filter(a => a && !a.dead && a.kind === "worker" && a.state === "drag" && a.targetId === t.id).length; + if (haulers >= ANT_NEST_MAX_OUTSIDE) continue; + } + const weak = clamp((100 - (t.energy || 0)) / 100, 0, 1); + const score = d - weak * 18 + stableUnit(`${this.id}:${t.id}`, "ant-prey") * 6; + if (score < bestScore) { + best = t; + bestScore = score; + } + } + return best; + } + + update(dt) { + if (this.dead) return; + this.age += dt; + if (this.kind === "queen") return this.updateQueen(dt); + return this.updateWorker(dt); + } + + updateWorker(dt) { + const home = this.homeNest(); + if (!home) { + this.dead = true; + return; + } + if (this.hp <= 0) { + this.dieAsCorpse(home); + return; + } + if (this.state === "drag") return this.updateDrag(dt, home); + if (this.state === "return") return this.updateReturn(dt, home); + this.updateSearch(dt, home); + } + + updateSearch(dt, home) { + const target = this.chooseTarget(52); + if (target) { + this.state = "drag"; + this.targetId = target.id; + this.carryLogAt = this.world?.time || 0; + target.antDraggedTimer = Math.max(target.antDraggedTimer || 0, 0.45); + target.antDraggedBy = this.id; + target.fearTimer = Math.max(target.fearTimer || 0, 0.55); + target.thought = "\u30a2\u30ea\u306b\u904b\u3070\u308c\u3066\u3044\u308b"; + this.world.drawListDirty = true; + return; + } + this.nextTurn -= dt; + if (this.nextTurn <= 0) { + const toHome = Math.atan2(home.y - this.y, home.x - this.x); + const far = distXY(this.x, this.y, home.x, home.y); + const bias = far > 220 ? 0.58 : 0.18; + this.wanderAngle = this.wanderAngle * (1 - bias) + toHome * bias + rand(-1.2, 1.2); + this.nextTurn = rand(0.7, 1.9); + } + const hpFactor = clamp(this.hp / ANT_WORKER_HP, 0.45, 1.0); + const speed = (ANT_WORKER_SEARCH_SPEED + Math.sin(this.age * 2.4 + this.seed) * 0.75) * hpFactor; + this.vx = Math.cos(this.wanderAngle) * speed; + this.vy = Math.sin(this.wanderAngle) * speed * 0.78; + this.x = clamp(this.x + this.vx * dt, CONFIG.worldPadding, this.world.w - CONFIG.worldPadding); + this.y = clamp(this.y + this.vy * dt, CONFIG.worldPadding, this.world.h - CONFIG.worldPadding); + if (distXY(this.x, this.y, home.x, home.y) > 220) this.state = "return"; + } + + returnToNest(home) { + if (!home || home.dead || home.type !== "ant_nest") { + this.dead = true; + return; + } + ensureAntNestWorkerPool(home).push(clampAntHp(this.hp)); + syncAntNestCount(this.world, home); + this.dead = true; + this.world.drawListDirty = true; + } + + updateReturn(dt, home) { + const d = distXY(this.x, this.y, home.x, home.y) || 1; + if (d < Math.max(16, home.r * 0.66)) { + this.returnToNest(home); + return; + } + const speed = this.hp <= 8 ? ANT_WORKER_RETURN_WEAK_SPEED : ANT_WORKER_RETURN_SPEED; + this.x += (home.x - this.x) / d * speed * dt; + this.y += (home.y - this.y) / d * speed * dt; + this.vx = (home.x - this.x) / d * speed; + this.vy = (home.y - this.y) / d * speed; + } + + updateDrag(dt, home) { + const target = this.targetTarinai(); + if (!target || target.dead || target.insideNestBoxId) { + this.targetId = ""; + this.state = "return"; + return; + } + const haulers = Math.max(1, this.activeHaulersForTarget().length); + const leadHauler = this.isLeadHauler(); + target.antDraggedTimer = Math.max(target.antDraggedTimer || 0, 0.35); + target.antDraggedBy = this.id; + target.state = "panic"; + target.sleeping = false; + target.target = null; + target.fearTimer = Math.max(target.fearTimer || 0, 0.36); + target.thought = "\u30a2\u30ea\u306b\u5de3\u3078\u904b\u3070\u308c\u3066\u3044\u308b"; + const dHome = distXY(target.x, target.y, home.x, home.y) || 1; + if (dHome < Math.max(18, home.r * 0.66)) { + this.world.completeAntHaul?.(home, target); + this.targetId = ""; + this.state = "return"; + return; + } + const hpFactor = clamp(this.hp / ANT_WORKER_HP, 0.45, 1.0); + const speed = ANT_WORKER_DRAG_SPEED * hpFactor; + const ux = (home.x - target.x) / dHome; + const uy = (home.y - target.y) / dHome; + if (leadHauler) { + target.x = clamp(target.x + ux * speed * dt, CONFIG.worldPadding, this.world.w - CONFIG.worldPadding); + target.y = clamp(target.y + uy * speed * dt, CONFIG.worldPadding, this.world.h - CONFIG.worldPadding); + target.energy = clamp((target.energy || 0) - dt * 0.028, 0, 100); + } + const offsetAngle = this.seed + this.age * 2.0 + (haulers > 1 ? this.activeHaulersForTarget().findIndex(a => a === this) * 1.7 : 0); + const ring = target.radius * (0.64 + 0.06 * Math.min(haulers, 3)); + this.x = target.x - ux * ring + Math.cos(offsetAngle) * target.radius * 0.24; + this.y = target.y - uy * ring * 0.72 + Math.sin(offsetAngle) * target.radius * 0.18; + this.vx = ux * speed; + this.vy = uy * speed; + + const aggression = Math.max(0, target.currentPersonality?.aggression || 0); + const aggressiveAttack = target.shouldApplyPersonalityBehavior?.("aggression", 1) || aggression >= 0.5 || target.state === "ant_attack"; + const struggle = aggressiveAttack + ? (1.25 + aggression * 1.6 + clamp((target.energy || 0) / 100, 0, 1) * 0.35) / Math.max(1, haulers * 0.9) + : (0.42 + clamp((target.energy || 0) / 100, 0, 1) * 0.18) / Math.max(1, haulers); + this.hp -= dt * struggle; + + if ((this.world.time || 0) - (this.carryLogAt || -999) > 8 && Math.random() < dt * 0.04) { + this.carryLogAt = this.world.time || 0; + this.world.log(`${target.name}\u304c\u30a2\u30ea\u306b\u5f15\u3063\u5f35\u3089\u308c\u3066\u3044\u308b\u3002`, "event"); + } + if (this.hp <= 0) this.dieAsCorpse(home); + } + + dieAsCorpse(home = null) { + if (this.dead) return; + this.dead = true; + const corpse = new Item("ant_corpse", this.x, this.y); + corpse.amount = 24; + corpse.workerSprite = this.workerSpriteId(); + this.world.items.push(corpse); + this.world.effects?.push(new Effect("zunchi_miasma", this.x, this.y - 4, { size: 10, life: 0.44, color: "rgba(82,61,42,0.28)" })); + if (home) syncAntNestCount(this.world, home); + this.world.updateItemCounts?.(); + this.world.drawListDirty = true; + } + + buildNestAtFoundingSpot(force = false) { + if (!this.world) return null; + const base = new Item("ant_nest", this.foundingX, this.foundingY); + let spot = null; + if (this.world.findPlacementSpot) { + spot = this.world.findPlacementSpot(base, { allowOriginal: true, maxRadius: force ? 520 : 220, attempts: force ? 160 : 72 }); + } + if (!spot && force) { + spot = this.world.placementClampPointFor ? this.world.placementClampPointFor(base, this.foundingX, this.foundingY) : { x: this.foundingX, y: this.foundingY }; + } + if (!spot) return null; + base.x = spot.x; + base.y = spot.y; + base.antCount = ANT_NEST_START_COUNT; + base.antWorkers = buildAntWorkerPool(ANT_NEST_START_COUNT); + if (!force && this.world.placementBlocked?.(base)) return null; + this.world.items.push(base); + this.world.itemCounts[base.type] = (this.world.itemCounts[base.type] || 0) + 1; + this.world.rebuildSpatial?.(); + this.world.drawListDirty = true; + this.world.log("\u5973\u738b\u30a2\u30ea\u304c\u65b0\u3057\u3044\u30a2\u30ea\u306e\u5de3\u3092\u4f5c\u3063\u305f\u3002", "event"); + return base; + } + + updateQueen(dt) { + if (!Number.isFinite(this.foundingX) || !Number.isFinite(this.foundingY)) { + const p = this.world?.findAntNestFoundingSpot?.(this) || { x: this.x + rand(-140, 140), y: this.y + rand(-100, 100) }; + this.foundingX = p.x; + this.foundingY = p.y; + } + let d = distXY(this.x, this.y, this.foundingX, this.foundingY) || 1; + if (d < 20) { + if ((this.world?.time || 0) < (this.foundingDelayUntil || -Infinity)) { + this.vx = 0; + this.vy = 0; + return; + } + this.foundingAttempts += 1; + const placed = this.buildNestAtFoundingSpot(this.foundingAttempts >= 8); + if (placed) { + this.dead = true; + return; + } + const retrySpot = this.world?.findAntNestFoundingSpot?.({ x: this.x, y: this.y }) || this.world?.findAntNestFoundingSpot?.(this.homeNest?.() || this); + if (retrySpot) { + this.foundingX = retrySpot.x; + this.foundingY = retrySpot.y; + } else { + this.wanderAngle += rand(-1.4, 1.4); + this.foundingX = clamp(this.x + Math.cos(this.wanderAngle) * 90, 56, this.world.w - 56); + this.foundingY = clamp(this.y + Math.sin(this.wanderAngle) * 70, 56, this.world.h - 56); + } + d = distXY(this.x, this.y, this.foundingX, this.foundingY) || 1; + } + const speed = ANT_QUEEN_SPEED; + this.x += (this.foundingX - this.x) / d * speed * dt; + this.y += (this.foundingY - this.y) / d * speed * dt; + this.vx = (this.foundingX - this.x) / d * speed; + this.vy = (this.foundingY - this.y) / d * speed; + } + + workerSpriteId() { + return "ant_worker"; + } + + spriteId() { + return this.kind === "queen" ? "ant_queen" : this.workerSpriteId(); + } + + draw(ctx, time = 0, lighting = null) { + if (this.dead) return; + const id = this.spriteId(); + const img = typeof getRenderableImage === "function" ? getRenderableImage(id, id) : images.get(id); + const lightState = lighting || getLightingState(this.world); + ctx.save(); + const shadow = projectedShadowParams(lightState, this.kind === "queen" ? 0.58 : 0.26); + drawProjectedShadow(ctx, this.x, this.y + this.r * 0.62, this.r * 1.5, this.r * 0.30, { ...shadow, alpha: shadow.alpha * 0.72 }); + ctx.translate(this.x, this.y); + const angle = this.kind === "queen" + ? Math.atan2((this.foundingY ?? this.y) - this.y, (this.foundingX ?? this.x) - this.x) + : Math.atan2(this.vy || 0, this.vx || 1); + ctx.rotate(angle); + if (img) { + const w = this.kind === "queen" ? this.r * 4.1 : this.r * 3.8; + const metrics = getImageMetrics(id); + const h = w * (metrics?.ratio || 0.52); + ctx.globalAlpha = 0.96; + ctx.drawImage(img, -w * 0.5, -h * 0.58, w, h); + } else { + ctx.fillStyle = "rgba(44,44,44,0.92)"; + ctx.beginPath(); + ctx.ellipse(0, 0, this.r * 1.3, this.r * 0.72, 0, 0, Math.PI * 2); + ctx.fill(); + ctx.beginPath(); + ctx.arc(this.r * 1.15, -this.r * 0.05, this.r * 0.46, 0, Math.PI * 2); + ctx.fill(); + } + ctx.restore(); + this.drawHealthBar(ctx); + } + + drawHealthBar(ctx) { + const maxHp = Math.max(1, this.maxHp || (this.kind === "queen" ? ANT_QUEEN_HP : ANT_WORKER_HP)); + const pct = clamp((this.hp || 0) / maxHp, 0, 1); + const bw = this.kind === "queen" ? 28 : 18; + const bh = this.kind === "queen" ? 4 : 3; + const y = this.y - this.r * (this.kind === "queen" ? 2.0 : 2.6); + ctx.save(); + ctx.fillStyle = "rgba(255,252,242,0.86)"; + roundedRect(ctx, this.x - bw / 2 - 1.5, y - 1.5, bw + 3, bh + 3, 4); + ctx.fill(); + ctx.fillStyle = "rgba(63,50,42,0.30)"; + roundedRect(ctx, this.x - bw / 2, y, bw, bh, 3); + ctx.fill(); + ctx.fillStyle = pct > 0.45 ? "rgba(118,190,80,0.88)" : (pct > 0.20 ? "rgba(232,172,68,0.90)" : "rgba(218,82,70,0.92)"); + roundedRect(ctx, this.x - bw / 2, y, bw * pct, bh, 3); + ctx.fill(); + ctx.restore(); + } +} + +window.AntActor = AntActor; +window.ANT_NEST_START_COUNT = ANT_NEST_START_COUNT; +window.ANT_NEST_MAX_COUNT = ANT_NEST_MAX_COUNT; +window.ANT_NEST_MAX_OUTSIDE = ANT_NEST_MAX_OUTSIDE; +window.ANT_WORKER_HP = ANT_WORKER_HP; +window.ANT_QUEEN_HP = ANT_QUEEN_HP; +window.buildAntWorkerPool = buildAntWorkerPool; +window.ensureAntNestWorkerPool = ensureAntNestWorkerPool; +window.syncAntNestCount = syncAntNestCount; diff --git a/js/data.js b/js/data.js index 6c4fe60..fe68986 100644 --- a/js/data.js +++ b/js/data.js @@ -32,6 +32,8 @@ const SPRITES = [ const DECOR_ASSETS = [ { id: "zunchi", path: "assets/objects/zunchi.png" }, { id: "zunchi_02", path: "assets/objects/zunchi_02.png" }, + { id: "ant_queen", path: "assets/objects/ant_queen.png" }, + { id: "ant_worker", path: "assets/objects/ant_worker.png" }, ]; const TOOL_DEFINITIONS = Object.freeze({ @@ -51,6 +53,7 @@ const TOOL_DEFINITIONS = Object.freeze({ stone: { id: "stone", itemType: "stone", label: "\u77f3", placeable: true, scalable: true, radius: 20, amount: 999, icon: "assets/ui/tool_stone.png", tooltip: "\u91cd\u3044\u77f3\u3002\u843d\u3068\u3059\u3068\u5371\u306a\u3044\u3002" }, bed: { id: "bed", itemType: "bed", label: "\u5e72\u8349\u5bdd\u5e8a", placeable: true, scalable: false, radius: 37, amount: 999, icon: "assets/ui/tool_bed.png", tooltip: "\u8fd1\u304f\u3067\u7720\u308b\u3002\u4f53\u529b\u304c\u56de\u5fa9\u3059\u308b\u3002" }, nest_box: { id: "nest_box", itemType: "nest_box", label: "\u5de3\u7bb1", placeable: true, scalable: false, radius: 42, amount: 999, icon: "assets/ui/tool_nest_box.png", collisionShape: "nest_box_3x3", tooltip: "\u3044\u308b\u3060\u3051\u3067\u30b9\u30c8\u30ec\u30b9\u4f4e\u6e1b\u3002\u7720\u308b\u3068\u7761\u7720\u306e\u8cea\u304c\u4e0a\u304c\u308b\u3002" }, + ant_nest: { id: "ant_nest", itemType: "ant_nest", label: "\u30a2\u30ea\u306e\u5de3", placeable: true, scalable: false, radius: 17, amount: 999, icon: "assets/ui/tool_ant_nest.png", collisionShape: "circle", tooltip: "\u50cd\u304d\u30a2\u30ea\u304c\u305f\u308a\u306a\u3044\u3092\u63a2\u3057\u3001\u5de3\u3078\u904b\u3076\u3002" }, ball: { id: "ball", itemType: "ball", label: "\u30dc\u30fc\u30eb", placeable: true, scalable: false, radius: 18, amount: 999, icon: "assets/ui/tool_ball.png", collisionShape: "circle", tooltip: "\u305f\u308a\u306a\u3044\u304c\u904a\u3076\u305f\u3081\u306e\u304a\u3082\u3061\u3083\u3002" }, firecracker: { id: "firecracker", itemType: "firecracker", label: "\u7206\u7af9", placeable: true, scalable: true, radius: 15, amount: 999, icon: "assets/ui/tool_firecracker.png", tooltip: "\u7206\u767a\u3092\u8d77\u3053\u3059\u3002" }, fence_v: { id: "fence_v", itemType: "fence_v", label: "\u7e26\u306e\u67f5", placeable: true, scalable: true, radius: 42, amount: 999, icon: "assets/ui/tool_fence_v.png", collisionShape: "rect", tooltip: "\u305f\u308a\u306a\u3044\u3092\u901a\u305b\u3093\u307c\u3059\u308b\u3002" }, @@ -59,6 +62,7 @@ const TOOL_DEFINITIONS = Object.freeze({ trace: { id: "trace", itemType: "trace", label: "\u8db3\u8de1", placeable: false, scalable: false, radius: 16, amount: 220, simulationOnly: true }, splat: { id: "splat", itemType: "splat", label: "\u3057\u3076\u304d", placeable: false, scalable: false, radius: 26, amount: 260, simulationOnly: true }, food: { id: "food", itemType: "food", label: "\u98df\u3079\u7269", placeable: false, scalable: false, radius: 14, amount: 85, simulationOnly: true }, + ant_corpse: { id: "ant_corpse", itemType: "ant_corpse", label: "\u30a2\u30ea\u306e\u6b7b\u9ab8", placeable: false, scalable: false, radius: 8, amount: 24, simulationOnly: true }, }); function toolDefinition(id = "") { @@ -125,6 +129,8 @@ const ALPHA_BOUNDS = { zunchi_slave: { x: 17, y: 22, w: 478, h: 431, imageW: 512, imageH: 468 }, zunchi: { x: 0, y: 0, w: 236, h: 178, imageW: 236, imageH: 178 }, zunchi_02: { x: 8, y: 63, w: 220, h: 105, imageW: 236, imageH: 178 }, + ant_queen: { x: 0, y: 0, w: 300, h: 155, imageW: 300, imageH: 155 }, + ant_worker: { x: 0, y: 0, w: 140, h: 72, imageW: 140, imageH: 72 }, }; const NEEDS = ["\u98df\u3079\u7269", "\u4ef2\u9593", "\u7720\u308a", "\u52c7\u6c17", "\u6c34", "\u9759\u3051\u3055", "\u3042\u305f\u305f\u304b\u3055", "\u610f\u5473", "\u7a7a\u9593", "\u81ea\u4fe1"]; diff --git a/js/health.js b/js/health.js index 1e3f7a9..33fc663 100644 --- a/js/health.js +++ b/js/health.js @@ -17,6 +17,7 @@ const HEALTH = (() => { explosionDisease: "\u7206\u767a\u75c5", fightDisease: "\u304d\u305a\u3064\u304d\u75c5", zunchiDisease: "\u305a\u3093\u3061\u75c5", + antEaten: "\u30a2\u30ea\u306b\u98df\u3079\u3089\u308c\u305f", }); const DISEASE_RE = /([^\u3001\u3002\s]+\u75c5)/; @@ -33,6 +34,7 @@ const HEALTH = (() => { if (/\u7206\u767a\u75c5|explosion.*disease/.test(text)) return CAUSES.explosionDisease; if (/\u3051\u3093\u304b\u75c5|\u304d\u305a\u3064\u304d\u75c5|fight.*disease/.test(text)) return CAUSES.fightDisease; if (/\u305a\u3093\u3061\u75c5|zunchi_sick|zunchi.*\u75c5/.test(text)) return CAUSES.zunchiDisease; + if (/\u30a2\u30ea\u306b\u98df\u3079\u3089\u308c\u305f|eaten.*ant|ant.*eaten/.test(text)) return CAUSES.antEaten; if (/\u75c5/.test(text)) { const disease = text.match(DISEASE_RE); return disease ? disease[1] : CAUSES.zunchiDisease; diff --git a/js/items.js b/js/items.js index 0e78cf4..6a666c5 100644 --- a/js/items.js +++ b/js/items.js @@ -58,6 +58,20 @@ class Item { this.freshness = 1; this.zunchiVariant = stableUnit(this.id, "zunchi-variant") < 0.5 ? "zunchi" : "zunchi_02"; } + if (type === "ant_nest") { + this.antCount = ANT_NEST_START_COUNT || 6; + this.antSpawnTimer = rand(0.6, 2.2); + this.antSpawnCooldown = rand(0.8, 2.4); + this.antWorkers = typeof buildAntWorkerPool === "function" + ? buildAntWorkerPool(this.antCount) + : Array.from({ length: this.antCount }, () => ANT_WORKER_HP || 32); + this.queenSpawnAt = -999; + } + if (type === "ant_corpse") { + this.amount = 24; + this.workerSprite = "ant_worker"; + this.decayTimer = 0; + } if (type === "firecracker") { this.fuseTimer = 5; this.fuseMax = 5; @@ -84,6 +98,7 @@ class Item { if (["sweet", "love_mochi", "fight_mochi", "sleep_drug"].includes(this.type) && !Number.isFinite(this.foodServingsRemaining)) this.amount -= dt * 0.12; if (this.type === "trace") this.amount -= dt * 1.35; if (this.type === "splat") this.amount -= dt * 1.05; + if (this.type === "ant_corpse") this.amount -= dt * 0.018; if (this.type === "firecracker") { this.fuseTimer = Math.max(0, (this.fuseTimer ?? 5) - dt); if (this.fuseTimer <= 0) { @@ -460,7 +475,8 @@ class Item { comfort: this.comfort, wear: this.wear, crawlOpen: this.crawlOpen, zunchiVariant: this.zunchiVariant, toolSize: this.toolSize, foodServingScale: this.foodServingScale, foodServingsMax: this.foodServingsMax, foodServingsRemaining: this.foodServingsRemaining, blastScale: this.blastScale, fuseTimer: this.fuseTimer, fuseMax: this.fuseMax, dropTimer: this.dropTimer, dropMax: this.dropMax, vx: this.vx, vy: this.vy, prevX: this.prevX, prevY: this.prevY, spin: this.spin, spinVelocity: this.spinVelocity, lastKickedAt: this.lastKickedAt, lastKickerId: this.lastKickerId, - lastPokedAt: this.lastPokedAt, pokeCombo: this.pokeCombo, lastPokeAngle: this.lastPokeAngle + lastPokedAt: this.lastPokedAt, pokeCombo: this.pokeCombo, lastPokeAngle: this.lastPokeAngle, + antCount: this.antCount, antSpawnTimer: this.antSpawnTimer, antSpawnCooldown: this.antSpawnCooldown, antWorkers: Array.isArray(this.antWorkers) ? this.antWorkers.slice() : undefined, queenSpawnAt: this.queenSpawnAt, workerSprite: this.workerSprite, decayTimer: this.decayTimer }; } static from(o) { @@ -511,6 +527,22 @@ class Item { it.freshness = 1; it.zunchiVariant = "zunchi"; } + if (type === "ant_nest") { + it.antCount = Number.isFinite(o.antCount) ? clamp(Math.round(o.antCount), 0, ANT_NEST_MAX_COUNT || 10) : (ANT_NEST_START_COUNT || 6); + it.antSpawnTimer = o.antSpawnTimer ?? rand(0.6, 2.2); + it.antSpawnCooldown = o.antSpawnCooldown ?? rand(0.8, 2.4); + const legacyPool = Array.isArray(o.antWorkers) ? o.antWorkers : (Array.isArray(o.workerHpPool) ? o.workerHpPool : null); + it.antWorkers = Array.isArray(legacyPool) + ? legacyPool.map(v => clamp(Number(v) || ANT_WORKER_HP || 32, 0.1, ANT_WORKER_HP || 32)).slice(0, ANT_NEST_MAX_COUNT || 10) + : (typeof buildAntWorkerPool === "function" + ? buildAntWorkerPool(it.antCount) + : Array.from({ length: it.antCount }, () => ANT_WORKER_HP || 32)); + it.queenSpawnAt = Number.isFinite(o.queenSpawnAt) ? o.queenSpawnAt : -999; + } + if (type === "ant_corpse") { + it.workerSprite = o.workerSprite || "ant_worker"; + it.decayTimer = o.decayTimer || 0; + } if (type === "firecracker") { it.fuseTimer = 5; it.fuseMax = 5; @@ -541,6 +573,22 @@ class Item { it.pokeCombo = o.pokeCombo ?? it.pokeCombo ?? 0; it.lastPokeAngle = o.lastPokeAngle ?? it.lastPokeAngle ?? rand(0, Math.PI * 2); it.zunchiVariant = o.zunchiVariant || it.zunchiVariant || "zunchi"; + it.antCount = Number.isFinite(o.antCount) ? clamp(Math.round(o.antCount), 0, ANT_NEST_MAX_COUNT || 10) : it.antCount; + it.antSpawnTimer = o.antSpawnTimer ?? it.antSpawnTimer; + it.antSpawnCooldown = o.antSpawnCooldown ?? it.antSpawnCooldown; + if (type === "ant_nest") { + const legacyPool = Array.isArray(o.antWorkers) ? o.antWorkers : (Array.isArray(o.workerHpPool) ? o.workerHpPool : null); + if (Array.isArray(legacyPool)) { + it.antWorkers = legacyPool.map(v => clamp(Number(v) || 0, 0, ANT_WORKER_HP || 32)).filter(v => v > 0).slice(0, ANT_NEST_MAX_COUNT || 10); + } else if (!Array.isArray(it.antWorkers)) { + it.antWorkers = typeof buildAntWorkerPool === "function" + ? buildAntWorkerPool(it.antCount || (ANT_NEST_START_COUNT || 6)) + : Array.from({ length: it.antCount || (ANT_NEST_START_COUNT || 6) }, () => ANT_WORKER_HP || 32); + } + it.queenSpawnAt = Number.isFinite(o.queenSpawnAt) ? o.queenSpawnAt : (it.queenSpawnAt ?? -999); + } + it.workerSprite = o.workerSprite || it.workerSprite; + it.decayTimer = o.decayTimer ?? it.decayTimer; it.toolSize = o.toolSize || it.toolSize || "medium"; it.foodServingScale = o.foodServingScale || it.foodServingScale || ({ small: 0.68, medium: 1.0, large: 1.48 }[it.toolSize] || 1); if (isServingFoodType(it.type)) { @@ -779,6 +827,49 @@ class Item { ctx.ellipse(randSeed(this.seed + i, -this.r * 0.84, this.r * 0.84), randSeed(this.seed + 20 + i, this.r * 0.32, this.r * 0.68), this.r * 0.26, this.r * 0.045, randSeed(this.seed + 40 + i, -0.7, 0.7), 0, Math.PI * 2); ctx.fill(); } + } else if (this.type === "ant_nest") { + const count = clamp(Math.round(this.antCount ?? ANT_NEST_START_COUNT ?? 6), 0, ANT_NEST_MAX_COUNT ?? 10); + ctx.fillStyle = styleNight ? "#5e4634" : (styleWarm ? "#956b42" : "#77583a"); + ctx.strokeStyle = styleNight ? "rgba(43,32,26,0.78)" : "rgba(72,48,31,0.72)"; + ctx.lineWidth = 2.2; + ctx.beginPath(); + ctx.ellipse(0, 8, this.r * 1.35, this.r * 0.78, 0.08, 0, Math.PI * 2); + ctx.fill(); ctx.stroke(); + ctx.fillStyle = styleNight ? "#211a17" : "#30231d"; + ctx.beginPath(); + ctx.ellipse(0, 2, this.r * 0.58, this.r * 0.36, 0, 0, Math.PI * 2); + ctx.fill(); + ctx.fillStyle = "rgba(38,37,35,0.88)"; + for (let i = 0; i < Math.min(6, count); i++) { + const ax = randSeed(this.seed + i * 11, -this.r * 1.0, this.r * 1.0); + const ay = randSeed(this.seed + i * 17, -this.r * 0.45, this.r * 0.55); + ctx.beginPath(); + ctx.ellipse(ax, ay, 3.4, 2.1, randSeed(this.seed + i * 23, -0.8, 0.8), 0, Math.PI * 2); + ctx.fill(); + } + ctx.fillStyle = "rgba(255,248,220,0.82)"; + ctx.font = "bold 10px ui-rounded, sans-serif"; + ctx.textAlign = "center"; + ctx.textBaseline = "middle"; + ctx.fillText(`${count}`, 0, this.r * 1.25); + } else if (this.type === "ant_corpse") { + const img = typeof getRenderableImage === "function" ? getRenderableImage("ant_worker", "ant_worker") : images.get("ant_worker"); + ctx.save(); + ctx.rotate((stableUnit(this.id || this.seed, "ant-corpse-rot") - 0.5) * 0.26); + ctx.scale(1, -1); + ctx.globalAlpha *= clamp((this.amount || 0) / 24, 0.35, 1); + if (img) { + const w = this.r * 3.9; + const metrics = getImageMetrics("ant_worker"); + const h = w * (metrics?.ratio || 0.52); + ctx.drawImage(img, -w * 0.5, -h * 0.55, w, h); + } else { + ctx.fillStyle = "rgba(42,39,35,0.85)"; + ctx.beginPath(); + ctx.ellipse(0, 0, this.r * 1.35, this.r * 0.72, 0, 0, Math.PI * 2); + ctx.fill(); + } + ctx.restore(); } else if (this.type === "ball") { const speed = Math.hypot(this.vx || 0, this.vy || 0); const moving = clamp(speed / 260, 0, 1); diff --git a/js/tarinai.js b/js/tarinai.js index 3cfdd80..5cfaf88 100644 --- a/js/tarinai.js +++ b/js/tarinai.js @@ -952,7 +952,7 @@ class Tarinai { const low = this.lowHealthSprite(); if (low === "stretch") return low; if (this.defeatedTimer > 0.04) return this.variantSprite("flee"); - if (this.state === "intimidate" || this.intimidateTimer > 0.04) return this.variantSprite("intimidate"); + if (this.state === "intimidate" || this.state === "ant_intimidate" || this.intimidateTimer > 0.04) return this.variantSprite("intimidate"); if (this.state === "panic" || this.state === "cursor_enemy" || this.fearTimer > 0.08 || this.intimidatedTimer > 0.08) return this.variantSprite("fear"); if (this.state === "fight" || this.fightTimer > 0.04) return "angry"; if (this.stress > 62 || (this.stress > 50 && this.mood < 46)) return this.variantSprite("stress"); @@ -1377,6 +1377,40 @@ class Tarinai { return; } + const nearbyAnts = (this.world.ants || []).filter(a => a && !a.dead && distXY(this.x, this.y, a.x, a.y) <= (a.kind === "queen" ? 112 : 82)); + let nearestAnt = null; + let nearestAntDist = Infinity; + for (const ant of nearbyAnts) { + const ad = distXY(this.x, this.y, ant.x, ant.y); + if (ad < nearestAntDist) { + nearestAnt = ant; + nearestAntDist = ad; + } + } + if (nearestAnt) { + const aggressiveToAnts = this.shouldApplyPersonalityBehavior("aggression", 1); + if (aggressiveToAnts && this.energy > 12 && this.fightTimer <= 0.04 && this.defeatedTimer <= 0.04) { + if (nearestAntDist < Math.max(36, this.radius + (nearestAnt.r || 4) + 8) && Math.random() < dt * 0.28) { + // Intimidation has no effect on ants. This is only a visible reaction. + this.state = "ant_intimidate"; + this.target = nearestAnt; + this.bubble("!", 0.9, "rgba(145,68,52,0.78)"); + this.thought = "\u30a2\u30ea\u3092\u5a01\u5687\u3057\u3066\u3044\u308b"; + return; + } + this.state = "ant_attack"; + this.target = nearestAnt; + this.goodMode = "angry"; + this.thought = "\u30a2\u30ea\u3092\u653b\u6483\u3057\u3066\u3044\u308b"; + return; + } + this.state = "panic"; + this.target = this.panicDestination(nearestAnt); + this.fearTimer = Math.max(this.fearTimer, 0.34); + this.thought = "\u30a2\u30ea\u304b\u3089\u9003\u3052\u3066\u3044\u308b"; + return; + } + const dayP = this.world.dayProgress(); const personalSleep = this.sleepStart < this.sleepEnd ? dayP >= this.sleepStart && dayP < this.sleepEnd @@ -1581,7 +1615,7 @@ class Tarinai { } if (this.hunger > 62) { - const itemTypes = this.isZunchiSlave ? ["zunchi"] : ["sweet", "love_mochi", "fight_mochi", "sleep_drug", "grass"]; + const itemTypes = this.isZunchiSlave ? ["zunchi"] : ["sweet", "love_mochi", "fight_mochi", "sleep_drug", "grass", "ant_corpse"]; const item = this.world.nearest(this, itemTypes, 420); if (item) { this.state = "seek_food"; @@ -1744,6 +1778,29 @@ class Tarinai { break; } + if (canBite && it.type === "ant_corpse") { + const bite = Math.min(it.amount, rand(3.2, 5.4)); + if (bite > 0) { + this.state = "eat"; + this.target = it; + this.vx *= Math.pow(0.18, dt * 60); + this.vy *= Math.pow(0.18, dt * 60); + it.amount -= bite; + this.hunger -= bite * 0.62; + this.recoverHealth(bite * 0.12); + this.stress = clamp(this.stress + bite * 0.05 * this.personalityProfile().fear, 0, 130); + this.eatTimer = Math.max(this.eatTimer, 0.26); + this.eatCooldown = rand(0.75, 1.25); + this.bubble("\u3082\u3050", 2.2, "rgba(72,60,48,0.78)"); + const mouth = this.mouthPosition(it); + this.world.spawnEatEffect(mouth.x, mouth.y, "#4a3f36"); + this.lastMealColor = "#4a3f36"; + this.makePoop(bite * 0.08); + if (this.world.time > this.nextEatSound) { audio.eat(); this.nextEatSound = this.world.time + 0.62; } + break; + } + } + if (it.type === "zunchi") { const touch = clamp(1 - d / (this.radius + it.r + 12), 0, 1); if (!this.isZunchiSlave) { @@ -2019,7 +2076,7 @@ class Tarinai { return; } - if (this.intimidateTimer > 0.04 || this.state === "intimidate") { + if (this.intimidateTimer > 0.04 || this.state === "intimidate" || this.state === "ant_intimidate") { this.vx *= Math.pow(0.22, dt * 60); this.vy *= Math.pow(0.22, dt * 60); return; @@ -2083,6 +2140,19 @@ class Tarinai { strength = headbutt > -0.15 ? 2.65 : 0.65; sign = headbutt > -0.15 ? 1 : -1; } + } else if (this.state === "ant_attack") { + strength = d < this.radius + ((this.target && this.target.r) || 4) + 6 ? 0.18 : 1.32; + sign = 1; + if (d < this.radius + ((this.target && this.target.r) || 4) + 10) { + const aggression = Math.max(0, this.currentPersonality?.aggression || 0); + if ((this.world.time || 0) >= (this.nextAntAttackAt || 0)) { + this.nextAntAttackAt = (this.world.time || 0) + 0.34; + if (Number.isFinite(this.target.hp)) this.target.hp = Math.max(0, this.target.hp - (4.6 + aggression * 3.4)); + this.fearTimer = Math.max(this.fearTimer, 0.12); + this.thought = "\u30a2\u30ea\u3092\u653b\u6483\u3057\u3066\u3044\u308b"; + if (Math.random() < 0.55) this.bubble("!", 0.8, "rgba(145,68,52,0.76)"); + } + } } ax += (dx / d) * baseSpeed * sign * strength; ay += (dy / d) * baseSpeed * sign * strength; diff --git a/js/world.js b/js/world.js index c5dbe67..44c933a 100644 --- a/js/world.js +++ b/js/world.js @@ -15,6 +15,7 @@ class World { this.toolSizes = {}; this.tarinai = []; this.items = []; + this.ants = []; this.effects = []; this.logs = []; this.eventCounters = {}; @@ -319,6 +320,7 @@ class World { this.toolSizes = this.toolSizes || {}; this.tarinai = []; this.items = []; + this.ants = []; this.effects = []; this.logs = []; this.eventCounters = {}; @@ -956,6 +958,37 @@ class World { } } + damageAntsInRadius(x, y, radius, damageFn, reason = "", opts = {}) { + let hit = 0; + for (const ant of this.ants || []) { + if (!ant || ant.dead) continue; + const d = Math.max(1, distXY(ant.x, ant.y, x, y)); + if (d > radius + (ant.r || 4)) continue; + const p = clamp(1 - d / Math.max(1, radius), 0, 1); + if (p <= 0 && d > radius) continue; + const damage = typeof damageFn === "function" ? damageFn(p, ant, d) : Number(damageFn || 0); + if (damage > 0) ant.hp = Math.max(0, (ant.hp ?? ant.maxHp ?? ANT_WORKER_HP ?? 32) - damage); + if (opts.push) { + let nx = (ant.x - x) / d; + let ny = (ant.y - y) / d; + if (!Number.isFinite(nx) || !Number.isFinite(ny) || Math.abs(nx) + Math.abs(ny) < 0.001) { + const a = rand(0, Math.PI * 2); + nx = Math.cos(a); + ny = Math.sin(a); + } + const push = typeof opts.push === "function" ? opts.push(p, ant, d) : Number(opts.push || 0); + ant.vx = (ant.vx || 0) + nx * push; + ant.vy = (ant.vy || 0) + ny * push; + ant.x = clamp(ant.x + nx * Math.min(18, push * 0.018), CONFIG.worldPadding, this.w - CONFIG.worldPadding); + ant.y = clamp(ant.y + ny * Math.min(18, push * 0.018), CONFIG.worldPadding, this.h - CONFIG.worldPadding); + } + hit += 1; + if (ant.hp <= 0 && ant.dieAsCorpse) ant.dieAsCorpse(ant.homeNest?.()); + } + if (hit > 0) this.drawListDirty = true; + return hit; + } + explodeFirecracker(it) { if (!it || it.dead || it.type !== "firecracker") return; it.amount = 0; @@ -1026,6 +1059,9 @@ class World { if (!t.dead && p > 0.22 && Math.random() < 0.035 * p) t.infectExplosionDisease?.(it); if (!t.dead && Math.random() < 0.45) this.spawnBubble(t.x, t.y - t.radius * 1.35, "\u306f\u3041\u3041\u3041\uff01", "rgba(84,66,86,0.80)"); } + this.damageAntsInRadius(x, y, blastRadius, p => 5 + p * 18, "\u7206\u7af9", { + push: p => (260 + (p * p * 0.55 + p * 0.45) * 920) * 0.42 * (it.blastScale || 1), + }); let blastedBalls = 0; for (const ball of this.items) { if (!ball || ball.dead || ball.type !== "ball") continue; @@ -1375,9 +1411,12 @@ class World { t.fallDir = nx >= 0 ? 1 : -1; hit += 1; } + const antHit = this.damageAntsInRadius(it.x, it.y, radius + 48, p => damage * (0.35 + p * 0.65), isStone ? "\u77f3\u304c\u843d\u3061\u305f" : "\u843d\u3061\u3066\u304d\u305f\u9053\u5177\u306b\u5f53\u305f\u3063\u305f", { + push: p => push * (0.35 + p), + }); this.effects.push(new Effect("ring", it.x, it.y, { size: isStone ? 32 : 18, life: 0.34, color: isStone ? "rgba(128,96,58,0.76)" : "rgba(174,128,70,0.52)" })); - if (hit > 0) this.spawnFallEffect(it.x, it.y + (it.r || 12) * 0.6, isStone ? 0.9 : 0.45); - if (isStone && hit > 0) audio.poke(); + if (hit > 0 || antHit > 0) this.spawnFallEffect(it.x, it.y + (it.r || 12) * 0.6, isStone ? 0.9 : 0.45); + if (isStone && (hit > 0 || antHit > 0)) audio.poke(); if (hit > 0) this.log(`${isStone ? "\u77f3" : "\u9053\u5177"}\u304c\u843d\u3061\u3001${hit}\u5339\u306e\u305f\u308a\u306a\u3044\u304c\u5dfb\u304d\u8fbc\u307e\u308c\u305f\u3002`, "accident"); } @@ -2055,10 +2094,13 @@ class World { sortedDrawList() { if (!this.drawList) this.drawList = []; - if (this.drawListDirty || this.drawList.length !== this.tarinai.length) { + const antCount = (this.ants || []).filter(a => a && !a.dead).length; + const tarinaiCount = (this.tarinai || []).filter(t => t && !t.dead).length; + if (this.drawListDirty || this.drawList.length !== tarinaiCount + antCount) { this.drawList.length = 0; - for (const t of this.tarinai) if (!t.dead) this.drawList.push(t); - this.drawList.sort((a, b) => a.y - b.y); + for (const t of this.tarinai || []) if (t && !t.dead) this.drawList.push(t); + for (const a of this.ants || []) if (a && !a.dead) this.drawList.push(a); + this.drawList.sort((a, b) => (a.y || 0) - (b.y || 0)); this.drawListDirty = false; } return this.drawList; @@ -2166,6 +2208,114 @@ class World { this.tarinai.length = write; } + compactAnts() { + if (!this.ants) this.ants = []; + let write = 0; + for (let read = 0; read < this.ants.length; read++) { + const a = this.ants[read]; + if (a && !a.dead) this.ants[write++] = a; + } + if (this.ants.length !== write) this.drawListDirty = true; + this.ants.length = write; + } + + updateAnts(dt) { + if (!this.ants) this.ants = []; + const nests = (this.items || []).filter(it => it && !it.dead && it.type === "ant_nest"); + for (const nest of nests) { + if (typeof ensureAntNestWorkerPool === "function") ensureAntNestWorkerPool(nest); + if (!Number.isFinite(nest.antCount)) nest.antCount = ANT_NEST_START_COUNT || 6; + if (typeof syncAntNestCount === "function") syncAntNestCount(this, nest); + nest.antSpawnTimer = Math.max(0, (nest.antSpawnTimer || 0) - dt); + const outside = this.ants.filter(a => a && !a.dead && a.kind === "worker" && a.homeId === nest.id).length; + const available = Array.isArray(nest.antWorkers) ? nest.antWorkers.length : Math.max(0, (nest.antCount || 0) - outside); + const maxOutside = Math.min(ANT_NEST_MAX_OUTSIDE || 3, nest.antCount || 0); + if (available > 0 && outside < maxOutside && (nest.antSpawnTimer || 0) <= 0 && (this.tarinai || []).some(t => t && !t.dead && !t.insideNestBoxId)) { + const hp = Array.isArray(nest.antWorkers) && nest.antWorkers.length ? clamp(nest.antWorkers.pop(), 0, ANT_WORKER_HP || 32) : (ANT_WORKER_HP || 32); + const a = new AntActor(this, { + kind: "worker", + homeId: nest.id, + x: nest.x + rand(-nest.r * 0.18, nest.r * 0.18), + y: nest.y - nest.r * 1.00 + rand(-3, 3), + hp, + maxHp: ANT_WORKER_HP || 32, + }); + this.ants.push(a); + if (typeof syncAntNestCount === "function") syncAntNestCount(this, nest); + nest.antSpawnTimer = rand(1.6, 3.8) + outside * 0.45; + this.drawListDirty = true; + } + } + for (const a of this.ants) a.update(dt); + } + + completeAntHaul(home, target) { + if (!home || home.dead || home.type !== "ant_nest" || !target || target.dead) return; + if (typeof ensureAntNestWorkerPool === "function") ensureAntNestWorkerPool(home); + const before = typeof syncAntNestCount === "function" + ? syncAntNestCount(this, home) + : clamp(Math.round(home.antCount ?? ANT_NEST_START_COUNT ?? 6), 0, ANT_NEST_MAX_COUNT ?? 10); + if (before >= (ANT_NEST_MAX_COUNT || 10)) { + this.spawnQueenAnt(home); + } else { + if (Array.isArray(home.antWorkers)) home.antWorkers.push(ANT_WORKER_HP || 32); + home.antCount = clamp(before + 1, 0, ANT_NEST_MAX_COUNT || 10); + if (typeof syncAntNestCount === "function") syncAntNestCount(this, home); + } + target.x = home.x; + target.y = home.y; + target.die("\u30a2\u30ea\u306b\u98df\u3079\u3089\u308c\u305f"); + this.drawListDirty = true; + } + + spawnQueenAnt(home) { + if (!home || home.dead || home.type !== "ant_nest") return null; + if ((home.queenSpawnAt || -999) + (CONFIG.dayLength || 120) > (this.time || 0)) return null; + if ((this.ants || []).some(a => a && !a.dead && a.kind === "queen" && a.homeId === home.id)) return null; + const spot = this.findAntNestFoundingSpot(home) || { + x: clamp((home.x || this.w * 0.5) + rand(-220, 220), 56, this.w - 56), + y: clamp((home.y || this.h * 0.5) + rand(-160, 160), 56, this.h - 56), + }; + home.queenSpawnAt = this.time || 0; + const queen = new AntActor(this, { + kind: "queen", + homeId: home.id, + x: home.x, + y: home.y - (home.r || 34) * 0.9, + foundingX: spot.x, + foundingY: spot.y, + foundingDelayUntil: (this.time || 0) + 0.35, + }); + this.ants.push(queen); + this.log("\u5973\u738b\u30a2\u30ea\u304c\u65b0\u3057\u3044\u5de3\u5834\u6240\u3092\u63a2\u3057\u59cb\u3081\u305f\u3002", "event"); + this.drawListDirty = true; + return queen; + } + + findAntNestFoundingSpot(source) { + const baseX = Number.isFinite(source?.x) ? source.x : this.w * 0.5; + const baseY = Number.isFinite(source?.y) ? source.y : this.h * 0.5; + let best = null; + let bestD = -Infinity; + for (let i = 0; i < 70; i++) { + const a = rand(0, Math.PI * 2); + const r = rand(150, Math.min(430, Math.max(this.w, this.h) * 0.52)); + const x = clamp(baseX + Math.cos(a) * r, 56, this.w - 56); + const y = clamp(baseY + Math.sin(a) * r * 0.74, 56, this.h - 56); + const nest = new Item("ant_nest", x, y); + const spot = this.findPlacementSpot ? this.findPlacementSpot(nest, { allowOriginal: true, maxRadius: 80, attempts: 10 }) : { x, y }; + if (!spot) continue; + let nearest = Infinity; + for (const it of this.items || []) { + if (!it || it.dead || it.type !== "ant_nest") continue; + nearest = Math.min(nearest, distXY(spot.x, spot.y, it.x, it.y)); + } + if (nearest > bestD) { best = spot; bestD = nearest; } + if (nearest > 280) break; + } + return best; + } + environmentScores() { const alive = this.tarinai || []; @@ -2184,8 +2334,9 @@ class World { const zunchi = this.itemCounts?.zunchi || 0; const splat = this.itemCounts?.splat || 0; const trace = this.itemCounts?.trace || 0; + const antCorpse = this.itemCounts?.ant_corpse || 0; const security = clamp(100 - fightPressure - blood * 1.6, 0, 100); - const hygiene = clamp(100 - zunchi * 2.0 - splat * 1.2 - trace * 0.30 - blood * 1.8 - diseaseCount * 8.0, 0, 100); + const hygiene = clamp(100 - zunchi * 2.0 - splat * 1.2 - trace * 0.30 - antCorpse * 0.65 - blood * 1.8 - diseaseCount * 8.0, 0, 100); const happiness = clamp(100 - Math.max(0, 100 - security) * 0.32 - Math.max(0, 100 - hygiene) * 0.24 - avgStress * 0.42, 0, 100); return { security, hygiene, happiness }; } @@ -2282,6 +2433,7 @@ class World { this.resolveBallBallCollisions(dt); this.rebuildSpatial(); } + this.updateAnts?.(dt); for (const ef of this.effects) ef.update(dt); @@ -2299,6 +2451,7 @@ class World { itemsCompacted = this.compactItems(); this.compactEffects(); this.compactTarinai(); + this.compactAnts?.(); this.compactTimer = 0; } @@ -2722,6 +2875,7 @@ class World { maxGeneration: this.maxGeneration, lastBirthAt: this.lastBirthAt || -999, tarinai: this.tarinai.map(t => t.serialize()), items: this.items.map(i => i.serialize()), + ants: (this.ants || []).map(a => a.serialize ? a.serialize() : a), logs: this.logs.slice(0, 30), family: this.family || {}, weather: this.weather || "sunny", @@ -2751,6 +2905,7 @@ class World { this.cameraY = Number(data.cameraY) || 0; this.tarinai = (data.tarinai || []).map(o => Tarinai.from(this, o)); this.items = (data.items || []).filter(o => o?.type !== "mirror" && o?.type !== "food" && o?.type !== "cardboard").map(o => Item.from(o)); + this.ants = (data.ants || []).map(o => AntActor.from(this, o)); this.effects = []; this.compactItems(); this.compactEffects();