tarinai/js/world_update.js

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"use strict";
(function (global) {
const World = global.World;
if (!World) throw new Error("World is not available for mixin: world_update.js");
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Object.defineProperties(World.prototype, Object.getOwnPropertyDescriptors({
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environmentScores(force = false) {
const nowScore = this.time || 0;
if (!force && this.environmentScoreCache && nowScore < (this.nextEnvironmentScoreAt || 0)) return this.environmentScoreCache;
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const alive = this.tarinai || [];
const avgStress = alive.length ? alive.reduce((sum, t) => sum + (t.stress || 0), 0) / alive.length : 0;
let fightPressure = 0;
let diseaseCount = 0;
for (const t of alive) {
if (!t || t.dead) continue;
if (t.state === "fight") fightPressure += 16;
if (t.state === "intimidate" || (t.intimidateTimer || 0) > 0.04 || (t.intimidatedTimer || 0) > 0.04) fightPressure += 7;
if ((t.hurtTimer || 0) > 0.04 || (t.lastBleedAt || -999) + 30 > (this.time || 0)) fightPressure += 5;
if (t.zunchiDisease || t.sleepDisease || t.explosionDisease || t.fightDisease) diseaseCount += 1;
}
let blood = 0;
for (const ef of this.effects || []) if (ef && !ef.dead && (ef.type === "bleed" || ef.type === "splat")) blood += 1;
const zunchi = this.itemCounts?.zunchi || 0;
const splat = this.itemCounts?.splat || 0;
const trace = this.itemCounts?.trace || 0;
const antCorpse = this.itemCounts?.ant_corpse || 0;
const security = clamp(100 - fightPressure - blood * 1.6, 0, 100);
const foodSpoilage = this.foodSpoilagePenalty || 0;
const hygiene = clamp(100 - zunchi * 2.0 - splat * 1.2 - trace * 0.30 - antCorpse * 0.65 - blood * 1.8 - diseaseCount * 8.0 - foodSpoilage, 0, 100);
const happiness = clamp(100 - Math.max(0, 100 - security) * 0.32 - Math.max(0, 100 - hygiene) * 0.24 - avgStress * 0.42, 0, 100);
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this.environmentScoreCache = { security, hygiene, happiness };
this.nextEnvironmentScoreAt = nowScore + 3.0;
return this.environmentScoreCache;
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},
registerFoodSpoilage(amount = 0, item = null) {
const value = Math.max(0, Number(amount) || 0);
if (!value) return;
this.foodSpoilagePenalty = clamp((this.foodSpoilagePenalty || 0) + value, 0, 35);
this.foodSpoilageEvents = (this.foodSpoilageEvents || 0) + 1;
},
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hourOfDay(timeValue = this.time || 0) {
return ((((timeValue || 0) / Math.max(1, CONFIG.dayLength || 120)) * 24) % 24 + 24) % 24;
},
colonyMoodDefinition(id = "relaxed") {
const defs = {
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calm: { id: "calm", label: "穏やか", description: "社交性が上がる", effects: { personality: { sociability: 0.42 } } },
prickly: { id: "prickly", label: "緊張", description: "攻撃性が上がる", effects: { personality: { aggression: 0.46 } } },
stinky: { id: "stinky", label: "不衛生", description: "開放性が下がる", effects: { personality: { openness: -0.44 } } },
weaklings: { id: "weaklings", label: "弱体化", description: "ずんちどれい以外のストレスが下がる", effects: { personality: {} } },
zunda_party: { id: "zunda_party", label: "ずんだ集中", description: "社交性と開放性が上がり、ストレスが下がる", effects: { personality: { sociability: 0.38, openness: 0.38 } } },
ball_party: { id: "ball_party", label: "ボール集中", description: "社交性と開放性が上がり、ストレスが下がる", effects: { personality: { sociability: 0.38, openness: 0.38 } } },
sun_party: { id: "sun_party", label: "日光浴傾向", description: "日光浴の頻度が上がる", effects: { personality: {} } },
ant_overrun: { id: "ant_overrun", label: "アリ増加", description: "アリを見るとパニックになりやすい", effects: { personality: {} } },
relaxed: { id: "relaxed", label: "安定", description: "標準状態", effects: { personality: {} } },
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};
return defs[id] || defs.relaxed;
},
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observeHighlightKind(t) {
const s = this.selected;
if (!s || !t || t === s || t.dead || this.tool !== "observe") return "";
const tFamilyKey = this.tarinaiFamilyKey(t);
if ((s.parents || []).includes(tFamilyKey)) return "parent";
if ((s.children || []).includes(tFamilyKey)) return "child";
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const friendThreshold = typeof FRIEND_AFFINITY_THRESHOLD === "number" ? FRIEND_AFFINITY_THRESHOLD : 14;
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const rel = s.relationTo ? s.relationTo(t.id) : null;
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const reverse = t.relationTo ? t.relationTo(s.id) : null;
if ((rel && (rel.affinity || 0) >= friendThreshold) || (reverse && (reverse.affinity || 0) >= friendThreshold)) return "friend";
if ((rel && (rel.fear || 0) >= 8) || (reverse && (reverse.fear || 0) >= 8)) return "enemy";
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return "";
},
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resolveOwnedBedSleepConflicts() {
const alive = (this.tarinai || []).filter(t => t && !t.dead);
if (alive.length < 2) return 0;
const friendThreshold = typeof FRIEND_AFFINITY_THRESHOLD === "number" ? FRIEND_AFFINITY_THRESHOLD : 14;
const isFriendPair = (a, b) => {
const relAB = a?.relationTo ? a.relationTo(b?.id) : null;
const relBA = b?.relationTo ? b.relationTo(a?.id) : null;
return Boolean((relAB && (relAB.affinity || 0) >= friendThreshold) || (relBA && (relBA.affinity || 0) >= friendThreshold));
};
const bedSleepers = new Map();
for (const sleeper of alive) {
if (!(sleeper.sleeping || sleeper.state === "sleep")) continue;
const bed = sleeper.target;
if (!bed || bed.dead || bed.type !== "grass_bed") continue;
if (distXY(sleeper.x, sleeper.y, bed.x, bed.y) > Math.max((bed.r || 18) * 1.55, 32)) continue;
if (!bedSleepers.has(bed.id)) bedSleepers.set(bed.id, []);
bedSleepers.get(bed.id).push(sleeper);
}
let conflicts = 0;
for (const intruder of alive) {
if (!(intruder.state === "seek_bed" || intruder.state === "sleep")) continue;
const bed = intruder.target;
if (!bed || bed.dead || bed.type !== "grass_bed") continue;
const sleepers = bedSleepers.get(bed.id) || [];
if (!sleepers.length) continue;
if (distXY(intruder.x, intruder.y, bed.x, bed.y) > Math.max((bed.r || 18) * 2.2, 54)) continue;
const defender = sleepers.find(other => other && other !== intruder && !this.areParentChild?.(intruder, other) && !isFriendPair(intruder, other));
if (!defender) continue;
if (this.startForcedFight?.(defender, intruder)) conflicts += 1;
}
return conflicts;
},
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blastZunchiFrom(x, y, radius, strength = 1) {
let moved = 0;
for (const it of this.nearbyItems(x, y, radius + 60)) {
if (!it || it.dead || it.type !== "zunchi") continue;
let dx = it.x - x;
let dy = it.y - y;
let d = Math.hypot(dx, dy) || 1;
if (d > radius) continue;
if (d < 0.001) {
const a = rand(0, Math.PI * 2);
dx = Math.cos(a); dy = Math.sin(a); d = 1;
}
const p = clamp(1 - d / radius, 0, 1);
it.vx = (it.vx || 0) + dx / d * (130 + p * 430) * strength + rand(-45, 45);
it.vy = (it.vy || 0) + dy / d * (130 + p * 430) * strength + rand(-45, 45);
it.amount = Math.max(10, (it.amount || 80) - p * 8);
it.stage = "fresh";
moved += 1;
if (moved < 12) this.effects.push(new Effect("zunchi_miasma", it.x, it.y - 4, { vx: (it.vx || 0) * 0.15, vy: (it.vy || 0) * 0.15 - 18, size: rand(9, 18), life: rand(0.36, 0.62), color: "rgba(58,102,38,0.48)" }));
}
if (moved) this.drawListDirty = true;
return moved;
},
update(dt) {
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const simulation = window.TarinaiSimulation;
if (!simulation?.update) throw new Error("TarinaiSimulation is not available; TarinaiWorldUpdatePhases cannot be reached");
return simulation.update(this, dt);
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},
sanitizeOutOfBounds() {
const pad = Math.max(28, CONFIG.worldPadding || 30);
const far = Math.max(360, Math.max(this.w || 1000, this.h || 720) * 0.75);
let changedItems = false;
const repairPoint = (obj, radius = 12) => {
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if (!obj) return "missing";
const safeW = Math.max(pad * 2 + 1, Number(this.w || 1000) || 1000);
const safeH = Math.max(pad * 2 + 1, Number(this.h || 720) || 720);
if (!Number.isFinite(obj.x)) obj.x = safeW * 0.5;
if (!Number.isFinite(obj.y)) obj.y = safeH * 0.5;
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const minX = pad - radius;
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const maxX = safeW - pad + radius;
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const minY = pad - radius;
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const maxY = safeH - pad + radius;
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if (obj.x >= minX && obj.x <= maxX && obj.y >= minY && obj.y <= maxY) return "ok";
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obj.x = clamp(obj.x, pad, safeW - pad);
obj.y = clamp(obj.y, pad, safeH - pad);
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if (Number.isFinite(obj.vx)) obj.vx *= -0.18;
if (Number.isFinite(obj.vy)) obj.vy *= -0.18;
return "moved";
};
for (const it of this.items || []) {
const result = repairPoint(it, it.r || 12);
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if (result === "moved") changedItems = true;
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}
for (const ef of this.effects || []) {
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repairPoint(ef, ef.size || 12);
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}
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const safeW = Math.max(pad * 2 + 1, Number(this.w || 1000) || 1000);
const safeH = Math.max(pad * 2 + 1, Number(this.h || 720) || 720);
const repairTarinai = (t) => {
t.x = clamp(Number.isFinite(t.x) ? t.x : safeW * 0.5, pad, safeW - pad);
t.y = clamp(Number.isFinite(t.y) ? t.y : safeH * 0.5, pad, safeH - pad);
t.vx = 0;
t.vy = 0;
t.entryTimer = 0;
t.lastOutOfBoundsRepairAt = this.time || 0;
};
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for (const t of this.tarinai || []) {
if (!t || t.dead) continue;
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if (t.state === "sunbath" || (t.sunbathTimer || 0) > 0.04) {
const fallbackX = Number.isFinite(t.sunbathAnchorX) ? t.sunbathAnchorX : (Number.isFinite(t._lastSunbathDrawX) ? t._lastSunbathDrawX : (Number.isFinite(t._lastValidX) ? t._lastValidX : pad));
const fallbackY = Number.isFinite(t.sunbathAnchorY) ? t.sunbathAnchorY : (Number.isFinite(t._lastSunbathDrawY) ? t._lastSunbathDrawY : (Number.isFinite(t._lastValidY) ? t._lastValidY : pad));
t.sunbathAnchorX = clamp(fallbackX, pad, safeW - pad);
t.sunbathAnchorY = clamp(fallbackY, pad, safeH - pad);
if (!Number.isFinite(t.x)) t.x = t.sunbathAnchorX;
if (!Number.isFinite(t.y)) t.y = t.sunbathAnchorY;
}
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const result = repairPoint(t, t.radius || 22);
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if (result === "missing" || result === "moved") repairTarinai(t);
if (t.state === "sunbath" || (t.sunbathTimer || 0) > 0.04) {
t.sunbathAnchorX = clamp(Number.isFinite(t.sunbathAnchorX) ? t.sunbathAnchorX : t.x, pad, safeW - pad);
t.sunbathAnchorY = clamp(Number.isFinite(t.sunbathAnchorY) ? t.sunbathAnchorY : t.y, pad, safeH - pad);
t.x = t.sunbathAnchorX;
t.y = t.sunbathAnchorY;
t.vx = 0;
t.vy = 0;
t._lastSunbathDrawX = t.x;
t._lastSunbathDrawY = t.y;
t._lastValidX = t.x;
t._lastValidY = t.y;
}
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}
let changedAnts = false;
for (const ant of this.ants || []) {
if (!ant || ant.dead) continue;
const result = repairPoint(ant, ant.kind === "queen" ? 18 : 10);
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if (result === "missing") continue;
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if (result === "moved") {
ant.vx = 0;
ant.vy = 0;
if (ant.state === "drag") {
ant.state = "return";
ant.targetId = "";
ant.targetToken = 0;
ant.targetRef = null;
}
changedAnts = true;
}
}
if (changedAnts) this.compactAnts?.();
if (changedItems) {
this.compactItems();
this.updateItemCounts();
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this.markSpatialDirty?.("sanitize-out-of-bounds");
this.ensureSpatial?.("sanitize-out-of-bounds");
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}
},
updateWeather(dt) {
this.nextWeatherChange -= dt;
if (this.nextWeatherChange > 0) return;
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if (window.TarinaiWeatherSystem?.applyNextWeather) {
window.TarinaiWeatherSystem.applyNextWeather(this);
return;
}
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const current = this.weather || "sunny";
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const next = pick(current === "light_rain" ? ["sunny", "cloudy"] : ["sunny", "cloudy", "light_rain"]);
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this.weather = next;
this.nextWeatherChange = rand(CONFIG.weatherChangeMin, CONFIG.weatherChangeMax);
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if (next !== current) {
this.emit?.("weather:changed", { previous: current, next });
this.log(`\u5929\u6c17: ${weatherLabel(this.weather)}`);
}
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}
}));
})(typeof window !== "undefined" ? window : globalThis);