tarinai/js/weather_system.js

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JavaScript
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2026-06-21 22:29:00 +09:00
"use strict";
(function (global) {
const WEATHER_STATES = Object.freeze(["sunny", "cloudy", "light_rain"]);
const WeatherSystem = Object.freeze({
states: WEATHER_STATES,
chooseNext(current = "sunny") {
const choices = current === "light_rain"
? ["sunny", "cloudy"]
: ["sunny", "cloudy", "light_rain"];
return pick(choices);
},
resetTimer() {
return rand(CONFIG.weatherChangeMin, CONFIG.weatherChangeMax);
},
shouldDropRainWater(worldRef, dt = 0) {
return Boolean(
worldRef?.weather === "light_rain" &&
Math.random() < Math.max(0, Number(dt) || 0) * 0.12
);
},
createRainWaterItem(worldRef) {
const drop = new Item("water", rand(58, worldRef.w - 58), rand(58, worldRef.h - 58));
drop.amount = rand(24, 58);
return drop;
},
applyNextWeather(worldRef) {
if (!worldRef) return null;
const previous = worldRef.weather || "sunny";
const next = this.chooseNext(previous);
worldRef.weather = next;
worldRef.nextWeatherChange = this.resetTimer();
if (next !== previous) {
worldRef.emit?.("weather:changed", { previous, next });
worldRef.log?.(`\u5929\u6c17: ${weatherLabel(next)}`);
}
return next;
},
});
global.TarinaiWeatherSystem = WeatherSystem;
})(typeof window !== "undefined" ? window : globalThis);