tarinai/js/tarinai_update_pipeline.js

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"use strict";
// Layer: entity-runtime/tarinai/pipeline
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// Owns the ordered Tarinai update pipeline. There is no monolithic fallback path:
// creature behavior must be handled by the explicit update steps below.
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(function (global) {
const CONCRETE_STEP_NAMES = Object.freeze([
"TarinaiFrameUpdateStep",
"TarinaiAiUpdateStep",
"TarinaiEnvironmentUpdateStep",
"TarinaiMovementUpdateStep",
"TarinaiHealthUpdateStep",
]);
function concreteSteps() {
return CONCRETE_STEP_NAMES.map(name => global[name]).filter(step => step && typeof step.update === "function");
}
function canRunConcretePipeline() {
return concreteSteps().length === CONCRETE_STEP_NAMES.length;
}
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function updateOne(tarinai, dt, options = {}) {
if (!tarinai || tarinai.dead || !canRunConcretePipeline()) return false;
const context = {
...(options.context || {}),
wasSleepingAtFrameStart: false,
};
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for (const step of concreteSteps()) {
const result = step.update(tarinai, dt, context) || {};
if (result.done) return result.ok !== false;
}
return true;
}
global.TarinaiUpdatePipeline = Object.freeze({
stepNames: CONCRETE_STEP_NAMES,
canRunConcretePipeline,
updateOne,
});
})(typeof window !== "undefined" ? window : globalThis);