Do not invent tool-UI-only item designs. `js/item_visual_registry.js` is the canonical descriptor table for drift-prone item visuals; field drawing in `js/items.js` and generated previews must consume the same concepts. Tool icons in `assets/ui/tool_*.webp` are generated previews and must match field rendering. Update `scripts/generate_item_icons.py` when changing item helper silhouettes; regenerate icons before shipping.
When adding or renaming a tool, update `TOOL_DEFINITIONS`, `TOOL_CATEGORIES`, `TEXT_CATALOG.toolTips`, CSS icon mapping, generated `assets/ui/tool_*.webp`, and docs. Do not duplicate category membership in `index.html`.
## Gameplay data registries
- Item effects: `TarinaiEffectRegistry` owns labels, display colors, modifiers, exclusivity/removal metadata, behavior callbacks, and mystery-drug candidates. Tarinai item-effect methods are the integration layer and should route apply/tick/remove behavior through the registry.
- Food: `TarinaiFoodRegistry` owns labels, serving classes, decay multipliers, hygiene penalties, and special effect IDs.
- Weather: `TarinaiWeatherSystem` owns weather transitions and rain-spawned water items. Rain visuals are diagonal line streaks only. Rain-spawned water items, water bowls, zunda juice, and mercury are separate item/object concepts.
- Ants: `ANT_EXTENSION_HOOKS` documents future ecology slots only. Do not change worker count, queen founding, carrying, or nest removal balance as part of registry/event cleanup.
Sound settings are in the top-right sound menu, not inside Event UI. Categories: Tarinai voice, notification, operation. `js/sound_pack.js` is the canonical metadata source for sound IDs, categories, gains, cooldowns, sample paths, and ID mapping; `js/audio.js` is the playback engine. Missing samples fall back to synthetic audio. Notification and operation sounds are intentionally louder than voice sounds.
The Event card owns in-page push toast settings for log kinds: death, accident, birth, fight, food, weather, grass, relation. Those settings are separate from audio categories and persist through localStorage.
## Ecology and credits
Ecology dialog card copy and images come from `TEXT_CATALOG.ecologyCards`; image paths should use real assets or generated WebP assets. Credits are hardcoded in `index.html`; update them when adding new external media sources.