tarinai/js/achievements.js

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"use strict";
(function initAchievementSystem(global) {
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// v7 uses a fresh namespace so tabs left open on older builds cannot write
// stale full-state envelopes into the current persistence layer.
const STORAGE_KEY = "tarinai_achievements_v7";
const STORAGE_BACKUP_KEY = "tarinai_achievements_backup_v7";
const STORAGE_SESSION_KEY = "tarinai_achievements_session_v7";
const PREVIOUS_STORAGE_KEY = "tarinai_achievements_v6";
const PREVIOUS_STORAGE_BACKUP_KEY = "tarinai_achievements_backup_v6";
const PREVIOUS_STORAGE_SESSION_KEY = "tarinai_achievements_session_v6";
const OLDER_STORAGE_KEY = "tarinai_achievements_v5";
const OLDER_STORAGE_BACKUP_KEY = "tarinai_achievements_backup_v5";
const OLDER_STORAGE_SESSION_KEY = "tarinai_achievements_session_v5";
const LEGACY_STORAGE_KEY = "tarinai_achievements_v4";
const LEGACY_STORAGE_BACKUP_KEY = "tarinai_achievements_backup_v4";
const LEGACY_STORAGE_SESSION_KEY = "tarinai_achievements_session_v4";
const ANCIENT_STORAGE_KEY = "tarinai_achievements_v2";
const ANCIENT_STORAGE_BACKUP_KEY = "tarinai_achievements_backup_v3";
const ANCIENT_STORAGE_SESSION_KEY = "tarinai_achievements_session_v3";
const PERSISTENCE_FORMAT = "tarinai-achievements-envelope-v1";
const PERSISTENCE_DB_NAME = "tarinai_achievements_durable_v5";
const PREVIOUS_PERSISTENCE_DB_NAME = "tarinai_achievements_durable_v4";
const OLDER_PERSISTENCE_DB_NAME = "tarinai_achievements_durable_v3";
const LEGACY_PERSISTENCE_DB_NAME = "tarinai_achievements_durable_v2";
const ANCIENT_PERSISTENCE_DB_NAME = "tarinai_achievements_durable_v1";
const PERSISTENCE_DB_STORE = "records";
const PERSISTENCE_DB_KEY = "achievement-state";
const PERSISTENCE_CHANNEL_NAME = "tarinai-achievements-persistence-v5";
const PREHYDRATION_JOURNAL_PREFIX = "tarinai_achievements_pre_hydration_v7_";
const PREHYDRATION_JOURNAL_FORMAT = "tarinai-achievements-pre-hydration-v1";
const PREHYDRATION_JOURNAL_DB_PREFIX = "pre-hydration-journal:";
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const PLAYER_KEY = "tarinai_achievement_player_v1";
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const PLAYER_SECRET_KEY = "tarinai_achievement_player_secret_v1";
const LEGACY_PLAYER_KEY = "tarinai_achievement_legacy_player_v4";
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const API_URL = String(global.TARINAI_ACHIEVEMENT_API || "achievement_api.php");
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const GAME_VERSION = String(global.TARINAI_VERSION || "39.18.18");
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const DEBUG_MODE = ["1", "true"].includes(new URLSearchParams(global.location?.search || "").get("debug"));
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const PLAYER_ID_PATTERN = /^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i;
const LEGACY_PLAYER_ID_PATTERN = /^[A-Za-z0-9_-]{22}$/;
const PLAYER_SECRET_PATTERN = /^[0-9a-f]{64}$/i;
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const ABSOLUTE_ZERO_C = -273.15;
const CONTINUOUS_PLAY_TARGET_MS = 60 * 60 * 1000;
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const CONTINUOUS_PLAY_24H_TARGET_MS = 24 * 60 * 60 * 1000;
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const HELD_TARGET_MS = 30 * 1000;
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const ACHIEVEMENT_CATALOG = global.TARINAI_ACHIEVEMENT_CATALOG;
if (!ACHIEVEMENT_CATALOG || !Array.isArray(ACHIEVEMENT_CATALOG.definitions) || !Array.isArray(ACHIEVEMENT_CATALOG.categories)) {
throw new Error("achievement catalog unavailable");
}
const COMPLETIONIST_ID = String(ACHIEVEMENT_CATALOG.completionistId || "true_tarinai_observer");
const ACHIEVEMENT_CATALOG_REVISION = String(ACHIEVEMENT_CATALOG.revision || "unknown");
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const GENERATION_TARGET = 10;
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const DAY_MS = 24 * 60 * 60 * 1000;
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const SYNC_DEBOUNCE_MS = 450;
const FULL_SYNC_INTERVAL_MS = 5 * 60 * 1000;
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const SYNC_PROTOCOL_VERSION = 5;
const SPELL_STATE_VERSION = 11; // v11 stores additive counters only in the canonical ledger.
const MEDICINE_LEDGER_TYPES = Object.freeze([...(ACHIEVEMENT_CATALOG.medicineLedgerTypes || [])]);
const LINK_PROGRESS_TYPES = Object.freeze([...(ACHIEVEMENT_CATALOG.linkProgressTypes || [])]);
const ADDITIVE_PROGRESS_CAPS = Object.freeze({ ...(ACHIEVEMENT_CATALOG.additiveProgressCaps || {}) });
const ADDITIVE_PROGRESS_KEYS = Object.freeze(Object.keys(ADDITIVE_PROGRESS_CAPS));
const CHAOS_FIGHT_TARGET = ADDITIVE_PROGRESS_CAPS.fightMochiFightCount;
const SNIPER_SHOT_TARGET = ADDITIVE_PROGRESS_CAPS.shotCount;
const FERTILITY_BIRTH_TARGET = ADDITIVE_PROGRESS_CAPS.loveMochiBirthCount;
const DAILY_PLAY_TARGET = 7;
const WIRE_SHOCK_TARGET = 7;
const ROBOT_CLEAN_TARGET = ADDITIVE_PROGRESS_CAPS.robotCleanCount;
const ROBOT_ALL_TARGET_MASK = 0x7f;
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const OBSERVER_GAME_DAYS = 3;
const STRENGTH_IN_NUMBERS_TARGET = 100;
const ELITE_FEW_MAX_POPULATION = 25;
const ELITE_FEW_TARGET_DAYS = 5;
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const STATISTICIAN_TARGET = ADDITIVE_PROGRESS_CAPS.statsButtonPressCount;
const LIVELY_MAKING_TARGET = ADDITIVE_PROGRESS_CAPS.manualTarinaiAddedCount;
const MEMENTO_MORI_TARGET = ADDITIVE_PROGRESS_CAPS.totalDeathCount;
const MAD_SCIENTIST_TARGET = Number(ACHIEVEMENT_CATALOG.definitions.find(def => def.id === "mad_scientist")?.progress?.target || 10);
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const FULL_SEASON_CYCLE_DAYS = 20;
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const DEFINITIONS = Object.freeze(ACHIEVEMENT_CATALOG.definitions.map(definition => Object.freeze({ ...definition })));
const PRE_UNLOCK_DESCRIPTION_IDS = new Set(DEFINITIONS.filter(definition => definition.showLockedDescription).map(definition => definition.id));
const ACHIEVEMENT_CATEGORIES = Object.freeze(ACHIEVEMENT_CATALOG.categories.map(category => Object.freeze({
id: String(category.id || ""),
title: String(category.title || ""),
ids: Object.freeze(DEFINITIONS.filter(definition => definition.category === category.id).map(definition => definition.id)),
})));
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const definitionById = new Map(DEFINITIONS.map(def => [def.id, def]));
const CATEGORY_DEFINITIONS = new Map(ACHIEVEMENT_CATEGORIES.map(category => [
category.id,
Object.freeze(category.ids.map(id => definitionById.get(id)).filter(Boolean)),
]));
const dom = {
button: document.getElementById("achievementsBtn"),
buttonCount: document.getElementById("achievementButtonCount"),
dialog: document.getElementById("achievementsDialog"),
dialogCount: document.getElementById("achievementDialogCount"),
closeButton: document.getElementById("achievementsCloseBtn"),
closeIconButton: document.getElementById("achievementsCloseIconBtn"),
refreshButton: document.getElementById("achievementRefreshBtn"),
resetButton: document.getElementById("achievementResetBtn"),
unlockAllButton: document.getElementById("achievementUnlockAllBtn"),
list: document.getElementById("achievementList"),
sharedStatus: document.getElementById("achievementSharedStatus"),
toast: document.getElementById("achievementToast"),
toastTitle: document.getElementById("achievementToastTitle"),
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toastCondition: document.getElementById("achievementToastCondition"),
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pauseButton: document.getElementById("pauseBtn"),
};
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function createPersistenceActorId() {
if (global.crypto?.randomUUID) return global.crypto.randomUUID();
return `tab-${Date.now().toString(36)}-${Math.random().toString(36).slice(2)}-${Math.random().toString(36).slice(2)}`;
}
const persistenceActorId = createPersistenceActorId();
let persistenceGeneration = 0;
let persistenceRevision = 0;
let persistenceHydrated = false;
let persistenceDirty = false;
let durableWriteQueue = Promise.resolve();
let persistenceReadyPromise = Promise.resolve();
let persistenceChannel = null;
const initialPersistence = loadStateRecord();
const initialPersistenceBaseline = normalizeState(initialPersistence.state);
let state = initialPersistence.state;
persistenceGeneration = initialPersistence.generation;
persistenceRevision = initialPersistence.revision;
let shared = { connected: false, loading: false, totalPlayers: 0, achievements: {}, statisticsTrust: "client-reported" };
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let requestSerial = 0;
let runtimeByWorld = new WeakMap();
let dangerFightDeathsByWorld = new WeakMap();
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let wireShockTrackers = new WeakMap();
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let syncQueue = Promise.resolve();
let toastQueue = [];
let toastActive = false;
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let emptyClickTimes = [];
let groundChangeTimes = [];
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let continuousPlayAccumulatedMs = 0;
let continuousPlayLastHeartbeatAt = Date.now();
let continuousPlayActive = !document.hidden;
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let lastListSignature = "";
let scheduledSyncTimer = 0;
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let scheduledProgressSaveTimer = 0;
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let progressMutationRevision = 0;
let progressSyncedRevision = 0;
function blankProgressLedger() {
return {
base: Object.fromEntries(ADDITIVE_PROGRESS_KEYS.map(key => [key, 0])),
shards: Object.fromEntries(ADDITIVE_PROGRESS_KEYS.map(key => [key, {}])),
};
}
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function blankState() {
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return {
unlocked: {},
pending: [],
resetPending: false,
debugUnlocked: [],
serverIdentity: null,
progress: { linkTypes: [], signalActivated: false, medicineTypes: [], dailyPlayStreak: 0, dailyPlayLastDay: 0, mysteryDrugTarinaiIds: [] },
_progressLedger: blankProgressLedger(),
};
}
function ledgerCounterValue(ledgerInput, key) {
if (!Object.prototype.hasOwnProperty.call(ADDITIVE_PROGRESS_CAPS, key)) return 0;
const cap = ADDITIVE_PROGRESS_CAPS[key];
const ledger = ledgerInput && typeof ledgerInput === "object" ? ledgerInput : {};
const base = Math.min(cap, Math.max(0, Math.floor(Number(ledger.base?.[key] || 0) || 0)));
const shards = ledger.shards?.[key] && typeof ledger.shards[key] === "object" ? ledger.shards[key] : {};
return Math.min(cap, base + Object.values(shards).reduce((sum, value) => sum + Math.max(0, Math.floor(Number(value || 0) || 0)), 0));
}
function sanitizeProgressLedger(parsed, legacyProgress = {}) {
const source = parsed?._progressLedger && typeof parsed._progressLedger === "object" ? parsed._progressLedger : {};
const baseSource = source.base && typeof source.base === "object" ? source.base : {};
const shardsSource = source.shards && typeof source.shards === "object" ? source.shards : {};
const ledger = blankProgressLedger();
for (const key of ADDITIVE_PROGRESS_KEYS) {
const cap = ADDITIVE_PROGRESS_CAPS[key];
let base = Math.min(cap, Math.max(0, Math.floor(Number(baseSource[key] || 0) || 0)));
const shards = {};
const rawShards = shardsSource[key] && typeof shardsSource[key] === "object" ? shardsSource[key] : {};
for (const [actorId, rawValue] of Object.entries(rawShards)) {
const id = String(actorId || "").slice(0, 160);
const value = Math.min(cap, Math.max(0, Math.floor(Number(rawValue || 0) || 0)));
if (id && value > 0) shards[id] = value;
}
let total = Math.min(cap, base + Object.values(shards).reduce((sum, value) => sum + value, 0));
const legacyFloor = Math.min(cap, Math.max(0, Math.floor(Number(legacyProgress[key] || 0) || 0)));
if (legacyFloor > total) {
base = Math.min(cap, base + (legacyFloor - total));
total = legacyFloor;
}
if (total >= cap) {
base = cap;
for (const actorId of Object.keys(shards)) delete shards[actorId];
}
ledger.base[key] = base;
ledger.shards[key] = shards;
}
return ledger;
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}
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function normalizeServerIdentity(value) {
if (!value || typeof value !== "object") return null;
const id = String(value.playerId || "").toLowerCase();
const secret = String(value.playerSecret || "").toLowerCase();
if (!PLAYER_ID_PATTERN.test(id) || !PLAYER_SECRET_PATTERN.test(secret)) return null;
return { playerId: id, playerSecret: secret };
}
function normalizeState(parsed) {
if (!parsed || typeof parsed !== "object") return blankState();
const unlockedSource = parsed.unlocked && typeof parsed.unlocked === "object" ? parsed.unlocked : {};
const unlocked = {};
for (const [id, timestamp] of Object.entries(unlockedSource)) {
if (definitionById.has(id) && Number(timestamp) > 0) unlocked[id] = Number(timestamp);
}
const debugUnlockedSource = Array.isArray(parsed.debugUnlocked) ? parsed.debugUnlocked : [];
const debugUnlocked = [...new Set(debugUnlockedSource.filter(id => definitionById.has(id)))];
if (!DEBUG_MODE) {
for (const id of debugUnlocked) delete unlocked[id];
}
// v6 and older persisted a redundant synced list. It is read once only to
// avoid re-queuing already acknowledged legacy unlocks, then discarded.
const legacySynced = new Set((Array.isArray(parsed.synced) ? parsed.synced : []).filter(id => definitionById.has(id)));
const pendingSource = Array.isArray(parsed.pending) ? parsed.pending : [];
const pending = pendingSource.filter(id => definitionById.has(id) && unlocked[id] && !debugUnlocked.includes(id) && !legacySynced.has(id));
const progressSource = parsed.progress && typeof parsed.progress === "object" ? parsed.progress : {};
const progress = {
linkTypes: [...new Set((Array.isArray(progressSource.linkTypes) ? progressSource.linkTypes : []).filter(type => LINK_PROGRESS_TYPES.includes(type)))],
signalActivated: Boolean(progressSource.signalActivated),
medicineTypes: [...new Set((Array.isArray(progressSource.medicineTypes) ? progressSource.medicineTypes : []).filter(type => MEDICINE_LEDGER_TYPES.includes(type)))],
dailyPlayStreak: Math.min(DAILY_PLAY_TARGET, Math.max(0, Math.floor(Number(progressSource.dailyPlayStreak || 0) || 0))),
dailyPlayLastDay: Math.max(0, Math.floor(Number(progressSource.dailyPlayLastDay || 0) || 0)),
mysteryDrugTarinaiIds: [...new Set((Array.isArray(progressSource.mysteryDrugTarinaiIds) ? progressSource.mysteryDrugTarinaiIds : []).map(id => String(id || "")).filter(Boolean))].slice(0, MAD_SCIENTIST_TARGET),
};
const progressLedger = sanitizeProgressLedger(parsed, progressSource);
const missingCompletionRequirement = DEFINITIONS.some(definition => definition.id !== COMPLETIONIST_ID && !unlocked[definition.id]);
if (unlocked[COMPLETIONIST_ID] && missingCompletionRequirement) {
delete unlocked[COMPLETIONIST_ID];
const pendingIndex = pending.indexOf(COMPLETIONIST_ID);
if (pendingIndex >= 0) pending.splice(pendingIndex, 1);
}
return { unlocked, pending: [...new Set(pending)], resetPending: Boolean(parsed.resetPending), debugUnlocked: DEBUG_MODE ? debugUnlocked : [], serverIdentity: normalizeServerIdentity(parsed.serverIdentity), progress, _progressLedger: progressLedger };
}
function decodePersistenceEnvelope(raw) {
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try {
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const parsed = typeof raw === "string" ? JSON.parse(raw) : raw;
if (!parsed || typeof parsed !== "object") return null;
if (parsed.format === PERSISTENCE_FORMAT && parsed.state && typeof parsed.state === "object") {
return {
generation: Math.max(0, Math.floor(Number(parsed.generation || 0) || 0)),
revision: Math.max(0, Math.floor(Number(parsed.revision || 0) || 0)),
updatedAt: Math.max(0, Number(parsed.updatedAt || 0) || 0),
migrationComplete: Boolean(parsed.migrationComplete),
state: normalizeState(parsed.state),
};
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}
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return { generation: 0, revision: 0, updatedAt: 0, migrationComplete: false, state: normalizeState(parsed) };
} catch (_) {
return null;
}
}
function mergeStateData(targetInput, sourceInput) {
const target = normalizeState(targetInput);
const source = normalizeState(sourceInput);
for (const [id, timestamp] of Object.entries(source.unlocked)) {
const current = Number(target.unlocked[id] || 0) || 0;
target.unlocked[id] = current > 0 ? Math.min(current, timestamp) : timestamp;
}
target.pending = [...new Set([...target.pending, ...source.pending])]
.filter(id => definitionById.has(id) && target.unlocked[id] && !target.debugUnlocked.includes(id));
if (DEBUG_MODE) target.debugUnlocked = [...new Set([...target.debugUnlocked, ...source.debugUnlocked])];
if (!target.serverIdentity && source.serverIdentity) target.serverIdentity = { ...source.serverIdentity };
for (const key of ADDITIVE_PROGRESS_KEYS) {
target._progressLedger.base[key] = Math.max(
Number(target._progressLedger.base[key] || 0) || 0,
Number(source._progressLedger.base[key] || 0) || 0,
);
const targetShards = target._progressLedger.shards[key] || (target._progressLedger.shards[key] = {});
const sourceShards = source._progressLedger.shards[key] || {};
for (const [actorId, value] of Object.entries(sourceShards)) {
targetShards[actorId] = Math.max(Number(targetShards[actorId] || 0) || 0, Number(value || 0) || 0);
}
}
// Daily streak and its last-day marker are one logical record. Merging the
// two numbers independently can pair an old high streak with a new date.
const targetDay = Number(target.progress.dailyPlayLastDay || 0) || 0;
const sourceDay = Number(source.progress.dailyPlayLastDay || 0) || 0;
if (sourceDay > targetDay) {
target.progress.dailyPlayLastDay = sourceDay;
target.progress.dailyPlayStreak = Number(source.progress.dailyPlayStreak || 0) || 0;
} else if (sourceDay === targetDay) {
target.progress.dailyPlayStreak = Math.max(Number(target.progress.dailyPlayStreak || 0) || 0, Number(source.progress.dailyPlayStreak || 0) || 0);
}
target.progress.signalActivated = Boolean(target.progress.signalActivated || source.progress.signalActivated);
target.progress.linkTypes = [...new Set([...(target.progress.linkTypes || []), ...(source.progress.linkTypes || [])])];
target.progress.medicineTypes = [...new Set([...(target.progress.medicineTypes || []), ...(source.progress.medicineTypes || [])])];
target.progress.mysteryDrugTarinaiIds = [...new Set([...(target.progress.mysteryDrugTarinaiIds || []), ...(source.progress.mysteryDrugTarinaiIds || [])])].slice(0, MAD_SCIENTIST_TARGET);
return normalizeState(target);
}
function growOnlyStateDelta(baseInput, currentInput) {
const base = normalizeState(baseInput);
const current = normalizeState(currentInput);
const delta = blankState();
for (const [id, timestamp] of Object.entries(current.unlocked)) {
const previous = Number(base.unlocked[id] || 0) || 0;
if (!previous || timestamp < previous) delta.unlocked[id] = timestamp;
}
delta.pending = current.pending.filter(id => delta.unlocked[id]);
if (DEBUG_MODE) delta.debugUnlocked = current.debugUnlocked.filter(id => !base.debugUnlocked.includes(id));
if (current.serverIdentity && (!base.serverIdentity || current.serverIdentity.playerId !== base.serverIdentity.playerId || current.serverIdentity.playerSecret !== base.serverIdentity.playerSecret)) {
delta.serverIdentity = { ...current.serverIdentity };
}
for (const key of ADDITIVE_PROGRESS_KEYS) {
const currentBase = Number(current._progressLedger.base[key] || 0) || 0;
const baselineBase = Number(base._progressLedger.base[key] || 0) || 0;
if (currentBase > baselineBase) delta._progressLedger.base[key] = currentBase;
const currentShards = current._progressLedger.shards[key] || {};
const baselineShards = base._progressLedger.shards[key] || {};
const deltaShards = delta._progressLedger.shards[key]
|| (delta._progressLedger.shards[key] = {});
for (const [actorId, value] of Object.entries(currentShards)) {
if ((Number(value) || 0) > (Number(baselineShards[actorId]) || 0)) {
deltaShards[actorId] = Number(value) || 0;
}
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}
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}
const currentDay = Number(current.progress.dailyPlayLastDay || 0) || 0;
const baseDay = Number(base.progress.dailyPlayLastDay || 0) || 0;
const currentStreak = Number(current.progress.dailyPlayStreak || 0) || 0;
const baseStreak = Number(base.progress.dailyPlayStreak || 0) || 0;
if (currentDay !== baseDay) {
delta.progress.dailyPlayLastDay = currentDay;
delta.progress.dailyPlayStreak = currentStreak;
} else if (currentStreak > baseStreak) {
delta.progress.dailyPlayStreak = currentStreak;
}
delta.progress.signalActivated = Boolean(current.progress.signalActivated && !base.progress.signalActivated);
delta.progress.linkTypes = current.progress.linkTypes.filter(value => !base.progress.linkTypes.includes(value));
delta.progress.medicineTypes = current.progress.medicineTypes.filter(value => !base.progress.medicineTypes.includes(value));
delta.progress.mysteryDrugTarinaiIds = current.progress.mysteryDrugTarinaiIds.filter(value => !base.progress.mysteryDrugTarinaiIds.includes(value));
return normalizeState(delta);
}
function readStorageCandidate(storage, key) {
try { return decodePersistenceEnvelope(storage?.getItem?.(key) || null); }
catch (_) { return null; }
}
function webStorageCandidates() {
return [
readStorageCandidate(global.localStorage, STORAGE_KEY),
readStorageCandidate(global.localStorage, STORAGE_BACKUP_KEY),
readStorageCandidate(global.sessionStorage, STORAGE_SESSION_KEY),
].filter(Boolean);
}
function legacyWebStorageCandidates() {
return [
readStorageCandidate(global.localStorage, PREVIOUS_STORAGE_KEY),
readStorageCandidate(global.localStorage, PREVIOUS_STORAGE_BACKUP_KEY),
readStorageCandidate(global.sessionStorage, PREVIOUS_STORAGE_SESSION_KEY),
readStorageCandidate(global.localStorage, OLDER_STORAGE_KEY),
readStorageCandidate(global.localStorage, OLDER_STORAGE_BACKUP_KEY),
readStorageCandidate(global.sessionStorage, OLDER_STORAGE_SESSION_KEY),
readStorageCandidate(global.localStorage, LEGACY_STORAGE_KEY),
readStorageCandidate(global.localStorage, LEGACY_STORAGE_BACKUP_KEY),
readStorageCandidate(global.sessionStorage, LEGACY_STORAGE_SESSION_KEY),
readStorageCandidate(global.localStorage, ANCIENT_STORAGE_KEY),
readStorageCandidate(global.localStorage, ANCIENT_STORAGE_BACKUP_KEY),
readStorageCandidate(global.sessionStorage, ANCIENT_STORAGE_SESSION_KEY),
].filter(Boolean);
}
function decodePreHydrationJournal(raw) {
try {
const parsed = typeof raw === "string" ? JSON.parse(raw) : raw;
if (!parsed || parsed.format !== PREHYDRATION_JOURNAL_FORMAT || !parsed.delta || typeof parsed.delta !== "object") return null;
return {
format: PREHYDRATION_JOURNAL_FORMAT,
actorId: String(parsed.actorId || "").slice(0, 160),
baseGeneration: Math.max(0, Math.floor(Number(parsed.baseGeneration || 0) || 0)),
updatedAt: Math.max(0, Number(parsed.updatedAt || 0) || 0),
delta: normalizeState(parsed.delta),
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};
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} catch (_) {
return null;
}
}
function storageJournalCandidates(storage) {
const journals = [];
try {
const length = Math.max(0, Number(storage?.length || 0) || 0);
for (let index = 0; index < length; index += 1) {
const key = String(storage?.key?.(index) || "");
if (!key.startsWith(PREHYDRATION_JOURNAL_PREFIX)) continue;
const journal = decodePreHydrationJournal(storage?.getItem?.(key));
if (journal) journals.push(journal);
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}
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} catch (_) {}
return journals;
}
function webStorageJournals() {
return [...storageJournalCandidates(global.localStorage), ...storageJournalCandidates(global.sessionStorage)];
}
function currentPreHydrationJournal() {
return {
format: PREHYDRATION_JOURNAL_FORMAT,
actorId: persistenceActorId,
baseGeneration: persistenceGeneration,
updatedAt: Date.now(),
delta: growOnlyStateDelta(initialPersistenceBaseline, state),
};
}
function writePreHydrationJournalToWebStorage(journalInput) {
const journal = decodePreHydrationJournal(journalInput);
if (!journal) return false;
let serialized = "";
try { serialized = JSON.stringify(journal); } catch (_) { return false; }
const key = `${PREHYDRATION_JOURNAL_PREFIX}${persistenceActorId}`;
let stored = false;
try { global.localStorage?.setItem?.(key, serialized); stored = true; } catch (_) {}
try { global.sessionStorage?.setItem?.(key, serialized); stored = true; } catch (_) {}
return stored;
}
function removeWebStorageJournals(maxGeneration = persistenceGeneration) {
for (const storage of [global.localStorage, global.sessionStorage]) {
try {
const keys = [];
const length = Math.max(0, Number(storage?.length || 0) || 0);
for (let index = 0; index < length; index += 1) {
const key = String(storage?.key?.(index) || "");
if (key.startsWith(PREHYDRATION_JOURNAL_PREFIX)) keys.push(key);
}
for (const key of keys) {
const journal = decodePreHydrationJournal(storage?.getItem?.(key));
if (!journal || journal.baseGeneration <= maxGeneration) storage?.removeItem?.(key);
}
} catch (_) {}
}
}
function persistenceStateSignature(generation, stateInput) {
try { return `${Math.max(0, Number(generation) || 0)}:${JSON.stringify(normalizeState(stateInput))}`; }
catch (_) { return `${Math.max(0, Number(generation) || 0)}:`; }
}
function normalizePersistenceCandidate(candidate) {
if (candidate && typeof candidate === "object" && candidate.state && typeof candidate.state === "object" && Number.isFinite(Number(candidate.generation))) {
return {
generation: Math.max(0, Math.floor(Number(candidate.generation || 0) || 0)),
revision: Math.max(0, Math.floor(Number(candidate.revision || 0) || 0)),
updatedAt: Math.max(0, Number(candidate.updatedAt || 0) || 0),
migrationComplete: Boolean(candidate.migrationComplete),
state: normalizeState(candidate.state),
};
}
return decodePersistenceEnvelope(candidate);
}
function mergePersistenceEnvelopes(candidatesInput, options = {}) {
const candidates = (Array.isArray(candidatesInput) ? candidatesInput : [])
.map(candidate => normalizePersistenceCandidate(candidate))
.filter(Boolean);
if (!candidates.length) {
return {
format: PERSISTENCE_FORMAT,
generation: 0,
revision: options.incrementRevision ? 1 : 0,
updatedAt: Date.now(),
migrationComplete: false,
state: blankState(),
};
}
const generation = Math.max(...candidates.map(candidate => candidate.generation));
const active = candidates
.filter(candidate => candidate.generation === generation)
.sort((a, b) => (a.revision - b.revision) || (a.updatedAt - b.updatedAt));
let merged = blankState();
for (const candidate of active) merged = mergeStateData(merged, candidate.state);
const latest = active[active.length - 1];
merged.resetPending = Boolean(latest?.state?.resetPending);
const latestIdentity = [...active].reverse().map(candidate => normalizeServerIdentity(candidate.state?.serverIdentity)).find(Boolean);
if (latestIdentity) merged.serverIdentity = { ...latestIdentity };
const maxRevision = Math.max(0, ...active.map(candidate => candidate.revision));
return {
format: PERSISTENCE_FORMAT,
generation,
revision: maxRevision + (options.incrementRevision ? 1 : 0),
updatedAt: Date.now(),
migrationComplete: active.some(candidate => candidate.migrationComplete),
state: normalizeState(merged),
};
}
function loadStateRecord() {
const currentCandidates = webStorageCandidates();
const currentGeneration = currentCandidates.length
? Math.max(...currentCandidates.map(candidate => candidate.generation))
: 0;
// v6 is written only by this build. Import older namespaces once, before a
// completed v6 envelope exists. This still repairs the v39.17.7 failure
// where an empty v5 envelope hid v4/v2 data, without reading old namespaces
// forever and allowing an old open tab to contaminate current storage.
const migrationComplete = currentCandidates.some(candidate => candidate.migrationComplete);
const legacyCandidates = currentGeneration === 0 && !migrationComplete ? legacyWebStorageCandidates() : [];
const candidates = [...currentCandidates, ...legacyCandidates];
const source = currentCandidates.length && legacyCandidates.length
? "mixed"
: (currentCandidates.length ? "current" : (legacyCandidates.length ? "legacy" : "empty"));
const merged = mergePersistenceEnvelopes(candidates);
return {
generation: merged.generation,
revision: merged.revision,
updatedAt: merged.updatedAt,
migrationComplete: merged.migrationComplete,
state: merged.state,
source,
};
}
function persistenceEnvelope() {
return {
format: PERSISTENCE_FORMAT,
generation: persistenceGeneration,
revision: persistenceRevision,
updatedAt: Date.now(),
migrationComplete: true,
state: normalizeState(state),
};
}
function adoptPersistenceEnvelope(envelopeInput) {
const envelope = normalizePersistenceCandidate(envelopeInput);
if (!envelope || envelope.generation < persistenceGeneration) return false;
const before = persistenceStateSignature(persistenceGeneration, state);
if (envelope.generation > persistenceGeneration) {
persistenceGeneration = envelope.generation;
persistenceRevision = envelope.revision;
state = normalizeState(envelope.state);
} else {
state = mergeStateData(state, envelope.state);
if (envelope.revision >= persistenceRevision) {
state.resetPending = Boolean(envelope.state.resetPending);
const newerIdentity = normalizeServerIdentity(envelope.state.serverIdentity);
if (newerIdentity) state.serverIdentity = { ...newerIdentity };
}
persistenceRevision = Math.max(persistenceRevision, envelope.revision);
}
return before !== persistenceStateSignature(persistenceGeneration, state);
}
function writeEnvelopeToWebStorage(envelopeInput) {
const envelope = normalizePersistenceCandidate(envelopeInput);
if (!envelope) return false;
let serialized = "";
try {
serialized = JSON.stringify({
format: PERSISTENCE_FORMAT,
generation: envelope.generation,
revision: envelope.revision,
updatedAt: envelope.updatedAt || Date.now(),
migrationComplete: Boolean(envelope.migrationComplete),
state: normalizeState(envelope.state),
});
} catch (_) {
return false;
}
let stored = false;
try { global.localStorage?.setItem?.(STORAGE_BACKUP_KEY, serialized); stored = true; } catch (_) {}
try { global.localStorage?.setItem?.(STORAGE_KEY, serialized); stored = true; } catch (_) {}
try { global.sessionStorage?.setItem?.(STORAGE_SESSION_KEY, serialized); stored = true; } catch (_) {}
return stored;
}
function broadcastPersistenceEnvelope(envelopeInput) {
const envelope = normalizePersistenceCandidate(envelopeInput);
if (!envelope) return;
try { persistenceChannel?.postMessage?.(envelope); } catch (_) {}
}
function openPersistenceDatabase(databaseName = PERSISTENCE_DB_NAME) {
return new Promise((resolve, reject) => {
if (!global.indexedDB?.open) return reject(new Error("indexeddb unavailable"));
let request;
try { request = global.indexedDB.open(databaseName, 1); }
catch (error) { reject(error); return; }
request.onupgradeneeded = () => {
const db = request.result;
if (!db.objectStoreNames.contains(PERSISTENCE_DB_STORE)) db.createObjectStore(PERSISTENCE_DB_STORE);
};
request.onsuccess = () => resolve(request.result);
request.onerror = () => reject(request.error || new Error("indexeddb open failed"));
request.onblocked = () => reject(new Error("indexeddb blocked"));
});
}
async function readDurableEnvelope(databaseName = PERSISTENCE_DB_NAME) {
let db = null;
try {
db = await openPersistenceDatabase(databaseName);
return await new Promise((resolve, reject) => {
const tx = db.transaction(PERSISTENCE_DB_STORE, "readonly");
const request = tx.objectStore(PERSISTENCE_DB_STORE).get(PERSISTENCE_DB_KEY);
request.onsuccess = () => resolve(decodePersistenceEnvelope(request.result));
request.onerror = () => reject(request.error || new Error("indexeddb read failed"));
tx.onabort = () => reject(tx.error || new Error("indexeddb read aborted"));
});
} catch (_) {
return null;
} finally {
try { db?.close?.(); } catch (_) {}
}
}
async function readDurableJournals() {
let db = null;
try {
db = await openPersistenceDatabase();
return await new Promise((resolve, reject) => {
const journals = [];
const tx = db.transaction(PERSISTENCE_DB_STORE, "readonly");
const store = tx.objectStore(PERSISTENCE_DB_STORE);
const request = store.openCursor();
request.onsuccess = () => {
const cursor = request.result;
if (!cursor) return;
if (String(cursor.key || "").startsWith(PREHYDRATION_JOURNAL_DB_PREFIX)) {
const journal = decodePreHydrationJournal(cursor.value);
if (journal) journals.push(journal);
}
cursor.continue();
};
request.onerror = () => reject(request.error || new Error("indexeddb journal read failed"));
tx.oncomplete = () => resolve(journals);
tx.onerror = () => reject(tx.error || new Error("indexeddb journal transaction failed"));
tx.onabort = () => reject(tx.error || new Error("indexeddb journal read aborted"));
});
} catch (_) {
return [];
} finally {
try { db?.close?.(); } catch (_) {}
}
}
async function writeDurableJournal(journalInput) {
const journal = decodePreHydrationJournal(journalInput);
if (!journal) return false;
let db = null;
try {
db = await openPersistenceDatabase();
return await new Promise((resolve, reject) => {
const tx = db.transaction(PERSISTENCE_DB_STORE, "readwrite");
tx.objectStore(PERSISTENCE_DB_STORE).put(journal, `${PREHYDRATION_JOURNAL_DB_PREFIX}${journal.actorId || persistenceActorId}`);
tx.oncomplete = () => resolve(true);
tx.onerror = () => reject(tx.error || new Error("indexeddb journal write failed"));
tx.onabort = () => reject(tx.error || new Error("indexeddb journal write aborted"));
});
} catch (_) {
return false;
} finally {
try { db?.close?.(); } catch (_) {}
}
}
async function removeDurableJournals(maxGeneration = persistenceGeneration) {
let db = null;
try {
db = await openPersistenceDatabase();
await new Promise((resolve, reject) => {
const tx = db.transaction(PERSISTENCE_DB_STORE, "readwrite");
const store = tx.objectStore(PERSISTENCE_DB_STORE);
const request = store.openCursor();
request.onsuccess = () => {
const cursor = request.result;
if (!cursor) return;
if (String(cursor.key || "").startsWith(PREHYDRATION_JOURNAL_DB_PREFIX)) {
const journal = decodePreHydrationJournal(cursor.value);
if (!journal || journal.baseGeneration <= maxGeneration) cursor.delete();
}
cursor.continue();
};
request.onerror = () => reject(request.error || new Error("indexeddb journal cleanup failed"));
tx.oncomplete = () => resolve(true);
tx.onerror = () => reject(tx.error || new Error("indexeddb journal cleanup transaction failed"));
tx.onabort = () => reject(tx.error || new Error("indexeddb journal cleanup aborted"));
});
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} catch (_) {
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return false;
} finally {
try { db?.close?.(); } catch (_) {}
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}
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return true;
}
async function writeDurableEnvelope(envelopeInput) {
const incoming = normalizePersistenceCandidate(envelopeInput);
if (!incoming) return null;
let db = null;
try {
db = await openPersistenceDatabase();
return await new Promise((resolve, reject) => {
const tx = db.transaction(PERSISTENCE_DB_STORE, "readwrite");
const store = tx.objectStore(PERSISTENCE_DB_STORE);
const request = store.get(PERSISTENCE_DB_KEY);
let committed = incoming;
request.onsuccess = () => {
const existing = normalizePersistenceCandidate(request.result);
if (existing?.generation > incoming.generation) {
committed = existing;
} else if (existing?.generation === incoming.generation) {
committed = mergePersistenceEnvelopes([existing, incoming], { incrementRevision: true });
}
if (existing?.generation > incoming.generation) return;
try { store.put(committed, PERSISTENCE_DB_KEY); }
catch (error) { reject(error); }
};
request.onerror = () => reject(request.error || new Error("indexeddb read before write failed"));
tx.oncomplete = () => resolve(committed);
tx.onerror = () => reject(tx.error || new Error("indexeddb write failed"));
tx.onabort = () => reject(tx.error || new Error("indexeddb write aborted"));
});
} catch (_) {
return null;
} finally {
try { db?.close?.(); } catch (_) {}
}
}
function handleExternalPersistenceEnvelope(envelopeInput, options = {}) {
const envelope = normalizePersistenceCandidate(envelopeInput);
if (!envelope) return false;
const changed = adoptPersistenceEnvelope(envelope);
if (!changed) return false;
const merged = mergePersistenceEnvelopes([persistenceEnvelope(), envelope], { incrementRevision: true });
adoptPersistenceEnvelope(merged);
writeEnvelopeToWebStorage(merged);
if (options.broadcast !== false) broadcastPersistenceEnvelope(merged);
durableWriteQueue = durableWriteQueue.then(
() => writeDurableEnvelope(merged),
() => writeDurableEnvelope(merged),
).then(committed => {
if (!committed) return null;
const durableChanged = adoptPersistenceEnvelope(committed);
writeEnvelopeToWebStorage(committed);
if (durableChanged) {
broadcastPersistenceEnvelope(committed);
render({ forceList: true });
}
return committed;
});
render({ forceList: true });
return true;
}
function setupPersistenceCrossTabSync() {
try {
if (typeof global.BroadcastChannel === "function") {
persistenceChannel = new global.BroadcastChannel(PERSISTENCE_CHANNEL_NAME);
persistenceChannel.addEventListener?.("message", event => {
handleExternalPersistenceEnvelope(event?.data, { broadcast: true });
});
}
} catch (_) {
persistenceChannel = null;
}
global.addEventListener?.("storage", event => {
if (![STORAGE_KEY, STORAGE_BACKUP_KEY].includes(String(event?.key || ""))) return;
handleExternalPersistenceEnvelope(event?.newValue, { broadcast: true });
});
}
function persistStateNow() {
persistenceDirty = false;
const current = persistenceEnvelope();
const envelope = mergePersistenceEnvelopes([current, ...webStorageCandidates()], { incrementRevision: true });
adoptPersistenceEnvelope(envelope);
const stored = writeEnvelopeToWebStorage(envelope);
broadcastPersistenceEnvelope(envelope);
durableWriteQueue = durableWriteQueue.then(
() => writeDurableEnvelope(envelope),
() => writeDurableEnvelope(envelope),
).then(committed => {
if (!committed) return null;
const changed = adoptPersistenceEnvelope(committed);
writeEnvelopeToWebStorage(committed);
if (changed) {
broadcastPersistenceEnvelope(committed);
render({ forceList: true });
}
return committed;
});
return stored;
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}
function saveState() {
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persistenceDirty = true;
if (!persistenceHydrated) {
const journal = currentPreHydrationJournal();
const stored = writePreHydrationJournalToWebStorage(journal);
durableWriteQueue = durableWriteQueue.then(
() => writeDurableJournal(journal),
() => writeDurableJournal(journal),
);
return stored;
}
return persistStateNow();
}
async function hydrateDurableState() {
try {
const persistRequest = global.navigator?.storage?.persist?.();
persistRequest?.catch?.(() => false);
} catch (_) {}
const [currentDurable, previousDurable, olderDurable, legacyDurable, ancientDurable, durableJournals] = await Promise.all([
readDurableEnvelope(PERSISTENCE_DB_NAME),
readDurableEnvelope(PREVIOUS_PERSISTENCE_DB_NAME),
readDurableEnvelope(OLDER_PERSISTENCE_DB_NAME),
readDurableEnvelope(LEGACY_PERSISTENCE_DB_NAME),
readDurableEnvelope(ANCIENT_PERSISTENCE_DB_NAME),
readDurableJournals(),
]);
const currentCandidates = [...webStorageCandidates(), currentDurable].filter(Boolean);
const currentGeneration = currentCandidates.length
? Math.max(...currentCandidates.map(candidate => candidate.generation))
: 0;
const migrationComplete = currentCandidates.some(candidate => candidate.migrationComplete);
const legacyCandidates = currentGeneration === 0 && !migrationComplete
? [...legacyWebStorageCandidates(), previousDurable, olderDurable, legacyDurable, ancientDurable].filter(Boolean)
: [];
const baseEnvelope = mergePersistenceEnvelopes([...currentCandidates, ...legacyCandidates]);
const preHydrationDelta = growOnlyStateDelta(initialPersistenceBaseline, state);
const journals = [...webStorageJournals(), ...durableJournals]
.filter(journal => journal.baseGeneration === baseEnvelope.generation);
let mergedState = baseEnvelope.state;
if (initialPersistence.generation === baseEnvelope.generation) {
mergedState = mergeStateData(mergedState, preHydrationDelta);
}
for (const journal of journals) mergedState = mergeStateData(mergedState, journal.delta);
persistenceGeneration = baseEnvelope.generation;
persistenceRevision = baseEnvelope.revision;
state = normalizeState(mergedState);
state.resetPending = Boolean(baseEnvelope.state.resetPending);
persistenceHydrated = true;
persistStateNow();
await durableWriteQueue.catch(() => null);
removeWebStorageJournals(persistenceGeneration);
await removeDurableJournals(persistenceGeneration);
render({ forceList: true });
return true;
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}
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function scheduleProgressSave(delay = 350) {
if (scheduledProgressSaveTimer) return;
scheduledProgressSaveTimer = global.setTimeout(() => {
scheduledProgressSaveTimer = 0;
saveState();
}, Math.max(0, Number(delay) || 0));
}
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function markProgressMutation() {
progressMutationRevision += 1;
if (!DEBUG_MODE && global.location?.protocol !== "file:") schedulePendingSync();
}
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function createPlayerId() {
if (global.crypto?.randomUUID) return global.crypto.randomUUID();
const hex = "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx";
return hex.replace(/[xy]/g, char => {
const value = Math.floor(Math.random() * 16);
return (char === "x" ? value : ((value & 3) | 8)).toString(16);
});
}
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function createPlayerSecret() {
const bytes = new Uint8Array(32);
if (global.crypto?.getRandomValues) global.crypto.getRandomValues(bytes);
else for (let i = 0; i < bytes.length; i++) bytes[i] = Math.floor(Math.random() * 256);
return [...bytes].map(value => value.toString(16).padStart(2, "0")).join("");
}
function storageServerIdentity(storage) {
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try {
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return normalizeServerIdentity({
playerId: storage?.getItem?.(PLAYER_KEY),
playerSecret: storage?.getItem?.(PLAYER_SECRET_KEY),
});
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} catch (_) {
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return null;
}
}
function legacyPlayerId() {
const candidates = [];
for (const storage of [global.localStorage, global.sessionStorage]) {
try {
candidates.push(storage?.getItem?.(LEGACY_PLAYER_KEY));
candidates.push(storage?.getItem?.(PLAYER_KEY));
} catch (_) {}
}
candidates.push(legacyPlayerId.memory);
const legacyId = candidates.map(value => String(value || "")).find(value => LEGACY_PLAYER_ID_PATTERN.test(value)) || "";
if (!legacyId) return "";
legacyPlayerId.memory = legacyId;
for (const storage of [global.localStorage, global.sessionStorage]) {
try { storage?.setItem?.(LEGACY_PLAYER_KEY, legacyId); } catch (_) {}
}
return legacyId;
}
function clearLegacyPlayerId() {
legacyPlayerId.memory = "";
for (const storage of [global.localStorage, global.sessionStorage]) {
try { storage?.removeItem?.(LEGACY_PLAYER_KEY); } catch (_) {}
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}
}
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function currentServerIdentity() {
return storageServerIdentity(global.localStorage)
|| storageServerIdentity(global.sessionStorage)
|| normalizeServerIdentity(state?.serverIdentity)
|| normalizeServerIdentity(currentServerIdentity.memory);
}
function persistServerIdentity(identityInput, options = {}) {
const identity = normalizeServerIdentity(identityInput);
if (!identity) return false;
currentServerIdentity.memory = identity;
for (const storage of [global.localStorage, global.sessionStorage]) {
try {
storage?.setItem?.(PLAYER_KEY, identity.playerId);
storage?.setItem?.(PLAYER_SECRET_KEY, identity.playerSecret);
} catch (_) {}
}
const before = normalizeServerIdentity(state?.serverIdentity);
const changed = !before || before.playerId !== identity.playerId || before.playerSecret !== identity.playerSecret;
if (state && typeof state === "object") state.serverIdentity = { ...identity };
if (changed && options.save !== false) saveState();
return true;
}
function ensureServerIdentity() {
// Capture the legacy bearer ID before the current UUID overwrites the old
// localStorage slot. It is retained until the server confirms the claim.
legacyPlayerId();
const existing = currentServerIdentity();
if (existing) {
persistServerIdentity(existing, { save: false });
return existing;
}
const created = { playerId: createPlayerId(), playerSecret: createPlayerSecret() };
persistServerIdentity(created);
return created;
}
function playerId() {
return ensureServerIdentity().playerId;
}
function playerSecret() {
return ensureServerIdentity().playerSecret;
}
function storeServerCredentials(data) {
const stored = persistServerIdentity({
playerId: String(data?.playerId || "").toLowerCase(),
playerSecret: String(data?.playerSecret || "").toLowerCase(),
});
if (stored && data?.legacyClaimed === true) clearLegacyPlayerId();
return stored;
}
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function unlockedCount() {
return DEFINITIONS.reduce((sum, def) => sum + (state.unlocked[def.id] ? 1 : 0), 0);
}
function formatDate(timestamp) {
const value = Number(timestamp) || 0;
if (!value) return "";
try {
return new Intl.DateTimeFormat("ja-JP", {
year: "numeric", month: "2-digit", day: "2-digit", hour: "2-digit", minute: "2-digit",
}).format(new Date(value));
} catch (_) {
return new Date(value).toLocaleString();
}
}
function percentageValue(id) {
const item = shared.achievements?.[id];
const value = Number(item?.percentage);
return shared.connected && Number.isFinite(value) ? Math.max(0, Math.min(100, value)) : 0;
}
function percentageText(id) {
return shared.connected ? `${percentageValue(id).toFixed(1)}%` : "--";
}
function achieverCountValue(id) {
const value = Number(shared.achievements?.[id]?.unlockedPlayers);
return shared.connected && Number.isFinite(value) ? Math.max(0, Math.floor(value)) : null;
}
function achieverCountText(id) {
const value = achieverCountValue(id);
return value === null ? "--" : `${value}\u4eba`;
}
function sharedAchievementText(id) {
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return `達成率 ${percentageText(id)}(達成人数 ${achieverCountText(id)})`;
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}
function continuousPlayElapsedMs(now = Date.now()) {
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if (state.unlocked.continuous_play_24_hours) return CONTINUOUS_PLAY_24H_TARGET_MS;
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const timestamp = Number(now);
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if (!Number.isFinite(timestamp)) return Math.max(0, continuousPlayAccumulatedMs);
const activeSegment = continuousPlayActive && !document.hidden && timestamp >= continuousPlayLastHeartbeatAt
? timestamp - continuousPlayLastHeartbeatAt
: 0;
return Math.max(0, continuousPlayAccumulatedMs + activeSegment);
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}
function formatElapsed(ms = 0) {
const totalSeconds = Math.max(0, Math.floor(Number(ms || 0) / 1000));
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
return `${String(minutes).padStart(2, "0")}:${String(seconds).padStart(2, "0")}`;
}
function localProgressText(id) {
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const definition = definitionById.get(String(id || ""));
const spec = definition?.progress || null;
if (spec?.display) {
const target = Math.max(1, Math.floor(Number(spec.target || 0) || 0));
let count = 0;
if (spec.type === "counter") count = progressCounter(spec.key);
else if (spec.type === "value") count = Math.max(0, Math.floor(Number(ensureProgress()[spec.key] || 0) || 0));
else if (spec.type === "unique") count = ensureProgress()[spec.key]?.length || 0;
count = state.unlocked[id] ? target : Math.min(target, count);
const unit = String(spec.unit || "");
if (spec.display === "percent") return `現在の達成率 ${(count / target * 100).toFixed(1)}%(${count} / ${target}${unit})`;
return `現在 ${count} / ${target}${unit}`;
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}
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if (id === "elite_few") {
const world = global.world || null;
const dayLength = Math.max(1, Number(world?.config?.dayLength ?? global.CONFIG?.dayLength ?? 120) || 120);
const now = Math.max(0, Number(world?.time || 0) || 0);
const startedAt = Number(world?.achievementEliteFewStartAt);
const elapsedDays = Number.isFinite(startedAt) && startedAt >= 0 && now >= startedAt
? Math.min(ELITE_FEW_TARGET_DAYS, (now - startedAt) / dayLength)
: 0;
const aliveCount = (world?.tarinai || []).reduce((count, tarinai) => count + (tarinai && !tarinai.dead ? 1 : 0), 0);
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return `現在 ${elapsedDays.toFixed(1)} / ${ELITE_FEW_TARGET_DAYS}日(個体数 ${aliveCount} / ${ELITE_FEW_MAX_POPULATION}以下)`;
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}
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if (id === "continuous_play_1_hour") {
const elapsed = Math.min(CONTINUOUS_PLAY_TARGET_MS, continuousPlayElapsedMs());
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return `現在の達成率 ${(elapsed / CONTINUOUS_PLAY_TARGET_MS * 100).toFixed(1)}%(${formatElapsed(elapsed)} / 60:00)`;
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}
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if (id === "continuous_play_24_hours") {
const elapsed = Math.min(CONTINUOUS_PLAY_24H_TARGET_MS, continuousPlayElapsedMs());
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return `現在の達成率 ${(elapsed / CONTINUOUS_PLAY_24H_TARGET_MS * 100).toFixed(1)}%(${formatElapsed(elapsed)} / 1440:00)`;
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}
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if (id === "enemy_enemy_friend") {
const world = global.world || null;
const count = state.unlocked[id] ? 10 : Math.min(10, Math.max(0, Math.floor(Number(world?.achievementEnemyAntKills || 0) || 0)));
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return `現在の達成率 ${(count * 10).toFixed(1)}%(${count} / 10体)`;
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}
return "";
}
function lockedDescriptionText(definition) {
return PRE_UNLOCK_DESCRIPTION_IDS.has(definition.id) ? definition.description : "\uff1f\uff1f\uff1f";
}
function achievementListSignature() {
const unlocks = DEFINITIONS.map(definition => Number(state.unlocked[definition.id] || 0) || 0).join(",");
const rates = shared.connected
? DEFINITIONS.map(definition => `${percentageValue(definition.id).toFixed(1)}:${achieverCountValue(definition.id) ?? "-"}`).join(",")
: shared.loading ? "loading" : "offline";
const local = [
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progressCounter("birthCount"),
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Math.floor(continuousPlayElapsedMs() / 1000),
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Math.max(0, Math.floor(Number(global.__tarinaiFps || 0) || 0)),
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Math.min(10, Math.max(0, Number(global.world?.achievementEnemyAntKills || 0) || 0)),
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progressCounter("firstAidHeals"),
progressCounter("fightMochiFightCount"),
progressCounter("loveMochiBirthCount"),
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Math.min(DAILY_PLAY_TARGET, Math.max(0, Number(state.progress?.dailyPlayStreak || 0) || 0)),
Math.max(0, Number(state.progress?.dailyPlayLastDay || 0) || 0),
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progressCounter("statsButtonPressCount"),
progressCounter("totalDeathCount"),
progressCounter("manualTarinaiAddedCount"),
progressCounter("directFeedCount"),
progressCounter("robotCleanCount"),
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Math.min(MAD_SCIENTIST_TARGET, state.progress?.mysteryDrugTarinaiIds?.length || 0),
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Math.floor(Math.max(0, (Number(global.world?.time || 0) || 0) - Math.max(0, Number(global.world?.achievementEliteFewStartAt || 0) || 0)) / Math.max(1, Number(global.world?.config?.dayLength ?? global.CONFIG?.dayLength ?? 120) || 120) * 10),
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].join(":");
return `${unlocks}|${rates}|${local}`;
}
function createAchievementCard(definition) {
const unlockedAt = Number(state.unlocked[definition.id] || 0) || 0;
const rate = percentageValue(definition.id);
const card = document.createElement("article");
card.className = `achievement-entry ${unlockedAt ? "unlocked" : "locked"}`;
card.dataset.achievementId = definition.id;
card.style.setProperty("--achievement-rate", `${rate}%`);
const icon = document.createElement("div");
icon.className = "achievement-entry-icon";
icon.textContent = unlockedAt ? "\u2605" : "\u2606";
const copy = document.createElement("div");
copy.className = "achievement-entry-copy";
const heading = document.createElement("div");
heading.className = "achievement-entry-heading";
const title = document.createElement("strong");
title.textContent = definition.title;
const description = document.createElement("span");
description.className = "achievement-entry-description";
description.textContent = unlockedAt ? definition.description : lockedDescriptionText(definition);
heading.append(title, description);
const progressText = !unlockedAt && PRE_UNLOCK_DESCRIPTION_IDS.has(definition.id) ? localProgressText(definition.id) : "";
if (progressText) {
const progress = document.createElement("div");
progress.className = "achievement-entry-progress";
progress.textContent = progressText;
copy.append(heading, progress);
} else {
copy.append(heading);
}
const meta = document.createElement("div");
meta.className = "achievement-entry-meta";
const status = document.createElement("span");
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status.textContent = unlockedAt ? `\u9054\u6210\u6e08\u307f ${formatDate(unlockedAt)}` : "";
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const percentage = document.createElement("span");
percentage.className = "achievement-entry-percentage";
percentage.textContent = sharedAchievementText(definition.id);
meta.append(status, percentage);
copy.append(meta);
card.append(icon, copy);
card.setAttribute("aria-label", `${definition.title}\u3002${description.textContent}\u3002${sharedAchievementText(definition.id)}`);
return card;
}
function createAchievementGroup({ id, title, definitions, countText = "", open = false, emptyText = "" }) {
const group = document.createElement("details");
group.className = "achievement-group";
group.dataset.achievementGroup = id;
group.dataset.achievementCount = String(definitions.length);
group.open = Boolean(open);
const summary = document.createElement("summary");
summary.className = "achievement-group-summary";
const label = document.createElement("strong");
label.textContent = title;
const count = document.createElement("span");
count.className = "achievement-group-count";
count.textContent = countText;
summary.append(label, count);
const body = document.createElement("div");
body.className = "achievement-group-body";
if (definitions.length) body.append(...definitions.map(createAchievementCard));
else {
const empty = document.createElement("p");
empty.className = "achievement-group-empty";
empty.textContent = emptyText || "\u8a72\u5f53\u3059\u308b\u5b9f\u7e3e\u306f\u3042\u308a\u307e\u305b\u3093\u3002";
body.append(empty);
}
group.append(summary, body);
return group;
}
function render(options = {}) {
const count = unlockedCount();
if (dom.buttonCount) dom.buttonCount.textContent = `${count}/${DEFINITIONS.length}`;
if (dom.dialogCount) dom.dialogCount.textContent = `${count} / ${DEFINITIONS.length}`;
dom.button?.classList.toggle("complete", count === DEFINITIONS.length);
if (dom.sharedStatus) {
if (shared.loading) dom.sharedStatus.textContent = "\u5171\u6709\u9054\u6210\u7387\u3092\u78ba\u8a8d\u4e2d\u2026";
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else if (shared.connected) dom.sharedStatus.textContent = `共有集計(端末報告値): ${shared.totalPlayers}人のプレイヤー`;
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else dom.sharedStatus.textContent = "\u5171\u6709\u9054\u6210\u7387: \u672a\u63a5\u7d9a\uff08\u30ed\u30fc\u30ab\u30eb\u5b9f\u7e3e\u306f\u5229\u7528\u53ef\u80fd\uff09";
}
if (!dom.list || dom.dialog?.classList.contains("hidden")) return;
const signature = achievementListSignature();
if (!options.forceList && signature === lastListSignature) return;
lastListSignature = signature;
const previousGroups = Array.from(dom.list.children || []);
const hadPreviousGroups = previousGroups.some(group => group?.dataset?.achievementGroup);
const openGroupIds = new Set(previousGroups.filter(group => group?.open).map(group => group.dataset.achievementGroup));
const previousUnlockedCounts = new Map(previousGroups.map(group => [
group?.dataset?.achievementGroup,
Math.max(0, Number(group?.dataset?.achievementUnlockedCount || 0) || 0),
]));
const groups = [];
for (const category of ACHIEVEMENT_CATEGORIES) {
const categoryDefinitions = CATEGORY_DEFINITIONS.get(category.id) || [];
const unlockedDefinitions = categoryDefinitions
.filter(definition => state.unlocked[definition.id])
.sort((a, b) => Number(state.unlocked[b.id] || 0) - Number(state.unlocked[a.id] || 0));
const lockedDefinitions = categoryDefinitions.filter(definition => !state.unlocked[definition.id]);
const orderedDefinitions = [...unlockedDefinitions, ...lockedDefinitions];
const previousUnlockedCount = previousUnlockedCounts.get(category.id) || 0;
const group = createAchievementGroup({
id: category.id,
title: category.title,
definitions: orderedDefinitions,
countText: `${unlockedDefinitions.length} / ${categoryDefinitions.length}`,
open: hadPreviousGroups
? (openGroupIds.has(category.id) || unlockedDefinitions.length > previousUnlockedCount)
: category.id === "ecology",
});
group.dataset.achievementUnlockedCount = String(unlockedDefinitions.length);
groups.push(group);
}
dom.list.replaceChildren(...groups);
}
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function renderIfDialogOpen() {
if (!dom.dialog?.classList.contains("hidden")) render();
}
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function resetUnlockToastVisual() {
if (!dom.toast) return;
dom.toast.classList.remove("absorbing");
dom.toast.style.removeProperty("--achievement-toast-dx");
dom.toast.style.removeProperty("--achievement-toast-dy");
}
function finishUnlockToast() {
dom.toast?.classList.add("hidden");
resetUnlockToastVisual();
dom.button?.classList.remove("achievement-absorb-target");
toastActive = false;
global.setTimeout(runNextUnlockToast, 80);
}
function absorbUnlockToast() {
if (!dom.toast || dom.toast.classList.contains("hidden")) {
finishUnlockToast();
return;
}
const toastRect = dom.toast.getBoundingClientRect();
const targetRect = dom.button?.getBoundingClientRect?.();
if (!targetRect || !toastRect.width || !toastRect.height) {
finishUnlockToast();
return;
}
const dx = targetRect.left + targetRect.width / 2 - (toastRect.left + toastRect.width / 2);
const dy = targetRect.top + targetRect.height / 2 - (toastRect.top + toastRect.height / 2);
dom.toast.style.setProperty("--achievement-toast-dx", `${dx}px`);
dom.toast.style.setProperty("--achievement-toast-dy", `${dy}px`);
dom.toast.classList.add("absorbing");
dom.button?.classList.add("achievement-absorb-target");
clearTimeout(showUnlockToast.hideTimer);
showUnlockToast.hideTimer = global.setTimeout(finishUnlockToast, 760);
}
function runNextUnlockToast() {
if (toastActive || !toastQueue.length) return;
const definition = toastQueue.shift();
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global.TarinaiAudio?.achievementUnlock?.();
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if (!dom.toast || !dom.toastTitle) {
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global.showToast?.(`\u5b9f\u7e3e\u89e3\u9664: ${definition.title} \u2014 ${definition.description || ""}`);
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global.setTimeout(runNextUnlockToast, 80);
return;
}
toastActive = true;
clearTimeout(showUnlockToast.absorbTimer);
clearTimeout(showUnlockToast.hideTimer);
resetUnlockToastVisual();
dom.button?.classList.remove("achievement-absorb-target");
dom.toastTitle.textContent = definition.title;
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if (dom.toastCondition) dom.toastCondition.textContent = definition.description || "";
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dom.toast.classList.remove("hidden");
void dom.toast.offsetWidth;
showUnlockToast.absorbTimer = global.setTimeout(absorbUnlockToast, 2700);
}
function showUnlockToast(definition) {
if (!definition) return;
toastQueue.push(definition);
runNextUnlockToast();
}
function queuePending(id) {
if (!state.pending.includes(id)) state.pending.push(id);
}
async function request(payload = null) {
if (DEBUG_MODE || !API_URL || global.location?.protocol === "file:") throw new Error("api unavailable");
const controller = typeof AbortController === "function" ? new AbortController() : null;
const timeout = global.setTimeout(() => controller?.abort(), 3500);
try {
const options = payload ? {
method: "POST",
headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ ...payload, playerSecret: playerSecret() }),
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signal: controller?.signal,
cache: "no-store",
} : { signal: controller?.signal, cache: "no-store" };
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const url = payload ? API_URL : `${API_URL}?action=summary`;
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const response = await fetch(url, options);
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let data = null;
try { data = await response.json(); } catch (_) {}
if (!response.ok || !data?.ok) {
const error = new Error(`api ${response.status || 0}`);
error.status = Number(response.status || 0) || 0;
error.code = String(data?.error || "api_rejected");
error.data = data;
throw error;
}
storeServerCredentials(data);
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return data;
} finally {
global.clearTimeout(timeout);
}
}
function applyShared(data) {
shared = {
connected: true,
loading: false,
totalPlayers: Math.max(0, Number(data?.totalPlayers || 0) || 0),
achievements: data?.achievements && typeof data.achievements === "object" ? data.achievements : {},
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statisticsTrust: String(data?.statisticsTrust || "client-reported"),
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};
render();
}
async function refreshShared(options = {}) {
const serial = ++requestSerial;
shared.loading = true;
render();
try {
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const data = options.session ? await establishSession() : await request(null);
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if (serial === requestSerial) applyShared(data);
return true;
} catch (_) {
if (serial === requestSerial) {
shared = { ...shared, connected: false, loading: false };
render();
}
return false;
}
}
function localUnlockSnapshot() {
const unlocked = {};
for (const definition of DEFINITIONS) {
const timestamp = Number(state.unlocked[definition.id] || 0) || 0;
if (timestamp > 0 && !state.debugUnlocked?.includes?.(definition.id)) unlocked[definition.id] = timestamp;
}
return unlocked;
}
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function localProgressSnapshot() {
const normalized = normalizeState(state);
return {
progress: JSON.parse(JSON.stringify(normalized.progress)),
ledger: JSON.parse(JSON.stringify(normalized._progressLedger)),
};
}
function completionistTimestamp() {
let latest = 0;
for (const definition of DEFINITIONS) {
if (definition.id === COMPLETIONIST_ID) continue;
const timestamp = Number(state.unlocked[definition.id] || 0) || 0;
if (!timestamp) return 0;
latest = Math.max(latest, timestamp);
}
return latest;
}
function mergeServerUnlocks(data) {
const serverGenerationRaw = Number(data?.playerGeneration);
const hasServerGeneration = Number.isFinite(serverGenerationRaw) && serverGenerationRaw >= 0;
const serverGeneration = hasServerGeneration ? Math.floor(serverGenerationRaw) : persistenceGeneration;
if (serverGeneration < persistenceGeneration) return false;
let changed = false;
if (serverGeneration > persistenceGeneration) {
// A reset committed by another tab/device wins over every older local tab.
const identity = currentServerIdentity();
persistenceGeneration = serverGeneration;
persistenceRevision = 0;
state = blankState();
if (identity) state.serverIdentity = { ...identity };
progressMutationRevision = 0;
progressSyncedRevision = 0;
changed = true;
}
const serverProgress = data?.playerProgress;
if (serverProgress && typeof serverProgress === "object" && !Array.isArray(serverProgress)) {
const beforeProgress = JSON.stringify({ progress: state.progress, ledger: state._progressLedger });
const incoming = blankState();
incoming.progress = serverProgress.progress && typeof serverProgress.progress === "object" ? serverProgress.progress : {};
incoming._progressLedger = serverProgress.ledger && typeof serverProgress.ledger === "object" ? serverProgress.ledger : {};
state = mergeStateData(state, incoming);
const afterProgress = JSON.stringify({ progress: state.progress, ledger: state._progressLedger });
if (beforeProgress !== afterProgress) changed = true;
}
const source = data?.playerUnlocked;
if (source && typeof source === "object" && !Array.isArray(source)) {
const serverIds = [];
for (const [id, serverTimestamp] of Object.entries(source)) {
if (!definitionById.has(id) || state.debugUnlocked?.includes?.(id)) continue;
const seconds = Number(serverTimestamp);
const serverTime = Number.isFinite(seconds) && seconds > 0 ? Math.max(1, Math.floor(seconds * 1000)) : Date.now();
const localTime = Number(state.unlocked[id] || 0) || 0;
const sameSecond = localTime > 0 && Math.floor(localTime / 1000) === Math.floor(serverTime / 1000);
const mergedTime = localTime > 0 ? (sameSecond ? localTime : Math.min(localTime, serverTime)) : serverTime;
if (localTime !== mergedTime) {
state.unlocked[id] = mergedTime;
changed = true;
}
serverIds.push(id);
}
const confirmedSet = new Set(serverIds);
const beforePending = state.pending.length;
state.pending = state.pending.filter(id => !confirmedSet.has(id));
if (state.pending.length !== beforePending) changed = true;
}
const completionTime = completionistTimestamp();
if (completionTime > 0) {
const current = Number(state.unlocked[COMPLETIONIST_ID] || 0) || 0;
const merged = current > 0 ? Math.max(current, completionTime) : completionTime;
if (current !== merged) {
state.unlocked[COMPLETIONIST_ID] = merged;
changed = true;
}
}
if (changed) {
saveState();
render();
}
return changed;
}
async function establishSession(options = {}) {
const legacyId = legacyPlayerId();
const payload = {
action: "session",
playerId: playerId(),
gameVersion: GAME_VERSION,
generation: persistenceGeneration,
};
if (legacyId) payload.legacyPlayerId = legacyId;
const data = await request(payload);
if (options.merge !== false) mergeServerUnlocks(data);
return data;
}
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async function performSyncPending(options = {}) {
let latest = null;
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const writeWithIdentityRecovery = async (payload, recoveryOptions = {}) => {
try {
const data = await request(payload);
mergeServerUnlocks(data);
return data;
} catch (error) {
const status = Number(error?.status || 0);
const code = String(error?.code || "");
if (status === 409 && code === "stale_generation") {
// A reset from another device is authoritative. Merge it, but never
// replay this request's older-generation unlock/progress snapshot.
error.recoveredData = await establishSession({ merge: true });
throw error;
}
if (status === 409 && code === "generation_ahead") {
// Compatibility recovery for servers that require an explicit full
// generation promotion after a backup restore or identity recreation.
const data = await request({
action: "sync",
playerId: playerId(),
gameVersion: GAME_VERSION,
generation: persistenceGeneration,
generationRecovery: true,
syncProtocol: SYNC_PROTOCOL_VERSION,
mergeMode: "grow-only-union-v5",
unlocked: localUnlockSnapshot(),
progressState: localProgressSnapshot(),
});
mergeServerUnlocks(data);
return data;
}
const recoverableIdentity = status === 403 && ["unknown_player", "invalid_owner"].includes(code);
if (!recoverableIdentity) throw error;
const sessionData = await establishSession({ merge: true });
if (recoveryOptions.sessionOnly) return sessionData;
if (payload.action === "reset" && !state.resetPending) return sessionData;
const retryPayload = payload.action === "sync" ? {
action: "sync",
playerId: playerId(),
gameVersion: GAME_VERSION,
generation: persistenceGeneration,
generationRecovery: true,
syncProtocol: SYNC_PROTOCOL_VERSION,
mergeMode: "grow-only-union-v5",
unlocked: localUnlockSnapshot(),
progressState: localProgressSnapshot(),
} : {
...payload,
playerId: playerId(),
generation: persistenceGeneration,
generationRecovery: true,
syncProtocol: SYNC_PROTOCOL_VERSION,
};
const data = await request(retryPayload);
mergeServerUnlocks(data);
return data;
}
};
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try {
if (state.resetPending) {
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latest = await writeWithIdentityRecovery({
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action: "reset",
playerId: playerId(),
gameVersion: GAME_VERSION,
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confirmReset: "RESET_ACHIEVEMENTS",
catalogRevision: ACHIEVEMENT_CATALOG_REVISION,
generation: persistenceGeneration,
syncProtocol: SYNC_PROTOCOL_VERSION,
}, { mergeSession: false });
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state.resetPending = false;
saveState();
}
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// Unlocks and progress are uploaded as one generation-scoped CRDT
// snapshot. The server unions actor shards, set-like progress and the
// earliest unlock timestamps, then returns the atomic merged state.
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const snapshot = localUnlockSnapshot();
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const progressSnapshot = localProgressSnapshot();
const progressRevisionAtStart = progressMutationRevision;
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const pendingIds = [...new Set(state.pending.filter(id => definitionById.has(id) && snapshot[id]))];
const unlocked = options.full
? snapshot
: Object.fromEntries(pendingIds.map(id => [id, snapshot[id]]));
const syncedIds = Object.keys(unlocked);
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const hasProgressChanges = progressRevisionAtStart > progressSyncedRevision;
if (options.full || syncedIds.length || hasProgressChanges) {
latest = await writeWithIdentityRecovery({
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action: "sync",
playerId: playerId(),
gameVersion: GAME_VERSION,
unlocked,
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progressState: progressSnapshot,
mergeMode: "grow-only-union-v5",
syncProtocol: SYNC_PROTOCOL_VERSION,
generation: persistenceGeneration,
generationRecovery: true,
}, { mergeSession: false });
const confirmedSet = new Set(syncedIds);
state.pending = state.pending.filter(id => !confirmedSet.has(id));
progressSyncedRevision = Math.max(progressSyncedRevision, progressRevisionAtStart);
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saveState();
} else if (!latest) {
return refreshShared({ session: true });
}
if (latest) applyShared(latest);
return true;
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} catch (error) {
if (error?.recoveredData) {
applyShared(error.recoveredData);
return true;
}
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shared = { ...shared, connected: false, loading: false };
render();
return false;
}
}
function syncPending(options = {}) {
const normalized = { full: Boolean(options.full) };
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const run = async () => {
await persistenceReadyPromise;
return performSyncPending(normalized);
};
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syncQueue = syncQueue.then(run, run);
return syncQueue;
}
function schedulePendingSync() {
if (scheduledSyncTimer) global.clearTimeout(scheduledSyncTimer);
scheduledSyncTimer = global.setTimeout(() => {
scheduledSyncTimer = 0;
void syncPending();
}, SYNC_DEBOUNCE_MS);
}
function allOtherAchievementsUnlocked() {
return DEFINITIONS.every(definition => definition.id === COMPLETIONIST_ID || Boolean(state.unlocked[definition.id]));
}
function unlock(id, detail = {}) {
const definition = definitionById.get(String(id || ""));
if (!definition || state.unlocked[definition.id]) return false;
const now = Date.now();
const unlockedNow = [{ definition, detail }];
state.unlocked[definition.id] = now;
if (definition.id !== COMPLETIONIST_ID && !state.unlocked[COMPLETIONIST_ID] && allOtherAchievementsUnlocked()) {
const completionist = definitionById.get(COMPLETIONIST_ID);
state.unlocked[COMPLETIONIST_ID] = now;
unlockedNow.push({ definition: completionist, detail: { source: "all-achievements", trigger: definition.id } });
}
for (const entry of unlockedNow) {
if (DEBUG_MODE) {
if (!Array.isArray(state.debugUnlocked)) state.debugUnlocked = [];
if (!state.debugUnlocked.includes(entry.definition.id)) state.debugUnlocked.push(entry.definition.id);
} else {
queuePending(entry.definition.id);
}
}
saveState();
render({ forceList: true });
for (const entry of unlockedNow) {
showUnlockToast(entry.definition);
global.TarinaiEvents?.emit?.("achievement:unlocked", { achievement: entry.definition, detail: entry.detail });
}
if (!DEBUG_MODE) schedulePendingSync();
return true;
}
function runtimeTracker(world, now = 0) {
if (!world || (typeof world !== "object" && typeof world !== "function")) return null;
let tracker = runtimeByWorld.get(world);
if (!tracker) {
tracker = {
lastTime: Number(now) || 0,
birthTimes: [],
deathTimes: [],
};
runtimeByWorld.set(world, tracker);
}
const time = Number(now) || 0;
if (time + 0.001 < tracker.lastTime) {
tracker.birthTimes = [];
tracker.deathTimes = [];
}
tracker.lastTime = time;
return tracker;
}
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function recordNaturalGeneration(world, tarinai, depthKey, required) {
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if (!world || !tarinai) return 0;
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const parentIds = Array.isArray(tarinai.parents) ? tarinai.parents.filter(Boolean) : [];
let parentDepth = 0;
for (const parentId of parentIds) {
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const parent = (world.tarinai || []).find(candidate => candidate
&& String(candidate.familyKey || candidate.id || "") === String(parentId));
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parentDepth = Math.max(parentDepth, Math.max(0, Math.floor(Number(parent?.[depthKey] || 0) || 0)));
}
tarinai[depthKey] = Math.max(1, parentDepth + 1);
return tarinai[depthKey] >= required ? tarinai[depthKey] : 0;
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}
function detailWorld(detail = {}) {
return detail.world || detail.item?.world || detail.tarinai?.world || detail.ant?.world || global.world || null;
}
function recordIntervention(detail = {}) {
const world = detailWorld(detail);
if (!world) return false;
world.achievementLastInterventionAt = Math.max(0, Number(world.time || 0) || 0);
return true;
}
function ensureProgress() {
if (!state.progress || typeof state.progress !== "object") state.progress = blankState().progress;
if (!Array.isArray(state.progress.linkTypes)) state.progress.linkTypes = [];
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state.progress.linkTypes = [...new Set(state.progress.linkTypes.filter(type => LINK_PROGRESS_TYPES.includes(type)))];
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state.progress.signalActivated = Boolean(state.progress.signalActivated);
if (!Array.isArray(state.progress.medicineTypes)) state.progress.medicineTypes = [];
state.progress.medicineTypes = [...new Set(state.progress.medicineTypes.filter(type => MEDICINE_LEDGER_TYPES.includes(type)))];
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state.progress.dailyPlayStreak = Math.min(DAILY_PLAY_TARGET, Math.max(0, Math.floor(Number(state.progress.dailyPlayStreak || 0) || 0)));
state.progress.dailyPlayLastDay = Math.max(0, Math.floor(Number(state.progress.dailyPlayLastDay || 0) || 0));
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if (!Array.isArray(state.progress.mysteryDrugTarinaiIds)) state.progress.mysteryDrugTarinaiIds = [];
state.progress.mysteryDrugTarinaiIds = [...new Set(state.progress.mysteryDrugTarinaiIds.map(id => String(id || "")).filter(Boolean))].slice(0, MAD_SCIENTIST_TARGET);
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return state.progress;
}
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function ensureProgressLedger() {
state._progressLedger = sanitizeProgressLedger(state, state.progress || {});
return state._progressLedger;
}
function progressCounter(key) {
return ledgerCounterValue(ensureProgressLedger(), key);
}
function raiseProgressCounter(key, minimumValue = 0) {
if (!Object.prototype.hasOwnProperty.call(ADDITIVE_PROGRESS_CAPS, key)) return 0;
const cap = ADDITIVE_PROGRESS_CAPS[key];
const ledger = ensureProgressLedger();
const current = ledgerCounterValue(ledger, key);
const target = Math.min(cap, Math.max(0, Math.floor(Number(minimumValue || 0) || 0)));
if (target <= current) return current;
ledger.base[key] = Math.min(cap, Math.max(0, Math.floor(Number(ledger.base[key] || 0) || 0)) + (target - current));
if (target >= cap) {
ledger.base[key] = cap;
ledger.shards[key] = {};
}
markProgressMutation();
return target;
}
function incrementProgressCounter(key, amount = 1) {
if (!Object.prototype.hasOwnProperty.call(ADDITIVE_PROGRESS_CAPS, key)) return 0;
const ledger = ensureProgressLedger();
const cap = ADDITIVE_PROGRESS_CAPS[key];
const current = ledgerCounterValue(ledger, key);
const increment = Math.min(Math.max(0, Math.floor(Number(amount || 0) || 0)), Math.max(0, cap - current));
if (increment <= 0) return current;
const shards = ledger.shards[key] || (ledger.shards[key] = {});
shards[persistenceActorId] = Math.max(0, Math.floor(Number(shards[persistenceActorId] || 0) || 0)) + increment;
if (current + increment >= cap) {
ledger.base[key] = cap;
ledger.shards[key] = {};
}
markProgressMutation();
return current + increment;
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}
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function unlockedIndexesFromMaskWords(lowWord = 0, highWord = 0, extraWord = 0) {
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const low = Math.max(0, Math.min(0xffffffff, Math.floor(Number(lowWord) || 0)));
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const high = Math.max(0, Math.min(0xffffffff, Math.floor(Number(highWord) || 0)));
const extraMax = (2 ** Math.max(0, DEFINITIONS.length - 64)) - 1;
const extra = Math.max(0, Math.min(extraMax, Math.floor(Number(extraWord) || 0)));
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const indexes = [];
for (let index = 0; index < DEFINITIONS.length; index += 1) {
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const word = index < 32 ? low : (index < 64 ? high : extra);
const bit = index < 32 ? index : (index < 64 ? index - 32 : index - 64);
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if (Math.floor(word / (2 ** bit)) % 2) indexes.push(index);
}
return indexes;
}
function exportSpellState() {
let lowWord = 0;
let highWord = 0;
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let extraWord = 0;
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const timestamps = [];
for (let index = 0; index < DEFINITIONS.length; index += 1) {
const id = DEFINITIONS[index].id;
const timestamp = Number(state.unlocked[id] || 0) || 0;
if (timestamp <= 0 || state.debugUnlocked?.includes?.(id)) continue;
if (index < 32) lowWord += 2 ** index;
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else if (index < 64) highWord += 2 ** (index - 32);
else extraWord += 2 ** (index - 64);
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timestamps.push(Math.max(1, Math.floor(timestamp / 60000)));
}
const baseTimestamp = timestamps.length ? Math.min(...timestamps) : 0;
const deltas = timestamps.map(timestamp => Math.max(0, timestamp - baseTimestamp));
const progress = ensureProgress();
let linkFlags = progress.signalActivated ? 8 : 0;
if (progress.linkTypes.includes("rope")) linkFlags |= 1;
if (progress.linkTypes.includes("rod")) linkFlags |= 2;
if (progress.linkTypes.includes("spring")) linkFlags |= 4;
let medicineMask = 0;
MEDICINE_LEDGER_TYPES.forEach((type, index) => {
if (progress.medicineTypes.includes(type)) medicineMask |= (1 << index);
});
return [
SPELL_STATE_VERSION,
lowWord >>> 0,
highWord >>> 0,
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extraWord >>> 0,
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baseTimestamp,
deltas,
[
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state.unlocked.placed_objects_100 ? 0 : Math.min(100, progressCounter("placementCount")),
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state.unlocked.mechanized_industry ? 0 : linkFlags,
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state.unlocked.ants_killed_100 ? 0 : Math.min(100, progressCounter("antKills")),
state.unlocked.great_mother_1000_births ? 0 : Math.min(3333, progressCounter("birthCount")),
state.unlocked.unplanned_city_30 ? 0 : Math.min(30, progressCounter("quickDeleteCount")),
state.unlocked.undo_20 ? 0 : Math.min(20, progressCounter("undoCount")),
state.unlocked.redo_20 ? 0 : Math.min(20, progressCounter("redoCount")),
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state.unlocked.medicine_ledger_all ? 0 : medicineMask,
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state.unlocked.town_doctor_50 ? 0 : Math.min(50, progressCounter("firstAidHeals")),
state.unlocked.chaos_seeker_666_fights ? 0 : Math.min(CHAOS_FIGHT_TARGET, progressCounter("fightMochiFightCount")),
state.unlocked.sniper_333_shots ? 0 : Math.min(SNIPER_SHOT_TARGET, progressCounter("shotCount")),
state.unlocked.fertility_seeker_721_love_births ? 0 : Math.min(FERTILITY_BIRTH_TARGET, progressCounter("loveMochiBirthCount")),
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state.unlocked.daily_play_7_days ? 0 : Math.min(DAILY_PLAY_TARGET, progress.dailyPlayStreak),
state.unlocked.daily_play_7_days ? 0 : Math.min(131071, progress.dailyPlayLastDay),
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state.unlocked.statistician ? 0 : Math.min(STATISTICIAN_TARGET, progressCounter("statsButtonPressCount")),
state.unlocked.memento_mori ? 0 : Math.min(MEMENTO_MORI_TARGET, progressCounter("totalDeathCount")),
state.unlocked.lively_making ? 0 : Math.min(LIVELY_MAKING_TARGET, progressCounter("manualTarinaiAddedCount")),
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state.unlocked.mad_scientist ? 0 : Math.min(MAD_SCIENTIST_TARGET, progress.mysteryDrugTarinaiIds.length),
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state.unlocked.direct_feed_33 ? 0 : Math.min(33, progressCounter("directFeedCount")),
state.unlocked.robot_cleaner_100 ? 0 : Math.min(ROBOT_CLEAN_TARGET, progressCounter("robotCleanCount")),
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],
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state.unlocked.mad_scientist ? [] : progress.mysteryDrugTarinaiIds.slice(0, MAD_SCIENTIST_TARGET),
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];
}
function parseSpellState(payload = null) {
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if (!Array.isArray(payload)) return null;
const version = Number(payload[0]);
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if (![9, 10, SPELL_STATE_VERSION].includes(version)) return null;
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const lowWord = Number(payload[1]);
const highWord = Number(payload[2]);
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const extraWord = Number(payload[3]);
const extraMax = (2 ** Math.max(0, DEFINITIONS.length - 64)) - 1;
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if (!Number.isSafeInteger(lowWord) || lowWord < 0 || lowWord > 0xffffffff ||
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!Number.isSafeInteger(highWord) || highWord < 0 || highWord > 0xffffffff ||
!Number.isSafeInteger(extraWord) || extraWord < 0 || extraWord > extraMax) {
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throw new Error("invalid achievement spell mask");
}
return {
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unlockedIndexes: unlockedIndexesFromMaskWords(lowWord, highWord, extraWord),
baseTimestamp: Math.max(0, Math.floor(Number(payload[4] || 0) || 0)),
deltas: Array.isArray(payload[5]) ? payload[5] : [],
packed: Array.isArray(payload[6]) ? payload[6] : [],
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mysteryDrugIds: version >= 10 && Array.isArray(payload[7])
? [...new Set(payload[7].map(id => String(id || "")).filter(Boolean))].slice(0, MAD_SCIENTIST_TARGET)
: [],
version,
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timestampUnitMs: 60000,
};
}
function importSpellState(payload = null) {
const parsed = parseSpellState(payload);
if (!parsed) return { included: false, unlockedAdded: 0, progressChanged: false };
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const { unlockedIndexes, baseTimestamp, deltas, packed, mysteryDrugIds, version, timestampUnitMs } = parsed;
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if (deltas.length !== unlockedIndexes.length) throw new Error("invalid achievement spell timestamps");
const importedUnlocks = [];
let importedCompletionistAt = 0;
unlockedIndexes.forEach((definitionIndex, orderIndex) => {
const definition = DEFINITIONS[definitionIndex];
if (!definition) return;
const delta = Math.max(0, Math.floor(Number(deltas[orderIndex] || 0) || 0));
const timestamp = Math.max(1, (baseTimestamp + delta) * timestampUnitMs);
if (definition.id === COMPLETIONIST_ID) {
importedCompletionistAt = timestamp;
return;
}
importedUnlocks.push([definition.id, timestamp]);
});
let unlockedAdded = 0;
let changed = false;
for (const [id, timestamp] of importedUnlocks) {
const current = Number(state.unlocked[id] || 0) || 0;
if (!current) {
state.unlocked[id] = timestamp;
queuePending(id);
unlockedAdded += 1;
changed = true;
} else if (timestamp < current) {
state.unlocked[id] = timestamp;
changed = true;
}
}
const progress = ensureProgress();
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const previousProgress = JSON.stringify({ progress, ledger: ensureProgressLedger() });
raiseProgressCounter("placementCount", packed[0]);
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const linkFlags = Math.max(0, Math.floor(Number(packed[1] || 0) || 0));
const importedLinks = [];
if (linkFlags & 1) importedLinks.push("rope");
if (linkFlags & 2) importedLinks.push("rod");
if (linkFlags & 4) importedLinks.push("spring");
progress.linkTypes = [...new Set([...(progress.linkTypes || []), ...importedLinks])];
progress.signalActivated = Boolean(progress.signalActivated || (linkFlags & 8));
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raiseProgressCounter("antKills", packed[2]);
raiseProgressCounter("birthCount", packed[3]);
raiseProgressCounter("quickDeleteCount", packed[4]);
raiseProgressCounter("undoCount", packed[5]);
raiseProgressCounter("redoCount", packed[6]);
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const medicineMask = Math.max(0, Math.floor(Number(packed[7] || 0) || 0));
const importedMedicines = MEDICINE_LEDGER_TYPES.filter((_type, index) => medicineMask & (1 << index));
progress.medicineTypes = [...new Set([...(progress.medicineTypes || []), ...importedMedicines])];
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raiseProgressCounter("firstAidHeals", packed[8]);
raiseProgressCounter("fightMochiFightCount", packed[9]);
raiseProgressCounter("shotCount", packed[10]);
raiseProgressCounter("loveMochiBirthCount", packed[11]);
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const importedDailyStreak = Math.min(DAILY_PLAY_TARGET, Math.max(0, Math.floor(Number(packed[12] || 0) || 0)));
const importedDailyLastDay = Math.min(131071, Math.max(0, Math.floor(Number(packed[13] || 0) || 0)));
if (importedDailyLastDay > progress.dailyPlayLastDay) {
progress.dailyPlayLastDay = importedDailyLastDay;
progress.dailyPlayStreak = importedDailyStreak;
} else if (importedDailyLastDay === progress.dailyPlayLastDay) {
progress.dailyPlayStreak = Math.max(progress.dailyPlayStreak, importedDailyStreak);
}
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raiseProgressCounter("statsButtonPressCount", packed[14]);
raiseProgressCounter("totalDeathCount", packed[15]);
raiseProgressCounter("manualTarinaiAddedCount", packed[16]);
if (version >= 10 && mysteryDrugIds.length) {
progress.mysteryDrugTarinaiIds = [...new Set([...(progress.mysteryDrugTarinaiIds || []), ...mysteryDrugIds])].slice(0, MAD_SCIENTIST_TARGET);
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}
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raiseProgressCounter("directFeedCount", packed[18]);
raiseProgressCounter("robotCleanCount", packed[19]);
const progressChanged = previousProgress !== JSON.stringify({ progress, ledger: ensureProgressLedger() });
if (progressChanged) markProgressMutation();
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changed = changed || progressChanged;
if (!state.unlocked[COMPLETIONIST_ID] && allOtherAchievementsUnlocked()) {
const latestImportedAt = importedUnlocks.reduce((latest, entry) => Math.max(latest, Number(entry[1]) || 0), 0);
state.unlocked[COMPLETIONIST_ID] = importedCompletionistAt || latestImportedAt || Date.now();
queuePending(COMPLETIONIST_ID);
unlockedAdded += 1;
changed = true;
}
if (changed) {
saveState();
lastListSignature = "";
render({ forceList: true });
if (!DEBUG_MODE && unlockedAdded > 0) schedulePendingSync();
}
return { included: true, unlockedAdded, progressChanged };
}
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function recordPlayerPlacement(detail = {}) {
const world = detailWorld(detail);
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if (world) recordIntervention({ ...detail, world, tool: detail.tool || "placement" });
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if (!world) return false;
recordIntervention({ ...detail, world });
const item = detail.item || null;
if (item) {
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if (!item._achievementPlayerPlaced || item._achievementPlayerPlacedCounted === false) world.achievementPlayerPlacedActiveCount = Math.max(0, Number(world.achievementPlayerPlacedActiveCount || 0) || 0) + 1;
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item._achievementPlayerPlaced = true;
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item._achievementPlayerPlacedCounted = true;
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item._achievementPlacedAt = Math.max(0, Number(world.time || 0) || 0);
}
let changed = evaluateCleanFreak(world, detail);
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changed = evaluateMegalopolis(world, detail) || changed;
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changed = evaluateSandbox(world, detail) || changed;
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if (!state.unlocked.placed_objects_100) {
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const count = incrementProgressCounter("placementCount");
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saveState();
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renderIfDialogOpen();
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if (count >= ADDITIVE_PROGRESS_CAPS.placementCount) changed = unlock("placed_objects_100", { ...detail, world, count }) || changed;
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}
return changed;
}
function recordPlayerDeletion(detail = {}) {
const world = detailWorld(detail);
const item = detail.item || null;
if (!world || !item) return false;
let changed = evaluateCleanFreak(world, detail);
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changed = evaluateMegalopolis(world, detail) || changed;
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if (!item._achievementPlayerPlaced) return changed;
const now = Math.max(0, Number(world.time || 0) || 0);
const placedAtRaw = item._achievementPlacedAt;
const placedAt = placedAtRaw == null ? NaN : Number(placedAtRaw);
if (!Number.isFinite(placedAt) || now < placedAt || now - placedAt > 30.0001) return changed;
if (!state.unlocked.unplanned_city_30) {
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const operationKey = detail.operationId == null ? "" : String(detail.operationId);
if (operationKey && world._achievementLastQuickDeleteOperation === operationKey) return changed;
if (operationKey) world._achievementLastQuickDeleteOperation = operationKey;
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const count = incrementProgressCounter("quickDeleteCount");
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saveState();
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renderIfDialogOpen();
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if (count >= ADDITIVE_PROGRESS_CAPS.quickDeleteCount) changed = unlock("unplanned_city_30", { ...detail, world, count }) || changed;
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}
return changed;
}
function recordHistoryAction(kind, detail = {}) {
const action = String(kind || detail.kind || "");
if (action !== "undo" && action !== "redo") return false;
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const world = detailWorld(detail);
if (world) recordIntervention({ ...detail, world, tool: action });
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const key = action === "undo" ? "undoCount" : "redoCount";
const achievementId = action === "undo" ? "undo_20" : "redo_20";
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const count = incrementProgressCounter(key);
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saveState();
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renderIfDialogOpen();
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let changed = false;
if (action === "undo" && Math.max(0, Number(detail.deadRestored || 0) || 0) >= 10) {
changed = unlock("undo_mass_revival", { ...detail, count: Math.max(0, Number(detail.deadRestored || 0) || 0) }) || changed;
}
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if (count >= ADDITIVE_PROGRESS_CAPS[key]) changed = unlock(achievementId, { ...detail, count }) || changed;
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return changed;
}
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function mechanizedIndustryHasAllLinks(world = global.world) {
if (!world) return false;
return ["rope", "rod", "spring"].every(required => {
const bucket = world.itemsOfType?.(required);
if (Array.isArray(bucket)) return bucket.some(item => item && !item.dead);
return (world.items || []).some(item => item && !item.dead && item.type === required);
});
}
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function evaluateMechanizedIndustry(detail = {}) {
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if (state.unlocked.mechanized_industry) return false;
const world = detailWorld(detail);
const source = detail.source || null;
const detectorDriven = Boolean(detail.detectorDriven)
|| source?.type === "pressure_switch"
|| (Array.isArray(detail.detectorSources) && detail.detectorSources.some(candidate => candidate?.type === "pressure_switch"));
const connectedTarget = Boolean(detail.connected) && detail.target && !detail.target.dead;
if (world && detectorDriven && connectedTarget && mechanizedIndustryHasAllLinks(world)) {
return unlock("mechanized_industry", { ...detail, world });
}
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return false;
}
function recordLinkPlaced(type, detail = {}) {
const linkType = String(type || detail.type || detail.item?.type || "");
const placementLinkTypes = ["rope", "rod", "spring", "wire", "insulated_wire"];
if (!placementLinkTypes.includes(linkType)) return false;
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return recordPlayerPlacement(detail);
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}
function recordSignalActivation(detail = {}) {
return evaluateMechanizedIndustry(detail);
}
function recordAntPopulation(worldRef = global.world) {
if (!worldRef || state.unlocked.ants_alive_25) return false;
const aliveAnts = (worldRef.ants || []).reduce((count, ant) => count + (ant && !ant.dead ? 1 : 0), 0);
if (aliveAnts >= 25) return unlock("ants_alive_25", { world: worldRef, count: aliveAnts });
return false;
}
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function evaluateAntNestWithoutTarinai(worldRef = global.world, detail = {}) {
if (!worldRef || state.unlocked.ant_nest_without_tarinai) return false;
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const hasNest = playstyleItemCount(worldRef, "ant_nest") > 0;
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if (!hasNest) return false;
const aliveTarinai = (worldRef.tarinai || []).some(tarinai => tarinai && !tarinai.dead);
if (aliveTarinai) return false;
return unlock("ant_nest_without_tarinai", { ...detail, world: worldRef });
}
function recordStickyBombPass(item = null, detail = {}) {
if (!item || item.dead || item.type !== "sticky_bomb" || state.unlocked.sticky_bomb_15_passes) return false;
item.stickyBombPassCount = Math.max(0, Math.floor(Number(item.stickyBombPassCount || 0) || 0)) + 1;
if (item.stickyBombPassCount < 15) return false;
return unlock("sticky_bomb_15_passes", { ...detail, item, count: item.stickyBombPassCount });
}
function recordCircuitBoardSignalTransfer(sourceBoard = null, targetBoard = null, wire = null, detail = {}) {
if (state.unlocked.information_industry) return false;
if (!sourceBoard || !targetBoard || sourceBoard === targetBoard) return false;
if (sourceBoard.type !== "circuit_board" || targetBoard.type !== "circuit_board") return false;
if (!wire || !["wire", "insulated_wire"].includes(wire.type) || !wire.signalActive) return false;
return unlock("information_industry", { ...detail, sourceBoard, targetBoard, wire });
}
function recordWirePowerState(wire = null, active = false) {
if (!wire || (typeof wire !== "object" && typeof wire !== "function")) return false;
if (!active) return false;
if (!wireShockTrackers.has(wire)) wireShockTrackers.set(wire, { targets: new WeakSet(), count: 0 });
return true;
}
function recordWireShock(wire = null, target = null, detail = {}) {
if (state.unlocked.wire_shock_7_tarinai || !wire || !target || wire.type !== "wire" || !wire.signalActive) return false;
const world = detail.world || wire.world || target.world || global.world || null;
if (!world || !(world.tarinai || []).includes(target) || target.dead) return false;
recordWirePowerState(wire, true);
const tracker = wireShockTrackers.get(wire);
if (!tracker || tracker.targets.has(target)) return false;
tracker.targets.add(target);
tracker.count += 1;
if (tracker.count < WIRE_SHOCK_TARGET) return false;
return unlock("wire_shock_7_tarinai", { ...detail, world, wire, target, count: tracker.count });
}
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function recordAntKilled(detail = {}) {
let changed = false;
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const playerCaused = Boolean(detail.playerCaused || detail.ant?._achievementLastDamageSource?.danger);
if (!state.unlocked.ants_killed_100 && playerCaused) {
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const count = incrementProgressCounter("antKills");
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saveState();
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renderIfDialogOpen();
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if (count >= ADDITIVE_PROGRESS_CAPS.antKills) changed = unlock("ants_killed_100", { ...detail, count }) || changed;
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}
const world = detailWorld(detail);
const ant = detail.ant || null;
const now = Math.max(0, Number(world?.time || 0) || 0);
const aliveCount = (world?.tarinai || []).reduce((count, candidate) => count + (candidate && !candidate.dead ? 1 : 0), 0);
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if (world && aliveCount < 30) world.achievementEnemyAntKills = 0;
if (!state.unlocked.enemy_enemy_friend && world && ant?._achievementLastDamageSource?.danger && aliveCount >= 30) {
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world.achievementEnemyAntKills = Math.min(10, Math.max(0, Math.floor(Number(world.achievementEnemyAntKills || 0) || 0)) + 1);
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renderIfDialogOpen();
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if (world.achievementEnemyAntKills >= 10) changed = unlock("enemy_enemy_friend", { ...detail, world, count: world.achievementEnemyAntKills }) || changed;
}
return changed;
}
function dangerItemSource(source = null) {
if (!source) return null;
const configured = global.TarinaiItemToolMetadata?.TOOL_CATEGORIES
?.find?.(category => category?.id === "hazard")?.toolIds;
const hazardTypes = new Set(Array.isArray(configured)
? configured
: ["stone", "genkotsu", "firecracker", "flame_firecracker", "sticky_bomb", "pushpin", "oshibyo", "shoot", "ant_nest"]);
if (source.type && hazardTypes.has(String(source.type))) return source;
const inherited = source._achievementDangerSource || null;
return inherited?.type && hazardTypes.has(String(inherited.type)) ? inherited : null;
}
function recordDamageSource(tarinai, source = null, detail = {}) {
if (!tarinai) return false;
const world = detail.world || tarinai.world || global.world || null;
const now = Math.max(0, Number(world?.time || 0) || 0);
const dangerSource = dangerItemSource(source);
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// "Unharmed" means no actual damage from any cause while the streak is active.
if (world) {
if (Math.max(0, Math.floor(Number(world.achievementEnemyAntKills || 0) || 0)) > 0) {
world.achievementEnemyAntKills = 0;
renderIfDialogOpen();
}
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}
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tarinai._achievementLastDamageSource = dangerSource ? {
danger: true,
at: now,
itemId: String(dangerSource.id || ""),
itemType: String(dangerSource.type || ""),
} : { danger: false, at: now, itemId: "", itemType: "" };
return Boolean(dangerSource);
}
function recordAntDamageSource(ant, source = null, detail = {}) {
if (!ant) return false;
const world = detail.world || ant.world || global.world || null;
const now = Math.max(0, Number(world?.time || 0) || 0);
const dangerSource = dangerItemSource(source);
ant._achievementLastDamageSource = dangerSource ? {
danger: true,
at: now,
itemId: String(dangerSource.id || ""),
itemType: String(dangerSource.type || ""),
} : { danger: false, at: now, itemId: "", itemType: "" };
return Boolean(dangerSource);
}
function fightPairTracker(world) {
if (!world || (typeof world !== "object" && typeof world !== "function")) return null;
let tracker = dangerFightDeathsByWorld.get(world);
if (!tracker) {
tracker = new Map();
dangerFightDeathsByWorld.set(world, tracker);
}
return tracker;
}
function recordFightPairDangerDeath(detail = {}) {
if (state.unlocked.fight_pair_danger_kill) return false;
const tarinai = detail.tarinai || null;
const world = detail.world || tarinai?.world || null;
if (!tarinai || !world) return false;
const now = Math.max(0, Number(world.time || 0) || 0);
const source = tarinai._achievementLastDamageSource || null;
const lethalDanger = Boolean(detail.fromDamage || detail.achievementDangerKill);
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const session = tarinai._achievementFightSession || null;
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if (!lethalDanger || !source?.danger || Math.abs(now - Number(source.at || 0)) > 0.05) return false;
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if (!session?.id || !session.opponentId || Number(tarinai.fightTimer || 0) <= 0.04) return false;
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const tracker = fightPairTracker(world);
if (!tracker) return false;
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const maxGap = 6;
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for (const [key, pending] of [...tracker.entries()]) {
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if (!pending || now - Number(pending.at || 0) > maxGap) {
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tracker.delete(key);
continue;
}
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if (pending.sessionId === session.id
&& pending.firstId !== tarinai.id
&& pending.otherId === tarinai.id
&& session.opponentId === pending.firstId) {
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tracker.delete(key);
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return unlock("fight_pair_danger_kill", { ...detail, pairKey: key, fightSessionId: session.id, first: pending, secondSource: source });
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}
}
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const opponent = (world.tarinai || []).find(candidate => candidate && candidate.id === session.opponentId) || null;
if (!opponent || opponent === tarinai || opponent.dead) return false;
const opponentSession = opponent._achievementFightSession || null;
if (opponentSession?.id !== session.id || opponentSession.opponentId !== tarinai.id) return false;
const key = String(session.pairKey || world.fightPairKey?.(tarinai, opponent) || "");
if (!key) return false;
tracker.set(key, {
firstId: tarinai.id,
otherId: opponent.id,
at: now,
source,
sessionId: session.id,
});
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return false;
}
function recordSaveSlotsFilled(detail = {}) {
if (state.unlocked.secret_collection_9_slots) return false;
const storage = global.TarinaiSaveStorage;
const slotCount = Math.max(0, Math.floor(Number(storage?.SLOT_COUNT || 9) || 9));
let filled = Number(detail.filled);
if (!Number.isFinite(filled)) {
filled = 0;
for (let slot = 1; slot <= slotCount; slot += 1) {
try { if (storage?.readSlot?.(slot)?.hash) filled += 1; } catch (_) {}
}
}
if (slotCount >= 9 && filled >= 9) return unlock("secret_collection_9_slots", { ...detail, filled, slotCount });
return false;
}
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function recordEmptyClick(detail = {}) {
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const world = detailWorld(detail);
if (world) recordIntervention({ ...detail, world, tool: "empty_click" });
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if (state.unlocked.pause_spam_4_in_1_second) return false;
const now = Number(detail.now);
const timestamp = Number.isFinite(now) ? now : Date.now();
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emptyClickTimes = emptyClickTimes.filter(value => timestamp - value <= 1000 && timestamp >= value);
emptyClickTimes.push(timestamp);
if (emptyClickTimes.length >= 4) {
emptyClickTimes = [];
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return unlock("pause_spam_4_in_1_second", { ...detail, count: 4, windowMs: 1000 });
}
return false;
}
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function recordGroundChange(detail = {}) {
const world = detailWorld(detail);
const previous = String(detail.previous || "");
const next = String(detail.next || world?.groundType || "");
if (!world || detail.silent || !previous || !next || previous === next) return false;
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recordIntervention({ ...detail, world, tool: "ground_change" });
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let changed = false;
if (!state.unlocked.park_ground_changed && String(world.fieldType || "") === "park") {
changed = unlock("park_ground_changed", { ...detail, world, previous, next }) || changed;
}
if (!state.unlocked.ground_change_4_in_1_second) {
const now = Number(detail.now);
const timestamp = Number.isFinite(now) ? now : Date.now();
groundChangeTimes = groundChangeTimes.filter(value => timestamp - value <= 1000 && timestamp >= value);
groundChangeTimes.push(timestamp);
if (groundChangeTimes.length >= 4) {
groundChangeTimes = [];
changed = unlock("ground_change_4_in_1_second", { ...detail, world, count: 4, windowMs: 1000 }) || changed;
}
}
return changed;
}
function evaluateSandbox(world = global.world, detail = {}) {
if (!world || state.unlocked.sandbox_five_toilets) return false;
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const count = playstyleItemCount(world, "toilet");
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if (count < 5) return false;
return unlock("sandbox_five_toilets", { ...detail, world, count });
}
function recordLowFps(detail = {}) {
if (state.unlocked.low_fps_single_digit) return false;
const fps = Number.isFinite(Number(detail.fps)) ? Number(detail.fps) : Number(global.__tarinaiFps);
if (!Number.isFinite(fps) || fps <= 0 || fps >= 10) return false;
return unlock("low_fps_single_digit", { ...detail, fps });
}
function localDayNumber(value = Date.now()) {
const date = new Date(Number(value));
if (!Number.isFinite(date.getTime())) return 0;
return Math.floor(Date.UTC(date.getFullYear(), date.getMonth(), date.getDate()) / DAY_MS);
}
function recordDailyPlay(detail = {}) {
if (state.unlocked.daily_play_7_days) return false;
const today = localDayNumber(Number.isFinite(Number(detail.now)) ? Number(detail.now) : Date.now());
if (!today) return false;
const progress = ensureProgress();
const previousDay = progress.dailyPlayLastDay;
if (today < previousDay || today === previousDay) return false;
progress.dailyPlayStreak = today === previousDay + 1
? Math.min(DAILY_PLAY_TARGET, progress.dailyPlayStreak + 1)
: 1;
progress.dailyPlayLastDay = today;
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markProgressMutation();
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saveState();
renderIfDialogOpen();
if (progress.dailyPlayStreak >= DAILY_PLAY_TARGET) {
return unlock("daily_play_7_days", { ...detail, day: today, streak: progress.dailyPlayStreak });
}
return false;
}
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function recordContinuousPlay(detail = {}) {
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if (state.unlocked.continuous_play_1_hour && state.unlocked.continuous_play_24_hours) return false;
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const explicitElapsed = Number(detail.elapsedMs);
let elapsedMs;
if (Number.isFinite(explicitElapsed)) {
elapsedMs = Math.max(0, explicitElapsed);
} else {
const timestamp = Number.isFinite(Number(detail.now)) ? Number(detail.now) : Date.now();
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elapsedMs = continuousPlayElapsedMs(timestamp);
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}
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let changed = false;
if (!state.unlocked.continuous_play_1_hour && elapsedMs >= CONTINUOUS_PLAY_TARGET_MS) {
changed = unlock("continuous_play_1_hour", { ...detail, elapsedMs }) || changed;
}
if (!state.unlocked.continuous_play_24_hours && elapsedMs >= CONTINUOUS_PLAY_24H_TARGET_MS) {
changed = unlock("continuous_play_24_hours", { ...detail, elapsedMs }) || changed;
}
return changed;
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}
function recordBelowAbsoluteZeroItem(worldRef = global.world, detail = {}) {
if (state.unlocked.below_absolute_zero_item || !worldRef) return false;
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worldRef.ensureItemBuckets?.("achievement-absolute-zero");
const testItem = (item) => {
if (!item || item.dead) return false;
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const temperature = Number(worldRef.temperatureAt?.(item.x, item.y, null));
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if (!Number.isFinite(temperature) || temperature >= ABSOLUTE_ZERO_C) return false;
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return unlock("below_absolute_zero_item", { ...detail, world: worldRef, item, temperature });
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};
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// Evaluate the actual temperature field for every live item. This avoids
// coupling the achievement to a hard-coded list of present-day heat sources.
for (const item of worldRef.items || []) {
if (testItem(item)) return true;
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}
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for (const residue of worldRef.residues || []) {
if (testItem(residue)) return true;
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}
return false;
}
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function importWorldAchievementProgress(detail = {}) {
const imported = Math.min(ROBOT_CLEAN_TARGET, Math.max(0, Math.floor(Number(detail.robotCleanCount || 0) || 0)));
const current = progressCounter("robotCleanCount");
if (imported <= current) return false;
raiseProgressCounter("robotCleanCount", imported);
saveState();
renderIfDialogOpen();
return true;
}
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function recordRobotClean(detail = {}) {
if (state.unlocked.robot_cleaner_100) return false;
const world = detailWorld(detail);
const type = String(detail.type || detail.target?.type || "");
if (!world || !["zunchi", "ant_corpse", "trace", "splat"].includes(type)) return false;
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const count = incrementProgressCounter("robotCleanCount");
if (count >= ROBOT_CLEAN_TARGET) return unlock("robot_cleaner_100", { ...detail, world, count });
saveState();
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renderIfDialogOpen();
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return false;
}
function robotCleanerIsRunning(robot) {
if (!robot || robot.dead || robot.type !== "robot_cleaner") return false;
return !robot._signalDriven || Boolean(robot._signalOn);
}
function evaluateCleanFreak(world = global.world, detail = {}) {
if (!world || state.unlocked.clean_freak_robot_only) return false;
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const activeObjects = Math.max(0, Number(world.activeObjectCount?.() ?? (world.items || []).reduce((count, item) => count + (item && !item.dead ? 1 : 0), 0)) || 0);
const robotCount = Math.max(0, Number(world.itemCounts?.robot_cleaner || 0) || 0);
if (!activeObjects || robotCount !== activeObjects) return false;
const liveItems = world.itemsOfType?.("robot_cleaner") || [];
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if ((world.tarinai || []).some(tarinai => tarinai && !tarinai.dead)) return false;
if ((world.ants || []).some(ant => ant && !ant.dead)) return false;
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if ((world.residues || []).some(residue => residue && !residue.dead && Math.max(0, Number(residue.amount ?? 1) || 0) > 0)) return false;
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const qualifies = liveItems.some(robot => {
const mask = Number(global.TarinaiItemDynamicToolSystem?.robotCleanerMask?.(robot) ?? robot.robotCleanerMask ?? 0) | 0;
return (mask & ROBOT_ALL_TARGET_MASK) === ROBOT_ALL_TARGET_MASK
&& Boolean(global.TarinaiItemDynamicToolSystem?.robotCleanerHighSpeed?.(robot) ?? robot.robotCleanerHighSpeed)
&& robotCleanerIsRunning(robot);
});
if (!qualifies) return false;
return unlock("clean_freak_robot_only", { ...detail, world, robotCount: liveItems.length });
}
function evaluateStatusEffectAchievements(tarinai, detail = {}) {
if (!tarinai || tarinai.dead) return false;
let changed = false;
if (!state.unlocked.king_full_satisfaction
&& tarinai.isTarinaiChampion
&& tarinai.powerItemMode === "protein"
&& tarinai.sizeItemMode === "giant_drug") {
changed = unlock("king_full_satisfaction", { ...detail, tarinai, world: detail.world || tarinai.world || null }) || changed;
}
if (!state.unlocked.slave_zero_satisfaction
&& tarinai.isZunchiSlave
&& tarinai.powerItemMode === "niteropu"
&& tarinai.sizeItemMode === "dwarf_drug") {
changed = unlock("slave_zero_satisfaction", { ...detail, tarinai, world: detail.world || tarinai.world || null }) || changed;
}
return changed;
}
function recordFirstAidRecovery(detail = {}) {
if (state.unlocked.town_doctor_50) return false;
const recovered = Number(detail.recovered ?? detail.amount ?? 0);
if (!Number.isFinite(recovered) || recovered <= 0.0001) return false;
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const count = incrementProgressCounter("firstAidHeals");
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saveState();
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renderIfDialogOpen();
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if (count >= ADDITIVE_PROGRESS_CAPS.firstAidHeals) return unlock("town_doctor_50", { ...detail, count, recovered });
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return false;
}
function recordPlushiePokeFling(detail = {}) {
return unlock("poke_plushie_fling", detail);
}
function recordConsumableUse(detail = {}) {
const type = String(detail.type || detail.item?.type || "");
const tarinai = detail.tarinai || null;
const world = detailWorld(detail);
let changed = false;
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if (type === "fight_mochi" && tarinai && world) {
tarinai._achievementFightMochiAt = Math.max(0, Number(world.time || 0) || 0);
tarinai._achievementFightMochiWorld = world;
}
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if (type === "mystery_drug" && tarinai && !state.unlocked.mad_scientist) {
const progress = ensureProgress();
const identity = String(tarinai.familyKey || tarinai.id || "");
if (identity && !progress.mysteryDrugTarinaiIds.includes(identity)) {
progress.mysteryDrugTarinaiIds = [...progress.mysteryDrugTarinaiIds, identity].slice(0, MAD_SCIENTIST_TARGET);
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markProgressMutation();
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if (progress.mysteryDrugTarinaiIds.length >= MAD_SCIENTIST_TARGET) {
changed = unlock("mad_scientist", { ...detail, world, tarinai, count: progress.mysteryDrugTarinaiIds.length }) || changed;
} else {
saveState();
renderIfDialogOpen();
}
}
}
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if (MEDICINE_LEDGER_TYPES.includes(type) && !state.unlocked.medicine_ledger_all) {
const progress = ensureProgress();
if (!progress.medicineTypes.includes(type)) {
progress.medicineTypes = [...progress.medicineTypes, type];
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markProgressMutation();
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saveState();
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renderIfDialogOpen();
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}
if (MEDICINE_LEDGER_TYPES.every(required => progress.medicineTypes.includes(required))) {
changed = unlock("medicine_ledger_all", { ...detail, count: progress.medicineTypes.length }) || changed;
}
}
changed = evaluateStatusEffectAchievements(tarinai, { ...detail, world }) || changed;
return changed;
}
function recordDirectCare(detail = {}) {
const world = detailWorld(detail);
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if (world) recordIntervention({ ...detail, world, tool: "direct_care" });
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const tarinai = detail.tarinai || null;
const type = String(detail.type || detail.item?.type || "");
if (!world || !tarinai) return false;
const foodGift = Boolean(detail.foodGift);
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const treatment = Boolean(detail.beneficialRecovery);
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if (foodGift) {
tarinai._achievementDirectFeedCount = Math.max(0, Math.floor(Number(tarinai._achievementDirectFeedCount || 0) || 0)) + 1;
world.achievementSelfSufficientStartAt = -1;
}
if (treatment) tarinai._achievementDirectTreatmentCount = Math.max(0, Math.floor(Number(tarinai._achievementDirectTreatmentCount || 0) || 0)) + 1;
recordConsumableUse({ ...detail, world, tarinai, type });
if (tarinai._achievementDirectFeedCount >= 10 && tarinai._achievementDirectTreatmentCount >= 3) {
return unlock("overprotective", { ...detail, world, tarinai, feedCount: tarinai._achievementDirectFeedCount, treatmentCount: tarinai._achievementDirectTreatmentCount });
}
return false;
}
function recordFightStarted(detail = {}) {
const world = detailWorld(detail);
if (!world) return false;
let changed = false;
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const fightMochiInfluenced = [detail.a, detail.b].some(tarinai => Boolean(tarinai) && (
(Number(tarinai.fightMochiTimer || 0) > 0.04) || Boolean(tarinai.hasFightMochiEffect?.())
));
if (!state.unlocked.chaos_seeker_666_fights && fightMochiInfluenced) {
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const count = incrementProgressCounter("fightMochiFightCount");
if (count >= CHAOS_FIGHT_TARGET) {
changed = unlock("chaos_seeker_666_fights", { ...detail, world, count, fightMochiInfluenced: true }) || changed;
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} else {
saveState();
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renderIfDialogOpen();
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}
}
const now = Math.max(0, Number(world.time || 0) || 0);
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const pairA = detail.a || null;
const pairB = detail.b || null;
if (pairA && pairB && pairA !== pairB) {
world.achievementFightSessionSerial = Math.max(0, Math.floor(Number(world.achievementFightSessionSerial || 0) || 0)) + 1;
const pairKey = world.fightPairKey?.(pairA, pairB)
|| [String(pairA.id || ""), String(pairB.id || "")].sort().join(":");
const sessionId = `${pairKey}@${world.achievementFightSessionSerial}`;
pairA._achievementFightSession = { id: sessionId, pairKey, opponentId: pairB.id, startedAt: now };
pairB._achievementFightSession = { id: sessionId, pairKey, opponentId: pairA.id, startedAt: now };
}
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const candidates = [detail.a, detail.b].filter(Boolean);
for (const tarinai of candidates) {
const givenAtRaw = tarinai._achievementFightMochiAt;
const givenAt = givenAtRaw == null ? NaN : Number(givenAtRaw);
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const validCurrentSessionMochi = tarinai._achievementFightMochiWorld === world;
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if (validCurrentSessionMochi && Number.isFinite(givenAt) && now >= givenAt && now - givenAt <= 30.0001) {
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changed = unlock("fuel_to_fire", { ...detail, world, tarinai, elapsed: now - givenAt }) || changed;
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break;
}
}
return changed;
}
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function recordShotFired(detail = {}) {
if (state.unlocked.sniper_333_shots) return false;
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const count = incrementProgressCounter("shotCount");
if (count >= SNIPER_SHOT_TARGET) return unlock("sniper_333_shots", { ...detail, count });
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saveState();
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renderIfDialogOpen();
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return false;
}
function recordLoveMochiBirth(detail = {}) {
if (state.unlocked.fertility_seeker_721_love_births || !detail.loveMochiInfluenced) return false;
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const count = incrementProgressCounter("loveMochiBirthCount");
if (count >= FERTILITY_BIRTH_TARGET) {
return unlock("fertility_seeker_721_love_births", { ...detail, count });
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}
saveState();
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renderIfDialogOpen();
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return false;
}
function evaluateMegalopolis(world = global.world, detail = {}) {
if (!world || state.unlocked.megalopolis) return false;
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const aliveCount = playstylePopulationCount(world);
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if (aliveCount < 100) return false;
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const duplicatorCount = playstyleItemCount(world, "duplicator");
const shelterCount = playstyleItemCount(world, "grass_bed")
+ playstyleItemCount(world, "nest_box")
+ playstyleItemCount(world, "pipe");
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if (duplicatorCount < 10 || shelterCount < 15) return false;
return unlock("megalopolis", { ...detail, world, aliveCount, duplicatorCount, shelterCount });
}
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function resetWorldProgress(world = global.world) {
if (!world) return false;
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runtimeByWorld.delete(world);
dangerFightDeathsByWorld.delete(world);
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world.achievementEnemyAntKills = 0;
world.achievementSelfSufficientStartAt = -1;
world.achievementNoDeathStartAt = -1;
world.achievementHappyStartAt = -1;
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world.achievementEliteFewStartAt = -1;
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for (const tarinai of world.tarinai || []) {
if (!tarinai) continue;
tarinai._achievementFightMochiAt = null;
tarinai._achievementFightMochiWorld = null;
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tarinai._achievementDirectFeedCount = 0;
tarinai._achievementDirectTreatmentCount = 0;
tarinai._achievementSaunaHotAt = null;
tarinai._achievementSaunaWasHot = false;
tarinai._achievementHeldStartedAt = null;
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tarinai._achievementFightSession = null;
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}
for (const item of world.items || []) {
if (!item) continue;
if (item.type === "sticky_bomb") item.stickyBombPassCount = 0;
item._achievementPlacedAt = null;
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}
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// Mystery-drug targets are a lifetime achievement and intentionally survive world resets.
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return true;
}
function recordHeldTarinai(world = global.world, now = Date.now()) {
if (!world || state.unlocked.held_30_seconds) return false;
if (document.hidden) {
for (const tarinai of world.tarinai || []) {
if (tarinai) tarinai._achievementHeldStartedAt = null;
}
return false;
}
const timestamp = Number(now);
if (!Number.isFinite(timestamp)) return false;
for (const tarinai of world.tarinai || []) {
if (!tarinai || tarinai.dead) continue;
if (tarinai.playerHeld || tarinai._heldByPlayer) {
if (tarinai._achievementHeldStartedAt == null || !Number.isFinite(Number(tarinai._achievementHeldStartedAt))) tarinai._achievementHeldStartedAt = timestamp;
if (timestamp >= tarinai._achievementHeldStartedAt && timestamp - tarinai._achievementHeldStartedAt >= HELD_TARGET_MS) {
return unlock("held_30_seconds", { world, tarinai, elapsedMs: timestamp - tarinai._achievementHeldStartedAt });
}
} else {
tarinai._achievementHeldStartedAt = null;
}
}
return false;
}
function recordBirth(detail = {}) {
unlock("first_birth", detail);
const child = detail.child || null;
const world = detail.world || child?.world || null;
const generation = Math.max(1, Math.floor(Number(child?.generation || world?.maxGeneration || 1) || 1));
if (generation >= GENERATION_TARGET) unlock("eternal_history_generation_10", { ...detail, world, child, generation });
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if (child?.isZunchiSlave) recordNaturalStatus("slave", { ...detail, world, tarinai: child, bornWithStatus: true });
if (child?.isTarinaiChampion) recordNaturalStatus("king", { ...detail, world, tarinai: child, bornWithStatus: true });
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evaluateMegalopolis(world, detail);
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if (!state.unlocked.great_mother_1000_births) {
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const count = incrementProgressCounter("birthCount");
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saveState();
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renderIfDialogOpen();
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if (count >= ADDITIVE_PROGRESS_CAPS.birthCount) unlock("great_mother_1000_births", { ...detail, count });
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}
if (state.unlocked.birth_50_in_60_seconds) return;
const now = Number(world?.time || 0) || 0;
const tracker = runtimeTracker(world, now);
if (!tracker) return;
tracker.birthTimes.push(now);
tracker.birthTimes = tracker.birthTimes.filter(time => time >= now - 60.0001);
if (tracker.birthTimes.length >= 30) unlock("birth_50_in_60_seconds", detail);
}
function recordDeath(detail = {}) {
recordFightPairDangerDeath(detail);
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if (!state.unlocked.memento_mori) {
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const count = incrementProgressCounter("totalDeathCount");
if (count >= MEMENTO_MORI_TARGET) unlock("memento_mori", { ...detail, count });
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else { scheduleProgressSave(); renderIfDialogOpen(); }
}
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const reason = String(detail.reason || detail.tarinai?.deathReason || "");
const lifespanDeath = /\u5bff\u547d|\u5929\u5bff/.test(reason);
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const world = detail.world || detail.tarinai?.world || null;
if (world) {
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evaluateMegalopolis(world, detail);
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const aliveAfterDeath = playstylePopulationCount(world);
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if (!state.unlocked.enemy_enemy_friend && aliveAfterDeath < 30) world.achievementEnemyAntKills = 0;
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if (!lifespanDeath) {
world.achievementNoDeathStartAt = aliveAfterDeath >= 25 ? Math.max(0, Number(world.time || 0) || 0) : -1;
}
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}
const now = Number(world?.time || 0) || 0;
const tracker = runtimeTracker(world, now);
if (tracker) {
tracker.deathTimes.push(now);
tracker.deathTimes = tracker.deathTimes.filter(time => time >= now - 10.0001);
if (tracker.deathTimes.length >= 50) unlock("death_50_in_10_seconds", detail);
}
const tarinai = detail.tarinai || null;
if (reason.includes("\u5929\u5bff\u3092\u5168\u3046\u3057\u305f")) {
unlock("lifespan_completed", detail);
if (tarinai?.lifeItemMode === "mercury" || Number(tarinai?.mercuryLifeMultiplier || 0) > 1) unlock("mercury_lifespan", detail);
}
const attackerId = String(tarinai?._achievementLastFightAttackerId || "");
const attackerAt = Number(tarinai?._achievementLastFightDamageAt);
const attacker = attackerId ? (world?.tarinai || []).find(candidate => candidate && String(candidate.id || "") === attackerId) : null;
if (tarinai?.isTarinaiChampion && attacker?.isZunchiSlave && reason.includes("\u55a7\u5629") && Number.isFinite(attackerAt) && Math.abs(now - attackerAt) <= 0.1) {
unlock("revolution", { ...detail, attacker });
}
const laxativeActive = Boolean(tarinai?._achievementLaxativeActiveThisFrame || tarinai?.hasItemEffect?.("laxative") || Number(tarinai?.itemEffectTimers?.laxative || 0) > 0.04);
if (laxativeActive && reason.includes("\u98e2\u9913")) unlock("laxative_starvation", detail);
}
function recordNaturalStatus(kind, detail = {}) {
const tarinai = detail.tarinai || null;
const world = detail.world || tarinai?.world || null;
if (kind === "slave") {
unlock("natural_zunchi_slave", detail);
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if (tarinai?.isAcquiredTarinai) unlock("ochibi_natural_slave", detail);
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if (recordNaturalGeneration(world, tarinai, "_achievementNaturalSlaveLineageDepth", 5)) {
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unlock("natural_zunchi_slave_5_generations", detail);
}
evaluateStatusEffectAchievements(tarinai, detail);
return;
}
if (kind === "king") {
unlock("natural_tarinai_king", detail);
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if (recordNaturalGeneration(world, tarinai, "_achievementNaturalKingLineageDepth", 3)) {
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unlock("natural_tarinai_king_3_generations", detail);
}
evaluateStatusEffectAchievements(tarinai, detail);
}
}
function recordDirectFeed(detail = {}) {
const world = detailWorld(detail);
if (!world) return false;
recordDirectCare({ ...detail, world, foodGift: true });
if (state.unlocked.direct_feed_33) return false;
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const count = incrementProgressCounter("directFeedCount");
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saveState();
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renderIfDialogOpen();
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if (count >= ADDITIVE_PROGRESS_CAPS.directFeedCount) return unlock("direct_feed_33", { ...detail, world, count });
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return false;
}
function recordIgnition(detail = {}) {
return unlock("ignite_during_birth_ritual", detail);
}
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function recordFavoriteTarinai(detail = {}) {
if (state.unlocked.favorite_one) return false;
const tarinai = detail.tarinai || detail.target || null;
if (!tarinai || tarinai.dead || !tarinai.favorite) return false;
return unlock("favorite_one", detail);
}
function recordStatsButtonPress(detail = {}) {
if (state.unlocked.statistician) return false;
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const count = incrementProgressCounter("statsButtonPressCount");
if (count >= STATISTICIAN_TARGET) {
return unlock("statistician", { ...detail, count });
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}
saveState();
renderIfDialogOpen();
return false;
}
function recordPushNotificationsEnabled(detail = {}) {
if (state.unlocked.well_informed) return false;
return unlock("well_informed", detail);
}
function recordManualTarinaiAdded(detail = {}) {
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// Adding a Tarinai is a direct player intervention and must invalidate
// the no-operation window used by the surveillance-camera achievement.
recordIntervention({ ...detail, tool: detail.tool || "new-tarinai" });
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if (state.unlocked.lively_making) return false;
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const count = incrementProgressCounter("manualTarinaiAddedCount");
if (count >= LIVELY_MAKING_TARGET) {
return unlock("lively_making", { ...detail, count });
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}
saveState();
renderIfDialogOpen();
return false;
}
function playstylePopulationCount(worldRef) {
const cached = worldRef?.tarinaiCounts?.();
if (cached && Number.isFinite(Number(cached.alive))) return Math.max(0, Number(cached.alive) || 0);
return (worldRef?.tarinai || []).reduce((count, tarinai) => count + (tarinai && !tarinai.dead ? 1 : 0), 0);
}
function playstyleItemCount(worldRef, type) {
const counts = worldRef?.itemCounts;
if (counts && typeof counts === "object") return Math.max(0, Number(counts[type] || 0) || 0);
let count = 0;
for (const item of worldRef?.items || []) if (item && !item.dead && item.type === type) count += 1;
return count;
}
function playstyleBedCapacity(worldRef) {
return playstyleItemCount(worldRef, "bed")
+ playstyleItemCount(worldRef, "grass_bed")
+ playstyleItemCount(worldRef, "nest_box") * 5
+ playstyleItemCount(worldRef, "pipe") * 3;
}
function evaluateEvent(worldRef, trigger = "timer", detail = {}) {
if (!worldRef) return false;
const kind = String(trigger || "timer");
const populationEvent = kind === "population" || kind === "timer" || kind === "season" || kind === "restore";
const itemEvent = kind === "items" || populationEvent;
const now = Math.max(0, Number(worldRef.time || 0) || 0);
const aliveCount = populationEvent || itemEvent ? playstylePopulationCount(worldRef) : 0;
let changed = false;
if (populationEvent) {
if (!state.unlocked.strength_in_numbers && aliveCount >= STRENGTH_IN_NUMBERS_TARGET) {
changed = unlock("strength_in_numbers", { ...detail, world: worldRef, count: aliveCount }) || changed;
}
if (!state.unlocked.elite_few) {
if (aliveCount > 0 && aliveCount <= ELITE_FEW_MAX_POPULATION) {
let startedAt = Number(worldRef.achievementEliteFewStartAt);
if (!Number.isFinite(startedAt) || startedAt < 0 || startedAt > now) {
startedAt = now;
worldRef.achievementEliteFewStartAt = now;
}
const dayLength = Math.max(1, Number(worldRef.config?.dayLength ?? global.CONFIG?.dayLength ?? 120) || 120);
const targetDuration = dayLength * ELITE_FEW_TARGET_DAYS;
if (now - startedAt >= targetDuration) {
changed = unlock("elite_few", { ...detail, world: worldRef, count: aliveCount, elapsed: now - startedAt, days: ELITE_FEW_TARGET_DAYS }) || changed;
}
} else {
worldRef.achievementEliteFewStartAt = -1;
}
}
changed = evaluateMegalopolis(worldRef, detail) || changed;
}
if (itemEvent) {
const zunchiCount = playstyleItemCount(worldRef, "zunchi");
const bedCapacity = playstyleBedCapacity(worldRef);
if (!state.unlocked.zunchi_overflow && aliveCount >= 20 && zunchiCount > aliveCount) {
changed = unlock("zunchi_overflow", { ...detail, world: worldRef, aliveCount, zunchiCount }) || changed;
}
if (!state.unlocked.comfortable_beds && aliveCount > 0 && bedCapacity >= aliveCount) {
changed = unlock("comfortable_beds", { ...detail, world: worldRef, aliveCount, bedCapacity }) || changed;
}
if (!state.unlocked.stone_pillow && aliveCount >= 30 && bedCapacity === 0) {
changed = unlock("stone_pillow", { ...detail, world: worldRef, aliveCount, bedCapacity }) || changed;
}
changed = evaluateMegalopolis(worldRef, detail) || changed;
}
if ((kind === "season" || kind === "timer" || kind === "restore") && !state.unlocked.across_seasons) {
const elapsedDays = Number.isFinite(Number(worldRef.elapsedDays))
? Math.max(0, Number(worldRef.elapsedDays) || 0)
: Math.max(0, Math.floor(now / Math.max(1, Number(worldRef.config?.dayLength ?? global.CONFIG?.dayLength ?? 120) || 120)));
if (elapsedDays >= FULL_SEASON_CYCLE_DAYS) changed = unlock("across_seasons", { ...detail, world: worldRef, elapsedDays }) || changed;
}
return changed;
}
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function evaluateWorld(worldRef, mood = null) {
if (!worldRef) return false;
const maxGeneration = Math.max(1, Math.floor(Number(worldRef.maxGeneration || 1) || 1));
if (!state.unlocked.eternal_history_generation_10 && maxGeneration >= GENERATION_TARGET) {
unlock("eternal_history_generation_10", { world: worldRef, generation: maxGeneration });
}
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evaluateEvent(worldRef, "timer", { mood });
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const needsAliveScan = !state.unlocked.all_non_sleep_diseased_25
|| !state.unlocked.colony_happy
|| !state.unlocked.minimalist_happy
|| !state.unlocked.self_sufficient
|| !state.unlocked.rain_shelter_all
|| !state.unlocked.sauna_cold_plunge
|| !state.unlocked.idle_observer_5_minutes
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|| !state.unlocked.safe_colony_25_5_minutes
|| !state.unlocked.ant_nest_without_tarinai;
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const needsAntScan = !state.unlocked.ants_alive_25;
const needsTemperatureItemScan = !state.unlocked.below_absolute_zero_item;
const needsCleanFreakScan = !state.unlocked.clean_freak_robot_only;
if (!needsAliveScan && !needsAntScan && !needsTemperatureItemScan && !needsCleanFreakScan) return true;
const now = Math.max(0, Number(worldRef.time || 0) || 0);
const alive = needsAliveScan ? (worldRef.tarinai || []).filter(t => t && !t.dead) : [];
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const aliveCount = alive.length;
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if (!state.unlocked.all_non_sleep_diseased_25
&& alive.length >= 25
&& alive.every(t => Boolean(t.zunchiDisease || t.explosionDisease || t.fightDisease))) {
unlock("all_non_sleep_diseased_25", { world: worldRef, count: alive.length });
}
const moodId = String(mood?.id || worldRef.colonyMood?.id || "");
const day = Math.max(1, Math.floor(Number(worldRef.day || 1) || 1));
if (alive.length > 0 && moodId === "happy" && day >= 6 && !state.unlocked.minimalist_happy) {
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const placedAlive = Math.max(0, Number(worldRef.achievementPlayerPlacedActiveCount || 0) || 0);
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if (placedAlive <= 10) unlock("minimalist_happy", { world: worldRef, mood: mood || worldRef.colonyMood, placedAlive });
}
if (!state.unlocked.colony_happy) {
if (alive.length > 0 && moodId === "happy" && day >= 6) {
let happyStart = Number(worldRef.achievementHappyStartAt);
if (!Number.isFinite(happyStart) || happyStart < 0 || happyStart > now) {
happyStart = now;
worldRef.achievementHappyStartAt = now;
}
const dayLength = Math.max(1, Number(global.CONFIG?.dayLength || 120) || 120);
if (now - happyStart >= dayLength) unlock("colony_happy", { world: worldRef, mood: mood || worldRef.colonyMood, elapsed: now - happyStart, day });
} else {
worldRef.achievementHappyStartAt = -1;
}
}
if (!state.unlocked.self_sufficient) {
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if (alive.length >= 20 && playstyleItemCount(worldRef, "duplicator") === 0) {
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let selfStart = Number(worldRef.achievementSelfSufficientStartAt);
if (!Number.isFinite(selfStart) || selfStart < 0 || selfStart > now) {
selfStart = now;
worldRef.achievementSelfSufficientStartAt = now;
}
if (now - selfStart >= 600) unlock("self_sufficient", { world: worldRef, count: alive.length, elapsed: now - selfStart });
} else {
worldRef.achievementSelfSufficientStartAt = -1;
}
}
if (!state.unlocked.rain_shelter_all
&& worldRef.weather === "light_rain"
&& alive.length >= 20
&& alive.every(tarinai => Boolean(global.TarinaiRainShelterSystem?.isSheltered?.(worldRef, tarinai.x, tarinai.y, tarinai)))) {
unlock("rain_shelter_all", { world: worldRef, count: alive.length });
}
const needsSauna = !state.unlocked.sauna_cold_plunge;
if (needsSauna) {
for (const tarinai of alive) {
const temperature = Number(worldRef.feltTemperatureFor?.(tarinai) ?? worldRef.temperatureAt?.(tarinai.x, tarinai.y, tarinai));
const status = Number.isFinite(temperature) ? worldRef.temperatureStatusFor?.(temperature, tarinai) : null;
const direction = String(status?.direction || "");
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const isHot = direction === "hot" && status?.comfortable !== true;
const isCold = direction === "cold" && status?.comfortable !== true;
let hotAt = tarinai._achievementSaunaHotAt == null ? NaN : Number(tarinai._achievementSaunaHotAt);
let wasHot = tarinai._achievementSaunaWasHot;
if (wasHot == null) wasHot = Boolean(isHot && Number.isFinite(hotAt));
if (isHot) {
if (!wasHot || !Number.isFinite(hotAt) || hotAt > now) {
hotAt = now;
tarinai._achievementSaunaHotAt = now;
}
tarinai._achievementSaunaWasHot = true;
} else {
tarinai._achievementSaunaWasHot = false;
if (isCold && Number.isFinite(hotAt) && now >= hotAt && now - hotAt <= 15.0001) {
unlock("sauna_cold_plunge", { world: worldRef, tarinai, elapsed: now - hotAt, temperature });
}
if (Number.isFinite(hotAt) && now - hotAt > 15.0001) tarinai._achievementSaunaHotAt = null;
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}
}
}
if (!state.unlocked.idle_observer_5_minutes) {
let lastInterventionAt = Number(worldRef.achievementLastInterventionAt);
if (!Number.isFinite(lastInterventionAt) || lastInterventionAt < 0 || lastInterventionAt > now) {
lastInterventionAt = now;
worldRef.achievementLastInterventionAt = now;
}
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const dayLength = Math.max(1, Number(worldRef.config?.dayLength ?? global.CONFIG?.dayLength ?? 120) || 120);
const observerTarget = dayLength * OBSERVER_GAME_DAYS;
if (now - lastInterventionAt >= observerTarget) unlock("idle_observer_5_minutes", { world: worldRef, elapsed: now - lastInterventionAt, gameDays: OBSERVER_GAME_DAYS });
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}
if (!state.unlocked.safe_colony_25_5_minutes) {
if (alive.length >= 25) {
let safeStart = Number(worldRef.achievementNoDeathStartAt);
if (!Number.isFinite(safeStart) || safeStart < 0 || safeStart > now) {
safeStart = now;
worldRef.achievementNoDeathStartAt = now;
}
if (now - safeStart >= 300) unlock("safe_colony_25_5_minutes", { world: worldRef, count: alive.length, elapsed: now - safeStart });
} else {
worldRef.achievementNoDeathStartAt = -1;
}
}
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if (!state.unlocked.sandbox_five_toilets) evaluateSandbox(worldRef, { source: "world-evaluation" });
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if (!state.unlocked.ants_alive_25) recordAntPopulation(worldRef);
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if (!state.unlocked.ant_nest_without_tarinai) evaluateAntNestWithoutTarinai(worldRef, { source: "world-evaluation" });
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if (!state.unlocked.below_absolute_zero_item) recordBelowAbsoluteZeroItem(worldRef);
if (!state.unlocked.clean_freak_robot_only) evaluateCleanFreak(worldRef, { source: "world-evaluation" });
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if (!state.unlocked.megalopolis && alive.length >= 100) evaluateMegalopolis(worldRef, { source: "world-evaluation" });
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return true;
}
async function resetAchievements() {
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await persistenceReadyPromise;
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const confirmed = await global.TarinaiGameDialogs?.confirm?.({
title: "\u5b9f\u7e3e\u306e\u30ea\u30bb\u30c3\u30c8",
message: "\u3059\u3079\u3066\u306e\u5b9f\u7e3e\u89e3\u9664\u72b6\u614b\u3068\u3001\u5171\u6709\u96c6\u8a08\u4e0a\u306e\u81ea\u5206\u306e\u89e3\u9664\u8a18\u9332\u3092\u524a\u9664\u3057\u307e\u3059\u3002",
confirmText: "\u30ea\u30bb\u30c3\u30c8",
cancelText: "\u30ad\u30e3\u30f3\u30bb\u30eb",
danger: true,
});
if (!confirmed) return false;
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const identity = currentServerIdentity();
persistenceGeneration += 1;
persistenceRevision = 0;
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state = blankState();
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if (identity) state.serverIdentity = { ...identity };
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state.resetPending = true;
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progressMutationRevision = 0;
progressSyncedRevision = 0;
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runtimeByWorld = new WeakMap();
dangerFightDeathsByWorld = new WeakMap();
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wireShockTrackers = new WeakMap();
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toastQueue = [];
toastActive = false;
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emptyClickTimes = [];
groundChangeTimes = [];
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continuousPlayAccumulatedMs = 0;
continuousPlayLastHeartbeatAt = Date.now();
continuousPlayActive = !document.hidden;
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if (global.world) {
resetWorldProgress(global.world);
global.world.achievementLastInterventionAt = Math.max(0, Number(global.world.time || 0) || 0);
}
saveState();
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recordDailyPlay({ source: "reset" });
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render();
clearTimeout(showUnlockToast.absorbTimer);
clearTimeout(showUnlockToast.hideTimer);
dom.toast?.classList.add("hidden");
resetUnlockToastVisual();
dom.button?.classList.remove("achievement-absorb-target");
global.showToast?.("\u5b9f\u7e3e\u3092\u30ea\u30bb\u30c3\u30c8\u3057\u307e\u3057\u305f\u3002");
void syncPending();
return true;
}
function unlockAllAchievementsForDebug() {
if (!DEBUG_MODE) return false;
const now = Date.now();
let changed = 0;
for (const definition of DEFINITIONS) {
if (state.unlocked[definition.id]) continue;
state.unlocked[definition.id] = now;
if (!Array.isArray(state.debugUnlocked)) state.debugUnlocked = [];
if (!state.debugUnlocked.includes(definition.id)) state.debugUnlocked.push(definition.id);
changed += 1;
}
saveState();
render();
global.showToast?.(changed ? `\u5168${DEFINITIONS.length}\u5b9f\u7e3e\u3092\u7372\u5f97\u3057\u307e\u3057\u305f\u3002` : "\u3059\u3079\u3066\u306e\u5b9f\u7e3e\u306f\u7372\u5f97\u6e08\u307f\u3067\u3059\u3002");
return changed > 0;
}
function openDialog() {
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if (global.TarinaiManagedDialogs?.open) global.TarinaiManagedDialogs.open(dom.dialog, dom.button);
else {
dom.dialog?.classList.remove("hidden");
dom.dialog?.setAttribute("aria-hidden", "false");
}
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render({ forceList: true });
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if (!global.TarinaiManagedDialogs?.open) dom.closeIconButton?.focus?.();
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void syncPending({ full: true });
}
function closeDialog() {
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if (global.TarinaiManagedDialogs?.close) global.TarinaiManagedDialogs.close(dom.dialog);
else {
dom.dialog?.classList.add("hidden");
dom.dialog?.setAttribute("aria-hidden", "true");
dom.button?.focus?.();
}
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}
document.addEventListener("visibilitychange", () => {
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const now = Date.now();
if (document.hidden) {
if (continuousPlayActive && now >= continuousPlayLastHeartbeatAt) {
continuousPlayAccumulatedMs += now - continuousPlayLastHeartbeatAt;
}
continuousPlayActive = false;
} else {
continuousPlayLastHeartbeatAt = now;
continuousPlayActive = true;
}
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});
if (typeof global.setInterval === "function") {
global.setInterval(() => {
if (!document.hidden) recordContinuousPlay();
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recordDailyPlay();
recordLowFps();
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recordHeldTarinai(global.world, Date.now());
}, 1000);
if (!DEBUG_MODE) global.setInterval(() => void syncPending({ full: true }), FULL_SYNC_INTERVAL_MS);
}
dom.button?.addEventListener("click", () => {
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global.TarinaiAudio?.uiClick?.();
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openDialog();
});
dom.closeButton?.addEventListener("click", closeDialog);
dom.closeIconButton?.addEventListener("click", closeDialog);
dom.refreshButton?.addEventListener("click", () => void syncPending({ full: true }));
if (dom.unlockAllButton && DEBUG_MODE) dom.unlockAllButton.hidden = false;
dom.resetButton?.addEventListener("click", () => void resetAchievements());
dom.unlockAllButton?.addEventListener("click", unlockAllAchievementsForDebug);
dom.dialog?.addEventListener("click", event => {
if (event.target === dom.dialog) closeDialog();
});
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dom.dialog?.addEventListener("tarinai:dialog-close-request", closeDialog);
global.addEventListener?.("pagehide", () => {
saveState();
});
document.addEventListener("visibilitychange", () => {
if (document.hidden) saveState();
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});
const api = Object.freeze({
isUnlocked(id) { return Boolean(state.unlocked[String(id || "")]); },
recordBirth,
recordDeath,
recordNaturalZunchiSlave(detail = {}) { recordNaturalStatus("slave", detail); },
recordNaturalTarinaiKing(detail = {}) { recordNaturalStatus("king", detail); },
recordDirectFeed,
recordDirectCare,
recordConsumableUse,
recordFirstAidRecovery,
recordPlushiePokeFling,
recordIgnition,
recordIntervention,
recordPlayerPlacement,
recordPlayerDeletion,
recordHistoryAction,
recordRobotClean,
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importWorldAchievementProgress,
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evaluateCleanFreak,
recordFightStarted,
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recordShotFired,
recordLoveMochiBirth,
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recordFavoriteTarinai,
recordStatsButtonPress,
recordPushNotificationsEnabled,
recordManualTarinaiAdded,
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resetWorldProgress,
recordLinkPlaced,
recordSignalActivation,
recordAntPopulation,
recordAntKilled,
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recordStickyBombPass,
recordCircuitBoardSignalTransfer,
recordWirePowerState,
recordWireShock,
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recordSaveSlotsFilled,
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recordEmptyClick,
recordGroundChange,
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recordDamageSource,
recordAntDamageSource,
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exportSpellState,
importSpellState,
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evaluateWorld,
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evaluateEvent,
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recordSelfZunchiDeath(detail = {}) { return unlock("self_zunchi_death", detail); },
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recordZunchiCollisionDeath(detail = {}) { return unlock("zunchi_collision_death", detail); },
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recordSoccerBallDeath(detail = {}) { return unlock("soccer_ball_death", detail); },
});
global.TarinaiAchievements = api;
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if (global.__TARINAI_TEST__) {
global.TarinaiAchievementTestHooks = Object.freeze({
state() { return normalizeState(state); },
growOnlyStateDelta,
mergeStateData,
blankState,
normalizeState,
progressCounter,
localProgressSnapshot,
recordFightPairDangerDeath,
recordNaturalGeneration,
definitions: DEFINITIONS,
categories: ACHIEVEMENT_CATEGORIES,
definition(id) { return definitionById.get(String(id || "")) || null; },
refresh() { return syncPending({ full: true }); },
reset: resetAchievements,
open: openDialog,
render(options = {}) { return render(options); },
});
}
setupPersistenceCrossTabSync();
if (dom.buttonCount) dom.buttonCount.textContent = "…";
if (dom.dialogCount) dom.dialogCount.textContent = `… / ${DEFINITIONS.length}`;
persistenceReadyPromise = hydrateDurableState().catch(() => {
persistenceHydrated = true;
persistStateNow();
return true;
}).then(() => {
recordDailyPlay({ source: "load" });
if (!state.unlocked[COMPLETIONIST_ID] && allOtherAchievementsUnlocked()) unlock(COMPLETIONIST_ID, { source: "load" });
render();
global.setTimeout(() => recordSaveSlotsFilled(), 0);
global.setTimeout(() => void syncPending({ full: true }), 700);
return true;
});
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})(window);