default paintings
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README.md
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README.md
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@ -298,3 +298,28 @@ Use this to compare minified JSON, gzip, zlib, and Brotli when available. Produc
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- Added server-side `world.phase` and `dynamic.move` event helpers/tests. Shared clients should treat these events as the source of truth for day/night and autonomous dynamic positions.
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- Pending shared object moves now render as temporary local interpolation only; the persistent world state is updated only by server-issued events.
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- Depth shading can now use a cursor-local light source on rendered sprites at night.
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## Custom update 3: colored local light fix + heritage/masterpiece gallery
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- Save schema is now `25`.
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- Fixed the local depth-light wash so the affected area no longer collapses into a mostly gray band; local lights now preserve more of the source color.
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- Reworked depth local-light behavior so the source itself and nearby outer/depth corners catch the strongest highlights, while distance has a weaker effect on brightness than before.
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- Reduced the selection bubble offset so the bubble sits noticeably closer to the top of the selected artwork.
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- Added several new large default works themed around masterpieces, heritage, and artifacts: **Smile Portrait**, **Great Wave Panel**, **Sunflower Still Life**, **Rosetta Stela**, **Pharaoh Mask**, **Stone Circle**, **Terracotta Sentinel**.
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- Refreshed `assets.json` and `default_assets_sheet.png` after the additions.
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## Custom update 4: cursor-light smoothing + gray-bloom hotfix
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- Save schema is now `26`.
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- Fixed the urgent regression where a single local light could wash large parts of a sprite into a gray, low-chroma bloom.
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- Reduced local-light body fill on depth sprites so highlights stay concentrated on lit edges / corners instead of flattening the whole silhouette.
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- Smoothed cursor-light falloff so in-range / out-of-range transitions are less abrupt.
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- Removed the always-on center fallback for the cursor inspection light and softened the visible cursor halo, which eliminates the unwanted blue circular artifact when no pointer light should be shown.
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## Custom update 5: asset-light gray fix + temporary global delete + more default works
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- Save schema is now `27`.
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- Adjusted **asset-mounted local lights** again so they no longer wash large depth sprites into a gray body fill; their effect is concentrated much more strongly on lit edges and corners.
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- Fixed the analog clock hand offset (it had been visually about 5 degrees early).
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- Added a **temporary** delete override so **all collection works can be deleted** regardless of owner. This is clearly marked in `app.js` with comments and can be reverted by setting `TEMP_ALLOW_DELETE_ALL_WORKS = false`.
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- Added many more default works: **Rain Bell Tower**, **Crimson Pagoda**, **Meteor Forge**, **Ink Garden Screen**, **Meadow Totem**, **Twilight Caravan**, **Pepper Fox**, **Glass Manta**, **Festival Drummer**, **Bloom Sprite**.
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