default paintings

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33333-33333 2026-06-03 03:13:14 +09:00
commit 43b659b64b
8 changed files with 4244 additions and 46 deletions

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@ -298,3 +298,28 @@ Use this to compare minified JSON, gzip, zlib, and Brotli when available. Produc
- Added server-side `world.phase` and `dynamic.move` event helpers/tests. Shared clients should treat these events as the source of truth for day/night and autonomous dynamic positions.
- Pending shared object moves now render as temporary local interpolation only; the persistent world state is updated only by server-issued events.
- Depth shading can now use a cursor-local light source on rendered sprites at night.
## Custom update 3: colored local light fix + heritage/masterpiece gallery
- Save schema is now `25`.
- Fixed the local depth-light wash so the affected area no longer collapses into a mostly gray band; local lights now preserve more of the source color.
- Reworked depth local-light behavior so the source itself and nearby outer/depth corners catch the strongest highlights, while distance has a weaker effect on brightness than before.
- Reduced the selection bubble offset so the bubble sits noticeably closer to the top of the selected artwork.
- Added several new large default works themed around masterpieces, heritage, and artifacts: **Smile Portrait**, **Great Wave Panel**, **Sunflower Still Life**, **Rosetta Stela**, **Pharaoh Mask**, **Stone Circle**, **Terracotta Sentinel**.
- Refreshed `assets.json` and `default_assets_sheet.png` after the additions.
## Custom update 4: cursor-light smoothing + gray-bloom hotfix
- Save schema is now `26`.
- Fixed the urgent regression where a single local light could wash large parts of a sprite into a gray, low-chroma bloom.
- Reduced local-light body fill on depth sprites so highlights stay concentrated on lit edges / corners instead of flattening the whole silhouette.
- Smoothed cursor-light falloff so in-range / out-of-range transitions are less abrupt.
- Removed the always-on center fallback for the cursor inspection light and softened the visible cursor halo, which eliminates the unwanted blue circular artifact when no pointer light should be shown.
## Custom update 5: asset-light gray fix + temporary global delete + more default works
- Save schema is now `27`.
- Adjusted **asset-mounted local lights** again so they no longer wash large depth sprites into a gray body fill; their effect is concentrated much more strongly on lit edges and corners.
- Fixed the analog clock hand offset (it had been visually about 5 degrees early).
- Added a **temporary** delete override so **all collection works can be deleted** regardless of owner. This is clearly marked in `app.js` with comments and can be reverted by setting `TEMP_ALLOW_DELETE_ALL_WORKS = false`.
- Added many more default works: **Rain Bell Tower**, **Crimson Pagoda**, **Meteor Forge**, **Ink Garden Screen**, **Meadow Totem**, **Twilight Caravan**, **Pepper Fox**, **Glass Manta**, **Festival Drummer**, **Bloom Sprite**.