123 lines
5.5 KiB
JavaScript
123 lines
5.5 KiB
JavaScript
import { generateMap, generateMapDraft, generateMapTerrainDraft } from "./mapPipeline.js";
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import { collectTransferableBuffers } from "./transferUtils.js";
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import { compactRawPatchCandidate, summarizeRawPatchCandidate } from "./rawPatchCandidate.js";
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function prepareDraftForTransfer(candidate) {
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if (!candidate || typeof candidate !== "object") return candidate;
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// generateMapFeatures exposes cityPopulationCap as a closure over production
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// terrain fields. Functions are not structured-cloneable, so materialize the
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// exact per-city caps before transferring a resident draft to the coordinator.
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// finishMapOutput consumes and removes this temporary numeric field when the
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// winning draft is finalized; no approximation is introduced.
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const features = candidate.features;
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const capFn = features?.cityPopulationCap;
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if (typeof capFn === "function") {
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for (const city of features?.modernCities || []) {
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const cap = Number(capFn(city));
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if (Number.isFinite(cap)) city.__productionPopulationCap = cap;
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}
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delete features.cityPopulationCap;
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}
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if (typeof candidate.cityPopulationCap === "function") delete candidate.cityPopulationCap;
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return candidate;
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}
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function scopeTaskProgress(event = {}, taskId) {
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const scoped = { ...event };
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if (event?.workUnitId != null && String(event.workUnitId).length > 0) {
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scoped.workUnitId = `${taskId}/${String(event.workUnitId)}`;
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}
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return scoped;
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}
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if (typeof self !== "undefined") {
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self.onmessage = (event) => {
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const message = event.data || {};
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const terrainScoutOnly = message.type === "generate-raw-patch-terrain-scout";
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const draftOnly = message.type === "generate-raw-patch-draft";
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if (!terrainScoutOnly && !draftOnly && message.type !== "generate-raw-patch-candidate") return;
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const taskId = String(message.taskId || `${terrainScoutOnly ? "terrain-scout" : draftOnly ? "draft" : "raw"}-${message.id || 0}`);
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const startedAt = typeof performance !== "undefined" && performance.now ? performance.now() : Date.now();
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try {
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const generator = terrainScoutOnly ? generateMapTerrainDraft : draftOnly ? generateMapDraft : generateMap;
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let candidate = generator(Number(message.seed) >>> 0, {
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...(message.mapOptions || {}),
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// A boolean sentinel is sufficient: mapPipeline only records whether a
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// boundary world exists. Actual seam/quality work remains in the parent
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// patch worker after this raw candidate/draft has been transferred back.
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boundaryWorld: true,
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onProgress: (progress) => {
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self.postMessage({
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type: terrainScoutOnly ? "raw-patch-terrain-scout-progress" : draftOnly ? "raw-patch-draft-progress" : "raw-patch-candidate-progress",
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id: message.id,
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taskId,
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progress: scopeTaskProgress(progress, taskId),
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});
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},
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});
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const elapsedMs = (typeof performance !== "undefined" && performance.now ? performance.now() : Date.now()) - startedAt;
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let transferSummary;
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if (terrainScoutOnly) {
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const transferables = [...collectTransferableBuffers(candidate)];
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transferSummary = {
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transferableBytes: transferables.reduce((sum, buffer) => sum + Number(buffer?.byteLength || 0), 0),
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transferableCount: transferables.length,
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};
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self.postMessage({
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type: "raw-patch-terrain-scout-result",
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id: message.id, taskId, ok: true, elapsedMs, transferSummary, candidate,
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}, transferables);
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return;
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}
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if (draftOnly) {
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candidate = prepareDraftForTransfer(candidate);
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// Drafts stay complete because the finalist reuses terrain, geographic
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// basis and features verbatim. Transferable buffers move ownership to
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// the coordinator without copying while the helper Worker remains alive
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// for the next lane task.
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const transferables = [...collectTransferableBuffers(candidate)];
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transferSummary = {
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transferableBytes: transferables.reduce((sum, buffer) => sum + Number(buffer?.byteLength || 0), 0),
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transferableCount: transferables.length,
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};
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self.postMessage({
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type: "raw-patch-draft-result",
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id: message.id,
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taskId,
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ok: true,
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elapsedMs,
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transferSummary,
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candidate,
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}, transferables);
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return;
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}
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// Transfer only the roots consumed by mapPatch. Full-map geography/debug
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// graphs can exceed the actual patch payload and are never consulted by
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// candidate merge/quality logic. Dropping them before structured clone
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// creates a hard cross-worker memory bound for large tiled operations.
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candidate = compactRawPatchCandidate(candidate);
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transferSummary = summarizeRawPatchCandidate(candidate);
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const transferables = [...collectTransferableBuffers(candidate)];
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self.postMessage({
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type: "raw-patch-candidate-result",
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id: message.id,
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taskId,
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ok: true,
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elapsedMs,
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transferSummary,
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candidate,
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}, transferables);
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} catch (error) {
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self.postMessage({
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type: terrainScoutOnly ? "raw-patch-terrain-scout-result" : draftOnly ? "raw-patch-draft-result" : "raw-patch-candidate-result",
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id: message.id,
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taskId,
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ok: false,
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code: error?.code || (terrainScoutOnly ? "raw-patch-terrain-scout-error" : draftOnly ? "raw-patch-draft-error" : "raw-patch-candidate-error"),
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error: error?.message || String(error),
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stack: error?.stack || "",
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});
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}
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};
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}
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