# Additional-generation geography integrity fixes ## Fixed issues 1. **Multiple prefectural capitals in one prefecture** - Re-normalizes capital flags against the final prefecture raster after patch merge. - Keeps at most one capital-like city per prefecture, preferring established capitals. 2. **Selection dotted outline could not be cleared** - Added a `Clear Selection` button. - `Escape` also clears the active patch selection when generation is idle. 3. **Rivers appearing over sea** - Final river raster is clipped against the final sea mask. - River path layers are split/removed where path points fall on final sea cells. 4. **Extremely small generated prefectures** - Newly generated prefectures are no longer immune to administrative cleanup. - Tiny newly allocated prefectures are merged into the strongest adjacent prefecture. - Established pre-existing prefectures are never collapsed by this cleanup. 5. **Unnatural geography along generation boundaries** - Added old/new terrain-frontier harmonization while keeping the established side fixed. - Added administrative-frontier continuation so municipality/prefecture borders do not terminate on the generation edge. - Increased expansion overlap and corner taper to avoid rectangular/clipped coastlines and terrain. - Added a final footprint restore so derived-field recomputation cannot leak outside the irregular generated footprint. ## Regression validation `VALIDATE_REPORTED_PATCH_BUGS.mjs` checks the five reported failure classes directly. Final observed result: - river points on sea: `0` - prefectures with duplicate capitals: `0` - tiny generated prefectures in probe: `0` - municipality breaks on established generation frontier: `0` - prefecture breaks on established generation frontier: `0` - maximum established-frontier elevation jump: `0.0383` - seam status: `clean` Existing `STEP17_VALIDATION.mjs` also passes with `ok: true`, preserving alternative-generation differentiation, explicit render revision, and single-patch Worker lifetime behavior.