# Prefecture Map Generator v16 - Causal Terrain Cleanup Edition This version is designed to run directly in VSCode with **Live Server**. No npm setup is required. ## Run 1. Open this folder in VSCode. 2. Right-click `index.html`. 3. Choose **Open with Live Server**. ## Main changes in v16 - River action is much stronger. `erosionField` and `depositionField` now produce clearer valleys, terraces, and alluvial lowlands. - Neighboring prefecture regions are generated as background territory with `prefectureRegionId` and `regionalPrefectureBorders`, so the current prefecture is no longer visually isolated. - River color now uses the same blue family as the sea; hierarchy is expressed by width and opacity. - CBD/DID cells are sparser and restricted to dense, connected urban fabric. - Railways, roads, and expressways are pruned for long-distance purpose; compact local tangles are rejected except for environmental ring segments. - Expressway rings are rare. ICs are sampled at shorter intervals along expressway corridors. - Bridge and tunnel icon rendering was removed. The legacy arrays remain empty for compatibility. - Municipal regions are less likely to split small urban areas, while large cities claim larger municipality-like areas. ## Existing systems retained - River hierarchy: main rivers, tributaries, and small streams. - Port classes: major, regional, fishing, lake. - Major rail corridors first, then purposeful branches. - Expressways avoid city centers; city access is represented through IC access roads. - Castles are restricted to terrain/historical candidate sites. - Default generated names and manual overrides are both managed in `names.js`. - Continuous terrain rendering is always on. ## Editing place names Edit `names.js`. ```js export const CUSTOM_NAMES = { "city-0": "Aohara", "port-0": "Shirahama", "castle-0": "Kurono" }; ``` ## Tests Open `test.html` with Live Server to run the browser-side smoke tests, or run `node --check *.js` on the source files.