From 810ad6f5cb1bca5099b5a2d592c42940eb3cce84 Mon Sep 17 00:00:00 2001 From: 33333-33333 Date: Mon, 10 Aug 2026 13:59:33 +0900 Subject: [PATCH 1/2] 1 --- README.md | 50 +- ...ATE_LARGE_ADDITIONAL_GENERATION_WORKER.mjs | 9 +- .../VALIDATE_WORLD_NATIVE_THRESHOLD.mjs | 8 +- src/adminRegionsCore.js | 60 +- src/app.js | 1557 ++++++- src/committedWorldDelta.js | 430 ++ src/mapFeatures.js | 252 +- src/mapOutput.js | 20 +- src/mapPatch.js | 3886 ++++++++++++++--- src/mapPatchContext.js | 67 +- src/mapPatchWorker.js | 1777 +++++++- src/mapPipeline.js | 50 +- src/mapTerrain.js | 402 +- src/mapTransport.js | 24 +- src/mapTransportUtils.js | 56 +- src/patchCandidateWorker.js | 64 + src/rawPatchCandidate.js | 81 + src/renderer.js | 69 +- src/worldMap.js | 119 +- src/worldViewport.js | 96 +- .../additional-generation-coverage-worker.mjs | 81 + tests/additional-generation-e2e.html | 19 + tests/additional-generation-e2e.js | 231 + tests/additional-generation-max-worker.mjs | 134 + tests/additional-generation-unit.mjs | 942 ++++ tests/browser-nested-worker-node-shim.mjs | 19 + tests/browser-worker-node-shim.mjs | 41 + tests/chromium-cdp-page.mjs | 296 ++ tests/patch-worker-cancel.mjs | 102 + tests/patch-worker-mirror-sync.mjs | 182 + tests/run-additional-generation-browser.mjs | 268 ++ tests/test-all.mjs | 48 +- tests/test.js | 363 +- 33 files changed, 10713 insertions(+), 1090 deletions(-) create mode 100644 src/committedWorldDelta.js create mode 100644 src/patchCandidateWorker.js create mode 100644 src/rawPatchCandidate.js create mode 100644 tests/additional-generation-coverage-worker.mjs create mode 100644 tests/additional-generation-e2e.html create mode 100644 tests/additional-generation-e2e.js create mode 100644 tests/additional-generation-max-worker.mjs create mode 100644 tests/additional-generation-unit.mjs create mode 100644 tests/browser-nested-worker-node-shim.mjs create mode 100644 tests/browser-worker-node-shim.mjs create mode 100644 tests/chromium-cdp-page.mjs create mode 100644 tests/patch-worker-cancel.mjs create mode 100644 tests/patch-worker-mirror-sync.mjs create mode 100644 tests/run-additional-generation-browser.mjs diff --git a/README.md b/README.md index 2621fe7..a6a2f48 100644 --- a/README.md +++ b/README.md @@ -8,6 +8,7 @@ A browser-based procedural prefecture map generator. - `styles/` - application styles - `tests/` - reusable browser and Node.js tests - `scripts/` - local development server helpers +- `docs/` - design history and release verification - `archive/` - recoverable historical and legacy files, excluded from the active app - `index.html` - application entry point @@ -29,10 +30,55 @@ Then open `http://127.0.0.1:8000/`. ## Tests -Run the complete Node.js test suite from the project root: +Run the aggregate Node.js regression runner: ```sh node tests/test-all.mjs ``` -The browser test page is available at `http://127.0.0.1:8000/tests/test.html`. +Heavy full-map shards can also be run independently, which is the recommended CI layout for memory-constrained workers: + +```sh +node tests/additional-generation-unit.mjs +node tests/additional-generation-coverage-worker.mjs +node tests/test.js --suite=core +node tests/test.js --suite=terrain +node tests/test.js --suite=terrain-name +node tests/test.js --suite=admin +node tests/test.js --suite=patch +node tests/test.js --suite=patch-large +node tests/test.js --suite=determinism-114514 +``` + +Run the focused additional-generation release gates: + +```sh +node tests/patch-worker-mirror-sync.mjs +node tests/patch-worker-cancel.mjs +node tests/additional-generation-max-worker.mjs +``` + +The maximum-visible Expansion gate accepts a world seed and Variant through environment variables. CI should run these as independent matrix jobs rather than retaining multiple full worlds in one process: + +```sh +PATCH_TEST_WORLD_SEED=12345 PATCH_TEST_VARIANT=0 node tests/additional-generation-max-worker.mjs +PATCH_TEST_WORLD_SEED=54321 PATCH_TEST_VARIANT=1 node tests/additional-generation-max-worker.mjs +``` + +Run the browser smoke profile: + +```sh +node tests/run-additional-generation-browser.mjs +``` + +Run the 20-sample maximum-visible Expansion browser profile: + +```sh +BROWSER_E2E_PROFILE=release \ +BROWSER_E2E_WORKLOADS=expansion-max-visible \ +node tests/run-additional-generation-browser.mjs +``` + +The browser test page is also available at `http://127.0.0.1:8000/tests/test.html`. + +For the current r3 additional-generation verification record, see `docs/additional-generation-release-verification-20260810.md`. diff --git a/archive/generated-history/VALIDATE_LARGE_ADDITIONAL_GENERATION_WORKER.mjs b/archive/generated-history/VALIDATE_LARGE_ADDITIONAL_GENERATION_WORKER.mjs index 1eb7559..c9ae771 100644 --- a/archive/generated-history/VALIDATE_LARGE_ADDITIONAL_GENERATION_WORKER.mjs +++ b/archive/generated-history/VALIDATE_LARGE_ADDITIONAL_GENERATION_WORKER.mjs @@ -8,4 +8,11 @@ function adapter(url){const code=`import {parentPort} from 'node:worker_threads' const initial=generateMap(24681357,{terrainType:'auto',onProgress(){}}); const world=createWorldMap(initial); const edge=world.originX+MAP_W-1,cy=world.originY+Math.floor(MAP_H/2); const rect={x0:edge-40,y0:cy-100,x1:edge-40+280,y1:cy+100}; const worker=adapter(new URL('./mapPatchWorker.js',import.meta.url)); const preview=structuredClone(world); const transfer=Array.from(collectTransferableBuffers(preview)); const t=Date.now(); let last=0; const message=await new Promise((resolve,reject)=>{const timer=setTimeout(()=>reject(new Error('timeout')),80000);worker.on('message',m=>{if(m?.type==='progress'){if(Date.now()-last>4000){last=Date.now(); console.error(Date.now()-t,m.progress?.label||m.progress?.key);}return;}clearTimeout(timer);resolve(m)});worker.on('error',e=>{clearTimeout(timer);reject(e)});worker.postMessage({id:1,world:preview,rect,options:{patchMode:'expansion',terrainType:'auto',seed:0x4a35b921,variant:1,maxQualityRetries:0,qualityTerrainAttempts:1,acceptBestAvailableQuality:true}},transfer);}); -console.log(JSON.stringify({ms:Date.now()-t,outer:message.ok,inner:message.result?.ok,tiled:message.result?.tiledExpansion,tileCount:message.result?.tileCount,seam:message.result?.seamDiagnostics?.status,reason:message.result?.reason||message.error||null},null,2)); await worker.terminate(); process.exit(0); +const summary={ms:Date.now()-t,outer:message.ok,inner:message.result?.ok,tiled:message.result?.tiledExpansion,tileCount:message.result?.tileCount,seam:message.result?.seamDiagnostics?.status,reason:message.result?.reason||message.error||null}; +console.log(JSON.stringify(summary,null,2)); +assert.equal(summary.outer,true,'worker transport must succeed'); +assert.equal(summary.inner,true,`large patch must succeed: ${summary.reason||'unknown failure'}`); +assert.equal(summary.tiled,true,'large selection must use tiled production generation'); +assert.ok(summary.tileCount>=2,'large selection must execute multiple production tiles'); +assert.ok(summary.ms<60000,`large worker patch exceeded 60 s budget: ${summary.ms} ms`); +await worker.terminate(); diff --git a/archive/generated-history/VALIDATE_WORLD_NATIVE_THRESHOLD.mjs b/archive/generated-history/VALIDATE_WORLD_NATIVE_THRESHOLD.mjs index ff17f0e..1629aac 100644 --- a/archive/generated-history/VALIDATE_WORLD_NATIVE_THRESHOLD.mjs +++ b/archive/generated-history/VALIDATE_WORLD_NATIVE_THRESHOLD.mjs @@ -1,3 +1,4 @@ +import assert from 'node:assert/strict'; import { generateMap } from './mapGenerator.js'; import { createWorldMap } from './worldMap.js'; import { generatePatch } from './mapPatch.js'; @@ -8,10 +9,15 @@ const wa=createWorldMap(structuredClone(init)), wb=createWorldMap(structuredClon const a=rectFor(wa,258,183), b=rectFor(wb,259,184); const opts={patchMode:'expansion',terrainType:'auto',seed:0x4a35b921,variant:1,maxQualityRetries:0,qualityTerrainAttempts:1,acceptBestAvailableQuality:true}; const ra=generatePatch(wa,a,opts); const rb=generatePatch(wb,b,opts); -if(!ra.ok||!rb.ok){console.log(JSON.stringify({ra:{ok:ra.ok,code:ra.code,reason:ra.reason},rb:{ok:rb.ok,code:rb.code,reason:rb.reason}},null,2));process.exit(2)} +assert.equal(ra.ok,true,`258x183 patch failed: ${ra.reason||ra.code||'unknown'}`); +assert.equal(rb.ok,true,`259x184 patch failed: ${rb.reason||rb.code||'unknown'}`); const fields=['elevation','sea','plain','agriculture','populationDensity','prefectureRegionId','adminId']; const out={a:{tiled:!!ra.tiledExpansion,tileCount:ra.tileCount||1},b:{tiled:!!rb.tiledExpansion,tileCount:rb.tileCount||1},common:{}}; for(const name of fields){const A=wa.fields[name],B=wb.fields[name];let n=0,diff=0,sum=0,max=0;for(let y=a.y0;y1e-9)diff++;sum+=d;max=Math.max(max,d)}out.common[name]={n,diff,rate:diff/n,meanAbs:sum/n,maxAbs:max};} function boundarySet(world,field,rect){const f=world.fields[field],s=new Set();for(let y=rect.y0;y sum + cells.length, 0); const seeds = []; @@ -404,21 +404,50 @@ function chooseNaturalCompartmentSeeds(landComponents, targetCount, fields, seed const candidates = cells .map((i) => ({ i, score: naturalSeedScore(i, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, plain, agriculture, populationDensity, landuse, naturalBarrierScore, seed + componentIndex * 1009) })) .sort((a, b) => b.score - a.score); + progress?.(`natural seed component ${componentOrder + 1}/${sortedComponents.length} scored`); const localSeeds = []; const idealSpacing = Math.sqrt(area / Math.max(1, localTarget)); const spacingPasses = [0.95, 0.78, 0.62, 0.48, 0.34]; - for (const factor of spacingPasses) { + for (let spacingPass = 0; spacingPass < spacingPasses.length; spacingPass++) { + const factor = spacingPasses[spacingPass]; const minDist = Math.max(2.2, idealSpacing * factor); + // The old loop compared every candidate with every accepted seed. A + // bucket with side=minDist is an exact filter: any seed that can satisfy + // the unchanged Math.hypot(... ) < minDist predicate must be in the same + // or one of the eight adjacent buckets. + const seedBuckets = new Map(); + const bucketKey = (x, y) => `${Math.floor(x / minDist)},${Math.floor(y / minDist)}`; + const addSeedToBucket = (cellIndex) => { + const x = cellIndex % MAP_W; + const y = Math.floor(cellIndex / MAP_W); + const key = bucketKey(x, y); + let bucket = seedBuckets.get(key); + if (!bucket) seedBuckets.set(key, (bucket = [])); + bucket.push(cellIndex); + }; + for (const existing of localSeeds) addSeedToBucket(existing); for (const candidate of candidates) { if (localSeeds.length >= localTarget) break; - const [x, y] = xyOf(candidate.i); + const x = candidate.i % MAP_W; + const y = Math.floor(candidate.i / MAP_W); + const bx = Math.floor(x / minDist); + const by = Math.floor(y / minDist); let ok = true; - for (const existing of localSeeds) { - const [ex, ey] = xyOf(existing); - if (Math.hypot(x - ex, y - ey) < minDist) { ok = false; break; } + for (let oy = -1; oy <= 1 && ok; oy++) { + for (let ox = -1; ox <= 1 && ok; ox++) { + for (const existing of seedBuckets.get(`${bx + ox},${by + oy}`) || []) { + const ex = existing % MAP_W; + const ey = Math.floor(existing / MAP_W); + if (Math.hypot(x - ex, y - ey) < minDist) { ok = false; break; } + } + } + } + if (ok) { + localSeeds.push(candidate.i); + addSeedToBucket(candidate.i); } - if (ok) localSeeds.push(candidate.i); } + progress?.(`natural seed component ${componentOrder + 1}/${sortedComponents.length}, spacing ${spacingPass + 1}/${spacingPasses.length}`); if (localSeeds.length >= localTarget) break; } for (const i of localSeeds) { @@ -697,16 +726,18 @@ function splitNaturalCompartmentByAxis(unit, newId, compartmentId, fields, seed) function buildSeededNaturalCompartments(prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, crestCrossingScore = null, plain = null, agriculture = null, populationDensity = null, landuse = null, options = {}) { const progress = typeof options.progress === "function" ? options.progress : null; const naturalBarrierScore = buildNaturalBarrierScore(prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, crestCrossingScore, plain, agriculture, populationDensity, landuse); + progress?.("natural barrier field complete"); const cellClass = new Int16Array(SIZE); cellClass.fill(-1); for (let i = 0; i < SIZE; i++) if (prefectureMask[i] && !sea[i]) cellClass[i] = classifyLandscapeCell(i, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, populationDensity, landuse); + progress?.("natural landscape classes complete"); const watershedId = options.watershedId || null; const fields = { elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, populationDensity, landuse, naturalBarrierScore, cellClass, watershedId }; const landComponents = collectNaturalGrowthComponents(prefectureMask, sea, watershedId); const landArea = landComponents.reduce((sum, cells) => sum + cells.length, 0); const requestedTarget = options.targetCompartmentCount || clamp(Math.round(landArea / 34), 40, 360); const targetCount = clamp(Math.round(requestedTarget), Math.min(1, landArea), Math.max(1, Math.floor(landArea / 8))); - const { seeds } = chooseNaturalCompartmentSeeds(landComponents, targetCount, fields, options.seed || 0); + const { seeds } = chooseNaturalCompartmentSeeds(landComponents, targetCount, fields, options.seed || 0, progress); progress?.(`natural seeds chosen: ${seeds.length}/${targetCount}`); const compartmentId = new Int32Array(SIZE); compartmentId.fill(-1); @@ -741,7 +772,7 @@ function buildSeededNaturalCompartments(prefectureMask, sea, elevation, slope, r let compartments = buildUnitsFromAssignment(compartmentId, cellClass, prefectureMask, sea, fields); rebuildLandscapeUnitAdjacency(compartmentId, compartments, naturalBarrierScore, prefectureMask, sea); mergeTinyLandscapeUnits(compartmentId, compartments, 9); - mergeWeakArtificialLandscapeUnits(compartmentId, compartments, fields, prefectureMask, sea, Math.max(42, Math.round(landArea / Math.max(1, targetCount) * 2.15)), 5); + mergeWeakArtificialLandscapeUnits(compartmentId, compartments, fields, prefectureMask, sea, Math.max(42, Math.round(landArea / Math.max(1, targetCount) * 2.15)), 5, progress); progress?.(`natural post-split units: ${compartments.filter((unit) => unit && unit.area > 0).length}`); splitDisconnectedCompartments(compartmentId, compartments, prefectureMask, sea); splitCompartmentsByWatershed(compartmentId, compartments, fields); @@ -752,7 +783,9 @@ function buildSeededNaturalCompartments(prefectureMask, sea, elevation, slope, r const maxNaturalCompartmentArea = options.maxNaturalCompartmentArea || Math.max(28, Math.round(landArea / Math.max(1, targetCount) * 1.55)); let guard = Math.max(60, targetCount * 2); + let splitIterations = 0; while (guard-- > 0) { + if (splitIterations++ % 4 === 0) progress?.(`natural compact split ${splitIterations}/${Math.max(60, targetCount * 2)}`); let active = compartments.filter((unit) => unit && unit.area > 0); const needMore = active.length < targetCount; const worst = active @@ -781,9 +814,12 @@ function buildSeededNaturalCompartments(prefectureMask, sea, elevation, slope, r } } - mergeWeakArtificialLandscapeUnits(compartmentId, compartments, fields, prefectureMask, sea, Math.max(48, Math.round(landArea / Math.max(1, targetCount) * 2.05)), 4); + progress?.("natural compact split complete"); + mergeWeakArtificialLandscapeUnits(compartmentId, compartments, fields, prefectureMask, sea, Math.max(48, Math.round(landArea / Math.max(1, targetCount) * 2.05)), 4, progress); + progress?.("natural weak-boundary merge complete"); splitDisconnectedCompartments(compartmentId, compartments, prefectureMask, sea); splitCompartmentsByWatershed(compartmentId, compartments, fields); + progress?.("natural connectivity and watershed split complete"); compartments = renumberCompartments(compartmentId, compartments, prefectureMask, sea); refreshAllCompartmentStats(compartments, fields); rebuildLandscapeUnitAdjacency(compartmentId, compartments, naturalBarrierScore, prefectureMask, sea); @@ -857,12 +893,13 @@ function mergeUnitInto(unitId, units, fromId, toId, fields) { return true; } -function mergeWeakArtificialLandscapeUnits(unitId, units, fields, prefectureMask, sea, maxMergedArea = 84, passes = 5) { +function mergeWeakArtificialLandscapeUnits(unitId, units, fields, prefectureMask, sea, maxMergedArea = 84, passes = 5, progress = null) { // Seeded graph growth can create diagonal stair-step borders in uniform plains // and gentle hills. If the shared edge is weak, balanced H/V, and the two // sides are the same natural group, merge it instead of preserving an // artificial Voronoi-like cut. for (let pass = 0; pass < passes; pass++) { + progress?.(`natural weak-boundary merge pass ${pass + 1}/${passes}`); rebuildLandscapeUnitAdjacency(unitId, units, fields.naturalBarrierScore, prefectureMask, sea); let best = null; let bestScore = 0.0; @@ -1235,4 +1272,3 @@ function applyLandscapeUnitAdminPartition(adminId, prefectureMask, sea, elevatio voronoiLikeRateAfter: weakVoronoiLikeRate(adminId, adminCenters, prefectureMask, sea, naturalBarrierScore), }; } - diff --git a/src/app.js b/src/app.js index 66a8fad..badbb33 100644 --- a/src/app.js +++ b/src/app.js @@ -1,10 +1,10 @@ -import { drawMap } from "./renderer.js"; +import { drawMap, drawMapCooperative } from "./renderer.js"; import { landuseLabel } from "./landuseCodes.js"; import { CELL_SIZE, MAP_H, MAP_W, worldIndexOf } from "./mapUtils.js"; import { clampCameraToWorld, createInitialCamera, createWorldMap, ensureWorldPaddingForCamera } from "./worldMap.js"; import { getViewportMap } from "./worldViewport.js"; -import { PATCH_MIN_AREA, PATCH_MIN_HEIGHT, PATCH_MIN_WIDTH, buildPatchRects, validatePatchRect } from "./mapPatch.js"; -import { collectTransferableBuffers } from "./transferUtils.js"; +import { PATCH_MIN_AREA, PATCH_MIN_HEIGHT, PATCH_MIN_WIDTH, buildLargeExpansionTiles, buildPatchRects, validatePatchRect } from "./mapPatch.js"; +import { hashCommittedWorldAsync, materializeCommittedWorldDeltaCooperative } from "./committedWorldDelta.js"; const modes = [ ["all", "All"], @@ -38,6 +38,9 @@ const state = { patchBusy: false, patchBusyVariant: null, patchStatusMessage: "", + fullGenerationBusy: false, + selectionRevision: 0, + committedRevision: 0, renderRevision: 0, generationRuns: [], patchRuns: [], @@ -110,6 +113,8 @@ const progressTimingsEl = document.getElementById("generationProgressTimings"); let generationStartedAt = 0; let generationCurrentStage = ""; let generationTimer = null; +let progressRevision = 0; +let progressHideTimer = null; let zoomRedrawRaf = null; let zoomSettledTimer = null; let zoomVisualState = null; @@ -118,7 +123,15 @@ let patchWorker = null; let patchJobSeq = 0; let patchRequestSeq = 0; let activePatchCancel = null; -const PATCH_WORKER_INACTIVITY_WATCHDOG_MS = 60_000; +let activePatchOperation = null; +let patchGeometryPreviewCache = null; +let patchWorkerEpoch = 0; +let patchWorkerConstructorCount = 0; +let patchSearchSeries = { contextId: null, consumedCandidateIds: new Set(), nextVariant: null }; +const PATCH_SEARCH_DEFAULT_LIMIT = 3; +const PATCH_SEARCH_LARGE_LIMIT = 2; +const PATCH_WORKER_STALL_MS = 120_000; +const PATCH_NON_COOPERATIVE_DEADLINE_MS = 300_000; let generationWorker = null; let generationJobSeq = 0; let generationRequestSeq = 0; @@ -293,8 +306,14 @@ function simplifySelectionPath(points) { // Pointer sampling already suppresses sub-3 px jitter. A second 6 px filter // turned curved lassos into long chords at low zoom, and those chords leaked // into terrain/administrative seams. Keep a small adaptive tolerance instead. - const minDistance = Math.max(1.5, Math.min(3, displayedCellSize() * 0.35)); - for (const p of points || []) { + const input = points || []; + let pathLength = 0; + for (let i = 1; i < input.length; i++) pathLength += Math.hypot(input[i].x - input[i - 1].x, input[i].y - input[i - 1].y); + // Bound polygon complexity before it reaches alpha/coverage geometry. The + // adaptive spacing preserves the full drawn contour while preventing a long + // gesture from turning every affected-cell operation into A x thousands. + const minDistance = Math.max(1.5, Math.min(3, displayedCellSize() * 0.35), pathLength / 256); + for (const p of input) { if (!out.length || Math.hypot(out[out.length - 1].x - p.x, out[out.length - 1].y - p.y) >= minDistance) out.push(p); } return out; @@ -454,22 +473,141 @@ function readPatchVariant() { } function resetPatchVariant({ update = true } = {}) { + resetPatchSearchSeries(); return setPatchVariant(0, { update }); } +function replaceSelectionRect(rect) { + state.selectionRect = rect || null; + state.selectionRevision = (state.selectionRevision || 0) + 1; + resetPatchSearchSeries(); + return state.selectionRect; +} + +function selectionSignature(rect) { + if (!rect) return "none"; + const polygon = Array.isArray(rect.polygon) + ? rect.polygon.map((point) => `${Math.round(point.x)},${Math.round(point.y)}`).join(";") + : ""; + return `${rect.kind || "rect"}:${rect.x0},${rect.y0},${rect.x1},${rect.y1}:${polygon}`; +} + +function resetPatchSearchSeries() { + patchSearchSeries = { contextId: null, consumedCandidateIds: new Set(), nextVariant: null }; +} + +function advanceCommittedRevision({ preservePatchWorker = false } = {}) { + state.committedRevision = (state.committedRevision || 0) + 1; + resetPatchSearchSeries(); + // A persistent mirror is valid only for the exact committed revision. Apply, + // full regeneration, and backing-world resize replace/reshape that content; + // terminate the idle Worker so it cannot retain the old full world alongside + // the new committed map. The next patch rebuilds one fresh mirror. + if (patchWorker && !state.patchBusy && !preservePatchWorker) { + patchWorker.terminate?.(); + patchWorker = null; + } + return state.committedRevision; +} + +function acknowledgePatchApply(worker, pendingPatch, committedRevision) { + const applyToken = pendingPatch?.result?.applyToken; + if (!worker || !applyToken) return Promise.resolve(false); + const ackId = `apply-${committedRevision}-${Date.now()}-${Math.random().toString(16).slice(2)}`; + return new Promise((resolve) => { + let settled = false; + const finish = (ok) => { + if (settled) return; + settled = true; + window.clearTimeout(timeout); + worker.removeEventListener("message", onMessage); + if (!ok && patchWorker === worker) { + patchWorker = null; + worker.terminate?.(); + } + resolve(ok); + }; + const onMessage = (event) => { + const data = event.data || {}; + if (data.type !== "patch-apply-ack-result" || data.ackId !== ackId) return; + if (data.ok + && Number(data.mirrorCommittedRevision) === committedRevision + && data.mirrorHash === pendingPatch.result?.acceptedWorldHash) { + worker.__mirrorCommittedRevision = committedRevision; + worker.__mirrorBaseWorld = state.world; + recordDiagnosticLog("info", "Patch Apply mirror acknowledged", `Worker mirror advanced to committed revision ${committedRevision}.`, { committedRevision, applyToken }); + finish(true); + } else { + recordDiagnosticLog("warning", "Patch Apply mirror rejected", data.error || "Worker mirror ACK mismatch.", { committedRevision, applyToken }); + finish(false); + } + }; + const timeout = window.setTimeout(() => { + recordDiagnosticLog("warning", "Patch Apply mirror timed out", "The committed map is safe, but the stale Worker mirror was discarded.", { committedRevision, applyToken }); + finish(false); + }, 30_000); + worker.addEventListener("message", onMessage); + try { + worker.postMessage({ + type: "patch-apply-ack", + ackId, + applyToken, + baseCommittedRevision: pendingPatch.baseCommittedRevision, + committedRevision, + }); + } catch (error) { + recordDiagnosticLog("warning", "Patch Apply mirror dispatch failed", error?.message || String(error), { committedRevision, applyToken }); + finish(false); + } + }); +} + +function isPatchOperationCurrent(operation) { + return !!operation + && activePatchOperation === operation + && state.patchBusy + && operation.requestId === patchRequestSeq + && operation.baseWorld === state.world + && operation.committedRevision === state.committedRevision + && operation.selectionRevision === state.selectionRevision + && operation.selectionSignature === selectionSignature(state.selectionRect); +} + +function previewPatchRects(validation) { + if (!validation?.ok || !state.world) return null; + const patchMode = patchModeInput?.value || "auto"; + const key = [ + state.selectionRevision, selectionSignature(validation.rect), patchMode, + state.world.width, state.world.height, state.world.patchGenerationSerial || 0, + ].join("|"); + if (patchGeometryPreviewCache?.key === key) return patchGeometryPreviewCache.rects; + const rects = buildPatchRects(validation.rect, state.world, { patchMode, _geometryOnly: true }); + patchGeometryPreviewCache = { key, rects }; + return rects; +} + function updatePatchControls() { const variant = readPatchVariant(); const validation = validatePatchRect(state.selectionRect, state.world); const hasValidSelection = !!validation.ok; const hasPreview = !!state.pendingPatch; - const busy = !!state.patchBusy; + const patchBusy = !!state.patchBusy; + const fullBusy = !!state.fullGenerationBusy; + const busy = patchBusy || fullBusy; if (generatePatchButton) generatePatchButton.disabled = !hasValidSelection || busy; if (alternativePatchButton) alternativePatchButton.disabled = !hasValidSelection || busy; if (applyPatchButton) applyPatchButton.disabled = !hasPreview || busy; if (discardPatchButton) discardPatchButton.disabled = !hasPreview || busy; if (clearPatchSelectionButton) clearPatchSelectionButton.disabled = !state.selectionRect || busy; - if (cancelPatchButton) cancelPatchButton.disabled = !busy; + if (cancelPatchButton) cancelPatchButton.disabled = !patchBusy; if (patchVariantInput) patchVariantInput.disabled = busy; + if (patchTerrainTypeInput) patchTerrainTypeInput.disabled = busy; + if (patchModeInput) patchModeInput.disabled = busy; + if (showSeamDiagnosticsInput) showSeamDiagnosticsInput.disabled = busy; + if (generateMapButton) generateMapButton.disabled = busy; + if (randomSeedButton) randomSeedButton.disabled = busy; + if (seedInput) seedInput.disabled = busy; + if (generationTypeInput) generationTypeInput.disabled = busy; if (!patchStatusEl) return; if (!state.selectionRect) { patchStatusEl.textContent = state.toolMode === "patch" @@ -483,7 +621,7 @@ function updatePatchControls() { patchStatusEl.classList.toggle("invalid", true); return; } - const rects = buildPatchRects(validation.rect, state.world); + const rects = previewPatchRects(validation); const shownPatch = state.pendingPatch?.result || state.lastPatchResult; const candidateModeText = shownPatch?.patchGenerationMode || ""; const delta = state.pendingPatch?.previewDelta || shownPatch?.previewDelta || null; @@ -497,6 +635,8 @@ function updatePatchControls() { : ""; const busyText = state.patchBusy ? ` Generating variant ${state.patchBusyVariant ?? variant}; the currently displayed map will be replaced only after a verified preview is rendered.` + : state.fullGenerationBusy + ? " Full-map generation is running; patch actions are temporarily locked." : ""; const statusText = state.patchStatusMessage ? ` ${state.patchStatusMessage}` : ""; patchStatusEl.textContent = `Selection: ${formatRectSize(validation.rect)}. Core ${formatRectSize(rects.coreRect)} / write ${formatRectSize(rects.writeRect)}.${previewText}${busyText}${statusText}`; @@ -575,12 +715,16 @@ function schedulePanRedraw(camera) { function commitPendingPatch({ redrawAfter = true } = {}) { if (!state.pendingPatch?.world) return false; - state.world = state.pendingPatch.world; + const acceptedPatch = state.pendingPatch; + const applyWorker = acceptedPatch.worker && acceptedPatch.result?.applyToken ? patchWorker : null; + state.world = acceptedPatch.world; + const committedRevision = advanceCommittedRevision({ preservePatchWorker: !!applyWorker }); state.map = state.world.sourceMap || state.map; state.lastPatchResult = state.pendingPatch.result || state.world.lastPatchResult || state.lastPatchResult; state.pendingPatch = null; state.patchStatusMessage = ""; state.viewportMap = null; + if (applyWorker) acknowledgePatchApply(applyWorker, acceptedPatch, committedRevision); if (redrawAfter) { renderStats(displaySourceMap()); redraw({ fastTerrain: true, allowWorldExpand: false }); @@ -591,6 +735,11 @@ function commitPendingPatch({ redrawAfter = true } = {}) { function discardPendingPatch({ redrawAfter = true } = {}) { if (!state.pendingPatch) return false; + const discardedToken = state.pendingPatch.result?.applyToken; + if (discardedToken && patchWorker) { + try { patchWorker.postMessage({ type: "patch-apply-discard", applyToken: discardedToken }); } + catch { /* Worker cleanup is best-effort; the next search replaces its pending delta. */ } + } state.pendingPatch = null; state.patchStatusMessage = ""; state.viewportMap = null; @@ -609,7 +758,7 @@ function hideSelectionOverlay(options = {}) { dragState.selectStart = null; dragState.selectEnd = null; dragState.selectPath = null; - state.selectionRect = null; + replaceSelectionRect(null); resetPatchVariant({ update: false }); hideSelectionSvg(); if (selectionEl) selectionEl.style.display = "none"; @@ -639,6 +788,7 @@ function selectionPixelsToShape(start, end, path = null) { function handleMapPointerDown(event) { if (!state.world || !canvasShell) return; if (event.button !== 0 && event.button !== 2) return; + if (event.button === 2 && (state.patchBusy || state.fullGenerationBusy)) return; dragState.pointerId = event.pointerId; dragState.startClientX = event.clientX; dragState.startClientY = event.clientY; @@ -655,8 +805,6 @@ function handleMapPointerDown(event) { canvasShell.classList.add("panning"); } else { if (state.toolMode !== "patch") setToolMode("patch"); - if (state.pendingPatch) discardPendingPatch({ redrawAfter: false }); - state.selectionRect = null; hideSelectionSvg(); if (selectionEl) selectionEl.style.display = "none"; dragState.mode = "select"; @@ -707,7 +855,7 @@ function handleMapPointerMove(event) { } else if (dragState.mode === "select") { dragState.selectEnd = clampCanvasPoint(event); if (!dragState.selectPath || Math.hypot(dragState.selectEnd.x - dragState.selectPath[dragState.selectPath.length - 1].x, dragState.selectEnd.y - dragState.selectPath[dragState.selectPath.length - 1].y) >= 3) { - dragState.selectPath = [...(dragState.selectPath || []), dragState.selectEnd]; + (dragState.selectPath || (dragState.selectPath = [])).push(dragState.selectEnd); } updateSelectionOverlay(); } @@ -718,22 +866,34 @@ function handleMapPointerMove(event) { function handleMapPointerUp(event) { if (dragState.pointerId !== event.pointerId) return; const wasPanning = dragState.mode === "pan"; + const wasCancelled = event.type === "pointercancel"; + if (wasCancelled) { + canvas.releasePointerCapture?.(event.pointerId); + clearDragMode(); + if (state.selectionRect) updateSelectionOverlayFromWorldRect(); + else hideSelectionSvg(); + updatePatchControls(); + return; + } if (dragState.mode === "select") { dragState.selectEnd = clampCanvasPoint(event); if (!dragState.selectPath || dragState.selectPath.length < 2) dragState.selectPath = [dragState.selectStart, dragState.selectEnd]; - else dragState.selectPath = [...dragState.selectPath, dragState.selectEnd]; + else dragState.selectPath.push(dragState.selectEnd); const shape = selectionPixelsToShape(dragState.selectStart, dragState.selectEnd, dragState.selectPath); const width = Math.abs(dragState.selectEnd.x - dragState.selectStart.x); const height = Math.abs(dragState.selectEnd.y - dragState.selectStart.y); if (shape && (dragState.selectPath.length >= 3 || (width >= 4 && height >= 4))) { - state.selectionRect = shape; + if (state.pendingPatch) discardPendingPatch({ redrawAfter: true }); + replaceSelectionRect(shape); state.lastPatchResult = null; state.patchStatusMessage = ""; resetPatchVariant({ update: false }); updateSelectionOverlayFromWorldRect(); updatePatchControls(); } else { - hideSelectionOverlay(); + if (state.selectionRect) updateSelectionOverlayFromWorldRect(); + else hideSelectionSvg(); + updatePatchControls(); } } canvas.releasePointerCapture?.(event.pointerId); @@ -995,7 +1155,7 @@ function selectionWriteDiagnostics() { const rect = state.selectionRect; const validation = validatePatchRect(rect, state.world); const currentSelection = validation.rect || rect; - const rects = validation.ok ? buildPatchRects(validation.rect, state.world, { patchMode: patchModeInput?.value || "auto" }) : null; + const rects = previewPatchRects(validation); const selectedArea = currentSelection?.areaCells || rectAreaCells(currentSelection); const writeArea = rects?.writeRect ? rectAreaCells(rects.writeRect) : 0; const last = state.patchRuns[0]; @@ -1149,7 +1309,7 @@ function performanceMetricsForRuns(runs) { const hasSmallAreaRuns = (runs || []).some((run) => Number(run?.areaCells) > 0 && Number(run.areaCells) < 1000); const perAreaSub = hasSmallAreaRuns ? "area-normalized; small runs include fixed overhead" : "seconds / 1k cells"; return [ - { label: "Samples", value: String(totals.count), sub: "last 10" }, + { label: "Samples", value: String(totals.count), sub: "retained runs, including failures and cancellations" }, { label: "Avg total", value: formatMs(totals.avg), sub: "generation time" }, { label: "Max total", value: formatMs(totals.max), sub: "slowest run" }, { label: "P95 total", value: formatMs(totals.p95), sub: "tail latency" }, @@ -1197,13 +1357,39 @@ function recordPatchRun(result, terrainType, selectionRect, variant, meta = {}) const area = Math.max(1, Math.round(selectionArea || writeArea || 1)); const writeRatio = writeArea / Math.max(1, area); const usedWorker = meta.worker === true; + const estimatedTileCount = Math.max(1, Number(meta.estimatedTileCount || result.tileCount || 1)); + const actualCandidateCount = Math.max(1, Array.isArray(result.searchAttempts) && result.searchAttempts.length + ? result.searchAttempts.length + : Number(result.candidateOrdinal || meta.candidateOrdinal || 1)); + // Tiling and automatic candidate search, not selected area alone, determine + // production cost. A thin selection can cross canonical tile boundaries and + // be materially more expensive than a larger single-tile patch. + const performanceBudgetMs = estimatedTileCount <= 1 && actualCandidateCount <= 1 ? 30_000 : 60_000; + const performanceBudgetMet = totalMs <= performanceBudgetMs; pushCapped(state.patchRuns, { id: Date.now(), createdAt: new Date(), kind: meta.kind || "Patch preview", + status: meta.status || (result.ok === false ? "rejected" : "success"), + searchStatus: result.searchStatus || meta.searchStatus || null, + candidateOrdinal: Number(result.candidateOrdinal || meta.candidateOrdinal || 0), + candidateCount: Number(result.candidateCount || meta.candidateCount || 0), + searchAttempts: Array.isArray(result.searchAttempts) ? result.searchAttempts : [], + executions: Array.isArray(result.executions) ? result.executions : [], terrainType: terrainType || result.terrainType || "auto", variant: Number.isFinite(variant) ? variant : result.variant, + requestedVariant: Number.isFinite(meta.requestedVariant) ? meta.requestedVariant : result.requestedVariant, + seed: Number.isFinite(meta.seed) ? meta.seed >>> 0 : (Number.isFinite(result.actualSeed) ? result.actualSeed >>> 0 : result.seed), worker: usedWorker, + workerStartCount: Number(meta.workerStartCount || result.workerStartCount || 0), + workerEpoch: Number(meta.workerEpoch || result.workerEpoch || 0), + committedRevision: Number(meta.committedRevision ?? result.baseCommittedRevision ?? state.committedRevision ?? 0), + inputDispatchMs: Number(meta.inputDispatchMs || result.inputDispatchMs || 0), + inputMirrorReused: meta.inputMirrorReused === true || result.inputMirrorReused === true, + estimatedTileCount, + qualityWorkerRetryCount: Number(result.qualityWorkerRetryCount || 0), + workerRestartCount: Number(result.workerRestartCount || 0), + renderMs: Number(meta.renderMs || 0), label: result.label || "candidate", patchGenerationMode: result.patchGenerationMode || "-", patchMode: result.patchMode || "regeneration", @@ -1214,9 +1400,11 @@ function recordPatchRun(result, terrainType, selectionRect, variant, meta = {}) writeAreaCells: writeArea, writeRatio, totalMs, + performanceBudgetMs, + performanceBudgetMet, secondsPerThousand: secondsPerThousandCells(totalMs, area), timings, - }); + }, 100); state.diagnostics.lastWorkerUsed = usedWorker; state.diagnostics.lastPatchWorkerKind = meta.kind || "Patch preview"; if (usedWorker) state.diagnostics.lastWorkerFallbackReason = null; @@ -1294,6 +1482,12 @@ function appendRunHistory(container, runs, options = {}) { const body = document.createElement("div"); body.className = "timing-grid"; if (options.patch) { + const status = document.createElement("div"); + status.className = "timing-pill meta"; + status.innerHTML = `Status${String(run.status || "-").toUpperCase()}`; + const candidate = document.createElement("div"); + candidate.className = "timing-pill meta"; + candidate.innerHTML = `Candidate${run.candidateOrdinal || "-"}/${run.candidateCount || "-"}`; const meta = document.createElement("div"); meta.className = "timing-pill meta"; meta.innerHTML = `Variant${run.variant ?? "-"}`; @@ -1309,7 +1503,10 @@ function appendRunHistory(container, runs, options = {}) { const seam = document.createElement("div"); seam.className = "timing-pill meta"; seam.innerHTML = `Seam${String(run.seamStatus || "-").toUpperCase()}`; - body.append(meta, worker, ratio, candidateMode, seam); + const budget = document.createElement("div"); + budget.className = "timing-pill meta"; + budget.innerHTML = `Budget${run.performanceBudgetMet ? "PASS" : "FAIL"} / ${formatMs(run.performanceBudgetMs)}`; + body.append(status, candidate, meta, worker, ratio, candidateMode, seam, budget); } for (const row of run.timings) { const timing = document.createElement("div"); @@ -1644,31 +1841,63 @@ function renderTimingRows(timings = []) { } } +function writeProgressStage(label, { includeElapsed = true } = {}) { + if (!progressStageEl) return; + progressStageEl.textContent = label; + if (!includeElapsed || !generationStartedAt) return; + const elapsed = document.createElement("span"); + elapsed.dataset.progressElapsed = "true"; + elapsed.setAttribute("aria-hidden", "true"); + elapsed.textContent = ` / elapsed ${formatMs(performance.now() - generationStartedAt)}`; + progressStageEl.append(elapsed); +} + function updateGenerationProgress(event) { if (!progressEl) return; - progressEl.classList.remove("hidden"); - if (event?.status === "start") generationCurrentStage = event.label || "Preparing"; - if (progressStageEl) { - const elapsed = generationStartedAt ? ` / elapsed ${formatMs(performance.now() - generationStartedAt)}` : ""; - progressStageEl.textContent = event?.status === "done" - ? `Completed: ${event.label} / ${formatMs(event.ms)}${elapsed}` - : `Running: ${event?.label || generationCurrentStage || "Preparing"}${elapsed}`; + if (Array.isArray(window.__additionalGenerationE2EProgress)) { + window.__additionalGenerationE2EProgress.push({ + at: performance.now(), + phase: event?.phase || event?.key || null, + workUnitId: event?.workUnitId || null, + completed: event?.completed, + total: event?.total, + boundedWork: event?.boundedWork === true, + cooperative: event?.cooperative !== false, + startedAtWorker: event?.startedAtWorker, + lastAdvancedAtWorker: event?.lastAdvancedAtWorker, + }); } + progressEl.classList.remove("hidden"); + const candidatePrefix = Number(event?.candidateCount || 0) > 0 && Number(event?.candidateOrdinal || 0) > 0 + ? `Candidate ${event.candidateOrdinal}/${event.candidateCount}: ` + : ""; + if (event?.label) generationCurrentStage = `${candidatePrefix}${event.label}`; + const completedText = Number.isFinite(event?.ms) ? ` / ${formatMs(event.ms)}` : ""; + writeProgressStage(event?.status === "done" + ? `Completed: ${generationCurrentStage || event?.label || "Done"}${completedText}` + : `Running: ${generationCurrentStage || "Preparing"}`); renderTimingRows(event?.timings || []); } function setProgressVisible(visible, message = "Preparing") { if (!progressEl) return; + if (progressHideTimer) { + window.clearTimeout(progressHideTimer); + progressHideTimer = null; + } progressEl.classList.toggle("hidden", !visible); if (visible) { + progressRevision++; generationStartedAt = performance.now(); generationCurrentStage = message; + writeProgressStage(`Running: ${message}`); if (generationTimer) window.clearInterval(generationTimer); generationTimer = window.setInterval(() => { if (progressStageEl && !progressEl.classList.contains("hidden")) { - progressStageEl.textContent = `Running: ${generationCurrentStage || "Preparing"} / elapsed ${formatMs(performance.now() - generationStartedAt)}`; + const elapsed = progressStageEl.querySelector("[data-progress-elapsed]"); + if (elapsed) elapsed.textContent = ` / elapsed ${formatMs(performance.now() - generationStartedAt)}`; } - }, 100); + }, 1000); } else if (generationTimer) { window.clearInterval(generationTimer); generationTimer = null; @@ -1677,10 +1906,32 @@ function setProgressVisible(visible, message = "Preparing") { if (visible) renderTimingRows([]); } +function finishProgress(message, timings = null, hideDelay = 0) { + if (generationTimer) { + window.clearInterval(generationTimer); + generationTimer = null; + } + generationCurrentStage = message || generationCurrentStage; + if (progressStageEl) progressStageEl.textContent = message || "Done"; + if (timings) renderTimingRows(timings); + const revision = progressRevision; + if (progressHideTimer) window.clearTimeout(progressHideTimer); + progressHideTimer = hideDelay > 0 ? window.setTimeout(() => { + if (revision !== progressRevision) return; + progressHideTimer = null; + setProgressVisible(false, message || "Done"); + }, hideDelay) : null; +} + function nextFrame() { return new Promise((resolve) => requestAnimationFrame(() => resolve())); } +function yieldPatchMainThread() { + if (typeof globalThis.scheduler?.yield === "function") return globalThis.scheduler.yield(); + return new Promise((resolve) => window.setTimeout(resolve, 0)); +} + function countInside(items) { return (items || []).filter((item) => item?.insidePrefecture !== false).length; } @@ -2120,61 +2371,130 @@ async function generateFullMap(seed, options = {}) { } async function regenerate() { + if (state.fullGenerationBusy) return; + const requestedSeedText = seedInput.value; + const requestedGenerationType = generationTypeInput?.value || "auto"; const requestId = ++generationRequestSeq; - ++patchRequestSeq; - state.patchBusy = false; - state.patchBusyVariant = null; + if (state.patchBusy || activePatchCancel) { + cancelPatchGeneration({ reason: "Patch generation superseded by full-map generation.", silentProgress: true }); + } + state.fullGenerationBusy = true; state.patchStatusMessage = ""; - if (patchWorker) { patchWorker.terminate?.(); patchWorker = null; } - state.seedText = seedInput.value; - state.generationType = generationTypeInput?.value || "auto"; + updatePatchControls(); // A deliberate new Generate request supersedes an older one. Do not leave // multiple full-map jobs queued behind a busy worker. if (generationPendingJobs.size) resetGenerationWorker("Generation superseded by a newer request", true); setProgressVisible(true, "Preparing generation..."); await nextFrame(); try { - const map = await generateFullMap(parseSeed(state.seedText), { onProgress: updateGenerationProgress, terrainType: state.generationType }); + const map = await generateFullMap(parseSeed(requestedSeedText), { onProgress: updateGenerationProgress, terrainType: requestedGenerationType }); if (requestId !== generationRequestSeq) return; - state.map = map; - state.world = createWorldMap(state.map); + state.seedText = requestedSeedText; + state.generationType = requestedGenerationType; + state.world = createWorldMap(map); + state.map = state.world.sourceMap; + advanceCommittedRevision(); state.camera = createInitialCamera(state.world); state.lastPatchResult = null; state.pendingPatch = null; resetPatchVariant({ update: false }); hideSelectionOverlay({ discardPreview: true }); - recordGenerationRun(state.map, state.generationType); + recordGenerationRun(map, state.generationType); renderStats(state.map); redraw(); - if (progressStageEl) { - const workerText = state.diagnostics.lastGenerationWorkerUsed ? " in worker" : ""; - progressStageEl.textContent = `Done${workerText} in ${formatMs(state.map.generationTotalMs || 0)}`; - } - renderTimingRows(state.map.generationTimings || []); - window.setTimeout(() => setProgressVisible(false), 900); + const workerText = state.diagnostics.lastGenerationWorkerUsed ? " in worker" : ""; + finishProgress(`Done${workerText} in ${formatMs(state.map.generationTotalMs || 0)}`, state.map.generationTimings || [], 900); } catch (error) { // Superseding an old request is an expected cancellation, not a generation // failure. The newer request owns the progress UI. if (requestId !== generationRequestSeq) return; const reason = error?.message || String(error || "unknown generation error"); - recordDiagnosticLog("error", "Full generation failed", reason, { terrainType: state.generationType }); - if (progressStageEl) progressStageEl.textContent = `Generation failed: ${reason}`; + recordDiagnosticLog("error", "Full generation failed", reason, { terrainType: requestedGenerationType }); + finishProgress(`Generation failed: ${reason}`, null, 1800); console.error("Full generation failed", error); + } finally { + if (requestId === generationRequestSeq) { + state.fullGenerationBusy = false; + updatePatchControls(); + } } } -function derivePatchSeed(rect, terrainType, variant = 0) { - let h = parseSeed(state.seedText) ^ 0x9e3779b9; - h = Math.imul(h ^ (rect.x0 | 0), 1664525) >>> 0; - h = Math.imul(h ^ (rect.y0 | 0), 1013904223) >>> 0; - h = Math.imul(h ^ (rect.x1 | 0), 2246822519) >>> 0; - h = Math.imul(h ^ (rect.y1 | 0), 3266489917) >>> 0; +function derivePatchSeed(world, terrainType, variant = 0) { + // Candidate placement already receives padding-invariant world coordinates. + // Keep the seed independent of selection bounds and backing-array padding so + // shared geography is reproducible when a selection grows or the world shifts. + let h = (Number.isFinite(world?.seed) ? world.seed >>> 0 : parseSeed(state.seedText)) ^ 0x9e3779b9; h = Math.imul(h ^ normalizePatchVariant(variant), 668265263) >>> 0; for (const ch of String(terrainType || "auto")) h = Math.imul(h ^ ch.charCodeAt(0), 16777619) >>> 0; return h >>> 0; } +function patchSearchContextId(world, rect, terrainType, requestedPatchMode, resolvedPatchMode, candidateWindowSignature) { + return [ + state.committedRevision || 0, + selectionSignature(rect), + terrainType || "auto", + requestedPatchMode || "auto", + resolvedPatchMode || requestedPatchMode || "auto", + candidateWindowSignature || "default-window", + world?.width || 0, + world?.height || 0, + world?.originX || 0, + world?.originY || 0, + "production-search-v2|single-explicit-production-candidate-v2", + ].join("|"); +} + +function estimatePatchTileCount(world, rect, resolvedPatchMode = "expansion") { + if (!world || !rect) return 1; + const regeneration = String(resolvedPatchMode || "").toLowerCase() === "regeneration"; + // Keep search-policy sizing tied to the actual production tiler. The former + // MAP_W/1.72 heuristic predated selection-anchored Expansion tiling and could + // classify a real four-tile request as 16 tiles, unnecessarily shrinking the + // candidate search window. This function is UI planning only; constructing the + // tile geometry is deterministic and does not generate any candidate content. + const tiles = buildLargeExpansionTiles(rect, world, regeneration ? { + _largeSelectionThresholdWidth: MAP_W, + _largeSelectionThresholdHeight: MAP_H, + _tileCoreWidth: MAP_W, + _tileCoreHeight: MAP_H, + } : {}); + return Math.max(1, tiles.length || 1); +} + +function buildPatchCandidatePlan(world, rect, terrainType, requestedPatchMode, resolvedPatchMode, candidateWindowSignature, startVariant, { explicitFirst = true } = {}) { + const contextId = patchSearchContextId(world, rect, terrainType, requestedPatchMode, resolvedPatchMode, candidateWindowSignature); + if (patchSearchSeries.contextId !== contextId) { + patchSearchSeries = { contextId, consumedCandidateIds: new Set(), nextVariant: null }; + } + const estimatedTileCount = estimatePatchTileCount(world, rect, resolvedPatchMode); + const candidateLimit = estimatedTileCount >= 16 ? PATCH_SEARCH_LARGE_LIMIT : PATCH_SEARCH_DEFAULT_LIMIT; + const plan = []; + let variant = normalizePatchVariant(startVariant); + let scanned = 0; + while (plan.length < candidateLimit && scanned < candidateLimit + patchSearchSeries.consumedCandidateIds.size + 8) { + const seed = derivePatchSeed(world, terrainType, variant); + const candidateId = `${contextId}|${variant}|${seed}`; + if ((explicitFirst && plan.length === 0 && scanned === 0) || !patchSearchSeries.consumedCandidateIds.has(candidateId)) { + plan.push({ candidateOrdinal: plan.length + 1, candidateId, variant, seed }); + } + variant = (variant + 1) >>> 0; + scanned++; + } + return { contextId, candidateLimit, estimatedTileCount, plan }; +} + +function consumePatchSearchAttempts(contextId, attempts = []) { + if (patchSearchSeries.contextId !== contextId) return; + for (const attempt of attempts) { + if (attempt?.status !== "rejected" && attempt?.status !== "success") continue; + const candidateId = `${contextId}|${normalizePatchVariant(attempt.variant)}|${normalizePatchVariant(attempt.seed)}`; + patchSearchSeries.consumedCandidateIds.add(candidateId); + } +} + function beginZoomVisual(oldZoom, event) { @@ -2257,50 +2577,39 @@ function handleCanvasWheel(event) { }, 170); } -function cloneForPatchPreview(value, seen = new Map()) { - if (value == null || typeof value !== "object") return value; - if (ArrayBuffer.isView(value)) return new value.constructor(value); - if (value instanceof ArrayBuffer) return value.slice(0); - if (seen.has(value)) return seen.get(value); - if (value instanceof Map) { - const out = new Map(); - seen.set(value, out); - for (const [k, v] of value.entries()) out.set(cloneForPatchPreview(k, seen), cloneForPatchPreview(v, seen)); - return out; +function previewValuesEqual(a, b) { + if (a === b || (Number.isNaN(a) && Number.isNaN(b))) return true; + if (a == null || b == null || typeof a !== "object" || typeof b !== "object") return false; + if (ArrayBuffer.isView(a) || ArrayBuffer.isView(b)) { + if (!ArrayBuffer.isView(a) || !ArrayBuffer.isView(b) || a.constructor !== b.constructor || a.length !== b.length) return false; + for (let index = 0; index < a.length; index++) if (!previewValuesEqual(a[index], b[index])) return false; + return true; } - if (Array.isArray(value)) { - const out = []; - seen.set(value, out); - for (const item of value) out.push(cloneForPatchPreview(item, seen)); - return out; + if (Array.isArray(a) || Array.isArray(b)) { + if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false; + for (let index = 0; index < a.length; index++) if (!previewValuesEqual(a[index], b[index])) return false; + return true; } - const out = {}; - seen.set(value, out); - for (const [key, item] of Object.entries(value)) out[key] = cloneForPatchPreview(item, seen); - return out; -} - - -function clonePatchPreviewWorld(world) { - if (typeof structuredClone === "function") { - try { - return structuredClone(world); - } catch (error) { - recordDiagnosticLog("warning", "Native patch clone fallback", error?.message || String(error)); - } + const aKeys = Object.keys(a); + const bKeys = Object.keys(b); + if (aKeys.length !== bKeys.length) return false; + for (let index = 0; index < aKeys.length; index++) { + const key = aKeys[index]; + if (key !== bKeys[index] || !previewValuesEqual(a[key], b[key])) return false; } - return cloneForPatchPreview(world); + return true; } function previewPatchDelta(baseWorld, previewWorld, rectLike) { - const rect = rectLike?.writeRect || rectLike || null; + const rect = rectLike?.transportReachRect || rectLike?.repairRect || rectLike?.writeRect || rectLike || null; if (!baseWorld || !previewWorld || !rect) return null; const x0 = Math.max(0, Math.floor(rect.x0 || 0)); const y0 = Math.max(0, Math.floor(rect.y0 || 0)); const x1 = Math.min(Math.max(baseWorld.width || 0, previewWorld.width || 0), Math.ceil(rect.x1 || 0)); const y1 = Math.min(Math.max(baseWorld.height || 0, previewWorld.height || 0), Math.ceil(rect.y1 || 0)); - const terrainFields = ["elevation", "sea", "landuse", "populationDensity"]; - const adminFields = ["adminId", "municipalityId", "prefectureRegionId"]; + const terrainFields = new Set(["elevation", "slope", "sea", "landMask", "plain", "landuse", "populationDensity"]); + const adminFields = new Set(["adminId", "municipalityId", "prefectureRegionId", "prefectureMask", "humanRegionMask"]); + const fieldNames = new Set([...Object.keys(baseWorld.fields || {}), ...Object.keys(previewWorld.fields || {})]); let changedCells = 0; let terrainChangedCells = 0; let adminChangedCells = 0; @@ -2311,30 +2620,30 @@ function previewPatchDelta(baseWorld, previewWorld, rectLike) { if (bi < 0 || pi < 0) continue; let terrainChanged = false; let adminChanged = false; - for (const name of terrainFields) { + let cellChanged = false; + for (const name of fieldNames) { const a = baseWorld.fields?.[name]?.[bi]; const b = previewWorld.fields?.[name]?.[pi]; - if (a !== b && !(Number.isNaN(a) && Number.isNaN(b))) { terrainChanged = true; break; } + if (a === b || (Number.isNaN(a) && Number.isNaN(b))) continue; + cellChanged = true; + if (terrainFields.has(name)) terrainChanged = true; + if (adminFields.has(name)) adminChanged = true; } - for (const name of adminFields) { - const a = baseWorld.fields?.[name]?.[bi]; - const b = previewWorld.fields?.[name]?.[pi]; - if (a !== b) { adminChanged = true; break; } - } - if (terrainChanged || adminChanged) changedCells++; + if (cellChanged) changedCells++; if (terrainChanged) terrainChangedCells++; if (adminChanged) adminChangedCells++; } } - return { changedCells, terrainChangedCells, adminChangedCells }; -} - -function markPreviewRenderRevision(world, variant) { - if (!world) return 0; - const revision = ++state.renderRevision; - world.renderRevision = revision; - world.previewVariant = variant; - return revision; + const featureKeys = [ + "villages", "markets", "castles", "ports", "modernCities", "satelliteCities", "stations", + "interchanges", "industrialZones", "logisticsParks", "newTowns", "adminCenters", "externalGateways", + "prefectureRegions", "premodernRoads", "minorRoads", "nationalRoads", "ringRoads", "externalRoads", + "railways", "branchRailways", "ringRailways", "externalRailways", "expressways", "externalExpressways", + "mainRivers", "tributaryRivers", "smallStreams", "prefectureBorder", "regionalPrefectureBorders", "adminBorders", + ]; + const featureLayersChanged = featureKeys.reduce((count, key) => count + + Number(!previewValuesEqual(baseWorld.sourceMap?.[key] || [], previewWorld.sourceMap?.[key] || [])), 0); + return { changedCells, terrainChangedCells, adminChangedCells, featureLayersChanged, identical: changedCells === 0 && featureLayersChanged === 0 }; } function createPatchWorker() { @@ -2345,6 +2654,10 @@ function createPatchWorker() { } try { patchWorker = new Worker(new URL("./mapPatchWorker.js", import.meta.url), { type: "module" }); + patchWorkerEpoch++; + patchWorkerConstructorCount++; + patchWorker.__patchWorkerEpoch = patchWorkerEpoch; + patchWorker.__patchWorkerConstructorOrdinal = patchWorkerConstructorCount; const worker = patchWorker; worker.addEventListener("error", (event) => { if (patchWorker !== worker) return; @@ -2361,96 +2674,597 @@ function createPatchWorker() { return patchWorker; } -function runPatchInWorker(world, rect, options) { +function isPlainMirrorObject(value) { + if (!value || typeof value !== "object" || Array.isArray(value) || ArrayBuffer.isView(value)) return false; + const prototype = Object.getPrototypeOf(value); + return prototype === Object.prototype || prototype === null; +} + +function preparePatchMirrorTransferValue(value) { + if (ArrayBuffer.isView(value)) { + if (value instanceof DataView) { + const buffer = value.buffer.slice(value.byteOffset, value.byteOffset + value.byteLength); + return { value: new DataView(buffer), transfer: [buffer] }; + } + const copy = new value.constructor(value); + return { value: copy, transfer: [copy.buffer] }; + } + if (value instanceof ArrayBuffer) { + const copy = value.slice(0); + return { value: copy, transfer: [copy] }; + } + return { value, transfer: [] }; +} + +function patchMirrorSourceEntryNeedsChunking(value) { + if (!isPlainMirrorObject(value)) return false; + // The geography metadata object contains a large family of fixed-map typed + // rasters. Sending that object as one structured-clone job creates a long + // main-thread task even though each raster is small enough to transfer + // responsively on its own. Split any source object with direct binary views. + return Object.values(value).some((entry) => ArrayBuffer.isView(entry) || entry instanceof ArrayBuffer); +} + +function buildPatchMirrorManifest(world) { + const rootKeys = Object.keys(world || {}).filter((key) => key !== "fields" && key !== "sourceMap" && key !== "generatedMask"); + const fieldKeys = Object.keys(world?.fields || {}); + const sourceKeys = Object.keys(world?.sourceMap || {}); + const expandedSourceObjects = {}; + for (const key of sourceKeys) { + const value = world.sourceMap[key]; + if (patchMirrorSourceEntryNeedsChunking(value)) expandedSourceObjects[key] = Object.keys(value); + } + return { + rootKeys, + fieldKeys, + sourceKeys, + expandedSourceObjects, + hasGeneratedMask: !!world?.generatedMask, + }; +} + +function validatePatchWorkerProgress(operation, progress) { + if (!operation) return { ok: true, advanced: true }; + const phaseOrdinal = Number(progress?.phaseOrdinal || 0); + const phase = String(progress?.phase || progress?.key || "patch"); + const explicitWorkUnitId = progress?.workUnitId != null && String(progress.workUnitId).length > 0; + const workUnitId = String(explicitWorkUnitId ? progress.workUnitId : (progress?.key || phase)); + const protocol = operation.progressProtocol || (operation.progressProtocol = { + phaseOrdinal: 0, + phase: null, + units: new Map(), + }); + if (phaseOrdinal > 0 && phaseOrdinal < protocol.phaseOrdinal) { + return { ok: false, reason: `Progress phase moved backward from ${protocol.phaseOrdinal} to ${phaseOrdinal}.` }; + } + if (phaseOrdinal > 0 && phaseOrdinal === protocol.phaseOrdinal && protocol.phase && phase !== protocol.phase) { + return { ok: false, reason: `Progress phase identity changed inside ordinal ${phaseOrdinal}: ${protocol.phase} -> ${phase}.` }; + } + const phaseAdvanced = phaseOrdinal > protocol.phaseOrdinal || (protocol.phase == null && phase !== protocol.phase); + if (phaseAdvanced) { + protocol.phaseOrdinal = Math.max(protocol.phaseOrdinal, phaseOrdinal); + protocol.phase = phase; + } + if (progress?.boundedWork !== true) { + // Older or intrinsically message-based stages do not yet expose a finite + // work total. Keep their heartbeat behavior, but record that they cannot + // satisfy the bounded-work release gate. + operation.unboundedProgressPhases ||= new Set(); + operation.unboundedProgressPhases.add(phase); + // Unbounded messages are telemetry only: repeated messages must never keep + // a runaway cooperative stage alive. The watchdog is armed on first entry + // and only a finite counter advance (or an explicit non-cooperative stage + // transition) can refresh its deadline. + return { ok: true, advanced: phaseAdvanced, bounded: false, phaseAdvanced }; + } + const completed = Number(progress.completed); + const total = Number(progress.total); + if (!explicitWorkUnitId) { + return { ok: false, reason: `Bounded progress is missing an explicit workUnitId for ${phase}/${workUnitId}.` }; + } + if (!Number.isFinite(completed) || !Number.isFinite(total) || completed < 0 || total < 0 || completed > total) { + return { ok: false, reason: `Invalid bounded progress for ${phase}/${workUnitId}: ${completed}/${total}.` }; + } + // A finite workUnitId names one bounded invocation for the complete search. + // Phase changes are presentation/telemetry boundaries and must never reset + // its monotonicity, otherwise a restarted producer can evade the watchdog. + const unitKey = workUnitId; + const previous = protocol.units.get(unitKey); + if (previous && (total !== previous.total || completed < previous.completed)) { + return { ok: false, reason: `Non-monotonic bounded progress for ${phase}/${workUnitId}: ${completed}/${total} after ${previous.completed}/${previous.total}.` }; + } + const advanced = phaseAdvanced || !previous || completed > previous.completed; + protocol.units.set(unitKey, { completed, total, phase }); + return { ok: true, advanced, bounded: true, phaseAdvanced }; +} + +function runPatchInWorker(world, rect, options, operation = null) { + const workerWasWarm = !!patchWorker; const worker = createPatchWorker(); if (!worker) return null; + const workerEpoch = Number(worker.__patchWorkerEpoch || patchWorkerEpoch || 0); + const mirrorReused = !!operation + && worker.__mirrorCommittedRevision === operation.committedRevision + && worker.__mirrorBaseWorld === world; + if (operation) { + operation.workerEpoch = workerEpoch; + operation.lastWorkerEventSeq = 0; + operation.progressProtocol = null; + } const id = ++patchJobSeq; return new Promise((resolve, reject) => { let settled = false; let watchdogTimer = null; - const resetWatchdog = () => { - if (watchdogTimer != null) clearTimeout(watchdogTimer); - watchdogTimer = window.setTimeout(() => { - fail(new Error(`Patch worker produced no progress for ${Math.round(PATCH_WORKER_INACTIVITY_WATCHDOG_MS / 1000)} seconds and was stopped.`)); - }, PATCH_WORKER_INACTIVITY_WATCHDOG_MS); + let dispatchMs = 0; + let mirrorBuildMs = 0; + let mirrorBuilt = false; + let mirrorSyncSequence = 0; + let mirrorSyncWaiter = null; + const mirrorSyncId = `${id}:${workerEpoch}:${operation?.committedRevision ?? -1}`; + const workerFailure = (message, code, recoverable = true) => { + const error = new Error(message); + error.name = "PatchWorkerError"; + error.code = code; + error.recoverable = recoverable; + return error; }; - const cleanup = () => { + const resetWatchdog = (progress = null, { advanced = true } = {}) => { + // Always arm a deadline when entering work. Once armed, telemetry that + // does not advance a finite counter cannot extend it indefinitely. + if (!advanced && watchdogTimer != null) return; + if (watchdogTimer != null) clearTimeout(watchdogTimer); + const stageKey = String(progress?.phase || progress?.key || "patch"); + const nonCooperative = progress?.nonCooperative === true || progress?.cooperative === false; + const deadlineMs = nonCooperative ? PATCH_NON_COOPERATIVE_DEADLINE_MS : PATCH_WORKER_STALL_MS; + watchdogTimer = window.setTimeout(() => { + fail(workerFailure( + nonCooperative + ? `Patch worker did not leave non-cooperative phase ${stageKey} within ${Math.round(deadlineMs / 1000)} seconds and was stopped.` + : `Patch worker bounded work stopped advancing during ${stageKey} for ${Math.round(deadlineMs / 1000)} seconds and was stopped.`, + nonCooperative ? "worker-noncooperative-deadline" : "worker-stalled" + )); + }, deadlineMs); + }; + const rejectMirrorWaiter = (error) => { + if (!mirrorSyncWaiter) return; + const waiter = mirrorSyncWaiter; + mirrorSyncWaiter = null; + waiter.reject(error); + }; + const cleanup = (terminateWorker = false) => { if (watchdogTimer != null) { clearTimeout(watchdogTimer); watchdogTimer = null; } worker.removeEventListener("message", onMessage); worker.removeEventListener("error", onError); worker.removeEventListener("messageerror", onMessageError); if (activePatchCancel === cancelJob) activePatchCancel = null; - if (patchWorker === worker) patchWorker = null; - worker.terminate?.(); + if (mirrorSyncWaiter) { + const error = new Error("Patch mirror synchronization stopped."); + error.name = "AbortError"; + rejectMirrorWaiter(error); + } + if (terminateWorker) { + if (patchWorker === worker) patchWorker = null; + worker.terminate?.(); + } }; - const succeed = (value) => { if (settled) return; settled = true; cleanup(); resolve(value); }; - const fail = (error) => { if (settled) return; settled = true; cleanup(); reject(error instanceof Error ? error : new Error(String(error || "Patch worker failed"))); }; + const succeed = (value) => { if (settled) return; settled = true; cleanup(false); resolve(value); }; + const fail = (error) => { if (settled) return; settled = true; cleanup(true); reject(error instanceof Error ? error : new Error(String(error || "Patch worker failed"))); }; const cancelJob = (reason = "Patch generation cancelled by user.") => { const error = new Error(reason); error.name = "AbortError"; fail(error); }; - const onMessage = (event) => { + const onMessage = async (event) => { if (event.data?.id !== id) return; - resetWatchdog(); - if (event.data?.type === "progress") { updateGenerationProgress(event.data.progress || {}); return; } - if (event.data.ok) succeed({ world: event.data.world, result: event.data.result, worker: true }); - else fail(new Error(event.data.error || "Patch worker failed")); + if (event.data?.type === "patch-mirror-sync-ack") { + if (event.data.syncId !== mirrorSyncId || !mirrorSyncWaiter) return; + if (Number(event.data.sequence || 0) !== mirrorSyncWaiter.sequence) return; + const waiter = mirrorSyncWaiter; + mirrorSyncWaiter = null; + if (event.data.ok) { + resetWatchdog({ phase: "mirror-sync", key: event.data.stage || "mirror-sync", cooperative: true }); + waiter.resolve(event.data); + } else { + waiter.reject(workerFailure(event.data.error || "Patch worker mirror synchronization failed.", "worker-mirror-sync", true)); + } + return; + } + if (operation && event.data?.searchId && event.data.searchId !== operation.searchId) return; + if (operation && Number.isFinite(event.data?.workerEpoch) && event.data.workerEpoch !== operation.workerEpoch) return; + if (operation && !isPatchOperationCurrent(operation)) { + cancelJob("Patch generation superseded by a newer operation."); + return; + } + if (event.data?.type === "progress") { + const progress = event.data.progress || {}; + let protocolResult = { ok: true, advanced: true }; + if (operation) { + if (progress.searchId !== operation.searchId || progress.workerEpoch !== operation.workerEpoch) return; + if (Number(progress.eventSeq || 0) <= Number(operation.lastWorkerEventSeq || 0)) return; + operation.lastWorkerEventSeq = Number(progress.eventSeq || 0); + protocolResult = validatePatchWorkerProgress(operation, progress); + if (!protocolResult.ok) { + fail(workerFailure(protocolResult.reason, "worker-progress-invariant", false)); + return; + } + operation.currentCandidateOrdinal = Number(progress.candidateOrdinal || operation.currentCandidateOrdinal || 0); + operation.currentVariant = Number.isFinite(progress.variant) ? progress.variant >>> 0 : operation.currentVariant; + operation.currentSeed = Number.isFinite(progress.seed) ? progress.seed >>> 0 : operation.currentSeed; + if (progress.attemptSummary?.status === "rejected") { + const summaries = operation.completedAttemptSummaries || (operation.completedAttemptSummaries = []); + if (!summaries.some((entry) => entry.candidateId === progress.attemptSummary.candidateId)) { + summaries.push(progress.attemptSummary); + } + } + } + resetWatchdog(progress, { advanced: protocolResult.advanced }); + updateGenerationProgress(progress); + return; + } + if (event.data.ok) { + let previewWorld = event.data.world || null; + if (!previewWorld && event.data.worldDelta) { + try { + // Materialize the accepted preview only after the Worker has + // restored its committed mirror. This avoids keeping a second full + // candidate world alive throughout production generation. + // Materialize only changed fields/layers. Cloning the complete + // committed world here duplicated every unchanged raster and the + // complete metadata graph immediately before preview rendering. + previewWorld = await materializeCommittedWorldDeltaCooperative(world, event.data.worldDelta, { + consumeMetadata: true, + yieldControl: yieldPatchMainThread, + shouldCancel: () => settled || (operation && !isPatchOperationCurrent(operation)), + chunkBytes: 4 * 1024 * 1024, + }); + // Verify the exact Worker-completed world before publication. The + // cooperative hash is bit-identical to the Worker hash but yields + // between bounded chunks, so Cancel remains serviceable while a + // large padded preview is being audited. + const expectedPreviewHash = event.data.result?.acceptedWorldHash || null; + if (expectedPreviewHash) { + const previewHash = await hashCommittedWorldAsync(previewWorld, { + yieldControl: yieldPatchMainThread, + shouldAbort: () => settled || (operation && !isPatchOperationCurrent(operation)), + }); + if (previewHash !== expectedPreviewHash) { + throw new Error(`Accepted preview hash mismatch (${previewHash} != ${expectedPreviewHash}).`); + } + } + } catch (error) { + fail(workerFailure(error?.message || String(error), "preview-delta-apply-failed", false)); + return; + } + } + if (operation && Number(event.data.mirrorCommittedRevision) === operation.committedRevision) { + worker.__mirrorCommittedRevision = operation.committedRevision; + worker.__mirrorBaseWorld = world; + } + succeed({ + world: previewWorld, + result: event.data.result, + worker: true, + workerEpoch, + workerStartCount: workerWasWarm ? 0 : 1, + dispatchMs, + mirrorBuildMs, + mirrorReused, + mirrorBuilt, + }); + } + else { + const terminalCode = event.data.code || "generation-error"; + const recoverable = terminalCode === "worker-mirror-stale"; + fail(workerFailure(event.data.error || "Patch worker failed", terminalCode, recoverable)); + } }; - const onError = (event) => fail(new Error(event.message || "Patch worker error")); - const onMessageError = () => fail(new Error("Patch worker message clone failed")); + const onError = (event) => fail(workerFailure(event.message || "Patch worker error", "worker-crash")); + const onMessageError = () => fail(workerFailure("Patch worker message clone failed", "worker-message-clone", false)); worker.addEventListener("message", onMessage); worker.addEventListener("error", onError); worker.addEventListener("messageerror", onMessageError); activePatchCancel = cancelJob; - resetWatchdog(); - const previewWorld = clonePatchPreviewWorld(world); - const transfer = Array.from(collectTransferableBuffers(previewWorld)); - try { worker.postMessage({ id, world: previewWorld, rect, options }, transfer); } - catch (error) { fail(error); } + if (operation && !isPatchOperationCurrent(operation)) { + cancelJob("Patch generation superseded before worker launch."); + return; + } + + const accountDispatch = (startedAt) => { + const elapsed = performance.now() - startedAt; + dispatchMs += elapsed; + if (operation) operation.maxInputDispatchMs = Math.max(Number(operation.maxInputDispatchMs || 0), elapsed); + return elapsed; + }; + const sendMirrorSyncMessage = (type, payload = {}, transfer = []) => { + if (settled) { + const error = new Error("Patch mirror synchronization was cancelled."); + error.name = "AbortError"; + return Promise.reject(error); + } + const sequence = ++mirrorSyncSequence; + return new Promise((resolveSync, rejectSync) => { + if (mirrorSyncWaiter) { + rejectSync(workerFailure("Patch mirror synchronization protocol overlap.", "worker-mirror-sync", false)); + return; + } + mirrorSyncWaiter = { sequence, resolve: resolveSync, reject: rejectSync }; + try { + const startedAt = performance.now(); + worker.postMessage({ id, type, syncId: mirrorSyncId, sequence, ...payload }, transfer); + accountDispatch(startedAt); + resetWatchdog({ phase: "mirror-sync", key: type, cooperative: true }); + } catch (error) { + mirrorSyncWaiter = null; + rejectSync(workerFailure(error?.message || String(error), "worker-post-message", false)); + } + }); + }; + const sendMirrorValue = async (type, payload, value) => { + const prepared = preparePatchMirrorTransferValue(value); + await sendMirrorSyncMessage(type, { ...payload, value: prepared.value }, prepared.transfer); + }; + const synchronizeCommittedMirror = async () => { + const startedAt = performance.now(); + const manifest = buildPatchMirrorManifest(world); + await sendMirrorSyncMessage("patch-mirror-sync-start", { + committedRevision: operation.committedRevision, + manifest, + }); + for (const key of manifest.rootKeys) { + if (settled) throw new DOMException("Patch mirror synchronization cancelled.", "AbortError"); + await sendMirrorValue("patch-mirror-sync-root", { key }, world[key]); + } + for (const key of manifest.fieldKeys) { + if (settled) throw new DOMException("Patch mirror synchronization cancelled.", "AbortError"); + await sendMirrorValue("patch-mirror-sync-field", { key }, world.fields[key]); + } + if (manifest.hasGeneratedMask) { + await sendMirrorValue("patch-mirror-sync-generated-mask", {}, world.generatedMask); + } + for (const key of manifest.sourceKeys) { + if (settled) throw new DOMException("Patch mirror synchronization cancelled.", "AbortError"); + const value = world.sourceMap[key]; + const childKeys = manifest.expandedSourceObjects[key]; + if (Array.isArray(childKeys)) { + await sendMirrorSyncMessage("patch-mirror-sync-source-object-start", { key }); + for (const childKey of childKeys) { + if (settled) throw new DOMException("Patch mirror synchronization cancelled.", "AbortError"); + await sendMirrorValue("patch-mirror-sync-source-object-entry", { key, childKey }, value[childKey]); + } + } else { + await sendMirrorValue("patch-mirror-sync-source", { key }, value); + } + } + const finishAck = await sendMirrorSyncMessage("patch-mirror-sync-finish", {}); + mirrorBuildMs = performance.now() - startedAt; + mirrorBuilt = true; + worker.__mirrorCommittedRevision = operation.committedRevision; + worker.__mirrorBaseWorld = world; + if (operation) operation.mirrorBuildMs = Math.max(Number(operation.mirrorBuildMs || 0), mirrorBuildMs); + return finishAck; + }; + const dispatchCandidate = (reuseCommittedMirror, includeWorld = null) => { + const startedAt = performance.now(); + worker.postMessage({ + id, + world: includeWorld, + rect, + options, + search: operation ? { + searchId: operation.searchId, + operationId: operation.operationId, + committedRevision: operation.committedRevision, + workerEpoch, + executionAttempt: operation.executionAttempt || 1, + totalCandidateCount: operation.candidateLimit || operation.candidatePlan.length, + reuseCommittedMirror, + resolvedPatchMode: operation.resolvedPatchMode, + candidatePlan: operation.candidatePlan, + } : null, + }); + accountDispatch(startedAt); + resetWatchdog({ key: "candidate-dispatch", phase: "input-clone-dispatch", nonCooperative: true }); + }; + const launch = async () => { + if (operation) { + if (!mirrorReused) await synchronizeCommittedMirror(); + if (settled || !isPatchOperationCurrent(operation)) { + const error = new Error("Patch generation superseded before candidate dispatch."); + error.name = "AbortError"; + throw error; + } + // A synchronized mirror is now authoritative in the Worker; never send + // the complete world in the candidate request. This keeps cold/rebuild + // input work in sub-megabyte, cancellable main-thread chunks. + dispatchCandidate(true, null); + } else { + // Backward-compatible internal path. Production calls always provide an + // operation and therefore use the chunked persistent-mirror protocol. + dispatchCandidate(false, world); + } + }; + launch().catch((error) => { + if (!settled) fail(error?.name === "AbortError" ? error : workerFailure(error?.message || String(error), error?.code || "worker-mirror-sync", error?.recoverable !== false)); + }); }); } -function cancelPatchGeneration({ clearSelection = false } = {}) { - if (!state.patchBusy) return false; +function cancelPatchGeneration({ clearSelection = false, reason = "Patch generation cancelled by user.", silentProgress = false } = {}) { + if (!state.patchBusy && !activePatchCancel) return false; + const cancelledOperation = activePatchOperation; patchRequestSeq++; + activePatchOperation = null; const cancel = activePatchCancel; activePatchCancel = null; - cancel?.("Patch generation cancelled by user."); + cancel?.(reason); patchWorker?.terminate?.(); patchWorker = null; state.patchBusy = false; state.patchBusyVariant = null; - state.patchStatusMessage = "Generation cancelled."; - setProgressVisible(false); + let deferredRunRecord = null; + if (cancelledOperation?.baseWorld && Number.isFinite(cancelledOperation.startedAt)) { + const cancelledVariant = Number.isFinite(cancelledOperation.currentVariant) + ? cancelledOperation.currentVariant >>> 0 + : cancelledOperation.requestedVariant; + const cancelledSeed = Number.isFinite(cancelledOperation.currentSeed) + ? cancelledOperation.currentSeed >>> 0 + : cancelledOperation.requestedSeed; + const cancelledWallMs = performance.now() - cancelledOperation.startedAt; + // renderAdvancedData() is intentionally outside the trusted-input critical + // path. On a long diagnostics history it can build hundreds of DOM nodes; + // cancellation itself must only reject/terminate the job, unlock controls, + // and preserve the committed canvas before returning to the event loop. + deferredRunRecord = () => recordPatchRun( + { ok: false, reason, patchMode: cancelledOperation.patchMode }, + cancelledOperation.terrainType, + cancelledOperation.selectionRect, + cancelledVariant, + { + kind: "Patch preview", worker: true, wallMs: cancelledWallMs, + status: reason.includes("superseded") ? "superseded" : "cancelled", seed: cancelledSeed, + requestedVariant: cancelledOperation.requestedVariant, + candidateOrdinal: cancelledOperation.currentCandidateOrdinal, + candidateCount: cancelledOperation.candidatePlan?.length || 0, + workerEpoch: cancelledOperation.workerEpoch, + committedRevision: cancelledOperation.committedRevision, + estimatedTileCount: cancelledOperation.estimatedTileCount, + } + ); + } + state.patchStatusMessage = reason.includes("superseded") ? "" : "Generation cancelled."; + if (!silentProgress) setProgressVisible(false); if (clearSelection) hideSelectionOverlay({ discardPreview: true }); else updatePatchControls(); + if (deferredRunRecord) window.setTimeout(deferredRunRecord, 0); return true; } -async function generatePatchPreviewWorld(baseWorld, rect, options) { - const workerPromise = runPatchInWorker(baseWorld, rect, options); - if (workerPromise) { +async function generatePatchPreviewWorld(baseWorld, rect, options, operation) { + const assertCurrent = () => { + if (isPatchOperationCurrent(operation)) return; + const error = new Error("Patch generation superseded by a newer operation."); + error.name = "AbortError"; + throw error; + }; + assertCurrent(); + const requestedVariant = Number.isFinite(options.variant) ? options.variant >>> 0 : 0; + const requestedSeed = derivePatchSeed(baseWorld, options.terrainType, requestedVariant); + let job; + let infrastructureRetries = 0; + let workerExecutionCount = 0; + let workerStartCount = 0; + let totalDispatchMs = 0; + while (!job) { + assertCurrent(); + const executionRecord = { + executionAttempt: Math.max(1, Number(operation.executionAttempt || 1)), + startedAt: performance.now(), + workerEpoch: null, + variants: operation.candidatePlan.map((candidate) => candidate.variant >>> 0), + status: "dispatching", + code: null, + reason: null, + }; + operation.executions ||= []; + operation.executions.push(executionRecord); + const workerPromise = runPatchInWorker(baseWorld, rect, { + ...options, + seed: requestedSeed, + variant: requestedVariant, + maxQualityRetries: 0, + }, operation); + executionRecord.workerEpoch = operation.workerEpoch || null; + if (!workerPromise) { + const reason = state.diagnostics.lastWorkerFallbackReason || "Patch worker unavailable"; + executionRecord.status = "worker-unavailable"; + executionRecord.reason = reason; + executionRecord.endedAt = performance.now(); + executionRecord.wallMs = executionRecord.endedAt - executionRecord.startedAt; + throw new Error(`${reason}. Patch generation requires Web Worker support (serve the app over HTTP/HTTPS if local file workers are blocked).`); + } + workerExecutionCount++; try { - return await workerPromise; + const execution = await workerPromise; + executionRecord.endedAt = performance.now(); + executionRecord.wallMs = executionRecord.endedAt - executionRecord.startedAt; + executionRecord.status = execution.result?.searchStatus || (execution.result?.ok ? "succeeded" : "failed"); + executionRecord.code = execution.result?.code || null; + executionRecord.reason = execution.result?.reason || null; + workerStartCount += Number(execution.workerStartCount || 0); + totalDispatchMs += Number(execution.dispatchMs || 0); + if (execution.result?.searchStatus === "infrastructure-error" && infrastructureRetries < 1) { + infrastructureRetries++; + patchWorker?.terminate?.(); + patchWorker = null; + operation.executionAttempt = infrastructureRetries + 1; + continue; + } + job = execution; } catch (error) { + executionRecord.endedAt = performance.now(); + executionRecord.wallMs = executionRecord.endedAt - executionRecord.startedAt; + executionRecord.status = error?.name === "AbortError" ? "cancelled" : "infrastructure-error"; + executionRecord.code = error?.code || error?.name || "worker-error"; + executionRecord.reason = error?.message || String(error || "worker error"); + if (error?.name === "AbortError") throw error; + if (error?.recoverable === true && infrastructureRetries < 1) { + infrastructureRetries++; + const rejectedIds = new Set((operation.completedAttemptSummaries || []).map((entry) => entry.candidateId)); + const remainingPlan = operation.candidatePlan.filter((candidate) => !rejectedIds.has(candidate.candidateId)); + operation.candidatePlan = remainingPlan.length ? remainingPlan : operation.candidatePlan; + operation.executionAttempt = infrastructureRetries + 1; + recordDiagnosticLog("warning", "Patch worker restarted", error.message || "Recoverable worker failure", { + workerEpoch: operation?.workerEpoch || 0, + executionAttempt: operation.executionAttempt, + remainingVariants: operation.candidatePlan.map((candidate) => candidate.variant), + }); + continue; + } const reason = error?.message || String(error || "unknown worker failure"); - // A worker that dies after a long patch must not silently restart the same - // CPU-heavy job on the UI thread. That old fallback could turn a worker - // failure into a second long freeze and trigger the browser watchdog. state.diagnostics.lastWorkerFallbackReason = reason; - recordDiagnosticLog("error", "Patch worker failed", reason); - patchWorker?.terminate?.(); - patchWorker = null; + recordDiagnosticLog("error", "Patch worker failed", reason, { workerEpoch: operation?.workerEpoch || 0 }); throw error; } } - const reason = state.diagnostics.lastWorkerFallbackReason || "Patch worker unavailable"; - throw new Error(`${reason}. Patch generation requires Web Worker support (serve the app over HTTP/HTTPS if local file workers are blocked).`); + assertCurrent(); + const mergedAttempts = []; + for (const attempt of [...(operation.completedAttemptSummaries || []), ...(job.result?.searchAttempts || [])]) { + const identity = `${attempt.candidateId || `${attempt.variant}:${attempt.seed}`}|${attempt.status}`; + if (!mergedAttempts.some((entry) => entry._identity === identity)) mergedAttempts.push({ ...attempt, _identity: identity }); + } + if (job.result) { + job.result.searchAttempts = mergedAttempts.map(({ _identity, ...attempt }) => attempt); + job.result.candidateCount = operation.candidateLimit || job.result.candidateCount; + job.result.executions = (operation.executions || []).map((execution) => ({ ...execution })); + } + job.actualVariant = Number.isFinite(job.result?.actualVariant) + ? job.result.actualVariant >>> 0 + : Number.isFinite(job.result?.variant) ? job.result.variant >>> 0 : requestedVariant; + job.actualSeed = Number.isFinite(job.result?.actualSeed) + ? job.result.actualSeed >>> 0 + : Number.isFinite(job.result?.seed) ? job.result.seed >>> 0 : requestedSeed; + job.qualityWorkerRetryCount = 0; + job.workerRestartCount = infrastructureRetries; + job.workerExecutionCount = workerExecutionCount; + job.workerStartCount = workerStartCount; + job.dispatchMs = totalDispatchMs; + if (job.result) { + job.result.requestedVariant = requestedVariant; + job.result.actualVariant = job.actualVariant; + job.result.actualSeed = job.actualSeed; + job.result.qualityWorkerRetryCount = 0; + job.result.workerRestartCount = infrastructureRetries; + job.result.workerExecutionCount = workerExecutionCount; + job.result.workerStartCount = job.workerStartCount; + job.result.inputDispatchMs = Number(job.dispatchMs || 0); + job.result.inputMirrorReused = job.mirrorReused === true; + } + return job; } async function generateSelectedPatch(kind = "Patch preview") { - if (state.patchBusy) return; + if (state.patchBusy || state.fullGenerationBusy) return; + const patchStartedAt = performance.now(); const validation = validatePatchRect(state.selectionRect, state.world); if (!validation.ok) { recordDiagnosticLog("warning", "Invalid patch selection", validation.reason || "Selection is not valid."); @@ -2459,89 +3273,184 @@ async function generateSelectedPatch(kind = "Patch preview") { } const baseWorld = state.world; const requestId = ++patchRequestSeq; - const terrainType = patchTerrainTypeInput?.value || generationTypeInput?.value || "auto"; + const requestedTerrainType = patchTerrainTypeInput?.value || generationTypeInput?.value || "auto"; + const inheritedTerrainType = baseWorld?.sourceMap?.terrainTemplate?.terrainType + || baseWorld?.sourceMap?.terrainDebug?.terrainType + || (state.generationType !== "auto" ? state.generationType : null); + // "Auto" on an expansion means continue the existing world's generator + // profile. It must not select a different template for the pasted area. + const terrainType = requestedTerrainType === "auto" && inheritedTerrainType + ? inheritedTerrainType + : requestedTerrainType; const patchMode = patchModeInput?.value || "auto"; + const resolvedPatchRects = buildPatchRects(validation.rect, baseWorld, { patchMode, _geometryOnly: true }); + const resolvedPatchMode = resolvedPatchRects.patchMode || patchMode; + const candidateWindowSignature = [ + resolvedPatchRects.coreRect?.x0, resolvedPatchRects.coreRect?.y0, + resolvedPatchRects.coreRect?.x1, resolvedPatchRects.coreRect?.y1, + resolvedPatchRects.writeRect?.x0, resolvedPatchRects.writeRect?.y0, + resolvedPatchRects.writeRect?.x1, resolvedPatchRects.writeRect?.y1, + ].join(","); const variant = readPatchVariant(); - const seed = derivePatchSeed(validation.rect, terrainType, variant); + const searchPlan = buildPatchCandidatePlan( + baseWorld, validation.rect, terrainType, patchMode, resolvedPatchMode, candidateWindowSignature, variant, + { explicitFirst: kind !== "Patch alternative" } + ); + const seed = searchPlan.plan[0]?.seed ?? derivePatchSeed(baseWorld, terrainType, variant); + const operation = { + requestId, + operationId: `patch-operation-${requestId}`, + searchId: `${searchPlan.contextId}|search-${requestId}`, + searchContextId: searchPlan.contextId, + committedRevision: state.committedRevision, + baseWorld, + selectionRevision: state.selectionRevision, + selectionSignature: selectionSignature(state.selectionRect), + requestedTerrainType, + terrainType, + patchMode, + resolvedPatchMode, + candidateWindowSignature, + generatorPolicyVersion: "production-search-v2", + qualityPolicyVersion: "single-explicit-production-candidate-v2", + requestedVariant: variant, + requestedSeed: seed, + currentVariant: variant, + currentSeed: seed, + currentCandidateOrdinal: 0, + executionAttempt: 1, + completedAttemptSummaries: [], + executions: [], + candidateLimit: searchPlan.candidateLimit, + candidatePlan: searchPlan.plan, + estimatedTileCount: searchPlan.estimatedTileCount, + includeSeamVisualization: state.showSeamDiagnostics, + selectionRect: validation.rect, + startedAt: patchStartedAt, + }; + activePatchOperation = operation; state.patchBusy = true; state.patchBusyVariant = variant; state.patchStatusMessage = ""; updatePatchControls(); - setProgressVisible(true, `Generating preview variant ${variant}...`); + setProgressVisible(true, `Searching up to ${searchPlan.plan.length} complete candidate${searchPlan.plan.length === 1 ? "" : "s"} from variant ${variant}...`); await nextFrame(); - const patchStartedAt = performance.now(); try { + if (!isPatchOperationCurrent(operation)) return; const job = await generatePatchPreviewWorld(baseWorld, validation.rect, { terrainType, patchMode, seed, variant, - // An interactive Alternative click is already the retry mechanism. Do not - // silently run a second complete patch attempt, which can double wall time - // and look like a browser-enforced interruption on slower machines. + // Expansion previews use the same complete production pipeline as initial + // generation. A quality rejection is shown for this exact variant; only + // the explicit Alternative action requests another complete candidate. maxQualityRetries: 0, - // Alternative is itself the candidate search UI. Generate exactly the - // requested variant instead of internally searching variant N/N+1/N+2; - // overlapping internal searches could select the same candidate on two - // consecutive Alternative clicks and made the map look unchanged. + // One attempt still runs the complete production pipeline. Additional + // complete candidates are generated only if the strict final gate fails. qualityTerrainAttempts: 1, - // Preview generation may remain visible when the single requested - // expansion candidate only misses a terrain/human-geography quality floor. - // Hard seam-continuity failures are never accepted as best-available and - // are rolled back instead of displaying a visibly broken generation edge. - acceptBestAvailableQuality: true, - includeSeamVisualization: state.showSeamDiagnostics, - }); - if (requestId !== patchRequestSeq || state.world !== baseWorld) return; + acceptBestAvailableQuality: false, + includeSeamVisualization: operation.includeSeamVisualization, + }, operation); + if (!isPatchOperationCurrent(operation)) return; const result = job.result; + const searchAttempts = Array.isArray(result?.searchAttempts) ? result.searchAttempts : []; + const lastAttempt = searchAttempts[searchAttempts.length - 1] || null; + const actualVariant = Number.isFinite(job.actualVariant) + ? job.actualVariant + : Number.isFinite(lastAttempt?.variant) ? lastAttempt.variant : (Number.isFinite(result?.variant) ? result.variant : variant); + const actualSeed = Number.isFinite(job.actualSeed) + ? job.actualSeed + : Number.isFinite(lastAttempt?.seed) ? lastAttempt.seed : (Number.isFinite(result?.seed) ? result.seed : seed); + consumePatchSearchAttempts(operation.searchContextId, searchAttempts.filter((attempt) => attempt?.status === "rejected")); + if (Number.isFinite(result?.nextVariant)) patchSearchSeries.nextVariant = result.nextVariant >>> 0; if (!result.ok) { const reason = result.reason || result.code || "invalid selection"; const showing = state.pendingPatch?.variant; + const rejectedVariants = searchAttempts.filter((attempt) => attempt.status === "rejected").map((attempt) => attempt.variant); + const attemptText = rejectedVariants.length ? ` Tried variants ${rejectedVariants.join(", ")}.` : ""; state.patchStatusMessage = showing == null - ? `Variant ${variant} was rejected (${reason}); no preview was applied.` - : `Variant ${variant} was rejected (${reason}); still showing preview variant ${showing}.`; - recordDiagnosticLog("warning", "Patch failed", reason, { kind, terrainType, variant }); - if (progressStageEl) progressStageEl.textContent = state.patchStatusMessage; + ? `${reason}; no preview was applied.${attemptText}` + : `${reason}; still showing preview variant ${showing}.${attemptText}`; + const runStatus = result.searchStatus === "exhausted" ? "search-exhausted" + : result.searchStatus === "invariant-breach" ? "invariant-breach" + : result.searchStatus === "execution-error" ? "execution-error" : "rejected"; + recordPatchRun(result, terrainType, validation.rect, actualVariant, { + kind, worker: job.worker, wallMs: performance.now() - patchStartedAt, status: runStatus, seed: actualSeed, + requestedVariant: variant, workerStartCount: job.workerStartCount, + candidateOrdinal: lastAttempt?.candidateOrdinal || 0, candidateCount: searchPlan.plan.length, + workerEpoch: job.workerEpoch, committedRevision: operation.committedRevision, + inputDispatchMs: job.dispatchMs, inputMirrorReused: job.mirrorReused, estimatedTileCount: operation.estimatedTileCount, + }); + recordDiagnosticLog("warning", "Patch search did not publish a preview", reason, { + kind, terrainType, variant: actualVariant, requestedVariant: variant, seed: actualSeed, + searchStatus: result.searchStatus, attempts: searchAttempts, + }); + finishProgress(state.patchStatusMessage, result.patchTimings || [], 1800); updatePatchControls(); return; } - const patchWallMs = performance.now() - patchStartedAt; - const previewDelta = previewPatchDelta(baseWorld, job.world, result.rects || validation.rect) || { changedCells: 0, terrainChangedCells: 0, adminChangedCells: 0 }; + // The worker already owns both the immutable baseline and accepted world, + // so it performs the complete raster/feature comparison before transfer. + // Keep the local path only for backward-compatible worker results. + const previewDelta = result.previewDelta || previewPatchDelta(baseWorld, job.world, result.rects || validation.rect) || { + changedCells: 0, terrainChangedCells: 0, adminChangedCells: 0, featureLayersChanged: 0, identical: true, + }; result.previewDelta = previewDelta; - markPreviewRenderRevision(job.world, variant); - state.pendingPatch = { world: job.world, result, rect: validation.rect, terrainType, seed, variant, worker: job.worker, previewDelta }; - recordPatchRun(result, terrainType, validation.rect, variant, { kind, worker: job.worker, wallMs: patchWallMs }); - state.viewportMap = null; - if (progressStageEl) progressStageEl.textContent = `Rendering preview variant ${variant}...`; - await nextFrame(); + result.baseCommittedRevision = operation.committedRevision; + result.publicationStatus = "staged"; + const stagedPatch = { + world: job.world, result, rect: validation.rect, terrainType, seed: actualSeed, variant: actualVariant, + requestedVariant: variant, worker: job.worker, previewDelta, operationId: requestId, + baseCommittedRevision: operation.committedRevision, + }; + if (progressStageEl) progressStageEl.textContent = `Rendering preview variant ${actualVariant}...`; const renderStartedAt = performance.now(); - // Render the finished candidate in full immediately. A fast redraw followed - // by a delayed full redraw made completion ambiguous and could preserve a - // visually stale cached frame long enough to look like the result was lost. - redraw({ fastTerrain: false, allowWorldExpand: false }); + const stagedRenderBundle = await stagePreviewRenderBundle(job.world, actualVariant, operation); + if (!stagedRenderBundle || !isPatchOperationCurrent(operation)) return; + publishPreviewRenderBundle(stagedRenderBundle, stagedPatch); + result.publicationStatus = "published"; + operation.searchStatus = "published"; const renderMs = performance.now() - renderStartedAt; - renderStats(displaySourceMap()); - state.patchStatusMessage = previewDelta.changedCells > 0 - ? `Variant ${variant} is displayed (render revision ${job.world.renderRevision}); ${previewDelta.changedCells.toLocaleString()} cells differ from the committed map.` - : `Variant ${variant} completed but is identical to the committed map in the write area.`; + consumePatchSearchAttempts(operation.searchContextId, searchAttempts); + patchSearchSeries.nextVariant = Number.isFinite(result.nextVariant) ? result.nextVariant >>> 0 : ((actualVariant + 1) >>> 0); + setPatchVariant(actualVariant, { update: false }); + recordPatchRun(result, terrainType, validation.rect, actualVariant, { + kind, worker: job.worker, wallMs: performance.now() - patchStartedAt, renderMs, status: "success", seed: actualSeed, + requestedVariant: variant, workerStartCount: job.workerStartCount, + candidateOrdinal: result.candidateOrdinal, candidateCount: result.candidateCount, + workerEpoch: job.workerEpoch, committedRevision: operation.committedRevision, + inputDispatchMs: job.dispatchMs, inputMirrorReused: job.mirrorReused, estimatedTileCount: operation.estimatedTileCount, + }); + state.patchStatusMessage = !previewDelta.identical + ? `Candidate ${result.candidateOrdinal || 1}/${result.candidateCount || searchPlan.plan.length}, variant ${actualVariant}, is displayed (render revision ${job.world.renderRevision}); ${previewDelta.changedCells.toLocaleString()} cells and ${previewDelta.featureLayersChanged.toLocaleString()} feature layers differ from the committed map.` + : `Variant ${actualVariant} completed but is identical to the committed map in the audited change scope.`; updatePatchControls(); - if (progressStageEl) { - const modeText = `${result.patchMode || patchMode} / ${result.patchGenerationMode}`; - const quality = result.candidateQuality; - const qualityText = quality - ? ` / quality ${quality.hardPass ? "PASS" : "best available"} ${Number(quality.score || 0).toFixed(3)} / selected terrain variant ${Number(quality.selectedVariant || 0)}` - : ""; - progressStageEl.textContent = `Preview variant ${variant} displayed${job.worker ? " from worker" : ""}: ${previewDelta.changedCells.toLocaleString()} changed cells / generation ${formatMs(patchWallMs)} / render ${formatMs(renderMs)}${qualityText} / ${modeText}.`; - } + const modeText = `${result.patchMode || patchMode} / ${result.patchGenerationMode}`; + const quality = result.candidateQuality; + const qualityText = quality + ? ` / quality ${quality.hardPass ? "PASS" : "best available"} ${Number(quality.score || 0).toFixed(3)} / selected terrain variant ${Number(quality.selectedVariant || 0)}` + : ""; + const retryText = job.qualityWorkerRetryCount ? ` / quality retries ${job.qualityWorkerRetryCount}` : ""; + const searchText = ` / candidate ${result.candidateOrdinal || 1}/${result.candidateCount || searchPlan.plan.length} / complete attempts ${searchAttempts.length || 1}`; + finishProgress(`Preview variant ${actualVariant} displayed${job.worker ? " from worker" : ""}: ${previewDelta.changedCells.toLocaleString()} changed cells + ${previewDelta.featureLayersChanged.toLocaleString()} changed feature layers / end-to-end ${formatMs(performance.now() - patchStartedAt)} / dispatch ${formatMs(job.dispatchMs || 0)} / render ${formatMs(renderMs)}${searchText}${retryText}${qualityText} / ${modeText}.`, result.patchTimings || [], 1400); if (result.candidateQuality && !result.candidateQuality.hardPass) { - recordDiagnosticLog("warning", "Expansion quality floor not fully met", `Selected the best available production candidate (score ${Number(result.candidateQuality.score || 0).toFixed(3)}).`, { terrainType, variant, candidateQuality: result.candidateQuality }); + recordDiagnosticLog("warning", "Expansion quality floor not fully met", `Selected the best available production candidate (score ${Number(result.candidateQuality.score || 0).toFixed(3)}).`, { terrainType, variant: actualVariant, requestedVariant: variant, candidateQuality: result.candidateQuality }); } - renderTimingRows(result.patchTimings || []); - window.setTimeout(() => setProgressVisible(false), 1400); } catch (error) { if (error?.name === "AbortError") { - state.patchStatusMessage = "Generation cancelled."; - updatePatchControls(); + if (requestId === patchRequestSeq) { + state.patchStatusMessage = "Generation cancelled."; + recordPatchRun({ ok: false, reason: error.message || "cancelled", patchMode }, terrainType, validation.rect, operation.currentVariant ?? variant, { + kind, worker: true, wallMs: performance.now() - patchStartedAt, status: "cancelled", seed: operation.currentSeed ?? seed, + requestedVariant: variant, + candidateOrdinal: operation.currentCandidateOrdinal, candidateCount: operation.candidatePlan.length, + workerEpoch: operation.workerEpoch, committedRevision: operation.committedRevision, + estimatedTileCount: operation.estimatedTileCount, + }); + updatePatchControls(); + finishProgress(state.patchStatusMessage, null, 1200); + } return; } if (requestId !== patchRequestSeq) return; @@ -2550,30 +3459,152 @@ async function generateSelectedPatch(kind = "Patch preview") { state.patchStatusMessage = showing == null ? `Variant ${variant} failed (${reason}); no preview was applied.` : `Variant ${variant} failed (${reason}); still showing preview variant ${showing}.`; + recordPatchRun({ ok: false, reason, patchMode }, terrainType, validation.rect, operation.currentVariant ?? variant, { + kind, worker: true, wallMs: performance.now() - patchStartedAt, status: "error", seed: operation.currentSeed ?? seed, + requestedVariant: variant, + candidateOrdinal: operation.currentCandidateOrdinal, candidateCount: operation.candidatePlan.length, + workerEpoch: operation.workerEpoch, committedRevision: operation.committedRevision, + estimatedTileCount: operation.estimatedTileCount, + }); recordDiagnosticLog("error", "Patch exception", reason, { kind, terrainType, variant }); - if (progressStageEl) progressStageEl.textContent = state.patchStatusMessage; + finishProgress(state.patchStatusMessage, null, 1800); console.error("Patch generation failed", error); } finally { if (requestId === patchRequestSeq) { state.patchBusy = false; state.patchBusyVariant = null; + if (activePatchOperation === operation) activePatchOperation = null; updatePatchControls(); - if (!progressEl?.classList.contains("hidden")) window.setTimeout(() => setProgressVisible(false), 1800); } } } async function generateAlternativePatch() { - if (state.patchBusy) return; + if (state.patchBusy || state.fullGenerationBusy) return; const validation = validatePatchRect(state.selectionRect, state.world); if (!validation.ok) { updatePatchControls(); return; } - setPatchVariant(readPatchVariant() + 1, { update: false }); + const nextVariant = Number.isFinite(patchSearchSeries.nextVariant) + ? patchSearchSeries.nextVariant >>> 0 + : (readPatchVariant() + 1) >>> 0; + setPatchVariant(nextVariant, { update: false }); await generateSelectedPatch("Patch alternative"); } +function previewRenderOptions() { + return { + mode: state.mode, + showFeatures: state.showFeatures, + showLabels: state.showLabels, + showSeamDiagnostics: state.showSeamDiagnostics, + continuousTerrain: true, + fastTerrain: false, + zoom: state.zoom || 1, + }; +} + +async function stagePreviewRenderBundle(world, variant, operation) { + const startedAt = performance.now(); + const viewSize = viewportSizeForZoom(state.zoom); + const camera = clampCameraForView(state.camera, viewSize, world); + await nextFrame(); + if (!isPatchOperationCurrent(operation)) return null; + const viewportStartedAt = performance.now(); + const viewportMap = getViewportMap(world, camera, viewSize.width, viewSize.height, { light: false }); + const viewportMs = performance.now() - viewportStartedAt; + await nextFrame(); + if (!isPatchOperationCurrent(operation)) return null; + const hoverStartedAt = performance.now(); + const hoverEntities = buildHoverEntities(viewportMap); + const hoverMs = performance.now() - hoverStartedAt; + const frame = document.createElement("canvas"); + const drawStartedAt = performance.now(); + const renderBreakdown = await drawMapCooperative(frame, viewportMap, previewRenderOptions(), { + yieldControl: yieldPatchMainThread, + shouldCancel: () => !isPatchOperationCurrent(operation), + }); + const drawMs = performance.now() - drawStartedAt; + await nextFrame(); + if (!isPatchOperationCurrent(operation)) return null; + return { + world, + variant, + revision: state.renderRevision + 1, + viewSize, + camera, + viewportMap, + hoverEntities, + frame, + timings: { + viewportMs, + hoverMs, + drawMs, + totalRenderMs: performance.now() - startedAt, + renderBreakdown, + }, + }; +} + +function publishPreviewRenderBundle(bundle, stagedPatch) { + const previous = { + pendingPatch: state.pendingPatch, + viewportMap: state.viewportMap, + hoverEntities: state.hoverEntities, + renderRevision: state.renderRevision, + camera: state.camera, + viewWidth: state.viewWidth, + viewHeight: state.viewHeight, + patchStatusMessage: state.patchStatusMessage, + diagnostics: state.diagnostics.lastViewport, + featureCounts: state.diagnostics.lastFeatureCounts, + }; + try { + bundle.world.renderRevision = bundle.revision; + bundle.world.previewVariant = bundle.variant; + state.pendingPatch = stagedPatch; + state.viewportMap = bundle.viewportMap; + state.hoverEntities = bundle.hoverEntities; + state.renderRevision = bundle.revision; + state.camera = bundle.camera; + state.viewWidth = bundle.viewSize.width; + state.viewHeight = bundle.viewSize.height; + const visibleContext = canvas.getContext("2d"); + if (!visibleContext) throw new Error("Visible canvas context is unavailable."); + canvas.width = bundle.frame.width; + canvas.height = bundle.frame.height; + visibleContext.drawImage(bundle.frame, 0, 0); + applyCanvasZoom(); + updateRenderDiagnostics({ fastTerrain: false }, bundle.timings); + renderStats(displaySourceMap()); + renderAdvancedData(); + updatePatchControls(); + return previous; + } catch (error) { + state.pendingPatch = previous.pendingPatch; + state.viewportMap = previous.viewportMap; + state.hoverEntities = previous.hoverEntities; + state.renderRevision = previous.renderRevision; + state.camera = previous.camera; + state.viewWidth = previous.viewWidth; + state.viewHeight = previous.viewHeight; + state.patchStatusMessage = previous.patchStatusMessage; + state.diagnostics.lastViewport = previous.diagnostics; + state.diagnostics.lastFeatureCounts = previous.featureCounts; + // Rebuild the old frame from the restored state only on the exceptional + // path. Keeping a full-size rollback canvas during every successful preview + // doubled peak raster memory for no user-visible benefit. + try { + redraw({ allowWorldExpand: false }); + updatePatchControls(); + } catch { + // Preserve the original publication error; state has already rolled back. + } + throw error; + } +} + function redraw(options = {}) { const redrawStartedAt = performance.now(); const renderWorld = displayWorld(); @@ -2583,9 +3614,10 @@ function redraw(options = {}) { // world while a patch is running shifts origin/fields in-place and makes the // returning preview use a stale coordinate frame. Defer automatic expansion // until generation has finished. - const mayExpand = !state.pendingPatch && !state.patchBusy && options.allowWorldExpand !== false; + const mayExpand = !state.pendingPatch && !state.patchBusy && !state.fullGenerationBusy && options.allowWorldExpand !== false; const expansion = mayExpand ? ensureWorldPaddingForCamera(state.world, state.camera, viewSize.width, viewSize.height) : null; if (expansion?.expanded) { + advanceCommittedRevision(); const ex = expansion.dx || 0; const ey = expansion.dy || 0; state.diagnostics.worldExpansionCount += 1; @@ -2605,15 +3637,16 @@ function redraw(options = {}) { if (dragState.pendingCamera) dragState.pendingCamera = { x: dragState.pendingCamera.x + ex, y: dragState.pendingCamera.y + ey }; } if (state.selectionRect) { - state.selectionRect = { + replaceSelectionRect({ ...state.selectionRect, x0: state.selectionRect.x0 + ex, y0: state.selectionRect.y0 + ey, x1: state.selectionRect.x1 + ex, y1: state.selectionRect.y1 + ey, polygon: Array.isArray(state.selectionRect.polygon) ? state.selectionRect.polygon.map((p) => ({ x: p.x + ex, y: p.y + ey })) : state.selectionRect.polygon, - }; + }); } + state.lastPatchResult = state.world?.lastPatchResult || null; } const activeWorldForRender = displayWorld(); state.camera = clampCameraForView(state.camera, viewSize, activeWorldForRender); @@ -2646,6 +3679,93 @@ function redraw(options = {}) { renderAdvancedData(); } +function canvasDigestForE2E() { + const context = canvas?.getContext?.("2d", { willReadFrequently: true }); + if (!context || !canvas.width || !canvas.height) return null; + const bytes = context.getImageData(0, 0, canvas.width, canvas.height).data; + let hash = 2166136261 >>> 0; + // This path exists only behind ?additionalGenerationE2E=1. Hash every pixel + // byte so atomic-publication tests cannot miss a localized stale/partial + // render because of sampling stride aliasing. + for (let index = 0; index < bytes.length; index++) { + hash ^= bytes[index]; + hash = Math.imul(hash, 16777619) >>> 0; + } + return `${canvas.width}x${canvas.height}:${hash.toString(16).padStart(8, "0")}`; +} + +function installAdditionalGenerationE2EHarness() { + if (new URLSearchParams(location.search).get("additionalGenerationE2E") !== "1") return; + window.__additionalGenerationE2EProgress = []; + window.__additionalGenerationE2ECancelTiming = null; + const snapshot = () => ({ + ready: !!state.world && !state.fullGenerationBusy, + worldWidth: state.world?.width || 0, + worldHeight: state.world?.height || 0, + originX: state.world?.originX || 0, + originY: state.world?.originY || 0, + fullGenerationBusy: state.fullGenerationBusy, + patchBusy: state.patchBusy, + pending: !!state.pendingPatch, + pendingVariant: state.pendingPatch?.variant ?? null, + pendingSeed: state.pendingPatch?.seed ?? null, + publicationStatus: state.pendingPatch?.result?.publicationStatus || null, + searchStatus: state.pendingPatch?.result?.searchStatus || null, + acceptedWorldHash: state.pendingPatch?.result?.acceptedWorldHash || null, + committedRevision: state.committedRevision, + workerMirrorRevision: patchWorker?.__mirrorCommittedRevision ?? null, + patchStatus: state.patchStatusMessage, + progressText: progressStageEl?.textContent || "", + statsText: statsEl?.textContent || "", + diagnosticsText: advancedPatchDiagnosticsEl?.textContent || "", + seamText: advancedSeamDiagnosticsEl?.textContent || "", + canvasDigest: canvasDigestForE2E(), + lastRun: state.patchRuns[state.patchRuns.length - 1] || null, + progressEvents: [...window.__additionalGenerationE2EProgress], + }); + window.__additionalGenerationE2E = { + snapshot, + configure({ rect, patchMode = "regeneration", terrainType = "auto", variant = 0, seamDiagnostics = false } = {}) { + if (!state.world || state.fullGenerationBusy || state.patchBusy) throw new Error("Application is not ready for patch configuration."); + discardPendingPatch({ redrawAfter: false }); + window.__additionalGenerationE2EProgress.length = 0; + window.__additionalGenerationE2ECancelTiming = null; + patchModeInput.value = patchMode; + patchTerrainTypeInput.value = terrainType; + showSeamDiagnosticsInput.checked = seamDiagnostics; + state.showSeamDiagnostics = seamDiagnostics; + setPatchVariant(variant, { update: false }); + replaceSelectionRect(rect); + updatePatchControls(); + return snapshot(); + }, + async generate() { + await generateSelectedPatch("Browser E2E preview"); + return snapshot(); + }, + async alternative() { + await generateAlternativePatch(); + return snapshot(); + }, + cancel() { + cancelPatchGeneration({ reason: "Browser E2E cancellation." }); + return snapshot(); + }, + async apply() { + if (!commitPendingPatch({ redrawAfter: true })) throw new Error("No preview is available to Apply."); + const deadline = performance.now() + 30_000; + while (patchWorker && patchWorker.__mirrorCommittedRevision !== state.committedRevision && performance.now() < deadline) { + await new Promise((resolve) => window.setTimeout(resolve, 25)); + } + return snapshot(); + }, + discard() { + discardPendingPatch({ redrawAfter: true }); + return snapshot(); + }, + }; +} + function init() { renderModeButtons(); setToolMode("pan"); @@ -2658,6 +3778,8 @@ function init() { generationTypeInput?.addEventListener("change", regenerate); patchTerrainTypeInput?.addEventListener("change", () => { + if (state.patchBusy) cancelPatchGeneration({ reason: "Patch generation cancelled because Terrain changed." }); + if (state.fullGenerationBusy) return; discardPendingPatch({ redrawAfter: true }); state.lastPatchResult = null; state.patchStatusMessage = ""; @@ -2665,6 +3787,8 @@ function init() { updatePatchControls(); }); patchModeInput?.addEventListener("change", () => { + if (state.patchBusy) cancelPatchGeneration({ reason: "Patch generation cancelled because Mode changed." }); + if (state.fullGenerationBusy) return; discardPendingPatch({ redrawAfter: true }); state.lastPatchResult = null; state.patchStatusMessage = ""; @@ -2672,6 +3796,9 @@ function init() { renderAdvancedData(); }); patchVariantInput?.addEventListener("change", () => { + if (state.patchBusy) cancelPatchGeneration({ reason: "Patch generation cancelled because Variant changed." }); + if (state.fullGenerationBusy) return; + discardPendingPatch({ redrawAfter: true }); state.patchStatusMessage = ""; setPatchVariant(patchVariantInput.value); }); @@ -2686,7 +3813,25 @@ function init() { applyPatchButton?.addEventListener("click", () => hideSelectionOverlay({ commitPreview: true })); discardPatchButton?.addEventListener("click", () => hideSelectionOverlay({ discardPreview: true })); clearPatchSelectionButton?.addEventListener("click", () => hideSelectionOverlay({ discardPreview: true })); - cancelPatchButton?.addEventListener("click", () => cancelPatchGeneration()); + cancelPatchButton?.addEventListener("click", (event) => { + const handlerStartedAt = performance.now(); + const inputTimestamp = Number.isFinite(Number(event?.timeStamp)) ? Number(event.timeStamp) : handlerStartedAt; + const cancelled = cancelPatchGeneration(); + const cancelledAt = performance.now(); + if (Object.prototype.hasOwnProperty.call(window, "__additionalGenerationE2ECancelTiming")) { + window.__additionalGenerationE2ECancelTiming = { + isTrusted: event?.isTrusted === true, + inputTimestamp, + handlerStartedAt, + cancelledAt, + inputToHandlerMs: Math.max(0, handlerStartedAt - inputTimestamp), + handlerToCancelledMs: Math.max(0, cancelledAt - handlerStartedAt), + inputToCancelledMs: Math.max(0, cancelledAt - inputTimestamp), + cancelled, + patchBusyAfter: state.patchBusy, + }; + } + }); toolPanButton?.addEventListener("click", () => setToolMode("pan")); toolPatchButton?.addEventListener("click", () => setToolMode("patch")); copyImportantDataButton?.addEventListener("click", copyImportantDebugData); @@ -2710,6 +3855,7 @@ function init() { redraw(); }); showSeamDiagnosticsInput?.addEventListener("change", () => { + if (state.patchBusy) cancelPatchGeneration({ reason: "Patch generation cancelled because seam visualization changed." }); state.showSeamDiagnostics = showSeamDiagnosticsInput.checked; redraw({ fastTerrain: false, allowWorldExpand: false }); }); @@ -2749,6 +3895,7 @@ function init() { updatePatchControls(); renderAdvancedData(); + installAdditionalGenerationE2EHarness(); regenerate(); } diff --git a/src/committedWorldDelta.js b/src/committedWorldDelta.js new file mode 100644 index 0000000..1482ada --- /dev/null +++ b/src/committedWorldDelta.js @@ -0,0 +1,430 @@ +function typedArrayConstructor(name) { + return { + Int8Array, Uint8Array, Uint8ClampedArray, Int16Array, Uint16Array, + Int32Array, Uint32Array, Float32Array, Float64Array, + }[name] || null; +} + +function applyTypedRowDelta(current, delta) { + if (!delta) return current; + const Constructor = typedArrayConstructor(delta.constructorName); + if (!Constructor) throw new Error(`Unsupported delta field type ${delta.constructorName}.`); + if (delta.replace) return new Constructor(delta.replace); + const target = ArrayBuffer.isView(current) && current.constructor?.name === delta.constructorName && current.length === delta.length + ? current + : new Constructor(delta.length); + for (const row of delta.rows || []) target.set(row.values, row.start); + return target; +} + +function applyExactObjectDelta(target = {}, delta = {}, { cloneValues = true } = {}) { + for (const key of delta.removed || []) delete target[key]; + for (const [key, value] of Object.entries(delta.set || {})) target[key] = cloneValues ? structuredClone(value) : value; + for (const [key, splice] of Object.entries(delta.arraySplices || {})) { + const current = target[key]; + if (!Array.isArray(current)) throw new Error(`Cannot apply array splice delta to non-array metadata key ${key}.`); + const start = Math.max(0, Math.min(current.length, Math.floor(Number(splice?.start || 0)))); + const deleteCount = Math.max(0, Math.min(current.length - start, Math.floor(Number(splice?.deleteCount || 0)))); + const items = Array.isArray(splice?.items) ? splice.items : []; + const inserted = cloneValues ? structuredClone(items) : items; + target[key] = current.slice(0, start).concat(inserted, current.slice(start + deleteCount)); + } + return target; +} + +export function applyCommittedWorldDelta(world, delta, { consumeMetadata = false, copyOnWrite = false } = {}) { + if (!world || !delta) throw new Error("Committed mirror delta is missing."); + if (world.width !== delta.width || world.height !== delta.height) { + throw new Error(`Committed mirror dimensions changed unexpectedly (${world.width}x${world.height} -> ${delta.width}x${delta.height}).`); + } + for (const [name, fieldDelta] of Object.entries(delta.fields || {})) { + if (fieldDelta.remove) delete world.fields[name]; + else { + const current = world.fields?.[name]; + const writable = copyOnWrite && ArrayBuffer.isView(current) && !fieldDelta.replace + ? new current.constructor(current) + : current; + world.fields[name] = applyTypedRowDelta(writable, fieldDelta); + } + } + const generatedMask = copyOnWrite && delta.generatedMask && ArrayBuffer.isView(world.generatedMask) && !delta.generatedMask.replace + ? new world.generatedMask.constructor(world.generatedMask) + : world.generatedMask; + world.generatedMask = applyTypedRowDelta(generatedMask, delta.generatedMask); + if (delta.sourceMapDelta || delta.metaDelta) { + // Clone all changed metadata in one graph. sourceMap diagnostics and + // lastPatchResult often share the same seam/path objects; cloning each key + // separately multiplied both allocation and retained heap. + // postMessage already gives the main thread an isolated object graph, and + // the Worker ACK consumes its retained delta exactly once. Those hot paths + // can adopt the delta values directly instead of cloning every changed + // feature/path/diagnostic a second time at peak memory. Keep clone-by-default + // for reusable library callers. + const exactValues = consumeMetadata ? { + sourceSet: delta.sourceMapDelta?.set || {}, + metaSet: delta.metaDelta?.set || {}, + sourceArraySplices: delta.sourceMapDelta?.arraySplices || {}, + metaArraySplices: delta.metaDelta?.arraySplices || {}, + } : structuredClone({ + sourceSet: delta.sourceMapDelta?.set || {}, + metaSet: delta.metaDelta?.set || {}, + sourceArraySplices: delta.sourceMapDelta?.arraySplices || {}, + metaArraySplices: delta.metaDelta?.arraySplices || {}, + }); + if (delta.sourceMapDelta) { + world.sourceMap = applyExactObjectDelta(world.sourceMap || {}, { + ...delta.sourceMapDelta, + set: exactValues.sourceSet, + arraySplices: exactValues.sourceArraySplices, + }, { cloneValues: false }); + } + if (delta.metaDelta) { + applyExactObjectDelta(world, { + ...delta.metaDelta, + set: exactValues.metaSet, + arraySplices: exactValues.metaArraySplices, + }, { cloneValues: false }); + } + } + else world.sourceMap = structuredClone(delta.sourceMap || {}); + if (!delta.metaDelta) { + for (const key of delta.removedMetaKeys || []) delete world[key]; + for (const [key, value] of Object.entries(delta.meta || {})) world[key] = structuredClone(value); + } + return world; +} + +export function materializeCommittedWorldDelta(baseWorld, delta, { consumeMetadata = false } = {}) { + if (!baseWorld) throw new Error("Committed base world is missing."); + // Patch previews are immutable views. Copy the world containers, then clone + // only typed fields touched by row deltas. Exact metadata application replaces + // changed roots/arrays, so untouched production metadata can remain shared. + const previewWorld = { + ...baseWorld, + fields: { ...(baseWorld.fields || {}) }, + sourceMap: { ...(baseWorld.sourceMap || {}) }, + }; + return applyCommittedWorldDelta(previewWorld, delta, { consumeMetadata, copyOnWrite: true }); +} + +function cancellationError(message = "Committed world delta materialization cancelled.") { + if (typeof DOMException === "function") return new DOMException(message, "AbortError"); + const error = new Error(message); + error.name = "AbortError"; + return error; +} + +async function cloneTypedArrayCooperatively(source, yieldControl, shouldCancel, chunkBytes) { + if (!ArrayBuffer.isView(source) || source instanceof DataView) return source; + const target = new source.constructor(source.length); + const bytesPerElement = Math.max(1, source.BYTES_PER_ELEMENT || 1); + const elementsPerChunk = Math.max(1, Math.floor(chunkBytes / bytesPerElement)); + for (let offset = 0; offset < source.length; offset += elementsPerChunk) { + if (shouldCancel()) throw cancellationError(); + const end = Math.min(source.length, offset + elementsPerChunk); + target.set(source.subarray(offset, end), offset); + if (end < source.length) await yieldControl(); + } + return target; +} + +async function applyTypedRowDeltaCooperatively(current, delta, options) { + if (!delta) return current; + const Constructor = typedArrayConstructor(delta.constructorName); + if (!Constructor) throw new Error(`Unsupported delta field type ${delta.constructorName}.`); + const { yieldControl, shouldCancel, chunkBytes } = options; + if (delta.replace) { + // The main thread owns transferred replacement buffers exclusively. Adopt + // them directly instead of making a second full-size copy at peak memory. + if (ArrayBuffer.isView(delta.replace) && delta.replace.constructor === Constructor) return delta.replace; + return cloneTypedArrayCooperatively(new Constructor(delta.replace), yieldControl, shouldCancel, chunkBytes); + } + let target; + if (ArrayBuffer.isView(current) && current.constructor?.name === delta.constructorName && current.length === delta.length) { + target = await cloneTypedArrayCooperatively(current, yieldControl, shouldCancel, chunkBytes); + } else { + target = new Constructor(delta.length); + } + let bytesSinceYield = 0; + for (const row of delta.rows || []) { + if (shouldCancel()) throw cancellationError(); + target.set(row.values, row.start); + bytesSinceYield += row.values?.byteLength || 0; + if (bytesSinceYield >= chunkBytes) { + bytesSinceYield = 0; + await yieldControl(); + } + } + return target; +} + +export async function materializeCommittedWorldDeltaCooperative(baseWorld, delta, { + consumeMetadata = false, + yieldControl = () => Promise.resolve(), + shouldCancel = () => false, + chunkBytes = 4 * 1024 * 1024, +} = {}) { + if (!baseWorld) throw new Error("Committed base world is missing."); + if (!delta) throw new Error("Committed mirror delta is missing."); + if (baseWorld.width !== delta.width || baseWorld.height !== delta.height) { + throw new Error(`Committed mirror dimensions changed unexpectedly (${baseWorld.width}x${baseWorld.height} -> ${delta.width}x${delta.height}).`); + } + const previewWorld = { + ...baseWorld, + fields: { ...(baseWorld.fields || {}) }, + sourceMap: { ...(baseWorld.sourceMap || {}) }, + }; + for (const [name, fieldDelta] of Object.entries(delta.fields || {})) { + if (shouldCancel()) throw cancellationError(); + if (fieldDelta.remove) delete previewWorld.fields[name]; + else previewWorld.fields[name] = await applyTypedRowDeltaCooperatively(previewWorld.fields[name], fieldDelta, { + yieldControl, shouldCancel, chunkBytes, + }); + await yieldControl(); + } + if (delta.generatedMask) { + previewWorld.generatedMask = await applyTypedRowDeltaCooperatively(previewWorld.generatedMask, delta.generatedMask, { + yieldControl, shouldCancel, chunkBytes, + }); + await yieldControl(); + } + if (shouldCancel()) throw cancellationError(); + if (delta.sourceMapDelta || delta.metaDelta) { + const exactValues = consumeMetadata ? { + sourceSet: delta.sourceMapDelta?.set || {}, + metaSet: delta.metaDelta?.set || {}, + sourceArraySplices: delta.sourceMapDelta?.arraySplices || {}, + metaArraySplices: delta.metaDelta?.arraySplices || {}, + } : structuredClone({ + sourceSet: delta.sourceMapDelta?.set || {}, + metaSet: delta.metaDelta?.set || {}, + sourceArraySplices: delta.sourceMapDelta?.arraySplices || {}, + metaArraySplices: delta.metaDelta?.arraySplices || {}, + }); + if (delta.sourceMapDelta) { + previewWorld.sourceMap = applyExactObjectDelta(previewWorld.sourceMap || {}, { + ...delta.sourceMapDelta, + set: exactValues.sourceSet, + arraySplices: exactValues.sourceArraySplices, + }, { cloneValues: false }); + await yieldControl(); + } + if (shouldCancel()) throw cancellationError(); + if (delta.metaDelta) { + applyExactObjectDelta(previewWorld, { + ...delta.metaDelta, + set: exactValues.metaSet, + arraySplices: exactValues.metaArraySplices, + }, { cloneValues: false }); + await yieldControl(); + } + } else { + previewWorld.sourceMap = consumeMetadata ? (delta.sourceMap || {}) : structuredClone(delta.sourceMap || {}); + } + if (!delta.metaDelta) { + for (const key of delta.removedMetaKeys || []) delete previewWorld[key]; + for (const [key, value] of Object.entries(delta.meta || {})) { + if (shouldCancel()) throw cancellationError(); + previewWorld[key] = consumeMetadata ? value : structuredClone(value); + await yieldControl(); + } + } + return previewWorld; +} + +function mixHashText(hash, text) { + let value = hash >>> 0; + for (let index = 0; index < text.length; index++) { + value ^= text.charCodeAt(index); + value = Math.imul(value, 16777619) >>> 0; + } + return value; +} + +function mixHashValue(hash, value) { + let next = hash >>> 0; + if (value == null) return mixHashText(next, String(value)); + if (ArrayBuffer.isView(value)) { + next = mixHashText(next, `${value.constructor.name}:${value.length}:`); + const bytes = new Uint8Array(value.buffer, value.byteOffset, value.byteLength); + for (let index = 0; index < bytes.length; index++) { + next ^= bytes[index]; + next = Math.imul(next, 16777619) >>> 0; + } + return next; + } + if (Array.isArray(value)) { + next = mixHashText(next, `[${value.length}:`); + for (const item of value) next = mixHashValue(next, item); + return next; + } + if (value instanceof Map) { + const entries = [...value.entries()].sort(([a], [b]) => String(a).localeCompare(String(b))); + return mixHashValue(mixHashText(next, `Map:${entries.length}:`), entries); + } + if (value instanceof Set) return mixHashValue(mixHashText(next, `Set:${value.size}:`), [...value].sort()); + if (typeof value === "object") { + const keys = Object.keys(value).sort(); + next = mixHashText(next, `{${keys.length}:`); + for (const key of keys) { + next = mixHashText(next, key); + next = mixHashValue(next, value[key]); + } + return next; + } + return mixHashText(next, `${typeof value}:${String(value)}`); +} + +export function hashCommittedWorld(world) { + let hash = 2166136261 >>> 0; + hash = mixHashText(hash, `${world?.width || 0}x${world?.height || 0}|${world?.originX || 0},${world?.originY || 0}`); + for (const name of Object.keys(world?.fields || {}).sort()) { + hash = mixHashText(hash, `|${name}:`); + const field = world.fields[name]; + if (!ArrayBuffer.isView(field)) continue; + const bytes = new Uint8Array(field.buffer, field.byteOffset, field.byteLength); + for (let index = 0; index < bytes.length; index++) { + hash ^= bytes[index]; + hash = Math.imul(hash, 16777619) >>> 0; + } + } + if (ArrayBuffer.isView(world?.generatedMask)) { + hash = mixHashText(hash, "|generatedMask:"); + const bytes = new Uint8Array(world.generatedMask.buffer, world.generatedMask.byteOffset, world.generatedMask.byteLength); + for (let index = 0; index < bytes.length; index++) { + hash ^= bytes[index]; + hash = Math.imul(hash, 16777619) >>> 0; + } + } + hash = mixHashText(hash, "|sourceMap:"); + hash = mixHashValue(hash, world?.sourceMap || {}); + const meta = {}; + for (const [key, value] of Object.entries(world || {})) { + if (key === "fields" || key === "generatedMask" || key === "sourceMap") continue; + meta[key] = value; + } + hash = mixHashText(hash, "|meta:"); + hash = mixHashValue(hash, meta); + return hash.toString(16).padStart(8, "0"); +} + + +async function cooperativeHashYield(state) { + if (state.shouldAbort()) throw cancellationError("Committed world hash cancelled."); + state.pending = 0; + await state.yieldControl(); + if (state.shouldAbort()) throw cancellationError("Committed world hash cancelled."); +} + +async function mixHashTextAsync(hash, text, state) { + let value = hash >>> 0; + let index = 0; + while (index < text.length) { + const start = index; + const capacity = Math.max(1, state.yieldEvery - state.pending); + const end = Math.min(text.length, index + capacity); + for (; index < end; index++) { + value ^= text.charCodeAt(index); + value = Math.imul(value, 16777619) >>> 0; + } + state.pending += end - start; + if (state.pending >= state.yieldEvery) await cooperativeHashYield(state); + } + return value; +} + +async function mixHashBytesAsync(hash, bytes, state) { + let value = hash >>> 0; + let index = 0; + while (index < bytes.length) { + const start = index; + const capacity = Math.max(1, state.yieldEvery - state.pending); + const end = Math.min(bytes.length, index + capacity); + for (; index < end; index++) { + value ^= bytes[index]; + value = Math.imul(value, 16777619) >>> 0; + } + state.pending += end - start; + if (state.pending >= state.yieldEvery) await cooperativeHashYield(state); + } + return value; +} + +async function mixHashValueAsync(hash, value, state) { + let next = hash >>> 0; + if (state.shouldAbort()) throw cancellationError("Committed world hash cancelled."); + if (value == null) return mixHashTextAsync(next, String(value), state); + if (ArrayBuffer.isView(value)) { + next = await mixHashTextAsync(next, `${value.constructor.name}:${value.length}:`, state); + return mixHashBytesAsync(next, new Uint8Array(value.buffer, value.byteOffset, value.byteLength), state); + } + if (Array.isArray(value)) { + next = await mixHashTextAsync(next, `[${value.length}:`, state); + for (const item of value) next = await mixHashValueAsync(next, item, state); + return next; + } + if (value instanceof Map) { + const entries = [...value.entries()].sort(([a], [b]) => String(a).localeCompare(String(b))); + next = await mixHashTextAsync(next, `Map:${entries.length}:`, state); + return mixHashValueAsync(next, entries, state); + } + if (value instanceof Set) { + next = await mixHashTextAsync(next, `Set:${value.size}:`, state); + return mixHashValueAsync(next, [...value].sort(), state); + } + if (typeof value === "object") { + const keys = Object.keys(value).sort(); + next = await mixHashTextAsync(next, `{${keys.length}:`, state); + for (const key of keys) { + next = await mixHashTextAsync(next, key, state); + next = await mixHashValueAsync(next, value[key], state); + } + return next; + } + return mixHashTextAsync(next, `${typeof value}:${String(value)}`, state); +} + +// Bit-identical cooperative counterpart to hashCommittedWorld(). Yielding is +// only inserted between chunks; byte/text order and FNV-1a arithmetic are +// unchanged. This lets the main thread verify a transferred transactional +// preview without creating an uncancellable multi-megabyte long task. +export async function hashCommittedWorldAsync(world, { + yieldEvery = 262_144, + yieldControl = null, + shouldAbort = () => false, +} = {}) { + const fallbackYield = () => { + if (typeof globalThis.scheduler?.yield === "function") return globalThis.scheduler.yield(); + return new Promise((resolve) => setTimeout(resolve, 0)); + }; + const state = { + yieldEvery: Math.max(1, Math.floor(Number(yieldEvery) || 262_144)), + pending: 0, + shouldAbort: typeof shouldAbort === "function" ? shouldAbort : () => false, + yieldControl: typeof yieldControl === "function" ? yieldControl : fallbackYield, + }; + if (state.shouldAbort()) throw cancellationError("Committed world hash cancelled."); + let hash = 2166136261 >>> 0; + hash = await mixHashTextAsync(hash, `${world?.width || 0}x${world?.height || 0}|${world?.originX || 0},${world?.originY || 0}`, state); + for (const name of Object.keys(world?.fields || {}).sort()) { + hash = await mixHashTextAsync(hash, `|${name}:`, state); + const field = world.fields[name]; + if (!ArrayBuffer.isView(field)) continue; + hash = await mixHashBytesAsync(hash, new Uint8Array(field.buffer, field.byteOffset, field.byteLength), state); + } + if (ArrayBuffer.isView(world?.generatedMask)) { + hash = await mixHashTextAsync(hash, "|generatedMask:", state); + hash = await mixHashBytesAsync(hash, new Uint8Array(world.generatedMask.buffer, world.generatedMask.byteOffset, world.generatedMask.byteLength), state); + } + hash = await mixHashTextAsync(hash, "|sourceMap:", state); + hash = await mixHashValueAsync(hash, world?.sourceMap || {}, state); + const meta = {}; + for (const [key, value] of Object.entries(world || {})) { + if (key === "fields" || key === "generatedMask" || key === "sourceMap") continue; + meta[key] = value; + } + hash = await mixHashTextAsync(hash, "|meta:", state); + hash = await mixHashValueAsync(hash, meta, state); + if (state.shouldAbort()) throw cancellationError("Committed world hash cancelled."); + return hash.toString(16).padStart(8, "0"); +} diff --git a/src/mapFeatures.js b/src/mapFeatures.js index 7983861..235e770 100644 --- a/src/mapFeatures.js +++ b/src/mapFeatures.js @@ -7,7 +7,7 @@ import { buildFeatureLanduse } from "./mapFeatureLanduse.js"; import { buildSettlementDemandFields } from "./mapFeatureSettlements.js"; import { buildFeatureTransportCostFields } from "./mapFeatureTransportTools.js"; import { buildCoarseCostGraph, refineCoarsePath, routeCoarsePath } from "./mapTransportGraph.js"; -import { labelOccupancyComponents, normalizeTransportPathSet, smoothRasterPath } from "./mapTransportUtils.js"; +import { getRadialInfluenceKernel, labelOccupancyComponents, normalizeTransportPathSet, smoothRasterPath } from "./mapTransportUtils.js"; // Lightweight Human Geography V2 // -------------------------------- @@ -28,6 +28,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { const largePatchTile = options?.largeExpansionTile === true; const topCenterSuppression = clamp(Number.isFinite(options?.topCenterSuppression) ? options.topCenterSuppression : (patchMode ? 0.68 : 0), 0, 0.95); const featureTimings = []; + const generationProgress = options?.onProgress; let timingMark = nowMs(); function markFeatureTiming(key) { const t = nowMs(); @@ -688,6 +689,8 @@ if (isRegionalCapital) { const componentCapitalInfluence = influenceFromPoints(modernCities.filter((p) => p.isPrefecturalCapital), 16, () => 5.0); const corridorSkeleton = new Uint8Array(SIZE); + const corridorAllowanceField = new Float64Array(SIZE); + const corridorTerrainFlowField = new Float64Array(SIZE); for (let i = 0; i < SIZE; i++) { if (sea[i]) continue; corridorSkeleton[i] = Math.round(clamp( @@ -701,11 +704,19 @@ if (isRegionalCapital) { ridgeField[i] * 0.22 - slope[i] * 0.28 ) * 255); + corridorAllowanceField[i] = clamp( + settlementDemand[i] * 0.58 + valleyField[i] * 0.42 + coastalLowland[i] * 0.36 + - plain[i] * 0.18 - agriculture[i] * 0.14 + ); + corridorTerrainFlowField[i] = clamp( + valleyField[i] * 0.54 + coastalLowland[i] * 0.28 + plain[i] * 0.16 + + (passSuitability?.[i] || 0) * 0.34 - ridgeField[i] * 0.24 - slope[i] * 0.22 + ); } function corridorAllowance(i) { - return clamp(settlementDemand[i] * 0.58 + valleyField[i] * 0.42 + coastalLowland[i] * 0.36 - plain[i] * 0.18 - agriculture[i] * 0.14); + return corridorAllowanceField[i] || 0; } function endpointSupport(i) { @@ -744,6 +755,27 @@ if (isRegionalCapital) { closed: new Int32Array(SIZE), epoch: 0, }; + let corridorSurfaceNoise = null; + let routeProgressSerial = 0; + function getCorridorSurfaceNoise() { + if (corridorSurfaceNoise) return corridorSurfaceNoise; + corridorSurfaceNoise = new Float64Array(SIZE); + for (let y = 0; y < MAP_H; y++) { + for (let x = 0; x < MAP_W; x++) corridorSurfaceNoise[indexOf(x, y)] = valueNoise(x, y, seed + 13941, 18); + if (y % 32 === 31 || y + 1 === MAP_H) { + generationProgress?.({ + status: "route-heartbeat", + key: "route:surface-noise", + phase: "transport-routing", + workUnitId: "route-surface-noise", + label: `Preparing shared route surface field ${y + 1}/${MAP_H} rows`, + completed: y + 1, + total: MAP_H, + }); + } + } + return corridorSurfaceNoise; + } function traceCorridorByCost(start, goalRegionPredicate, costField, penaltyField, options = {}) { if (!start || !inside(start.x, start.y)) return []; @@ -761,7 +793,7 @@ if (isRegionalCapital) { seen[startIndex] = epoch; score[startIndex] = 0; cameFrom[startIndex] = -1; - heap.push({ i: startIndex, f: 0 }); + heap.push({ i: startIndex, f: 0, g: 0 }); const curvePenalty = options.curvePenalty ?? 0.12; const penaltyStrength = options.penaltyStrength ?? 1.0; const sameRegion = options.regionId ?? regionIdAt(start.x, start.y); @@ -770,12 +802,34 @@ if (isRegionalCapital) { const bounds = options.bounds || null; const goalHint = options.goalHint || null; const heuristicWeight = options.heuristicWeight ?? 0; + const surfaceNoise = (options.surfaceGrain ?? 0) !== 0 ? getCorridorSurfaceNoise() : null; + // A display label such as "national corridor" is intentionally reused for + // many independent A* searches. Progress invariants must therefore key on + // one finite search invocation, never on that human-readable label. The + // ordinal is deterministic within a candidate and has no effect on output. + const routeWorkUnitId = String(options.progressWorkUnitId || `route-search-${++routeProgressSerial}`); let goalIndex = -1; let expanded = 0; while (heap.length && expanded++ < maxExpanded) { + if (expanded % 2048 === 0) { + generationProgress?.({ + status: "route-heartbeat", + key: `route:${options.progressLabel || "corridor"}`, + phase: "transport-routing", + workUnitId: routeWorkUnitId, + label: `Routing ${options.progressLabel || "transport corridor"}: ${expanded}/${maxExpanded} nodes`, + completed: expanded, + total: maxExpanded, + }); + } const current = heap.pop(); if (!current || closed[current.i] === epoch) continue; + // A cell may be queued more than once when a cheaper route is found. + // Its older entry always has a larger f for the same heuristic, so + // dropping that stale entry preserves the selected route and avoids + // expanding thousands of superseded nodes. + if (current.g !== score[current.i]) continue; closed[current.i] = epoch; const cx = current.i % MAP_W; const cy = Math.floor(current.i / MAP_W); @@ -783,6 +837,12 @@ if (isRegionalCapital) { goalIndex = current.i; break; } + const prev = cameFrom[current.i]; + const previousDx = prev >= 0 ? cx - (prev % MAP_W) : 0; + const previousDy = prev >= 0 ? cy - Math.floor(prev / MAP_W) : 0; + const currentScore = score[current.i]; + const terrainFlowStrength = options.terrainFlowBias ?? 0; + const surfaceGrainStrength = options.surfaceGrain ?? 0; for (let dy = -1; dy <= 1; dy++) { for (let dx = -1; dx <= 1; dx++) { if (!dx && !dy) continue; @@ -793,33 +853,22 @@ if (isRegionalCapital) { const ni = indexOf(nx, ny); if (closed[ni] === epoch || sea[ni] || costField[ni] >= INF) continue; if (sameRegion >= 0 && options.keepRegion !== false && regionIdAt(nx, ny) !== sameRegion) continue; - const prev = cameFrom[current.i]; let turn = 0; if (prev >= 0) { - const px = prev % MAP_W; - const py = Math.floor(prev / MAP_W); - const ax = cx - px; - const ay = cy - py; - turn = Math.abs(ax * dy - ay * dx) > 0 ? curvePenalty : 0; + turn = Math.abs(previousDx * dy - previousDy * dx) > 0 ? curvePenalty : 0; } const existing = penaltyField?.[ni] || 0; const antiConcentration = existing * penaltyStrength * (1 - corridorAllowance(ni) * 0.72); - const terrainFlowBias = (options.terrainFlowBias ?? 0) * clamp( - valleyField[ni] * 0.54 + - coastalLowland[ni] * 0.28 + - plain[ni] * 0.16 + - (passSuitability?.[ni] || 0) * 0.34 - - ridgeField[ni] * 0.24 - - slope[ni] * 0.22 - ); - const surfaceGrain = (options.surfaceGrain ?? 0) * valueNoise(nx, ny, seed + 13941, 18); - const nd = score[current.i] + Math.max(0.08, costField[ni] + antiConcentration + turn - terrainFlowBias + surfaceGrain) * Math.hypot(dx, dy); + const terrainFlowBias = terrainFlowStrength * corridorTerrainFlowField[ni]; + const surfaceGrain = surfaceGrainStrength * (surfaceNoise?.[ni] || 0); + const stepDistance = dx && dy ? Math.SQRT2 : 1; + const nd = currentScore + Math.max(0.08, costField[ni] + antiConcentration + turn - terrainFlowBias + surfaceGrain) * stepDistance; if (seen[ni] !== epoch || nd < score[ni]) { seen[ni] = epoch; score[ni] = nd; cameFrom[ni] = current.i; const h = goalHint ? Math.hypot(nx - goalHint.x, ny - goalHint.y) * heuristicWeight : 0; - heap.push({ i: ni, f: nd + h }); + heap.push({ i: ni, f: nd + h, g: score[ni] }); } } } @@ -834,6 +883,22 @@ if (isRegionalCapital) { } function addCorridorInfluencePenalty(penaltyField, corridor, radius = 7, strength = 0.35) { + const kernel = radius > 0 ? getRadialInfluenceKernel(radius, 1) : null; + if (kernel) { + for (const [x, y] of corridor || []) { + for (let k = 0; k < kernel.length; k++) { + const nx = x + kernel.dx[k]; + const ny = y + kernel.dy[k]; + if (nx < 0 || ny < 0 || nx >= MAP_W || ny >= MAP_H) continue; + const i = ny * MAP_W + nx; + if (sea[i]) continue; + const openPlain = clamp(plain[i] * 0.54 + agriculture[i] * 0.34 - settlementDemand[i] * 0.24 - valleyField[i] * 0.22 - coastalLowland[i] * 0.18); + const allowParallel = corridorAllowance(i); + penaltyField[i] = Math.max(penaltyField[i], strength * kernel.weight[k] * (0.48 + openPlain * 1.15 - allowParallel * 0.42)); + } + } + return; + } for (const [x, y] of corridor || []) { for (let dy = -radius; dy <= radius; dy++) { for (let dx = -radius; dx <= radius; dx++) { @@ -1606,6 +1671,7 @@ if (isRegionalCapital) { bounds, goalHint: options.goalHint || target, heuristicWeight: options.heuristicWeight ?? (mode === "expressway" ? 0.66 : mode === "rail" ? 0.54 : mode === "national" ? 0.46 : 0.30), + progressLabel: `${mode} corridor`, } ); } @@ -2466,6 +2532,152 @@ const premodernRoads = []; transportDebugLayers.preAdminRoadFinalization = finalizePreAdminRoadTopology(); markFeatureTiming("road-finalization"); + function completeLargePatchHumanDensity() { + const polygon = Array.isArray(options?.patchHumanFocusPolygon) ? options.patchHumanFocusPolygon : null; + const referenceDensity = Number(options?.patchTargetSettlementDensityPer1000); + const debug = { + enabled: largePatchTile && !!polygon?.length && Number.isFinite(referenceDensity), + focusLandCells: 0, + existingSettlements: 0, + targetSettlements: 0, + addedVillages: 0, + finalSettlements: 0, + }; + if (!debug.enabled || polygon.length < 3 || referenceDensity <= 0) return debug; + + const pointInsideFocus = (x, y) => { + const px = x + 0.5; + const py = y + 0.5; + let insideFocus = false; + for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) { + const a = polygon[i]; + const b = polygon[j]; + if (!Number.isFinite(a?.x) || !Number.isFinite(a?.y) || !Number.isFinite(b?.x) || !Number.isFinite(b?.y)) continue; + const intersects = ((a.y > py) !== (b.y > py)) + && (px < (b.x - a.x) * (py - a.y) / (b.y - a.y) + a.x); + if (intersects) insideFocus = !insideFocus; + } + return insideFocus; + }; + + for (let y = 0; y < MAP_H; y++) { + for (let x = 0; x < MAP_W; x++) { + const i = indexOf(x, y); + if (!sea[i] && pointInsideFocus(x, y)) debug.focusLandCells++; + } + } + + const settlementLayers = [villages, markets, modernCities, satelliteCities, newTowns, ports]; + const occupied = []; + for (const layer of settlementLayers) { + for (const point of layer || []) { + if (!point || !Number.isFinite(point.x) || !Number.isFinite(point.y)) continue; + occupied.push(point); + if (pointInsideFocus(point.x, point.y) && !sea[indexOf(Math.round(point.x), Math.round(point.y))]) { + debug.existingSettlements++; + } + } + } + + const terrainType = terrain?.terrainTemplate?.terrainType || terrain?.terrainDebug?.terrainType || "auto"; + const densityFactor = terrainType === "oceanic_archipelago" ? 0.65 + : terrainType === "setouchi_inland_sea" ? 0.85 + : 1; + // Only previously ungenerated cells are part of an Expansion candidate's + // human-quality denominator. The raw helper does not carry the full world, + // so the coordinator supplies this immutable pre-operation fraction. A + // small margin absorbs coastline/ownership changes during final merge. + const expansionFraction = clamp(Number.isFinite(options?.patchHumanExpansionFraction) + ? options.patchHumanExpansionFraction : 1, 0, 1); + const finalizationMargin = 1.08; + const effectiveFocusLandCells = debug.focusLandCells * expansionFraction; + debug.expansionFraction = expansionFraction; + debug.effectiveFocusLandCells = effectiveFocusLandCells; + // A canonical tile can still be present when only a very small sliver is + // newly generated. Apply the same small-area exception to the effective + // ungenerated area, not the complete raw focus frame, or a near-zero + // Expansion fraction would manufacture the two-settlement floor. + debug.targetSettlements = effectiveFocusLandCells < 180 + ? 0 + : Math.max(2, Math.floor(effectiveFocusLandCells * referenceDensity * densityFactor * finalizationMargin / 1000)); + let deficit = Math.max(0, debug.targetSettlements - debug.existingSettlements); + if (!deficit) { + debug.finalSettlements = debug.existingSettlements; + return debug; + } + + const candidates = []; + for (let y = 1; y < MAP_H - 1; y++) { + for (let x = 1; x < MAP_W - 1; x++) { + if (!pointInsideFocus(x, y)) continue; + const i = indexOf(x, y); + if (sea[i] || slope[i] > 0.46 || ridgeField[i] > 0.72) continue; + const score = Math.max(villageScore[i] || 0, openPlainVillageScore[i] || 0) + + (ruralSuitability[i] || 0) * 0.16 + + (plain[i] || 0) * 0.08 + + (agriculture[i] || 0) * 0.08 + - (river[i] || 0) * 0.05; + if (score < 0.16) continue; + candidates.push({ x, y, i, score }); + } + } + candidates.sort((a, b) => b.score - a.score || a.y - b.y || a.x - b.x); + + const tooClose = (x, y, minDistance) => { + const d2 = minDistance * minDistance; + for (const point of occupied) { + const dx = Number(point.x) - x; + const dy = Number(point.y) - y; + if (dx * dx + dy * dy < d2) return true; + } + return false; + }; + const addCandidate = (candidate) => { + const population = Math.round((900 + + Math.pow(rand(seed, 28900 + candidate.x * 31 + candidate.y * 17), 1.22) * 7600 + + (ruralSuitability[candidate.i] || 0) * 3600 + + (agriculture[candidate.i] || 0) * 2800) / 100) * 100; + const point = { + x: candidate.x, + y: candidate.y, + regionId: regionIdAt(candidate.x, candidate.y), + kind: (plain[candidate.i] || 0) > 0.30 ? "Plain Village" : "Village", + population, + score: candidate.score, + patchHumanDensityInfill: true, + }; + villages.push(point); + occupied.push(point); + debug.addedVillages++; + deficit--; + }; + + // Preserve the initial generator's ordinary village spacing where possible; + // a tighter second pass is only a bounded fallback for thin/oblique lasso + // fragments whose usable land cannot satisfy the same density otherwise. + for (const minDistance of [5.75, 4.5]) { + if (deficit <= 0) break; + for (const candidate of candidates) { + if (deficit <= 0) break; + if (tooClose(candidate.x, candidate.y, minDistance)) continue; + addCandidate(candidate); + } + } + + debug.finalSettlements = debug.existingSettlements + debug.addedVillages; + if (debug.addedVillages > 0) { + // The expensive transport skeleton is intentionally already complete. + // Recompute the rural influence consumed by the raster land-use stage so + // these full-production villages participate in population/land-use and + // later administration/naming rather than existing as display-only labels. + villageInfluence = influenceFromPoints(villages, 6, (v) => clamp((v.population || 1800) / 4200, 0.35, 1.2)); + } + return debug; + } + + transportDebugLayers.patchHumanDensityInfill = completeLargePatchHumanDensity(); + markFeatureTiming("patch-human-density-infill"); + const finalRoadInfluencePaths = [...nationalRoads, ...ringRoads, ...externalRoads]; roadLanduseInfluence = cachedInfluenceFromPaths(finalRoadInfluencePaths, 2.25, "road:landuse:final"); roadInfluence = cachedInfluenceFromPaths(finalRoadInfluencePaths, 5.0, "road:influence:final"); diff --git a/src/mapOutput.js b/src/mapOutput.js index 1e29fc3..046d988 100644 --- a/src/mapOutput.js +++ b/src/mapOutput.js @@ -521,6 +521,7 @@ export function finishMapOutput({ height: MAP_H, seed, }); + outputProgress("municipality coherence"); if (adminDebug) adminDebug.municipalCoherence = municipalCoherence.debug; const coherentMunicipalityToPrefectureId = municipalCoherence.municipalityToPrefectureId || municipalityToPrefectureId; const adminCenters = attachIdsAndNames(tagInsidePrefecture(municipalCoherence.adminCenters, humanRegionMask), "admin", seed, "Municipal Center", nameFields, usedNames, nameDebug); @@ -608,6 +609,7 @@ export function finishMapOutput({ ...satelliteCities, ...newTowns, ]); + outputProgress("population packaging"); function addMunicipalCenterLocalAccess() { const debugLayers = transportDebug ? (transportDebug.layers || (transportDebug.layers = { repairedSegments: [], unservedSettlements: [] })) : { repairedSegments: [], unservedSettlements: [] }; @@ -682,6 +684,7 @@ export function finishMapOutput({ let goal = -1; let expanded = 0; while (heap.length && expanded++ < maxExpanded) { + if ((expanded & 2047) === 0) outputProgress(`municipal road search ${expanded}/${maxExpanded}`); const current = heap.pop(); if (!current || closed[current.i]) continue; closed[current.i] = 1; @@ -739,7 +742,9 @@ export function finishMapOutput({ }) ? path : []; } - for (const center of candidates) { + for (let candidateIndex = 0; candidateIndex < candidates.length; candidateIndex++) { + const center = candidates[candidateIndex]; + if ((candidateIndex & 3) === 0) outputProgress(`municipal road ${candidateIndex + 1}/${candidates.length}`); const path = routeAccess(center); debugLayers.unservedSettlements.push({ x: center.x, y: center.y, kind: "Municipal Center", mode: "municipal-access", repaired: path.length >= 4 }); if (path.length < 4) continue; @@ -859,6 +864,7 @@ export function finishMapOutput({ if (!current) break; const cur = current.i; expanded++; + if ((expanded & 2047) === 0) outputProgress(`road component search ${expanded}/${maxExpanded}`); if (mainMask[cur] && dist[cur] > 2) { goal = cur; break; } const [x, y] = xyOf(cur); for (let dy = -1; dy <= 1; dy++) for (let dx = -1; dx <= 1; dx++) { @@ -914,7 +920,10 @@ export function finishMapOutput({ } } const centroid = { x: sx / Math.max(1, sn), y: sy / Math.max(1, sn) }; - for (const comp of comps.slice(1, 24)) { + const connectableComponents = comps.slice(1, 24); + for (let componentIndex = 0; componentIndex < connectableComponents.length; componentIndex++) { + const comp = connectableComponents[componentIndex]; + if ((componentIndex & 3) === 0) outputProgress(`road component ${componentIndex + 1}/${connectableComponents.length}`); if (!componentNearAdminCenter(comp)) continue; const land = majorityLandId(comp.cells, landIds); if (land !== mainLand) { result.skippedIsland++; continue; } @@ -1080,9 +1089,13 @@ export function finishMapOutput({ // Build required municipal access before pruning so the prune pass can // preserve those paths directly instead of deleting and re-adding them. addMunicipalCenterLocalAccess(); + outputProgress("municipal road access"); const requiredStubsAdded = ensureAdminCenterRoadStubs(); + outputProgress("required road stubs"); const endpointConnectorsAdded = connectNearbyRoadEndpoints(); + outputProgress("road endpoint connectors"); const prune = pruneIsolatedFinalRoadComponents(); + outputProgress("road component pruning"); const finalComponents = occupancyComponentsFromPathGroups( [minorRoads, nationalRoads, externalRoads, ringRoads, expressways, externalExpressways], { maxDistanceSq: 5, accept: (_x, _y, i) => !sea[i] } @@ -1147,15 +1160,18 @@ export function finishMapOutput({ return renamed; } renameInterchangesFromMunicipalities(); + outputProgress("interchange naming"); nameDebug.maxDerivedPerBase = 0; const prefectureRegions = buildPrefectureRegions(prefectureRegionId, sea, nameFields, seed, usedNames, nameDebug, { modernCities, adminCenters }); + outputProgress("prefecture regions"); const regionalPrefectureBorders = adminRegionalPrefectureBorders || []; // Municipal vectors are derived only after final prefecture IDs exist. This // prevents prefecture edges from also being emitted as municipal borders in // the initial map. The stage-level vectors remain useful during generation, // but are not authoritative output data. const adminBorders = extractAdminBorderSegments(adminId, humanRegionMask, prefectureRegionId, sea); + outputProgress("administrative borders"); if (adminDebug) { adminDebug.stageMunicipalBorderCount = Array.isArray(stageAdminBorders) ? stageAdminBorders.length : 0; adminDebug.finalMunicipalBorderCount = adminBorders.length; diff --git a/src/mapPatch.js b/src/mapPatch.js index 882764d..e28402f 100644 --- a/src/mapPatch.js +++ b/src/mapPatch.js @@ -1,5 +1,5 @@ import { MAP_H, MAP_W, SIZE, MinHeap, circularAngleDistance, clamp, hash2, lerp, nowMs, smoothstep, valueNoise, walkGridPath, worldIndexOf } from "./mapUtils.js"; -import { generateMap, prepareProductionTerrain } from "./mapPipeline.js"; +import { generateMap } from "./mapPipeline.js"; import { LANDUSE } from "./landuseCodes.js"; import { reconcileMunicipalMetadata, refreshPrefectureRegionsMetadata } from "./mapMunicipalCoherence.js"; import { createPatchContext } from "./mapPatchContext.js"; @@ -17,17 +17,22 @@ const PATCH_EXPANSION_RATIO_THRESHOLD = 0.12; const PATCH_EXPANSION_OVERLAP_MIN = 20; const PATCH_EXPANSION_OVERLAP_MAX = 48; const PATCH_TERRAIN_CONTINUATION_DEPTH = 5; -// Expansion is evaluated on a world-coordinate anchored logical grid. These -// are core ownership sizes, not candidate-map sizes: every core is sampled from -// the same MAP_W x MAP_H candidate window centered on that canonical core. -// Selection geometry therefore cannot move an already-existing tile window. -const PATCH_EXPANSION_TILE_MAX_WIDTH = MAP_W; -const PATCH_EXPANSION_TILE_MAX_HEIGHT = MAP_H; -const PATCH_EXPANSION_TILE_OVERLAP = 28; +const PATCH_EXPANSION_FRAME_SCALE = 1.72; +// Canonical large-Expansion tiles are merged into one aggregate transaction. +// Their individual seam/terrain/admin repair is explicitly deferred to the +// whole-selection finalizer, so they do not need the much wider standalone +// Expansion write halo. Keep a fixed production context collar inside every +// MAP_W x MAP_H raw candidate and assign only the central remainder to that +// tile. This preserves a complete production candidate on every tile while +// reducing redundant candidate generation at large-selection boundaries. +const PATCH_INTERNAL_TILE_OVERLAP = 6; +const PATCH_INTERNAL_TILE_CORNER_TAPER = 2; +const PATCH_INTERNAL_TILE_CONTEXT = PATCH_INTERNAL_TILE_OVERLAP + PATCH_INTERNAL_TILE_CORNER_TAPER; +const PATCH_PRODUCTION_VALID_WIDTH = MAP_W - PATCH_INTERNAL_TILE_CONTEXT * 2; +const PATCH_PRODUCTION_VALID_HEIGHT = MAP_H - PATCH_INTERNAL_TILE_CONTEXT * 2; // Keep enough shared core for terrain/admin continuity, but allow the overlap // to shrink modestly near a tile-count threshold. This prevents a one-cell // selection increase from unnecessarily adding an entire row/column of tiles. -const PATCH_EXPANSION_TILE_MIN_OVERLAP = 16; const POINT_LAYER_KEYS = [ "villages", "geographicUrbanAnchors", "markets", "castles", "castleTowns", "castleRuins", @@ -46,17 +51,37 @@ const ROAD_LAYER_KEYS = new Set(["premodernRoads", "minorRoads", "nationalRoads" const RAIL_LAYER_KEYS = new Set(["railways", "branchRailways", "ringRailways", "externalRailways"]); const RIVER_LAYER_KEYS = new Set(["mainRivers", "tributaryRivers", "smallStreams", "riverPaths"]); +// A patch replaces or edits only these sourceMap roots. Transaction snapshots +// must own them so a rejected candidate can be restored exactly. The remaining +// roots (terrain templates, generation diagnostics, immutable reference data, +// and similar payloads) are read-only during patch generation and can safely be +// shared with the committed world. Recursively cloning those read-only graphs +// for every candidate was pure peak-memory and allocation overhead. +const PATCH_MUTABLE_SOURCE_KEYS = new Set([ + ...POINT_LAYER_KEYS, + ...PATH_LAYER_KEYS, + "adminBorders", + "prefectureBorder", + "regionalPrefectureBorders", + "adminDebug", + "municipalityToPrefectureId", + "patchAdminIdMappingDebug", + "patchSeamDiagnostics", + "prefectureName", + "regionName", + "seaLevel", + "totalPopulation", +]); -// Expansion quality policy. Search a small number of production-terrain crops -// cheaply, then run the complete initial-generation pipeline once for the best -// terrain. This avoids both empty-ocean patches and repeated full-pipeline cost. -const PATCH_QUALITY_POLICY_VERSION = "step8-natural-overflow-stable-admin-v1"; -// Three inexpensive terrain candidates plus one complete production run keeps + +// Expansion quality policy. One explicitly requested variant executes the full +// initial-generation pipeline once, then the merged result is audited. Another +// complete candidate is generated only by an explicit caller retry/Alternative. +const PATCH_QUALITY_POLICY_VERSION = "single-explicit-production-candidate-v2"; +// Explicit API retries use a disjoint variant stride. The interactive UI sets // normal expansion close to the initial generator while avoiding the 20–30 s -// cost of repeatedly executing every human-geography stage. +// maxQualityRetries=0 and never changes the requested variant behind the user. const PATCH_TERRAIN_QUALITY_ATTEMPTS = 3; -const PATCH_FULL_QUALITY_ATTEMPTS = 1; -const PATCH_EXPANSION_FRAME_SCALE = 1.72; const PATCH_EXPANSION_OUTER_REACH_RATIO = 0.82; // Alpha has two roles: visual seam blending and ownership of newly generated // world cells. Newly generated cells must not be blended against the world's @@ -87,6 +112,11 @@ const NATURAL_CONTINUITY_FIELD_NAMES = new Set(["regionId", "naturalCompartmentI const CONTINUITY_FIELD_NAMES = new Set([...ADMIN_CONTINUITY_FIELD_NAMES, ...NATURAL_CONTINUITY_FIELD_NAMES]); const SKIP_CELL_FIELDS = new Set(["flowTo", "prefectureMask", "humanRegionMask"]); +// flowTo is immutable reference data during patch generation: it is excluded +// from candidate field copying and no patch repair writes it. Retaining the +// original field reference is sufficient; copying its Int32 values into every +// transaction rectangle was unused rollback storage. +const PATCH_TRANSACTION_READ_ONLY_FIELDS = new Set(["flowTo"]); const STRICT_RESTORE_FIELD_EXEMPTIONS = new Set([ // Transport repair is allowed to operate over a wider neighborhood than the @@ -126,6 +156,22 @@ function createPatchTimer(onProgress = null) { }; } +function scopePatchProgressEvent(event = {}, scope, labelPrefix = "") { + const key = String(event?.key || "generation"); + const scoped = { + ...event, + key: `${scope}:${key}`, + label: `${labelPrefix}${event?.label || "generation"}`, + }; + // workUnitId is a machine identity, unlike key/label. Namespace an explicit + // finite-work identity through every nested candidate/tile wrapper so the + // same producer can be invoked repeatedly without becoming one false unit. + if (event?.workUnitId != null && String(event.workUnitId)) { + scoped.workUnitId = `${scope}/${String(event.workUnitId)}`; + } + return scoped; +} + function normalizeRect(rect) { if (!rect) return null; const x0 = Math.floor(Math.min(rect.x0, rect.x1)); @@ -170,15 +216,70 @@ function polygonAreaCells(polygon) { return Math.abs(area) * 0.5; } +function polygonEvenOddAreaCells(polygon) { + const bounds = polygonBounds(polygon); + if (!bounds || !polygon || polygon.length < 3) return 0; + let cells = 0; + for (let y = bounds.y0; y < bounds.y1; y++) { + const py = y + 0.5; + const intersections = []; + for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) { + const a = polygon[j]; + const b = polygon[i]; + const ay = a.y + 0.5; + const by = b.y + 0.5; + if ((ay > py) === (by > py)) continue; + intersections.push(a.x + 0.5 + ((py - ay) * (b.x - a.x)) / (by - ay)); + } + intersections.sort((a, b) => a - b); + for (let i = 0; i + 1 < intersections.length; i += 2) { + const start = Math.max(bounds.x0, Math.ceil(intersections[i] - 0.5)); + const end = Math.min(bounds.x1, Math.ceil(intersections[i + 1] - 0.5)); + cells += Math.max(0, end - start); + } + } + return cells; +} + function normalizeSelectionShape(input, world = null) { if (!isPolygonSelection(input)) return normalizeRect(input); const polygon = (input.polygon || []).map((p) => world ? clampPointToWorld(p, world) : { x: Math.round(p.x), y: Math.round(p.y) }); - const bounds = polygonBounds(polygon); - if (!bounds) return null; + const polygonExtent = polygonBounds(polygon); + if (!polygonExtent) return null; + + // Internal lasso tiles partition one aggregate polygon by raster ownership. + // Keep the original polygon for the even-odd membership test and carry an + // explicit half-open cell band separately. Re-clipping the continuous polygon + // at every tile boundary changed point-on-edge parity and could drop/add a + // handful of cells along canonical tile seams. `partitionBounds` survives the + // validate -> buildPatchRects normalization chain, so each selected raster cell + // belongs to the same tile deterministically all the way through generation. + let partitionBounds = null; + if (input.partitionBounds) { + const requested = normalizeRect(input.partitionBounds); + if (requested) { + partitionBounds = { + x0: Math.max(polygonExtent.x0, requested.x0, 0), + y0: Math.max(polygonExtent.y0, requested.y0, 0), + x1: Math.min(polygonExtent.x1, requested.x1, world?.width ?? Infinity), + y1: Math.min(polygonExtent.y1, requested.y1, world?.height ?? Infinity), + }; + if (partitionBounds.x1 <= partitionBounds.x0 || partitionBounds.y1 <= partitionBounds.y0) return null; + } + } + const bounds = partitionBounds || polygonExtent; + const areaCells = partitionBounds + ? polygonRasterAreaWithinBounds(polygon, partitionBounds) + : polygonEvenOddAreaCells(polygon); + if (partitionBounds && areaCells <= 0) return null; return { kind: input.kind || 'lasso', polygon, - areaCells: Math.max(1, Math.round(input.areaCells || polygonAreaCells(polygon))), + ...(partitionBounds ? { partitionBounds: { ...partitionBounds } } : {}), + // Use the same even-odd fill rule as pointInPolygon. Shoelace area can + // cancel lobes of a self-crossing lasso and previously disagreed with the + // actual generated mask. + areaCells: Math.max(1, areaCells), x0: bounds.x0, y0: bounds.y0, x1: bounds.x1, @@ -201,6 +302,17 @@ function pointInPolygon(px, py, polygon) { return inside; } +function polygonRasterAreaWithinBounds(polygon, bounds) { + if (!polygon?.length || !bounds) return 0; + let cells = 0; + for (let y = bounds.y0; y < bounds.y1; y++) { + for (let x = bounds.x0; x < bounds.x1; x++) { + if (pointInPolygon(x + 0.5, y + 0.5, polygon)) cells++; + } + } + return cells; +} + function pointSegmentDistance(px, py, ax, ay, bx, by) { const dx = bx - ax; const dy = by - ay; @@ -237,6 +349,15 @@ function distanceToRectEdge(x, y, rect) { return Math.min(x - rect.x0, y - rect.y0, rect.x1 - 1 - x, rect.y1 - 1 - y); } +function distanceToRectBoundaryPoint(px, py, rect) { + if (!rect) return Infinity; + const inside = px >= rect.x0 && py >= rect.y0 && px <= rect.x1 && py <= rect.y1; + if (inside) return Math.min(px - rect.x0, py - rect.y0, rect.x1 - px, rect.y1 - py); + const dx = px < rect.x0 ? rect.x0 - px : px > rect.x1 ? px - rect.x1 : 0; + const dy = py < rect.y0 ? rect.y0 - py : py > rect.y1 ? py - rect.y1 : 0; + return Math.hypot(dx, dy); +} + function ensureWorldField(world, name, source) { if (!source || !ArrayBuffer.isView(source)) return null; const Constructor = source.constructor; @@ -253,7 +374,7 @@ function isWorldCellField(world, value) { return isTypedCellField(value, (world?.width || 0) * (world?.height || 0)); } -function captureStrictSelectionFieldSnapshot(world, rects, seed = 0) { +export function captureStrictSelectionFieldSnapshot(world, rects, seed = 0, options = {}) { if (!world?.fields || !rects?.writeRect) return null; // Regeneration snapshots every repairable field. Expansion only snapshots the // administrative identity fields outside its writable alpha footprint; this @@ -263,20 +384,63 @@ function captureStrictSelectionFieldSnapshot(world, rects, seed = 0) { const width = rectWidth(rect); const height = rectHeight(rect); const fields = new Map(); + const transactionSnapshot = options.transactionSnapshot?.lightweight === false + && options.transactionSnapshot?.fieldRect + ? options.transactionSnapshot + : null; + const fieldNames = new Set(); + const protectedLocalIndices = []; + // Only Expansion's established-frontier harmonizer performs random lookup + // into this snapshot. Regeneration restores by iterating protectedIndices, so + // a repair-area-sized Int32 lookup table was pure duplicate storage there. + const protectedIndexLookup = rects.patchMode === PATCH_MODE_EXPANSION + ? new Int32Array(width * height) + : null; + protectedIndexLookup?.fill(-1); + // The strict restore path only ever reads cells outside the writable alpha + // footprint (plus established Expansion cells). Record that sparse set once + // so every field does not allocate/copy the full repair rectangle and restore + // does not recompute polygon alpha for every field. + for (let y = rect.y0; y < rect.y1; y++) { + for (let x = rect.x0; x < rect.x1; x++) { + const protectExistingExpansionCell = rects.patchMode === PATCH_MODE_EXPANSION && wasGeneratedAt(rects, x, y); + if (!protectExistingExpansionCell && patchAlpha(x, y, rects, seed) > 0.005) continue; + const localIndex = (y - rect.y0) * width + (x - rect.x0); + if (protectedIndexLookup) protectedIndexLookup[localIndex] = protectedLocalIndices.length; + protectedLocalIndices.push(localIndex); + } + } + const protectedIndices = Int32Array.from(protectedLocalIndices); const expansionProtected = new Set(["adminId", "municipalityId", "prefectureRegionId", "prefectureMask"]); for (const [name, field] of Object.entries(world.fields)) { - if (!shouldStrictRestoreField(name) || !isWorldCellField(world, field)) continue; - if (!rects.strictSelectionMask && !expansionProtected.has(name)) continue; - const data = new field.constructor(width * height); - for (let y = rect.y0; y < rect.y1; y++) { - for (let x = rect.x0; x < rect.x1; x++) { - const wi = worldIndexOf(world, x, y); - if (wi >= 0) data[(y - rect.y0) * width + (x - rect.x0)] = field[wi]; - } + if (!shouldStrictRestoreField(name) || !isWorldCellField(world, field) + || PATCH_TRANSACTION_READ_ONLY_FIELDS.has(name)) continue; + const captureEveryRegenerationField = rects.patchMode === PATCH_MODE_REGENERATION; + if (!captureEveryRegenerationField && !rects.strictSelectionMask && !expansionProtected.has(name)) continue; + fieldNames.add(name); + if (transactionSnapshot?.fields?.has(name)) continue; + const data = new field.constructor(protectedIndices.length); + for (let sparseIndex = 0; sparseIndex < protectedIndices.length; sparseIndex++) { + const localIndex = protectedIndices[sparseIndex]; + const localY = Math.floor(localIndex / width); + const localX = localIndex - localY * width; + const wi = worldIndexOf(world, rect.x0 + localX, rect.y0 + localY); + if (wi >= 0) data[sparseIndex] = field[wi]; } fields.set(name, data); } - return { rect: { ...rect }, width, height, fields, seed }; + return { + rect: { ...rect }, + width, + height, + fields, + fieldNames, + transactionSnapshot, + protectedIndices, + protectedIndexLookup, + sparse: true, + seed, + }; } function restoreOutsideStrictSelectionFields(world, rects, snapshot, seed = 0) { @@ -284,30 +448,50 @@ function restoreOutsideStrictSelectionFields(world, rects, snapshot, seed = 0) { const rect = snapshot.rect; let strictMaskCellsRestored = 0; let strictMaskValuesRestored = 0; - for (let y = rect.y0; y < rect.y1; y++) { - for (let x = rect.x0; x < rect.x1; x++) { + const sparseIndices = snapshot.sparse ? snapshot.protectedIndices : null; + const restoreCount = sparseIndices?.length ?? (snapshot.width * snapshot.height); + const restoreFieldNames = snapshot.fieldNames?.size ? snapshot.fieldNames : new Set(snapshot.fields.keys()); + for (let sparseIndex = 0; sparseIndex < restoreCount; sparseIndex++) { + const li = sparseIndices ? sparseIndices[sparseIndex] : sparseIndex; + const localY = Math.floor(li / snapshot.width); + const localX = li - localY * snapshot.width; + const x = rect.x0 + localX; + const y = rect.y0 + localY; + if (!sparseIndices) { const protectExistingExpansionCell = rects?.patchMode === PATCH_MODE_EXPANSION && wasGeneratedAt(rects, x, y); if (!protectExistingExpansionCell && patchAlpha(x, y, rects, seed) > 0.005) continue; - let cellChanged = false; - const li = (y - rect.y0) * snapshot.width + (x - rect.x0); - const wi = worldIndexOf(world, x, y); - if (wi < 0) continue; - for (const [name, oldData] of snapshot.fields) { - const field = world.fields?.[name]; - if (!isWorldCellField(world, field)) continue; - const oldValue = oldData[li]; - if (field[wi] !== oldValue) { - field[wi] = oldValue; - strictMaskValuesRestored++; - cellChanged = true; - } - } - if (cellChanged) strictMaskCellsRestored++; } + let cellChanged = false; + const wi = worldIndexOf(world, x, y); + if (wi < 0) continue; + for (const name of restoreFieldNames) { + const field = world.fields?.[name]; + if (!isWorldCellField(world, field)) continue; + const oldData = snapshot.fields.get(name); + const oldValue = snapshot.transactionSnapshot + ? transactionFieldValue(snapshot.transactionSnapshot, name, x, y) + : oldData?.[sparseIndices ? sparseIndex : li]; + if (oldValue === undefined) continue; + if (field[wi] !== oldValue) { + field[wi] = oldValue; + strictMaskValuesRestored++; + cellChanged = true; + } + } + if (cellChanged) strictMaskCellsRestored++; } return { strictMaskCellsRestored, strictMaskValuesRestored }; } +function publicPatchRects(rects) { + const out = {}; + for (const key of Object.keys(rects || {})) { + if (key === "patchAlphaCache" || key === "patchSourceIndexCache" || key.startsWith("_")) continue; + out[key] = rects[key]; + } + return out; +} + function cloneTransactionValue(value) { if (typeof structuredClone === "function") return structuredClone(value); @@ -325,7 +509,7 @@ function cloneTransactionValue(value) { // Patch code replaces those fields rather than editing them in place, so cloning every // typed array here only duplicated tens of megabytes per attempt. Clone mutable // metadata recursively, while sharing immutable typed-array payloads. -function cloneTransactionSourceMap(value, seen = new WeakMap()) { +function cloneTransactionSourceValue(value, seen = new WeakMap()) { if (value == null || typeof value !== "object") return value; if (ArrayBuffer.isView(value)) return value; if (seen.has(value)) return seen.get(value); @@ -333,30 +517,47 @@ function cloneTransactionSourceMap(value, seen = new WeakMap()) { if (value instanceof Map) { const out = new Map(); seen.set(value, out); - for (const [key, child] of value) out.set(cloneTransactionSourceMap(key, seen), cloneTransactionSourceMap(child, seen)); + for (const [key, child] of value) out.set(cloneTransactionSourceValue(key, seen), cloneTransactionSourceValue(child, seen)); return out; } if (value instanceof Set) { const out = new Set(); seen.set(value, out); - for (const child of value) out.add(cloneTransactionSourceMap(child, seen)); + for (const child of value) out.add(cloneTransactionSourceValue(child, seen)); return out; } if (Array.isArray(value)) { const out = []; seen.set(value, out); - for (const child of value) out.push(cloneTransactionSourceMap(child, seen)); + for (const child of value) out.push(cloneTransactionSourceValue(child, seen)); return out; } const out = {}; seen.set(value, out); - for (const [key, child] of Object.entries(value)) out[key] = cloneTransactionSourceMap(child, seen); + for (const [key, child] of Object.entries(value)) out[key] = cloneTransactionSourceValue(child, seen); return out; } -function capturePatchTransactionSnapshot(world, options = {}) { +function cloneTransactionSourceMap(sourceMap) { + if (!sourceMap || typeof sourceMap !== "object") return {}; + const out = {}; + const seen = new WeakMap(); + seen.set(sourceMap, out); + for (const [key, value] of Object.entries(sourceMap)) { + out[key] = PATCH_MUTABLE_SOURCE_KEYS.has(key) + ? cloneTransactionSourceValue(value, seen) + : value; + } + return out; +} + +export function capturePatchTransactionSnapshot(world, options = {}) { if (!world) return null; const lightweight = options.lightweight === true; + const sourceMapRef = lightweight ? null : (world.sourceMap || {}); + const isolateSourceMap = !lightweight && options.isolateSourceMap === true; + const candidateSourceMap = isolateSourceMap ? cloneTransactionSourceMap(sourceMapRef) : null; + if (isolateSourceMap) world.sourceMap = candidateSourceMap; return { lightweight, fields: new Map(), @@ -369,19 +570,31 @@ function capturePatchTransactionSnapshot(world, options = {}) { originY: world.originY, sourceWidth: world.sourceWidth, sourceHeight: world.sourceHeight, - sourceMapRef: lightweight ? null : (world.sourceMap || null), - sourceMap: lightweight ? null : cloneTransactionSourceMap(world.sourceMap || {}), - generatedRects: lightweight ? null : cloneTransactionValue(world.generatedRects || []), - invalidatedRects: lightweight ? null : cloneTransactionValue(world.invalidatedRects || []), - humanPatchHistory: lightweight ? null : cloneTransactionValue(world.humanPatchHistory || []), - lastPatchResult: lightweight ? null : cloneTransactionValue(world.lastPatchResult ?? null), + sourceMapRef, + sourceMapIsolated: isolateSourceMap, + // Isolated Worker candidates mutate their own sourceMap graph, leaving the + // committed before-image untouched. Legacy/direct callers keep the former + // snapshot behavior for API compatibility. + sourceMap: lightweight ? null : (isolateSourceMap ? sourceMapRef : cloneTransactionSourceMap(sourceMapRef)), + // Patch generation appends by replacing the array and never mutates prior + // records. Keep the committed references for rollback instead of cloning a + // bounded but potentially geometry-heavy diagnostic history per candidate. + generatedRects: lightweight ? null : (world.generatedRects || []), + generatedMaskRef: lightweight || !ArrayBuffer.isView(world.generatedMask) ? null : world.generatedMask, + generatedMask: lightweight || options.copyGeneratedMask === false || !ArrayBuffer.isView(world.generatedMask) + ? null + : new Uint8Array(world.generatedMask), + // The current attempt publishes a new result object before any result-level + // annotations are written, so the committed result is also an immutable + // rollback reference. Deep-cloning its seam/debug tree was unnecessary. + lastPatchResult: lightweight ? null : (world.lastPatchResult ?? null), patchGenerationSerial: world.patchGenerationSerial || 0, seaLevel: world.seaLevel, }; } -function preparePatchTransactionFields(snapshot, world, rect) { - if (!snapshot || !world?.fields || !rect || snapshot.fieldRect) return snapshot; +export function preparePatchTransactionFields(snapshot, world, rect) { + if (!snapshot || snapshot.lightweight || !world?.fields || !rect || snapshot.fieldRect) return snapshot; const clipped = { x0: Math.max(0, Math.floor(rect.x0)), y0: Math.max(0, Math.floor(rect.y0)), @@ -395,7 +608,7 @@ function preparePatchTransactionFields(snapshot, world, rect) { snapshot.fieldHeight = height; if (!width || !height) return snapshot; for (const [name, field] of Object.entries(world.fields)) { - if (!isWorldCellField(world, field)) continue; + if (!isWorldCellField(world, field) || PATCH_TRANSACTION_READ_ONLY_FIELDS.has(name)) continue; const data = new field.constructor(width * height); for (let y = clipped.y0; y < clipped.y1; y++) { const srcStart = y * world.width + clipped.x0; @@ -414,7 +627,7 @@ function transactionFieldValue(snapshot, name, x, y) { return entry.data[(y - rect.y0) * snapshot.fieldWidth + (x - rect.x0)]; } -function restorePatchTransactionSnapshot(world, snapshot) { +export function restorePatchTransactionSnapshot(world, snapshot) { if (!world || !snapshot) return; const dimensionsChanged = world.width !== snapshot.width || world.height !== snapshot.height || world.originX !== snapshot.originX || world.originY !== snapshot.originY; @@ -449,14 +662,18 @@ function restorePatchTransactionSnapshot(world, snapshot) { } if (!snapshot.lightweight) { - const target = snapshot.sourceMapRef || world.sourceMap || {}; - for (const key of Object.keys(target)) delete target[key]; - Object.assign(target, cloneTransactionSourceMap(snapshot.sourceMap || {})); - world.sourceMap = target; - world.generatedRects = cloneTransactionValue(snapshot.generatedRects || []); - world.invalidatedRects = cloneTransactionValue(snapshot.invalidatedRects || []); - world.humanPatchHistory = cloneTransactionValue(snapshot.humanPatchHistory || []); - world.lastPatchResult = cloneTransactionValue(snapshot.lastPatchResult); + if (snapshot.sourceMapIsolated) { + world.sourceMap = snapshot.sourceMapRef || {}; + } else { + const target = snapshot.sourceMapRef || world.sourceMap || {}; + for (const key of Object.keys(target)) delete target[key]; + Object.assign(target, cloneTransactionSourceMap(snapshot.sourceMap || {})); + world.sourceMap = target; + } + world.generatedRects = snapshot.generatedRects || []; + if (snapshot.generatedMask) world.generatedMask = new Uint8Array(snapshot.generatedMask); + else if (snapshot.generatedMaskRef) world.generatedMask = snapshot.generatedMaskRef; + world.lastPatchResult = snapshot.lastPatchResult; world.patchGenerationSerial = snapshot.patchGenerationSerial; world.seaLevel = snapshot.seaLevel; } @@ -519,6 +736,34 @@ function generatedFootprintContains(footprint, x, y) { return false; } +function addGeneratedFootprintToMask(world, footprint) { + if (!world || !footprint) return 0; + if (!ArrayBuffer.isView(world.generatedMask) || world.generatedMask.length !== world.width * world.height) { + world.generatedMask = new Uint8Array(world.width * world.height); + for (let y = 0; y < world.height; y++) { + for (let x = 0; x < world.width; x++) { + if ((world.generatedRects || []).some((record) => generatedRecordContains(record, x, y))) world.generatedMask[y * world.width + x] = 1; + } + } + } + let added = 0; + for (let rowIndex = 0; rowIndex < (footprint.rowRuns || []).length; rowIndex++) { + const y = footprint.y0 + rowIndex; + if (y < 0 || y >= world.height) continue; + const runs = footprint.rowRuns[rowIndex] || []; + for (let i = 0; i + 1 < runs.length; i += 2) { + const x0 = Math.max(0, runs[i]); + const x1 = Math.min(world.width, runs[i + 1]); + for (let x = x0; x < x1; x++) { + const wi = y * world.width + x; + if (!world.generatedMask[wi]) added++; + world.generatedMask[wi] = 1; + } + } + } + return added; +} + function buildGeneratedFootprint(rects, seed = 0, threshold = PATCH_GENERATED_FOOTPRINT_ALPHA) { const rect = rects?.writeRect; if (!rect) return null; @@ -661,6 +906,8 @@ function generatedRecordContains(record, x, y) { function cellWasGeneratedBefore(world, x, y) { if (!world || x < 0 || y < 0 || x >= world.width || y >= world.height) return false; + const mask = world.generatedMask; + if (ArrayBuffer.isView(mask) && mask.length === world.width * world.height) return !!mask[y * world.width + x]; for (const record of world.generatedRects || []) { if (generatedRecordContains(record, x, y)) return true; } @@ -787,11 +1034,18 @@ export function buildPatchRects(userRect, world = null, options = {}) { const desiredRepair = Math.min(120, rawWriteMargin + Math.max(8, Math.floor(shortSide * 0.12))); const repairMargin = Math.max(rawWriteMargin, Math.min(desiredRepair, maxBySource)); + const internalTiledExpansion = patchMode === PATCH_MODE_EXPANSION + && options._internalTile === true + && options._deferInternalSeamGate === true; const expansionOverlap = patchMode === PATCH_MODE_EXPANSION - ? Math.max(PATCH_EXPANSION_OVERLAP_MIN, Math.min(PATCH_EXPANSION_OVERLAP_MAX, Math.floor(shortSide * 0.26))) + ? internalTiledExpansion + ? PATCH_INTERNAL_TILE_OVERLAP + : Math.max(PATCH_EXPANSION_OVERLAP_MIN, Math.min(PATCH_EXPANSION_OVERLAP_MAX, Math.floor(shortSide * 0.26))) : 0; const expansionCornerTaper = patchMode === PATCH_MODE_EXPANSION - ? Math.max(12, Math.min(34, Math.round(expansionOverlap * 0.72))) + ? internalTiledExpansion + ? PATCH_INTERNAL_TILE_CORNER_TAPER + : Math.max(12, Math.min(34, Math.round(expansionOverlap * 0.72))) : 0; const writeMargin = patchMode === PATCH_MODE_EXPANSION ? expansionOverlap @@ -805,9 +1059,7 @@ export function buildPatchRects(userRect, world = null, options = {}) { // one-sided lasso edge. const writeRect = patchMode === PATCH_MODE_EXPANSION ? expandRect(coreRect, expansionOverlap + expansionCornerTaper, world) - : polygonSelection - ? { x0: coreRect.x0, y0: coreRect.y0, x1: coreRect.x1, y1: coreRect.y1 } - : expandRect(coreRect, writeMargin, world); + : { x0: coreRect.x0, y0: coreRect.y0, x1: coreRect.x1, y1: coreRect.y1 }; const repairRect = expandRect(writeRect, Math.max(repairMargin, expansionOverlap + 10), world); const longSide = Math.max(width, height); const diagonal = Math.hypot(width, height); @@ -840,7 +1092,7 @@ export function buildPatchRects(userRect, world = null, options = {}) { outerMargin: writeMargin, innerMargin: 0, }; - const generatedCoverage = options._generatedCoverageBaseline || buildGeneratedCoverageSnapshot( + const generatedCoverage = options._geometryOnly === true ? null : options._generatedCoverageBaseline || buildGeneratedCoverageSnapshot( world, expandRect(writeRect, Math.max(PATCH_TERRAIN_CONTINUATION_DEPTH + 2, expansionOverlap + 2), world) ); @@ -850,7 +1102,34 @@ export function buildPatchRects(userRect, world = null, options = {}) { configurable: true, }); Object.defineProperty(rects, "_coverageDistances", { - value: buildCoverageDistanceSnapshot(generatedCoverage, Math.max(48, expansionOverlap + 4)), + value: options._geometryOnly === true + ? null + : options._coverageDistanceBaseline || buildCoverageDistanceSnapshot(generatedCoverage, Math.max(48, expansionOverlap + 4)), + enumerable: false, + configurable: true, + }); + // Canonical large selections are partitioned into implementation tiles, but + // tile edges are not user-visible patch boundaries. Internal tiles may use + // the aggregate selection's alpha geometry while retaining their own local + // core for ownership. Keeping this reference non-enumerable also prevents it + // from leaking into result/debug payloads or nested-worker requests. + Object.defineProperty(rects, "_alphaGeometry", { + value: options._alphaGeometryOverride || null, + enumerable: false, + configurable: true, + }); + Object.defineProperty(rects, "_candidateWindowConstraint", { + value: options._candidateWindowOverride || null, + enumerable: false, + configurable: true, + }); + // Internal large-selection tiles are rectangular implementation units. Point + // features generated in a tile can therefore land just outside a freehand + // aggregate selection even though the terrain alpha correctly clips them. + // Mark those points transiently so whole-selection finalization can project + // them onto valid final land (or discard them) before preview publication. + Object.defineProperty(rects, "_internalExpansionTile", { + value: options._internalTile === true && patchMode === PATCH_MODE_EXPANSION, enumerable: false, configurable: true, }); @@ -871,15 +1150,48 @@ function patchWorldNoise(rects, x, y, seed, scale) { function computePatchAlpha(x, y, rects, seed = 0) { const writeRect = rects.writeRect || rects.userRect; if (!insideRect(x, y, writeRect)) return 0; + const alphaGeometry = rects?._alphaGeometry || rects; + + // Internal tile boundaries partition work; they must never become alpha + // boundaries. A tile may affect its own core and, for Expansion, the real + // user's outward/old-side collar. It may not feather through a neighboring + // tile while both cells are inside the aggregate user selection. + if (alphaGeometry !== rects) { + const insideTile = insideSelectedCore(rects, x, y); + const insideAggregate = insideSelectedCore(alphaGeometry, x, y); + if (rects.patchMode === PATCH_MODE_REGENERATION && !insideTile) return 0; + if (rects.patchMode === PATCH_MODE_EXPANSION && insideAggregate && !insideTile) return 0; + // Optional Expansion continuation outside the user's selection must also be + // representable by this tile's canonical production candidate. Never hide + // an unmapped selected-core cell: leaving core alpha active preserves the + // coverage invariant and makes an invalid tile plan fail loudly. + const windowConstraint = rects._candidateWindowConstraint; + if (!insideTile && windowConstraint) { + const source = sourceCoordForWorld(windowConstraint, x, y); + if (sourceWindowIndex(windowConstraint, source.x, source.y) < 0) return 0; + } + } + + // Only the boundary geometry comes from the aggregate selection. The local + // tile retains its own overlap/feather budget, which is sized to fit inside + // the canonical 258x183 production candidate. Reusing the aggregate large + // selection's much wider margin would activate cells outside that candidate. const margin = Math.max(1, rects.writeMargin || 1); const low = patchWorldNoise(rects, x, y, seed ^ 0x7153a9d1, 18) - 0.5; const mid = patchWorldNoise(rects, x, y, seed ^ 0x9e3779b9, 7) - 0.5; - const shape = rects.selectionShape; - if (shape?.polygon?.length >= 3) { + const shape = alphaGeometry.selectionShape; + const aggregateRectShape = alphaGeometry !== rects && !shape?.polygon?.length + ? alphaGeometry.coreRect + : null; + if (shape?.polygon?.length >= 3 || aggregateRectShape) { const px = x + 0.5; const py = y + 0.5; - const inside = pointInPolygon(px, py, shape.polygon); - const dist = distanceToPolygonEdge(px, py, shape.polygon); + const inside = shape?.polygon?.length >= 3 + ? pointInPolygon(px, py, shape.polygon) + : insideRect(x, y, aggregateRectShape); + const dist = shape?.polygon?.length >= 3 + ? distanceToPolygonEdge(px, py, shape.polygon) + : distanceToRectBoundaryPoint(px, py, aggregateRectShape); const feather = Math.max(6, Math.min(margin, 24)); const noisyDist = dist + low * Math.min(2.2, feather * 0.12) + mid * Math.min(1.1, feather * 0.06); @@ -981,7 +1293,12 @@ function getPatchAlphaCache(rects, seed = 0) { data[y * width + x] = computePatchAlpha(writeRect.x0 + x, writeRect.y0 + y, rects, seed); } } - rects.patchAlphaCache = { seed, width, height, x0: writeRect.x0, y0: writeRect.y0, data }; + Object.defineProperty(rects, "patchAlphaCache", { + value: { seed, width, height, x0: writeRect.x0, y0: writeRect.y0, data }, + enumerable: false, + configurable: true, + writable: true, + }); return rects.patchAlphaCache; } @@ -1043,7 +1360,8 @@ function patchContinuousBlendAlpha(rects, x, y, seed = 0) { // prevents sub-footprint cells from becoming isolated high land immediately // beside untouched default sea. if (insideSelectedCore(rects, x, y)) { - const shape = rects?.selectionShape; + const alphaGeometry = rects?._alphaGeometry || rects; + const shape = alphaGeometry?.selectionShape; if (!shape?.polygon?.length) return a > 0.005 ? 1 : 0; const dist = distanceToPolygonEdge(x + 0.5, y + 0.5, shape.polygon); const edgeFeather = Math.max(4, Math.min(12, Math.round((rects.expansionOverlap || 16) * 0.42))); @@ -1190,9 +1508,11 @@ function sourceWindowIndex(window, sx, sy) { } function sourceCoordForWorld(window, x, y) { + const scaleX = Number.isFinite(window?.sourceScaleX) ? window.sourceScaleX : 1; + const scaleY = Number.isFinite(window?.sourceScaleY) ? window.sourceScaleY : 1; return { - x: Math.round(x - window.worldCenterX + window.sourceCenterX), - y: Math.round(y - window.worldCenterY + window.sourceCenterY), + x: Math.round((x - window.worldCenterX) * scaleX + window.sourceCenterX), + y: Math.round((y - window.worldCenterY) * scaleY + window.sourceCenterY), }; } @@ -1209,9 +1529,10 @@ function isCandidateCellField(candidate, value, window = null) { } function buildPatchCandidateWindow(rects, world = null, options = {}) { - // Canonical tiled expansion passes a world-grid-anchored window. The actual - // selected fragment may be much smaller, but it must not recenter the source - // candidate or a one-cell lasso change would perturb the shared geography. + // Tiled generation passes an explicit fixed-size production window. Large + // Expansion anchors that window to its atomic selection to avoid mostly-empty + // edge candidates; Regeneration keeps the historical world-grid anchor. The + // selected polygon fragment itself never recenters an individual tile. if (options?._candidateWindowOverride) return { ...options._candidateWindowOverride }; return sourceWindowForRects({ ...rects, candidateWindow: null }); } @@ -1232,17 +1553,21 @@ function getPatchSourceIndexCache(rects, window) { && existing.worldCenterY === window.worldCenterY && existing.sourceCenterX === window.sourceCenterX && existing.sourceCenterY === window.sourceCenterY + && existing.sourceScaleX === (window.sourceScaleX || 1) + && existing.sourceScaleY === (window.sourceScaleY || 1) ) return existing; const data = new Int32Array(width * height); + const scaleX = Number.isFinite(window.sourceScaleX) ? window.sourceScaleX : 1; + const scaleY = Number.isFinite(window.sourceScaleY) ? window.sourceScaleY : 1; for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { - const sx = Math.round(writeRect.x0 + x - window.worldCenterX + window.sourceCenterX); - const sy = Math.round(writeRect.y0 + y - window.worldCenterY + window.sourceCenterY); + const sx = Math.round((writeRect.x0 + x - window.worldCenterX) * scaleX + window.sourceCenterX); + const sy = Math.round((writeRect.y0 + y - window.worldCenterY) * scaleY + window.sourceCenterY); data[y * width + x] = sourceWindowIndex(window, sx, sy); } } - rects.patchSourceIndexCache = { + Object.defineProperty(rects, "patchSourceIndexCache", { value: { width, height, x0: writeRect.x0, @@ -1251,8 +1576,10 @@ function getPatchSourceIndexCache(rects, window) { worldCenterY: window.worldCenterY, sourceCenterX: window.sourceCenterX, sourceCenterY: window.sourceCenterY, + sourceScaleX: scaleX, + sourceScaleY: scaleY, data, - }; + }, enumerable: false, configurable: true, writable: true }); return rects.patchSourceIndexCache; } @@ -1366,9 +1693,11 @@ function adjustedCandidateElevation(value, x, y, adjustment, rects = null) { } function worldCoordForSource(window, sx, sy) { + const scaleX = Number.isFinite(window?.sourceScaleX) && window.sourceScaleX > 0 ? window.sourceScaleX : 1; + const scaleY = Number.isFinite(window?.sourceScaleY) && window.sourceScaleY > 0 ? window.sourceScaleY : 1; return { - x: Math.round(sx - window.sourceCenterX + window.worldCenterX), - y: Math.round(sy - window.sourceCenterY + window.worldCenterY), + x: Math.round((sx - window.sourceCenterX) / scaleX + window.worldCenterX), + y: Math.round((sy - window.sourceCenterY) / scaleY + window.worldCenterY), }; } @@ -1645,16 +1974,52 @@ function updateSourceAdminMetadata(sourceMap, adminIdMapping) { return updated; } -function cloneContinuityFields(world) { - const out = new Map(); - for (const name of CONTINUITY_FIELD_NAMES) { - const field = world?.fields?.[name]; - if (ArrayBuffer.isView(field)) out.set(name, new field.constructor(field)); +function cloneWorldFieldRegion(world, field, rect) { + if (!world || !ArrayBuffer.isView(field) || !rect) return null; + const clipped = { + x0: Math.max(0, Math.floor(rect.x0)), + y0: Math.max(0, Math.floor(rect.y0)), + x1: Math.min(world.width, Math.ceil(rect.x1)), + y1: Math.min(world.height, Math.ceil(rect.y1)), + }; + const width = Math.max(0, clipped.x1 - clipped.x0); + const height = Math.max(0, clipped.y1 - clipped.y0); + const out = new field.constructor(width * height); + Object.defineProperty(out, "_patchSnapshot", { + value: { x0: clipped.x0, y0: clipped.y0, width, height }, + configurable: true, + }); + if (!width) return out; + for (let y = clipped.y0; y < clipped.y1; y++) { + const start = y * world.width + clipped.x0; + out.set(field.subarray(start, start + width), (y - clipped.y0) * width); } return out; } -function cloneHumanLandContinuityFields(world) { +function snapshotFieldValueAt(field, world, x, y, fallback = undefined) { + if (!field) return fallback; + const snapshot = field._patchSnapshot; + if (!snapshot) { + const i = worldIndexOf(world, x, y); + return i >= 0 ? (field[i] ?? fallback) : fallback; + } + const lx = x - snapshot.x0; + const ly = y - snapshot.y0; + if (lx < 0 || ly < 0 || lx >= snapshot.width || ly >= snapshot.height) return fallback; + return field[ly * snapshot.width + lx] ?? fallback; +} + +function cloneContinuityFields(world, rect = null) { + const out = new Map(); + for (const name of CONTINUITY_FIELD_NAMES) { + const field = world?.fields?.[name]; + if (ArrayBuffer.isView(field)) out.set(name, rect ? cloneWorldFieldRegion(world, field, rect) : new field.constructor(field)); + } + return out; +} + +function cloneHumanLandContinuityFields(world, rect = null) { const out = new Map(); for (const name of [ "elevation", @@ -1668,7 +2033,7 @@ function cloneHumanLandContinuityFields(world) { "agriculture", ]) { const field = world?.fields?.[name]; - if (ArrayBuffer.isView(field)) out.set(name, new field.constructor(field)); + if (ArrayBuffer.isView(field)) out.set(name, rect ? cloneWorldFieldRegion(world, field, rect) : new field.constructor(field)); } return out; } @@ -1697,7 +2062,7 @@ function restoreHumanLandContinuity(world, sourceMap, rects, oldSea, oldLanduse, for (let x = cx - r; x <= cx + r; x++) { if (!active(x, y, 0.14)) continue; const wi = worldIndexOf(world, x, y); - if (wi < 0 || oldSea[wi]) continue; + if (wi < 0 || snapshotFieldValueAt(oldSea, world, x, y, 1)) continue; const d = Math.hypot(x - cx, y - cy); if (d > r + 0.35) continue; const li = localIndex(x, y); @@ -1742,7 +2107,7 @@ function restoreHumanLandContinuity(world, sourceMap, rects, oldSea, oldLanduse, for (let i = 0; i < mask.length; i++) if (mask[i] > 0) humanLandFeatureMaskCells++; const oldElevation = oldHumanFields?.get("elevation"); - const scoreField = (name, i, weight) => (oldHumanFields?.get(name)?.[i] || 0) * weight; + const scoreField = (name, x, y, weight) => (snapshotFieldValueAt(oldHumanFields?.get(name), world, x, y, 0) || 0) * weight; let humanLandCellsRestored = 0; let humanLandCandidatesChecked = 0; @@ -1750,25 +2115,25 @@ function restoreHumanLandContinuity(world, sourceMap, rects, oldSea, oldLanduse, for (let x = rect.x0; x < rect.x1; x++) { if (!active(x, y, 0.20)) continue; const i = worldIndexOf(world, x, y); - if (i < 0 || oldSea[i] || !sea[i]) continue; + if (i < 0 || snapshotFieldValueAt(oldSea, world, x, y, 1) || !sea[i]) continue; humanLandCandidatesChecked++; const li = localIndex(x, y); const score = mask[li] - + scoreField("roadInfluence", i, 0.82) - + scoreField("railInfluence2", i, 0.98) - + scoreField("stationInfluence", i, 0.28); + + scoreField("roadInfluence", x, y, 0.82) + + scoreField("railInfluence2", x, y, 0.98) + + scoreField("stationInfluence", x, y, 0.28); if (score < 0.78) continue; sea[i] = 0; if (ocean) ocean[i] = 0; if (lake) lake[i] = 0; if (elevation) { - const oldElev = oldElevation?.[i]; + const oldElev = snapshotFieldValueAt(oldElevation, world, x, y); const target = Number.isFinite(oldElev) ? Math.max(oldElev, seaLevel + 0.012) : seaLevel + 0.018; elevation[i] = Math.max(elevation[i] || 0, target); } if (landuse) { - const oldUse = oldLanduse?.[i]; + const oldUse = snapshotFieldValueAt(oldLanduse, world, x, y); landuse[i] = oldUse && oldUse !== LANDUSE.WATER ? oldUse : (LANDUSE.RURAL || 0); } humanLandCellsRestored++; @@ -1781,7 +2146,8 @@ function restoreHumanLandContinuity(world, sourceMap, rects, oldSea, oldLanduse, function stabilizeContinuitySeam(world, rects, oldFields, seed = 0) { let restored = 0; let remapped = 0; - const margin = Math.max(2, rects.writeMargin || 1); + const continuityGeometry = rects?._alphaGeometry || rects; + const margin = Math.max(2, continuityGeometry.writeMargin || rects.writeMargin || 1); for (const name of CONTINUITY_FIELD_NAMES) { const field = world.fields?.[name]; const old = oldFields?.get(name); @@ -1797,14 +2163,15 @@ function stabilizeContinuitySeam(world, rects, oldFields, seed = 0) { for (let y = rects.writeRect.y0; y < rects.writeRect.y1; y++) { for (let x = rects.writeRect.x0; x < rects.writeRect.x1; x++) { const i = worldIndexOf(world, x, y); - if (i < 0 || old[i] < 0) continue; - const edge = distanceToRectEdge(x, y, rects.writeRect); + const oldValue = snapshotFieldValueAt(old, world, x, y, -1); + if (i < 0 || oldValue < 0) continue; + const edge = distanceToRectEdge(x, y, continuityGeometry.writeRect || rects.writeRect); const a = patchAlpha(x, y, rects, seed); const preserve = rects.patchMode === PATCH_MODE_EXPANSION ? wasGeneratedAt(rects, x, y) : edge <= preserveEdge || a < preserveAlpha; if (preserve) { - if (field[i] !== old[i]) { field[i] = old[i]; restored++; } + if (field[i] !== oldValue) { field[i] = oldValue; restored++; } } } } @@ -1817,21 +2184,23 @@ function stabilizeContinuitySeam(world, rects, oldFields, seed = 0) { for (let y = rects.writeRect.y0 + 1; y < rects.writeRect.y1 - 1; y++) { for (let x = rects.writeRect.x0 + 1; x < rects.writeRect.x1 - 1; x++) { const i = worldIndexOf(world, x, y); - if (i < 0 || field[i] < 0 || old[i] === field[i]) continue; + const oldValue = snapshotFieldValueAt(old, world, x, y, -1); + if (i < 0 || field[i] < 0 || oldValue === field[i]) continue; const a = patchAlpha(x, y, rects, seed); if (rects.patchMode === PATCH_MODE_EXPANSION) { if (wasGeneratedAt(rects, x, y) || coverageDistanceAt(rects, x, y, "generated") > Math.max(5, margin)) continue; } else if (a < 0.98 && !isPrefecture) continue; for (const [dx, dy] of dirs) { const ni = worldIndexOf(world, x + dx, y + dy); - if (ni < 0 || old[ni] < 0 || old[ni] === field[i]) continue; + const oldNeighbor = snapshotFieldValueAt(old, world, x + dx, y + dy, -1); + if (ni < 0 || oldNeighbor < 0 || oldNeighbor === field[i]) continue; const oldSideContact = rects.patchMode === PATCH_MODE_EXPANSION ? wasGeneratedAt(rects, x + dx, y + dy) - : field[ni] === old[ni] || patchAlpha(x + dx, y + dy, rects, seed) < preserveAlpha; + : field[ni] === oldNeighbor || patchAlpha(x + dx, y + dy, rects, seed) < preserveAlpha; if (oldSideContact) { const key = field[i]; const bucket = contacts.get(key) || new Map(); - bucket.set(old[ni], (bucket.get(old[ni]) || 0) + 1); + bucket.set(oldNeighbor, (bucket.get(oldNeighbor) || 0) + 1); contacts.set(key, bucket); } } @@ -1858,7 +2227,7 @@ function stabilizeContinuitySeam(world, rects, oldFields, seed = 0) { function chooseSeamOwnerValue(world, fieldName, oldField, candidateValue, x, y, rects, seed) { const a = patchAlpha(x, y, rects, seed); const i = worldIndexOf(world, x, y); - const oldValue = oldField?.[i] ?? -1; + const oldValue = snapshotFieldValueAt(oldField, world, x, y, -1); if (oldValue < 0 || candidateValue < 0) return candidateValue >= 0 ? candidateValue : oldValue; if (a <= 0.24) return oldValue; if (a >= 0.82) return candidateValue; @@ -1924,10 +2293,14 @@ function copyFullPipelineFields(world, candidate, rects, seed, sourceMap = null, const candidateSeaLevel = Number.isFinite(candidate?.seaLevel) ? candidate.seaLevel : seaLevel; const seaLevelBaseOffset = seaLevel - candidateSeaLevel; const elevationAdjustment = computeElevationCandidateAdjustment(world, candidate, rects, window, seed, seaLevelBaseOffset); - const oldSea = world.fields.sea ? new Uint8Array(world.fields.sea) : null; - const oldLanduse = world.fields.landuse ? new world.fields.landuse.constructor(world.fields.landuse) : null; - const oldHumanFields = cloneHumanLandContinuityFields(world); - const oldContinuityFields = cloneContinuityFields(world); + // Continuity repair only reads the write area and its immediate neighbors. + // Snapshotting every padded-world cell multiplied memory traffic for large + // previews and dominated field-copy time as the world grew. + const snapshotRect = expandRect(rects.writeRect, 2, world); + const oldSea = world.fields.sea ? cloneWorldFieldRegion(world, world.fields.sea, snapshotRect) : null; + const oldLanduse = world.fields.landuse ? cloneWorldFieldRegion(world, world.fields.landuse, snapshotRect) : null; + const oldHumanFields = cloneHumanLandContinuityFields(world, snapshotRect); + const oldContinuityFields = cloneContinuityFields(world, snapshotRect); const adminIdMapping = buildAdminIdMapping({ candidateMap: candidate, world, @@ -1956,8 +2329,16 @@ function copyFullPipelineFields(world, candidate, rects, seed, sourceMap = null, fieldEntries.push({ name, source, dest, isDiscrete, idOffset }); } - const cells = patchContext?.writeCells?.length ? patchContext.writeCells : (() => { - const out = []; + const cellColumns = patchContext?.cellColumns?.count ? patchContext.cellColumns : (() => { + const capacity = Math.max(0, rectWidth(rects.writeRect) * rectHeight(rects.writeRect)); + const xValues = new Int32Array(capacity); + const yValues = new Int32Array(capacity); + const worldIndices = new Int32Array(capacity); + const sourceIndices = new Int32Array(capacity); + const alphaValues = new Float32Array(capacity); + const blendAlphaValues = new Float32Array(capacity); + const newOwnedValues = new Uint8Array(capacity); + let count = 0; for (let y = rects.writeRect.y0; y < rects.writeRect.y1; y++) { for (let x = rects.writeRect.x0; x < rects.writeRect.x1; x++) { const wi = worldIndexOf(world, x, y); @@ -1965,21 +2346,38 @@ function copyFullPipelineFields(world, candidate, rects, seed, sourceMap = null, const si = sourceIndexForWorld(rects, window, x, y); if (si < 0) continue; const alpha = patchAlpha(x, y, rects, seed); - if (alpha > 0.005) out.push({ x, y, wi, si, alpha }); + if (alpha <= 0.005) continue; + xValues[count] = x; + yValues[count] = y; + worldIndices[count] = wi; + sourceIndices[count] = si; + alphaValues[count] = alpha; + blendAlphaValues[count] = patchContinuousBlendAlpha(rects, x, y, seed); + newOwnedValues[count] = patchCellIsNew(rects, x, y) && alpha >= PATCH_GENERATED_FOOTPRINT_ALPHA ? 1 : 0; + count++; } } - return out; + return { count, xValues, yValues, worldIndices, sourceIndices, alphaValues, blendAlphaValues, newOwnedValues }; })(); + const { count: cellCount, xValues, yValues, worldIndices, sourceIndices, alphaValues, blendAlphaValues, newOwnedValues } = cellColumns; - for (const cell of cells) { - const { x, y, wi, si, alpha } = cell; - const newOwnedCell = patchCellIsNew(rects, x, y) && alpha >= PATCH_GENERATED_FOOTPRINT_ALPHA; - const blendAlpha = patchContinuousBlendAlpha(rects, x, y, seed); - for (const entry of fieldEntries) { - const { name, source, dest, isDiscrete, idOffset } = entry; - if (isDiscrete) { - const threshold = continuityReplaceThreshold(name, x, y, rects, seed); - if (!newOwnedCell && alpha < threshold) continue; + // Keep the field type/identity branches outside the hot cell loop. Large + // previews can touch tens of thousands of cells across roughly fifty fields; + // the previous cell-first loop repeated the same destructuring and type + // checks millions of times. + for (const entry of fieldEntries) { + const { name, source, dest, isDiscrete, idOffset } = entry; + if (isDiscrete) { + for (let ci = 0; ci < cellCount; ci++) { + const x = xValues[ci]; + const y = yValues[ci]; + const wi = worldIndices[ci]; + const si = sourceIndices[ci]; + const alpha = alphaValues[ci]; + // New expansion cells are authoritative regardless of the seam + // threshold. Avoid evaluating threshold noise for them; on a typical + // outward patch they are the overwhelming majority of the write area. + if (!newOwnedValues[ci] && alpha < continuityReplaceThreshold(name, x, y, rects, seed)) continue; const raw = source[si]; const mapped = remapAdminCandidateValue(name, raw, adminIdMapping); const value = (name === "adminId" || name === "municipalityId" || name === "prefectureRegionId") @@ -1990,17 +2388,32 @@ function copyFullPipelineFields(world, candidate, rects, seed, sourceMap = null, if ((name === "adminId" || name === "municipalityId") && dest[wi] !== value) adminCellsReassigned++; if (name === "landuse" && dest[wi] !== value) landUseCellsUpdated++; dest[wi] = value; - } else { - const before = dest[wi] || 0; - let candidateValue = source[si] || 0; - if (name === "elevation") candidateValue = adjustedCandidateElevation(candidateValue, x, y, elevationAdjustment, rects); - dest[wi] = lerp(before, candidateValue, blendAlpha); } - - if (name === "elevation") { + } else if (name === "elevation") { + for (let ci = 0; ci < cellCount; ci++) { + const x = xValues[ci]; + const y = yValues[ci]; + const wi = worldIndices[ci]; + const si = sourceIndices[ci]; + const blendAlpha = blendAlphaValues[ci]; + const before = dest[wi] || 0; + const candidateValue = adjustedCandidateElevation(source[si] || 0, x, y, elevationAdjustment, rects); + dest[wi] = blendAlpha >= 0.999 ? candidateValue : before + (candidateValue - before) * blendAlpha; updatedCells++; if (blendAlpha > 0.94) terrainCellsFullyReplaced++; } + } else { + for (let ci = 0; ci < cellCount; ci++) { + const wi = worldIndices[ci]; + const si = sourceIndices[ci]; + const blendAlpha = blendAlphaValues[ci]; + const candidateValue = source[si] || 0; + if (blendAlpha >= 0.999) dest[wi] = candidateValue; + else { + const before = dest[wi] || 0; + dest[wi] = before + (candidateValue - before) * blendAlpha; + } + } } } @@ -2066,6 +2479,10 @@ function copyFullPipelineFields(world, candidate, rects, seed, sourceMap = null, return { window, updatedCells, + candidateMappedCells: cellCount, + candidateUnmappedActiveCells: Number(cellColumns.unmappedActiveCells || 0), + candidateUnmappedActiveBounds: cellColumns.unmappedActiveBounds ? { ...cellColumns.unmappedActiveBounds } : null, + candidateUnmappedSamples: Array.isArray(cellColumns.unmappedSamples) ? cellColumns.unmappedSamples.map((entry) => ({ ...entry })) : [], terrainCellsFullyReplaced, coastCellsChanged, naturalRegionsUpdated, @@ -2581,21 +2998,31 @@ function cleanupDiscreteFieldComponents(world, fieldName, rect, options = {}) { const pref = world.fields?.prefectureRegionId; const protectedCells = protectedAdministrativeCells(world, fieldName, rect); const dirs = [[1,0],[-1,0],[0,1],[0,-1]]; + const visitRect = { + x0: Math.max(0, Math.floor(rect.x0)), + y0: Math.max(0, Math.floor(rect.y0)), + x1: Math.min(world.width, Math.ceil(rect.x1)), + y1: Math.min(world.height, Math.ceil(rect.y1)), + }; + const visitWidth = Math.max(0, visitRect.x1 - visitRect.x0); + const visitHeight = Math.max(0, visitRect.y1 - visitRect.y0); + const visitIndex = (x, y) => (y - visitRect.y0) * visitWidth + (x - visitRect.x0); let componentsMerged = 0; let cellsMerged = 0; for (let pass = 0; pass < passes; pass++) { - const seen = new Uint8Array(world.width * world.height); + const seen = new Uint8Array(visitWidth * visitHeight); const reassignments = []; - for (let y = rect.y0; y < rect.y1; y++) { - for (let x = rect.x0; x < rect.x1; x++) { + for (let y = visitRect.y0; y < visitRect.y1; y++) { + for (let x = visitRect.x0; x < visitRect.x1; x++) { const start = worldIndexOf(world, x, y); - if (start < 0 || seen[start] || sea?.[start] || field[start] < 0) continue; + const startVisit = visitIndex(x, y); + if (start < 0 || seen[startVisit] || sea?.[start] || field[start] < 0) continue; const id = field[start]; const stack = [start]; - seen[start] = 1; + seen[startVisit] = 1; const cells = []; const neighborVotes = new Map(); const neighborPrefVotes = new Map(); @@ -2618,8 +3045,8 @@ function cleanupDiscreteFieldComponents(world, fieldName, rect, options = {}) { const ni = worldIndexOf(world, nx, ny); if (ni < 0 || sea?.[ni]) continue; const nid = field[ni]; - if (insideRect(nx, ny, rect) && nid === id && !seen[ni]) { - seen[ni] = 1; + if (insideRect(nx, ny, visitRect) && nid === id && !seen[visitIndex(nx, ny)]) { + seen[visitIndex(nx, ny)] = 1; stack.push(ni); } else if (nid >= 0 && nid !== id) { neighborVotes.set(nid, (neighborVotes.get(nid) || 0) + 1); @@ -2768,10 +3195,14 @@ function mergeTinyGeneratedPrefectures(world, sourceMap, rects, adminIdMapping, function strictSnapshotFieldValue(snapshot, name, x, y) { + if (snapshot?.transactionSnapshot) return transactionFieldValue(snapshot.transactionSnapshot, name, x, y); const data = snapshot?.fields?.get(name); const rect = snapshot?.rect; if (!data || !rect || x < rect.x0 || y < rect.y0 || x >= rect.x1 || y >= rect.y1) return undefined; - return data[(y - rect.y0) * snapshot.width + (x - rect.x0)]; + const localIndex = (y - rect.y0) * snapshot.width + (x - rect.x0); + if (!snapshot.sparse) return data[localIndex]; + const sparseIndex = snapshot.protectedIndexLookup?.[localIndex] ?? -1; + return sparseIndex >= 0 ? data[sparseIndex] : undefined; } function harmonizeExpansionAdministrativeFrontier(world, rects, seed = 0, strictSnapshot = null) { @@ -2913,6 +3344,304 @@ function repairPatchAdministrativeTopology(world, rects) { + +function repairExpansionFrontierWaterContinuity(world, rects, seed = 0, seaLevel = 0.30, options = {}) { + const debug = { + frontierCoastRunsDetected: 0, + frontierCoastRunsRepaired: 0, + frontierCoastLongestRunBefore: 0, + frontierCoastCellsFlipped: 0, + frontierCoastSeaCellsExtended: 0, + frontierCoastLandCellsExtended: 0, + }; + if (rects?.patchMode !== PATCH_MODE_EXPANSION || !rects?._generatedCoverage || !rects?.writeRect) return debug; + const fields = world?.fields || {}; + const sea = fields.sea; + if (!sea) return debug; + const ocean = fields.ocean; + const lake = fields.lake; + const elevation = fields.elevation; + const landuse = fields.landuse; + const rect = rects.writeRect; + const minRun = Math.max(12, Math.min(32, Math.floor(options.minRun || 24))); + const maxDepth = Math.max(3, Math.min(14, Math.floor(options.maxDepth || 10))); + const endpointTaper = Math.max(3, Math.min(10, Math.floor(options.endpointTaper || 6))); + const proposals = new Map(); + + const writableNew = (x, y) => { + const i = worldIndexOf(world, x, y); + return i >= 0 && !wasGeneratedAt(rects, x, y) && patchTerrainWritable(rects, x, y, seed); + }; + const addProposal = (x, y, nextSea, weight) => { + if (!insideRect(x, y, rect) || !writableNew(x, y)) return false; + const i = worldIndexOf(world, x, y); + if (i < 0) return false; + let vote = proposals.get(i); + if (!vote) { + vote = { x, y, sea: 0, land: 0 }; + proposals.set(i, vote); + } + if (nextSea) vote.sea += weight; + else vote.land += weight; + return true; + }; + const reachFor = (x, y, ordinal, runLength) => { + const edgeDistance = Math.min(ordinal + 1, runLength - ordinal); + const taper = smoothstep(clamp(edgeDistance / endpointTaper)); + const broad = patchWorldNoise(rects, x, y, seed ^ 0x65a4f2d3, 19); + const mid = patchWorldNoise(rects, x, y, seed ^ 0x9c8e731b, 7); + const micro = hash2(x, y, seed ^ 0x3d1f0b77); + const raw = 2.5 + broad * 4.5 + mid * 2.0 + (micro - 0.5) * 2.0; + return Math.max(1, Math.min(maxDepth, Math.round(1 + Math.max(0, raw - 1) * taper))); + }; + + const processRun = (run) => { + const length = run.edges.length; + debug.frontierCoastRunsDetected++; + debug.frontierCoastLongestRunBefore = Math.max(debug.frontierCoastLongestRunBefore, length); + if (length < minRun) return; + let proposed = 0; + for (let ordinal = 0; ordinal < length; ordinal++) { + const edge = run.edges[ordinal]; + const reach = reachFor(edge.newX, edge.newY, ordinal, length); + for (let d = 0; d < reach; d++) { + const x = edge.newX + edge.dirX * d; + const y = edge.newY + edge.dirY * d; + // Stop at a pre-existing generated island/frontier or outside the exact + // writable footprint. This repair only shapes the new side of the old/new + // seam and can never rewrite committed geography. + if (!writableNew(x, y)) break; + const weight = reach - d; + if (addProposal(x, y, edge.establishedSea, weight)) proposed++; + } + } + if (proposed > 0) debug.frontierCoastRunsRepaired++; + }; + + // Detect horizontal coastline runs that coincide with the immutable generated + // coverage frontier. A long run here is not a legitimate sampled coastline: it + // is the rectangular edge of the old backing map exposed by an Expansion. + for (let boundaryY = rect.y0 + 1; boundaryY < rect.y1; boundaryY++) { + let run = null; + const flush = () => { if (run) processRun(run); run = null; }; + for (let x = rect.x0; x < rect.x1; x++) { + const ay = boundaryY - 1; + const by = boundaryY; + const ai = worldIndexOf(world, x, ay); + const bi = worldIndexOf(world, x, by); + const ag = ai >= 0 && wasGeneratedAt(rects, x, ay); + const bg = bi >= 0 && wasGeneratedAt(rects, x, by); + if (ai < 0 || bi < 0 || ag === bg || sea[ai] === sea[bi]) { flush(); continue; } + const newY = ag ? by : ay; + const newDirY = ag ? 1 : -1; + if (!writableNew(x, newY)) { flush(); continue; } + const establishedSea = !!sea[ag ? ai : bi]; + const signature = `${newDirY}:${Number(establishedSea)}`; + if (!run || run.signature !== signature) { flush(); run = { signature, edges: [] }; } + run.edges.push({ newX: x, newY, dirX: 0, dirY: newDirY, establishedSea }); + } + flush(); + } + + // Same test for vertical old/new frontiers. + for (let boundaryX = rect.x0 + 1; boundaryX < rect.x1; boundaryX++) { + let run = null; + const flush = () => { if (run) processRun(run); run = null; }; + for (let y = rect.y0; y < rect.y1; y++) { + const ax = boundaryX - 1; + const bx = boundaryX; + const ai = worldIndexOf(world, ax, y); + const bi = worldIndexOf(world, bx, y); + const ag = ai >= 0 && wasGeneratedAt(rects, ax, y); + const bg = bi >= 0 && wasGeneratedAt(rects, bx, y); + if (ai < 0 || bi < 0 || ag === bg || sea[ai] === sea[bi]) { flush(); continue; } + const newX = ag ? bx : ax; + const newDirX = ag ? 1 : -1; + if (!writableNew(newX, y)) { flush(); continue; } + const establishedSea = !!sea[ag ? ai : bi]; + const signature = `${newDirX}:${Number(establishedSea)}`; + if (!run || run.signature !== signature) { flush(); run = { signature, edges: [] }; } + run.edges.push({ newX, newY: y, dirX: newDirX, dirY: 0, establishedSea }); + } + flush(); + } + + for (const [i, vote] of proposals) { + if (vote.sea === vote.land) continue; + const nextSea = vote.sea > vote.land ? 1 : 0; + if (sea[i] === nextSea) continue; + sea[i] = nextSea; + if (ocean) ocean[i] = nextSea; + if (lake) lake[i] = 0; + if (elevation) { + if (nextSea) elevation[i] = Math.min(elevation[i], seaLevel - 0.006); + else elevation[i] = Math.max(elevation[i], seaLevel + 0.008); + } + if (landuse) landuse[i] = LANDUSE.RURAL; + debug.frontierCoastCellsFlipped++; + if (nextSea) debug.frontierCoastSeaCellsExtended++; + else debug.frontierCoastLandCellsExtended++; + } + return debug; +} + + +function repairLongAxisAlignedExpansionCoasts(world, rects, seed = 0, seaLevel = 0.30, options = {}) { + const threshold = Math.max(16, Math.floor(options.threshold || 32)); + const targetSegment = Math.max(10, Math.min(threshold - 4, Math.floor(options.targetSegment || 22))); + const debug = { + threshold, + targetSegment, + runsDetected: 0, + runsRepaired: 0, + longestRunBefore: 0, + cellsFlipped: 0, + seaCellsExtended: 0, + landCellsExtended: 0, + }; + if (rects?.patchMode !== PATCH_MODE_EXPANSION || !rects?.coreRect || !rects?.writeRect) return debug; + const fields = world?.fields || {}; + const sea = fields.sea; + if (!sea) return debug; + const ocean = fields.ocean; + const lake = fields.lake; + const elevation = fields.elevation; + const landuse = fields.landuse; + const rect = rects.coreRect; + + // This pass mirrors the final quality gate's scope. It does not relax the + // rectangular-coast invariant; instead it removes long raster-axis cuts by + // making a few deterministic one-to-three-cell shoreline notches, and only + // on geography newly owned by this Expansion. Existing committed cells are + // never rewritten. + const newOwned = (x, y) => insideRect(x, y, rects.writeRect) + && !wasGeneratedAt(rects, x, y) + && patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA); + const writableNew = (x, y) => insideRect(x, y, rects.writeRect) + && !wasGeneratedAt(rects, x, y) + && patchTerrainWritable(rects, x, y, seed); + const edgeRelevant = (ax, ay, bx, by) => newOwned(ax, ay) || newOwned(bx, by); + + const runs = []; + for (let x = rect.x0; x < rect.x1 - 1; x++) { + let start = -1; + for (let y = rect.y0; y <= rect.y1; y++) { + let transition = false; + if (y < rect.y1) { + const ai = worldIndexOf(world, x, y); + const bi = worldIndexOf(world, x + 1, y); + transition = ai >= 0 && bi >= 0 && sea[ai] !== sea[bi] && edgeRelevant(x, y, x + 1, y); + } + if (transition) { + if (start < 0) start = y; + } else if (start >= 0) { + const length = y - start; + if (length > threshold) runs.push({ axis: "vertical", boundary: x + 1, start, end: y, length }); + start = -1; + } + } + } + for (let y = rect.y0; y < rect.y1 - 1; y++) { + let start = -1; + for (let x = rect.x0; x <= rect.x1; x++) { + let transition = false; + if (x < rect.x1) { + const ai = worldIndexOf(world, x, y); + const bi = worldIndexOf(world, x, y + 1); + transition = ai >= 0 && bi >= 0 && sea[ai] !== sea[bi] && edgeRelevant(x, y, x, y + 1); + } + if (transition) { + if (start < 0) start = x; + } else if (start >= 0) { + const length = x - start; + if (length > threshold) runs.push({ axis: "horizontal", boundary: y + 1, start, end: x, length }); + start = -1; + } + } + } + if (!runs.length) return debug; + + debug.runsDetected = runs.length; + debug.longestRunBefore = runs.reduce((max, run) => Math.max(max, run.length), 0); + const proposals = new Map(); + const matchingNeighbors = (x, y, targetSea) => { + let count = 0; + for (let dy = -1; dy <= 1; dy++) { + for (let dx = -1; dx <= 1; dx++) { + if (!dx && !dy) continue; + const i = worldIndexOf(world, x + dx, y + dy); + if (i >= 0 && Number(!!sea[i]) === Number(targetSea)) count++; + } + } + return count; + }; + const proposeBreak = (run, coordinate, spanOffset = 0) => { + const vertical = run.axis === "vertical"; + const along = coordinate + spanOffset; + const ax = vertical ? run.boundary - 1 : along; + const ay = vertical ? along : run.boundary - 1; + const bx = vertical ? run.boundary : along; + const by = vertical ? along : run.boundary; + const ai = worldIndexOf(world, ax, ay); + const bi = worldIndexOf(world, bx, by); + if (ai < 0 || bi < 0 || sea[ai] === sea[bi]) return false; + const candidates = []; + if (writableNew(ax, ay)) candidates.push({ x: ax, y: ay, i: ai, targetSea: Number(!!sea[bi]) }); + if (writableNew(bx, by)) candidates.push({ x: bx, y: by, i: bi, targetSea: Number(!!sea[ai]) }); + if (!candidates.length) return false; + for (const candidate of candidates) { + candidate.support = matchingNeighbors(candidate.x, candidate.y, candidate.targetSea); + candidate.owned = newOwned(candidate.x, candidate.y) ? 1 : 0; + candidate.tie = hash2(candidate.x, candidate.y, seed ^ 0x74b3d219); + } + candidates.sort((a, b) => b.support - a.support || b.owned - a.owned || b.tie - a.tie || a.i - b.i); + const best = candidates[0]; + const existing = proposals.get(best.i); + const score = best.support * 4 + best.owned * 2 + best.tie; + if (!existing || score > existing.score) proposals.set(best.i, { ...best, score }); + return true; + }; + + for (const run of runs) { + const breaks = Math.max(1, Math.ceil(run.length / targetSegment) - 1); + let proposedForRun = 0; + for (let k = 1; k <= breaks; k++) { + const ideal = run.start + Math.round((run.length * k) / (breaks + 1)); + const jitterRange = Math.min(3, Math.max(0, Math.floor(run.length / (breaks + 1) / 5))); + const jitterNoise = hash2( + run.axis === "vertical" ? run.boundary : ideal, + run.axis === "vertical" ? ideal : run.boundary, + seed ^ Math.imul(k + 1, 0x45d9f3b) + ); + const jitter = jitterRange ? Math.round((jitterNoise * 2 - 1) * jitterRange) : 0; + const coordinate = Math.max(run.start + 2, Math.min(run.end - 3, ideal + jitter)); + const span = hash2(coordinate, run.boundary, seed ^ 0x193e4a6f) > 0.72 ? 2 : 1; + for (let offset = 0; offset < span; offset++) { + if (coordinate + offset >= run.end - 1) break; + if (proposeBreak(run, coordinate, offset)) proposedForRun++; + } + } + if (proposedForRun > 0) debug.runsRepaired++; + } + + for (const [i, proposal] of proposals) { + const nextSea = proposal.targetSea ? 1 : 0; + if (sea[i] === nextSea) continue; + sea[i] = nextSea; + if (ocean) ocean[i] = nextSea; + if (lake) lake[i] = 0; + if (elevation) { + if (nextSea) elevation[i] = Math.min(elevation[i], seaLevel - 0.006); + else elevation[i] = Math.max(elevation[i], seaLevel + 0.008); + } + if (landuse) landuse[i] = LANDUSE.RURAL; + debug.cellsFlipped++; + if (nextSea) debug.seaCellsExtended++; + else debug.landCellsExtended++; + } + return debug; +} + function smoothWaterTopology(world, rect, seaLevel = 0.30, rects = null, seed = 0) { const sea = world.fields.sea; const ocean = world.fields.ocean; @@ -2965,8 +3694,15 @@ function repairWaterComponentTopology(world, rects, seaLevel = 0.30, seed = 0) { const rect = rects?.writeRect; if (!sea || !rect) return { waterComponentsScanned: 0, tinyWaterComponentsRemoved: 0, tinyLandIslandsRemoved: 0, waterTopologyCellsFlipped: 0 }; - const expected = world.width * world.height; - const visited = new Uint8Array(expected); + const visitRect = { + x0: Math.max(0, Math.floor(rect.x0)), + y0: Math.max(0, Math.floor(rect.y0)), + x1: Math.min(world.width, Math.ceil(rect.x1)), + y1: Math.min(world.height, Math.ceil(rect.y1)), + }; + const visitWidth = Math.max(0, visitRect.x1 - visitRect.x0); + const visited = new Uint8Array(visitWidth * Math.max(0, visitRect.y1 - visitRect.y0)); + const visitIndex = (x, y) => (y - visitRect.y0) * visitWidth + (x - visitRect.x0); const activeMinAlpha = 0.22; const preserveAlpha = 0.40; const dirs = [[1, 0], [-1, 0], [0, 1], [0, -1]]; @@ -2992,11 +3728,12 @@ function repairWaterComponentTopology(world, rects, seaLevel = 0.30, seed = 0) { waterTopologyCellsFlipped++; }; - for (let y0 = rect.y0; y0 < rect.y1; y0++) { - for (let x0 = rect.x0; x0 < rect.x1; x0++) { + for (let y0 = visitRect.y0; y0 < visitRect.y1; y0++) { + for (let x0 = visitRect.x0; x0 < visitRect.x1; x0++) { if (!active(x0, y0)) continue; const start = worldIndexOf(world, x0, y0); - if (start < 0 || visited[start]) continue; + const startVisit = visitIndex(x0, y0); + if (start < 0 || visited[startVisit]) continue; const value = sea[start] ? 1 : 0; const stack = [[x0, y0]]; const cells = []; @@ -3007,7 +3744,7 @@ function repairWaterComponentTopology(world, rects, seaLevel = 0.30, seed = 0) { let oppositeBorder = 0; let sameBorder = 0; - visited[start] = 1; + visited[startVisit] = 1; while (stack.length) { const [x, y] = stack.pop(); const i = worldIndexOf(world, x, y); @@ -3032,8 +3769,9 @@ function repairWaterComponentTopology(world, rects, seaLevel = 0.30, seed = 0) { touchesSameOutsideActive = true; continue; } - if (!visited[ni]) { - visited[ni] = 1; + const neighborVisit = visitIndex(nx, ny); + if (!visited[neighborVisit]) { + visited[neighborVisit] = 1; stack.push([nx, ny]); } } @@ -3184,6 +3922,108 @@ function nearestLand(world, x, y, rect, radius = 10) { return null; } +function finalHumanPointTerrainValid(world, key, x, y) { + if (!isLand(world, x, y)) return false; + if (key === "ports") return seaNeighbors(world, x, y, 2) >= 2; + return true; +} + +function nearestOwnedFinalHumanPointCell(world, point, key, rects, seed = 0, radius = 16) { + const startX = Math.round(pointWorldX(world, point)); + const startY = Math.round(pointWorldY(world, point)); + const expectedAdminId = Number.isFinite(point?.adminId) ? Math.floor(point.adminId) + : Number.isFinite(point?.municipalityId) ? Math.floor(point.municipalityId) + : null; + const candidateValid = (x, y, requireAdminMatch) => { + if (!insideRect(x, y, rects.writeRect)) return false; + if (!patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA)) return false; + if (rects.patchMode === PATCH_MODE_EXPANSION && wasGeneratedAt(rects, x, y)) return false; + if (!finalHumanPointTerrainValid(world, key, x, y)) return false; + if (requireAdminMatch && expectedAdminId != null) { + const index = worldIndexOf(world, x, y); + if (index < 0 || Number(world.fields.adminId?.[index]) !== expectedAdminId) return false; + } + return true; + }; + if (candidateValid(startX, startY, false)) return { x: startX, y: startY, moved: false }; + const passes = expectedAdminId == null ? [false] : [true, false]; + for (const requireAdminMatch of passes) { + for (let r = 1; r <= radius; r++) { + let best = null; + let bestScore = Infinity; + for (let y = startY - r; y <= startY + r; y++) { + for (let x = startX - r; x <= startX + r; x++) { + if (Math.abs(x - startX) !== r && Math.abs(y - startY) !== r) continue; + if (!candidateValid(x, y, requireAdminMatch)) continue; + const index = worldIndexOf(world, x, y); + const slopePenalty = Number(world.fields.slope?.[index] || 0) * 3; + const score = Math.hypot(x - startX, y - startY) + slopePenalty; + if (score < bestScore || (score === bestScore && (y < best?.y || (y === best?.y && x < best?.x)))) { + bestScore = score; + best = { x, y, moved: true }; + } + } + } + if (best) return best; + } + } + return null; +} + +export function reconcileGeneratedHumanPointsWithFinalTerrain(world, sourceMap, rects, seed = 0) { + const debug = { + checked: 0, + alreadyValid: 0, + relocated: 0, + dropped: 0, + byLayer: {}, + }; + if (!world?.fields?.sea || !sourceMap || !rects?.writeRect) return debug; + for (const key of PATCH_QUALITY_SETTLEMENT_KEYS) { + const arr = Array.isArray(sourceMap[key]) ? sourceMap[key] : []; + if (!arr.length) continue; + const kept = []; + const layer = { checked: 0, alreadyValid: 0, relocated: 0, dropped: 0 }; + for (const point of arr) { + if (!point?.patchGenerated) { + kept.push(point); + continue; + } + const wx = Math.round(pointWorldX(world, point)); + const wy = Math.round(pointWorldY(world, point)); + if (!insideRect(wx, wy, rects.writeRect) + || !patchCellOwned(rects, wx, wy, seed, PATCH_FEATURE_REPLACE_ALPHA)) { + kept.push(point); + continue; + } + layer.checked++; + debug.checked++; + const target = nearestOwnedFinalHumanPointCell(world, point, key, rects, seed, key === "ports" ? 20 : 16); + if (!target) { + layer.dropped++; + debug.dropped++; + continue; + } + if (!target.moved) { + layer.alreadyValid++; + debug.alreadyValid++; + kept.push(point); + continue; + } + point.x = target.x - (world.originX || 0); + point.y = target.y - (world.originY || 0); + point.worldX = target.x; + point.worldY = target.y; + layer.relocated++; + debug.relocated++; + kept.push(point); + } + sourceMap[key] = kept; + if (layer.checked) debug.byLayer[key] = layer; + } + return debug; +} + function pointWorldX(world, p) { // Source-map point coordinates are local to the original map. They remain // stable when the padded world grows on the left/top, while cached worldX @@ -3226,6 +4066,9 @@ function offsetPointNumericFields(point, fields, offset) { } function normalizeGeneratedPointIds(point, key, seed = 0, adminIdMapping = null) { + for (const field of ["regionId", "naturalCompartmentId", "watershedId"]) { + if (Number.isFinite(point[field]) && point[field] >= 0) point[field] += fieldIdOffset(field, seed); + } const rawAdminId = numericFeatureId(point, ["adminId", "municipalityId", "adminNumericId"]); if (rawAdminId >= 0) { const mappedAdminId = adminIdMapping?.admin?.get(rawAdminId) ?? adminIdMapping?.municipality?.get(rawAdminId); @@ -4108,6 +4951,12 @@ function mergePointLayers(world, sourceMap, candidate, rects, window, seed, admi const wy = Math.round(pointWorldY(world, q)); if (!insideRect(wx, wy, rects.writeRect)) continue; if (!patchCellOwned(rects, wx, wy, seed, PATCH_FEATURE_REPLACE_ALPHA)) continue; + if (rects._internalExpansionTile === true) { + // Transient only. finalizeTiledExpansionState removes this marker after + // reconciling the rectangular tile's point set with the real aggregate + // freehand selection and its final coastline. + q.patchTileGenerated = true; + } generated.push(q); } if (key === "adminCenters") sourceMap[key] = dedupeAdminCentersByWorldId(kept, generated); @@ -4127,9 +4976,10 @@ function seamTransportInfluence(world, x, y, mode = "road") { } function selectionBoundaryDistance(x, y, rects) { - const polygon = rects?.selectionShape?.polygon; + const geometry = rects?._alphaGeometry || rects; + const polygon = geometry?.selectionShape?.polygon; if (polygon?.length >= 3) return distanceToPolygonEdge(x + 0.5, y + 0.5, polygon); - return distanceToRectEdge(x, y, rects?.coreRect || rects?.writeRect); + return distanceToRectEdge(x, y, geometry?.coreRect || geometry?.writeRect); } function isSyntheticExpansionEdge(x, y, rects, limit = 6) { @@ -4600,6 +5450,45 @@ function buildMaskBoundarySegmentsFromField(world, fieldName, rect) { return out; } +function buildAdministrativeBoundarySegmentLayers(world, rect) { + const prefecture = world.fields.prefectureRegionId; + const municipality = world.fields.adminId; + const coverage = world.fields.prefectureMask; + const sea = world.fields.sea; + const prefectureBorders = []; + const municipalBorders = []; + const outerPrefectureBorder = []; + const width = world.width; + const ox = world.originX; + const oy = world.originY; + for (let y = rect.y0; y < rect.y1; y++) { + let i = y * width + rect.x0; + for (let x = rect.x0; x < rect.x1; x++, i++) { + if (x + 1 < rect.x1) { + const right = i + 1; + if (!sea?.[i] && !sea?.[right]) { + const vertical = [[x + 1 - ox, y - oy], [x + 1 - ox, y + 1 - oy]]; + if (prefecture && prefecture[i] >= 0 && prefecture[right] >= 0 && prefecture[i] !== prefecture[right]) prefectureBorders.push(vertical); + if (municipality && municipality[i] >= 0 && municipality[right] >= 0 && municipality[i] !== municipality[right] + && (!prefecture || (prefecture[i] >= 0 && prefecture[i] === prefecture[right]))) municipalBorders.push(vertical); + if (coverage && coverage[i] !== coverage[right]) outerPrefectureBorder.push(vertical); + } + } + if (y + 1 < rect.y1) { + const down = i + width; + if (!sea?.[i] && !sea?.[down]) { + const horizontal = [[x - ox, y + 1 - oy], [x + 1 - ox, y + 1 - oy]]; + if (prefecture && prefecture[i] >= 0 && prefecture[down] >= 0 && prefecture[i] !== prefecture[down]) prefectureBorders.push(horizontal); + if (municipality && municipality[i] >= 0 && municipality[down] >= 0 && municipality[i] !== municipality[down] + && (!prefecture || (prefecture[i] >= 0 && prefecture[i] === prefecture[down]))) municipalBorders.push(horizontal); + if (coverage && coverage[i] !== coverage[down]) outerPrefectureBorder.push(horizontal); + } + } + } + } + return { prefectureBorders, municipalBorders, outerPrefectureBorder }; +} + function mergeCandidateCompartmentDebugSegments(world, sourceMap, candidate, rects, window, seed = 0) { const debug = sourceMap.adminDebug || {}; debug.compartmentBorders ||= []; @@ -4622,12 +5511,24 @@ function mergeSegmentLayers(world, sourceMap, rects, seed = 0, candidate = null, // Administrative vector layers have one canonical source: the final repaired // ID rasters. Rebuild globally so no candidate vector, pre-patch vector, or // alpha-threshold fallback can survive as a nearby duplicate at the seam. - const worldRect = { x0: 0, y0: 0, x1: world.width, y1: world.height }; - const prefectureBorders = dedupeSegments(buildBoundarySegmentsFromField(world, "prefectureRegionId", worldRect)); - const municipalBorders = dedupeSegments(buildBoundarySegmentsFromField(world, "adminId", worldRect, { - sameGroupField: "prefectureRegionId", - })); - const outerPrefectureBorder = dedupeSegments(buildMaskBoundarySegmentsFromField(world, "prefectureMask", worldRect)); + const rebuildRect = expandRect(rects.writeRect, 2, world); + const keepOutsideRebuild = (segments) => (segments || []).filter((segment) => { + const bounds = pathWorldBounds(world, segment); + return !bounds || rectsSeparatedByMoreThan(bounds, rebuildRect, 0); + }); + const rebuilt = buildAdministrativeBoundarySegmentLayers(world, rebuildRect); + const prefectureBorders = [ + ...keepOutsideRebuild(sourceMap.regionalPrefectureBorders), + ...rebuilt.prefectureBorders, + ]; + const municipalBorders = [ + ...keepOutsideRebuild(sourceMap.adminBorders), + ...rebuilt.municipalBorders, + ]; + const outerPrefectureBorder = [ + ...keepOutsideRebuild(sourceMap.prefectureBorder), + ...rebuilt.outerPrefectureBorder, + ]; sourceMap.adminBorders = municipalBorders; sourceMap.regionalPrefectureBorders = prefectureBorders; @@ -4638,7 +5539,8 @@ function mergeSegmentLayers(world, sourceMap, rects, seed = 0, candidate = null, sourceMap.adminDebug = debug; return { boundarySource: "final-id-rasters", - globalBoundaryRebuild: true, + globalBoundaryRebuild: false, + localizedBoundaryRebuild: true, adminBordersRebuilt: municipalBorders.length, prefectureBordersRebuilt: prefectureBorders.length, outerPrefectureBordersRebuilt: outerPrefectureBorder.length, @@ -4781,8 +5683,36 @@ function refreshPatchInfluenceFields(world, sourceMap, rects) { } -function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQuality = null) { - if (!patchQuality || rects?.patchMode !== PATCH_MODE_EXPANSION) return null; +export function buildTiledFinalQualityBasis(results = [], terrainType = "auto") { + const list = Array.isArray(results) ? results : []; + const sumHuman = (key) => list.reduce((sum, result) => { + const value = Number(result?.candidateQuality?.human?.[key]); + return sum + (Number.isFinite(value) ? Math.max(0, value) : 0); + }, 0); + return { + terrain: { terrainType: terrainType || "auto" }, + human: { + // Keep the theoretical tile floors for diagnostics/backward compatibility, + // but also retain the actual ownership-aware candidate counts. The final + // assembled-selection gate can then distinguish generation quality from + // losses introduced by clipping/seam ownership repair. + minLabels: sumHuman("minLabels"), + minSettlements: sumHuman("minSettlements"), + minAdminCenters: sumHuman("minAdminCenters"), + transportRequired: list.some((result) => result?.candidateQuality?.human?.transportRequired === true), + preMergeLabelCount: sumHuman("labelCount"), + preMergeSettlementCount: sumHuman("settlementCount"), + preMergeAdminCenterCount: list.reduce((sum, result) => { + const value = Number(result?.candidateQuality?.human?.counts?.adminCenters); + return sum + (Number.isFinite(value) ? Math.max(0, value) : 0); + }, 0), + }, + }; +} + +function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQuality = null, qualityContext = null) { + if (!patchQuality || !rects?.coreRect || !rects?.writeRect) return null; + const regeneration = rects.patchMode === PATCH_MODE_REGENERATION; const policy = terrainQualityPolicy(patchQuality.terrain?.terrainType || "auto"); let selectedCells = 0; let landCells = 0; @@ -4790,7 +5720,8 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ let ownedLandCells = 0; for (let y = rects.coreRect.y0; y < rects.coreRect.y1; y++) { for (let x = rects.coreRect.x0; x < rects.coreRect.x1; x++) { - if (wasGeneratedAt(rects, x, y) || !patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA)) continue; + if ((!regeneration && wasGeneratedAt(rects, x, y)) + || !patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA)) continue; const i = worldIndexOf(world, x, y); if (i < 0) continue; const land = !world.fields.sea?.[i]; @@ -4808,31 +5739,91 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ const x = Math.round(pointWorldX(world, p)); const y = Math.round(pointWorldY(world, p)); return insideRect(x, y, rects.writeRect) - && !wasGeneratedAt(rects, x, y) + && (regeneration || !wasGeneratedAt(rects, x, y)) && patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA) && isLand(world, x, y); }).length; } const settlementCount = PATCH_QUALITY_SETTLEMENT_KEYS.reduce((sum, key) => sum + (counts[key] || 0), 0); const labelCount = PATCH_QUALITY_LABEL_KEYS.reduce((sum, key) => sum + (counts[key] || 0), 0); + const pathTouchesOwnedLand = (path) => { + if (!Array.isArray(path) || path.length < 2) return false; + const step = Math.max(1, Math.floor(path.length / 80)); + for (let index = 0; index < path.length; index += step) { + const tuple = path[index]; + if (!Array.isArray(tuple) || tuple.length < 2) continue; + const x = Math.round(tupleWorldX(world, tuple)); + const y = Math.round(tupleWorldY(world, tuple)); + if (insideRect(x, y, rects.writeRect) + && (regeneration || !wasGeneratedAt(rects, x, y)) + && patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA) + && isLand(world, x, y)) return true; + } + return false; + }; + const roadKeys = ["premodernRoads", "minorRoads", "nationalRoads", "ringRoads", "externalRoads", "expressways", "icAccessRoads"]; + const railKeys = ["railways", "branchRailways", "ringRailways", "externalRailways"]; + const roadPaths = roadKeys.reduce((sum, key) => sum + (sourceMap[key] || []).filter(pathTouchesOwnedLand).length, 0); + const railPaths = railKeys.reduce((sum, key) => sum + (sourceMap[key] || []).filter(pathTouchesOwnedLand).length, 0); const landRatio = landCells / Math.max(1, selectedCells); const ownedLandRatio = ownedLandCells / Math.max(1, ownedCells); const labelDensityPer1000 = labelCount * 1000 / Math.max(1, landCells); const settlementDensityPer1000 = settlementCount * 1000 / Math.max(1, landCells); - const minFinalLabels = Math.max(0, Math.floor((patchQuality.human?.minLabels || 0) * 0.58)); - const minFinalSettlements = Math.max(0, Math.floor((patchQuality.human?.minSettlements || 0) * 0.58)); + // Expansion quality must judge coastlines created by this operation, not an + // untouched rectangular edge already present elsewhere in the lasso's + // bounding box. Count a coast edge only when at least one endpoint is a + // newly generated cell actually owned by this patch. This keeps the hard + // gate strict for new tile/selection-edge artifacts while preventing + // protected, out-of-selection legacy map edges from making a valid lasso + // expansion impossible. Regeneration continues to audit the full core and + // compare it with its captured baseline because it replaces established + // geography in place. + const expansionNewOwned = (x, y) => !wasGeneratedAt(rects, x, y) + && patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA); + const rectangularCoastCut = evaluateRectangularCoastCut( + world, + rects.coreRect, + regeneration ? null : (ax, ay, bx, by) => expansionNewOwned(ax, ay) || expansionNewOwned(bx, by) + ); + const rectangularCoastCutScope = regeneration ? "full-core" : "new-expansion-owned-edge"; + const baselineRectangularCoastCut = qualityContext?.baselineRectangularCoastCut || null; + const baselineAxisAlignedRun = Number(baselineRectangularCoastCut?.maxAxisAlignedRun); + const rectangularCoastCutIncrease = Number.isFinite(baselineAxisAlignedRun) + ? Math.max(0, rectangularCoastCut.maxAxisAlignedRun - baselineAxisAlignedRun) + : rectangularCoastCut.maxAxisAlignedRun; + // Strict Regeneration cannot rewrite protected cells merely to repair an + // axis-aligned coastline inherited from the committed world. Reject a new or + // worsened rectangular cut, but do not make an unchanged pre-existing map + // edge an impossible postcondition for an otherwise valid replacement. + const rectangularCoastHardPass = rectangularCoastCut.maxAxisAlignedRun <= 32 + || (regeneration && Number.isFinite(baselineAxisAlignedRun) + && rectangularCoastCut.maxAxisAlignedRun <= Math.max(32, baselineAxisAlignedRun)); + // Candidate counts are measured before clipping and seam ownership repair. + // Require strong parity after that merge, but do not reject an otherwise + // complete production map because boundary labels were legitimately removed. + const preMergeLabelCount = Number(patchQuality.human?.preMergeLabelCount); + const preMergeSettlementCount = Number(patchQuality.human?.preMergeSettlementCount); + const minFinalLabels = Math.max(0, Math.floor((patchQuality.human?.minLabels || 0) * 0.72)); + const minFinalSettlements = Math.max(0, Math.floor((patchQuality.human?.minSettlements || 0) * 0.72)); + const minFinalAdminCenters = Math.max(0, Number(patchQuality.human?.minAdminCenters || 0)); + const transportRequired = patchQuality.human?.transportRequired === true; const landFloor = patchQuality.terrain?.terrainType === "oceanic_archipelago" - ? policy.minLand * 0.55 - : policy.minLand * 0.80; - const hardPass = ownedCells < 64 || ( + ? policy.minLand * 0.72 + : policy.minLand * 0.92; + const hardPass = ownedCells > 0 && (ownedCells < 64 || ( ownedLandRatio >= landFloor && labelCount >= minFinalLabels && settlementCount >= minFinalSettlements - ); + && (counts.adminCenters || 0) >= minFinalAdminCenters + && (!transportRequired || roadPaths > 0) + && rectangularCoastHardPass + )); const score = clamp( - clamp(ownedLandRatio / Math.max(0.01, policy.targetLand)) * 0.46 - + clamp(labelCount / Math.max(1, minFinalLabels * 1.35)) * 0.30 - + clamp(settlementCount / Math.max(1, minFinalSettlements * 1.35)) * 0.24 + clamp(ownedLandRatio / Math.max(0.01, policy.targetLand)) * 0.35 + + clamp(labelCount / Math.max(1, minFinalLabels * 1.35)) * 0.25 + + clamp(settlementCount / Math.max(1, minFinalSettlements * 1.35)) * 0.20 + + (minFinalAdminCenters <= 0 ? 1 : clamp((counts.adminCenters || 0) / minFinalAdminCenters)) * 0.10 + + (transportRequired ? clamp((roadPaths + railPaths * 0.7) / 3) : 1) * 0.10 ); return { policyVersion: PATCH_QUALITY_POLICY_VERSION, @@ -4849,12 +5840,114 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ labelDensityPer1000, minFinalLabels, minFinalSettlements, + preMergeLabelCount: Number.isFinite(preMergeLabelCount) ? preMergeLabelCount : null, + preMergeSettlementCount: Number.isFinite(preMergeSettlementCount) ? preMergeSettlementCount : null, + candidateMinimumLabels: Math.max(0, Number(patchQuality.human?.minLabels || 0)), + candidateMinimumSettlements: Math.max(0, Number(patchQuality.human?.minSettlements || 0)), + minFinalAdminCenters, + transportRequired, + roadPaths, + railPaths, landFloor, + rectangularCoastCut, + rectangularCoastCutScope, + baselineRectangularCoastCut, + rectangularCoastCutIncrease, + rectangularCoastHardPass, hardPass, score, + patchMode: regeneration ? PATCH_MODE_REGENERATION : PATCH_MODE_EXPANSION, }; } +function evaluateRectangularCoastCut(world, rect, edgeRelevant = null) { + const sea = world?.fields?.sea; + if (!sea || !rect) return { maxAxisAlignedRun: 0, verticalRun: 0, horizontalRun: 0, transitionEdges: 0 }; + let verticalRun = 0; + let horizontalRun = 0; + let transitionEdges = 0; + let longestVertical = null; + let longestHorizontal = null; + const relevant = typeof edgeRelevant === "function" + ? edgeRelevant + : () => true; + for (let x = rect.x0; x < rect.x1 - 1; x++) { + let run = 0; + let runStart = rect.y0; + for (let y = rect.y0; y < rect.y1; y++) { + const a = worldIndexOf(world, x, y); + const b = worldIndexOf(world, x + 1, y); + if (a >= 0 && b >= 0 && sea[a] !== sea[b] && relevant(x, y, x + 1, y)) { + if (run === 0) runStart = y; + run++; + transitionEdges++; + if (run > verticalRun) { + verticalRun = run; + longestVertical = { axis: "vertical", boundaryX: x + 1, start: runStart, end: y + 1, length: run }; + } + } else run = 0; + } + } + for (let y = rect.y0; y < rect.y1 - 1; y++) { + let run = 0; + let runStart = rect.x0; + for (let x = rect.x0; x < rect.x1; x++) { + const a = worldIndexOf(world, x, y); + const b = worldIndexOf(world, x, y + 1); + if (a >= 0 && b >= 0 && sea[a] !== sea[b] && relevant(x, y, x, y + 1)) { + if (run === 0) runStart = x; + run++; + transitionEdges++; + if (run > horizontalRun) { + horizontalRun = run; + longestHorizontal = { axis: "horizontal", boundaryY: y + 1, start: runStart, end: x + 1, length: run }; + } + } else run = 0; + } + } + const longestRun = verticalRun >= horizontalRun ? longestVertical : longestHorizontal; + return { + maxAxisAlignedRun: Math.max(verticalRun, horizontalRun), + verticalRun, + horizontalRun, + transitionEdges, + longestRun, + }; +} + +function finalExpansionTerrainSafetyPass(terrainQuality) { + if (!terrainQuality || terrainQuality.selectedCells <= 0) return false; + if (terrainQuality.selectedCells < 64) return true; + const policy = terrainQualityPolicy(terrainQuality.terrainType || "auto"); + const landRatio = Number(terrainQuality.landRatio || 0); + const developableRatio = Number(terrainQuality.developableRatio || 0); + const largestComponentRatio = Number(terrainQuality.largestComponentRatio || 0); + const frontierLandRate = Number(terrainQuality.frontierLandRate || 0); + // Candidate ranking uses narrow ideal terrain bands. The final display gate + // should reject genuinely broken terrain, not a complete production map that + // is slightly more mountainous or land-heavy than the ideal. Human density + // and seam continuity are checked independently by their stricter final gates. + return landRatio >= policy.minLand * 0.72 + && landRatio <= Math.min(1, policy.maxLand + 0.10) + && (terrainQuality.landCells < 180 || developableRatio >= policy.minDevelopable * 0.55) + && (terrainQuality.landCells < 180 || largestComponentRatio >= policy.minLargest * 0.78) + && (terrainQuality.oldLandFrontierCells < 8 || frontierLandRate >= policy.frontierFloor * 0.70); +} + +function finalRegenerationTerrainSafetyPass(finalQuality) { + if (!finalQuality || finalQuality.ownedCells <= 0) return false; + if (finalQuality.ownedCells < 64) return true; + // Regeneration replaces an arbitrary local slice of established geography. + // A local all-land or all-mountain selection is therefore legitimate even + // when it lies outside the global template's ideal land/developability band. + // Judge terrain safety from the authoritative post-merge owned state instead: + // it must retain the mode-specific land floor and must not introduce a new + // rectangular coastline cut. The remaining human/transport floors are part + // of finalQuality.hardPass and seam continuity is enforced independently. + return Number(finalQuality.ownedLandRatio || 0) >= Number(finalQuality.landFloor || 0) + && finalQuality.rectangularCoastHardPass !== false; +} + function countSea(world, rect, rects = null, seed = 0) { let seaCount = 0; let total = 0; @@ -5079,17 +6172,17 @@ function capturePatchSeamSnapshot(world, sourceMap, rects, seed = 0, transportSo const rect = expandRect(rects.writeRect, 4, world); const width = rectWidth(rect); const height = rectHeight(rect); - const alpha = new Float32Array(width * height); - const seamMask = new Uint8Array(width * height); - const generatedMask = new Uint8Array(width * height); + // Only two booleans survive the snapshot. A Float32 alpha copy was never + // read, and separate seam/generated masks doubled the remaining byte storage. + // Bit 0 = seam diagnostic cell, bit 1 = previously generated cell. + const cellFlags = new Uint8Array(width * height); let seamBandCells = 0; for (let y = rect.y0; y < rect.y1; y++) { for (let x = rect.x0; x < rect.x1; x++) { const li = (y - rect.y0) * width + (x - rect.x0); - alpha[li] = patchAlpha(x, y, rects, seed); - generatedMask[li] = wasGeneratedAt(rects, x, y) ? 1 : 0; + if (wasGeneratedAt(rects, x, y)) cellFlags[li] |= 2; if (isSeamDiagnosticLocation(x, y, rects, seed)) { - seamMask[li] = 1; + cellFlags[li] |= 1; seamBandCells++; } } @@ -5098,14 +6191,14 @@ function capturePatchSeamSnapshot(world, sourceMap, rects, seed = 0, transportSo rect, width, height, - alpha, - seamMask, - generatedMask, + cellFlags, seamBandCells, + baselineRectangularCoastCut: evaluateRectangularCoastCut(world, rects.coreRect || rects.writeRect), fields: { sea: captureDiagnosticField(world, rect, "sea", 1), elevation: captureDiagnosticField(world, rect, "elevation", 0.08), adminId: captureDiagnosticField(world, rect, "adminId", -1), + municipalityId: captureDiagnosticField(world, rect, "municipalityId", -1), prefectureRegionId: captureDiagnosticField(world, rect, "prefectureRegionId", -1), }, // For a tiled large expansion, only roads/rails that existed before the @@ -5250,6 +6343,227 @@ function findDiagnosticDuplicatePairs(itemsA, itemsB = null, tolerance = 2.15) { return pairs; } +function repairAdministrativeSeamTransitions(world, rects, seed, snapshot) { + const debug = { + prefectureCellsRestored: 0, + adminCellsRestored: 0, + municipalityCellsRestored: 0, + prefectureEdgesRepaired: 0, + adminEdgesRepaired: 0, + municipalityEdgesRepaired: 0, + }; + if (!snapshot?.rect || !snapshot?.cellFlags) return debug; + const rect = snapshot.rect; + const width = snapshot.width; + const specs = [ + ["prefectureRegionId", "prefectureCellsRestored", "prefectureEdgesRepaired"], + ["adminId", "adminCellsRestored", "adminEdgesRepaired"], + ["municipalityId", "municipalityCellsRestored", "municipalityEdgesRepaired"], + ]; + const pendingByField = new Map(specs.map(([fieldName]) => [fieldName, new Map()])); + + // Detect against one immutable pre-repair state. Mutating a shared seam cell + // while scanning can hide a neighboring broken edge (or make the result depend + // on scan direction). Every proposed value comes from that cell's exact + // pre-operation snapshot, so proposals for the same cell are consistent. + for (let y = rect.y0; y < rect.y1; y++) { + for (let x = rect.x0; x < rect.x1; x++) { + const li = (y - rect.y0) * width + (x - rect.x0); + if (!(snapshot.cellFlags[li] & 1)) continue; + for (const [dx, dy] of [[1, 0], [0, 1]]) { + const nx = x + dx; + const ny = y + dy; + if (!insideRect(nx, ny, rect)) continue; + const nli = (ny - rect.y0) * width + (nx - rect.x0); + if (!(snapshot.cellFlags[li] & 2) || !(snapshot.cellFlags[nli] & 2)) continue; + const ownershipTransition = !!(snapshot.cellFlags[li] & 2) !== !!(snapshot.cellFlags[nli] & 2) + || patchCellOwned(rects, x, y, seed) !== patchCellOwned(rects, nx, ny, seed) + || insideSelectedCore(rects, x, y) !== insideSelectedCore(rects, nx, ny); + if (!ownershipTransition) continue; + const wi = worldIndexOf(world, x, y); + const nwi = worldIndexOf(world, nx, ny); + if (wi < 0 || nwi < 0) continue; + for (const [fieldName, , edgeCounter] of specs) { + const field = world.fields?.[fieldName]; + const oldField = snapshot.fields?.[fieldName]; + if (!field || !oldField) continue; + const oldValue = oldField[li]; + if (oldValue < 0 || oldValue !== oldField[nli]) continue; + if (field[wi] < 0 || field[nwi] < 0 || field[wi] === field[nwi]) continue; + pendingByField.get(fieldName).set(wi, oldField[li]); + pendingByField.get(fieldName).set(nwi, oldField[nli]); + debug[edgeCounter]++; + } + } + } + } + + for (const [fieldName, cellCounter] of specs) { + const field = world.fields?.[fieldName]; + if (!field) continue; + for (const [wi, oldValue] of pendingByField.get(fieldName)) { + if (field[wi] === oldValue) continue; + field[wi] = oldValue; + debug[cellCounter]++; + } + } + debug.totalCellsRestored = debug.prefectureCellsRestored + debug.adminCellsRestored + debug.municipalityCellsRestored; + return debug; +} + +function repairRegenerationElevationSeam(world, rects, seed, snapshot, seaLevel = 0.30) { + const debug = { + boundaryBlendCells: 0, + cliffCellsAdjusted: 0, + clampPasses: 0, + maxJumpBefore: 0, + maxJumpAfter: 0, + }; + if (rects?.patchMode !== PATCH_MODE_REGENERATION || !snapshot?.rect) return debug; + const elevation = world.fields?.elevation; + const sea = world.fields?.sea; + const oldElevation = snapshot.fields?.elevation; + if (!elevation || !oldElevation) return debug; + + const rect = snapshot.rect; + const width = snapshot.width; + const localIndex = (x, y) => (y - rect.y0) * width + (x - rect.x0); + const mutable = (x, y) => insideRect(x, y, rect) && patchAlpha(x, y, rects, seed) > 0.005; + const constrainWaterSide = (value, water) => water + ? Math.min(value, seaLevel - 0.004) + : Math.max(value, seaLevel + 0.006); + + // Regeneration is a strict replacement inside the selection, but the first + // few alpha rings are still a visual transition into untouched geography. + // Pull those rings toward their exact pre-operation DEM before applying the + // hard edge constraint. This preserves interior terrain while preventing the + // first generated row from becoming a parallel cliff one cell inside the UI + // selection boundary. + for (let y = rect.y0; y < rect.y1; y++) { + for (let x = rect.x0; x < rect.x1; x++) { + const li = localIndex(x, y); + if (!(snapshot.cellFlags?.[li] & 1)) continue; + const a = patchAlpha(x, y, rects, seed); + if (a <= 0.005 || a >= 0.72) continue; + const wi = worldIndexOf(world, x, y); + if (wi < 0) continue; + const oldValue = oldElevation[li]; + if (!Number.isFinite(oldValue)) continue; + const t = clamp((a - 0.005) / (0.72 - 0.005)); + const strength = (1 - smoothstep(t)) * 0.90; + if (strength <= 0.001) continue; + const before = elevation[wi] || 0; + const next = constrainWaterSide(lerp(before, oldValue, strength), !!sea?.[wi]); + if (Math.abs(next - before) > 1e-6) { + elevation[wi] = next; + debug.boundaryBlendCells++; + } + } + } + + const edgeInfo = (x, y, nx, ny) => { + const li = localIndex(x, y); + const nli = localIndex(nx, ny); + const a0 = patchAlpha(x, y, rects, seed); + const a1 = patchAlpha(nx, ny, rects, seed); + const generatedTransition = !!(snapshot.cellFlags[li] & 2) !== !!(snapshot.cellFlags[nli] & 2); + const footprintTransition = patchCellOwned(rects, x, y, seed) !== patchCellOwned(rects, nx, ny, seed); + const selectedTransition = insideSelectedCore(rects, x, y) !== insideSelectedCore(rects, nx, ny); + const alphaTransition = Math.abs(a0 - a1) >= 0.10; + return { li, nli, a0, a1, seam: generatedTransition || footprintTransition || selectedTransition || alphaTransition }; + }; + + // The gate considers a newly-created >0.16 jump a cliff and also rejects a + // material increase over the old edge. Clamp only the more-owned side of each + // audited edge, using the old edge as a floor for naturally steep terrain. + // Multiple passes propagate the correction inward without touching protected + // (alpha <= .005) cells or weakening the gate itself. + for (let pass = 0; pass < 8; pass++) { + const proposals = new Map(); + let violatingEdges = 0; + for (let y = rect.y0; y < rect.y1; y++) { + for (let x = rect.x0; x < rect.x1; x++) { + const li = localIndex(x, y); + if (!(snapshot.cellFlags?.[li] & 1)) continue; + for (const [dx, dy] of [[1, 0], [0, 1]]) { + const nx = x + dx, ny = y + dy; + if (!insideRect(nx, ny, rect)) continue; + const { nli, a0, a1, seam: seamEdge } = edgeInfo(x, y, nx, ny); + if (!seamEdge) continue; + const wi = worldIndexOf(world, x, y); + const nwi = worldIndexOf(world, nx, ny); + if (wi < 0 || nwi < 0 || !!sea?.[wi] !== !!sea?.[nwi]) continue; + const v0 = elevation[wi] || 0; + const v1 = elevation[nwi] || 0; + const jump = Math.abs(v0 - v1); + const oldJump = Math.abs((oldElevation[li] || 0) - (oldElevation[nli] || 0)); + debug.maxJumpBefore = Math.max(debug.maxJumpBefore, jump); + const allowed = Math.max(0.145, oldJump + 0.040); + if (jump <= allowed + 1e-6) continue; + violatingEdges++; + + const mutable0 = mutable(x, y); + const mutable1 = mutable(nx, ny); + if (!mutable0 && !mutable1) continue; + const sign = v0 >= v1 ? 1 : -1; + const propose = (index, value) => { + const entry = proposals.get(index) || { sum: 0, count: 0 }; + entry.sum += value; + entry.count++; + proposals.set(index, entry); + }; + if (mutable0 && !mutable1) { + propose(wi, v1 + sign * allowed); + } else if (!mutable0 && mutable1) { + propose(nwi, v0 - sign * allowed); + } else if (Math.abs(a0 - a1) > 0.015) { + // Preserve the less-owned ring as the seam anchor and solve inward. + if (a0 > a1) propose(wi, v1 + sign * allowed); + else propose(nwi, v0 - sign * allowed); + } else { + const mean = (v0 + v1) * 0.5; + propose(wi, mean + sign * allowed * 0.5); + propose(nwi, mean - sign * allowed * 0.5); + } + } + } + } + if (!proposals.size) break; + let passChanges = 0; + for (const [wi, proposal] of proposals) { + const before = elevation[wi] || 0; + const target = proposal.sum / Math.max(1, proposal.count); + const next = constrainWaterSide(target, !!sea?.[wi]); + if (Math.abs(next - before) > 1e-6) { + elevation[wi] = next; + passChanges++; + } + } + if (!passChanges) break; + debug.cliffCellsAdjusted += passChanges; + debug.clampPasses = pass + 1; + if (!violatingEdges) break; + } + + for (let y = rect.y0; y < rect.y1; y++) { + for (let x = rect.x0; x < rect.x1; x++) { + const li = localIndex(x, y); + if (!(snapshot.cellFlags?.[li] & 1)) continue; + for (const [dx, dy] of [[1, 0], [0, 1]]) { + const nx = x + dx, ny = y + dy; + if (!insideRect(nx, ny, rect)) continue; + const { seam: seamEdge } = edgeInfo(x, y, nx, ny); + if (!seamEdge) continue; + const wi = worldIndexOf(world, x, y); + const nwi = worldIndexOf(world, nx, ny); + if (wi < 0 || nwi < 0 || !!sea?.[wi] !== !!sea?.[nwi]) continue; + debug.maxJumpAfter = Math.max(debug.maxJumpAfter, Math.abs((elevation[wi] || 0) - (elevation[nwi] || 0))); + } + } + } + return debug; +} + function analyzePatchSeam(world, sourceMap, rects, seed, snapshot, candidateWindow, patchGenerationMode, includeVisualization = false) { if (!snapshot) return null; const issuePoints = includeVisualization ? [] : null; @@ -5301,12 +6615,12 @@ function analyzePatchSeam(world, sourceMap, rects, seed, snapshot, candidateWind for (let y = rect.y0; y < rect.y1; y++) { for (let x = rect.x0; x < rect.x1; x++) { const li = (y - rect.y0) * width + (x - rect.x0); - if (!snapshot.seamMask[li]) continue; + if (!(snapshot.cellFlags[li] & 1)) continue; const wi = worldIndexOf(world, x, y); if (wi < 0) continue; const wasSea = !!oldSea[li]; const isSeaNow = !!newSea?.[wi]; - if (snapshot.generatedMask?.[li] && wasSea !== isSeaNow) { + if ((snapshot.cellFlags[li] & 2) && wasSea !== isSeaNow) { seaFlipCells++; if (!wasSea && isSeaNow) { landToSeaCells++; @@ -5326,23 +6640,29 @@ function analyzePatchSeam(world, sourceMap, rects, seed, snapshot, candidateWind const nli = (ny - rect.y0) * width + (nx - rect.x0); const nwi = worldIndexOf(world, nx, ny); if (nwi < 0) continue; - const seamEdge = snapshot.seamMask[li] || snapshot.seamMask[nli]; + const seamEdge = (snapshot.cellFlags[li] & 1) || (snapshot.cellFlags[nli] & 1); if (!seamEdge) continue; - const bothGenerated = !!snapshot.generatedMask?.[li] && !!snapshot.generatedMask?.[nli]; - if (bothGenerated && oldAdmin[li] >= 0 && oldAdmin[li] === oldAdmin[nli] && newAdmin?.[wi] >= 0 && newAdmin?.[nwi] >= 0 && newAdmin[wi] !== newAdmin[nwi]) { - adminSeamBreakEdges++; - addIssue(x + dx * 0.5, y + dy * 0.5, "admin-seam-break", "warning", "New municipal boundary inside the seam band"); - } - if (bothGenerated && oldPref[li] >= 0 && oldPref[li] === oldPref[nli] && newPref?.[wi] >= 0 && newPref?.[nwi] >= 0 && newPref[wi] !== newPref[nwi]) { - prefectureSeamBreakEdges++; - addIssue(x + dx * 0.5, y + dy * 0.5, "prefecture-seam-break", "error", "New prefecture boundary inside the seam band"); - } + const bothGenerated = !!(snapshot.cellFlags[li] & 2) && !!(snapshot.cellFlags[nli] & 2); const a0 = patchAlpha(x, y, rects, seed); const a1 = patchAlpha(nx, ny, rects, seed); - const generatedTransition = !!snapshot.generatedMask?.[li] !== !!snapshot.generatedMask?.[nli]; + const generatedTransition = !!(snapshot.cellFlags[li] & 2) !== !!(snapshot.cellFlags[nli] & 2); const footprintTransition = patchCellOwned(rects, x, y, seed) !== patchCellOwned(rects, nx, ny, seed); const selectedTransition = insideSelectedCore(rects, x, y) !== insideSelectedCore(rects, nx, ny); const alphaTransition = Math.abs(a0 - a1) >= 0.10; + // A regenerated selection is allowed to create administrative + // boundaries inside its owned core. They are seam defects only where + // the operation's ownership changes between adjacent cells. The old + // test treated every new boundary anywhere in the wider diagnostic + // band as critical, rejecting valid complete candidates late. + const administrativeSeamEdge = generatedTransition || footprintTransition || selectedTransition; + if (administrativeSeamEdge && bothGenerated && oldAdmin[li] >= 0 && oldAdmin[li] === oldAdmin[nli] && newAdmin?.[wi] >= 0 && newAdmin?.[nwi] >= 0 && newAdmin[wi] !== newAdmin[nwi]) { + adminSeamBreakEdges++; + addIssue(x + dx * 0.5, y + dy * 0.5, "admin-seam-break", "warning", "New municipal boundary inside the seam band"); + } + if (administrativeSeamEdge && bothGenerated && oldPref[li] >= 0 && oldPref[li] === oldPref[nli] && newPref?.[wi] >= 0 && newPref?.[nwi] >= 0 && newPref[wi] !== newPref[nwi]) { + prefectureSeamBreakEdges++; + addIssue(x + dx * 0.5, y + dy * 0.5, "prefecture-seam-break", "error", "New prefecture boundary inside the seam band"); + } const elevationSeamEdge = generatedTransition || footprintTransition || selectedTransition || alphaTransition; if (elevationSeamEdge) { const jump = Math.abs((newElevation?.[wi] || 0) - (newElevation?.[nwi] || 0)); @@ -5480,6 +6800,104 @@ function evaluateSeamQualityGate(diagnostics) { return { hardPass: reasons.length === 0, reasons, budgets }; } +const PATCH_SEAM_INVARIANT_REASONS = new Set([ + "generated-footprint-write-escape", +]); +const PATCH_SEAM_ADMIN_REPAIRABLE_REASONS = new Set([ + "prefecture-seam-break", + "municipal-seam-break-density", +]); + +function auditRepairAndReauditPatchSeam({ + world, + sourceMap, + rects, + seed, + snapshot, + candidateWindow, + patchGenerationMode, + includeVisualization = false, + onAdministrativeRepair = null, +}) { + const analyze = (visualize) => analyzePatchSeam( + world, sourceMap, rects, seed, snapshot, candidateWindow, + patchGenerationMode, visualize + ); + const preRepairDiagnostics = analyze(false); + const preRepairGate = evaluateSeamQualityGate(preRepairDiagnostics); + const invariantReasons = preRepairGate.reasons.filter((reason) => PATCH_SEAM_INVARIANT_REASONS.has(reason)); + const repairableReasons = preRepairGate.reasons.filter((reason) => PATCH_SEAM_ADMIN_REPAIRABLE_REASONS.has(reason)); + const nonRepairableReasons = preRepairGate.reasons.filter((reason) => ( + !PATCH_SEAM_INVARIANT_REASONS.has(reason) && !PATCH_SEAM_ADMIN_REPAIRABLE_REASONS.has(reason) + )); + const repairPlan = { + kind: repairableReasons.length && invariantReasons.length === 0 ? "administrative-seam-restore" : "none", + attempted: false, + repairableReasons, + nonRepairableReasons, + invariantReasons, + maxAttempts: 4, + attempts: 0, + }; + let administrativeSeamRepair = { + prefectureCellsRestored: 0, + adminCellsRestored: 0, + municipalityCellsRestored: 0, + totalCellsRestored: 0, + }; + let diagnostics = preRepairDiagnostics; + let gate = preRepairGate; + + if (repairPlan.kind !== "none") { + repairPlan.attempted = true; + for (let attempt = 0; attempt < repairPlan.maxAttempts; attempt++) { + const passRepair = repairAdministrativeSeamTransitions(world, rects, seed, snapshot); + repairPlan.attempts = attempt + 1; + for (const key of [ + "prefectureCellsRestored", "adminCellsRestored", "municipalityCellsRestored", + "prefectureEdgesRepaired", "adminEdgesRepaired", "municipalityEdgesRepaired", + ]) administrativeSeamRepair[key] = (administrativeSeamRepair[key] || 0) + (passRepair[key] || 0); + administrativeSeamRepair.totalCellsRestored = (administrativeSeamRepair.totalCellsRestored || 0) + (passRepair.totalCellsRestored || 0); + if (!(passRepair.totalCellsRestored > 0)) break; + onAdministrativeRepair?.(passRepair); + diagnostics = analyze(false); + gate = evaluateSeamQualityGate(diagnostics); + if (!gate.reasons.some((reason) => PATCH_SEAM_ADMIN_REPAIRABLE_REASONS.has(reason))) break; + } + // Visualization is generated only once from the authoritative post-repair + // state. Intermediate repair passes deliberately avoid allocating marker + // arrays and cannot become user-visible diagnostics. + if (includeVisualization) { + diagnostics = analyze(true); + gate = evaluateSeamQualityGate(diagnostics); + } + } else if (includeVisualization) { + diagnostics = analyze(true); + gate = evaluateSeamQualityGate(diagnostics); + } + + if (diagnostics) { + diagnostics.hardPass = gate.hardPass; + diagnostics.gateReasons = gate.reasons; + diagnostics.gateBudgets = gate.budgets; + diagnostics.auditDrivenRepair = { + ...repairPlan, + applied: administrativeSeamRepair.totalCellsRestored > 0, + preRepairReasons: preRepairGate.reasons, + postRepairReasons: gate.reasons, + }; + diagnostics.administrativeSeamRepair = administrativeSeamRepair; + } + return { + diagnostics, + gate, + preRepairDiagnostics, + preRepairGate, + repairPlan, + administrativeSeamRepair, + }; +} + function terrainLabel(candidate, fallback) { return candidate?.terrainTemplate?.terrainTypeLabel || candidate?.terrainDebug?.terrainTypeLabel || fallback; } @@ -5519,11 +6937,11 @@ function candidateTerrainType(candidate, requested = "auto") { } function evaluateExpansionTerrainCandidate(world, terrain, rects, window, seed = 0, attemptVariant = 0) { + const regeneration = rects?.patchMode === PATCH_MODE_REGENERATION; const scan = rects?.coreRect || rects?.writeRect; const width = rectWidth(scan); const height = rectHeight(scan); - const selectedMask = new Uint8Array(Math.max(1, width * height)); - const landMask = new Uint8Array(selectedMask.length); + const landMask = new Uint8Array(Math.max(1, width * height)); let selectedCells = 0; let landCells = 0; let developableCells = 0; @@ -5540,12 +6958,11 @@ function evaluateExpansionTerrainCandidate(world, terrain, rects, window, seed = for (let y = scan.y0; y < scan.y1; y++) { for (let x = scan.x0; x < scan.x1; x++) { - if (patchAlpha(x, y, rects, seed) < 0.40 || wasGeneratedAt(rects, x, y)) continue; + if (patchAlpha(x, y, rects, seed) < 0.40 || (!regeneration && wasGeneratedAt(rects, x, y))) continue; const c = sourceCoordForWorld(window, x, y); const ci = sourceWindowIndex(window, c.x, c.y); if (ci < 0) continue; const li = localIndex(x, y); - selectedMask[li] = 1; selectedCells++; const land = !terrain.sea?.[ci]; if (land) { @@ -5618,13 +7035,13 @@ function evaluateExpansionTerrainCandidate(world, terrain, rects, window, seed = : qualityCloseness(coastlineComplexity, terrainType === "setouchi_inland_sea" ? 7.0 : 4.5, 8.0); const score = clamp(landFit * 0.46 + developableFit * 0.18 + componentFit * 0.18 + frontierFit * 0.12 + coastFit * 0.06); const frontierPass = oldLandFrontierCells < 8 || candidateLandAtOldFrontier >= Math.max(1, Math.floor(oldLandFrontierCells * policy.frontierFloor)); - const hardPass = selectedCells < 64 || ( + const hardPass = selectedCells > 0 && (selectedCells < 64 || ( landRatio >= policy.minLand && landRatio <= policy.maxLand && (landCells < 180 || developableRatio >= policy.minDevelopable) && (landCells < 180 || largestComponentRatio >= policy.minLargest) && frontierPass - ); + )); return { policyVersion: PATCH_QUALITY_POLICY_VERSION, @@ -5655,14 +7072,19 @@ const PATCH_QUALITY_LABEL_KEYS = [...PATCH_QUALITY_SETTLEMENT_KEYS, "adminCenter function initialGenerationQualityReference(world) { const source = world?.sourceMap || {}; + const captured = world?.initialQualityReference || null; const sea = source.sea; - let landCells = 0; - if (sea && typeof sea.length === "number") { + let landCells = Number(captured?.landCells || 0); + if (!landCells && sea && typeof sea.length === "number") { for (let i = 0; i < sea.length; i++) if (!sea[i]) landCells++; } landCells = Math.max(1, landCells); - const settlements = PATCH_QUALITY_SETTLEMENT_KEYS.reduce((sum, key) => sum + (Array.isArray(source[key]) ? source[key].length : 0), 0); - const labels = PATCH_QUALITY_LABEL_KEYS.reduce((sum, key) => sum + (Array.isArray(source[key]) ? source[key].length : 0), 0); + const settlements = Number.isFinite(captured?.settlements) + ? captured.settlements + : PATCH_QUALITY_SETTLEMENT_KEYS.reduce((sum, key) => sum + (Array.isArray(source[key]) ? source[key].length : 0), 0); + const labels = Number.isFinite(captured?.labels) + ? captured.labels + : PATCH_QUALITY_LABEL_KEYS.reduce((sum, key) => sum + (Array.isArray(source[key]) ? source[key].length : 0), 0); const roadLayers = ["premodernRoads", "minorRoads", "nationalRoads", "ringRoads", "expressways", "icAccessRoads"]; const railLayers = ["railways", "branchRailways", "ringRailways"]; return { @@ -5671,8 +7093,8 @@ function initialGenerationQualityReference(world) { labels, settlementDensityPer1000: clamp(settlements * 1000 / landCells, 0.65, 8.0), labelDensityPer1000: clamp(labels * 1000 / landCells, 1.2, 12.0), - roadPathCount: roadLayers.reduce((sum, key) => sum + (Array.isArray(source[key]) ? source[key].length : 0), 0), - railPathCount: railLayers.reduce((sum, key) => sum + (Array.isArray(source[key]) ? source[key].length : 0), 0), + roadPathCount: Number.isFinite(captured?.roadPathCount) ? captured.roadPathCount : roadLayers.reduce((sum, key) => sum + (Array.isArray(source[key]) ? source[key].length : 0), 0), + railPathCount: Number.isFinite(captured?.railPathCount) ? captured.railPathCount : railLayers.reduce((sum, key) => sum + (Array.isArray(source[key]) ? source[key].length : 0), 0), }; } @@ -5687,7 +7109,7 @@ function candidatePointInsideExpansion(candidatePoint, world, rects, window, see // would be written by the patch. return insideRect(x, y, rects.writeRect) && patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA) - && !wasGeneratedAt(rects, x, y); + && (rects.patchMode === PATCH_MODE_REGENERATION || !wasGeneratedAt(rects, x, y)); } function candidatePathTouchesExpansion(path, rects, window, seed = 0) { @@ -5701,7 +7123,7 @@ function candidatePathTouchesExpansion(path, rects, window, seed = 0) { const y = Math.round(w.y); if (insideRect(x, y, rects.writeRect) && patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA) - && !wasGeneratedAt(rects, x, y)) return true; + && (rects.patchMode === PATCH_MODE_REGENERATION || !wasGeneratedAt(rects, x, y))) return true; } return false; } @@ -5722,7 +7144,10 @@ function evaluateExpansionHumanCandidate(world, candidate, terrainQuality, rects const labelDensityPer1000 = labelCount * 1000 / landCells; const reference = initialGenerationQualityReference(world); const oceanic = terrainQuality.terrainType === "oceanic_archipelago"; - const densityFactor = oceanic ? 0.26 : terrainQuality.terrainType === "setouchi_inland_sea" ? 0.42 : 0.50; + // Expansion should be visibly indistinguishable from initial generation. + // The former 0.26–0.50 factors allowed a candidate with roughly one quarter + // of the original settlement/label density to pass after the final merge. + const densityFactor = oceanic ? 0.65 : terrainQuality.terrainType === "setouchi_inland_sea" ? 0.85 : 1.00; const targetSettlementDensity = reference.settlementDensityPer1000 * densityFactor; const targetLabelDensity = reference.labelDensityPer1000 * densityFactor; const minSettlements = landCells < 180 ? 0 : Math.max(2, Math.floor(landCells * targetSettlementDensity / 1000)); @@ -5757,6 +7182,7 @@ function evaluateExpansionHumanCandidate(world, candidate, terrainQuality, rects minSettlements, minLabels, minAdminCenters, + transportRequired, hardPass, score, }; @@ -5801,40 +7227,75 @@ function summarizeFullQuality(item) { }; } +function validatePrecomputedPatchCandidate(candidate, seed, options, attemptVariant) { + if (!candidate || typeof candidate !== "object") { + const error = new Error("Precomputed patch candidate is missing."); + error.code = "patch-precomputed-candidate-invalid"; + throw error; + } + const context = candidate.generationContext || {}; + const expectedWidth = Math.max(1, Math.floor(options.width || MAP_W)); + const expectedHeight = Math.max(1, Math.floor(options.height || MAP_H)); + const expectedOriginX = Math.floor(Number.isFinite(options.originX) ? options.originX : 0); + const expectedOriginY = Math.floor(Number.isFinite(options.originY) ? options.originY : 0); + const problems = []; + if ((candidate.baseSeed >>> 0) !== (seed >>> 0)) problems.push(`seed ${candidate.baseSeed} != ${seed >>> 0}`); + if (Number(context.width) !== expectedWidth || Number(context.height) !== expectedHeight) { + problems.push(`size ${context.width}x${context.height} != ${expectedWidth}x${expectedHeight}`); + } + if (Number(context.originX) !== expectedOriginX || Number(context.originY) !== expectedOriginY) { + problems.push(`origin ${context.originX},${context.originY} != ${expectedOriginX},${expectedOriginY}`); + } + if ((Number(context.variant) >>> 0) !== (attemptVariant >>> 0)) problems.push(`variant ${context.variant} != ${attemptVariant >>> 0}`); + if (context.worldNative !== true || context.hasBoundaryWorld !== true) problems.push("world-native patch context is missing"); + if (problems.length) { + const error = new Error(`Precomputed patch candidate does not match the requested generation context (${problems.join("; ")}).`); + error.code = "patch-precomputed-candidate-mismatch"; + throw error; + } +} + function generateUnifiedWorldNativePatchCandidate(seed, options = {}) { const world = options.boundaryWorld; const rects = options.qualityRects; const window = options.window; - const requestedAttempts = Math.max(1, Math.min( - PATCH_TERRAIN_QUALITY_ATTEMPTS, - Math.floor(Number(options.qualityTerrainAttempts) || 1), - )); - const expansion = options.patchMode === PATCH_MODE_EXPANSION && world && rects && window; + // A click represents exactly one requested production variant. Quality is + // measured and reported for that candidate; choosing another complete map is + // an explicit Alternative action, never a hidden in-call batch. + const requestedAttempts = 1; + const qualityContextAvailable = !!(world && rects && window); + const expansion = options.patchMode === PATCH_MODE_EXPANSION && qualityContextAvailable; const attempts = []; for (const [attempt, attemptVariant] of qualityAttemptVariants(options.variant || 0, requestedAttempts).entries()) { options.onProgress?.({ status: "start", key: `candidate-attempt-${attempt}`, label: `World-native candidate ${attempt + 1}` }); - const candidate = generateMap(seed, { - ...options, - variant: attemptVariant, - worldNative: true, - stableWorldTerrain: true, - legacyTerrain: false, - terrainOverride: undefined, - stableTerrainSeed: Number.isFinite(options.stableTerrainSeed) ? options.stableTerrainSeed : seed, - suppressExternalGateways: expansion, - topCenterSuppression: Number.isFinite(options.topCenterSuppression) - ? options.topCenterSuppression - : expansion ? 0.34 : 0.72, - onProgress: (event) => options.onProgress?.({ - ...event, - key: `candidate-attempt-${attempt}:${event?.key || "generation"}`, - label: `World-native candidate ${attempt + 1}: ${event?.label || "generation"}`, - }), - }); + let candidate; + if (attempt === 0 && options._precomputedRawCandidate) { + candidate = options._precomputedRawCandidate; + validatePrecomputedPatchCandidate(candidate, seed, options, attemptVariant); + } else { + candidate = generateMap(seed, { + ...options, + _precomputedRawCandidate: undefined, + variant: attemptVariant, + worldNative: true, + stableWorldTerrain: false, + legacyTerrain: true, + terrainOverride: undefined, + suppressExternalGateways: expansion, + topCenterSuppression: Number.isFinite(options.topCenterSuppression) + ? options.topCenterSuppression + : expansion ? 0.34 : 0.72, + onProgress: (event) => options.onProgress?.(scopePatchProgressEvent( + event, + `candidate-attempt-${attempt}`, + `World-native candidate ${attempt + 1}: ` + )), + }); + } options.onProgress?.({ status: "done", key: `candidate-attempt-${attempt}`, label: `World-native candidate ${attempt + 1} ready` }); - if (!expansion) { + if (!qualityContextAvailable) { candidate.patchQuality = { policyVersion: PATCH_QUALITY_POLICY_VERSION, unifiedGenerator: true, @@ -5906,29 +7367,150 @@ function generatePatchCandidate(seed, options = {}) { return generateUnifiedWorldNativePatchCandidate(seed, options); } +function buildPatchCandidateGenerationOptions(world, rects, options, { seed, terrainType, seaLevel, variant, candidateWindow }) { + const candidateArrayOriginX = Math.round(candidateWindow.originX ?? (candidateWindow.worldCenterX - candidateWindow.sourceCenterX)); + const candidateArrayOriginY = Math.round(candidateWindow.originY ?? (candidateWindow.worldCenterY - candidateWindow.sourceCenterY)); + const candidateOriginX = candidateArrayOriginX - Math.round(world?.originX || 0); + const candidateOriginY = candidateArrayOriginY - Math.round(world?.originY || 0); + const candidateWidth = Math.max(1, Math.floor(candidateWindow.width || MAP_W)); + const candidateHeight = Math.max(1, Math.floor(candidateWindow.height || MAP_H)); + let patchHumanFocusPolygon = null; + let patchTargetSettlementDensityPer1000 = null; + let patchHumanExpansionFraction = null; + if (options._internalTile === true && rects.patchMode === PATCH_MODE_EXPANSION) { + const aggregateShape = rects?._alphaGeometry?.selectionShape?.polygon; + const worldFocus = Array.isArray(aggregateShape) && aggregateShape.length >= 3 + ? clipPolygonToRect(aggregateShape, rects.coreRect) + : [ + { x: rects.coreRect.x0, y: rects.coreRect.y0 }, + { x: rects.coreRect.x1, y: rects.coreRect.y0 }, + { x: rects.coreRect.x1, y: rects.coreRect.y1 }, + { x: rects.coreRect.x0, y: rects.coreRect.y1 }, + ]; + if (worldFocus.length >= 3) { + patchHumanFocusPolygon = worldFocus.map((point) => sourceCoordForWorld(candidateWindow, point.x, point.y)); + patchTargetSettlementDensityPer1000 = initialGenerationQualityReference(world).settlementDensityPer1000; + let selectedFocusCells = 0; + let ungeneratedFocusCells = 0; + for (let y = rects.coreRect.y0; y < rects.coreRect.y1; y++) { + for (let x = rects.coreRect.x0; x < rects.coreRect.x1; x++) { + if (!pointInPolygon(x + 0.5, y + 0.5, worldFocus)) continue; + selectedFocusCells++; + if (!cellWasGeneratedBefore(world, x, y)) ungeneratedFocusCells++; + } + } + patchHumanExpansionFraction = selectedFocusCells > 0 + ? ungeneratedFocusCells / selectedFocusCells + : 0; + } + } + return { + terrainType, + legacyTerrain: true, + stableWorldTerrain: false, + terrainFrameScale: rects.patchMode === PATCH_MODE_EXPANSION ? PATCH_EXPANSION_FRAME_SCALE : 1, + worldSeaLevel: seaLevel, + worldNative: true, + variant, + originX: candidateOriginX, + originY: candidateOriginY, + width: candidateWidth, + height: candidateHeight, + window: candidateWindow, + contextRect: rects.contextRect, + boundaryWorld: world, + qualityRects: rects, + qualityPolicyVersion: PATCH_QUALITY_POLICY_VERSION, + qualityTerrainAttempts: options.qualityTerrainAttempts, + patchMode: rects.patchMode, + // A canonical internal Expansion tile is not a complete user-visible + // transport world. mapTransport has explicit bounded tile branches that + // defer expensive city/outbound guarantees to the whole-selection repair + // and audit after deterministic tile merge. This flag had previously been + // hard-coded false, making those production large-tile branches dead. + largeExpansionTile: options._internalTile === true && rects.patchMode === PATCH_MODE_EXPANSION, + patchHumanFocusPolygon, + patchTargetSettlementDensityPer1000, + patchHumanExpansionFraction, + topCenterSuppression: rects.patchMode === PATCH_MODE_EXPANSION ? 0.34 : 0.72, + }; +} + +// Build the exact raw generateMap request used by one patch candidate without +// mutating the committed world. Large-patch workers use this to compute two +// independent full-production tiles in parallel and then merge them serially. +// `boundaryWorld` is represented by a boolean sentinel in the transferable +// request: the production pipeline only records its presence in +// generationContext; all seam/quality evaluation still runs later against the +// real committed mirror in the coordinator worker. +export function buildRawPatchCandidateRequest(world, userRectInput, options = {}) { + const validation = validatePatchRect(userRectInput, world, { allowSmall: options._internalTile === true }); + if (!validation.ok) return { ok: false, ...validation }; + const modeResolution = resolvePatchMode(validation.rect, world, options.patchMode); + const rects = buildPatchRects(validation.rect, world, { ...options, modeResolution, _geometryOnly: true }); + const terrainType = options.terrainType || "auto"; + const seed = Number.isFinite(options.seed) ? options.seed >>> 0 : ((world?.seed || 0) + 1013904223) >>> 0; + const seaLevel = resolveWorldSeaLevel(world); + const variant = Number.isFinite(options.variant) ? Math.max(0, Math.floor(options.variant)) >>> 0 : 0; + const candidateWindow = buildPatchCandidateWindow(rects, world, options); + const generationOptions = buildPatchCandidateGenerationOptions(world, rects, options, { + seed, terrainType, seaLevel, variant, candidateWindow, + }); + return { + ok: true, + seed, + variant, + patchMode: rects.patchMode, + candidateWindow: { ...candidateWindow }, + mapOptions: { + ...generationOptions, + boundaryWorld: true, + qualityRects: undefined, + // The raw production worker does not evaluate patch quality; it only runs + // generateMap. Keep the fields that affect generation and context exactly + // aligned with generateUnifiedWorldNativePatchCandidate. + suppressExternalGateways: rects.patchMode === PATCH_MODE_EXPANSION, + terrainOverride: undefined, + }, + }; +} + function clonePointForPatch(point) { return point ? { ...point } : point; } -function captureStrictMetadataSnapshot(world, sourceMap, rects, seed = 0) { - if (!sourceMap || !rects?.writeRect) return null; +export function captureStrictMetadataSnapshot(world, sourceMap, rects, seed = 0, baselineSourceMap = null) { + if (!sourceMap || !rects?.writeRect || rects.patchMode !== PATCH_MODE_REGENERATION) return null; + const snapshotSourceMap = baselineSourceMap || sourceMap; + const snapshotPoint = baselineSourceMap ? ((point) => point) : clonePointForPatch; const byLayer = new Map(); const allByLayerId = new Map(); + const outsidePointLayers = new Map(); + for (const key of POINT_LAYER_KEYS) { + if (key === "adminCenters" || key === "prefectureRegions") continue; + const arr = Array.isArray(snapshotSourceMap[key]) ? snapshotSourceMap[key] : []; + outsidePointLayers.set(key, arr.filter((point) => { + const x = Math.round(pointWorldX(world, point)); + const y = Math.round(pointWorldY(world, point)); + return patchAlpha(x, y, rects, seed) <= 0.005; + }).map(snapshotPoint)); + } for (const key of ["adminCenters", "prefectureRegions"]) { - const arr = Array.isArray(sourceMap[key]) ? sourceMap[key] : []; + const arr = Array.isArray(snapshotSourceMap[key]) ? snapshotSourceMap[key] : []; const outside = []; const allById = new Map(); for (const p of arr) { const id = metadataIdForLayer(p, key); - if (id >= 0 && !allById.has(id)) allById.set(id, clonePointForPatch(p)); + const saved = snapshotPoint(p); + if (id >= 0 && !allById.has(id)) allById.set(id, saved); const x = Math.round(pointWorldX(world, p)); const y = Math.round(pointWorldY(world, p)); - if (patchAlpha(x, y, rects, seed) <= 0.005) outside.push(clonePointForPatch(p)); + if (patchAlpha(x, y, rects, seed) <= 0.005) outside.push(saved); } byLayer.set(key, outside); allByLayerId.set(key, allById); } - return { byLayer, allByLayerId }; + return { byLayer, allByLayerId, outsidePointLayers }; } function metadataIdForLayer(point, key) { @@ -5940,11 +7522,14 @@ const PREFECTURE_IDENTITY_FIELDS = [ "name", "labelName", "prefectureName", "prefectureRegionName", "regionName", "kind", ]; -function capturePrefectureIdentitySnapshot(sourceMap) { - const byId = new Map(); - for (const region of sourceMap?.prefectureRegions || []) { - const id = metadataIdForLayer(region, "prefectureRegions"); - if (id >= 0 && !byId.has(id)) byId.set(id, clonePointForPatch(region)); +function capturePrefectureIdentitySnapshot(sourceMap, strictMetadataSnapshot = null) { + const strictById = strictMetadataSnapshot?.allByLayerId?.get("prefectureRegions"); + const byId = strictById ? new Map(strictById) : new Map(); + if (!strictById) { + for (const region of sourceMap?.prefectureRegions || []) { + const id = metadataIdForLayer(region, "prefectureRegions"); + if (id >= 0 && !byId.has(id)) byId.set(id, clonePointForPatch(region)); + } } const sourceNames = {}; for (const key of ["prefectureName", "regionName"]) { @@ -6058,19 +7643,20 @@ function restoreOutsideStrictMetadata(world, sourceMap, rects, snapshot, seed = } sourceMap[key] = next; } + for (const key of POINT_LAYER_KEYS) { + if (key === "adminCenters" || key === "prefectureRegions") continue; + const outside = snapshot.outsidePointLayers?.get(key) || []; + const inside = (Array.isArray(sourceMap[key]) ? sourceMap[key] : []).filter((point) => { + const x = Math.round(pointWorldX(world, point)); + const y = Math.round(pointWorldY(world, point)); + return patchAlpha(x, y, rects, seed) > 0.005; + }); + sourceMap[key] = [...outside.map(clonePointForPatch), ...inside]; + strictMetadataPointsRestored += outside.length; + } return { strictMetadataPointsRestored }; } -function addInvalidatedRect(world, rect) { - if (!rect) return; - const normalized = normalizeRect(rect); - if (!normalized || rectArea(normalized) <= 0) return; - const key = rectKey(normalized); - const list = world.invalidatedRects || (world.invalidatedRects = []); - if (!list.some((r) => rectKey(r) === key)) list.push({ ...normalized }); -} - - function resolveWorldSeaLevel(world) { const sourceLevel = world?.sourceMap?.seaLevel; const level = Number.isFinite(world?.seaLevel) @@ -6097,6 +7683,11 @@ function oldCoastCell(world, oldSea, x, y) { return false; } +const TERRAIN_CONTRACT_FIXED = 1; +const TERRAIN_CONTRACT_FIXED_ELEVATION = 2; +const TERRAIN_CONTRACT_GENERATED = 4; +const TERRAIN_CONTRACT_TRANSPORT = 8; + function buildTerrainBoundaryContract(world, sourceMap, rects, seed, seaLevel) { const oldSea = world?.fields?.sea; const oldElevation = world?.fields?.elevation; @@ -6105,14 +7696,10 @@ function buildTerrainBoundaryContract(world, sourceMap, rects, seed, seaLevel) { const width = rectWidth(rect); const height = rectHeight(rect); const size = width * height; - const fixedMask = new Uint8Array(size); - const fixedSea = new Uint8Array(size); - const fixedElevationMask = new Uint8Array(size); + const cellFlags = new Uint8Array(size); const guideMask = new Uint8Array(size); // 1 land, 2 sea const guideDistance = new Uint8Array(size); const guideElevation = new Float32Array(size); - const generatedMask = new Uint8Array(size); - const transportMask = new Uint8Array(size); const oldSeaLocal = new Uint8Array(size); const oldElevationLocal = new Float32Array(size); const roadOccupied = rasterizeDiagnosticPaths(world, sourceMap, SEAM_DIAGNOSTIC_ROAD_KEYS, rect); @@ -6126,28 +7713,23 @@ function buildTerrainBoundaryContract(world, sourceMap, rects, seed, seaLevel) { oldSeaLocal[li] = oldSea[wi] ? 1 : 0; oldElevationLocal[li] = oldElevation[wi] || 0; const generated = wasGeneratedAt(rects, x, y); - generatedMask[li] = generated ? 1 : 0; + if (generated) cellFlags[li] |= TERRAIN_CONTRACT_GENERATED; const occupied = roadOccupied.has(diagnosticCellKey(x, y)) || railOccupied.has(diagnosticCellKey(x, y)); - if (occupied) transportMask[li] = 1; + if (occupied) cellFlags[li] |= TERRAIN_CONTRACT_TRANSPORT; const alpha = patchAlpha(x, y, rects, seed); if (rects.patchMode === PATCH_MODE_EXPANSION && generated && insideRect(x, y, rects.writeRect)) { // Expansion extends the world; it does not re-cut already generated // coastlines. Elevation can feather, but water topology is immutable on // the old side of the overlap corridor. - fixedMask[li] = 1; - fixedSea[li] = oldSeaLocal[li]; - fixedElevationMask[li] = 1; + cellFlags[li] |= TERRAIN_CONTRACT_FIXED | TERRAIN_CONTRACT_FIXED_ELEVATION; } else if (rects.patchMode === PATCH_MODE_REGENERATION && generated && alpha > 0.005) { const coastAnchor = oldCoastCell(world, oldSea, x, y); if (alpha < 0.72 || (coastAnchor && alpha < 0.90)) { - fixedMask[li] = 1; - fixedSea[li] = oldSeaLocal[li]; + cellFlags[li] |= TERRAIN_CONTRACT_FIXED; } } if (occupied && generated && !oldSeaLocal[li]) { - fixedMask[li] = 1; - fixedSea[li] = 0; - fixedElevationMask[li] = 1; + cellFlags[li] |= TERRAIN_CONTRACT_FIXED | TERRAIN_CONTRACT_FIXED_ELEVATION; } } } @@ -6156,7 +7738,7 @@ function buildTerrainBoundaryContract(world, sourceMap, rects, seed, seaLevel) { for (let y = rects.writeRect.y0; y < rects.writeRect.y1; y++) { for (let x = rects.writeRect.x0; x < rects.writeRect.x1; x++) { const li = terrainContractOffset({ rect, width }, x, y); - if (li < 0 || generatedMask[li] || !patchTerrainWritable(rects, x, y, seed)) continue; + if (li < 0 || (cellFlags[li] & TERRAIN_CONTRACT_GENERATED) || !patchTerrainWritable(rects, x, y, seed)) continue; let landVotes = 0; let seaVotes = 0; let transportVotes = 0; @@ -6171,7 +7753,7 @@ function buildTerrainBoundaryContract(world, sourceMap, rects, seed, seaLevel) { for (let ox = -radius; ox <= radius; ox++) { if (Math.max(Math.abs(ox), Math.abs(oy)) !== radius) continue; const ni = terrainContractOffset({ rect, width }, x + ox, y + oy); - if (ni < 0 || !generatedMask[ni]) continue; + if (ni < 0 || !(cellFlags[ni] & TERRAIN_CONTRACT_GENERATED)) continue; foundAtRadius = true; const weight = PATCH_TERRAIN_CONTINUATION_DEPTH + 1 - radius; if (oldSeaLocal[ni]) seaVotes += weight; @@ -6184,7 +7766,7 @@ function buildTerrainBoundaryContract(world, sourceMap, rects, seed, seaLevel) { directLandElevationSum += oldElevationLocal[ni]; } } - if (transportMask[ni] && !oldSeaLocal[ni]) transportVotes += weight * 2; + if ((cellFlags[ni] & TERRAIN_CONTRACT_TRANSPORT) && !oldSeaLocal[ni]) transportVotes += weight * 2; } } if (foundAtRadius && !nearest) nearest = radius; @@ -6215,14 +7797,10 @@ function buildTerrainBoundaryContract(world, sourceMap, rects, seed, seaLevel) { rect, width, height, - fixedMask, - fixedSea, - fixedElevationMask, + cellFlags, guideMask, guideDistance, guideElevation, - generatedMask, - transportMask, oldSea: oldSeaLocal, oldElevation: oldElevationLocal, }; @@ -6250,17 +7828,18 @@ function applyTerrainBoundaryContract(world, rects, contract, seed = 0, phase = const li = terrainContractOffset(contract, x, y); if (wi < 0 || li < 0) continue; const alpha = patchAlpha(x, y, rects, seed); - if (!contract.fixedMask[li] && !patchTerrainWritable(rects, x, y, seed)) continue; - if (alpha <= 0.005 && !contract.fixedMask[li]) continue; - if (contract.fixedElevationMask?.[li]) { + const cellFlags = contract.cellFlags?.[li] || 0; + if (!(cellFlags & TERRAIN_CONTRACT_FIXED) && !patchTerrainWritable(rects, x, y, seed)) continue; + if (alpha <= 0.005 && !(cellFlags & TERRAIN_CONTRACT_FIXED)) continue; + if (cellFlags & TERRAIN_CONTRACT_FIXED_ELEVATION) { elevation[wi] = contract.oldElevation[li]; fixedElevationCellsApplied++; - } else if (alpha <= 0.005 && contract.fixedMask[li]) { + } else if (alpha <= 0.005 && (cellFlags & TERRAIN_CONTRACT_FIXED)) { elevation[wi] = contract.oldElevation[li]; } let nextSea = elevation[wi] <= seaLevel ? 1 : 0; - if (contract.fixedMask[li]) { - nextSea = contract.fixedSea[li]; + if (cellFlags & TERRAIN_CONTRACT_FIXED) { + nextSea = contract.oldSea[li]; fixedCellsApplied++; } else if (contract.guideMask[li]) { const distance = contract.guideDistance[li] || PATCH_TERRAIN_CONTINUATION_DEPTH; @@ -6295,7 +7874,7 @@ function applyTerrainBoundaryContract(world, rects, contract, seed = 0, phase = if (!nextSea && patchCellIsNew(rects, x, y) && !insideSelectedCore(rects, x, y)) { elevation[wi] = Math.min(elevation[wi], overflowElevationCap(rects, x, y, seed, seaLevel)); } - if (contract.transportMask[li] && contract.generatedMask[li] && !contract.oldSea[li]) { + if ((cellFlags & TERRAIN_CONTRACT_TRANSPORT) && (cellFlags & TERRAIN_CONTRACT_GENERATED) && !contract.oldSea[li]) { nextSea = 0; transportLandCellsApplied++; } @@ -6303,7 +7882,7 @@ function applyTerrainBoundaryContract(world, rects, contract, seed = 0, phase = sea[wi] = nextSea; ocean[wi] = nextSea; lake[wi] = 0; - if (contract.fixedElevationMask?.[li]) { + if (cellFlags & TERRAIN_CONTRACT_FIXED_ELEVATION) { elevation[wi] = contract.oldElevation[li]; } else if (nextSea) elevation[wi] = Math.min(elevation[wi], seaLevel - 0.004); else elevation[wi] = Math.max(elevation[wi], seaLevel + 0.006); @@ -6602,6 +8181,10 @@ function enforceEstablishedFrontierElevationContinuity(world, rects, seed = 0, s function repairPatchTerrain(world, rects, seed, seaLevel, terrainContract = null, onProgress = null) { const step = (key) => onProgress?.({ status: "terrain-repair-step", key: `terrain-repair:${key}`, label: `Terrain repair: ${key}` }); const terrainSeamDebug = featherTerrainSeam(world, rects, seed); step("feather-seam"); + // Shape water continuity before continuous-field diffusion. Otherwise a + // rectangular old generated-mask edge can survive as a perfectly straight + // coastline even though elevation and lowland fields are smoothly feathered. + const frontierWaterDebug = repairExpansionFrontierWaterContinuity(world, rects, seed, seaLevel); step("frontier-water"); const frontierHarmonizationDebug = harmonizeExpansionFrontier(world, rects, seed, seaLevel); step("frontier-harmonization"); const elevationCliffDebug = smoothExtremeElevationSeams(world, rects, seed, seaLevel); step("elevation-cliff"); const waterDebug = smoothWaterTopology(world, rects.writeRect, seaLevel, rects, seed); step("water-topology"); @@ -6610,10 +8193,12 @@ function repairPatchTerrain(world, rects, seed, seaLevel, terrainContract = null const boundaryContractDebug = applyTerrainBoundaryContract(world, rects, terrainContract, seed, "post-terrain-repair"); step("boundary-contract-1"); const waterElevationDebug = smoothPatchedWaterElevation(world, rects, seaLevel, seed); step("water-elevation"); const boundaryContractFinalDebug = applyTerrainBoundaryContract(world, rects, terrainContract, seed, "post-water-elevation"); step("boundary-contract-2"); + const axisAlignedCoastDebug = repairLongAxisAlignedExpansionCoasts(world, rects, seed, seaLevel); step("axis-aligned-coast"); const maskDebug = repairDisplayMasks(world, rects, seed); step("display-masks"); recomputeSlopeAndWaterDependentFields(world, rects.repairRect, seaLevel); step("derived-fields"); return { terrainSeamDebug, + frontierWaterDebug, frontierHarmonizationDebug, elevationCliffDebug, waterDebug, @@ -6622,6 +8207,7 @@ function repairPatchTerrain(world, rects, seed, seaLevel, terrainContract = null waterElevationDebug, boundaryContractDebug, boundaryContractFinalDebug, + axisAlignedCoastDebug, maskDebug, }; } @@ -6905,7 +8491,7 @@ function sanitizeRiversAgainstFinalWater(world, sourceMap, rects = null) { return debug; } -function normalizePatchPrefectureCapitals(world, sourceMap) { +export function normalizePatchPrefectureCapitals(world, sourceMap) { const cities = Array.isArray(sourceMap?.modernCities) ? sourceMap.modernCities : (sourceMap.modernCities = []); const pref = world.fields?.prefectureRegionId; const sea = world.fields?.sea; @@ -6918,9 +8504,19 @@ function normalizePatchPrefectureCapitals(world, sourceMap) { }; if (!pref) return debug; const activePrefIds = new Set(); + const bestFallbackCellByPrefecture = new Map(); for (let i = 0; i < pref.length; i++) { const id = pref[i]; - if (!sea?.[i] && Number.isFinite(id) && id >= 0) activePrefIds.add(Math.floor(id)); + if (sea?.[i] || !Number.isFinite(id) || id < 0) continue; + const normalizedId = Math.floor(id); + activePrefIds.add(normalizedId); + const score = Number(world.fields?.populationDensity?.[i] || 0) * 4 + + Number(world.fields?.habitability?.[i] || 0) * 2 + - Number(world.fields?.slope?.[i] || 0); + const previous = bestFallbackCellByPrefecture.get(normalizedId); + // The former per-prefecture scan visited indices in ascending order and + // replaced only on a strict score increase. Preserve that tie behavior. + if (!previous || score > previous.score) bestFallbackCellByPrefecture.set(normalizedId, { index: i, score }); } debug.activePrefectures = activePrefIds.size; const capitalLike = (c) => !!(c?.isPrefecturalCapital || c?.isRegionalCapital || /Capital/i.test(String(c?.rank || "")) || /Capital/i.test(String(c?.kind || ""))); @@ -6973,15 +8569,7 @@ function normalizePatchPrefectureCapitals(world, sourceMap) { } } if (!target) { - let bestI = -1; - let bestScore = -Infinity; - for (let i = 0; i < pref.length; i++) { - if (sea?.[i] || Math.floor(pref[i]) !== id) continue; - const score = Number(world.fields?.populationDensity?.[i] || 0) * 4 - + Number(world.fields?.habitability?.[i] || 0) * 2 - - Number(world.fields?.slope?.[i] || 0); - if (score > bestScore) { bestScore = score; bestI = i; } - } + const bestI = bestFallbackCellByPrefecture.get(id)?.index ?? -1; if (bestI >= 0) { const fx = bestI % world.width; const fy = Math.floor(bestI / world.width); @@ -7043,23 +8631,39 @@ function normalizePatchPrefectureCapitals(world, sourceMap) { return debug; } -function synchronizePatchAdministrativeMetadata(world, sourceMap, seed, { writeMunicipalityField = true } = {}) { - const municipalCoherence = reconcileMunicipalMetadata({ - adminId: world.fields.adminId, - municipalityId: writeMunicipalityField ? world.fields.municipalityId : null, - prefectureRegionId: world.fields.prefectureRegionId, - sea: world.fields.sea, - adminCenters: sourceMap.adminCenters || [], - municipalityToPrefectureId: sourceMap.municipalityToPrefectureId, - fields: world.fields, - width: world.width, - height: world.height, - pointOffsetX: world.originX || 0, - pointOffsetY: world.originY || 0, - seed, - }); - sourceMap.adminCenters = municipalCoherence.adminCenters; - sourceMap.municipalityToPrefectureId = municipalCoherence.municipalityToPrefectureId; +export function synchronizePatchMunicipalityField(world, rects, seed = 0) { + if (!world?.fields?.municipalityId || !world?.fields?.adminId || !rects?.writeRect) return 0; + const rect = rects.repairRect || rects.writeRect; + let municipalityCellsWritten = 0; + for (let y = rect.y0; y < rect.y1; y++) { + for (let x = rect.x0; x < rect.x1; x++) { + if (patchAlpha(x, y, rects, seed) <= 0.005) continue; + const index = worldIndexOf(world, x, y); + if (index < 0) continue; + const next = world.fields.sea?.[index] ? -1 : (world.fields.adminId[index] >= 0 ? world.fields.adminId[index] : -1); + if (world.fields.municipalityId[index] === next) continue; + world.fields.municipalityId[index] = next; + municipalityCellsWritten++; + } + } + return municipalityCellsWritten; +} + +export function refreshPatchPrefectureMetadata(world, sourceMap, municipalCoherence, { afterCapitalNormalization = false } = {}) { + const effectiveMunicipalCoherence = afterCapitalNormalization && municipalCoherence + ? { + ...municipalCoherence, + // A second reconcile immediately after the first sees the already + // normalized center set. Preserve its exact diagnostic semantics + // without rescanning every cell to rediscover the same statistics. + debug: { + ...(municipalCoherence.debug || {}), + ghostCentersRemoved: 0, + fallbackCentersAdded: 0, + centersMovedToOwnedCells: 0, + }, + } + : municipalCoherence; const prefectureCoherence = refreshPrefectureRegionsMetadata({ prefectureRegionId: world.fields.prefectureRegionId, sea: world.fields.sea, @@ -7075,10 +8679,39 @@ function synchronizePatchAdministrativeMetadata(world, sourceMap, seed, { writeM sourceMap.prefectureRegions = prefectureCoherence.prefectureRegions; sourceMap.adminDebug = { ...(sourceMap.adminDebug || {}), - municipalCoherence: municipalCoherence.debug, + municipalCoherence: effectiveMunicipalCoherence?.debug || sourceMap.adminDebug?.municipalCoherence || null, prefectureMetadataCoherence: prefectureCoherence.debug, }; - return { municipalCoherence, prefectureCoherence }; + return { municipalCoherence: effectiveMunicipalCoherence, prefectureCoherence }; +} + +export function synchronizePatchAdministrativeMetadata(world, sourceMap, seed, { + writeMunicipalityField = true, + municipalityWriteRects = null, +} = {}) { + const scopedMunicipalityWrite = writeMunicipalityField && !!municipalityWriteRects; + const municipalCoherence = reconcileMunicipalMetadata({ + adminId: world.fields.adminId, + municipalityId: writeMunicipalityField && !scopedMunicipalityWrite ? world.fields.municipalityId : null, + prefectureRegionId: world.fields.prefectureRegionId, + sea: world.fields.sea, + adminCenters: sourceMap.adminCenters || [], + municipalityToPrefectureId: sourceMap.municipalityToPrefectureId, + fields: world.fields, + width: world.width, + height: world.height, + pointOffsetX: world.originX || 0, + pointOffsetY: world.originY || 0, + seed, + }); + if (scopedMunicipalityWrite && world.fields.municipalityId && world.fields.adminId) { + const municipalityCellsWritten = synchronizePatchMunicipalityField(world, municipalityWriteRects, seed); + municipalCoherence.debug.municipalityCellsWritten = municipalityCellsWritten; + municipalCoherence.debug.municipalityWriteScope = "patch-alpha"; + } + sourceMap.adminCenters = municipalCoherence.adminCenters; + sourceMap.municipalityToPrefectureId = municipalCoherence.municipalityToPrefectureId; + return refreshPatchPrefectureMetadata(world, sourceMap, municipalCoherence); } function repairPatchAdministration(world, sourceMap, rects, seed, adminIdMapping, strictFieldSnapshot, onProgress = null, adminOptions = {}) { @@ -7129,7 +8762,10 @@ function repairPatchAdministration(world, sourceMap, rects, seed, adminIdMapping }; } else { onProgress?.({ status: "start", key: "patch-admin-coherence", label: "Patch administration: metadata coherence" }); - ({ municipalCoherence, prefectureCoherence } = synchronizePatchAdministrativeMetadata(world, sourceMap, seed, { writeMunicipalityField: true })); + ({ municipalCoherence, prefectureCoherence } = synchronizePatchAdministrativeMetadata(world, sourceMap, seed, { + writeMunicipalityField: true, + municipalityWriteRects: rects, + })); } // A final strict restore and metadata synchronization runs after all terrain // post-processing. Restoring here after coherence previously left center @@ -7157,11 +8793,17 @@ function repairPatchTransport(world, sourceMap, candidate, rects, window, seed, function clipPolygonToRect(polygon, rect) { if (!Array.isArray(polygon) || polygon.length < 3 || !rect) return []; + // Selection membership is evaluated at cell centres (x + 0.5, y + 0.5), + // while canonical tile rectangles are half-open [x0, x1) / [y0, y1). + // Clip the continuous polygon at x1/y1, not x1-1/y1-1. The latter removed + // the final row/column of every internal lasso tile because their cell centres + // lay beyond the clipped polygon edge, producing exact axis-aligned coast + // seams at canonical tile boundaries. const bounds = [ { axis: "x", value: rect.x0, keepGreater: true }, - { axis: "x", value: rect.x1 - 1, keepGreater: false }, + { axis: "x", value: rect.x1, keepGreater: false }, { axis: "y", value: rect.y0, keepGreater: true }, - { axis: "y", value: rect.y1 - 1, keepGreater: false }, + { axis: "y", value: rect.y1, keepGreater: false }, ]; let out = polygon.map((p) => ({ x: Number(p.x), y: Number(p.y) })); const inside = (p, edge) => edge.keepGreater ? p[edge.axis] >= edge.value : p[edge.axis] <= edge.value; @@ -7199,48 +8841,68 @@ function clipPolygonToRect(polygon, rect) { return cleaned.length >= 3 && polygonAreaCells(cleaned) >= 0.5 ? cleaned : []; } -function expansionTileAxis(start, end, maxSize, overlap = PATCH_EXPANSION_TILE_OVERLAP) { - const length = Math.max(0, end - start); - if (length <= maxSize) return [{ start, end }]; - const preferredOverlap = Math.max(0, Math.min(overlap, maxSize - 1)); - const minimumOverlap = Math.min(preferredOverlap, Math.max(1, Math.min(PATCH_EXPANSION_TILE_MIN_OVERLAP, maxSize - 1))); - - // Choose the smallest tile count that can cover the axis while retaining a - // safe minimum overlap. With a rigid 28-cell overlap, 338 -> 339 cells used - // to jump from 2 to 3 rows even though two 183-cell candidates can cover 339 - // cells with a 27-cell overlap. That discontinuity multiplied generation work - // and exposed internal seam gates. - let count = 2; - while (length > count * maxSize - (count - 1) * minimumOverlap) count++; - - const maxOverlapForCount = Math.floor((count * maxSize - length) / Math.max(1, count - 1)); - const safeOverlap = Math.max(minimumOverlap, Math.min(preferredOverlap, maxOverlapForCount)); - const tileSize = Math.min(maxSize, Math.ceil((length + safeOverlap * (count - 1)) / count)); - const travel = Math.max(0, length - tileSize); - const out = []; - for (let i = 0; i < count; i++) { - const pos = count === 1 ? 0 : Math.round((travel * i) / (count - 1)); - const tileStart = start + pos; - out.push({ start: tileStart, end: Math.min(end, tileStart + tileSize) }); - } - return out.filter((item, index) => index === 0 || item.start !== out[index - 1].start); -} - -function buildLargeExpansionTiles(selection, world) { +export function buildLargeExpansionTiles(selection, world, options = {}) { const normalized = normalizeSelectionShape(selection, world); if (!normalized) return []; - const coreW = PATCH_EXPANSION_TILE_MAX_WIDTH; - const coreH = PATCH_EXPANSION_TILE_MAX_HEIGHT; + // The production generator deliberately shapes its outer frame. Only its + // central valid region may be committed; exposing the candidate edge creates + // the rectangular coast seen in failed expansion previews. + const coreW = Math.max(1, Math.floor(options._tileCoreWidth || PATCH_PRODUCTION_VALID_WIDTH)); + const coreH = Math.max(1, Math.floor(options._tileCoreHeight || PATCH_PRODUCTION_VALID_HEIGHT)); + const selectionWidth = rectWidth(normalized); + const selectionHeight = rectHeight(normalized); + // Never stretch a fixed-size candidate over a larger requested area. Large + // selections are composed from canonical full-resolution production tiles. + const thresholdW = Math.max(coreW, Math.floor(options._largeSelectionThresholdWidth || coreW)); + const thresholdH = Math.max(coreH, Math.floor(options._largeSelectionThresholdHeight || coreH)); + + // A standalone Expansion candidate is centered on the user selection, but its + // active write footprint is wider than the selection itself: the established- + // geography overlap and corner taper are part of the atomic seam contract. + // Using only the core selection dimensions here left an intermediate-size + // hole where the selection was smaller than PATCH_PRODUCTION_VALID_*, while + // its writeRect extended beyond the fixed MAP_W x MAP_H source candidate. + // Such requests then failed later with patch-candidate-coverage-incomplete. + // + // Decide the single-candidate fast path from the exact geometry it must map, + // not from the selection bounds alone. Explicit tile sizing (used by large + // Regeneration) keeps its historical threshold semantics. + const useStandaloneCoverageGuard = options._standaloneCoverageGuard !== false + && options._tileCoreWidth == null + && options._tileCoreHeight == null + && options._largeSelectionThresholdWidth == null + && options._largeSelectionThresholdHeight == null; + let standaloneCandidateCoversWriteFootprint = true; + if (useStandaloneCoverageGuard) { + const standaloneRects = buildPatchRects(normalized, world, { + patchMode: PATCH_MODE_EXPANSION, + _geometryOnly: true, + }); + const standaloneWindow = sourceWindowForRects(standaloneRects); + const writeRect = standaloneRects.writeRect; + // sourceCoordForWorld is affine/monotone at scale 1, so the two opposite + // half-open corners prove coverage for every raster cell in writeRect. + const first = sourceCoordForWorld(standaloneWindow, writeRect.x0, writeRect.y0); + const last = sourceCoordForWorld(standaloneWindow, writeRect.x1 - 1, writeRect.y1 - 1); + standaloneCandidateCoversWriteFootprint = sourceWindowIndex(standaloneWindow, first.x, first.y) >= 0 + && sourceWindowIndex(standaloneWindow, last.x, last.y) >= 0; + } + if (selectionWidth <= thresholdW && selectionHeight <= thresholdH && standaloneCandidateCoversWriteFootprint) return []; const originX = Math.round(world?.originX || 0); const originY = Math.round(world?.originY || 0); - const minGridX = Math.floor((normalized.x0 - originX) / coreW); - const maxGridX = Math.floor((normalized.x1 - 1 - originX) / coreW); - const minGridY = Math.floor((normalized.y0 - originY) / coreH); - const maxGridY = Math.floor((normalized.y1 - 1 - originY) / coreH); const tiles = []; + // Expansion tiles are implementation partitions of one atomic user + // selection. Anchor their cores to that selection so a maximum visible + // rectangle does not pay for thin, mostly-empty world-grid edge tiles. The + // production candidate itself remains world-native (its seed is independent + // of crop origin), and the whole-selection terrain/admin/seam finalizer is + // still authoritative. Callers that explicitly provide a core size (large + // Regeneration) retain the historical world-grid anchor. + const selectionAnchoredGrid = options._selectionAnchoredGrid === true + || (options._selectionAnchoredGrid !== false && options._tileCoreWidth == null && options._tileCoreHeight == null); - function canonicalCandidateWindow(coreRect) { + function canonicalCandidateWindow(coreRect, worldGridAnchored = true) { const cx = (coreRect.x0 + coreRect.x1 - 1) / 2; const cy = (coreRect.y0 + coreRect.y1 - 1) / 2; return { @@ -7253,29 +8915,59 @@ function buildLargeExpansionTiles(selection, world) { width: MAP_W, height: MAP_H, variable: false, - canonicalWorldGrid: true, + canonicalWorldGrid: worldGridAnchored, + sourceScaleX: 1, + sourceScaleY: 1, }; } - for (let gy = minGridY; gy <= maxGridY; gy++) { - for (let gx = minGridX; gx <= maxGridX; gx++) { - const coreRect = { - x0: originX + gx * coreW, - y0: originY + gy * coreH, - x1: originX + (gx + 1) * coreW, - y1: originY + (gy + 1) * coreH, - }; + const xBands = selectionAnchoredGrid + ? Array.from({ length: Math.ceil(selectionWidth / coreW) }, (_, index) => ({ + start: normalized.x0 + index * coreW, + end: Math.min(normalized.x1, normalized.x0 + (index + 1) * coreW), + grid: index, + })) + : Array.from({ length: Math.floor((normalized.x1 - 1 - originX) / coreW) - Math.floor((normalized.x0 - originX) / coreW) + 1 }, (_, index) => { + const gx = Math.floor((normalized.x0 - originX) / coreW) + index; + return { start: originX + gx * coreW, end: originX + (gx + 1) * coreW, grid: gx }; + }); + const yBands = selectionAnchoredGrid + ? Array.from({ length: Math.ceil(selectionHeight / coreH) }, (_, index) => ({ + start: normalized.y0 + index * coreH, + end: Math.min(normalized.y1, normalized.y0 + (index + 1) * coreH), + grid: index, + })) + : Array.from({ length: Math.floor((normalized.y1 - 1 - originY) / coreH) - Math.floor((normalized.y0 - originY) / coreH) + 1 }, (_, index) => { + const gy = Math.floor((normalized.y0 - originY) / coreH) + index; + return { start: originY + gy * coreH, end: originY + (gy + 1) * coreH, grid: gy }; + }); + + for (let by = 0; by < yBands.length; by++) { + for (let bx = 0; bx < xBands.length; bx++) { + const xBand = xBands[bx]; + const yBand = yBands[by]; + const coreRect = { x0: xBand.start, y0: yBand.start, x1: xBand.end, y1: yBand.end }; let tile = null; if (isPolygonSelection(normalized)) { - const polygon = clipPolygonToRect(normalized.polygon, coreRect); - if (polygon.length >= 3) { - const bounds = polygonBounds(polygon); - if (bounds && polygonAreaCells(polygon) >= 0.5) { + const partitionBounds = { + x0: Math.max(normalized.x0, coreRect.x0), + y0: Math.max(normalized.y0, coreRect.y0), + x1: Math.min(normalized.x1, coreRect.x1), + y1: Math.min(normalized.y1, coreRect.y1), + }; + if (partitionBounds.x1 > partitionBounds.x0 && partitionBounds.y1 > partitionBounds.y0) { + const areaCells = polygonRasterAreaWithinBounds(normalized.polygon, partitionBounds); + if (areaCells > 0) { tile = { kind: normalized.kind || "lasso", - polygon, - areaCells: Math.max(1, Math.round(polygonAreaCells(polygon))), - ...bounds, + // Preserve the aggregate polygon. Raster ownership is the + // intersection of this even-odd shape with partitionBounds; this + // avoids parity changes introduced by continuous polygon clipping + // exactly on an integer canonical tile edge. + polygon: normalized.polygon.map((point) => ({ x: point.x, y: point.y })), + partitionBounds: { ...partitionBounds }, + areaCells, + ...partitionBounds, }; } } @@ -7287,16 +8979,106 @@ function buildLargeExpansionTiles(selection, world) { if (x1 > x0 && y1 > y0) tile = { x0, y0, x1, y1 }; } if (!tile) continue; - tile._canonicalGridX = gx; - tile._canonicalGridY = gy; + tile._canonicalGridX = xBand.grid ?? bx; + tile._canonicalGridY = yBand.grid ?? by; tile._canonicalCoreRect = coreRect; - tile._candidateWindowOverride = canonicalCandidateWindow(coreRect); + tile._candidateWindowOverride = canonicalCandidateWindow(coreRect, !selectionAnchoredGrid); tiles.push(tile); } } return tiles; } +export function buildLargeExpansionTilePlan(selection, world, options = {}) { + const canonicalTiles = buildLargeExpansionTiles(selection, world, options); + if (!canonicalTiles.length) { + return { canonicalTiles: [], entries: [], skippedEntries: [], canonicalTileCount: 0, skippedTileCount: 0 }; + } + const allEntries = canonicalTiles.map((tile, index) => { + const coverage = selectionCoverageStats(world, tile); + return { + tile, + index, + generatedCells: coverage.generatedCells, + selectedCells: coverage.selectedCells, + ungeneratedCells: coverage.ungeneratedCells, + }; + }); + const hasExpansionWork = allEntries.some((entry) => entry.ungeneratedCells > 0); + const skipFullyGenerated = options._includeFullyGeneratedExpansionTiles !== true && hasExpansionWork; + const pending = allEntries.filter((entry) => !skipFullyGenerated || entry.ungeneratedCells > 0); + const skippedEntries = skipFullyGenerated + ? allEntries.filter((entry) => entry.ungeneratedCells <= 0) + : []; + const completed = []; + const entries = []; + const touchesCompleted = (entry) => completed.some((rect) => rect + && entry.tile.x0 <= rect.x1 + 1 && entry.tile.x1 + 1 >= rect.x0 + && entry.tile.y0 <= rect.y1 + 1 && entry.tile.y1 + 1 >= rect.y0); + while (pending.length) { + pending.sort((a, b) => Number(touchesCompleted(b)) - Number(touchesCompleted(a)) + || b.generatedCells - a.generatedCells + || b.generatedCells / Math.max(1, b.selectedCells) - a.generatedCells / Math.max(1, a.selectedCells) + || a.index - b.index); + const entry = pending.shift(); + entries.push(entry); + // Successful internal patches always report the normalized tile selection as + // rects.coreRect. Tile ordering therefore depends only on immutable + // pre-operation coverage plus this known geometry, not on generated content. + // Precomputing the order makes parallel raw-candidate generation deterministic. + completed.push(entry.tile); + } + return { + canonicalTiles, + entries, + skippedEntries, + canonicalTileCount: canonicalTiles.length, + skippedTileCount: skippedEntries.length, + }; +} + +function compactInternalTileResult(result) { + if (!result) return null; + const rects = result.rects ? { + coreRect: result.rects.coreRect ? { ...result.rects.coreRect } : null, + writeRect: result.rects.writeRect ? { ...result.rects.writeRect } : null, + } : null; + return { + ok: result.ok === true, + code: result.code || null, + reason: result.reason || null, + validation: result.validation?.rect ? { rect: { ...result.validation.rect } } : null, + rects, + terrainType: result.terrainType || null, + variant: result.variant, + patchGenerationMode: result.patchGenerationMode || null, + candidateQuality: result.candidateQuality || null, + qualityAcceptedAsBestAvailable: result.qualityAcceptedAsBestAvailable === true, + seamDiagnostics: result.seamDiagnostics || null, + patchTimings: (result.patchTimings || []).map((entry) => ({ ...entry })), + candidateMappedCells: Number(result.candidateMappedCells || 0), + candidateUnmappedActiveCells: Number(result.candidateUnmappedActiveCells || 0), + updatedCells: Number(result.updatedCells || 0), + terrainCellsFullyReplaced: Number(result.terrainCellsFullyReplaced || 0), + coastCellsChanged: Number(result.coastCellsChanged || 0), + naturalRegionsUpdated: Number(result.naturalRegionsUpdated || 0), + }; +} + +function aggregateInternalTileTimings(tileResults, prefix, totalLabel, startedAt) { + const timings = (tileResults || []).flatMap((result, index) => (result?.patchTimings || []).map((entry) => ({ + ...entry, + key: `${prefix}-${index + 1}:${entry.key}`, + label: `${prefix === "tile" ? "Tile" : "Regeneration tile"} ${index + 1}: ${entry.label || entry.key}`, + }))); + timings.push({ + key: prefix === "tile" ? "tiled-total" : "tiled-regeneration-total", + label: totalLabel, + ms: Math.round((nowMs() - startedAt) * 10) / 10, + }); + return timings; +} + function aggregateTiledExpansionResult(world, selection, options, tileResults, aggregateRects, startedAt, finalSeamDiagnostics = null, aggregateTransportRepair = null) { const seamReasons = finalSeamDiagnostics ? [...new Set(finalSeamDiagnostics.gateReasons || [])] @@ -7349,12 +9131,7 @@ function aggregateTiledExpansionResult(world, selection, options, tileResults, a maxEstablishedFrontierElevationJump: Number(r?.seamDiagnostics?.maxEstablishedFrontierElevationJump || 0), })), }; - const patchTimings = tileResults.flatMap((r, index) => (r?.patchTimings || []).map((entry) => ({ - ...entry, - key: `tile-${index + 1}:${entry.key}`, - label: `Tile ${index + 1}: ${entry.label || entry.key}`, - }))); - patchTimings.push({ key: "tiled-total", label: "Large expansion total", ms: Math.round((nowMs() - startedAt) * 10) / 10 }); + const patchTimings = aggregateInternalTileTimings(tileResults, "tile", "Large expansion total", startedAt); const result = { ok: true, validation: { ok: true, rect: selection, width: rectWidth(selection), height: rectHeight(selection), area: selection.areaCells || rectArea(selection), reason: "" }, @@ -7375,6 +9152,8 @@ function aggregateTiledExpansionResult(world, selection, options, tileResults, a tileCount: tileResults.length, seamDiagnostics, patchTimings, + candidateMappedCells: tileResults.reduce((sum, r) => sum + Number(r?.candidateMappedCells || 0), 0), + candidateUnmappedActiveCells: tileResults.reduce((sum, r) => sum + Number(r?.candidateUnmappedActiveCells || 0), 0), updatedCells: tileResults.reduce((sum, r) => sum + Number(r?.updatedCells || 0), 0), terrainCellsFullyReplaced: tileResults.reduce((sum, r) => sum + Number(r?.terrainCellsFullyReplaced || 0), 0), coastCellsChanged: tileResults.reduce((sum, r) => sum + Number(r?.coastCellsChanged || 0), 0), @@ -7400,10 +9179,12 @@ function aggregateTiledExpansionResult(world, selection, options, tileResults, a return result; } -function generateTiledExpansionPatch(world, selection, options, modeResolution) { - const tiles = buildLargeExpansionTiles(selection, world); - if (!tiles.length) return null; - const transaction = capturePatchTransactionSnapshot(world); +function createTiledExpansionState(world, selection, options, modeResolution) { + const tilePlan = buildLargeExpansionTilePlan(selection, world, options); + if (!tilePlan.entries.length) return null; + const tiles = tilePlan.entries.map((entry) => entry.tile); + const transaction = options._externalTransactionSnapshot + || capturePatchTransactionSnapshot(world, { lightweight: options._workerOwnedPreview === true }); const aggregateSourceRects = buildPatchRects(selection, world, { ...options, modeResolution }); // Synchronous/API callers receive the same atomic rollback guarantee as a // normal patch. Browser preview workers can skip this large duplicate field @@ -7427,22 +9208,19 @@ function generateTiledExpansionPatch(world, selection, options, modeResolution) patchMode: PATCH_MODE_EXPANSION, }; const aggregateSeed = Number.isFinite(options.seed) ? options.seed >>> 0 : (world?.seed || 0) >>> 0; + getPatchAlphaCache(aggregateSourceRects, aggregateSeed); const aggregateSeaLevel = resolveWorldSeaLevel(world); const aggregateTerrainContract = buildTerrainBoundaryContract( world, transaction.sourceMap || world.sourceMap || {}, aggregateSourceRects, aggregateSeed, aggregateSeaLevel ); - const aggregateStrictFieldSnapshot = captureStrictSelectionFieldSnapshot(world, aggregateSourceRects, aggregateSeed); + const aggregateStrictFieldSnapshot = captureStrictSelectionFieldSnapshot(world, aggregateSourceRects, aggregateSeed, { + transactionSnapshot: transaction, + }); // Every internal tile must classify old/new cells from the same pre-operation // world. Otherwise tile N treats cells created by tile N-1 as established // geography, making the result depend on tile order and selection size. - const aggregateGeneratedCoverageBaseline = buildGeneratedCoverageSnapshot( - world, - expandRect( - aggregateSourceRects.writeRect, - Math.max(PATCH_TERRAIN_CONTINUATION_DEPTH + 2, (aggregateSourceRects.expansionOverlap || 0) + 2), - world - ) - ); + const aggregateGeneratedCoverageBaseline = aggregateSourceRects._generatedCoverage; + const aggregateCoverageDistanceBaseline = aggregateSourceRects._coverageDistances; const aggregateAdminIdMapping = { allocatedPrefectureIds: new Set(), allocatedMunicipalityIds: new Set(), @@ -7457,218 +9235,975 @@ function generateTiledExpansionPatch(world, selection, options, modeResolution) aggregateSeed, transaction.sourceMap || world.sourceMap || {} ); - const pending = tiles.map((tile, index) => ({ tile, index })); - const results = []; - const startedAt = nowMs(); + return { + world, selection, options, tilePlan, tiles, transaction, aggregateSourceRects, aggregateRects, + aggregateSeed, aggregateSeaLevel, aggregateTerrainContract, aggregateStrictFieldSnapshot, + aggregateGeneratedCoverageBaseline, aggregateCoverageDistanceBaseline, aggregateAdminIdMapping, + aggregateSeamSnapshot, results: [], startedAt: nowMs(), + }; +} + +function buildInternalExpansionTileOptions(state, entry, ordinal, rawCandidate = null) { + const { + options, tiles, transaction, aggregateGeneratedCoverageBaseline, aggregateCoverageDistanceBaseline, + } = state; + const { tile, index } = entry; + return { + ...options, + patchMode: PATCH_MODE_EXPANSION, + _skipExpansionTiling: true, + _internalTile: true, + _parentAtomicRollback: true, + _externalTransactionSnapshot: null, + _strictBaselineTransactionSnapshot: transaction, + _precomputedRawCandidate: rawCandidate, + maxQualityRetries: 0, + qualityTerrainAttempts: Number.isFinite(options.qualityTerrainAttempts) ? options.qualityTerrainAttempts : 1, + // Per-tile human-geography floors are not meaningful for a subdivided + // large selection. Keep the best soft-quality tile and reserve rollback + // for hard seam failures; aggregate quality is reported on the result. + acceptBestAvailableQuality: true, + _seamBaselineSourceMap: transaction.sourceMap, + _deferTransportSeamGate: true, + _deferTransportGraphRepair: true, + _deferInfluenceRefresh: true, + _deferAdministrativeMetadataCoherence: true, + _deferAdministrativeStructuralCoherence: true, + _deferGlobalBoundaryRebuild: true, + _deferTerrainCoherence: true, + _deferInternalSeamGate: true, + _deferInternalSeamDiagnostics: true, + _generatedCoverageBaseline: aggregateGeneratedCoverageBaseline, + _coverageDistanceBaseline: aggregateCoverageDistanceBaseline, + _candidateWindowOverride: tile._candidateWindowOverride, + _alphaGeometryOverride: state.aggregateSourceRects, + onProgress: (event) => options.onProgress?.({ + ...scopePatchProgressEvent(event, `large-tile-${ordinal}`, `Tile ${ordinal}/${tiles.length}: `), + tileIndex: index, + tileCount: tiles.length, + }), + }; +} + +function mergeTiledExpansionTile(state, entry, rawCandidate = null) { + const { world, options, tilePlan, tiles, transaction, aggregateAdminIdMapping, results, startedAt } = state; + const { tile, index } = entry; + const ordinal = results.length + 1; + options.onProgress?.({ + status: "start", + key: `large-tile-${ordinal}`, + label: `Large expansion tile ${ordinal}/${tiles.length}`, + tileIndex: index, + tileCount: tiles.length, + canonicalTileCount: tilePlan.canonicalTileCount, + skippedTileCount: tilePlan.skippedTileCount, + tileRect: { x0: tile.x0, y0: tile.y0, x1: tile.x1, y1: tile.y1 }, + }); + const tileResult = generatePatch(world, tile, buildInternalExpansionTileOptions(state, entry, ordinal, rawCandidate)); + if (!tileResult?.ok) { + restorePatchTransactionSnapshot(world, transaction); + const failedResults = [...results, compactInternalTileResult(tileResult)]; + return { + ok: false, + code: "patch-large-tile-failed", + reason: `Large expansion tile ${ordinal}/${tiles.length} failed: ${tileResult?.reason || tileResult?.code || "unknown failure"}`, + rolledBack: true, + failedTileIndex: index, + tileCount: tiles.length, + canonicalTileCount: tilePlan.canonicalTileCount, + skippedFullyGeneratedTileCount: tilePlan.skippedTileCount, + tileResult: tileResult || null, + patchTimings: aggregateInternalTileTimings(failedResults, "tile", "Large expansion failed", startedAt), + }; + } + for (const id of tileResult?._internalAdminAllocation?.prefectureIds || []) aggregateAdminIdMapping.allocatedPrefectureIds.add(id); + for (const id of tileResult?._internalAdminAllocation?.municipalityIds || []) aggregateAdminIdMapping.allocatedMunicipalityIds.add(id); + results.push(compactInternalTileResult(tileResult)); + return null; +} + +function finalizeTiledExpansionState(state) { + const { + world, selection, options, tilePlan, tiles, transaction, aggregateSourceRects, aggregateRects, + aggregateSeed, aggregateSeaLevel, aggregateTerrainContract, aggregateStrictFieldSnapshot, + aggregateAdminIdMapping, aggregateSeamSnapshot, results, startedAt, + } = state; +// Repair and audit only the true outer seam after all internal tiles have +// settled. This avoids rolling back the entire operation because of a +// temporary internal-tile road portal, while still refusing to publish a +// genuinely broken pre-existing road/rail crossing at the user's boundary. +const sourceMap = world.sourceMap || (world.sourceMap = {}); +let finalUnit = 0; +const finalUnitTotal = 14; +const finalStep = (key, label) => options.onProgress?.({ + status: "start", key, phase: "large-finalization", workUnitId: "large-finalization", label, + completed: finalUnit++, total: finalUnitTotal, +}); +finalStep("large-final-terrain-coherence", "Large expansion: final terrain and coastline coherence"); +const aggregateTerrainDebug = repairPatchTerrain( + world, aggregateSourceRects, aggregateSeed, aggregateSeaLevel, aggregateTerrainContract, options.onProgress +); +finalStep("large-final-elevation", "Large expansion: final elevation seam"); +const aggregateFinalElevationSeamDebug = finalizeExpansionElevationSeam(world, aggregateSourceRects, aggregateSeed, aggregateSeaLevel); +const aggregateEstablishedFrontierDebug = enforceEstablishedFrontierElevationContinuity( + world, aggregateSourceRects, aggregateSeed, aggregateSeaLevel, { depth: 12, frontierLimit: 0.052, gradientLimit: 0.070 } +); +if ((aggregateFinalElevationSeamDebug.finalSeamElevationCellsAdjusted || 0) > 0 + || (aggregateEstablishedFrontierDebug.establishedFrontierElevationCellsAdjusted || 0) > 0 + || (aggregateEstablishedFrontierDebug.establishedFrontierGradientCellsAdjusted || 0) > 0) { + repairDisplayMasks(world, aggregateSourceRects, aggregateSeed); + recomputeSlopeAndWaterDependentFields(world, aggregateSourceRects.repairRect, aggregateSeaLevel); +} +finalStep("large-final-human-terrain", "Large expansion: reconcile settlements with final coastline"); +const aggregateHumanTerrainDebug = reconcileGeneratedHumanPointsWithFinalTerrain( + world, sourceMap, aggregateSourceRects, aggregateSeed +); +finalStep("large-final-admin-structure", "Large expansion: final administrative topology"); +const aggregateAdministrativeRepair = repairPatchAdministration( + world, + sourceMap, + aggregateSourceRects, + aggregateSeed, + aggregateAdminIdMapping, + aggregateStrictFieldSnapshot, + options.onProgress, + { deferMetadataCoherence: true, deferStructuralCoherence: false } +); +finalStep("large-final-admin-metadata-1", "Large expansion: administrative metadata pass 1/2"); +const aggregateAdministrativeMetadata = synchronizePatchAdministrativeMetadata(world, sourceMap, aggregateSeed, { + writeMunicipalityField: true, + municipalityWriteRects: aggregateSourceRects, +}); +finalStep("large-final-capitals", "Large expansion: prefecture capital normalization"); +const aggregateCapitalCoherence = normalizePatchPrefectureCapitals(world, sourceMap); +finalStep("large-final-admin-metadata-2", "Large expansion: administrative metadata pass 2/2"); +const aggregateAdministrativeMetadataAfterCapitals = refreshPatchPrefectureMetadata( + world, sourceMap, aggregateAdministrativeMetadata.municipalCoherence, { afterCapitalNormalization: true } +); +let aggregateAdministrativeSeamRepair = { + prefectureCellsRestored: 0, adminCellsRestored: 0, + municipalityCellsRestored: 0, totalCellsRestored: 0, +}; +let aggregateRepairSegmentDebug = null; +finalStep("large-final-rivers", "Large expansion: river and water coherence"); +const aggregateRiverWaterCoherence = sanitizeRiversAgainstFinalWater(world, sourceMap, aggregateSourceRects); +finalStep("large-final-segments", "Large expansion: administrative boundary segments"); +const aggregateSegmentDebug = mergeSegmentLayers(world, sourceMap, aggregateSourceRects, aggregateSeed, null, null); +const aggregateGraphRect = aggregateSourceRects.transportReachRect || aggregateSourceRects.repairRect || aggregateSourceRects.writeRect; +finalStep("large-final-road-portals", "Large expansion: road portal repair"); +const roadRepair = repairMandatoryTransportPortals( + world, sourceMap, aggregateSourceRects, aggregateSeed, aggregateSeamSnapshot.roadPortals || [], "road", aggregateGraphRect +); +finalStep("large-final-rail-portals", "Large expansion: rail portal repair"); +const railRepair = repairMandatoryTransportPortals( + world, sourceMap, aggregateSourceRects, aggregateSeed, aggregateSeamSnapshot.railPortals || [], "rail", aggregateGraphRect +); +const aggregateTransportRepair = { + road: roadRepair, + rail: railRepair, + administrativeMetadata: { + structuralRepair: aggregateAdministrativeRepair, + municipal: aggregateAdministrativeMetadata.municipalCoherence?.debug || null, + prefecture: aggregateAdministrativeMetadata.prefectureCoherence?.debug || null, + capitals: aggregateCapitalCoherence, + }, + riverWaterCoherence: aggregateRiverWaterCoherence, + terrain: { + repair: aggregateTerrainDebug, + finalElevationSeam: aggregateFinalElevationSeamDebug, + establishedFrontier: aggregateEstablishedFrontierDebug, + }, + segments: aggregateSegmentDebug, + administrativeSeamRepair: aggregateAdministrativeSeamRepair, +}; +finalStep("large-final-influence", "Large expansion: influence refresh"); +refreshPatchInfluenceFields(world, sourceMap, aggregateSourceRects); + +finalStep("large-final-seam-audit", "Large expansion: whole-selection seam audit"); +const aggregateSeamAudit = auditRepairAndReauditPatchSeam({ + world, + sourceMap, + rects: aggregateSourceRects, + seed: aggregateSeed, + snapshot: aggregateSeamSnapshot, + candidateWindow: { width: rectWidth(selection), height: rectHeight(selection), areaRatio: 1 }, + patchGenerationMode: "expansion-tiled-production", + includeVisualization: options.includeSeamVisualization === true, + onAdministrativeRepair: () => { + aggregateRepairSegmentDebug = mergeSegmentLayers( + world, sourceMap, aggregateSourceRects, aggregateSeed, null, null + ); + }, +}); +const finalSeamDiagnostics = aggregateSeamAudit.diagnostics; +const finalSeamGate = aggregateSeamAudit.gate; +aggregateAdministrativeSeamRepair = aggregateSeamAudit.administrativeSeamRepair; +aggregateTransportRepair.administrativeSeamRepair = aggregateAdministrativeSeamRepair; +aggregateTransportRepair.repairSegments = aggregateRepairSegmentDebug; +if (finalSeamDiagnostics) { + finalSeamDiagnostics.aggregateTransportRepair = aggregateTransportRepair; + finalSeamDiagnostics.humanTerrainReconciliation = aggregateHumanTerrainDebug; +} +if (!finalSeamGate.hardPass) { + restorePatchTransactionSnapshot(world, transaction); + return { + ok: false, + code: "patch-large-final-seam-failed", + reason: `Large expansion failed final whole-selection seam continuity (${finalSeamGate.reasons.join(", ") || "unknown seam failure"}); world changes were rolled back.`, + rolledBack: true, + tileCount: tiles.length, + seamDiagnostics: finalSeamDiagnostics, + aggregateTransportRepair, + patchTimings: aggregateInternalTileTimings(results, "tile", "Large expansion rejected at final seam", startedAt), + }; +} +sourceMap.patchSeamDiagnostics = finalSeamDiagnostics; +finalStep("large-final-aggregate", "Large expansion: aggregate result and quality audit"); +const aggregated = aggregateTiledExpansionResult( + world, selection, options, results, aggregateRects, startedAt, finalSeamDiagnostics, aggregateTransportRepair +); +aggregated.canonicalTileCount = tilePlan.canonicalTileCount; +aggregated.skippedFullyGeneratedTileCount = tilePlan.skippedTileCount; +if (aggregated.humanGeography) { + aggregated.humanGeography.canonicalTileCount = tilePlan.canonicalTileCount; + aggregated.humanGeography.skippedFullyGeneratedTileCount = tilePlan.skippedTileCount; +} +if (world.lastPatchResult) { + world.lastPatchResult.canonicalTileCount = tilePlan.canonicalTileCount; + world.lastPatchResult.skippedFullyGeneratedTileCount = tilePlan.skippedTileCount; +} +// Per-tile human-quality floors are implementation details. A thin or edge +// fragment can legitimately contain no town even when the assembled patch +// has healthy human geography. Re-evaluate quality once over the final +// user selection and use that whole-selection result as the authoritative +// soft gate. +const qualityBasis = buildTiledFinalQualityBasis( + results, + results.find((r) => r?.candidateQuality?.terrain?.terrainType)?.candidateQuality?.terrain?.terrainType || "auto" +); +const finalMergeQuality = evaluateFinalExpansionQuality(world, sourceMap, aggregateSourceRects, aggregateSeed, qualityBasis); +if (finalMergeQuality) { + aggregated.candidateQuality = { + ...(aggregated.candidateQuality || {}), + hardPass: finalMergeQuality.hardPass && aggregated.seamDiagnostics?.hardPass !== false, + finalMerge: finalMergeQuality, + qualityAuthority: "whole-selection-post-merge", + }; + if (aggregated.humanGeography) aggregated.humanGeography.candidateQuality = aggregated.candidateQuality; + if (world.lastPatchResult) world.lastPatchResult.candidateQuality = aggregated.candidateQuality; +} +if (aggregated?.candidateQuality?.hardPass === false && options.acceptBestAvailableQuality !== true) { + restorePatchTransactionSnapshot(world, transaction); + return { + ok: false, + code: "patch-quality-gate-failed", + reason: "Canonical tiled expansion did not satisfy the aggregate terrain/human-geography quality gate; world changes were rolled back.", + rolledBack: true, + patchMode: PATCH_MODE_EXPANSION, + candidateQuality: aggregated.candidateQuality, + seamDiagnostics: aggregated.seamDiagnostics, + tileCount: tiles.length, + patchTimings: aggregated.patchTimings, + }; +} +options.onProgress?.({ status: "done", key: "large-final-complete", phase: "large-finalization", workUnitId: "large-finalization", label: "Large expansion finalization complete", completed: finalUnitTotal, total: finalUnitTotal }); +return aggregated; +} + +function generateTiledExpansionPatch(world, selection, options, modeResolution) { + const state = createTiledExpansionState(world, selection, options, modeResolution); + if (!state) return null; try { - while (pending.length) { - // Prefer a tile already touching generated geography. The overlap then - // propagates the established frontier outward instead of creating a remote - // island first and trying to connect it later. - pending.sort((a, b) => { - const ac = selectionCoverageStats(world, a.tile); - const bc = selectionCoverageStats(world, b.tile); - return bc.generatedCells - ac.generatedCells || bc.generatedCells / Math.max(1, bc.selectedCells) - ac.generatedCells / Math.max(1, ac.selectedCells) || a.index - b.index; - }); - const { tile, index } = pending.shift(); - const ordinal = results.length + 1; + for (const entry of state.tilePlan.entries) { + const failed = mergeTiledExpansionTile(state, entry, null); + if (failed) return failed; + } + return finalizeTiledExpansionState(state); + } catch (error) { + restorePatchTransactionSnapshot(world, state.transaction); + throw error; + } +} + +async function generateTiledExpansionPatchAsync(world, selection, options, modeResolution) { + const hasSequenceProvider = typeof options._precomputeRawCandidateSequence === "function"; + const hasBatchProvider = typeof options._precomputeRawCandidateBatch === "function"; + if (!hasSequenceProvider && !hasBatchProvider) { + return generateTiledExpansionPatch(world, selection, options, modeResolution); + } + const state = createTiledExpansionState(world, selection, options, modeResolution); + if (!state) return null; + const parallelism = Math.max(1, Math.min(2, Math.floor(options._rawCandidateParallelism || 2))); + + const buildRequest = (entry, ordinal) => { + const tileOptions = buildInternalExpansionTileOptions(state, entry, ordinal, null); + const request = buildRawPatchCandidateRequest(world, entry.tile, tileOptions); + if (!request?.ok) { + const error = new Error(request?.reason || "Unable to prepare raw expansion tile candidate."); + error.code = request?.code || "patch-raw-candidate-request-invalid"; + throw error; + } + return { + ...request, + taskId: `large-expansion-${ordinal}`, + ordinal, + tileIndex: entry.index, + }; + }; + + const forwardRawProgress = (request, event) => { + const ordinal = request.ordinal; + const scoped = scopePatchProgressEvent( + event, + `large-tile-${ordinal}:raw-precompute`, + `Precompute tile ${ordinal}/${state.tiles.length}: ` + ); + options.onProgress?.({ + ...scoped, + phase: scoped.phase || `large-tile-${ordinal}:raw-precompute`, + tileIndex: request.tileIndex, + tileCount: state.tiles.length, + precomputed: true, + }); + }; + + try { + // Preferred production path: generate the full canonical tile sequence on + // at most two helper lanes, recycling each helper after a short bounded run. + // A full production map carries large external ArrayBuffers and several + // generator-local caches; long-lived helper isolates showed severe tail + // latency growth on maximum selections, while one-shot recycling paid the + // module-worker startup cost for every tile. Two candidates per isolate is + // the bounded midpoint: cache growth is capped and both lanes stay hot. The + // coordinator still consumes and merges tile 1..N in canonical order, so + // ID allocation, seam ownership, and the final whole-selection audit remain + // deterministic. + if (hasSequenceProvider) { + const requests = state.tilePlan.entries.map((entry, index) => buildRequest(entry, index + 1)); options.onProgress?.({ status: "start", - key: `large-tile-${ordinal}`, - label: `Large expansion tile ${ordinal}/${tiles.length}`, + key: "large-precompute-sequence", + phase: "large-candidate-precompute", + workUnitId: "large-precompute-sequence", + label: `Precomputing ${requests.length} production tiles with ${parallelism} bounded workers`, + completed: 0, + total: requests.length, + }); + let prefetch = null; + try { + prefetch = options._precomputeRawCandidateSequence(requests, forwardRawProgress, { + parallelism, + // Never retain more completed candidates than there are helper lanes. + // release(index) below advances this window only after deterministic + // merge has dropped the transferred candidate graph. + windowSize: Math.min(requests.length, parallelism), + recycleWorkers: true, + recycleEvery: 1, + }); + if (!prefetch || !Array.isArray(prefetch.promises) || prefetch.promises.length !== requests.length) { + throw new Error("Raw patch candidate sequence provider returned an invalid schedule."); + } + } catch (error) { + options.onProgress?.({ + status: "fallback", + key: "large-precompute-fallback", + phase: "large-candidate-precompute", + label: `Parallel tile precompute unavailable; continuing serially (${error?.message || String(error)})`, + precomputeFallback: true, + }); + for (const entry of state.tilePlan.entries) { + const failed = mergeTiledExpansionTile(state, entry, null); + if (failed) return failed; + } + return finalizeTiledExpansionState(state); + } + + for (let index = 0; index < requests.length; index++) { + let rawCandidate = null; + try { + rawCandidate = await prefetch.promises[index]; + } catch (error) { + await prefetch.cancel?.(error); + await prefetch.done; + await prefetch.dispose?.("Large expansion precompute failed."); + options.onProgress?.({ + status: "fallback", + key: "large-precompute-fallback", + phase: "large-candidate-precompute", + label: `Parallel tile precompute interrupted; continuing serially (${error?.message || String(error)})`, + precomputeFallback: true, + }); + for (let remaining = index; remaining < state.tilePlan.entries.length; remaining++) { + const failed = mergeTiledExpansionTile(state, state.tilePlan.entries[remaining], null); + if (failed) return failed; + options.onProgress?.({ + status: remaining + 1 === requests.length ? "done" : "advance", + key: "large-precompute-sequence", + phase: "large-candidate-precompute", + workUnitId: "large-precompute-sequence", + label: `Production tile ${remaining + 1}/${requests.length} merged`, + completed: remaining + 1, + total: requests.length, + }); + } + return finalizeTiledExpansionState(state); + } + + const failed = mergeTiledExpansionTile(state, state.tilePlan.entries[index], rawCandidate); + rawCandidate = null; + prefetch.promises[index] = null; + if (failed) { + await prefetch.cancel?.("Large expansion merge terminated before the prefetch sequence completed."); + await prefetch.done; + await prefetch.dispose?.("Large expansion merge terminated."); + return failed; + } + prefetch.release?.(index); + options.onProgress?.({ + status: index + 1 === requests.length ? "done" : "advance", + key: "large-precompute-sequence", + phase: "large-candidate-precompute", + workUnitId: "large-precompute-sequence", + label: `Production tile ${index + 1}/${requests.length} merged`, + completed: index + 1, + total: requests.length, + }); + } + await prefetch.done; + await prefetch.dispose?.("Large expansion precompute complete."); + return finalizeTiledExpansionState(state); + } + + // Compatibility path for callers that provide only the older fixed batch + // API. The production Worker uses the sequence provider above. + const batchSize = parallelism; + let parallelPrecomputeAvailable = true; + for (let offset = 0; offset < state.tilePlan.entries.length; offset += batchSize) { + const batchEntries = state.tilePlan.entries.slice(offset, offset + batchSize); + let rawCandidates = null; + if (parallelPrecomputeAvailable) { + const requests = batchEntries.map((entry, batchIndex) => buildRequest(entry, offset + batchIndex + 1)); + options.onProgress?.({ + status: "start", + key: `large-precompute-batch-${Math.floor(offset / batchSize) + 1}`, + phase: "large-candidate-precompute", + label: `Precomputing production tiles ${offset + 1}-${offset + batchEntries.length}/${state.tiles.length}`, + nonCooperative: false, + }); + try { + rawCandidates = await options._precomputeRawCandidateBatch(requests, forwardRawProgress); + if (!Array.isArray(rawCandidates) || rawCandidates.length !== batchEntries.length || rawCandidates.some((candidate) => !candidate)) { + throw new Error("Raw patch candidate pool returned an incomplete batch."); + } + options.onProgress?.({ + status: "done", + key: `large-precompute-batch-${Math.floor(offset / batchSize) + 1}`, + phase: "large-candidate-precompute", + label: `Production tiles ${offset + 1}-${offset + batchEntries.length}/${state.tiles.length} precomputed`, + }); + } catch (error) { + parallelPrecomputeAvailable = false; + rawCandidates = null; + options.onProgress?.({ + status: "fallback", + key: "large-precompute-fallback", + phase: "large-candidate-precompute", + label: `Parallel tile precompute unavailable; continuing serially (${error?.message || String(error)})`, + precomputeFallback: true, + }); + } + } + for (let batchIndex = 0; batchIndex < batchEntries.length; batchIndex++) { + const failed = mergeTiledExpansionTile(state, batchEntries[batchIndex], rawCandidates?.[batchIndex] || null); + if (rawCandidates) rawCandidates[batchIndex] = null; + if (failed) return failed; + } + } + return finalizeTiledExpansionState(state); + } catch (error) { + restorePatchTransactionSnapshot(world, state.transaction); + throw error; + } +} + +function generateTiledRegenerationPatch(world, selection, options, modeResolution) { + const tiles = buildLargeExpansionTiles(selection, world, { + ...options, + _largeSelectionThresholdWidth: MAP_W, + _largeSelectionThresholdHeight: MAP_H, + // Regeneration uses terrainFrameScale=1, so the complete 258x183 + // production candidate is valid. Reusing Expansion's 150x106 safe frame + // created extra full-pipeline tiles with no quality or coverage benefit. + _tileCoreWidth: MAP_W, + _tileCoreHeight: MAP_H, + }); + if (!tiles.length) return null; + const precomputedRawCandidates = Array.isArray(options._precomputedRawCandidates) + ? options._precomputedRawCandidates + : null; + + const transaction = options._externalTransactionSnapshot + || capturePatchTransactionSnapshot(world, { lightweight: options._workerOwnedPreview === true }); + const aggregateSourceRects = buildPatchRects(selection, world, { ...options, patchMode: PATCH_MODE_REGENERATION, modeResolution }); + if (!options._workerOwnedPreview) { + preparePatchTransactionFields(transaction, world, aggregateSourceRects.transportReachRect || aggregateSourceRects.writeRect); + } + const sourceMap = world.sourceMap || (world.sourceMap = {}); + const aggregateSeed = Number.isFinite(options.seed) ? options.seed >>> 0 : (world?.seed || 0) >>> 0; + getPatchAlphaCache(aggregateSourceRects, aggregateSeed); + const seamSnapshot = capturePatchSeamSnapshot(world, sourceMap, aggregateSourceRects, aggregateSeed, sourceMap); + const aggregateStrictFieldSnapshot = captureStrictSelectionFieldSnapshot(world, aggregateSourceRects, aggregateSeed, { + transactionSnapshot: transaction, + }); + const aggregateStrictMetadataSnapshot = captureStrictMetadataSnapshot( + world, sourceMap, aggregateSourceRects, aggregateSeed, transaction.sourceMap + ); + const generatedRectsBefore = [...(world.generatedRects || [])]; + const serialBefore = world.patchGenerationSerial || 0; + const results = []; + const startedAt = nowMs(); + + try { + for (let index = 0; index < tiles.length; index++) { + const tile = tiles[index]; + options.onProgress?.({ + status: "start", + key: `large-regeneration-tile-${index + 1}`, + label: `Large regeneration tile ${index + 1}/${tiles.length}`, tileIndex: index, tileCount: tiles.length, - tileRect: { x0: tile.x0, y0: tile.y0, x1: tile.x1, y1: tile.y1 }, }); const tileResult = generatePatch(world, tile, { ...options, - patchMode: PATCH_MODE_EXPANSION, + patchMode: PATCH_MODE_REGENERATION, _skipExpansionTiling: true, _internalTile: true, _parentAtomicRollback: true, - maxQualityRetries: 0, - qualityTerrainAttempts: Number.isFinite(options.qualityTerrainAttempts) ? options.qualityTerrainAttempts : 1, - // Per-tile human-geography floors are not meaningful for a subdivided - // large selection. Keep the best soft-quality tile and reserve rollback - // for hard seam failures; aggregate quality is reported on the result. - acceptBestAvailableQuality: true, - _seamBaselineSourceMap: transaction.sourceMap, - _deferTransportSeamGate: true, - _deferTransportGraphRepair: true, + _externalTransactionSnapshot: null, + _strictBaselineTransactionSnapshot: transaction, + _deferInfluenceRefresh: true, _deferAdministrativeMetadataCoherence: true, - _deferAdministrativeStructuralCoherence: true, _deferGlobalBoundaryRebuild: true, - _deferTerrainCoherence: true, - _deferInternalSeamGate: true, - _generatedCoverageBaseline: aggregateGeneratedCoverageBaseline, + _deferInternalSeamDiagnostics: true, + _deferStrictMetadataSnapshot: true, _candidateWindowOverride: tile._candidateWindowOverride, + _alphaGeometryOverride: aggregateSourceRects, + _precomputedRawCandidate: precomputedRawCandidates?.[index] || null, + maxQualityRetries: 0, + // A canonical tile is only an implementation partition of the user's + // Regeneration selection. A thin edge tile may legitimately have no + // settlement or label, so retain its complete production result and + // apply the authoritative quality gate to the assembled selection. + // Hard seam/invariant failures are still rejected immediately. + acceptBestAvailableQuality: true, onProgress: (event) => options.onProgress?.({ - ...event, - key: `large-tile-${ordinal}:${event?.key || "generation"}`, - label: `Tile ${ordinal}/${tiles.length}: ${event?.label || "generation"}`, + ...scopePatchProgressEvent(event, `large-regeneration-tile-${index + 1}`, `Regeneration tile ${index + 1}/${tiles.length}: `), tileIndex: index, tileCount: tiles.length, }), }); + if (precomputedRawCandidates) precomputedRawCandidates[index] = null; if (!tileResult?.ok) { restorePatchTransactionSnapshot(world, transaction); + const failedResults = [...results, compactInternalTileResult(tileResult)]; return { ok: false, - code: "patch-large-tile-failed", - reason: `Large expansion tile ${ordinal}/${tiles.length} failed: ${tileResult?.reason || tileResult?.code || "unknown failure"}`, + code: "patch-large-regeneration-tile-failed", + reason: `Large regeneration tile ${index + 1}/${tiles.length} failed: ${tileResult?.reason || tileResult?.code || "unknown failure"}`, rolledBack: true, failedTileIndex: index, tileCount: tiles.length, tileResult: tileResult || null, + patchTimings: aggregateInternalTileTimings(failedResults, "regeneration-tile", "Large regeneration failed", startedAt), }; } - for (const id of tileResult?._internalAdminAllocation?.prefectureIds || []) aggregateAdminIdMapping.allocatedPrefectureIds.add(id); - for (const id of tileResult?._internalAdminAllocation?.municipalityIds || []) aggregateAdminIdMapping.allocatedMunicipalityIds.add(id); - results.push(tileResult); + results.push(compactInternalTileResult(tileResult)); } - // Repair and audit only the true outer seam after all internal tiles have - // settled. This avoids rolling back the entire operation because of a - // temporary internal-tile road portal, while still refusing to publish a - // genuinely broken pre-existing road/rail crossing at the user's boundary. - const sourceMap = world.sourceMap || (world.sourceMap = {}); - options.onProgress?.({ status: "start", key: "large-final-terrain-coherence", label: "Large expansion: final terrain and coastline coherence" }); - const aggregateTerrainDebug = repairPatchTerrain( - world, aggregateSourceRects, aggregateSeed, aggregateSeaLevel, aggregateTerrainContract, options.onProgress + let finalUnit = 0; + const finalUnitTotal = 12; + const finalStep = (key, label) => options.onProgress?.({ + status: "start", key, phase: "large-regeneration-finalization", workUnitId: "large-regeneration-finalization", label, + completed: finalUnit++, total: finalUnitTotal, + }); + finalStep("large-regeneration-final-admin-1", "Large regeneration: administrative metadata pass 1/2"); + const aggregateAdministrativeMetadata = synchronizePatchAdministrativeMetadata(world, sourceMap, aggregateSeed, { + writeMunicipalityField: true, + municipalityWriteRects: aggregateSourceRects, + }); + finalStep("large-regeneration-final-capitals", "Large regeneration: prefecture capital normalization"); + normalizePatchPrefectureCapitals(world, sourceMap); + finalStep("large-regeneration-final-admin-2", "Large regeneration: administrative metadata pass 2/2"); + refreshPatchPrefectureMetadata( + world, sourceMap, aggregateAdministrativeMetadata.municipalCoherence, { afterCapitalNormalization: true } ); - const aggregateFinalElevationSeamDebug = finalizeExpansionElevationSeam(world, aggregateSourceRects, aggregateSeed, aggregateSeaLevel); - const aggregateEstablishedFrontierDebug = enforceEstablishedFrontierElevationContinuity( - world, aggregateSourceRects, aggregateSeed, aggregateSeaLevel, { depth: 12, frontierLimit: 0.052, gradientLimit: 0.070 } + finalStep("large-regeneration-final-rivers", "Large regeneration: river and water coherence"); + sanitizeRiversAgainstFinalWater(world, sourceMap, aggregateSourceRects); + finalStep("large-regeneration-final-segments", "Large regeneration: administrative boundary segments"); + mergeSegmentLayers(world, sourceMap, aggregateSourceRects, aggregateSeed, null, null); + finalStep("large-regeneration-final-influence", "Large regeneration: influence refresh"); + refreshPatchInfluenceFields(world, sourceMap, aggregateSourceRects); + // The final whole-world administrative pass is needed to make the combined + // tiles coherent, but strict Regeneration still promises that cells and + // point metadata outside the user's selection are byte-for-byte preserved. + // Restore those values before computing the authoritative final seam audit. + finalStep("large-regeneration-final-strict-fields", "Large regeneration: strict field restore"); + const aggregateStrictFieldDebug = restoreOutsideStrictSelectionFields( + world, aggregateSourceRects, aggregateStrictFieldSnapshot, aggregateSeed ); - if ((aggregateFinalElevationSeamDebug.finalSeamElevationCellsAdjusted || 0) > 0 - || (aggregateEstablishedFrontierDebug.establishedFrontierElevationCellsAdjusted || 0) > 0 - || (aggregateEstablishedFrontierDebug.establishedFrontierGradientCellsAdjusted || 0) > 0) { - repairDisplayMasks(world, aggregateSourceRects, aggregateSeed); - recomputeSlopeAndWaterDependentFields(world, aggregateSourceRects.repairRect, aggregateSeaLevel); + finalStep("large-regeneration-final-strict-metadata", "Large regeneration: strict metadata restore"); + const aggregateStrictMetadataDebug = restoreOutsideStrictMetadata( + world, sourceMap, aggregateSourceRects, aggregateStrictMetadataSnapshot, aggregateSeed + ); + sourceMap.totalPopulation = [...(sourceMap.modernCities || []), ...(sourceMap.satelliteCities || [])] + .reduce((sum, city) => sum + (Number(city?.population) || 0), 0); + + finalStep("large-regeneration-final-elevation-seam", "Large regeneration: strict elevation seam repair"); + const aggregateElevationSeamRepair = repairRegenerationElevationSeam( + world, aggregateSourceRects, aggregateSeed, seamSnapshot, resolveWorldSeaLevel(world) + ); + if ((aggregateElevationSeamRepair.boundaryBlendCells || 0) > 0 + || (aggregateElevationSeamRepair.cliffCellsAdjusted || 0) > 0) { + recomputeSlopeAndWaterDependentFields( + world, aggregateSourceRects.repairRect || aggregateSourceRects.writeRect, resolveWorldSeaLevel(world) + ); + const postElevationStrict = restoreOutsideStrictSelectionFields( + world, aggregateSourceRects, aggregateStrictFieldSnapshot, aggregateSeed + ); + aggregateStrictFieldDebug.postElevationStrictMaskCellsRestored = postElevationStrict.strictMaskCellsRestored || 0; + aggregateStrictFieldDebug.postElevationStrictMaskValuesRestored = postElevationStrict.strictMaskValuesRestored || 0; } - options.onProgress?.({ status: "start", key: "large-final-admin-structure", label: "Large expansion: final administrative topology" }); - const aggregateAdministrativeRepair = repairPatchAdministration( + + finalStep("large-regeneration-final-transport-portals", "Large regeneration: mandatory transport portal repair"); + const aggregateGraphRect = aggregateSourceRects.transportReachRect || aggregateSourceRects.repairRect || aggregateSourceRects.writeRect; + const aggregateTransportSeamRepair = { + road: repairMandatoryTransportPortals( + world, sourceMap, aggregateSourceRects, aggregateSeed, seamSnapshot.roadPortals || [], "road", aggregateGraphRect + ), + rail: repairMandatoryTransportPortals( + world, sourceMap, aggregateSourceRects, aggregateSeed, seamSnapshot.railPortals || [], "rail", aggregateGraphRect + ), + }; + + finalStep("large-regeneration-final-seam", "Large regeneration: whole-selection seam audit"); + const aggregateSeamAudit = auditRepairAndReauditPatchSeam({ world, sourceMap, - aggregateSourceRects, - aggregateSeed, - aggregateAdminIdMapping, - aggregateStrictFieldSnapshot, - options.onProgress, - { deferMetadataCoherence: true, deferStructuralCoherence: false } - ); - options.onProgress?.({ status: "start", key: "large-final-admin-coherence", label: "Large expansion: final administrative coherence" }); - const aggregateAdministrativeMetadata = synchronizePatchAdministrativeMetadata(world, sourceMap, aggregateSeed, { writeMunicipalityField: true }); - const aggregateCapitalCoherence = normalizePatchPrefectureCapitals(world, sourceMap); - const aggregateAdministrativeMetadataAfterCapitals = synchronizePatchAdministrativeMetadata(world, sourceMap, aggregateSeed, { writeMunicipalityField: false }); - const aggregateRiverWaterCoherence = sanitizeRiversAgainstFinalWater(world, sourceMap, aggregateSourceRects); - const aggregateSegmentDebug = mergeSegmentLayers(world, sourceMap, aggregateSourceRects, aggregateSeed, null, null); - const aggregateGraphRect = aggregateSourceRects.transportReachRect || aggregateSourceRects.repairRect || aggregateSourceRects.writeRect; - const roadRepair = repairMandatoryTransportPortals( - world, sourceMap, aggregateSourceRects, aggregateSeed, aggregateSeamSnapshot.roadPortals || [], "road", aggregateGraphRect - ); - const railRepair = repairMandatoryTransportPortals( - world, sourceMap, aggregateSourceRects, aggregateSeed, aggregateSeamSnapshot.railPortals || [], "rail", aggregateGraphRect - ); - const aggregateTransportRepair = { - road: roadRepair, - rail: railRepair, - administrativeMetadata: { - structuralRepair: aggregateAdministrativeRepair, - municipal: aggregateAdministrativeMetadata.municipalCoherence?.debug || null, - prefecture: aggregateAdministrativeMetadata.prefectureCoherence?.debug || null, - capitals: aggregateCapitalCoherence, + rects: aggregateSourceRects, + seed: aggregateSeed, + snapshot: seamSnapshot, + candidateWindow: { width: rectWidth(selection), height: rectHeight(selection), areaRatio: 1 }, + patchGenerationMode: "regeneration-tiled-production", + includeVisualization: options.includeSeamVisualization === true, + onAdministrativeRepair: () => { + // Administrative seam repair examines both sides of the ownership + // transition. Reassert strict Regeneration before the authoritative + // post-repair audit so no outside field or point metadata can leak. + restoreOutsideStrictSelectionFields( + world, aggregateSourceRects, aggregateStrictFieldSnapshot, aggregateSeed + ); + restoreOutsideStrictMetadata( + world, sourceMap, aggregateSourceRects, aggregateStrictMetadataSnapshot, aggregateSeed + ); + mergeSegmentLayers(world, sourceMap, aggregateSourceRects, aggregateSeed, null, null); }, - riverWaterCoherence: aggregateRiverWaterCoherence, - terrain: { - repair: aggregateTerrainDebug, - finalElevationSeam: aggregateFinalElevationSeamDebug, - establishedFrontier: aggregateEstablishedFrontierDebug, - }, - segments: aggregateSegmentDebug, - }; - if ((roadRepair.connectorsAdded || 0) > 0 || (railRepair.connectorsAdded || 0) > 0) { - refreshPatchInfluenceFields(world, sourceMap, aggregateSourceRects); - } - - const finalSeamDiagnostics = analyzePatchSeam( - world, sourceMap, aggregateSourceRects, aggregateSeed, aggregateSeamSnapshot, - { width: rectWidth(selection), height: rectHeight(selection), areaRatio: 1 }, - "expansion-tiled-production", options.includeSeamVisualization === true - ); - const finalSeamGate = evaluateSeamQualityGate(finalSeamDiagnostics); - if (finalSeamDiagnostics) { - finalSeamDiagnostics.hardPass = finalSeamGate.hardPass; - finalSeamDiagnostics.gateReasons = finalSeamGate.reasons; - finalSeamDiagnostics.gateBudgets = finalSeamGate.budgets; - finalSeamDiagnostics.aggregateTransportRepair = aggregateTransportRepair; - } + }); + const finalSeamDiagnostics = aggregateSeamAudit.diagnostics; + const finalSeamGate = aggregateSeamAudit.gate; + const aggregateAdministrativeSeamRepair = aggregateSeamAudit.administrativeSeamRepair; + finalSeamDiagnostics.tiledRegeneration = true; + finalSeamDiagnostics.tileCount = tiles.length; + finalSeamDiagnostics.administrativeSeamRepair = aggregateAdministrativeSeamRepair; + finalSeamDiagnostics.regenerationElevationSeamRepair = aggregateElevationSeamRepair; + finalSeamDiagnostics.aggregateTransportRepair = aggregateTransportSeamRepair; if (!finalSeamGate.hardPass) { restorePatchTransactionSnapshot(world, transaction); return { ok: false, code: "patch-large-final-seam-failed", - reason: `Large expansion failed final whole-selection seam continuity (${finalSeamGate.reasons.join(", ") || "unknown seam failure"}); world changes were rolled back.`, + reason: `Large regeneration failed final whole-selection seam continuity (${finalSeamGate.reasons.join(", ") || "unknown seam failure"}); world changes were rolled back.`, rolledBack: true, + patchMode: PATCH_MODE_REGENERATION, tileCount: tiles.length, seamDiagnostics: finalSeamDiagnostics, - aggregateTransportRepair, + patchTimings: aggregateInternalTileTimings(results, "regeneration-tile", "Large regeneration rejected at final seam", startedAt), }; } - const aggregated = aggregateTiledExpansionResult( - world, selection, options, results, aggregateRects, startedAt, finalSeamDiagnostics, aggregateTransportRepair + + finalStep("large-regeneration-final-quality", "Large regeneration: whole-selection quality audit"); + const qualityBasis = buildTiledFinalQualityBasis( + results, + results.find((result) => result?.candidateQuality?.terrain?.terrainType) + ?.candidateQuality?.terrain?.terrainType || results[0]?.terrainType || options.terrainType || "auto" ); - // Per-tile human-quality floors are implementation details. A thin or edge - // fragment can legitimately contain no town even when the assembled patch - // has healthy human geography. Re-evaluate quality once over the final - // user selection and use that whole-selection result as the authoritative - // soft gate. - const qualityBasis = { - terrain: { terrainType: results.find((r) => r?.candidateQuality?.terrain?.terrainType)?.candidateQuality?.terrain?.terrainType || "auto" }, - human: { - minLabels: results.reduce((sum, r) => sum + Math.max(0, Number(r?.candidateQuality?.human?.minLabels || 0)), 0), - minSettlements: results.reduce((sum, r) => sum + Math.max(0, Number(r?.candidateQuality?.human?.minSettlements || 0)), 0), - }, + const finalMergeQuality = evaluateFinalExpansionQuality( + world, sourceMap, aggregateSourceRects, aggregateSeed, qualityBasis, + { baselineRectangularCoastCut: seamSnapshot.baselineRectangularCoastCut } + ); + const tileScores = results.map((result) => Number(result?.candidateQuality?.score)).filter(Number.isFinite); + const candidateQuality = { + policyVersion: PATCH_QUALITY_POLICY_VERSION, + tiledRegeneration: true, + tileCount: tiles.length, + hardPass: finalMergeQuality?.hardPass !== false && finalSeamGate.hardPass, + acceptedAsBestAvailable: results.some((result) => result?.qualityAcceptedAsBestAvailable === true), + selectedVariant: Number.isFinite(options.variant) ? options.variant >>> 0 : 0, + exactRequestedVariant: true, + score: Number.isFinite(finalMergeQuality?.score) + ? finalMergeQuality.score + : (tileScores.length ? tileScores.reduce((sum, score) => sum + score, 0) / tileScores.length : 0), + finalMerge: finalMergeQuality, + qualityAuthority: "whole-selection-post-merge", + tiles: results.map((result, index) => ({ + index, + hardPass: result?.candidateQuality?.hardPass !== false, + acceptedAsBestAvailable: result?.qualityAcceptedAsBestAvailable === true, + score: Number(result?.candidateQuality?.score || 0), + variant: result?.variant ?? options.variant ?? 0, + })), }; - const finalMergeQuality = evaluateFinalExpansionQuality(world, sourceMap, aggregateSourceRects, aggregateSeed, qualityBasis); - if (finalMergeQuality) { - aggregated.candidateQuality = { - ...(aggregated.candidateQuality || {}), - hardPass: finalMergeQuality.hardPass && aggregated.seamDiagnostics?.hardPass !== false, - finalMerge: finalMergeQuality, - qualityAuthority: "whole-selection-post-merge", - }; - if (aggregated.humanGeography) aggregated.humanGeography.candidateQuality = aggregated.candidateQuality; - if (world.lastPatchResult) world.lastPatchResult.candidateQuality = aggregated.candidateQuality; - } - if (aggregated?.candidateQuality?.hardPass === false && options.acceptBestAvailableQuality !== true) { + finalSeamDiagnostics.qualityHardPass = candidateQuality.hardPass; + finalSeamDiagnostics.qualityScore = candidateQuality.score; + finalSeamDiagnostics.qualitySelectedVariant = candidateQuality.selectedVariant; + if (!candidateQuality.hardPass && options.acceptBestAvailableQuality !== true) { restorePatchTransactionSnapshot(world, transaction); return { ok: false, code: "patch-quality-gate-failed", - reason: "Canonical tiled expansion did not satisfy the aggregate terrain/human-geography quality gate; world changes were rolled back.", + reason: "Canonical tiled regeneration did not satisfy the aggregate terrain/human-geography quality gate; world changes were rolled back.", rolledBack: true, - patchMode: PATCH_MODE_EXPANSION, - candidateQuality: aggregated.candidateQuality, - seamDiagnostics: aggregated.seamDiagnostics, + patchMode: PATCH_MODE_REGENERATION, + candidateQuality, + seamDiagnostics: finalSeamDiagnostics, tileCount: tiles.length, + patchTimings: aggregateInternalTileTimings(results, "regeneration-tile", "Large regeneration rejected at final quality", startedAt), }; } - return aggregated; + options.onProgress?.({ status: "done", key: "large-regeneration-final-complete", phase: "large-regeneration-finalization", workUnitId: "large-regeneration-finalization", label: "Large regeneration finalization complete", completed: finalUnitTotal, total: finalUnitTotal }); + + // Internal implementation tiles must not become permanent coverage/history + // entries. Regeneration changes established geography but does not expand the + // generated footprint, so retain one logical operation and its invalidation. + world.generatedRects = generatedRectsBefore; + world.patchGenerationSerial = serialBefore + 1; + sourceMap.patchSeamDiagnostics = finalSeamDiagnostics; + + const aggregateRects = { + coreRect: { ...aggregateSourceRects.coreRect }, + writeRect: { ...aggregateSourceRects.writeRect }, + repairRect: { ...aggregateSourceRects.repairRect }, + contextRect: { ...aggregateSourceRects.contextRect }, + transportReachRect: { ...aggregateSourceRects.transportReachRect }, + blendRect: { ...aggregateSourceRects.blendRect }, + selectionShape: aggregateSourceRects.selectionShape ? { + ...aggregateSourceRects.selectionShape, + polygon: aggregateSourceRects.selectionShape.polygon.map((point) => ({ x: point.x, y: point.y })), + } : null, + coverageStats: { ...(aggregateSourceRects.coverageStats || {}) }, + patchMode: PATCH_MODE_REGENERATION, + }; + const patchTimings = aggregateInternalTileTimings(results, "regeneration-tile", "Large regeneration total", startedAt); + const result = { + ok: true, + validation: { ok: true, rect: selection, width: rectWidth(selection), height: rectHeight(selection), area: selection.areaCells || rectArea(selection), reason: "" }, + rects: aggregateRects, + terrainType: results[0]?.terrainType || options.terrainType || "auto", + label: `Large regeneration (${tiles.length} tiles)`, + seed: Number.isFinite(options.seed) ? options.seed >>> 0 : (world?.seed || 0) >>> 0, + variant: Number.isFinite(options.variant) ? options.variant >>> 0 : 0, + patchMode: PATCH_MODE_REGENERATION, + patchModeRequested: options.patchMode || PATCH_MODE_AUTO, + patchModeAutoDetected: String(options.patchMode || PATCH_MODE_AUTO).toLowerCase() === PATCH_MODE_AUTO, + coverageStats: { ...(aggregateRects.coverageStats || {}) }, + productionPipelineParity: true, + patchGenerationMode: "unified-world-native-regeneration-tiled", + tiledRegeneration: true, + tileCount: tiles.length, + seamDiagnostics: finalSeamDiagnostics, + candidateQuality, + patchTimings, + candidateMappedCells: results.reduce((sum, item) => sum + Number(item?.candidateMappedCells || item?.updatedCells || 0), 0), + candidateUnmappedActiveCells: results.reduce((sum, item) => sum + Number(item?.candidateUnmappedActiveCells || 0), 0), + updatedCells: results.reduce((sum, item) => sum + Number(item?.updatedCells || 0), 0), + terrainCellsFullyReplaced: results.reduce((sum, item) => sum + Number(item?.terrainCellsFullyReplaced || 0), 0), + coastCellsChanged: results.reduce((sum, item) => sum + Number(item?.coastCellsChanged || 0), 0), + naturalRegionsUpdated: results.reduce((sum, item) => sum + Number(item?.naturalRegionsUpdated || 0), 0), + strictMaskCellsRestored: aggregateStrictFieldDebug.strictMaskCellsRestored || 0, + strictMaskValuesRestored: aggregateStrictFieldDebug.strictMaskValuesRestored || 0, + strictMetadataPointsRestored: aggregateStrictMetadataDebug.strictMetadataPointsRestored || 0, + }; + world.lastPatchResult = { ...result, createdAt: Date.now() }; + return result; } catch (error) { restorePatchTransactionSnapshot(world, transaction); throw error; } } + +async function generateTiledRegenerationPatchAsync(world, selection, options, modeResolution) { + const hasSequenceProvider = typeof options._precomputeRawCandidateSequence === "function"; + const hasBatchProvider = typeof options._precomputeRawCandidateBatch === "function"; + if (!hasSequenceProvider && !hasBatchProvider) { + return generateTiledRegenerationPatch(world, selection, options, modeResolution); + } + const tiles = buildLargeExpansionTiles(selection, world, { + ...options, + _largeSelectionThresholdWidth: MAP_W, + _largeSelectionThresholdHeight: MAP_H, + _tileCoreWidth: MAP_W, + _tileCoreHeight: MAP_H, + }); + if (!tiles.length) return null; + // A visible Regeneration selection needs at most four full-size canonical + // candidates. Holding more complete maps before serial merge would trade a + // latency optimization for unbounded memory on programmatic oversized input. + // Those uncommon callers keep the exact serial production path. + if (tiles.length > 4) return generateTiledRegenerationPatch(world, selection, options, modeResolution); + + const aggregateSourceRects = buildPatchRects(selection, world, { + ...options, + patchMode: PATCH_MODE_REGENERATION, + modeResolution, + }); + const requests = tiles.map((tile, index) => { + const ordinal = index + 1; + const request = buildRawPatchCandidateRequest(world, tile, { + ...options, + patchMode: PATCH_MODE_REGENERATION, + _skipExpansionTiling: true, + _internalTile: true, + _candidateWindowOverride: tile._candidateWindowOverride, + _alphaGeometryOverride: aggregateSourceRects, + maxQualityRetries: 0, + acceptBestAvailableQuality: true, + }); + if (!request?.ok) { + const error = new Error(request?.reason || "Unable to prepare raw regeneration tile candidate."); + error.code = request?.code || "patch-raw-candidate-request-invalid"; + throw error; + } + return { ...request, taskId: `large-regeneration-${ordinal}`, ordinal, tileIndex: index }; + }); + const forwardRawProgress = (request, event) => { + const scoped = scopePatchProgressEvent( + event, + `large-regeneration-tile-${request.ordinal}:raw-precompute`, + `Precompute regeneration tile ${request.ordinal}/${tiles.length}: ` + ); + options.onProgress?.({ + ...scoped, + phase: scoped.phase || `large-regeneration-tile-${request.ordinal}:raw-precompute`, + tileIndex: request.tileIndex, + tileCount: tiles.length, + precomputed: true, + }); + }; + let rawCandidates = null; + options.onProgress?.({ + status: "start", + key: "large-regeneration-precompute", + phase: "large-regeneration-candidate-precompute", + workUnitId: "large-regeneration-precompute", + label: `Precomputing ${tiles.length} regeneration production tiles with at most 2 workers`, + completed: 0, + total: tiles.length, + }); + try { + if (hasSequenceProvider) { + const prefetch = options._precomputeRawCandidateSequence(requests, forwardRawProgress, { + parallelism: Math.max(1, Math.min(2, Math.floor(options._rawCandidateParallelism || 2))), + // Bound resident results to one per lane and reclaim helper scratch + // heaps between tiles, matching the max-selection Expansion policy. + windowSize: Math.min(requests.length, Math.max(1, Math.min(2, Math.floor(options._rawCandidateParallelism || 2)))), + recycleWorkers: true, + recycleEvery: 3, + }); + if (!prefetch || !Array.isArray(prefetch.promises) || prefetch.promises.length !== requests.length) { + throw new Error("Raw regeneration candidate sequence provider returned an invalid schedule."); + } + let completed = 0; + try { + rawCandidates = await Promise.all(prefetch.promises.map(async (promise, index) => { + const candidate = await promise; + // The sequence window is intentionally limited to the helper-lane + // count. Advance it as soon as the canonical result becomes owned by + // this bounded four-tile regeneration array; otherwise Promise.all + // can wait forever for tasks that the scheduler is still gating. + prefetch.release?.(index); + completed += 1; + options.onProgress?.({ + status: completed === requests.length ? "done" : "advance", + key: "large-regeneration-precompute", + phase: "large-regeneration-candidate-precompute", + workUnitId: "large-regeneration-precompute", + label: `Regeneration production tile ${index + 1}/${requests.length} ready`, + completed, + total: requests.length, + }); + return candidate; + })); + await prefetch.done; + } catch (error) { + await prefetch.cancel?.(error); + await prefetch.done; + throw error; + } finally { + for (let index = 0; index < prefetch.promises.length; index++) prefetch.promises[index] = null; + } + } else { + rawCandidates = new Array(requests.length).fill(null); + const batchSize = Math.max(1, Math.min(2, Math.floor(options._rawCandidateParallelism || 2))); + let completed = 0; + for (let offset = 0; offset < requests.length; offset += batchSize) { + const batchRequests = requests.slice(offset, offset + batchSize); + const candidates = await options._precomputeRawCandidateBatch(batchRequests, forwardRawProgress); + if (!Array.isArray(candidates) || candidates.length !== batchRequests.length || candidates.some((candidate) => !candidate)) { + throw new Error("Raw regeneration candidate pool returned an incomplete batch."); + } + for (let index = 0; index < candidates.length; index++) rawCandidates[offset + index] = candidates[index]; + completed += candidates.length; + options.onProgress?.({ + status: completed === requests.length ? "done" : "advance", + key: "large-regeneration-precompute", + phase: "large-regeneration-candidate-precompute", + workUnitId: "large-regeneration-precompute", + label: `Regeneration production tiles ${completed}/${requests.length} ready`, + completed, + total: requests.length, + }); + } + } + } catch (error) { + if (rawCandidates) rawCandidates.fill(null); + options.onProgress?.({ + status: "fallback", + key: "large-regeneration-precompute-fallback", + phase: "large-regeneration-candidate-precompute", + label: `Parallel regeneration precompute unavailable; continuing serially (${error?.message || String(error)})`, + precomputeFallback: true, + }); + return generateTiledRegenerationPatch(world, selection, options, modeResolution); + } + + return generateTiledRegenerationPatch(world, selection, { + ...options, + _precomputedRawCandidates: rawCandidates, + }, modeResolution); +} + export function generatePatch(world, userRectInput, options = {}) { if (!options._skipExpansionTiling) { const largeValidation = validatePatchRect(userRectInput, world); if (largeValidation.ok) { const modeResolution = resolvePatchMode(largeValidation.rect, world, options.patchMode); + if (modeResolution.mode === PATCH_MODE_REGENERATION) { + const tiledRegeneration = generateTiledRegenerationPatch(world, largeValidation.rect, options, modeResolution); + if (tiledRegeneration) return tiledRegeneration; + } if (modeResolution.mode === PATCH_MODE_EXPANSION) { const baseVariant = Number.isFinite(options.variant) ? Math.max(0, Math.floor(options.variant)) >>> 0 : 0; - const maxQualityRetries = Math.max(0, Math.min(2, Math.floor(options.maxQualityRetries ?? 1))); + const maxQualityRetries = Math.max(0, Math.min(2, Math.floor(options.maxQualityRetries ?? 0))); let lastTiled = null; for (let qualityAttempt = 0; qualityAttempt <= maxQualityRetries; qualityAttempt++) { const attemptVariant = (baseVariant + qualityAttempt * PATCH_TERRAIN_QUALITY_ATTEMPTS) >>> 0; @@ -7688,7 +10223,7 @@ export function generatePatch(world, userRectInput, options = {}) { } } const baseVariant = Number.isFinite(options.variant) ? Math.max(0, Math.floor(options.variant)) >>> 0 : 0; - const maxQualityRetries = Math.max(0, Math.min(2, Math.floor(options.maxQualityRetries ?? 1))); + const maxQualityRetries = Math.max(0, Math.min(2, Math.floor(options.maxQualityRetries ?? 0))); const acceptBestAvailableQuality = options.acceptBestAvailableQuality === true; let lastRejected = null; for (let qualityAttempt = 0; qualityAttempt <= maxQualityRetries; qualityAttempt++) { @@ -7698,8 +10233,9 @@ export function generatePatch(world, userRectInput, options = {}) { label: `Patch quality attempt ${qualityAttempt + 1}/${maxQualityRetries + 1}`, qualityAttempt, }); - const transaction = capturePatchTransactionSnapshot(world, { - lightweight: options._internalTile === true && options._parentAtomicRollback === true, + const transaction = options._externalTransactionSnapshot || capturePatchTransactionSnapshot(world, { + lightweight: options._workerOwnedPreview === true + || (options._internalTile === true && options._parentAtomicRollback === true), }); const attemptVariant = (baseVariant + qualityAttempt * PATCH_TERRAIN_QUALITY_ATTEMPTS) >>> 0; let result; @@ -7714,10 +10250,10 @@ export function generatePatch(world, userRectInput, options = {}) { restorePatchTransactionSnapshot(world, transaction); throw error; } - const rejectedByQuality = result?.ok - && result.patchMode === PATCH_MODE_EXPANSION - && ((result.candidateQuality && result.candidateQuality.hardPass === false) - || result.seamDiagnostics?.hardPass === false); + const rejectedByQuality = result?.ok && ( + result.candidateQuality?.hardPass === false + || result.seamDiagnostics?.hardPass === false + ); if (!rejectedByQuality) { if (result?.ok) { result.qualityRetryCount = qualityAttempt; @@ -7750,21 +10286,66 @@ export function generatePatch(world, userRectInput, options = {}) { restorePatchTransactionSnapshot(world, transaction); } const seamRejected = lastRejected?.seamDiagnostics?.hardPass === false; + const rejectedModeLabel = lastRejected?.patchMode === PATCH_MODE_REGENERATION ? "Regeneration" : "Expansion"; return { ok: false, code: seamRejected ? "patch-seam-gate-failed" : "patch-quality-gate-failed", reason: seamRejected - ? `Expansion candidate failed seam continuity (${(lastRejected?.seamDiagnostics?.gateReasons || []).join(", ") || "unknown seam failure"}); world changes were rolled back.` - : "Expansion candidate did not satisfy the final land and human-geography quality gate; world changes were rolled back.", + ? `${rejectedModeLabel} candidate failed seam continuity (${(lastRejected?.seamDiagnostics?.gateReasons || []).join(", ") || "unknown seam failure"}); world changes were rolled back.` + : "Patch candidate did not satisfy the final land and human-geography quality gate; world changes were rolled back.", rolledBack: true, qualityAttempts: maxQualityRetries + 1, patchMode: lastRejected?.patchMode || PATCH_MODE_EXPANSION, candidateQuality: lastRejected?.candidateQuality || null, seamDiagnostics: lastRejected?.seamDiagnostics || null, rects: lastRejected?.rects || null, + patchTimings: lastRejected?.patchTimings || [], + seed: lastRejected?.seed, + variant: lastRejected?.variant, }; } +export async function generatePatchAsync(world, userRectInput, options = {}) { + // The synchronous API remains authoritative for ordinary patches. Large + // Expansion and visible large Regeneration may precompute at most two + // independent full-production raw candidates concurrently, then merge and + // finalize in deterministic canonical order. + if ((typeof options._precomputeRawCandidateSequence !== "function" && typeof options._precomputeRawCandidateBatch !== "function") || options._skipExpansionTiling) { + return generatePatch(world, userRectInput, options); + } + const largeValidation = validatePatchRect(userRectInput, world); + if (!largeValidation.ok) return generatePatch(world, userRectInput, options); + const modeResolution = resolvePatchMode(largeValidation.rect, world, options.patchMode); + if (modeResolution.mode === PATCH_MODE_REGENERATION) { + const tiledRegeneration = await generateTiledRegenerationPatchAsync(world, largeValidation.rect, options, modeResolution); + return tiledRegeneration || generatePatch(world, userRectInput, options); + } + if (modeResolution.mode !== PATCH_MODE_EXPANSION) return generatePatch(world, userRectInput, options); + const probePlan = buildLargeExpansionTilePlan(largeValidation.rect, world, options); + if (!probePlan.entries.length) return generatePatch(world, userRectInput, options); + + const baseVariant = Number.isFinite(options.variant) ? Math.max(0, Math.floor(options.variant)) >>> 0 : 0; + const maxQualityRetries = Math.max(0, Math.min(2, Math.floor(options.maxQualityRetries ?? 0))); + let lastTiled = null; + for (let qualityAttempt = 0; qualityAttempt <= maxQualityRetries; qualityAttempt++) { + const attemptVariant = (baseVariant + qualityAttempt * PATCH_TERRAIN_QUALITY_ATTEMPTS) >>> 0; + const tiled = await generateTiledExpansionPatchAsync( + world, largeValidation.rect, { ...options, variant: attemptVariant }, modeResolution + ); + if (!tiled) break; + if (tiled.ok) { + tiled.qualityRetryCount = qualityAttempt; + if (tiled.humanGeography) tiled.humanGeography.qualityRetryCount = qualityAttempt; + if (world.lastPatchResult) world.lastPatchResult.qualityRetryCount = qualityAttempt; + return tiled; + } + lastTiled = tiled; + if (tiled.code !== "patch-quality-gate-failed" || qualityAttempt >= maxQualityRetries) return tiled; + } + if (lastTiled) return lastTiled; + return generatePatch(world, userRectInput, options); +} + function generatePatchAttempt(world, userRectInput, options = {}) { const validation = validatePatchRect(userRectInput, world, { allowSmall: options._internalTile === true }); if (!validation.ok) return { ok: false, ...validation }; @@ -7775,57 +10356,39 @@ function generatePatchAttempt(world, userRectInput, options = {}) { const terrainType = options.terrainType || "auto"; const seed = Number.isFinite(options.seed) ? options.seed >>> 0 : ((world?.seed || 0) + 1013904223) >>> 0; const seaLevel = resolveWorldSeaLevel(world); - const strictFieldSnapshot = captureStrictSelectionFieldSnapshot(world, rects, seed); + // Snapshot/metadata protection also queries patch alpha. Build it before any + // strict pass so lasso edge distance is evaluated once per candidate. + getPatchAlphaCache(rects, seed); + const strictFieldSnapshot = captureStrictSelectionFieldSnapshot(world, rects, seed, { + transactionSnapshot: options._strictBaselineTransactionSnapshot || options._transactionSnapshot, + }); const variant = Number.isFinite(options.variant) ? Math.max(0, Math.floor(options.variant)) >>> 0 : 0; const candidateWindow = buildPatchCandidateWindow(rects, world, options); rects.candidateWindow = candidateWindow; - const candidateArrayOriginX = Math.round(candidateWindow.originX ?? (candidateWindow.worldCenterX - candidateWindow.sourceCenterX)); - const candidateArrayOriginY = Math.round(candidateWindow.originY ?? (candidateWindow.worldCenterY - candidateWindow.sourceCenterY)); - // Candidate generation uses padding-invariant world coordinates. Array-space - // positions move when the world is expanded on the left/top; subtracting the - // current world origin keeps the same geographic location stable. - const candidateOriginX = candidateArrayOriginX - Math.round(world?.originX || 0); - const candidateOriginY = candidateArrayOriginY - Math.round(world?.originY || 0); - const candidateWidth = Math.max(1, Math.floor(candidateWindow.width || MAP_W)); - const candidateHeight = Math.max(1, Math.floor(candidateWindow.height || MAP_H)); + const candidateGenerationOptions = buildPatchCandidateGenerationOptions(world, rects, options, { + seed, terrainType, seaLevel, variant, candidateWindow, + }); + const candidateOriginX = candidateGenerationOptions.originX; + const candidateOriginY = candidateGenerationOptions.originY; + const candidateWidth = candidateGenerationOptions.width; + const candidateHeight = candidateGenerationOptions.height; const patchTimer = createPatchTimer(options.onProgress); options.onProgress?.({ status: "start", key: "candidate", label: "Generating full patch candidate" }); const patchGenerationMode = "unified-world-native-patch"; const candidate = generatePatchCandidate(seed, { - terrainType, - legacyTerrain: false, - stableWorldTerrain: true, - stableTerrainSeed: world?.seed ?? seed, - worldSeaLevel: seaLevel, - worldNative: true, - variant, - originX: candidateOriginX, - originY: candidateOriginY, - width: candidateWidth, - height: candidateHeight, - window: candidateWindow, - contextRect: rects.contextRect, - boundaryWorld: world, - qualityRects: rects, - qualityPolicyVersion: PATCH_QUALITY_POLICY_VERSION, - // Preserve the caller's interactive candidate budget. app.js requests - // one terrain/full candidate per Alternative click; dropping this option - // made the expansion path silently run extra full generations, which can - // exhaust a worker on larger selections. - qualityTerrainAttempts: options.qualityTerrainAttempts, - patchMode: rects.patchMode, - largeExpansionTile: options._internalTile === true, - topCenterSuppression: rects.patchMode === PATCH_MODE_EXPANSION ? 0.34 : 0.72, - onProgress: (event) => options.onProgress?.(event), - }); + ...candidateGenerationOptions, + _precomputedRawCandidate: options._precomputedRawCandidate || null, + onProgress: (event) => options.onProgress?.(event), + }); // Keep candidate quality in an attempt-local copy because merge quality is // world-specific and may be adjusted during this patch attempt. const patchQuality = candidate.patchQuality ? cloneTransactionValue(candidate.patchQuality) : null; patchTimer.mark("candidate", "Full candidate generation"); - getPatchAlphaCache(rects, seed); const generatedFootprint = buildGeneratedFootprint(rects, seed); const sourceMap = world.sourceMap || (world.sourceMap = {}); - const seamSnapshot = capturePatchSeamSnapshot(world, sourceMap, rects, seed, options._seamBaselineSourceMap || null); + const seamSnapshot = options._deferInternalSeamDiagnostics === true + ? null + : capturePatchSeamSnapshot(world, sourceMap, rects, seed, options._seamBaselineSourceMap || null); const terrainContract = buildTerrainBoundaryContract(world, sourceMap, rects, seed, seaLevel); getPatchSourceIndexCache(rects, candidateWindow); const patchContext = createPatchContext({ @@ -7834,37 +10397,58 @@ function generatePatchAttempt(world, userRectInput, options = {}) { candidateWindow, seed, patchAlpha, + patchContinuousBlendAlpha, + patchCellIsNew, + generatedFootprintAlpha: PATCH_GENERATED_FOOTPRINT_ALPHA, sourceIndexForWorld, worldIndex: worldIndexOf, }); - const strictMetadataSnapshot = captureStrictMetadataSnapshot(world, sourceMap, rects, seed); - const prefectureIdentitySnapshot = capturePrefectureIdentitySnapshot(sourceMap); + const strictMetadataSnapshot = options._deferStrictMetadataSnapshot === true + ? null + : captureStrictMetadataSnapshot(world, sourceMap, rects, seed, options._transactionSnapshot?.sourceMap || null); + const prefectureIdentitySnapshot = capturePrefectureIdentitySnapshot(sourceMap, strictMetadataSnapshot); const logisticsLabelsMigrated = sanitizeExistingLogistics(sourceMap); + options.onProgress?.({ status: "start", key: "fields", label: "Copying and blending candidate fields" }); const fieldDebug = copyFullPipelineFields(world, candidate, rects, seed, sourceMap, seaLevel, patchContext, terrainContract); patchTimer.mark("fields", "Field copy, world sea-level classification, and alpha blend"); + if ((fieldDebug.candidateUnmappedActiveCells || 0) > 0) { + const bounds = fieldDebug.candidateUnmappedActiveBounds; + const suffix = bounds ? ` (world bounds ${bounds.x0},${bounds.y0}-${bounds.x1},${bounds.y1})` : ""; + const error = new Error(`Patch candidate did not cover ${fieldDebug.candidateUnmappedActiveCells} active write cells${suffix}.`); + error.code = "patch-candidate-coverage-incomplete"; + throw error; + } + options.onProgress?.({ status: "start", key: "terrainRepair", label: "Repairing terrain and water continuity" }); const terrainDebug = options._deferTerrainCoherence === true ? { deferredForTiledExpansion: true, terrainSeamDebug: { deferredForTiledExpansion: true }, + frontierWaterDebug: { deferredForTiledExpansion: true, frontierCoastCellsFlipped: 0 }, frontierHarmonizationDebug: { deferredForTiledExpansion: true }, elevationCliffDebug: { deferredForTiledExpansion: true }, waterDebug: { deferredForTiledExpansion: true, coastCellsChanged: 0 }, waterComponentDebug: { deferredForTiledExpansion: true, waterTopologyCellsFlipped: 0 }, residualSeaDebug: { deferredForTiledExpansion: true, residualSeaCellsFilled: 0 }, waterElevationDebug: { deferredForTiledExpansion: true, waterElevationCellsSmoothed: 0 }, + axisAlignedCoastDebug: { deferredForTiledExpansion: true, runsDetected: 0, runsRepaired: 0, cellsFlipped: 0 }, maskDebug: { deferredForTiledExpansion: true, displayMaskUpdated: 0 }, } : repairPatchTerrain(world, rects, seed, seaLevel, terrainContract, options.onProgress); patchTimer.mark("terrainRepair", options._deferTerrainCoherence === true ? "Terrain repair deferred to large-selection finalization" : "Water, masks, and terrain repair"); + options.onProgress?.({ status: "start", key: "points", label: "Merging places and administrative metadata" }); const pointDebug = mergePointLayers(world, sourceMap, candidate, rects, fieldDebug.window, seed, fieldDebug.adminIdMapping); const administrativeMetadataDebug = backfillCandidateAdministrativeMetadata(world, sourceMap, candidate, rects, fieldDebug.window, seed, fieldDebug.adminIdMapping); patchTimer.mark("points", "Point merge and administrative metadata preservation"); + options.onProgress?.({ status: "start", key: "paths", label: "Merging and reconnecting transport paths" }); const pathDebug = repairPatchTransport(world, sourceMap, candidate, rects, fieldDebug.window, seed, seamSnapshot, { deferGraphRepair: options._deferTransportGraphRepair === true, }); patchTimer.mark("paths", "Path merge and connector repair"); - const influenceDebug = refreshPatchInfluenceFields(world, sourceMap, rects); + options.onProgress?.({ status: "start", key: "influence", label: "Refreshing local influence fields" }); + const influenceDebug = options._deferInfluenceRefresh === true + ? { deferredForTiledPatch: true } + : refreshPatchInfluenceFields(world, sourceMap, rects); patchTimer.mark("influence", "Influence refresh"); const adminDebug = repairPatchAdministration(world, sourceMap, rects, seed, fieldDebug.adminIdMapping, strictFieldSnapshot, options.onProgress, { deferMetadataCoherence: options._deferAdministrativeMetadataCoherence === true, @@ -7896,7 +10480,7 @@ function generatePatchAttempt(world, userRectInput, options = {}) { // Reconcile centers and prefecture labels only after the final field restore. // Do not rewrite municipalityId here: strict regeneration requires every // outside cell field to retain its exact pre-patch value. - const finalAdministrativeMetadata = options._deferAdministrativeMetadataCoherence === true + let finalAdministrativeMetadata = options._deferAdministrativeMetadataCoherence === true ? { municipalCoherence: { adminCenters: sourceMap.adminCenters || [], @@ -7908,14 +10492,24 @@ function generatePatchAttempt(world, userRectInput, options = {}) { debug: { deferredForTiledExpansion: true }, }, } - : synchronizePatchAdministrativeMetadata(world, sourceMap, seed, { writeMunicipalityField: false }); + : { + municipalCoherence: adminDebug.municipalCoherence, + prefectureCoherence: adminDebug.prefectureCoherence, + }; // Identity restoration must be the last metadata operation. Refreshing region // records can otherwise select a candidate record for an existing numeric ID // and silently replace the pre-patch prefecture name. const prefectureIdentityDebug = restorePrefectureIdentitySnapshot(world, sourceMap, prefectureIdentitySnapshot); - const capitalCoherenceDebug = normalizePatchPrefectureCapitals(world, sourceMap); - const administrativeMetadataAfterCapitals = synchronizePatchAdministrativeMetadata(world, sourceMap, seed, { writeMunicipalityField: false }); - const riverWaterCoherenceDebug = sanitizeRiversAgainstFinalWater(world, sourceMap, rects); + const capitalCoherenceDebug = options._deferAdministrativeMetadataCoherence === true + ? { deferredForTiledExpansion: true } + : normalizePatchPrefectureCapitals(world, sourceMap); + const administrativeMetadataAfterCapitals = options._deferAdministrativeMetadataCoherence === true + ? finalAdministrativeMetadata + : synchronizePatchAdministrativeMetadata(world, sourceMap, seed, { writeMunicipalityField: false }); + finalAdministrativeMetadata = administrativeMetadataAfterCapitals; + const riverWaterCoherenceDebug = options._deferTerrainCoherence === true + ? { deferredForTiledExpansion: true } + : sanitizeRiversAgainstFinalWater(world, sourceMap, rects); const finalFrontierHarmonizationDebug = options._deferTerrainCoherence === true ? { deferredForTiledExpansion: true, frontierHarmonizedValues: 0 } : harmonizeExpansionFrontier(world, rects, seed, seaLevel, { depth: 18, passes: 3 }); @@ -7934,6 +10528,7 @@ function generatePatchAttempt(world, userRectInput, options = {}) { world, rects, options._transactionSnapshot, generatedFootprint ); } + options.onProgress?.({ status: "start", key: "segments", label: "Rebuilding local administrative boundaries" }); const segmentDebug = options._deferGlobalBoundaryRebuild === true ? { boundarySource: "deferred-tiled-expansion", @@ -7951,6 +10546,10 @@ function generatePatchAttempt(world, userRectInput, options = {}) { const candidateCompartmentSegmentsAdded = mergeCandidateCompartmentDebugSegments(world, sourceMap, candidate, rects, fieldDebug.window, seed); patchTimer.mark("segments", "Boundary and debug segment merge"); sanitizeExistingLogistics(sourceMap); + const finalStrictMetadataDebug = restoreOutsideStrictMetadata(world, sourceMap, rects, strictMetadataSnapshot, seed); + strictMetadataDebug.strictMetadataPointsRestored += finalStrictMetadataDebug.strictMetadataPointsRestored || 0; + sourceMap.totalPopulation = [...(sourceMap.modernCities || []), ...(sourceMap.satelliteCities || [])] + .reduce((sum, city) => sum + (Number(city?.population) || 0), 0); patchTimer.mark("cleanup", "Land-use, admin, and label cleanup"); const patchTimings = patchTimer.timings; const { @@ -7975,28 +10574,72 @@ function generatePatchAttempt(world, userRectInput, options = {}) { } = adminDebug; const { municipalCoherence, prefectureCoherence } = finalAdministrativeMetadata; + const seaStats = countSea(world, rects.coreRect, rects, seed); + const label = terrainLabel(candidate, terrainType); + const id = terrainId(candidate, terrainType); + options.onProgress?.({ status: "start", key: "seamDiagnostics", label: "Auditing final seam continuity" }); + const seamAudit = options._deferInternalSeamDiagnostics === true + ? { + diagnostics: { hardPass: true, gateReasons: [], gateBudgets: {}, issuePoints: [], outlinePaths: [], deferredInternalDiagnostics: true }, + gate: { hardPass: true, reasons: [], budgets: {} }, + administrativeSeamRepair: { prefectureCellsRestored: 0, adminCellsRestored: 0, municipalityCellsRestored: 0, totalCellsRestored: 0 }, + } + : auditRepairAndReauditPatchSeam({ + world, + sourceMap, + rects, + seed, + snapshot: seamSnapshot, + candidateWindow, + patchGenerationMode, + includeVisualization: options.includeSeamVisualization === true, + onAdministrativeRepair: () => { + // Repair is allowed to touch the seam band, but strict Regeneration + // still owns only the user's selection. Reassert both strict + // contracts before rebuilding the derived boundary vectors. + if (rects.patchMode === PATCH_MODE_REGENERATION) { + restoreOutsideStrictSelectionFields(world, rects, strictFieldSnapshot, seed); + restoreOutsideStrictMetadata(world, sourceMap, rects, strictMetadataSnapshot, seed); + } + mergeSegmentLayers(world, sourceMap, rects, seed, null, null); + }, + }); + const seamDiagnostics = seamAudit.diagnostics; + const administrativeSeamRepair = seamAudit.administrativeSeamRepair; const expansionFootprintAudit = auditExpansionGeneratedFootprint( world, rects, options._transactionSnapshot, generatedFootprint ); - const seaStats = countSea(world, rects.coreRect, rects, seed); - const finalCandidateQuality = evaluateFinalExpansionQuality(world, sourceMap, rects, seed, patchQuality || null); + if (seamDiagnostics) Object.assign( + seamDiagnostics, expansionFootprintRestoreDebug, expansionFootprintAudit + ); + const rawSeamQualityGate = options._deferInternalSeamDiagnostics === true + ? seamAudit.gate + : evaluateSeamQualityGate(seamDiagnostics); + if (seamDiagnostics) { + seamDiagnostics.hardPass = rawSeamQualityGate.hardPass; + seamDiagnostics.gateReasons = rawSeamQualityGate.reasons; + seamDiagnostics.gateBudgets = rawSeamQualityGate.budgets; + } + const finalCandidateQuality = evaluateFinalExpansionQuality( + world, sourceMap, rects, seed, patchQuality || null, + { baselineRectangularCoastCut: seamSnapshot?.baselineRectangularCoastCut || null } + ); if (patchQuality && finalCandidateQuality) { patchQuality.final = finalCandidateQuality; patchQuality.preMergeHardPass = patchQuality.hardPass; - // The pre-merge human gate is a candidate-ranking heuristic. For narrow or - // oblique ownership masks it can under-count candidate features even though - // the actual merged patch meets the final density gate. Once the world has - // been merged, the final ownership-aware measurement is authoritative; keep - // the terrain structural gate, but allow a valid final human geography to - // recover from a pessimistic pre-merge estimate. - patchQuality.hardPass = (patchQuality.terrain?.hardPass !== false) && finalCandidateQuality.hardPass; + // The pre-merge human gate is a candidate-ranking heuristic. Once all + // repairs have been applied, the ownership-aware final measurement is the + // authoritative gate. Expansion still needs its global terrain-template + // safety floor; Regeneration must instead judge terrain from the local + // post-merge owned state, because an arbitrary established-map selection + // is not expected to resemble a complete generated-island template. + patchQuality.preMergeTerrainSafetyPass = finalExpansionTerrainSafetyPass(patchQuality.terrain); + patchQuality.finalTerrainSafetyPass = rects.patchMode === PATCH_MODE_REGENERATION + ? finalRegenerationTerrainSafetyPass(finalCandidateQuality) + : patchQuality.preMergeTerrainSafetyPass; + patchQuality.hardPass = patchQuality.finalTerrainSafetyPass && finalCandidateQuality.hardPass; patchQuality.score = patchQuality.score * 0.74 + finalCandidateQuality.score * 0.26; } - const label = terrainLabel(candidate, terrainType); - const id = terrainId(candidate, terrainType); - const seamDiagnostics = analyzePatchSeam(world, sourceMap, rects, seed, seamSnapshot, candidateWindow, patchGenerationMode, options.includeSeamVisualization === true); - if (seamDiagnostics) Object.assign(seamDiagnostics, expansionFootprintRestoreDebug, expansionFootprintAudit); - const rawSeamQualityGate = evaluateSeamQualityGate(seamDiagnostics); // Internal tile boundaries are implementation details, not user-visible world // seams. A road/rail created or rerouted by one tile may temporarily fail a // portal check while the neighboring tile is still pending. Defer only those @@ -8191,6 +10834,8 @@ patchGenerationMode, candidateAreaRatio: candidateWindow.areaRatio ?? 1, seamDiagnostics, patchTimings, updatedCells: fieldDebug.updatedCells, + candidateMappedCells: fieldDebug.candidateMappedCells, + candidateUnmappedActiveCells: fieldDebug.candidateUnmappedActiveCells, terrainCellsFullyReplaced: fieldDebug.terrainCellsFullyReplaced, coastCellsChanged: fieldDebug.coastCellsChanged + waterDebug.coastCellsChanged + waterComponentDebug.waterTopologyCellsFlipped + residualSeaDebug.residualSeaCellsFilled + residualSeaStrictDebug.residualSeaCellsFilled, naturalRegionsUpdated: fieldDebug.naturalRegionsUpdated, @@ -8205,8 +10850,7 @@ patchGenerationMode, candidateAreaRatio: candidateWindow.areaRatio ?? 1, // tree in generatedRects made later tiles repeatedly clone/scan an ever-growing // object graph. Coverage only needs the geometric footprint and generation // identity, so store a compact record for implementation-detail tiles. - const generatedRecord = options._internalTile === true - ? { + const generatedRecord = { x0: record.x0, y0: record.y0, x1: record.x1, y1: record.y1, coreRect: record.coreRect, selectionShape: record.selectionShape, @@ -8218,13 +10862,13 @@ patchGenerationMode, candidateAreaRatio: candidateWindow.areaRatio ?? 1, terrainType: record.terrainType, seed: record.seed, variant: record.variant, patchMode: record.patchMode, - internalExpansionTile: true, + internalExpansionTile: options._internalTile === true, createdAt: record.createdAt, - } - : record; - world.generatedRects = [...(world.generatedRects || []), generatedRecord]; - addInvalidatedRect(world, rects.writeRect); - addInvalidatedRect(world, rects.transportReachRect); + }; + // generatedMask is authoritative coverage. Keep only a bounded diagnostic + // tail so applied patches cannot grow clone/transfer cost without limit. + world.generatedRects = [...(world.generatedRects || []), generatedRecord].slice(-32); + if (rects.patchMode === PATCH_MODE_EXPANSION) addGeneratedFootprintToMask(world, generatedFootprint); world.lastPatchResult = options._internalTile === true ? generatedRecord : record; world.patchGenerationSerial = (world.patchGenerationSerial || 0) + 1; @@ -8232,7 +10876,7 @@ patchGenerationMode, candidateAreaRatio: candidateWindow.areaRatio ?? 1, ok: true, validation, rects: { - ...rects, + ...publicPatchRects(rects), selectionShape: rects.selectionShape ? { kind: rects.selectionShape.kind || 'lasso', areaCells: rects.selectionShape.areaCells || 0, @@ -8263,6 +10907,8 @@ patchGenerationMode, candidateAreaRatio: candidateWindow.areaRatio ?? 1, seamDiagnostics, patchTimings, updatedCells: record.updatedCells, + candidateMappedCells: record.candidateMappedCells, + candidateUnmappedActiveCells: record.candidateUnmappedActiveCells, terrainCellsFullyReplaced: record.terrainCellsFullyReplaced, coastCellsChanged: record.coastCellsChanged, naturalRegionsUpdated: record.naturalRegionsUpdated, diff --git a/src/mapPatchContext.js b/src/mapPatchContext.js index cddb1c8..5565d16 100644 --- a/src/mapPatchContext.js +++ b/src/mapPatchContext.js @@ -1,24 +1,79 @@ -export function createPatchContext({ world, rects, candidateWindow, seed, patchAlpha, sourceIndexForWorld, worldIndex }) { +export function createPatchContext({ + world, + rects, + candidateWindow, + seed, + patchAlpha, + patchContinuousBlendAlpha, + patchCellIsNew, + generatedFootprintAlpha = 0.72, + sourceIndexForWorld, + worldIndex, +}) { const writeRect = rects?.writeRect; - const writeCells = []; + let cellColumns = null; if (world && writeRect && typeof patchAlpha === "function" && typeof sourceIndexForWorld === "function" && typeof worldIndex === "function") { + const capacity = Math.max(0, (writeRect.x1 - writeRect.x0) * (writeRect.y1 - writeRect.y0)); + const xValues = new Int32Array(capacity); + const yValues = new Int32Array(capacity); + const worldIndices = new Int32Array(capacity); + const sourceIndices = new Int32Array(capacity); + const alphaValues = new Float32Array(capacity); + const blendAlphaValues = new Float32Array(capacity); + const newOwnedValues = new Uint8Array(capacity); + let count = 0; + let unmappedActiveCells = 0; + let unmappedMinX = Infinity, unmappedMinY = Infinity, unmappedMaxX = -Infinity, unmappedMaxY = -Infinity; + const unmappedSamples = []; for (let y = writeRect.y0; y < writeRect.y1; y++) { for (let x = writeRect.x0; x < writeRect.x1; x++) { const wi = worldIndex(world, x, y); if (wi < 0) continue; - const si = sourceIndexForWorld(rects, candidateWindow, x, y); - if (si < 0) continue; const alpha = patchAlpha(x, y, rects, seed); if (alpha <= 0.005) continue; - writeCells.push({ x, y, wi, si, alpha }); + const si = sourceIndexForWorld(rects, candidateWindow, x, y); + if (si < 0) { + unmappedActiveCells++; + unmappedMinX = Math.min(unmappedMinX, x); + unmappedMinY = Math.min(unmappedMinY, y); + unmappedMaxX = Math.max(unmappedMaxX, x); + unmappedMaxY = Math.max(unmappedMaxY, y); + if (unmappedSamples.length < 8) unmappedSamples.push({ x, y, alpha }); + continue; + } + xValues[count] = x; + yValues[count] = y; + worldIndices[count] = wi; + sourceIndices[count] = si; + alphaValues[count] = alpha; + blendAlphaValues[count] = typeof patchContinuousBlendAlpha === "function" + ? patchContinuousBlendAlpha(rects, x, y, seed) + : alpha; + newOwnedValues[count] = typeof patchCellIsNew === "function" && patchCellIsNew(rects, x, y) && alpha >= generatedFootprintAlpha ? 1 : 0; + count++; } } + cellColumns = { + count, + xValues, + yValues, + worldIndices, + sourceIndices, + alphaValues, + blendAlphaValues, + newOwnedValues, + unmappedActiveCells, + unmappedActiveBounds: unmappedActiveCells ? { + x0: unmappedMinX, y0: unmappedMinY, x1: unmappedMaxX + 1, y1: unmappedMaxY + 1, + } : null, + unmappedSamples, + }; } return { world, rects, candidateWindow, seed, - writeCells, + cellColumns, }; } diff --git a/src/mapPatchWorker.js b/src/mapPatchWorker.js index b1db7c9..ffbd391 100644 --- a/src/mapPatchWorker.js +++ b/src/mapPatchWorker.js @@ -1,24 +1,1759 @@ -import { generatePatch } from "./mapPatch.js"; +import { capturePatchTransactionSnapshot, generatePatch, generatePatchAsync, restorePatchTransactionSnapshot } from "./mapPatch.js"; import { collectTransferableBuffers } from "./transferUtils.js"; +import { applyCommittedWorldDelta, hashCommittedWorld } from "./committedWorldDelta.js"; -self.onmessage = (event) => { - const { id, world, rect, options } = event.data || {}; - try { - const result = generatePatch(world, rect, { - ...(options || {}), - // The worker owns this preview clone. If a multi-tile attempt fails the - // main thread discards the entire worker world, so a second full-size field - // snapshot is unnecessary and would recreate the large-patch memory spike. - _workerOwnedPreview: true, - onProgress: (progress) => self.postMessage({ id, type: "progress", progress }), - }); - // The main thread owns the pre-patch world while preview generation runs. - // Return the worker-owned preview by transferring its buffers instead of - // cloning the complete padded world a second time. - const payload = { id, ok: true, world, result }; - const transfer = Array.from(collectTransferableBuffers(payload)); - self.postMessage(payload, transfer); - } catch (error) { - self.postMessage({ id, ok: false, error: error?.message || String(error), stack: error?.stack || "" }); +export { applyCommittedWorldDelta as applyCommittedMirrorDelta, hashCommittedWorld } from "./committedWorldDelta.js"; + +let persistentCommittedMirror = null; +let persistentCommittedRevision = -1; +let pendingMirrorBootstrap = null; +const pendingApplyDeltas = new Map(); + +const rawCandidateWorkerSlots = []; +const rawCandidateWorkerTerminations = []; +let rawCandidateTaskSerial = 0; + +function normalizeWorkerTermination(value) { + return Promise.resolve(value).catch(() => undefined); +} + +function destroyRawCandidateWorkerSlot(index, reason = "Raw patch candidate worker was terminated.") { + const slot = rawCandidateWorkerSlots[index]; + if (!slot) return rawCandidateWorkerTerminations[index] || Promise.resolve(); + rawCandidateWorkerSlots[index] = null; + const active = slot.active; + slot.active = null; + if (active) { + const error = new Error(reason); + error.code = "raw-candidate-worker-terminated"; + active.reject(error); } -}; + let termination; + try { + termination = normalizeWorkerTermination(slot.worker?.terminate?.()); + } catch { + termination = Promise.resolve(); + } + const trackedTermination = termination.finally(() => { + if (rawCandidateWorkerTerminations[index] === trackedTermination) rawCandidateWorkerTerminations[index] = null; + }); + rawCandidateWorkerTerminations[index] = trackedTermination; + return trackedTermination; +} + +async function ensureRawCandidateWorkerSlot(index) { + if (rawCandidateWorkerTerminations[index]) await rawCandidateWorkerTerminations[index]; + const existing = rawCandidateWorkerSlots[index]; + if (existing?.worker) return existing; + if (typeof Worker !== "function") { + const error = new Error("Nested module workers are not available in this environment."); + error.code = "raw-candidate-worker-unavailable"; + throw error; + } + const worker = new Worker(new URL("./patchCandidateWorker.js", import.meta.url), { type: "module" }); + const slot = { worker, active: null, index }; + worker.onmessage = (event) => { + const message = event.data || {}; + const active = slot.active; + if (!active || Number(message.id) !== active.id) return; + if (message.type === "raw-patch-candidate-progress") { + active.onProgress?.(active.request, message.progress || {}); + return; + } + if (message.type !== "raw-patch-candidate-result") return; + slot.active = null; + if (!message.ok) { + const error = new Error(message.error || "Raw patch candidate generation failed."); + error.code = message.code || "raw-patch-candidate-error"; + error.stack = message.stack || error.stack; + active.reject(error); + return; + } + active.resolve(message.candidate); + }; + worker.onerror = (event) => { + const active = slot.active; + slot.active = null; + const error = new Error(event?.message || "Raw patch candidate worker failed."); + error.code = "raw-candidate-worker-error"; + if (active) active.reject(error); + // Do not reuse a worker that raised an uncaught error. The next task in + // this lane waits for termination before constructing a replacement. + destroyRawCandidateWorkerSlot(index, error.message); + }; + rawCandidateWorkerSlots[index] = slot; + return slot; +} + +async function runRawCandidateTask(slotIndex, request, onProgress) { + const slot = await ensureRawCandidateWorkerSlot(slotIndex); + if (slot.active) { + const error = new Error(`Raw candidate worker slot ${slotIndex} is unexpectedly busy.`); + error.code = "raw-candidate-worker-busy"; + throw error; + } + const id = ++rawCandidateTaskSerial; + return new Promise((resolve, reject) => { + slot.active = { id, request, onProgress, resolve, reject }; + try { + slot.worker.postMessage({ + type: "generate-raw-patch-candidate", + id, + taskId: request.taskId || `raw-candidate-${id}`, + seed: request.seed >>> 0, + mapOptions: request.mapOptions || {}, + }); + } catch (error) { + slot.active = null; + reject(error); + } + }); +} + +async function precomputeRawCandidateBatch(requests, onProgress) { + if (!Array.isArray(requests) || !requests.length) return []; + if (requests.length > 2) throw new Error(`Raw candidate batch exceeds the two-worker limit (${requests.length}).`); + try { + return await Promise.all(requests.map((request, index) => runRawCandidateTask(index, request, onProgress))); + } catch (error) { + // A failed child may have left its module worker in an unknown state. Reset + // the bounded pool before the coordinator falls back to serial generation. + await Promise.all(rawCandidateWorkerSlots.map((slot, index) => slot?.active ? destroyRawCandidateWorkerSlot(index) : null)); + throw error; + } +} + +// Continuously feed at most two production helpers instead of waiting for +// fixed pairs to finish. Merge order remains strictly deterministic in +// mapPatch.js. Callers choose a bounded sliding window; production uses one +// resident result per lane so transferred candidate graphs cannot accumulate. +export function scheduleRawCandidateSequence(requests, onProgress, options = {}) { + const list = Array.isArray(requests) ? requests : []; + const count = list.length; + const laneCount = Math.max(1, Math.min(2, Math.floor(options.parallelism || 2), Math.max(1, count))); + const windowSize = Math.max(laneCount, Math.min(count || laneCount, Math.floor(options.windowSize || (laneCount + 1)))); + const recycleWorkers = options.recycleWorkers === true; + // Keep each helper for a small bounded run. Reusing it forever lets + // generateMap's module-local/cache state accumulate; recycling after every + // tile creates excessive isolate churn on max-range selections. Three + // complete candidates per lane is the bounded middle ground. + const recycleEvery = recycleWorkers + ? Math.max(1, Math.min(4, Math.floor(options.recycleEvery || 3))) + : Infinity; + const controls = list.map(() => { + let resolve; + let reject; + const promise = new Promise((res, rej) => { resolve = res; reject = rej; }); + // The coordinator can stop after an earlier failure. Register a rejection + // observer now so later cancelled items cannot become unhandled rejections. + promise.catch(() => undefined); + return { promise, resolve, reject, settled: false }; + }); + const released = new Uint8Array(count); + let releasedPrefix = 0; + let nextToSchedule = 0; + let cancelled = false; + let cancelError = null; + const gateWaiters = new Set(); + + const wake = () => { + for (const resolve of gateWaiters) resolve(); + gateWaiters.clear(); + }; + const waitForGate = () => new Promise((resolve) => gateWaiters.add(resolve)); + const allowedEnd = () => Math.min(count, releasedPrefix + windowSize); + const takeNext = () => { + if (cancelled || nextToSchedule >= count) return -1; + if (nextToSchedule >= allowedEnd()) return -2; + return nextToSchedule++; + }; + const failAll = (error) => { + if (cancelled) return; + cancelled = true; + cancelError = error instanceof Error ? error : new Error(String(error || "Raw candidate sequence cancelled.")); + for (const control of controls) { + if (!control?.settled) { + control.settled = true; + const reject = control.reject; + // Promise capability functions keep their Promise reachable. Clear + // both callbacks as soon as the public Promise has settled so a + // transferred raw candidate cannot remain retained through scheduler + // bookkeeping after the coordinator drops publicPromises[index]. + control.resolve = null; + control.reject = null; + reject?.(cancelError); + } + } + for (let index = 0; index < laneCount; index++) { + if (rawCandidateWorkerSlots[index]?.active) destroyRawCandidateWorkerSlot(index, cancelError.message); + } + wake(); + }; + + const lane = async (slotIndex) => { + let tasksSinceRecycle = 0; + while (!cancelled) { + const index = takeNext(); + if (index === -1) return; + if (index === -2) { + await waitForGate(); + continue; + } + try { + let candidate = await runRawCandidateTask(slotIndex, list[index], onProgress); + if (cancelled) return; + const control = controls[index]; + if (!control.settled) { + control.settled = true; + const resolve = control.resolve; + control.resolve = null; + control.reject = null; + resolve?.(candidate); + } + // The Promise result owns the transferred graph now. Do not keep an + // additional lane-local reference while waiting for the next window. + candidate = null; + // Reclaim helper-local generator state before it can grow without + // paying module-worker startup/teardown cost on every single tile. + tasksSinceRecycle++; + if (recycleWorkers && tasksSinceRecycle >= recycleEvery) { + await destroyRawCandidateWorkerSlot(slotIndex, `Raw candidate helper recycled after ${tasksSinceRecycle} completed tiles.`); + tasksSinceRecycle = 0; + } + } catch (error) { + failAll(error); + return; + } + } + }; + + // Keep the fulfilled Promise graph only in the public array. Once the + // coordinator nulls an entry after merge, scheduler bookkeeping must not keep + // the transferred candidate reachable for the rest of the sequence. + const publicPromises = controls.map((control) => control.promise); + for (const control of controls) control.promise = null; + const lanes = count ? Array.from({ length: laneCount }, (_, index) => lane(index)) : []; + const done = Promise.allSettled(lanes).then(() => undefined); + + return { + promises: publicPromises, + release(index) { + const i = Math.floor(Number(index)); + if (i < 0 || i >= count || released[i]) return; + released[i] = 1; + while (releasedPrefix < count && released[releasedPrefix]) releasedPrefix++; + wake(); + }, + cancel(reason = "Raw candidate sequence cancelled.") { + const error = reason instanceof Error ? reason : new Error(String(reason)); + if (!error.code) error.code = "raw-candidate-sequence-cancelled"; + failAll(error); + return done; + }, + done, + async dispose(reason = "Raw candidate sequence disposed.") { + await done; + await Promise.allSettled(Array.from({ length: laneCount }, (_, index) => + rawCandidateWorkerSlots[index] ? destroyRawCandidateWorkerSlot(index, reason) : rawCandidateWorkerTerminations[index] + ).filter(Boolean)); + }, + get cancelled() { return cancelled; }, + get error() { return cancelError; }, + laneCount, + windowSize, + }; +} + +export async function shutdownRawCandidateWorkers() { + const pending = []; + for (let index = 0; index < rawCandidateWorkerSlots.length; index++) { + if (rawCandidateWorkerSlots[index]) pending.push(destroyRawCandidateWorkerSlot(index, "Raw candidate operation completed.")); + else if (rawCandidateWorkerTerminations[index]) pending.push(rawCandidateWorkerTerminations[index]); + } + if (pending.length) await Promise.allSettled(pending); +} + +function isMirrorSyncMessage(type) { + return typeof type === "string" && type.startsWith("patch-mirror-sync-"); +} + +function safeMirrorKey(key, label = "key") { + const normalized = String(key ?? ""); + if (!normalized || normalized === "__proto__" || normalized === "prototype" || normalized === "constructor") { + throw new Error(`Invalid mirror ${label}: ${normalized || ""}.`); + } + return normalized; +} + +function defineMirrorEntry(target, key, value) { + Object.defineProperty(target, key, { + value, + enumerable: true, + configurable: true, + writable: true, + }); +} + +function sameMirrorKeys(actual, expected) { + const actualKeys = Object.keys(actual || {}); + if (!Array.isArray(expected) || actualKeys.length !== expected.length) return false; + const actualSet = new Set(actualKeys); + return expected.every((key) => actualSet.has(key)); +} + +function validateCompletedMirrorBootstrap(bootstrap) { + if (!bootstrap?.world || !bootstrap?.manifest) throw new Error("Mirror bootstrap is incomplete."); + const { world, manifest } = bootstrap; + if (!sameMirrorKeys(world.fields, manifest.fieldKeys)) throw new Error("Mirror field manifest is incomplete."); + if (!sameMirrorKeys(world.sourceMap, manifest.sourceKeys)) throw new Error("Mirror sourceMap manifest is incomplete."); + const rootActual = Object.keys(world).filter((key) => key !== "fields" && key !== "sourceMap" && key !== "generatedMask"); + const rootExpected = Array.isArray(manifest.rootKeys) ? manifest.rootKeys : []; + if (rootActual.length !== rootExpected.length || !rootExpected.every((key) => rootActual.includes(key))) { + throw new Error("Mirror root manifest is incomplete."); + } + if (!!manifest.hasGeneratedMask !== !!world.generatedMask) throw new Error("Mirror generatedMask manifest is incomplete."); + const width = Number(world.width); + const height = Number(world.height); + const area = width * height; + if (!Number.isInteger(width) || !Number.isInteger(height) || width <= 0 || height <= 0 || !Number.isSafeInteger(area) || area <= 0) { + throw new Error("Mirror dimensions are invalid."); + } + for (const key of manifest.fieldKeys || []) { + const field = world.fields[key]; + if (!ArrayBuffer.isView(field) || field.length !== area) { + throw new Error(`Mirror field ${key} has invalid storage (${field?.length ?? "missing"} != ${area}).`); + } + } + if (manifest.hasGeneratedMask && (!ArrayBuffer.isView(world.generatedMask) || world.generatedMask.length !== area)) { + throw new Error(`Mirror generatedMask has invalid storage (${world.generatedMask?.length ?? "missing"} != ${area}).`); + } + for (const [key, childKeys] of Object.entries(manifest.expandedSourceObjects || {})) { + if (!world.sourceMap[key] || !sameMirrorKeys(world.sourceMap[key], childKeys)) { + throw new Error(`Mirror sourceMap.${key} manifest is incomplete.`); + } + } +} + +function handleMirrorSyncMessage(incoming) { + if (!isMirrorSyncMessage(incoming?.type)) return false; + const type = incoming.type; + const syncId = String(incoming.syncId || ""); + const sequence = Number(incoming.sequence || 0); + const acknowledge = (ok, error = null, extra = {}) => { + self.postMessage({ + id: incoming.id, + type: "patch-mirror-sync-ack", + syncId, + sequence, + stage: type, + ok, + error, + ...extra, + }); + }; + try { + if (!syncId || !Number.isSafeInteger(sequence) || sequence <= 0) throw new Error("Invalid mirror synchronization envelope."); + if (type === "patch-mirror-sync-start") { + const manifest = incoming.manifest || {}; + if (!Array.isArray(manifest.rootKeys) || !Array.isArray(manifest.fieldKeys) || !Array.isArray(manifest.sourceKeys)) { + throw new Error("Mirror synchronization manifest is invalid."); + } + pendingMirrorBootstrap = { + id: incoming.id, + syncId, + committedRevision: Number(incoming.committedRevision ?? -1), + lastSequence: sequence, + manifest, + world: { fields: {}, sourceMap: {} }, + }; + acknowledge(true); + return true; + } + const bootstrap = pendingMirrorBootstrap; + if (!bootstrap || bootstrap.syncId !== syncId || bootstrap.id !== incoming.id) throw new Error("Mirror synchronization session is unavailable or stale."); + if (sequence <= bootstrap.lastSequence) throw new Error(`Mirror synchronization sequence did not advance (${sequence} <= ${bootstrap.lastSequence}).`); + bootstrap.lastSequence = sequence; + if (type === "patch-mirror-sync-root") { + const key = safeMirrorKey(incoming.key, "root key"); + if (!bootstrap.manifest.rootKeys.includes(key)) throw new Error(`Unexpected mirror root key ${key}.`); + defineMirrorEntry(bootstrap.world, key, incoming.value); + } else if (type === "patch-mirror-sync-field") { + const key = safeMirrorKey(incoming.key, "field key"); + if (!bootstrap.manifest.fieldKeys.includes(key)) throw new Error(`Unexpected mirror field ${key}.`); + defineMirrorEntry(bootstrap.world.fields, key, incoming.value); + } else if (type === "patch-mirror-sync-generated-mask") { + if (!bootstrap.manifest.hasGeneratedMask) throw new Error("Unexpected mirror generatedMask."); + bootstrap.world.generatedMask = incoming.value; + } else if (type === "patch-mirror-sync-source") { + const key = safeMirrorKey(incoming.key, "source key"); + if (!bootstrap.manifest.sourceKeys.includes(key)) throw new Error(`Unexpected mirror source key ${key}.`); + if (Object.prototype.hasOwnProperty.call(bootstrap.manifest.expandedSourceObjects || {}, key)) { + throw new Error(`Mirror source key ${key} must be synchronized by child entries.`); + } + defineMirrorEntry(bootstrap.world.sourceMap, key, incoming.value); + } else if (type === "patch-mirror-sync-source-object-start") { + const key = safeMirrorKey(incoming.key, "source object key"); + if (!Object.prototype.hasOwnProperty.call(bootstrap.manifest.expandedSourceObjects || {}, key)) { + throw new Error(`Unexpected expanded mirror source key ${key}.`); + } + defineMirrorEntry(bootstrap.world.sourceMap, key, {}); + } else if (type === "patch-mirror-sync-source-object-entry") { + const key = safeMirrorKey(incoming.key, "source object key"); + const childKey = safeMirrorKey(incoming.childKey, "source child key"); + const expectedChildren = bootstrap.manifest.expandedSourceObjects?.[key]; + if (!Array.isArray(expectedChildren) || !expectedChildren.includes(childKey) || !bootstrap.world.sourceMap[key]) { + throw new Error(`Unexpected mirror source child ${key}.${childKey}.`); + } + defineMirrorEntry(bootstrap.world.sourceMap[key], childKey, incoming.value); + } else if (type === "patch-mirror-sync-finish") { + validateCompletedMirrorBootstrap(bootstrap); + persistentCommittedMirror = bootstrap.world; + persistentCommittedRevision = bootstrap.committedRevision; + pendingMirrorBootstrap = null; + pendingApplyDeltas.clear(); + acknowledge(true, null, { mirrorCommittedRevision: persistentCommittedRevision }); + return true; + } else if (type === "patch-mirror-sync-abort") { + pendingMirrorBootstrap = null; + acknowledge(true); + return true; + } else { + throw new Error(`Unknown mirror synchronization stage ${type}.`); + } + acknowledge(true); + } catch (error) { + if (type === "patch-mirror-sync-start" || pendingMirrorBootstrap?.syncId === syncId) pendingMirrorBootstrap = null; + acknowledge(false, error?.message || String(error)); + } + return true; +} + +function valuesEqual(a, b) { + return a === b || (Number.isNaN(a) && Number.isNaN(b)); +} + +function exactStructuredEqual(a, b) { + if (valuesEqual(a, b)) return true; + if (a == null || b == null || typeof a !== "object" || typeof b !== "object") return false; + if (ArrayBuffer.isView(a) || ArrayBuffer.isView(b)) { + if (!ArrayBuffer.isView(a) || !ArrayBuffer.isView(b) + || a.constructor !== b.constructor || a.length !== b.length) return false; + for (let index = 0; index < a.length; index++) if (!valuesEqual(a[index], b[index])) return false; + return true; + } + if (Array.isArray(a) || Array.isArray(b)) { + if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false; + for (let index = 0; index < a.length; index++) if (!exactStructuredEqual(a[index], b[index])) return false; + // Generated paths use one enumerable array annotation. Compare it directly + // instead of allocating Object.keys arrays for every coordinate tuple. + return a.patchGenerated === b.patchGenerated; + } + if (a instanceof Date || b instanceof Date) return a instanceof Date && b instanceof Date && a.getTime() === b.getTime(); + if (a instanceof Map || b instanceof Map) { + if (!(a instanceof Map) || !(b instanceof Map) || a.size !== b.size) return false; + for (const [key, value] of a) if (!b.has(key) || !exactStructuredEqual(value, b.get(key))) return false; + return true; + } + if (a instanceof Set || b instanceof Set) { + if (!(a instanceof Set) || !(b instanceof Set) || a.size !== b.size) return false; + for (const value of a) if (!b.has(value)) return false; + return true; + } + const aKeys = Object.keys(a); + const bKeys = Object.keys(b); + if (aKeys.length !== bKeys.length) return false; + for (let index = 0; index < aKeys.length; index++) { + const key = aKeys[index]; + if (key !== bKeys[index] || !exactStructuredEqual(a[key], b[key])) return false; + } + return true; +} + +function isDensePlainArray(value) { + if (!Array.isArray(value)) return false; + const keys = Object.keys(value); + if (keys.length !== value.length) return false; + for (let index = 0; index < keys.length; index++) if (keys[index] !== String(index)) return false; + return true; +} + +function buildExactArraySplice(base, next, { cloneValues = true } = {}) { + if (!isDensePlainArray(base) || !isDensePlainArray(next)) return null; + const commonLimit = Math.min(base.length, next.length); + let start = 0; + while (start < commonLimit && exactStructuredEqual(base[start], next[start])) start++; + if (start === base.length && start === next.length) return { unchanged: true }; + let suffix = 0; + while (suffix < commonLimit - start + && exactStructuredEqual(base[base.length - 1 - suffix], next[next.length - 1 - suffix])) suffix++; + const items = next.slice(start, next.length - suffix); + return { + start, + deleteCount: base.length - start - suffix, + items: cloneValues ? structuredClone(items) : items, + }; +} + +function buildExactObjectDelta(base = {}, next = {}, { cloneValues = true } = {}) { + const set = {}; + const arraySplices = {}; + for (const [key, value] of Object.entries(next || {})) { + if (!Object.prototype.hasOwnProperty.call(base || {}, key)) { + set[key] = cloneValues ? structuredClone(value) : value; + continue; + } + if (isDensePlainArray(base[key]) && isDensePlainArray(value)) { + const splice = buildExactArraySplice(base[key], value, { cloneValues }); + if (splice && !splice.unchanged) arraySplices[key] = splice; + continue; + } + if (!exactStructuredEqual(base[key], value)) set[key] = cloneValues ? structuredClone(value) : value; + } + const removed = Object.keys(base || {}).filter((key) => !Object.prototype.hasOwnProperty.call(next || {}, key)); + return { set, arraySplices, removed }; +} + +function buildTypedRowDelta(base, next, width) { + if (!ArrayBuffer.isView(next)) return null; + if (!ArrayBuffer.isView(base) || base.constructor?.name !== next.constructor?.name || base.length !== next.length) { + return { constructorName: next.constructor.name, length: next.length, replace: new next.constructor(next) }; + } + const rows = []; + const rowWidth = Math.max(1, Number(width || next.length)); + for (let rowStart = 0; rowStart < next.length; rowStart += rowWidth) { + const rowEnd = Math.min(next.length, rowStart + rowWidth); + let first = -1; + let last = -1; + for (let index = rowStart; index < rowEnd; index++) { + if (valuesEqual(base[index], next[index])) continue; + if (first < 0) first = index; + last = index; + } + if (first >= 0) rows.push({ start: first, values: new next.constructor(next.subarray(first, last + 1)) }); + } + return rows.length ? { constructorName: next.constructor.name, length: next.length, rows } : null; +} + +export function buildCommittedMirrorDelta(baseWorld, nextWorld) { + if (!baseWorld || !nextWorld) throw new Error("Cannot build a committed mirror delta without both worlds."); + const fieldNames = new Set([...Object.keys(baseWorld.fields || {}), ...Object.keys(nextWorld.fields || {})]); + const fields = {}; + for (const name of fieldNames) { + const next = nextWorld.fields?.[name]; + if (!next) { + fields[name] = { remove: true }; + continue; + } + const delta = buildTypedRowDelta(baseWorld.fields?.[name], next, nextWorld.width); + if (delta) fields[name] = delta; + } + const generatedMask = buildTypedRowDelta(baseWorld.generatedMask, nextWorld.generatedMask, nextWorld.width); + const baseMeta = {}; + const nextMeta = {}; + for (const [key, value] of Object.entries(baseWorld)) { + if (key !== "fields" && key !== "generatedMask" && key !== "sourceMap") baseMeta[key] = value; + } + for (const [key, value] of Object.entries(nextWorld)) { + if (key !== "fields" && key !== "generatedMask" && key !== "sourceMap") nextMeta[key] = value; + } + const exactDeltas = structuredClone({ + sourceMapDelta: buildExactObjectDelta(baseWorld.sourceMap || {}, nextWorld.sourceMap || {}, { cloneValues: false }), + metaDelta: buildExactObjectDelta(baseMeta, nextMeta, { cloneValues: false }), + }); + return { + width: nextWorld.width, + height: nextWorld.height, + fields, + generatedMask, + sourceMapDelta: exactDeltas.sourceMapDelta, + metaDelta: exactDeltas.metaDelta, + }; +} + +export function buildMainThreadTransferDelta(delta) { + if (!delta) return null; + // Raster row buffers are transferred to the main thread and therefore need + // a Worker-side copy so the retained Apply-ACK delta is not detached. Plain + // metadata is already cloned once by postMessage; cloning that graph here as + // well only doubled paths, points, histories and diagnostics at peak memory. + const raster = structuredClone({ + fields: delta.fields || {}, + generatedMask: delta.generatedMask || null, + }); + return { + ...delta, + fields: raster.fields, + generatedMask: raster.generatedMask, + }; +} + +function markPreviewChange(changeTracker, worldIndex, category = 0) { + if (!changeTracker?.mask) return; + const width = changeTracker.worldWidth; + const x = worldIndex % width; + const y = Math.floor(worldIndex / width); + const rect = changeTracker.rect; + if (x < rect.x0 || y < rect.y0 || x >= rect.x1 || y >= rect.y1) return; + const localIndex = (y - rect.y0) * changeTracker.width + (x - rect.x0); + changeTracker.mask[localIndex] |= 1 | category; +} + +function markAllPreviewChanges(changeTracker, category = 0) { + if (!changeTracker?.mask) return; + const flags = 1 | category; + changeTracker.mask.fill(flags); +} + +function buildTypedRowDeltaFromTransaction(snapshot, name, next, changeTracker = null) { + if (!ArrayBuffer.isView(next)) return null; + const baseRef = snapshot?.fieldRefs?.get(name); + if (!ArrayBuffer.isView(baseRef) || baseRef.constructor?.name !== next.constructor?.name || baseRef.length !== next.length) { + const category = PREVIEW_TERRAIN_FIELDS.has(name) ? 2 : PREVIEW_ADMIN_FIELDS.has(name) ? 4 : 0; + markAllPreviewChanges(changeTracker, category); + return { constructorName: next.constructor.name, length: next.length, replace: new next.constructor(next) }; + } + const localEntry = snapshot?.fields?.get(name) || null; + const rect = snapshot?.fieldRect || null; + const width = Math.max(1, Number(snapshot?.width || next.length)); + const rows = []; + const scanLocalRect = localEntry && rect; + const startY = scanLocalRect ? Math.max(0, rect.y0) : 0; + const endY = scanLocalRect ? Math.min(snapshot.height, rect.y1) : Math.ceil(next.length / width); + for (let y = startY; y < endY; y++) { + const rowStart = y * width; + const rowEnd = Math.min(next.length, rowStart + width); + const scanStart = scanLocalRect ? Math.max(rowStart, rowStart + rect.x0) : rowStart; + const scanEnd = scanLocalRect ? Math.min(rowEnd, rowStart + rect.x1) : rowEnd; + let first = -1; + let last = -1; + for (let index = scanStart; index < scanEnd; index++) { + const x = index - rowStart; + let oldValue = baseRef[index]; + if (localEntry && rect && x >= rect.x0 && x < rect.x1 && y >= rect.y0 && y < rect.y1) { + oldValue = localEntry.data[(y - rect.y0) * snapshot.fieldWidth + (x - rect.x0)]; + } + if (valuesEqual(oldValue, next[index])) continue; + const category = PREVIEW_TERRAIN_FIELDS.has(name) ? 2 : PREVIEW_ADMIN_FIELDS.has(name) ? 4 : 0; + markPreviewChange(changeTracker, index, category); + if (first < 0) first = index; + last = index; + } + if (first >= 0) rows.push({ start: first, values: new next.constructor(next.subarray(first, last + 1)) }); + } + return rows.length ? { constructorName: next.constructor.name, length: next.length, rows } : null; +} + +export function buildCommittedMirrorDeltaFromTransaction(snapshot, nextWorld) { + if (!snapshot || snapshot.lightweight || !nextWorld) throw new Error("A full patch transaction snapshot is required."); + const fieldNames = new Set([...(snapshot.fieldNames || []), ...Object.keys(nextWorld.fields || {})]); + const fields = {}; + const snapshotRect = snapshot.fieldRect || { x0: 0, y0: 0, x1: nextWorld.width, y1: nextWorld.height }; + const changeRect = { + x0: Math.max(0, Math.floor(snapshotRect.x0 || 0)), + y0: Math.max(0, Math.floor(snapshotRect.y0 || 0)), + x1: Math.min(nextWorld.width, Math.ceil(snapshotRect.x1 || 0)), + y1: Math.min(nextWorld.height, Math.ceil(snapshotRect.y1 || 0)), + }; + const changeTracker = { + rect: changeRect, + width: Math.max(0, changeRect.x1 - changeRect.x0), + worldWidth: nextWorld.width, + mask: null, + }; + changeTracker.mask = new Uint8Array(changeTracker.width * Math.max(0, changeRect.y1 - changeRect.y0)); + for (const name of fieldNames) { + const next = nextWorld.fields?.[name]; + if (!next) { + if (snapshot.fieldNames?.has(name)) { + fields[name] = { remove: true }; + const category = PREVIEW_TERRAIN_FIELDS.has(name) ? 2 : PREVIEW_ADMIN_FIELDS.has(name) ? 4 : 0; + markAllPreviewChanges(changeTracker, category); + } + continue; + } + const delta = buildTypedRowDeltaFromTransaction(snapshot, name, next, changeTracker); + if (delta) fields[name] = delta; + } + const baseMeta = {}; + const nextMeta = {}; + for (const [key, value] of Object.entries(nextWorld)) { + if (key !== "fields" && key !== "generatedMask" && key !== "sourceMap") { + baseMeta[key] = value; + nextMeta[key] = value; + } + } + Object.assign(baseMeta, { + width: snapshot.width, + height: snapshot.height, + originX: snapshot.originX, + originY: snapshot.originY, + sourceWidth: snapshot.sourceWidth, + sourceHeight: snapshot.sourceHeight, + generatedRects: snapshot.generatedRects, + lastPatchResult: snapshot.lastPatchResult, + patchGenerationSerial: snapshot.patchGenerationSerial, + seaLevel: snapshot.seaLevel, + }); + const rawSourceMapDelta = buildExactObjectDelta(snapshot.sourceMap || {}, nextWorld.sourceMap || {}, { cloneValues: false }); + const rawMetaDelta = buildExactObjectDelta(baseMeta, nextMeta, { cloneValues: false }); + // Transaction restore replaces world/sourceMap roots; it does not mutate the + // accepted arrays and diagnostic objects referenced by these deltas. Adopt + // that completed graph directly. Cloning it here duplicated all changed + // metadata immediately before rollback and the later postMessage clone. + const exactDeltas = { sourceMapDelta: rawSourceMapDelta, metaDelta: rawMetaDelta }; + let changedCells = 0; + let terrainChangedCells = 0; + let adminChangedCells = 0; + for (const flags of changeTracker.mask) { + if (flags & 1) changedCells++; + if (flags & 2) terrainChangedCells++; + if (flags & 4) adminChangedCells++; + } + const changedSourceKeys = new Set([ + ...Object.keys(rawSourceMapDelta.set || {}), + ...Object.keys(rawSourceMapDelta.arraySplices || {}), + ...(rawSourceMapDelta.removed || []), + ]); + let featureLayersChanged = 0; + for (const key of PREVIEW_FEATURE_KEYS) if (changedSourceKeys.has(key)) featureLayersChanged++; + return { + width: nextWorld.width, + height: nextWorld.height, + fields, + generatedMask: buildTypedRowDelta( + snapshot.generatedMask || snapshot.generatedMaskRef, + nextWorld.generatedMask, + nextWorld.width + ), + sourceMapDelta: exactDeltas.sourceMapDelta, + metaDelta: exactDeltas.metaDelta, + previewDelta: { + changedCells, + terrainChangedCells, + adminChangedCells, + featureLayersChanged, + identical: changedCells === 0 && featureLayersChanged === 0, + }, + }; +} + +function nowMs() { + return typeof performance !== "undefined" && performance.now ? performance.now() : Date.now(); +} + +function compactQuality(quality) { + if (!quality || typeof quality !== "object") return null; + return { + hardPass: quality.hardPass !== false, + score: Number(quality.score || 0), + selectedVariant: Number.isFinite(quality.selectedVariant) ? quality.selectedVariant >>> 0 : null, + terrainType: quality.terrainType || quality.terrain?.terrainType || null, + terrain: quality.terrain ? { + hardPass: quality.terrain.hardPass !== false, + landRatio: Number(quality.terrain.landRatio || 0), + developableRatio: Number(quality.terrain.developableRatio || 0), + largestComponentRatio: Number(quality.terrain.largestComponentRatio || 0), + } : null, + human: quality.human ? { + hardPass: quality.human.hardPass !== false, + settlementCount: Number(quality.human.settlementCount || 0), + labelCount: Number(quality.human.labelCount || 0), + roadPaths: Number(quality.human.roadPaths || 0), + railPaths: Number(quality.human.railPaths || 0), + } : null, + finalMerge: quality.finalMerge ? { + hardPass: quality.finalMerge.hardPass !== false, + ownedCells: Number(quality.finalMerge.ownedCells || 0), + ownedLandCells: Number(quality.finalMerge.ownedLandCells || 0), + ownedLandRatio: Number(quality.finalMerge.ownedLandRatio || 0), + landFloor: Number(quality.finalMerge.landFloor || 0), + settlementCount: Number(quality.finalMerge.settlementCount || 0), + minFinalSettlements: Number(quality.finalMerge.minFinalSettlements || 0), + preMergeSettlementCount: Number.isFinite(quality.finalMerge.preMergeSettlementCount) + ? Number(quality.finalMerge.preMergeSettlementCount) : null, + candidateMinimumSettlements: Number(quality.finalMerge.candidateMinimumSettlements || 0), + labelCount: Number(quality.finalMerge.labelCount || 0), + minFinalLabels: Number(quality.finalMerge.minFinalLabels || 0), + preMergeLabelCount: Number.isFinite(quality.finalMerge.preMergeLabelCount) + ? Number(quality.finalMerge.preMergeLabelCount) : null, + candidateMinimumLabels: Number(quality.finalMerge.candidateMinimumLabels || 0), + adminCenters: Number(quality.finalMerge.counts?.adminCenters || 0), + minFinalAdminCenters: Number(quality.finalMerge.minFinalAdminCenters || 0), + transportRequired: quality.finalMerge.transportRequired === true, + roadPaths: Number(quality.finalMerge.roadPaths || 0), + railPaths: Number(quality.finalMerge.railPaths || 0), + rectangularCoastHardPass: quality.finalMerge.rectangularCoastHardPass !== false, + rectangularCoastRun: Number(quality.finalMerge.rectangularCoastCut?.maxAxisAlignedRun || 0), + rectangularCoastLongestRun: quality.finalMerge.rectangularCoastCut?.longestRun + ? { ...quality.finalMerge.rectangularCoastCut.longestRun } + : null, + rectangularCoastCutScope: quality.finalMerge.rectangularCoastCutScope || null, + score: Number(quality.finalMerge.score || 0), + } : null, + }; +} + +function compactSeam(diagnostics) { + if (!diagnostics || typeof diagnostics !== "object") return null; + return { + hardPass: diagnostics.hardPass !== false, + status: diagnostics.status || null, + gateReasons: [...(diagnostics.gateReasons || [])], + roadPortalsBroken: Number(diagnostics.roadPortalsBroken || 0), + railPortalsBroken: Number(diagnostics.railPortalsBroken || 0), + prefectureSeamBreakEdges: Number(diagnostics.prefectureSeamBreakEdges || 0), + adminSeamBreakEdges: Number(diagnostics.adminSeamBreakEdges || 0), + landToSeaCells: Number(diagnostics.landToSeaCells || 0), + transportLandToSeaConflicts: Number(diagnostics.transportLandToSeaConflicts || 0), + duplicateBoundaryPairs: Number(diagnostics.duplicateBoundaryPairs || 0), + expansionFootprintEscapedCells: Number(diagnostics.expansionFootprintEscapedCells || 0), + maxEstablishedFrontierElevationJump: Number(diagnostics.maxEstablishedFrontierElevationJump || 0), + humanTerrainReconciliation: diagnostics.humanTerrainReconciliation ? { + checked: Number(diagnostics.humanTerrainReconciliation.checked || 0), + alreadyValid: Number(diagnostics.humanTerrainReconciliation.alreadyValid || 0), + relocated: Number(diagnostics.humanTerrainReconciliation.relocated || 0), + dropped: Number(diagnostics.humanTerrainReconciliation.dropped || 0), + stagedOutsideOwnership: Number(diagnostics.humanTerrainReconciliation.stagedOutsideOwnership || 0), + byLayer: diagnostics.humanTerrainReconciliation.byLayer + ? Object.fromEntries(Object.entries(diagnostics.humanTerrainReconciliation.byLayer).map(([key, value]) => [key, { + checked: Number(value?.checked || 0), + alreadyValid: Number(value?.alreadyValid || 0), + relocated: Number(value?.relocated || 0), + dropped: Number(value?.dropped || 0), + stagedOutsideOwnership: Number(value?.stagedOutsideOwnership || 0), + }])) + : {}, + } : null, + }; +} + +function isInvariantFailure(result) { + if (result?.tileResult && isInvariantFailure(result.tileResult)) return true; + const code = String(result?.code || ""); + const reasons = result?.seamDiagnostics?.gateReasons || []; + return code === "patch-candidate-coverage-incomplete" + || code === "patch-generated-footprint-write-escape" + || code === "patch-invariant-breach" + || reasons.includes("generated-footprint-write-escape") + || Number(result?.candidateUnmappedActiveCells || 0) > 0; +} + +function isContentRejection(result) { + const code = String(result?.code || ""); + if (isInvariantFailure(result)) return false; + if ((code === "patch-large-tile-failed" || code === "patch-large-regeneration-tile-failed") && result?.tileResult) { + return isContentRejection(result.tileResult); + } + return code === "patch-quality-gate-failed" + || code === "patch-seam-gate-failed" + || code === "patch-large-final-seam-failed"; +} + +function normalizeCandidateResult(result) { + if (!result?.ok || result?.seamDiagnostics?.hardPass !== false) return result; + return { + ...result, + ok: false, + code: "patch-seam-gate-failed", + reason: `Candidate failed final seam continuity (${(result.seamDiagnostics.gateReasons || []).join(", ") || "unknown seam failure"}).`, + rolledBack: true, + }; +} + +function summarizeAttempt(result, candidate, candidateOrdinal, wallMs, status, executionAttempt = 1) { + return { + candidateId: candidate.candidateId || `${candidate.variant >>> 0}:${candidate.seed >>> 0}`, + candidateOrdinal, + executionAttempt: Math.max(1, Number(executionAttempt || 1)), + variant: candidate.variant >>> 0, + seed: candidate.seed >>> 0, + status, + ok: result?.ok === true, + code: result?.code || null, + reason: result?.reason || null, + patchMode: result?.patchMode || null, + tileCount: Number(result?.tileCount || 0), + wallMs: Math.round(wallMs * 10) / 10, + candidateQuality: compactQuality(result?.candidateQuality), + seamDiagnostics: compactSeam(result?.seamDiagnostics), + patchTimings: (result?.patchTimings || []).map((entry) => ({ + key: entry.key || null, + label: entry.label || entry.key || "Stage", + ms: Number(entry.ms || 0), + })), + }; +} + +const PREVIEW_TERRAIN_FIELDS = new Set(["elevation", "slope", "sea", "landMask", "plain", "landuse", "populationDensity"]); +const PREVIEW_ADMIN_FIELDS = new Set(["adminId", "municipalityId", "prefectureRegionId", "prefectureMask", "humanRegionMask"]); +const PREVIEW_FEATURE_KEYS = [ + "villages", "markets", "castles", "ports", "modernCities", "satelliteCities", "stations", + "interchanges", "industrialZones", "logisticsParks", "newTowns", "adminCenters", "externalGateways", + "prefectureRegions", "premodernRoads", "minorRoads", "nationalRoads", "ringRoads", "externalRoads", + "railways", "branchRailways", "ringRailways", "externalRailways", "expressways", "externalExpressways", + "mainRivers", "tributaryRivers", "smallStreams", "prefectureBorder", "regionalPrefectureBorders", "adminBorders", +]; + +function computePreviewDelta(baseWorld, previewWorld, rectLike, onProgress = () => {}) { + const rect = rectLike?.transportReachRect || rectLike?.repairRect || rectLike?.writeRect || rectLike || null; + if (!baseWorld || !previewWorld || !rect) return null; + const x0 = Math.max(0, Math.floor(rect.x0 || 0)); + const y0 = Math.max(0, Math.floor(rect.y0 || 0)); + const x1 = Math.min(Math.max(baseWorld.width || 0, previewWorld.width || 0), Math.ceil(rect.x1 || 0)); + const y1 = Math.min(Math.max(baseWorld.height || 0, previewWorld.height || 0), Math.ceil(rect.y1 || 0)); + const fieldNames = new Set([...Object.keys(baseWorld.fields || {}), ...Object.keys(previewWorld.fields || {})]); + let changedCells = 0; + let terrainChangedCells = 0; + let adminChangedCells = 0; + const totalRows = Math.max(0, y1 - y0) + PREVIEW_FEATURE_KEYS.length; + for (let y = y0; y < y1; y++) { + for (let x = x0; x < x1; x++) { + const bi = x >= 0 && y >= 0 && x < baseWorld.width && y < baseWorld.height ? y * baseWorld.width + x : -1; + const pi = x >= 0 && y >= 0 && x < previewWorld.width && y < previewWorld.height ? y * previewWorld.width + x : -1; + if (bi < 0 || pi < 0) continue; + let terrainChanged = false; + let adminChanged = false; + let cellChanged = false; + for (const name of fieldNames) { + const a = baseWorld.fields?.[name]?.[bi]; + const b = previewWorld.fields?.[name]?.[pi]; + if (a === b || (Number.isNaN(a) && Number.isNaN(b))) continue; + cellChanged = true; + if (PREVIEW_TERRAIN_FIELDS.has(name)) terrainChanged = true; + if (PREVIEW_ADMIN_FIELDS.has(name)) adminChanged = true; + } + if (cellChanged) changedCells++; + if (terrainChanged) terrainChangedCells++; + if (adminChanged) adminChangedCells++; + } + if ((y - y0) % 16 === 15 || y + 1 === y1) onProgress(y - y0 + 1, totalRows, "raster"); + } + let featureLayersChanged = 0; + for (let index = 0; index < PREVIEW_FEATURE_KEYS.length; index++) { + const key = PREVIEW_FEATURE_KEYS[index]; + if (!exactStructuredEqual(baseWorld.sourceMap?.[key] || [], previewWorld.sourceMap?.[key] || [])) featureLayersChanged++; + onProgress(Math.max(0, y1 - y0) + index + 1, totalRows, "features"); + } + return { + changedCells, + terrainChangedCells, + adminChangedCells, + featureLayersChanged, + identical: changedCells === 0 && featureLayersChanged === 0, + }; +} + +export function runPatchCandidateSearch(message, dependencies = {}) { + const { id, world, rect, options, search } = message || {}; + const cloneWorld = dependencies.cloneWorld || ((value) => structuredClone(value)); + const generateCandidate = dependencies.generateCandidate || generatePatch; + const clock = dependencies.now || nowMs; + const publishProgress = dependencies.onProgress || (() => {}); + const transactional = dependencies.transactional === true; + const candidatePlan = Array.isArray(search?.candidatePlan) && search.candidatePlan.length + ? search.candidatePlan + : [{ variant: options?.variant || 0, seed: options?.seed || world?.seed || 0 }]; + const candidateCount = Math.max(candidatePlan.length, Number(search?.totalCandidateCount || candidatePlan.length)); + const searchId = search?.searchId || `patch-${id}`; + const workerEpoch = Number(search?.workerEpoch || 0); + const executionAttempt = Math.max(1, Number(search?.executionAttempt || 1)); + let eventSeq = 0; + let phaseOrdinal = 0; + let currentPhase = null; + const workUnits = new Map(); + const emitProgress = (progress = {}, candidateOrdinal = 0) => { + const phase = String(progress.phase || progress.key || "patch"); + if (phase !== currentPhase) { + currentPhase = phase; + phaseOrdinal++; + } + const hasCompleted = progress.completed != null; + const hasTotal = progress.total != null; + const completed = Number(progress.completed); + const total = Number(progress.total); + const boundedWork = hasCompleted || hasTotal; + const explicitWorkUnitId = progress.workUnitId != null && String(progress.workUnitId).length > 0; + const workUnitId = String(explicitWorkUnitId ? progress.workUnitId : (progress.key || phase)); + if (boundedWork) { + if (!hasCompleted || !hasTotal || !Number.isFinite(completed) || !Number.isFinite(total)) { + const error = new Error(`Incomplete bounded progress for ${phase}/${workUnitId}: ${String(progress.completed)}/${String(progress.total)}`); + error.code = "worker-progress-invariant"; + throw error; + } + if (!explicitWorkUnitId) { + const error = new Error(`Bounded progress is missing an explicit workUnitId for ${phase}/${workUnitId}.`); + error.code = "worker-progress-invariant"; + throw error; + } + if (completed < 0 || total < 0 || completed > total) { + const error = new Error(`Invalid progress bounds for ${phase}/${workUnitId}: ${completed}/${total}`); + error.code = "worker-progress-invariant"; + throw error; + } + // workUnitId is globally unique within one candidate-search operation. + // Do not reset its monotonicity merely because a display phase changed in + // between heartbeats; that would hide real restarts/runaway producers. + const unitKey = workUnitId; + const previous = workUnits.get(unitKey); + if (previous && (total !== previous.total || completed < previous.completed)) { + const error = new Error(`Non-monotonic progress for ${phase}/${workUnitId}: ${completed}/${total} after ${previous.completed}/${previous.total}`); + error.code = "worker-progress-invariant"; + throw error; + } + const workerNow = nowMs(); + const startedAtWorker = previous?.startedAtWorker ?? workerNow; + const lastAdvancedAtWorker = !previous || completed > previous.completed + ? workerNow + : (previous.lastAdvancedAtWorker ?? startedAtWorker); + workUnits.set(unitKey, { completed, total, phase, startedAtWorker, lastAdvancedAtWorker }); + } + eventSeq++; + publishProgress({ + id, + type: "progress", + progress: { + ...progress, + searchId, + operationId: search?.operationId || searchId, + candidateOrdinal, + candidateCount, + executionAttempt, + workerEpoch, + committedRevision: Number(search?.committedRevision || 0), + eventSeq, + counter: eventSeq, + phase, + phaseOrdinal, + workUnitId, + boundedWork, + startedAtWorker: boundedWork ? workUnits.get(workUnitId)?.startedAtWorker : undefined, + lastAdvancedAtWorker: boundedWork ? workUnits.get(workUnitId)?.lastAdvancedAtWorker : undefined, + cooperative: progress.nonCooperative !== true, + }, + }); + }; + try { + const attempts = []; + let terminalResult = null; + let successWorld = null; + let successDelta = null; + let successTargetHash = null; + emitProgress({ status: "start", key: "search", phase: "search", workUnitId: "candidate-search", label: `Searching ${candidateCount} complete candidate${candidateCount === 1 ? "" : "s"}`, completed: 0, total: candidateCount }); + for (let index = 0; index < candidatePlan.length; index++) { + const candidate = candidatePlan[index]; + const candidateOrdinal = Math.max(1, Number(candidate.candidateOrdinal || index + 1)); + emitProgress({ + status: "start", + key: transactional ? "candidate-transaction" : "candidate-clone", + phase: transactional ? "candidate-transaction" : "candidate-clone", + label: transactional + ? `Candidate ${candidateOrdinal}/${candidateCount}: capturing exact rollback state` + : `Candidate ${candidateOrdinal}/${candidateCount}: preparing immutable baseline`, + variant: candidate.variant >>> 0, + workUnitId: "candidate-search", + // candidateOrdinal is global across the full search, whereas `index` is + // local to this Worker execution. Recovery can restart with candidates + // 2..N after candidate 1 was already rejected, so using `index` here + // made the shared search work unit move backward (2/3 -> 1/3). + completed: Math.max(0, candidateOrdinal - 1), + total: candidateCount, + nonCooperative: true, + }, candidateOrdinal); + let candidateWorld; + let transaction = null; + try { + if (transactional) { + transaction = capturePatchTransactionSnapshot(world, { + lightweight: false, + isolateSourceMap: true, + copyGeneratedMask: String(search?.resolvedPatchMode || "").toLowerCase() !== "regeneration", + }); + candidateWorld = world; + } else { + candidateWorld = cloneWorld(world); + } + } catch (error) { + const failed = { + ok: false, + code: transactional ? "candidate-transaction-failed" : "candidate-clone-failed", + reason: error?.message || String(error), + }; + attempts.push(summarizeAttempt(failed, candidate, candidateOrdinal, 0, "infrastructure-error", executionAttempt)); + terminalResult = { + ...failed, + searchAttempts: attempts, + searchStatus: "infrastructure-error", + nextVariant: candidate.variant >>> 0, + }; + break; + } + const startedAt = clock(); + let result; + try { + result = generateCandidate(candidateWorld, rect, { + ...(options || {}), + seed: candidate.seed >>> 0, + variant: candidate.variant >>> 0, + maxQualityRetries: 0, + // The production Worker mutates its committed mirror transactionally + // and restores it after extracting the accepted delta. Direct callers + // retain the immutable-clone reference path for independent tests. + _workerOwnedPreview: !transactional, + _externalTransactionSnapshot: transaction, + onProgress: (progress) => { + // Producer workUnitIds are invocation-local. The same complete + // pipeline is executed again when a content-rejected candidate + // advances to the next Variant, so namespace every explicit inner + // unit by candidate ordinal before the search-wide monotonicity + // validator sees it. Do not invent an ID for a bounded producer + // that omitted one; emitProgress must still reject that protocol + // violation instead of masking it. + const rawWorkUnitId = progress?.workUnitId != null && String(progress.workUnitId).length > 0 + ? String(progress.workUnitId) + : null; + emitProgress({ + ...progress, + workUnitId: rawWorkUnitId ? `candidate-${candidateOrdinal}/${rawWorkUnitId}` : progress?.workUnitId, + variant: candidate.variant >>> 0, + seed: candidate.seed >>> 0, + }, candidateOrdinal); + }, + }); + result = normalizeCandidateResult(result); + } catch (error) { + if (transaction) restorePatchTransactionSnapshot(world, transaction); + if (error?.code === "worker-progress-invariant") throw error; + const wallMs = clock() - startedAt; + const failed = { + ok: false, + code: "candidate-execution-error", + reason: error?.message || String(error), + stack: error?.stack || "", + }; + attempts.push(summarizeAttempt(failed, candidate, candidateOrdinal, wallMs, "execution-error", executionAttempt)); + terminalResult = { ...failed, searchAttempts: attempts, searchStatus: "execution-error", nextVariant: candidate.variant >>> 0 }; + break; + } + const wallMs = clock() - startedAt; + if (result?.ok) { + if (transaction) { + try { + successDelta = buildCommittedMirrorDeltaFromTransaction(transaction, candidateWorld); + successTargetHash = hashCommittedWorld(candidateWorld); + } catch (error) { + restorePatchTransactionSnapshot(world, transaction); + const failed = { + ok: false, + code: "candidate-delta-build-failed", + reason: error?.message || String(error), + }; + attempts.push(summarizeAttempt(failed, candidate, candidateOrdinal, wallMs, "infrastructure-error", executionAttempt)); + terminalResult = { ...failed, searchAttempts: attempts, searchStatus: "infrastructure-error", nextVariant: candidate.variant >>> 0 }; + break; + } + restorePatchTransactionSnapshot(world, transaction); + } + attempts.push(summarizeAttempt(result, candidate, candidateOrdinal, wallMs, "success", executionAttempt)); + result.searchAttempts = attempts; + result.searchStatus = "succeeded"; + result.candidateOrdinal = candidateOrdinal; + result.candidateCount = candidateCount; + result.actualVariant = candidate.variant >>> 0; + result.actualSeed = candidate.seed >>> 0; + result.nextVariant = ((candidate.variant >>> 0) + 1) >>> 0; + if (successDelta?.previewDelta) result.previewDelta = { ...successDelta.previewDelta }; + terminalResult = result; + successWorld = transactional ? null : candidateWorld; + emitProgress({ status: "done", key: "search", phase: "search", workUnitId: "candidate-search", label: `Candidate ${candidateOrdinal}/${candidateCount} accepted`, variant: candidate.variant >>> 0, completed: candidateOrdinal, total: candidateCount }, candidateOrdinal); + break; + } + + const invariant = isInvariantFailure(result); + const contentRejected = isContentRejection(result); + const status = invariant ? "invariant-breach" : contentRejected ? "rejected" : "failed"; + const attemptSummary = summarizeAttempt(result, candidate, candidateOrdinal, wallMs, status, executionAttempt); + attempts.push(attemptSummary); + if (transaction) restorePatchTransactionSnapshot(world, transaction); + emitProgress({ + status: contentRejected ? "rejected" : "error", + key: contentRejected ? "candidate-rejected" : "candidate-failed", + phase: "candidate-result", + label: contentRejected + ? `Candidate ${candidateOrdinal}/${candidateCount} rejected; searching the next complete candidate` + : `Candidate ${candidateOrdinal}/${candidateCount} stopped: ${result?.reason || result?.code || "failure"}`, + variant: candidate.variant >>> 0, + workUnitId: "candidate-search", + completed: candidateOrdinal, + total: candidateCount, + code: result?.code || null, + attemptSummary, + }, candidateOrdinal); + if (!contentRejected) { + terminalResult = { + ...(result || { ok: false }), + searchAttempts: attempts, + searchStatus: invariant ? "invariant-breach" : "failed", + nextVariant: candidate.variant >>> 0, + }; + break; + } + // The rejected full world is no longer observable. Drop the last strong + // references before cloning the next Variant so the browser may reclaim + // its field buffers instead of retaining multiple complete candidates. + candidateWorld = null; + transaction = null; + result = null; + } + + if (!terminalResult) { + const last = candidatePlan[candidatePlan.length - 1]; + terminalResult = { + ok: false, + code: "patch-search-exhausted", + reason: `All ${candidateCount} complete production candidates were rejected.`, + searchStatus: "exhausted", + searchAttempts: attempts, + nextVariant: (((last?.variant || 0) >>> 0) + 1) >>> 0, + candidateCount, + }; + emitProgress({ status: "done", key: "search-exhausted", phase: "search", workUnitId: "candidate-search", label: terminalResult.reason, completed: candidateCount, total: candidateCount }); + } + + if (successWorld && terminalResult?.ok) { + emitProgress({ + status: "start", + key: "preview-delta", + phase: "preview-delta", + label: "Auditing preview changes", + }, terminalResult.candidateOrdinal || 0); + terminalResult.previewDelta = computePreviewDelta(world, successWorld, terminalResult.rects || rect, (completed, total, part) => { + emitProgress({ + status: "step", + key: `preview-delta:${part}`, + phase: "preview-delta", + label: part === "raster" ? "Auditing preview raster changes" : "Auditing preview feature changes", + workUnitId: "preview-delta-audit", + completed, + total, + }, terminalResult.candidateOrdinal || 0); + }); + emitProgress({ + status: "done", + key: "preview-delta", + phase: "preview-delta", + label: "Preview change audit complete", + }, terminalResult.candidateOrdinal || 0); + } + + // Return only the accepted candidate world. Rejected candidate clones and + // the immutable worker baseline remain worker-local and become collectible. + return { + id, + ok: true, + world: successWorld, + transactionDelta: successDelta, + targetHash: successTargetHash, + result: terminalResult, + searchId, + workerEpoch, + eventSeq, + }; + } catch (error) { + return { id, ok: false, code: error?.code || "candidate-search-error", error: error?.message || String(error), stack: error?.stack || "", searchId, workerEpoch, eventSeq }; + } +} + + +export async function runPatchCandidateSearchAsync(message, dependencies = {}) { + const { id, world, rect, options, search } = message || {}; + const cloneWorld = dependencies.cloneWorld || ((value) => structuredClone(value)); + const generateCandidate = dependencies.generateCandidate || generatePatchAsync; + const clock = dependencies.now || nowMs; + const publishProgress = dependencies.onProgress || (() => {}); + const transactional = dependencies.transactional === true; + const candidatePlan = Array.isArray(search?.candidatePlan) && search.candidatePlan.length + ? search.candidatePlan + : [{ variant: options?.variant || 0, seed: options?.seed || world?.seed || 0 }]; + const candidateCount = Math.max(candidatePlan.length, Number(search?.totalCandidateCount || candidatePlan.length)); + const searchId = search?.searchId || `patch-${id}`; + const workerEpoch = Number(search?.workerEpoch || 0); + const executionAttempt = Math.max(1, Number(search?.executionAttempt || 1)); + let eventSeq = 0; + let phaseOrdinal = 0; + let currentPhase = null; + const workUnits = new Map(); + const emitProgress = (progress = {}, candidateOrdinal = 0) => { + const phase = String(progress.phase || progress.key || "patch"); + if (phase !== currentPhase) { + currentPhase = phase; + phaseOrdinal++; + } + const hasCompleted = progress.completed != null; + const hasTotal = progress.total != null; + const completed = Number(progress.completed); + const total = Number(progress.total); + const boundedWork = hasCompleted || hasTotal; + const explicitWorkUnitId = progress.workUnitId != null && String(progress.workUnitId).length > 0; + const workUnitId = String(explicitWorkUnitId ? progress.workUnitId : (progress.key || phase)); + if (boundedWork) { + if (!hasCompleted || !hasTotal || !Number.isFinite(completed) || !Number.isFinite(total)) { + const error = new Error(`Incomplete bounded progress for ${phase}/${workUnitId}: ${String(progress.completed)}/${String(progress.total)}`); + error.code = "worker-progress-invariant"; + throw error; + } + if (!explicitWorkUnitId) { + const error = new Error(`Bounded progress is missing an explicit workUnitId for ${phase}/${workUnitId}.`); + error.code = "worker-progress-invariant"; + throw error; + } + if (completed < 0 || total < 0 || completed > total) { + const error = new Error(`Invalid progress bounds for ${phase}/${workUnitId}: ${completed}/${total}`); + error.code = "worker-progress-invariant"; + throw error; + } + // workUnitId is globally unique within one candidate-search operation. + // Do not reset its monotonicity merely because a display phase changed in + // between heartbeats; that would hide real restarts/runaway producers. + const unitKey = workUnitId; + const previous = workUnits.get(unitKey); + if (previous && (total !== previous.total || completed < previous.completed)) { + const error = new Error(`Non-monotonic progress for ${phase}/${workUnitId}: ${completed}/${total} after ${previous.completed}/${previous.total}`); + error.code = "worker-progress-invariant"; + throw error; + } + const workerNow = nowMs(); + const startedAtWorker = previous?.startedAtWorker ?? workerNow; + const lastAdvancedAtWorker = !previous || completed > previous.completed + ? workerNow + : (previous.lastAdvancedAtWorker ?? startedAtWorker); + workUnits.set(unitKey, { completed, total, phase, startedAtWorker, lastAdvancedAtWorker }); + } + eventSeq++; + publishProgress({ + id, + type: "progress", + progress: { + ...progress, + searchId, + operationId: search?.operationId || searchId, + candidateOrdinal, + candidateCount, + executionAttempt, + workerEpoch, + committedRevision: Number(search?.committedRevision || 0), + eventSeq, + counter: eventSeq, + phase, + phaseOrdinal, + workUnitId, + boundedWork, + startedAtWorker: boundedWork ? workUnits.get(workUnitId)?.startedAtWorker : undefined, + lastAdvancedAtWorker: boundedWork ? workUnits.get(workUnitId)?.lastAdvancedAtWorker : undefined, + cooperative: progress.nonCooperative !== true, + }, + }); + }; + try { + const attempts = []; + let terminalResult = null; + let successWorld = null; + let successDelta = null; + let successTargetHash = null; + emitProgress({ status: "start", key: "search", phase: "search", workUnitId: "candidate-search", label: `Searching ${candidateCount} complete candidate${candidateCount === 1 ? "" : "s"}`, completed: 0, total: candidateCount }); + for (let index = 0; index < candidatePlan.length; index++) { + const candidate = candidatePlan[index]; + const candidateOrdinal = Math.max(1, Number(candidate.candidateOrdinal || index + 1)); + emitProgress({ + status: "start", + key: transactional ? "candidate-transaction" : "candidate-clone", + phase: transactional ? "candidate-transaction" : "candidate-clone", + label: transactional + ? `Candidate ${candidateOrdinal}/${candidateCount}: capturing exact rollback state` + : `Candidate ${candidateOrdinal}/${candidateCount}: preparing immutable baseline`, + variant: candidate.variant >>> 0, + workUnitId: "candidate-search", + // candidateOrdinal is global across the full search, whereas `index` is + // local to this Worker execution. Recovery can restart with candidates + // 2..N after candidate 1 was already rejected, so using `index` here + // made the shared search work unit move backward (2/3 -> 1/3). + completed: Math.max(0, candidateOrdinal - 1), + total: candidateCount, + nonCooperative: true, + }, candidateOrdinal); + let candidateWorld; + let transaction = null; + try { + if (transactional) { + transaction = capturePatchTransactionSnapshot(world, { + lightweight: false, + isolateSourceMap: true, + copyGeneratedMask: String(search?.resolvedPatchMode || "").toLowerCase() !== "regeneration", + }); + candidateWorld = world; + } else { + candidateWorld = cloneWorld(world); + } + } catch (error) { + const failed = { + ok: false, + code: transactional ? "candidate-transaction-failed" : "candidate-clone-failed", + reason: error?.message || String(error), + }; + attempts.push(summarizeAttempt(failed, candidate, candidateOrdinal, 0, "infrastructure-error", executionAttempt)); + terminalResult = { + ...failed, + searchAttempts: attempts, + searchStatus: "infrastructure-error", + nextVariant: candidate.variant >>> 0, + }; + break; + } + const startedAt = clock(); + let result; + try { + result = await generateCandidate(candidateWorld, rect, { + ...(options || {}), + seed: candidate.seed >>> 0, + variant: candidate.variant >>> 0, + maxQualityRetries: 0, + // The production Worker mutates its committed mirror transactionally + // and restores it after extracting the accepted delta. Direct callers + // retain the immutable-clone reference path for independent tests. + _workerOwnedPreview: !transactional, + _externalTransactionSnapshot: transaction, + _precomputeRawCandidateBatch: dependencies.precomputeRawCandidateBatch, + _precomputeRawCandidateSequence: dependencies.precomputeRawCandidateSequence, + _rawCandidateParallelism: Math.max(1, Math.min(2, Number(dependencies.rawCandidateParallelism || 2))), + onProgress: (progress) => { + // Producer workUnitIds are invocation-local. The same complete + // pipeline is executed again when a content-rejected candidate + // advances to the next Variant, so namespace every explicit inner + // unit by candidate ordinal before the search-wide monotonicity + // validator sees it. Do not invent an ID for a bounded producer + // that omitted one; emitProgress must still reject that protocol + // violation instead of masking it. + const rawWorkUnitId = progress?.workUnitId != null && String(progress.workUnitId).length > 0 + ? String(progress.workUnitId) + : null; + emitProgress({ + ...progress, + workUnitId: rawWorkUnitId ? `candidate-${candidateOrdinal}/${rawWorkUnitId}` : progress?.workUnitId, + variant: candidate.variant >>> 0, + seed: candidate.seed >>> 0, + }, candidateOrdinal); + }, + }); + result = normalizeCandidateResult(result); + } catch (error) { + if (transaction) restorePatchTransactionSnapshot(world, transaction); + if (error?.code === "worker-progress-invariant") throw error; + const wallMs = clock() - startedAt; + const failed = { + ok: false, + code: "candidate-execution-error", + reason: error?.message || String(error), + stack: error?.stack || "", + }; + attempts.push(summarizeAttempt(failed, candidate, candidateOrdinal, wallMs, "execution-error", executionAttempt)); + terminalResult = { ...failed, searchAttempts: attempts, searchStatus: "execution-error", nextVariant: candidate.variant >>> 0 }; + break; + } + const wallMs = clock() - startedAt; + if (result?.ok) { + if (transaction) { + try { + successDelta = buildCommittedMirrorDeltaFromTransaction(transaction, candidateWorld); + successTargetHash = hashCommittedWorld(candidateWorld); + } catch (error) { + restorePatchTransactionSnapshot(world, transaction); + const failed = { + ok: false, + code: "candidate-delta-build-failed", + reason: error?.message || String(error), + }; + attempts.push(summarizeAttempt(failed, candidate, candidateOrdinal, wallMs, "infrastructure-error", executionAttempt)); + terminalResult = { ...failed, searchAttempts: attempts, searchStatus: "infrastructure-error", nextVariant: candidate.variant >>> 0 }; + break; + } + restorePatchTransactionSnapshot(world, transaction); + } + attempts.push(summarizeAttempt(result, candidate, candidateOrdinal, wallMs, "success", executionAttempt)); + result.searchAttempts = attempts; + result.searchStatus = "succeeded"; + result.candidateOrdinal = candidateOrdinal; + result.candidateCount = candidateCount; + result.actualVariant = candidate.variant >>> 0; + result.actualSeed = candidate.seed >>> 0; + result.nextVariant = ((candidate.variant >>> 0) + 1) >>> 0; + if (successDelta?.previewDelta) result.previewDelta = { ...successDelta.previewDelta }; + terminalResult = result; + successWorld = transactional ? null : candidateWorld; + emitProgress({ status: "done", key: "search", phase: "search", workUnitId: "candidate-search", label: `Candidate ${candidateOrdinal}/${candidateCount} accepted`, variant: candidate.variant >>> 0, completed: candidateOrdinal, total: candidateCount }, candidateOrdinal); + break; + } + + const invariant = isInvariantFailure(result); + const contentRejected = isContentRejection(result); + const status = invariant ? "invariant-breach" : contentRejected ? "rejected" : "failed"; + const attemptSummary = summarizeAttempt(result, candidate, candidateOrdinal, wallMs, status, executionAttempt); + attempts.push(attemptSummary); + if (transaction) restorePatchTransactionSnapshot(world, transaction); + emitProgress({ + status: contentRejected ? "rejected" : "error", + key: contentRejected ? "candidate-rejected" : "candidate-failed", + phase: "candidate-result", + label: contentRejected + ? `Candidate ${candidateOrdinal}/${candidateCount} rejected; searching the next complete candidate` + : `Candidate ${candidateOrdinal}/${candidateCount} stopped: ${result?.reason || result?.code || "failure"}`, + variant: candidate.variant >>> 0, + workUnitId: "candidate-search", + completed: candidateOrdinal, + total: candidateCount, + code: result?.code || null, + attemptSummary, + }, candidateOrdinal); + if (!contentRejected) { + terminalResult = { + ...(result || { ok: false }), + searchAttempts: attempts, + searchStatus: invariant ? "invariant-breach" : "failed", + nextVariant: candidate.variant >>> 0, + }; + break; + } + // The rejected full world is no longer observable. Drop the last strong + // references before cloning the next Variant so the browser may reclaim + // its field buffers instead of retaining multiple complete candidates. + candidateWorld = null; + transaction = null; + result = null; + } + + if (!terminalResult) { + const last = candidatePlan[candidatePlan.length - 1]; + terminalResult = { + ok: false, + code: "patch-search-exhausted", + reason: `All ${candidateCount} complete production candidates were rejected.`, + searchStatus: "exhausted", + searchAttempts: attempts, + nextVariant: (((last?.variant || 0) >>> 0) + 1) >>> 0, + candidateCount, + }; + emitProgress({ status: "done", key: "search-exhausted", phase: "search", workUnitId: "candidate-search", label: terminalResult.reason, completed: candidateCount, total: candidateCount }); + } + + if (successWorld && terminalResult?.ok) { + emitProgress({ + status: "start", + key: "preview-delta", + phase: "preview-delta", + label: "Auditing preview changes", + }, terminalResult.candidateOrdinal || 0); + terminalResult.previewDelta = computePreviewDelta(world, successWorld, terminalResult.rects || rect, (completed, total, part) => { + emitProgress({ + status: "step", + key: `preview-delta:${part}`, + phase: "preview-delta", + label: part === "raster" ? "Auditing preview raster changes" : "Auditing preview feature changes", + workUnitId: "preview-delta-audit", + completed, + total, + }, terminalResult.candidateOrdinal || 0); + }); + emitProgress({ + status: "done", + key: "preview-delta", + phase: "preview-delta", + label: "Preview change audit complete", + }, terminalResult.candidateOrdinal || 0); + } + + // Return only the accepted candidate world. Rejected candidate clones and + // the immutable worker baseline remain worker-local and become collectible. + return { + id, + ok: true, + world: successWorld, + transactionDelta: successDelta, + targetHash: successTargetHash, + result: terminalResult, + searchId, + workerEpoch, + eventSeq, + }; + } catch (error) { + return { id, ok: false, code: error?.code || "candidate-search-error", error: error?.message || String(error), stack: error?.stack || "", searchId, workerEpoch, eventSeq }; + } +} + +if (typeof self !== "undefined") { + self.onmessage = async (event) => { + const incoming = event.data || {}; + if (handleMirrorSyncMessage(incoming)) return; + if (incoming.type === "patch-apply-discard") { + if (incoming.applyToken) pendingApplyDeltas.delete(incoming.applyToken); + return; + } + if (incoming.type === "patch-apply-ack") { + const pending = pendingApplyDeltas.get(incoming.applyToken); + let ok = false; + let error = null; + try { + if (!pending) throw new Error("Pending patch delta is unavailable."); + if (persistentCommittedRevision !== Number(incoming.baseCommittedRevision)) { + throw new Error(`Committed mirror revision conflict (${persistentCommittedRevision} != ${incoming.baseCommittedRevision}).`); + } + applyCommittedWorldDelta(persistentCommittedMirror, pending.delta, { consumeMetadata: true }); + const mirrorHash = hashCommittedWorld(persistentCommittedMirror); + if (mirrorHash !== pending.targetHash) { + throw new Error(`Committed mirror hash mismatch (${mirrorHash} != ${pending.targetHash}).`); + } + persistentCommittedRevision = Number(incoming.committedRevision); + pendingApplyDeltas.delete(incoming.applyToken); + ok = true; + } catch (applyError) { + error = applyError?.message || String(applyError); + persistentCommittedMirror = null; + persistentCommittedRevision = -1; + pendingApplyDeltas.clear(); + } + self.postMessage({ + type: "patch-apply-ack-result", + ackId: incoming.ackId, + applyToken: incoming.applyToken, + ok, + error, + mirrorHash: ok ? pending?.targetHash || null : null, + mirrorCommittedRevision: persistentCommittedRevision, + }); + return; + } + const requestedRevision = Number(incoming.search?.committedRevision ?? -1); + if (incoming.world) { + persistentCommittedMirror = incoming.world; + persistentCommittedRevision = requestedRevision; + pendingMirrorBootstrap = null; + pendingApplyDeltas.clear(); + } else if (!incoming.search?.reuseCommittedMirror || !persistentCommittedMirror || persistentCommittedRevision !== requestedRevision) { + self.postMessage({ + id: incoming.id, + ok: false, + error: "Committed worker mirror is unavailable or stale.", + code: "worker-mirror-stale", + searchId: incoming.search?.searchId || null, + workerEpoch: Number(incoming.search?.workerEpoch || 0), + }); + return; + } + const payload = await runPatchCandidateSearchAsync({ ...incoming, world: persistentCommittedMirror }, { + onProgress: (message) => self.postMessage(message), + transactional: true, + precomputeRawCandidateBatch, + precomputeRawCandidateSequence: scheduleRawCandidateSequence, + rawCandidateParallelism: 2, + }); + // Helper workers are scoped to one candidate-search operation. Releasing + // them here prevents a completed/rejected large search from retaining two + // full generator heaps while the coordinator waits for Apply/Alternative. + await shutdownRawCandidateWorkers(); + payload.mirrorCommittedRevision = persistentCommittedRevision; + if (payload.ok && payload.result?.ok && (payload.transactionDelta || payload.world)) { + payload.eventSeq = Number(payload.eventSeq || 0) + 1; + self.postMessage({ + id: incoming.id, + type: "progress", + progress: { + searchId: payload.searchId, + operationId: incoming.search?.operationId || payload.searchId, + candidateOrdinal: Number(payload.result?.candidateOrdinal || 0), + candidateCount: Number(payload.result?.candidateCount || incoming.search?.totalCandidateCount || 0), + executionAttempt: Math.max(1, Number(incoming.search?.executionAttempt || 1)), + workerEpoch: payload.workerEpoch, + committedRevision: requestedRevision, + eventSeq: payload.eventSeq, + counter: payload.eventSeq, + phase: "mirror-delta-build", + phaseOrdinal: Number.MAX_SAFE_INTEGER - 1, + workUnitId: "mirror-delta-build", + boundedWork: false, + cooperative: false, + nonCooperative: true, + status: "start", + key: "mirror-delta-build", + label: "Building transactional Apply delta", + }, + }); + const applyToken = `${payload.searchId}:${payload.result.candidateOrdinal || 0}:${payload.result.actualVariant ?? payload.result.variant ?? 0}:${requestedRevision}`; + try { + const delta = payload.transactionDelta || buildCommittedMirrorDelta(persistentCommittedMirror, payload.world); + const targetHash = payload.targetHash || hashCommittedWorld(payload.world); + const mainThreadDelta = buildMainThreadTransferDelta(delta); + pendingApplyDeltas.clear(); + pendingApplyDeltas.set(applyToken, { delta, baseCommittedRevision: requestedRevision, targetHash }); + // The main thread needs one transferable copy to materialize the + // preview. Keep the original delta Worker-local for the later Apply ACK. + payload.worldDelta = mainThreadDelta; + payload.transactionDelta = null; + payload.targetHash = null; + payload.world = null; + payload.result.applyToken = applyToken; + payload.result.acceptedWorldHash = targetHash; + } catch (deltaError) { + pendingApplyDeltas.delete(applyToken); + payload.transactionDelta = null; + payload.targetHash = null; + payload.world = null; + payload.result = { + ...payload.result, + ok: false, + code: "candidate-delta-build-failed", + reason: deltaError?.message || String(deltaError), + searchStatus: "infrastructure-error", + applyToken: null, + applyDeltaError: deltaError?.message || String(deltaError), + }; + } + } + if (payload.ok) { + payload.eventSeq = Number(payload.eventSeq || 0) + 1; + self.postMessage({ + id: incoming.id, + type: "progress", + progress: { + searchId: payload.searchId, + operationId: incoming.search?.operationId || payload.searchId, + candidateOrdinal: Number(payload.result?.candidateOrdinal || 0), + candidateCount: Number(payload.result?.candidateCount || incoming.search?.totalCandidateCount || 0), + executionAttempt: Math.max(1, Number(incoming.search?.executionAttempt || 1)), + workerEpoch: payload.workerEpoch, + committedRevision: requestedRevision, + eventSeq: payload.eventSeq, + counter: payload.eventSeq, + phase: "result-serialization", + phaseOrdinal: Number.MAX_SAFE_INTEGER, + workUnitId: "result-serialization", + boundedWork: false, + cooperative: false, + nonCooperative: true, + status: "start", + key: "result-serialization", + label: "Serializing accepted patch result", + }, + }); + } + // Accepted transactional results keep all large typed payloads under the + // world delta. Traversing the complete diagnostic/result graph here caused + // a long no-progress pause at the final stage without finding additional + // buffers. Legacy full-world payloads still transfer their world buffers. + // Only the copied raster delta buffers are transferable. Metadata in + // worldDelta deliberately shares the Worker-retained ACK graph until + // postMessage clones it; transferring a nested typed metadata buffer would + // detach the retained delta and make Apply fail. + const transferRoot = payload.worldDelta + ? { fields: payload.worldDelta.fields, generatedMask: payload.worldDelta.generatedMask } + : (payload.world || null); + const transfer = payload.ok && transferRoot ? Array.from(collectTransferableBuffers(transferRoot)) : []; + self.postMessage(payload, transfer); + }; +} diff --git a/src/mapPipeline.js b/src/mapPipeline.js index 1cc6a0c..44ba38b 100644 --- a/src/mapPipeline.js +++ b/src/mapPipeline.js @@ -1,5 +1,5 @@ import { CELL_SIZE, MAP_H, MAP_W, indexOf, nowMs } from "./mapUtils.js"; -import { finalizeRectTerrainForFixedMap, generateTerrainAndRivers, generateTerrainRect } from "./mapTerrain.js"; +import { generateTerrainAndRivers } from "./mapTerrain.js"; import { generateMapFeatures } from "./mapFeatures.js"; import { finishMapOutput } from "./mapOutput.js"; import { generateAdminLayout } from "./mapAdminStage.js"; @@ -91,60 +91,12 @@ function makeRuntimeOptions(options, baseSeed) { }; } -function localizeWorldNativePath(path, originX, originY) { - if (!Array.isArray(path)) return path; - const out = path.map((tuple) => Array.isArray(tuple) && tuple.length >= 2 - ? [tuple[0] - originX, tuple[1] - originY, ...tuple.slice(2)] - : tuple); - for (const key of Object.keys(path)) { - if (!/^\d+$/.test(key)) out[key] = path[key]; - } - return out; -} - -function localizeWorldNativeTerrainPaths(terrain, originX, originY) { - const out = { ...terrain }; - for (const key of ["mainRivers", "tributaryRivers", "smallStreams", "riverPaths"]) { - if (!Array.isArray(terrain?.[key])) continue; - out[key] = terrain[key].map((path) => localizeWorldNativePath(path, originX, originY)); - } - return out; -} - -function generateStableWorldTerrain(options = {}) { - const originX = Math.floor(Number.isFinite(options.originX) ? options.originX : 0); - const originY = Math.floor(Number.isFinite(options.originY) ? options.originY : 0); - // Keep terrain seed independent of candidate origin/window. Variant remains an - // intentional alternate-world input, while selection geometry does not alter - // terrain at a fixed absolute coordinate. - const terrainSeed = Number.isFinite(options.stableTerrainSeed) - ? options.stableTerrainSeed >>> 0 - : Number.isFinite(options.baseSeed) ? options.baseSeed >>> 0 : 0; - const terrain = generateTerrainRect({ - ...options, - seed: terrainSeed, - variant: options.variant || 0, - originX, - originY, - width: MAP_W, - height: MAP_H, - seaLevel: Number.isFinite(options.worldSeaLevel) ? options.worldSeaLevel : undefined, - name: "world-native-patch-terrain", - }); - const finalized = finalizeRectTerrainForFixedMap(terrainSeed, terrain, options); - return localizeWorldNativeTerrainPaths(finalized, originX, originY); -} - function generateInitialTerrain(seed, options = {}) { // Expansion may supply a quality-selected production terrain override // candidate selector. It is fed through exactly the same geography, // settlement, administration, transport, and output stages as initial // generation; only the terrain search is performed ahead of time. if (options.terrainOverride) return options.terrainOverride; - // Regeneration retains the legacy production terrain. Stable rect terrain is - // still available for deterministic diagnostics and compatibility, but normal - // expansion candidates now select from production terrain candidates. - if (options.stableWorldTerrain === true) return generateStableWorldTerrain(options); return generateTerrainAndRivers(seed, options); } diff --git a/src/mapTerrain.js b/src/mapTerrain.js index f3d6769..c218ed3 100644 --- a/src/mapTerrain.js +++ b/src/mapTerrain.js @@ -10,6 +10,52 @@ import { createRectContext, createRectTerrainFields, rectIndexOf, rectInside, re const ASPECT = MAP_W / MAP_H; const SQRT2 = Math.SQRT2; +export function createExactNoiseMemo() { + const latticeBySeed = new Map(); + const lattice = (x, y, seed) => { + let cache = latticeBySeed.get(seed); + if (!cache) { + cache = new Map(); + latticeBySeed.set(seed, cache); + } + // Terrain noise lattice coordinates stay far inside this stride. Using one + // numeric key avoids allocating a string for every hot-loop lookup. + const key = x * 131072 + y; + const cached = cache.get(key); + if (cached !== undefined) return cached; + const value = hash2(x, y, seed); + cache.set(key, value); + return value; + }; + const memoValueNoise = (x, y, seed, scale) => { + const sx = x / scale; + const sy = y / scale; + const x0 = Math.floor(sx); + const y0 = Math.floor(sy); + const tx = smoothstep(sx - x0); + const ty = smoothstep(sy - y0); + const a = lattice(x0, y0, seed); + const b = lattice(x0 + 1, y0, seed); + const c = lattice(x0, y0 + 1, seed); + const d = lattice(x0 + 1, y0 + 1, seed); + return lerp(lerp(a, b, tx), lerp(c, d, tx), ty); + }; + const memoFbm = (x, y, seed) => { + let amp = 1; + let scale = 54; + let sum = 0; + let norm = 0; + for (let octave = 0; octave < 5; octave++) { + sum += memoValueNoise(x, y, seed + octave * 101, scale) * amp; + norm += amp; + amp *= 0.5; + scale *= 0.5; + } + return sum / norm; + }; + return { valueNoise: memoValueNoise, fbm: memoFbm, latticeBySeed }; +} + function normalizeCoord(x, y) { return { px: (x + 0.5) / MAP_W, @@ -95,50 +141,82 @@ function largestComponent(mask, allowEdgePreference = false) { } function distanceField(sourceMask, maxDistance = 999) { - const dist = new Float32Array(SIZE); - dist.fill(maxDistance); - const heap = new MinHeap(); - for (let i = 0; i < SIZE; i++) { - if (!sourceMask[i]) continue; - dist[i] = 0; - heap.push({ i, f: 0 }); - } - while (heap.length) { - const cur = heap.pop(); - if (!cur || cur.f > dist[cur.i] + 1e-5) continue; - const x = cur.i % MAP_W; - const y = Math.floor(cur.i / MAP_W); - for (const [nx, ny] of neighbors8(x, y)) { - const ni = indexOf(nx, ny); - const step = (nx !== x && ny !== y) ? SQRT2 : 1; - const nd = cur.f + step; - if (nd >= dist[ni] || nd > maxDistance) continue; - dist[ni] = nd; - heap.push({ i: ni, f: nd }); + // With no obstacles, the former Dijkstra computes the exact 8-neighbour + // octile distance to the nearest source. Two causal raster passes compute + // the same metric in O(cells) instead of O(cells log cells). Keep a Float64 + // work buffer so the final Float32 values are bit-identical to the heap path + // (verified against randomized masks and production candidates). + const work = new Float64Array(SIZE); + work.fill(maxDistance); + for (let i = 0; i < SIZE; i++) if (sourceMask[i]) work[i] = 0; + + for (let y = 0; y < MAP_H; y++) { + const row = y * MAP_W; + for (let x = 0; x < MAP_W; x++) { + const i = row + x; + let value = work[i]; + if (x > 0) value = Math.min(value, work[i - 1] + 1); + if (y > 0) { + value = Math.min(value, work[i - MAP_W] + 1); + if (x > 0) value = Math.min(value, work[i - MAP_W - 1] + SQRT2); + if (x + 1 < MAP_W) value = Math.min(value, work[i - MAP_W + 1] + SQRT2); + } + work[i] = value > maxDistance ? maxDistance : value; } } + + for (let y = MAP_H - 1; y >= 0; y--) { + const row = y * MAP_W; + for (let x = MAP_W - 1; x >= 0; x--) { + const i = row + x; + let value = work[i]; + if (x + 1 < MAP_W) value = Math.min(value, work[i + 1] + 1); + if (y + 1 < MAP_H) { + value = Math.min(value, work[i + MAP_W] + 1); + if (x + 1 < MAP_W) value = Math.min(value, work[i + MAP_W + 1] + SQRT2); + if (x > 0) value = Math.min(value, work[i + MAP_W - 1] + SQRT2); + } + work[i] = value > maxDistance ? maxDistance : value; + } + } + + const dist = new Float32Array(SIZE); + for (let i = 0; i < SIZE; i++) dist[i] = work[i]; return dist; } -function ridgeContribution(px, py, ridge, seed) { +function ridgeContribution(px, py, ridge, seed, noise = null) { const dx = (px - ridge.x) * ASPECT; const dy = py - ridge.y; - const { u, v } = rotate(dx, dy, ridge.angle); + const c = ridge._angleCos ?? Math.cos(ridge.angle); + const s = ridge._angleSin ?? Math.sin(ridge.angle); + const u = dx * c + dy * s; + const v = -dx * s + dy * c; const half = ridge.length * 0.5; const along = Math.abs(u / Math.max(0.001, half)); if (along >= 1.22) return 0; const taper = smoothstep(1 - clamp((along - 0.68) / 0.54)); - const wobble = (valueNoise((u + ridge.phase) * 720, (v + ridge.phase * 0.37) * 980, seed + ridge.seedOffset, 14) - 0.5) * ridge.width * ridge.wobble; + // Before evaluating two noise fields, reject only ridges whose Gaussian is + // guaranteed to underflow to exact zero for every possible wobble value. + // This is an exact fast path: exp(-28^2) is zero in IEEE-754 binary64, so the + // original contribution would also be exactly zero. + const maxWobbleDistance = ridge.width * ridge.wobble * 0.5; + if (Math.abs(v) - maxWobbleDistance > ridge.width * 28) return 0; + const valueNoiseFn = noise?.valueNoise || valueNoise; + const wobble = (valueNoiseFn((u + ridge.phase) * 720, (v + ridge.phase * 0.37) * 980, seed + ridge.seedOffset, 14) - 0.5) * ridge.width * ridge.wobble; const cross = Math.abs(v + wobble); const core = Math.exp(-Math.pow(cross / Math.max(0.0008, ridge.width), 2.0)); - const serration = 0.82 + 0.36 * valueNoise((u + ridge.phase) * 900, (v - ridge.phase * 0.41) * 1200, seed + ridge.seedOffset + 71, 7.5); + const serration = 0.82 + 0.36 * valueNoiseFn((u + ridge.phase) * 900, (v - ridge.phase * 0.41) * 1200, seed + ridge.seedOffset + 71, 7.5); return ridge.height * core * taper * serration; } function ellipticalMask(px, py, system) { const dx = (px - system.x) * ASPECT; const dy = py - system.y; - const { u, v } = rotate(dx, dy, system.angle); + const c = system._angleCos ?? Math.cos(system.angle); + const s = system._angleSin ?? Math.sin(system.angle); + const u = dx * c + dy * s; + const v = -dx * s + dy * c; const a = Math.max(0.01, system.length * 0.5); const along = clamp((u / a + 1) * 0.5); const widthWave = 1 @@ -602,13 +680,103 @@ function buildScratchRidges(system, seed, systemId) { return ridges; } -function computeCoastLower(px, py, template, seed) { +function buildRidgeBucketIndex(ridges, terrainFrameScale, terrainFrameOffsetX, terrainFrameOffsetY, bucketSize = 4) { + const columns = Math.ceil(MAP_W / bucketSize); + const rows = Math.ceil(MAP_H / bucketSize); + const buckets = Array.from({ length: columns * rows }, () => []); + const frameX = (x) => 0.5 + (((x + 0.5) / MAP_W) - 0.5) / terrainFrameScale + terrainFrameOffsetX; + const frameY = (y) => 0.5 + (((y + 0.5) / MAP_H) - 0.5) / terrainFrameScale + terrainFrameOffsetY; + for (const ridge of ridges) { + const c = ridge._angleCos; + const s = ridge._angleSin; + const limit = Math.max(0.001, ridge.length * 0.5) * 1.22; + // ridgeContribution returns exact zero before evaluating noise whenever + // the cross-axis distance exceeds this conservative bound. Apply the same + // exact predicate to a whole bucket; linear u/v extrema occur at corners. + const crossLimit = ridge.width * ridge.wobble * 0.5 + ridge.width * 28; + for (let by = 0; by < rows; by++) { + const y0 = by * bucketSize; + const y1 = Math.min(MAP_H - 1, y0 + bucketSize - 1); + const py0 = frameY(y0); + const py1 = frameY(y1); + for (let bx = 0; bx < columns; bx++) { + const x0 = bx * bucketSize; + const x1 = Math.min(MAP_W - 1, x0 + bucketSize - 1); + const px0 = frameX(x0); + const px1 = frameX(x1); + const u00 = (px0 - ridge.x) * ASPECT * c + (py0 - ridge.y) * s; + const u10 = (px1 - ridge.x) * ASPECT * c + (py0 - ridge.y) * s; + const u01 = (px0 - ridge.x) * ASPECT * c + (py1 - ridge.y) * s; + const u11 = (px1 - ridge.x) * ASPECT * c + (py1 - ridge.y) * s; + const v00 = -(px0 - ridge.x) * ASPECT * s + (py0 - ridge.y) * c; + const v10 = -(px1 - ridge.x) * ASPECT * s + (py0 - ridge.y) * c; + const v01 = -(px0 - ridge.x) * ASPECT * s + (py1 - ridge.y) * c; + const v11 = -(px1 - ridge.x) * ASPECT * s + (py1 - ridge.y) * c; + const minU = Math.min(u00, u10, u01, u11); + const maxU = Math.max(u00, u10, u01, u11); + const minV = Math.min(v00, v10, v01, v11); + const maxV = Math.max(v00, v10, v01, v11); + if (minU <= limit + 1e-12 && maxU >= -limit - 1e-12 + && minV <= crossLimit + 1e-12 && maxV >= -crossLimit - 1e-12) { + buckets[by * columns + bx].push(ridge); + } + } + } + } + return { bucketSize, columns, buckets }; +} + +function buildMountainSystemBucketIndex(systems, terrainFrameScale, terrainFrameOffsetX, terrainFrameOffsetY, bucketSize = 4) { + const columns = Math.ceil(MAP_W / bucketSize); + const rows = Math.ceil(MAP_H / bucketSize); + const buckets = Array.from({ length: columns * rows }, () => []); + const frameX = (x) => 0.5 + (((x + 0.5) / MAP_W) - 0.5) / terrainFrameScale + terrainFrameOffsetX; + const frameY = (y) => 0.5 + (((y + 0.5) / MAP_H) - 0.5) / terrainFrameScale + terrainFrameOffsetY; + for (const system of systems) { + const c = system._angleCos; + const s = system._angleSin; + const uLimit = Math.max(0.01, system.length * 0.5) * 1.2; + const vLimit = Math.max(0.012, system.width * 0.5 * 1.6) * 1.2; + for (let by = 0; by < rows; by++) { + const y0 = by * bucketSize; + const y1 = Math.min(MAP_H - 1, y0 + bucketSize - 1); + const py0 = frameY(y0); + const py1 = frameY(y1); + for (let bx = 0; bx < columns; bx++) { + const x0 = bx * bucketSize; + const x1 = Math.min(MAP_W - 1, x0 + bucketSize - 1); + const px0 = frameX(x0); + const px1 = frameX(x1); + let minU = Infinity, maxU = -Infinity, minV = Infinity, maxV = -Infinity; + for (const [px, py] of [[px0, py0], [px1, py0], [px0, py1], [px1, py1]]) { + const dx = (px - system.x) * ASPECT; + const dy = py - system.y; + const u = dx * c + dy * s; + const v = -dx * s + dy * c; + minU = Math.min(minU, u); maxU = Math.max(maxU, u); + minV = Math.min(minV, v); maxV = Math.max(maxV, v); + } + if (minU <= uLimit + 1e-12 && maxU >= -uLimit - 1e-12 + && minV <= vLimit + 1e-12 && maxV >= -vLimit - 1e-12) { + buckets[by * columns + bx].push(system); + } + } + } + } + return { bucketSize, columns, buckets }; +} + +function computeCoastLower(px, py, template, seed, noise = null) { + const valueNoiseFn = noise?.valueNoise || valueNoise; + const fbmFn = noise?.fbm || fbm; const angle = template.coastAngle; - const axis = (px - 0.5) * Math.cos(angle) * ASPECT + (py - 0.5) * Math.sin(angle); - const cross = -(px - 0.5) * Math.sin(angle) * ASPECT + (py - 0.5) * Math.cos(angle); - const wave = (fbm(px * 220, py * 220, seed + 300) - 0.5) * template.coastNoise; - const bay = (valueNoise(px * 500, py * 500, seed + 301, 22) - 0.5) * 0.055; - const islandNoise = (fbm(px * 420 + 17, py * 420 - 11, seed + 302) - 0.5) * 0.032; + const c = template._coastAngleCos ?? Math.cos(angle); + const s = template._coastAngleSin ?? Math.sin(angle); + const axis = (px - 0.5) * c * ASPECT + (py - 0.5) * s; + const cross = -(px - 0.5) * s * ASPECT + (py - 0.5) * c; + const wave = (fbmFn(px * 220, py * 220, seed + 300) - 0.5) * template.coastNoise; + const bay = (valueNoiseFn(px * 500, py * 500, seed + 301, 22) - 0.5) * 0.055; + const islandNoise = (fbmFn(px * 420 + 17, py * 420 - 11, seed + 302) - 0.5) * 0.032; let pressure = 0; if (template.coastStyle === "oceanic_archipelago") { @@ -651,7 +819,7 @@ function computeCoastLower(px, py, template, seed) { pressure = Math.max(sideA, sideB, outerBite); } - return { pressure: clamp(pressure), signedAxis: axis }; + return clamp(pressure); } function recomputeSlope(elevation, sea, slope) { @@ -1094,7 +1262,7 @@ function buildRiverNetwork(seed, template, sea, lake, elevation, slope, flowTo, return { riverPaths: sortedPaths.slice(0, 80), mainRivers, tributaryRivers, smallStreams }; } -function deriveFields(seed, template, fields, seaLevel) { +function deriveFields(seed, template, fields, seaLevel, progress = null) { const { elevation, moisture, slope, sea, ocean, lake, river, floodplain, plain, agriculture, ridgeField, valleyField, visibleRavineField, surfaceTextureField, basinField, @@ -1104,14 +1272,18 @@ function deriveFields(seed, template, fields, seaLevel) { } = fields; recomputeSlope(elevation, sea, slope); + progress?.("derived slope reconstructed"); const waterDist = distanceField(sea, 80); + progress?.("derived coast distance field complete"); const riverMask = new Uint8Array(SIZE); for (let i = 0; i < SIZE; i++) if (river[i] > 0.18) riverMask[i] = 1; const riverDist = distanceField(riverMask, 40); + progress?.("derived river distance field complete"); const landElevationValues = []; for (let i = 0; i < SIZE; i++) if (!sea[i]) landElevationValues.push(elevation[i]); const lowlandQuantile = template.terrainType === "chubu_mountain" || template.terrainType === "tohoku_spine" ? 0.24 : 0.31; const lowlandElevationCeiling = quantile(landElevationValues, lowlandQuantile); + progress?.("derived lowland quantile complete"); for (let y = 1; y < MAP_H - 1; y++) { for (let x = 1; x < MAP_W - 1; x++) { @@ -1154,6 +1326,7 @@ function deriveFields(seed, template, fields, seaLevel) { passSuitability[i] = clamp(slope[i] * 0.30 + valleyField[i] * 0.34 + clamp((0.75 - ridgeField[i]) * 0.8) + plain[i] * 0.18); moisture[i] = clamp(0.30 + (1 - waterDist[i] / 65) * 0.36 + valleyField[i] * 0.22 + riverNear * 0.26 - Math.max(0, e - 0.55) * 0.36 + (fbm(x * 1.6, y * 1.6, seed + 15000) - 0.5) * 0.18); } + if (y % 24 === 23 || y + 2 === MAP_H) progress?.(`derived fields ${y}/${MAP_H - 2} rows`); } for (let i = 0; i < SIZE; i++) { if (!sea[i]) continue; @@ -1500,12 +1673,33 @@ function buildRectNaturalRegions(ctx, fields, seed, template) { seeds.push({ wx, wy, + gx, + gy, id: 40000000 + rectStableId(seed, gx, gy, 0xb5c0fbcf) % 42000000, coarseId: 30000000 + rectStableId(seed, Math.floor((gx * spacing) / coarseSpacing), Math.floor((gy * spacing) / coarseSpacing), 0xc2b2ae35) % 42000000, }); } } if (!seeds.length) return { naturalCompartmentCount: 0, regionCount: 0 }; + // Seeds come from a regular world grid with bounded jitter. Searching every + // seed for every cell made this stage O(cells x all world-window seeds), even + // though a seed outside the surrounding 5x5 grid cannot be geographically + // relevant. The bucket lookup keeps the same stable world anchoring while + // bounding the hot loop to nearby candidates. + const seedsByGrid = new Map(); + for (const item of seeds) seedsByGrid.set(`${item.gx},${item.gy}`, item); + function nearbySeeds(wx, wy) { + const centerGX = Math.floor(wx / spacing); + const centerGY = Math.floor(wy / spacing); + const nearby = []; + for (let gy = centerGY - 2; gy <= centerGY + 2; gy++) { + for (let gx = centerGX - 2; gx <= centerGX + 2; gx++) { + const item = seedsByGrid.get(`${gx},${gy}`); + if (item) nearby.push(item); + } + } + return nearby.length ? nearby : seeds; + } for (let y = 0; y < ctx.height; y++) { for (let x = 0; x < ctx.width; x++) { const i = rectIndexOf(ctx, x, y); @@ -1516,13 +1710,18 @@ function buildRectNaturalRegions(ctx, fields, seed, template) { let bestScore = Infinity; const barrier = (naturalBarrierScore[i] || 0) + (ridgeField[i] || 0) * 0.55 + (flowAccum[i] || 0) * 0.18; const basinBonus = (basinField[i] || 0) * 0.18 + (valleyField[i] || 0) * 0.10; - for (const s of seeds) { + const cellAdjustment = barrier * spacing * 0.42 - basinBonus * spacing * 0.32; + for (const s of nearbySeeds(wx, wy)) { const dx = (wx - s.wx) * 1.05; const dy = wy - s.wy; const d = Math.hypot(dx, dy); + // tileNoise is bounded to +/- 0.17 * spacing and the watershed term is + // non-negative. Avoid the comparatively expensive smooth-noise lookup + // when even the candidate's theoretical lower bound cannot win. + if (d + cellAdjustment - spacing * 0.17 > bestScore) continue; const tileNoise = (valueNoise(wx + s.wx * 0.13, wy + s.wy * 0.13, seed ^ 0xa54ff53a, 52) - 0.5) * spacing * 0.34; const watershedPenalty = watershedId?.[i] >= 0 ? ((watershedId[i] ^ s.id) & 7) * 0.16 : 0; - const score = d + barrier * spacing * 0.42 - basinBonus * spacing * 0.32 + tileNoise + watershedPenalty; + const score = d + cellAdjustment + tileNoise + watershedPenalty; if (score < bestScore) { bestScore = score; best = s; } } naturalCompartmentId[i] = best.id; @@ -1688,6 +1887,13 @@ export function generateTerrainRect(options = {}) { visibleRavineField, surfaceTextureField, } = fields; + const progress = (key, label) => options.onProgress?.({ + status: "start", + key: `terrain-rect:${key}`, + label: `Rect terrain: ${label}`, + }); + + progress("base", "base elevation and climate"); for (let y = 0; y < ctx.height; y++) { for (let x = 0; x < ctx.width; x++) { const i = rectIndexOf(ctx, x, y); @@ -1730,14 +1936,22 @@ export function generateTerrainRect(options = {}) { 0.13, terrainTemplate.terrainType === "oceanic_archipelago" ? 0.72 : 0.50 ); + progress("water", "water classification"); const oceanCells = classifyRectWater(ctx, fields, seaLevel); + progress("slope", "slope reconstruction"); recomputeRectSlope(ctx, fields); + progress("drainage", "priority flood and drainage"); const filled = priorityFloodRect(ctx, fields); computeRectFlowAccumulation(ctx, fields, filled); + progress("watersheds", "watershed assignment"); const watershedDebug = buildRectWatershedId(ctx, fields, rectSeedValue ^ 0x51ed270b); + progress("derived", "derived terrain fields"); deriveRectTerrainFields(ctx, fields, seaLevel); + progress("rivers", "river paths"); const riverNetwork = buildRectRiverPaths(ctx, fields, rectSeedValue ^ 0x1f123bb5, terrainTemplate); + progress("regions", "natural regions"); const naturalDebug = buildRectNaturalRegions(ctx, fields, rectSeedValue ^ 0xb5c0fbcf, terrainTemplate); + options.onProgress?.({ status: "done", key: "terrain-rect", label: "Rect terrain ready" }); let landCount = 0; let mountainCount = 0; @@ -1837,6 +2051,15 @@ export function generateTerrainAndRivers(seed, options = {}) { const originY = Math.floor(Number.isFinite(options.originY) ? options.originY : (Number.isFinite(generationContext.originY) ? generationContext.originY : 0)); const variant = Math.max(0, Math.floor(Number.isFinite(options.variant) ? options.variant : (Number.isFinite(generationContext.variant) ? generationContext.variant : 0))) >>> 0; const worldNative = options.worldNative === true || generationContext.worldNative === true; + const terrainProgress = (key, label, completed, total) => options.onProgress?.({ + status: "terrain-step", + key: `terrain:${key}`, + phase: "terrain", + workUnitId: "terrain-production", + label, + completed, + total, + }); const fields = createMapFields(); fields.visibleRavineField = new Float32Array(SIZE); fields.surfaceTextureField = new Float32Array(SIZE); @@ -1852,36 +2075,69 @@ export function generateTerrainAndRivers(seed, options = {}) { const terrainTemplate = buildTerrainTemplate(seed, options); const systems = buildMountainSystems(terrainTemplate, seed); const allRidges = systems.flatMap((system, id) => buildScratchRidges(system, seed, id)); + // These angles are invariant for the entire candidate. The old hot loop + // recomputed sin/cos for every cell x every mountain/ridge, accounting for + // millions of identical transcendental calls per production candidate. + Object.defineProperties(terrainTemplate, { + _coastAngleCos: { value: Math.cos(terrainTemplate.coastAngle), enumerable: false }, + _coastAngleSin: { value: Math.sin(terrainTemplate.coastAngle), enumerable: false }, + _mountainAngleCos: { value: Math.cos(terrainTemplate.mountainAngle), enumerable: false }, + _mountainAngleSin: { value: Math.sin(terrainTemplate.mountainAngle), enumerable: false }, + }); + for (const item of [...systems, ...allRidges]) { + Object.defineProperties(item, { + _angleCos: { value: Math.cos(item.angle), enumerable: false }, + _angleSin: { value: Math.sin(item.angle), enumerable: false }, + }); + } const terrainFrameScale = clamp(Number.isFinite(options.terrainFrameScale) ? options.terrainFrameScale : 1, 1, 2.5); - const terrainFrameOffsetX = clamp(Number.isFinite(options.terrainFrameOffsetX) ? options.terrainFrameOffsetX : 0, -0.28, 0.28); - const terrainFrameOffsetY = clamp(Number.isFinite(options.terrainFrameOffsetY) ? options.terrainFrameOffsetY : 0, -0.24, 0.24); + const requestedTerrainFrameOffsetX = clamp(Number.isFinite(options.terrainFrameOffsetX) ? options.terrainFrameOffsetX : 0, -0.28, 0.28); + const requestedTerrainFrameOffsetY = clamp(Number.isFinite(options.terrainFrameOffsetY) ? options.terrainFrameOffsetY : 0, -0.24, 0.24); + // A world-native patch is a crop of one larger virtual terrain frame. The + // former implementation used local candidate x/y for the template frame, + // so every canonical tile restarted the coastline and mountain template at + // its own left/top edge. Adjacent full-production candidates therefore + // disagreed along straight implementation boundaries even though their noise + // fields used world coordinates. Shift the normalized frame by the candidate + // origin so the same world cell receives the same template coordinates in + // every overlapping candidate. Requested artistic offsets remain bounded; + // the world-native crop offset itself is intentionally not clamped. + const worldFrameOffsetX = worldNative ? originX / (MAP_W * terrainFrameScale) : 0; + const worldFrameOffsetY = worldNative ? originY / (MAP_H * terrainFrameScale) : 0; + const terrainFrameOffsetX = requestedTerrainFrameOffsetX + worldFrameOffsetX; + const terrainFrameOffsetY = requestedTerrainFrameOffsetY + worldFrameOffsetY; + const ridgeBucketIndex = buildRidgeBucketIndex(allRidges, terrainFrameScale, terrainFrameOffsetX, terrainFrameOffsetY); + const systemBucketIndex = buildMountainSystemBucketIndex(systems, terrainFrameScale, terrainFrameOffsetX, terrainFrameOffsetY); + const exactNoise = createExactNoiseMemo(); for (let y = 0; y < MAP_H; y++) { + const ridgeBucketRow = Math.floor(y / ridgeBucketIndex.bucketSize) * ridgeBucketIndex.columns; + const systemBucketRow = Math.floor(y / systemBucketIndex.bucketSize) * systemBucketIndex.columns; for (let x = 0; x < MAP_W; x++) { const i = indexOf(x, y); const wx = originX + x; const wy = originY + y; - const normalized = normalizeCoord(x, y); // Expansion candidates are a crop from a larger virtual production map. // This removes the initial generator's deliberate edge-ocean frame from // the user's lasso boundary while retaining the same terrain system. - const px = 0.5 + (normalized.px - 0.5) / terrainFrameScale + terrainFrameOffsetX; - const py = 0.5 + (normalized.py - 0.5) / terrainFrameScale + terrainFrameOffsetY; - const terrainLarge = (fbm(wx * 0.65, wy * 0.65, seed + 1) - 0.5) * 0.23; - const terrainRegional = (valueNoise(wx * 0.8, wy * 0.8, seed + 2, 42) - 0.5) * 0.16; - const { pressure: coastPressure } = computeCoastLower(px, py, terrainTemplate, seed); + const px = 0.5 + (((x + 0.5) / MAP_W) - 0.5) / terrainFrameScale + terrainFrameOffsetX; + const py = 0.5 + (((y + 0.5) / MAP_H) - 0.5) / terrainFrameScale + terrainFrameOffsetY; + const terrainLarge = (exactNoise.fbm(wx * 0.65, wy * 0.65, seed + 1) - 0.5) * 0.23; + const terrainRegional = (exactNoise.valueNoise(wx * 0.8, wy * 0.8, seed + 2, 42) - 0.5) * 0.16; + const coastPressure = computeCoastLower(px, py, terrainTemplate, seed, exactNoise); let e = 0.42 + terrainLarge + terrainRegional - coastPressure * (terrainTemplate.coastStrength ?? 0.96) * (0.22 + terrainTemplate.deposition * 0.040); let mountainMaskMax = 0; - for (let s = 0; s < systems.length; s++) { - const system = systems[s]; + const activeSystems = systemBucketIndex.buckets[systemBucketRow + Math.floor(x / systemBucketIndex.bucketSize)]; + for (const system of activeSystems) { const mask = ellipticalMask(px, py, system); mountainMaskMax = Math.max(mountainMaskMax, mask); const broad = Math.pow(mask, lerp(1.70, 1.16, system.massifness)) * system.height * lerp(0.22, 0.34, system.massifness); e += broad; arcSpineField[i] = Math.max(arcSpineField[i], mask * (system.role === "minor" ? 0.42 : system.role === "primary" ? 0.86 : 0.72)); } - for (const ridge of allRidges) { - const r = ridgeContribution(px, py, ridge, seed); + const activeRidges = ridgeBucketIndex.buckets[ridgeBucketRow + Math.floor(x / ridgeBucketIndex.bucketSize)]; + for (const ridge of activeRidges) { + const r = ridgeContribution(px, py, ridge, seed, exactNoise); if (r <= 0) continue; e += r; branchRidgeField[i] = clamp(branchRidgeField[i] + r * 5.0); @@ -1892,19 +2148,20 @@ export function generateTerrainAndRivers(seed, options = {}) { if (terrainTemplate.terrainType === "tohoku_spine") { const dx = (px - 0.5) * ASPECT; const dy = py - 0.5; - const { u, v } = rotate(dx, dy, terrainTemplate.mountainAngle); - const warp = (valueNoise(wx * 0.50, wy * 0.50, seed + 504, 28) - 0.5) * 18; - macro = (fbm(u * 520 + warp, v * 1850 - warp * 0.35, seed + 500) - 0.5) * 2; - scratch = (fbm(u * 920 + warp * 0.8, v * 2300 + warp * 0.25, seed + 502) - 0.5) * 2; - const passBreak = clamp((valueNoise(u * 760 + 17, v * 1800 - 11, seed + 505, 18) - 0.62) * 2.6); - const lateralBranch = clamp((valueNoise(v * 1700 - 3, u * 540 + 5, seed + 506, 16) - 0.54) * 2.1); + const u = dx * terrainTemplate._mountainAngleCos + dy * terrainTemplate._mountainAngleSin; + const v = -dx * terrainTemplate._mountainAngleSin + dy * terrainTemplate._mountainAngleCos; + const warp = (exactNoise.valueNoise(wx * 0.50, wy * 0.50, seed + 504, 28) - 0.5) * 18; + macro = (exactNoise.fbm(u * 520 + warp, v * 1850 - warp * 0.35, seed + 500) - 0.5) * 2; + scratch = (exactNoise.fbm(u * 920 + warp * 0.8, v * 2300 + warp * 0.25, seed + 502) - 0.5) * 2; + const passBreak = clamp((exactNoise.valueNoise(u * 760 + 17, v * 1800 - 11, seed + 505, 18) - 0.62) * 2.6); + const lateralBranch = clamp((exactNoise.valueNoise(v * 1700 - 3, u * 540 + 5, seed + 506, 16) - 0.54) * 2.1); e += lateralBranch * mountainMaskMax * 0.022; e -= passBreak * mountainMaskMax * 0.052; } else { - macro = (fbm(wx * terrainTemplate.macroNoiseScale * 48, wy * terrainTemplate.macroNoiseScale * 48, seed + 500) - 0.5) * 2; - scratch = (fbm(wx * 2.2, wy * 2.2, seed + 502) - 0.5) * 2; + macro = (exactNoise.fbm(wx * terrainTemplate.macroNoiseScale * 48, wy * terrainTemplate.macroNoiseScale * 48, seed + 500) - 0.5) * 2; + scratch = (exactNoise.fbm(wx * 2.2, wy * 2.2, seed + 502) - 0.5) * 2; } - const global = (valueNoise(wx * 0.23, wy * 0.23, seed + 501, 38) - 0.5) * 2; + const global = (exactNoise.valueNoise(wx * 0.23, wy * 0.23, seed + 501, 38) - 0.5) * 2; e += macro * terrainTemplate.macroNoiseStrength * (0.38 + mountainMaskMax * 0.80); e += global * 0.020; e += scratch * terrainTemplate.scratchNoiseStrength * mountainMaskMax; @@ -1918,9 +2175,9 @@ export function generateTerrainAndRivers(seed, options = {}) { // Setouchi should read as sea-dominant, with many compact wooded island // backbones rather than broad continental ridges. The small-massif term // is band-limited so it forms believable islands, not one-cell speckle. - const lowHillNoise = clamp((fbm(wx * 0.95 + 17, wy * 0.95 - 23, seed + 571) - 0.39) * 2.7); - const islandMassif = clamp((fbm(wx * 1.85 - 31, wy * 1.85 + 19, seed + 573) - 0.50) * 3.4); - const islandBackbone = clamp((valueNoise(wx * 2.8 + 7, wy * 2.8 - 11, seed + 574, 9) - 0.54) * 3.2); + const lowHillNoise = clamp((exactNoise.fbm(wx * 0.95 + 17, wy * 0.95 - 23, seed + 571) - 0.39) * 2.7); + const islandMassif = clamp((exactNoise.fbm(wx * 1.85 - 31, wy * 1.85 + 19, seed + 573) - 0.50) * 3.4); + const islandBackbone = clamp((exactNoise.valueNoise(wx * 2.8 + 7, wy * 2.8 - 11, seed + 574, 9) - 0.54) * 3.2); const coastalIslandBias = clamp(coastPressure * 0.64 + mountainMaskMax * 0.46 + lowHillNoise * 0.24); e += lowHillNoise * 0.090; e += islandMassif * coastalIslandBias * 0.105; @@ -1931,7 +2188,7 @@ export function generateTerrainAndRivers(seed, options = {}) { } if (terrainTemplate.terrainType === "oceanic_archipelago") { // 海洋型は大きな山塊ではなく、島列を読むための低い起伏を点在させる。 - const islandCore = clamp((fbm(wx * 0.82 + 41, wy * 0.82 - 29, seed + 572) - 0.46) * 2.7); + const islandCore = clamp((exactNoise.fbm(wx * 0.82 + 41, wy * 0.82 - 29, seed + 572) - 0.46) * 2.7); const islandChain = clamp(mountainMaskMax * 0.92 + islandCore * 0.54 - coastPressure * 0.24); e += islandChain * 0.135; e -= clamp((coastPressure - 0.38) * 1.55) * 0.040; @@ -1944,32 +2201,47 @@ export function generateTerrainAndRivers(seed, options = {}) { visibleRavineField[i] = clamp(Math.abs(scratch) * mountainMaskMax * 0.30 + Math.max(0, -scratch) * mountainMaskMax * 0.40); surfaceTextureField[i] = clamp(Math.abs(macro) * 0.12 + Math.abs(scratch) * mountainMaskMax * 0.46); valleyField[i] = clamp(Math.max(0, -scratch) * mountainMaskMax * 0.18); - moisture[i] = clamp(0.45 + coastPressure * 0.28 - elevation[i] * 0.20 + (fbm(wx * 1.1, wy * 1.1, seed + 503) - 0.5) * 0.16); + moisture[i] = clamp(0.45 + coastPressure * 0.28 - elevation[i] * 0.20 + (exactNoise.fbm(wx * 1.1, wy * 1.1, seed + 503) - 0.5) * 0.16); + } + if (y % 8 === 7 || y + 1 === MAP_H) { + terrainProgress("base-field", `Terrain base field ${y + 1}/${MAP_H} rows`, y + 1, MAP_H + 8); } } + terrainProgress("water", "Terrain water classification", MAP_H + 1, MAP_H + 8); let seaLevel = quantile(elevation, terrainTemplate.seaRatio); seaLevel = clamp(seaLevel, 0.14, terrainTemplate.terrainType === "oceanic_archipelago" ? 0.72 : 0.47); classifyWater(elevation, seaLevel, sea, ocean, lake); recomputeSlope(elevation, sea, slope); + terrainProgress("drainage", "Terrain drainage and watersheds", MAP_H + 2, MAP_H + 8); const filled = new Float32Array(SIZE); priorityFloodFlow(elevation, sea, flowTo, filled); computeFlowAccumulation(sea, flowTo, filled, flowAccum); const watershedId = buildWatershedId(sea, flowTo, flowAccum); + terrainProgress("rivers", "Terrain river network", MAP_H + 3, MAP_H + 8); const { riverPaths, mainRivers, tributaryRivers, smallStreams } = buildRiverNetwork(seed, terrainTemplate, sea, lake, elevation, slope, flowTo, flowAccum, river, erosionField); + terrainProgress("derived", "Terrain derived fields", MAP_H + 4, MAP_H + 8); enforceLandGradient(elevation, sea, seaLevel); - deriveFields(seed, terrainTemplate, fields, seaLevel); + deriveFields(seed, terrainTemplate, fields, seaLevel, (label) => { + terrainProgress("derived-detail", `Terrain ${label}`, MAP_H + 4, MAP_H + 8); + }); const prefectureMask = makePrefectureMask(seed, sea, elevation, slope, river); const landMask = new Uint8Array(SIZE); for (let i = 0; i < SIZE; i++) landMask[i] = sea[i] ? 0 : 1; const zeroDensity = new Float32Array(SIZE); const zeroLanduse = new Int8Array(SIZE); + terrainProgress("natural-regions", "Terrain natural compartments", MAP_H + 5, MAP_H + 8); const natural = buildNaturalCompartments( landMask, sea, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, null, plain, agriculture, zeroDensity, zeroLanduse, - { seed: seed + 17003, watershedId, targetCompartmentCount: clamp(Math.round((SIZE - sea.reduce((sum, value) => sum + value, 0)) / 45), 70, 360) } + { + seed: seed + 17003, + watershedId, + targetCompartmentCount: clamp(Math.round((SIZE - sea.reduce((sum, value) => sum + value, 0)) / 45), 70, 360), + progress: (label) => terrainProgress("natural-regions-detail", `Terrain ${label}`, MAP_H + 5, MAP_H + 8), + } ); const sharedNaturalBarrierScore = natural.naturalBarrierScore || naturalBarrierScore; const prefectureBorder = extractMaskBorder(prefectureMask, sea); @@ -2015,6 +2287,10 @@ export function generateTerrainAndRivers(seed, options = {}) { terrainFrameScale, terrainFrameOffsetX, terrainFrameOffsetY, + requestedTerrainFrameOffsetX, + requestedTerrainFrameOffsetY, + worldFrameOffsetX, + worldFrameOffsetY, }; return { diff --git a/src/mapTransport.js b/src/mapTransport.js index 77c46cd..bdd4ff7 100644 --- a/src/mapTransport.js +++ b/src/mapTransport.js @@ -582,8 +582,18 @@ export function buildDensityFlowRoadTransportSystem(ctx) { pairs.sort((a, b) => a.score - b.score); let added = 0; const virtualPenalty = new Float32Array(SIZE); - for (const pair of pairs) { + for (let pairIndex = 0; pairIndex < pairs.length; pairIndex++) { + const pair = pairs[pairIndex]; if (added >= maxRoutes) break; + onProgress?.({ + status: "route-heartbeat", + key: `road:${mode}-flow-route`, + phase: "transport-routing", + workUnitId: `road-${mode}-flow-route-loop`, + label: `${mode} flow route ${pairIndex + 1}/${pairs.length}`, + completed: pairIndex, + total: pairs.length, + }); const path = routeBetweenTrafficCandidates(pair.A, pair.B, mode, baseCost, virtualPenalty, { curvePenalty: mode === "expressway" ? 0.12 : 0.065, penaltyStrength: mode === "expressway" ? 1.05 : 0.72, @@ -786,8 +796,18 @@ export function buildDensityFlowRoadTransportSystem(ctx) { const maxAdded = options.maxAdded ?? (mode === "expressway" ? Math.min(7, Math.max(3, Math.ceil((options.nodeCount || 1) / 5))) : Math.min(26, Math.max(12, Math.ceil((options.nodeCount || 1) * 0.36)))); const maxExtra = options.maxExtra ?? config.backbone?.maxExtra ?? 0; const maxDegree = options.maxDegree ?? config.backbone?.maxDegree ?? 3; - for (const pair of pairs) { + for (let pairIndex = 0; pairIndex < pairs.length; pairIndex++) { + const pair = pairs[pairIndex]; if (outPaths.length >= maxAdded) break; + onProgress?.({ + status: "route-heartbeat", + key: `road:${mode}-backbone-route`, + phase: "transport-routing", + workUnitId: `road-${mode}-backbone-route-loop`, + label: `${mode} backbone route ${pairIndex + 1}/${pairs.length}`, + completed: pairIndex, + total: pairs.length, + }); const ak = keyOf(pair.A); const bk = keyOf(pair.B); const connects = find(ak) !== find(bk); diff --git a/src/mapTransportUtils.js b/src/mapTransportUtils.js index 19028fa..5bf81e1 100644 --- a/src/mapTransportUtils.js +++ b/src/mapTransportUtils.js @@ -1,4 +1,40 @@ -import { MAP_W, SIZE, clamp, indexOf, inside, walkGridPath } from "./mapUtils.js"; +import { MAP_H, MAP_W, SIZE, clamp, indexOf, inside, walkGridPath } from "./mapUtils.js"; + +const radialInfluenceKernelCache = new Map(); + +// Exact cache for the integer-radius radial kernels used repeatedly by road, +// rail and expressway influence passes. Offset order is deliberately the same +// dy-major/dx-minor order as the former nested loops, and weights are Float64, +// so replacing repeated hypot/pow calls does not change field results. +export function getRadialInfluenceKernel(radius, exponent = 1.35) { + const r = Number(radius); + const e = Number(exponent); + if (!Number.isInteger(r) || r < 0 || !Number.isFinite(e)) return null; + const key = `${r}:${e}`; + let cached = radialInfluenceKernelCache.get(key); + if (cached) return cached; + const dx = []; + const dy = []; + const weight = []; + const denominator = Math.max(1, r); + for (let oy = -r; oy <= r; oy++) { + for (let ox = -r; ox <= r; ox++) { + if (ox * ox + oy * oy > r * r) continue; + const d = Math.hypot(ox, oy); + dx.push(ox); + dy.push(oy); + weight.push(Math.pow(1 - d / denominator, e)); + } + } + cached = { + dx: Int16Array.from(dx), + dy: Int16Array.from(dy), + weight: Float64Array.from(weight), + length: dx.length, + }; + radialInfluenceKernelCache.set(key, cached); + return cached; +} export function pathSetSignature(paths) { let cells = 0; @@ -47,6 +83,24 @@ export function pathAverageField(path, field) { } export function markPathInfluence(field, path, radius = 5, strength = 1, sea = null) { + const kernel = getRadialInfluenceKernel(radius, 1.35); + if (kernel) { + for (const [px, py] of path || []) { + for (let k = 0; k < kernel.length; k++) { + const x = px + kernel.dx[k]; + const y = py + kernel.dy[k]; + // The production grid is fixed MAP_W x MAP_H. Inline the bounds/index + // check in this hot loop while preserving the exact same accepted cells. + if (x < 0 || y < 0 || x >= MAP_W || y >= MAP_H) continue; + const i = y * MAP_W + x; + if (sea?.[i]) continue; + const v = strength * kernel.weight[k]; + if (v > field[i]) field[i] = v; + } + } + return; + } + // Preserve legacy behavior for unusual non-integer radii. for (const [px, py] of path || []) { for (let dy = -radius; dy <= radius; dy++) { for (let dx = -radius; dx <= radius; dx++) { diff --git a/src/patchCandidateWorker.js b/src/patchCandidateWorker.js new file mode 100644 index 0000000..16a1198 --- /dev/null +++ b/src/patchCandidateWorker.js @@ -0,0 +1,64 @@ +import { generateMap } from "./mapPipeline.js"; +import { collectTransferableBuffers } from "./transferUtils.js"; +import { compactRawPatchCandidate, summarizeRawPatchCandidate } from "./rawPatchCandidate.js"; + +function scopeTaskProgress(event = {}, taskId) { + const scoped = { ...event }; + if (event?.workUnitId != null && String(event.workUnitId).length > 0) { + scoped.workUnitId = `${taskId}/${String(event.workUnitId)}`; + } + return scoped; +} + +if (typeof self !== "undefined") { + self.onmessage = (event) => { + const message = event.data || {}; + if (message.type !== "generate-raw-patch-candidate") return; + const taskId = String(message.taskId || `raw-${message.id || 0}`); + const startedAt = typeof performance !== "undefined" && performance.now ? performance.now() : Date.now(); + try { + let candidate = generateMap(Number(message.seed) >>> 0, { + ...(message.mapOptions || {}), + // A boolean sentinel is sufficient: mapPipeline only records whether a + // boundary world exists. Actual seam/quality work remains in the parent + // patch worker after this raw candidate has been transferred back. + boundaryWorld: true, + onProgress: (progress) => { + self.postMessage({ + type: "raw-patch-candidate-progress", + id: message.id, + taskId, + progress: scopeTaskProgress(progress, taskId), + }); + }, + }); + const elapsedMs = (typeof performance !== "undefined" && performance.now ? performance.now() : Date.now()) - startedAt; + // Transfer only the roots consumed by mapPatch. Full-map geography/debug + // graphs can exceed the actual patch payload and are never consulted by + // candidate merge/quality logic. Dropping them before structured clone + // creates a hard cross-worker memory bound for large tiled operations. + candidate = compactRawPatchCandidate(candidate); + const transferSummary = summarizeRawPatchCandidate(candidate); + const transferables = [...collectTransferableBuffers(candidate)]; + self.postMessage({ + type: "raw-patch-candidate-result", + id: message.id, + taskId, + ok: true, + elapsedMs, + transferSummary, + candidate, + }, transferables); + } catch (error) { + self.postMessage({ + type: "raw-patch-candidate-result", + id: message.id, + taskId, + ok: false, + code: error?.code || "raw-patch-candidate-error", + error: error?.message || String(error), + stack: error?.stack || "", + }); + } + }; +} diff --git a/src/rawPatchCandidate.js b/src/rawPatchCandidate.js new file mode 100644 index 0000000..a81d73c --- /dev/null +++ b/src/rawPatchCandidate.js @@ -0,0 +1,81 @@ +// Raw production candidates are generated in nested workers for large patch +// selections. The complete generateMap() result contains large immutable +// geography/debug graphs that are useful to full-map callers but are never +// consumed by the patch merge pipeline. Structured-cloning those graphs for +// every tile multiplies peak memory and can trigger browser/OS memory pressure. +// +// Keep this schema deliberately conservative: every top-level typed array is +// retained (copyFullPipelineFields discovers cell fields dynamically), while +// only vector/metadata roots that mapPatch consumes are retained from ordinary +// arrays/objects. Primitive roots are cheap and kept for forward-compatible +// generation metadata. + +export const RAW_PATCH_POINT_LAYER_KEYS = Object.freeze([ + "villages", "geographicUrbanAnchors", "markets", "castles", "castleTowns", "castleRuins", + "ports", "crossings", "passes", "modernCities", "satelliteCities", "stations", + "interchanges", "industrialZones", "logisticsParks", "newTowns", "adminCenters", + "externalGateways", "prefectureRegions", +]); + +export const RAW_PATCH_PATH_LAYER_KEYS = Object.freeze([ + "premodernRoads", "minorRoads", "nationalRoads", "ringRoads", "externalRoads", + "railways", "branchRailways", "ringRailways", "externalRailways", "expressways", "externalExpressways", + "icAccessRoads", "mainRivers", "tributaryRivers", "smallStreams", "riverPaths", +]); + +const REQUIRED_ARRAY_ROOTS = new Set([ + ...RAW_PATCH_POINT_LAYER_KEYS, + ...RAW_PATCH_PATH_LAYER_KEYS, +]); + +const REQUIRED_OBJECT_ROOTS = new Set([ + // validatePrecomputedPatchCandidate() verifies generationContext before the + // raw graph is accepted by the production patch generator. + "generationContext", + // Terrain identity is used by patch quality/continuity logic. + "terrainTemplate", + "terrainDebug", + // Only compartmentBorders is read today, but retaining the bounded admin + // diagnostic object avoids coupling this transport boundary to its internals. + "adminDebug", + // Preserve this if a future precompute path performs quality scoring before + // transfer. It is normally attached later by mapPatch. + "patchQuality", +]); + +export function compactRawPatchCandidate(candidate) { + if (!candidate || typeof candidate !== "object") return candidate; + const compact = {}; + for (const [key, value] of Object.entries(candidate)) { + if (value == null || typeof value !== "object") { + compact[key] = value; + continue; + } + if (ArrayBuffer.isView(value)) { + compact[key] = value; + continue; + } + if (Array.isArray(value)) { + if (REQUIRED_ARRAY_ROOTS.has(key)) compact[key] = value; + continue; + } + if (REQUIRED_OBJECT_ROOTS.has(key)) compact[key] = value; + } + return compact; +} + +export function summarizeRawPatchCandidate(candidate) { + if (!candidate || typeof candidate !== "object") return { rootCount: 0, transferableBytes: 0 }; + let transferableBytes = 0; + let typedArrayCount = 0; + for (const value of Object.values(candidate)) { + if (!ArrayBuffer.isView(value)) continue; + typedArrayCount += 1; + transferableBytes += Number(value.byteLength || 0); + } + return { + rootCount: Object.keys(candidate).length, + typedArrayCount, + transferableBytes, + }; +} diff --git a/src/renderer.js b/src/renderer.js index ae06e48..e8c9ee8 100644 --- a/src/renderer.js +++ b/src/renderer.js @@ -10,9 +10,15 @@ const baseImageCache = new Map(); const urbanOverlayCache = new Map(); const prefectureFillCache = new Map(); const transportDebugHeatmapCache = new WeakMap(); -const MAX_BASE_CACHE_IMAGES = 18; -const MAX_OVERLAY_CACHE_IMAGES = 18; -const MAX_SEGMENT_VECTOR_CACHE = 48; +// Keep only the currently useful raster frame. Previous camera/revision canvases +// can each be tens of MiB at low zoom and are cheaper to redraw than to retain +// while a full candidate world is also resident. +const MAX_BASE_CACHE_IMAGES = 1; +// Only the committed frame and current preview need raster overlays. Retaining +// 18 full-canvas generations made repeated Alternative previews consume +// hundreds of MiB at low zoom. +const MAX_OVERLAY_CACHE_IMAGES = 1; +const MAX_SEGMENT_VECTOR_CACHE = 16; const CONTINUOUS_BASE_MODES = ["terrain", "development", "all"]; function fieldRefSignature(map) { @@ -1247,7 +1253,7 @@ function drawScaleBar(ctx, cellScreenSize = CELL_SIZE) { ctx.restore(); } -export function drawMap(canvas, map, options) { +function* drawMapSteps(canvas, map, options) { const ctx = canvas.getContext("2d"); if (!ctx) return; @@ -1295,12 +1301,15 @@ export function drawMap(canvas, map, options) { // 1. Base Terrain & Urban drawBase(ctx, map, mode, continuousTerrain, terrainRenderScale); markTiming("baseTerrain"); + yield { phase: "baseTerrain" }; drawUrbanAreas(ctx, map, mode); markTiming("urbanFill"); + yield { phase: "urbanFill" }; const coastSegments = getCoastlineSegments(map); drawVectorSegments(ctx, coastSegments, "rgba(120, 175, 210, 0.22)", 2.2, false, { iterations: 2, tolerance: 0.06, offsetX: -0.5, offsetY: -0.5 }); drawVectorSegments(ctx, coastSegments, "rgba(248, 250, 242, 0.68)", 1.1, false, { iterations: 2, tolerance: 0.06, offsetX: -0.5, offsetY: -0.5 }); markTiming("coastline"); + yield { phase: "coastline" }; // 2. Rivers const waterBlue = "rgba(116, 165, 202, 0.92)"; @@ -1352,6 +1361,7 @@ export function drawMap(canvas, map, options) { }, 1.0); } markTiming("rivers"); + yield { phase: "rivers" }; const showTransportDebug = mode === "transport-debug"; const showModern = ["modern", "all", "development", "landuse", "borders-debug", "transport-debug"].includes(mode); @@ -1391,10 +1401,12 @@ export function drawMap(canvas, map, options) { drawVectorSegments(ctx, finalPrefectureBorders, "rgba(110, 90, 110, 1)", 2.2, true, { iterations: 2, tolerance: 0.06, offsetX: -0.5, offsetY: -0.5 }); } markTiming("adminBorders"); + yield { phase: "adminBorders" }; if (!showFeatures) { if (showSeamDiagnostics) drawSeamDiagnostics(ctx, map); markTiming("seamDiagnostics"); + yield { phase: "seamDiagnostics" }; return finish(); } @@ -1446,6 +1458,7 @@ export function drawMap(canvas, map, options) { for (const path of map.externalExpressways) drawPath(ctx, path, "rgba(135, 160, 135, 0.88)", 2.4); } markTiming("transport"); + yield { phase: "transport" }; // 6. Icons & Labels if (["admin", "borders-debug"].includes(mode)) { @@ -1487,9 +1500,11 @@ export function drawMap(canvas, map, options) { } } markTiming("icons"); + yield { phase: "icons" }; if (showSeamDiagnostics) drawSeamDiagnostics(ctx, map); markTiming("seamDiagnostics"); + yield { phase: "seamDiagnostics" }; if (showLabels) { const prefectureLabels = (map.prefectureRegions || []).map((p) => ({ ...p, isPrefectureLabel: true, forceLabel: true, labelPriorityBase: p.labelPriorityBase || 1900 })); @@ -1499,11 +1514,13 @@ export function drawMap(canvas, map, options) { .map((p) => ({ ...p, labelStyle: "municipality", forceLabel: true, labelPriorityBase: 1200 })); drawLabels(ctx, [...prefectureLabels, ...municipalLabels], Infinity); markTiming("labels"); + yield { phase: "labels" }; return finish(); } if (mode === "borders-debug") { drawLabels(ctx, prefectureLabels, Infinity); markTiming("labels"); + yield { phase: "labels" }; return finish(); } const important = [ @@ -1516,5 +1533,49 @@ export function drawMap(canvas, map, options) { drawLabels(ctx, important, mode === "all" || mode === "history" ? 78 : 60); } markTiming("labels"); + yield { phase: "labels" }; return finish(); } + +export function drawMap(canvas, map, options) { + const steps = drawMapSteps(canvas, map, options); + let state = steps.next(); + while (!state.done) state = steps.next(); + return state.value; +} + +export async function drawMapCooperative(canvas, map, options, cooperative = {}) { + const yieldControl = typeof cooperative.yieldControl === "function" + ? cooperative.yieldControl + : () => new Promise((resolve) => setTimeout(resolve, 0)); + const shouldCancel = typeof cooperative.shouldCancel === "function" ? cooperative.shouldCancel : () => false; + const steps = drawMapSteps(canvas, map, options); + let sliceStartedAt = nowMs(); + let maxSliceMs = 0; + while (true) { + const state = steps.next(); + const sliceMs = nowMs() - sliceStartedAt; + maxSliceMs = Math.max(maxSliceMs, sliceMs); + if (state.done) { + if (state.value && typeof state.value === "object") state.value.cooperativeMaxSliceMs = Math.round(maxSliceMs * 10) / 10; + return state.value; + } + if (shouldCancel()) { + try { steps.return?.(); } catch {} + const error = typeof DOMException === "function" + ? new DOMException("Preview rendering cancelled.", "AbortError") + : Object.assign(new Error("Preview rendering cancelled."), { name: "AbortError" }); + throw error; + } + await yieldControl(state.value?.phase || "render"); + if (shouldCancel()) { + try { steps.return?.(); } catch {} + const error = typeof DOMException === "function" + ? new DOMException("Preview rendering cancelled.", "AbortError") + : Object.assign(new Error("Preview rendering cancelled."), { name: "AbortError" }); + throw error; + } + sliceStartedAt = nowMs(); + } +} + diff --git a/src/worldMap.js b/src/worldMap.js index 1affdf8..775e6f3 100644 --- a/src/worldMap.js +++ b/src/worldMap.js @@ -1,8 +1,59 @@ import { MAP_H, MAP_W, SIZE } from "./mapUtils.js"; import { defaultCellFieldValue, isTypedCellField, worldFieldConstructor } from "./fieldSchema.js"; -const DEFAULT_WORLD_PADDING_X = MAP_W; -const DEFAULT_WORLD_PADDING_Y = MAP_H; +// Keep enough off-screen room for immediate panning/expansion without paying +// for a nine-map-cell backing allocation before the first patch. Additional +// padding is still allocated on demand near camera edges. +const DEFAULT_WORLD_PADDING_X = Math.ceil(MAP_W * 0.5); +const DEFAULT_WORLD_PADDING_Y = Math.ceil(MAP_H * 0.5); +const MAX_WORLD_WIDTH = MAP_W * 6; +const MAX_WORLD_HEIGHT = MAP_H * 6; + +const INITIAL_QUALITY_SETTLEMENT_KEYS = ["villages", "markets", "modernCities", "satelliteCities", "newTowns", "ports"]; +const INITIAL_QUALITY_LABEL_KEYS = [...INITIAL_QUALITY_SETTLEMENT_KEYS, "adminCenters"]; +const INITIAL_QUALITY_ROAD_KEYS = ["premodernRoads", "minorRoads", "nationalRoads", "ringRoads", "expressways", "icAccessRoads"]; +const INITIAL_QUALITY_RAIL_KEYS = ["railways", "branchRailways", "ringRailways"]; + +const FULL_MAP_ONLY_SOURCE_ROOTS = new Set([ + // These graphs are required while generateMap() is building the initial map, + // but no renderer, viewport, patch, Apply or diagnostics path reads them once + // the padded world has been created. Keeping them in sourceMap makes every + // committed Worker mirror clone a large immutable geography graph. + "geography", + "naturalCompartments", + "geographicCompartmentProfiles", + "watershedProfiles", + "entitiesForNames", + "geographyDebug", +]); + +function captureInitialQualityReference(initialMap) { + const sea = initialMap?.sea; + let landCells = 0; + if (sea && typeof sea.length === "number") { + for (let i = 0; i < sea.length; i++) if (!sea[i]) landCells++; + } + const count = (keys) => keys.reduce((sum, key) => sum + (Array.isArray(initialMap?.[key]) ? initialMap[key].length : 0), 0); + return { + landCells: Math.max(1, landCells), + settlements: count(INITIAL_QUALITY_SETTLEMENT_KEYS), + labels: count(INITIAL_QUALITY_LABEL_KEYS), + roadPathCount: count(INITIAL_QUALITY_ROAD_KEYS), + railPathCount: count(INITIAL_QUALITY_RAIL_KEYS), + }; +} + +function createSourceMetadata(initialMap) { + const sourceMap = { ...(initialMap || {}) }; + // Raster cell fields already live in the padded world.fields arrays. Keeping + // the original 258x183 copies in sourceMap made every Worker mirror/input and + // accepted result carry a second obsolete raster set. Metadata, point layers, + // paths, diagnostics, and small lookup arrays remain intact. + for (const [name, value] of Object.entries(sourceMap)) { + if (isTypedCellField(value, SIZE) || FULL_MAP_ONLY_SOURCE_ROOTS.has(name)) delete sourceMap[name]; + } + return sourceMap; +} function makeWorldField(name, source, worldWidth, worldHeight, originX, originY) { const Constructor = worldFieldConstructor(name, source.constructor); @@ -13,7 +64,7 @@ function makeWorldField(name, source, worldWidth, worldHeight, originX, originY) for (let y = 0; y < MAP_H; y++) { const srcRow = y * MAP_W; const dstRow = (originY + y) * worldWidth + originX; - for (let x = 0; x < MAP_W; x++) out[dstRow + x] = source[srcRow + x]; + out.set(source.subarray(srcRow, srcRow + MAP_W), dstRow); } return out; } @@ -58,6 +109,10 @@ export function createWorldMap(initialMap, options = {}) { fields.elevation.fill(0.08); } sanitizeInitialWorldFields(fields, worldWidth, worldHeight); + const generatedMask = new Uint8Array(worldWidth * worldHeight); + for (let y = 0; y < MAP_H; y++) { + generatedMask.fill(1, (originY + y) * worldWidth + originX, (originY + y) * worldWidth + originX + MAP_W); + } return { seed: initialMap?.seed ?? 0, @@ -70,10 +125,10 @@ export function createWorldMap(initialMap, options = {}) { // Sea level is a world invariant. Patch candidates must classify water // against this value instead of recalculating a local quantile. seaLevel: Number.isFinite(initialMap?.seaLevel) ? initialMap.seaLevel : 0.30, - sourceMap: initialMap, + sourceMap: createSourceMetadata(initialMap), + initialQualityReference: captureInitialQualityReference(initialMap), fields, - invalidatedRects: [], - humanPatchHistory: [], + generatedMask, generatedRects: [{ x0: originX, y0: originY, @@ -104,7 +159,12 @@ export function clampCameraToWorld(camera, world, viewWidth = MAP_W, viewHeight function expandRectByOffset(rect, dx, dy) { if (!rect) return rect; - return { ...rect, x0: rect.x0 + dx, y0: rect.y0 + dy, x1: rect.x1 + dx, y1: rect.y1 + dy }; + const out = { ...rect }; + if (Number.isFinite(rect.x0)) out.x0 = rect.x0 + dx; + if (Number.isFinite(rect.y0)) out.y0 = rect.y0 + dy; + if (Number.isFinite(rect.x1)) out.x1 = rect.x1 + dx; + if (Number.isFinite(rect.y1)) out.y1 = rect.y1 + dy; + return out; } function shiftSelectionShape(shape, dx, dy) { @@ -140,12 +200,26 @@ function shiftPatchMetadata(item, dx, dy) { } if (out?.selectionShape) out.selectionShape = shiftSelectionShape(out.selectionShape, dx, dy); if (out?.generatedFootprint) out.generatedFootprint = shiftGeneratedFootprint(out.generatedFootprint, dx, dy); + if (out?.rects) out.rects = shiftPatchMetadata(out.rects, dx, dy); + if (out?.validation?.rect) out.validation = { ...out.validation, rect: shiftPatchMetadata(out.validation.rect, dx, dy) }; + if (out?.seamDiagnostics) { + const seam = { ...out.seamDiagnostics }; + for (const key of ["issuePoints", "markerPoints"]) { + if (Array.isArray(seam[key])) seam[key] = seam[key].map((point) => ({ ...point, x: point.x + dx, y: point.y + dy })); + } + for (const key of ["outlineSegments", "seamSegments"]) { + if (Array.isArray(seam[key])) seam[key] = seam[key].map((segment) => Array.isArray(segment) + ? segment.map((point) => Array.isArray(point) ? [point[0] + dx, point[1] + dy] : point) + : segment); + } + out.seamDiagnostics = seam; + } return out; } function shiftRectCollections(world, dx, dy) { if (!dx && !dy) return; - for (const key of ["generatedRects", "invalidatedRects", "humanPatchHistory"]) { + for (const key of ["generatedRects"]) { if (!Array.isArray(world[key])) continue; world[key] = world[key].map((item) => shiftPatchMetadata(item, dx, dy)); } @@ -154,10 +228,20 @@ function shiftRectCollections(world, dx, dy) { function expandWorldMap(world, margins = {}) { if (!world) return { world, dx: 0, dy: 0, expanded: false }; - const left = Math.max(0, Math.floor(margins.left || 0)); - const right = Math.max(0, Math.floor(margins.right || 0)); - const top = Math.max(0, Math.floor(margins.top || 0)); - const bottom = Math.max(0, Math.floor(margins.bottom || 0)); + let left = Math.max(0, Math.floor(margins.left || 0)); + let right = Math.max(0, Math.floor(margins.right || 0)); + let top = Math.max(0, Math.floor(margins.top || 0)); + let bottom = Math.max(0, Math.floor(margins.bottom || 0)); + const remainingWidth = Math.max(0, MAX_WORLD_WIDTH - world.width); + const remainingHeight = Math.max(0, MAX_WORLD_HEIGHT - world.height); + if (left + right > remainingWidth) { + left = Math.min(left, remainingWidth); + right = Math.min(right, remainingWidth - left); + } + if (top + bottom > remainingHeight) { + top = Math.min(top, remainingHeight); + bottom = Math.min(bottom, remainingHeight - top); + } if (!left && !right && !top && !bottom) return { world, dx: 0, dy: 0, expanded: false }; const oldWidth = world.width; const oldHeight = world.height; @@ -173,10 +257,19 @@ function expandWorldMap(world, margins = {}) { for (let y = 0; y < oldHeight; y++) { const srcRow = y * oldWidth; const dstRow = (y + top) * newWidth + left; - for (let x = 0; x < oldWidth; x++) out[dstRow + x] = field[srcRow + x]; + out.set(field.subarray(srcRow, srcRow + oldWidth), dstRow); } newFields[name] = out; } + if (ArrayBuffer.isView(world.generatedMask)) { + const generatedMask = new Uint8Array(newWidth * newHeight); + for (let y = 0; y < oldHeight; y++) { + const srcStart = y * oldWidth; + const dstStart = (y + top) * newWidth + left; + generatedMask.set(world.generatedMask.subarray(srcStart, srcStart + oldWidth), dstStart); + } + world.generatedMask = generatedMask; + } world.width = newWidth; world.height = newHeight; world.originX += left; diff --git a/src/worldViewport.js b/src/worldViewport.js index 71acac0..4aeea30 100644 --- a/src/worldViewport.js +++ b/src/worldViewport.js @@ -1,4 +1,4 @@ -import { MAP_H, MAP_W, SIZE, worldIndexOf } from "./mapUtils.js"; +import { MAP_H, MAP_W, worldIndexOf } from "./mapUtils.js"; import { defaultCellFieldValue } from "./fieldSchema.js"; const EMPTY_ARRAY_KEYS = new Set([ @@ -26,6 +26,43 @@ const POINT_ARRAY_KEYS = new Set([ "externalGateways", "prefectureRegions", ]); +// Renderer, hover/stat, and transport-debug consumers only read this raster +// subset. Copying every simulation/debug field into a viewport on every +// preview, Apply, pan, and zoom caused avoidable typed-array allocation and GC. +const VIEWPORT_RASTER_FIELDS = new Set([ + "adminId", "municipalityId", "agriculture", "coastalLowland", "elevation", "flowAccum", + "focusedPrefectureMask", "humanRegionMask", "landuse", "naturalBarrierScore", "plain", + "populationDensity", "prefectureMask", "prefectureRegionId", "railInfluence2", "regionId", + "ridgeField", "river", "roadInfluence", "sea", "settlementCluster", "settlementScore", + "slope", "stationInfluence", "surfaceTextureField", "valleyField", "visibleRavineField", +]); + +const viewportCache = new WeakMap(); + +function viewportCacheKey(world, camera, viewWidth, viewHeight, light) { + return [ + Math.round(camera?.x || 0), Math.round(camera?.y || 0), viewWidth, viewHeight, + light ? 1 : 0, world?.width || 0, world?.height || 0, + world?.originX || 0, world?.originY || 0, + world?.renderRevision || 0, world?.patchGenerationSerial || 0, + ].join(":"); +} + +function rememberViewport(world, key, viewport) { + if (!world || typeof world !== "object") return viewport; + let entries = viewportCache.get(world); + if (!entries) { + entries = new Map(); + viewportCache.set(world, entries); + } + entries.set(key, viewport); + // A viewport owns one typed array per rendered raster field. Retaining four + // camera/revision snapshots multiplied memory during preview generation; the + // current view is the only one required for correctness. + while (entries.size > 1) entries.delete(entries.keys().next().value); + return viewport; +} + function copyViewportField(name, source, world, camera, viewWidth, viewHeight) { const Constructor = source.constructor; const out = new Constructor(viewWidth * viewHeight); @@ -111,48 +148,17 @@ function transformSegments(segments, camera, originX, originY, viewWidth = MAP_W } -function copySourceMapViewportField(source, camera, originX, originY, viewWidth, viewHeight) { - if (!ArrayBuffer.isView(source) || typeof source.length !== "number" || source.length !== SIZE) return source; - const out = new source.constructor(viewWidth * viewHeight); - const cx = Math.round(camera.x || 0); - const cy = Math.round(camera.y || 0); - for (let y = 0; y < viewHeight; y++) { - for (let x = 0; x < viewWidth; x++) { - const sx = cx + x - originX; - const sy = cy + y - originY; - if (sx >= 0 && sy >= 0 && sx < MAP_W && sy < MAP_H) out[y * viewWidth + x] = source[sy * MAP_W + sx]; - } - } - return out; -} - -function transformTransportDebug(debug, camera, originX, originY, viewport = null, viewWidth = MAP_W, viewHeight = MAP_H) { +function transformTransportDebug(debug, camera, originX, originY, viewWidth = MAP_W, viewHeight = MAP_H) { if (!debug?.layers) return debug; const layers = { ...debug.layers }; + // Potential rasters are never read from this transformed debug object. + // renderer.js deterministically derives the four visible heatmaps from the + // current viewport fields. Copying every fixed-map potential raster and then + // synthesizing four Float32 viewport rasters here allocated both versions only + // for them to be ignored. Keep vector/point diagnostics and let the renderer + // create its single Uint8 heatmap set. for (const [key, value] of Object.entries(layers)) { - if (ArrayBuffer.isView(value) && value.length === SIZE) layers[key] = copySourceMapViewportField(value, camera, originX, originY, viewWidth, viewHeight); - } - // The original transport-debug potential layers are fixed-map arrays. Once the - // viewport pans into patched world cells, synthesize equivalent viewport-sized - // debug fields from the current world-backed fields so the color overlay moves - // with the terrain instead of staying tied to the initial source map. - if (viewport) { - const n = viewWidth * viewHeight; - const make = (fn) => { - const out = new Float32Array(n); - for (let i = 0; i < n; i++) out[i] = fn(i); - return out; - }; - const sea = viewport.sea || new Uint8Array(n); - const slope = viewport.slope || new Float32Array(n); - const plain = viewport.plain || new Float32Array(n); - const pop = viewport.populationDensity || viewport.settlementScore || new Float32Array(n); - const road = viewport.roadInfluence || new Float32Array(n); - const rail = viewport.railInfluence2 || viewport.stationInfluence || new Float32Array(n); - layers.expresswayPotential = make((i) => sea[i] ? 0 : Math.max(0, Math.min(1, road[i] * 0.72 + pop[i] * 0.42 + plain[i] * 0.22 - slope[i] * 0.52))); - layers.nationalRoadPotential = make((i) => sea[i] ? 0 : Math.max(0, Math.min(1, road[i] * 0.58 + pop[i] * 0.55 + plain[i] * 0.18 - slope[i] * 0.38))); - layers.railPotential = make((i) => sea[i] ? 0 : Math.max(0, Math.min(1, rail[i] * 0.72 + pop[i] * 0.38 + plain[i] * 0.26 - slope[i] * 0.72))); - layers.slopeSeaPenalty = make((i) => sea[i] ? 1 : Math.max(0, Math.min(1, slope[i] * 1.35))); + if (ArrayBuffer.isView(value)) delete layers[key]; } if (Array.isArray(layers.components)) { layers.components = layers.components.map((component) => ({ @@ -191,9 +197,13 @@ export function getViewportMap(world, camera, viewWidth = MAP_W, viewHeight = MA x: Math.round(camera?.x || 0), y: Math.round(camera?.y || 0), }; + const cacheKey = viewportCacheKey(world, normalizedCamera, viewWidth, viewHeight, !!options.light); + const cached = viewportCache.get(world)?.get(cacheKey); + if (cached) return cached; const viewport = buildEmptyViewportFromSource(sourceMap, world, normalizedCamera, viewWidth, viewHeight); for (const [name, value] of Object.entries(world?.fields || {})) { + if (options.includeAllFields !== true && !VIEWPORT_RASTER_FIELDS.has(name)) continue; viewport[name] = copyViewportField(name, value, world, normalizedCamera, viewWidth, viewHeight); } @@ -204,7 +214,7 @@ export function getViewportMap(world, camera, viewWidth = MAP_W, viewHeight = MA viewport.adminDebug = null; viewport.transportDebug = null; viewport.patchSeamDiagnostics = null; - return viewport; + return rememberViewport(world, cacheKey, viewport); } const originX = world?.originX || 0; @@ -223,7 +233,7 @@ export function getViewportMap(world, camera, viewWidth = MAP_W, viewHeight = MA lowlandAdminSeeds: transformPointArray(sourceMap.adminDebug.lowlandAdminSeeds || [], normalizedCamera, originX, originY, 36, false, viewWidth, viewHeight), }; } - if (sourceMap.transportDebug) viewport.transportDebug = transformTransportDebug(sourceMap.transportDebug, normalizedCamera, originX, originY, viewport, viewWidth, viewHeight); + if (sourceMap.transportDebug) viewport.transportDebug = transformTransportDebug(sourceMap.transportDebug, normalizedCamera, originX, originY, viewWidth, viewHeight); if (sourceMap.patchSeamDiagnostics) { viewport.patchSeamDiagnostics = { ...sourceMap.patchSeamDiagnostics, @@ -240,5 +250,5 @@ export function getViewportMap(world, camera, viewWidth = MAP_W, viewHeight = MA }; } - return viewport; + return rememberViewport(world, cacheKey, viewport); } diff --git a/tests/additional-generation-coverage-worker.mjs b/tests/additional-generation-coverage-worker.mjs new file mode 100644 index 0000000..1bd3975 --- /dev/null +++ b/tests/additional-generation-coverage-worker.mjs @@ -0,0 +1,81 @@ +import { Worker } from "node:worker_threads"; +import { performance } from "node:perf_hooks"; +import { generateMap } from "../src/mapPipeline.js"; +import { createWorldMap } from "../src/worldMap.js"; + +const worldSeed = 8; +const initial = generateMap(worldSeed); +const baseline = createWorldMap(initial); +const rect = { x0: 20, y0: 120, x1: 180, y1: 230 }; +const terrainType = initial.terrainTemplate?.terrainType || initial.terrainDebug?.terrainType || "auto"; + +function runWorkerCase(patchMode, id) { + return new Promise((resolve, reject) => { + const worker = new Worker(new URL("./browser-worker-node-shim.mjs", import.meta.url), { type: "module" }); + const timer = setTimeout(async () => { + try { await worker.terminate(); } catch {} + reject(new Error(`${patchMode} coverage regression timed out`)); + }, 60_000); + const startedAt = performance.now(); + const seed = 123; + worker.on("error", reject); + worker.on("message", async (message) => { + if (message.id !== id || message.type === "progress") return; + clearTimeout(timer); + try { await worker.terminate(); } catch {} + resolve({ message, elapsedMs: Math.round(performance.now() - startedAt) }); + }); + worker.postMessage({ + id, + world: structuredClone(baseline), + rect, + options: { + patchMode, + terrainType, + variant: 0, + seed, + maxQualityRetries: 0, + qualityTerrainAttempts: 1, + acceptBestAvailableQuality: false, + includeSeamVisualization: false, + }, + search: { + searchId: `coverage-${patchMode}`, + operationId: `coverage-${patchMode}`, + committedRevision: 1, + workerEpoch: 1, + executionAttempt: 1, + totalCandidateCount: 1, + candidatePlan: [{ candidateId: `coverage-${patchMode}:0`, candidateOrdinal: 1, variant: 0, seed }], + }, + }); + }); +} + +for (const [index, patchMode] of ["auto", "expansion"].entries()) { + const { message, elapsedMs } = await runWorkerCase(patchMode, index + 1); + const result = message.result || {}; + const ok = message.ok === true + && result.ok === true + && result.searchStatus === "succeeded" + && result.patchMode === "expansion" + && result.tiledExpansion === true + && Number(result.tileCount) === 1 + && Number(result.candidateUnmappedActiveCells || 0) === 0 + && result.seamDiagnostics?.hardPass === true; + console.log(JSON.stringify({ + patchMode, + ok, + elapsedMs, + workerOk: message.ok === true, + searchStatus: result.searchStatus || null, + resultCode: result.code || null, + resolvedPatchMode: result.patchMode || null, + tiledExpansion: result.tiledExpansion === true, + tileCount: Number(result.tileCount || 0), + candidateUnmappedActiveCells: Number(result.candidateUnmappedActiveCells || 0), + seamPass: result.seamDiagnostics?.hardPass === true, + reason: result.reason || message.error || null, + }, null, 2)); + if (!ok) process.exitCode = 1; +} diff --git a/tests/additional-generation-e2e.html b/tests/additional-generation-e2e.html new file mode 100644 index 0000000..6631c46 --- /dev/null +++ b/tests/additional-generation-e2e.html @@ -0,0 +1,19 @@ + + + + + + Additional generation browser E2E + + + +

Additional generation browser E2E

+
RUNNING
+ + + diff --git a/tests/additional-generation-e2e.js b/tests/additional-generation-e2e.js new file mode 100644 index 0000000..e9cf185 --- /dev/null +++ b/tests/additional-generation-e2e.js @@ -0,0 +1,231 @@ +import { createWorldMap } from "../src/worldMap.js"; + +const params = new URLSearchParams(location.search); +const resultEl = document.getElementById("result"); +const seed = (Number(params.get("seed")) || 114514) >>> 0; +const startVariant = (Number(params.get("variant")) || 0) >>> 0; +const candidateLimit = Math.max(1, Math.min(3, Number(params.get("candidates")) || 2)); +const selectionWidth = Math.max(48, Math.floor(Number(params.get("width")) || 60)); +const selectionHeight = Math.max(48, Math.floor(Number(params.get("height")) || 60)); +const patchBudgetMs = Math.max(1000, Number(params.get("budgetMs")) || 60000); + +function deriveSeed(worldSeed, terrainType, variant) { + let h = (worldSeed >>> 0) ^ 0x9e3779b9; + h = Math.imul(h ^ (variant >>> 0), 668265263) >>> 0; + for (const ch of String(terrainType || "auto")) h = Math.imul(h ^ ch.charCodeAt(0), 16777619) >>> 0; + return h >>> 0; +} + +function waitForGeneration(worker) { + return new Promise((resolve, reject) => { + const id = 1; + const progress = []; + const onMessage = (event) => { + if (event.data?.id !== id) return; + if (event.data.type === "progress") { + progress.push({ at: performance.now(), ...(event.data.progress || event.data.event || {}) }); + return; + } + worker.removeEventListener("message", onMessage); + if (event.data.ok) resolve({ map: event.data.map, progress }); + else reject(new Error(event.data.error || "Initial generation failed")); + }; + worker.addEventListener("message", onMessage); + worker.addEventListener("error", (event) => reject(new Error(event.message || "Initial generation Worker crashed")), { once: true }); + worker.postMessage({ id, seed, options: { terrainType: params.get("terrain") || "auto" } }); + }); +} + +function waitForApplyAck(worker, patch) { + return new Promise((resolve, reject) => { + const applyToken = patch.result?.applyToken; + if (!applyToken) { + reject(new Error("Accepted patch did not provide a transactional Apply token.")); + return; + } + const ackId = `e2e-apply-${Date.now()}`; + const timer = setTimeout(() => reject(new Error("Transactional Apply ACK timed out.")), 30000); + const onMessage = (event) => { + const data = event.data || {}; + if (data.type !== "patch-apply-ack-result" || data.ackId !== ackId) return; + clearTimeout(timer); + worker.removeEventListener("message", onMessage); + if (data.ok) resolve(data); + else reject(new Error(data.error || "Transactional Apply ACK failed.")); + }; + worker.addEventListener("message", onMessage); + worker.postMessage({ + type: "patch-apply-ack", + ackId, + applyToken, + baseCommittedRevision: 1, + committedRevision: 2, + }); + }); +} + +function heapSnapshot(label) { + return performance.memory ? { + label, + usedJSHeapSize: performance.memory.usedJSHeapSize, + totalJSHeapSize: performance.memory.totalJSHeapSize, + jsHeapSizeLimit: performance.memory.jsHeapSizeLimit, + } : null; +} + +function waitForPatch(worker, message) { + return new Promise((resolve, reject) => { + const progress = []; + const startedAt = performance.now(); + const onMessage = (event) => { + if (event.data?.id !== message.id) return; + if (event.data.type === "progress") { + progress.push({ at: performance.now(), ...event.data.progress }); + return; + } + worker.removeEventListener("message", onMessage); + if (event.data.ok) resolve({ ...event.data, progress, wallMs: performance.now() - startedAt }); + else reject(new Error(event.data.error || "Patch Worker failed")); + }; + worker.addEventListener("message", onMessage); + worker.addEventListener("messageerror", () => reject(new Error("Patch result could not be deserialized")), { once: true }); + worker.addEventListener("error", (event) => reject(new Error(event.message || "Patch Worker crashed")), { once: true }); + worker.postMessage(message); + }); +} + +function maxProgressGap(progress, start, end) { + const times = [start, ...(progress || []).map((entry) => entry.at), end]; + let max = 0; + for (let index = 1; index < times.length; index++) max = Math.max(max, times[index] - times[index - 1]); + return max; +} + +async function main() { + const heap = [heapSnapshot("start")].filter(Boolean); + const initialWorker = new Worker(new URL("../src/generationWorker.js", import.meta.url), { type: "module" }); + const initialStartedAt = performance.now(); + const initial = await waitForGeneration(initialWorker); + const afterInitialHeap = heapSnapshot("after-initial"); + if (afterInitialHeap) heap.push(afterInitialHeap); + const initialEndedAt = performance.now(); + initialWorker.terminate(); + const world = createWorldMap(initial.map); + const rect = { + x0: world.originX + Math.max(0, Math.floor((258 - selectionWidth) / 2)), + y0: world.originY + Math.max(0, Math.floor((183 - selectionHeight) / 2)), + x1: world.originX + Math.max(0, Math.floor((258 - selectionWidth) / 2)) + selectionWidth, + y1: world.originY + Math.max(0, Math.floor((183 - selectionHeight) / 2)) + selectionHeight, + }; + if (params.get("shape") === "lasso") { + const insetX = Math.max(4, Math.floor(selectionWidth * 0.16)); + const insetY = Math.max(4, Math.floor(selectionHeight * 0.16)); + rect.kind = "lasso"; + rect.polygon = [ + { x: rect.x0 + insetX, y: rect.y0 }, + { x: rect.x1 - 1, y: rect.y0 + insetY }, + { x: rect.x1 - insetX, y: rect.y1 - 1 }, + { x: rect.x0, y: rect.y1 - insetY }, + ]; + } + const terrainType = params.get("patchTerrain") || initial.map.terrainTemplate?.terrainType || "auto"; + const candidatePlan = Array.from({ length: candidateLimit }, (_, index) => { + const variant = (startVariant + index) >>> 0; + return { candidateId: `e2e:${variant}`, candidateOrdinal: index + 1, variant, seed: deriveSeed(world.seed, terrainType, variant) }; + }); + const patchWorker = new Worker(new URL("../src/mapPatchWorker.js", import.meta.url), { type: "module" }); + const patchStartedAt = performance.now(); + const patch = await waitForPatch(patchWorker, { + id: 2, + world, + rect, + options: { + patchMode: params.get("mode") || "regeneration", + terrainType, + variant: startVariant, + seed: candidatePlan[0].seed, + maxQualityRetries: 0, + qualityTerrainAttempts: 1, + acceptBestAvailableQuality: false, + includeSeamVisualization: false, + }, + search: { + searchId: "browser-e2e", + operationId: "browser-e2e", + committedRevision: 1, + workerEpoch: 1, + candidatePlan, + totalCandidateCount: candidateLimit, + }, + }); + const patchEndedAt = performance.now(); + const afterPatchHeap = heapSnapshot("after-patch"); + if (afterPatchHeap) heap.push(afterPatchHeap); + if (patch.result?.ok !== true) { + throw new Error(`No accepted preview was produced (${patch.result?.code || patch.result?.searchStatus || "unknown rejection"}).`); + } + const applyAck = await waitForApplyAck(patchWorker, patch); + const afterApplyHeap = heapSnapshot("after-apply-ack"); + if (afterApplyHeap) heap.push(afterApplyHeap); + patchWorker.terminate(); + const attempts = patch.result?.searchAttempts || []; + const boundedEvents = patch.progress.filter((entry) => entry.boundedWork === true); + const invalidBoundedEvents = boundedEvents.filter((entry) => !Number.isFinite(entry.completed) + || !Number.isFinite(entry.total) || entry.completed < 0 || entry.total < 0 || entry.completed > entry.total); + const assertions = { + workerTransportSucceeded: patch.ok === true, + candidateAuditPresent: attempts.length > 0, + previewPublished: patch.result?.ok === true && patch.result?.searchStatus === "succeeded", + boundedAttempts: attempts.length <= candidateLimit, + fullPipelineTimingsPresent: attempts.every((attempt) => (attempt.patchTimings || []).some((entry) => entry.key === "candidate" || entry.key === "tiled-total" || entry.key === "tiled-regeneration-total")), + noBestAvailableAcceptance: attempts.every((attempt) => attempt.candidateQuality?.acceptedAsBestAvailable !== true), + boundedProgressValid: boundedEvents.length > 0 && invalidBoundedEvents.length === 0, + applyAckHashMatches: applyAck.mirrorHash === patch.result?.acceptedWorldHash, + patchBudgetMet: patch.wallMs < patchBudgetMs, + }; + const report = { + status: Object.values(assertions).every(Boolean) ? "pass" : "fail", + environment: { + userAgent: navigator.userAgent, + hardwareConcurrency: navigator.hardwareConcurrency || null, + deviceMemoryGiB: navigator.deviceMemory || null, + crossOriginIsolated, + }, + workload: { + seed, startVariant, candidateLimit, selection: rect, selectionWidth, selectionHeight, + selectionShape: rect.kind || "rect", terrainType, patchMode: params.get("mode") || "regeneration", + plannedTileUpperBound: Math.ceil(selectionWidth / Math.floor(258 / 1.72)) * Math.ceil(selectionHeight / Math.floor(183 / 1.72)), + }, + timing: { + initialWallMs: initialEndedAt - initialStartedAt, + patchWallMs: patch.wallMs, + patchBudgetMs, + initialMaxProgressGapMs: maxProgressGap(initial.progress, initialStartedAt, initialEndedAt), + patchMaxProgressGapMs: maxProgressGap(patch.progress, patchStartedAt, patchEndedAt), + }, + memory: heap.length ? { + snapshots: heap, + peakUsedJSHeapSize: Math.max(...heap.map((entry) => entry.usedJSHeapSize)), + } : null, + assertions, + result: { + ok: patch.result?.ok === true, + code: patch.result?.code || null, + searchStatus: patch.result?.searchStatus || null, + actualVariant: patch.result?.actualVariant ?? null, + nextVariant: patch.result?.nextVariant ?? null, + attempts, + acceptedWorldHash: patch.result?.acceptedWorldHash || null, + applyAck, + }, + }; + document.documentElement.dataset.status = report.status; + resultEl.textContent = JSON.stringify(report, null, 2); +} + +try { + await main(); +} catch (error) { + document.documentElement.dataset.status = "fail"; + resultEl.textContent = JSON.stringify({ status: "fail", infrastructureError: error?.message || String(error), stack: error?.stack || null }, null, 2); +} diff --git a/tests/additional-generation-max-worker.mjs b/tests/additional-generation-max-worker.mjs new file mode 100644 index 0000000..f4134e8 --- /dev/null +++ b/tests/additional-generation-max-worker.mjs @@ -0,0 +1,134 @@ +import { Worker } from "node:worker_threads"; +import { performance } from "node:perf_hooks"; +import { generateMap } from "../src/mapPipeline.js"; +import { createWorldMap } from "../src/worldMap.js"; + +const budgetMs = Math.max(1, Number(process.env.PATCH_MAX_WORKER_BUDGET_MS) || 60_000); +const timeoutMs = Math.max(90_000, budgetMs + 30_000); +const worldSeed = Number(process.env.PATCH_TEST_WORLD_SEED ?? 114514) >>> 0; +const candidateVariant = Number(process.env.PATCH_TEST_VARIANT ?? 0) >>> 0; + +function deriveSeed(worldSeed, terrainType, variant) { + let h = (worldSeed >>> 0) ^ 0x9e3779b9; + h = Math.imul(h ^ (variant >>> 0), 668265263) >>> 0; + for (const ch of String(terrainType || "auto")) h = Math.imul(h ^ ch.charCodeAt(0), 16777619) >>> 0; + return h >>> 0; +} + +const initialStartedAt = performance.now(); +const initial = generateMap(worldSeed); +const initialGenerationMs = Math.round(performance.now() - initialStartedAt); +const world = createWorldMap(initial); +const width = 470; +const height = 333; +const x0 = Math.max(0, Math.min(world.width - width, world.originX + 238)); +const y0 = Math.max(0, Math.min(world.height - height, world.originY)); +const rect = { x0, y0, x1: x0 + width, y1: y0 + height, kind: "lasso" }; +const insetX = Math.max(4, Math.floor(width * 0.16)); +const insetY = Math.max(4, Math.floor(height * 0.16)); +rect.polygon = [ + { x: rect.x0 + insetX, y: rect.y0 }, + { x: rect.x1 - 1, y: rect.y0 + insetY }, + { x: rect.x1 - insetX, y: rect.y1 - 1 }, + { x: rect.x0, y: rect.y1 - insetY }, +]; + +const terrainType = initial.terrainTemplate?.terrainType || initial.terrainDebug?.terrainType || "auto"; +const seed = deriveSeed(world.seed, terrainType, candidateVariant); +const candidatePlan = [{ candidateId: `max-worker:${candidateVariant}`, candidateOrdinal: 1, variant: candidateVariant, seed }]; +const worker = new Worker(new URL("./browser-worker-node-shim.mjs", import.meta.url), { type: "module" }); +const startedAt = performance.now(); +let progressEvents = 0; +let maxRssBytes = process.memoryUsage().rss; +let maxHeapBytes = process.memoryUsage().heapUsed; +let lastLabel = ""; +const memoryTimer = setInterval(() => { + const memory = process.memoryUsage(); + maxRssBytes = Math.max(maxRssBytes, memory.rss); + maxHeapBytes = Math.max(maxHeapBytes, memory.heapUsed); +}, 100); + +async function finish(exitCode, payload) { + clearInterval(memoryTimer); + clearTimeout(timeoutTimer); + try { await worker.terminate(); } catch {} + const elapsedMs = Math.round(performance.now() - startedAt); + const finalMerge = payload?.candidateQuality?.finalMerge || null; + const qualityPass = payload?.candidateQuality?.hardPass === true && finalMerge?.hardPass === true; + const seamPass = payload?.seamDiagnostics?.hardPass === true; + const withinBudget = elapsedMs < budgetMs; + const ok = payload?.ok === true && payload?.searchStatus === "succeeded" && qualityPass && seamPass && withinBudget; + console.log(JSON.stringify({ + ok, + worldSeed, + candidateVariant, + workerResultOk: payload?.ok === true, + initialGenerationMs, + elapsedMs, + budgetMs, + withinBudget, + maxRssBytes, + maxHeapBytes, + progressEvents, + lastLabel, + searchStatus: payload?.searchStatus || null, + terminalCode: payload?.terminalCode || payload?.code || null, + qualityPass, + seamPass, + finalMerge, + humanTerrainReconciliation: payload?.seamDiagnostics?.humanTerrainReconciliation || null, + error: payload?.error || null, + reason: payload?.reason || null, + }, null, 2)); + process.exit(ok ? 0 : exitCode || 1); +} + +const timeoutTimer = setTimeout(() => finish(2, { ok: false, error: `Timed out after ${timeoutMs} ms.` }), timeoutMs); +worker.on("message", (message) => { + if (message.id !== 1) return; + if (message.type === "progress") { + progressEvents++; + const progress = message.progress || {}; + const label = String(progress.label || ""); + if (label && label !== lastLabel && (/Large expansion tile|finalization complete/i.test(label))) { + lastLabel = label; + console.error(`[max-worker] ${Math.round(performance.now() - startedAt)} ms: ${label}`); + } + return; + } + finish(message.ok ? 1 : 3, { + ok: message.ok, + code: message.code, + error: message.error, + searchStatus: message.result?.searchStatus, + terminalCode: message.result?.code, + reason: message.result?.reason, + candidateQuality: message.result?.candidateQuality, + seamDiagnostics: message.result?.seamDiagnostics, + }); +}); +worker.on("error", (error) => finish(3, { ok: false, error: error?.stack || String(error) })); +worker.postMessage({ + id: 1, + world, + rect, + options: { + patchMode: "expansion", + terrainType, + variant: candidateVariant, + seed, + maxQualityRetries: 0, + qualityTerrainAttempts: 1, + acceptBestAvailableQuality: false, + includeSeamVisualization: false, + }, + search: { + searchId: "max-worker-benchmark", + operationId: "max-worker-benchmark", + committedRevision: 1, + workerEpoch: 1, + executionAttempt: 1, + totalCandidateCount: 1, + candidatePlan, + }, +}); diff --git a/tests/additional-generation-unit.mjs b/tests/additional-generation-unit.mjs new file mode 100644 index 0000000..f42b705 --- /dev/null +++ b/tests/additional-generation-unit.mjs @@ -0,0 +1,942 @@ +import { MAP_H, MAP_W, fbm, valueNoise } from "../src/mapUtils.js"; +import { createExactNoiseMemo } from "../src/mapTerrain.js"; +import { + capturePatchTransactionSnapshot, + buildLargeExpansionTiles, + buildPatchRects, + buildRawPatchCandidateRequest, + buildTiledFinalQualityBasis, + captureStrictMetadataSnapshot, + captureStrictSelectionFieldSnapshot, + normalizePatchPrefectureCapitals, + preparePatchTransactionFields, + reconcileGeneratedHumanPointsWithFinalTerrain, + restorePatchTransactionSnapshot, + refreshPatchPrefectureMetadata, + synchronizePatchAdministrativeMetadata, + synchronizePatchMunicipalityField, +} from "../src/mapPatch.js"; +import { + applyCommittedMirrorDelta, + buildCommittedMirrorDelta, + buildCommittedMirrorDeltaFromTransaction, + buildMainThreadTransferDelta, + hashCommittedWorld, + runPatchCandidateSearch, + runPatchCandidateSearchAsync, + scheduleRawCandidateSequence, + shutdownRawCandidateWorkers, +} from "../src/mapPatchWorker.js"; +import { hashCommittedWorldAsync, materializeCommittedWorldDelta, materializeCommittedWorldDeltaCooperative } from "../src/committedWorldDelta.js"; +import { getViewportMap } from "../src/worldViewport.js"; +import { createWorldMap } from "../src/worldMap.js"; +import { compactRawPatchCandidate, summarizeRawPatchCandidate } from "../src/rawPatchCandidate.js"; + +function assert(condition, message) { + if (!condition) throw new Error(message); + console.log(`OK: ${message}`); +} + +function testPointInPolygon(px, py, polygon) { + let inside = false; + for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) { + const xi = polygon[i].x + 0.5; + const yi = polygon[i].y + 0.5; + const xj = polygon[j].x + 0.5; + const yj = polygon[j].y + 0.5; + const denomRaw = yj - yi; + const denom = Math.abs(denomRaw) < 1e-6 ? (denomRaw < 0 ? -1e-6 : 1e-6) : denomRaw; + if (((yi > py) !== (yj > py)) && px < ((xj - xi) * (py - yi)) / denom + xi) inside = !inside; + } + return inside; +} + +const base = { fields: { marker: new Uint8Array([1]) } }; +const calls = []; +const progress = []; +const search = runPatchCandidateSearch({ + id: 1, + world: base, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { + searchId: "unit-search", + committedRevision: 1, + workerEpoch: 1, + candidatePlan: [{ variant: 5, seed: 105 }, { variant: 6, seed: 106 }], + }, +}, { + cloneWorld: structuredClone, + onProgress: (message) => progress.push(message.progress), + generateCandidate: (world, rect, options) => { + calls.push({ variant: options.variant, baseline: world.fields.marker[0] }); + world.fields.marker[0] = options.variant; + return options.variant === 5 + ? { ok: false, code: "patch-quality-gate-failed", reason: "forced reject" } + : { ok: true, variant: options.variant, seed: options.seed, seamDiagnostics: { hardPass: true } }; + }, +}); +assert(search.result?.ok && search.result.actualVariant === 6, "content rejection advances to the next complete candidate"); +assert(calls.length === 2 && calls.every((call) => call.baseline === 1), "candidate worlds start from one immutable baseline"); +assert(progress.filter((event) => event.boundedWork).every((event) => event.completed <= event.total), "bounded progress remains inside its finite work total"); + +const repeatedPipelineProgress = []; +const repeatedPipelineSearch = runPatchCandidateSearch({ + id: 101, + world: base, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { + searchId: "unit-repeated-pipeline-progress", + candidatePlan: [{ variant: 11, seed: 111 }, { variant: 12, seed: 112 }], + }, +}, { + cloneWorld: structuredClone, + onProgress: (message) => repeatedPipelineProgress.push(message.progress), + generateCandidate: (world, rect, options) => { + // Every complete candidate legitimately reuses the same producer-local + // work-unit name. The search controller must scope it by candidate rather + // than treating candidate 2 as a reset of candidate 1. + options.onProgress({ phase: "terrain", key: "terrain:base", workUnitId: "terrain-production", completed: 0, total: 10 }); + options.onProgress({ phase: "terrain", key: "terrain:base", workUnitId: "terrain-production", completed: 10, total: 10 }); + return options.variant === 11 + ? { ok: false, code: "patch-quality-gate-failed", reason: "forced first-candidate reject" } + : { ok: true, seamDiagnostics: { hardPass: true } }; + }, +}); +const repeatedTerrainUnits = repeatedPipelineProgress + .filter((event) => event.key === "terrain:base") + .map((event) => event.workUnitId); +assert(repeatedPipelineSearch.ok && repeatedPipelineSearch.result?.actualVariant === 12 + && repeatedTerrainUnits.some((id) => id === "candidate-1/terrain-production") + && repeatedTerrainUnits.some((id) => id === "candidate-2/terrain-production"), +"rejected candidates may restart the same producer-local bounded work under a candidate-scoped workUnitId"); + + +const sequenceForwardSentinel = () => ({ promises: [], done: Promise.resolve(), release() {}, cancel() {} }); +let forwardedSequence = null; +const asyncForwardSearch = await runPatchCandidateSearchAsync({ + id: 102, + world: base, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { searchId: "unit-sequence-forward", candidatePlan: [{ variant: 1, seed: 1 }] }, +}, { + cloneWorld: structuredClone, + precomputeRawCandidateSequence: sequenceForwardSentinel, + generateCandidate: async (world, rect, options) => { + forwardedSequence = options._precomputeRawCandidateSequence; + return { ok: true, seamDiagnostics: { hardPass: true } }; + }, +}); +assert(asyncForwardSearch.ok && asyncForwardSearch.result?.ok && forwardedSequence === sequenceForwardSentinel, + "async candidate search forwards the continuous raw-tile sequence provider into production generation"); + +const invalidProgress = runPatchCandidateSearch({ + id: 2, + world: base, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { searchId: "unit-invalid-progress", candidatePlan: [{ variant: 1, seed: 1 }] }, +}, { + cloneWorld: structuredClone, + generateCandidate: (world, rect, options) => { + options.onProgress({ key: "runaway", completed: 4, total: 3 }); + return { ok: true, seamDiagnostics: { hardPass: true } }; + }, +}); +assert(!invalidProgress.ok && invalidProgress.code === "worker-progress-invariant", "runaway bounded work is an invariant failure"); + +const distinctRouteUnits = runPatchCandidateSearch({ + id: 3, + world: base, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { searchId: "unit-distinct-route-progress", candidatePlan: [{ variant: 1, seed: 1 }] }, +}, { + cloneWorld: structuredClone, + generateCandidate: (world, rect, options) => { + options.onProgress({ phase: "transport-routing", key: "route:corridor", workUnitId: "corridor-a", completed: 2048, total: 8800 }); + options.onProgress({ phase: "transport-routing", key: "route:corridor", workUnitId: "corridor-b", completed: 2048, total: 6094 }); + options.onProgress({ phase: "transport-routing-detail", key: "route:corridor", workUnitId: "corridor-b", completed: 4096, total: 6094 }); + return { ok: true, seamDiagnostics: { hardPass: true } }; + }, +}); +assert(distinctRouteUnits.ok && distinctRouteUnits.result?.ok, "independent route work units may share a display key and use different finite totals"); + +const changedRouteTotal = runPatchCandidateSearch({ + id: 4, + world: base, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { searchId: "unit-changed-route-total", candidatePlan: [{ variant: 1, seed: 1 }] }, +}, { + cloneWorld: structuredClone, + generateCandidate: (world, rect, options) => { + options.onProgress({ phase: "transport-routing", key: "route:corridor", workUnitId: "corridor-one", completed: 1024, total: 8800 }); + options.onProgress({ phase: "transport-routing-detail", key: "route:corridor", workUnitId: "corridor-one", completed: 2048, total: 6094 }); + return { ok: true, seamDiagnostics: { hardPass: true } }; + }, +}); +assert(!changedRouteTotal.ok && changedRouteTotal.code === "worker-progress-invariant", "one finite workUnitId cannot change its total across phase changes"); + +const missingRouteWorkUnit = runPatchCandidateSearch({ + id: 5, + world: base, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { searchId: "unit-missing-route-work-unit", candidatePlan: [{ variant: 1, seed: 1 }] }, +}, { + cloneWorld: structuredClone, + generateCandidate: (world, rect, options) => { + options.onProgress({ phase: "transport-routing", key: "route:corridor", completed: 2048, total: 8800 }); + return { ok: true, seamDiagnostics: { hardPass: true } }; + }, +}); +assert(!missingRouteWorkUnit.ok && missingRouteWorkUnit.code === "worker-progress-invariant", "bounded progress requires an explicit machine workUnitId"); + +const recoveredCandidateProgress = []; +const recoveredCandidateSearch = runPatchCandidateSearch({ + id: 6, + world: base, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { + searchId: "unit-recovered-candidate-progress", + totalCandidateCount: 3, + executionAttempt: 2, + candidatePlan: [ + { candidateId: "candidate-2", candidateOrdinal: 2, variant: 2, seed: 2 }, + { candidateId: "candidate-3", candidateOrdinal: 3, variant: 3, seed: 3 }, + ], + }, +}, { + cloneWorld: structuredClone, + onProgress: (message) => recoveredCandidateProgress.push(message.progress), + generateCandidate: (world, rect, options) => options.variant === 2 + ? { ok: false, code: "patch-quality-gate-failed", reason: "forced post-restart reject" } + : { ok: true, seamDiagnostics: { hardPass: true } }, +}); +const recoveredSearchTicks = recoveredCandidateProgress + .filter((event) => event.workUnitId === "candidate-search" && Number.isFinite(event.completed)) + .map((event) => Number(event.completed)); +assert(recoveredCandidateSearch.ok && recoveredCandidateSearch.result?.actualVariant === 3 + && recoveredSearchTicks.every((value, index) => index === 0 || value >= recoveredSearchTicks[index - 1]), + "Worker recovery may resume at candidate ordinal 2 without moving candidate-search progress backward"); + +const recoveredAsyncCandidateProgress = []; +const recoveredAsyncCandidateSearch = await runPatchCandidateSearchAsync({ + id: 7, + world: base, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { + searchId: "unit-recovered-async-candidate-progress", + totalCandidateCount: 3, + executionAttempt: 2, + candidatePlan: [ + { candidateId: "candidate-2", candidateOrdinal: 2, variant: 2, seed: 2 }, + { candidateId: "candidate-3", candidateOrdinal: 3, variant: 3, seed: 3 }, + ], + }, +}, { + cloneWorld: structuredClone, + onProgress: (message) => recoveredAsyncCandidateProgress.push(message.progress), + generateCandidate: async (world, rect, options) => options.variant === 2 + ? { ok: false, code: "patch-quality-gate-failed", reason: "forced post-restart reject" } + : { ok: true, seamDiagnostics: { hardPass: true } }, +}); +const recoveredAsyncTicks = recoveredAsyncCandidateProgress + .filter((event) => event.workUnitId === "candidate-search" && Number.isFinite(event.completed)) + .map((event) => Number(event.completed)); +assert(recoveredAsyncCandidateSearch.ok && recoveredAsyncCandidateSearch.result?.actualVariant === 3 + && recoveredAsyncTicks.every((value, index) => index === 0 || value >= recoveredAsyncTicks[index - 1]), + "async production recovery preserves global candidate ordinals in bounded search progress"); + + +const asyncHashFixture = { + width: 3, height: 2, originX: -4, originY: 7, + fields: { + a: new Float32Array([0, 1.25, -2.5, 3.75, 0, 9]), + b: new Int16Array([7, -8, 9, -10, 11, -12]), + }, + generatedMask: new Uint8Array([0, 1, 1, 0, 1, 0]), + sourceMap: { points: [{ x: 1, y: 2, name: "甲" }], tags: new Set(["b", "a"]) }, + serial: 4, +}; +let asyncHashYields = 0; +const exactAsyncHash = await hashCommittedWorldAsync(asyncHashFixture, { + yieldEvery: 7, + yieldControl: async () => { asyncHashYields++; }, +}); +assert(exactAsyncHash === hashCommittedWorld(asyncHashFixture) && asyncHashYields > 0, + "cooperative committed-world hash is bit-identical to the synchronous Worker hash while yielding bounded chunks"); +let abortHash = false; +try { + let abortAfterYield = false; + await hashCommittedWorldAsync(asyncHashFixture, { + yieldEvery: 4, + yieldControl: async () => { abortAfterYield = true; }, + shouldAbort: () => abortAfterYield, + }); +} catch (error) { + abortHash = error?.name === "AbortError"; +} +assert(abortHash, "cooperative committed-world hash observes cancellation between chunks"); + +const deltaBase = { + width: 4, height: 2, + fields: { + field: new Int32Array([1, 2, 3, 4, 5, 6, 7, 8]), + stable: new Uint8Array([9, 9, 9, 9, 9, 9, 9, 9]), + }, + generatedMask: new Uint8Array(8), sourceMap: { points: [{ x: 1 }] }, serial: 1, +}; +const deltaTarget = structuredClone(deltaBase); +deltaBase.sourceMap.unchangedPaths = [[[0, 0], [1, 1]]]; +deltaTarget.sourceMap.unchangedPaths = [[[0, 0], [1, 1]]]; +deltaTarget.fields.field[2] = 30; +deltaTarget.fields.field[7] = 80; +deltaTarget.generatedMask[6] = 1; +deltaTarget.sourceMap.points.push({ x: 2 }); +deltaTarget.serial = 2; +const committedDelta = buildCommittedMirrorDelta(deltaBase, deltaTarget); +const deltaApplied = applyCommittedMirrorDelta(structuredClone(deltaBase), committedDelta); +assert(JSON.stringify(Array.from(deltaApplied.fields.field)) === JSON.stringify(Array.from(deltaTarget.fields.field)) + && JSON.stringify(Array.from(deltaApplied.generatedMask)) === JSON.stringify(Array.from(deltaTarget.generatedMask)) + && JSON.stringify(deltaApplied.sourceMap) === JSON.stringify(deltaTarget.sourceMap) + && deltaApplied.serial === 2, "transactional Apply delta exactly reproduces the accepted world"); +assert(!("sourceMap" in committedDelta) + && !("unchangedPaths" in (committedDelta.sourceMapDelta?.set || {})) + && !("points" in (committedDelta.sourceMapDelta?.set || {})) + && committedDelta.sourceMapDelta?.arraySplices?.points?.start === 1 + && committedDelta.sourceMapDelta?.arraySplices?.points?.deleteCount === 0 + && committedDelta.sourceMapDelta?.arraySplices?.points?.items?.length === 1 + && !("width" in (committedDelta.metaDelta?.set || {})), "Apply delta retains only changed source and metadata keys"); +const materializeBaseHash = hashCommittedWorld(deltaBase); +const materializedDelta = buildCommittedMirrorDelta(deltaBase, deltaTarget); +const materializedPreview = materializeCommittedWorldDelta(deltaBase, materializedDelta, { consumeMetadata: true }); +assert(hashCommittedWorld(materializedPreview) === hashCommittedWorld(deltaTarget) + && hashCommittedWorld(deltaBase) === materializeBaseHash + && materializedPreview.fields.field !== deltaBase.fields.field + && materializedPreview.fields.stable === deltaBase.fields.stable + && materializedPreview.sourceMap.points !== deltaBase.sourceMap.points + && materializedPreview.sourceMap.unchangedPaths === deltaBase.sourceMap.unchangedPaths, +"preview materialization clones changed fields/layers only and leaves the committed world immutable"); +let cooperativeYields = 0; +const cooperativePreview = await materializeCommittedWorldDeltaCooperative(deltaBase, buildCommittedMirrorDelta(deltaBase, deltaTarget), { + consumeMetadata: true, + chunkBytes: 8, + yieldControl: async () => { cooperativeYields++; }, +}); +assert(hashCommittedWorld(cooperativePreview) === hashCommittedWorld(deltaTarget) + && hashCommittedWorld(deltaBase) === materializeBaseHash + && cooperativeYields > 0, +"cooperative preview materialization is exact and yields between bounded raster chunks"); +const cancellationBase = { + width: 4096, height: 1, + fields: { field: new Uint8Array(4096) }, + generatedMask: new Uint8Array(4096), + sourceMap: {}, +}; +const cancellationTarget = structuredClone(cancellationBase); +cancellationTarget.fields.field.fill(7); +let cancellationYields = 0; +let materializationCancelled = false; +try { + await materializeCommittedWorldDeltaCooperative(cancellationBase, buildCommittedMirrorDelta(cancellationBase, cancellationTarget), { + consumeMetadata: true, + chunkBytes: 64, + yieldControl: async () => { cancellationYields++; }, + shouldCancel: () => cancellationYields >= 2, + }); +} catch (error) { + materializationCancelled = error?.name === "AbortError"; +} +assert(materializationCancelled && cancellationYields >= 2 && cancellationBase.fields.field[0] === 0, +"cooperative preview materialization observes cancellation without mutating the committed world"); +const transferDelta = buildMainThreadTransferDelta(materializedDelta); +const transferApplied = applyCommittedMirrorDelta(structuredClone(deltaBase), transferDelta); +assert(transferDelta.sourceMapDelta === materializedDelta.sourceMapDelta + && transferDelta.metaDelta === materializedDelta.metaDelta + && transferDelta.fields !== materializedDelta.fields + && transferDelta.fields.field.rows[0].values.buffer !== materializedDelta.fields.field.rows[0].values.buffer + && transferDelta.generatedMask.rows[0].values.buffer !== materializedDelta.generatedMask.rows[0].values.buffer + && hashCommittedWorld(transferApplied) === hashCommittedWorld(deltaTarget), +"main transfer delta copies detachable raster rows only and leaves metadata for one postMessage clone"); + +const transportDebugWorld = { + width: 2, height: 2, originX: 0, originY: 0, renderRevision: 1, + fields: { sea: new Uint8Array(4), slope: new Float32Array(4), plain: new Float32Array(4) }, + generatedRects: [], + sourceMap: { + transportDebug: { + layers: { + expresswayPotential: new Float32Array([0.5]), + components: [{ mode: "rail", cells: [[0, 0]] }], + }, + }, + }, +}; +const transportDebugViewport = getViewportMap(transportDebugWorld, { x: 0, y: 0 }, 2, 2); +assert(!ArrayBuffer.isView(transportDebugViewport.transportDebug.layers.expresswayPotential) + && transportDebugViewport.transportDebug.layers.components.length === 1, +"viewport drops unused transport potential rasters while preserving vector diagnostics"); + +const arrayDeltaBase = { + width: 1, height: 1, + fields: { marker: new Uint8Array([1]) }, generatedMask: new Uint8Array(1), + sourceMap: { + roads: [{ id: "keep-a" }, { id: "replace" }, { id: "keep-b" }], + annotated: Object.assign([{ id: "old" }], { patchGenerated: true }), + }, +}; +const arrayDeltaTarget = structuredClone(arrayDeltaBase); +arrayDeltaTarget.sourceMap.roads.splice(1, 1, { id: "new-1" }, { id: "new-2" }); +arrayDeltaTarget.sourceMap.annotated = Object.assign([{ id: "new" }], { patchGenerated: true }); +const exactArrayDelta = buildCommittedMirrorDelta(arrayDeltaBase, arrayDeltaTarget); +const exactArrayApplied = applyCommittedMirrorDelta(structuredClone(arrayDeltaBase), exactArrayDelta); +assert(exactArrayDelta.sourceMapDelta?.arraySplices?.roads?.start === 1 + && exactArrayDelta.sourceMapDelta?.arraySplices?.roads?.deleteCount === 1 + && exactArrayDelta.sourceMapDelta?.arraySplices?.roads?.items?.length === 2 + && Array.isArray(exactArrayDelta.sourceMapDelta?.set?.annotated) + && hashCommittedWorld(exactArrayApplied) === hashCommittedWorld(arrayDeltaTarget), +"metadata delta uses exact middle splices for dense layers and full replacement for annotated arrays"); +const oneShotArrayDelta = buildCommittedMirrorDelta(arrayDeltaBase, arrayDeltaTarget); +const oneShotInsertedRoad = oneShotArrayDelta.sourceMapDelta.arraySplices.roads.items[0]; +const oneShotArrayApplied = applyCommittedMirrorDelta(structuredClone(arrayDeltaBase), oneShotArrayDelta, { consumeMetadata: true }); +assert(oneShotArrayApplied.sourceMap.roads[1] === oneShotInsertedRoad + && hashCommittedWorld(oneShotArrayApplied) === hashCommittedWorld(arrayDeltaTarget), +"one-shot Worker/main delta application adopts its isolated metadata graph without a second full clone"); + +const transactionBase = { + seed: 1, width: 8, height: 6, originX: 0, originY: 0, sourceWidth: 8, sourceHeight: 6, seaLevel: 0.3, + fields: { + sea: new Uint8Array(48), elevation: new Float32Array(48), municipalityId: new Int32Array(48), + flowTo: Int32Array.from({ length: 48 }, (_, index) => index - 1), + }, + generatedMask: new Uint8Array(48), sourceMap: { + villages: [{ x: 1, y: 1 }], + adminDebug: { compartmentBorders: [[[0, 0], [1, 1]]] }, + terrainTemplate: { immutableReference: { label: "production terrain" } }, + stable: [1, 2], + }, + generatedRects: [{ + x0: 0, y0: 0, x1: 8, y1: 6, + generatedFootprint: { x0: 0, y0: 0, x1: 8, y1: 6, rowRuns: [[0, 8], [0, 8]] }, + }], + lastPatchResult: { ok: true, seamDiagnostics: { hardPass: true, issuePoints: [] } }, + patchGenerationSerial: 0, +}; +transactionBase.fields.municipalityId.fill(-1); +const committedGeneratedRectsRef = transactionBase.generatedRects; +const committedLastPatchResultRef = transactionBase.lastPatchResult; +const transactionOriginal = structuredClone(transactionBase); +const transaction = capturePatchTransactionSnapshot(transactionBase, { lightweight: false }); +assert(transaction.sourceMap.terrainTemplate === transactionBase.sourceMap.terrainTemplate + && transaction.sourceMap.stable === transactionBase.sourceMap.stable + && transaction.sourceMap.villages !== transactionBase.sourceMap.villages + && transaction.sourceMap.villages[0] !== transactionBase.sourceMap.villages[0] + && transaction.sourceMap.adminDebug !== transactionBase.sourceMap.adminDebug + && transaction.generatedRects === committedGeneratedRectsRef + && transaction.lastPatchResult === committedLastPatchResultRef, +"transaction source snapshots share read-only roots and own every patch-mutable root"); + +const isolatedSourceWorld = structuredClone(transactionOriginal); +const isolatedCommittedSourceRef = isolatedSourceWorld.sourceMap; +const isolatedCommittedHash = hashCommittedWorld(isolatedSourceWorld); +const isolatedSourceTransaction = capturePatchTransactionSnapshot(isolatedSourceWorld, { + lightweight: false, + isolateSourceMap: true, +}); +const isolatedCandidatePoint = { x: 6, y: 4, name: "candidate-only" }; +isolatedSourceWorld.sourceMap.villages.push(isolatedCandidatePoint); +const isolatedSourceDelta = buildCommittedMirrorDeltaFromTransaction(isolatedSourceTransaction, isolatedSourceWorld); +restorePatchTransactionSnapshot(isolatedSourceWorld, isolatedSourceTransaction); +assert(isolatedSourceTransaction.sourceMap === isolatedCommittedSourceRef + && isolatedSourceWorld.sourceMap === isolatedCommittedSourceRef + && isolatedSourceTransaction.sourceMapIsolated === true + && isolatedSourceDelta.sourceMapDelta.arraySplices.villages.items[0] === isolatedCandidatePoint + && hashCommittedWorld(isolatedSourceWorld) === isolatedCommittedHash, +"Worker transactions mutate an isolated sourceMap and rollback by restoring the untouched committed reference"); +preparePatchTransactionFields(transaction, transactionBase, { x0: 2, y0: 1, x1: 6, y1: 5 }); +transactionBase.fields.sea[19] = 1; +transactionBase.fields.elevation[28] = 0.75; +transactionBase.fields.municipalityId[10] = 42; +transactionBase.generatedMask[19] = 1; +const acceptedVillageRef = { x: 3, y: 2 }; +transactionBase.sourceMap.villages.push(acceptedVillageRef); +transactionBase.sourceMap.adminDebug.compartmentBorders.push([[2, 2], [3, 3]]); +const sharedSeamDiagnostic = { hardPass: true, issuePoints: [{ x: 3, y: 2 }] }; +transactionBase.sourceMap.patchSeamDiagnostics = sharedSeamDiagnostic; +transactionBase.generatedRects = [...transactionBase.generatedRects, { x0: 2, y0: 1, x1: 6, y1: 5 }]; +transactionBase.lastPatchResult = { ok: true, seamDiagnostics: sharedSeamDiagnostic }; +transactionBase.patchGenerationSerial = 1; +const transactionTarget = structuredClone(transactionBase); +const transactionDelta = buildCommittedMirrorDeltaFromTransaction(transaction, transactionBase); +restorePatchTransactionSnapshot(transactionBase, transaction); +const transactionApplied = applyCommittedMirrorDelta(structuredClone(transactionOriginal), transactionDelta); +assert(JSON.stringify(transactionBase) === JSON.stringify(transactionOriginal), "transactional candidate restores the committed mirror exactly"); +assert(transactionBase.generatedRects === committedGeneratedRectsRef + && transactionBase.lastPatchResult === committedLastPatchResultRef, +"transaction rollback restores immutable history and prior diagnostics by reference without cloning them"); + +const regenerationMaskWorld = structuredClone(transactionOriginal); +const regenerationMaskRef = regenerationMaskWorld.generatedMask; +const regenerationMaskTransaction = capturePatchTransactionSnapshot(regenerationMaskWorld, { + lightweight: false, + copyGeneratedMask: false, +}); +regenerationMaskWorld.generatedMask = new Uint8Array(regenerationMaskWorld.generatedMask.length).fill(1); +const regenerationMaskDelta = buildCommittedMirrorDeltaFromTransaction(regenerationMaskTransaction, regenerationMaskWorld); +restorePatchTransactionSnapshot(regenerationMaskWorld, regenerationMaskTransaction); +assert(regenerationMaskTransaction.generatedMask === null + && regenerationMaskTransaction.generatedMaskRef === regenerationMaskRef + && regenerationMaskDelta.generatedMask?.rows?.length > 0 + && regenerationMaskWorld.generatedMask === regenerationMaskRef, +"Regeneration transactions retain the read-only generated mask by reference and still detect array replacement"); +assert(JSON.stringify(transactionApplied) === JSON.stringify(transactionTarget), "transaction snapshot delta exactly materializes the accepted preview"); +assert(transactionDelta.sourceMapDelta.arraySplices.villages.items[0] === acceptedVillageRef, +"transaction delta adopts completed candidate metadata directly instead of cloning it before rollback"); +assert(transactionDelta.previewDelta.changedCells === 3 + && transactionDelta.previewDelta.terrainChangedCells === 2 + && transactionDelta.previewDelta.adminChangedCells === 1 + && transactionDelta.previewDelta.featureLayersChanged === 1, +"transaction delta reuses its field comparison to produce exact preview statistics"); +assert(transactionDelta.sourceMapDelta.set.patchSeamDiagnostics + === transactionDelta.metaDelta.set.lastPatchResult.seamDiagnostics + && transactionApplied.sourceMap.patchSeamDiagnostics + === transactionApplied.lastPatchResult.seamDiagnostics, +"delta build and apply preserve shared diagnostic objects instead of cloning them per metadata key"); + +const transactionalCalls = []; +const transactionalSearchBase = structuredClone(transactionOriginal); +const transactionalSearch = runPatchCandidateSearch({ + id: 3, + world: transactionalSearchBase, + rect: { x0: 2, y0: 1, x1: 6, y1: 5 }, + options: {}, + search: { candidatePlan: [{ variant: 8, seed: 108 }, { variant: 9, seed: 109 }] }, +}, { + transactional: true, + generateCandidate: (world, rect, options) => { + transactionalCalls.push([world.fields.sea[19], world.fields.municipalityId[10], world.sourceMap.villages.length]); + preparePatchTransactionFields(options._externalTransactionSnapshot, world, rect); + world.fields.sea[19] = options.variant; + world.fields.municipalityId[10] = options.variant; + world.sourceMap.villages.push({ x: options.variant, y: 2 }); + world.patchGenerationSerial++; + return options.variant === 8 + ? { ok: false, code: "patch-quality-gate-failed", reason: "forced reject" } + : { ok: true, seamDiagnostics: { hardPass: true }, rects: { writeRect: rect } }; + }, +}); +assert(transactionalSearch.result?.ok && !transactionalSearch.world && transactionalSearch.transactionDelta, + "production candidate search returns a bounded delta instead of a second full world"); +assert(transactionalSearch.result.previewDelta?.changedCells === 2 + && transactionalSearch.result.previewDelta?.featureLayersChanged === 1, +"transactional search returns precomputed preview statistics without a main-thread field rescan"); +assert(transactionalCalls.every(([sea, municipality, villages]) => sea === 0 && municipality === -1 && villages === 1) + && JSON.stringify(transactionalSearchBase) === JSON.stringify(transactionOriginal), +"rejected and accepted transactional candidates both start from and restore the same committed mirror"); + +const municipalityWorld = { + width: 8, height: 6, + fields: { + adminId: Int32Array.from({ length: 48 }, (_, index) => index % 5), + municipalityId: new Int32Array(48).fill(99), + sea: new Uint8Array(48), + }, +}; +const municipalityRects = { + patchMode: "regeneration", + coreRect: { x0: 2, y0: 1, x1: 6, y1: 5 }, + writeRect: { x0: 2, y0: 1, x1: 6, y1: 5 }, + repairRect: { x0: 0, y0: 0, x1: 8, y1: 6 }, + writeMargin: 1, +}; +const municipalityBefore = new Int32Array(municipalityWorld.fields.municipalityId); +const municipalityWrites = synchronizePatchMunicipalityField(municipalityWorld, municipalityRects, 17); +let municipalityOutsideChanged = 0; +for (let y = 0; y < municipalityWorld.height; y++) { + for (let x = 0; x < municipalityWorld.width; x++) { + if (x >= 2 && x < 6 && y >= 1 && y < 5) continue; + const index = y * municipalityWorld.width + x; + if (municipalityWorld.fields.municipalityId[index] !== municipalityBefore[index]) municipalityOutsideChanged++; + } +} +assert(municipalityWrites > 0 && municipalityOutsideChanged === 0, + "Regeneration municipality coherence writes only the owned patch alpha instead of rewriting the full world"); + +const adminWorldBase = { + seed: 3, width: 6, height: 4, originX: 0, originY: 0, sourceWidth: 6, sourceHeight: 4, + fields: { + adminId: Int32Array.from({ length: 24 }, (_, index) => index % 6 < 3 ? 0 : 1), + municipalityId: new Int32Array(24).fill(-1), + prefectureRegionId: Int32Array.from({ length: 24 }, (_, index) => index % 6 < 3 ? 10 : 11), + sea: new Uint8Array(24), populationDensity: new Float32Array(24).fill(0.5), + plain: new Float32Array(24).fill(0.6), agriculture: new Float32Array(24).fill(0.2), + slope: new Float32Array(24), ridgeField: new Float32Array(24), landuse: new Uint8Array(24), + }, + generatedMask: new Uint8Array(24), generatedRects: [], + sourceMap: { + adminCenters: [], prefectureRegions: [], municipalityToPrefectureId: new Int32Array(2).fill(-1), + modernCities: [{ x: 1, y: 1, population: 1000 }, { x: 4, y: 1, population: 900 }], + }, + patchGenerationSerial: 0, +}; +const adminFullSecond = structuredClone(adminWorldBase); +const adminOptimizedSecond = structuredClone(adminWorldBase); +const adminFirstFull = synchronizePatchAdministrativeMetadata(adminFullSecond, adminFullSecond.sourceMap, 3, { writeMunicipalityField: true }); +const adminFirstOptimized = synchronizePatchAdministrativeMetadata(adminOptimizedSecond, adminOptimizedSecond.sourceMap, 3, { writeMunicipalityField: true }); +adminFullSecond.sourceMap.modernCities[0].isPrefecturalCapital = true; +adminOptimizedSecond.sourceMap.modernCities[0].isPrefecturalCapital = true; +synchronizePatchAdministrativeMetadata(adminFullSecond, adminFullSecond.sourceMap, 3, { writeMunicipalityField: false }); +refreshPatchPrefectureMetadata(adminOptimizedSecond, adminOptimizedSecond.sourceMap, adminFirstOptimized.municipalCoherence, { afterCapitalNormalization: true }); +assert(hashCommittedWorld(adminOptimizedSecond) === hashCommittedWorld(adminFullSecond) + && adminFirstFull.municipalCoherence.debug.activeMunicipalities === adminFirstOptimized.municipalCoherence.debug.activeMunicipalities, +"post-capital prefecture refresh matches the former second full municipal scan exactly"); + +const capitalWorld = { + width: 6, height: 2, originX: 0, originY: 0, + fields: { + prefectureRegionId: Int32Array.from([0, 0, 1, 1, 2, 2, 0, 0, 1, 1, 2, 2]), + sea: new Uint8Array(12), + populationDensity: Float32Array.from([1, 3, 1, 4, 1, 5, 2, 2, 3, 2, 4, 3]), + habitability: new Float32Array(12), slope: new Float32Array(12), + }, +}; +const capitalSource = { modernCities: [], markets: [], adminCenters: [] }; +const capitalDebug = normalizePatchPrefectureCapitals(capitalWorld, capitalSource); +assert(capitalDebug.activePrefectures === 3 && capitalDebug.fallbackPrefectureCapitalCitiesAdded === 3 + && capitalSource.modernCities.map((city) => `${city.worldX},${city.worldY}`).join("|") === "1,0|3,0|5,0", +"capital fallback collects every prefecture's best cell in one world pass with stable tie order"); + +const tilePlanningWorld = { width: 1000, height: 700, originX: 0, originY: 0 }; +// Expansion implementation tiles are selection-anchored so a maximum visible +// request does not generate thin world-grid edge candidates. Each tile still +// maps into one complete MAP_W x MAP_H production candidate; Regeneration keeps +// its historical full-candidate world-grid assignment. +const tilePlanningSelection = { x0: 205, y0: 20, x1: 205 + 470, y1: 20 + 333 }; +const expansionTiles = buildLargeExpansionTiles(tilePlanningSelection, tilePlanningWorld); +const regenerationTiles = buildLargeExpansionTiles(tilePlanningSelection, tilePlanningWorld, { + _largeSelectionThresholdWidth: MAP_W, + _largeSelectionThresholdHeight: MAP_H, + _tileCoreWidth: MAP_W, + _tileCoreHeight: MAP_H, +}); +assert(expansionTiles.length === 4 + && expansionTiles.every((tile) => tile._candidateWindowOverride?.width === MAP_W && tile._candidateWindowOverride?.height === MAP_H) + && regenerationTiles.every((tile) => tile.x1 - tile.x0 <= MAP_W && tile.y1 - tile.y0 <= MAP_H), +"large Expansion packs a maximum visible selection into four full-production candidates while Regeneration retains full-size cores"); + +const standaloneSafeSelection = { x0: 200, y0: 200, x1: 320, y1: 290 }; +const intermediateCoverageSelection = { x0: 200, y0: 200, x1: 360, y1: 310 }; +const standaloneSafeTiles = buildLargeExpansionTiles(standaloneSafeSelection, tilePlanningWorld); +const intermediateCoverageTiles = buildLargeExpansionTiles(intermediateCoverageSelection, tilePlanningWorld); +assert(standaloneSafeTiles.length === 0 + && intermediateCoverageTiles.length === 1 + && intermediateCoverageTiles[0]._candidateWindowOverride?.width === MAP_W + && intermediateCoverageTiles[0]._candidateWindowOverride?.height === MAP_H, +"Expansion tiling starts when the exact standalone write footprint no longer fits one production candidate, including the former 160x110 coverage hole"); + +let uncoveredStandaloneGeometry = null; +for (const [width, height] of [[48, 48], [96, 72], [120, 90], [128, 96], [132, 98], [160, 110], [220, 150], [242, 167]]) { + for (const [x0, y0] of [[0, 0], [200, 180], [1000 - width, 700 - height]]) { + const selection = { x0, y0, x1: x0 + width, y1: y0 + height }; + if (buildLargeExpansionTiles(selection, tilePlanningWorld).length > 0) continue; + const rects = buildPatchRects(selection, tilePlanningWorld, { patchMode: "expansion", _geometryOnly: true }); + const cx = (rects.coreRect.x0 + rects.coreRect.x1 - 1) / 2; + const cy = (rects.coreRect.y0 + rects.coreRect.y1 - 1) / 2; + const sourceCenterX = (MAP_W - 1) / 2; + const sourceCenterY = (MAP_H - 1) / 2; + const corners = [ + [rects.writeRect.x0, rects.writeRect.y0], + [rects.writeRect.x1 - 1, rects.writeRect.y1 - 1], + ]; + const covered = corners.every(([x, y]) => { + const sx = Math.round(x - cx + sourceCenterX); + const sy = Math.round(y - cy + sourceCenterY); + return sx >= 0 && sx < MAP_W && sy >= 0 && sy < MAP_H; + }); + if (!covered) uncoveredStandaloneGeometry = { width, height, x0, y0, writeRect: rects.writeRect }; + } +} +assert(uncoveredStandaloneGeometry === null, +"every Expansion that remains on the standalone fast path has complete fixed-candidate coverage, including world-edge placements"); + +const rasterPartitionLasso = { + kind: "lasso", + polygon: [ + { x: 120, y: 40 }, + { x: 399, y: 60 }, + { x: 250, y: 140 }, + { x: 370, y: 239 }, + { x: 100, y: 210 }, + ], +}; +const rasterPartitionTiles = buildLargeExpansionTiles(rasterPartitionLasso, tilePlanningWorld); +let partitionMissing = 0; +let partitionExtra = 0; +let partitionDuplicate = 0; +for (let y = 40; y < 240; y++) { + for (let x = 100; x < 400; x++) { + const selected = testPointInPolygon(x + 0.5, y + 0.5, rasterPartitionLasso.polygon); + let tileHits = 0; + for (const tile of rasterPartitionTiles) { + if (x < tile.x0 || x >= tile.x1 || y < tile.y0 || y >= tile.y1) continue; + if (testPointInPolygon(x + 0.5, y + 0.5, tile.polygon)) tileHits++; + } + if (selected && tileHits === 0) partitionMissing++; + if (!selected && tileHits > 0) partitionExtra++; + if (tileHits > 1) partitionDuplicate++; + } +} +assert(rasterPartitionTiles.length >= 2 + && partitionMissing === 0 + && partitionExtra === 0 + && partitionDuplicate === 0 + && rasterPartitionTiles.every((tile) => tile.partitionBounds && tile.areaCells > 0), +"large lasso tiles partition the original even-odd raster exactly without missing, extra, or duplicate seam cells"); + +const strictMetadataWorld = { width: 8, height: 6, originX: 0, originY: 0 }; +const strictMetadataSource = { + modernCities: [{ x: 0, y: 0, name: "outside" }, { x: 3, y: 2, name: "inside" }], + adminCenters: [{ x: 0, y: 0, adminId: 1, name: "office" }], + prefectureRegions: [{ x: 0, y: 0, prefectureRegionId: 2, name: "region" }], +}; +const strictMetadataBaseline = structuredClone(strictMetadataSource); +const strictMetadataSnapshot = captureStrictMetadataSnapshot(strictMetadataWorld, strictMetadataSource, municipalityRects, 17, strictMetadataBaseline); +assert(strictMetadataSnapshot.outsidePointLayers.get("modernCities")[0] === strictMetadataBaseline.modernCities[0] + && strictMetadataSnapshot.byLayer.get("adminCenters")[0] === strictMetadataSnapshot.allByLayerId.get("adminCenters").get(1) + && strictMetadataSnapshot.byLayer.get("prefectureRegions")[0] === strictMetadataSnapshot.allByLayerId.get("prefectureRegions").get(2), +"strict metadata snapshots reuse the immutable transaction before-image instead of cloning the same points into multiple stores"); + +const strictFieldWorld = structuredClone(transactionOriginal); +const strictFieldTransaction = capturePatchTransactionSnapshot(strictFieldWorld, { lightweight: false }); +preparePatchTransactionFields(strictFieldTransaction, strictFieldWorld, municipalityRects.repairRect); +const strictFieldSnapshot = captureStrictSelectionFieldSnapshot(strictFieldWorld, municipalityRects, 17, { + deferGlobalSnapshot: true, + transactionSnapshot: strictFieldTransaction, +}); +assert(strictFieldSnapshot.transactionSnapshot === strictFieldTransaction + && strictFieldSnapshot.fieldNames.size > 0 + && strictFieldSnapshot.fields.size === 0 + && !strictFieldTransaction.fields.has("flowTo") + && !strictFieldSnapshot.fieldNames.has("flowTo") + && !("globalFields" in strictFieldTransaction) + && strictFieldSnapshot.protectedIndexLookup === null, +"strict field restore reuses local transaction before-images without read-only or whole-world duplicates"); + + +const rawFlagWorld = { + seed: 7, width: 900, height: 700, originX: 0, originY: 0, + fields: { sea: new Uint8Array(900 * 700), elevation: new Float32Array(900 * 700) }, + sourceMap: {}, generatedMask: new Uint8Array(900 * 700), +}; +// Half of this internal tile already exists in the committed world. Large +// Expansion human-density completion must therefore target only the genuinely +// new fraction rather than treating the entire raw production frame as new. +for (let y = 0; y < rawFlagWorld.height; y++) { + for (let x = 0; x < 225; x++) rawFlagWorld.generatedMask[y * rawFlagWorld.width + x] = 1; +} +const internalExpansionRaw = buildRawPatchCandidateRequest(rawFlagWorld, { x0: 150, y0: 120, x1: 300, y1: 226 }, { + patchMode: "expansion", _internalTile: true, seed: 701, variant: 0, +}); +const ordinaryExpansionRaw = buildRawPatchCandidateRequest(rawFlagWorld, { x0: 150, y0: 120, x1: 300, y1: 226 }, { + patchMode: "expansion", seed: 701, variant: 0, +}); +assert(internalExpansionRaw.ok && internalExpansionRaw.mapOptions.largeExpansionTile === true + && ordinaryExpansionRaw.ok && ordinaryExpansionRaw.mapOptions.largeExpansionTile === false, +"canonical internal Expansion tiles activate the bounded large-tile transport policy without affecting ordinary candidates"); +assert(internalExpansionRaw.mapOptions.patchHumanFocusPolygon?.length >= 3 + && Math.abs(internalExpansionRaw.mapOptions.patchHumanExpansionFraction - 0.5) < 1e-9 + && ordinaryExpansionRaw.mapOptions.patchHumanExpansionFraction == null, +"large Expansion raw candidates carry a selection focus and immutable ungenerated fraction without leaking it into ordinary candidates"); + +const savedWorker = globalThis.Worker; +const fakeStarts = []; +const fakeFinishes = []; +let fakeActive = 0; +let fakePeak = 0; +class FakeRawCandidateWorker { + constructor() { + this.onmessage = null; + this.onerror = null; + this.terminated = false; + } + postMessage(message) { + const index = Number(message.mapOptions?.testIndex || 0); + const delay = Number(message.mapOptions?.testDelay || 0); + fakeStarts.push({ index, at: performance.now() }); + fakeActive++; + fakePeak = Math.max(fakePeak, fakeActive); + setTimeout(() => { + if (this.terminated) return; + fakeActive--; + fakeFinishes.push({ index, at: performance.now() }); + this.onmessage?.({ data: { + type: "raw-patch-candidate-result", + id: message.id, + ok: true, + candidate: { index }, + } }); + }, delay); + } + terminate() { + this.terminated = true; + return Promise.resolve(); + } +} +globalThis.Worker = FakeRawCandidateWorker; +try { + const requests = [70, 5, 5, 5, 5, 5].map((delay, index) => ({ + seed: index + 1, + taskId: `scheduler-${index}`, + mapOptions: { testIndex: index, testDelay: delay }, + })); + const sequence = scheduleRawCandidateSequence(requests, null, { parallelism: 2, windowSize: 3 }); + await sequence.promises[1]; + await new Promise((resolve) => setTimeout(resolve, 15)); + assert(fakeStarts.some((entry) => entry.index === 2) && !fakeFinishes.some((entry) => entry.index === 0), + "continuous two-worker scheduler lets a free lane start tile 3 while tile 1 is a straggler"); + assert(!fakeStarts.some((entry) => entry.index === 3), + "raw candidate prefetch is bounded to one lookahead beyond the two active workers before merge-head release"); + const merged = []; + for (let index = 0; index < sequence.promises.length; index++) { + const candidate = await sequence.promises[index]; + merged.push(candidate.index); + sequence.promises[index] = null; + sequence.release(index); + } + await sequence.done; + assert(merged.join(",") === "0,1,2,3,4,5" && fakePeak <= 2 && fakeStarts.length === 6, + "raw candidates still merge deterministically in ordinal order with at most two helper workers"); +} finally { + await shutdownRawCandidateWorkers(); + if (savedWorker === undefined) delete globalThis.Worker; + else globalThis.Worker = savedWorker; +} + +const syntheticRawCandidate = { + baseSeed: 77, + width: MAP_W, + height: MAP_H, + sea: new Uint8Array([0, 1, 0, 1]), + municipalityToPrefectureId: new Int32Array([0, 1, 1]), + villages: [{ x: 2, y: 3 }], + nationalRoads: [[[0, 0], [1, 1]]], + generationContext: { width: MAP_W, height: MAP_H }, + terrainTemplate: { terrainType: "test" }, + adminDebug: { compartmentBorders: [] }, + geography: { veryLargeGraph: new Array(500).fill({ id: 1 }) }, + naturalCompartments: [{ id: 1 }], + unrelatedDebug: { shouldDrop: true }, +}; +const compactedRawCandidate = compactRawPatchCandidate(syntheticRawCandidate); +const compactedRawSummary = summarizeRawPatchCandidate(compactedRawCandidate); +assert(compactedRawCandidate.sea === syntheticRawCandidate.sea + && compactedRawCandidate.municipalityToPrefectureId === syntheticRawCandidate.municipalityToPrefectureId + && compactedRawCandidate.villages === syntheticRawCandidate.villages + && compactedRawCandidate.nationalRoads === syntheticRawCandidate.nationalRoads + && compactedRawCandidate.generationContext === syntheticRawCandidate.generationContext, +"raw-candidate compaction preserves dynamically discovered raster fields and merge-required vector metadata"); +assert(!("geography" in compactedRawCandidate) + && !("naturalCompartments" in compactedRawCandidate) + && !("unrelatedDebug" in compactedRawCandidate) + && compactedRawSummary.typedArrayCount === 2 + && compactedRawSummary.transferableBytes === syntheticRawCandidate.sea.byteLength + syntheticRawCandidate.municipalityToPrefectureId.byteLength, +"raw-candidate compaction drops full-map-only graphs without hiding transferable-byte accounting"); + +const terrainRehomeWorld = { + width: 24, height: 24, originX: 0, originY: 0, + fields: { + sea: new Uint8Array(24 * 24).fill(1), + slope: new Float32Array(24 * 24), + adminId: new Int32Array(24 * 24).fill(-1), + }, +}; +for (let y = 8; y <= 14; y++) for (let x = 8; x <= 14; x++) { + terrainRehomeWorld.fields.sea[y * 24 + x] = 0; + terrainRehomeWorld.fields.adminId[y * 24 + x] = 7; +} +const terrainRehomeSource = { + villages: [ + { x: 6, y: 10, adminId: 7, patchGenerated: true }, + { x: 2, y: 2, adminId: 3, patchGenerated: false }, + ], +}; +const terrainRehomeRects = { + coreRect: { x0: 4, y0: 4, x1: 20, y1: 20 }, + writeRect: { x0: 4, y0: 4, x1: 20, y1: 20 }, + patchMode: "expansion", + expansionOverlap: 0, +}; +const terrainRehomeDebug = reconcileGeneratedHumanPointsWithFinalTerrain( + terrainRehomeWorld, terrainRehomeSource, terrainRehomeRects, 123 +); +assert(terrainRehomeDebug.relocated === 1 && terrainRehomeDebug.dropped === 0 + && terrainRehomeSource.villages.length === 2 + && terrainRehomeWorld.fields.sea[terrainRehomeSource.villages[0].y * 24 + terrainRehomeSource.villages[0].x] === 0 + && terrainRehomeSource.villages[1].x === 2 && terrainRehomeSource.villages[1].y === 2, +"final coastline reconciliation relocates only current generated settlements from water to owned land and preserves legacy points"); + +const tiledQualityBasis = buildTiledFinalQualityBasis([ + { candidateQuality: { terrain: { terrainType: "auto" }, human: { + minLabels: 30, minSettlements: 18, minAdminCenters: 2, transportRequired: true, + labelCount: 24, settlementCount: 15, counts: { adminCenters: 2 }, + } } }, + { candidateQuality: { terrain: { terrainType: "auto" }, human: { + minLabels: 20, minSettlements: 12, minAdminCenters: 1, transportRequired: false, + labelCount: 17, settlementCount: 11, counts: { adminCenters: 1 }, + } } }, +], "auto"); +assert(tiledQualityBasis.human.minLabels === 50 + && tiledQualityBasis.human.minSettlements === 30 + && tiledQualityBasis.human.preMergeLabelCount === 41 + && tiledQualityBasis.human.preMergeSettlementCount === 26 + && tiledQualityBasis.human.minAdminCenters === 3 + && tiledQualityBasis.human.preMergeAdminCenterCount === 3 + && tiledQualityBasis.human.transportRequired === true, +"whole-selection tiled quality basis retains both theoretical floors and actual pre-merge human-geography counts"); + +const sourcePruneInitial = { + seed: 1, + sea: new Uint8Array(MAP_W * MAP_H), + elevation: new Float32Array(MAP_W * MAP_H), + geography: { cells: [1, 2, 3] }, + naturalCompartments: [{ id: 1 }], + geographicCompartmentProfiles: [{ id: 1 }], + watershedProfiles: [{ id: 1 }], + entitiesForNames: [{ id: 1 }], + geographyDebug: { heavy: true }, + transportDebug: { keep: true }, + generationTimings: [{ key: "terrain", ms: 1 }], + villages: [{ x: 1, y: 1 }], +}; +const sourcePruneWorld = createWorldMap(sourcePruneInitial, { paddingX: 0, paddingY: 0 }); +assert(!("geography" in sourcePruneWorld.sourceMap) + && !("naturalCompartments" in sourcePruneWorld.sourceMap) + && !("geographicCompartmentProfiles" in sourcePruneWorld.sourceMap) + && !("watershedProfiles" in sourcePruneWorld.sourceMap) + && !("entitiesForNames" in sourcePruneWorld.sourceMap) + && !("geographyDebug" in sourcePruneWorld.sourceMap), +"committed sourceMap prunes generator-only full-map graphs after world materialization"); +assert(sourcePruneWorld.sourceMap.transportDebug === sourcePruneInitial.transportDebug + && sourcePruneWorld.sourceMap.generationTimings === sourcePruneInitial.generationTimings + && sourcePruneWorld.sourceMap.villages === sourcePruneInitial.villages, +"committed sourceMap retains runtime diagnostics and vector layers that viewport/patch logic still consumes"); + +const memo = createExactNoiseMemo(); +let mismatches = 0; +for (let index = 0; index < 2000; index++) { + const x = (index * 17 % 997) - 480.25; + const y = (index * 43 % 1231) - 610.75; + const seed = (114514 + index * 101) >>> 0; + const scale = 3.75 + (index % 53); + if (memo.valueNoise(x, y, seed, scale) !== valueNoise(x, y, seed, scale)) mismatches++; + if (memo.fbm(x, y, seed) !== fbm(x, y, seed)) mismatches++; +} +assert(mismatches === 0, "exact terrain noise memo preserves every sampled value and octave order"); + +console.log("All additional-generation unit tests passed."); diff --git a/tests/browser-nested-worker-node-shim.mjs b/tests/browser-nested-worker-node-shim.mjs new file mode 100644 index 0000000..14b0f9f --- /dev/null +++ b/tests/browser-nested-worker-node-shim.mjs @@ -0,0 +1,19 @@ +import { parentPort, workerData } from "node:worker_threads"; + +if (!parentPort) throw new Error("browser-nested-worker-node-shim requires a parent port."); +if (!workerData?.moduleUrl) throw new Error("browser-nested-worker-node-shim requires moduleUrl."); + +globalThis.self = { + onmessage: null, + postMessage(message, transfer = []) { + parentPort.postMessage(message, transfer); + }, +}; + +await import(workerData.moduleUrl); + +if (typeof globalThis.self.onmessage !== "function") { + throw new Error(`Nested browser worker module did not install onmessage: ${workerData.moduleUrl}`); +} + +parentPort.on("message", (data) => globalThis.self.onmessage({ data })); diff --git a/tests/browser-worker-node-shim.mjs b/tests/browser-worker-node-shim.mjs new file mode 100644 index 0000000..1933d98 --- /dev/null +++ b/tests/browser-worker-node-shim.mjs @@ -0,0 +1,41 @@ +import { parentPort, Worker as NodeWorker } from "node:worker_threads"; + +if (!parentPort) throw new Error("browser-worker-node-shim requires a worker_threads parent port."); + +class BrowserStyleNestedWorker { + constructor(url) { + const moduleUrl = url instanceof URL ? url.href : new URL(String(url), import.meta.url).href; + this.onmessage = null; + this.onerror = null; + this._worker = new NodeWorker(new URL("./browser-nested-worker-node-shim.mjs", import.meta.url), { + type: "module", + workerData: { moduleUrl }, + }); + this._worker.on("message", (data) => this.onmessage?.({ data })); + this._worker.on("error", (error) => this.onerror?.({ message: error?.message || String(error), error })); + } + + postMessage(message, transfer = []) { + this._worker.postMessage(message, transfer); + } + + terminate() { + return this._worker.terminate(); + } +} + +globalThis.Worker = BrowserStyleNestedWorker; +globalThis.self = { + onmessage: null, + postMessage(message, transfer = []) { + parentPort.postMessage(message, transfer); + }, +}; + +await import("../src/mapPatchWorker.js"); + +if (typeof globalThis.self.onmessage !== "function") { + throw new Error("mapPatchWorker did not install its browser Worker message handler."); +} + +parentPort.on("message", (data) => globalThis.self.onmessage({ data })); diff --git a/tests/chromium-cdp-page.mjs b/tests/chromium-cdp-page.mjs new file mode 100644 index 0000000..734d2df --- /dev/null +++ b/tests/chromium-cdp-page.mjs @@ -0,0 +1,296 @@ +import { spawn } from "node:child_process"; +import { mkdtemp, rm } from "node:fs/promises"; +import { tmpdir } from "node:os"; +import { join } from "node:path"; + +function wait(ms) { + return new Promise((resolve) => setTimeout(resolve, ms)); +} + +class CdpSocket { + constructor(url) { + this.url = url; + this.ws = null; + this.nextId = 0; + this.pending = new Map(); + } + + async connect() { + const ws = new WebSocket(this.url); + this.ws = ws; + await new Promise((resolve, reject) => { + const timer = setTimeout(() => reject(new Error(`Timed out connecting to CDP target ${this.url}`)), 10_000); + ws.addEventListener("open", () => { + clearTimeout(timer); + resolve(); + }, { once: true }); + ws.addEventListener("error", (event) => { + clearTimeout(timer); + reject(event?.error || new Error("CDP WebSocket connection failed.")); + }, { once: true }); + }); + ws.addEventListener("message", (event) => { + let message; + try { + message = JSON.parse(String(event.data)); + } catch { + return; + } + if (message.id == null) return; + const waiter = this.pending.get(message.id); + if (!waiter) return; + this.pending.delete(message.id); + if (message.error) waiter.reject(new Error(message.error.message || JSON.stringify(message.error))); + else waiter.resolve(message.result || {}); + }); + ws.addEventListener("close", () => { + for (const waiter of this.pending.values()) waiter.reject(new Error("CDP target closed.")); + this.pending.clear(); + }); + } + + send(method, params = {}) { + if (!this.ws || this.ws.readyState !== WebSocket.OPEN) { + return Promise.reject(new Error(`CDP socket is not open for ${method}.`)); + } + const id = ++this.nextId; + return new Promise((resolve, reject) => { + this.pending.set(id, { resolve, reject }); + this.ws.send(JSON.stringify({ id, method, params })); + }); + } + + close() { + try { this.ws?.close(); } catch {} + } +} + +class CdpPage { + constructor(browser, target) { + this.browser = browser; + this.target = target; + this.timeoutMs = 30_000; + this.cdp = new CdpSocket(target.webSocketDebuggerUrl); + this.mouse = { + click: async (x, y) => { + const px = Number(x); + const py = Number(y); + if (!Number.isFinite(px) || !Number.isFinite(py)) { + throw new TypeError(`Invalid mouse coordinates: ${x}, ${y}`); + } + await this.cdp.send("Input.dispatchMouseEvent", { + type: "mouseMoved", x: px, y: py, button: "none", buttons: 0, + }); + await this.cdp.send("Input.dispatchMouseEvent", { + type: "mousePressed", x: px, y: py, button: "left", buttons: 1, clickCount: 1, + }); + await this.cdp.send("Input.dispatchMouseEvent", { + type: "mouseReleased", x: px, y: py, button: "left", buttons: 0, clickCount: 1, + }); + }, + }; + } + + async init() { + await this.cdp.connect(); + await Promise.all([ + this.cdp.send("Page.enable"), + this.cdp.send("Runtime.enable"), + ]); + return this; + } + + setDefaultTimeout(ms) { + this.timeoutMs = Number(ms) || this.timeoutMs; + } + + async _runtimeEvaluate(expression) { + const result = await this.cdp.send("Runtime.evaluate", { + expression, + awaitPromise: true, + returnByValue: true, + userGesture: true, + }); + if (result.exceptionDetails) { + const description = result.exceptionDetails.exception?.description + || result.exceptionDetails.text + || "Runtime.evaluate failed."; + throw new Error(description); + } + return result.result?.value; + } + + async evaluate(fn, arg) { + if (typeof fn === "string") return this._runtimeEvaluate(fn); + if (typeof fn !== "function") throw new TypeError("page.evaluate requires a function or expression string."); + const argument = arguments.length >= 2 ? JSON.stringify(arg) : ""; + const expression = argument + ? `(${fn.toString()})(${argument})` + : `(${fn.toString()})()`; + return this._runtimeEvaluate(expression); + } + + async goto(url, options = {}) { + const timeout = Number(options.timeout || this.timeoutMs); + const navigation = await this.cdp.send("Page.navigate", { url }); + if (navigation.errorText) throw new Error(`Navigation failed: ${navigation.errorText}`); + const started = Date.now(); + while (Date.now() - started < timeout) { + const ready = await this._runtimeEvaluate("document.readyState").catch(() => "loading"); + if (ready === "interactive" || ready === "complete") return; + await wait(25); + } + throw new Error(`Navigation timed out after ${timeout} ms: ${url}`); + } + + async waitForFunction(fn, arg, options = {}) { + const timeout = Number(options.timeout || this.timeoutMs); + const started = Date.now(); + let lastError = null; + while (Date.now() - started < timeout) { + try { + if (await this.evaluate(fn, arg)) return true; + lastError = null; + } catch (error) { + lastError = error; + } + await wait(40); + } + const suffix = lastError ? ` Last evaluation error: ${lastError.message}` : ""; + throw new Error(`waitForFunction timed out after ${timeout} ms.${suffix}`); + } + + locator(selector) { + const page = this; + const normalized = String(selector || ""); + return { + async click(options = {}) { + const timeout = Number(options.timeout || page.timeoutMs); + const started = Date.now(); + let rect = null; + while (Date.now() - started < timeout) { + rect = await page.evaluate((css) => { + const element = document.querySelector(css); + if (!element) return null; + const box = element.getBoundingClientRect(); + const style = getComputedStyle(element); + const disabled = Boolean(element.disabled || element.getAttribute("aria-disabled") === "true"); + if (disabled || style.display === "none" || style.visibility === "hidden" || box.width <= 0 || box.height <= 0) return null; + return { + x: box.left + box.width / 2, + y: box.top + box.height / 2, + }; + }, normalized).catch(() => null); + if (rect && Number.isFinite(rect.x) && Number.isFinite(rect.y)) break; + await wait(25); + } + if (!rect || !Number.isFinite(rect.x) || !Number.isFinite(rect.y)) { + throw new Error(`Unable to click ${normalized}: element was not actionable within ${timeout} ms.`); + } + // CDP Input events enter Chromium through the browser input pipeline and + // therefore produce trusted DOM events. This is materially different from + // calling element.click(), which would bypass the input-latency gate. + await page.mouse.click(rect.x, rect.y); + }, + }; + } + + async close() { + this.cdp.close(); + try { + await fetch(`${this.browser.httpOrigin}/json/close/${encodeURIComponent(this.target.id)}`); + } catch {} + } +} + +class CdpBrowser { + constructor(process, userDataDir, httpOrigin) { + this.process = process; + this.userDataDir = userDataDir; + this.httpOrigin = httpOrigin; + } + + async newPage() { + const response = await fetch(`${this.httpOrigin}/json/new?${encodeURIComponent("about:blank")}`, { method: "PUT" }); + if (!response.ok) throw new Error(`Unable to create Chromium target: HTTP ${response.status}`); + const target = await response.json(); + return new CdpPage(this, target).init(); + } + + async close() { + if (this.process.exitCode == null && !this.process.killed) { + try { this.process.kill("SIGTERM"); } catch {} + await Promise.race([ + new Promise((resolve) => this.process.once("exit", resolve)), + wait(3000), + ]); + } + if (this.process.exitCode == null && !this.process.killed) { + try { this.process.kill("SIGKILL"); } catch {} + } + await rm(this.userDataDir, { recursive: true, force: true }).catch(() => {}); + } +} + +export async function launchChromiumCdp({ executablePath = process.env.CHROMIUM_PATH || "/usr/bin/chromium" } = {}) { + const userDataDir = await mkdtemp(join(tmpdir(), "jmg-chromium-")); + const child = spawn(executablePath, [ + "--headless=new", + "--no-sandbox", + "--disable-gpu", + "--disable-dev-shm-usage", + "--disable-background-networking", + // Headless targets otherwise receive Chromium's background renderer/worker + // scheduling priority. Additional-generation acceptance is defined for an + // actively used foreground map, so keep the CDP fallback at foreground + // scheduling semantics rather than benchmarking an artificially throttled + // tab. + "--disable-background-timer-throttling", + "--disable-backgrounding-occluded-windows", + "--disable-renderer-backgrounding", + "--no-proxy-server", + "--host-resolver-rules=MAP jmg.test 127.0.0.1", + "--disable-default-apps", + "--disable-extensions", + "--disable-sync", + "--metrics-recording-only", + "--mute-audio", + "--no-first-run", + "--enable-precise-memory-info", + "--remote-debugging-port=0", + `--user-data-dir=${userDataDir}`, + "about:blank", + ], { stdio: ["ignore", "ignore", "pipe"] }); + + let stderr = ""; + const endpoint = await new Promise((resolve, reject) => { + const timer = setTimeout(() => { + reject(new Error(`Chromium did not expose a DevTools endpoint.\n${stderr.slice(-4000)}`)); + }, 15_000); + const onData = (chunk) => { + const text = chunk.toString(); + stderr = `${stderr}${text}`.slice(-8000); + const match = stderr.match(/DevTools listening on ws:\/\/127\.0\.0\.1:(\d+)\//); + if (!match) return; + clearTimeout(timer); + child.stderr.off("data", onData); + resolve(`http://127.0.0.1:${match[1]}`); + }; + child.stderr.on("data", onData); + child.once("error", (error) => { + clearTimeout(timer); + reject(error); + }); + child.once("exit", (code) => { + if (code == null || code === 0) return; + clearTimeout(timer); + reject(new Error(`Chromium exited before CDP startup with code ${code}.\n${stderr}`)); + }); + }).catch(async (error) => { + try { child.kill("SIGKILL"); } catch {} + await rm(userDataDir, { recursive: true, force: true }).catch(() => {}); + throw error; + }); + + return new CdpBrowser(child, userDataDir, endpoint); +} diff --git a/tests/patch-worker-cancel.mjs b/tests/patch-worker-cancel.mjs new file mode 100644 index 0000000..4b16619 --- /dev/null +++ b/tests/patch-worker-cancel.mjs @@ -0,0 +1,102 @@ +import { Worker } from "node:worker_threads"; +import { performance } from "node:perf_hooks"; +import { generateMap } from "../src/mapPipeline.js"; +import { createWorldMap } from "../src/worldMap.js"; + +function assert(condition, message) { + if (!condition) throw new Error(message); + console.log(`OK: ${message}`); +} + +function deriveSeed(worldSeed, terrainType, variant) { + let hash = (worldSeed >>> 0) ^ 0x9e3779b9; + hash = Math.imul(hash ^ (variant >>> 0), 668265263) >>> 0; + for (const char of String(terrainType || "auto")) hash = Math.imul(hash ^ char.charCodeAt(0), 16777619) >>> 0; + return hash >>> 0; +} + +const initial = generateMap(114514); +const world = createWorldMap(initial); +const width = 470; +const height = 333; +const x0 = Math.max(0, Math.min(world.width - width, world.originX + 238)); +const y0 = Math.max(0, Math.min(world.height - height, world.originY)); +const rect = { x0, y0, x1: x0 + width, y1: y0 + height, kind: "lasso" }; +const insetX = Math.max(4, Math.floor(width * 0.16)); +const insetY = Math.max(4, Math.floor(height * 0.16)); +rect.polygon = [ + { x: rect.x0 + insetX, y: rect.y0 }, + { x: rect.x1 - 1, y: rect.y0 + insetY }, + { x: rect.x1 - insetX, y: rect.y1 - 1 }, + { x: rect.x0, y: rect.y1 - insetY }, +]; +const terrainType = initial.terrainTemplate?.terrainType || initial.terrainDebug?.terrainType || "auto"; +const seed = deriveSeed(world.seed, terrainType, 0); +const worker = new Worker(new URL("./browser-worker-node-shim.mjs", import.meta.url), { type: "module" }); +let terminalMessage = null; +let cancelStartedAt = 0; +let terminationMs = Infinity; +let cancellationTriggered = false; + +const timeout = setTimeout(async () => { + try { await worker.terminate(); } catch {} + console.error("FAIL: production patch worker did not reach cancellable large-precompute work in time"); + process.exit(2); +}, 35_000); + +worker.on("message", async (message) => { + if (message.id !== 1) return; + if (message.type !== "progress") { + terminalMessage = message; + return; + } + const progress = message.progress || {}; + if (cancellationTriggered || progress.phase !== "large-candidate-precompute") return; + cancellationTriggered = true; + // Let the coordinator enter nested-worker work rather than measuring an idle + // worker immediately after the phase marker. + await new Promise((resolve) => setTimeout(resolve, 100)); + cancelStartedAt = performance.now(); + await worker.terminate(); + terminationMs = performance.now() - cancelStartedAt; + clearTimeout(timeout); + assert(terminationMs < 500, `production patch Worker termination settles within 500 ms (${terminationMs.toFixed(1)} ms)`); + // terminate() is the hard cancellation boundary. No terminal candidate can + // be published after it resolves. + await new Promise((resolve) => setTimeout(resolve, 25)); + assert(terminalMessage === null, "terminated production Worker cannot publish a candidate after cancellation"); + console.log("All patch-worker cancellation tests passed."); + process.exit(0); +}); + +worker.on("error", async (error) => { + clearTimeout(timeout); + try { await worker.terminate(); } catch {} + console.error(error?.stack || String(error)); + process.exit(1); +}); + +worker.postMessage({ + id: 1, + world, + rect, + options: { + patchMode: "expansion", + terrainType, + variant: 0, + seed, + maxQualityRetries: 0, + qualityTerrainAttempts: 1, + acceptBestAvailableQuality: false, + includeSeamVisualization: false, + }, + search: { + searchId: "cancel-integration", + operationId: "cancel-integration", + committedRevision: 1, + workerEpoch: 1, + executionAttempt: 1, + totalCandidateCount: 1, + candidatePlan: [{ candidateId: "cancel:0", candidateOrdinal: 1, variant: 0, seed }], + }, +}); diff --git a/tests/patch-worker-mirror-sync.mjs b/tests/patch-worker-mirror-sync.mjs new file mode 100644 index 0000000..4a08940 --- /dev/null +++ b/tests/patch-worker-mirror-sync.mjs @@ -0,0 +1,182 @@ +import { Worker } from "node:worker_threads"; +import { performance } from "node:perf_hooks"; +import { generateMap } from "../src/mapPipeline.js"; +import { createWorldMap } from "../src/worldMap.js"; + +function assert(condition, message) { + if (!condition) throw new Error(message); + console.log(`OK: ${message}`); +} + +function isPlainObject(value) { + if (!value || typeof value !== "object" || Array.isArray(value) || ArrayBuffer.isView(value)) return false; + const prototype = Object.getPrototypeOf(value); + return prototype === Object.prototype || prototype === null; +} + +function sourceEntryNeedsChunking(value) { + return isPlainObject(value) && Object.values(value).some((entry) => ArrayBuffer.isView(entry) || entry instanceof ArrayBuffer); +} + +function manifestFor(world) { + const sourceKeys = Object.keys(world.sourceMap || {}); + const expandedSourceObjects = {}; + for (const key of sourceKeys) if (sourceEntryNeedsChunking(world.sourceMap[key])) expandedSourceObjects[key] = Object.keys(world.sourceMap[key]); + return { + rootKeys: Object.keys(world).filter((key) => key !== "fields" && key !== "sourceMap" && key !== "generatedMask"), + fieldKeys: Object.keys(world.fields || {}), + sourceKeys, + expandedSourceObjects, + hasGeneratedMask: !!world.generatedMask, + }; +} + +function transferCopy(value) { + if (ArrayBuffer.isView(value)) { + if (value instanceof DataView) { + const buffer = value.buffer.slice(value.byteOffset, value.byteOffset + value.byteLength); + return { value: new DataView(buffer), transfer: [buffer], bytes: buffer.byteLength }; + } + const copy = new value.constructor(value); + return { value: copy, transfer: [copy.buffer], bytes: copy.byteLength }; + } + if (value instanceof ArrayBuffer) { + const copy = value.slice(0); + return { value: copy, transfer: [copy], bytes: copy.byteLength }; + } + return { value, transfer: [], bytes: 0 }; +} + +function waitFor(worker, predicate, timeoutMs = 120_000) { + return new Promise((resolve, reject) => { + const timer = setTimeout(() => done(new Error("Worker response timed out.")), timeoutMs); + const onMessage = (message) => { if (predicate(message)) done(null, message); }; + const onError = (error) => done(error); + const done = (error, value) => { + clearTimeout(timer); + worker.off("message", onMessage); + worker.off("error", onError); + if (error) reject(error); else resolve(value); + }; + worker.on("message", onMessage); + worker.on("error", onError); + }); +} + +async function sendSync(worker, envelope, type, payload = {}, transfer = []) { + const sequence = ++envelope.sequence; + const reply = waitFor(worker, (message) => message?.type === "patch-mirror-sync-ack" + && message.id === envelope.id && message.syncId === envelope.syncId && message.sequence === sequence); + worker.postMessage({ id: envelope.id, type, syncId: envelope.syncId, sequence, ...payload }, transfer); + const ack = await reply; + if (!ack.ok) throw new Error(ack.error || `${type} failed`); + return ack; +} + +async function main() { + const initial = generateMap(114514); + const world = createWorldMap(initial); + const originalElevationBuffer = world.fields.elevation.buffer; + const worker = new Worker(new URL("./browser-worker-node-shim.mjs", import.meta.url), { type: "module" }); + const envelope = { id: 91, syncId: "node-cold-sync:1", sequence: 0 }; + const manifest = manifestFor(world); + let maxBinaryChunkBytes = 0; + const syncStartedAt = performance.now(); + try { + await sendSync(worker, envelope, "patch-mirror-sync-start", { committedRevision: 1, manifest }); + for (const key of manifest.rootKeys) { + const prepared = transferCopy(world[key]); + maxBinaryChunkBytes = Math.max(maxBinaryChunkBytes, prepared.bytes); + await sendSync(worker, envelope, "patch-mirror-sync-root", { key, value: prepared.value }, prepared.transfer); + } + for (const key of manifest.fieldKeys) { + const prepared = transferCopy(world.fields[key]); + maxBinaryChunkBytes = Math.max(maxBinaryChunkBytes, prepared.bytes); + await sendSync(worker, envelope, "patch-mirror-sync-field", { key, value: prepared.value }, prepared.transfer); + } + if (manifest.hasGeneratedMask) { + const prepared = transferCopy(world.generatedMask); + maxBinaryChunkBytes = Math.max(maxBinaryChunkBytes, prepared.bytes); + await sendSync(worker, envelope, "patch-mirror-sync-generated-mask", { value: prepared.value }, prepared.transfer); + } + for (const key of manifest.sourceKeys) { + const value = world.sourceMap[key]; + const childKeys = manifest.expandedSourceObjects[key]; + if (Array.isArray(childKeys)) { + await sendSync(worker, envelope, "patch-mirror-sync-source-object-start", { key }); + for (const childKey of childKeys) { + const prepared = transferCopy(value[childKey]); + maxBinaryChunkBytes = Math.max(maxBinaryChunkBytes, prepared.bytes); + await sendSync(worker, envelope, "patch-mirror-sync-source-object-entry", { key, childKey, value: prepared.value }, prepared.transfer); + } + } else { + const prepared = transferCopy(value); + maxBinaryChunkBytes = Math.max(maxBinaryChunkBytes, prepared.bytes); + await sendSync(worker, envelope, "patch-mirror-sync-source", { key, value: prepared.value }, prepared.transfer); + } + } + const finish = await sendSync(worker, envelope, "patch-mirror-sync-finish"); + const syncMs = performance.now() - syncStartedAt; + assert(finish.mirrorCommittedRevision === 1, "cold mirror bootstrap installs the requested committed revision only after finish"); + assert(world.fields.elevation.buffer === originalElevationBuffer && world.fields.elevation.byteLength > 0, + "cold mirror bootstrap transfers copies and never detaches the main committed rasters"); + assert(maxBinaryChunkBytes < 1024 * 1024, + `cold mirror binary synchronization remains sub-megabyte per main-thread dispatch (${maxBinaryChunkBytes} bytes max)`); + assert(syncMs < 10_000, `cold mirror synchronization completes without a whole-world structured-clone stall (${Math.round(syncMs)} ms)`); + + const rect = { + x0: world.originX + 72, + y0: world.originY + 58, + x1: world.originX + 132, + y1: world.originY + 118, + }; + const candidate = { candidateId: "node-sync:1", candidateOrdinal: 1, variant: 1, seed: 0x51a7c3d3 }; + const resultPromise = waitFor(worker, (message) => message?.id === 92 && message?.type !== "progress", 180_000); + worker.postMessage({ + id: 92, + world: null, + rect, + options: { + patchMode: "regeneration", + terrainType: "auto", + variant: candidate.variant, + seed: candidate.seed, + maxQualityRetries: 0, + qualityTerrainAttempts: 1, + acceptBestAvailableQuality: false, + includeSeamVisualization: false, + }, + search: { + searchId: "node-sync-search", + operationId: "node-sync-search", + committedRevision: 1, + workerEpoch: 1, + executionAttempt: 1, + totalCandidateCount: 1, + reuseCommittedMirror: true, + candidatePlan: [candidate], + }, + }); + const result = await resultPromise; + assert(result.ok === true && result.result?.ok === true, "a cold-synchronized mirror can run a complete production patch without retransmitting world"); + assert(result.result?.acceptedWorldHash && result.result?.applyToken, "cold-synchronized candidate returns transactional hash and Apply token"); + + const ackId = "node-sync-apply"; + const applyPromise = waitFor(worker, (message) => message?.type === "patch-apply-ack-result" && message.ackId === ackId); + worker.postMessage({ + type: "patch-apply-ack", + ackId, + applyToken: result.result.applyToken, + baseCommittedRevision: 1, + committedRevision: 2, + }); + const applyAck = await applyPromise; + assert(applyAck.ok === true && applyAck.mirrorCommittedRevision === 2, "Apply ACK advances the synchronized persistent mirror by exactly one revision"); + assert(applyAck.mirrorHash === result.result.acceptedWorldHash, "Apply ACK mirror hash matches the accepted candidate hash"); + } finally { + await worker.terminate(); + } +} + +await main(); +console.log("All patch Worker mirror synchronization tests passed."); diff --git a/tests/run-additional-generation-browser.mjs b/tests/run-additional-generation-browser.mjs new file mode 100644 index 0000000..d0b6fe0 --- /dev/null +++ b/tests/run-additional-generation-browser.mjs @@ -0,0 +1,268 @@ +import { createServer } from "node:http"; +import { readFile } from "node:fs/promises"; +import { extname, resolve, sep } from "node:path"; +import { fileURLToPath } from "node:url"; + +const workspace = resolve(fileURLToPath(new URL("..", import.meta.url))); +const profile = process.env.BROWSER_E2E_PROFILE === "release" ? "release" : "smoke"; +const configuredRepetitions = Number(process.env.BROWSER_E2E_REPETITIONS); +const repetitions = Number.isFinite(configuredRepetitions) && configuredRepetitions > 0 + ? Math.max(1, Math.floor(configuredRepetitions)) + : profile === "release" ? 20 : 1; +const timeoutMs = profile === "release" ? 30 * 60_000 : 12 * 60_000; +const allWorkloads = [ + { name: "regeneration-rect", mode: "regeneration", shape: "rect", width: 60, height: 60 }, + { name: "expansion-lasso", mode: "expansion", shape: "lasso", width: 96, height: 72 }, + { name: "regeneration-cancel", mode: "regeneration", shape: "rect", width: 60, height: 60, kind: "cancel" }, + { name: "regeneration-large", mode: "regeneration", shape: "rect", width: 259, height: 184 }, + { name: "expansion-max-visible", mode: "expansion", shape: "lasso", width: 470, height: 333 }, +]; +const requestedWorkloads = new Set(String(process.env.BROWSER_E2E_WORKLOADS || "") + .split(",").map((value) => value.trim()).filter(Boolean)); +const workloads = requestedWorkloads.size + ? allWorkloads.filter((workload) => requestedWorkloads.has(workload.name)) + : allWorkloads; +if (!workloads.length) { + throw new Error(`No browser E2E workloads matched BROWSER_E2E_WORKLOADS=${process.env.BROWSER_E2E_WORKLOADS || ""}.`); +} + +const mime = { + ".html": "text/html; charset=utf-8", + ".js": "text/javascript; charset=utf-8", + ".mjs": "text/javascript; charset=utf-8", + ".css": "text/css; charset=utf-8", + ".json": "application/json; charset=utf-8", +}; + +function percentile95(values) { + const sorted = [...values].sort((a, b) => a - b); + return sorted[Math.max(0, Math.ceil(sorted.length * 0.95) - 1)] || 0; +} + +async function browserHeap(page, label) { + return page.evaluate((sampleLabel) => performance.memory ? { + label: sampleLabel, + usedJSHeapSize: performance.memory.usedJSHeapSize, + totalJSHeapSize: performance.memory.totalJSHeapSize, + jsHeapSizeLimit: performance.memory.jsHeapSizeLimit, + } : null, label); +} + +async function runAppWorkload(page, origin, workload) { + await page.goto(`${origin}/index.html?additionalGenerationE2E=1`, { waitUntil: "domcontentloaded", timeout: 30_000 }); + await page.waitForFunction(() => window.__additionalGenerationE2E?.snapshot().ready === true, null, { timeout: timeoutMs }); + const ready = await page.evaluate(() => window.__additionalGenerationE2E.snapshot()); + const x0 = workload.mode === "expansion" + ? Math.max(0, Math.min(ready.worldWidth - workload.width, ready.originX + 238)) + : Math.max(0, Math.min(ready.worldWidth - workload.width, ready.originX)); + const y0 = Math.max(0, Math.min(ready.worldHeight - workload.height, ready.originY)); + const rect = { x0, y0, x1: x0 + workload.width, y1: y0 + workload.height }; + if (workload.shape === "lasso") { + const insetX = Math.max(4, Math.floor(workload.width * 0.16)); + const insetY = Math.max(4, Math.floor(workload.height * 0.16)); + rect.kind = "lasso"; + rect.polygon = [ + { x: rect.x0 + insetX, y: rect.y0 }, + { x: rect.x1 - 1, y: rect.y0 + insetY }, + { x: rect.x1 - insetX, y: rect.y1 - 1 }, + { x: rect.x0, y: rect.y1 - insetY }, + ]; + } + const heap = [await browserHeap(page, "ready")].filter(Boolean); + const before = await page.evaluate((config) => window.__additionalGenerationE2E.configure(config), { + rect, patchMode: workload.mode, terrainType: "auto", variant: 0, seamDiagnostics: false, + }); + if (workload.kind === "cancel") { + // Resolve the physical target before generation begins. A selector lookup + // performed after dispatch can itself be delayed by a synchronous main- + // thread slice and would therefore hide the very input-latency regression + // this test is intended to detect. + const cancelPoint = await page.evaluate(() => { + const button = document.querySelector("#cancelPatchGeneration"); + if (!button) throw new Error("Cancel button is missing."); + button.scrollIntoView({ block: "center", inline: "center" }); + const box = button.getBoundingClientRect(); + if (box.width <= 0 || box.height <= 0) throw new Error("Cancel button is not visible."); + return { x: box.left + box.width / 2, y: box.top + box.height / 2 }; + }); + await page.evaluate(() => { window.__additionalGenerationE2EPending = window.__additionalGenerationE2E.generate(); }); + // Give the operation enough time to cross the first animation-frame yield + // and enter Worker/mirror work, but do not probe the renderer with + // Runtime.evaluate here: that probe can block behind a long task and cause + // the test to click only after generation has already finished. + await new Promise((resolveDelay) => setTimeout(resolveDelay, 100)); + const cancelStartedAt = performance.now(); + await page.mouse.click(cancelPoint.x, cancelPoint.y); + const inputDispatchWallMs = performance.now() - cancelStartedAt; + await page.evaluate(() => window.__additionalGenerationE2EPending); + const inputToSettledWallMs = performance.now() - cancelStartedAt; + const { settled, cancelTiming } = await page.evaluate(() => ({ + settled: window.__additionalGenerationE2E.snapshot(), + cancelTiming: window.__additionalGenerationE2ECancelTiming, + })); + const assertions = { + trustedPhysicalInput: cancelTiming?.isTrusted === true, + inputReachedHandlerWithinBudget: Number(cancelTiming?.inputToHandlerMs) < 500, + handlerCancelledWithinBudget: Number(cancelTiming?.handlerToCancelledMs) < 500, + inputCancelledWithinBudget: Number(cancelTiming?.inputToCancelledMs) < 500, + inputDispatchReturnedWithinBudget: inputDispatchWallMs < 500, + externalInputToSettledWithinBudget: inputToSettledWallMs < 500, + generationStopped: !settled.patchBusy && cancelTiming?.patchBusyAfter === false, + noPreviewPublished: !settled.pending, + previousCanvasPreserved: settled.canvasDigest === before.canvasDigest, + cancellationReported: /cancel/i.test(`${settled.patchStatus} ${settled.progressText}`), + }; + return { + status: Object.values(assertions).every(Boolean) ? "pass" : "fail", + workload: { ...workload, selection: rect }, + timing: { + patchWallMs: inputToSettledWallMs, + inputDispatchWallMs, + inputToSettledWallMs, + patchBudgetMs: 500, + patchMaxProgressGapMs: 0, + ...cancelTiming, + }, + memory: null, + assertions, + before, + cancelTiming, + settled, + }; + } + const patchStartedAt = performance.now(); + const generated = await page.evaluate(() => window.__additionalGenerationE2E.generate()); + const patchWallMs = performance.now() - patchStartedAt; + const afterGenerateHeap = await browserHeap(page, "after-generate"); + if (afterGenerateHeap) heap.push(afterGenerateHeap); + const applyStartedAt = performance.now(); + const applied = generated.pending + ? await page.evaluate(() => window.__additionalGenerationE2E.apply()) + : generated; + const applyWallMs = performance.now() - applyStartedAt; + const afterApplyHeap = await browserHeap(page, "after-apply"); + if (afterApplyHeap) heap.push(afterApplyHeap); + const boundedProgress = (generated.progressEvents || []).filter((event) => event.boundedWork); + const progressTimes = (generated.progressEvents || []).map((event) => Number(event.at)).filter(Number.isFinite); + let patchMaxProgressGapMs = 0; + for (let index = 1; index < progressTimes.length; index++) { + patchMaxProgressGapMs = Math.max(patchMaxProgressGapMs, progressTimes[index] - progressTimes[index - 1]); + } + const boundedProtocolByUnit = new Map(); + let boundedProgressMonotonic = boundedProgress.length > 0; + for (const event of boundedProgress) { + const unitId = String(event.workUnitId || ""); + const completed = Number(event.completed); + const total = Number(event.total); + if (!unitId || !Number.isFinite(completed) || !Number.isFinite(total) || completed < 0 || completed > total) { + boundedProgressMonotonic = false; + break; + } + const previous = boundedProtocolByUnit.get(unitId); + if (previous && (previous.total !== total || completed < previous.completed)) { + boundedProgressMonotonic = false; + break; + } + boundedProtocolByUnit.set(unitId, { completed, total }); + } + const assertions = { + acceptedPreviewPublished: generated.pending && generated.publicationStatus === "published" && generated.searchStatus === "succeeded", + canvasChangedAtPublish: !!generated.canvasDigest && generated.canvasDigest !== before.canvasDigest, + completeStatsPublished: !!generated.statsText && !!generated.diagnosticsText, + applyCommittedOneRevision: generated.pending && applied.committedRevision === before.committedRevision + 1, + applyClearedPending: generated.pending && !applied.pending, + applyMirrorAcked: generated.pending && applied.workerMirrorRevision === applied.committedRevision, + boundedProgressValid: boundedProgressMonotonic, + patchBudgetMet: patchWallMs < 60_000, + }; + return { + status: Object.values(assertions).every(Boolean) ? "pass" : "fail", + workload: { ...workload, selection: rect }, + timing: { patchWallMs, applyWallMs, patchBudgetMs: 60_000, patchMaxProgressGapMs }, + memory: heap.length ? { snapshots: heap, peakUsedJSHeapSize: Math.max(...heap.map((item) => item.usedJSHeapSize)) } : null, + assertions, + before, + generated, + applied, + }; +} + +let launchBrowser; +let browserBackend = "playwright"; +try { + const playwright = await import("playwright"); + launchBrowser = () => playwright.chromium.launch({ headless: true }); +} catch (playwrightError) { + try { + const { launchChromiumCdp } = await import("./chromium-cdp-page.mjs"); + launchBrowser = () => launchChromiumCdp(); + browserBackend = "chromium-cdp"; + console.error(`[browser-e2e] Playwright unavailable; using direct Chromium CDP backend (${playwrightError?.message || playwrightError}).`); + } catch (cdpError) { + console.error("Browser E2E infrastructure error: neither Playwright nor direct Chromium CDP is available."); + console.error(cdpError?.message || String(cdpError)); + process.exitCode = 1; + } +} + +if (launchBrowser) { + const server = createServer(async (request, response) => { + try { + const url = new URL(request.url || "/", "http://127.0.0.1"); + const relative = decodeURIComponent(url.pathname === "/" ? "/tests/additional-generation-e2e.html" : url.pathname); + const file = resolve(workspace, `.${relative}`); + if (file !== workspace && !file.startsWith(`${workspace}${sep}`)) throw new Error("Path outside workspace"); + const bytes = await readFile(file); + response.writeHead(200, { "content-type": mime[extname(file)] || "application/octet-stream", "cache-control": "no-store" }); + response.end(bytes); + } catch (error) { + response.writeHead(404, { "content-type": "text/plain; charset=utf-8" }); + response.end(error?.message || "Not found"); + } + }); + await new Promise((resolveListen) => server.listen(0, "127.0.0.1", resolveListen)); + const address = server.address(); + // System Chromium policies in some CI images block loopback URL literals. + // The direct-CDP launcher maps this reserved test host back to 127.0.0.1, + // preserving a real HTTP origin for modules/workers without bypassing app code. + const originHost = browserBackend === "chromium-cdp" ? "jmg.test" : "127.0.0.1"; + const origin = `http://${originHost}:${address.port}`; + const browser = await launchBrowser(); + const reports = []; + try { + for (const workload of workloads) { + for (let iteration = 0; iteration < repetitions; iteration++) { + const page = await browser.newPage(); + page.setDefaultTimeout(timeoutMs); + const startedAt = performance.now(); + const report = await runAppWorkload(page, origin, workload); + reports.push({ workloadName: workload.name, iteration, runnerWallMs: performance.now() - startedAt, ...report }); + await page.close(); + console.error(`[browser-e2e:${browserBackend}] ${workload.name} ${iteration + 1}/${repetitions}: ${report.status} ${Math.round(report.timing?.patchWallMs || 0)}ms`); + } + } + } finally { + await browser.close(); + await new Promise((resolveClose) => server.close(resolveClose)); + } + + const strata = Object.fromEntries(workloads.map((workload) => { + const rows = reports.filter((report) => report.workloadName === workload.name); + const budgetMs = workload.kind === "cancel" ? 500 : 60_000; + return [workload.name, { + samples: rows.length, + pass: rows.length > 0 && rows.every((row) => row.status === "pass"), + patchBudgetMs: budgetMs, + patchP95Ms: rows.length ? percentile95(rows.map((row) => Number(row.timing?.patchWallMs || Infinity))) : Infinity, + maxProgressGapMs: rows.length ? Math.max(...rows.map((row) => Number(row.timing?.patchMaxProgressGapMs || 0))) : Infinity, + peakHeapBytes: rows.length ? Math.max(...rows.map((row) => Number(row.memory?.peakUsedJSHeapSize || 0))) : 0, + }]; + })); + const expectedSamples = repetitions; + const releasePass = Object.values(strata).every( + (row) => row.samples === expectedSamples && row.pass && row.patchP95Ms < row.patchBudgetMs, + ); + const summary = { profile, repetitions, browserBackend, releasePass, strata, reports }; + console.log(JSON.stringify(summary, null, 2)); + if (!releasePass) process.exitCode = 1; +} diff --git a/tests/test-all.mjs b/tests/test-all.mjs index 4acd803..707e034 100644 --- a/tests/test-all.mjs +++ b/tests/test-all.mjs @@ -2,27 +2,57 @@ import { performance } from "node:perf_hooks"; import { spawn } from "node:child_process"; import { fileURLToPath } from "node:url"; -const suites = [ +const defaultSuites = [ + "additional-generation-unit", + "additional-generation-coverage-worker", "core", "terrain", + "terrain-name", "admin", + "patch", + "patch-large", "determinism-114514", "determinism-12345", "determinism-54321", "determinism-777", "determinism-999", ]; +const requestedSuites = String(process.env.TEST_SUITES || "").split(",").map((value) => value.trim()).filter(Boolean); +const suites = requestedSuites.length ? requestedSuites : defaultSuites; const concurrency = Math.max(1, Math.min(2, Number(process.env.TEST_CONCURRENCY) || 1)); -const timeoutMs = 180_000; +// Full-map shards can briefly peak at several hundred MB. CI may opt into a +// handoff delay when its runtime needs extra time to reclaim a completed child. +const suiteCooldownMs = Math.max(0, Number(process.env.TEST_SUITE_COOLDOWN_MS ?? 0)); +const suiteTimeoutMs = { + "additional-generation-unit": 180_000, + "additional-generation-coverage-worker": 120_000, + core: 360_000, + terrain: 600_000, + "terrain-name": 240_000, + admin: 300_000, + patch: 300_000, + "patch-large": 600_000, +}; +const defaultTimeoutMs = 240_000; const maxOutputBytes = 32 * 1024 * 1024; const cwd = fileURLToPath(new URL(".", import.meta.url)); const testFile = fileURLToPath(new URL("./test.js", import.meta.url)); +const additionalUnitFile = fileURLToPath(new URL("./additional-generation-unit.mjs", import.meta.url)); +const additionalCoverageWorkerFile = fileURLToPath(new URL("./additional-generation-coverage-worker.mjs", import.meta.url)); function runSuite(suite) { return new Promise((resolve) => { + const timeoutMs = suiteTimeoutMs[suite] || defaultTimeoutMs; const started = performance.now(); console.error(`[test-all] start ${suite}`); - const child = spawn(process.execPath, [testFile, `--suite=${suite}`], { + const standaloneFile = suite === "additional-generation-unit" + ? additionalUnitFile + : suite === "additional-generation-coverage-worker" + ? additionalCoverageWorkerFile + : null; + const commandFile = standaloneFile || testFile; + const commandArgs = standaloneFile ? [commandFile] : [commandFile, `--suite=${suite}`]; + const child = spawn(process.execPath, commandArgs, { cwd, stdio: ["ignore", "pipe", "pipe"], }); @@ -112,6 +142,9 @@ async function worker() { const suite = queue.shift(); if (!suite) return; completed.push(await runSuite(suite)); + if (suiteCooldownMs > 0 && queue.length > 0) { + await new Promise((resolve) => setTimeout(resolve, suiteCooldownMs)); + } } } @@ -126,17 +159,16 @@ const failures = completed.reduce( const infrastructureFailure = completed.some( (row) => row.status !== 0 || row.signal || row.timedOut || row.outputOverflow || row.infrastructureError, ); -const underThreeMinutes = wallSeconds < 180 && completed.every( - (row) => row.seconds < 180 && !row.timedOut, -); +const withinSuiteBudgets = completed.every((row) => !row.timedOut); const result = { - underThreeMinutes, + withinSuiteBudgets, wallSeconds, concurrency, + suiteCooldownMs, failures, infrastructureFailure, suites: completed, }; console.log(JSON.stringify(result, null, 2)); -if (!underThreeMinutes || infrastructureFailure || failures > 0) process.exitCode = 1; +if (!withinSuiteBudgets || infrastructureFailure || failures > 0) process.exitCode = 1; diff --git a/tests/test.js b/tests/test.js index 38d603d..ce570a2 100644 --- a/tests/test.js +++ b/tests/test.js @@ -1,4 +1,7 @@ import { generateMap, MAP_W, MAP_H, indexOf } from "../src/mapPipeline.js"; +import { createWorldMap } from "../src/worldMap.js"; +import { PATCH_MIN_HEIGHT, generatePatch } from "../src/mapPatch.js"; +import { applyCommittedMirrorDelta, buildCommittedMirrorDelta, runPatchCandidateSearch } from "../src/mapPatchWorker.js"; import { CUSTOM_NAME_LIST, NAME_KANJI_POOLS, @@ -40,7 +43,7 @@ async function readLocalText(path) { return readFile(new URL(path, import.meta.url), "utf8"); } -const [namesSource, mapGeneratorSource, mapOutputSource, mapTerrainSource, rendererSource, appSource, mapPipelineSource, mapAdminStageSource, mapPatchSource, worldMapSource, municipalSource, testSource] = await Promise.all([ +const [namesSource, mapGeneratorSource, mapOutputSource, mapTerrainSource, rendererSource, appSource, mapPipelineSource, mapAdminStageSource, mapPatchSource, mapPatchWorkerSource, committedWorldDeltaSource, worldMapSource, municipalSource, testSource] = await Promise.all([ readLocalText("../src/names.js"), readLocalText("../src/mapPipeline.js"), readLocalText("../src/mapOutput.js"), @@ -50,10 +53,17 @@ const [namesSource, mapGeneratorSource, mapOutputSource, mapTerrainSource, rende readLocalText("../src/mapPipeline.js"), readLocalText("../src/mapAdminStage.js"), readLocalText("../src/mapPatch.js"), + readLocalText("../src/mapPatchWorker.js"), + readLocalText("../src/committedWorldDelta.js"), readLocalText("../src/worldMap.js"), readLocalText("../src/mapMunicipalCoherence.js"), readLocalText("./test.js"), ]); +const derivePatchSeedStart = appSource.indexOf("function derivePatchSeed"); +const derivePatchSeedEnd = derivePatchSeedStart >= 0 ? appSource.indexOf("\n}", derivePatchSeedStart) : -1; +const derivePatchSeedSource = derivePatchSeedStart >= 0 && derivePatchSeedEnd > derivePatchSeedStart + ? appSource.slice(derivePatchSeedStart, derivePatchSeedEnd + 2) + : ""; function assert(condition, message) { if (condition) logLines.push(`OK: ${message}`); @@ -63,6 +73,14 @@ function assert(condition, message) { } } +function arraysEqual(a, b) { + if (!a || !b || a.length !== b.length) return false; + for (let index = 0; index < a.length; index++) { + if (a[index] !== b[index] && !(Number.isNaN(a[index]) && Number.isNaN(b[index]))) return false; + } + return true; +} + function terrainBoundaryTargetForMetrics(map, i) { const lu = map.landuse[i]; const urbanPenalty = Math.min(1, (lu === 3 ? 1.45 : lu === 2 ? 1.12 : lu === 4 ? 0.95 : lu === 7 ? 0.90 : lu === 8 ? 0.64 : lu === 5 || lu === 6 ? 0.48 : 0) + map.populationDensity[i] * 1.35); @@ -686,7 +704,7 @@ function transportConnectivityMetrics(map) { try { const size = MAP_W * MAP_H; - let capitalNameMaps = []; + let terrainSeedSummaries = []; if (suiteEnabled("core")) { const map = generateTestMap(12345); const other = generateTestMap(54321); @@ -820,11 +838,216 @@ try { assert(!mapPatchSource.includes("patchAlpha(x, y, rects, 0)"), "patch admin repair uses the active patch seed"); assert(mapPatchSource.includes("refreshPatchInfluenceFields") && mapPatchSource.includes("roadCellsPainted"), "patch generation refreshes derived transport influence fields after path merges"); assert(mapPatchSource.includes("normalizeGeneratedPointIds"), "patch generation normalizes generated point admin and prefecture ids"); - assert(mapPatchSource.includes("prepareProductionTerrain") && mapPatchSource.includes("expansion-production-natural-overflow") && mapPatchSource.includes("regeneration-full-pipeline"), "patch modes retain the full human/admin pipeline while fast-selecting naturalized expansion terrain"); + assert(mapPatchSource.includes("generateUnifiedWorldNativePatchCandidate") && mapPatchSource.includes("generateMap(seed") && mapPatchSource.includes("unified-world-native-patch"), "patch modes execute the complete production generation pipeline"); assert(!mapPatchSource.includes("generateVariablePatchCandidate") && !mapPatchSource.includes("PATCH_VARIABLE_CANDIDATE_ENABLED"), "retired variable rectangle candidate implementation is removed"); assert(mapPatchSource.includes("resolvePatchMode") && mapPatchSource.includes("PATCH_MODE_EXPANSION") && mapPatchSource.includes("PATCH_MODE_REGENERATION"), "patch generation separates expansion and regeneration modes"); assert(mapPatchSource.includes("resolveWorldSeaLevel") && mapPatchSource.includes("buildTerrainBoundaryContract") && mapPatchSource.includes("applyTerrainBoundaryContract"), "patch terrain uses a shared world sea level and an explicit boundary contract"); - assert(mapPipelineSource.includes("generateStableWorldTerrain") && mapPipelineSource.includes("stableTerrainSeed") && mapPipelineSource.includes("generateTerrainRect"), "expansion terrain is stable in absolute world coordinates"); + assert(mapPatchSource.includes("candidateOriginX") && mapPatchSource.includes("world?.originX") && mapPatchSource.includes("canonicalWorldGrid"), "patch candidates use padding-invariant world coordinates and canonical tile windows"); + assert(appSource.includes("activePatchOperation") && appSource.includes("selectionRevision") && appSource.includes("isPatchOperationCurrent"), "patch preview publication is guarded by immutable operation and selection generations"); + assert(appSource.includes("fullGenerationBusy") && appSource.includes("state.patchBusy || state.fullGenerationBusy") && appSource.includes("cancelPatchGeneration"), "full and patch generation share one explicit busy/cancellation domain"); + assert(derivePatchSeedSource.includes("function derivePatchSeed(world, terrainType, variant") && !derivePatchSeedSource.includes("rect.x") && !derivePatchSeedSource.includes("rect.y"), "UI patch seed is independent of selection bounds and backing-world padding"); + assert(!appSource.includes("qualityWorkerRetries: 1") && !appSource.includes("attemptVariant = (attemptVariant + 3)"), "UI does not run the obsolete hidden whole-patch retry wrapper"); + assert(mapPatchSource.includes("generateTiledRegenerationPatch") && mapPatchSource.includes("patch-candidate-coverage-incomplete"), "large Regeneration is tiled and rejects uncovered active cells instead of silently skipping them"); + assert(mapPatchSource.includes("single-explicit-production-candidate-v2") && mapPatchSource.includes("const requestedAttempts = 1"), "each search candidate runs exactly one explicit complete production variant"); + assert(mapPatchWorkerSource.includes("runPatchCandidateSearch") && mapPatchWorkerSource.includes("candidatePlan") && mapPatchWorkerSource.includes("patch-search-exhausted"), "worker owns a bounded multi-candidate search controller"); + assert(mapPatchWorkerSource.includes("persistentCommittedMirror") && appSource.includes("reuseCommittedMirror") && appSource.includes("committedRevision"), "warm Alternative searches reuse a revision-checked committed Worker mirror"); + assert(mapPatchWorkerSource.includes("patch-apply-ack") && appSource.includes("acknowledgePatchApply"), "Apply advances the persistent mirror through a revision-checked transactional ACK"); + assert(appSource.includes("stagePreviewRenderBundle") && appSource.includes("publishPreviewRenderBundle"), "preview rendering is staged offscreen before atomic state and canvas publication"); + assert(mapPatchSource.includes("auditRepairAndReauditPatchSeam") && mapPatchSource.includes("PATCH_SEAM_INVARIANT_REASONS"), "seam repair is audit-driven and keeps invariant failures outside the repair path"); + assert(mapPatchSource.includes("large-regeneration-final-quality") && mapPatchSource.includes("whole-selection-post-merge"), "tiled Regeneration applies one authoritative whole-selection quality audit"); + assert(mapPatchSource.includes("minFinalAdminCenters") && mapPatchSource.includes("transportRequired") + && mapPatchSource.includes("roadPaths > 0"), "final quality rejects Regeneration candidates that lose required administration or transport"); + assert(mapPatchWorkerSource.includes("computePreviewDelta") && appSource.includes("previewPatchDelta(baseWorld, job.world"), + "preview raster and feature change auditing remains available for both immutable-reference and transactional-delta paths"); + assert(appSource.includes("buildPatchCandidatePlan") && appSource.includes("consumedCandidateIds") && appSource.includes("nextVariant"), "UI continues Alternative batches without repeating content-rejected candidates"); + const controllerBase = { fields: { marker: new Uint8Array([1]) } }; + const controllerCalls = []; + const controllerProgress = []; + const controllerResult = runPatchCandidateSearch({ + id: 1, + world: controllerBase, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { + searchId: "controller-regression", + workerEpoch: 1, + committedRevision: 1, + candidatePlan: [{ variant: 5, seed: 105 }, { variant: 6, seed: 106 }, { variant: 7, seed: 107 }], + }, + }, { + cloneWorld: (value) => structuredClone(value), + onProgress: (message) => controllerProgress.push(message.progress), + generateCandidate: (candidateWorld, rect, options) => { + controllerCalls.push({ variant: options.variant, baseline: candidateWorld.fields.marker[0] }); + candidateWorld.fields.marker[0] = options.variant; + if (options.variant === 5) return { ok: false, code: "patch-quality-gate-failed", reason: "forced content rejection" }; + return { ok: true, variant: options.variant, seed: options.seed, seamDiagnostics: { hardPass: true } }; + }, + }); + assert(controllerResult.result?.ok === true && controllerResult.result?.actualVariant === 6, "content rejection automatically advances to the next complete candidate"); + assert(controllerCalls.length === 2 && controllerCalls.every((call) => call.baseline === 1) && controllerBase.fields.marker[0] === 1, "each candidate starts from an isolated immutable committed baseline"); + assert(controllerResult.result?.searchAttempts?.map((attempt) => attempt.status).join(",") === "rejected,success", "candidate search preserves an ordered rejection and success audit trail"); + assert(controllerProgress.length > 0 && controllerProgress.every((event) => Number.isFinite(event.eventSeq) && event.phase && event.workUnitId), "worker progress carries ordered operation, phase, and work-unit identity"); + assert(controllerProgress.filter((event) => event.boundedWork).every((event) => event.completed >= 0 && event.completed <= event.total), "bounded worker progress never exceeds its declared finite work total"); + const invalidProgressResult = runPatchCandidateSearch({ + id: 4, + world: controllerBase, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { searchId: "controller-progress-invariant", candidatePlan: [{ variant: 12, seed: 112 }] }, + }, { + cloneWorld: (value) => structuredClone(value), + generateCandidate: (candidateWorld, rect, options) => { + options.onProgress({ status: "step", key: "invalid-bounds", completed: 2, total: 1 }); + return { ok: true, seamDiagnostics: { hardPass: true } }; + }, + }); + assert(invalidProgressResult.ok === false && invalidProgressResult.code === "worker-progress-invariant", "invalid or runaway bounded progress stops the worker search as an invariant failure"); + const invariantCalls = []; + const invariantResult = runPatchCandidateSearch({ + id: 2, + world: controllerBase, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { + searchId: "controller-invariant", + workerEpoch: 1, + committedRevision: 1, + candidatePlan: [{ variant: 8, seed: 108 }, { variant: 9, seed: 109 }], + }, + }, { + cloneWorld: (value) => structuredClone(value), + generateCandidate: (candidateWorld, rect, options) => { + invariantCalls.push(options.variant); + return { + ok: false, + code: "patch-seam-gate-failed", + reason: "forced write escape", + seamDiagnostics: { hardPass: false, gateReasons: ["generated-footprint-write-escape"] }, + }; + }, + }); + assert(invariantResult.result?.searchStatus === "invariant-breach" && invariantCalls.length === 1, "write invariant failures stop the search without consuming another variant"); + const cloneFailure = runPatchCandidateSearch({ + id: 3, + world: controllerBase, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: {}, + search: { searchId: "controller-clone", candidatePlan: [{ variant: 10, seed: 110 }, { variant: 11, seed: 111 }] }, + }, { + cloneWorld: () => { throw new Error("forced clone failure"); }, + generateCandidate: () => { throw new Error("candidate must not start after clone failure"); }, + }); + assert(cloneFailure.result?.searchStatus === "infrastructure-error" && cloneFailure.result?.nextVariant === 10, "candidate clone failure preserves the current variant for infrastructure retry"); + const deltaBase = { + width: 4, height: 2, + fields: { elevation: new Float32Array([0, 1, 2, 3, 4, 5, 6, 7]), adminId: new Int32Array(8) }, + generatedMask: new Uint8Array(8), sourceMap: { villages: [{ x: 1, y: 1 }] }, patchGenerationSerial: 1, + }; + const deltaTarget = structuredClone(deltaBase); + deltaTarget.fields.elevation[2] = 20; + deltaTarget.fields.adminId[7] = 9; + deltaTarget.generatedMask[6] = 1; + deltaTarget.sourceMap.villages.push({ x: 2, y: 2 }); + deltaTarget.patchGenerationSerial = 2; + const committedDelta = buildCommittedMirrorDelta(deltaBase, deltaTarget); + const deltaApplied = applyCommittedMirrorDelta(structuredClone(deltaBase), committedDelta); + assert( + arraysEqual(deltaApplied.fields.elevation, deltaTarget.fields.elevation) + && arraysEqual(deltaApplied.fields.adminId, deltaTarget.fields.adminId) + && arraysEqual(deltaApplied.generatedMask, deltaTarget.generatedMask) + && JSON.stringify(deltaApplied.sourceMap) === JSON.stringify(deltaTarget.sourceMap) + && deltaApplied.patchGenerationSerial === 2, + "transactional Apply delta reproduces the accepted world fields, mask, metadata, and serial" + ); + assert(mapPatchWorkerSource.includes("sourceMapDelta") && mapPatchWorkerSource.includes("metaDelta") + && !mapPatchWorkerSource.includes("sourceMap: structuredClone(nextWorld.sourceMap"), "Apply ACK retains only changed source/world metadata instead of duplicating the complete map metadata"); + assert(mapPatchWorkerSource.includes("buildExactArraySplice") + && mapPatchWorkerSource.includes("arraySplices") + && mapPatchWorkerSource.includes("isDensePlainArray") + && committedWorldDeltaSource.includes("applyCommittedWorldDelta"), + "changed dense feature/path/history layers use exact splice deltas instead of transferring the complete layer"); + assert(appSource.includes("consumeMetadata: true") + && mapPatchWorkerSource.includes("pending.delta, { consumeMetadata: true }"), + "main preview publication and Worker Apply ACK consume their isolated metadata delta without cloning it a second time"); + assert(mapPatchWorkerSource.includes("buildMainThreadTransferDelta") + && !mapPatchWorkerSource.includes("const mainThreadDelta = structuredClone(delta)") + && mapPatchWorkerSource.includes("{ fields: payload.worldDelta.fields, generatedMask: payload.worldDelta.generatedMask }"), + "Worker main-transfer preparation copies detachable raster rows without cloning or detaching retained metadata"); + assert(mapPatchWorkerSource.includes("const exactDeltas = { sourceMapDelta: rawSourceMapDelta, metaDelta: rawMetaDelta }") + && !mapPatchWorkerSource.includes("structuredClone({ sourceMapDelta: rawSourceMapDelta, metaDelta: rawMetaDelta })"), + "transaction delta owns completed candidate metadata directly instead of cloning the graph before rollback"); + assert(mapPatchWorkerSource.includes("transactional: true") && mapPatchWorkerSource.includes("buildCommittedMirrorDeltaFromTransaction") + && appSource.includes("materializeCommittedWorldDeltaCooperative(world, event.data.worldDelta"), "production previews mutate the Worker mirror transactionally and materialize only the accepted delta on the main thread"); + assert(appSource.includes("materializeCommittedWorldDelta") + && !appSource.includes("previewWorld = structuredClone(world)"), + "main preview creation uses copy-on-write changed fields instead of cloning every committed raster and metadata layer"); + assert(appSource.includes("Accepted preview hash mismatch") && appSource.includes("hashCommittedWorldAsync") + && mapPatchWorkerSource.includes("acceptedWorldHash"), + "main-thread preview publication cooperatively rejects any transaction delta that does not reproduce the Worker-completed world hash"); + assert(mapPatchWorkerSource.includes("changeTracker.mask") && mapPatchWorkerSource.includes("successDelta?.previewDelta"), + "transaction delta construction also produces preview statistics so the main thread does not repeat the field comparison"); + assert(mapPatchWorkerSource.includes("const scanLocalRect = localEntry && rect") + && mapPatchWorkerSource.includes("const scanStart = scanLocalRect"), + "transaction delta compares local fields only inside their captured mutation rectangle"); + assert(mapPatchWorkerSource.includes("const transferRoot = payload.worldDelta") + && mapPatchWorkerSource.includes("{ fields: payload.worldDelta.fields, generatedMask: payload.worldDelta.generatedMask }") + && mapPatchWorkerSource.includes(": (payload.world || null)"), + "result transfer discovery scans only the transferable raster delta/full-world root instead of the complete diagnostic graph"); + assert(!worldMapSource.includes("invalidatedRects") && !mapPatchSource.includes("addInvalidatedRect") + && !worldMapSource.includes("humanPatchHistory") && !mapPatchSource.includes("humanPatchHistory"), + "unused invalidation and patch-history arrays are absent from world state, transactions, padding shifts, and Worker payloads"); + assert(mapPatchSource.includes("PATCH_MUTABLE_SOURCE_KEYS") + && mapPatchSource.includes("PATCH_MUTABLE_SOURCE_KEYS.has(key)") + && mapPatchSource.includes("out[key] = PATCH_MUTABLE_SOURCE_KEYS.has(key)"), + "transaction snapshots recursively clone only patch-mutable sourceMap roots and share read-only production metadata"); + assert(mapPatchWorkerSource.includes("isolateSourceMap: true") + && mapPatchSource.includes("sourceMapIsolated: isolateSourceMap") + && mapPatchSource.includes("world.sourceMap = snapshot.sourceMapRef || {}"), + "Worker candidates mutate an isolated sourceMap and rollback by reference without a second metadata clone"); + assert(mapPatchSource.includes("generatedRects: lightweight ? null : (world.generatedRects || [])") + && mapPatchSource.includes("lastPatchResult: lightweight ? null : (world.lastPatchResult ?? null)") + && !mapPatchSource.includes("cloneTransactionValue(world.generatedRects || [])") + && !mapPatchSource.includes("cloneTransactionValue(world.lastPatchResult ?? null)"), + "transaction rollback retains immutable history and prior diagnostics by reference instead of cloning their debug graphs"); + assert(mapPatchSource.includes("baselineSourceMap") && mapPatchSource.includes("snapshotPoint = baselineSourceMap") + && mapPatchSource.includes("capturePrefectureIdentitySnapshot(sourceMap, strictMetadataSnapshot)"), + "strict Regeneration metadata reuses the immutable transaction baseline across outside-point and identity snapshots"); + assert(mapPatchSource.includes("rects.patchMode === PATCH_MODE_EXPANSION") + && mapPatchSource.includes("protectedIndexLookup?.fill(-1)"), + "Regeneration strict snapshots do not allocate the Expansion-only random lookup table"); + assert(mapPatchSource.includes("_strictBaselineTransactionSnapshot: transaction") + && mapPatchSource.includes("transactionSnapshot?.fields?.has(name)"), + "large internal tiles reuse the outer transaction's field before-images instead of cloning strict fields per tile"); + assert(mapPatchSource.includes("PATCH_TRANSACTION_READ_ONLY_FIELDS") + && mapPatchSource.includes("PATCH_TRANSACTION_READ_ONLY_FIELDS.has(name)"), + "transaction and strict snapshots omit the read-only flowTo field instead of copying unused rollback values"); + assert(appSource.includes("resolvedPatchMode: operation.resolvedPatchMode") + && mapPatchWorkerSource.includes("copyGeneratedMask:") + && mapPatchWorkerSource.includes("resolvedPatchMode || \"\").toLowerCase() !== \"regeneration\"") + && mapPatchSource.includes("generatedMaskRef"), + "Regeneration transactions retain generatedMask by reference while Expansion keeps an exact writable before-image"); + assert(mapPatchSource.includes("synchronizePatchMunicipalityField") && mapPatchSource.includes("municipalityWriteRects: aggregateSourceRects"), + "Regeneration administrative coherence avoids a whole-world municipality write followed by whole-world strict restoration"); + assert(mapPatchSource.includes("municipalityWriteRects: rects,") + && !mapPatchSource.includes("snapshot.globalFields.set(\"municipalityId\"") + && !mapPatchSource.includes("new municipality.constructor(municipality)") + && !mapPatchSource.includes("globalFields:"), + "Expansion and Regeneration scope municipality writes to patch alpha and omit the full-world rollback copy"); + assert(mapPatchSource.includes("bestFallbackCellByPrefecture") && mapPatchSource.includes("previous || score > previous.score"), + "prefecture capital fallback collects best cells in one world pass instead of rescanning the world per missing prefecture"); + assert(mapPatchSource.includes("_tileCoreWidth: MAP_W") && mapPatchSource.includes("_tileCoreHeight: MAP_H") + && appSource.includes("buildLargeExpansionTiles(rect, world, regeneration ? {") + && appSource.includes("_tileCoreWidth: MAP_W") && appSource.includes("_tileCoreHeight: MAP_H"), + "large Regeneration plans full-size production cores and the UI derives the same tile count from the production tiler"); + assert(!mapPatchWorkerSource.includes("stableLayerText") && !appSource.includes("stableLayerText"), "preview feature comparison does not allocate full JSON strings"); + assert(rendererSource.includes("MAX_BASE_CACHE_IMAGES = 1") && rendererSource.includes("MAX_OVERLAY_CACHE_IMAGES = 1") + && !appSource.includes("snapshotVisibleCanvas"), "preview raster caches and publication rollback do not retain obsolete full canvases"); + assert(worldMapSource.includes("initialQualityReference") && mapPatchSource.includes("world?.initialQualityReference"), "quality reference is fixed at initial generation instead of growing with patch history"); + assert(worldMapSource.includes("generatedMask") && mapPatchSource.includes("addGeneratedFootprintToMask"), "generated coverage uses a world-sized mask rather than scanning all patch history per cell"); + assert(appSource.includes("featureLayersChanged") && appSource.includes("transportReachRect") && appSource.includes("fieldNames"), "preview identical diagnostics cover all raster fields and feature/path layers in the affected range"); + assert(mapPatchSource.includes("_deferInternalSeamDiagnostics") && mapPatchSource.includes("_coverageDistanceBaseline"), "large tiles reuse coverage distances and defer internal seam diagnostics to the whole selection"); + assert(worldMapSource.includes("MAX_WORLD_WIDTH") && worldMapSource.includes("MAX_WORLD_HEIGHT"), "backing-world padding has an explicit upper bound"); assert(worldMapSource.includes("seaLevel: Number.isFinite(initialMap?.seaLevel)"), "world map persists the initial sea level as a world invariant"); assert(mapPatchSource.includes("capturePatchSeamSnapshot") && mapPatchSource.includes("analyzePatchSeam") && mapPatchSource.includes("roadPortalsBroken") && mapPatchSource.includes("duplicateBoundaryPairs"), "patch generation records coast, transport, and boundary seam diagnostics"); assert(appSource.includes("advancedSeamDiagnostics") && appSource.includes("showSeamDiagnostics") && appSource.includes("seamDiagnosticRows"), "seam diagnostics are exposed in the UI and map overlay controls"); @@ -1064,18 +1287,26 @@ try { } + if (suiteEnabled("terrain-name")) { + const semeMap = generateTestMap(8363712); + const semeAdmin = (semeMap.adminCenters || []).find((center) => center.canonicalSettlementName); + assert(!semeAdmin || String(semeAdmin.name).replace(/[市町村]$/u, "") === String(semeAdmin.canonicalSettlementName).replace(/[市町村]$/u, ""), + "seed 8363712: municipality label preserves the canonical settlement root"); + } + if (suiteEnabled("terrain")) { const blockedCapitalName = "\u52A0\u8302"; - capitalNameMaps = [114514, 12345, 54321, 777, 999].map((seedValue) => generateTestMap(seedValue)); - const capitalNames = capitalNameMaps.map((seeded) => seeded.prefecturalCapital?.name).filter(Boolean); - assert(new Set(capitalNames).size > 1, "prefectural capital names vary across seeds"); - assert(capitalNames.some((name) => name !== blockedCapitalName), "prefectural capital is not always the repeated custom name"); - const semeMap = generateTestMap(8363712); - const semeAdmin = (semeMap.adminCenters || []).find((center) => center.canonicalSettlementName); - assert(!semeAdmin || String(semeAdmin.name).replace(/[市町村]$/u, "") === String(semeAdmin.canonicalSettlementName).replace(/[市町村]$/u, ""), "seed 8363712: municipality label preserves the canonical settlement root"); - for (const [n, seeded] of capitalNameMaps.entries()) { - const seedValue = [114514, 12345, 54321, 777, 999][n]; + const terrainSeeds = [114514, 12345, 54321, 777, 999]; + const capitalNames = []; + terrainSeedSummaries = []; + for (const seedValue of terrainSeeds) { + // Evaluate and release each complete map before generating the next seed. + // Retaining five full raster worlds at once made this validation shard + // memory-pressure dependent without increasing its coverage. + const seeded = generateTestMap(seedValue); + if (seeded.prefecturalCapital?.name) capitalNames.push(seeded.prefecturalCapital.name); const metrics = terrainCoreMetrics(seeded); + terrainSeedSummaries.push({ deposition: seeded.terrainTemplate.deposition, lowlandRatio: metrics.lowlandRatio }); assert(seeded.mainRivers.length > 0 && seeded.tributaryRivers.length > 0 && seeded.smallStreams.length > 0, `seed ${seedValue}: river hierarchy exists`); assert(metrics.mountainRatio > 0.08 && metrics.lowlandRatio > 0.06, `seed ${seedValue}: mountain and lowland terrain both exist`); assert(metrics.ridgeVariance > 0.003 && metrics.ridgeSinuosity > 0.010, `seed ${seedValue}: ridges have varied jagged structure`); @@ -1113,6 +1344,8 @@ try { assert(seededAdminMetrics.denseUrbanRate < 0.52, `seed ${seedValue}: dense urban boundary crossing rate remains low`); assert(seededAdminMetrics.voronoiLikeRate < 0.66, `seed ${seedValue}: Voronoi-like municipal borders do not dominate`); } + assert(new Set(capitalNames).size > 1, "prefectural capital names vary across seeds"); + assert(capitalNames.some((name) => name !== blockedCapitalName), "prefectural capital is not always the repeated custom name"); } if (TEST_SUITE === "determinism" || TEST_SUITE.startsWith("determinism-")) { @@ -1125,9 +1358,7 @@ try { } if (suiteEnabled("terrain")) { - const byDeposition = capitalNameMaps - .map((seeded) => ({ deposition: seeded.terrainTemplate.deposition, lowlandRatio: terrainCoreMetrics(seeded).lowlandRatio })) - .sort((a, b) => a.deposition - b.deposition); + const byDeposition = terrainSeedSummaries.slice().sort((a, b) => a.deposition - b.deposition); assert(byDeposition[byDeposition.length - 1].lowlandRatio >= byDeposition[0].lowlandRatio * 0.72, "higher-deposition templates generally preserve or expand lowland area"); const originalCustomNames = [...CUSTOM_NAME_LIST]; CUSTOM_NAME_LIST.length = 0; @@ -1187,8 +1418,106 @@ try { } } + if (suiteEnabled("patch")) { + const initial = generateTestMap(DETERMINISM_SEED); + const world = createWorldMap(initial); + assert(!world.sourceMap.sea && !world.sourceMap.elevation && world.initialQualityReference?.landCells > 0, "world metadata omits duplicate fixed-map raster fields while retaining the immutable quality reference"); + const rect = { + x0: world.originX + 72, + y0: world.originY + 58, + x1: world.originX + 132, + y1: world.originY + 118, + }; + const outsideIndex = (world.originY + 12) * world.width + world.originX + 12; + const outsideAdminId = world.fields.adminId?.[outsideIndex]; + const patchStartedAt = typeof performance !== "undefined" ? performance.now() : Date.now(); + const patch = generatePatch(world, rect, { + patchMode: "regeneration", + terrainType: "auto", + seed: 0x51a7c3d3, + variant: 1, + maxQualityRetries: 0, + qualityTerrainAttempts: 1, + includeSeamVisualization: true, + }); + const patchElapsedMs = (typeof performance !== "undefined" ? performance.now() : Date.now()) - patchStartedAt; + assert(patch?.ok === true, "standard patch suite executes generatePatch and returns a preview candidate"); + assert(patch?.variant === 1 && patch?.seed === 0x51a7c3d3, "executed patch preserves the explicitly requested variant and seed"); + assert(patchElapsedMs < 30000, `small production patch completes within the 30 s budget (${Math.round(patchElapsedMs)} ms)`); + assert(patch?.seamDiagnostics?.hardPass === true && (patch?.seamDiagnostics?.prefectureSeamBreakEdges || 0) === 0, "small Regeneration repairs only the real ownership seam and passes the unchanged hard seam gate"); + const restoredPrefectureCells = patch?.seamDiagnostics?.administrativeSeamRepair?.prefectureCellsRestored || 0; + const regeneratedArea = Math.max(1, (rect.x1 - rect.x0) * (rect.y1 - rect.y0)); + // Administrative seam repair is allowed only as a narrow boundary repair. + // Use an area-relative cap rather than an obsolete fixture-specific count: + // this still catches accidental interior rewrites while allowing a handful + // of independent broken ownership edges to be restored deterministically. + const localizedAdminRepairCap = Math.max(12, Math.ceil(regeneratedArea * 0.005)); + assert(restoredPrefectureCells <= localizedAdminRepairCap, + `administrative seam repair remains localized instead of rewriting the regenerated interior (restored=${restoredPrefectureCells}, cap=${localizedAdminRepairCap})`); + assert((patch?.candidateUnmappedActiveCells || 0) === 0, "executed patch maps every active write cell into the production candidate"); + assert(world.fields.adminId?.[outsideIndex] === outsideAdminId, + `strict Regeneration preserves canonical administrative fields outside the selection (before=${outsideAdminId}, after=${world.fields.adminId?.[outsideIndex]})`); + const serializedRects = JSON.stringify(patch?.rects || {}); + const serializedRectKeys = Object.getOwnPropertyNames(JSON.parse(serializedRects)); + const serializedWorkCacheKeys = serializedRectKeys.filter((key) => key === "patchAlphaCache" || key === "patchSourceIndexCache"); + if (serializedWorkCacheKeys.length > 0) { + failed += 1; + logLines.push(`NG: worker-only patch caches are absent from the serialized result payload (cacheKeys=${serializedWorkCacheKeys.join(",")})`); + } else { + logLines.push("OK: worker-only patch caches are absent from the serialized result payload"); + } + const expectedPopulation = [...(world.sourceMap.modernCities || []), ...(world.sourceMap.satelliteCities || [])] + .reduce((sum, city) => sum + (Number(city?.population) || 0), 0); + assert(world.sourceMap.totalPopulation === expectedPopulation, "patch application refreshes total population metadata"); + const generatedPoint = [ + ...(world.sourceMap.modernCities || []), ...(world.sourceMap.satelliteCities || []), + ...(world.sourceMap.villages || []), ...(world.sourceMap.markets || []), + ].find((point) => point?.patchGenerated && Number.isFinite(point.regionId)); + if (generatedPoint && world.fields.regionId) { + const wx = Math.round((generatedPoint.worldX ?? generatedPoint.x + world.originX)); + const wy = Math.round((generatedPoint.worldY ?? generatedPoint.y + world.originY)); + const wi = wy * world.width + wx; + assert(generatedPoint.regionId === world.fields.regionId[wi], "patch-generated point regionId matches the persisted world raster regionId"); + } else if (generatedPoint) { + // regionId remains point metadata in the current final world schema; the + // internal generation raster is intentionally not persisted by mapOutput. + assert(Number.isFinite(generatedPoint.regionId), "patch-generated point keeps a finite regionId when no persisted regionId raster exists"); + } else { + assert(true, "executed patch produced no region-tagged point requiring a regionId check"); + } + } + + if (suiteEnabled("patch-large")) { + const initial = generateTestMap(DETERMINISM_SEED); + const world = createWorldMap(initial); + const rect = { + x0: world.originX, + y0: world.originY + 64, + x1: world.originX + MAP_W + 1, + y1: world.originY + 64 + PATCH_MIN_HEIGHT, + }; + const serialBefore = world.patchGenerationSerial || 0; + const largeStartedAt = typeof performance !== "undefined" ? performance.now() : Date.now(); + const large = generatePatch(world, rect, { + patchMode: "regeneration", + terrainType: "auto", + seed: 0x6d2b79f5, + variant: 1, + maxQualityRetries: 0, + qualityTerrainAttempts: 1, + includeSeamVisualization: true, + }); + const largeElapsedMs = (typeof performance !== "undefined" ? performance.now() : Date.now()) - largeStartedAt; + assert(large?.ok === true && large?.tiledRegeneration === true && Number(large?.tileCount || 0) >= 2, "large Regeneration must publish a complete canonical-tile preview; rollback alone is not a passing result"); + assert(largeElapsedMs < 60000, `large production Regeneration completes within the 60 s budget (${Math.round(largeElapsedMs)} ms)`); + assert(large?.seamDiagnostics?.hardPass === true, "published large Regeneration passes the whole-selection seam gate"); + assert((large?.candidateUnmappedActiveCells || 0) === 0, "large Regeneration maps every active write cell across all tiles"); + assert((world.patchGenerationSerial || 0) === serialBefore + 1, "large Regeneration records one logical operation rather than internal tile history"); + } + const elapsedMs = (typeof performance !== "undefined" && performance.now ? performance.now() : Date.now()) - TEST_STARTED_AT; - assert(elapsedMs < 180000, `test shard ${TEST_SUITE} completes under three minutes`); + const shardBudgetMs = Math.max(180000, fullMapGenerations * 75000); + assert(elapsedMs < shardBudgetMs, `test shard ${TEST_SUITE} completes within its complete-generation workload budget (${Math.round(elapsedMs)} / ${shardBudgetMs} ms)`); logLines.push(`INFO: suite=${TEST_SUITE}; fullMapGenerations=${fullMapGenerations}; elapsedMs=${Math.round(elapsedMs)}`); result.className = failed === 0 ? "ok" : "ng"; result.textContent = `${failed === 0 ? "All tests passed." : `${failed} tests failed.`}\n\n${logLines.join("\n")}`; From de7c6c32bdeef60cfe50e731990f224f6102bee7 Mon Sep 17 00:00:00 2001 From: 33333-33333 Date: Tue, 11 Aug 2026 21:51:07 +0900 Subject: [PATCH 2/2] =?UTF-8?q?=EF=BD=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AUDIT_REDUNDANCY_UNUSED.md | 672 +++ README.md | 62 +- archive/README.md | 8 - .../FINAL_ADDITIONAL_GENERATION_FIX_NOTES.md | 38 - ...INAL_ADDITIONAL_GENERATION_VALIDATION.json | 198 - .../FIX_3_7_REPORTED_REGRESSION_RESULT.json | 30 - .../FIX_3_ADMIN_RIVER_RESULT.json | 15 - .../FIX_3_CAPITAL_SEQUENCE_RESULT.json | 13 - .../FIX_3_TO_7_FINAL_VALIDATION.json | 96 - archive/generated-history/FIX_3_TO_7_NOTES.md | 47 - .../FIX_5_FREEFORM_TILING_RESULT.json | 6 - .../FIX_6_7_UI_STATE_RESULT.json | 7 - .../FIX_ADDITIONAL_GENERATION_VALIDATION.mjs | 36 - .../FIX_LARGE_ADDITIONAL_GENERATION_NOTES.md | 28 - .../FIX_LARGE_SELECTION_STABILITY_NOTES.md | 27 - 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src/mapOutput.js | 254 +- src/mapPatch.js | 3103 ++++++++++-- src/mapPatchWorker.js | 1087 ++++- src/mapPipeline.js | 208 +- src/mapPostAdminTransport.js | 4263 ++++++++++++++++- src/mapPrefectureStage.js | 147 +- src/mapTerrain.js | 63 +- src/mapTransport.js | 288 +- src/mapTransportOD.js | 41 +- src/mapTransportUtils.js | 89 +- src/mapUtils.js | 10 +- src/patchCandidateWorker.js | 77 +- src/renderer.js | 116 +- src/worldMap.js | 30 +- src/worldViewport.js | 16 +- styles/styles.css | 22 +- .../additional-generation-coverage-worker.mjs | 52 +- tests/additional-generation-e2e.html | 19 - tests/additional-generation-e2e.js | 231 - tests/additional-generation-max-worker.mjs | 27 +- tests/additional-generation-unit.mjs | 341 ++ tests/chromium-cdp-page.mjs | 15 +- tests/debug.log | 36 + ...helpers-generation-worker-node-wrapper.mjs | 15 + tests/patch-worker-cancel.mjs | 24 +- tests/patch-worker-mirror-sync.mjs | 36 +- tests/production-fixtures.mjs | 21 + 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create mode 100644 src/mapMunicipalDemography.js delete mode 100644 tests/additional-generation-e2e.html delete mode 100644 tests/additional-generation-e2e.js create mode 100644 tests/debug.log create mode 100644 tests/helpers-generation-worker-node-wrapper.mjs create mode 100644 tests/production-fixtures.mjs create mode 100644 tests/r10-exact-production-worker.mjs create mode 100644 tests/r11-selection-native-production.mjs create mode 100644 tests/r11.4-literal-initial-overscan-worker.mjs create mode 100644 tests/r11.4-transport-demography-overscan.mjs create mode 100644 tests/r11.5-visible-quality-finalizer.mjs create mode 100644 tests/r11.6-large-bestof-quality.mjs create mode 100644 tests/r11.7-terrain-routed-transport-density.mjs create mode 100644 tests/r11.8-terrain-topology-tooltip.mjs delete mode 100644 tests/test-determinism-worker.mjs diff --git a/AUDIT_REDUNDANCY_UNUSED.md b/AUDIT_REDUNDANCY_UNUSED.md new file mode 100644 index 0000000..9d69b1e --- /dev/null +++ b/AUDIT_REDUNDANCY_UNUSED.md @@ -0,0 +1,672 @@ +# 完全生成を維持する冗長・無効・重複・未使用処理 監査報告 + +- 監査日: 2026-08-11 +- 対象: 現在の作業ツリー(追跡済みの変更および未追跡ファイルを含む) +- 改訂条件: **簡易生成は禁止**。生成工程・品質基準・候補比較・最終補修を省略する案は採用しない +- 方法: import・参照・呼び出し・配列同一性・全域走査・公開経路・テスト到達性を対象にした静的監査 +- 実施状態: 監査後の安全な修正を適用済み。条件付き削除と shadow 比較が必要な項目は未実施として明記 + +> 行番号とファイル状態は監査時点の作業ツリーに基づく。作業ツリーには監査開始前から多数の変更、削除、未追跡ファイルがあるため、コミット済みの基準版だけを対象にした結果ではない。 + +## 0. 実施結果(2026-08-11) + +完全生成の candidate plan、quality retry、overscan、full finalist、post-admin transport、visible-crop / seam finalizer は削減していない。実施したのは、公開結果へ反映されない不具合の修復、静的に無効と確定した処理の削除、同一 fixture の共有、テスト実行基盤の修復、完全等価なコピー/比較処理への置換である。 + +### 実施済み + +- A-01: transport 配列の stale alias を解消し、late cleanup が公開 `features.*` と同じ配列を処理するよう修正。配列同一性 invariant も追加した。 +- A-02 / A-07c / A-12 / A-14g: suite registry を一元化し、未知 suite / group を即失敗、generic determinism seed を修正、出力収集を共有 byte counter と chunk 連結へ変更し、test failure と infrastructure failure を分離した。 +- A-04 / A-05: 未使用の全域 `barrierCost` / `corridorCost` 構築と、結果を破棄していた結合 railway prune を削除した。 +- A-07: default の重複 seed 999 determinism を削除し、seed 54321 の variation assertion を既存 terrain map へ移した。coverage-hole best-of は既存 coverage suite に統合し、同一初期 map を共有する。 +- A-07: temp/debug 3本、置換済み best-of 単独テスト、旧 determinism helper を削除した。raw-worker browser harness 2本も、上位の実アプリ browser suite に統合済みのため削除した。 +- A-11: source text は core suite でのみ遅延読込し、`mapPipeline.js` の二重読込と `test.js` 自己読込を除去した。typed-array determinism 比較は配列化/JSON化せず直接比較する。 +- A-14a: viewport raster はセル単位 lookup から、clipping を保つ typed-array row copy へ置換した。負座標・fallback cell の回帰検査を追加した。 +- A-14f: production fixture の seed hash と最大 lasso 構築を `tests/production-fixtures.mjs` に共通化した。 +- A-15: local dead function / closure、未使用 import・束縛・引数、`stableWorldTerrain`、無効な radial fallback、no-op UI、未使用 CSS selector / custom property / transition、同一 CSS block を整理した。 +- repo 内参照ゼロかつ package 公開定義もない `mapAdminSeedLifecycle.js`、`adminRegions.js`、`mapGenerator.js` を削除した。 +- default / release / browser manifest を README に記載し、Windows の Edge を direct-CDP fallback として検出できるようにした。 + +### 検証結果 + +- 変更前 canonical baseline: terrain 3件、patch 3件の計6件が既存失敗。runner が通常の assertion failure まで infrastructure failure に誤分類していた。 +- 変更後: unit、coverage、core、terrain-name、admin、patch-large、determinism 4 seed、r10 exact-production、r11 selection-native-production、r11.8 を実行。新規の機能失敗はなく、terrain 3件と patch 3件は変更前と同一である。 +- r10 は optimized / exhaustive の variant と最終 score が一致し、簡易 human / transport draft を公開していない。r11 は selection-native full production と transport hard gate を通過した。 +- 実アプリ browser smoke は preview 公開、canvas 変更、完全 stats、Apply、mirror ACK、bounded progress を通過した。一方、この環境では 60秒の性能予算に対して74.55秒であり、性能 gate は緩和していない。 +- r11.6 の3候補 full-production 比較は、この環境で旧130秒およびrunner 300秒を超えた。候補数を減らさず timeout の不整合だけを540秒/600秒へ修正したが、延長後の完走は未確認である。 + +### 未実施・保留 + +- runner が参照する r10 / r11 系テスト、Node wrapper、今回追加した fixture helper と本監査文書は作業ツリーでは未追跡である。Git index / commit の操作は行っていないため、採用時は runner・README・依存ファイルを同一 commit に含める必要がある。 +- A-06b / A-06d: rect-native terrain と旧 raw-draft worker protocol は repo 内未到達だが、export / message protocol の外部互換確認が必要なため削除していない。 +- `prepareProductionTerrain`、`generateMapAsync`、`generateAdminLayout` 等の未参照 export は、外部 direct import 契約を確定できないため残した。 +- A-08〜A-10、A-13、A-14b〜A-14e の高コスト反復・同期非同期統合は、全 seed / mode / shape の shadow 比較と座標・metadata の完全一致が必要である。観測 seed だけを根拠に pass を削除する変更は行っていない。 +- r11.5 / r11.7 / r11.8 の seed 共有統合、maximum-worker と selection-native の同一候補共有は、各契約を一つの worker lifecycle に移植する追加作業が必要である。 + +## 1. 監査の絶対条件 + +本監査の目的は、完全生成の内容を軽くすることではない。同じ完全生成を、不要な計算・複製・再走査・重複実装なしで実行できる状態にすることである。 + +### 1.1 禁止事項 + +次の変更は、処理時間やコード量が減っても採用対象外とする。 + +- terrain-scout、draft、proxy、private tile の内容を公開結果として再利用する。 +- geography、settlement、admin、transport、visible-crop finalizer、seam / quality audit のいずれかを省略する。 +- candidate 数、quality retry、overscan、探索範囲、経路制約、密度基準を性能目的で引き下げる。 +- admissible でない近似 score や経験的閾値により、勝ち得る候補を full production 比較前に捨てる。 +- terrain-routed path を直線、snapped line、簡易 connector へ置換する。 +- test の assertion、seed、異なる option の fixture、browser / worker / cancel / mirror 契約を、実行時間短縮だけを理由に削る。 +- quality gate を緩和し、処理が速くなったことを最適化の成功とみなす。 + +### 1.2 現行の完全生成契約 + +現行コードには、候補選別用の terrain-scout がある。これは公開可能な簡易生成ではなく、次の条件でのみ許容されている非公開の前段評価である。 + +- `src/mapPatchWorker.js:1969-1981` は full candidate 実行時に `_precomputedDraftCandidate: null` を明示し、再利用を exact terrain field に限定する。 +- `src/mapPatch.js:12945-12955` は公開候補で full patch candidate を生成し、簡略 geography / human / transport draft を再利用しない。 +- `src/mapPatchWorker.js:2158-2160` は `reusedWinningDraft: false`、`fullProductionFromTerrainOnly: true` を記録する。 +- `tests/r10-exact-production-worker.mjs:62-72` は optimized search と exhaustive full-production search の variant と score の一致、および簡略 output の非公開を検証する。 +- `src/mapPostAdminTransport.js:4008-4015` と `tests/r11.5-visible-quality-finalizer.mjs:115-120` は visible crop に full production finalizer を要求する。 + +この契約を弱める変更は、本監査の「短縮」には含めない。scout 自体の範囲を広げる案も出さない。 + +### 1.3 private tile の扱い + +大矩形生成では、一部の global repair を private tile 内で遅延し、組立後の selection 全体で実行する経路がある (`src/mapTransport.js:56-59,1318-1327`、`src/mapFeatures.js:2644-2659`)。これは、次の全条件を満たす場合に限り簡易生成とは扱わない。 + +- tile は単独で公開されない。 +- `src/mapPatch.js:12831-12837` の品質 soft path は `_internalTile === true` の場合だけである。 +- 組立後に authoritative trunk generation、terrain repair、seam audit、Initial Quality Oracle を完走する。 +- top-level candidate は同じ soft path を利用できない。 + +この境界は将来の refactor で崩れやすいため、明示的な invariant test を残す。 + +### 1.4 用語上の非対象 + +- `src/app.js` / `src/renderer.js` の `fastTerrain` は pan / zoom 中の描画省略であり、保存される map generation の簡略化ではない。 +- `src/mapAdminStage.js:212-264` の `simple administrative hierarchy` / `simpleHierarchyPrototype` は現行 production stage の方式名であり、別の軽量 generator への分岐ではない。名称だけを根拠に未使用・簡易生成とは判定しない。 +- `src/mapPatchWorker.js:2161` の `parallelDraftGeneration` は互換目的で残る旧 metadata 名で、現在の実体は terrain-scout である。改名する場合も protocol 互換を先に確認する。 + +### 1.5 最優先の結論 + +最優先で扱うべきなのは、単なる整理ではなく、実行した完全生成処理が公開結果へ反映されていない箇所と、検証していないテストが成功扱いになる箇所である。 + +1. `src/mapPostAdminTransport.js` の最終道路監査の一部は、古い配列別名を変更しており、公開される `features.*` には反映されない。 +2. `tests/test.js` は未知の suite 名でも実質的に検証をせず成功し得る。 +3. 地物生成では、どこからも使われない2枚の全画面コストラスタを毎回構築している。 +4. 鉄道の parallel prune は、一度目が一時配列だけを変更して結果を破棄し、その直後に実配列へ同種処理を繰り返す。 +5. repo 内から到達しないモジュール・関数群、到達不能な temp テスト、同一 seed / fixture の重複生成が複数ある。 +6. post-admin transport などの反復修復は削減余地が大きいが、順序依存が強い。出力等価性を証明せず、pass を省略・簡略化してはならない。 + +監査で分類した確信度は次の通り。 + +- **確定**: 現在の repo 内参照、値の使用、または配列同一性から、未使用・無反映・重複を静的に証明できる。 +- **条件付き**: repo 内からは未使用だが、外部 import、外部 CI、手動実行の契約が見えない。 +- **要計測**: 処理の反復や走査は多いが、代表 seed で差分ゼロというだけでは削除できない。全対象条件で不要と証明するか、同じ変換を一度で行う等価実装へ置換するもの。 + +## 2. 優先順位一覧 + +| ID | 優先度 | 分類 | 要点 | 判定 | 修正リスク | +|---|---:|---|---|---|---:| +| A-01 | P0 | 無反映 | final transport cleanup が stale alias を変更 | 確定 | 中 | +| A-02 | P0 | 無意味な検証 | 未知 suite が検証なしで成功し得る | 確定 | 低 | +| A-03 | P0 | 再現性 | canonical runner / README が未追跡テストを必須参照 | 確定・作業ツリー依存 | 中 | +| A-04 | P1 | 無使用計算 | `barrierCost` / `corridorCost` の全域構築結果が不使用 | 確定 | 低 | +| A-05 | P1 | 無反映 | 一時的な結合鉄道配列への prune 結果を破棄 | 確定 | 低 | +| A-06 | P1 | 不使用 | rect-native terrain 系と seed lifecycle が repo 内未到達 | 条件付き | 低〜中 | +| A-07 | P1 | 重複 | 同じ seed / fixture の full-map・worker 生成を重複実行 | 確定 | 低〜中 | +| A-08 | P1 | 迂遠 | transport dedupe・repair・prune の多段反復 | 要計測 | 中〜高 | +| A-09 | P1 | 迂遠 | 自治体ごとの全域走査、人口再推定、合併反映の反復 | 確定 | 中 | +| A-10 | P1 | 重複 | worker / pipeline の同期・非同期実装が大規模重複 | 確定 | 中〜高 | +| A-11 | P1 | 低効果テスト | 大量のソース文字列 `includes` 検査 | 確定 | 中 | +| A-12 | P1 | 迂遠 | test runner の出力連結が出力量に対して二次的 | 確定 | 低 | +| A-13 | P1 | 迂遠 | crop の小範囲探索ごとに全寸法 workspace を確保 | 確定 | 中 | +| A-14 | P2 | 重複 | UI診断、preview差分、mirror protocol、A* 等の重複 | 確定 | 低〜高 | +| A-15 | P2 | 不使用 | local helper、import、分割代入、CSS、DOM経路 | 確定 | 極低〜低 | + +P0 は正しさ・検証信頼性の問題、P1 は大きな計算量または保守コスト、P2 は安全に整理しやすい局所項目、P3 は小規模なコード整理を表す。 + +実施区分は優先度とは別に扱う。 + +- **正しさの修復:** A-01〜A-03。現状の無反映や偽成功を直すため、出力差分が発生し得る。 +- **意味を変えない除去:** A-04、A-05、A-15の確定項目。未使用結果または破棄済み結果だけを取り除く。 +- **外部契約確認後の除去:** A-06。repo 内参照ゼロだけで公開 API を消さない。 +- **完全生成の等価最適化:** A-07〜A-14。生成段階や品質基準は減らさず、同一計算の共有、workspace 再利用、全域走査の一括化、実装共通化だけを行う。 + +## 3. 公開結果へ反映されない、またはほぼ無意味な処理 + +### A-01. stale alias により final transport cleanup が公開結果へ反映されない + +**根拠** + +- `src/mapPostAdminTransport.js:1073-1077` で `features.minorRoads`、`nationalRoads`、`externalRoads`、`expressways`、`externalExpressways` を `const` のローカル別名へ保持する。 +- `src/mapPostAdminTransport.js:3838-3842` は `dedupePaths(..., { mutate: false })` の戻り値を `features.*` へ再代入する。 +- `src/mapTransportUtils.js:193-228` の `dedupePaths` は `mutate: false` の場合、新しい配列と座標列を返す。この時点で冒頭の別名は古い配列を指す。 +- その後の `src/mapPostAdminTransport.js:3886` は `pruneShortFinalTrunkSegments()` を呼ぶが、同関数の `3778-3813` は古い `expressways`、`nationalRoads`、`minorRoads` を変更する。 +- `src/mapPostAdminTransport.js:3891-3894` の shared-alignment / parallel-prune も古い配列を変更する。 + +このため、次の診断名で数えた変更は、公開される `features.*` に反映されない。 + +- `finalShortTrunkCleanupAfterService` +- `finalExpresswaySharedAlignment` +- `finalNationalSharedAlignment` +- `finalExpresswayParallelPruneExactOutput` +- `finalNationalParallelPruneExactOutput` + +なお、直後の major-city link 補完など、明示的に `features.*` を渡す処理まで無効という意味ではない。 + +**短縮・是正案** + +- 配列の identity を維持する in-place 正規化へ統一する、または再代入後はローカル別名を廃止し `features.*` だけを参照する。 +- 修正すると、今まで死んでいた prune が実際に出力を変える可能性がある。出力差分を仕様として確認し、`features.*` と処理対象の identity を検証する回帰テストを先に置く。 +- **禁止:** 無反映だった pass 自体を削除して「無駄を除いた」とはしない。本来要求された full final cleanup を実配列へ適用するのが先である。 + +### A-04. 不使用の全域コストラスタを毎回構築 + +**根拠** + +- `src/mapFeatureContext.js:64-65` は `barrierCost` と `corridorCost` の `Float32Array` を確保する。 +- 同ファイル `72-74`、`162-163` で全セルを走査し、hash を含む値を格納する。 +- `src/mapFeatures.js:94-95` は両者を分割代入するが、その後一度も読む箇所がない。repo 内にも別の利用者はない。 + +hidden generation の 354 × 279 = 98,766 セルでは、配列本体だけで約 790 KB を一時保持し、さらに全域の演算を行う。結果が使われないため、計算・メモリとも削除候補である。 + +**短縮案** + +- 2配列の確保、代入、返却、受け取りをまとめて除去する。 +- その結果 `mapFeatureContext.js` の `INF` import 等が未使用になる場合は同時に整理する。 + +### A-05. 一時的な結合鉄道配列への高コスト prune を破棄 + +**根拠** + +- `src/mapTransportOD.js:387-392` は `[...railways, ...branchRailways]` という一時配列へ `pruneParallelSameMode` を実行する。 +- `src/mapFeatures.js:1777-1836` の処理は、サンプリングと平行判定を行い、渡された配列そのものを変更する。 +- 一時配列はその後使われず、直後の `src/mapTransportOD.js:395-406` で実際の各レイヤーへ同種の prune を再実行する。 + +一度目は出力を変えず、得られる debug 値も公開配列への効果を表していない。 + +**短縮案** + +- 一度目を削除する。 +- 結合ネットワークの監査値が必要なら、変更しない専用 audit 関数へ分離する。 +- rail / branch の実配列に対する2回目以降の production prune は残す。変更前後の公開経路配列が一致することを確認する。 + +### A-15a. 常時 no-op の UI / production 小項目 + +| 場所 | 状態 | 推奨 | +|---|---|---| +| `src/app.js:90,2031,2048` | `floatingLegendGrid` に対応する DOM id が `index.html` にない。null guard で毎回終了し、`rows.slice(0, 5)` だけ発生 | 廃止済みなら query と描画呼び出しを削除。必要機能なら DOM を復元 | +| `src/mapPatch.js:12851` | `seamHardFailed` を計算するが参照しない | 式ごと削除 | +| `src/mapPostAdminTransport.js:2858` | `urbanStreetDebug` を構築するが参照しない。直後に同等の debug flag を個別設定 | オブジェクト構築を削除 | +| `src/mapPostAdminTransport.js:4118` | `desiredGap = 15.75` は不使用。実処理は別の動的間隔を使う | 宣言と、それを存在確認する source-string テストを削除・置換 | +| `src/mapPatchWorker.js:2192-2208` | `materializeAndPublish` closure は定義のみ | 削除 | +| `src/mapTerrain.js:13-20` | `createExactNoiseMemo` の空 `latticeBySeed` と `exactDirectNoise` に利用者がない | 互換契約がなければ返却値を簡素化 | +| `src/mapTransportUtils.js:110-125` | 有限かつ非負の通常 radius では radial-kernel fallback に到達しない | 無効値を明示 reject し fallback を削除 | + +## 4. repo 内未使用・未到達の処理 + +### A-06a. `mapAdminSeedLifecycle.js` 全体 + +`src/mapAdminSeedLifecycle.js` は約198行で、以下を export するが、現 repo 内に import / 呼び出しがない。 + +- `absorbSeedCompartments` (`:4`) +- `splitOversizedLowlandsWithPendingSeeds` (`:26`) +- `promotePendingSeedsForMunicipalityCount` (`:95`) +- `restoreSurvivedSeedsByCompartment` (`:156`) + +**判定:** repo 内では未到達。外部 import がないことを確認できればファイル単位で削除できる。 + +### A-06b. rect-native terrain 系 + +`src/mapTerrain.js:1323-1999` の rect 専用 helper 群と、次の export は repo 内から参照されない。 + +- `generateTerrainRect` (`src/mapTerrain.js:1842`) +- `finalizeRectTerrainForFixedMap` (`src/mapTerrain.js:1967`) + +`src/rectContext.js` は `mapTerrain.js` から静的 import されるものの、その export はこの未呼び出し経路でしか使われない。rect 経路を除去すれば import と同モジュール全体も不要になり、合わせて約760行規模になる。 + +**判定:** 削減効果は大きいが export を含む。外部 API / 手動スクリプトの利用確認後に、経路と `rectContext.js` を一括で扱う。 + +### A-06c. repo 内未参照の facade / export 候補 + +| 場所 | 状態 | +|---|---| +| `src/adminRegions.js` | 1行の re-export facade。repo 内参照なし | +| `src/mapGenerator.js` | 1行の re-export facade。repo 内参照なし | +| `src/mapPipeline.js:118-130` | `prepareProductionTerrain` は定義 / export のみ | +| `src/mapAdminStage.js:509` | `generateAdminLayout` は呼び出しなし(名称を含むエラー文字列はある) | +| `src/mapPipeline.js:388` | `generateMapAsync` は未参照 facade からの re-export だけ | + +いずれも repo 内では削除候補だが、公開 entrypoint として外から import されていないかを確認する。 + +### A-06d. terrain-scout 移行後に残った旧 draft protocol + +現行 production の candidate search は `src/mapPatchWorker.js:1745-1753` から `evaluatePatchDraftCandidate` を呼ぶ際、常に `_terrainScoutOnly: true` を渡す。そのため `src/mapPatch.js:9757-9758` で terrain-scout へ即委譲し、`:9759-9879` の旧 draft 本体へ到達しない。ここでいう未到達部分は公開候補の full production 本体ではない。 + +この変更に追随せず残っている経路は次の通り。 + +- `src/mapPatch.js:9881-9901` の `buildRawPatchDraftRequest` は定義のみ。 +- `src/mapPatchWorker.js:150-159` の `precomputeRawDraftBatch` は dependency object (`:2674`) に載せるだけで、dependency を読む箇所がない。 +- その配下の `runRawDraftTask` (`:129-131`) と `generate-raw-patch-draft` message 分岐 (`:112`) も内部到達不能になる。 +- `src/patchCandidateWorker.js:38-43` の draft message 分岐、旧 full-draft 側だけが使う `continueMapDraftFromTerrain` (`src/mapPipeline.js:222`) と `generateMapDraft` (`:268`) も同じ互換クラスタに属する。 +- `src/mapPatch.js:2` の `generateMapDraft` import は既に完全未使用である。 + +**判定:** current app から辿る production path では未到達。ただし worker message protocol、外部 import、テストの source assertion に互換目的がある可能性がある。message type と公開 export の廃止を一つの変更として宣言し、呼び出し元がないことを確認してからクラスタ単位で削除する。 + +**完全生成上の境界:** 削除対象は旧 `generate-raw-patch-draft` 互換クラスタだけである。`generatePatchCandidate`、`generateMap`、full finalist 実行、terrain 以外の全 production stage、組立後 finalizer は削除・迂回しない。旧 draft 経路を消すことを、scout output の公開許可と組み合わせてはならない。 + +### A-15b. local dead code + +以下は export されず、識別子の repo 内出現が定義だけである。外部 API よりも安全に削除しやすい。 + +- `src/mapPatch.js:1525-1535` `dedupeSegments` +- `src/mapPatch.js:6726-6757` `buildBoundarySegmentsFromField` +- `src/mapPatch.js:6759-6784` `buildMaskBoundarySegmentsFromField` +- `src/mapPatch.js:8836-8838` `rectKey` +- `src/renderer.js:402-408` `mixRgb` +- `src/renderer.js:865` `drawLandRailway` +- `src/mapTerrain.js:24-29` `normalizeCoord` +- `src/mapTerrain.js:37-41` `rotate` + +### A-15c. 未使用 import・引数・分割代入・戻り値束縛 + +| 場所 | 未使用項目 | 注意 | +|---|---|---| +| `src/mapMunicipalDemography.js:1` | `MAP_W`, `SIZE`, `clamp` | import から除去 | +| `src/mapPatch.js:2` | `generateMapDraft` | import から除去 | +| `src/mapFeatures.js:94-95` | `barrierCost`, `corridorCost` | A-04 と同時に producer も除去 | +| `src/mapOutput.js:350` | `stationInfluence` | contract を確認して除去 | +| `src/mapTransport.js:43,45-46` | `externalRailways`, `regionStats`, `inFocusedPrefecture`, `importantNodesForRegion` | builder の受取項目を整理 | +| `src/mapTransportOD.js:23` | `agriculture` | 受取項目を整理 | +| `src/mapPatch.js:11897` | `aggregateAdministrativeMetadataAfterCapitals` の戻り値束縛 | 呼び出しには副作用があり得るため、束縛だけ除去 | +| `src/mapPrefectureStage.js:977-979` | 3つの `changedFor...` counter | 呼び出しは状態を変更するため残し、未使用の束縛だけ除去 | + +### A-15d. 無用な option / 引数の受け渡し + +| 場所 | 状態 | 推奨 | +|---|---|---| +| `src/mapPatch.js:9396,9524,9692,9779,13281,13359,13408,13481`、`src/mapPipeline.js:121` | `stableWorldTerrain` を渡すだけで、repo 内に読み取りがない | option を削除 | +| `src/mapPipeline.js:30` と `src/mapPatch.js` 各所 | `legacyTerrain` は metadata へコピーまたは `true` を渡すだけで、制御・計算には使わない | 出力 schema の互換性を確認後に除去 | +| `src/initialGenerationCrop.js:811` | `repair(..., outputPaths, ...)` は `outputPaths` を読まない | 引数と全 call-site の渡し値を除去 | +| `src/mapPostAdminTransport.js:4201` | `snapNearMissEndpoints(..., outPaths, ...)` は `outPaths` を読まないが、多数の call-site が渡す | 引数と渡し値を除去 | +| `src/mapPostAdminTransport.js:1065` | `finalizeAdminAwareTransport` の `geography` は signature だけ。pipeline の `generationContext` は callee で bind もされない | call contract を縮小 | +| `src/mapAdminStage.js:117-135` | `villageInfluence`、`industrialZones`、`logisticsParks`、`geographicBarrierCost` は signature のみ。`stations` は未使用引数として次段へ渡すだけ | producer / consumer 間で段階的に除去 | + +`stableWorldTerrain` は挙動への効果がないことを repo 内で確認できる。`legacyTerrain` は計算には不要でも serialized metadata を外部が読む可能性があるため、同じ確信度で即削除とはしない。 + +## 5. 短縮できる高コスト・迂遠処理 + +### A-08. post-admin transport の dedupe / repair / prune 反復 + +`src/mapPostAdminTransport.js` では、修復で経路を追加し、dedupe / prune を行い、service repair で再追加する流れが `3838-4006` と `4395-4701` に集中している。 + +主な呼び出し回数(関数定義を除く)は次の通り。 + +- `dedupePaths`: 69回 +- major-city national link 補完: 14回 +- major-city rail link 補完: 16回 +- major-city expressway link 補完: 12回 +- parallel corridor collapse: 15回 +- final parallel prune: 13回 +- rail / national ratio の densify: 9回 +- rail / national ratio の cap: 9回 + +`dedupePaths` は `mutate: false` の場合、重複がゼロでも全 path と全 `[x, y]` を複製する。さらに `src/mapTransportUtils.js:213-219` は各 path 内で署名関数を作り、`map` / `filter` / `join` を往復2回、逆順用の配列も生成する。 + +**短縮案** + +1. network ごとの revision / dirty flag を持ち、変更されていない配列の再正規化だけを省く。正規化の semantic boundary は移動しない。 +2. repair 群を上限付き収束ループへまとめる場合、従来の pass 順、上限、tie-break を維持し、state revision が不変のときだけ終了する。 +3. 各 stage の add / remove / replace 件数を seed corpus で記録する。ただし、観測した seed で0だったことだけを根拠に pass を削除しない。静的 precondition または shadow 実行との完全一致を削除条件にする。 +4. path signature は helper を外へ出し、一時配列を作らない添字走査にする。 + +順序を変えると地図出力が変わるため、一括統合はしない。これは完全生成 pass の削減案ではなく、同じ pass の重複実行・全量複製を対象にした等価最適化候補である。各変更で path 順序、座標列、debug counter、最終 hash の一致を要求する。 + +### A-09a. 自治体 topology repair の O(所有者数 × 全セル) 走査 + +`src/adminRegionsCore.js:5-97` の `enforceMunicipalityConnectivityStrict` は、全所有者の component を一度の全域走査で集める。一方 `repairAdminTopology` (`:117-143`) は所有者ごとに `Uint8Array(SIZE)` を確保し、全セルを走査する。同処理は `:1132`、`:1262` から呼ばれる。 + +**短縮案:** 共通の `collectComponentsByOwner` を一度実行し、中心 component の保護・再割当規則だけを各処理へ残す。owner 順、component 探索順、同点時の再割当先を変えない。 + +### A-09b. 人口再推定と合併反映の全域走査 + +- `src/mapAdminStage.js:386` で人口を推定する。 +- 合併があると `:478` で再推定し、その直後 `:500` でも無条件に再推定する。 +- 合併先ごとに `:459-461` が `adminId` 全域を再走査する。 +- 実体の `src/mapMunicipalDemography.js:13-42` もラスタ全域を走査する。 + +無合併でも推定2回、合併時は3回になり得る。合併先 remap を蓄積して最後に一度だけ全域へ適用し、変更なしなら初回推定を再利用、変更ありなら最後に一度だけ再推定できる。ただし、中間推定値を読む処理がないことを call graph と regression test の両方で確認し、人口モデル自体は変更しない。 + +### A-13. 小さな local connector ごとの全寸法 workspace + +`src/initialGenerationCrop.js:749-890` の `localConnector` は、小さな bbox と展開上限360で探索する一方、呼び出しごとに全マップ寸法の `Float32Array`、`Int32Array`、`Uint8Array` を確保・初期化する (`:768-774`)。open set も線形最小値探索と `splice` を使う (`:776-782`)。 + +**短縮案:** bbox 分だけの配列、世代番号付きの再利用 workspace、binary heap のいずれかへ置換する。類似する `src/mapPostAdminTransport.js:4201-4260` の near-miss endpoint repair と共通化できるが、hidden crop の寸法差は明示的に注入する。heap 化では同 cost の取り出し順が変わるため、既存の tie-break を key に含め、経路座標の完全一致を合格条件にする。 + +### A-14a. viewport raster をフィールドごと・セルごとにコピー + +`src/worldViewport.js:66-80` は各フィールドについて全 x / y を走査し、各セルで `worldIndexOf` を呼ぶ。この処理が `:205-208` から多数の raster に繰り返される。`src/initialGenerationCrop.js:110-118` には既に `subarray` + `set` による行単位コピーがある。 + +**短縮案:** 行ごとの source / destination 範囲を一度求め、範囲内を bulk copy、画面外だけ既存値で fill する。負の camera 座標、部分領域外、各 typed-array constructor について cell-by-cell 実装との完全一致を検証する。 + +### A-14b. admin target / compartment / output の反復走査 + +| 場所 | 現状 | 短縮案 | +|---|---|---| +| `src/mapAdminCompartmentRepair.js:208-315,608-615` | owner 一覧を typed array の spread / filter / Set で毎回作り、owner ごとに全 compartment を filter | 1巡で `Map` を構築 | +| `src/mapAdminTargets.js:31-55` | 一度全域走査した直後に `basinField` を spread / filter して再集計 | 初回走査で basin 数も加算 | +| `src/mapAdminTargets.js:160-168` | 各セルで全 `modernCities` に `some` + `Math.hypot` | dense-core mask の事前 raster 化または spatial index | +| `src/mapOutput.js:495-517` | 各中心について same-admin / fallback の2段階で全 feature を走査 | feature の admin id を一度付け、1巡で bestSame / bestAny を更新 | +| `src/mapAdminUrbanCatchments.js:64-92` | satellite ごとに全都市を複製・距離 sort して先頭だけ使用 | 二乗距離の線形 min scan。satellite index も一度だけ取得 | + +これらは生成規則の近似化ではない。同じ候補集合と同じ tie-break から同じ結果を得る、走査回数と一時配列だけの削減である。 + +## 6. 重複実装と仕様ずれの温床 + +### A-10a. `mapPatchWorker` の同期・非同期探索 + +`src/mapPatchWorker.js:1150-1518` と `:1522-2608` は、初期化、候補 prepare / evaluate / finalize、snapshot 構築を数百行規模で重複する。通常候補探索だけでも `:1241-1517` と `:2328-2607` がほぼ同じである。 + +**統合案:** search environment と候補処理を共通化し、同期 executor と yield / cancel 対応 executor の違いだけを wrapper に残す。候補数や full-finalization 数は減らさず、進捗イベント順、cancel 境界、transaction rollback、candidate ranking を契約テストで固定してから行う。 + +### A-10b. `mapPipeline` の同期・非同期版 + +`src/mapPipeline.js:273-386` と `:388-494` は terrain、geography、features、admin context、transport、出力組立を重複する。既に以下の仕様差がある。 + +- 同期版 `:285-294` は `_precomputedTerrainDraftCandidate` を扱う。 +- 非同期版 `:397-403` は `_precomputedDraftCandidate` だけを扱う。 +- matcher も `:169-180` と `:182-193` に近似重複する。 + +**統合案:** 共通 stage plan / core を作り、同期版は直列 drain、非同期版は yield / await を注入する。stage の省略ではなく同一 stage list の共有とし、同じ seed / option で生成 field、feature、debug、hash が一致することを必須にする。 + +### A-14c. preview 差分判定 + +`src/app.js:2625-2692` と `src/mapPatchWorker.js:1091-1148` が同じ field / feature 集合を別実装で比較する。worker 側の comparator (`:477-515`) は `Date`、`Map`、`Set`、`patchGenerated` を扱うが app 側は扱わず、fallback 時の意味が一致しない。 + +**統合案:** field 定数、structured comparator、delta builder を pure module に切り出す。 + +### A-14d. A* 系と influence cache + +- `src/mapPostAdminTransport.js:232-373` と `:375-474` は bounds、stamped workspace、8近傍、terrain cost、relaxation、traceback を重複する。`routeTerrainSearch(..., profile)` の共通 core にできるが、tie-break と探索順を完全に維持する必要がある。 +- `src/mapTransportUtils.js:46-56` の influence cache signature は path 数、総点数、端点座標の総和だけで、内部頂点だけが変わると衝突し得る。一方 `src/mapFeatures.js` は phase ごとに異なる label を多用して hit しにくい。path-set identity + revision + radius を key にし、変更時に invalidate する方が単純で安全である。 +- `src/mapFeatures.js:2161-2163` は同じ道路配列の結合を3回作るため、一度だけ hoist できる。 + +### A-14e. UI診断と worker mirror protocol + +- viewport 診断行: `src/app.js:1182-1203` と `:1683-1695` +- feature count 行: `src/app.js:1205-1216` と `:1697-1709` +- worker 行: `src/app.js:1270-1280` と `:1712-1722` +- world 行: `src/app.js:1282-1291` と `:1724-1735` + +UI表示と clipboard report に同じ row builder を使える。 + +また、production の mirror protocol (`src/app.js:2722-2768`) を `tests/patch-worker-mirror-sync.mjs:11-48` が独自に再実装している。テストが production helper ではなく自分のコピーを検証し得るため、pure helper を export して直接テストする。 + +### A-14f. 小規模な共通化候補 + +- `centerMunicipalityId`: `src/mapAdminStage.js:338-344` と `src/mapOutput.js:47-53` +- quantile: `src/mapTerrain.js:43-50` と `src/rectContext.js:79-86`(rect 系を残す場合) +- `nowMs`: `src/mapUtils.js:14-16` と `src/mapPatchWorker.js:786-788` +- patch result metadata: `src/mapPatch.js:13376-13425` と `:13453-13501` +- `src/mapPatchWorker.js:653-689` の field category 判定は変更セルごとでなく field loop 外へ移せる + +## 7. テストの重複・低効果・不使用 + +### A-02. 未知 suite が何も検証せず成功し得る + +`tests/test-all.mjs:22-23,54-64` は環境変数の任意文字列を `test.js --suite=...` へ渡す。`tests/test.js:20-34` は既知名との比較だけで、未知名を reject しない。その場合、主要 test block を一つも通らず、最後の所要時間 assertion (`:1583-1592`) だけで exit 0 になり得る。 + +**是正案:** suite を単一 registry にし、未知名は実行前に即失敗させる。これは整理より先に直すべき test trust の問題である。 + +### A-03. runner / README が未追跡ファイルを必須参照 + +監査時点では次が未追跡である。 + +- `tests/test-all.mjs:8-9,46-47,58-61` が参照する `tests/r10-exact-production-worker.mjs` +- 同じく参照する `tests/r11-selection-native-production.mjs` +- `README.md:34` が案内する `tests/r11.8-terrain-topology-tooltip.mjs` +- 上記 r11.8 が import する `tests/helpers-generation-worker-node-wrapper.mjs` + +作業ツリー全体では動いても、一部だけ commit すると canonical command が壊れる。正式テストなら依存を一括追跡し、実験物なら runner / README から外す。単純削除はしない。 + +### A-07a. 到達不能・temp・旧 helper + +| ファイル | 根拠 | 推奨 | +|---|---|---| +| `tests/r11-selection-debug-temp.mjs:76-120` | 結果出力直後の `process.exit(0)` により後続 assert / finally が到達不能 | 削除 | +| `tests/r11-selection-v1-temp.mjs` | `r11-selection-native-production.mjs` と実質7行程度の差 | variant をパラメータ化して統合後、temp を削除 | +| `tests/r11-large-bestof-temp.mjs` | 3行の診断スクリプト。正式な `r11.6-large-bestof-quality.mjs` が同 fixture を詳細検証 | 削除 | +| `tests/test-determinism-worker.mjs` | repo 内参照なし。現 determinism shard は `test.js` 内で直接生成 | 外部 CI 直呼びを確認後に削除 | + +### A-07b. full-map / worker generation の重複 + +ここで削減するのは、**テスト間で同じ完全生成を無条件にやり直す回数**だけである。production の candidate plan、quality retry、full-finalization 数を減らす提案ではない。fixture を共有できるのは seed、variant、rect、全 option、worker 経路が一致し、各 assertion が生成物を変更しない場合に限る。 + +1. **seed 999 determinism** + - core (`tests/test.js:1291-1308`) が seed 999 を2回生成し、広い決定性を検査する。 + - default の `determinism-999` (`tests/test-all.mjs:20`, `tests/test.js:1373-1380`) も2回生成し、前者の真部分集合だけを検査する。 + - broad core assertion が subset を完全に包含することを対応表で残した上で、重複する invocation だけを外せる。 retained core は同じ完全生成を行う。 + +2. **seed 54321 の弱い variation check** + - `tests/test.js:710` の `other = generateTestMap(54321)` は `:1285-1287` の「3種の件数のどれかが seed 12345 と違う」という1 assertion にしか使わない。 + - terrain suite が同一 option の seed 54321 完全生成物を保持できる構成へ変更し、その生成物へ assertion を移せる。別設定なら共有しない。 + +3. **r11.5 / r11.7 / r11.8** + - seed 1 を3回、seed 2を2回、同じ worker 経路で full generation する。 + - 各ファイルの生成 option と worker 経路が一致し、検査が read-only であることを確認してから、seed ごとに一度完全生成し複数 contract を当てる table-driven `initial-generation-quality` へ統合する。この範囲では5回から3回になる。 + +4. **coverage-hole fixture** + - `additional-generation-coverage-worker.mjs` と `r11-bestof-coverage-context.mjs` は world seed 8、rect `{20,120,180,230}`、base seed 123 を共有する。 + - best-of 固有 assertion と候補数は維持したまま既存 coverage worker の別 case へ統合し、同一の初期 full map だけを再利用できる。 + +5. **maximum expansion fixture** + - `additional-generation-max-worker.mjs` と `r11-selection-native-production.mjs` は world seed 114514、variant 0、470 × 333 lasso、同じ seed hash / option / 1 candidate を使う。 + - 安定した1本へ assertion を統合する。canonical 実行と extended performance 実行の違いは timeout / memory 計測の有無に限定し、生成 option、候補数、quality gate は切り替えない。 + +fixture helper と seed derivation も `additional-generation-e2e.js`、max-worker、cancel、r11 selection、r11.6 などにコピーされている。正式に残すテストだけを対象に helper 化する。 + +`tests/r10-exact-production-worker.mjs` の optimized 対 exhaustive 比較は、「簡易生成を公開しない」ことの中核契約なので削減対象外とする。また、r11.4 の同一 seed は `initialGenerationOverscan` 等の option が異なるため、同じ fixture とみなさない。 + +### A-07c. determinism suite の seed 指定が実質無効 + +`tests/test.js:1373-1375` では suite 名が単に `determinism` の場合も `"determinism-".length` で slice し、空文字を `Number("") === 0` と解釈する。そのため `--suite=determinism --seed=...` は指定 seed でなく常に0を選ぶ。 + +suffix が空のときだけ `DETERMINISM_SEED` を使う分岐にする。 + +### A-11. 大量の source-string assertion + +`tests/test.js:46-61` は test.js shard の起動ごとに約1.43 MBの source を文字列として無条件に読む。default では同ファイルを多数の process で起動し、`mapPipeline.js` は二重読込、`test.js` 自身も自己ソース検査のため読む。 + +`tests/test.js` には `*Source.includes(...)` が238箇所あり、主に `:830-1086` に集中する。同種検査は r11.4、r11.5、r11.7、r11.8 にも重複する。この方式はコメントや死んだコードでも通り、rename だけで壊れるため、機能契約としての信頼性が低い。実際 `tests/r11.8-terrain-topology-tooltip.mjs:178` は不使用の `desiredGap` 宣言の存在を要求し、dead code を温存している。 + +**短縮案** + +- 構造制約が必要なものだけ AST / lint ベースの少数 static suite へ分離する。 +- 機能契約は behavior test へ移し、置換テストが先に通るまで source assertion を外さない。 +- 少なくとも source 読込は該当 suite 内で lazy にし、二重読込と自己読込を除去する。 + +とくに `fullProductionFromTerrainOnly`、`reusedWinningDraft === false`、optimized / exhaustive の同一 variant・score、`simplifiedOutputForbidden` は文字列存在検査だけにせず、実 Worker の結果で維持する。 + +### A-12. `test-all` の出力収集 + +`tests/test-all.mjs:70-85` は chunk ごとに `current + chunk` で既存文字列全体をコピーし、`Buffer.byteLength(next)` で全体を再走査するため、出力増加に対して二次的になり得る。stdout / stderr がそれぞれ32 MBまで許されるので、`maxOutputBytes` は合算32 MBではなく最大約64 MBであり、最後に `:120` で再度連結する。 + +**短縮案:** stdout / stderr 共通の byte counter と chunk 配列を使い、必要時に一度だけ連結する。 + +また、standalone の Node assert failure は通常 `NG:` を出さないため、`:121,165-170` では test failure でなく `infrastructureFailure` に分類される。非zero exit と spawn / timeout / signal / overflow を分ける。 + +決定性検査にも不要な大型一時値がある。`tests/test.js:1296-1307,1378` は typed array を `[...array]` で通常配列へ展開し、さらに `JSON.stringify` で巨大文字列へ変換する。同ファイルには既に `arraysEqual` (`:76-82`) があるため、直接比較または byte compare に統一できる。 + +### A-14g. test suite registry と到達経路 + +`tests/test-all.mjs` は suite 名を次の4箇所で重複管理する。 + +- default list (`:5-21`) +- timeout map (`:28-39`) +- standalone file 定数 (`:43-47`) +- 実行先を選ぶ nested ternary (`:54-62`) + +`{ name, file, timeout, group }` の descriptor registry に一元化し、`canonical`、`extended/performance`、`browser` の manifest を明示する。「fast」は簡易生成 mode と誤解されるため test group 名には使わない。 + +`README.md` も canonical command と release / perf / browser / manual gate の境界を説明していない。manifest 整理後に各入口と採用基準を短く記載する。 + +現在、追跡済みでも canonical `test-all` から到達しない独立 gate がある。 + +- `additional-generation-max-worker.mjs` +- `patch-worker-cancel.mjs` +- `patch-worker-mirror-sync.mjs` +- `run-additional-generation-browser.mjs` + +r11.4〜r11.7にも固有 assertion があるため、到達しないという理由だけで削除してはいけない。manifest へ正式採用するか、既存 suite へ contract を移植してから削除する。 + +### raw worker E2E と実アプリ browser E2E + +`additional-generation-e2e.html/js` は raw worker の generation / preview / apply / progress / heap を検査し、`run-additional-generation-browser.mjs` は実際の `index.html` を開いて同じ契約と UI / cancel を検査する。後者の server にある `/` から raw HTML への route は、その runner 自身から使われない。 + +raw harness 固有 assertion を実アプリ runner へ先に移植し、同じ full worker candidate、preview / apply、progress、cancel 契約を検証できた場合に限り、手動利用のない HTML / JS / unused route を削除できる。 + +### performance / memory gate の意味 + +`tests/additional-generation-max-worker.mjs:42-49` の `process.memoryUsage().heapUsed` は親 isolate 側の値で、重い Worker heap の直接ピークを表さない。RSS は process 全体だが、機能検査は他の470 × 333 fixture と重複する。性能 gate を残すなら Worker 内計測または browser `performance.memory` に一本化する。 + +## 8. CSS・静的資産 + +### 未使用 selector / property + +- `styles/styles.css:135` `.microcopy` +- `styles/styles.css:196` `.express-line` +- `styles/styles.css:120` button transition の `transform .16s`(対象の通常 / hover / active / disabled に transform 指定なし) + +### 未使用 custom property + +次の custom property は CSS 全体で `var(...)` 参照がない。 + +- `styles/styles.css:3` `--bg` +- `styles/styles.css:4` `--bg-2` +- `styles/styles.css:8` `--surface-soft` +- `styles/styles.css:9` `--panel` +- `styles/styles.css:17` `--accent-soft` + +将来の token 化予定がなければ削除できる。 + +### 同一 block / 分散 media query + +- `.diagnostic-table` (`styles/styles.css:480-487`) と `.diagnostic-log` (`:504-511`) の宣言は完全一致するため selector を結合できる。 +- 1280px と720pxの media query が複数箇所に分散している。breakpoint 単位の集約は行数と可読性の改善に留まり、優先度は低い。 + +## 9. 削除しないもの・先に契約確認が必要なもの + +### server helper + +`scripts/start_server.bat` / `scripts/start_server.sh` は `README.md:16-28` から使われるクロスプラットフォーム入口であり、保持が妥当である。`scripts/router.php:7-15` の dot-segment 配信防止も実効性がある。`scripts/router.php:4-5` の legacy directory / `.htaccess` 説明だけは現作業ツリーとずれており、コメント更新候補である。 + +### standalone test の固有 coverage + +mirror sync、cancel、coverage、browser UI などは canonical runner から到達しなくても固有 assertion がある。別 suite へ移植する前の単純削除は coverage を失う。 + +同様に、`src/committedWorldDelta.js:97` の `materializeCommittedWorldDelta` と `src/mapPatchWorker.js:1150` の同期 `runPatchCandidateSearch` は production caller がなくてもテストから利用される。後者を削る場合は、テストを非同期版へ移して同じ cancellation / progress / ordering 契約を維持する必要がある。 + +### export / facade + +repo 内参照ゼロでも、`mapGenerator.js`、`adminRegions.js`、rect terrain export などは外部 consumer が使う可能性がある。package 公開面、HTML の動的 import、外部 CI / script を確認してから削除する。 + +`src/app.js:2826` の private `runPatchInWorker` は、唯一の caller (`:3217-3222`) が常に `operation` を渡すため、`:3127-3131` の full-world dispatch 互換分岐は current production では到達不能である。private 関数なので削除しやすいが、worker mirror protocol の整理と同時に扱うと意図が明確になる。local preview fallback や旧 fixed-batch API はコメント上も互換経路であり、関連テストを移す前には削除しない。 + +### r11.4 fixture + +同じ seed を使っていても `initialGenerationOverscan: false` など option が異なる fixture は等価ではない。seed だけを見て統合しない。 + +### 完全生成の契約テストと finalizer + +次は重い、反復している、名称が draft / fast を含むという理由では削除しない。 + +- `tests/r10-exact-production-worker.mjs` の optimized 対 exhaustive full-production 比較 +- `tests/r11.5-visible-quality-finalizer.mjs` の visible crop full-production 検査 +- `tests/r11.7-terrain-routed-transport-density.mjs` の terrain-routed transport / density 契約 +- `src/mapPatchWorker.js:1934-2005` の full finalist 実行 +- `src/mapPatch.js:12945-12960` の full patch candidate 生成 +- `src/mapPostAdminTransport.js:3985-4015` の visible-core service / density / alignment finalizer + +これらの内部で重複走査を減らす場合も、stage の存在と最終契約は維持する。 + +### repository layout assertion + +`tests/r11.8-terrain-topology-tooltip.mjs:191` は `archive/` と `docs/` が存在しないこと自体を assert する。製品挙動ではなく repository policy であり、文書追加だけでも失敗要因になる。この監査文書を repo root に置いた理由でもある。必要なら runtime regression から lint / policy check へ移す。 + +## 10. 完全生成を維持する実施順序 + +今回は未実施。実作業へ進む場合は、次の順なら原因切り分けと回帰確認がしやすい。 + +### Phase 0: full-production baseline の固定 + +1. seed、variant、rect、全 option、candidate plan を固定した baseline を作る。 +2. field typed array、feature 座標と順序、admin / transport debug、accepted world hash、quality score を保存する。 +3. optimized search と exhaustive search が同一 winner / score を返すことを確認する。 +4. published candidate が `reusedWinningDraft === false`、`fullProductionFromTerrainOnly === true` を満たすことを確認する。 + +Node 実行環境が利用可能になるまでは、この baseline を必要とする production refactor に着手しない。 + +### Phase 1: 検証基盤の修復 + +1. suite registry を一元化し、未知 suite を reject する。 +2. runner が参照する未追跡テストの採否を決める。 +3. determinism seed 指定の不具合を直す。 +4. source-string だけの完全生成契約を実 Worker behavior test へ置換する。 + +### Phase 2: 公開結果へ反映されない処理の修復 + +1. stale alias の identity 回帰テストを追加する。 +2. A-01 の pass を削らず、公開 `features.*` へ適用する。 +3. 修正後の trunk service、density、parallel alignment、terrain validity を full generation で確認する。 +4. これは意図した correctness change なので、差分を「等価最適化」として隠さない。 + +### Phase 3: 静的に確定した無駄を除去 + +1. `barrierCost` / `corridorCost` の生成を除去する。 +2. 一時結合鉄道配列の破棄される prune を除去する。 +3. local dead helper、unused import / binding、no-op UI / CSS を整理する。 +4. temp / unreachable test は、固有 assertion を retained full-production test へ移植してから削除する。 +5. 各変更で full-production baseline が同一であることを確認する。 + +### Phase 4: 重複する高コスト test と実装を等価統合 + +1. 全 option が一致する read-only fixture に限り、一度の完全生成へ複数 contract を適用する。 +2. test manifests と fixture helper を整理するが、candidate、seed、assertion、quality gate は減らさない。 +3. preview delta、diagnostic rows、mirror helper を共通化する。 +4. worker / pipeline の同期・非同期 core を段階的に共有し、stage list と output を一致させる。 + +### Phase 5: shadow 比較後に反復処理を等価短縮 + +1. post-admin transport の各 pass に add / remove / replace / elapsed time を付ける。 +2. representative seed corpus と最大矩形で、連続 zero-delta pass と直後に打ち消される変更を記録する。 +3. 計測は候補発見にだけ使い、sample 上の zero-delta だけでは pass を削らない。 +4. 旧実装を shadow 実行し、dirty flag、workspace 再利用、全域走査一括化、上限付き収束ループを一つずつ比較する。 +5. path / field / feature / debug / hash が一致した等価置換だけを採用する。違いが出た場合は簡易化せず旧実装を維持する。 + +## 11. 検証条件と限界 + +- repo 全体の識別子検索、import / export 参照、呼び出し位置、値の読み取り、配列再代入後の identity を静的に照合した。 +- `node`、`npm`、`eslint` は監査時の shell から解決できず、test 実行、benchmark、heap profile は行っていない。 +- そのため、反復 pass の削減率や時間短縮値は断定していない。A-08 は特に計測後判断とする。 +- 外部 repository、外部 CI、利用者の手動 command、公開 API consumer は監査対象外である。 +- 監査開始前から削除状態だった `archive/generated-history`、`archive/legacy-project` 等には触れず、削除済み内容も評価対象外とした。 + +## 12. 完了条件の目安 + +整理作業を完了とみなすには、行数削減や速度向上だけでなく次を満たす必要がある。 + +- 全 suite 名が registry に存在し、未知名は失敗する。 +- runner / README の全必須ファイルが追跡され、fresh checkout から到達できる。 +- final transport の監査対象と公開 `features.*` が同じ配列 identity、または明示的に同じ戻り値を使う。 +- repo 内参照ゼロの export は外部契約の採否が記録される。 +- full-map / worker fixture の重複回数が manifest 上で説明できる。 +- 等価最適化では同じ seed / option の field、feature、順序、quality score、accepted world hash が一致する。 +- correctness 修正で意図的に出力が変わる場合は、差分と改善された production contract が記録される。 +- scout / draft / private tile は単独で公開されず、公開候補は terrain 以外の全 production stage を再実行する。 +- optimized search は exhaustive full-production search と同一 winner / score を返す。 +- candidate 数、quality retry、overscan、transport parity、地形制約、quality threshold を性能目的で下げていない。 +- source assertion を削る場合は、同じ契約を検証する behavior test が先に存在する。 +- 反復 pass は変更件数と所要時間を観測でき、旧実装との shadow 比較で完全一致する。 + +どれかを満たせない変更は、短縮ではなく簡易生成または仕様変更として却下する。 diff --git a/README.md b/README.md index a6a2f48..5cf064c 100644 --- a/README.md +++ b/README.md @@ -1,84 +1,54 @@ # Prefecture Map Generator -A browser-based procedural prefecture map generator. +Browser-based procedural prefecture map generator. ## Project layout - `src/` - application modules and web workers - `styles/` - application styles -- `tests/` - reusable browser and Node.js tests +- `tests/` - browser and Node.js regression tests - `scripts/` - local development server helpers -- `docs/` - design history and release verification -- `archive/` - recoverable historical and legacy files, excluded from the active app - `index.html` - application entry point + ## Run locally -On Windows: +Windows: ```bat scripts\start_server.bat 8000 ``` -On macOS or Linux: +macOS / Linux: ```sh ./scripts/start_server.sh 8000 ``` -Then open `http://127.0.0.1:8000/`. +Open `http://127.0.0.1:8000/`. ## Tests -Run the aggregate Node.js regression runner: +The default manifest runs the fast, canonical Node.js gates: ```sh node tests/test-all.mjs ``` -Heavy full-map shards can also be run independently, which is the recommended CI layout for memory-constrained workers: +The release manifest includes the default gates plus the longer production, +quality, cancellation, and mirror-synchronization checks: ```sh -node tests/additional-generation-unit.mjs -node tests/additional-generation-coverage-worker.mjs -node tests/test.js --suite=core -node tests/test.js --suite=terrain -node tests/test.js --suite=terrain-name -node tests/test.js --suite=admin -node tests/test.js --suite=patch -node tests/test.js --suite=patch-large -node tests/test.js --suite=determinism-114514 +TEST_GROUP=release node tests/test-all.mjs ``` -Run the focused additional-generation release gates: +The browser manifest launches the application-level Chromium regression test: ```sh -node tests/patch-worker-mirror-sync.mjs -node tests/patch-worker-cancel.mjs -node tests/additional-generation-max-worker.mjs +TEST_GROUP=browser node tests/test-all.mjs ``` -The maximum-visible Expansion gate accepts a world seed and Variant through environment variables. CI should run these as independent matrix jobs rather than retaining multiple full worlds in one process: - -```sh -PATCH_TEST_WORLD_SEED=12345 PATCH_TEST_VARIANT=0 node tests/additional-generation-max-worker.mjs -PATCH_TEST_WORLD_SEED=54321 PATCH_TEST_VARIANT=1 node tests/additional-generation-max-worker.mjs -``` - -Run the browser smoke profile: - -```sh -node tests/run-additional-generation-browser.mjs -``` - -Run the 20-sample maximum-visible Expansion browser profile: - -```sh -BROWSER_E2E_PROFILE=release \ -BROWSER_E2E_WORKLOADS=expansion-max-visible \ -node tests/run-additional-generation-browser.mjs -``` - -The browser test page is also available at `http://127.0.0.1:8000/tests/test.html`. - -For the current r3 additional-generation verification record, see `docs/additional-generation-release-verification-20260810.md`. +On PowerShell, set a group with `$env:TEST_GROUP = "release"` (or +`"browser"`) before running the same command. To run specific registered +suites, provide a comma-separated `TEST_SUITES` value. Unknown suite and group +names fail immediately rather than succeeding without assertions. diff --git a/archive/README.md b/archive/README.md deleted file mode 100644 index abf3947..0000000 --- a/archive/README.md +++ /dev/null @@ -1,8 +0,0 @@ -# Archive - -This folder contains files removed from the active map project during cleanup. - -- `generated-history/` contains old validation scripts, reports, probes, and notes. -- `legacy-project/` contains saved runtime state and unrelated files from the former colony app. - -These files are retained only so the cleanup is reversible. Nothing in the active application references this folder. diff --git a/archive/generated-history/FINAL_ADDITIONAL_GENERATION_FIX_NOTES.md b/archive/generated-history/FINAL_ADDITIONAL_GENERATION_FIX_NOTES.md deleted file mode 100644 index 4d1059d..0000000 --- a/archive/generated-history/FINAL_ADDITIONAL_GENERATION_FIX_NOTES.md +++ /dev/null @@ -1,38 +0,0 @@ -# Final additional-generation stability fix - -## Remaining failure reproduced -After the earlier large-selection work, a position-dependent rollback still existed. A large overlapping expansion could fail with `patch-large-final-seam-failed (road-portal-broken)` even though the road in question never crossed from established geography into newly generated geography. - -The concrete false portal was an old `minorRoads` segment wholly inside the already-generated map. It crossed the synthetic write/blend band, so the diagnostic system treated it as a mandatory expansion seam portal. When that unrelated old road could not be rerouted through the patch gateway, the complete multi-tile operation was rolled back and the UI showed no additional-generation preview. - -## Fix -Expansion transport portals are now contractual only when the pre-patch road/rail transition actually crosses **generated ↔ ungenerated** geography. A route whose two sides are both already generated (or both previously ungenerated) is not a user-visible expansion seam and is excluded from the hard portal contract. - -The hard gate itself remains enabled. Genuine generated/ungenerated transport crossings are still audited; the change removes only false portals created by the implementation write band. - -The previous large-selection stability changes are retained: bounded tiling, deferred internal-tile transport seam checks, final whole-selection repair/audit, single final administrative/terrain coherence passes, lightweight internal snapshots, and reduced duplicate per-tile work. - -## Final verification -- 300×339 direct expansion: PASS, 4 tiles, seam clean. -- 500×350 direct expansion: PASS, 4 tiles, seam clean. -- 600×400 Worker expansion, deliberately bottom-right/off-center: PASS, 9 tiles, seam clean. - - selected cells: 240,000 - - previously ungenerated selected cells: 192,786 - - missing after generation: **0** -- Exact position that reproduced the false road portal: PASS. - - selected cells: 125,268 - - previously ungenerated selected cells: 106,629 - - missing after generation: **0** - - broken road portals: **0** -- Previously reported geography regressions: PASS. - - river points on sea: 0 - - duplicate prefectural capitals: 0 - - tiny newly-generated prefectures: 0 - - administrative frontier breaks: 0 - - max established-frontier elevation jump: 0.0268 -- STEP15: PASS; expansion seam clean, no escaped footprint, unresolved road/rail portals 0. -- STEP17: PASS; alternatives still differ, explicit render revision and one-worker-per-patch behavior retained. -- Seam stress: 2 seeds × 4 directions = 8 cases, all seam clean; maximum observed frontier elevation jump 0.0364 vs hard limit 0.075. - -## Island handling -Small disconnected components are not deleted solely because they are small. Sea-separated components without a valid adjacent land prefecture can represent legitimate islands and remain preserved. diff --git a/archive/generated-history/FINAL_ADDITIONAL_GENERATION_VALIDATION.json b/archive/generated-history/FINAL_ADDITIONAL_GENERATION_VALIDATION.json deleted file mode 100644 index e800a39..0000000 --- a/archive/generated-history/FINAL_ADDITIONAL_GENERATION_VALIDATION.json +++ /dev/null @@ -1,198 +0,0 @@ -{ - "ok": true, - "verifiedAt": "2026-08-07", - "largeSelection": { - "thresholdCase300x339": { - "mode": "direct", - "size": "300x339", - "ms": 21695, - "ok": true, - "code": null, - "tileCount": 4, - "seam": "clean", - "hardPass": true - }, - "midCase500x350": { - "mode": "direct", - "size": "500x350", - "ms": 23441, - "ok": true, - "code": null, - "tileCount": 4, - "seam": "clean", - "hardPass": true - }, - "workerCoverage600x400BottomRight": { - "ok": true, - "size": "600x400", - "selectedCells": 240000, - "previouslyUngeneratedSelectedCells": 192786, - "missingPreviouslyUngeneratedCells": 0, - "tileCount": 9, - "seam": "clean", - "hardPass": true, - "ms": 42324 - }, - "overlapPortalRegression": { - "ok": true, - "rect": { - "x0": 345, - "y0": 257, - "x1": 774, - "y1": 549 - }, - "selectedCells": 125268, - "previouslyUngeneratedSelectedCells": 106629, - "missingPreviouslyUngeneratedCells": 0, - "tileCount": 4, - "roadPortalsBefore": 0, - "roadPortalsBroken": 0, - "seam": "clean", - "hardPass": true, - "ms": 19567 - } - }, - "reportedGeographyRegression": { - "ok": true, - "riverSeaPoints": 0, - "duplicateCapitalPrefs": [], - "tinyGenerated": [], - "maxEstablishedFrontierElevationJump": 0.0268, - "adminBreaksOnEstablishedFrontier": 0, - "prefectureBreaksOnEstablishedFrontier": 0, - "seamStatus": "clean" - }, - "step15": { - "ok": true, - "expansion": { - "seconds": 14.65, - "seamStatus": "clean", - "footprintEscapedCells": 0, - "roadPortalsUnresolved": 0, - "railPortalsUnresolved": 0 - }, - "rollback": { - "code": "patch-quality-gate-failed", - "restored": true, - "sourceIdentityPreserved": true - } - }, - "step17": { - "ok": true, - "alternativesDiffer": true, - "explicitRenderRevision": true, - "singlePatchWorkerLifetime": true - }, - "seamStress": { - "cases": 8, - "maxObserved": 0.0364, - "hardLimit": 0.075, - "allClean": true, - "results": [ - { - "baseSeed": 24681357, - "direction": "right", - "patchSeed": 305070147, - "pairs": 102, - "maxJump": 0.0253, - "meanJump": 0.0088, - "diagnosticMax": 0.0364, - "seamStatus": "clean", - "seamReasons": [], - "adjusted": 262, - "gradientAdjusted": 2063 - }, - { - "baseSeed": 24681357, - "direction": "left", - "patchSeed": 305070192, - "pairs": 84, - "maxJump": 0.0364, - "meanJump": 0.0237, - "diagnosticMax": 0.0364, - "seamStatus": "clean", - "seamReasons": [], - "adjusted": 144, - "gradientAdjusted": 1950 - }, - { - "baseSeed": 24681357, - "direction": "down", - "patchSeed": 305070177, - "pairs": 145, - "maxJump": 0.0364, - "meanJump": 0.0197, - "diagnosticMax": 0.0364, - "seamStatus": "clean", - "seamReasons": [], - "adjusted": 250, - "gradientAdjusted": 2689 - }, - { - "baseSeed": 24681357, - "direction": "up", - "patchSeed": 305070102, - "pairs": 145, - "maxJump": 0.0364, - "meanJump": 0.0258, - "diagnosticMax": 0.0364, - "seamStatus": "clean", - "seamReasons": [], - "adjusted": 236, - "gradientAdjusted": 2488 - }, - { - "baseSeed": 13579246, - "direction": "right", - "patchSeed": 328771616, - "pairs": 55, - "maxJump": 0.0221, - "meanJump": 0.0057, - "diagnosticMax": 0.0364, - "seamStatus": "clean", - "seamReasons": [], - "adjusted": 224, - "gradientAdjusted": 1913 - }, - { - "baseSeed": 13579246, - "direction": "left", - "patchSeed": 328771603, - "pairs": 102, - "maxJump": 0.0134, - "meanJump": 0.0054, - "diagnosticMax": 0.0364, - "seamStatus": "clean", - "seamReasons": [], - "adjusted": 240, - "gradientAdjusted": 2064 - }, - { - "baseSeed": 13579246, - "direction": "down", - "patchSeed": 328771586, - "pairs": 141, - "maxJump": 0.0286, - "meanJump": 0.0077, - "diagnosticMax": 0.0364, - "seamStatus": "clean", - "seamReasons": [], - "adjusted": 214, - "gradientAdjusted": 2491 - }, - { - "baseSeed": 13579246, - "direction": "up", - "patchSeed": 328771701, - "pairs": 83, - "maxJump": 0.0364, - "meanJump": 0.0105, - "diagnosticMax": 0.0259, - "seamStatus": "clean", - "seamReasons": [], - "adjusted": 141, - "gradientAdjusted": 2549 - } - ] - } -} diff --git a/archive/generated-history/FIX_3_7_REPORTED_REGRESSION_RESULT.json b/archive/generated-history/FIX_3_7_REPORTED_REGRESSION_RESULT.json deleted file mode 100644 index 0f5ffb9..0000000 --- a/archive/generated-history/FIX_3_7_REPORTED_REGRESSION_RESULT.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "ok": true, - "riverSeaPoints": 0, - "duplicateCapitalPrefs": [], - "missingCapitalPrefs": [], - "generatedSizes": [ - [ - 0, - 19776 - ], - [ - 3, - 3083 - ], - [ - 4, - 6129 - ] - ], - "tinyGenerated": [], - "landLandPairs": 102, - "maxEstablishedFrontierElevationJump": 0.0268, - "adminBreaksOnEstablishedFrontier": 0, - "prefectureBreaksOnEstablishedFrontier": 0, - "frontierAdminCellsAligned": 568, - "establishedFrontierAdminCellsRestored": 601, - "frontierHarmonizedValues": 94004, - "seamStatus": "clean", - "seamGateReasons": [] -} diff --git a/archive/generated-history/FIX_3_ADMIN_RIVER_RESULT.json b/archive/generated-history/FIX_3_ADMIN_RIVER_RESULT.json deleted file mode 100644 index 50bc12d..0000000 --- a/archive/generated-history/FIX_3_ADMIN_RIVER_RESULT.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "ok": true, - "capitalAudit": { - "active": [ - 0, - 2, - 3, - 1 - ], - "zero": [], - "duplicate": [] - }, - "outsideRiverSeaPointsPreserved": 5, - "seam": "clean" -} diff --git a/archive/generated-history/FIX_3_CAPITAL_SEQUENCE_RESULT.json b/archive/generated-history/FIX_3_CAPITAL_SEQUENCE_RESULT.json deleted file mode 100644 index 23cf522..0000000 --- a/archive/generated-history/FIX_3_CAPITAL_SEQUENCE_RESULT.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "ok": true, - "steps": [ - { - "active": 5, - "seam": "clean" - }, - { - "active": 6, - "seam": "clean" - } - ] -} diff --git a/archive/generated-history/FIX_3_TO_7_FINAL_VALIDATION.json b/archive/generated-history/FIX_3_TO_7_FINAL_VALIDATION.json deleted file mode 100644 index fdef574..0000000 --- a/archive/generated-history/FIX_3_TO_7_FINAL_VALIDATION.json +++ /dev/null @@ -1,96 +0,0 @@ -{ - "ok": true, - "scope": "fixes 3-7 only; previously identified issues 1-2 intentionally unchanged", - "adminRiver": { - "ok": true, - "capitalAudit": { - "active": [ - 0, - 2, - 3, - 1 - ], - "zero": [], - "duplicate": [] - }, - "outsideRiverSeaPointsPreserved": 5, - "seam": "clean" - }, - "capitalSequence": { - "ok": true, - "steps": [ - { - "active": 5, - "seam": "clean" - }, - { - "active": 6, - "seam": "clean" - } - ] - }, - "freeformTiling": { - "ok": true, - "tileCount": 4, - "ms": 27805, - "seam": "clean" - }, - "uiState": { - "ok": true, - "cancelButton": true, - "watchdogSeconds": 60, - "escapeCancelsBusy": true, - "clearDiscardsPendingPreview": true - }, - "reportedRegression": { - "ok": true, - "riverSeaPoints": 0, - "duplicateCapitalPrefs": [], - "missingCapitalPrefs": [], - "generatedSizes": [ - [ - 0, - 19776 - ], - [ - 3, - 3083 - ], - [ - 4, - 6129 - ] - ], - "tinyGenerated": [], - "landLandPairs": 102, - "maxEstablishedFrontierElevationJump": 0.0268, - "adminBreaksOnEstablishedFrontier": 0, - "prefectureBreaksOnEstablishedFrontier": 0, - "frontierAdminCellsAligned": 568, - "establishedFrontierAdminCellsRestored": 601, - "frontierHarmonizedValues": 94004, - "seamStatus": "clean", - "seamGateReasons": [] - }, - "step15": { - "ok": true, - "expansion": { - "seconds": 14.99, - "seamStatus": "clean", - "footprintEscapedCells": 0, - "roadPortalsUnresolved": 0, - "railPortalsUnresolved": 0 - }, - "rollback": { - "code": "patch-quality-gate-failed", - "restored": true, - "sourceIdentityPreserved": true - } - }, - "step17": { - "ok": true, - "alternativesDiffer": true, - "explicitRenderRevision": true, - "singlePatchWorkerLifetime": true - } -} diff --git a/archive/generated-history/FIX_3_TO_7_NOTES.md b/archive/generated-history/FIX_3_TO_7_NOTES.md deleted file mode 100644 index d85c283..0000000 --- a/archive/generated-history/FIX_3_TO_7_NOTES.md +++ /dev/null @@ -1,47 +0,0 @@ -# Fixes 3-7: additional-generation integrity and UI controls - -This revision intentionally addresses items 3-7 from the post-audit list. Items 1-2 (selection-size/mode discontinuity and derived-field seam continuity) are intentionally unchanged. - -## 3. Prefectural capitals and prefecture metadata - -- Every active prefecture raster ID is now required to have exactly one capital-like `modernCities` record. -- If a prefecture has no capital, the patch finalizer promotes, in order: an existing city, a market, a municipal center, then a generated fallback point. -- Duplicate capitals are still demoted. -- `prefectureRegions` metadata is rebuilt after capital normalization and now refreshes `worldX/worldY`, `capitalX/capitalY`, `capitalWorldX/capitalWorldY`, and `insidePrefecture` instead of carrying stale values across world expansion. - -Validation: two sequential expansion patches increased active prefectures from 5 to 6 while maintaining exactly one capital per prefecture and valid capital metadata coordinates. - -## 4. River sanitation locality - -- River-vs-sea cleanup is now restricted to the patch `writeRect`. -- Existing river-mouth/ocean path points outside the patch are preserved byte-for-coordinate instead of being globally rewritten by an unrelated patch. -- River raster cells and path points over final sea are still removed inside the patch write region. - -Validation: five pre-existing sea-mouth points outside the tested expansion remained unchanged; sea river points inside the generated write region were zero. - -## 5. Freeform selection tiling - -- Polygon/lasso expansion no longer uses the full bounding-box row × column Cartesian grid. -- The occupied polygon is recursively split along its overflowing axis, and only polygon-intersecting child regions are generated. -- Rectangular selections retain the existing regular tiling path. - -Validation: a thin diagonal lasso whose old bounding-box grid implied up to 9 candidates now uses 4 tiles and completes with `seam=clean`. - -## 6. Cancel and watchdog - -- Added a `Cancel Generation` button. -- Escape cancels an active patch generation. -- Cancellation invalidates the request before terminating its worker so a late result cannot become `pendingPatch`. -- Added a 60-second *inactivity* watchdog. It resets on every worker progress event, so long generations are allowed as long as they continue reporting progress. - -## 7. Clear Selection / pending preview state - -- Clear Selection now discards any un-applied pending preview as well as the selection overlay. -- Escape outside generation does the same. -- `hideSelectionOverlay()` defaults to discarding a pending preview unless explicitly committing or opting to keep it, preventing a hidden `pendingPatch` from surviving after the dotted selection disappears. - -## Regression status - -- STEP15: PASS; expansion seam clean, no footprint escape, no unresolved road/rail portals, rollback preserved. -- STEP17: result `ok:true`; alternatives differ, render revision and single-patch-worker behavior preserved. The Node harness still remains alive after printing its result, so the outer timeout is a harness-exit issue rather than a failed assertion. -- Previously reported geography regression: PASS; no duplicate or missing capitals, no tiny generated prefectures, no patch-region sea river points, frontier admin breaks 0, maximum established-frontier elevation jump 0.0268, seam clean. diff --git a/archive/generated-history/FIX_5_FREEFORM_TILING_RESULT.json b/archive/generated-history/FIX_5_FREEFORM_TILING_RESULT.json deleted file mode 100644 index ffee6ba..0000000 --- a/archive/generated-history/FIX_5_FREEFORM_TILING_RESULT.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ok": true, - "tileCount": 4, - "ms": 27805, - "seam": "clean" -} diff --git a/archive/generated-history/FIX_6_7_UI_STATE_RESULT.json b/archive/generated-history/FIX_6_7_UI_STATE_RESULT.json deleted file mode 100644 index f2f9598..0000000 --- a/archive/generated-history/FIX_6_7_UI_STATE_RESULT.json +++ /dev/null @@ -1,7 +0,0 @@ -{ - "ok": true, - "cancelButton": true, - "watchdogSeconds": 60, - "escapeCancelsBusy": true, - "clearDiscardsPendingPreview": true -} diff --git a/archive/generated-history/FIX_ADDITIONAL_GENERATION_VALIDATION.mjs b/archive/generated-history/FIX_ADDITIONAL_GENERATION_VALIDATION.mjs deleted file mode 100644 index d5febc8..0000000 --- a/archive/generated-history/FIX_ADDITIONAL_GENERATION_VALIDATION.mjs +++ /dev/null @@ -1,36 +0,0 @@ -import assert from 'node:assert/strict'; -import { readFileSync } from 'node:fs'; -import { generateMap } from './mapGenerator.js'; -import { createWorldMap } from './worldMap.js'; -import { generatePatch } from './mapPatch.js'; - -const appSource = readFileSync(new URL('./app.js', import.meta.url), 'utf8'); -const patchSource = readFileSync(new URL('./mapPatch.js', import.meta.url), 'utf8'); -assert.match(appSource, /acceptBestAvailableQuality:\s*true/); -assert.match(appSource, /!state\.patchBusy\s*&&\s*options\.allowWorldExpand/); -assert.match(patchSource, /if \(Number\.isFinite\(p\?\.x\)\) return p\.x \+ \(world\?\.originX \|\| 0\)/); -assert.match(patchSource, /if \(Number\.isFinite\(p\?\.y\)\) return p\.y \+ \(world\?\.originY \|\| 0\)/); - -const initial = generateMap(1, { terrainType: 'auto', onProgress() {} }); -const rect = { x0: 30, y0: 30, x1: 110, y1: 110 }; -const strictWorld = createWorldMap(structuredClone(initial)); -const strictResult = generatePatch(strictWorld, rect, { - patchMode: 'expansion', terrainType: 'oceanic_archipelago', seed: 456, variant: 0, maxQualityRetries: 0, -}); -assert.equal(strictResult.ok, false); -assert.equal(strictResult.code, 'patch-quality-gate-failed'); - -const previewWorld = createWorldMap(structuredClone(initial)); -const previewResult = generatePatch(previewWorld, rect, { - patchMode: 'expansion', terrainType: 'oceanic_archipelago', seed: 456, variant: 0, - maxQualityRetries: 0, acceptBestAvailableQuality: true, -}); -assert.equal(previewResult.ok, true); -assert.equal(previewResult.qualityAcceptedAsBestAvailable, true); -assert.equal(previewResult.candidateQuality?.acceptedAsBestAvailable, true); - -console.log(JSON.stringify({ - ok: true, - strict: { ok: strictResult.ok, code: strictResult.code }, - preview: { ok: previewResult.ok, acceptedAsBestAvailable: previewResult.qualityAcceptedAsBestAvailable, hardPass: previewResult.candidateQuality?.hardPass ?? null }, -}, null, 2)); diff --git a/archive/generated-history/FIX_LARGE_ADDITIONAL_GENERATION_NOTES.md b/archive/generated-history/FIX_LARGE_ADDITIONAL_GENERATION_NOTES.md deleted file mode 100644 index 66f019d..0000000 --- a/archive/generated-history/FIX_LARGE_ADDITIONAL_GENERATION_NOTES.md +++ /dev/null @@ -1,28 +0,0 @@ -# Large additional-generation fix - -## Symptoms -- A moderately larger patch selection could appear to stop during generation. -- A larger selection could return no visible preview or leave part of the selected area untouched. - -## Root causes -1. `app.js` requested `qualityTerrainAttempts: 1`, but `generatePatchAttempt()` did not forward that option into the expansion candidate selector. An interactive click could therefore run extra terrain searches and a second complete production generation. On larger selections this could keep the patch worker busy long enough to look interrupted or be terminated under memory/CPU pressure. -2. Expansion candidates are production-sized (`258 x 183`) but patch selections had no corresponding upper bound. A selection larger than the candidate window caused source indices outside that fixed candidate to be skipped, so portions of a large selection could remain effectively ungenerated. -3. The first large-selection tiling prototype over-overlapped slightly oversized ranges, multiplying work. Tiling now evenly distributes the range with ~28-cell overlap. -4. Internal tile seams initially treated roads/rails created by an earlier tile as pre-existing portal contracts. A later tile could then hard-fail on a road that did not exist before the user's operation. Only transport present before the entire large patch is now protected by the hard portal contract. - -## Changes -- Forward `qualityTerrainAttempts` to the expansion candidate selector. Interactive generation now actually performs one requested full candidate per click. -- Keep selections up to `258 x 183` on the existing single-candidate fast path. -- Automatically split larger Expansion selections into overlapping production-sized tiles, including freeform/lasso selections via polygon clipping. -- Process tiles outward from already-generated geography and merge all tile results into one preview world. -- Soft per-tile quality floors may use best-available results; hard seam failures still reject the operation. -- Preserve only the pre-operation road/rail set as a hard seam portal baseline across internal tiles. -- Worker-owned previews avoid an unnecessary second large field snapshot; synchronous/API calls retain atomic rollback snapshots. - -## Validation -- Direct near-limit patch `250 x 180`: PASS, one full candidate, not tiled. -- Large patch `280 x 200`: PASS, 4 tiles, 56,000/56,000 selected cells covered by generated records, seam clean. -- Worker large patch `280 x 200`: PASS, outer worker result and inner patch result both successful, 4 tiles, seam clean. -- STEP17 validation: PASS for Alternative variants 0 and 1; variants remain distinct. -- STEP15 validation: PASS; Expansion seam clean, escaped footprint cells 0, unresolved road/rail portals 0. -- Previous reported-geography regression: PASS; river-on-sea 0, duplicate capitals 0, tiny generated prefectures 0, admin/prefecture frontier breaks 0, established-frontier max elevation jump 0.0268. diff --git a/archive/generated-history/FIX_LARGE_SELECTION_STABILITY_NOTES.md b/archive/generated-history/FIX_LARGE_SELECTION_STABILITY_NOTES.md deleted file mode 100644 index 4fd59e7..0000000 --- a/archive/generated-history/FIX_LARGE_SELECTION_STABILITY_NOTES.md +++ /dev/null @@ -1,27 +0,0 @@ -# Large additional-generation stability fix - -## Reproduced failure -The previous build could roll back or appear to stop for larger selections. A concrete failure was reproduced at 300x339 and larger selections, with internal-tile transport seam failures and later with cumulative work/memory growth as tile count increased. - -## Root causes fixed -1. **Internal tile transport seam contracts were treated as user-visible outer seams.** A transient road/rail portal inside the tile grid could roll back the entire selection. Internal tile transport seam checks are now deferred; only the real user-selection outer seam is repaired and hard-gated after all tiles are merged. -2. **Tile-count thresholds jumped unnecessarily.** The tiler now chooses the minimum grid that fits the fixed candidate window with a bounded overlap instead of adding a row/column too early. -3. **Full structural administration repair ran once per internal tile.** This repeatedly rescanned an ever-growing world. Internal tiles now do local coverage/ID bookkeeping only; topology cleanup, tiny-prefecture handling, frontier continuity and seam-shape repair run once over the complete selection after tile merge. -4. **Internal rollback/debug snapshots retained large world metadata repeatedly.** Internal tiles now use a lightweight local transaction while the outer tiled operation owns the atomic rollback snapshot. Generated tile history is stored as compact geometry/identity records. -5. **Patch-mode transport generation did redundant expensive guarantees for every internal tile.** Internal large-selection tiles use bounded road-flow/backbone work, while the final merged world performs the authoritative outer-network repair. -6. **Municipality connectivity work was needlessly repeated by municipality ID.** The strict connectivity pass was replaced with a whole-map component traversal that preserves genuine isolated islands while avoiding ID-count-proportional rescans. -7. **Terrain and administrative coherence are finalized once for the full selection.** This avoids repeatedly smoothing/reclassifying overlapping internal seams and keeps the final result governed by the actual user boundary. - -## Verification performed on this build -- 300x339 direct: PASS, 4 tiles, seam clean. -- 500x350 direct: PASS, 4 tiles, seam clean. -- 600x400 direct: PASS, 9 tiles, seam clean, about 42.8 s in this environment. -- 600x400 Worker path: PASS, outer/inner result true, 9 tiles, seam clean, about 41.1 s. -- 280x200 direct and Worker regressions: PASS, selected-cell coverage 100% in the synchronous check. -- STEP15 validation: PASS; expansion seam clean, no escaped footprint, no unresolved road/rail portals. -- STEP17 validation: PASS; alternatives still differ and render-revision/Worker-lifetime behavior is retained. -- Previously reported geography regressions: PASS; no sea-river points, duplicate prefectural capitals, tiny newly generated prefectures, or administrative frontier breaks in the regression case. -- Seam stress directions were run in isolated processes to avoid Node test-process accumulation; observed maximum frontier elevation jump stayed <= 0.0364 versus the 0.075 hard limit. - -## Island handling -Small disconnected components belonging to a larger prefecture are not automatically deleted. If they are separated by sea and lack an adjacent land prefecture to merge into, they can represent legitimate islands and are preserved. diff --git a/archive/generated-history/FIX_REPORTED_PATCH_BUGS_NOTES.md b/archive/generated-history/FIX_REPORTED_PATCH_BUGS_NOTES.md deleted file mode 100644 index 977c6ca..0000000 --- a/archive/generated-history/FIX_REPORTED_PATCH_BUGS_NOTES.md +++ /dev/null @@ -1,42 +0,0 @@ -# Additional-generation geography integrity fixes - -## Fixed issues - -1. **Multiple prefectural capitals in one prefecture** - - Re-normalizes capital flags against the final prefecture raster after patch merge. - - Keeps at most one capital-like city per prefecture, preferring established capitals. - -2. **Selection dotted outline could not be cleared** - - Added a `Clear Selection` button. - - `Escape` also clears the active patch selection when generation is idle. - -3. **Rivers appearing over sea** - - Final river raster is clipped against the final sea mask. - - River path layers are split/removed where path points fall on final sea cells. - -4. **Extremely small generated prefectures** - - Newly generated prefectures are no longer immune to administrative cleanup. - - Tiny newly allocated prefectures are merged into the strongest adjacent prefecture. - - Established pre-existing prefectures are never collapsed by this cleanup. - -5. **Unnatural geography along generation boundaries** - - Added old/new terrain-frontier harmonization while keeping the established side fixed. - - Added administrative-frontier continuation so municipality/prefecture borders do not terminate on the generation edge. - - Increased expansion overlap and corner taper to avoid rectangular/clipped coastlines and terrain. - - Added a final footprint restore so derived-field recomputation cannot leak outside the irregular generated footprint. - -## Regression validation - -`VALIDATE_REPORTED_PATCH_BUGS.mjs` checks the five reported failure classes directly. - -Final observed result: - -- river points on sea: `0` -- prefectures with duplicate capitals: `0` -- tiny generated prefectures in probe: `0` -- municipality breaks on established generation frontier: `0` -- prefecture breaks on established generation frontier: `0` -- maximum established-frontier elevation jump: `0.0383` -- seam status: `clean` - -Existing `STEP17_VALIDATION.mjs` also passes with `ok: true`, preserving alternative-generation differentiation, explicit render revision, and single-patch Worker lifetime behavior. diff --git a/archive/generated-history/FIX_SEAM_CONTINUITY_NOTES.md b/archive/generated-history/FIX_SEAM_CONTINUITY_NOTES.md deleted file mode 100644 index 2437b0b..0000000 --- a/archive/generated-history/FIX_SEAM_CONTINUITY_NOTES.md +++ /dev/null @@ -1,77 +0,0 @@ -# Additional-generation seam continuity fix - -Date: 2026-08-07 - -## Scope - -This revision addresses the remaining defect from the previous geography-integrity package: visible terrain discontinuities along the established-map / newly-generated-map frontier. - -The previously reported disconnected prefecture component is **not** treated as an error merely because it is small. A sea-separated component can be a legitimate island. Existing component cleanup already preserves sea-isolated administrative components when there is no adjacent land region to merge into, and this revision does not add an island-erasing cleanup pass. - -## Changes - -1. **Literal old/new frontier constraint** - - The final terrain pass now measures the actual generated-coverage transition rather than relying only on the selection rectangle or alpha feather. - - Newly generated land cells directly touching established land are constrained to the established elevation neighborhood. - - The established side remains unchanged. - -2. **Outward gradient propagation** - - The solved contact edge is propagated up to 12 cells into the new side using coverage distance. - - This avoids simply moving the visible seam one or two cells inward. - -3. **Dedicated hard seam metric** - - `maxEstablishedFrontierElevationJump` measures only land/land edges where generated coverage changes from established to new. - - Hard limit: `0.075`. - - A candidate above this limit fails with `established-frontier-elevation-jump`. - -4. **Best-available policy split** - - Interactive preview may still show a candidate that only misses a soft terrain/human-geography quality floor. - - A hard seam failure is never accepted as `best available`; it is rolled back. - -5. **Diagnostic warning semantics** - - Natural cliffs inside the newly generated region no longer make the whole seam status `warning` merely because one cliff exists. - - Cliff density and literal frontier continuity are evaluated separately. - - Advanced diagnostics now show `Established frontier elevation` and the hard limit. - -## Validation - -### Reported-bug regression - -`node VALIDATE_REPORTED_PATCH_BUGS.mjs` - -- river path points on sea: `0` -- duplicate prefectural-capital prefectures: `0` -- tiny generated prefectures: `0` -- municipal breaks on established frontier: `0` -- prefecture breaks on established frontier: `0` -- maximum established-frontier elevation jump: `0.0268` -- seam status: `clean` -- seam gate reasons: none - -### Direction / seed stress validation - -`VALIDATE_SEAM_STRESS.mjs` was run in four separate two-case processes (to avoid cumulative process runtime limits): 2 base seeds × right/left/down/up. - -- cases: `8` -- hard limit: `0.075` -- maximum independently measured frontier jump: `0.0364` -- all cases: seam hard gate PASS - -See `SEAM_STRESS_RESULT.json` for per-case values. - -### Existing regression suites - -`STEP15_VALIDATION.mjs`: PASS -- expansion seam status: `clean` -- generated-footprint escaped cells: `0` -- unresolved road portals: `0` -- unresolved rail portals: `0` - -`STEP17_VALIDATION.mjs`: PASS -- Alternative variants differ -- explicit render revision retained -- single-patch Worker lifetime retained - -`FIX_ADDITIONAL_GENERATION_VALIDATION.mjs`: PASS -- strict quality caller still rolls back on quality failure -- interactive preview still accepts a soft-quality best-available candidate when seam continuity passes diff --git a/archive/generated-history/FREEFORM_WORLD_NATIVE_RESULT.json b/archive/generated-history/FREEFORM_WORLD_NATIVE_RESULT.json deleted file mode 100644 index e89d9da..0000000 --- a/archive/generated-history/FREEFORM_WORLD_NATIVE_RESULT.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ok": true, - "tileCount": 5, - "ms": 31734, - "seam": "clean" -} diff --git a/archive/generated-history/LARGE_ADDITIONAL_GENERATION_RESULT.json b/archive/generated-history/LARGE_ADDITIONAL_GENERATION_RESULT.json deleted file mode 100644 index 0b00848..0000000 --- a/archive/generated-history/LARGE_ADDITIONAL_GENERATION_RESULT.json +++ /dev/null @@ -1,51 +0,0 @@ -{ - "ok": true, - "directNearLimit": { - "selection": "250x180", - "tiled": false, - "fullCandidateAttempts": 1 - }, - "largeSync": { - "selection": "280x200", - "tiled": true, - "tileCount": 4, - "selectedCells": 56000, - "generatedCoverageCells": 56000, - "missingCells": 0, - "seamStatus": "clean", - "measuredTotalMs": 20588.2 - }, - "largeWorker": { - "selection": "280x200", - "outerWorkerOk": true, - "patchOk": true, - "tiled": true, - "tileCount": 4, - "seamStatus": "clean", - "measuredTotalMs": 23139 - }, - "step17": { - "ok": true, - "variant0Seconds": 14.04, - "variant1Seconds": 15.22, - "alternativesDiffer": true - }, - "step15": { - "ok": true, - "expansionSeconds": 14.88, - "seamStatus": "clean", - "footprintEscapedCells": 0, - "roadPortalsUnresolved": 0, - "railPortalsUnresolved": 0 - }, - "previousGeographyRegression": { - "ok": true, - "riverSeaPoints": 0, - "duplicateCapitalPrefectures": 0, - "tinyGeneratedPrefectures": 0, - "adminFrontierBreaks": 0, - "prefectureFrontierBreaks": 0, - "maxEstablishedFrontierElevationJump": 0.0268, - "seamStatus": "clean" - } -} diff --git a/archive/generated-history/LARGE_SELECTION_STABILITY_RESULT.json b/archive/generated-history/LARGE_SELECTION_STABILITY_RESULT.json deleted file mode 100644 index 436ee41..0000000 --- a/archive/generated-history/LARGE_SELECTION_STABILITY_RESULT.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "ok": true, - "verifiedAt": "2026-08-07", - "largeSelectionCases": [ - {"mode":"direct","size":"300x339","ms":24539,"ok":true,"tileCount":4,"seam":"clean","hardPass":true}, - {"mode":"direct","size":"500x350","ms":29637,"ok":true,"tileCount":4,"seam":"clean","hardPass":true}, - {"mode":"direct","size":"600x400","ms":42836,"ok":true,"tileCount":9,"seam":"clean","hardPass":true}, - {"mode":"worker","size":"600x400","ms":41060,"outerOk":true,"ok":true,"tileCount":9,"seam":"clean","hardPass":true} - ], - "existingRegressionChecks": { - "large280x200Sync": {"ok":true,"missingSelectedCells":0,"tileCount":4,"seam":"clean"}, - "large280x200Worker": {"outerOk":true,"ok":true,"tileCount":4,"seam":"clean"}, - "reportedPatchBugs": {"ok":true,"riverSeaPoints":0,"duplicateCapitalPrefs":0,"tinyGeneratedPrefectures":0,"adminFrontierBreaks":0,"prefectureFrontierBreaks":0,"maxEstablishedFrontierElevationJump":0.0268,"seam":"clean"}, - "step17": {"ok":true,"alternativesDiffer":true,"explicitRenderRevision":true,"singlePatchWorkerLifetime":true}, - "step15": {"ok":true,"expansionSeam":"clean","footprintEscapedCells":0,"roadPortalsUnresolved":0,"railPortalsUnresolved":0}, - "seamStress": {"checkedIndependently":true,"maxObserved":0.0364,"hardLimit":0.075,"status":"clean"} - } -} diff --git a/archive/generated-history/LARGE_WORKER_WORLD_NATIVE_RESULT.json b/archive/generated-history/LARGE_WORKER_WORLD_NATIVE_RESULT.json deleted file mode 100644 index 6614dc2..0000000 --- a/archive/generated-history/LARGE_WORKER_WORLD_NATIVE_RESULT.json +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ms": 23764, - "outer": true, - "inner": true, - "tiled": true, - "tileCount": 6, - "seam": "clean", - "reason": null -} diff --git a/archive/generated-history/REPORTED_BUGS_WORLD_NATIVE_RESULT.json b/archive/generated-history/REPORTED_BUGS_WORLD_NATIVE_RESULT.json deleted file mode 100644 index 8ca8ddb..0000000 --- a/archive/generated-history/REPORTED_BUGS_WORLD_NATIVE_RESULT.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "ok": true, - "riverSeaPoints": 0, - "duplicateCapitalPrefs": [], - "missingCapitalPrefs": [], - "generatedSizes": [ - [ - 3, - 1333 - ], - [ - 4, - 4239 - ] - ], - "tinyGenerated": [], - "landLandPairs": 102, - "maxEstablishedFrontierElevationJump": 0.0364, - "adminBreaksOnEstablishedFrontier": 0, - "prefectureBreaksOnEstablishedFrontier": 0, - "frontierAdminCellsAligned": 0, - "establishedFrontierAdminCellsRestored": 0, - "frontierHarmonizedValues": 0, - "seamStatus": "clean", - "seamGateReasons": [] -} diff --git a/archive/generated-history/SEAM_STRESS_RESULT.json b/archive/generated-history/SEAM_STRESS_RESULT.json deleted file mode 100644 index 12cd9d6..0000000 --- a/archive/generated-history/SEAM_STRESS_RESULT.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "ok": true, - "note": "Measured in four separate two-case runs to avoid cumulative validation-process runtime limits.", - "hardLimit": 0.075, - "cases": 8, - "maxObserved": 0.0364, - "results": [ - {"baseSeed":24681357,"direction":"right","pairs":102,"maxJump":0.0253,"meanJump":0.0088,"diagnosticMax":0.0364,"seamReasons":[]}, - {"baseSeed":24681357,"direction":"left","pairs":84,"maxJump":0.0364,"meanJump":0.0244,"diagnosticMax":0.0364,"seamReasons":[]}, - {"baseSeed":24681357,"direction":"down","pairs":145,"maxJump":0.0364,"meanJump":0.0202,"diagnosticMax":0.0364,"seamReasons":[]}, - {"baseSeed":24681357,"direction":"up","pairs":145,"maxJump":0.0364,"meanJump":0.0258,"diagnosticMax":0.0364,"seamReasons":[]}, - {"baseSeed":13579246,"direction":"right","pairs":55,"maxJump":0.0221,"meanJump":0.0057,"diagnosticMax":0.0364,"seamReasons":[]}, - {"baseSeed":13579246,"direction":"left","pairs":102,"maxJump":0.0134,"meanJump":0.0054,"diagnosticMax":0.0364,"seamReasons":[]}, - {"baseSeed":13579246,"direction":"down","pairs":141,"maxJump":0.0285,"meanJump":0.0073,"diagnosticMax":0.0364,"seamReasons":[]}, - {"baseSeed":13579246,"direction":"up","pairs":83,"maxJump":0.0364,"meanJump":0.0105,"diagnosticMax":0.0259,"seamReasons":[]} - ] -} diff --git a/archive/generated-history/STEP0_STEP1_NOTES.md b/archive/generated-history/STEP0_STEP1_NOTES.md deleted file mode 100644 index bd42400..0000000 --- a/archive/generated-history/STEP0_STEP1_NOTES.md +++ /dev/null @@ -1,36 +0,0 @@ -# Step 0 / Step 1 implementation - -## Step 0 — Seam diagnostics - -Patch preview/application now records and displays: - -- inspected seam-band cell count -- land→sea and sea→land flips -- existing transport cells converted to sea -- pre-existing road/rail seam portals and post-patch connection status -- new municipal/prefecture boundary edges created in the seam band -- near-parallel/overlapping boundary pairs -- abrupt elevation edges -- map markers and the seam outline - -The overlay is enabled by default and can be toggled with **Layer → Seam diagnostics**. -Detailed metrics are shown under **Advanced / Debug Data → Seam Diagnostics** and included in **Copy Important Data**. - -Marker colors: - -- magenta dashed line: patch seam -- red: disconnected/critical issue -- orange: topology or boundary warning -- green: retained road/rail crossing - -## Step 1 — Variable rectangle candidate suspended - -`PATCH_VARIABLE_CANDIDATE_ENABLED` is set to `false` in `mapPatch.js`. -Patch generation therefore uses `legacy-full-pipeline`, while the variable-size implementation remains in the source for later re-enablement. -The UI and diagnostic output explicitly report `variableCandidateSuspended: true` during this comparison phase. - -## Validation performed - -- Syntax check passed for every JavaScript file. -- Two end-to-end Node runs completed: initial map generation, world creation, full-pipeline patch generation, seam analysis, and viewport diagnostic transformation. -- Both runs reported `patchGenerationMode: legacy-full-pipeline` and `variableCandidateSuspended: true`. diff --git a/archive/generated-history/STEP15_NOTES.md b/archive/generated-history/STEP15_NOTES.md deleted file mode 100644 index 978ffab..0000000 --- a/archive/generated-history/STEP15_NOTES.md +++ /dev/null @@ -1,126 +0,0 @@ -# Step 15 — residual cleanup and final verification - -## Scope - -This step completes the cleanup work identified after Step 14. The goal is to remove dead/duplicated/compatibility-only code and avoid pointless transport repair work without changing the generator's intended map quality. The earlier Step 14 transport lifecycle remains conceptually intact: base transport -> pre-admin finalization -> post-admin transport -> output topology finalization. - -## Cleanup completed - -### Dead and compatibility-only code - -- Removed the remaining unused `nearestNetworkPoint` import. -- Removed unused local bindings such as the old renderer history flag and unused satellite-classification return binding. -- Removed test-only legacy name compatibility exports (`NAME_PARTS`, `generateTemplateName`). -- Removed retired name-generation fallback debug fields. -- Removed retired administration debug fields that were permanently zero after the older seed/snap pipeline was deleted. -- Removed stale comments referring to the deleted patch candidate cache. -- Reduced exports that were only used inside their own module. - -### Shared utilities / duplication - -- Centralized time measurement, world indexing, finite field access, nearest-point distance, and grid-path walking in `mapUtils.js`. -- Centralized administrative border-field averaging in `mapAdminShared.js`. -- Centralized transport path rasterization and occupancy connected-component labeling in `mapTransportUtils.js`. -- Reused the shared raster/component utilities from `mapTransport.js` and `mapOutput.js` instead of keeping separate implementations. -- Static audit now finds no unreachable runtime module, no unused runtime import/export/local top-level declaration, and no exact duplicate named function body among 773 scanned function bodies. - -### Pre-admin road connectivity - -`connectPreAdminRoadComponents()` previously could repeat a failed topology state up to 44–46 times. It now: - -- builds candidates only between different connected components, -- reuses the influence field while the path topology is unchanged, -- tries each candidate in the current topology state at most once, -- stops a round immediately when no candidate succeeds, -- rebuilds components only after an accepted connector changes topology. - -Eight-seed probing shows failed attempts are now bounded to 0–2 in the common cases and no-success states stop after one round rather than 46 rounds. - -### Gap-stitch candidate work - -The former gap-stitch pass enumerated tens of thousands of same-component near pairs only to discard them. Candidate indexing is now component-aware so same-component pairs are excluded before route construction. - -### Redundant road passes - -- Removed the effectively dead `nationalPrune` pass after national-road downgrade. -- Made the final minor-road dedupe conditional on an actual connector having been added. -- Removed obsolete constant transport debug fields associated with deleted passes. - -### Output road finalization - -The output lifecycle now performs required additions before the final prune: - -1. municipal-center local access, -2. required center stubs, -3. nearby endpoint connectors, -4. isolated-component pruning, -5. final component measurement. - -This removes the previous normal pattern of pruning first and then re-adding required roads. The final diagnostic is now `finalOutputRoadTopology`, measured after all output topology mutations. - -### Patch runtime regression found during cleanup - -Static refactoring exposed one missed call site where `createPatchContext()` was still passed the deleted local `worldIndex` identifier. Normal map-generation tests did not execute that path. A real Expansion probe raised `ReferenceError: worldIndex is not defined`; the call site was corrected to the shared `worldIndexOf` helper. Expansion and rollback were rerun after the fix. - -## Verification - -### Runtime validation - -`STEP15_VALIDATION.mjs` passes on the final source: - -- seeds 1 / 3 / 5: every municipal center has road access, -- road-cell coverage remains above the regression floor, -- pre-admin connectivity attempts are bounded and no-success rounds terminate, -- Expansion succeeds with a clean seam, -- footprint write escapes: 0, -- unresolved road portals: 0, -- unresolved rail portals: 0, -- forced quality failure restores fields, source map, patch history state, serial, and source-map object identity. - -Latest measured Expansion in this validation: 7.55 s in this container. - -### Eight-seed transport probe - -Seeds `1, 3, 5, 101, 777, 999, 2026, 12345` retain 100% municipal-center road coverage. The former 44–46 failed pre-admin connector retries are gone; observed attempts are 0–3 per seed. - -### Test shards - -All eight test shards pass individually on the final source: - -- core: 0 failures, 17.46 s -- terrain: 0 failures, 24.23 s -- admin: 0 failures, 14.01 s -- determinism-114514: 0 failures, 8.46 s -- determinism-12345: 0 failures, 8.00 s -- determinism-54321: 0 failures, 8.38 s -- determinism-777: 0 failures, 7.80 s -- determinism-999: 0 failures, 9.92 s - -Total measured shard wall time when run as separate invocations: 98.26 s. Every shard is below three minutes. - -The container tool used for this work applies a cumulative execution throttle/termination to long single tool invocations; consequently `test-all.mjs` could not be observed to finish as one monolithic invocation here even though each child suite completes independently. `STEP15_TEST_RESULT.json` records the authoritative per-shard verification rather than claiming a monolithic pass. - -### Static audit - -Final runtime source: - -- runtime modules: 35 -- reachable runtime modules: 35 / 35 -- runtime source size: about 1.21 MB -- unused imports found: 0 -- unused exported declarations found: 0 -- unused local top-level declarations found: 0 -- exact duplicate named function bodies found: 0 / 773 scanned -- retired compatibility/debug symbols remaining: 0 -- all JS/MJS files pass `node --check` - -## Packaging - -Two packages are produced: - -- `map_step15.zip`: clean development project with source, tests, Step 15 validation/report files, and patch. -- `map_step15_runtime.zip`: runtime-only package containing `index.html`, `styles.css`, and the 35 reachable runtime JavaScript modules. Tests, validation scripts, patches, notes, and old Step artifacts are excluded. - -## Remaining caution - -This cleanup deliberately avoids another redesign of the four lifecycle phases of the transport generator. Some output pruning may still legitimately remove isolated roads, and some isolated same-landmass municipal components may require terrain-aware connectors during final output. Those operations have functional purposes and were retained rather than treated as dead code. diff --git a/archive/generated-history/STEP15_STATIC_AUDIT.json b/archive/generated-history/STEP15_STATIC_AUDIT.json deleted file mode 100644 index a2017e6..0000000 --- a/archive/generated-history/STEP15_STATIC_AUDIT.json +++ /dev/null @@ -1,21 +0,0 @@ -{ - "ok": true, - "runtimeFiles": 35, - "runtimeLines": 27567, - "runtimeBytes": 1209414, - "runtimeReachable": 35, - "runtimeUnreachable": [], - "unusedImports": [], - "unusedExports": [], - "unusedLocalCandidates": [], - "exactDuplicateFunctionBodies": [], - "functionBodiesScanned": 773, - "retiredSymbolsRemaining": [], - "sharedUtilitiesConfirmed": { - "pathRasterization": true, - "occupancyComponents": true, - "fieldSchema": true, - "commonTimingAndIndex": true - }, - "note": "Regex/static reachability audit is conservative; runtime regression tests are the authoritative behavior check." -} diff --git a/archive/generated-history/STEP15_TEST_RESULT.json b/archive/generated-history/STEP15_TEST_RESULT.json deleted file mode 100644 index 0b66c92..0000000 --- a/archive/generated-history/STEP15_TEST_RESULT.json +++ /dev/null @@ -1,83 +0,0 @@ -{ - "ok": true, - "verificationMode": "individual-shards", - "reasonMonolithicNotUsed": "The container execution harness throttles/terminates long cumulative CPU runs; test-all.mjs did not complete in one tool invocation although each child suite completes independently.", - "suiteCount": 8, - "failures": 0, - "sumWallSeconds": 98.26, - "allSuitesUnderThreeMinutes": true, - "suites": [ - { - "suite": "core", - "status": 0, - "failedAssertions": 0, - "fullMapGenerations": 4, - "elapsedMsReported": 17403, - "wallSeconds": 17.46, - "allTestsPassedMarker": true - }, - { - "suite": "terrain", - "status": 0, - "failedAssertions": 0, - "fullMapGenerations": 6, - "elapsedMsReported": 24171, - "wallSeconds": 24.23, - "allTestsPassedMarker": true - }, - { - "suite": "admin", - "status": 0, - "failedAssertions": 0, - "fullMapGenerations": 3, - "elapsedMsReported": 13950, - "wallSeconds": 14.01, - "allTestsPassedMarker": true - }, - { - "suite": "determinism-114514", - "status": 0, - "failedAssertions": 0, - "fullMapGenerations": 2, - "elapsedMsReported": 8407, - "wallSeconds": 8.46, - "allTestsPassedMarker": true - }, - { - "suite": "determinism-12345", - "status": 0, - "failedAssertions": 0, - "fullMapGenerations": 2, - "elapsedMsReported": 7931, - "wallSeconds": 8.0, - "allTestsPassedMarker": true - }, - { - "suite": "determinism-54321", - "status": 0, - "failedAssertions": 0, - "fullMapGenerations": 2, - "elapsedMsReported": 8313, - "wallSeconds": 8.38, - "allTestsPassedMarker": true - }, - { - "suite": "determinism-777", - "status": 0, - "failedAssertions": 0, - "fullMapGenerations": 2, - "elapsedMsReported": 7745, - "wallSeconds": 7.8, - "allTestsPassedMarker": true - }, - { - "suite": "determinism-999", - "status": 0, - "failedAssertions": 0, - "fullMapGenerations": 2, - "elapsedMsReported": 9862, - "wallSeconds": 9.92, - "allTestsPassedMarker": true - } - ] -} diff --git a/archive/generated-history/STEP15_TRANSPORT_PROBE.jsonl b/archive/generated-history/STEP15_TRANSPORT_PROBE.jsonl deleted file mode 100644 index e6cb108..0000000 --- a/archive/generated-history/STEP15_TRANSPORT_PROBE.jsonl +++ /dev/null @@ -1,8 +0,0 @@ -{"seed":1,"ms":4760,"roadCells":2122,"centers":45,"covered":45,"minor":155,"national":27,"nc":{"beforeComponents":3,"afterComponents":3,"added":0,"failed":1,"attempted":1,"rounds":1},"gap":{"expressway":0,"national":1,"localToNational":16,"local":3,"localMeshClosures":41},"out":{"components":6,"requiredStubsAdded":6,"endpointConnectorsAdded":3,"prune":{"beforeComponents":12,"afterComponents":6,"pruned":{"minor":11,"national":1,"external":0,"expressway":0,"externalExpressway":0},"prunePasses":2,"mountainAdminConnections":{"attempted":6,"added":6,"skippedIsland":3,"failed":0}}}} -{"seed":3,"ms":4894,"roadCells":2598,"centers":43,"covered":43,"minor":181,"national":26,"nc":{"beforeComponents":3,"afterComponents":1,"added":2,"failed":0,"attempted":2,"rounds":2},"gap":{"expressway":0,"national":2,"localToNational":9,"local":4,"localMeshClosures":35},"out":{"components":2,"requiredStubsAdded":10,"endpointConnectorsAdded":8,"prune":{"beforeComponents":19,"afterComponents":2,"pruned":{"minor":5,"national":0,"external":0,"expressway":0,"externalExpressway":0},"prunePasses":2,"mountainAdminConnections":{"attempted":14,"added":14,"skippedIsland":1,"failed":0}}}} -{"seed":5,"ms":3471,"roadCells":2044,"centers":45,"covered":45,"minor":139,"national":19,"nc":{"beforeComponents":5,"afterComponents":4,"added":1,"failed":2,"attempted":3,"rounds":2},"gap":{"expressway":0,"national":1,"localToNational":9,"local":4,"localMeshClosures":40},"out":{"components":9,"requiredStubsAdded":10,"endpointConnectorsAdded":3,"prune":{"beforeComponents":22,"afterComponents":9,"pruned":{"minor":41,"national":6,"external":0,"expressway":3,"externalExpressway":0},"prunePasses":2,"mountainAdminConnections":{"attempted":12,"added":12,"skippedIsland":4,"failed":0}}}} -{"seed":101,"ms":4410,"roadCells":2148,"centers":47,"covered":47,"minor":144,"national":27,"nc":{"beforeComponents":2,"afterComponents":1,"added":1,"failed":0,"attempted":1,"rounds":1},"gap":{"expressway":0,"national":0,"localToNational":5,"local":3,"localMeshClosures":29},"out":{"components":1,"requiredStubsAdded":6,"endpointConnectorsAdded":4,"prune":{"beforeComponents":10,"afterComponents":1,"pruned":{"minor":2,"national":0,"external":0,"expressway":0,"externalExpressway":0},"prunePasses":1,"mountainAdminConnections":{"attempted":7,"added":7,"skippedIsland":0,"failed":0}}}} -{"seed":777,"ms":3587,"roadCells":1906,"centers":44,"covered":44,"minor":131,"national":24,"nc":{"beforeComponents":1,"afterComponents":1,"added":0,"failed":0,"attempted":0,"rounds":0},"gap":{"expressway":0,"national":2,"localToNational":13,"local":1,"localMeshClosures":31},"out":{"components":5,"requiredStubsAdded":4,"endpointConnectorsAdded":3,"prune":{"beforeComponents":10,"afterComponents":5,"pruned":{"minor":4,"national":0,"external":0,"expressway":0,"externalExpressway":0},"prunePasses":2,"mountainAdminConnections":{"attempted":9,"added":7,"skippedIsland":0,"failed":2}}}} -{"seed":999,"ms":4244,"roadCells":1719,"centers":43,"covered":43,"minor":116,"national":25,"nc":{"beforeComponents":11,"afterComponents":11,"added":0,"failed":2,"attempted":2,"rounds":1},"gap":{"expressway":0,"national":0,"localToNational":15,"local":0,"localMeshClosures":38},"out":{"components":13,"requiredStubsAdded":7,"endpointConnectorsAdded":6,"prune":{"beforeComponents":12,"afterComponents":13,"pruned":{"minor":41,"national":1,"external":0,"expressway":3,"externalExpressway":0},"prunePasses":2,"mountainAdminConnections":{"attempted":11,"added":5,"skippedIsland":0,"failed":6}}}} -{"seed":2026,"ms":4037,"roadCells":2439,"centers":50,"covered":50,"minor":177,"national":28,"nc":{"beforeComponents":2,"afterComponents":2,"added":0,"failed":0,"attempted":0,"rounds":1},"gap":{"expressway":0,"national":1,"localToNational":6,"local":7,"localMeshClosures":44},"out":{"components":3,"requiredStubsAdded":9,"endpointConnectorsAdded":8,"prune":{"beforeComponents":15,"afterComponents":3,"pruned":{"minor":4,"national":0,"external":0,"expressway":0,"externalExpressway":0},"prunePasses":2,"mountainAdminConnections":{"attempted":11,"added":10,"skippedIsland":1,"failed":1}}}} -{"seed":12345,"ms":3222,"roadCells":2140,"centers":50,"covered":50,"minor":151,"national":31,"nc":{"beforeComponents":6,"afterComponents":4,"added":2,"failed":1,"attempted":3,"rounds":3},"gap":{"expressway":0,"national":2,"localToNational":10,"local":4,"localMeshClosures":37},"out":{"components":9,"requiredStubsAdded":6,"endpointConnectorsAdded":3,"prune":{"beforeComponents":7,"afterComponents":9,"pruned":{"minor":9,"national":3,"external":0,"expressway":0,"externalExpressway":0},"prunePasses":2,"mountainAdminConnections":{"attempted":1,"added":0,"skippedIsland":5,"failed":1}}}} diff --git a/archive/generated-history/STEP15_VALIDATION.mjs b/archive/generated-history/STEP15_VALIDATION.mjs deleted file mode 100644 index 28d225a..0000000 --- a/archive/generated-history/STEP15_VALIDATION.mjs +++ /dev/null @@ -1,168 +0,0 @@ -import assert from 'node:assert/strict'; -import { createHash } from 'node:crypto'; -import { readFileSync } from 'node:fs'; -import { performance } from 'node:perf_hooks'; -import { generateMap } from './mapPipeline.js'; -import { createWorldMap } from './worldMap.js'; -import { generatePatch } from './mapPatch.js'; -import { MAP_H, MAP_W, SIZE, indexOf } from './mapUtils.js'; - -function hashObject(value) { - const hash = createHash('sha256'); - const seen = new WeakSet(); - function visit(v, path = '') { - if (v == null || typeof v !== 'object') { hash.update(`${path}:${typeof v}:${String(v)}\n`); return; } - if (ArrayBuffer.isView(v)) { - hash.update(`${path}:${v.constructor.name}:${v.length}:`); - hash.update(Buffer.from(v.buffer, v.byteOffset, v.byteLength)); - return; - } - if (seen.has(v)) return; - seen.add(v); - if (Array.isArray(v)) { - hash.update(`${path}:array:${v.length}\n`); - for (let i = 0; i < v.length; i++) visit(v[i], `${path}[${i}]`); - return; - } - const keys = Object.keys(v).sort(); - hash.update(`${path}:object:${keys.join(',')}\n`); - for (const key of keys) visit(v[key], `${path}.${key}`); - } - visit(value); - return hash.digest('hex'); -} - -function rasterize(paths) { - const occ = new Uint8Array(SIZE); - for (const path of paths || []) for (let k = 1; k < (path?.length || 0); k++) { - const [x0, y0] = path[k - 1]; - const [x1, y1] = path[k]; - const steps = Math.max(1, Math.ceil(Math.hypot(x1 - x0, y1 - y0))); - for (let s = 0; s <= steps; s++) { - const t = s / steps; - const x = Math.round(x0 + (x1 - x0) * t); - const y = Math.round(y0 + (y1 - y0) * t); - if (x >= 0 && y >= 0 && x < MAP_W && y < MAP_H) occ[indexOf(x, y)] = 1; - } - } - return occ; -} - -function countCells(occ) { let n = 0; for (const v of occ) n += v ? 1 : 0; return n; } -function nearPath(paths, point, radius = 0.75) { - for (const path of paths || []) for (const [x, y] of path || []) { - if (Math.hypot(x - point.x, y - point.y) <= radius) return true; - } - return false; -} -function westSelection(world) { - const ox = world.originX, oy = world.originY; - return { kind: 'lasso', polygon: [ - { x: ox - 145, y: oy - 14 }, { x: ox + 8, y: oy - 14 }, - { x: ox + 8, y: oy + MAP_H + 14 }, { x: ox - 145, y: oy + MAP_H + 14 }, - ] }; -} - -const source = { - transport: readFileSync(new URL('./mapTransport.js', import.meta.url), 'utf8'), - features: readFileSync(new URL('./mapFeatures.js', import.meta.url), 'utf8'), - output: readFileSync(new URL('./mapOutput.js', import.meta.url), 'utf8'), - names: readFileSync(new URL('./names.js', import.meta.url), 'utf8'), - admin: readFileSync(new URL('./mapAdminStage.js', import.meta.url), 'utf8'), - patch: readFileSync(new URL('./mapPatch.js', import.meta.url), 'utf8'), - utils: readFileSync(new URL('./mapTransportUtils.js', import.meta.url), 'utf8'), -}; -for (const retired of ['NAME_PARTS', 'oneKanjiAppendFallbackUsed', 'legacyFallbackUsed', 'changedAfterSnap', 'pendingSeedsUsedForLowlandSplit', 'seedLifecycle', 'seedCellRevivalCount', 'pendingSeedCount']) { - assert.equal(Object.values(source).some((text) => text.includes(retired)), false, `retired compatibility/debug symbol remains: ${retired}`); -} -for (const retired of ['nationalPrune', 'skippedSameComponent', 'finalOutputRoadConnectivity', 'all-road-connect:${pass}', 'Cached candidates']) { - assert.equal(Object.values(source).some((text) => text.includes(retired)), false, `retired transport/cache pattern remains: ${retired}`); -} -assert.equal(source.transport.includes('nearestNetworkPoint'), false, 'unused nearestNetworkPoint remains'); -assert.equal(source.utils.includes('occupancyComponentsFromPathGroups'), true, 'shared occupancy component helper missing'); -assert.equal(source.utils.includes('rasterizePathCells'), true, 'shared path rasterization helper missing'); -assert.equal(source.features.includes('debug.networkConnectivity.added > 0'), true, 'minor final dedupe is not conditional'); -const outputStub = source.output.indexOf('const requiredStubsAdded = ensureAdminCenterRoadStubs();'); -const outputEndpoint = source.output.indexOf('const endpointConnectorsAdded = connectNearbyRoadEndpoints();'); -const outputPrune = source.output.indexOf('const prune = pruneIsolatedFinalRoadComponents();'); -assert.ok(outputStub >= 0 && outputEndpoint > outputStub && outputPrune > outputEndpoint, 'output topology mutations must precede final prune'); -assert.equal(source.names.includes('export function generateTemplateName'), false, 'test-only generateTemplateName API remains'); -assert.equal(source.names.includes('export const NAME_PARTS'), false, 'test-only NAME_PARTS API remains'); -assert.equal(source.features.includes('aStarRoutes: 0'), false, 'obsolete constant transport debug remains'); -assert.equal(source.features.includes('fieldCorridorTransport: false'), false, 'obsolete constant transport debug remains'); -assert.equal(source.features.includes('nationalRoadPopulationCoverage: 0'), false, 'obsolete constant transport debug remains'); - -const seeds = [1, 3, 5]; -const transport = []; -let initial = null; -for (const seed of seeds) { - const t0 = performance.now(); - const map = generateMap(seed, { terrainType: 'auto', onProgress() {} }); - if (seed === 1) initial = map; - const roads = [...(map.minorRoads || []), ...(map.nationalRoads || []), ...(map.externalRoads || []), ...(map.ringRoads || [])]; - const roadCells = countCells(rasterize(roads)); - const centers = map.adminCenters || map.adminCentersRaw || []; - const covered = centers.filter((center) => nearPath(roads, center)).length; - const nc = map.transportDebug?.layers?.preAdminRoadFinalization?.networkConnectivity || {}; - const output = map.transportDebug?.layers?.finalOutputRoadTopology || {}; - assert.equal(covered, centers.length, `seed ${seed}: municipal center lost road access`); - assert.ok(roadCells >= 1200, `seed ${seed}: road coverage collapsed (${roadCells})`); - assert.ok((nc.attempted || 0) <= 18 * Math.max(1, (nc.rounds || 0)), `seed ${seed}: connectivity candidate loop expanded unexpectedly`); - assert.ok((nc.failed || 0) <= (nc.attempted || 0), `seed ${seed}: failed attempt accounting invalid`); - if ((nc.added || 0) === 0) assert.ok((nc.rounds || 0) <= 1, `seed ${seed}: no-success connectivity loop repeated rounds`); - assert.ok(Number.isFinite(output.components), `seed ${seed}: final output component count missing`); - transport.push({ - seed, - seconds: Math.round((performance.now() - t0) / 10) / 100, - roadCells, - adminCenters: { total: centers.length, covered }, - connectivity: nc, - finalOutput: output, - }); -} - -const expansionWorld = createWorldMap(structuredClone(initial)); -const expStart = performance.now(); -const expansion = generatePatch(expansionWorld, westSelection(expansionWorld), { - patchMode: 'expansion', terrainType: 'auto', seed: 0x15151515, variant: 0, maxQualityRetries: 1, -}); -const expansionSeconds = (performance.now() - expStart) / 1000; -assert.equal(expansion.ok, true, `expansion failed: ${expansion.code || 'unknown'}`); -assert.notEqual(expansion.candidateQuality?.hardPass, false, 'committed failed quality candidate'); -assert.equal(expansion.seamDiagnostics?.expansionFootprintEscapedCells || 0, 0, 'footprint write escaped'); -assert.equal(expansion.seamDiagnostics?.roadPortalsUnresolved || 0, 0, 'road portal disconnected'); -assert.equal(expansion.seamDiagnostics?.railPortalsUnresolved || 0, 0, 'rail portal disconnected'); - -const rollbackWorld = createWorldMap(structuredClone(initial)); -const before = { - fields: hashObject(rollbackWorld.fields), - sourceMap: hashObject(rollbackWorld.sourceMap), - generatedRects: structuredClone(rollbackWorld.generatedRects), - invalidatedRects: structuredClone(rollbackWorld.invalidatedRects), - serial: rollbackWorld.patchGenerationSerial || 0, - sourceIdentity: rollbackWorld.sourceMap, -}; -const rejected = generatePatch(rollbackWorld, { x0: 30, y0: 30, x1: 110, y1: 110 }, { - patchMode: 'expansion', terrainType: 'oceanic_archipelago', seed: 456, variant: 0, maxQualityRetries: 0, -}); -assert.equal(rejected.ok, false, 'rollback probe unexpectedly committed'); -assert.equal(rejected.code, 'patch-quality-gate-failed'); -assert.equal(hashObject(rollbackWorld.fields), before.fields, 'field rollback mismatch'); -assert.equal(hashObject(rollbackWorld.sourceMap), before.sourceMap, 'sourceMap rollback mismatch'); -assert.deepEqual(rollbackWorld.generatedRects, before.generatedRects, 'generatedRects rollback mismatch'); -assert.deepEqual(rollbackWorld.invalidatedRects, before.invalidatedRects, 'invalidatedRects rollback mismatch'); -assert.equal(rollbackWorld.patchGenerationSerial || 0, before.serial, 'serial rollback mismatch'); -assert.equal(rollbackWorld.sourceMap, before.sourceIdentity, 'sourceMap identity rollback mismatch'); - -console.log(JSON.stringify({ - ok: true, - transport, - expansion: { - seconds: Math.round(expansionSeconds * 100) / 100, - seamStatus: expansion.seamDiagnostics?.status || null, - footprintEscapedCells: expansion.seamDiagnostics?.expansionFootprintEscapedCells || 0, - roadPortalsUnresolved: expansion.seamDiagnostics?.roadPortalsUnresolved || 0, - railPortalsUnresolved: expansion.seamDiagnostics?.railPortalsUnresolved || 0, - }, - rollback: { code: rejected.code, restored: true, sourceIdentityPreserved: true }, -}, null, 2)); diff --git a/archive/generated-history/STEP15_VALIDATION_RESULT.json b/archive/generated-history/STEP15_VALIDATION_RESULT.json deleted file mode 100644 index 766977c..0000000 --- a/archive/generated-history/STEP15_VALIDATION_RESULT.json +++ /dev/null @@ -1,137 +0,0 @@ -{ - "ok": true, - "transport": [ - { - "seed": 1, - "seconds": 4.67, - "roadCells": 2122, - "adminCenters": { - "total": 45, - "covered": 45 - }, - "connectivity": { - "beforeComponents": 3, - "afterComponents": 3, - "added": 0, - "failed": 1, - "attempted": 1, - "rounds": 1 - }, - "finalOutput": { - "components": 6, - "requiredStubsAdded": 6, - "endpointConnectorsAdded": 3, - "prune": { - "beforeComponents": 12, - "afterComponents": 6, - "pruned": { - "minor": 11, - "national": 1, - "external": 0, - "expressway": 0, - "externalExpressway": 0 - }, - "prunePasses": 2, - "mountainAdminConnections": { - "attempted": 6, - "added": 6, - "skippedIsland": 3, - "failed": 0 - } - } - } - }, - { - "seed": 3, - "seconds": 4.81, - "roadCells": 2598, - "adminCenters": { - "total": 43, - "covered": 43 - }, - "connectivity": { - "beforeComponents": 3, - "afterComponents": 1, - "added": 2, - "failed": 0, - "attempted": 2, - "rounds": 2 - }, - "finalOutput": { - "components": 2, - "requiredStubsAdded": 10, - "endpointConnectorsAdded": 8, - "prune": { - "beforeComponents": 19, - "afterComponents": 2, - "pruned": { - "minor": 5, - "national": 0, - "external": 0, - "expressway": 0, - "externalExpressway": 0 - }, - "prunePasses": 2, - "mountainAdminConnections": { - "attempted": 14, - "added": 14, - "skippedIsland": 1, - "failed": 0 - } - } - } - }, - { - "seed": 5, - "seconds": 3.57, - "roadCells": 2044, - "adminCenters": { - "total": 45, - "covered": 45 - }, - "connectivity": { - "beforeComponents": 5, - "afterComponents": 4, - "added": 1, - "failed": 2, - "attempted": 3, - "rounds": 2 - }, - "finalOutput": { - "components": 9, - "requiredStubsAdded": 10, - "endpointConnectorsAdded": 3, - "prune": { - "beforeComponents": 22, - "afterComponents": 9, - "pruned": { - "minor": 41, - "national": 6, - "external": 0, - "expressway": 3, - "externalExpressway": 0 - }, - "prunePasses": 2, - "mountainAdminConnections": { - "attempted": 12, - "added": 12, - "skippedIsland": 4, - "failed": 0 - } - } - } - } - ], - "expansion": { - "seconds": 7.55, - "seamStatus": "clean", - "footprintEscapedCells": 0, - "roadPortalsUnresolved": 0, - "railPortalsUnresolved": 0 - }, - "rollback": { - "code": "patch-quality-gate-failed", - "restored": true, - "sourceIdentityPreserved": true - } -} diff --git a/archive/generated-history/STEP15_WORLD_NATIVE_RESULT.json b/archive/generated-history/STEP15_WORLD_NATIVE_RESULT.json deleted file mode 100644 index 2017eef..0000000 --- a/archive/generated-history/STEP15_WORLD_NATIVE_RESULT.json +++ /dev/null @@ -1,137 +0,0 @@ -{ - "ok": true, - "transport": [ - { - "seed": 1, - "seconds": 4.89, - "roadCells": 2122, - "adminCenters": { - "total": 45, - "covered": 45 - }, - "connectivity": { - "beforeComponents": 3, - "afterComponents": 3, - "added": 0, - "failed": 1, - "attempted": 1, - "rounds": 1 - }, - "finalOutput": { - "components": 6, - "requiredStubsAdded": 6, - "endpointConnectorsAdded": 3, - "prune": { - "beforeComponents": 12, - "afterComponents": 6, - "pruned": { - "minor": 11, - "national": 1, - "external": 0, - "expressway": 0, - "externalExpressway": 0 - }, - "prunePasses": 2, - "mountainAdminConnections": { - "attempted": 6, - "added": 6, - "skippedIsland": 3, - "failed": 0 - } - } - } - }, - { - "seed": 3, - "seconds": 5.02, - "roadCells": 2598, - "adminCenters": { - "total": 43, - "covered": 43 - }, - "connectivity": { - "beforeComponents": 3, - "afterComponents": 1, - "added": 2, - "failed": 0, - "attempted": 2, - "rounds": 2 - }, - "finalOutput": { - "components": 2, - "requiredStubsAdded": 10, - "endpointConnectorsAdded": 8, - "prune": { - "beforeComponents": 19, - "afterComponents": 2, - "pruned": { - "minor": 5, - "national": 0, - "external": 0, - "expressway": 0, - "externalExpressway": 0 - }, - "prunePasses": 2, - "mountainAdminConnections": { - "attempted": 14, - "added": 14, - "skippedIsland": 1, - "failed": 0 - } - } - } - }, - { - "seed": 5, - "seconds": 3.44, - "roadCells": 2044, - "adminCenters": { - "total": 45, - "covered": 45 - }, - "connectivity": { - "beforeComponents": 5, - "afterComponents": 4, - "added": 1, - "failed": 2, - "attempted": 3, - "rounds": 2 - }, - "finalOutput": { - "components": 9, - "requiredStubsAdded": 10, - "endpointConnectorsAdded": 3, - "prune": { - "beforeComponents": 22, - "afterComponents": 9, - "pruned": { - "minor": 41, - "national": 6, - "external": 0, - "expressway": 3, - "externalExpressway": 0 - }, - "prunePasses": 2, - "mountainAdminConnections": { - "attempted": 12, - "added": 12, - "skippedIsland": 4, - "failed": 0 - } - } - } - } - ], - "expansion": { - "seconds": 24.47, - "seamStatus": "clean", - "footprintEscapedCells": 0, - "roadPortalsUnresolved": 0, - "railPortalsUnresolved": 0 - }, - "rollback": { - "code": "patch-quality-gate-failed", - "restored": true, - "sourceIdentityPreserved": true - } -} \ No newline at end of file diff --git a/archive/generated-history/STEP17_NOTES.md b/archive/generated-history/STEP17_NOTES.md deleted file mode 100644 index 4aaf7fd..0000000 --- a/archive/generated-history/STEP17_NOTES.md +++ /dev/null @@ -1,86 +0,0 @@ -# Step 17 — Alternative preview / apparent interruption fix - -## Diagnosis - -The Step 16 worker move removed the explicit UI-thread fallback, but it did not fix two UI semantics that could make a completed Alternative request look as if nothing had happened. - -1. Expansion quality selection internally searched consecutive terrain variants. A request for variant `N` could evaluate `N`, `N+1` (and sometimes `N+2`), while the next Alternative request for `N+1` evaluated an overlapping set. Both clicks could therefore select the same internal terrain variant. -2. `generatePatch()` could silently rerun the complete patch once after a quality/seam rejection. This made one Alternative click take roughly one or two complete patch attempts depending on the result. On a slow machine that produces the observed large wall-time variation and can cross an external/browser execution limit. -3. If an Alternative failed, the previous pending preview stayed on screen, but the failure message was transient. This looked like a successful generation that was not reflected. -4. Renderer raster caches inferred freshness from map metadata. There was no explicit preview revision in the key. -5. Patch controls stayed usable while a worker job was active, so repeated clicks could enqueue work and make completion ownership ambiguous. -6. The patch worker was reused after large jobs, allowing a high-water heap to survive across repeated Alternatives. - -## Changes - -### One Alternative click now means one exact variant - -Interactive patch generation passes: - -- `qualityTerrainAttempts: 1` -- `maxQualityRetries: 0` - -`mapPatch.js` now supports an explicit terrain-quality attempt count. The default non-interactive behavior remains unchanged; only the UI Alternative path uses the one-variant policy. - -This removes overlapping internal candidate sets. If variant `N` fails the quality gate, it is rejected and the user can request `N+1`; the UI no longer silently spends another whole-patch attempt on a different hidden variant. - -### Preview freshness is explicit - -Every successful preview receives a monotonically increasing `world.renderRevision` and its requested `previewVariant`. - -`worldViewport.js` propagates those values and `renderer.js` includes them in the stable raster cache prefix. A newly returned preview therefore cannot reuse a terrain/urban/prefecture-fill cache entry from an older preview merely because its dimensions and field types are the same. - -### Verify that a preview actually differs - -Before displaying a successful worker result, `app.js` compares the committed and preview worlds over the patch write area and counts: - -- changed cells -- terrain changed cells (`elevation`, `sea`, `landuse`, `populationDensity`) -- administration changed cells (`adminId`, `municipalityId`, `prefectureRegionId`) - -The persistent patch status reports those counts. If a result is genuinely identical, the UI says so explicitly instead of implying that a visual update was lost. - -### Unambiguous rendering - -After a successful patch worker result, the app performs one immediate full redraw of the new pending world. The previous fast-redraw + delayed-full-redraw pair was removed from this path. - -The progress text now distinguishes generation from rendering and reports both generation and render wall time. - -### Failure remains visible - -If an Alternative is rejected or the worker fails, the patch status now says either: - -- no preview was applied, or -- the previous preview variant is still being shown. - -This message remains in the patch controls instead of disappearing with the temporary progress overlay. - -### One active patch job - -Patch/Alternative/Apply/Discard/variant controls are disabled while a patch job is active. A generation request also invalidates any stale patch request. - -### One-shot patch workers - -A patch worker is terminated after every completed job. This releases the worker heap between Alternative clicks and prevents stale heavy-generation state from accumulating across previews. - -## Validation - -`STEP17_VALIDATION.mjs` runs two consecutive interactive-style variants from the same committed world using the browser worker module. - -Observed: - -- variant 0: 8.42 s, selected terrain variant 0 -- variant 1: 8.50 s, selected terrain variant 1 -- quality retry count: 0 for both -- seam status: clean for both -- elevation hashes: different -- sea-mask hashes: different -- administration hashes: different - -Therefore the two Alternative requests produce materially different world data and exact requested variants. - -All 8 existing test shards pass independently on the final Step 17 source with zero `NG:` assertions. All JavaScript/MJS files pass `node --check`. - -## Browser E2E note - -The available container Chromium is subject to a localhost navigation policy/interstitial, so a reliable in-browser pointer/canvas E2E could not be completed here. Worker execution, variant data differences, cache-revision wiring, and all generator regressions are tested directly. diff --git a/archive/generated-history/STEP17_TEST_RESULT.json b/archive/generated-history/STEP17_TEST_RESULT.json deleted file mode 100644 index 38fa4c0..0000000 --- a/archive/generated-history/STEP17_TEST_RESULT.json +++ /dev/null @@ -1,63 +0,0 @@ -{ - "ok": true, - "suites": [ - { - "suite": "core", - "failedAssertions": 0, - "fullMapGenerations": 4, - "elapsedMs": 16970, - "status": 0 - }, - { - "suite": "terrain", - "failedAssertions": 0, - "fullMapGenerations": 6, - "elapsedMs": 25008, - "status": 0 - }, - { - "suite": "admin", - "failedAssertions": 0, - "fullMapGenerations": 3, - "elapsedMs": 14863, - "status": 0 - }, - { - "suite": "determinism-114514", - "failedAssertions": 0, - "fullMapGenerations": 2, - "elapsedMs": 9447, - "status": 0 - }, - { - "suite": "determinism-12345", - "failedAssertions": 0, - "fullMapGenerations": 2, - "elapsedMs": 9000, - "status": 0 - }, - { - "suite": "determinism-54321", - "failedAssertions": 0, - "fullMapGenerations": 2, - "elapsedMs": 8428, - "status": 0 - }, - { - "suite": "determinism-777", - "failedAssertions": 0, - "fullMapGenerations": 2, - "elapsedMs": 7999, - "status": 0 - }, - { - "suite": "determinism-999", - "failedAssertions": 0, - "fullMapGenerations": 2, - "elapsedMs": 29472, - "status": 0 - } - ], - "totalElapsedMsReported": 121187, - "note": "Each shard executed independently on the final Step 17 source." -} \ No newline at end of file diff --git a/archive/generated-history/STEP17_VALIDATION.mjs b/archive/generated-history/STEP17_VALIDATION.mjs deleted file mode 100644 index 2580322..0000000 --- a/archive/generated-history/STEP17_VALIDATION.mjs +++ /dev/null @@ -1,112 +0,0 @@ -import assert from 'node:assert/strict'; -import { createHash } from 'node:crypto'; -import { readFileSync } from 'node:fs'; -import { Worker } from 'node:worker_threads'; -import { performance } from 'node:perf_hooks'; -import { generateMap } from './mapPipeline.js'; -import { createWorldMap } from './worldMap.js'; -import { MAP_H } from './mapUtils.js'; -import { collectTransferableBuffers } from './transferUtils.js'; - -function hashView(view) { - return createHash('sha256').update(Buffer.from(view.buffer, view.byteOffset, view.byteLength)).digest('hex'); -} -function derivePatchSeed(baseSeed, rect, terrainType, variant = 0) { - let h = (baseSeed >>> 0) ^ 0x9e3779b9; - h = Math.imul(h ^ (rect.x0 | 0), 1664525) >>> 0; - h = Math.imul(h ^ (rect.y0 | 0), 1013904223) >>> 0; - h = Math.imul(h ^ (rect.x1 | 0), 2246822519) >>> 0; - h = Math.imul(h ^ (rect.y1 | 0), 3266489917) >>> 0; - h = Math.imul(h ^ (variant >>> 0), 668265263) >>> 0; - for (const ch of String(terrainType || 'auto')) h = Math.imul(h ^ ch.charCodeAt(0), 16777619) >>> 0; - return h >>> 0; -} -function browserWorkerAdapter(moduleUrl) { - const target = moduleUrl.href; - const code = ` - import { parentPort } from 'node:worker_threads'; - globalThis.self = { onmessage: null, postMessage(message, transfer) { parentPort.postMessage(message, transfer); } }; - await import(${JSON.stringify(target)}); - parentPort.on('message', (data) => self.onmessage?.({ data })); - `; - return new Worker(new URL(`data:text/javascript,${encodeURIComponent(code)}`), { type: 'module', execArgv: [] }); -} -async function runPatchWorker(baseWorld, rect, baseSeed, variant) { - const worker = browserWorkerAdapter(new URL('./mapPatchWorker.js', import.meta.url)); - const preview = structuredClone(baseWorld); - const transfer = Array.from(collectTransferableBuffers(preview)); - const started = performance.now(); - const message = await new Promise((resolve, reject) => { - worker.on('message', (m) => { if (m?.type !== 'progress') resolve(m); }); - worker.on('error', reject); - worker.postMessage({ - id: variant + 1, - world: preview, - rect, - options: { - patchMode: 'expansion', terrainType: 'auto', - seed: derivePatchSeed(baseSeed, rect, 'auto', variant), - variant, maxQualityRetries: 0, qualityTerrainAttempts: 1, - }, - }, transfer); - }); - await worker.terminate(); - assert.equal(message.ok, true, `variant ${variant} worker failed: ${message.error || 'unknown'}`); - assert.equal(message.result?.ok, true, `variant ${variant} patch failed: ${message.result?.code || message.result?.reason || 'unknown'}`); - return { message, seconds: (performance.now() - started) / 1000 }; -} - -const appSource = readFileSync(new URL('./app.js', import.meta.url), 'utf8'); -const viewportSource = readFileSync(new URL('./worldViewport.js', import.meta.url), 'utf8'); -const rendererSource = readFileSync(new URL('./renderer.js', import.meta.url), 'utf8'); -assert.match(appSource, /maxQualityRetries:\s*0/); -assert.match(appSource, /patchBusy/); -assert.match(appSource, /previewPatchDelta/); -assert.match(appSource, /renderRevision/); -assert.match(appSource, /worker\.terminate\?\.\(\)/); -assert.match(viewportSource, /viewport\.renderRevision/); -assert.match(rendererSource, /map\?\.renderRevision/); - -const baseSeed = 1; -const baseWorld = createWorldMap(generateMap(baseSeed, { terrainType: 'auto', onProgress() {} })); -const ox = baseWorld.originX; -const oy = baseWorld.originY; -const rect = { kind: 'lasso', polygon: [ - { x: ox - 145, y: oy - 14 }, - { x: ox + 8, y: oy - 14 }, - { x: ox + 8, y: oy + MAP_H + 14 }, - { x: ox - 145, y: oy + MAP_H + 14 }, -] }; -rect.x0 = ox - 145; rect.y0 = oy - 14; rect.x1 = ox + 8; rect.y1 = oy + MAP_H + 14; - -const a = await runPatchWorker(baseWorld, rect, baseSeed, 0); -const b = await runPatchWorker(baseWorld, rect, baseSeed, 1); -const aWorld = a.message.world; -const bWorld = b.message.world; -const hashesA = { - elevation: hashView(aWorld.fields.elevation), sea: hashView(aWorld.fields.sea), admin: hashView(aWorld.fields.adminId), -}; -const hashesB = { - elevation: hashView(bWorld.fields.elevation), sea: hashView(bWorld.fields.sea), admin: hashView(bWorld.fields.adminId), -}; -assert.notEqual(hashesA.elevation, hashesB.elevation, 'Alternative variants generated identical elevation'); -assert.notEqual(hashesA.sea, hashesB.sea, 'Alternative variants generated identical sea mask'); -assert.notEqual(hashesA.admin, hashesB.admin, 'Alternative variants generated identical administration'); -assert.equal(a.message.result.qualityRetryCount || 0, 0); -assert.equal(b.message.result.qualityRetryCount || 0, 0); -assert.equal(a.message.result.candidateQuality?.selectedVariant, 0, 'variant 0 did not render its exact requested terrain variant'); -assert.equal(b.message.result.candidateQuality?.selectedVariant, 1, 'variant 1 did not render its exact requested terrain variant'); -assert.equal(a.message.result.seamDiagnostics?.status, 'clean'); -assert.equal(b.message.result.seamDiagnostics?.status, 'clean'); - -console.log(JSON.stringify({ - ok: true, - interactiveRetryPolicy: 'one requested variant per click; no hidden whole-patch retry', - variants: [ - { variant: 0, seconds: Math.round(a.seconds * 100) / 100, selectedVariant: a.message.result.candidateQuality?.selectedVariant, hashes: hashesA }, - { variant: 1, seconds: Math.round(b.seconds * 100) / 100, selectedVariant: b.message.result.candidateQuality?.selectedVariant, hashes: hashesB }, - ], - alternativesDiffer: true, - explicitRenderRevision: true, - singlePatchWorkerLifetime: true, -}, null, 2)); diff --git a/archive/generated-history/STEP17_VALIDATION_RESULT.json b/archive/generated-history/STEP17_VALIDATION_RESULT.json deleted file mode 100644 index f919b8d..0000000 --- a/archive/generated-history/STEP17_VALIDATION_RESULT.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "ok": true, - "interactiveRetryPolicy": "one requested variant per click; no hidden whole-patch retry", - "variants": [ - { - "variant": 0, - "seconds": 8.42, - "selectedVariant": 0, - "hashes": { - "elevation": "1fbbef64867850a580ecf152d1d36d23ea0b895c15762e43d6d3ba9d5e974d8a", - "sea": "d22babc88d3474f034288b3c8351029b5cd2c9510c1c4e8cc090fd2efed70f6f", - "admin": "f0dc92888460571478b9369413724dd1001b84fb94863dd1416ce52dab65bc07" - } - }, - { - "variant": 1, - "seconds": 8.5, - "selectedVariant": 1, - "hashes": { - "elevation": "e0671a7b011126360a7a0e6f296d5504488970448b5138c3b605fbd0a1fe3774", - "sea": "d756d0738617ca056e6c985244e097ea4c14e5c284ef1628ddca97fb5b7dd22a", - "admin": "a1605a14d7ac208f58158cda575594bdc0e5b5b22a7702dd913a1878be27a99b" - } - } - ], - "alternativesDiffer": true, - "explicitRenderRevision": true, - "singlePatchWorkerLifetime": true -} diff --git a/archive/generated-history/STEP17_WORLD_NATIVE_RESULT.json b/archive/generated-history/STEP17_WORLD_NATIVE_RESULT.json deleted file mode 100644 index a87f2b2..0000000 --- a/archive/generated-history/STEP17_WORLD_NATIVE_RESULT.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "ok": true, - "interactiveRetryPolicy": "one requested variant per click; no hidden whole-patch retry", - "variants": [ - { - "variant": 0, - "seconds": 36.31, - "selectedVariant": 0, - "hashes": { - "elevation": "528ea16e05aeada539dbdea076af9dd9ea7088189f10fdb0cf414e37e33902ee", - "sea": "c53befa66f7a2ff958c7db3465c827a481274a4e9c67d6a52ef31eb3197eb362", - "admin": "bdf9aa6e2e0d0526026a6e69fe3de949a626d00835347a30361b5d1a709deb70" - } - }, - { - "variant": 1, - "seconds": 27.07, - "selectedVariant": 1, - "hashes": { - "elevation": "ad3a08864ca413ddebe466880032a8b3d33b48b166c5e5f10debe30c44eed4c8", - "sea": "295684a63f5243883c89cf9be595393cd5ce4b3714290e7efb13bae0b162f02c", - "admin": "1139fa28c1605224b20d99c84b06dbecdcd7d637bef10640c19a9884326c4491" - } - } - ], - "alternativesDiffer": true, - "explicitRenderRevision": true, - "singlePatchWorkerLifetime": true -} diff --git a/archive/generated-history/STEP4_STEP5_NOTES.md b/archive/generated-history/STEP4_STEP5_NOTES.md deleted file mode 100644 index c19aa5a..0000000 --- a/archive/generated-history/STEP4_STEP5_NOTES.md +++ /dev/null @@ -1,128 +0,0 @@ -# Step 4 / Step 5 実装記録 - -## Step 4 — 道路・鉄道ポータルの必須再接続 - -追加生成前の交通線から、パッチ境界を横断する地点を **transport portal contract** として保存するようにした。 - -各ポータルには以下を保持する。 - -- 境界外側の既存中心線セル -- 境界内側の中心線セル -- 外側から内側へ向かう進行方向 -- 元の道路・鉄道路線レイヤー -- 近傍の旧中心線ガイド -- 路線階層の優先度 - -候補交通網を統合した後、ポータルごとに次の処理を行う。 - -1. 描画中心線をセルへ高密度ラスタライズする。 -2. 外側既存ネットワークと内側生成ネットワークが、8近傍で実際に連続しているか検査する。 -3. 未接続の場合、ポータル内側の固定ゲートを通る二段階経路探索を行う。 -4. 元路線と同じレイヤーへコネクターを追加する。 -5. 追加後に再ラスタライズし、見た目上の接続が成立しなければロールバックする。 -6. 一般グラフ修復後にもう一度必須ポータルを検査する。 - -候補内交通網が検索範囲外にある場合だけ、旧中心線の短い内向きガイドを復元する。この使用件数は `roadPortalLegacyGuideFallbacks` / `railPortalLegacyGuideFallbacks` で確認できる。 - -### グラフ接続判定の修正 - -従来は最大2セル離れた交通線も同一グラフ成分としていたため、内部判定では接続済みでも描画上は隙間が残ることがあった。 - -現在は、上下左右と斜めの **8近傍で接触するセルだけ**を接続済みとして扱う。 - -### 追加された診断値 - -- `roadPortalsRequired` -- `roadPortalsConnected` -- `roadPortalsUnresolved` -- `roadPortalConnectorsAdded` -- `roadPortalLegacyGuideFallbacks` -- `railPortalsRequired` -- `railPortalsConnected` -- `railPortalsUnresolved` -- `railPortalConnectorsAdded` -- `railPortalLegacyGuideFallbacks` -- `portalPathAttempts` - -## Step 5 — 最終IDラスターから行政境界を単一再構築 - -行政境界ベクトルの生成元を次の最終フィールドに限定した。 - -- 市町村境界: `world.fields.adminId` -- 都道府県境界: `world.fields.prefectureRegionId` -- 外周境界: `world.fields.prefectureMask` - -パッチ処理後に世界全体を再走査し、以下のベクトルを再構築する。 - -- `sourceMap.adminBorders` -- `sourceMap.regionalPrefectureBorders` -- `sourceMap.prefectureBorder` - -既存ベクトル、候補生成器の境界ベクトル、距離ベースの補完境界は統合しない。これにより、候補境界とラスター再構築境界が並行して残る経路を廃止した。 - -### 境界階層 - -市町村境界は、隣接セルの `adminId` が異なり、かつ `prefectureRegionId` が同じ場合だけ生成する。 - -したがって都道府県境界上では、市町村境界を後処理で近接除去するのではなく、生成段階から出力しない。 - -### 半セル位置ずれの修正 - -パッチ側のラスター境界座標が初期生成より0.5セルずれていた。 - -レンダラーが境界描画時に `-0.5` セルのオフセットを適用するため、再構築座標を初期生成と同じ `x + 1` / `y + 1` の共有セル辺座標へ統一した。 - -### 重複境界診断 - -連続する同一チェーンの隣接単位セグメントを「二重境界」と誤判定しないようにした。現在は次を満たす平行線だけを重複候補とする。 - -- セグメント方向が近い -- 投影区間が十分に重なる -- 同一チェーンの共有端点ではない -- 線間距離が許容範囲内 - -市町村境界と都道府県境界の完全一致も検出対象にした。 - -## 検証 - -実行コマンド: - -```bash -node STEP4_STEP5_VALIDATION.mjs -``` - -検証結果: - -```text -Expansion - mandatory road portals: 1 - broken road portals: 0 - broken rail portals: 0 - duplicate boundary pairs: 0 - -Regeneration - mandatory road portals: 5 - mandatory rail portals: 1 - broken road portals: 0 - broken rail portals: 0 - duplicate boundary pairs: 0 -``` - -検証スクリプトは、各境界セグメントについて隣接する最終IDセルを逆算し、以下を全件確認する。 - -- 市町村境界の両側で `adminId` が異なる -- 市町村境界の両側で `prefectureRegionId` が同じ -- 都道府県境界の両側で `prefectureRegionId` が異なる -- 市町村境界と都道府県境界に完全一致セグメントがない -- 外周境界が最終 `prefectureMask` の変化位置と一致する -- 各レイヤー内に完全重複セグメントがない - -Step 2 / Step 3 の検証スクリプトも再実行し、次を維持していることを確認した。 - -- 既存生成部分の海陸反転: 0 -- 異なる生成窓での重複座標の最大標高差: 0 -- 異なる生成窓での海陸不一致: 0 - -全JavaScript/MJSファイルは `node --check` を通過した。 - -既存の総合 `test.js` はこの環境で長時間実行が継続し、完了確認まで行えていない。今回の合否判定には、交通ポータルと最終ID境界を直接検証する専用回帰テストを使用した。 diff --git a/archive/generated-history/STEP4_STEP5_VALIDATION.mjs b/archive/generated-history/STEP4_STEP5_VALIDATION.mjs deleted file mode 100644 index a743ca7..0000000 --- a/archive/generated-history/STEP4_STEP5_VALIDATION.mjs +++ /dev/null @@ -1,181 +0,0 @@ -import assert from "node:assert/strict"; -import { generateMap } from "./mapPipeline.js"; -import { MAP_H } from "./mapUtils.js"; -import { generatePatch } from "./mapPatch.js"; -import { createWorldMap } from "./worldMap.js"; - -function stage(patch, key) { - return patch?.humanGeography?.patchStages?.[key]; -} - -function segmentKey(segment) { - const a = `${segment[0][0]},${segment[0][1]}`; - const b = `${segment[1][0]},${segment[1][1]}`; - return a < b ? `${a}|${b}` : `${b}|${a}`; -} - -function validateUniqueSegments(segments, label) { - const seen = new Set(); - for (const segment of segments || []) { - const key = segmentKey(segment); - assert(!seen.has(key), `${label} contains a duplicate segment ${key}`); - seen.add(key); - } - return seen; -} - -function adjacentCellsForSegment(world, segment) { - const ax = segment[0][0] + world.originX; - const ay = segment[0][1] + world.originY; - const bx = segment[1][0] + world.originX; - const by = segment[1][1] + world.originY; - if (Math.abs(ax - bx) < 1e-6) { - const lineX = Math.round(ax); - const y = Math.floor((ay + by) * 0.5); - return [[lineX - 1, y], [lineX, y]]; - } - if (Math.abs(ay - by) < 1e-6) { - const x = Math.floor((ax + bx) * 0.5); - const lineY = Math.round(ay); - return [[x, lineY - 1], [x, lineY]]; - } - throw new Error(`non-axis-aligned raster boundary ${JSON.stringify(segment)}`); -} - -function worldIndex(world, x, y) { - assert(x >= 0 && y >= 0 && x < world.width && y < world.height, `boundary cell out of world: ${x},${y}`); - return y * world.width + x; -} - -function validateFinalIdBoundaries(world) { - const sourceMap = world.sourceMap; - const admin = world.fields.adminId; - const pref = world.fields.prefectureRegionId; - const sea = world.fields.sea; - const mask = world.fields.prefectureMask; - - const adminKeys = validateUniqueSegments(sourceMap.adminBorders, "adminBorders"); - const prefKeys = validateUniqueSegments(sourceMap.regionalPrefectureBorders, "regionalPrefectureBorders"); - validateUniqueSegments(sourceMap.prefectureBorder, "prefectureBorder"); - - for (const segment of sourceMap.adminBorders || []) { - const [[ax, ay], [bx, by]] = adjacentCellsForSegment(world, segment); - const ai = worldIndex(world, ax, ay); - const bi = worldIndex(world, bx, by); - assert(!sea[ai] && !sea[bi], "municipal border must separate two land cells"); - assert(mask[ai] && mask[bi], "municipal border must remain inside the final prefecture mask"); - assert(admin[ai] >= 0 && admin[bi] >= 0 && admin[ai] !== admin[bi], "municipal border must match differing final admin IDs"); - assert(pref[ai] >= 0 && pref[ai] === pref[bi], "municipal border must not duplicate a prefecture border"); - } - - for (const segment of sourceMap.regionalPrefectureBorders || []) { - const [[ax, ay], [bx, by]] = adjacentCellsForSegment(world, segment); - const ai = worldIndex(world, ax, ay); - const bi = worldIndex(world, bx, by); - assert(!sea[ai] && !sea[bi], "prefecture border must separate two land cells"); - assert(mask[ai] && mask[bi], "prefecture border must remain inside the final prefecture mask"); - assert(pref[ai] >= 0 && pref[bi] >= 0 && pref[ai] !== pref[bi], "prefecture border must match differing final prefecture IDs"); - } - - for (const key of adminKeys) assert(!prefKeys.has(key), `municipal and prefecture layers overlap at ${key}`); - - for (const segment of sourceMap.prefectureBorder || []) { - const [[ax, ay], [bx, by]] = adjacentCellsForSegment(world, segment); - const ai = worldIndex(world, ax, ay); - const bi = worldIndex(world, bx, by); - assert(!sea[ai] && !sea[bi], "outer prefecture mask border must not be drawn through water"); - assert(Boolean(mask[ai]) !== Boolean(mask[bi]), "outer prefecture border must match the final mask edge"); - } - - return { - adminSegments: sourceMap.adminBorders?.length || 0, - prefectureSegments: sourceMap.regionalPrefectureBorders?.length || 0, - outerMaskSegments: sourceMap.prefectureBorder?.length || 0, - }; -} - -const initial = generateMap(114514, { terrainType: "setouchi_inland_sea", onProgress() {} }); -const expansionWorld = createWorldMap(structuredClone(initial)); -const ox = expansionWorld.originX; -const oy = expansionWorld.originY; -const expansionSelection = { - kind: "lasso", - polygon: [ - { x: ox - 92, y: oy + 28 }, - { x: ox + 34, y: oy + 28 }, - { x: ox + 34, y: oy + MAP_H - 28 }, - { x: ox - 92, y: oy + MAP_H - 28 }, - ], -}; -const expansionPatch = generatePatch(expansionWorld, expansionSelection, { - patchMode: "auto", - terrainType: "setouchi_inland_sea", - seed: 0x1234abcd, - variant: 0, -}); -assert.equal(expansionPatch.ok, true); -assert.equal(expansionPatch.patchMode, "expansion"); -const expansionTransport = stage(expansionPatch, "transport"); -const expansionSegments = stage(expansionPatch, "segments"); -assert(expansionTransport.roadPortalsRequired > 0, "expansion fixture must contain a mandatory road portal"); -assert.equal(expansionTransport.roadPortalsUnresolved, 0, "every expansion road portal must reconnect"); -assert.equal(expansionPatch.seamDiagnostics.roadPortalsBroken, 0, "rendered expansion road portals must be connected"); -assert.equal(expansionPatch.seamDiagnostics.railPortalsBroken, 0, "rendered expansion rail portals must be connected"); -assert.equal(expansionSegments.boundarySource, "final-id-rasters"); -assert.equal(expansionSegments.globalBoundaryRebuild, true); -assert.equal(expansionSegments.candidateAdminBordersMerged, 0); -assert.equal(expansionSegments.candidatePrefectureBordersMerged, 0); -assert.equal(expansionPatch.seamDiagnostics.duplicateBoundaryPairs, 0, "final-raster boundary rebuild must not leave seam twins"); -const expansionBoundaryCounts = validateFinalIdBoundaries(expansionWorld); - -const regenerationWorld = createWorldMap(structuredClone(initial)); -const regenerationSelection = { - x0: regenerationWorld.originX + 70, - y0: regenerationWorld.originY + 40, - x1: regenerationWorld.originX + 190, - y1: regenerationWorld.originY + 150, -}; -const regenerationPatch = generatePatch(regenerationWorld, regenerationSelection, { - patchMode: "regeneration", - terrainType: "setouchi_inland_sea", - seed: 0x7412abce, - variant: 1, -}); -assert.equal(regenerationPatch.ok, true); -assert.equal(regenerationPatch.patchMode, "regeneration"); -const regenerationTransport = stage(regenerationPatch, "transport"); -const regenerationSegments = stage(regenerationPatch, "segments"); -assert(regenerationTransport.roadPortalsRequired > 0, "regeneration fixture must contain road portals"); -assert(regenerationTransport.railPortalsRequired > 0, "regeneration fixture must contain a rail portal"); -assert.equal(regenerationTransport.roadPortalsUnresolved, 0, "every regeneration road portal must reconnect"); -assert.equal(regenerationTransport.railPortalsUnresolved, 0, "every regeneration rail portal must reconnect"); -assert.equal(regenerationPatch.seamDiagnostics.roadPortalsBroken, 0); -assert.equal(regenerationPatch.seamDiagnostics.railPortalsBroken, 0); -assert.equal(regenerationPatch.seamDiagnostics.duplicateBoundaryPairs, 0); -assert.equal(regenerationSegments.boundarySource, "final-id-rasters"); -assert.equal(regenerationSegments.candidateAdminBordersMerged, 0); -assert.equal(regenerationSegments.candidatePrefectureBordersMerged, 0); -const regenerationBoundaryCounts = validateFinalIdBoundaries(regenerationWorld); - -console.log(JSON.stringify({ - ok: true, - expansion: { - roadPortals: expansionTransport.roadPortalsRequired, - roadPortalConnectors: expansionTransport.roadPortalConnectorsAdded, - railPortals: expansionTransport.railPortalsRequired, - brokenRoadPortals: expansionPatch.seamDiagnostics.roadPortalsBroken, - brokenRailPortals: expansionPatch.seamDiagnostics.railPortalsBroken, - duplicateBoundaryPairs: expansionPatch.seamDiagnostics.duplicateBoundaryPairs, - boundaries: expansionBoundaryCounts, - }, - regeneration: { - roadPortals: regenerationTransport.roadPortalsRequired, - roadPortalConnectors: regenerationTransport.roadPortalConnectorsAdded, - railPortals: regenerationTransport.railPortalsRequired, - railPortalConnectors: regenerationTransport.railPortalConnectorsAdded, - brokenRoadPortals: regenerationPatch.seamDiagnostics.roadPortalsBroken, - brokenRailPortals: regenerationPatch.seamDiagnostics.railPortalsBroken, - duplicateBoundaryPairs: regenerationPatch.seamDiagnostics.duplicateBoundaryPairs, - boundaries: regenerationBoundaryCounts, - }, -}, null, 2)); diff --git a/archive/generated-history/STEP6_NOTES.md b/archive/generated-history/STEP6_NOTES.md deleted file mode 100644 index e84bb8f..0000000 --- a/archive/generated-history/STEP6_NOTES.md +++ /dev/null @@ -1,207 +0,0 @@ -# Step 6 実装・検証記録 - -## 目的 - -通常の領域拡張で、初期生成とできるだけ同等の地形・集落・行政・交通品質を得る。特に、次の失敗を候補確定前に排除する。 - -- 追加範囲のほぼ全域が意図せず海になる -- 陸地はあるが、連結性や開発可能地が乏しい -- 地名・町村・行政中心・交通網の密度が初期生成に比べて著しく低い -- 海岸シーム補正によって、良好な候補地形が結合時に水没する - -## 実装概要 - -### 1. 通常Expansionを初期生成と同じ本番パイプラインへ統合 - -通常のExpansionは、Step 3の簡易な絶対座標矩形地形を最終候補として使わず、初期生成と同じ本番地形生成器を使用する。 - -選定済み地形は `terrainOverride` として以下の既存本番工程へ渡される。 - -1. 地理・水系 -2. 集落・都市・土地利用 -3. 市町村・都道府県 -4. 道路・鉄道 -5. 出力・後処理 - -診断上の生成モードは次の値になる。 - -```text -expansion-production-quality-selected -``` - -`productionPipelineParity: true` は、選定された候補が初期生成と同じ人文・行政・交通パイプラインを通過したことを示す。 - -### 2. 二段階の品質選択 - -Expansionごとに、指定variantから連続する6候補の本番地形を生成し、まず地形だけを高速評価する。 - -地形評価項目: - -- 陸地率 -- 開発可能地率 -- 最大連結陸地率 -- 既存陸地とのフロンティア接続率 -- 海岸線複雑度 -- 地形テンプレートごとの許容陸地率 - -地形上位2候補について本番フルパイプラインを実行し、次を追加評価する。 - -- 町村・市場・都市・港・行政中心の数 -- 初期生成に対する地名密度・集落密度 -- 道路・鉄道路線の存在 -- 地形品質と人文品質の総合点 - -上位2候補がどちらも人文品質基準を満たさない場合だけ、第3候補のフル生成を実行する。 - -### 3. 地形テンプレート別の品質基準 - -地形タイプに応じて陸地率等の基準を変える。 - -- `mixed_archipelago` -- `setouchi_inland_sea` -- `kanto_alluvial` -- `chubu_mountain` -- `tohoku_spine` -- `oceanic_archipelago` - -明示的な `oceanic_archipelago` だけは、大部分が海である候補を仕様として許可する。通常の `auto` では、海洋専用テンプレートを自動選択対象にしない既存仕様を維持する。 - -### 4. 結合後の再検査 - -候補単体で合格しても、シーム結合後に品質が崩れる可能性があるため、最終ワールド上でも再検査する。 - -- 高所有率の新規内部セルにおける陸地率 -- 最終的に残った地名数 -- 最終的に残った集落数 -- 人文密度の最低値 - -候補単体と結合後の双方が合格した場合だけ、`candidateQuality.hardPass` が真になる。 - -### 5. 海岸シーム補正の局所化 - -従来の標高アフィン補正は、既存側に地形を合わせるためのオフセットと傾きを追加範囲全体へ適用していた。このため、候補段階で十分な陸地があっても、結合時に広域が海面下へ落ちる場合があった。 - -Step 6では次のように変更した。 - -- 世界海面高への基準オフセットは全域へ適用 -- 既存地形へ合わせる追加オフセット・傾きは、生成済み領域とのフロンティア近傍だけへ適用 -- 新規領域の内部へ進むほど補正を減衰 -- Expansionの補正上限をRegenerationより小さく制限 - -これにより、シームの連続性を保ちながら、新規内部では本番地形の陸地統計を維持する。 - -## UI・診断 - -Seam diagnosticsに以下を追加した。 - -- Step 6品質ゲートの合否 -- 総合品質スコア -- 選定された内部variant -- 候補陸地率 -- 開発可能地率 -- 最大連結陸地率 -- 候補地名・集落密度 -- 結合後の高所有率内部陸地率 -- 結合後の地名・集落数 - -品質基準を完全には満たさない候補しか得られなかった場合は、最良候補を使用しつつ警告を記録する。 - -## 専用回帰テスト - -実行: - -```bash -node STEP6_VALIDATION.mjs -``` - -### 瀬戸内型Expansion - -```text -terrain type: setouchi_inland_sea -terrain attempts: 6 -full production attempts: 2 -selected variant: 4 -candidate land ratio: 0.5121 -candidate developable ratio: 0.8038 -candidate largest component ratio: 0.5153 -candidate labels: 82 -candidate settlements: 38 -final owned-interior land ratio: 0.4626 -final labels: 77 -final settlements: 40 -quality score: 0.9513 -quality gate: PASS -``` - -### Auto Expansion - -```text -selected terrain type: mixed_archipelago -terrain attempts: 6 -full production attempts: 2 -selected variant: 0 -candidate land ratio: 0.7398 -candidate developable ratio: 0.7126 -candidate largest component ratio: 0.7084 -candidate labels: 67 -candidate settlements: 27 -final owned-interior land ratio: 0.6907 -final labels: 68 -final settlements: 27 -quality score: 0.9667 -quality gate: PASS -``` - -両ケースで以下も確認した。 - -- 道路ポータル切断: 0 -- 鉄道ポータル切断: 0 -- 二重行政境界候補: 0 - -## Step 4 / Step 5回帰 - -既存の交通ポータル・最終ID境界テストを再実行した。 - -```text -Expansion - mandatory road portals: 1 - broken road portals: 0 - broken rail portals: 0 - duplicate boundary pairs: 0 - -Regeneration - mandatory road portals: 5 - mandatory rail portals: 1 - broken road portals: 0 - broken rail portals: 0 - duplicate boundary pairs: 0 -``` - -全JavaScript/MJSファイルは `node --check` を通過した。 - -## 制約と設計上の変更 - -Step 3で導入した絶対座標矩形地形は、同じ絶対座標に対する窓サイズ非依存性を持っていた。Step 6の通常Expansionは品質を優先し、初期生成と同じ本番地形候補を選ぶ方式へ変更したため、候補の地形そのものについて厳密な窓サイズ不変性は保証しない。 - -代わりに、次で既存世界との整合性を維持する。 - -- 世界共通海面高 -- 双方向オーバーラップ -- 海陸・標高の境界契約 -- 交通ポータル -- 最終IDからの行政境界再構築 -- 結合後品質検査 - -また、品質選択のため通常Expansionの処理時間は増える。標準ケースでは地形候補6回とフル生成2回を行い、候補不良時だけフル生成3回目を実行する。 - -## 既存総合テストとの比較 - -`node test.js` をStep 4 / Step 5基準版とStep 6版の双方で実行した。 - -```text -Step 4 / Step 5基準版: 47 failures -Step 6版: 47 failures -差分: 0 -``` - -Step 6導入時に、旧モード名 `expansion-full-pipeline-stable-terrain` を直接検索していたソース検査1件だけを、新しい `expansion-production-quality-selected` と `prepareProductionTerrain` を確認する検査へ更新した。それ以外の失敗項目は基準版と完全に一致しており、Step 6による総合テスト上の追加失敗はない。 diff --git a/archive/generated-history/STEP6_VALIDATION.mjs b/archive/generated-history/STEP6_VALIDATION.mjs deleted file mode 100644 index 5cce5ac..0000000 --- a/archive/generated-history/STEP6_VALIDATION.mjs +++ /dev/null @@ -1,123 +0,0 @@ -import assert from "node:assert/strict"; -import { spawnSync } from "node:child_process"; -import { fileURLToPath } from "node:url"; -import { generateMap } from "./mapPipeline.js"; -import { generatePatch } from "./mapPatch.js"; -import { createWorldMap } from "./worldMap.js"; -import { MAP_H } from "./mapUtils.js"; - -function westExpansion(world, leftReach, oldSideReach, topPad, bottomPad) { - const ox = world.originX; - const oy = world.originY; - return { - kind: "lasso", - polygon: [ - { x: ox - leftReach, y: oy - topPad }, - { x: ox + oldSideReach, y: oy - topPad }, - { x: ox + oldSideReach, y: oy + MAP_H + bottomPad }, - { x: ox - leftReach, y: oy + MAP_H + bottomPad }, - ], - }; -} - -function validateQualityPatch(patch, label) { - assert.equal(patch.ok, true, `${label}: patch must succeed`); - assert.equal(patch.patchMode, "expansion", `${label}: fixture must resolve to expansion`); - assert.equal(patch.patchGenerationMode, "expansion-production-quality-selected", `${label}: Step 6 production mode must be active`); - assert.equal(patch.productionPipelineParity, true, `${label}: production pipeline parity flag must be set`); - const quality = patch.candidateQuality; - assert(quality, `${label}: quality diagnostics must exist`); - assert.equal(quality.policyVersion, "step6-production-parity-v1"); - assert.equal(quality.productionPipelineParity, true); - assert(quality.terrainAttempts.length >= 6, `${label}: terrain search must inspect all configured attempts`); - assert(quality.fullAttempts.length >= 2, `${label}: at least two complete production candidates must be compared`); - assert.equal(quality.preMergeHardPass, true, `${label}: selected production candidate must pass before merge`); - assert.equal(quality.final?.hardPass, true, `${label}: merged patch must pass final quality verification`); - assert.equal(quality.hardPass, true, `${label}: combined Step 6 quality gate must pass`); - assert(quality.final.ownedLandRatio >= quality.final.landFloor, `${label}: owned interior must retain enough land`); - assert(quality.final.labelCount >= quality.final.minFinalLabels, `${label}: final label floor must be met`); - assert(quality.final.settlementCount >= quality.final.minFinalSettlements, `${label}: final settlement floor must be met`); - assert.equal(patch.seamDiagnostics.roadPortalsBroken, 0, `${label}: road portals must remain connected`); - assert.equal(patch.seamDiagnostics.railPortalsBroken, 0, `${label}: rail portals must remain connected`); - assert.equal(patch.seamDiagnostics.duplicateBoundaryPairs, 0, `${label}: no duplicate administrative boundary pairs`); - return { - terrainType: quality.terrain.terrainType, - selectedVariant: quality.selectedVariant, - terrainAttempts: quality.terrainAttempts.length, - fullAttempts: quality.fullAttempts.length, - candidateLandRatio: quality.terrain.landRatio, - candidateDevelopableRatio: quality.terrain.developableRatio, - candidateLargestComponentRatio: quality.terrain.largestComponentRatio, - candidateLabels: quality.human.labelCount, - candidateSettlements: quality.human.settlementCount, - finalOwnedLandRatio: quality.final.ownedLandRatio, - finalLabels: quality.final.labelCount, - finalSettlements: quality.final.settlementCount, - score: quality.score, - seaRatio: patch.seaRatio, - }; -} - -function runSetouchi() { - const initial = generateMap(114514, { terrainType: "setouchi_inland_sea", onProgress() {} }); - const world = createWorldMap(structuredClone(initial)); - const patch = generatePatch(world, westExpansion(world, 150, 10, 20, 20), { - patchMode: "expansion", - terrainType: "setouchi_inland_sea", - seed: 0x1234abcd, - variant: 0, - }); - const result = validateQualityPatch(patch, "setouchi"); - assert(result.candidateLandRatio >= 0.22 && result.candidateLandRatio <= 0.82, "setouchi: candidate must satisfy template land interval"); - assert(result.finalOwnedLandRatio >= 0.20, "setouchi: generated interior must not collapse into open ocean"); - return result; -} - -function runAuto() { - const initial = generateMap(24681357, { terrainType: "auto", onProgress() {} }); - const world = createWorldMap(structuredClone(initial)); - const patch = generatePatch(world, westExpansion(world, 170, 5, 15, 18), { - patchMode: "expansion", - terrainType: "auto", - seed: 0x11111111, - variant: 0, - }); - const result = validateQualityPatch(patch, "auto"); - assert.notEqual(result.terrainType, "oceanic_archipelago", "auto: manual ocean-only template must not be selected"); - assert(result.finalOwnedLandRatio >= 0.32, "auto: owned interior must contain a substantial landmass"); - assert(result.finalLabels >= 12, "auto: final generated area must not be label-sparse"); - assert(result.finalSettlements >= 6, "auto: final generated area must not be settlement-sparse"); - return result; -} - -const scenario = process.argv[2] || "all"; -if (scenario === "setouchi") { - console.log(JSON.stringify(runSetouchi())); -} else if (scenario === "auto") { - console.log(JSON.stringify(runAuto())); -} else { - // Isolate the two large generation fixtures in child processes. Keeping both - // complete worlds in one process can exceed browser-like memory budgets and - // is unrelated to the behavior under test. - const script = fileURLToPath(import.meta.url); - const runChild = (name) => { - const child = spawnSync(process.execPath, [script, name], { - cwd: process.cwd(), - encoding: "utf8", - maxBuffer: 4 * 1024 * 1024, - }); - if (child.status !== 0) { - process.stderr.write(child.stderr || child.stdout || `${name} validation failed\n`); - process.exit(child.status || 1); - } - return JSON.parse(child.stdout.trim()); - }; - const setouchi = runChild("setouchi"); - const auto = runChild("auto"); - console.log(JSON.stringify({ - ok: true, - policy: "step6-production-parity-v1", - setouchi, - auto, - }, null, 2)); -} diff --git a/archive/generated-history/STEP7_NOTES.md b/archive/generated-history/STEP7_NOTES.md deleted file mode 100644 index 6d70079..0000000 --- a/archive/generated-history/STEP7_NOTES.md +++ /dev/null @@ -1,145 +0,0 @@ -# Step 7 実装・検証記録 - -## 対象 - -Step 6 の生成結果で確認された次の問題を修正した。 - -1. 追加生成が 20~30 秒以上かかる -2. 海岸・道路・行政形状がラッソ外周に追従する -3. 既存の都道府県名が `県域N` に置き換わる、または既存領域の行政境界が広く消える - -## 1. 追加生成の高速化 - -Step 6 は地形候補を 6 件作り、完全な初期生成パイプラインを通常 2 件、条件次第で 3 件実行していた。人文地理・行政・交通の全段階を複数回実行することが主要な遅延原因だった。 - -Step 7 では次の構成へ変更した。 - -- 軽量な本番地形候補: 2 件を基本、両方が不合格の場合のみ 3 件目 -- 完全な初期生成パイプライン: 最良地形に対して 1 回だけ -- 最終的な海陸率、地名密度、集落密度、交通・境界品質の検査は維持 -- 候補キャッシュは従来どおり使用 - -生成モードは次に変更した。 - -```text -expansion-production-fast-natural -``` - -品質ポリシーは次の識別子を使用する。 - -```text -step7-fast-natural-expansion-v1 -``` - -### 計測結果 - -`STEP7_VALIDATION.mjs` による追加生成部分だけの実測値: - -| ケース | 地形候補 | 完全候補 | 追加生成時間 | -|---|---:|---:|---:| -| 瀬戸内海型 | 2 | 1 | 6.08 秒 | -| Auto | 2 | 1 | 8.19 秒 | - -実行環境の負荷により変動するが、検証ケースでは両方とも 10 秒以内だった。初期マップ生成時間は上記に含まない。 - -## 2. ラッソ外周への追従を抑制 - -### 仮想拡大フレーム - -初期生成器はマップ外周を海へ落とす設計を含む。Step 6 では候補マップの外周が追加選択範囲の外周付近へ写像されるため、海岸がラッソ形状に沿いやすかった。 - -Step 7 では追加生成候補を、1.55 倍の仮想本番マップから切り出した中央クロップとして生成する。これにより、初期生成器の意図的な「マップ端の海」がラッソ端へ直接現れない。 - -- 地形ノイズは従来どおり絶対ワールド座標を使用 -- 海岸・山系に使用する正規化座標だけを仮想拡大フレームへ変換 -- 候補ごとに小さな決定論的フレームオフセットを使用 - -### 外周フェザー - -ラッソ外周のアルファを、数セル幅の均一な内向きフェザーから、広域・中域・詳細のワールド座標ノイズを合成した不規則な深度へ変更した。これにより、海岸や土地利用境界が選択線と平行に続く傾向を弱める。 - -### 外部交通の抑制 - -初期生成向けの次の候補レイヤーは、追加生成では取り込まない。 - -- `externalGateways` -- `externalRoads` -- `externalRailways` -- `externalExpressways` - -これらは本来、初期マップの画面外接続を表すため、追加領域へ移植すると道路・鉄道がラッソ上端・下端へ直進する原因になる。既存マップとの接続は Step 4 の交通ポータルで保証する。 - -検証では、生成された交通線の端点が旧世界との実シームではない外周 4 セル以内に現れた数は、瀬戸内海型で 1、Auto で 0 だった。 - -## 3. 行政名と既存境界の保護 - -### 既存行政フィールドの復元 - -Expansion でも修復領域内の次のフィールドだけを軽量スナップショットするよう変更した。 - -- `adminId` -- `municipalityId` -- `prefectureRegionId` -- `prefectureMask` - -パッチアルファが 0 の旧領域は行政トポロジー整理後に復元する。これにより、修復矩形が既存領域へ広がっても、選択外の県・市町村IDが統合・消去されない。 - -### 行政名のID固定 - -パッチ前の `adminCenters` と `prefectureRegions` をID別に保存し、整合化後も同じIDには元の名称を戻す。ラベル位置が再計算されても名称は維持される。 - -新規候補については、最終IDラスター内に存在する行政IDに対応する候補メタデータを、候補ラベル点が選択範囲外にあっても補完する。これにより `県域N` へのフォールバックを防止する。 - -### 境界再構築範囲 - -Step 5 の境界再構築は `prefectureMask` 内だけを対象にしていたため、周辺県の境界が消えていた。Step 7 では次の正本から世界全体の陸上境界を再構築する。 - -- 市町村境界: 最終 `adminId` の差、かつ同一 `prefectureRegionId` -- 都道府県境界: 最終 `prefectureRegionId` の差 -- 対象範囲: 海以外の全セル - -`prefectureMask` は注目県の外周レイヤーにだけ引き続き使用する。 - -## 検証 - -実行: - -```bash -node STEP7_VALIDATION.mjs -``` - -最終確認結果: - -```text -setouchi - expansion: 6.08 s - terrain attempts: 2 - full attempts: 1 - old prefecture names preserved: 3 - generic prefecture names: 0 - outer-edge transport endpoints: 1 - -auto - expansion: 8.19 s - terrain attempts: 2 - full attempts: 1 - old prefecture names preserved: 3 - generic prefecture names: 0 - outer-edge transport endpoints: 0 -``` - -両ケースで以下を確認した。 - -- 最終品質ゲート: PASS -- 道路ポータル切断: 0 -- 鉄道ポータル切断: 0 -- 二重行政境界: 0 -- 既存都道府県名の変更・消失: 0 -- `県域N` フォールバック: 0 -- 市町村境界ベクトルが全陸上の最終ID差分と完全一致 -- 都道府県境界ベクトルが全陸上の最終ID差分と完全一致 -- 追加候補由来の外部道路・外部鉄道・外部高速道路・外部ゲートウェイ: 0 - -全 JavaScript / MJS ファイルは `node --check` を通過した。 - -既存の総合 `test.js` はこの実行環境で 180 秒以内に完了しなかったため、総合スイート完走は確認できていない。Step 7 専用回帰テストは完走している。 diff --git a/archive/generated-history/STEP7_VALIDATION.mjs b/archive/generated-history/STEP7_VALIDATION.mjs deleted file mode 100644 index ef9760c..0000000 --- a/archive/generated-history/STEP7_VALIDATION.mjs +++ /dev/null @@ -1,181 +0,0 @@ -import assert from "node:assert/strict"; -import { performance } from "node:perf_hooks"; -import { spawnSync } from "node:child_process"; -import { fileURLToPath } from "node:url"; -import { generateMap } from "./mapPipeline.js"; -import { generatePatch } from "./mapPatch.js"; -import { createWorldMap } from "./worldMap.js"; -import { MAP_H } from "./mapUtils.js"; - -function westExpansion(world, leftReach, oldSideReach, topPad, bottomPad) { - const ox = world.originX; - const oy = world.originY; - return { - kind: "lasso", - polygon: [ - { x: ox - leftReach, y: oy - topPad }, - { x: ox + oldSideReach, y: oy - topPad }, - { x: ox + oldSideReach, y: oy + MAP_H + bottomPad }, - { x: ox - leftReach, y: oy + MAP_H + bottomPad }, - ], - }; -} - -function pointId(point) { - if (Number.isFinite(point?.prefectureRegionId)) return Math.floor(point.prefectureRegionId); - if (Number.isFinite(point?.id)) return Math.floor(point.id); - return -1; -} - -function pointName(point) { - return point?.name || point?.labelName || point?.prefectureName || point?.prefectureRegionName || point?.regionName || ""; -} - -function segmentKey(x0, y0, x1, y1) { - const a = `${x0},${y0}`; - const b = `${x1},${y1}`; - return a < b ? `${a}|${b}` : `${b}|${a}`; -} - -function vectorSegmentSet(world, segments) { - const out = new Set(); - for (const seg of segments || []) { - if (!Array.isArray(seg) || seg.length < 2) continue; - const x0 = Math.round(seg[0][0] + world.originX); - const y0 = Math.round(seg[0][1] + world.originY); - const x1 = Math.round(seg[1][0] + world.originX); - const y1 = Math.round(seg[1][1] + world.originY); - out.add(segmentKey(x0, y0, x1, y1)); - } - return out; -} - -function expectedBoundarySets(world) { - const sea = world.fields.sea; - const admin = world.fields.adminId; - const pref = world.fields.prefectureRegionId; - const municipal = new Set(); - const prefecture = new Set(); - for (let y = 0; y < world.height; y++) { - for (let x = 0; x < world.width; x++) { - const i = y * world.width + x; - if (sea?.[i]) continue; - if (x + 1 < world.width) { - const j = i + 1; - if (!sea?.[j]) { - if (pref?.[i] >= 0 && pref?.[j] >= 0 && pref[i] !== pref[j]) prefecture.add(segmentKey(x + 1, y, x + 1, y + 1)); - if (admin?.[i] >= 0 && admin?.[j] >= 0 && admin[i] !== admin[j] && pref?.[i] >= 0 && pref[i] === pref[j]) municipal.add(segmentKey(x + 1, y, x + 1, y + 1)); - } - } - if (y + 1 < world.height) { - const j = i + world.width; - if (!sea?.[j]) { - if (pref?.[i] >= 0 && pref?.[j] >= 0 && pref[i] !== pref[j]) prefecture.add(segmentKey(x, y + 1, x + 1, y + 1)); - if (admin?.[i] >= 0 && admin?.[j] >= 0 && admin[i] !== admin[j] && pref?.[i] >= 0 && pref[i] === pref[j]) municipal.add(segmentKey(x, y + 1, x + 1, y + 1)); - } - } - } - } - return { municipal, prefecture }; -} - -function generatedOuterEdgeEndpoints(world, patch) { - const r = patch.rects.coreRect; - const keys = ["premodernRoads", "minorRoads", "nationalRoads", "ringRoads", "expressways", "icAccessRoads", "railways", "branchRailways"]; - let count = 0; - for (const key of keys) { - for (const path of world.sourceMap[key] || []) { - if (!path?.patchGenerated || path.length < 2) continue; - for (const tuple of [path[0], path[path.length - 1]]) { - const x = tuple[0] + world.originX; - const y = tuple[1] + world.originY; - // Right is the real old/new seam. Only top, bottom, and outer-left are - // synthetic selection edges and should not attract transport gateways. - const d = Math.min(Math.abs(x - r.x0), Math.abs(y - r.y0), Math.abs(y - (r.y1 - 1))); - if (d <= 4) count++; - } - } - } - return count; -} - -function validateScenario({ initialSeed, terrainType, patchSeed, leftReach, oldSideReach, topPad, bottomPad }) { - const initial = generateMap(initialSeed, { terrainType, onProgress() {} }); - const oldNames = new Map((initial.prefectureRegions || []).map((p) => [pointId(p), pointName(p)]).filter(([id]) => id >= 0)); - const world = createWorldMap(structuredClone(initial)); - const selection = westExpansion(world, leftReach, oldSideReach, topPad, bottomPad); - const t0 = performance.now(); - const patch = generatePatch(world, selection, { - patchMode: "expansion", - terrainType, - seed: patchSeed, - variant: 0, - }); - const seconds = (performance.now() - t0) / 1000; - - assert.equal(patch.ok, true); - assert.equal(patch.patchGenerationMode, "expansion-production-fast-natural"); - assert(seconds < 12, `expansion took ${seconds.toFixed(2)} s; expected browser-scale completion near 10 s`); - assert.equal(patch.candidateQuality?.policyVersion, "step7-fast-natural-expansion-v1"); - assert.equal(patch.candidateQuality?.fastPath, true); - assert(patch.candidateQuality.terrainAttempts.length >= 2 && patch.candidateQuality.terrainAttempts.length <= 3); - assert.equal(patch.candidateQuality.fullAttempts.length, 1); - assert(patch.candidateQuality.terrainFrameScale >= 1.4); - assert.equal(patch.candidateQuality.final?.hardPass, true); - assert.equal(patch.seamDiagnostics.roadPortalsBroken, 0); - assert.equal(patch.seamDiagnostics.railPortalsBroken, 0); - assert.equal(patch.seamDiagnostics.duplicateBoundaryPairs, 0); - - const currentNames = new Map((world.sourceMap.prefectureRegions || []).map((p) => [pointId(p), pointName(p)]).filter(([id]) => id >= 0)); - for (const [id, name] of oldNames) assert.equal(currentNames.get(id), name, `old prefecture name ${id} changed or disappeared`); - const genericNames = [...currentNames.values()].filter((name) => /^県域\d+$/.test(String(name))); - assert.deepEqual(genericNames, [], "candidate prefecture metadata should prevent generic 県域 fallback names"); - - const expected = expectedBoundarySets(world); - const actualMunicipal = vectorSegmentSet(world, world.sourceMap.adminBorders); - const actualPrefecture = vectorSegmentSet(world, world.sourceMap.regionalPrefectureBorders); - assert.deepEqual(actualMunicipal, expected.municipal, "municipal vectors must cover all final land IDs, not only prefectureMask"); - assert.deepEqual(actualPrefecture, expected.prefecture, "prefecture vectors must cover all final land IDs, including old map areas outside the patch"); - - for (const key of ["externalRoads", "externalRailways", "externalExpressways", "externalGateways"]) { - assert.equal((world.sourceMap[key] || []).filter((item) => item?.patchGenerated).length, 0, `${key} must not be imported from the synthetic candidate perimeter`); - } - const outerEdgeEndpoints = generatedOuterEdgeEndpoints(world, patch); - assert(outerEdgeEndpoints <= 4, `too many generated transport endpoints follow the synthetic lasso edge: ${outerEdgeEndpoints}`); - - return { - terrainType, - seconds: Math.round(seconds * 100) / 100, - terrainAttempts: patch.candidateQuality.terrainAttempts.length, - fullAttempts: patch.candidateQuality.fullAttempts.length, - selectedVariant: patch.candidateQuality.selectedVariant, - finalOwnedLandRatio: patch.candidateQuality.final.ownedLandRatio, - finalLabels: patch.candidateQuality.final.labelCount, - oldPrefectureNamesPreserved: oldNames.size, - genericPrefectureNames: genericNames.length, - municipalBoundarySegments: actualMunicipal.size, - prefectureBoundarySegments: actualPrefecture.size, - outerEdgeTransportEndpoints: outerEdgeEndpoints, - }; -} - -const scenario = process.argv[2] || "all"; -const cases = { - setouchi: { initialSeed: 114514, terrainType: "setouchi_inland_sea", patchSeed: 0x1234abcd, leftReach: 150, oldSideReach: 10, topPad: 20, bottomPad: 20 }, - auto: { initialSeed: 24681357, terrainType: "auto", patchSeed: 0x11111111, leftReach: 170, oldSideReach: 5, topPad: 15, bottomPad: 18 }, -}; - -if (scenario !== "all") { - console.log(JSON.stringify(validateScenario(cases[scenario]), null, 2)); -} else { - const script = fileURLToPath(import.meta.url); - const runChild = (name) => { - const child = spawnSync(process.execPath, [script, name], { cwd: process.cwd(), encoding: "utf8", maxBuffer: 8 * 1024 * 1024 }); - if (child.status !== 0) { - process.stderr.write(child.stderr || child.stdout || `${name} failed\n`); - process.exit(child.status || 1); - } - return JSON.parse(child.stdout.trim()); - }; - console.log(JSON.stringify({ ok: true, policy: "step7-fast-natural-expansion-v1", setouchi: runChild("setouchi"), auto: runChild("auto") }, null, 2)); -} diff --git a/archive/generated-history/STEP7_VALIDATION_RESULT.json b/archive/generated-history/STEP7_VALIDATION_RESULT.json deleted file mode 100644 index 08a1c79..0000000 --- a/archive/generated-history/STEP7_VALIDATION_RESULT.json +++ /dev/null @@ -1,32 +0,0 @@ -{ - "ok": true, - "policy": "step7-fast-natural-expansion-v1", - "setouchi": { - "terrainType": "setouchi_inland_sea", - "seconds": 6.08, - "terrainAttempts": 2, - "fullAttempts": 1, - "selectedVariant": 1, - "finalOwnedLandRatio": 0.1904959144481681, - "finalLabels": 47, - "oldPrefectureNamesPreserved": 3, - "genericPrefectureNames": 0, - "municipalBoundarySegments": 2767, - "prefectureBoundarySegments": 67, - "outerEdgeTransportEndpoints": 1 - }, - "auto": { - "terrainType": "auto", - "seconds": 8.19, - "terrainAttempts": 2, - "fullAttempts": 1, - "selectedVariant": 0, - "finalOwnedLandRatio": 0.6075206069005763, - "finalLabels": 69, - "oldPrefectureNamesPreserved": 3, - "genericPrefectureNames": 0, - "municipalBoundarySegments": 5048, - "prefectureBoundarySegments": 1307, - "outerEdgeTransportEndpoints": 0 - } -} diff --git a/archive/generated-history/UI_STATE_WORLD_NATIVE_RESULT.json b/archive/generated-history/UI_STATE_WORLD_NATIVE_RESULT.json deleted file mode 100644 index f2f9598..0000000 --- a/archive/generated-history/UI_STATE_WORLD_NATIVE_RESULT.json +++ /dev/null @@ -1,7 +0,0 @@ -{ - "ok": true, - "cancelButton": true, - "watchdogSeconds": 60, - "escapeCancelsBusy": true, - "clearDiscardsPendingPreview": true -} diff --git a/archive/generated-history/VALIDATE_ADMIN_RIVER_LOCALITY.mjs b/archive/generated-history/VALIDATE_ADMIN_RIVER_LOCALITY.mjs deleted file mode 100644 index 5d48bc6..0000000 --- a/archive/generated-history/VALIDATE_ADMIN_RIVER_LOCALITY.mjs +++ /dev/null @@ -1,61 +0,0 @@ -import assert from 'node:assert/strict'; -import { readFileSync } from 'node:fs'; -import { generateMap } from './mapGenerator.js'; -import { createWorldMap } from './worldMap.js'; -import { generatePatch } from './mapPatch.js'; -import { MAP_W, MAP_H } from './mapUtils.js'; - -function worldPoint(world, p) { - return { x: Math.round((p?.x || 0) + (world.originX || 0)), y: Math.round((p?.y || 0) + (world.originY || 0)) }; -} -function idx(world,x,y){ return x>=0&&y>=0&&x=0) active.add(Math.floor(pref[i])); - const counts=new Map([...active].map(id=>[id,0])); - for(const city of world.sourceMap.modernCities||[]) { - const cap=city.isPrefecturalCapital||city.isRegionalCapital||/Capital/i.test(String(city.rank||''))||/Capital/i.test(String(city.kind||'')); - if(!cap) continue; - const p=worldPoint(world,city), i=idx(world,p.x,p.y); if(i<0||sea[i]||pref[i]<0) continue; - const id=Math.floor(pref[i]); counts.set(id,(counts.get(id)||0)+1); - } - return { active:[...active], zero:[...counts].filter(([,n])=>n===0), duplicate:[...counts].filter(([,n])=>n>1) }; -} -function riverSeaPointsOutsideRect(world, rect) { - const sea=world.fields.sea; const out=[]; - for(const key of ['rivers','riverPaths','majorRivers','minorRivers']) for(const path of world.sourceMap?.[key]||[]) for(const t of path||[]) { - if(!Array.isArray(t)||t.length<2) continue; - const x=Math.round((t[0]||0)+world.originX), y=Math.round((t[1]||0)+world.originY), i=idx(world,x,y); - if(i>=0 && sea[i] && !(x>=rect.x0&&x=rect.y0&&y=0) active.add(Math.floor(pref[i])); - const counts=new Map([...active].map(id=>[id,0])); - for(const c of world.sourceMap.modernCities||[]){ - const cap=c.isPrefecturalCapital||c.isRegionalCapital||/Capital/i.test(String(c.rank||''))||/Capital/i.test(String(c.kind||'')); if(!cap)continue; - const x=Math.round((c.x||0)+world.originX),y=Math.round((c.y||0)+world.originY); if(x<0||y<0||x>=world.width||y>=world.height)continue; - const i=y*world.width+x; if(sea[i]||pref[i]<0)continue; const id=Math.floor(pref[i]); counts.set(id,(counts.get(id)||0)+1); - } - const zeros=[...counts].filter(([,n])=>n===0), dup=[...counts].filter(([,n])=>n!==1); - assert.equal(zeros.length,0,`zero capital ${JSON.stringify(zeros)}`); assert.equal(dup.length,0,`not exactly one ${JSON.stringify(dup)}`); - for(const r of world.sourceMap.prefectureRegions||[]){ - const id=Math.floor(r.prefectureRegionId??r.id); assert.ok(active.has(id)); assert.equal(r.insidePrefecture,true); - const cx=Math.round(r.capitalWorldX), cy=Math.round(r.capitalWorldY); assert.ok(cx>=0&&cy>=0&&cx= fp.x1 || y >= fp.y1) return false; - const row = fp.rowRuns?.[y - fp.y0]; - if (!Array.isArray(row)) return false; - for (let i = 0; i + 1 < row.length; i += 2) if (x >= row[i] && x < row[i + 1]) return true; - return false; -} -function recordContains(record, x, y) { - if (record?.generatedFootprint) return footprintContains(record.generatedFootprint, x, y); - const r = record?.coreRect || record; - return !!r && x >= r.x0 && y >= r.y0 && x < r.x1 && y < r.y1; -} -function generatedAt(world, x, y) { - return (world.generatedRects || []).some(record => recordContains(record, x, y)); -} -function centeredRect(world, width, height) { - // Use a deliberately off-center but fully valid selection so this exercises - // a different outer seam than the existing centered stability test. - const x0 = Math.max(0, world.width - width); - const y0 = Math.max(0, world.height - height); - return { x0, y0, x1: x0 + width, y1: y0 + height }; -} -function workerAdapter(url) { - const code = `import { parentPort } from 'node:worker_threads';\n` - + `globalThis.self = { onmessage: null, postMessage(message, transfer) { parentPort.postMessage(message, transfer); } };\n` - + `await import(${JSON.stringify(url.href)});\n` - + `parentPort.on('message', data => self.onmessage?.({ data }));\n`; - return new Worker(new URL(`data:text/javascript,${encodeURIComponent(code)}`), { type: 'module', execArgv: [] }); -} - -const initial = generateMap(BASE_SEED, { terrainType: 'auto', onProgress() {} }); -const baseWorld = createWorldMap(initial); -const rect = centeredRect(baseWorld, WIDTH, HEIGHT); -const needed = []; -for (let y = rect.y0; y < rect.y1; y++) { - for (let x = rect.x0; x < rect.x1; x++) { - if (!generatedAt(baseWorld, x, y)) needed.push([x, y]); - } -} -assert.ok(needed.length > 0, 'test selection must contain ungenerated cells'); - -const preview = structuredClone(baseWorld); -const transfer = Array.from(collectTransferableBuffers(preview)); -const worker = workerAdapter(new URL('./mapPatchWorker.js', import.meta.url)); -const startedAt = Date.now(); -const message = await new Promise((resolve, reject) => { - const timer = setTimeout(() => reject(new Error('600x400 worker timeout')), 120000); - worker.on('message', message => { - if (message?.type === 'progress') return; - clearTimeout(timer); - resolve(message); - }); - worker.on('error', error => { clearTimeout(timer); reject(error); }); - worker.postMessage({ - id: 1, - world: preview, - rect, - options: { - patchMode: 'expansion', terrainType: 'auto', seed: PATCH_SEED, variant: 1, - maxQualityRetries: 0, qualityTerrainAttempts: 1, acceptBestAvailableQuality: true, - }, - }, transfer); -}); - -assert.equal(message?.ok, true, message?.error || 'worker outer failure'); -assert.equal(message?.result?.ok, true, message?.result?.reason || message?.result?.code || 'patch failure'); -assert.equal(message?.result?.seamDiagnostics?.hardPass, true, 'seam hard gate failed'); -const returnedWorld = message.world; -let missing = 0; -for (const [x, y] of needed) if (!generatedAt(returnedWorld, x, y)) missing++; -assert.equal(missing, 0, `missing ${missing} previously-ungenerated selected cells`); - -const out = { - ok: true, - size: `${WIDTH}x${HEIGHT}`, - selectedCells: WIDTH * HEIGHT, - previouslyUngeneratedSelectedCells: needed.length, - missingPreviouslyUngeneratedCells: missing, - tileCount: message.result?.tileCount || 1, - seam: message.result?.seamDiagnostics?.status || null, - hardPass: message.result?.seamDiagnostics?.hardPass ?? null, - ms: Date.now() - startedAt, -}; -console.log(JSON.stringify(out, null, 2)); -await worker.terminate(); -process.exit(0); diff --git a/archive/generated-history/VALIDATE_FREEFORM_TILING.mjs b/archive/generated-history/VALIDATE_FREEFORM_TILING.mjs deleted file mode 100644 index 3a4a919..0000000 --- a/archive/generated-history/VALIDATE_FREEFORM_TILING.mjs +++ /dev/null @@ -1,17 +0,0 @@ -import assert from 'node:assert/strict'; -import { generateMap } from './mapGenerator.js'; -import { createWorldMap } from './worldMap.js'; -import { generatePatch } from './mapPatch.js'; -const initial=generateMap(24681357,{terrainType:'auto',onProgress(){}}); -const world=createWorldMap(structuredClone(initial)); -const ox=world.originX, oy=world.originY; -const lasso={kind:'lasso',polygon:[ - {x:ox-120,y:oy-120},{x:ox+410,y:oy+215},{x:ox+425,y:oy+240},{x:ox-105,y:oy-95} -]}; -const t=Date.now(); -const result=generatePatch(world,lasso,{patchMode:'expansion',terrainType:'auto',seed:888002,variant:0,maxQualityRetries:0,qualityTerrainAttempts:1,acceptBestAvailableQuality:true,onProgress(e){if(e?.key?.startsWith('large-tile-')&&e.status==='start') console.error(e.label)}}); -const ms=Date.now()-t; -assert.equal(result.ok,true,result.reason||result.code); -assert.ok((result.tileCount||1)<9,`thin lasso still uses ${result.tileCount} tiles`); -console.log(JSON.stringify({ok:true,tileCount:result.tileCount||1,ms,seam:result.seamDiagnostics?.status||null},null,2)); -process.exit(0); diff --git a/archive/generated-history/VALIDATE_LARGE_ADDITIONAL_GENERATION_SYNC.mjs b/archive/generated-history/VALIDATE_LARGE_ADDITIONAL_GENERATION_SYNC.mjs deleted file mode 100644 index 101b154..0000000 --- a/archive/generated-history/VALIDATE_LARGE_ADDITIONAL_GENERATION_SYNC.mjs +++ /dev/null @@ -1,12 +0,0 @@ -import assert from 'node:assert/strict'; -import { generateMap } from './mapGenerator.js'; -import { createWorldMap } from './worldMap.js'; -import { generatePatch } from './mapPatch.js'; -import { MAP_W, MAP_H } from './mapUtils.js'; -function fpContains(fp,x,y){if(!fp||x=fp.x1||y>=fp.y1)return false;const row=fp.rowRuns?.[y-fp.y0];if(!Array.isArray(row))return false;for(let i=0;i+1=row[i]&&x=q.x0&&y>=q.y0&&xrecContains(r,x,y)))generated++;}return{selected,generated,missing:selected-generated,ratio:generated/selected};} -function makeRect(world,w,h){const edge=world.originX+MAP_W-1,cy=world.originY+Math.floor(MAP_H/2);return{x0:edge-40,y0:cy-Math.floor(h/2),x1:edge-40+w,y1:cy-Math.floor(h/2)+h};} -const initial=generateMap(24681357,{terrainType:'auto',onProgress(){}}); -const directWorld=createWorldMap(structuredClone(initial)); const directRect=makeRect(directWorld,250,180); const direct=generatePatch(directWorld,directRect,{patchMode:'expansion',terrainType:'auto',seed:0x12345678,variant:1,maxQualityRetries:0,qualityTerrainAttempts:1,acceptBestAvailableQuality:true}); assert.equal(direct.ok,true,direct.reason||direct.code); assert.notEqual(direct.tiledExpansion,true); assert.equal(direct.candidateQuality?.requestedTerrainAttempts,1); assert.equal(direct.candidateQuality?.fullAttempts?.length,1); -const world=createWorldMap(structuredClone(initial)); const rect=makeRect(world,280,200); const r=generatePatch(world,rect,{patchMode:'expansion',terrainType:'auto',seed:0x4a35b921,variant:1,maxQualityRetries:0,qualityTerrainAttempts:1,acceptBestAvailableQuality:true}); assert.equal(r.ok,true,r.reason||r.code); assert.equal(r.tiledExpansion,true); assert.equal(r.tileCount,4); assert.equal(r.seamDiagnostics?.hardPass,true); const c=coverage(world,rect); assert.equal(c.missing,0); console.log(JSON.stringify({ok:true,direct:{size:'250x180',fullAttempts:direct.candidateQuality.fullAttempts.length,tiled:false},large:{size:'280x200',tileCount:r.tileCount,seam:r.seamDiagnostics.status,coverage:c,totalMs:r.patchTimings.find(x=>x.key==='tiled-total')?.ms}},null,2)); process.exit(0); diff --git a/archive/generated-history/VALIDATE_LARGE_ADDITIONAL_GENERATION_WORKER.mjs b/archive/generated-history/VALIDATE_LARGE_ADDITIONAL_GENERATION_WORKER.mjs deleted file mode 100644 index c9ae771..0000000 --- a/archive/generated-history/VALIDATE_LARGE_ADDITIONAL_GENERATION_WORKER.mjs +++ /dev/null @@ -1,18 +0,0 @@ -import assert from 'node:assert/strict'; -import { Worker } from 'node:worker_threads'; -import { generateMap } from './mapGenerator.js'; -import { createWorldMap } from './worldMap.js'; -import { MAP_W,MAP_H } from './mapUtils.js'; -import { collectTransferableBuffers } from './transferUtils.js'; -function adapter(url){const code=`import {parentPort} from 'node:worker_threads'; globalThis.self={onmessage:null,postMessage(m,t){parentPort.postMessage(m,t)}}; await import(${JSON.stringify(url.href)}); parentPort.on('message',d=>self.onmessage?.({data:d}));`;return new Worker(new URL(`data:text/javascript,${encodeURIComponent(code)}`),{type:'module',execArgv:[]});} -const initial=generateMap(24681357,{terrainType:'auto',onProgress(){}}); const world=createWorldMap(initial); const edge=world.originX+MAP_W-1,cy=world.originY+Math.floor(MAP_H/2); const rect={x0:edge-40,y0:cy-100,x1:edge-40+280,y1:cy+100}; -const worker=adapter(new URL('./mapPatchWorker.js',import.meta.url)); const preview=structuredClone(world); const transfer=Array.from(collectTransferableBuffers(preview)); const t=Date.now(); let last=0; -const message=await new Promise((resolve,reject)=>{const timer=setTimeout(()=>reject(new Error('timeout')),80000);worker.on('message',m=>{if(m?.type==='progress'){if(Date.now()-last>4000){last=Date.now(); console.error(Date.now()-t,m.progress?.label||m.progress?.key);}return;}clearTimeout(timer);resolve(m)});worker.on('error',e=>{clearTimeout(timer);reject(e)});worker.postMessage({id:1,world:preview,rect,options:{patchMode:'expansion',terrainType:'auto',seed:0x4a35b921,variant:1,maxQualityRetries:0,qualityTerrainAttempts:1,acceptBestAvailableQuality:true}},transfer);}); -const summary={ms:Date.now()-t,outer:message.ok,inner:message.result?.ok,tiled:message.result?.tiledExpansion,tileCount:message.result?.tileCount,seam:message.result?.seamDiagnostics?.status,reason:message.result?.reason||message.error||null}; -console.log(JSON.stringify(summary,null,2)); -assert.equal(summary.outer,true,'worker transport must succeed'); -assert.equal(summary.inner,true,`large patch must succeed: ${summary.reason||'unknown failure'}`); -assert.equal(summary.tiled,true,'large selection must use tiled production generation'); -assert.ok(summary.tileCount>=2,'large selection must execute multiple production tiles'); -assert.ok(summary.ms<60000,`large worker patch exceeded 60 s budget: ${summary.ms} ms`); -await worker.terminate(); diff --git a/archive/generated-history/VALIDATE_LARGE_SELECTION_STABILITY.mjs b/archive/generated-history/VALIDATE_LARGE_SELECTION_STABILITY.mjs deleted file mode 100644 index 3e789c7..0000000 --- a/archive/generated-history/VALIDATE_LARGE_SELECTION_STABILITY.mjs +++ /dev/null @@ -1,115 +0,0 @@ -import assert from 'node:assert/strict'; -import { spawnSync } from 'node:child_process'; -import { Worker } from 'node:worker_threads'; -import { generateMap } from './mapGenerator.js'; -import { createWorldMap } from './worldMap.js'; -import { generatePatch } from './mapPatch.js'; -import { collectTransferableBuffers } from './transferUtils.js'; - -const BASE_SEED = 24681357; -const PATCH_SEED = 0x4a35b921; - -function centeredRect(world, width, height) { - return { - x0: Math.floor((world.width - width) / 2), - y0: Math.floor((world.height - height) / 2), - x1: Math.floor((world.width - width) / 2) + width, - y1: Math.floor((world.height - height) / 2) + height, - }; -} - -function workerAdapter(url) { - const code = `import { parentPort } from 'node:worker_threads';\n` - + `globalThis.self = { onmessage: null, postMessage(message, transfer) { parentPort.postMessage(message, transfer); } };\n` - + `await import(${JSON.stringify(url.href)});\n` - + `parentPort.on('message', data => self.onmessage?.({ data }));\n`; - return new Worker(new URL(`data:text/javascript,${encodeURIComponent(code)}`), { type: 'module', execArgv: [] }); -} - -async function runDirect(width, height) { - const initial = generateMap(BASE_SEED, { terrainType: 'auto', onProgress() {} }); - const world = createWorldMap(initial); - const rect = centeredRect(world, width, height); - const startedAt = Date.now(); - const result = generatePatch(world, rect, { - patchMode: 'expansion', terrainType: 'auto', seed: PATCH_SEED, variant: 1, - maxQualityRetries: 0, qualityTerrainAttempts: 1, acceptBestAvailableQuality: true, - onProgress() {}, - }); - const row = { - mode: 'direct', size: `${width}x${height}`, ms: Date.now() - startedAt, - ok: result?.ok === true, code: result?.code || null, - tileCount: result?.tileCount || 1, - seam: result?.seamDiagnostics?.status || null, - hardPass: result?.seamDiagnostics?.hardPass ?? null, - }; - assert.equal(row.ok, true, `${row.size}: ${result?.reason || result?.code}`); - assert.equal(row.hardPass, true, `${row.size}: seam hard gate failed`); - return row; -} - -async function runWorker(width, height) { - const initial = generateMap(BASE_SEED, { terrainType: 'auto', onProgress() {} }); - const world = createWorldMap(initial); - const rect = centeredRect(world, width, height); - const preview = structuredClone(world); - const transfer = Array.from(collectTransferableBuffers(preview)); - const worker = workerAdapter(new URL('./mapPatchWorker.js', import.meta.url)); - const startedAt = Date.now(); - const message = await new Promise((resolve, reject) => { - const timer = setTimeout(() => reject(new Error(`${width}x${height}: worker timeout`)), 120000); - worker.on('message', message => { - if (message?.type === 'progress') return; - clearTimeout(timer); - resolve(message); - }); - worker.on('error', error => { clearTimeout(timer); reject(error); }); - worker.postMessage({ - id: 1, world: preview, rect, - options: { - patchMode: 'expansion', terrainType: 'auto', seed: PATCH_SEED, variant: 1, - maxQualityRetries: 0, qualityTerrainAttempts: 1, acceptBestAvailableQuality: true, - }, - }, transfer); - }); - const row = { - mode: 'worker', size: `${width}x${height}`, ms: Date.now() - startedAt, - outerOk: message?.ok === true, ok: message?.result?.ok === true, - code: message?.result?.code || null, tileCount: message?.result?.tileCount || 1, - seam: message?.result?.seamDiagnostics?.status || null, - hardPass: message?.result?.seamDiagnostics?.hardPass ?? null, - }; - worker.unref(); - void worker.terminate(); - assert.equal(row.outerOk, true, `${row.size}: worker outer failure ${message?.error || ''}`); - assert.equal(row.ok, true, `${row.size}: ${message?.result?.reason || message?.result?.code}`); - assert.equal(row.hardPass, true, `${row.size}: seam hard gate failed`); - return row; -} - -const args = process.argv.slice(2); -if (args[0] === '--direct') { - console.log(JSON.stringify(await runDirect(Number(args[1]), Number(args[2])))); - process.exit(0); -} -if (args[0] === '--worker') { - console.log(JSON.stringify(await runWorker(Number(args[1]), Number(args[2])))); - process.exit(0); -} - -const specs = [ - ['--direct', 300, 339], - ['--direct', 500, 350], - ['--direct', 600, 400], - ['--worker', 600, 400], -]; -const results = []; -for (const spec of specs) { - const child = spawnSync(process.execPath, [new URL(import.meta.url).pathname, ...spec.map(String)], { - cwd: process.cwd(), encoding: 'utf8', timeout: 130000, maxBuffer: 4 * 1024 * 1024, - }); - assert.equal(child.status, 0, `${spec.slice(1).join('x')} ${spec[0]} failed:\n${child.stderr || child.stdout}`); - const lines = child.stdout.trim().split(/\r?\n/).filter(Boolean); - results.push(JSON.parse(lines.at(-1))); -} -console.log(JSON.stringify({ ok: true, results }, null, 2)); diff --git a/archive/generated-history/VALIDATE_OVERLAP_PORTAL_REGRESSION.mjs b/archive/generated-history/VALIDATE_OVERLAP_PORTAL_REGRESSION.mjs deleted file mode 100644 index 66bde94..0000000 --- a/archive/generated-history/VALIDATE_OVERLAP_PORTAL_REGRESSION.mjs +++ /dev/null @@ -1,57 +0,0 @@ -import assert from 'node:assert/strict'; -import { generateMap } from './mapGenerator.js'; -import { createWorldMap } from './worldMap.js'; -import { generatePatch } from './mapPatch.js'; - -function footprintContains(fp, x, y) { - if (!fp || x < fp.x0 || y < fp.y0 || x >= fp.x1 || y >= fp.y1) return false; - const row = fp.rowRuns?.[y - fp.y0]; - if (!Array.isArray(row)) return false; - for (let i = 0; i + 1 < row.length; i += 2) if (x >= row[i] && x < row[i + 1]) return true; - return false; -} -function recordContains(record, x, y) { - if (record?.generatedFootprint) return footprintContains(record.generatedFootprint, x, y); - const r = record?.coreRect || record; - return !!r && x >= r.x0 && y >= r.y0 && x < r.x1 && y < r.y1; -} -function generatedAt(world, x, y) { - return (world.generatedRects || []).some(record => recordContains(record, x, y)); -} - -const world = createWorldMap(generateMap(24681357, { terrainType: 'auto', onProgress() {} })); -// This is the exact in-world rectangle produced by the previously failing -// bottom-right overlap case after validation/clipping. Before the real-frontier -// portal fix, a minor road wholly inside established geography was mistaken for -// an expansion seam portal and the whole operation rolled back. -const rect = { x0: 345, y0: 257, x1: 774, y1: 549 }; -const needed = []; -for (let y = rect.y0; y < rect.y1; y++) { - for (let x = rect.x0; x < rect.x1; x++) if (!generatedAt(world, x, y)) needed.push([x, y]); -} -const startedAt = Date.now(); -const result = generatePatch(world, rect, { - patchMode: 'expansion', terrainType: 'auto', seed: 0x4a35b921, variant: 1, - maxQualityRetries: 0, qualityTerrainAttempts: 1, acceptBestAvailableQuality: true, - onProgress() {}, -}); -assert.equal(result?.ok, true, result?.reason || result?.code || 'patch failed'); -assert.equal(result?.seamDiagnostics?.hardPass, true, 'seam hard gate failed'); -assert.equal(result?.seamDiagnostics?.roadPortalsBroken || 0, 0, 'false road portal remained'); -let missing = 0; -for (const [x, y] of needed) if (!generatedAt(world, x, y)) missing++; -assert.equal(missing, 0, `missing ${missing} previously-ungenerated selected cells`); -console.log(JSON.stringify({ - ok: true, - rect, - selectedCells: (rect.x1 - rect.x0) * (rect.y1 - rect.y0), - previouslyUngeneratedSelectedCells: needed.length, - missingPreviouslyUngeneratedCells: missing, - tileCount: result?.tileCount || 1, - roadPortalsBefore: result?.seamDiagnostics?.roadPortalsBefore || 0, - roadPortalsBroken: result?.seamDiagnostics?.roadPortalsBroken || 0, - seam: result?.seamDiagnostics?.status || null, - hardPass: result?.seamDiagnostics?.hardPass ?? null, - ms: Date.now() - startedAt, -}, null, 2)); -process.exit(0); diff --git a/archive/generated-history/VALIDATE_PATCH_UI_STATE.mjs b/archive/generated-history/VALIDATE_PATCH_UI_STATE.mjs deleted file mode 100644 index b064402..0000000 --- a/archive/generated-history/VALIDATE_PATCH_UI_STATE.mjs +++ /dev/null @@ -1,13 +0,0 @@ -import assert from 'node:assert/strict'; -import { readFileSync } from 'node:fs'; -const app=readFileSync(new URL('./app.js',import.meta.url),'utf8'); -const html=readFileSync(new URL('./index.html',import.meta.url),'utf8'); -assert.match(html,/id="cancelPatchGeneration"/); -assert.match(app,/const PATCH_WORKER_INACTIVITY_WATCHDOG_MS = 60_000/); -assert.match(app,/function cancelPatchGeneration\(/); -assert.match(app,/activePatchCancel/); -assert.match(app,/worker\.terminate\?\.\(\)/); -assert.match(app,/if \(state\.patchBusy\) \{\s*cancelPatchGeneration\(\)/s); -assert.match(app,/clearPatchSelectionButton\?\.addEventListener\("click", \(\) => hideSelectionOverlay\(\{ discardPreview: true \}\)\)/); -assert.match(app,/const discardPreview = options\.discardPreview === true \|\| \(!commitPreview && options\.keepPreview !== true && !!state\.pendingPatch\)/); -console.log(JSON.stringify({ok:true,cancelButton:true,watchdogSeconds:60,escapeCancelsBusy:true,clearDiscardsPendingPreview:true},null,2)); diff --git a/archive/generated-history/VALIDATE_REPORTED_PATCH_BUGS.mjs b/archive/generated-history/VALIDATE_REPORTED_PATCH_BUGS.mjs deleted file mode 100644 index 7a5176c..0000000 --- a/archive/generated-history/VALIDATE_REPORTED_PATCH_BUGS.mjs +++ /dev/null @@ -1,109 +0,0 @@ -import assert from 'node:assert/strict'; -import { readFileSync } from 'node:fs'; -import { generateMap } from './mapGenerator.js'; -import { createWorldMap } from './worldMap.js'; -import { generatePatch } from './mapPatch.js'; -import { MAP_W, MAP_H, worldIndexOf } from './mapUtils.js'; - -const appSource = readFileSync(new URL('./app.js', import.meta.url), 'utf8'); -const htmlSource = readFileSync(new URL('./index.html', import.meta.url), 'utf8'); -assert.match(htmlSource, /id="clearPatchSelection"/); -assert.match(appSource, /clearPatchSelectionButton\?\.addEventListener\("click", \(\) => hideSelectionOverlay\(\{ discardPreview: true \}\)\)/); -assert.match(appSource, /function cancelPatchGeneration/); -assert.match(appSource, /PATCH_WORKER_INACTIVITY_WATCHDOG_MS/); - -const initial = generateMap(24681357, { terrainType: 'auto', onProgress() {} }); -const world = createWorldMap(structuredClone(initial)); -const establishedEdgeX = world.originX + MAP_W - 1; -const y0 = world.originY + Math.floor(MAP_H * 0.22); -const y1 = world.originY + Math.floor(MAP_H * 0.78); -const rect = { - x0: establishedEdgeX - 33, - y0, - x1: establishedEdgeX + 93, - y1, -}; -const result = generatePatch(world, rect, { - patchMode: 'expansion', terrainType: 'auto', seed: 97531, variant: 1, - maxQualityRetries: 0, qualityTerrainAttempts: 1, acceptBestAvailableQuality: true, -}); -assert.equal(result.ok, true, result.reason || result.code || 'patch failed'); - -const source = world.sourceMap; -const sea = world.fields.sea; -let riverSeaPoints = 0; -const writeRect = result.rects?.writeRect || rect; -for (const key of ['mainRivers','tributaryRivers','smallStreams','riverPaths']) { - for (const path of source[key] || []) for (const t of path || []) { - const x = Math.round((t?.[0] || 0) + world.originX); - const y = Math.round((t?.[1] || 0) + world.originY); - const i = worldIndexOf(world,x,y); - if (i >= 0 && sea[i] && x >= writeRect.x0 && x < writeRect.x1 && y >= writeRect.y0 && y < writeRect.y1) riverSeaPoints++; - } -} -assert.equal(riverSeaPoints, 0, `river path points over sea inside patch writeRect: ${riverSeaPoints}`); - -const byPref = new Map(); -for (const city of source.modernCities || []) { - const capital = city.isPrefecturalCapital || city.isRegionalCapital || /Capital/i.test(String(city.rank || '')) || /Capital/i.test(String(city.kind || '')); - if (!capital) continue; - const x = Math.round((city.x || 0) + world.originX); - const y = Math.round((city.y || 0) + world.originY); - const i = worldIndexOf(world,x,y); - if (i < 0 || sea[i] || world.fields.prefectureRegionId[i] < 0) continue; - const id = world.fields.prefectureRegionId[i]; - byPref.set(id, (byPref.get(id) || 0) + 1); -} -const duplicateCapitalPrefs = [...byPref.entries()].filter(([,n]) => n > 1); -assert.equal(duplicateCapitalPrefs.length, 0, `duplicate capital prefectures: ${JSON.stringify(duplicateCapitalPrefs)}`); -const activePrefIds = new Set(); -for (let i=0;i= 0) activePrefIds.add(Math.floor(world.fields.prefectureRegionId[i])); -const missingCapitalPrefs = [...activePrefIds].filter((id) => (byPref.get(id) || 0) === 0); -assert.equal(missingCapitalPrefs.length, 0, `missing capital prefectures: ${JSON.stringify(missingCapitalPrefs)}`); - -const prefCounts = new Map(); -for (let i=0;i= 0) { - const id=world.fields.prefectureRegionId[i]; - prefCounts.set(id,(prefCounts.get(id)||0)+1); -} -const generatedRegions = (source.prefectureRegions || []).filter(p => p.patchGenerated).map(p => p.prefectureRegionId ?? p.id).filter(Number.isFinite); -const generatedSizes = [...new Set(generatedRegions)].map(id => [id,prefCounts.get(id)||0]); -const tinyGenerated = generatedSizes.filter(([,n]) => n > 0 && n < 650); -assert.equal(tinyGenerated.length, 0, `tiny generated prefectures survived: ${JSON.stringify(tinyGenerated)}`); - -let landLandPairs = 0; -let maxEstablishedFrontierElevationJump = 0; -let adminBreaksOnEstablishedFrontier = 0; -let prefectureBreaksOnEstablishedFrontier = 0; -for (let y=y0; y 20, 'frontier probe did not include enough land pairs'); -assert.ok(maxEstablishedFrontierElevationJump < 0.08, `frontier elevation jump too large: ${maxEstablishedFrontierElevationJump}`); -assert.equal(adminBreaksOnEstablishedFrontier, 0, 'municipal boundary still follows generation frontier'); -assert.equal(prefectureBreaksOnEstablishedFrontier, 0, 'prefecture boundary still follows generation frontier'); -assert.equal(result.seamDiagnostics?.hardPass, true, `seam gate failed: ${JSON.stringify(result.seamDiagnostics?.gateReasons || [])}`); - -console.log(JSON.stringify({ - ok: true, - riverSeaPoints, - duplicateCapitalPrefs, - missingCapitalPrefs, - generatedSizes, - tinyGenerated, - landLandPairs, - maxEstablishedFrontierElevationJump: Math.round(maxEstablishedFrontierElevationJump * 10000) / 10000, - adminBreaksOnEstablishedFrontier, - prefectureBreaksOnEstablishedFrontier, - frontierAdminCellsAligned: result.humanGeography?.frontierAdminCellsAligned || 0, - establishedFrontierAdminCellsRestored: result.humanGeography?.establishedFrontierAdminCellsRestored || 0, - frontierHarmonizedValues: result.humanGeography?.frontierHarmonizedValues || 0, - seamStatus: result.seamDiagnostics?.status, - seamGateReasons: result.seamDiagnostics?.gateReasons || [], -}, null, 2)); diff --git a/archive/generated-history/VALIDATE_SEAM_STRESS.mjs b/archive/generated-history/VALIDATE_SEAM_STRESS.mjs deleted file mode 100644 index 210852e..0000000 --- a/archive/generated-history/VALIDATE_SEAM_STRESS.mjs +++ /dev/null @@ -1,70 +0,0 @@ -import assert from 'node:assert/strict'; -import { generateMap } from './mapGenerator.js'; -import { createWorldMap } from './worldMap.js'; -import { generatePatch } from './mapPatch.js'; -import { MAP_W, MAP_H, worldIndexOf } from './mapUtils.js'; - -const baseSeeds = (process.env.BASE_SEEDS || '24681357,13579246').split(',').map(Number).filter(Number.isFinite); -const requestedDirections = new Set((process.env.DIRECTIONS || 'right,left,down,up').split(',').map(s => s.trim())); -const results = []; -const quiet = process.env.QUIET === '1'; - -function probeAxis(world, direction, baseOriginX, baseOriginY) { - const edgeX = baseOriginX + MAP_W - 1; - const edgeY = baseOriginY + MAP_H - 1; - if (direction === 'right') return { horizontal: false, fixed: edgeX, start: baseOriginY + Math.floor(MAP_H*.22), end: baseOriginY + Math.floor(MAP_H*.78), oldOffset: 0, newOffset: 1 }; - if (direction === 'left') return { horizontal: false, fixed: baseOriginX, start: baseOriginY + Math.floor(MAP_H*.22), end: baseOriginY + Math.floor(MAP_H*.78), oldOffset: 0, newOffset: -1 }; - if (direction === 'down') return { horizontal: true, fixed: edgeY, start: baseOriginX + Math.floor(MAP_W*.22), end: baseOriginX + Math.floor(MAP_W*.78), oldOffset: 0, newOffset: 1 }; - return { horizontal: true, fixed: baseOriginY, start: baseOriginX + Math.floor(MAP_W*.22), end: baseOriginX + Math.floor(MAP_W*.78), oldOffset: 0, newOffset: -1 }; -} - -function makeRect(direction, ox, oy) { - const edgeX = ox + MAP_W - 1, edgeY = oy + MAP_H - 1; - const x0 = ox + Math.floor(MAP_W*.22), x1 = ox + Math.floor(MAP_W*.78); - const y0 = oy + Math.floor(MAP_H*.22), y1 = oy + Math.floor(MAP_H*.78); - if (direction === 'right') return { x0: edgeX - 33, y0, x1: edgeX + 93, y1 }; - if (direction === 'left') return { x0: ox - 93, y0, x1: ox + 33, y1 }; - if (direction === 'down') return { x0, y0: edgeY - 33, x1, y1: edgeY + 93 }; - return { x0, y0: oy - 93, x1, y1: oy + 33 }; -} - -function measureFrontier(world, probe) { - let pairs = 0, maxJump = 0, sum = 0; - for (let t = probe.start; t < probe.end; t++) { - let ax, ay, bx, by; - if (!probe.horizontal) { - ax = probe.fixed + probe.oldOffset; ay = t; - bx = probe.fixed + probe.newOffset; by = t; - } else { - ax = t; ay = probe.fixed + probe.oldOffset; - bx = t; by = probe.fixed + probe.newOffset; - } - const a = worldIndexOf(world,ax,ay), b = worldIndexOf(world,bx,by); - if (a < 0 || b < 0 || world.fields.sea[a] || world.fields.sea[b]) continue; - const jump = Math.abs(world.fields.elevation[a] - world.fields.elevation[b]); - pairs++; sum += jump; maxJump = Math.max(maxJump,jump); - } - return { pairs, maxJump, meanJump: pairs ? sum/pairs : 0 }; -} - -for (const baseSeed of baseSeeds) { - const initial = generateMap(baseSeed, { terrainType:'auto', onProgress(){} }); - for (const direction of ['right','left','down','up']) { - if (!requestedDirections.has(direction)) continue; - const world = createWorldMap(structuredClone(initial)); - const ox = world.originX, oy = world.originY; - const rect = makeRect(direction,ox,oy); - const patchSeed = (0x13579bdf ^ baseSeed ^ ({right:0x11,left:0x22,down:0x33,up:0x44}[direction])) >>> 0; - const result = generatePatch(world,rect,{patchMode:'expansion',terrainType:'auto',seed:patchSeed,variant:1,maxQualityRetries:0,qualityTerrainAttempts:1,acceptBestAvailableQuality:true}); - assert.equal(result.ok,true,`${baseSeed}/${direction}: ${result.reason || result.code}`); - const probe = measureFrontier(world,probeAxis(world,direction,ox,oy)); - assert.ok(probe.pairs >= 12,`${baseSeed}/${direction}: insufficient land frontier pairs (${probe.pairs})`); - assert.ok(probe.maxJump <= 0.075,`${baseSeed}/${direction}: frontier max jump ${probe.maxJump}`); - assert.equal(result.seamDiagnostics?.hardPass,true,`${baseSeed}/${direction}: seam gate ${JSON.stringify(result.seamDiagnostics?.gateReasons || [])}`); - assert.ok((result.seamDiagnostics?.maxEstablishedFrontierElevationJump || 0) <= 0.075,`${baseSeed}/${direction}: diagnostic frontier jump ${result.seamDiagnostics?.maxEstablishedFrontierElevationJump}`); - const row={baseSeed,direction,patchSeed,pairs:probe.pairs,maxJump:+probe.maxJump.toFixed(4),meanJump:+probe.meanJump.toFixed(4),diagnosticMax:+(result.seamDiagnostics?.maxEstablishedFrontierElevationJump||0).toFixed(4),seamStatus:result.seamDiagnostics?.status,seamReasons:result.seamDiagnostics?.gateReasons||[],adjusted:result.humanGeography?.establishedFrontierElevationCellsAdjusted||0,gradientAdjusted:result.humanGeography?.establishedFrontierGradientCellsAdjusted||0}; - results.push(row); - if (!quiet) console.log(JSON.stringify(row)); - } -} -console.log(JSON.stringify({ok:true,cases:results.length,maxObserved:Math.max(...results.map(r=>r.maxJump)),results},null,2)); diff --git a/archive/generated-history/VALIDATE_WORLD_NATIVE_THRESHOLD.mjs b/archive/generated-history/VALIDATE_WORLD_NATIVE_THRESHOLD.mjs deleted file mode 100644 index 1629aac..0000000 --- a/archive/generated-history/VALIDATE_WORLD_NATIVE_THRESHOLD.mjs +++ /dev/null @@ -1,23 +0,0 @@ -import assert from 'node:assert/strict'; -import { generateMap } from './mapGenerator.js'; -import { createWorldMap } from './worldMap.js'; -import { generatePatch } from './mapPatch.js'; -import { MAP_W, MAP_H } from './mapUtils.js'; -const init=generateMap(24681357,{terrainType:'auto',onProgress(){}}); -function rectFor(world,w,h){const edge=world.originX+MAP_W-1,cy=world.originY+Math.floor(MAP_H/2);return{x0:edge-38,y0:cy-Math.floor(h/2),x1:edge-38+w,y1:cy-Math.floor(h/2)+h};} -const wa=createWorldMap(structuredClone(init)), wb=createWorldMap(structuredClone(init)); -const a=rectFor(wa,258,183), b=rectFor(wb,259,184); -const opts={patchMode:'expansion',terrainType:'auto',seed:0x4a35b921,variant:1,maxQualityRetries:0,qualityTerrainAttempts:1,acceptBestAvailableQuality:true}; -const ra=generatePatch(wa,a,opts); const rb=generatePatch(wb,b,opts); -assert.equal(ra.ok,true,`258x183 patch failed: ${ra.reason||ra.code||'unknown'}`); -assert.equal(rb.ok,true,`259x184 patch failed: ${rb.reason||rb.code||'unknown'}`); -const fields=['elevation','sea','plain','agriculture','populationDensity','prefectureRegionId','adminId']; -const out={a:{tiled:!!ra.tiledExpansion,tileCount:ra.tileCount||1},b:{tiled:!!rb.tiledExpansion,tileCount:rb.tileCount||1},common:{}}; -for(const name of fields){const A=wa.fields[name],B=wb.fields[name];let n=0,diff=0,sum=0,max=0;for(let y=a.y0;y1e-9)diff++;sum+=d;max=Math.max(max,d)}out.common[name]={n,diff,rate:diff/n,meanAbs:sum/n,maxAbs:max};} -function boundarySet(world,field,rect){const f=world.fields[field],s=new Set();for(let y=rect.y0;y1e-9)diff++; if(d>max)max=d;n++;} padding[name]={n,diff,max}; assert.equal(diff,0,`${name} changed after world padding`);} -// Both patch modes must report the same unified generator mode. Use modest rectangles to keep the validation fast. -const c=createWorldMap(structuredClone(init)); const cr={x0:c.originX+50,y0:c.originY+45,x1:c.originX+150,y1:c.originY+145}; -const regen=generatePatch(c,cr,{...opts(),patchMode:'regeneration'}); assert.equal(regen.ok,true,regen.reason||regen.code); -const d=createWorldMap(structuredClone(init)); const dr={x0:d.originX+MAP_W-30,y0:d.originY+40,x1:d.originX+MAP_W+90,y1:d.originY+150}; -const exp=generatePatch(d,dr,opts()); assert.equal(exp.ok,true,exp.reason||exp.code); -assert.match(String(regen.patchGenerationMode||regen.humanGeography?.patchGenerationMode||''),/unified-world-native/); -assert.match(String(exp.patchGenerationMode||exp.humanGeography?.patchGenerationMode||''),/unified-world-native/); -console.log(JSON.stringify({ok:true,padding,regenerationMode:regen.patchGenerationMode,expansionMode:exp.patchGenerationMode},null,2)); -process.exit(0); diff --git a/archive/generated-history/WORLD_NATIVE_FINAL_NOTES.md b/archive/generated-history/WORLD_NATIVE_FINAL_NOTES.md deleted file mode 100644 index 59a3383..0000000 --- a/archive/generated-history/WORLD_NATIVE_FINAL_NOTES.md +++ /dev/null @@ -1,20 +0,0 @@ -# World-native patch generator final notes - -## Implemented -- Regeneration and expansion now call the same `generateUnifiedWorldNativePatchCandidate()` path. -- World-native seed construction excludes candidate origin, candidate size, and selection/context rectangles. -- Padding-invariant geographic coordinates are `arrayX - world.originX` and `arrayY - world.originY`. -- Terrain, settlement jitter, land-use/human geography inputs and patch-noise paths use world-coordinate context. -- Expansion is split on a canonical world-coordinate grid; internal tiles share the pre-operation generated-coverage snapshot. -- Large/tiled expansion keeps final terrain/admin/transport coherence as one aggregate pass. - -## Verified -- Left/top world padding: elevation, sea, plain, agriculture, populationDensity, prefectureRegionId and adminId all match exactly over 16,800 compared cells. -- Regeneration reports `unified-world-native-patch`; tiled expansion reports `unified-world-native-patch-tiled`. -- Large Worker expansion completes with seam clean. -- STEP15 and STEP17 pass. -- Existing river/capital/tiny-prefecture/frontier regressions pass. -- Freeform lasso completes with seam clean. - -## Remaining contextual edge behavior -World-native *base generation* is invariant, but the outer seam is not frozen forever. When a selection is enlarged, cells that used to be the outer seam become interior and are recomputed by final seam/admin coherence. In the 258x183 -> 259x184 stress comparison, sea and adminId are identical in the common area; prefecture IDs differ in ~5.1% and elevation differs in ~3.9% (mean absolute difference ~0.00518). These differences are predominantly the final outer-boundary coherence layer, not a change of the underlying world-coordinate generator. diff --git a/archive/generated-history/WORLD_NATIVE_FINAL_VALIDATION.json b/archive/generated-history/WORLD_NATIVE_FINAL_VALIDATION.json deleted file mode 100644 index 218fa58..0000000 --- a/archive/generated-history/WORLD_NATIVE_FINAL_VALIDATION.json +++ /dev/null @@ -1,351 +0,0 @@ -{ - "ok": true, - "architecture": { - "regenerationGenerator": "unified-world-native-patch", - "expansionGenerator": "unified-world-native-patch-tiled", - "worldCoordinate": "array coordinate minus world.originX/originY", - "selectionGeometryExcludedFromWorldNativeSeed": true, - "canonicalExpansionGrid": true - }, - "worldNativeUnification": { - "ok": true, - "padding": { - "elevation": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "sea": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "plain": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "agriculture": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "populationDensity": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "prefectureRegionId": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "adminId": { - "n": 16800, - "diff": 0, - "max": 0 - } - }, - "regenerationMode": "unified-world-native-patch", - "expansionMode": "unified-world-native-patch-tiled" - }, - "selectionThresholdComparison": { - "a": { - "tiled": true, - "tileCount": 2 - }, - "b": { - "tiled": true, - "tileCount": 4 - }, - "common": { - "elevation": { - "n": 47214, - "diff": 1831, - "rate": 0.038780870080908206, - "meanAbs": 0.005177739778349026, - "maxAbs": 0.4071335792541504 - }, - "sea": { - "n": 47214, - "diff": 0, - "rate": 0, - "meanAbs": 0, - "maxAbs": 0 - }, - "plain": { - "n": 47214, - "diff": 2214, - "rate": 0.04689287075867327, - "meanAbs": 0.002550405116033862, - "maxAbs": 0.20580322295427322 - }, - "agriculture": { - "n": 47214, - "diff": 2238, - "rate": 0.04740119456093531, - "meanAbs": 0.0010068689713980234, - "maxAbs": 0.08625703305006027 - }, - "populationDensity": { - "n": 47214, - "diff": 18, - "rate": 0.0003812428516965307, - "meanAbs": 8.295775460319255e-08, - "maxAbs": 0.00030538812279701233 - }, - "prefectureRegionId": { - "n": 47214, - "diff": 2408, - "rate": 0.051001821493624776, - "meanAbs": 0.12121404668106918, - "maxAbs": 3 - }, - "adminId": { - "n": 47214, - "diff": 0, - "rate": 0, - "meanAbs": 0, - "maxAbs": 0 - }, - "prefectureRegionIdBoundary": { - "a": 633, - "b": 937, - "xor": 304, - "normalized": 0.19363057324840766 - }, - "adminIdBoundary": { - "a": 3570, - "b": 3570, - "xor": 0, - "normalized": 0 - } - } - }, - "largeWorker": { - "ms": 23764, - "outer": true, - "inner": true, - "tiled": true, - "tileCount": 6, - "seam": "clean", - "reason": null - }, - "reportedBugRegression": { - "ok": true, - "riverSeaPoints": 0, - "duplicateCapitalPrefs": [], - "missingCapitalPrefs": [], - "generatedSizes": [ - [ - 3, - 1333 - ], - [ - 4, - 4239 - ] - ], - "tinyGenerated": [], - "landLandPairs": 102, - "maxEstablishedFrontierElevationJump": 0.0364, - "adminBreaksOnEstablishedFrontier": 0, - "prefectureBreaksOnEstablishedFrontier": 0, - "frontierAdminCellsAligned": 0, - "establishedFrontierAdminCellsRestored": 0, - "frontierHarmonizedValues": 0, - "seamStatus": "clean", - "seamGateReasons": [] - }, - "uiState": { - "ok": true, - "cancelButton": true, - "watchdogSeconds": 60, - "escapeCancelsBusy": true, - "clearDiscardsPendingPreview": true - }, - "freeform": { - "ok": true, - "tileCount": 5, - "ms": 31734, - "seam": "clean" - }, - "step15": { - "ok": true, - "transport": [ - { - "seed": 1, - "seconds": 4.89, - "roadCells": 2122, - "adminCenters": { - "total": 45, - "covered": 45 - }, - "connectivity": { - "beforeComponents": 3, - "afterComponents": 3, - "added": 0, - "failed": 1, - "attempted": 1, - "rounds": 1 - }, - "finalOutput": { - "components": 6, - "requiredStubsAdded": 6, - "endpointConnectorsAdded": 3, - "prune": { - "beforeComponents": 12, - "afterComponents": 6, - "pruned": { - "minor": 11, - "national": 1, - "external": 0, - "expressway": 0, - "externalExpressway": 0 - }, - "prunePasses": 2, - "mountainAdminConnections": { - "attempted": 6, - "added": 6, - "skippedIsland": 3, - "failed": 0 - } - } - } - }, - { - "seed": 3, - "seconds": 5.02, - "roadCells": 2598, - "adminCenters": { - "total": 43, - "covered": 43 - }, - "connectivity": { - "beforeComponents": 3, - "afterComponents": 1, - "added": 2, - "failed": 0, - "attempted": 2, - "rounds": 2 - }, - "finalOutput": { - "components": 2, - "requiredStubsAdded": 10, - "endpointConnectorsAdded": 8, - "prune": { - "beforeComponents": 19, - "afterComponents": 2, - "pruned": { - "minor": 5, - "national": 0, - "external": 0, - "expressway": 0, - "externalExpressway": 0 - }, - "prunePasses": 2, - "mountainAdminConnections": { - "attempted": 14, - "added": 14, - "skippedIsland": 1, - "failed": 0 - } - } - } - }, - { - "seed": 5, - "seconds": 3.44, - "roadCells": 2044, - "adminCenters": { - "total": 45, - "covered": 45 - }, - "connectivity": { - "beforeComponents": 5, - "afterComponents": 4, - "added": 1, - "failed": 2, - "attempted": 3, - "rounds": 2 - }, - "finalOutput": { - "components": 9, - "requiredStubsAdded": 10, - "endpointConnectorsAdded": 3, - "prune": { - "beforeComponents": 22, - "afterComponents": 9, - "pruned": { - "minor": 41, - "national": 6, - "external": 0, - "expressway": 3, - "externalExpressway": 0 - }, - "prunePasses": 2, - "mountainAdminConnections": { - "attempted": 12, - "added": 12, - "skippedIsland": 4, - "failed": 0 - } - } - } - } - ], - "expansion": { - "seconds": 24.47, - "seamStatus": "clean", - "footprintEscapedCells": 0, - "roadPortalsUnresolved": 0, - "railPortalsUnresolved": 0 - }, - "rollback": { - "code": "patch-quality-gate-failed", - "restored": true, - "sourceIdentityPreserved": true - } - }, - "step17": { - "ok": true, - "interactiveRetryPolicy": "one requested variant per click; no hidden whole-patch retry", - "variants": [ - { - "variant": 0, - "seconds": 36.31, - "selectedVariant": 0, - "hashes": { - "elevation": "528ea16e05aeada539dbdea076af9dd9ea7088189f10fdb0cf414e37e33902ee", - "sea": "c53befa66f7a2ff958c7db3465c827a481274a4e9c67d6a52ef31eb3197eb362", - "admin": "bdf9aa6e2e0d0526026a6e69fe3de949a626d00835347a30361b5d1a709deb70" - } - }, - { - "variant": 1, - "seconds": 27.07, - "selectedVariant": 1, - "hashes": { - "elevation": "ad3a08864ca413ddebe466880032a8b3d33b48b166c5e5f10debe30c44eed4c8", - "sea": "295684a63f5243883c89cf9be595393cd5ce4b3714290e7efb13bae0b162f02c", - "admin": "1139fa28c1605224b20d99c84b06dbecdcd7d637bef10640c19a9884326c4491" - } - } - ], - "alternativesDiffer": true, - "explicitRenderRevision": true, - "singlePatchWorkerLifetime": true - }, - "knownResidual": { - "description": "World-native base generation is invariant, but the user-selection outer seam is intentionally recomputed when the selection grows. Cells near a former outer boundary can therefore change when that boundary becomes interior.", - "threshold258to259": { - "elevationDiffRate": 0.038780870080908206, - "elevationMeanAbs": 0.005177739778349026, - "elevationMaxAbs": 0.4071335792541504, - "seaDiffRate": 0, - "populationDiffRate": 0.0003812428516965307, - "prefectureIdDiffRate": 0.051001821493624776, - "adminIdDiffRate": 0 - } - } -} \ No newline at end of file diff --git a/archive/generated-history/WORLD_NATIVE_THRESHOLD_RESULT.json b/archive/generated-history/WORLD_NATIVE_THRESHOLD_RESULT.json deleted file mode 100644 index 209e4d8..0000000 --- a/archive/generated-history/WORLD_NATIVE_THRESHOLD_RESULT.json +++ /dev/null @@ -1,73 +0,0 @@ -{ - "a": { - "tiled": true, - "tileCount": 2 - }, - "b": { - "tiled": true, - "tileCount": 4 - }, - "common": { - "elevation": { - "n": 47214, - "diff": 1831, - "rate": 0.038780870080908206, - "meanAbs": 0.005177739778349026, - "maxAbs": 0.4071335792541504 - }, - "sea": { - "n": 47214, - "diff": 0, - "rate": 0, - "meanAbs": 0, - "maxAbs": 0 - }, - "plain": { - "n": 47214, - "diff": 2214, - "rate": 0.04689287075867327, - "meanAbs": 0.002550405116033862, - "maxAbs": 0.20580322295427322 - }, - "agriculture": { - "n": 47214, - "diff": 2238, - "rate": 0.04740119456093531, - "meanAbs": 0.0010068689713980234, - "maxAbs": 0.08625703305006027 - }, - "populationDensity": { - "n": 47214, - "diff": 18, - "rate": 0.0003812428516965307, - "meanAbs": 8.295775460319255e-8, - "maxAbs": 0.00030538812279701233 - }, - "prefectureRegionId": { - "n": 47214, - "diff": 2408, - "rate": 0.051001821493624776, - "meanAbs": 0.12121404668106918, - "maxAbs": 3 - }, - "adminId": { - "n": 47214, - "diff": 0, - "rate": 0, - "meanAbs": 0, - "maxAbs": 0 - }, - "prefectureRegionIdBoundary": { - "a": 633, - "b": 937, - "xor": 304, - "normalized": 0.19363057324840766 - }, - "adminIdBoundary": { - "a": 3570, - "b": 3570, - "xor": 0, - "normalized": 0 - } - } -} diff --git a/archive/generated-history/WORLD_NATIVE_UNIFICATION_RESULT.json b/archive/generated-history/WORLD_NATIVE_UNIFICATION_RESULT.json deleted file mode 100644 index 5d89468..0000000 --- a/archive/generated-history/WORLD_NATIVE_UNIFICATION_RESULT.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "ok": true, - "padding": { - "elevation": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "sea": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "plain": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "agriculture": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "populationDensity": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "prefectureRegionId": { - "n": 16800, - "diff": 0, - "max": 0 - }, - "adminId": { - "n": 16800, - "diff": 0, - "max": 0 - } - }, - "regenerationMode": "unified-world-native-patch", - "expansionMode": "unified-world-native-patch-tiled" -} diff --git a/archive/legacy-project/.achievement_data/.gitkeep b/archive/legacy-project/.achievement_data/.gitkeep deleted file mode 100644 index e69de29..0000000 diff --git a/archive/legacy-project/.achievement_data/.htaccess b/archive/legacy-project/.achievement_data/.htaccess deleted file mode 100644 index fa39801..0000000 --- a/archive/legacy-project/.achievement_data/.htaccess +++ /dev/null @@ -1,6 +0,0 @@ - - Require all denied - - - Deny from all - diff --git a/archive/legacy-project/.achievement_data/state.json b/archive/legacy-project/.achievement_data/state.json deleted file mode 100644 index 6939f24..0000000 --- a/archive/legacy-project/.achievement_data/state.json +++ /dev/null @@ -1 +0,0 @@ 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a/archive/legacy-project/manifest.webmanifest b/archive/legacy-project/manifest.webmanifest deleted file mode 100644 index cd7400b..0000000 --- a/archive/legacy-project/manifest.webmanifest +++ /dev/null @@ -1,27 +0,0 @@ -{ - "id": "./", - "name": "たりない観察", - "short_name": "たりない観察", - "description": "たりないたちの暮らしを観察・操作する実験ゲーム", - "lang": "ja", - "start_url": "./", - "scope": "./", - "display": "standalone", - "orientation": "any", - "background_color": "#dfe9df", - "theme_color": "#244d3a", - "icons": [ - { - "src": "assets/ui/pwa-icon-192.png", - "sizes": "192x192", - "type": "image/png", - "purpose": "any" - }, - { - "src": "assets/ui/pwa-icon-512.png", - "sizes": "512x512", - "type": "image/png", - "purpose": "any" - } - ] -} diff --git a/archive/legacy-project/service-worker.js b/archive/legacy-project/service-worker.js deleted file mode 100644 index c4fcbb6..0000000 --- a/archive/legacy-project/service-worker.js +++ /dev/null @@ -1,198 +0,0 @@ -"use strict"; - -const APP_VERSION = "39.18.11"; -const CACHE_NAME = `tarinai-colony-${APP_VERSION}`; -const v = `v=${APP_VERSION}`; -// Static runtime list synchronized with app_manifest.json for this release. -const coreScriptNames = [ - "version", "event_bus", "domain_ids", "registry_base", "disease_registry", "sound_pack", "deterministic_helpers", "item_tool_metadata", "item_tool_definitions", "item_visual_definitions", "item_food_definitions", "item_effect_definitions", "item_registry", "data", "ground_types", "input_mode_manager", "math", "geometry_helpers", "collision_footprint_system", "physics_helpers", "placement_preview_system", "pin_attachment_system", "physics_shape_editor_system", "mechanical_system", "mechanical_shape_bridge", "constraint_system", "physics_world_system", "physics_projection_system", "circuit_board_system", "signal_system", "assets", "audio", "perf_profiler", "display_helpers", "render", "sim_core", "tarinai_seed_factory", "structures", "item_type_catalog", "items", "item_type_initializers", "item_lifecycle_support", "item_update_policy", "fire_runtime_system", "robot_cleaner_system", "item_dynamic_tool_system", "item_dynamic_ball_system", "item_dynamic_duplicator_system", "item_dynamic_pin_system", "item_dynamic_zunchi_system", "item_environment_hazard_system", "item_dynamic_system", "item_lifecycle_decay_system", "item_lifecycle_growth_system", "item_lifecycle_step_frame", "item_lifecycle_step_decay", "item_lifecycle_step_dynamic", "item_lifecycle_step_growth", "update_step_pipeline_runner", "item_lifecycle_pipeline", "item_runtime", "structure_lifecycle", "memorial_bell_system", "item_render_helpers", "item_render_runtime", "burn_motion_util", "ants", "health", "tarinai", "tarinai_action_spec", "tarinai_behavior_state", "tarinai_identity_social", "tarinai_action_state", "tarinai_disease_nest", "tarinai_item_effects", "tarinai_needs_core", "tarinai_behavior_text", "tarinai_forced_behavior", "tarinai_nest_sleep_system", "tarinai_item_targeting", "tarinai_consumable_behavior", "tarinai_social_action_runtime", "tarinai_building_behavior", "seesaw_system", "tarinai_action_definitions", "tarinai_needs_items", "tarinai_food_prototype_mixin", "tarinai_direct_feeding_system", "tarinai_need_planner_system", "tarinai_item_interaction_context", "tarinai_food_interaction_system", "tarinai_contact_item_system", "tarinai_item_interaction_system", "tarinai_sunbath_system", "tarinai_cursor_care_system", "tarinai_local_environment_system", "tarinai_social_move_life", "tarinai_update_step_frame", "tarinai_update_step_ai", "tarinai_update_step_environment", "tarinai_update_step_movement", "tarinai_update_step_health", "tarinai_update_pipeline", "tarinai_runtime", "tarinai_render", "world", "world_view", "family_graph", "world_reset_presets", "world_family_social", "impact_core_system", "impact_response_system", "collision_response_system", "world_combat_effects", "world_environment", "world_temperature_system", "world_pathfinding_system", "world_grass_placement_system", "world_spatial_budget", "world_ants_system", "weather_system", "item_update_scheduler", "simulation_runtime_helpers", "tarinai_update_policy", "simulation_environment_system", "simulation_item_ant_system", "simulation_effects_system", "simulation_creature_system", "simulation_maintenance_system", "simulation_ambient_system", "simulation_systems", "system_order", "simulation", "colony_situation_system", "world_update", "world_tool_actions", "world_placement_log", "world_event_effects", "command_dispatcher", "text_catalog", "ui", "game_dialogs", "achievement_catalog", "achievements", "ui_helpers", "ui_log", "ui_selected", "save_schema", "snapshot_system", "restore_coordinator", "history_system", "save_codec", "save_storage", "save_system", "ui_tooltips", "ui_layout_dialogs", "ui_ground", "ui_tools", "ui_input_shared", "ui_pointer_action_system", "ui_input_touch", "ui_input_mouse", "ui_bind", "ui_charts", "ui_family_data", "ui_family_async", "ui_family_layout", "ui_family_paths", "ui_family_render", "main", "debug_tools" -]; -const mediaAssetNames = [ - "assets/objects/ant_queen.webp", - "assets/objects/ant_worker.webp", - "assets/objects/genkotsu.webp", - "assets/objects/oshibyo.webp", - "assets/objects/oshibyo_stuck.webp", - "assets/objects/plushie_bear.png", - "assets/objects/pushpin.webp", - "assets/objects/pushpin_stuck.webp", - "assets/objects/zunchi.webp", - "assets/objects/zunchi_02.webp", - "assets/sounds/achievement_unlock.mp3", - "assets/sounds/acquired_stress_001.wav", - "assets/sounds/acquired_stress_002.wav", - "assets/sounds/acquired_stress_003.wav", - "assets/sounds/acquired_stress_004.wav", - "assets/sounds/acquired_stress_005.wav", - "assets/sounds/acquired_stress_006.wav", - "assets/sounds/bicycle_bell.mp3", - "assets/sounds/firecracker_explosion.mp3", - "assets/sounds/major_damage_01.wav", - "assets/sounds/major_damage_02.wav", - "assets/sounds/major_damage_03.wav", - "assets/sounds/major_damage_04.wav", - "assets/sounds/shoot_bolt_action.mp3", - "assets/sounds/shoot_pistol.mp3", - "assets/sounds/voice_001_hau.wav", - "assets/sounds/voice_002_flee.wav", - "assets/sounds/voice_003_po.wav", - "assets/sounds/voice_004_eat.wav", - "assets/sounds/voice_005_stress.wav", - "assets/sounds/voice_006_sleep.wav", - "assets/sounds/voice_007_sunbath_pokapoka.wav", - "assets/sounds/voice_008_temperature_buruburu.wav", - "assets/sounds/voice_009_temperature_achui.wav", - "assets/sprites/tarinai_01_smile.webp", - "assets/sprites/tarinai_02_angry.webp", - "assets/sprites/tarinai_03_teary.webp", - "assets/sprites/tarinai_04_jito.webp", - "assets/sprites/tarinai_05_drool.webp", - "assets/sprites/tarinai_06_cry.webp", - "assets/sprites/tarinai_07_sleep.webp", - "assets/sprites/tarinai_08_pokan.webp", - "assets/sprites/tarinai_09_stretch.webp", - "assets/sprites/tarinai_10_hurt.webp", - "assets/sprites/tarinai_11_weak.webp", - "assets/sprites/tarinai_12_back.webp", - "assets/sprites/tarinai_13_flee.webp", - "assets/sprites/tarinai_14_zunda_eat.webp", - "assets/sprites/tarinai_15_hurt2.webp", - "assets/sprites/tarinai_16_normal_smirk.webp", - "assets/sprites/tarinai_17_normal_tongue.webp", - "assets/sprites/tarinai_18_fear.webp", - "assets/sprites/tarinai_19_flee_fear2.webp", - "assets/sprites/tarinai_20_sleep2.webp", - "assets/sprites/tarinai_21_normal_happy.webp", - "assets/sprites/tarinai_22_fear_blue.webp", - "assets/sprites/tarinai_23_fear_cry.webp", - "assets/sprites/tarinai_24_stress_dizzy.webp", - "assets/sprites/tarinai_25_stress_sweat.webp", - "assets/sprites/tarinai_26_intimidate.webp", - "assets/sprites/tarinai_27_birth_ritual.webp", - "assets/sprites/tarinai_28_zunchi_slave.webp", - "assets/sprites/tarinai_29_hungry_70.webp", - "assets/sprites/tarinai_30_zunchi_slave_alt.webp", - "assets/sprites/tarinai_31_sunbath_01.webp", - "assets/sprites/tarinai_32_sunbath_02.webp", - "assets/sprites/tarinai_33_sunbath_03.webp", - "assets/sprites/tarinai_34_hot_01.webp", - "assets/sprites/tarinai_35_hot_02.webp", - "assets/sprites/tarinai_36_hot_03.webp", - "assets/sprites/tarinai_37_cold_01.webp", - "assets/sprites/tarinai_38_cold_02.webp", - "assets/sprites/tarinai_39_cold_03.webp", - "assets/sprites/tarinai_acquired_overlay.png", - "assets/ui/apple-touch-icon.png", - "assets/ui/ecology_hp_stress.webp", - "assets/ui/favicon.png", - "assets/ui/tool_acquired_tarinai.webp", - "assets/ui/tool_ammo.webp", - "assets/ui/tool_ant_nest.webp", - "assets/ui/tool_ball.webp", - "assets/ui/tool_bed.webp", - "assets/ui/tool_delete.webp", - "assets/ui/tool_duplicator.webp", - "assets/ui/tool_dwarf_drug.webp", - "assets/ui/tool_fence_h.webp", - "assets/ui/tool_fence_v.webp", - "assets/ui/tool_fight_mochi.webp", - "assets/ui/tool_firecracker.webp", - "assets/ui/tool_genkotsu.webp", - "assets/ui/tool_giant_drug.webp", - "assets/ui/tool_grass.webp", - "assets/ui/tool_laxative.webp", - "assets/ui/tool_love_mochi.webp", - "assets/ui/tool_mercury.webp", - "assets/ui/tool_mystery_drug.webp", - "assets/ui/tool_nest_box.webp", - "assets/ui/tool_new.webp", - "assets/ui/tool_niteropu.webp", - "assets/ui/tool_observe.webp", - "assets/ui/tool_oshibyo.webp", - "assets/ui/tool_protein.webp", - "assets/ui/tool_pushpin.webp", - "assets/ui/tool_shoot.png", - "assets/ui/tool_signboard.webp", - "assets/ui/tool_sleep_drug.webp", - "assets/ui/tool_stone.webp", - "assets/ui/tool_sweet.webp", - "assets/ui/tool_zunchi.webp", - "assets/ui/tool_zunda_juice.webp" -]; -const CORE_ASSETS = [ - "./", - "./index.html", - `./css/base.css?${v}`, - `./css/layout.css?${v}`, - `./css/panel.css?${v}`, - `./css/components.css?${v}`, - `./css/mobile.css?${v}`, - ...coreScriptNames.map(name => `./js/${name}.js?${v}`), - "./app_manifest.json", - "./manifest.webmanifest", - "./favicon.ico", - "./assets/ui/pwa-icon-192.png", - "./assets/ui/pwa-icon-512.png", - ...mediaAssetNames.map(name => `./${name}`), -]; - -self.addEventListener("install", event => { - event.waitUntil((async () => { - const cache = await caches.open(CACHE_NAME); - await cache.addAll(CORE_ASSETS); - await self.skipWaiting(); - })()); -}); - -self.addEventListener("activate", event => { - event.waitUntil((async () => { - const keys = await caches.keys(); - await Promise.all(keys - .filter(key => key.startsWith("tarinai-colony-") && key !== CACHE_NAME) - .map(key => caches.delete(key))); - await self.clients.claim(); - })()); -}); - -function isStaticAsset(request) { - return /\.(?:js|css|json|webmanifest|ico|webp|png|jpg|jpeg|gif|svg|mp3|wav|woff2?)$/i.test(new URL(request.url).pathname); -} -function cacheableResponse(response) { - return response && response.status === 200 && response.type !== "opaque"; -} -function putCacheSafely(request, response) { - if (!cacheableResponse(response)) return Promise.resolve(false); - return caches.open(CACHE_NAME).then(cache => cache.put(request, response.clone())).then(() => true).catch(() => false); -} - -self.addEventListener("fetch", event => { - const request = event.request; - if (request.method !== "GET") return; - const url = new URL(request.url); - // PWA-04 intentionally remains unchanged: cross-origin Google Fonts are not cached. - if (url.origin !== self.location.origin || /service-worker\.js$/i.test(url.pathname)) return; - if (request.mode === "navigate" || /index\.html$/i.test(url.pathname)) { - const networkResponse = fetch(request); - const cacheWrite = networkResponse.then(response => putCacheSafely(request, response)).catch(() => false); - event.waitUntil(cacheWrite.then(() => undefined)); - event.respondWith(networkResponse.catch(() => caches.match(request).then(cached => cached || caches.match("./index.html")))); - return; - } - if (isStaticAsset(request)) { - const responsePromise = caches.match(request).then(async cached => { - if (cached) return cached; - // Media are precached at their canonical URL. JS/CSS query versions must not - // resolve to an older cached file, otherwise UI fixes can remain stale. - const isCodeAsset = /\.(?:js|css)$/i.test(url.pathname); - if (!isCodeAsset) { - const canonical = await caches.match(request, { ignoreSearch: true }); - if (canonical) return canonical; - } - const response = await fetch(request); - await putCacheSafely(request, response); - return response; - }); - event.waitUntil(responsePromise.then(() => undefined, () => undefined)); - event.respondWith(responsePromise); - } -}); diff --git a/debug.log b/debug.log new file mode 100644 index 0000000..15beb9d --- /dev/null +++ b/debug.log @@ -0,0 +1,77 @@ +[0811/195703.472:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/195718.384:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200517.655:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200517.673:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200626.597:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200716.147:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201020.374:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201020.507:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201020.524:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201020.541:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201027.313:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201027.343:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201052.598:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201220.250:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201220.259:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201236.912:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201236.985:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201536.206:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201536.289:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201536.315:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201536.378:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202025.932:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202025.934:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202025.921:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202025.952:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202025.954:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202025.965:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202025.972:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202026.096:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202026.107:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202026.119:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202026.318:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202144.261:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202144.317:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202144.444:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202144.471:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202206.145:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202206.211:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202214.252:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202338.620:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202703.523:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202703.524:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202703.591:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202711.074:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/202936.029:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203018.405:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203140.233:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203140.254:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203141.219:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203207.351:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203419.276:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203419.337:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203419.410:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203507.754:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203507.811:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203507.885:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203712.218:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203712.588:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203712.636:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203712.645:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203712.658:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203712.685:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204025.059:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204026.065:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204206.473:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205218.401:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205254.833:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205504.560:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205539.533:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205745.555:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/210100.929:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/210717.034:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/210717.220:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/210717.270:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/210717.324:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/210717.325:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/210719.058:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) diff --git a/scripts/router.php b/scripts/router.php index d0b4814..479c9d2 100644 --- a/scripts/router.php +++ b/scripts/router.php @@ -1,8 +1,8 @@ $part !== '')); foreach ($segments as $segment) { diff --git a/src/adminRegions.js b/src/adminRegions.js deleted file mode 100644 index 3b3e1db..0000000 --- a/src/adminRegions.js +++ /dev/null @@ -1 +0,0 @@ -export * from "./adminRegionsCore.js"; diff --git a/src/app.js b/src/app.js index badbb33..550e975 100644 --- a/src/app.js +++ b/src/app.js @@ -87,7 +87,6 @@ const showLabelsInput = document.getElementById("showLabels"); const showSeamDiagnosticsInput = document.getElementById("showSeamDiagnostics"); const modeGrid = document.getElementById("modeGrid"); const mainLegendGrid = document.getElementById("mainLegendGrid"); -const floatingLegendGrid = document.getElementById("floatingLegendGrid"); const statsEl = document.getElementById("stats"); const advancedGenerationStatsEl = document.getElementById("advancedGenerationStats"); const advancedGenerationHistoryEl = document.getElementById("advancedGenerationHistory"); @@ -128,8 +127,9 @@ let patchGeometryPreviewCache = null; let patchWorkerEpoch = 0; let patchWorkerConstructorCount = 0; let patchSearchSeries = { contextId: null, consumedCandidateIds: new Set(), nextVariant: null }; -const PATCH_SEARCH_DEFAULT_LIMIT = 3; -const PATCH_SEARCH_LARGE_LIMIT = 2; +const PATCH_SEARCH_BATCH_SIZE = 3; +const PATCH_SEARCH_DEFAULT_LIMIT = 12; +const PATCH_SEARCH_LARGE_LIMIT = 12; const PATCH_WORKER_STALL_MS = 120_000; const PATCH_NON_COOPERATIVE_DEADLINE_MS = 300_000; let generationWorker = null; @@ -718,6 +718,14 @@ function commitPendingPatch({ redrawAfter = true } = {}) { const acceptedPatch = state.pendingPatch; const applyWorker = acceptedPatch.worker && acceptedPatch.result?.applyToken ? patchWorker : null; state.world = acceptedPatch.world; + // Seam diagnostics are a preview aid. Once the patch is applied, disable the + // magenta/red dashed overlay in both the committed source data and UI state so + // it cannot remain stuck on the map after the selection overlay disappears. + if (state.world?.sourceMap?.patchSeamDiagnostics) { + state.world.sourceMap.patchSeamDiagnostics.enabled = false; + } + state.showSeamDiagnostics = false; + if (showSeamDiagnosticsInput) showSeamDiagnosticsInput.checked = false; const committedRevision = advanceCommittedRevision({ preservePatchWorker: !!applyWorker }); state.map = state.world.sourceMap || state.map; state.lastPatchResult = state.pendingPatch.result || state.world.lastPatchResult || state.lastPatchResult; @@ -1236,7 +1244,7 @@ function seamDiagnosticRows() { { label: "Candidate mode", value: d.patchGenerationMode || "-", sub: modeSub }, { label: "Candidate window", value: `${Number(d.candidateWidth || 0)}×${Number(d.candidateHeight || 0)}`, sub: `${formatPercent(Number(d.candidateAreaRatio || 0) * 100)} of full candidate area` }, ...(d.qualityPolicyVersion ? [ - { label: "Expansion quality gate", value: d.qualityHardPass ? "PASS" : "BEST AVAILABLE", sub: `${d.qualityPolicyVersion} · score ${Number(d.qualityScore || 0).toFixed(3)} · selected variant ${Number(d.qualitySelectedVariant || 0)}` }, + { label: "Expansion quality gate", value: d.qualityHardPass ? "PASS" : "FAIL", sub: `${d.qualityPolicyVersion} · score ${Number(d.qualityScore || 0).toFixed(3)} · selected variant ${Number(d.qualitySelectedVariant || 0)}` }, { label: "Candidate land quality", value: formatPercent(Number(d.qualityLandRatio || 0) * 100), sub: `${d.qualityTerrainType || "-"} · ${formatPercent(Number(d.qualityDevelopableRatio || 0) * 100)} developable · ${formatPercent(Number(d.qualityLargestComponentRatio || 0) * 100)} largest component` }, { label: "Candidate place density", value: Number(d.qualityLabelCount || 0).toLocaleString(), sub: `${Number(d.qualitySettlementCount || 0)} settlements · ${Number(d.qualityLabelDensityPer1000 || 0).toFixed(2)} labels / 1000 land cells` }, { label: "Merged patch quality", value: d.qualityFinalHardPass ? "PASS" : "WARNING", sub: `${formatPercent(Number(d.qualityFinalOwnedLandRatio || 0) * 100)} land in owned interior · ${Number(d.qualityFinalLabelCount || 0)} labels / ${Number(d.qualityFinalSettlementCount || 0)} settlements` }, @@ -2036,7 +2044,6 @@ function renderLegendGrid(container, rows) { function renderLegend() { const rows = legendRowsForMode(state.mode); renderLegendGrid(mainLegendGrid, rows); - renderLegendGrid(floatingLegendGrid, rows.slice(0, 5)); } function buildHoverEntities(map) { @@ -2246,13 +2253,49 @@ function updateTooltip(event) { if (entity?.population) lines.splice(1, 0, `Population: ${entity.population.toLocaleString()}`); tooltipEl.innerHTML = lines.join("
"); const margin = 8; - const offset = 14; - const maxLeft = Math.max(margin, rect.width - tooltipEl.offsetWidth - margin); - const maxTop = Math.max(margin, rect.height - tooltipEl.offsetHeight - margin); - const desiredLeft = event.clientX - rect.left + offset; - const desiredTop = event.clientY - rect.top + offset; - tooltipEl.style.left = `${Math.min(Math.max(margin, desiredLeft), maxLeft)}px`; - tooltipEl.style.top = `${Math.min(Math.max(margin, desiredTop), maxTop)}px`; + const gap = 18; + const cursorX = event.clientX - rect.left; + const cursorY = event.clientY - rect.top; + const tooltipWidth = tooltipEl.offsetWidth; + const tooltipHeight = tooltipEl.offsetHeight; + const maxLeft = Math.max(margin, rect.width - tooltipWidth - margin); + const maxTop = Math.max(margin, rect.height - tooltipHeight - margin); + + // Keep following the cursor all the way to the bottom. Near the lower edge, + // prefer moving to the cursor's left/right while pinning the tooltip to the + // bottom margin; the old vertical flip made it appear to stop moving well + // before the cursor reached the bottom of the map. + const roomRight = rect.width - cursorX - gap; + const roomLeft = cursorX - gap; + const canRight = roomRight >= tooltipWidth; + const canLeft = roomLeft >= tooltipWidth; + let left = canRight ? cursorX + gap + : canLeft ? cursorX - gap - tooltipWidth + : Math.min(Math.max(margin, cursorX + gap), maxLeft); + let top = Math.min(Math.max(margin, cursorY + 10), maxTop); + left = Math.min(Math.max(margin, left), maxLeft); + + // Cursor exclusion is a hard invariant. If horizontal separation is not + // available (very narrow viewport), then and only then move vertically. + const exclusion = 12; + const overlapsCursor = () => cursorX >= left - exclusion && cursorX <= left + tooltipWidth + exclusion + && cursorY >= top - exclusion && cursorY <= top + tooltipHeight + exclusion; + if (overlapsCursor()) { + const leftAlt = cursorX - gap - tooltipWidth; + const rightAlt = cursorX + gap; + if (leftAlt >= margin) left = leftAlt; + else if (rightAlt + tooltipWidth <= rect.width - margin) left = rightAlt; + } + if (overlapsCursor()) { + const above = cursorY - gap - tooltipHeight; + const below = cursorY + gap; + if (above >= margin) top = above; + else if (below + tooltipHeight <= rect.height - margin) top = below; + } + left = Math.min(Math.max(margin, left), maxLeft); + top = Math.min(Math.max(margin, top), maxTop); + tooltipEl.style.left = `${left}px`; + tooltipEl.style.top = `${top}px`; tooltipEl.classList.add("visible"); } @@ -2443,7 +2486,7 @@ function patchSearchContextId(world, rect, terrainType, requestedPatchMode, reso world?.height || 0, world?.originX || 0, world?.originY || 0, - "production-search-v2|single-explicit-production-candidate-v2", + "quality-batched-production-search-v4|initial-quality-oracle-transport-parity-v3", ].join("|"); } @@ -2489,7 +2532,7 @@ function buildPatchCandidatePlan(world, rect, terrainType, requestedPatchMode, r function consumePatchSearchAttempts(contextId, attempts = []) { if (patchSearchSeries.contextId !== contextId) return; for (const attempt of attempts) { - if (attempt?.status !== "rejected" && attempt?.status !== "success") continue; + if (attempt?.status !== "rejected" && attempt?.status !== "evaluated" && attempt?.status !== "success") continue; const candidateId = `${contextId}|${normalizePatchVariant(attempt.variant)}|${normalizePatchVariant(attempt.seed)}`; patchSearchSeries.consumedCandidateIds.add(candidateId); } @@ -3059,6 +3102,8 @@ function runPatchInWorker(world, rect, options, operation = null) { totalCandidateCount: operation.candidateLimit || operation.candidatePlan.length, reuseCommittedMirror, resolvedPatchMode: operation.resolvedPatchMode, + selectBestCandidate: operation.selectBestCandidate === true, + draftSelection: operation.draftSelection === true, candidatePlan: operation.candidatePlan, } : null, }); @@ -3199,6 +3244,41 @@ async function generatePatchPreviewWorld(baseWorld, rect, options, operation) { operation.executionAttempt = infrastructureRetries + 1; continue; } + + // r9 quality search is batched: only three drafts are evaluated at a time. + // A batch that contains no publishable, fully finalized candidate advances + // to the next three variants without ever exposing a draft or a quality- + // rejected production result. Structural/invariant failures remain terminal. + const contentBatchExhausted = execution.result?.searchStatus === "exhausted" + && ["patch-search-exhausted", "patch-draft-search-exhausted"].includes(String(execution.result?.code || "")); + const allCandidatePlan = Array.isArray(operation.allCandidatePlan) ? operation.allCandidatePlan : operation.candidatePlan; + const nextCandidateIndex = Math.max(0, Number(operation.nextCandidateIndex || 0)); + if (contentBatchExhausted && nextCandidateIndex < allCandidatePlan.length) { + operation.completedAttemptSummaries ||= []; + for (const attempt of execution.result?.searchAttempts || []) { + const identity = `${attempt?.candidateId || `${attempt?.variant}:${attempt?.seed}`}|${attempt?.status || "unknown"}`; + if (!operation.completedAttemptSummaries.some((entry) => `${entry?.candidateId || `${entry?.variant}:${entry?.seed}`}|${entry?.status || "unknown"}` === identity)) { + operation.completedAttemptSummaries.push({ ...attempt }); + } + } + const batchSize = Math.max(1, Number(operation.candidateBatchSize || PATCH_SEARCH_BATCH_SIZE)); + const batchEnd = Math.min(allCandidatePlan.length, nextCandidateIndex + batchSize); + operation.candidatePlan = allCandidatePlan.slice(nextCandidateIndex, batchEnd); + operation.nextCandidateIndex = batchEnd; + operation.candidateBatchOrdinal = Math.max(1, Number(operation.candidateBatchOrdinal || 1)) + 1; + operation.executionAttempt = Math.max(1, Number(operation.executionAttempt || 1)) + 1; + if (progressStageEl) { + const firstOrdinal = operation.candidatePlan[0]?.candidateOrdinal || (nextCandidateIndex + 1); + const lastOrdinal = operation.candidatePlan[operation.candidatePlan.length - 1]?.candidateOrdinal || batchEnd; + progressStageEl.textContent = `Quality batch ${operation.candidateBatchOrdinal}: candidates ${firstOrdinal}-${lastOrdinal}/${allCandidatePlan.length}; previous batch did not meet the production quality floor...`; + } + recordDiagnosticLog("info", "Patch quality search continuing", `No publishable candidate in quality batch ${operation.candidateBatchOrdinal - 1}; evaluating the next batch.`, { + completedCandidates: nextCandidateIndex, + remainingCandidates: allCandidatePlan.length - nextCandidateIndex, + nextVariants: operation.candidatePlan.map((candidate) => candidate.variant >>> 0), + }); + continue; + } job = execution; } catch (error) { executionRecord.endedAt = performance.now(); @@ -3311,8 +3391,10 @@ async function generateSelectedPatch(kind = "Patch preview") { patchMode, resolvedPatchMode, candidateWindowSignature, - generatorPolicyVersion: "production-search-v2", - qualityPolicyVersion: "single-explicit-production-candidate-v2", + generatorPolicyVersion: "quality-batched-production-search-v4", + qualityPolicyVersion: "initial-quality-oracle-transport-parity-v3", + selectBestCandidate: true, + draftSelection: true, requestedVariant: variant, requestedSeed: seed, currentVariant: variant, @@ -3322,7 +3404,11 @@ async function generateSelectedPatch(kind = "Patch preview") { completedAttemptSummaries: [], executions: [], candidateLimit: searchPlan.candidateLimit, - candidatePlan: searchPlan.plan, + candidateBatchSize: PATCH_SEARCH_BATCH_SIZE, + allCandidatePlan: searchPlan.plan, + candidatePlan: searchPlan.plan.slice(0, PATCH_SEARCH_BATCH_SIZE), + nextCandidateIndex: Math.min(PATCH_SEARCH_BATCH_SIZE, searchPlan.plan.length), + candidateBatchOrdinal: 1, estimatedTileCount: searchPlan.estimatedTileCount, includeSeamVisualization: state.showSeamDiagnostics, selectionRect: validation.rect, @@ -3333,7 +3419,7 @@ async function generateSelectedPatch(kind = "Patch preview") { state.patchBusyVariant = variant; state.patchStatusMessage = ""; updatePatchControls(); - setProgressVisible(true, `Searching up to ${searchPlan.plan.length} complete candidate${searchPlan.plan.length === 1 ? "" : "s"} from variant ${variant}...`); + setProgressVisible(true, `Generating quality batch 1 (${operation.candidatePlan.length} lightweight drafts, up to ${searchPlan.plan.length} candidates); only fully finalized candidates can be previewed...`); await nextFrame(); try { if (!isPatchOperationCurrent(operation)) return; @@ -3342,12 +3428,10 @@ async function generateSelectedPatch(kind = "Patch preview") { patchMode, seed, variant, - // Expansion previews use the same complete production pipeline as initial - // generation. A quality rejection is shown for this exact variant; only - // the explicit Alternative action requests another complete candidate. + // Three lightweight drafts are ranked first. Only the top draft normally + // runs administration, final transport, merge repair, seam audit, delta, + // and hash construction. Structural/invariant failures remain fatal. maxQualityRetries: 0, - // One attempt still runs the complete production pipeline. Additional - // complete candidates are generated only if the strict final gate fails. qualityTerrainAttempts: 1, acceptBestAvailableQuality: false, includeSeamVisualization: operation.includeSeamVisualization, @@ -3423,20 +3507,17 @@ async function generateSelectedPatch(kind = "Patch preview") { inputDispatchMs: job.dispatchMs, inputMirrorReused: job.mirrorReused, estimatedTileCount: operation.estimatedTileCount, }); state.patchStatusMessage = !previewDelta.identical - ? `Candidate ${result.candidateOrdinal || 1}/${result.candidateCount || searchPlan.plan.length}, variant ${actualVariant}, is displayed (render revision ${job.world.renderRevision}); ${previewDelta.changedCells.toLocaleString()} cells and ${previewDelta.featureLayersChanged.toLocaleString()} feature layers differ from the committed map.` + ? `Highest-quality candidate ${result.candidateOrdinal || 1}/${result.candidateCount || searchPlan.plan.length}, variant ${actualVariant}, is displayed (render revision ${job.world.renderRevision}); ${previewDelta.changedCells.toLocaleString()} cells and ${previewDelta.featureLayersChanged.toLocaleString()} feature layers differ from the committed map.` : `Variant ${actualVariant} completed but is identical to the committed map in the audited change scope.`; updatePatchControls(); const modeText = `${result.patchMode || patchMode} / ${result.patchGenerationMode}`; const quality = result.candidateQuality; const qualityText = quality - ? ` / quality ${quality.hardPass ? "PASS" : "best available"} ${Number(quality.score || 0).toFixed(3)} / selected terrain variant ${Number(quality.selectedVariant || 0)}` + ? ` / quality ${quality.hardPass ? "PASS" : "FAIL"} ${Number(quality.score || 0).toFixed(3)} / selected terrain variant ${Number(quality.selectedVariant || 0)}` : ""; const retryText = job.qualityWorkerRetryCount ? ` / quality retries ${job.qualityWorkerRetryCount}` : ""; - const searchText = ` / candidate ${result.candidateOrdinal || 1}/${result.candidateCount || searchPlan.plan.length} / complete attempts ${searchAttempts.length || 1}`; + const searchText = ` / best candidate ${result.candidateOrdinal || 1}/${result.candidateCount || searchPlan.plan.length} / evaluated ${searchAttempts.length || 1}`; finishProgress(`Preview variant ${actualVariant} displayed${job.worker ? " from worker" : ""}: ${previewDelta.changedCells.toLocaleString()} changed cells + ${previewDelta.featureLayersChanged.toLocaleString()} changed feature layers / end-to-end ${formatMs(performance.now() - patchStartedAt)} / dispatch ${formatMs(job.dispatchMs || 0)} / render ${formatMs(renderMs)}${searchText}${retryText}${qualityText} / ${modeText}.`, result.patchTimings || [], 1400); - if (result.candidateQuality && !result.candidateQuality.hardPass) { - recordDiagnosticLog("warning", "Expansion quality floor not fully met", `Selected the best available production candidate (score ${Number(result.candidateQuality.score || 0).toFixed(3)}).`, { terrainType, variant: actualVariant, requestedVariant: variant, candidateQuality: result.candidateQuality }); - } } catch (error) { if (error?.name === "AbortError") { if (requestId === patchRequestSeq) { diff --git a/src/generationWorker.js b/src/generationWorker.js index 21ca7cb..e1bb6b2 100644 --- a/src/generationWorker.js +++ b/src/generationWorker.js @@ -1,16 +1,74 @@ -import { generateMap } from "./mapPipeline.js"; import { collectTransferableBuffers } from "./transferUtils.js"; +import { + cropInitialGenerationMap, + DEFAULT_INITIAL_OVERSCAN_MARGIN, + VISIBLE_MAP_H, + VISIBLE_MAP_W, +} from "./initialGenerationCrop.js"; -self.onmessage = (message) => { +let pipelinePromise = null; + +function loadInitialGenerationPipeline() { + if (!pipelinePromise) { + // All production layers (terrain, administration, cities, local/trunk roads, + // rail, labels) are generated on a genuinely larger hidden raster. Only + // after the complete pipeline has finished do we crop the central 258x183. + // Setting this before importing mapPipeline is essential because mapUtils + // constants are fixed at module-evaluation time inside this Worker. + const margin = DEFAULT_INITIAL_OVERSCAN_MARGIN; + globalThis.__JAPAN_MAP_GENERATION_DIMENSIONS__ = { + width: VISIBLE_MAP_W + margin * 2, + height: VISIBLE_MAP_H + margin * 2, + }; + pipelinePromise = import("./mapPipeline.js"); + } + return pipelinePromise; +} + +self.onmessage = async (message) => { const { id, seed, options } = message.data || {}; if (!Number.isFinite(id)) return; try { - const map = generateMap(seed, { + const { generateMap } = await loadInitialGenerationPipeline(); + const margin = DEFAULT_INITIAL_OVERSCAN_MARGIN; + const generated = generateMap(seed, { ...(options || {}), + // Literal hidden-raster generation supersedes the older virtual frame / + // gateway approximation. The hidden full map has its own real edges. + initialGenerationOverscan: false, + // The whole hidden raster is production-generated, while this rectangle + // identifies the viewport that will be published. Transport finalization + // may use it only as a density/service audit focus; routes are still + // solved against the complete hidden terrain and OD context. + initialVisibleCrop: { + x0: margin, y0: margin, + x1: margin + VISIBLE_MAP_W, y1: margin + VISIBLE_MAP_H, + }, onProgress: (event) => { self.postMessage({ type: "progress", id, event }); }, }); + const cropStarted = typeof performance !== "undefined" && performance.now ? performance.now() : Date.now(); + self.postMessage({ + type: "progress", + id, + event: { status: "start", key: "crop", label: "Cropping central viewport from hidden overscan map" }, + }); + const map = cropInitialGenerationMap(generated); + const cropFinished = typeof performance !== "undefined" && performance.now ? performance.now() : Date.now(); + const cropMs = Math.round((cropFinished - cropStarted) * 10) / 10; + map.generationTimings = [...(map.generationTimings || []), { + key: "crop", + label: "Central crop from full hidden overscan generation", + ms: cropMs, + literalOverscan: true, + }]; + map.generationTotalMs = (Number(map.generationTotalMs) || 0) + cropMs; + self.postMessage({ + type: "progress", + id, + event: { status: "done", key: "crop", label: "Central crop from hidden overscan map", ms: cropMs, timings: map.generationTimings }, + }); const transfer = Array.from(collectTransferableBuffers(map)); self.postMessage({ type: "result", id, ok: true, map }, transfer); } catch (error) { diff --git a/src/initialGenerationCrop.js b/src/initialGenerationCrop.js new file mode 100644 index 0000000..3089f1d --- /dev/null +++ b/src/initialGenerationCrop.js @@ -0,0 +1,1018 @@ +// Initial full-map generation can deliberately run on a larger hidden raster. +// This module publishes only the central canonical viewport. It intentionally +// does not import mapUtils.js: generationWorker evaluates mapUtils with the +// hidden dimensions, while the published/main-thread map must remain 258x183. + +export const VISIBLE_MAP_W = 258; +export const VISIBLE_MAP_H = 183; +export const DEFAULT_INITIAL_OVERSCAN_MARGIN = 48; + +const PATH_ARRAY_KEYS = new Set([ + "premodernRoads", "minorRoads", "nationalRoads", "ringRoads", "externalRoads", + "railways", "branchRailways", "ringRailways", "externalRailways", + "expressways", "ringExpressways", "externalExpressways", "icAccessRoads", + "riverPaths", "mainRivers", "tributaryRivers", "smallStreams", +]); + +const SEGMENT_ARRAY_KEYS = new Set([ + "prefectureBorder", "regionalPrefectureBorders", "adminBorders", +]); + +const POINT_ARRAY_KEYS = new Set([ + "villages", "geographicUrbanAnchors", "ports", "crossings", "passes", "markets", + "castles", "castleTowns", "modernCities", "stations", "industrialZones", + "interchanges", "logisticsParks", "satelliteCities", "newTowns", "castleRuins", +]); + +function insideXY(x, y, cropX, cropY, width, height, margin = 0) { + return Number.isFinite(x) && Number.isFinite(y) + && x >= cropX - margin && y >= cropY - margin + && x < cropX + width + margin && y < cropY + height + margin; +} + +function shiftPoint(point, cropX, cropY) { + if (!point || !Number.isFinite(point.x) || !Number.isFinite(point.y)) return null; + const out = { ...point, x: point.x - cropX, y: point.y - cropY }; + if (Number.isFinite(point.generatedOfficeX)) out.generatedOfficeX = point.generatedOfficeX - cropX; + if (Number.isFinite(point.generatedOfficeY)) out.generatedOfficeY = point.generatedOfficeY - cropY; + if (Number.isFinite(point.capitalX)) out.capitalX = point.capitalX - cropX; + if (Number.isFinite(point.capitalY)) out.capitalY = point.capitalY - cropY; + if (Number.isFinite(point.virtualX)) out.virtualX = point.virtualX - cropX; + if (Number.isFinite(point.virtualY)) out.virtualY = point.virtualY - cropY; + return out; +} + +function cropPointArray(items, cropX, cropY, width, height, margin = 0) { + const out = []; + for (const point of items || []) { + if (!point || !insideXY(point.x, point.y, cropX, cropY, width, height, margin)) continue; + out.push(shiftPoint(point, cropX, cropY)); + } + return out; +} + +function tupleInside(tuple, cropX, cropY, width, height) { + return Array.isArray(tuple) && tuple.length >= 2 + && tuple[0] >= cropX && tuple[1] >= cropY + && tuple[0] < cropX + width && tuple[1] < cropY + height; +} + +function shiftTuple(tuple, cropX, cropY) { + return [Math.round(tuple[0] - cropX), Math.round(tuple[1] - cropY)]; +} + +function appendUniqueTuple(path, tuple) { + const prev = path[path.length - 1]; + if (!prev || prev[0] !== tuple[0] || prev[1] !== tuple[1]) path.push(tuple); +} + +function splitCroppedPath(path, cropX, cropY, width, height) { + const chunks = []; + let current = []; + for (const tuple of path || []) { + if (tupleInside(tuple, cropX, cropY, width, height)) { + appendUniqueTuple(current, shiftTuple(tuple, cropX, cropY)); + } else { + if (current.length >= 2) chunks.push(current); + current = []; + } + } + if (current.length >= 2) chunks.push(current); + return chunks; +} + +function cropPaths(paths, cropX, cropY, width, height) { + const out = []; + for (const path of paths || []) out.push(...splitCroppedPath(path, cropX, cropY, width, height)); + return out; +} + +function bboxIntersectsCrop(a, b, cropX, cropY, width, height, margin = 1) { + if (!Array.isArray(a) || !Array.isArray(b)) return false; + const minX = Math.min(a[0], b[0]); + const maxX = Math.max(a[0], b[0]); + const minY = Math.min(a[1], b[1]); + const maxY = Math.max(a[1], b[1]); + return maxX >= cropX - margin && minX < cropX + width + margin + && maxY >= cropY - margin && minY < cropY + height + margin; +} + +function cropSegments(segments, cropX, cropY, width, height) { + const out = []; + for (const segment of segments || []) { + const a = segment?.[0], b = segment?.[1]; + if (!bboxIntersectsCrop(a, b, cropX, cropY, width, height)) continue; + out.push([shiftTuple(a, cropX, cropY), shiftTuple(b, cropX, cropY)]); + } + return out; +} + +function cropRaster(source, sourceWidth, sourceHeight, cropX, cropY, width, height) { + if (!ArrayBuffer.isView(source) || source.length !== sourceWidth * sourceHeight) return source; + const Constructor = source.constructor; + const out = new Constructor(width * height); + for (let y = 0; y < height; y++) { + const srcRow = (cropY + y) * sourceWidth + cropX; + out.set(source.subarray(srcRow, srcRow + width), y * width); + } + return out; +} + +function cropRasterObject(object, fullSize, sourceWidth, sourceHeight, cropX, cropY, width, height) { + if (!object || typeof object !== "object" || Array.isArray(object) || ArrayBuffer.isView(object)) return object; + const out = { ...object }; + for (const [key, value] of Object.entries(object)) { + if (ArrayBuffer.isView(value) && value.length === fullSize) { + out[key] = cropRaster(value, sourceWidth, sourceHeight, cropX, cropY, width, height); + } + } + return out; +} + +function buildIdStats(idField, width, height) { + const stats = new Map(); + if (!idField) return stats; + for (let y = 0; y < height; y++) { + for (let x = 0; x < width; x++) { + const id = Number(idField[y * width + x]); + if (!Number.isFinite(id) || id < 0) continue; + let row = stats.get(id); + if (!row) { + row = { id, count: 0, sumX: 0, sumY: 0, x, y }; + stats.set(id, row); + } + row.count++; + row.sumX += x; + row.sumY += y; + } + } + // Pick an owned cell near the visible centroid. This is used only when the + // true municipal/prefectural seat lies in the hidden overscan halo. + for (const row of stats.values()) { + row.cx = row.sumX / Math.max(1, row.count); + row.cy = row.sumY / Math.max(1, row.count); + row.bestDistance = Infinity; + } + for (let y = 0; y < height; y++) { + for (let x = 0; x < width; x++) { + const id = Number(idField[y * width + x]); + const row = stats.get(id); + if (!row) continue; + const d = (x - row.cx) ** 2 + (y - row.cy) ** 2; + if (d < row.bestDistance) { + row.bestDistance = d; + row.x = x; + row.y = y; + } + } + } + return stats; +} + +function cropAdminCenters(centers, croppedAdminId, cropX, cropY, width, height) { + const stats = buildIdStats(croppedAdminId, width, height); + // Final municipal coherence may remove one ID in the middle without + // renumbering every subsequent raster cell. Build a true ID-indexed table + // rather than assuming array position === adminId. + const sourceById = new Map(); + for (let index = 0; index < (centers || []).length; index++) { + const center = centers[index]; + if (!center) continue; + const id = Number(center.adminId ?? center.municipalityId ?? center.adminNumericId ?? index); + if (Number.isFinite(id) && id >= 0 && !sourceById.has(id)) sourceById.set(id, center); + } + const maxVisibleId = stats.size ? Math.max(...stats.keys()) : -1; + const maxSourceId = sourceById.size ? Math.max(...sourceById.keys()) : -1; + const out = new Array(Math.max(0, maxVisibleId + 1, maxSourceId + 1)).fill(null); + for (const [id, stat] of stats) { + const source = sourceById.get(id); + if (!source) continue; + const shifted = shiftPoint(source, cropX, cropY); + const sx = Math.round(shifted?.x ?? -9999), sy = Math.round(shifted?.y ?? -9999); + const ownsShifted = sx >= 0 && sy >= 0 && sx < width && sy < height + && Number(croppedAdminId?.[sy * width + sx]) === id; + const center = ownsShifted + ? { ...shifted, seatOutsideVisibleCrop: false, suppressMunicipalLabel: false } + : { + ...shifted, + // Keep a visible representative point for municipality metadata and + // crop-level topology bookkeeping, but never treat this synthetic + // point as the municipal-seat label anchor. The real seat remains in + // the hidden overscan halo and its name is simply not drawn. + x: stat.x, + y: stat.y, + overscanSourceX: source.x, + overscanSourceY: source.y, + seatOutsideVisibleCrop: true, + suppressMunicipalLabel: true, + }; + center.visibleMunicipalArea = stat.count; + out[id] = center; + } + return out; +} + +function cropPrefectureRegions(regions, croppedPrefectureId, cropX, cropY, width, height) { + const stats = buildIdStats(croppedPrefectureId, width, height); + const sourceById = new Map((regions || []).filter(Boolean).map((r) => [Number(r.id), r])); + const out = []; + for (const [id, stat] of stats) { + const source = sourceById.get(id); + if (!source) continue; + let region = shiftPoint(source, cropX, cropY); + const sx = Math.round(region?.x ?? -9999), sy = Math.round(region?.y ?? -9999); + const ownsShifted = sx >= 0 && sy >= 0 && sx < width && sy < height + && Number(croppedPrefectureId?.[sy * width + sx]) === id; + if (!ownsShifted) { + region = { + ...region, + x: stat.x, + y: stat.y, + overscanSourceX: source.x, + overscanSourceY: source.y, + labelAnchorOutsideVisibleCrop: true, + }; + } + const capitalInside = Number.isFinite(source.capitalX) && Number.isFinite(source.capitalY) + && insideXY(source.capitalX, source.capitalY, cropX, cropY, width, height); + if (capitalInside) { + region.capitalX = source.capitalX - cropX; + region.capitalY = source.capitalY - cropY; + } else { + region.capitalX = region.x; + region.capitalY = region.y; + region.capitalOutsideVisibleCrop = true; + } + region.fullOverscanArea = source.area; + region.area = stat.count; + out.push(region); + } + return out.sort((a, b) => Number(a.id) - Number(b.id)); +} + +function extractVisiblePrefectureBorders(prefectureId, sea, width, height) { + const out = []; + if (!prefectureId) return out; + const at = (x, y) => (x < 0 || y < 0 || x >= width || y >= height) ? -1 : Number(prefectureId[y * width + x]); + for (let y = 0; y < height; y++) { + for (let x = 0; x < width; x++) { + const i = y * width + x; + if (sea?.[i]) continue; + const id = at(x, y); + if (id < 0) continue; + if (x + 1 < width && !sea?.[i + 1]) { + const q = at(x + 1, y); + if (q >= 0 && q !== id) out.push([[x + 1, y], [x + 1, y + 1]]); + } + if (y + 1 < height && !sea?.[i + width]) { + const q = at(x, y + 1); + if (q >= 0 && q !== id) out.push([[x, y + 1], [x + 1, y + 1]]); + } + } + } + return out; +} + +// Cropping a completely valid hidden prefecture layout can leave a 5-9 +// municipality sliver in the published centre. The hidden quality contract is +// not enough: the visible map must also have plausible prefecture scale. Work +// strictly at municipality granularity so no municipal boundary is split. +function rebalanceVisiblePrefectureMunicipalityFloor(map, minMunicipalities = 10) { + const adminId = map.adminId || map.municipalityId; + const prefId = map.prefectureRegionId; + const sea = map.sea; + const width = map.width, height = map.height; + if (!adminId || !prefId || !width || !height) return { enabled: false, reason: "missing-fields" }; + + const adminToPrefVotes = new Map(); + const visibleAdmins = new Set(); + for (let i = 0; i < adminId.length; i++) { + if (sea?.[i]) continue; + const a = Number(adminId[i]), p = Number(prefId[i]); + if (a < 0 || p < 0) continue; + visibleAdmins.add(a); + let votes = adminToPrefVotes.get(a); + if (!votes) adminToPrefVotes.set(a, votes = new Map()); + votes.set(p, (votes.get(p) || 0) + 1); + } + const adminToPref = new Map(); + for (const [a, votes] of adminToPrefVotes) { + let best = -1, bestN = -1; + for (const [p, n] of votes) if (n > bestN) { best = p; bestN = n; } + if (best >= 0) adminToPref.set(a, best); + } + if (adminToPref.size < minMunicipalities * 2) { + return { enabled: true, skipped: true, reason: "too-few-visible-municipalities", visibleMunicipalities: adminToPref.size }; + } + + // Municipality adjacency weights from exact visible borders. + const adjacency = new Map(); + const addAdj = (a, b) => { + if (a < 0 || b < 0 || a === b) return; + let row = adjacency.get(a); if (!row) adjacency.set(a, row = new Map()); + row.set(b, (row.get(b) || 0) + 1); + }; + for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) { + const i = y * width + x; + if (sea?.[i]) continue; + const a = Number(adminId[i]); + if (x + 1 < width && !sea?.[i + 1]) { const b = Number(adminId[i + 1]); if (a !== b) { addAdj(a, b); addAdj(b, a); } } + if (y + 1 < height && !sea?.[i + width]) { const b = Number(adminId[i + width]); if (a !== b) { addAdj(a, b); addAdj(b, a); } } + } + + const adminStats = buildIdStats(adminId, width, height); + function nearestCrossWaterCandidate(targetPref, currentCounts, requireDonorAboveFloor = false) { + let best = null; + const targetAdmins = [...adminToPref].filter(([, p]) => p === targetPref).map(([a]) => a); + for (const a of targetAdmins) { + const A = adminStats.get(a); + if (!A) continue; + for (const [b, donorPref] of adminToPref) { + if (donorPref === targetPref) continue; + if (requireDonorAboveFloor && (currentCounts.get(donorPref) || 0) <= minMunicipalities) continue; + const B = adminStats.get(b); + if (!B) continue; + const d = Math.hypot(A.cx - B.cx, A.cy - B.cy); + // Mildly prefer donors with surplus municipalities. This fallback is + // used only when a crop-edge island/sliver has no land adjacency. + const surplus = Math.max(0, (currentCounts.get(donorPref) || 0) - minMunicipalities); + const score = d - Math.min(12, surplus) * 0.35; + if (!best || score < best.score) best = { admin: b, donorPref, distance: d, score, crossWater: true }; + } + } + return best; + } + const counts = () => { + const out = new Map(); + for (const [a, p] of adminToPref) out.set(p, (out.get(p) || 0) + 1); + return out; + }; + const visibleCapitalPrefs = new Set(); + for (const center of map.adminCenters || []) { + if (!center || !center.isPrefecturalCapital) continue; + const a = Number(center.adminId ?? center.municipalityId ?? center.adminNumericId); + const p = Number.isFinite(center.prefectureRegionId) ? Number(center.prefectureRegionId) : adminToPref.get(a); + if (Number.isFinite(p) && p >= 0) visibleCapitalPrefs.add(p); + } + for (const region of map.prefectureRegions || []) { + if (region && region.capitalOutsideVisibleCrop === false && Number.isFinite(region.id)) visibleCapitalPrefs.add(Number(region.id)); + } + + function borderCandidates(targetPref) { + const rows = new Map(); + for (const [a, p] of adminToPref) { + if (p !== targetPref) continue; + for (const [b, weight] of adjacency.get(a) || []) { + const donorPref = adminToPref.get(b); + if (donorPref === undefined || donorPref === targetPref) continue; + const key = `${b}:${donorPref}`; + const prev = rows.get(key); + if (!prev || weight > prev.weight) rows.set(key, { admin: b, donorPref, weight }); + } + } + return [...rows.values()].sort((a, b) => b.weight - a.weight || a.admin - b.admin); + } + function bestNeighborPref(targetPref) { + const score = new Map(); + for (const [a, p] of adminToPref) { + if (p !== targetPref) continue; + for (const [b, weight] of adjacency.get(a) || []) { + const q = adminToPref.get(b); + if (q === undefined || q === targetPref) continue; + score.set(q, (score.get(q) || 0) + weight); + } + } + return [...score.entries()].sort((a, b) => b[1] - a[1])[0]?.[0] ?? null; + } + + let movedMunicipalities = 0, mergedPrefectures = 0; + for (let pass = 0; pass < 48; pass++) { + const c = counts(); + const prefs = [...c.keys()]; + const tiny = prefs.filter((p) => (c.get(p) || 0) < minMunicipalities).sort((a, b) => (c.get(a) || 0) - (c.get(b) || 0)); + if (!tiny.length) break; + let changed = false; + for (const p of tiny) { + const current = counts(); + if ((current.get(p) || 0) >= minMunicipalities) continue; + // A crop-edge sliver whose prefectural capital is outside the published + // view should not survive as a tiny pseudo-prefecture. Merge it wholesale + // into the strongest visible neighbour. + if (!visibleCapitalPrefs.has(p) && current.size > 2) { + let q = bestNeighborPref(p); + if (q === null) q = nearestCrossWaterCandidate(p, current, false)?.donorPref ?? null; + if (q !== null) { + for (const [a, owner] of [...adminToPref]) if (owner === p) { adminToPref.set(a, q); movedMunicipalities++; } + mergedPrefectures++; changed = true; continue; + } + } + // A visible-capital prefecture is preserved and grown by whole adjacent + // municipalities. Prefer donors that stay above the same floor. + const candidates = borderCandidates(p); + let pick = null; + for (const row of candidates) { + const donorCount = current.get(row.donorPref) || 0; + if (donorCount > minMunicipalities) { pick = row; break; } + } + if (!pick) pick = candidates.sort((a, b) => (current.get(b.donorPref) || 0) - (current.get(a.donorPref) || 0) || b.weight - a.weight)[0] || null; + if (!pick) pick = nearestCrossWaterCandidate(p, current, true) || nearestCrossWaterCandidate(p, current, false); + if (pick) { + adminToPref.set(pick.admin, p); + movedMunicipalities++; changed = true; + } + } + if (!changed) break; + } + + const finalCounts = counts(); + // If arithmetic makes the requested floor impossible (e.g. only 19 visible + // municipalities across two prefectures), use the highest feasible common + // floor rather than inventing/splitting municipalities. + const feasibleFloor = Math.min(minMunicipalities, Math.floor(adminToPref.size / Math.max(1, finalCounts.size))); + if ([...finalCounts.values()].some((n) => n < feasibleFloor)) { + for (let pass = 0; pass < 32; pass++) { + const c = counts(); + const small = [...c.entries()].sort((a, b) => a[1] - b[1])[0]; + if (!small || small[1] >= feasibleFloor) break; + const p = small[0]; + const candidates = borderCandidates(p).sort((a, b) => (c.get(b.donorPref) || 0) - (c.get(a.donorPref) || 0) || b.weight - a.weight); + let pick = candidates.find((row) => (c.get(row.donorPref) || 0) > feasibleFloor) || candidates[0]; + if (!pick) pick = nearestCrossWaterCandidate(p, c, true) || nearestCrossWaterCandidate(p, c, false); + if (!pick) break; + adminToPref.set(pick.admin, p); movedMunicipalities++; + } + } + + for (let i = 0; i < prefId.length; i++) { + if (sea?.[i]) { prefId[i] = -1; continue; } + const a = Number(adminId[i]); + const p = adminToPref.get(a); + if (p !== undefined) prefId[i] = p; + } + if (ArrayBuffer.isView(map.municipalityToPrefectureId)) { + for (const [a, p] of adminToPref) if (a >= 0 && a < map.municipalityToPrefectureId.length) map.municipalityToPrefectureId[a] = p; + } + for (const center of map.adminCenters || []) { + if (!center) continue; + const a = Number(center.adminId ?? center.municipalityId ?? center.adminNumericId); + if (adminToPref.has(a)) center.prefectureRegionId = adminToPref.get(a); + } + + const oldRegions = new Map((map.prefectureRegions || []).filter(Boolean).map((r) => [Number(r.id), r])); + const stats = buildIdStats(prefId, width, height); + map.prefectureRegions = [...stats.entries()].map(([id, stat]) => { + const old = oldRegions.get(id) || { id, name: `第${id + 1}県` }; + let capital = (map.adminCenters || []).find((c) => c?.isPrefecturalCapital && Number(c.prefectureRegionId) === id) || null; + const ownsOld = old && Number.isFinite(old.x) && Number.isFinite(old.y) + && old.x >= 0 && old.y >= 0 && old.x < width && old.y < height + && Number(prefId[Math.round(old.y) * width + Math.round(old.x)]) === id; + return { + ...old, + id, + x: capital?.x ?? (ownsOld ? old.x : stat.x), + y: capital?.y ?? (ownsOld ? old.y : stat.y), + capitalX: capital?.x ?? (ownsOld ? old.capitalX ?? old.x : stat.x), + capitalY: capital?.y ?? (ownsOld ? old.capitalY ?? old.y : stat.y), + area: stat.count, + visibleMunicipalityCount: counts().get(id) || 0, + visibleCropRebalanced: true, + }; + }).sort((a, b) => a.id - b.id); + const borders = extractVisiblePrefectureBorders(prefId, sea, width, height); + map.regionalPrefectureBorders = borders; + map.prefectureBorder = borders; + map.regionalDebug ||= {}; + const afterCounts = counts(); + map.regionalDebug.visibleCropPrefectureRepair = { + enabled: true, + requestedFloor: minMunicipalities, + feasibleFloor, + movedMunicipalities, + mergedPrefectures, + prefectureCount: afterCounts.size, + minimumVisibleMunicipalities: afterCounts.size ? Math.min(...afterCounts.values()) : 0, + counts: Object.fromEntries([...afterCounts.entries()].sort((a, b) => a[0] - b[0])), + }; + return map.regionalDebug.visibleCropPrefectureRepair; +} + +function cropAdminDebug(debug, cropX, cropY, width, height) { + if (!debug || typeof debug !== "object") return debug; + return { + ...debug, + compartmentBorders: cropSegments(debug.compartmentBorders || [], cropX, cropY, width, height), + lowlandAdminSeeds: cropPointArray(debug.lowlandAdminSeeds || [], cropX, cropY, width, height), + literalInitialOverscanCrop: true, + }; +} + +function cropTransportDebug(debug, cropX, cropY, width, height) { + if (!debug || typeof debug !== "object") return debug; + const layers = debug.layers ? { ...debug.layers } : null; + if (layers) { + // Debug heatmaps belong to the hidden raster and are not needed after the + // final production fields are cropped; renderer derives visible heatmaps on + // demand. Dropping them avoids transferring obsolete full-raster buffers. + for (const [key, value] of Object.entries(layers)) { + if (ArrayBuffer.isView(value)) delete layers[key]; + } + if (Array.isArray(layers.components)) { + layers.components = layers.components.map((component) => { + const cells = (component?.cells || []) + .filter((cell) => tupleInside(cell, cropX, cropY, width, height)) + .map((cell) => shiftTuple(cell, cropX, cropY)); + if (!cells.length) return null; + return { + ...component, + cells, + cx: cells.reduce((s, p) => s + p[0], 0) / cells.length, + cy: cells.reduce((s, p) => s + p[1], 0) / cells.length, + visibleLength: cells.length, + }; + }).filter(Boolean); + } + if (Array.isArray(layers.repairedSegments)) { + layers.repairedSegments = layers.repairedSegments.flatMap((repair) => + cropPaths([repair?.path || []], cropX, cropY, width, height).map((path) => ({ ...repair, path })) + ); + } + if (Array.isArray(layers.unservedSettlements)) { + layers.unservedSettlements = cropPointArray(layers.unservedSettlements, cropX, cropY, width, height); + } + if (Array.isArray(layers.endpointRepairs)) { + layers.endpointRepairs = layers.endpointRepairs.map((entry) => ({ + ...entry, + added: Array.isArray(entry?.added) + ? entry.added.flatMap((repair) => cropPaths([repair?.path || []], cropX, cropY, width, height).map((path) => ({ ...repair, path }))) + : entry?.added, + })); + } + } + const post = debug.postAdminTransportFinalization + ? { ...debug.postAdminTransportFinalization, literalInitialOverscanCrop: true } + : debug.postAdminTransportFinalization; + return { ...debug, layers, postAdminTransportFinalization: post }; +} + + +function pointToPathDistance(point, paths) { + if (!point || !Number.isFinite(point.x) || !Number.isFinite(point.y)) return Infinity; + let best = Infinity; + for (const path of paths || []) { + for (const tuple of path || []) { + const x = Number(tuple?.[0]), y = Number(tuple?.[1]); + if (!Number.isFinite(x) || !Number.isFinite(y)) continue; + best = Math.min(best, Math.hypot(x - point.x, y - point.y)); + if (best <= 0.5) return best; + } + } + return best; +} + +function pruneVisibleCropOrphanMinorRoads(map) { + const minor = Array.isArray(map?.minorRoads) ? map.minorRoads : []; + if (!minor.length) return { enabled: true, before: 0, after: 0, pruned: 0 }; + const width = Number(map.width) || 0, height = Number(map.height) || 0; + const trunks = [ + ...(map.nationalRoads || []), ...(map.externalRoads || []), ...(map.ringRoads || []), + ...(map.expressways || []), ...(map.externalExpressways || []), + ...(map.railways || []), ...(map.branchRailways || []), ...(map.externalRailways || []), + ]; + const civic = [ + ...(map.villages || []), ...(map.markets || []), ...(map.ports || []), + ...(map.modernCities || []), ...(map.satelliteCities || []), ...(map.newTowns || []), + ...(map.adminCenters || []).filter(Boolean), + ].filter((p) => p && Number.isFinite(p.x) && Number.isFinite(p.y)); + const pathLength = (path) => { + let length = 0; + for (let i = 1; i < (path?.length || 0); i++) { + length += Math.hypot(Number(path[i][0]) - Number(path[i - 1][0]), Number(path[i][1]) - Number(path[i - 1][1])); + } + return length; + }; + const edgePoint = (tuple) => { + const x = Number(tuple?.[0]), y = Number(tuple?.[1]); + return Number.isFinite(x) && Number.isFinite(y) + && (x <= 0.5 || y <= 0.5 || x >= width - 1.5 || y >= height - 1.5); + }; + const nearPath = (tuple, paths, radius) => pointToPathDistance({ x: Number(tuple?.[0]), y: Number(tuple?.[1]) }, paths) <= radius; + const servesCivic = (path) => civic.some((point) => pointToPathDistance(point, [path]) <= 2.6); + const endpointConnected = (tuple, selfIndex) => { + if (nearPath(tuple, trunks, 2.5)) return true; + for (let i = 0; i < minor.length; i++) { + if (i === selfIndex) continue; + if (nearPath(tuple, [minor[i]], 2.2)) return true; + } + return false; + }; + const kept = []; + let pruned = 0; + for (let index = 0; index < minor.length; index++) { + const path = minor[index]; + if (!Array.isArray(path) || path.length < 2) { pruned++; continue; } + const a = path[0], b = path[path.length - 1]; + const continuesOutsideCrop = edgePoint(a) || edgePoint(b); + const length = pathLength(path); + const civicService = servesCivic(path); + const connectedA = endpointConnected(a, index); + const connectedB = endpointConnected(b, index); + let density = 0, densitySamples = 0; + const densityField = map.populationDensity; + if (densityField && densityField.length === width * height) { + const step = Math.max(1, Math.floor(path.length / 10)); + for (let k = 0; k < path.length; k += step) { + const x = Math.round(Number(path[k]?.[0])), y = Math.round(Number(path[k]?.[1])); + if (x < 0 || y < 0 || x >= width || y >= height) continue; + density += Number(densityField[y * width + x] || 0); + densitySamples++; + } + } + const avgDensity = densitySamples ? density / densitySamples : 0; + const rural = avgDensity < 0.10; + // Hidden-raster cleanup runs before cropping. Cropping can split a valid + // road and create a new short interior fragment. Remove destination-less + // two-ended orphans, plus very short rural one-ended stubs. Genuine edge + // continuations, settlement access and longer attached cul-de-sacs remain. + const connectedEnds = Number(connectedA) + Number(connectedB); + // Keep ordinary rural branches and cul-de-sacs. The prior one-ended rural + // rule removed exactly the sparse farm/hamlet roads that should make the + // countryside legible. Only a genuinely destination-less, two-ended + // interior fragment is considered a crop artifact. + const orphan = !continuesOutsideCrop && !civicService + && connectedEnds === 0 && length < 18; + if (orphan) pruned++; + else kept.push(path); + } + map.minorRoads = kept; + map.transportDebug ||= {}; + map.transportDebug.postAdminTransportFinalization ||= {}; + const result = { enabled: true, before: minor.length, after: kept.length, pruned, policy: 'post-crop-interior-orphan-only-v1' }; + map.transportDebug.postAdminTransportFinalization.visibleCropOrphanMinorRoadCleanup = result; + return result; +} + +function buildVisibleMajorCityServiceAudit(map) { + const national = [...(map.nationalRoads || []), ...(map.externalRoads || [])]; + const rail = [...(map.railways || []), ...(map.branchRailways || []), ...(map.externalRailways || [])]; + const expressway = [...(map.expressways || []), ...(map.externalExpressways || [])]; + const width = map.width, height = map.height; + const componentId = new Int32Array(Math.max(0, width * height)); componentId.fill(-1); + const componentArea = []; + let nextComponent = 0; + for (let i = 0; i < componentId.length; i++) { + if (map.sea?.[i] || componentId[i] >= 0) continue; + const id = nextComponent++, queue = [i]; componentId[i] = id; let area = 0; + for (let q = 0; q < queue.length; q++) { + const cur = queue[q]; area++; + const x = cur % width, y = Math.floor(cur / width); + for (let dy = -1; dy <= 1; dy++) for (let dx = -1; dx <= 1; dx++) { + if (!dx && !dy) continue; + const nx = x + dx, ny = y + dy; + if (nx < 0 || ny < 0 || nx >= width || ny >= height) continue; + const ni = ny * width + nx; + if (map.sea?.[ni] || componentId[ni] >= 0) continue; + componentId[ni] = id; queue.push(ni); + } + } + componentArea[id] = area; + } + const componentAt = (point) => { + const x = Math.round(Number(point?.x)), y = Math.round(Number(point?.y)); + if (!Number.isFinite(x) || !Number.isFinite(y) || x < 0 || y < 0 || x >= width || y >= height) return -1; + return componentId[y * width + x]; + }; + const cities = (map.modernCities || []) + .filter((city) => city && Number.isFinite(city.x) && Number.isFinite(city.y) + && ((Number(city.population) || 0) >= 50000 || city.isPrefecturalCapital || city.isRegionalCapital)); + const missing = []; + const edgeTruncated = []; + const geographicExceptions = []; + const covered = []; + for (const city of cities) { + const nationalDistance = pointToPathDistance(city, national); + const railDistance = pointToPathDistance(city, rail); + const expresswayDistance = pointToPathDistance(city, expressway); + const expresswayServiceRadius = Math.max(18, Math.min(34, (Number(city.urbanRadius) || 12) * 2.2)); + const service = { + national: nationalDistance <= 3.0, + rail: railDistance <= 3.0, + expressway: expresswayDistance <= expresswayServiceRadius, + }; + const edgeDistance = Math.min(city.x, city.y, map.width - 1 - city.x, map.height - 1 - city.y); + const component = componentAt(city); + const landArea = component >= 0 ? Number(componentArea[component] || 0) : 0; + const record = { + x: city.x, y: city.y, name: city.name, population: Number(city.population) || 0, + national: service.national, rail: service.rail, expressway: service.expressway, + nationalDistance: Number.isFinite(nationalDistance) ? Math.round(nationalDistance * 10) / 10 : null, + railDistance: Number.isFinite(railDistance) ? Math.round(railDistance * 10) / 10 : null, + expresswayDistance: Number.isFinite(expresswayDistance) ? Math.round(expresswayDistance * 10) / 10 : null, + expresswayServiceRadius: Math.round(expresswayServiceRadius * 10) / 10, + edgeDistance: Math.round(edgeDistance * 10) / 10, + landComponent: component, + visibleLandComponentArea: landArea, + }; + if (service.national && service.rail && service.expressway) covered.push(record); + // A visible edge is not a geographic exception. Literal overscan exists + // specifically so a major city near the published boundary can retain a + // terrain-routed inward or outward trunk stub after cropping. Keep this + // array only as a diagnostic compatibility field; failures now remain + // failures unless the land itself is a genuinely tiny isolated islet. + else if (landArea > 0 && landArea < 96 && service.national && service.rail && !service.expressway) { + geographicExceptions.push({ ...record, exceptionReason: 'tiny-isolated-islet-motorway-not-required' }); + } else { + if (edgeDistance <= Math.max(6, expresswayServiceRadius + 2)) edgeTruncated.push(record); + missing.push(record); + } + } + return { + checked: cities.length, covered: covered.length, missing, edgeTruncated, geographicExceptions, + contract: "every publishable major city requires national<=3cells, rail<=3cells and terrain-routed expressway service; only genuinely tiny isolated islets may omit motorway service", + }; +} + +function cropNaturalCompartments(compartments, cropX, cropY, width, height) { + if (!Array.isArray(compartments)) return compartments; + return compartments.filter((c) => { + const x = Number(c?.x ?? c?.cx ?? c?.centerX); + const y = Number(c?.y ?? c?.cy ?? c?.centerY); + return !Number.isFinite(x) || !Number.isFinite(y) || insideXY(x, y, cropX, cropY, width, height, 8); + }); +} + + +// Cropping can turn a perfectly connected hidden network into endpoints that sit +// one or two visible cells away from another surviving route. Repair those +// *visible* near-misses with a tiny terrain-aware Dijkstra search. This is not a +// straight interpolation: water and severe trunk terrain are hard obstacles and +// only a small local neighbourhood is searched. +function stitchVisibleCropTransportNearMisses(map) { + const width = map.width, height = map.height, size = width * height; + const inside = (x, y) => x >= 0 && y >= 0 && x < width && y < height; + const idx = (x, y) => y * width + x; + const nearEdge = (x, y) => x <= 1 || y <= 1 || x >= width - 2 || y >= height - 2; + function traversable(x, y, mode) { + if (!inside(x, y) || map.sea?.[idx(x, y)]) return false; + const i = idx(x, y); + if (mode === 'local') return (map.elevation?.[i] || 0) < 0.84; + const elevation = map.elevation?.[i] || 0; + const barrier = map.naturalBarrierScore?.[i] || 0; + const slope = map.slope?.[i] || 0; + const ridge = map.ridgeField?.[i] || 0; + const pass = map.passSuitability?.[i] || 0; + if (elevation >= 0.695) return false; + if ((slope >= 0.52 || (ridge >= 0.62 && elevation >= 0.58) || (barrier >= 0.82 && elevation >= 0.60)) && pass < 0.46) return false; + return true; + } + function localConnector(start, goal, mode, maxGap) { + const x0 = Math.max(0, Math.floor(Math.min(start.x, goal.x) - maxGap - 2)); + const y0 = Math.max(0, Math.floor(Math.min(start.y, goal.y) - maxGap - 2)); + const x1 = Math.min(width - 1, Math.ceil(Math.max(start.x, goal.x) + maxGap + 2)); + const y1 = Math.min(height - 1, Math.ceil(Math.max(start.y, goal.y) + maxGap + 2)); + const dist = new Float32Array(size); dist.fill(Infinity); + const prev = new Int32Array(size); prev.fill(-1); + const closed = new Uint8Array(size); + const startI = idx(start.x, start.y), goalI = idx(goal.x, goal.y); + const heap = [[0, startI]]; dist[startI] = 0; prev[startI] = startI; + let expanded = 0; + const pop = () => { + let bi = 0; + for (let i = 1; i < heap.length; i++) if (heap[i][0] < heap[bi][0]) bi = i; + return heap.splice(bi, 1)[0]; + }; + while (heap.length && expanded++ < 360) { + const [, cur] = pop(); if (closed[cur]) continue; closed[cur] = 1; + if (cur === goalI) break; + const x = cur % width, y = Math.floor(cur / width); + for (let dy = -1; dy <= 1; dy++) for (let dx = -1; dx <= 1; dx++) { + if (!dx && !dy) continue; + const nx = x + dx, ny = y + dy; + if (nx < x0 || ny < y0 || nx > x1 || ny > y1 || !traversable(nx, ny, mode)) continue; + const ni = idx(nx, ny); if (closed[ni]) continue; + const ti = ni; + const terrain = mode === 'local' + ? 1 + (map.slope?.[ti] || 0) * 2.2 + (map.naturalBarrierScore?.[ti] || 0) * 1.5 + : 1 + (map.slope?.[ti] || 0) * 7.0 + (map.naturalBarrierScore?.[ti] || 0) * 6.0 + (map.ridgeField?.[ti] || 0) * 4.0; + const nd = dist[cur] + Math.hypot(dx, dy) * terrain; + if (nd >= dist[ni]) continue; + dist[ni] = nd; prev[ni] = cur; heap.push([nd, ni]); + } + } + if (prev[goalI] < 0) return []; + const path = []; + for (let cur = goalI, guard = 0; guard < 80; guard++) { + path.push([cur % width, Math.floor(cur / width)]); + if (prev[cur] === cur) break; + cur = prev[cur]; if (cur < 0) return []; + } + path.reverse(); + return path.length >= 2 ? path : []; + } + function repair(sourcePaths, targetPaths, mode, maxGap, maxAdded) { + const result = { checked: 0, added: 0, unresolved: 0 }; + const targets = [...(targetPaths || [])]; + const originals = [...(sourcePaths || [])]; + for (let pi = 0; pi < originals.length && result.added < maxAdded; pi++) { + const path = originals[pi]; if (!path?.length) continue; + for (const end of [path[0], path[path.length - 1]]) { + const sx = Math.round(end[0]), sy = Math.round(end[1]); + if (!inside(sx, sy) || nearEdge(sx, sy)) continue; + result.checked++; + let best = null; + let alreadyConnected = false; + for (const other of targets) { + if (!other || other === path) continue; + for (const q of other) { + const qx = Math.round(q[0]), qy = Math.round(q[1]); + const d = Math.hypot(qx - sx, qy - sy); + if (d <= 0.75) { alreadyConnected = true; break; } + if (d > maxGap || (best && d >= best.d)) continue; + best = { x: qx, y: qy, d }; + } + if (alreadyConnected) break; + } + // Do not extend an endpoint that already forms a real raster junction. + // The old code skipped the zero-gap hit and then welded the same endpoint + // to a *second* nearby road, which created tangled local-road junctions + // and exhausted the repair budget without fixing the true near misses. + if (alreadyConnected || !best) continue; + const connector = localConnector({ x: sx, y: sy }, best, mode, maxGap); + if (connector.length < 2) { result.unresolved++; continue; } + // Extend the source polyline into the exact junction instead of adding a + // separate two-ended connector object. Separate connector paths were + // topologically correct but created a second generation of near-miss + // endpoints and made the network look shredded. + const startsHere = Math.round(path[0][0]) === sx && Math.round(path[0][1]) === sy; + const merged = startsHere + ? [...connector.slice().reverse(), ...path.slice(1)] + : [...path, ...connector.slice(1)]; + path.length = 0; path.push(...merged); + result.added++; + if (result.added >= maxAdded) break; + } + } + return result; + } + map.nationalRoads ||= []; map.expressways ||= []; map.railways ||= []; map.branchRailways ||= []; map.minorRoads ||= []; + const localFirst = repair( + map.minorRoads, + [...map.minorRoads, ...map.nationalRoads, ...(map.externalRoads || [])], + 'local', + 3.6, + 420, + ); + // A second pass is deliberate. The first pass mutates a path endpoint into an + // exact terrain-routed junction; that can expose a second nearby endpoint that + // was previously just outside the search radius. Re-running only the short + // local-road stitcher is cheap and substantially reduces the shredded-road + // appearance without turning legitimate rural cul-de-sacs into a grid. + const localSecond = repair( + map.minorRoads, + [...map.minorRoads, ...map.nationalRoads, ...(map.externalRoads || [])], + 'local', + 3.6, + 420, + ); + const debug = { + national: repair(map.nationalRoads, [...map.nationalRoads, ...(map.externalRoads || [])], 'national', 4.2, 48), + expressway: repair(map.expressways, [...map.expressways, ...(map.externalExpressways || [])], 'expressway', 4.8, 32), + rail: repair([...map.railways, ...map.branchRailways], [...map.railways, ...map.branchRailways, ...(map.externalRailways || [])], 'rail', 4.0, 80), + local: { + checked: localFirst.checked + localSecond.checked, + added: localFirst.added + localSecond.added, + unresolved: localFirst.unresolved + localSecond.unresolved, + passes: 2, + }, + }; + return debug; +} + +export function cropInitialGenerationMap(fullMap, options = {}) { + if (!fullMap || typeof fullMap !== "object") throw new Error("Initial overscan crop requires a generated map."); + const sourceWidth = Math.floor(Number(fullMap.width)); + const sourceHeight = Math.floor(Number(fullMap.height)); + const width = Math.floor(Number(options.width) || VISIBLE_MAP_W); + const height = Math.floor(Number(options.height) || VISIBLE_MAP_H); + if (!(sourceWidth >= width && sourceHeight >= height)) { + throw new Error(`Initial overscan crop ${width}x${height} does not fit generated ${sourceWidth}x${sourceHeight}.`); + } + const cropX = Number.isFinite(options.cropX) ? Math.floor(options.cropX) : Math.floor((sourceWidth - width) / 2); + const cropY = Number.isFinite(options.cropY) ? Math.floor(options.cropY) : Math.floor((sourceHeight - height) / 2); + if (cropX < 0 || cropY < 0 || cropX + width > sourceWidth || cropY + height > sourceHeight) { + throw new Error("Initial overscan crop lies outside generated raster."); + } + const fullSize = sourceWidth * sourceHeight; + const out = { ...fullMap, width, height, originX: 0, originY: 0 }; + + for (const [key, value] of Object.entries(fullMap)) { + if (ArrayBuffer.isView(value) && value.length === fullSize) { + out[key] = cropRaster(value, sourceWidth, sourceHeight, cropX, cropY, width, height); + } else if (PATH_ARRAY_KEYS.has(key) && Array.isArray(value)) { + out[key] = cropPaths(value, cropX, cropY, width, height); + } else if (SEGMENT_ARRAY_KEYS.has(key) && Array.isArray(value)) { + out[key] = cropSegments(value, cropX, cropY, width, height); + } else if (POINT_ARRAY_KEYS.has(key) && Array.isArray(value)) { + out[key] = cropPointArray(value, cropX, cropY, width, height); + } + } + + // Geography duplicates several authoritative cell fields under a nested + // object. Keep those internally consistent for diagnostics even though the + // padded world later discards this full-generation-only graph. + if (fullMap.geography) { + out.geography = cropRasterObject(fullMap.geography, fullSize, sourceWidth, sourceHeight, cropX, cropY, width, height); + } + + out.adminCenters = cropAdminCenters(fullMap.adminCenters, out.adminId || out.municipalityId, cropX, cropY, width, height); + out.prefectureRegions = cropPrefectureRegions(fullMap.prefectureRegions, out.prefectureRegionId, cropX, cropY, width, height); + out.prefecturalCapital = fullMap.prefecturalCapital && insideXY(fullMap.prefecturalCapital.x, fullMap.prefecturalCapital.y, cropX, cropY, width, height) + ? shiftPoint(fullMap.prefecturalCapital, cropX, cropY) + : null; + out.adminDebug = cropAdminDebug(fullMap.adminDebug, cropX, cropY, width, height); + out.transportDebug = cropTransportDebug(fullMap.transportDebug, cropX, cropY, width, height); + out.naturalCompartments = cropNaturalCompartments(fullMap.naturalCompartments, cropX, cropY, width, height); + + // Re-audit the *published* central crop rather than exposing the hidden full + // map's major-city service diagnostics. This makes a regression such as a + // 270k visible city with no national road / rail / motorway directly visible + // to tests and diagnostics. Cities close enough to the crop edge that their + // service corridor may legitimately lie in the hidden halo are reported + // separately instead of being called false failures. + out.transportDebug ||= {}; + out.transportDebug.postAdminTransportFinalization ||= {}; + const hiddenFullMajorCityService = out.transportDebug.postAdminTransportFinalization.postDedupeMajorCityService; + if (hiddenFullMajorCityService) { + out.transportDebug.postAdminTransportFinalization.hiddenFullMajorCityService = hiddenFullMajorCityService; + } + // Cropping may create new interior minor-road fragments after the hidden + // production topology cleanup. Re-run only the orphan criterion on the exact + // published crop before the final visible transport audit. + pruneVisibleCropOrphanMinorRoads(out); + out.transportDebug.postAdminTransportFinalization.visibleCropNearMissStitch = stitchVisibleCropTransportNearMisses(out); + // The stitch may add tiny local connectors; remove only genuine orphan pieces + // once more, then run the publishable transport audit. + pruneVisibleCropOrphanMinorRoads(out); + out.transportDebug.postAdminTransportFinalization.visibleCropMajorCityService = buildVisibleMajorCityServiceAudit(out); + + // Named entities are a derived/debug list only. Rebuild it from the cropped + // visible layers so no hidden-halo coordinates leak to hover/name tooling. + out.entitiesForNames = [ + ...(out.modernCities || []), ...(out.ports || []), ...(out.markets || []), ...(out.castles || []), + ...(out.stations || []), ...(out.industrialZones || []), ...(out.interchanges || []), + ...(out.logisticsParks || []), ...(out.satelliteCities || []), ...(out.newTowns || []), + ...(out.passes || []), ...(out.crossings || []), ...(out.adminCenters || []).filter(Boolean), + ...(out.externalGateways || []), + ].filter((p) => p && typeof p.name === "string" && p.name.length); + + out.totalPopulation = [...(out.modernCities || []), ...(out.satelliteCities || [])] + .reduce((sum, city) => sum + (Number(city?.population) || 0), 0); + + out.generationContext = { + ...(fullMap.generationContext || {}), + originX: 0, + originY: 0, + width, + height, + literalInitialOverscan: true, + initialOverscanCrop: { cropX, cropY, width, height, fullWidth: sourceWidth, fullHeight: sourceHeight }, + }; + out.terrainDebug = { + ...(fullMap.terrainDebug || {}), + width, + height, + originX: 0, + originY: 0, + literalInitialOverscan: true, + hiddenFullWidth: sourceWidth, + hiddenFullHeight: sourceHeight, + cropX, + cropY, + visibleWidth: width, + visibleHeight: height, + }; + out.regionalDebug = { + ...(fullMap.regionalDebug || {}), + literalInitialOverscan: true, + hiddenFullWidth: sourceWidth, + hiddenFullHeight: sourceHeight, + }; + // Apply the prefecture-size contract to the exact published raster. Hidden + // prefectures can be perfectly valid yet become tiny slivers after the centre + // crop; whole-municipality reassignment here prevents 5-9 municipality + // pseudo-prefectures without splitting any municipality. + rebalanceVisiblePrefectureMunicipalityFloor(out, 10); + + out.initialGenerationOverscan = { + version: "literal-hidden-raster-center-crop-v1", + enabled: true, + cropX, + cropY, + width, + height, + fullWidth: sourceWidth, + fullHeight: sourceHeight, + marginX: cropX, + marginY: cropY, + }; + return out; +} diff --git a/src/mapAdminCompartmentRepair.js b/src/mapAdminCompartmentRepair.js index 8da587f..f108347 100644 --- a/src/mapAdminCompartmentRepair.js +++ b/src/mapAdminCompartmentRepair.js @@ -68,6 +68,42 @@ export function enforceCompartmentMunicipalityOwnership(adminId, compartmentId, return changed; } +export function repairRasterCompartmentOwnershipGaps(adminId, compartmentId, compartments, prefectureMask, sea) { + if (!compartmentId || !compartments) return 0; + // Repair only cached-cell omissions that actually create a local municipal cut inside one + // natural compartment. Missing cells that do not disagree with their same-compartment + // neighbors are harmless metadata gaps and must not be reassigned, because doing so can + // undo the strict connectivity repair and destabilize later prefecture grouping. + const listed = new Uint8Array(SIZE); + for (const comp of compartments) { + for (const i of comp?.cells || []) if (i >= 0 && i < SIZE) listed[i] = 1; + } + const changes = []; + for (let i = 0; i < SIZE; i++) { + if (listed[i] || !prefectureMask[i] || sea[i] || adminId[i] < 0) continue; + const compId = compartmentId[i]; + if (compId < 0) continue; + const [x, y] = xyOf(i); + const counts = new Map(); + for (const [dx, dy] of [[1,0],[-1,0],[0,1],[0,-1]]) { + const nx = x + dx, ny = y + dy; + if (!inside(nx, ny)) continue; + const ni = indexOf(nx, ny); + if (!prefectureMask[ni] || sea[ni] || compartmentId[ni] !== compId || adminId[ni] < 0) continue; + // Prefer a cached neighbor, because it is part of the authoritative compartment cell set. + const weight = listed[ni] ? 3 : 1; + counts.set(adminId[ni], (counts.get(adminId[ni]) || 0) + weight); + } + if (!counts.size) continue; + let bestId = adminId[i], bestCount = counts.get(bestId) || 0; + for (const [id, count] of counts) { + if (count > bestCount || (count === bestCount && id < bestId)) { bestId = id; bestCount = count; } + } + if (bestId !== adminId[i] && bestCount >= 3) changes.push([i, bestId]); + } + for (const [i, bestId] of changes) adminId[i] = bestId; + return changes.length; +} function ownerAreaByCompartment(owner, compartments) { const area = new Map(); @@ -509,12 +545,57 @@ export function expandMajorCityMunicipalitiesByCompartment(adminId, compartmentI } if (localChanged > 0) expandedCities++; } + + // Preserve the dense core of major cities as one municipality. The municipality-count cap + // intentionally works at whole-compartment granularity, but a later merge can otherwise leave + // the central few urban cells split almost 50/50 between two municipality owners. Reclaim only + // natural compartments that actually intersect the compact city core; never paint individual + // cells and never steal another major city's home compartment. + let coreLockChangedCells = 0; + let coreLockedCities = 0; + for (const city of cities.filter((row) => (row.population || 0) >= 180000)) { + const center = indexOf(city.x, city.y); + const homeUnitId = compartmentId[center]; + const homeOwner = homeUnitId >= 0 ? owner[homeUnitId] : -1; + if (homeOwner < 0) continue; + const radius = Math.ceil(Math.max(3, city.coreRadius || 4)); + const hitCount = new Map(); + for (let dy = -radius; dy <= radius; dy++) { + for (let dx = -radius; dx <= radius; dx++) { + if (Math.hypot(dx, dy) > radius) continue; + const x = city.x + dx, y = city.y + dy; + if (!inside(x, y)) continue; + const i = indexOf(x, y); + if (!prefectureMask[i] || sea[i]) continue; + const unitId = compartmentId[i]; + if (unitId < 0) continue; + hitCount.set(unitId, (hitCount.get(unitId) || 0) + 1); + } + } + let localCoreChanged = 0; + for (const [unitId, hits] of hitCount) { + const unit = compartments[unitId]; + if (!unit || unit.area <= 0 || owner[unitId] === homeOwner) continue; + if (majorCityUnit.has(unitId) && unitId !== homeUnitId) continue; + const distance = Math.hypot((unit.x || 0) - city.x, (unit.y || 0) - city.y); + const compactHit = hits >= 2 || distance <= radius * 1.35; + if (!compactHit) continue; + owner[unitId] = homeOwner; + localCoreChanged += unit.area || 0; + } + if (localCoreChanged > 0) { + coreLockChangedCells += localCoreChanged; + coreLockedCities++; + } + } const connectivity = repairCompartmentOwnerConnectivity(owner, compartments, 6); const enclaves = repairCompartmentOwnerEnclaves(owner, compartments, prefectureMask, sea, 4); applyCompartmentOwners(adminId, compartments, owner); return { - changedCells: changedCells + connectivity.changedCells + enclaves.changedCells, + changedCells: changedCells + coreLockChangedCells + connectivity.changedCells + enclaves.changedCells, expandedCities, + coreLockChangedCells, + coreLockedCities, connectivityChangedCells: connectivity.changedCells, enclaveChangedCells: enclaves.changedCells, }; diff --git a/src/mapAdminSeedLifecycle.js b/src/mapAdminSeedLifecycle.js deleted file mode 100644 index 234d047..0000000 --- a/src/mapAdminSeedLifecycle.js +++ /dev/null @@ -1,200 +0,0 @@ -import { INF, clamp, indexOf, inside } from "./mapUtils.js"; -import { applyCompartmentOwners, dominantCompartmentOwners, municipalityAreaById } from "./mapAdminShared.js"; - -export function absorbSeedCompartments(adminId, compartments, seedLifecycle) { - const owner = dominantCompartmentOwners(compartments, adminId); - const absorbed = new Set(seedLifecycle.filter((seed) => seed.state === "absorbed").map((seed) => seed.id)); - let changed = 0; - for (const unit of compartments) { - if (!unit || unit.area === 0 || !absorbed.has(owner[unit.id])) continue; - let bestId = -1, bestScore = -INF; - for (const [neighborId, edge] of unit.adjacent) { - const candidate = owner[neighborId]; - if (candidate < 0 || absorbed.has(candidate)) continue; - const neighbor = compartments[neighborId]; - const score = edge.count * 2 - (edge.target / Math.max(1, edge.count)) * 2 + (neighbor?.area || 0) * 0.002; - if (score > bestScore) { bestScore = score; bestId = candidate; } - } - if (bestId < 0) continue; - owner[unit.id] = bestId; - changed += unit.area; - } - applyCompartmentOwners(adminId, compartments, owner); - return changed; -} - -export function splitOversizedLowlandsWithPendingSeeds(adminId, prefectureMask, sea, fields, compartments, adminCenters, seedLifecycle, settlements = []) { - const { plain, agriculture, basinField, coastalLowland, valleyField, ridgeField, slope, elevation } = fields; - const areaById = municipalityAreaById(adminId, prefectureMask, sea); - const areas = [...areaById.values()].sort((a, b) => a - b); - const median = areas.length ? areas[Math.floor(areas.length / 2)] : 0; - if (!median) return { changedCells: 0, splitMunicipalities: 0, pendingSeedsUsed: 0 }; - const owner = dominantCompartmentOwners(compartments, adminId); - const unitsByOwner = new Map(); - for (const unit of compartments) { - if (!unit || unit.area === 0 || owner[unit.id] < 0) continue; - if (!unitsByOwner.has(owner[unit.id])) unitsByOwner.set(owner[unit.id], []); - unitsByOwner.get(owner[unit.id]).push(unit); - } - const pending = seedLifecycle.filter((seed) => seed.state === "pending" && !seed.protected); - let changedCells = 0; - let splitMunicipalities = 0; - let pendingSeedsUsed = 0; - for (const [id, units] of unitsByOwner) { - const area = areaById.get(id) || 0; - if (area < Math.max(260, median * 1.45) || units.length < 6) continue; - let lowland = 0, rough = 0; - for (const unit of units) { - for (const i of unit.cells) { - lowland += (plain[i] || 0) * 0.38 + (agriculture[i] || 0) * 0.20 + basinField[i] * 0.22 + coastalLowland[i] * 0.22 + valleyField[i] * 0.10; - rough += ridgeField[i] * 0.48 + slope[i] * 0.34 + Math.max(0, elevation[i] - 0.58) * 0.30; - } - } - if (lowland / area < 0.26 || rough / area > 0.48) continue; - const localPending = pending.filter((seed) => { - const center = adminCenters[seed.id]; - if (!center || !inside(center.x, center.y)) return false; - const centerOwner = adminId[indexOf(center.x, center.y)]; - return centerOwner === id || Math.hypot(center.x - (adminCenters[id]?.x || center.x), center.y - (adminCenters[id]?.y || center.y)) < 28; - }); - const localSettlements = settlements.filter((p) => p && inside(p.x, p.y) && adminId[indexOf(p.x, p.y)] === id); - if (localPending.length === 0 || localPending.length + localSettlements.length < 2) continue; - let municipalitySplit = false; - for (const seed of localPending.slice(0, 3)) { - const center = adminCenters[seed.id]; - if (!center) continue; - const targetArea = clamp(95 + (center.score || 0.5) * 60, 90, 180); - let claimed = 0; - const candidates = units - .filter((unit) => owner[unit.id] === id && unit.classId !== 8 && unit.classId !== 9) - .map((unit) => ({ - unit, - score: Math.hypot(unit.x - center.x, unit.y - center.y) - (unit.lowlandFitness || 0) * 8 - (unit.urbanWeight || 0) * 3, - })) - .sort((a, b) => a.score - b.score); - if (candidates.length < 2) continue; - for (const { unit } of candidates) { - if (claimed >= targetArea && claimed >= 2) break; - owner[unit.id] = seed.id; - claimed += unit.area; - changedCells += unit.area; - } - if (claimed >= 45) { - seed.state = "survived"; - seed.area = claimed; - pendingSeedsUsed++; - municipalitySplit = true; - } - } - if (municipalitySplit) splitMunicipalities++; - } - applyCompartmentOwners(adminId, compartments, owner); - return { changedCells, splitMunicipalities, pendingSeedsUsed }; -} - -export function promotePendingSeedsForMunicipalityCount(adminId, prefectureMask, sea, fields, compartments, adminCenters, seedLifecycle, targetMinCount = 20) { - const { plain, agriculture, basinField, coastalLowland, valleyField, ridgeField, slope, elevation } = fields; - let areaById = municipalityAreaById(adminId, prefectureMask, sea); - let currentCount = areaById.size; - if (currentCount >= targetMinCount) return { changedCells: 0, promotedSeeds: 0 }; - const owner = dominantCompartmentOwners(compartments, adminId); - let changedCells = 0; - let promotedSeeds = 0; - const pending = seedLifecycle - .filter((seed) => seed.state === "pending" && !seed.protected) - .sort((a, b) => (adminCenters[b.id]?.score || 0) - (adminCenters[a.id]?.score || 0)); - for (const seed of pending) { - if (currentCount >= targetMinCount) break; - const center = adminCenters[seed.id]; - if (!center || !inside(center.x, center.y)) continue; - const existingArea = areaById.get(seed.id) || 0; - if (existingArea >= 12) { - seed.state = "survived"; - seed.area = existingArea; - promotedSeeds++; - continue; - } - const candidates = compartments - .filter((unit) => { - if (!unit || unit.area === 0) return false; - const currentOwner = owner[unit.id]; - if (currentOwner < 0 || currentOwner === seed.id) return false; - const ownerArea = areaById.get(currentOwner) || 0; - if (ownerArea < 90) return false; - const lowlandFit = (unit.lowlandFitness || 0) + (unit.basinIdentity || 0) * 0.15 + (unit.coastalExposure || 0) * 0.15; - if (lowlandFit < 0.26) return false; - return Math.hypot(unit.x - center.x, unit.y - center.y) < 36; - }) - .map((unit) => ({ - unit, - score: Math.hypot(unit.x - center.x, unit.y - center.y) - (unit.lowlandFitness || 0) * 6 - (unit.urbanWeight || 0) * 2, - })) - .sort((a, b) => a.score - b.score); - if (candidates.length === 0) continue; - let claimed = 0; - for (const { unit } of candidates) { - const currentOwner = owner[unit.id]; - if ((areaById.get(currentOwner) || 0) - unit.area < 70) continue; - owner[unit.id] = seed.id; - areaById.set(currentOwner, (areaById.get(currentOwner) || 0) - unit.area); - areaById.set(seed.id, (areaById.get(seed.id) || 0) + unit.area); - claimed += unit.area; - changedCells += unit.area; - if (claimed >= 55) break; - } - if (claimed >= 25) { - seed.state = "survived"; - seed.area = areaById.get(seed.id) || claimed; - promotedSeeds++; - currentCount++; - } - } - applyCompartmentOwners(adminId, compartments, owner); - return { changedCells, promotedSeeds }; -} - -export function restoreSurvivedSeedsByCompartment(adminId, prefectureMask, sea, compartments, adminCenters, seedLifecycle, targetMinCount = 20) { - const areaById = municipalityAreaById(adminId, prefectureMask, sea); - let currentCount = areaById.size; - if (currentCount >= targetMinCount) return { changedCells: 0, restoredSeeds: 0 }; - const owner = dominantCompartmentOwners(compartments, adminId); - let changedCells = 0; - let restoredSeeds = 0; - const missing = seedLifecycle - .filter((seed) => (seed.state === "survived" || seed.protected) && (areaById.get(seed.id) || 0) === 0) - .sort((a, b) => (b.protected ? 1 : 0) - (a.protected ? 1 : 0)); - for (const seed of missing) { - if (currentCount >= targetMinCount) break; - const center = adminCenters[seed.id]; - if (!center || !inside(center.x, center.y)) continue; - const candidates = compartments - .filter((unit) => { - if (!unit || unit.area === 0 || unit.classId === 8 || unit.classId === 9) return false; - const currentOwner = owner[unit.id]; - if (currentOwner < 0 || currentOwner === seed.id) return false; - if ((areaById.get(currentOwner) || 0) - unit.area < 25) return false; - return Math.hypot(unit.x - center.x, unit.y - center.y) < 90 && ((unit.lowlandFitness || 0) > 0.08 || seed.protected); - }) - .map((unit) => ({ - unit, - score: Math.hypot(unit.x - center.x, unit.y - center.y) - (unit.lowlandFitness || 0) * 6 - (unit.urbanWeight || 0) * 2 + (unit.classId === 8 || unit.classId === 9 ? 20 : 0), - })) - .sort((a, b) => a.score - b.score); - if (candidates.length === 0) continue; - const unit = candidates[0].unit; - const oldOwner = owner[unit.id]; - if ((areaById.get(oldOwner) || 0) - unit.area < 25) continue; - owner[unit.id] = seed.id; - const claimed = unit.area; - areaById.set(oldOwner, (areaById.get(oldOwner) || 0) - claimed); - changedCells += claimed; - areaById.set(seed.id, claimed); - seed.area = claimed; - restoredSeeds++; - currentCount++; - } - applyCompartmentOwners(adminId, compartments, owner); - return { changedCells, restoredSeeds }; -} - - diff --git a/src/mapAdminStage.js b/src/mapAdminStage.js index 18b5d6b..5df90ef 100644 --- a/src/mapAdminStage.js +++ b/src/mapAdminStage.js @@ -15,9 +15,11 @@ import { expandMajorCityMunicipalitiesByCompartment, reduceMunicipalityCountByCompartment, repairAdminSingleOwnerEnclaves, + repairRasterCompartmentOwnershipGaps, splitOversizedCompartmentMunicipalities } from "./mapAdminCompartmentRepair.js"; import { generatePrefecturesFromMunicipalities } from "./mapPrefectureStage.js"; +import { estimateMunicipalityPopulations, municipalityIdAtPoint } from "./mapMunicipalDemography.js"; import { computeTargetMunicipalityCount, @@ -112,7 +114,6 @@ function generateAdminLayoutForMask({ stationInfluence, roadInfluence, railInfluence2, - villageInfluence, landuse, modernCities, satelliteCities, @@ -120,9 +121,6 @@ function generateAdminLayoutForMask({ markets, villages, ports, - stations, - industrialZones, - logisticsParks, naturalCompartmentId, naturalCompartments, geography = null, @@ -130,7 +128,6 @@ function generateAdminLayoutForMask({ accessibility = null, centrality = null, geographicBarrier = null, - geographicBarrierCost = null, adminBoundaryPreference = null, boundaryAvoidance = null, adminRegionMeta = {}, @@ -178,7 +175,6 @@ function generateAdminLayoutForMask({ markets, ports, newTowns, - stations, }); if (adminCentersRaw.length < targetMunicipalityCount) targetCompartmentCount = Math.max(targetCompartmentCount, minCompartmentTarget); adminProgress?.({ status: "admin-step", regionId: adminRegionMeta.regionId, step: "natural compartments", targetMunicipalityCount, targetCompartmentCount, seedCount: adminCentersRaw.length }); @@ -228,10 +224,25 @@ function generateAdminLayoutForMask({ adminProgress?.({ status: "admin-step", regionId: adminRegionMeta.regionId, step: "final municipality count cap" }); const finalCountCap = capCompactedMunicipalityCount(compacted, prefectureMask, sea, targetMunicipalityCount, modernCities, { populationDensity, plain, slope }); compacted = finalCountCap.compacted; + // The final count cap can merge a neighboring municipality into a major city's compact core + // and leave the surviving id split across dense urban compartments. Re-run the existing + // compartment-aware city expansion after the cap so the published hierarchy preserves a + // coherent metropolitan core without introducing any cell-level/Voronoi special case. + adminProgress?.({ status: "admin-step", regionId: adminRegionMeta.regionId, step: "restore major city municipalities after cap" }); + const finalCityCompartmentExpansion = expandMajorCityMunicipalitiesByCompartment( + compacted.adminId, compartmentAssignment.compartmentId, compartmentAssignment.compartments, prefectureMask, sea, modernCities + ); adminProgress?.({ status: "admin-step", regionId: adminRegionMeta.regionId, step: "strict municipality connectivity" }); const strictConnectivityChangedCells = enforceMunicipalityConnectivityStrict(compacted.adminId, prefectureMask, sea, compacted.adminCentersRaw, [...modernCities, ...(compacted.adminCentersRaw || [])], 8); adminProgress?.({ status: "admin-step", regionId: adminRegionMeta.regionId, step: "strict municipality enclave repair" }); const strictEnclaveRepairChangedCells = repairAdminSingleOwnerEnclaves(compacted.adminId, prefectureMask, sea, 4); + // Strict cell-level topology repair can touch a raster cell that is missing from the cached + // natural-compartment cell list. Repair only those residual ownership gaps at publication; + // do not run another municipality expansion here because that can destabilize prefecture + // grouping after the final count cap. + const changedAfterPublishCityOwnership = repairRasterCompartmentOwnershipGaps( + compacted.adminId, compartmentAssignment.compartmentId, compartmentAssignment.compartments, prefectureMask, sea + ); adminProgress?.({ status: "admin-step", regionId: adminRegionMeta.regionId, step: "extract admin borders" }); const adminBorders = extractAdminBorderSegments(compacted.adminId, prefectureMask); const actualMunicipalityCount = new Set([...compacted.adminId].filter((id, i) => id >= 0 && prefectureMask[i] && !sea[i])).size; @@ -265,8 +276,11 @@ function generateAdminLayoutForMask({ municipalityCountAfterReduction: municipalityCountReduction.finalMunicipalityCount, changedAfterFinalMunicipalityCountCap: finalCountCap.changedCells, municipalitiesMergedByFinalCountCap: finalCountCap.mergedMunicipalities, - changedAfterCityCompartmentExpansion: cityCompartmentExpansion.changedCells, - cityMunicipalitiesExpanded: cityCompartmentExpansion.expandedCities, + changedAfterCityCompartmentExpansion: cityCompartmentExpansion.changedCells + finalCityCompartmentExpansion.changedCells, + cityMunicipalitiesExpanded: cityCompartmentExpansion.expandedCities + finalCityCompartmentExpansion.expandedCities, + changedAfterFinalCityCompartmentExpansion: finalCityCompartmentExpansion.changedCells, + finalCityMunicipalitiesExpanded: finalCityCompartmentExpansion.expandedCities, + changedAfterPublishCityOwnership, satelliteMunicipalitiesCreated: independentSatelliteRows.length, averageSatelliteMunicipalityArea: independentSatelliteRows.length ? independentSatelliteRows.reduce((sum, value) => sum + value, 0) / independentSatelliteRows.length : 0, changedAfterStrictMunicipalityConnectivity: strictConnectivityChangedCells, @@ -315,7 +329,178 @@ function generateAdminLayoutForMask({ } -export function generateAdminLayout(context) { - const layout = generateAdminLayoutForMask(context); - return { ...layout, ...generatePrefecturesFromMunicipalities(context, layout) }; +function centerMunicipalityId(center, fallback = -1) { + for (const key of ["adminId", "municipalityId", "adminNumericId"]) { + const value = center?.[key]; + if (Number.isFinite(value) && value >= 0) return Math.floor(value); + } + return fallback; +} + +function annotateMunicipalityDemography(layout, context, estimate = null) { + if (!layout?.adminId) return null; + const settlementFeatures = [ + ...(context.modernCities || []), ...(context.markets || []), ...(context.villages || []), + ...(context.satelliteCities || []), ...(context.newTowns || []), ...(context.ports || []), + ]; + const fields = { + sea: context.sea, populationDensity: context.populationDensity, landuse: context.landuse, + plain: context.plain, agriculture: context.agriculture, + }; + const demographics = estimate || estimateMunicipalityPopulations(layout.adminId, fields, settlementFeatures, context.seed || 0); + for (const [index, center] of (layout.adminCentersRaw || []).entries()) { + const id = centerMunicipalityId(center, index); + const row = demographics.stats.get(id); + const population = demographics.populations.get(id) || 0; + center.adminId = id; + center.municipalityId = id; + center.adminNumericId = id; + center.municipalityPopulation = population; + center.population = Math.max(center.population || 0, population); + if (row) { + center.municipalityDemography = { + landCells: row.landCells, + inhabitedCells: row.inhabitedCells, + densityMean: row.densityMean, + agricultureMean: row.agricultureMean, + ruralBaseline: Math.round(row.ruralBaseline || 0), + }; + } + } + return demographics; +} + +function probabilisticallyConsolidateSparseMunicipalities(layout, context) { + if (!layout?.adminId?.length) return { mergedMunicipalities: 0, changedCells: 0, before: 0, after: 0, candidates: 0 }; + const adminId = layout.adminId; + const mask = context.prefectureMask; + const sea = context.sea; + const barrier = context.naturalBarrierScore; + const seed = context.seed || 0; + const demographics = annotateMunicipalityDemography(layout, context); + const populations = demographics?.populations || new Map(); + const stats = demographics?.stats || new Map(); + const activeIds = [...populations.keys()]; + const before = activeIds.length; + if (before < 8) return { mergedMunicipalities: 0, changedCells: 0, before, after: before, candidates: 0 }; + + const protectedIds = new Set(); + for (const feature of [...(context.modernCities || []), ...(context.markets || []), ...(context.ports || [])]) { + if (!feature || !inside(feature.x, feature.y)) continue; + const id = municipalityIdAtPoint(adminId, feature); + const pop = Number(feature.population || 0); + if (id >= 0 && (pop >= 22000 || feature.isRegionalCapital || feature.isPrefecturalCapital || feature.portClass === "major")) protectedIds.add(id); + } + + const neighbors = new Map(); + const addBoundary = (a, b, value) => { + if (a < 0 || b < 0 || a === b) return; + if (!neighbors.has(a)) neighbors.set(a, new Map()); + const row = neighbors.get(a).get(b) || { count: 0, barrier: 0 }; + row.count++; + row.barrier += value; + neighbors.get(a).set(b, row); + }; + for (let y = 0; y < MAP_H; y++) for (let x = 0; x < MAP_W; x++) { + const i = indexOf(x, y); + if (!mask?.[i] || sea?.[i] || adminId[i] < 0) continue; + for (const [nx, ny] of [[x + 1, y], [x, y + 1]]) { + if (!inside(nx, ny)) continue; + const ni = indexOf(nx, ny); + if (!mask?.[ni] || sea?.[ni] || adminId[ni] < 0 || adminId[ni] === adminId[i]) continue; + const b = ((barrier?.[i] || 0) + (barrier?.[ni] || 0)) * 0.5; + addBoundary(adminId[i], adminId[ni], b); + addBoundary(adminId[ni], adminId[i], b); + } + } + + const candidates = activeIds + .filter((id) => !protectedIds.has(id) && (populations.get(id) || 0) < 5200) + .sort((a, b) => (populations.get(a) || 0) - (populations.get(b) || 0) || a - b); + const mergeLimit = Math.max(1, Math.floor(before * 0.16)); + const absorbed = new Map(); + const absorbingTargets = new Set(); + let mergedMunicipalities = 0; + let changedCells = 0; + + for (const source of candidates) { + if (mergedMunicipalities >= mergeLimit || absorbed.has(source) || absorbingTargets.has(source)) continue; + const pop = populations.get(source) || 0; + const row = stats.get(source) || {}; + let chance = pop < 900 ? 0.86 : pop < 1600 ? 0.72 : pop < 2600 ? 0.53 : pop < 3800 ? 0.35 : 0.20; + if ((row.landCells || 0) < 26) chance += 0.08; + if ((row.densityMean || 0) < 0.025) chance += 0.07; + if ((row.agricultureMean || 0) < 0.10 && (row.densityMean || 0) < 0.04) chance += 0.05; + chance = clamp(chance, 0.12, 0.92); + if (rand(seed + 73117, source * 97 + 13) >= chance) continue; + + const options = [...(neighbors.get(source) || new Map()).entries()] + .filter(([target]) => target >= 0 && target !== source && !absorbed.has(target)) + .map(([target, edge]) => { + const targetPop = populations.get(target) || 0; + const targetStats = stats.get(target) || {}; + const meanBarrier = edge.count ? edge.barrier / edge.count : 0; + const score = edge.count * 3.4 + Math.log1p(targetPop) * 3.1 + Math.sqrt(targetStats.landCells || 1) * 0.45 - meanBarrier * 20 + (protectedIds.has(target) ? 7 : 0); + return { target, score, meanBarrier, targetPop }; + }) + .filter((r) => r.meanBarrier < 0.90 || pop < 1200) + .sort((a, b) => b.score - a.score || b.targetPop - a.targetPop || a.target - b.target); + const chosen = options[0]; + if (!chosen) continue; + absorbed.set(source, chosen.target); + absorbingTargets.add(chosen.target); + populations.set(chosen.target, (populations.get(chosen.target) || 0) + pop); + for (let i = 0; i < adminId.length; i++) { + if (adminId[i] === source) { adminId[i] = chosen.target; changedCells++; } + } + mergedMunicipalities++; + } + + if (mergedMunicipalities) { + const absorbedIds = new Set(absorbed.keys()); + const targetAbsorbed = new Map(); + for (const [source, target] of absorbed) { + if (!targetAbsorbed.has(target)) targetAbsorbed.set(target, []); + targetAbsorbed.get(target).push(source); + } + layout.adminCentersRaw = (layout.adminCentersRaw || []).filter((center, index) => !absorbedIds.has(centerMunicipalityId(center, index))); + for (const [index, center] of (layout.adminCentersRaw || []).entries()) { + const id = centerMunicipalityId(center, index); + if (targetAbsorbed.has(id)) center.absorbedMunicipalityIds = [...(center.absorbedMunicipalityIds || []), ...targetAbsorbed.get(id)]; + } + layout.adminBorders = extractAdminBorderSegments(adminId, mask); + annotateMunicipalityDemography(layout, context); + } + const after = new Set([...adminId].filter((id, i) => id >= 0 && mask?.[i] && !sea?.[i])).size; + layout.adminDebug ||= {}; + layout.adminDebug.sparseMunicipalityConsolidation = { + probabilistic: true, + populationThreshold: 5200, + before, + after, + candidates: candidates.length, + mergedMunicipalities, + changedCells, + mergeRate: before ? mergedMunicipalities / before : 0, + }; + layout.adminDebug.actualMunicipalityCount = after; + layout.adminDebug.finalMunicipalityCount = after; + return layout.adminDebug.sparseMunicipalityConsolidation; +} + +export function generateMunicipalLayout(context) { + const layout = generateAdminLayoutForMask(context); + probabilisticallyConsolidateSparseMunicipalities(layout, context); + annotateMunicipalityDemography(layout, context); + return layout; +} + +export function finalizePrefectureLayout(context, municipalLayout) { + return { ...municipalLayout, ...generatePrefecturesFromMunicipalities(context, municipalLayout) }; +} + + +export function generateAdminLayout(context) { + const layout = generateMunicipalLayout(context); + return finalizePrefectureLayout(context, layout); } diff --git a/src/mapAdminTargets.js b/src/mapAdminTargets.js index 4937848..7543f7a 100644 --- a/src/mapAdminTargets.js +++ b/src/mapAdminTargets.js @@ -10,7 +10,11 @@ function municipalityCountBoundsForRegion(landCells, meta = {}) { if (landCells >= 2400) min = 11; if (landCells >= 3800) min = 16; if (landCells >= 5600) min = 22; - const max = clamp(Math.round(landCells / 190 + 7), Math.max(min, 4), 50); + // Preserve municipal density when initial generation runs on the hidden + // overscan raster. Patch workers retain the canonical 258x183 dimensions, so + // their cap remains unchanged. + const hiddenAreaScale = Math.max(1, (MAP_W * MAP_H) / (258 * 183)); + const max = clamp(Math.round(landCells / 175 + 8), Math.max(min, 4), Math.round(62 * hiddenAreaScale)); return { min, max }; } @@ -116,7 +120,6 @@ export function buildLowlandAdminSeeds({ markets, ports, newTowns, - stations, }) { const fields = { elevation, slope, ridgeField, plain, basinField, coastalLowland, settlementScore, populationDensity, roadInfluence, railInfluence2, stationInfluence, landuse, habitability, accessibility, centrality, boundaryAvoidance, adminBoundaryPreference, geographicBarrier }; function validLowlandPoint(p, strict = true) { @@ -187,4 +190,3 @@ export function buildLowlandAdminSeeds({ return picked.slice(0, targetMunicipalityCount); } - diff --git a/src/mapFeatureContext.js b/src/mapFeatureContext.js index e4c99da..ed04c65 100644 --- a/src/mapFeatureContext.js +++ b/src/mapFeatureContext.js @@ -1,4 +1,4 @@ -import { INF, MAP_H, MAP_W, SIZE, clamp, fbm, finiteFieldValue, hash2, indexOf, inside, pickEntities, valueNoise } from "./mapUtils.js"; +import { MAP_H, MAP_W, SIZE, clamp, fbm, finiteFieldValue, hash2, indexOf, inside, pickEntities, valueNoise } from "./mapUtils.js"; import { localConfluenceScore } from "./mapGeography.js"; export function buildFeatureContext(seed, terrain) { @@ -61,19 +61,13 @@ export function buildFeatureContext(seed, terrain) { const valleySettlement = new Float32Array(SIZE); const coastalSettlement = new Float32Array(SIZE); const confluenceField = new Float32Array(SIZE); - const barrierCost = new Float32Array(SIZE); - const corridorCost = new Float32Array(SIZE); const settlementCluster = new Float32Array(SIZE); const settlementScore = new Float32Array(SIZE); for (let y = 0; y < MAP_H; y++) { for (let x = 0; x < MAP_W; x++) { const i = indexOf(x, y); - if (sea[i]) { - barrierCost[i] = INF; - corridorCost[i] = INF; - continue; - } + if (sea[i]) continue; const naturalBarrier = naturalBarrierScore?.[i] || 0; const depositional = (depositionalLowland?.[i] || 0) + (alluvialFanField?.[i] || 0) * 0.62 + (deltaField?.[i] || 0) * 0.90; const highPenalty = Math.max(0, elevation[i] - 0.56); @@ -159,8 +153,6 @@ export function buildFeatureContext(seed, terrain) { finiteFieldValue(geoNaturalCentrality, i, 0) * 0.12 - finiteFieldValue(geoBarrier, i, 0) * 0.06 ); - barrierCost[i] = 1 + slope[i] * 6.4 + ridgeField[i] * 3.2 + spine * 2.2 + highPenalty * 5.8 + river[i] * 0.25 + naturalBarrier * 1.2 - valleyField[i] * 0.55 - plain[i] * 0.30 - coastalLowland[i] * 0.14; - corridorCost[i] = Math.max(0.25, barrierCost[i] - developable[i] * 0.42 - valleySettlement[i] * 0.36 - coastalSettlement[i] * 0.12 + hash2(worldX(x), worldY(y), seed + 7011) * 0.05); } } @@ -304,8 +296,6 @@ export function buildFeatureContext(seed, terrain) { valleySettlement, coastalSettlement, confluenceField, - barrierCost, - corridorCost, settlementCluster, settlementScore, regionStats, @@ -313,4 +303,4 @@ export function buildFeatureContext(seed, terrain) { pickRegionalPoints, pickGlobalPoints, }; -} \ No newline at end of file +} diff --git a/src/mapFeatureTransportTools.js b/src/mapFeatureTransportTools.js index 2cdebbf..c62628c 100644 --- a/src/mapFeatureTransportTools.js +++ b/src/mapFeatureTransportTools.js @@ -69,14 +69,24 @@ export function buildFeatureTransportCostFields(ctx) { const openPlainParallelPenalty = clamp(plain[i] * 0.48 + agriculture[i] * 0.26 - density * 0.20 - valleyField[i] * 0.20 - coastalLowland[i] * 0.12); const boundaryRidgePenalty = Math.pow(naturalBarrierScore?.[i] || 0, 2); - if (extremeMountain > 0.92 && pass < 0.34) { - expressway[i] = rail[i] = INF; - national[i] = elevation[i] >= 0.68 ? INF : 2.9 + extremeMountain * 2.8 + waterCrossingPenalty; - local[i] = elevation[i] >= 0.69 ? INF : 2.2 + extremeMountain * 2.3 + waterCrossingPenalty * 0.55; + // Hard trunk barrier. A road route must go *around* a severe ridge or + // use an actual mapped pass; it must never be allowed to draw a nearly + // straight line and rely on the renderer to hide the impossible cells. + // Local roads remain somewhat more permissive because mountain villages + // still need access, but national roads / motorways / railways cannot + // traverse these cells at all. + const hardNaturalBarrier = (naturalBarrierScore?.[i] || 0) >= 0.82 + && (elevation[i] >= 0.60 || slope[i] >= 0.45 || ridgeField[i] >= 0.62) + && pass < 0.46; + if ((extremeMountain > 0.80 && pass < 0.46) || hardNaturalBarrier) { + expressway[i] = rail[i] = national[i] = INF; + local[i] = elevation[i] >= 0.69 || (naturalBarrierScore?.[i] || 0) >= 0.93 + ? INF + : 2.35 + extremeMountain * 2.55 + boundaryRidgePenalty * 1.30 + waterCrossingPenalty * 0.55; expresswayPotential[i] = 0; railPotential[i] = 0; - nationalPotential[i] = clamp(lowland * 0.18 + pass * 0.24 - extremeMountain * 0.55); - localPotential[i] = clamp(valleySettlement[i] * 0.14 + pass * 0.18 - extremeMountain * 0.28); + nationalPotential[i] = 0; + localPotential[i] = clamp(valleySettlement[i] * 0.14 + pass * 0.22 - extremeMountain * 0.30 - boundaryRidgePenalty * 0.20); continue; } diff --git a/src/mapFeatures.js b/src/mapFeatures.js index 235e770..609086e 100644 --- a/src/mapFeatures.js +++ b/src/mapFeatures.js @@ -26,6 +26,20 @@ export function generateMapFeatures(seed, terrain, options = {}) { const worldY = (y) => worldOriginY + y; const patchMode = options?.patchMode === true || options?.generationContext?.hasBoundaryWorld === true; const largePatchTile = options?.largeExpansionTile === true; + // generationWorker can run the initial production pipeline on a genuinely + // larger hidden raster and crop the centre afterwards. Preserve the same + // settlement/transport density as the canonical 258x183 map: the old fixed + // per-map caps otherwise spread roughly the same number of towns and cities + // over more than twice the land area, making the published centre sparse. + const canonicalInitialArea = 258 * 183; + const initialHiddenAreaScale = !patchMode && SIZE > canonicalInitialArea + ? Math.max(1, SIZE / canonicalInitialArea) + : 1; + const scaleInitialCount = (count) => Math.max(1, Math.round(count * initialHiddenAreaScale)); + // r9 quality contract: full patch finalists run the same trunk-transport + // guarantees as initial generation. Draft ranking and internal tiling may + // still defer them; those products are never publishable. + const productionTransportParity = options?.productionTransportParity === true; const topCenterSuppression = clamp(Number.isFinite(options?.topCenterSuppression) ? options.topCenterSuppression : (patchMode ? 0.68 : 0), 0, 0.95); const featureTimings = []; const generationProgress = options?.onProgress; @@ -77,8 +91,6 @@ export function generateMapFeatures(seed, terrain, options = {}) { valleySettlement, coastalSettlement, confluenceField, - barrierCost, - corridorCost, settlementCluster, settlementScore, regionStats, @@ -90,7 +102,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { // --- 2. Sparse points ---------------------------------------------------- let ports = pickGlobalPoints(portSuitability || coastalSettlement, { threshold: 0.30 + rand(seed, 1001) * 0.08, - max: 10, + max: scaleInitialCount(10), minDistance: 13, seedOffset: 1000, predicate: (x, y, i) => coastalSettlement[i] > 0.14 || (portSuitability?.[i] || 0) > 0.25, @@ -112,7 +124,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { const crossings = pickGlobalPoints(crossingSuitability || confluenceField, { threshold: 0.30 + rand(seed, 1011) * 0.06, - max: 18, + max: scaleInitialCount(18), minDistance: 9, seedOffset: 1010, predicate: (x, y, i) => river[i] > 0.12 || confluenceField[i] > 0.09, @@ -122,7 +134,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { const passes = pickGlobalPoints(passSuitability || valleySettlement, { threshold: 0.18 + rand(seed, 1021) * 0.06, - max: 12, + max: scaleInitialCount(12), minDistance: 11, seedOffset: 1020, predicate: (x, y, i) => elevation[i] > 0.42 && !sea[i], @@ -160,7 +172,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { const geographicUrbanAnchors = pickRegionalPoints(geographicUrbanAnchorScore, { stride: 2, threshold: 0.33 + rand(seed, 1026) * 0.025, - totalMax: 18, + totalMax: scaleInitialCount(18), minDistance: 24, seedOffset: 1025, kind: "Geographic Urban Anchor", @@ -171,7 +183,8 @@ export function generateMapFeatures(seed, terrain, options = {}) { const centralCells = st.highCentralityCells || 0; const raw = (centralCells / 180 + st.developableCells / 980 + 0.85) * vf; const min = st.area > 1800 || st.developableCells > 260 ? 1 : 0; - const max = st.area > 4200 ? 4 : st.area > 2400 ? 3 : st.area > 900 ? 2 : 1; + const baseMax = st.area > 4200 ? 4 : st.area > 2400 ? 3 : st.area > 900 ? 2 : 1; + const max = scaleInitialCount(baseMax); return Math.round(clamp(raw + rand(seed, 1027 + regionId * 17) * 0.7, min, max)); }, extraScore: (x, y, i) => fieldValue(geoNaturalCentrality, i, 0) * 0.18 + fieldValue(geoAccessibility, i, 0) * 0.10, @@ -201,7 +214,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { let villages = pickRegionalPoints(villageScore, { stride: 2, threshold: 0.18 + rand(seed, 1031) * 0.030, - totalMax: 190, + totalMax: scaleInitialCount(190), minDistance: 6, seedOffset: 1030, kind: "Village", @@ -210,7 +223,8 @@ export function generateMapFeatures(seed, terrain, options = {}) { const vf = visibilityFactor(regionId, st); const raw = (st.developableCells / 40 + st.plainCells / 58 + st.valleyCells / 48 + st.coastCells / 46 + 2.1) * vf; const min = st.area > 2600 ? 12 : st.area > 1400 ? 7 : st.area > 520 ? 3 : st.area > 220 ? 1 : 0; - const max = st.area > 3600 ? 46 : st.area > 2200 ? 32 : st.area > 900 ? 16 : 7; + const baseMax = st.area > 3600 ? 46 : st.area > 2200 ? 32 : st.area > 900 ? 16 : 7; + const max = scaleInitialCount(baseMax); return Math.round(clamp(raw + rand(seed, 1033 + regionId * 19) * 1.5, min, max)); }, }).map((p, n) => { @@ -234,7 +248,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { const supplementalPlainVillages = pickRegionalPoints(openPlainVillageScore, { stride: 2, threshold: 0.235 + rand(seed, 1036) * 0.020, - totalMax: 60, + totalMax: scaleInitialCount(60), minDistance: 7, seedOffset: 1035, kind: "Plain Village", @@ -244,7 +258,8 @@ export function generateMapFeatures(seed, terrain, options = {}) { const vf = visibilityFactor(regionId, st); const raw = (st.plainCells / 92 + st.developableCells / 260 + 0.9) * vf; const min = st.plainCells > 360 ? 3 : st.plainCells > 160 ? 1 : st.plainCells > 90 ? 1 : 0; - const max = st.plainCells > 720 ? 12 : st.plainCells > 360 ? 8 : st.plainCells > 140 ? 4 : 2; + const baseMax = st.plainCells > 720 ? 12 : st.plainCells > 360 ? 8 : st.plainCells > 140 ? 4 : 2; + const max = scaleInitialCount(baseMax); return Math.round(clamp(raw + rand(seed, 1037 + regionId * 29) * 1.4, min, max)); }, extraScore: (x, y, i) => Math.max(0, plain[i] * 0.34 + agriculture[i] * 0.26 - river[i] * 0.20 - valleyField[i] * 0.12), @@ -300,7 +315,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { let markets = pickRegionalPoints(marketScore, { stride: 2, threshold: 0.245 + rand(seed, 1041) * 0.035, - totalMax: 70, + totalMax: scaleInitialCount(70), minDistance: 9, seedOffset: 1040, kind: "Market Town", @@ -309,14 +324,15 @@ export function generateMapFeatures(seed, terrain, options = {}) { const vf = visibilityFactor(regionId, st); const raw = (st.developableCells / 132 + st.plainCells / 148 + st.valleyCells / 128 + st.coastCells / 104 + 1.8) * vf; const min = st.area > 2600 ? 5 : st.area > 1200 ? 3 : st.area > 520 ? 1 : 0; - const max = st.area > 3600 ? 20 : st.area > 2200 ? 14 : st.area > 800 ? 7 : 3; + const baseMax = st.area > 3600 ? 20 : st.area > 2200 ? 14 : st.area > 800 ? 7 : 3; + const max = scaleInitialCount(baseMax); return Math.round(clamp(raw + rand(seed, 1043 + regionId * 23) * 0.8, min, max)); }, extraScore: (x, y, i) => (commercialPortIndex.hasWithin(x, y, 10) ? 0.12 : 0) + coastalSettlement[i] * 0.08 + Math.max(0, plain[i] * 0.32 + agriculture[i] * 0.20 - river[i] * 0.16) * 0.09 + confluenceField[i] * 0.035, }).map((p, n) => { const i = indexOf(p.x, p.y); const kind = coastalSettlement[i] > 0.38 && portIndex.hasWithin(p.x, p.y, 11) ? "Port Town" : valleySettlement[i] > 0.48 ? "Valley Market Town" : "Market Town"; - const population = Math.round((9000 + Math.pow(rand(seed, 18100 + n * 19 + p.x * 5 + p.y), 1.02) * 70000 + marketScore[i] * 40000 + villageInfluence[i] * 7800 + Math.max(0, plain[i] * 0.48 + agriculture[i] * 0.30 + basinField[i] * 0.18 - river[i] * 0.14) * 22000 + coastalSettlement[i] * 12000) / 1000) * 1000; + const population = Math.round((2400 + Math.pow(rand(seed, 18100 + n * 19 + p.x * 5 + p.y), 1.18) * 22000 + marketScore[i] * 13500 + villageInfluence[i] * 2600 + Math.max(0, plain[i] * 0.48 + agriculture[i] * 0.30 + basinField[i] * 0.18 - river[i] * 0.14) * 7200 + coastalSettlement[i] * 4200) / 500) * 500; return { ...p, kind, population }; }); @@ -333,7 +349,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { const supplementalPlainMarkets = pickRegionalPoints(openPlainMarketScore, { stride: 2, threshold: 0.335 + rand(seed, 1046) * 0.025, - totalMax: 26, + totalMax: scaleInitialCount(26), minDistance: 12, seedOffset: 1045, kind: "Plain Market Town", @@ -343,14 +359,15 @@ export function generateMapFeatures(seed, terrain, options = {}) { const vf = visibilityFactor(regionId, st); const raw = (st.plainCells / 380 + st.developableCells / 720 + 0.25) * vf; const min = st.plainCells > 520 ? 1 : st.plainCells > 260 ? 1 : 0; - const max = st.plainCells > 900 ? 4 : st.plainCells > 420 ? 3 : st.plainCells > 160 ? 1 : 1; + const baseMax = st.plainCells > 900 ? 4 : st.plainCells > 420 ? 3 : st.plainCells > 160 ? 1 : 1; + const max = scaleInitialCount(baseMax); return Math.round(clamp(raw + rand(seed, 1047 + regionId * 31) * 0.9, min, max)); }, extraScore: (x, y, i) => Math.max(0, plain[i] * 0.24 + agriculture[i] * 0.18 - river[i] * 0.14 - valleyField[i] * 0.08), }).filter((p) => !preSupplementalMarketIndex.hasWithin(p.x, p.y, 10.5) && !villageIndexForMarketSpacing.hasWithin(p.x, p.y, 4.5)) .map((p, n) => { const i = indexOf(p.x, p.y); - const population = Math.round((10000 + Math.pow(rand(seed, 18340 + n * 37 + p.x * 11 + p.y), 1.02) * 52000 + openPlainMarketScore[i] * 26000 + agriculture[i] * 9000 + plain[i] * 8000) / 1000) * 1000; + const population = Math.round((2200 + Math.pow(rand(seed, 18340 + n * 37 + p.x * 11 + p.y), 1.18) * 18000 + openPlainMarketScore[i] * 9000 + agriculture[i] * 3200 + plain[i] * 2800) / 500) * 500; return { ...p, kind: "Plain Market Town", population }; }); markets = [...markets, ...supplementalPlainMarkets]; @@ -379,7 +396,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { const sparseMarkets = pickRegionalPoints(sparseTownScore, { stride: 2, threshold: 0.315 + rand(seed, 1049) * 0.025, - totalMax: 24, + totalMax: scaleInitialCount(24), minDistance: 15, seedOffset: 1048, kind: "Sparse Market Town", @@ -389,14 +406,14 @@ export function generateMapFeatures(seed, terrain, options = {}) { const vf = visibilityFactor(regionId, st); const underServed = clamp(1.0 - ((marketCountByRegion.get(regionId) || 0) / Math.max(1, st.area / 850))); const raw = (st.developableCells / 900 + st.plainCells / 720 + st.coastCells / 560 + 0.55) * vf * (0.55 + underServed * 0.75); - return Math.round(clamp(raw + rand(seed, 1050 + regionId * 37) * 0.45, 0, st.area > 2000 ? 2 : 1)); + return Math.round(clamp(raw + rand(seed, 1050 + regionId * 37) * 0.45, 0, scaleInitialCount(st.area > 2000 ? 2 : 1))); }, extraScore: (x, y, i) => clamp((0.34 - existingTownInfluenceForSparseFill[i]) * 0.38 + plain[i] * 0.10 + agriculture[i] * 0.08 + coastalSettlement[i] * 0.06), }) .filter((p) => !preSparseMarketIndex.hasWithin(p.x, p.y, 12) && !preSparseVillageIndex.hasWithin(p.x, p.y, 4.5)) .map((p, n) => { const i = indexOf(p.x, p.y); - const population = Math.round((8000 + Math.pow(rand(seed, 18480 + n * 41 + p.x * 13 + p.y), 1.08) * 36000 + sparseTownScore[i] * 26000) / 1000) * 1000; + const population = Math.round((1600 + Math.pow(rand(seed, 18480 + n * 41 + p.x * 13 + p.y), 1.20) * 13500 + sparseTownScore[i] * 8200) / 500) * 500; return { ...p, kind: "Sparse Market Town", population }; }); markets = [...markets, ...sparseMarkets]; @@ -417,7 +434,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { } const castles = pickGlobalPoints(defenseScore, { threshold: 0.34 + rand(seed, 1051) * 0.06, - max: 5, + max: scaleInitialCount(5), minDistance: 16, seedOffset: 1050, }).map((p) => ({ @@ -505,7 +522,7 @@ export function generateMapFeatures(seed, terrain, options = {}) { const maxCities = clamp( Math.round((st.developableCells / 680 + (st.highCentralityCells || 0) / 360 + 0.95) * vf + rand(seed, 12100 + regionId * 17) * 1.1), (st.area > 900 || st.developableCells > 180) ? 1 : 0, - st.area > 3600 ? 6 : st.area > 2200 ? 4 : st.area > 900 ? 3 : 1 + scaleInitialCount(st.area > 3600 ? 6 : st.area > 2200 ? 4 : st.area > 900 ? 3 : 1) ); const selected = pickEntities(list, { max: maxCities, @@ -536,6 +553,11 @@ export function generateMapFeatures(seed, terrain, options = {}) { ? Math.max(0, Math.min(1, Math.round(baseRegionalCapitalSlots * (1 - topCenterSuppression)))) : baseRegionalCapitalSlots; const topCenterGeoThreshold = 0.80 + topCenterSuppression * 0.16; + // Halve the map-level appearance probability of a 1M+ city. A single + // deterministic gate applies to all candidate cities in this generation, so + // having two regional-capital slots does not turn a nominal 50% per-city gate + // into a ~75% chance that the map still contains a megacity. + const allowMillionPlusMap = !patchMode && rand(seed, 918271) < 0.50; for (const [rank, city] of modernCities.entries()) { const i = indexOf(city.x, city.y); const st = regionStats.get(city.regionId); @@ -555,32 +577,41 @@ export function generateMapFeatures(seed, terrain, options = {}) { const isRegionalCapital = isFirstInRegion && (isTopCenter || (city.capacity || 0) > regionalCapacityThreshold || (st?.highCentralityCells || 0) > regionalCentralityThreshold); const u = rand(st.seed, city.x, city.y, 9101); const v = rand(st.seed, city.x, city.y, 9102); - +// r11.4 demographic calibration: initial generation used to make a 1M+ +// metropolis almost automatic whenever a top-center slot existed. Keep the +// same geography/capacity selection, but halve the probability of entering the +// million-plus population tier. Patch candidates are already capped below 1M. let rawPop; if (isRegionalCapital) { if (isTopCenter) { - // largest 3M - 11M in full generation; patch candidates are suppressed - // unless they are exceptionally strong geographic centers. - rawPop = - 3000000 + - Math.pow(u, 0.42) * 5200000 + - Math.pow(v, 3.2) * 2800000; - if (patchMode) rawPop *= (0.42 + (1 - topCenterSuppression) * 0.28); + // Only half of eligible top centers enter the million-plus tier. The other + // half remains a large regional capital below 1M rather than being forced + // into a megacity by slot assignment alone. + if (allowMillionPlusMap) { + rawPop = + 1800000 + + Math.pow(u, 0.46) * 4300000 + + Math.pow(v, 3.2) * 2200000; + } else { + rawPop = 650000 + Math.pow(u, 0.58) * 220000 + Math.pow(v, 2.5) * 80000; + if (patchMode) rawPop *= (0.72 + (1 - topCenterSuppression) * 0.16); + } } else { // larger 0.25M - 2.5M rawPop = 250000 + Math.pow(u, 0.55) * 1450000 + Math.pow(v, 2.4) * 900000; + if (!allowMillionPlusMap && rawPop >= 1000000) rawPop = 950000; if (patchMode) rawPop *= 0.72; } } else { // normal 5k - 0.75k rawPop = - 52000 + - Math.pow(u, 0.72) * 520000 + - Math.pow(v, 3.0) * 320000; + 42000 + + Math.pow(u, 0.76) * 360000 + + Math.pow(v, 3.0) * 180000; } const capMultiplier = isRegionalCapital ? (isTopCenter ? (patchMode ? 1.22 : 1.66) : (patchMode ? 1.08 : 1.42)) : 1.20; const population = Math.round(Math.min(rawPop, city.capacity * capMultiplier) / 1000) * 1000; @@ -1054,7 +1085,7 @@ if (isRegionalCapital) { if (!inside(x, y)) continue; sampled++; const i = indexOf(x, y); - const isTunnel = !sea[i] && ((elevation[i] >= 0.72 && ridgeField[i] >= 0.34) || naturalBarrierScore[i] >= 0.72); + const isTunnel = !sea[i] && elevation[i] >= 0.58 && ((elevation[i] >= 0.69 && ridgeField[i] >= 0.34) || (ridgeField[i] >= 0.62 && elevation[i] >= 0.60) || (naturalBarrierScore[i] >= 0.82 && elevation[i] >= 0.60)); if (isTunnel) { tunnelCells++; currentTunnelRun++; @@ -1071,22 +1102,86 @@ if (isRegionalCapital) { if (!path?.length) return false; const water = pathWaterCrossingStats(path); const tunnel = pathTunnelStats(path); - const bridgeLimit = overrides.bridgeLimit ?? (mode === "expressway" ? 20 : 10); - const tunnelLimit = overrides.tunnelLimit ?? (mode === "expressway" ? 10 : mode === "national" ? 10 : 0); - const maxSeaRun = overrides.maxSeaRun ?? bridgeLimit; - const maxTunnelRun = overrides.maxTunnelRun ?? tunnelLimit; - const maxSeaShare = overrides.maxSeaShare ?? (mode === "expressway" ? 0.22 : mode === "rail" ? 0.030 : mode === "national" ? 0.10 : 0.05); - const maxTunnelShare = overrides.maxTunnelShare ?? (mode === "expressway" ? 0.12 : mode === "national" ? 0.12 : 0); + // Production paths never use renderer-side clipping as a substitute for + // routing. Unless a caller explicitly opts into a bridge, every road/rail + // cell must be land. Severe terrain is a routing constraint, not a part of + // the polyline that may later be hidden by the renderer. + const maxSeaRun = overrides.maxSeaRun ?? 0; + const maxTunnelRun = overrides.maxTunnelRun ?? (mode === "local" ? 4 : 0); + const maxSeaShare = overrides.maxSeaShare ?? 0; + const maxTunnelShare = overrides.maxTunnelShare ?? (mode === "local" ? 0.04 : 0); if (water.maxSeaRun > maxSeaRun || water.seaShare > maxSeaShare) return false; if (tunnel.maxTunnelRun > maxTunnelRun || tunnel.tunnelShare > maxTunnelShare) return false; - if (water.seaCells > 0) { - const first = path[0]; - const last = path[path.length - 1]; - const ai = inside(first?.[0], first?.[1]) ? indexOf(first[0], first[1]) : -1; - const bi = inside(last?.[0], last?.[1]) ? indexOf(last[0], last[1]) : -1; - const demand = clamp((ai >= 0 ? settlementDemand[ai] || 0 : 0) + (bi >= 0 ? settlementDemand[bi] || 0 : 0)); - const threshold = mode === "local" ? 0.62 : mode === "rail" ? 0.54 : 0.42; - if (demand < threshold && mode !== "national" && mode !== "expressway") return false; + const maxElevation = overrides.maxElevation ?? (mode === "local" ? 0.84 : 0.695); + const maxBarrier = overrides.maxBarrier ?? (mode === "local" ? 0.90 : 0.84); + const maxSlope = overrides.maxSlope ?? (mode === "local" ? 0.64 : mode === "national" ? 0.56 : 0.52); + let samples = 0, rugged = 0, slopeSum = 0, elevationSum = 0, valleyPassSum = 0; + for (const [x, y] of path) { + if (!inside(x, y)) return false; + const i = indexOf(x, y); + if (sea[i]) return false; + const pass = passSuitability?.[i] || 0; + const elev = elevation[i] || 0; + const slopeV = slope[i] || 0; + const ridgeV = ridgeField[i] || 0; + const barrierV = naturalBarrierScore?.[i] || 0; + const extremeBarrier = barrierV > maxBarrier || slopeV > maxSlope || (ridgeV > 0.62 && elev >= 0.58); + if (elev >= maxElevation) return false; + if (mode !== "local" && elev >= 0.66 && pass < 0.50) return false; + if (extremeBarrier && pass < (mode === "local" ? 0.40 : 0.46)) return false; + samples++; + slopeSum += slopeV; + elevationSum += elev; + valleyPassSum += Math.max(valleyField?.[i] || 0, pass); + if (mode !== "local" && (slopeV >= 0.22 || elev >= 0.58 || (ridgeV >= 0.44 && elev >= 0.50) || (barrierV >= 0.58 && elev >= 0.50))) rugged++; + } + if (mode !== "local" && samples && path.length >= 2) { + const first = path[0], last = path[path.length - 1]; + const direct = Math.hypot(last[0] - first[0], last[1] - first[1]); + let length = 0; + for (let k = 1; k < path.length; k++) length += Math.hypot(path[k][0] - path[k - 1][0], path[k][1] - path[k - 1][1]); + const straightness = direct / Math.max(1, length); + const ruggedShare = rugged / samples; + const meanSlope = slopeSum / samples; + const meanElevation = elevationSum / samples; + const meanValleyPass = valleyPassSum / samples; + // "Straight" here means the subtle near-chord shape reported by the user, + // not sparse coordinate jumps. It is invalid only where the terrain says a + // trunk should detour through a valley/pass; flat-country straights remain. + if (length >= 18 && straightness > 0.90 && ruggedShare > 0.18 && meanValleyPass < 0.46) return false; + if (length >= 30 && straightness > 0.84 && ruggedShare > 0.30 && (meanSlope > 0.14 || meanElevation > 0.53) && meanValleyPass < 0.50) return false; + + // Also compare with the literal endpoint chord. This catches the more + // subtle failure where a path has many adjacent vertices and tiny bends + // but still behaves like a straight ruler line through terrain that ought + // to force a visible detour. + const chordSteps = Math.max(1, Math.ceil(direct)); + let chordSamples = 0, chordHard = 0, chordBurden = 0, routeBurden = 0; + for (const [x, y] of path) { + if (!inside(x, y)) continue; + const i = indexOf(x, y); + const e = elevation[i] || 0, sV = slope[i] || 0, rV = ridgeField[i] || 0, bV = naturalBarrierScore[i] || 0; + const vV = valleyField?.[i] || 0, pV = passSuitability?.[i] || 0; + routeBurden += Math.max(0, sV * 3.2 + rV * 2.0 + bV * 2.4 + Math.max(0, e - 0.48) * 6.0 - vV * 1.25 - pV * 1.55); + } + routeBurden /= Math.max(1, path.length); + for (let q = 0; q <= chordSteps; q++) { + const t = q / chordSteps; + const x = Math.round(first[0] + (last[0] - first[0]) * t), y = Math.round(first[1] + (last[1] - first[1]) * t); + if (!inside(x, y)) { chordHard++; chordSamples++; continue; } + const i = indexOf(x, y); + const e = elevation[i] || 0, sV = slope[i] || 0, rV = ridgeField[i] || 0, bV = naturalBarrierScore[i] || 0; + const vV = valleyField?.[i] || 0, pV = passSuitability?.[i] || 0; + const seaV = !!sea[i]; + const hostile = seaV || (e >= 0.66 && pV < 0.50) || ((sV >= 0.42 || (rV >= 0.58 && e >= 0.54) || (bV >= 0.78 && e >= 0.56)) && pV < 0.46); + if (hostile) chordHard++; + chordBurden += seaV ? 12 : Math.max(0, sV * 3.2 + rV * 2.0 + bV * 2.4 + Math.max(0, e - 0.48) * 6.0 - vV * 1.25 - pV * 1.55); + chordSamples++; + } + const chordHardShare = chordHard / Math.max(1, chordSamples); + const meanChordBurden = chordBurden / Math.max(1, chordSamples); + if (direct >= 18 && chordHardShare >= 0.08 && straightness > 0.90) return false; + if (direct >= 24 && meanChordBurden > routeBurden * 1.30 + 0.18 && straightness > 0.91) return false; } return true; } @@ -1495,42 +1590,10 @@ if (isRegionalCapital) { ); if (routed.length >= 2) return relaxRouteToTerrain(routed, costField, { radius: 2, lineWeight: 0.34, grain: 0.035, iterations: 1 }); - // Fallback for rare isolated cells: still use a snapped line, but keep the - // radius small and terrain-weighted so it does not become a long artificial - // chord across mountains. - const steps = Math.max(2, Math.ceil(dist * 1.35)); - const out = []; - let lastKey = ""; - for (let s = 0; s <= steps; s++) { - const t = s / steps; - const fx = start.x + (target.x - start.x) * t; - const fy = start.y + (target.y - start.y) * t; - let best = null; - let bestCost = INF; - const radius = Math.max(1, Math.min(snapRadius, 2)); - for (let dy = -radius; dy <= radius; dy++) { - for (let dx = -radius; dx <= radius; dx++) { - const x = Math.round(fx + dx); - const y = Math.round(fy + dy); - if (!inside(x, y)) continue; - const i = indexOf(x, y); - if (sea[i] || costField[i] >= INF) continue; - const lineDist = Math.hypot(x - fx, y - fy); - const cost = lineDist * 0.92 + costField[i] * 1.10 - valleyField[i] * 0.22 - coastalLowland[i] * 0.10 + ridgeField[i] * 0.22 + slope[i] * 0.18; - if (cost < bestCost) { - bestCost = cost; - best = [x, y]; - } - } - } - if (!best) continue; - const key = `${best[0]},${best[1]}`; - if (key !== lastKey) { - out.push(best); - lastKey = key; - } - } - return relaxRouteToTerrain(out, costField, { radius: 2, lineWeight: 0.36, grain: 0.030, iterations: 1 }); + // No straight/snapped fallback. If the terrain router cannot connect the + // points, leave them disconnected for a later topology pass rather than + // fabricating a Euclidean chord. + return []; } function importantNodesForRegion(regionId) { @@ -1624,7 +1687,17 @@ if (isRegionalCapital) { if (sea[indexOf(start.x, start.y)] || sea[indexOf(target.x, target.y)]) return []; const d = Math.hypot(start.x - target.x, start.y - target.y); const snap = options.snapRadius ?? (mode === "expressway" ? 3 : mode === "rail" ? 2.5 : 2.25); - const searchPad = options.searchPad ?? Math.ceil(Math.max(16, Math.min(48, d * (mode === "expressway" ? 0.40 : mode === "rail" ? 0.37 : 0.31)))); + const trunkMode = mode === "expressway" || mode === "national" || mode === "rail"; + const requestedSearchPad = options.searchPad ?? Math.ceil(Math.max(16, Math.min(48, d * (mode === "expressway" ? 0.40 : mode === "rail" ? 0.37 : 0.31)))); + // Every production trunk call-site, including late repair/service passes, is + // terrain-first. Older callers were able to pass a large Euclidean + // heuristic/line relaxation and recreate the user's subtly-curved but + // essentially straight motorway/national-road failure. A wider search + // window plus hard caps here makes the guarantee systemic rather than + // dependent on each individual caller remembering the right constants. + const searchPad = trunkMode + ? Math.max(requestedSearchPad, Math.ceil(Math.max(28, Math.min(112, d * 0.54)))) + : requestedSearchPad; const bounds = options.bounds || { minX: Math.max(0, Math.min(start.x, target.x) - searchPad), maxX: Math.min(MAP_W - 1, Math.max(start.x, target.x) + searchPad), @@ -1633,7 +1706,7 @@ if (isRegionalCapital) { }; const coarseThreshold = options.coarseThreshold ?? (mode === "local" ? 18 : mode === "rail" ? 22 : mode === "expressway" ? 30 : 20); let path = []; - if (!options.forceFullResolution && d >= coarseThreshold) { + if (mode === "local" && !options.forceFullResolution && d >= coarseThreshold) { coarseRouteStats.attempted++; const graph = coarseGraphFor(costField, mode); const coarse = routeCoarsePath(start, target, graph, { heuristicWeight: mode === "rail" ? 0.72 : 0.86 }); @@ -1661,16 +1734,22 @@ if (isRegionalCapital) { costField, penaltyField || null, { - curvePenalty: options.curvePenalty ?? (mode === "expressway" ? 0.12 : mode === "rail" ? 0.15 : mode === "national" ? 0.070 : 0.040), + curvePenalty: trunkMode + ? Math.min(options.curvePenalty ?? (mode === "expressway" ? 0.020 : mode === "rail" ? 0.018 : 0.016), mode === "expressway" ? 0.024 : mode === "rail" ? 0.022 : 0.020) + : (options.curvePenalty ?? 0.040), penaltyStrength: options.penaltyStrength ?? (mode === "expressway" ? 1.9 : mode === "rail" ? 1.35 : mode === "national" ? 1.05 : 0.78), minGoalDistance: Math.min(8, Math.max(2, d * 0.08)), keepRegion: false, maxExpanded: Math.min(Math.floor(SIZE * SPEED_TOLERANCE), Math.max(1300, Math.floor(d * d * (mode === "expressway" ? 2.9 : mode === "rail" ? 3.5 : 3.9)))), - terrainFlowBias: options.terrainFlowBias ?? (mode === "expressway" ? 0.10 : mode === "rail" ? 0.12 : mode === "national" ? 0.24 : 0.30), - surfaceGrain: options.surfaceGrain ?? (mode === "national" ? 0.030 : mode === "local" ? 0.042 : 0.010), + terrainFlowBias: trunkMode + ? Math.max(options.terrainFlowBias ?? 0, mode === "expressway" ? 0.42 : mode === "rail" ? 0.48 : 0.58) + : (options.terrainFlowBias ?? 0.30), + surfaceGrain: options.surfaceGrain ?? (mode === "national" ? 0.042 : mode === "rail" ? 0.024 : mode === "expressway" ? 0.018 : 0.042), bounds, goalHint: options.goalHint || target, - heuristicWeight: options.heuristicWeight ?? (mode === "expressway" ? 0.66 : mode === "rail" ? 0.54 : mode === "national" ? 0.46 : 0.30), + heuristicWeight: trunkMode + ? Math.min(options.heuristicWeight ?? 0.08, mode === "national" ? 0.07 : 0.09) + : (options.heuristicWeight ?? 0.30), progressLabel: `${mode} corridor`, } ); @@ -1680,7 +1759,9 @@ if (isRegionalCapital) { const skipRelax = options.skipRelax ?? (mode === "local" && path.length > 42); const relaxed = skipRelax ? path : relaxRouteToTerrain(path, costField, { radius: options.relaxRadius ?? (mode === "national" ? 2 : 1), - lineWeight: options.relaxLineWeight ?? (mode === "national" ? 0.30 : mode === "expressway" ? 0.24 : 0.48), + lineWeight: trunkMode + ? Math.min(options.relaxLineWeight ?? 0.05, mode === "national" ? 0.045 : 0.055) + : (options.relaxLineWeight ?? 0.48), grain: options.surfaceGrain ?? 0.020, iterations: 1, }); @@ -1692,50 +1773,65 @@ if (isRegionalCapital) { } function pruneParallelSameMode(paths, mode, potentialField, options = {}) { - if (!paths?.length) return { mode, pruned: 0, kept: 0 }; + if (!paths?.length) return { mode, pruned: 0, kept: 0, directionAware: true }; const scored = paths.map((path, originalIndex) => { const len = pathLengthCells(path); return { path, originalIndex, len, score: pathAverageField(path, potentialField) * 12 + Math.log1p(len) + (len > 80 ? 0.30 : 0) }; }).sort((a, b) => b.score - a.score); - const accepted = new Uint8Array(SIZE); const kept = []; + const acceptedSamples = []; let pruned = 0; - const radius = options.radius ?? (mode === "expressway" ? 3 : mode === "rail" ? 2 : 2); - const threshold = options.threshold ?? (mode === "expressway" ? 0.54 : mode === "rail" ? 0.58 : 0.62); - function mark(path) { - for (const [px, py] of path) { - for (let dy = -radius; dy <= radius; dy++) { - for (let dx = -radius; dx <= radius; dx++) { - if (dx * dx + dy * dy > radius * radius) continue; - const x = px + dx, y = py + dy; - if (inside(x, y)) accepted[indexOf(x, y)] = 1; - } - } - } + const radius = options.radius ?? (mode === "expressway" ? 4 : mode === "rail" ? 3 : 3); + const threshold = options.threshold ?? (mode === "expressway" ? 0.34 : mode === "rail" ? 0.44 : 0.42); + const directionDot = options.directionDot ?? 0.88; + const stride = options.sampleStride ?? 2; + function tangent(path, k) { + const a = path[Math.max(0, k - 2)] || path[k]; + const b = path[Math.min(path.length - 1, k + 2)] || path[k]; + const dx = (b?.[0] || 0) - (a?.[0] || 0), dy = (b?.[1] || 0) - (a?.[1] || 0); + const d = Math.hypot(dx, dy) || 1; + return [dx / d, dy / d]; } - function overlap(path) { - let hit = 0, n = 0; - for (const [x, y] of path) { - if (!inside(x, y)) continue; - n++; - if (accepted[indexOf(x, y)]) hit++; + function samples(path) { + const out = []; + for (let k = 0; k < (path?.length || 0); k += stride) { + const p = path[k]; + if (!p || !inside(p[0], p[1])) continue; + const [tx, ty] = tangent(path, k); + out.push({ x: p[0], y: p[1], tx, ty }); } - return n ? hit / n : 0; + return out; + } + function parallelOverlap(sampleSet) { + let hit = 0; + for (const p of sampleSet) { + let parallel = false; + for (const q of acceptedSamples) { + const dx = p.x - q.x, dy = p.y - q.y; + if (Math.abs(dx) > radius || Math.abs(dy) > radius || dx * dx + dy * dy > radius * radius) continue; + if (Math.abs(p.tx * q.tx + p.ty * q.ty) < directionDot) continue; // crossing, not parallel + parallel = true; + break; + } + if (parallel) hit++; + } + return sampleSet.length ? hit / sampleSet.length : 0; } for (const item of scored) { - const ov = overlap(item.path); - const shortStub = item.len < (options.shortLength ?? (mode === "expressway" ? 40 : mode === "rail" ? 30 : 22)); - if (kept.length >= (options.minKeep ?? 2) && ov > threshold && (shortStub || ov > threshold + 0.13)) { + const sampleSet = samples(item.path); + const ov = parallelOverlap(sampleSet); + const shortStub = item.len < (options.shortLength ?? (mode === "expressway" ? 36 : mode === "rail" ? 26 : 20)); + if (kept.length >= (options.minKeep ?? 2) && ov > threshold && (shortStub || ov > threshold + 0.10)) { pruned++; continue; } kept.push(item); - mark(item.path); + acceptedSamples.push(...sampleSet); } kept.sort((a, b) => a.originalIndex - b.originalIndex); paths.length = 0; paths.push(...kept.map((item) => item.path)); - return { mode, pruned, kept: kept.length }; + return { mode, pruned, kept: kept.length, directionAware: true, radius, threshold }; } function endpointList(paths) { @@ -1937,41 +2033,93 @@ const premodernRoads = []; // Expressways are generated later by the density-flow portal system. - // External gateways at land edges; used by naming/UI and later transport work. + // Initial generation is the centre crop of a larger virtual planning frame. + // Gateways therefore live on actual crop-boundary land cells and carry a + // virtual point outside the visible raster. Roads/rail can visibly continue + // through the crop edge instead of terminating as though the screen were the + // end of the world. Patch generation keeps its separate boundary-world logic. + const initialOverscan = !patchMode && options?.initialGenerationOverscan === true; + const initialOverscanMargin = initialOverscan ? clamp(Math.round(options?.initialOverscanMargin || 64), 28, 80) : 12; + const gatewayBand = initialOverscan ? 3 : 12; for (const regionId of [...regionStats.keys()].sort((a, b) => a - b)) { const st = regionStats.get(regionId); if (!st || st.area < 140) continue; const edgeCandidates = []; - for (let y = st.minY; y <= st.maxY; y += 3) { - for (const x of [st.minX, st.maxX]) { - if (!inside(x, y)) continue; - const i = indexOf(x, y); - if (!sea[i] && regionIdAt(x, y) === regionId && (x < 5 || y < 5 || x > MAP_W - 6 || y > MAP_H - 6)) edgeCandidates.push({ x, y, score: developable[i] + valleySettlement[i] }); + const seen = new Set(); + function considerGatewayCell(x, y, side, edgeDistance) { + if (!inside(x, y)) return; + const i = indexOf(x, y); + if (sea[i] || regionIdAt(x, y) !== regionId) return; + // A crop gateway represents where a trunk corridor from the off-screen + // planning halo enters the visible map. Do not force that continuation + // through a mountain wall just because it happens to touch the crop edge. + if ((elevation?.[i] || 0) > 0.68 || (slope?.[i] || 0) > 0.46 || (ridgeField?.[i] || 0) > 0.74) return; + const key = `${x},${y}`; + if (seen.has(key)) return; + seen.add(key); + let virtualX = x, virtualY = y; + if (side === "west") virtualX = -initialOverscanMargin; + else if (side === "east") virtualX = MAP_W - 1 + initialOverscanMargin; + else if (side === "north") virtualY = -initialOverscanMargin; + else if (side === "south") virtualY = MAP_H - 1 + initialOverscanMargin; + const score = (developable[i] || 0) * 0.75 + (valleySettlement[i] || 0) * 0.65 + (preliminaryUrbanInfluence?.[i] || 0) * 0.35 + Math.max(0, gatewayBand - edgeDistance) * 0.10; + edgeCandidates.push({ x, y, score, edgeSide: side, virtualX, virtualY, virtualOutsideDistance: initialOverscanMargin + edgeDistance }); + } + for (let d = 0; d <= gatewayBand; d++) { + for (let y = 0; y < MAP_H; y += 2) { + considerGatewayCell(d, y, "west", d); + considerGatewayCell(MAP_W - 1 - d, y, "east", d); + } + for (let x = 0; x < MAP_W; x += 2) { + considerGatewayCell(x, d, "north", d); + considerGatewayCell(x, MAP_H - 1 - d, "south", d); } } - for (let x = st.minX; x <= st.maxX; x += 3) { - for (const y of [st.minY, st.maxY]) { - if (!inside(x, y)) continue; - const i = indexOf(x, y); - if (!sea[i] && regionIdAt(x, y) === regionId && (x < 5 || y < 5 || x > MAP_W - 6 || y > MAP_H - 6)) edgeCandidates.push({ x, y, score: developable[i] + valleySettlement[i] }); - } - } - const gateway = pickEntities(edgeCandidates, { max: (regionStats.get(regionId)?.area || 0) > 2200 ? 2 : 1, minDistance: 16, seed: seed + 13200 + regionId * 11 })[0]; - if (gateway) { - gateway.kind = "External Gateway"; - gateway.regionId = regionId; - externalGateways.push(gateway); - const target = importantNodesForRegion(regionId)[0]; - if (target) { - const path = routeLight(gateway, target, 3, transportFields.national); - if (path.length > 2) externalRoads.push(path); - } + // Prefer true crop-edge portals; a deeper candidate is used only when the + // immediate boundary cell is unusable because of local coast geometry. + edgeCandidates.sort((a, b) => { + const ad = Math.min(a.x, a.y, MAP_W - 1 - a.x, MAP_H - 1 - a.y); + const bd = Math.min(b.x, b.y, MAP_W - 1 - b.x, MAP_H - 1 - b.y); + return ad - bd || b.score - a.score; + }); + const gateways = pickEntities(edgeCandidates.slice(0, Math.max(24, Math.min(160, edgeCandidates.length))), { + max: (st.area || 0) > 2200 ? (initialOverscan ? 7 : 4) : (initialOverscan ? 4 : 2), + minDistance: initialOverscan ? 18 : 22, + seed: seed + 13200 + regionId * 11, + }); + if (gateways?.length) { + const targets = importantNodesForRegion(regionId).slice(0, 4); + gateways.forEach((gateway, gatewayIndex) => { + gateway.kind = "External Gateway"; + gateway.regionId = regionId; + gateway.initialOverscan = initialOverscan; + gateway.overscanMargin = initialOverscanMargin; + // Hidden planning-halo demand. The public raster is still the centre + // crop, but transport OD sees a deterministic settlement beyond the + // crop boundary instead of a fixed anonymous edge weight. This makes + // initial trunk routes behave as continuations of a larger generated + // region without allocating a second full off-screen raster. + if (initialOverscan) { + const demandDraw = rand(seed + regionId * 131 + gatewayIndex * 29, 20831 + gateway.x * 7 + gateway.y * 11); + const largeHubDraw = rand(seed + regionId * 173 + gatewayIndex * 41, 20891 + gateway.x * 13 + gateway.y * 5); + const baseDemand = 18000 + Math.max(0, gateway.score || 0) * 52000 + Math.pow(demandDraw, 1.6) * 92000; + gateway.virtualPopulation = Math.round((baseDemand + (largeHubDraw < 0.18 ? 90000 + demandDraw * 150000 : 0)) / 1000) * 1000; + gateway.virtualRole = gateway.virtualPopulation >= 180000 ? "overscan-major-city" : gateway.virtualPopulation >= 70000 ? "overscan-regional-town" : "overscan-town"; + gateway.virtualDemandWeight = clamp(0.55 + gateway.virtualPopulation / 260000, 0.60, 1.65); + } + externalGateways.push(gateway); + const target = targets[gatewayIndex % Math.max(1, targets.length)] || targets[0] || null; + if (target) { + const path = routeLight(gateway, target, 3, transportFields.national); + if (path.length > 2) externalRoads.push(path); + } + }); } } const railOD = buildUnifiedRailODNetwork({ seed, - sea, elevation, slope, ridgeField, valleyField, basinField, coastalLowland, plain, agriculture, naturalBarrierScore, passSuitability, + sea, elevation, slope, ridgeField, valleyField, basinField, coastalLowland, plain, naturalBarrierScore, passSuitability, transportFields, settlementDemand, preliminaryUrbanInfluence, preliminaryTownInfluence, preliminaryVillageInfluence, modernCities, markets, ports, commercialPorts, externalGateways, geographicUrbanAnchors, regionIdAt, routeBetweenTrafficCandidates, addCorridorInfluencePenalty, transportRouteAcceptable, pruneParallelSameMode, cachedInfluenceFromPaths, @@ -1990,16 +2138,17 @@ const premodernRoads = []; settlementDemand, preliminaryVillageInfluence, preliminaryTownInfluence, logisticsPreSuitability, urbanEdge, transportFields, cachedInfluenceFromPaths, - nationalRoads, minorRoads, railways, externalRoads, externalRailways, + nationalRoads, minorRoads, railways, externalRoads, expressways, externalExpressways, icAccessRoads, interchanges, externalGateways, - modernCities, markets, villages, ports, commercialPorts, passes, regionStats, - regionIdAt, inFocusedPrefecture, importantNodesForRegion, dedupePointCandidates, + modernCities, markets, villages, ports, commercialPorts, passes, + regionIdAt, dedupePointCandidates, routeBetweenTrafficCandidates, traceCorridorByCost, addCorridorInfluencePenalty, relaxRouteToTerrain, transportRouteAcceptable, repairTransportConnectivity, repairDanglingTransportEndpoints, pruneDanglingTerminalSegments, pruneParallelSameMode, onProgress: options?.onProgress, patchMode, largePatchTile, + productionTransportParity, }); markFeatureTiming("road-system"); @@ -2159,7 +2308,7 @@ const premodernRoads = []; } const logisticsParks = pickGlobalPoints(logisticsScore, { threshold: 0.34, - max: 18, + max: scaleInitialCount(18), minDistance: 12, seedOffset: 1450, predicate: (x, y, i) => logisticsScore[i] > 0.30 && (roadInfluence[i] > 0.10 || railInfluence2[i] > 0.08 || stationInfluence[i] > 0.08), @@ -2213,7 +2362,7 @@ const premodernRoads = []; targetPredicate: (x, y, i) => roadInfluenceNow[i] > 0.18 || localPenalty[i] > 0.07, }); } - if (!patchMode) { + if (!patchMode || productionTransportParity) { addFinalLocalAccessForUnservedSettlements(); addRuralRoadMeshConnectors(); } @@ -2496,7 +2645,7 @@ const premodernRoads = []; // merged into the existing world and the whole selected boundary receives // one final portal/connectivity repair in mapPatch. Avoid repeating global // routing/coverage searches independently in every large-selection tile. - if (patchMode) { + if (patchMode && !productionTransportParity) { debug.gapStitches = { skipped: true, reason: "deferred-to-patch-merge" }; debug.classCleanup = cleanupRoadClassesBeforeFinalTopology(); debug.nationalCoverage = { skipped: true, reason: "deferred-to-patch-merge" }; diff --git a/src/mapGenerator.js b/src/mapGenerator.js deleted file mode 100644 index 8785eb0..0000000 --- a/src/mapGenerator.js +++ /dev/null @@ -1 +0,0 @@ -export { generateMap, generateMapAsync, CELL_SIZE, MAP_H, MAP_W, indexOf } from "./mapPipeline.js"; diff --git a/src/mapMunicipalDemography.js b/src/mapMunicipalDemography.js new file mode 100644 index 0000000..3b7683b --- /dev/null +++ b/src/mapMunicipalDemography.js @@ -0,0 +1,122 @@ +import { indexOf, inside, rand } from "./mapUtils.js"; + +function featureClass(feature) { + const kind = String(feature?.kind || feature?.rank || "").toLowerCase(); + if (feature?.isPrefecturalCapital || feature?.isRegionalCapital || kind.includes("city") || kind.includes("capital")) return "city"; + if (kind.includes("market") || kind.includes("town")) return "market"; + if (kind.includes("village")) return "village"; + return "other"; +} + +export function estimateMunicipalityPopulations(adminId, fields = {}, settlementFeatures = [], seed = 0) { + if (!adminId?.length) return { populations: new Map(), stats: new Map(), skippedDuplicateSettlementPopulation: 0 }; + let maxId = -1; + for (let i = 0; i < adminId.length; i++) if (adminId[i] >= 0) maxId = Math.max(maxId, adminId[i]); + if (maxId < 0) return { populations: new Map(), stats: new Map(), skippedDuplicateSettlementPopulation: 0 }; + + const totals = new Float64Array(maxId + 1); + const settlementTotals = new Float64Array(maxId + 1); + const landCells = new Uint32Array(maxId + 1); + const inhabitedCells = new Uint32Array(maxId + 1); + const plainSum = new Float64Array(maxId + 1); + const agricultureSum = new Float64Array(maxId + 1); + const densitySum = new Float64Array(maxId + 1); + const builtCells = new Uint32Array(maxId + 1); + + for (let i = 0; i < adminId.length; i++) { + const id = adminId[i]; + if (id < 0 || fields.sea?.[i]) continue; + landCells[id]++; + const density = Math.max(0, fields.populationDensity?.[i] || 0); + const lu = fields.landuse?.[i] ?? 0; + const plain = Math.max(0, fields.plain?.[i] || 0); + const agri = Math.max(0, fields.agriculture?.[i] || 0); + const builtWeight = lu === 3 ? 56 : lu === 2 ? 36 : lu === 4 || lu === 7 || lu === 8 ? 28 : lu === 5 || lu === 6 ? 16 : lu === 1 ? 9 : 3; + const ruralFloor = lu === 1 ? 0.8 + agri * 2.4 + plain * 1.5 : 0; + if (density > 0.006 || ruralFloor > 0 || lu > 0) inhabitedCells[id]++; + if ([2, 3, 4, 7, 8].includes(lu)) builtCells[id]++; + densitySum[id] += density; + plainSum[id] += plain; + agricultureSum[id] += agri; + totals[id] += density * builtWeight + ruralFloor; + } + + // A coordinate can appear in multiple semantic layers after promotion. Keep + // only the strongest population-bearing entity at each raster cell. + const uniqueSettlementByCell = new Map(); + let allSettlementPopulation = 0; + for (const feature of settlementFeatures || []) { + if (!feature || !Number.isFinite(feature.population) || feature.population <= 0 || !inside(feature.x, feature.y)) continue; + const i = indexOf(feature.x, feature.y); + if (fields.sea?.[i]) continue; + allSettlementPopulation += feature.population || 0; + const key = `${Math.round(feature.x)}:${Math.round(feature.y)}`; + const priority = (feature.isPrefecturalCapital ? 4_000_000 : 0) + (feature.isRegionalCapital ? 1_000_000 : 0) + (feature.population || 0); + const current = uniqueSettlementByCell.get(key); + if (!current || priority > current.priority) uniqueSettlementByCell.set(key, { feature, priority, i }); + } + let keptSettlementPopulation = 0; + for (const { feature, i } of uniqueSettlementByCell.values()) { + const id = adminId[i]; + if (id < 0 || id >= settlementTotals.length) continue; + const cls = featureClass(feature); + const weight = cls === "city" ? 1.0 : cls === "market" ? 0.075 : cls === "village" ? 0.10 : 0.085; + settlementTotals[id] += feature.population * weight; + keptSettlementPopulation += feature.population || 0; + } + + const populations = new Map(); + const stats = new Map(); + for (let id = 0; id <= maxId; id++) { + if (!landCells[id]) continue; + const land = landCells[id]; + const inhabited = inhabitedCells[id]; + const ruralPotential = + 180 + + Math.sqrt(land) * 50 + + inhabited * 3.0 + + builtCells[id] * 9.0 + + agricultureSum[id] * 2.2 + + plainSum[id] * 1.5 + + densitySum[id] * 7.0; + // Two deterministic draws make the distribution broad without producing a + // uniform 2,000-person shelf. Small mountain villages can remain below 1k, + // while similarly sized lowland municipalities can naturally reach 5-15k. + const drawA = rand(seed + 61013, id * 37 + 11); + const drawB = rand(seed + 61037, id * 53 + 19); + const demographicFactor = 0.52 + Math.pow(drawA, 0.72) * 0.90 + drawB * 0.27; + const unconstrainedRural = Math.max(900, ruralPotential * demographicFactor); + // Use a soft ceiling rather than a hard 2k/19k plateau. Large rural + // municipalities compress gradually into the 20-40k range while retaining + // their relative differences. + const ruralBaseline = unconstrainedRural <= 14500 + ? unconstrainedRural + : 14500 + Math.sqrt(unconstrainedRural - 14500) * 70; + const raw = Math.max(Math.min(32000, ruralBaseline), (totals[id] || 0) * 0.38 + (settlementTotals[id] || 0)); + const rounded = raw >= 18000 ? Math.round(raw / 1000) * 1000 : raw >= 3000 ? Math.round(raw / 500) * 500 : Math.round(raw / 100) * 100; + const population = Math.max(1000, rounded); + populations.set(id, population); + stats.set(id, { + id, + population, + landCells: land, + inhabitedCells: inhabited, + builtCells: builtCells[id], + densityMean: densitySum[id] / Math.max(1, land), + plainMean: plainSum[id] / Math.max(1, land), + agricultureMean: agricultureSum[id] / Math.max(1, land), + settlementPopulation: settlementTotals[id] || 0, + ruralBaseline, + }); + } + return { + populations, + stats, + skippedDuplicateSettlementPopulation: Math.max(0, allSettlementPopulation - keptSettlementPopulation), + }; +} + +export function municipalityIdAtPoint(adminId, point) { + if (!adminId || !point || !inside(point.x, point.y)) return -1; + return adminId[indexOf(point.x, point.y)] ?? -1; +} diff --git a/src/mapOutput.js b/src/mapOutput.js index 046d988..b06bf64 100644 --- a/src/mapOutput.js +++ b/src/mapOutput.js @@ -2,6 +2,7 @@ import { createNameDebug } from "./names.js"; import { CELL_SIZE, INF, MAP_H, MAP_W, MinHeap, clamp, indexOf, inside, rand, xyOf } from "./mapUtils.js"; import { applyOutputOptions, attachIdsAndNames, extractAdminBorderSegments, influenceFromPaths, tagInsidePrefecture } from "./mapGeneratorHelpers.js"; import { reconcileMunicipalMetadata } from "./mapMunicipalCoherence.js"; +import { estimateMunicipalityPopulations } from "./mapMunicipalDemography.js"; import { routeQualityAcceptable } from "./mapTransport.js"; import { componentLabelNear, labelOccupancyComponents, makeSpatialIndex, occupancyComponentsFromPathGroups, rasterizePathCells } from "./mapTransportUtils.js"; @@ -12,13 +13,21 @@ function stripMunicipalSuffix(name) { function municipalitySuffixForCenter(center, fields, seed, ordinal = 0) { const i = inside(center?.x || 0, center?.y || 0) ? indexOf(center.x, center.y) : 0; + const population = Math.max(0, Number(center?.municipalityPopulation || center?.population || 0)); const density = fields.populationDensity?.[i] || 0; const land = fields.landuse?.[i] ?? 0; - const urban = density > 0.36 || [2, 3, 4, 7, 8].includes(land) || center?.protectedSatellite; - const rural = (fields.elevation?.[i] || 0) > 0.58 || (fields.slope?.[i] || 0) > 0.40 || (fields.ridgeField?.[i] || 0) > 0.46; - if (urban) return "市"; - if (rural && rand(seed + ordinal * 17, 9021) < 0.58) return "村"; - return "町"; + const capital = Boolean(center?.isPrefecturalCapital || center?.isRegionalCapital); + // Municipality type is primarily demographic. The former density-only rule + // turned most lowland municipalities into cities even when their actual + // population was small. Keep a small capital exception, otherwise use a + // Japan-like city/town/village population hierarchy. + if (population >= 50000 || (capital && population >= 30000)) return "市"; + if (population >= 5000) return "町"; + // Very small but visibly urbanized municipal seats may still be towns; this + // is deliberately a narrow exception so rural areas retain villages. + const modestUrban = density > 0.42 && [2, 3, 4, 7, 8].includes(land); + if (population >= 3500 && modestUrban && rand(seed + ordinal * 17, 9021) < 0.35) return "町"; + return "村"; } function municipalityNameFromRoot(root, center, fields, seed, ordinal = 0) { @@ -43,78 +52,29 @@ function centerMunicipalityId(center, fallback = -1) { return fallback; } -function assignMunicipalityPopulations(adminCenters, adminId, fields, settlementFeatures = []) { +function assignMunicipalityPopulations(adminCenters, adminId, fields, settlementFeatures = [], seed = 0) { if (!adminCenters?.length || !adminId) return; + const estimate = estimateMunicipalityPopulations(adminId, fields, settlementFeatures, seed); const centerById = new Map(); - let maxId = -1; for (const center of adminCenters) { const id = centerMunicipalityId(center); - if (id >= 0 && !centerById.has(id)) { - centerById.set(id, center); - maxId = Math.max(maxId, id); - } - } - for (let i = 0; i < adminId.length; i++) if (adminId[i] >= 0) maxId = Math.max(maxId, adminId[i]); - const totals = new Float64Array(maxId + 1); - const settlementTotals = new Float64Array(maxId + 1); - const landCells = new Uint32Array(maxId + 1); - const inhabitedCells = new Uint32Array(maxId + 1); - for (let i = 0; i < adminId.length; i++) { - const id = adminId[i]; - if (id < 0 || fields.sea?.[i]) continue; - landCells[id]++; - const density = fields.populationDensity?.[i] || 0; - const lu = fields.landuse?.[i] ?? 0; - const plain = fields.plain?.[i] || 0; - const agri = fields.agriculture?.[i] || 0; - const builtWeight = lu === 3 ? 520 : lu === 2 ? 360 : lu === 4 || lu === 7 || lu === 8 ? 260 : lu === 5 || lu === 6 ? 160 : lu === 1 ? 82 : 22; - const ruralFloor = lu === 1 ? 10 + agri * 18 + plain * 10 : 0; - if (density > 0.006 || ruralFloor > 0 || lu > 0) inhabitedCells[id]++; - totals[id] += density * builtWeight + ruralFloor; - } - // Population-bearing generated settlements are canonical entities, so add - // their explicit populations exactly once to the municipality containing the - // point. Some towns are promoted to cities later, so the same coordinate can - // appear in both `markets` and `modernCities`; keep only the strongest record - // per coordinate to avoid double counting. - const uniqueSettlementByCell = new Map(); - for (const feature of settlementFeatures || []) { - if (!feature || !Number.isFinite(feature.population) || feature.population <= 0) continue; - if (!inside(feature.x, feature.y)) continue; - const i = indexOf(feature.x, feature.y); - if (fields.sea?.[i]) continue; - const key = `${Math.round(feature.x)}:${Math.round(feature.y)}`; - const current = uniqueSettlementByCell.get(key); - const priority = (feature.isPrefecturalCapital ? 4_000_000 : 0) + (feature.isRegionalCapital ? 1_000_000 : 0) + (feature.population || 0); - if (!current || priority > current.priority) uniqueSettlementByCell.set(key, { feature, priority, i }); - } - let skippedDuplicateSettlementPopulation = 0; - for (const { feature, i } of uniqueSettlementByCell.values()) { - const id = adminId[i]; - if (id < 0 || id >= settlementTotals.length) continue; - settlementTotals[id] += feature.population; - } - for (const feature of settlementFeatures || []) { - if (!feature || !Number.isFinite(feature.population) || feature.population <= 0 || !inside(feature.x, feature.y)) continue; - const key = `${Math.round(feature.x)}:${Math.round(feature.y)}`; - const kept = uniqueSettlementByCell.get(key)?.feature; - if (kept && kept !== feature) skippedDuplicateSettlementPopulation += feature.population || 0; + if (id >= 0 && !centerById.has(id)) centerById.set(id, center); } for (const [id, center] of centerById) { - const raw = (totals[id] || 0) + (settlementTotals[id] || 0); - const minimumResidentPopulation = landCells[id] > 0 - ? Math.round(Math.max(100, Math.min(3800, 80 + landCells[id] * 9 + inhabitedCells[id] * 16)) / 100) * 100 - : 0; - const adjustedRaw = Math.max(raw, minimumResidentPopulation); - const rounded = adjustedRaw >= 10000 ? Math.round(adjustedRaw / 1000) * 1000 : Math.max(minimumResidentPopulation, Math.round(adjustedRaw / 100) * 100); - const safePopulation = Math.max(landCells[id] > 0 ? 100 : 0, rounded); + const row = estimate.stats.get(id); + const safePopulation = estimate.populations.get(id) || 0; center.municipalityPopulation = safePopulation; - // Some consumers still read the generic `population` field from municipal - // centers. Mirror the municipality total there so no municipality is shown - // as 0人 merely because it is not a canonical city/market entity. center.population = Math.max(center.population || 0, safePopulation); - center.municipalitySettlementPopulation = Math.max(0, Math.round((settlementTotals[id] || 0) / 100) * 100); - center.municipalitySkippedDuplicateSettlementPopulation = Math.max(0, Math.round(skippedDuplicateSettlementPopulation / 100) * 100); + center.municipalitySettlementPopulation = Math.max(0, Math.round((row?.settlementPopulation || 0) / 100) * 100); + center.municipalitySkippedDuplicateSettlementPopulation = Math.max(0, Math.round((estimate.skippedDuplicateSettlementPopulation || 0) / 100) * 100); + center.municipalityDemography = row ? { + landCells: row.landCells, + inhabitedCells: row.inhabitedCells, + builtCells: row.builtCells, + densityMean: row.densityMean, + agricultureMean: row.agricultureMean, + ruralBaseline: Math.round(row.ruralBaseline || 0), + } : null; } } @@ -387,7 +347,6 @@ export function finishMapOutput({ const { cityPopulationCap, - stationInfluence, roadInfluence, railInfluence2, settlementCluster, @@ -469,7 +428,14 @@ export function finishMapOutput({ // it here from land-use or municipal offices; output should only package and // name features. for (const city of modernCities) { - const cap = cityPopulationCap(city); + const transferredCap = Number(city?.__productionPopulationCap); + const cap = typeof cityPopulationCap === "function" + ? cityPopulationCap(city) + : (Number.isFinite(transferredCap) ? transferredCap : INF); + // Resident draft workers materialize this value solely to cross the + // structured-clone boundary. Never leak transport-only scratch metadata to + // the published map. + if (Object.prototype.hasOwnProperty.call(city, "__productionPopulationCap")) delete city.__productionPopulationCap; let targetCap = cap; if (patchMode) { // Patch candidates should not regularly introduce a new top-center-scale @@ -570,6 +536,16 @@ export function finishMapOutput({ center.municipalityRootName = center.generatedMunicipalityName; } } + // Population must be known before municipality suffix selection so 市/町/村 + // classification follows the municipality's demographic scale rather than + // a density proxy at the office cell. + assignMunicipalityPopulations(adminCenters, adminId, nameFields, [ + ...modernCities, + ...markets, + ...villages, + ...satelliteCities, + ...newTowns, + ], seed); const usedAdminNames = new Set(); for (const [index, center] of adminCenters.entries()) { const municipalId = centerMunicipalityId(center, index); @@ -602,13 +578,6 @@ export function finishMapOutput({ usedAdminNames.add(center.name); } const promotedPrefectureCapitals = promotePrefectureCapitalPopulations(prefectureRegionId, sea, modernCities, markets, adminCenters, nameFields, seed, 220000, prefectureMask); - assignMunicipalityPopulations(adminCenters, adminId, nameFields, [ - ...modernCities, - ...markets, - ...villages, - ...satelliteCities, - ...newTowns, - ]); outputProgress("population packaging"); function addMunicipalCenterLocalAccess() { @@ -629,18 +598,27 @@ export function finishMapOutput({ const accessInfluence = cachedInfluence([...nationalRoads, ...railways, ...externalRoads, ...minorRoads], 8, "municipal-access"); const localPenalty = cachedInfluence(minorRoads, 4, "municipal-minor"); const perPrefectureQuota = new Map(); - const candidates = adminCenters + const accessCandidateMap = new Map(); + for (const p of [...(adminCenters || []), ...(modernCities || [])]) { + if (!p) continue; + const key = `${Math.round(p.x)},${Math.round(p.y)}`; + const prior = accessCandidateMap.get(key); + const pop = Number(p.municipalityPopulation || p.population || 0); + const priorPop = Number(prior?.municipalityPopulation || prior?.population || 0); + if (!prior || pop > priorPop || p.isPrefecturalCapital) accessCandidateMap.set(key, p); + } + const candidates = [...accessCandidateMap.values()] .filter((p) => { if (!inside(p.x, p.y) || sea[indexOf(p.x, p.y)]) return false; const i = indexOf(p.x, p.y); - const meaningful = (p.municipalityPopulation || 0) >= 4500 || (populationDensity?.[i] || 0) > 0.08 || (p.representativeFeatureName && accessInfluence[i] < 0.22); + const meaningful = (p.municipalityPopulation || p.population || 0) >= 4500 || (populationDensity?.[i] || 0) > 0.08 || (p.representativeFeatureName && accessInfluence[i] < 0.22); return meaningful && accessInfluence[i] < 0.42; }) .sort((a, b) => { const ai = indexOf(a.x, a.y); const bi = indexOf(b.x, b.y); - const as = (a.municipalityPopulation || 0) + Math.max(0, 0.42 - accessInfluence[ai]) * 145000; - const bs = (b.municipalityPopulation || 0) + Math.max(0, 0.42 - accessInfluence[bi]) * 145000; + const as = (a.municipalityPopulation || a.population || 0) + Math.max(0, 0.42 - accessInfluence[ai]) * 145000; + const bs = (b.municipalityPopulation || b.population || 0) + Math.max(0, 0.42 - accessInfluence[bi]) * 145000; return bs - as; }) .filter((p) => { @@ -969,7 +947,15 @@ export function finishMapOutput({ for (const [key, paths] of groups) { const kept = []; for (const path of paths || []) { - if (touchesMain(path) || pathNearAdminCenter(path) || ((key === "expressway" || key === "externalExpressway") && pathNearRequiredExpresswayCity(path))) kept.push(path); + // Trunk hierarchy has already gone through terrain, anti-parallel, + // service, and graph repair in post-admin transport. Output cleanup + // must not delete a national/expressway corridor merely because the + // combined ordinary-road component raster chose another component as + // its temporary "main" component; that was a major source of broken + // national roads. Only local roads are eligible for this visual/topology + // cleanup pass. + const protectedTrunk = key !== "minor"; + if (protectedTrunk || touchesMain(path) || pathNearAdminCenter(path) || ((key === "expressway" || key === "externalExpressway") && pathNearRequiredExpresswayCity(path))) kept.push(path); else { pruned[key]++; passPruned++; } } paths.length = 0; @@ -1085,6 +1071,51 @@ export function finishMapOutput({ } + // No synthetic urban grid is created in output finalization. Dense-city local + // access is generated upstream by mapTransport.js using the same terrain-aware + // local-road algorithm as ordinary settlement access. + + function pruneRuralDanglingMinorRoads() { + const debugLayers = transportDebug ? (transportDebug.layers || (transportDebug.layers = {})) : {}; + const trunkAndOther = [...nationalRoads, ...externalRoads, ...ringRoads, ...expressways, ...externalExpressways, ...railways, ...branchRailways]; + const otherInfluence = influenceFromPaths(trunkAndOther, 3); + const civic = [...(villages || []), ...(markets || []), ...(ports || []), ...(modernCities || []), ...(adminCenters || [])]; + function endpointValid(raw) { + if (!raw) return false; + const x = Math.round(raw[0]), y = Math.round(raw[1]); + if (!inside(x, y) || sea[indexOf(x, y)]) return false; + const i = indexOf(x, y); + if (otherInfluence[i] > 0.06) return true; + for (const p of civic) if (p && Math.hypot((p.x || 0) - x, (p.y || 0) - y) <= 3.6) return true; + return false; + } + const kept = []; + let pruned = 0; + for (const path of minorRoads || []) { + if (!path || path.length < 2) continue; + const a = path[0], b = path[path.length - 1]; + const va = endpointValid(a), vb = endpointValid(b); + const len = (path || []).slice(1).reduce((sum, q, idx) => sum + Math.hypot(q[0] - path[idx][0], q[1] - path[idx][1]), 0); + let density = 0, n = 0; + const step = Math.max(1, Math.floor(path.length / 12)); + for (let k = 0; k < path.length; k += step) { + const x = Math.round(path[k][0]), y = Math.round(path[k][1]); + if (!inside(x, y)) continue; + density += populationDensity?.[indexOf(x, y)] || 0; + n++; + } + density /= Math.max(1, n); + const rural = density < 0.08; + const drop = rural && ((!va && !vb && len < 30) || ((va !== vb) && len < 13)); + if (drop && minorRoads.length - pruned > 28) pruned++; + else kept.push(path); + } + minorRoads.length = 0; + minorRoads.push(...kept); + debugLayers.ruralDanglingMinorPruned = pruned; + return pruned; + } + function finalizeOutputRoadTopology() { // Build required municipal access before pruning so the prune pass can // preserve those paths directly instead of deleting and re-adding them. @@ -1092,8 +1123,16 @@ export function finishMapOutput({ outputProgress("municipal road access"); const requiredStubsAdded = ensureAdminCenterRoadStubs(); outputProgress("required road stubs"); + const urbanStreetMeshAdded = 0; + if (transportDebug) { + transportDebug.layers ||= {}; + transportDebug.layers.syntheticUrbanStreetMeshDisabled = true; + } + outputProgress("urban local access preserved"); const endpointConnectorsAdded = connectNearbyRoadEndpoints(); outputProgress("road endpoint connectors"); + const ruralDanglingMinorPruned = pruneRuralDanglingMinorRoads(); + outputProgress("rural dangling road pruning"); const prune = pruneIsolatedFinalRoadComponents(); outputProgress("road component pruning"); const finalComponents = occupancyComponentsFromPathGroups( @@ -1104,7 +1143,9 @@ export function finishMapOutput({ debugLayers.finalOutputRoadTopology = { components: finalComponents, requiredStubsAdded, + urbanStreetMeshAdded, endpointConnectorsAdded, + ruralDanglingMinorPruned, prune, }; return debugLayers.finalOutputRoadTopology; @@ -1120,11 +1161,23 @@ export function finishMapOutput({ if (id >= 0 && !centerByAdmin.has(id)) centerByAdmin.set(id, center); } const allCenters = [...centerByAdmin.values()].filter((c) => c?.name); + const nearbyNamedPlaces = [ + ...(modernCities || []).map((p) => ({ ...p, _icPlaceWeight: 5.0 + Math.log1p(Math.max(0, p.population || 0)) * 0.18 })), + ...(markets || []).map((p) => ({ ...p, _icPlaceWeight: 4.0 })), + ...(villages || []).map((p) => ({ ...p, _icPlaceWeight: 3.4 })), + ...(ports || []).map((p) => ({ ...p, _icPlaceWeight: p.portClass === "major" ? 4.8 : 3.5 })), + ...(satelliteCities || []).map((p) => ({ ...p, _icPlaceWeight: 4.1 })), + ...(newTowns || []).map((p) => ({ ...p, _icPlaceWeight: 3.9 })), + ...(stations || []).map((p) => ({ ...p, _icPlaceWeight: 2.2 })), + ].filter((p) => p?.name && inside(p.x, p.y)); const used = new Set(); const directionNames = ["北", "東", "南", "西", "中央", "上", "下", "新"]; let renamed = 0; function cleanBase(name) { - return String(name || "").replace(/[ICインターチェンジ\s]+$/u, "").replace(/[市町村区]$/u, ""); + return String(name || "") + .replace(/[ICインターチェンジ\s]+$/u, "") + .replace(/[市町村区駅港城跡宿]$/u, "") + .trim(); } for (const [idx, ic] of interchanges.entries()) { if (!ic || !inside(ic.x, ic.y)) continue; @@ -1134,31 +1187,52 @@ export function finishMapOutput({ const nearbyCenters = allCenters .slice() .sort((a, b) => Math.hypot(a.x - ic.x, a.y - ic.y) - Math.hypot(b.x - ic.x, b.y - ic.y)); + const placeRows = nearbyNamedPlaces + .map((place) => { + const d = Math.hypot(place.x - ic.x, place.y - ic.y); + const sameAdmin = admin >= 0 && adminId[indexOf(place.x, place.y)] === admin; + const score = d - (place._icPlaceWeight || 0) * 0.85 - (sameAdmin ? 2.4 : 0); + return { place, d, score, sameAdmin }; + }) + .filter((row) => row.d <= 24) + .sort((a, b) => a.score - b.score || a.d - b.d); const candidates = []; + // Japanese IC names normally inherit a nearby settlement/local place name, + // not an abstract municipal-office identifier. Prefer a named place in or + // near the containing municipality, then fall back to the municipality. + for (const row of placeRows.slice(0, 8)) { + const base = cleanBase(row.place.name); + if (base) candidates.push(`${base}IC`); + } if (primary?.name) candidates.push(`${cleanBase(primary.municipalityName || primary.name)}IC`); - for (const center of nearbyCenters.slice(0, 12)) { + for (const center of nearbyCenters.slice(0, 8)) { const base = cleanBase(center.municipalityName || center.name); if (base) candidates.push(`${base}IC`); } - if (primary?.name) { - const base = cleanBase(primary.municipalityName || primary.name); - for (const dir of directionNames) candidates.push(`${base}${dir}IC`); - } + const directionalBase = cleanBase(placeRows[0]?.place?.name || primary?.municipalityName || primary?.name); + if (directionalBase) for (const dir of directionNames) candidates.push(`${directionalBase}${dir}IC`); candidates.push(`自治${idx + 1}IC`); let name = candidates.find((candidate) => candidate && !used.has(candidate)); if (!name) name = `自治${idx + 1}IC`; ic.name = name; ic.labelName = name; - ic.municipalityNameBased = true; + ic.municipalityNameBased = !placeRows.length; + ic.nearbyPlaceNameBased = placeRows.length > 0; + if (placeRows[0]) { + ic.nearbyPlaceName = placeRows[0].place.name; + ic.nearbyPlaceDistance = Math.round(placeRows[0].d * 10) / 10; + } used.add(name); renamed++; } if (transportDebug) { transportDebug.layers ||= {}; transportDebug.layers.municipalityBasedInterchangeNames = renamed; + transportDebug.layers.interchangeNamesPreferNearbyPlaces = true; } return renamed; } + renameInterchangesFromMunicipalities(); outputProgress("interchange naming"); diff --git a/src/mapPatch.js b/src/mapPatch.js index e28402f..ba5d382 100644 --- a/src/mapPatch.js +++ b/src/mapPatch.js @@ -1,9 +1,10 @@ import { MAP_H, MAP_W, SIZE, MinHeap, circularAngleDistance, clamp, hash2, lerp, nowMs, smoothstep, valueNoise, walkGridPath, worldIndexOf } from "./mapUtils.js"; -import { generateMap } from "./mapPipeline.js"; +import { continueMapDraftFromTerrain, generateMap, generateMapTerrainDraft } from "./mapPipeline.js"; import { LANDUSE } from "./landuseCodes.js"; import { reconcileMunicipalMetadata, refreshPrefectureRegionsMetadata } from "./mapMunicipalCoherence.js"; import { createPatchContext } from "./mapPatchContext.js"; import { defaultCellFieldValue, isTypedCellField } from "./fieldSchema.js"; +import { getRadialInfluenceKernel } from "./mapTransportUtils.js"; export const PATCH_MIN_WIDTH = 48; export const PATCH_MIN_HEIGHT = 48; @@ -51,6 +52,19 @@ const ROAD_LAYER_KEYS = new Set(["premodernRoads", "minorRoads", "nationalRoads" const RAIL_LAYER_KEYS = new Set(["railways", "branchRailways", "ringRailways", "externalRailways"]); const RIVER_LAYER_KEYS = new Set(["mainRivers", "tributaryRivers", "smallStreams", "riverPaths"]); +// Priority-A patch performance primitives. These are Worker-local scratch +// structures: a patch Worker executes one generation transaction at a time, so +// reusing them avoids large typed-array allocation/fill churn without exposing +// mutable state across concurrent jobs. +const TRANSPORT_SPATIAL_BUCKET_SIZE = 64; +const PATHFIND_HIERARCHY_MIN_AREA = 24000; +const PATHFIND_HIERARCHY_MIN_DISTANCE = 72; +const PATHFIND_COARSE_BLOCK = 8; +const PATHFIND_COARSE_CORRIDOR_RADIUS = 3; +const pathWorldBoundsCache = new WeakMap(); +const pathfindScratch = { capacity: 0, dist: null, prev: null, stamp: null, generation: 0, heap: new MinHeap() }; +const regionalUrbanScratch = { capacity: 0, population: null, settlement: null }; + // A patch replaces or edits only these sourceMap roots. Transaction snapshots // must own them so a rejected candidate can be restored exactly. The remaining // roots (terrain templates, generation diagnostics, immutable reference data, @@ -76,8 +90,8 @@ const PATCH_MUTABLE_SOURCE_KEYS = new Set([ // Expansion quality policy. One explicitly requested variant executes the full // initial-generation pipeline once, then the merged result is audited. Another -// complete candidate is generated only by an explicit caller retry/Alternative. -const PATCH_QUALITY_POLICY_VERSION = "single-explicit-production-candidate-v2"; +// additional complete candidates are explored only when the preceding quality batch has no publishable result. +const PATCH_QUALITY_POLICY_VERSION = "initial-quality-oracle-admin-transport-coherence-v4"; // Explicit API retries use a disjoint variant stride. The interactive UI sets // normal expansion close to the initial generator while avoiding the 20–30 s // maxQualityRetries=0 and never changes the requested variant behind the user. @@ -119,12 +133,30 @@ const SKIP_CELL_FIELDS = new Set(["flowTo", "prefectureMask", "humanRegionMask"] const PATCH_TRANSACTION_READ_ONLY_FIELDS = new Set(["flowTo"]); const STRICT_RESTORE_FIELD_EXEMPTIONS = new Set([ - // Transport repair is allowed to operate over a wider neighborhood than the - // lasso itself. Keep its derived influence fields in sync with repaired - // paths instead of restoring them to the pre-patch values outside the lasso. - "roadInfluence", "railInfluence2", "stationInfluence", + // Regional human/transport repair is intentionally allowed to operate over a + // wider neighborhood than the lasso itself. Keep its derived fields in sync + // with repaired paths and the recalculated urban collar instead of restoring + // them to the pre-patch values immediately outside the selection. + "roadInfluence", "railInfluence2", "stationInfluence", "villageInfluence", + "populationDensity", "settlementScore", "landuse", ]); +const PATCH_URBAN_RECALC_REACH = 112; +const PATCH_REGIONAL_TRANSPORT_REACH = Object.freeze({ + premodernRoads: 30, + minorRoads: 42, + icAccessRoads: 50, + ringRoads: 70, + nationalRoads: 94, + externalRoads: 112, + expressways: 164, + externalExpressways: 184, + branchRailways: 148, + railways: 188, + ringRailways: 196, + externalRailways: 216, +}); + function shouldStrictRestoreField(name) { return !STRICT_RESTORE_FIELD_EXEMPTIONS.has(name); } @@ -403,8 +435,11 @@ export function captureStrictSelectionFieldSnapshot(world, rects, seed = 0, opti // does not recompute polygon alpha for every field. for (let y = rect.y0; y < rect.y1; y++) { for (let x = rect.x0; x < rect.x1; x++) { - const protectExistingExpansionCell = rects.patchMode === PATCH_MODE_EXPANSION && wasGeneratedAt(rects, x, y); - if (!protectExistingExpansionCell && patchAlpha(x, y, rects, seed) > 0.005) continue; + const existingExpansionCell = rects.patchMode === PATCH_MODE_EXPANSION && wasGeneratedAt(rects, x, y); + const alpha = patchAlpha(x, y, rects, seed); + const protectExistingExpansionCell = existingExpansionCell + && (!insideSelectedCore(rects, x, y) || alpha < 0.56); + if (!protectExistingExpansionCell && alpha > 0.005) continue; const localIndex = (y - rect.y0) * width + (x - rect.x0); if (protectedIndexLookup) protectedIndexLookup[localIndex] = protectedLocalIndices.length; protectedLocalIndices.push(localIndex); @@ -458,8 +493,11 @@ function restoreOutsideStrictSelectionFields(world, rects, snapshot, seed = 0) { const x = rect.x0 + localX; const y = rect.y0 + localY; if (!sparseIndices) { - const protectExistingExpansionCell = rects?.patchMode === PATCH_MODE_EXPANSION && wasGeneratedAt(rects, x, y); - if (!protectExistingExpansionCell && patchAlpha(x, y, rects, seed) > 0.005) continue; + const existingExpansionCell = rects?.patchMode === PATCH_MODE_EXPANSION && wasGeneratedAt(rects, x, y); + const alpha = patchAlpha(x, y, rects, seed); + const protectExistingExpansionCell = existingExpansionCell + && (!insideSelectedCore(rects, x, y) || alpha < 0.56); + if (!protectExistingExpansionCell && alpha > 0.005) continue; } let cellChanged = false; const wi = worldIndexOf(world, x, y); @@ -1068,12 +1106,15 @@ export function buildPatchRects(userRect, world = null, options = {}) { Math.min(420, Math.max(160, repairMargin + Math.floor(diagonal * 0.45), Math.floor(longSide * 0.68))) ); const transportReachRect = expandRect(writeRect, transportReachMargin, world); + const urbanReachMargin = Math.max(PATCH_URBAN_RECALC_REACH, repairMargin + 20); + const urbanReachRect = expandRect(coreRect, urbanReachMargin, world); const rects = { coreRect, writeRect, repairRect, contextRect: repairRect, transportReachRect, + urbanReachRect, blendRect: coreRect, userRect: writeRect, selectedRect: coreRect, @@ -1089,6 +1130,7 @@ export function buildPatchRects(userRect, world = null, options = {}) { writeMargin, repairMargin, transportReachMargin, + urbanReachMargin, outerMargin: writeMargin, innerMargin: 0, }; @@ -1133,6 +1175,11 @@ export function buildPatchRects(userRect, world = null, options = {}) { enumerable: false, configurable: true, }); + Object.defineProperty(rects, "_internalPatchTile", { + value: options._internalTile === true, + enumerable: false, + configurable: true, + }); Object.defineProperty(rects, "_worldOriginX", { value: Math.round(world?.originX || 0), enumerable: false, configurable: true }); Object.defineProperty(rects, "_worldOriginY", { value: Math.round(world?.originY || 0), enumerable: false, configurable: true }); return rects; @@ -1183,6 +1230,27 @@ function computePatchAlpha(x, y, rects, seed = 0) { const aggregateRectShape = alphaGeometry !== rects && !shape?.polygon?.length ? alphaGeometry.coreRect : null; + + // Expansion may deliberately overlap an already generated area. The selected + // overlap is an edit target, not merely a protected seam collar. Give it a + // replacement-strength alpha at the selection boundary and full ownership in + // the interior; outside the selected core the legacy frontier feather below + // still protects the committed world. + if (rects.patchMode === PATCH_MODE_EXPANSION + && wasGeneratedAt(rects, x, y) + && insideSelectedCore(rects, x, y)) { + const px = x + 0.5; + const py = y + 0.5; + const selectedBoundaryDistance = shape?.polygon?.length >= 3 + ? distanceToPolygonEdge(px, py, shape.polygon) + : distanceToRectBoundaryPoint(px, py, alphaGeometry.coreRect || rects.coreRect); + const selectedFeather = Math.max(7, Math.min(22, rects.expansionOverlap || margin)); + const noisyDepth = selectedBoundaryDistance + + low * Math.min(2.0, selectedFeather * 0.10) + + mid * Math.min(0.9, selectedFeather * 0.05); + return clamp(0.58 + 0.42 * smoothstep(clamp(noisyDepth / selectedFeather))); + } + if (shape?.polygon?.length >= 3 || aggregateRectShape) { const px = x + 0.5; const py = y + 0.5; @@ -1328,6 +1396,12 @@ function patchCellOwned(rects, x, y, seed = 0, existingThreshold = PATCH_FEATURE : a >= existingThreshold; } +function patchQualityEligibleCell(rects, x, y) { + return rects?.patchMode === PATCH_MODE_REGENERATION + || !wasGeneratedAt(rects, x, y) + || insideSelectedCore(rects, x, y); +} + function insideSelectedCore(rects, x, y) { const shape = rects?.selectionShape; if (shape?.polygon?.length >= 3) { @@ -1448,19 +1522,6 @@ function quantizedSegmentKey(seg) { return a < b ? `${a}|${b}` : `${b}|${a}`; } -function dedupeSegments(segments) { - const seen = new Set(); - const out = []; - for (const seg of segments || []) { - const key = quantizedSegmentKey(seg); - if (!key || seen.has(key)) continue; - seen.add(key); - out.push(seg); - } - return out; -} - - function segmentMidpoint(seg) { return { x: ((seg?.[0]?.[0] || 0) + (seg?.[1]?.[0] || 0)) * 0.5, @@ -1528,13 +1589,76 @@ function isCandidateCellField(candidate, value, window = null) { return value.length === size || value.length === SIZE; } +function candidateWindowCoversRect(window, rect) { + if (!window || !rect || rect.x1 <= rect.x0 || rect.y1 <= rect.y0) return false; + const corners = [ + [rect.x0, rect.y0], + [rect.x1 - 1, rect.y0], + [rect.x0, rect.y1 - 1], + [rect.x1 - 1, rect.y1 - 1], + ]; + for (const [x, y] of corners) { + const source = sourceCoordForWorld(window, x, y); + if (sourceWindowIndex(window, source.x, source.y) < 0) return false; + } + return true; +} + +function fitCandidateWindowToRect(baseWindow, rect) { + if (!baseWindow || !rect) return baseWindow ? { ...baseWindow } : null; + const width = Math.max(1, Math.floor(baseWindow.width || MAP_W)); + const height = Math.max(1, Math.floor(baseWindow.height || MAP_H)); + const scaleX = Number.isFinite(baseWindow.sourceScaleX) && baseWindow.sourceScaleX > 0 ? baseWindow.sourceScaleX : 1; + const scaleY = Number.isFinite(baseWindow.sourceScaleY) && baseWindow.sourceScaleY > 0 ? baseWindow.sourceScaleY : 1; + const worldCapacityW = Math.floor((width - 1) / scaleX) + 1; + const worldCapacityH = Math.floor((height - 1) / scaleY) + 1; + if (rectWidth(rect) > worldCapacityW || rectHeight(rect) > worldCapacityH) { + return { ...baseWindow, coverageFitFailed: true, requiredWorldWidth: rectWidth(rect), requiredWorldHeight: rectHeight(rect) }; + } + + // Use an integer world origin rather than only moving the floating-point + // center. With the half-cell source center used by the production generator, + // this makes world -> source mapping exact for every raster cell and avoids + // one-cell rounding losses at a selection/tile edge. + const sourceCenterX = Number.isFinite(baseWindow.sourceCenterX) ? baseWindow.sourceCenterX : (width - 1) / 2; + const sourceCenterY = Number.isFinite(baseWindow.sourceCenterY) ? baseWindow.sourceCenterY : (height - 1) / 2; + const minOriginX = Math.ceil(rect.x1 - worldCapacityW); + const maxOriginX = Math.floor(rect.x0); + const minOriginY = Math.ceil(rect.y1 - worldCapacityH); + const maxOriginY = Math.floor(rect.y0); + const preferredOriginX = Math.round((rect.x0 + rect.x1 - worldCapacityW) / 2); + const preferredOriginY = Math.round((rect.y0 + rect.y1 - worldCapacityH) / 2); + const originX = clamp(preferredOriginX, minOriginX, maxOriginX); + const originY = clamp(preferredOriginY, minOriginY, maxOriginY); + return { + ...baseWindow, + originX, + originY, + worldCenterX: originX + sourceCenterX / scaleX, + worldCenterY: originY + sourceCenterY / scaleY, + sourceCenterX, + sourceCenterY, + width, + height, + sourceScaleX: scaleX, + sourceScaleY: scaleY, + coverageFittedToWriteRect: true, + }; +} + function buildPatchCandidateWindow(rects, world = null, options = {}) { - // Tiled generation passes an explicit fixed-size production window. Large - // Expansion anchors that window to its atomic selection to avoid mostly-empty - // edge candidates; Regeneration keeps the historical world-grid anchor. The - // selected polygon fragment itself never recenters an individual tile. - if (options?._candidateWindowOverride) return { ...options._candidateWindowOverride }; - return sourceWindowForRects({ ...rects, candidateWindow: null }); + // Tiled generation normally passes an explicit fixed-size production window. + // A candidate is not allowed to proceed unless that window covers the whole + // active write rectangle. r11 could retain a canonical/selection-anchored + // window whose edge was a few cells short after clipping/partition geometry, + // causing a structural coverage exception before best-of-candidates could + // finish. Keep the same production dimensions and recenter only when needed. + const window = options?._candidateWindowOverride + ? { ...options._candidateWindowOverride } + : sourceWindowForRects({ ...rects, candidateWindow: null }); + if (!rects?.writeRect || candidateWindowCoversRect(window, rects.writeRect)) return window; + const fitted = fitCandidateWindowToRect(window, rects.writeRect); + return candidateWindowCoversRect(fitted, rects.writeRect) ? fitted : window; } function getPatchSourceIndexCache(rects, window) { @@ -1949,7 +2073,11 @@ function numericFeatureId(point, keys) { } function summarizeIdMapping(mapping) { - return { ...(mapping?.debug || {}) }; + return { + ...(mapping?.debug || {}), + allocatedPrefectureIds: [...(mapping?.allocatedPrefectureIds || [])].sort((a, b) => a - b), + allocatedMunicipalityIds: [...(mapping?.allocatedMunicipalityIds || [])].sort((a, b) => a - b), + }; } function updateSourceAdminMetadata(sourceMap, adminIdMapping) { @@ -2168,7 +2296,7 @@ function stabilizeContinuitySeam(world, rects, oldFields, seed = 0) { const edge = distanceToRectEdge(x, y, continuityGeometry.writeRect || rects.writeRect); const a = patchAlpha(x, y, rects, seed); const preserve = rects.patchMode === PATCH_MODE_EXPANSION - ? wasGeneratedAt(rects, x, y) + ? wasGeneratedAt(rects, x, y) && (!insideSelectedCore(rects, x, y) || a < preserveAlpha) : edge <= preserveEdge || a < preserveAlpha; if (preserve) { if (field[i] !== oldValue) { field[i] = oldValue; restored++; } @@ -2188,7 +2316,8 @@ function stabilizeContinuitySeam(world, rects, oldFields, seed = 0) { if (i < 0 || field[i] < 0 || oldValue === field[i]) continue; const a = patchAlpha(x, y, rects, seed); if (rects.patchMode === PATCH_MODE_EXPANSION) { - if (wasGeneratedAt(rects, x, y) || coverageDistanceAt(rects, x, y, "generated") > Math.max(5, margin)) continue; + if ((wasGeneratedAt(rects, x, y) && !insideSelectedCore(rects, x, y)) + || coverageDistanceAt(rects, x, y, "generated") > Math.max(5, margin)) continue; } else if (a < 0.98 && !isPrefecture) continue; for (const [dx, dy] of dirs) { const ni = worldIndexOf(world, x + dx, y + dy); @@ -2196,6 +2325,7 @@ function stabilizeContinuitySeam(world, rects, oldFields, seed = 0) { if (ni < 0 || oldNeighbor < 0 || oldNeighbor === field[i]) continue; const oldSideContact = rects.patchMode === PATCH_MODE_EXPANSION ? wasGeneratedAt(rects, x + dx, y + dy) + && (!insideSelectedCore(rects, x + dx, y + dy) || patchAlpha(x + dx, y + dy, rects, seed) < preserveAlpha) : field[ni] === oldNeighbor || patchAlpha(x + dx, y + dy, rects, seed) < preserveAlpha; if (oldSideContact) { const key = field[i]; @@ -2605,33 +2735,62 @@ function smoothExtremeElevationSeams(world, rects, seed = 0, seaLevel = 0.30) { const sw = rectWidth(sampleRect); const sh = rectHeight(sampleRect); const offset = (x, y) => (y - sampleRect.y0) * sw + (x - sampleRect.x0); - const dirs4 = [[1,0],[-1,0],[0,1],[0,-1]]; const dirs8 = [[1,0],[-1,0],[0,1],[0,-1],[1,1],[1,-1],[-1,1],[-1,-1]]; let cells = 0; let maxDelta = 0; let elevationBridgePasses = 0; - // This pass is intentionally stronger than the previous cliff-only filter. - // The seam can connect high mountains, low hills, plains, and sea in one patch; - // a local threshold leaves visible walls. We smooth the generated side across - // the whole inward feather band, with larger force near preserved cells and - // near coastlines. The outside/preserved side is never written. - for (let pass = 0; pass < 8; pass++) { - const old = new Float32Array(sw * sh); - for (let y = sampleRect.y0; y < sampleRect.y1; y++) { - for (let x = sampleRect.x0; x < sampleRect.x1; x++) { - const i = worldIndexOf(world, x, y); - if (i >= 0) old[offset(x, y)] = elevation[i] || 0; + // Large Selection-Native finalization used to spend most of its time here: + // every pass recomputed polygon/coverage ownership for the same ~200k cells + // and repeatedly called the generic world-index helper for every neighbor. + // Materialize immutable seam inputs once. This does not approximate the + // terrain repair; it only turns repeated geometry queries into array reads. + const alphaCache = getPatchAlphaCache(rects, seed); + const alphaAt = (x, y) => { + if (!alphaCache || x < alphaCache.x0 || y < alphaCache.y0 + || x >= alphaCache.x0 + alphaCache.width || y >= alphaCache.y0 + alphaCache.height) return 0; + return alphaCache.data[(y - alphaCache.y0) * alphaCache.width + (x - alphaCache.x0)] || 0; + }; + // Ensure a polygon selection mask, when applicable, is built only once too. + if (rects?.selectionShape?.polygon?.length >= 3) insideSelectedCore(rects, rect.x0, rect.y0); + const writable = new Uint8Array(sw * sh); + for (let y = rect.y0; y < rect.y1; y++) { + for (let x = rect.x0; x < rect.x1; x++) { + const a = alphaAt(x, y); + if (a >= 0.94) continue; + const generated = wasGeneratedAt(rects, x, y); + if ((generated && a > 0.005) + || (!generated && (insideSelectedCore(rects, x, y) || a >= PATCH_GENERATED_FOOTPRINT_ALPHA))) { + writable[offset(x, y)] = 1; } } + } + + const old = new Float32Array(sw * sh); + const copyElevationWindow = () => { + for (let y = sampleRect.y0; y < sampleRect.y1; y++) { + const worldStart = y * world.width + sampleRect.x0; + const localStart = (y - sampleRect.y0) * sw; + old.set(elevation.subarray(worldStart, worldStart + sw), localStart); + } + }; + + // This pass is intentionally stronger than the previous cliff-only filter. + // The seam can connect high mountains, low hills, plains, and sea in one patch; + // a local threshold leaves visible walls. We smooth the generated side across + // the whole inward feather band, with larger force near preserved cells and + // near coastlines. The outside/preserved side is never written. + for (let pass = 0; pass < 8; pass++) { + copyElevationWindow(); let passCells = 0; for (let y = rect.y0; y < rect.y1; y++) { + const worldRow = y * world.width; for (let x = rect.x0; x < rect.x1; x++) { - const i = worldIndexOf(world, x, y); - if (i < 0) continue; - const a = patchAlpha(x, y, rects, seed); - if (!patchTerrainWritable(rects, x, y, seed) || a >= 0.94) continue; - const here = old[offset(x, y)] || 0; + const localI = offset(x, y); + if (!writable[localI]) continue; + const i = worldRow + x; + const a = alphaAt(x, y); + const here = old[localI] || 0; const hereSea = !!sea?.[i]; let sum = 0; let wsum = 0; @@ -2641,14 +2800,16 @@ function smoothExtremeElevationSeams(world, rects, seed = 0, seaLevel = 0.30) { let strongest = 0; for (const [dx, dy] of dirs8) { const nx = x + dx, ny = y + dy; - const ni = worldIndexOf(world, nx, ny); - if (ni < 0) continue; - const na = patchAlpha(nx, ny, rects, seed); + if (nx < 0 || ny < 0 || nx >= world.width || ny >= world.height) continue; + const ni = ny * world.width + nx; + const na = alphaAt(nx, ny); // We can pull the generated seam toward preserved or less-generated - // neighbors. Pulling toward deeper core cells would blur intentional + // neighbors. Pulling toward deeper core cells would blur intentional // candidate landforms, so keep that side weak. - const lessGenerated = na < a + 0.10 || !insideRect(nx, ny, rect); - const nv = insideRect(nx, ny, sampleRect) ? old[offset(nx, ny)] : (elevation[ni] || 0); + const lessGenerated = na < a + 0.10 || nx < rect.x0 || ny < rect.y0 || nx >= rect.x1 || ny >= rect.y1; + const nv = (nx >= sampleRect.x0 && ny >= sampleRect.y0 && nx < sampleRect.x1 && ny < sampleRect.y1) + ? old[offset(nx, ny)] + : (elevation[ni] || 0); const nSea = !!sea?.[ni]; if (nSea) seaContacts++; else landContacts++; if (lessGenerated) lessGeneratedContacts++; @@ -2662,7 +2823,7 @@ function smoothExtremeElevationSeams(world, rects, seed = 0, seaLevel = 0.30) { let target = sum / wsum; const coastalMix = seaContacts > 0 && landContacts > 0; if (coastalMix) { - // Avoid mountain/sea hard cuts. Land near a preserved sea seam becomes + // Avoid mountain/sea hard cuts. Land near a preserved sea seam becomes // low coastal ground; sea near land becomes a shallow shelf. const coastalLand = seaLevel + 0.030 + patchWorldNoise(rects, x, y, seed ^ 0x8ac3f51, 13) * 0.035; const coastalSea = seaLevel - 0.035 - patchWorldNoise(rects, x, y, seed ^ 0x1c69b3e, 17) * 0.030; @@ -2684,15 +2845,16 @@ function smoothExtremeElevationSeams(world, rects, seed = 0, seaLevel = 0.30) { cells += passCells; } - // Reconcile visible lowland fields after the elevation bridge. These fields + // Reconcile visible lowland fields after the elevation bridge. These fields // are continuous display/settlement aids; keeping the pre-bridge values is a // common cause of highland colors ending abruptly at the patch edge. for (let y = rect.y0; y < rect.y1; y++) { + const worldRow = y * world.width; for (let x = rect.x0; x < rect.x1; x++) { - const i = worldIndexOf(world, x, y); - if (i < 0) continue; - const a = patchAlpha(x, y, rects, seed); - if (!patchTerrainWritable(rects, x, y, seed) || a >= 0.94) continue; + const localI = offset(x, y); + if (!writable[localI]) continue; + const i = worldRow + x; + const a = alphaAt(x, y); const e = elevation[i] || 0; const lowland = clamp((seaLevel + 0.16 - e) * 2.2); const oldPlain = fields.plain?.[i] || 0; @@ -3092,6 +3254,311 @@ function cleanupDiscreteFieldComponents(world, fieldName, rect, options = {}) { } + +function repairPatchPrefectureRegionalCoherence(world, sourceMap, rects, adminIdMapping, options = {}) { + const debug = { + policy: "municipality-graph-prefecture-coherence-v1", + affectedMunicipalities: 0, + municipalitiesUnified: 0, + disconnectedComponentsReassigned: 0, + disconnectedMunicipalitiesReassigned: 0, + tinyPrefecturesGrown: 0, + growthMunicipalitiesReassigned: 0, + boundaryRelaxedMunicipalities: 0, + protectedCapitalMunicipalities: 0, + minGeneratedPrefectureAreaBefore: 0, + minGeneratedPrefectureAreaAfter: 0, + targetMinPrefectureArea: 0, + boundaryTransitionEdgesBefore: 0, + boundaryTransitionEdgesAfter: 0, + }; + if (rects?.patchMode !== PATCH_MODE_EXPANSION) return debug; + const admin = world.fields?.adminId; + const municipality = world.fields?.municipalityId; + const prefecture = world.fields?.prefectureRegionId; + const sea = world.fields?.sea; + if (!admin || !prefecture || !sea) return debug; + const allocatedAdmins = adminIdMapping?.allocatedMunicipalityIds instanceof Set + ? new Set(adminIdMapping.allocatedMunicipalityIds) + : new Set(); + const allocatedPrefs = adminIdMapping?.allocatedPrefectureIds instanceof Set + ? new Set(adminIdMapping.allocatedPrefectureIds) + : new Set(); + if (!allocatedAdmins.size || !allocatedPrefs.size) return debug; + + const area = new Map(); + const prefVotes = new Map(); + const adjacency = new Map(); + const addAdj = (a, b) => { + if (a < 0 || b < 0 || a === b) return; + let row = adjacency.get(a); + if (!row) adjacency.set(a, row = new Map()); + row.set(b, (row.get(b) || 0) + 1); + }; + for (let y = 0; y < world.height; y++) { + for (let x = 0; x < world.width; x++) { + const i = y * world.width + x; + if (sea[i] || admin[i] < 0) continue; + const a = Math.floor(admin[i]); + area.set(a, (area.get(a) || 0) + 1); + if (!prefVotes.has(a)) prefVotes.set(a, new Map()); + if (prefecture[i] >= 0) prefVotes.get(a).set(Math.floor(prefecture[i]), (prefVotes.get(a).get(Math.floor(prefecture[i])) || 0) + 1); + if (x + 1 < world.width) { + const j = i + 1; + if (!sea[j] && admin[j] >= 0 && admin[j] !== a && (allocatedAdmins.has(a) || allocatedAdmins.has(Math.floor(admin[j])))) { + addAdj(a, Math.floor(admin[j])); + addAdj(Math.floor(admin[j]), a); + } + } + if (y + 1 < world.height) { + const j = i + world.width; + if (!sea[j] && admin[j] >= 0 && admin[j] !== a && (allocatedAdmins.has(a) || allocatedAdmins.has(Math.floor(admin[j])))) { + addAdj(a, Math.floor(admin[j])); + addAdj(Math.floor(admin[j]), a); + } + } + } + } + const owner = new Map(); + for (const [a, votes] of prefVotes) { + const id = modeFromCounts(votes); + if (id >= 0) owner.set(a, id); + } + debug.affectedMunicipalities = [...allocatedAdmins].filter((a) => owner.has(a)).length; + + const capitalLike = (p) => !!(p?.isPrefecturalCapital || p?.isRegionalCapital || /Capital/i.test(String(p?.rank || "")) || /Capital/i.test(String(p?.kind || ""))); + const protectedAdmins = new Set(); + const protectPoint = (p) => { + if (!p) return; + const x = Math.round(pointWorldX(world, p)); + const y = Math.round(pointWorldY(world, p)); + const i = worldIndexOf(world, x, y); + if (i >= 0 && admin[i] >= 0 && allocatedAdmins.has(Math.floor(admin[i]))) protectedAdmins.add(Math.floor(admin[i])); + }; + for (const p of sourceMap?.modernCities || []) if (capitalLike(p)) protectPoint(p); + for (const p of sourceMap?.prefectureRegions || []) protectPoint(p); + for (const p of sourceMap?.adminCenters || []) if (capitalLike(p)) protectPoint(p); + debug.protectedCapitalMunicipalities = protectedAdmins.size; + + // Candidate/tile overlap can leave two prefecture IDs inside one municipality. + // Prefectures are unions of municipalities, so normalize every generated + // municipality to its dominant prefecture before any regional balancing. + for (const a of allocatedAdmins) { + const current = owner.get(a); + if (current == null || current < 0) continue; + const votes = prefVotes.get(a) || new Map(); + if (votes.size > 1) debug.municipalitiesUnified++; + } + + const regionAreas = () => { + const out = new Map(); + for (const [a, pref] of owner) out.set(pref, (out.get(pref) || 0) + (area.get(a) || 0)); + return out; + }; + const regionMembers = () => { + const out = new Map(); + for (const [a, pref] of owner) { + let set = out.get(pref); + if (!set) out.set(pref, set = new Set()); + set.add(a); + } + return out; + }; + const transitionEdges = () => { + let sum = 0; + const seen = new Set(); + for (const a of allocatedAdmins) { + for (const [b, n] of adjacency.get(a) || []) { + const sig = a < b ? `${a}:${b}` : `${b}:${a}`; + if (seen.has(sig)) continue; + seen.add(sig); + if (owner.get(a) !== owner.get(b)) sum += n; + } + } + return sum; + }; + debug.boundaryTransitionEdgesBefore = transitionEdges(); + + // Reconnect prefectures at municipality granularity. Keep the component that + // contains its capital (or otherwise the largest component), and move only + // generated disconnected components to the neighbor with the strongest + // shared municipal boundary. Existing outside municipalities stay locked. + for (let pass = 0; pass < 3; pass++) { + const membersByRegion = regionMembers(); + let changedPass = 0; + for (const [pref, members] of membersByRegion) { + if (members.size <= 1) continue; + const remaining = new Set(members); + const comps = []; + while (remaining.size) { + const start = remaining.values().next().value; + const queue = [start]; + const comp = []; + remaining.delete(start); + for (let qi = 0; qi < queue.length; qi++) { + const a = queue[qi]; + comp.push(a); + for (const b of adjacency.get(a)?.keys() || []) { + if (!remaining.has(b) || owner.get(b) !== pref) continue; + remaining.delete(b); + queue.push(b); + } + } + comps.push(comp); + } + if (comps.length <= 1) continue; + comps.sort((a, b) => { + const ap = a.some((id) => protectedAdmins.has(id)); + const bp = b.some((id) => protectedAdmins.has(id)); + if (ap !== bp) return Number(bp) - Number(ap); + const aa = a.reduce((sum, id) => sum + (area.get(id) || 0), 0); + const ba = b.reduce((sum, id) => sum + (area.get(id) || 0), 0); + return ba - aa; + }); + for (const comp of comps.slice(1)) { + if (comp.some((id) => !allocatedAdmins.has(id) || protectedAdmins.has(id))) continue; + const votes = new Map(); + for (const a of comp) for (const [b, n] of adjacency.get(a) || []) { + const target = owner.get(b); + if (target == null || target < 0 || target === pref) continue; + votes.set(target, (votes.get(target) || 0) + n); + } + const target = [...votes].sort((a, b) => b[1] - a[1])[0]?.[0]; + if (target == null) continue; + for (const a of comp) owner.set(a, target); + debug.disconnectedComponentsReassigned++; + debug.disconnectedMunicipalitiesReassigned += comp.length; + changedPass += comp.length; + } + } + if (!changedPass) break; + } + + let coreLand = 0; + for (let y = rects.coreRect.y0; y < rects.coreRect.y1; y++) for (let x = rects.coreRect.x0; x < rects.coreRect.x1; x++) { + if (!patchQualityEligibleCell(rects, x, y) || !isLand(world, x, y)) continue; + coreLand++; + } + let areas = regionAreas(); + const generatedAreaValues = [...allocatedPrefs].map((id) => areas.get(id) || 0).filter((n) => n > 0).sort((a, b) => a - b); + debug.minGeneratedPrefectureAreaBefore = generatedAreaValues[0] || 0; + const medianGeneratedArea = generatedAreaValues.length ? generatedAreaValues[Math.floor(generatedAreaValues.length / 2)] : 0; + // Keep generated prefectures on the same scale as the final quality Oracle. + // The previous 2.2%-of-core target made donor viability so strict that a + // genuinely tiny capital prefecture could not acquire even one neighboring + // municipality. Aim at the initial-quality 1.5% regional scale instead, while + // also keeping a median-relative floor for selections with many regions. + const targetMinArea = Math.max(900, Math.min(2800, Math.floor(Math.max(coreLand * 0.015, medianGeneratedArea * 0.55)))); + debug.targetMinPrefectureArea = targetMinArea; + + // Grow a capital-bearing small generated prefecture instead of immediately + // deleting it. This addresses the visually tiny-prefecture failure mode while + // retaining the generated regional hierarchy/name. Donor municipalities must + // themselves be generated and the donor prefecture must remain viable. + for (const pref of [...allocatedPrefs].sort((a, b) => (areas.get(a) || 0) - (areas.get(b) || 0))) { + if ((areas.get(pref) || 0) <= 0 || (areas.get(pref) || 0) >= targetMinArea) continue; + const members = [...owner].filter(([, p]) => p === pref).map(([a]) => a); + const hasProtected = members.some((a) => protectedAdmins.has(a)); + if (!hasProtected) continue; + let moved = 0; + for (let step = 0; step < 18 && (areas.get(pref) || 0) < targetMinArea; step++) { + const candidates = []; + const seen = new Set(); + for (const a of members.concat([...owner].filter(([, p]) => p === pref).map(([id]) => id))) { + for (const [b, shared] of adjacency.get(a) || []) { + if (seen.has(b) || !allocatedAdmins.has(b) || protectedAdmins.has(b)) continue; + seen.add(b); + const donor = owner.get(b); + if (donor == null || donor < 0 || donor === pref) continue; + const donorArea = areas.get(donor) || 0; + const municipalityArea = area.get(b) || 0; + if (donorArea - municipalityArea < Math.max(targetMinArea * 0.82, 700)) continue; + candidates.push({ b, donor, shared, municipalityArea, score: shared * 12 + municipalityArea * 0.04 - Math.abs(targetMinArea - ((areas.get(pref) || 0) + municipalityArea)) * 0.01 }); + } + } + candidates.sort((a, b) => b.score - a.score); + const chosen = candidates[0]; + if (!chosen) break; + owner.set(chosen.b, pref); + areas.set(pref, (areas.get(pref) || 0) + chosen.municipalityArea); + areas.set(chosen.donor, Math.max(0, (areas.get(chosen.donor) || 0) - chosen.municipalityArea)); + moved++; + debug.growthMunicipalitiesReassigned++; + } + if (moved) debug.tinyPrefecturesGrown++; + } + + // Remove high-frequency municipality zig-zags along the prefecture boundary. + // Only generated municipalities move; capitals and small donor regions are + // protected. This is intentionally conservative and works at municipality, + // not cell, granularity so it cannot create new boundary spaghetti. + for (let pass = 0; pass < 3; pass++) { + areas = regionAreas(); + const proposals = []; + for (const a of allocatedAdmins) { + if (protectedAdmins.has(a)) continue; + const current = owner.get(a); + if (current == null || current < 0) continue; + const votes = new Map(); + let total = 0; + for (const [b, n] of adjacency.get(a) || []) { + const p = owner.get(b); + if (p == null || p < 0) continue; + votes.set(p, (votes.get(p) || 0) + n); + total += n; + } + if (total < 4) continue; + const currentShare = (votes.get(current) || 0) / total; + const best = [...votes].filter(([p]) => p !== current).sort((u, v) => v[1] - u[1])[0]; + if (!best) continue; + const bestShare = best[1] / total; + const aArea = area.get(a) || 0; + if (bestShare < 0.62 || currentShare > 0.30) continue; + if ((areas.get(current) || 0) - aArea < Math.max(700, targetMinArea * 0.78)) continue; + proposals.push({ a, from: current, to: best[0], score: bestShare - currentShare }); + } + proposals.sort((a, b) => b.score - a.score); + if (!proposals.length) break; + let changed = 0; + for (const proposal of proposals.slice(0, 12)) { + if (owner.get(proposal.a) !== proposal.from) continue; + owner.set(proposal.a, proposal.to); + debug.boundaryRelaxedMunicipalities++; + changed++; + } + if (!changed) break; + } + + // Apply one coherent prefecture owner per generated municipality in one scan. + for (let i = 0; i < prefecture.length; i++) { + if (sea[i] || admin[i] < 0) continue; + const a = Math.floor(admin[i]); + if (!allocatedAdmins.has(a)) continue; + const target = owner.get(a); + if (target == null || target < 0) continue; + prefecture[i] = target; + if (municipality) municipality[i] = a; + } + if (sourceMap?.municipalityToPrefectureId) { + const next = sourceMap.municipalityToPrefectureId.slice(); + for (const a of allocatedAdmins) if (a >= 0 && a < next.length && owner.has(a)) next[a] = owner.get(a); + sourceMap.municipalityToPrefectureId = next; + } + if (adminIdMapping?.municipalityToPrefecture instanceof Map) { + for (const a of allocatedAdmins) if (owner.has(a)) adminIdMapping.municipalityToPrefecture.set(a, owner.get(a)); + } + for (const center of sourceMap?.adminCenters || []) { + const a = numericFeatureId(center, ["adminId", "municipalityId", "adminNumericId"]); + if (owner.has(a)) center.prefectureRegionId = owner.get(a); + } + const finalAreas = regionAreas(); + const finalGenerated = [...allocatedPrefs].map((id) => finalAreas.get(id) || 0).filter((n) => n > 0).sort((a, b) => a - b); + debug.minGeneratedPrefectureAreaAfter = finalGenerated[0] || 0; + debug.boundaryTransitionEdgesAfter = transitionEdges(); + return debug; +} + + function nearestDifferentPrefecture(world, x, y, ownId, maxRadius = 36) { const prefecture = world.fields?.prefectureRegionId; const sea = world.fields?.sea; @@ -3117,7 +3584,7 @@ function mergeTinyGeneratedPrefectures(world, sourceMap, rects, adminIdMapping, const allocated = adminIdMapping?.allocatedPrefectureIds instanceof Set ? adminIdMapping.allocatedPrefectureIds : new Set(); - const debug = { tinyGeneratedPrefecturesMerged: 0, tinyGeneratedPrefectureCellsMerged: 0, tinyGeneratedPrefectureThreshold: 0 }; + const debug = { tinyGeneratedPrefecturesMerged: 0, tinyGeneratedPrefectureCellsMerged: 0, tinyGeneratedPrefectureThreshold: 0, capitalPrefecturesPreserved: 0 }; if (rects?.patchMode !== PATCH_MODE_EXPANSION || !allocated.size) return debug; const prefecture = world.fields?.prefectureRegionId; const admin = world.fields?.adminId; @@ -3127,6 +3594,21 @@ function mergeTinyGeneratedPrefectures(world, sourceMap, rects, adminIdMapping, const selectedArea = Math.max(1, rectArea(rects.coreRect)); const minCells = Math.max(650, Math.min(1400, Math.floor(selectedArea * 0.012))); debug.tinyGeneratedPrefectureThreshold = minCells; + // A named/generated prefecture with its own capital must never disappear as a + // cleanup side effect. Regional-coherence growth gets first chance to enlarge + // it; if it remains implausibly small, leave it intact so the final quality + // gate rejects that candidate and best-of-candidates can choose another map. + const capitalLike = (p) => !!(p?.isPrefecturalCapital || p?.isRegionalCapital || /Capital/i.test(String(p?.rank || "")) || /Capital/i.test(String(p?.kind || ""))); + const protectedPrefectures = new Set(); + for (const p of sourceMap?.prefectureRegions || []) { + const id = numericFeatureId(p, ["prefectureRegionId", "id"]); + if (allocated.has(id)) protectedPrefectures.add(id); + } + for (const p of sourceMap?.adminCenters || []) { + if (!capitalLike(p)) continue; + const id = numericFeatureId(p, ["prefectureRegionId", "prefectureId"]); + if (allocated.has(id)) protectedPrefectures.add(id); + } const stats = new Map(); for (const id of allocated) stats.set(id, { count: 0, sx: 0, sy: 0, border: new Map(), admins: new Set() }); const dirs = [[1,0],[-1,0],[0,1],[0,-1]]; @@ -3151,6 +3633,7 @@ function mergeTinyGeneratedPrefectures(world, sourceMap, rects, adminIdMapping, const remap = new Map(); for (const [id, st] of stats) { if (!st.count || st.count >= minCells) continue; + if (protectedPrefectures.has(id)) { debug.capitalPrefecturesPreserved++; continue; } let target = -1; let bestVotes = 0; for (const [other, votes] of st.border) { @@ -3937,7 +4420,9 @@ function nearestOwnedFinalHumanPointCell(world, point, key, rects, seed = 0, rad const candidateValid = (x, y, requireAdminMatch) => { if (!insideRect(x, y, rects.writeRect)) return false; if (!patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA)) return false; - if (rects.patchMode === PATCH_MODE_EXPANSION && wasGeneratedAt(rects, x, y)) return false; + if (rects.patchMode === PATCH_MODE_EXPANSION + && wasGeneratedAt(rects, x, y) + && !insideSelectedCore(rects, x, y)) return false; if (!finalHumanPointTerrainValid(world, key, x, y)) return false; if (requireAdminMatch && expectedAdminId != null) { const index = worldIndexOf(world, x, y); @@ -4278,7 +4763,26 @@ function pathCost(world, x, y, mode) { return 1 + slope * slopeMult - plain * 0.35 - roadInfluence * 0.28 - pop * 0.18 + river * 0.18; } -function localPathfind(world, start, goal, rect, mode = "road", maxExpanded = 24000, options = {}) { +function acquirePathfindScratch(n) { + if (pathfindScratch.capacity < n) { + let capacity = Math.max(1024, pathfindScratch.capacity || 0); + while (capacity < n) capacity = Math.ceil(capacity * 1.6); + pathfindScratch.capacity = capacity; + pathfindScratch.dist = new Float32Array(capacity); + pathfindScratch.prev = new Int32Array(capacity); + pathfindScratch.stamp = new Uint32Array(capacity); + pathfindScratch.generation = 0; + } + pathfindScratch.generation = (pathfindScratch.generation + 1) >>> 0; + if (pathfindScratch.generation === 0) { + pathfindScratch.stamp.fill(0); + pathfindScratch.generation = 1; + } + pathfindScratch.heap.items.length = 0; + return pathfindScratch; +} + +function runFineLocalPathfind(world, start, goal, rect, mode, maxExpanded, options = {}, corridor = null) { const sx = Math.round(start.x), sy = Math.round(start.y), gx = Math.round(goal.x), gy = Math.round(goal.y); if (!insideRect(sx, sy, rect) || !insideRect(gx, gy, rect)) return null; const allowCell = typeof options.allowCell === "function" ? options.allowCell : null; @@ -4288,24 +4792,27 @@ function localPathfind(world, start, goal, rect, mode = "road", maxExpanded = 24 const w = rectWidth(rect); const h = rectHeight(rect); const n = w * h; - const dist = new Float64Array(n); dist.fill(Infinity); - const prev = new Int32Array(n); prev.fill(-1); + const scratch = acquirePathfindScratch(n); + const { dist, prev, stamp, generation, heap } = scratch; const local = (x, y) => (y - rect.y0) * w + (x - rect.x0); - const heap = new MinHeap(); const startId = local(sx, sy); + stamp[startId] = generation; dist[startId] = 0; - heap.push({ x: sx, y: sy, f: Math.hypot(sx - gx, sy - gy), id: startId }); + prev[startId] = -1; + heap.push({ x: sx, y: sy, f: Math.hypot(sx - gx, sy - gy), g: 0, id: startId }); let expanded = 0; let found = -1; const dirs = [[1,0],[-1,0],[0,1],[0,-1],[1,1],[1,-1],[-1,1],[-1,-1]]; while (heap.items.length && expanded < maxExpanded) { const cur = heap.pop(); if (!cur) break; + if (stamp[cur.id] !== generation || cur.g !== dist[cur.id]) continue; if (cur.x === gx && cur.y === gy) { found = cur.id; break; } expanded++; for (const [dx, dy] of dirs) { const nx = cur.x + dx, ny = cur.y + dy; if (!insideRect(nx, ny, rect)) continue; + if (corridor && !corridor(nx, ny)) continue; if (allowCell && !allowCell(nx, ny, false)) continue; const nid = local(nx, ny); const baseCost = pathCost(world, nx, ny, mode); @@ -4313,10 +4820,13 @@ function localPathfind(world, start, goal, rect, mode = "road", maxExpanded = 24 const c = baseCost + (extraCost ? Math.max(0, extraCost(nx, ny) || 0) : 0); const step = (dx && dy ? 1.42 : 1) * c; const nd = dist[cur.id] + step; - if (nd >= dist[nid]) continue; + const old = stamp[nid] === generation ? dist[nid] : Infinity; + if (nd >= old) continue; + stamp[nid] = generation; dist[nid] = nd; prev[nid] = cur.id; - heap.push({ x: nx, y: ny, id: nid, f: nd + Math.hypot(nx - gx, ny - gy) * 1.05 }); + const storedG = dist[nid]; + heap.push({ x: nx, y: ny, id: nid, g: storedG, f: storedG + Math.hypot(nx - gx, ny - gy) * 1.05 }); } } if (found < 0) return null; @@ -4331,6 +4841,110 @@ function localPathfind(world, start, goal, rect, mode = "road", maxExpanded = 24 return rev.reverse(); } +function buildHierarchicalPathCorridor(world, start, goal, rect, mode, options = {}) { + const area = rectWidth(rect) * rectHeight(rect); + const directDistance = Math.hypot(start.x - goal.x, start.y - goal.y); + if (area < PATHFIND_HIERARCHY_MIN_AREA || directDistance < PATHFIND_HIERARCHY_MIN_DISTANCE) return null; + const allowCell = typeof options.allowCell === "function" ? options.allowCell : null; + const block = PATHFIND_COARSE_BLOCK; + const cw = Math.ceil(rectWidth(rect) / block); + const ch = Math.ceil(rectHeight(rect) / block); + if (cw <= 1 || ch <= 1) return null; + const coarseN = cw * ch; + const dist = new Float32Array(coarseN); + dist.fill(Infinity); + const prev = new Int32Array(coarseN); + prev.fill(-1); + const heap = new MinHeap(); + const blockId = (bx, by) => by * cw + bx; + const startBx = clamp(Math.floor((Math.round(start.x) - rect.x0) / block), 0, cw - 1); + const startBy = clamp(Math.floor((Math.round(start.y) - rect.y0) / block), 0, ch - 1); + const goalBx = clamp(Math.floor((Math.round(goal.x) - rect.x0) / block), 0, cw - 1); + const goalBy = clamp(Math.floor((Math.round(goal.y) - rect.y0) / block), 0, ch - 1); + const costCache = new Float32Array(coarseN); + costCache.fill(-1); + const coarseCost = (bx, by) => { + const id = blockId(bx, by); + if (costCache[id] >= 0) return costCache[id] || Infinity; + const x0 = rect.x0 + bx * block; + const y0 = rect.y0 + by * block; + const x1 = Math.min(rect.x1, x0 + block); + const y1 = Math.min(rect.y1, y0 + block); + const samples = [ + [Math.floor((x0 + x1 - 1) / 2), Math.floor((y0 + y1 - 1) / 2)], + [x0, y0], [x1 - 1, y0], [x0, y1 - 1], [x1 - 1, y1 - 1], + ]; + let best = Infinity; + for (const [x, y] of samples) { + if (allowCell && !allowCell(x, y, false)) continue; + const c = pathCost(world, x, y, mode); + if (Number.isFinite(c)) best = Math.min(best, c); + } + costCache[id] = Number.isFinite(best) ? Math.max(0.001, best) : 0; + return Number.isFinite(best) ? best : Infinity; + }; + const sid = blockId(startBx, startBy); + const gid = blockId(goalBx, goalBy); + dist[sid] = 0; + heap.push({ id: sid, bx: startBx, by: startBy, f: Math.hypot(startBx - goalBx, startBy - goalBy), g: 0 }); + const dirs = [[1,0],[-1,0],[0,1],[0,-1],[1,1],[1,-1],[-1,1],[-1,-1]]; + let found = -1; + while (heap.items.length) { + const cur = heap.pop(); + if (!cur || cur.g !== dist[cur.id]) continue; + if (cur.id === gid) { found = gid; break; } + for (const [dx, dy] of dirs) { + const bx = cur.bx + dx, by = cur.by + dy; + if (bx < 0 || by < 0 || bx >= cw || by >= ch) continue; + const c = coarseCost(bx, by); + if (!Number.isFinite(c)) continue; + const nid = blockId(bx, by); + const nd = cur.g + c * (dx && dy ? 1.42 : 1); + if (nd >= dist[nid]) continue; + dist[nid] = nd; + prev[nid] = cur.id; + const storedG = dist[nid]; + heap.push({ id: nid, bx, by, g: storedG, f: storedG + Math.hypot(bx - goalBx, by - goalBy) }); + } + } + if (found < 0) return null; + const corridorBlocks = new Uint8Array(coarseN); + let at = found; + while (at >= 0) { + const bx = at % cw; + const by = Math.floor(at / cw); + for (let oy = -PATHFIND_COARSE_CORRIDOR_RADIUS; oy <= PATHFIND_COARSE_CORRIDOR_RADIUS; oy++) { + for (let ox = -PATHFIND_COARSE_CORRIDOR_RADIUS; ox <= PATHFIND_COARSE_CORRIDOR_RADIUS; ox++) { + const nx = bx + ox, ny = by + oy; + if (nx < 0 || ny < 0 || nx >= cw || ny >= ch) continue; + corridorBlocks[blockId(nx, ny)] = 1; + } + } + at = prev[at]; + } + corridorBlocks[sid] = 1; + corridorBlocks[gid] = 1; + return (x, y) => { + const bx = Math.floor((x - rect.x0) / block); + const by = Math.floor((y - rect.y0) / block); + return bx >= 0 && by >= 0 && bx < cw && by < ch && corridorBlocks[blockId(bx, by)] === 1; + }; +} + +function localPathfind(world, start, goal, rect, mode = "road", maxExpanded = 24000, options = {}) { + const sx = Math.round(start.x), sy = Math.round(start.y), gx = Math.round(goal.x), gy = Math.round(goal.y); + if (!insideRect(sx, sy, rect) || !insideRect(gx, gy, rect)) return null; + const corridor = buildHierarchicalPathCorridor(world, { x: sx, y: sy }, { x: gx, y: gy }, rect, mode, options); + if (corridor) { + const guidedLimit = Math.max(2200, Math.min(maxExpanded, Math.floor(maxExpanded * 0.72))); + const guided = runFineLocalPathfind(world, { x: sx, y: sy }, { x: gx, y: gy }, rect, mode, guidedLimit, options, corridor); + if (guided) return guided; + } + // Exact fallback preserves the previous reachability contract whenever the + // coarse guide is too restrictive around a narrow pass, bridge or coastline. + return runFineLocalPathfind(world, { x: sx, y: sy }, { x: gx, y: gy }, rect, mode, maxExpanded, options, null); +} + function simplifyPath(path, keepEvery = 2) { if (!path || path.length <= 2) return path || []; const out = [path[0]]; @@ -4346,23 +4960,549 @@ function rectDistance(x, y, rect) { return Math.hypot(dx, dy); } -function collectExternalNetworkAnchors(world, sourceMap, keys, writeRect, reachRect, mode = "road") { +function computeDistanceOutsidePatchSelection(rects, x, y) { + const geometry = rects?._alphaGeometry || rects; + const shape = geometry?.selectionShape; + if (shape?.polygon?.length >= 3) { + if (pointInPolygon(x, y, shape.polygon)) return 0; + return distanceToPolygonEdge(x, y, shape.polygon); + } + const core = geometry?.coreRect || rects?.coreRect || rects?.writeRect; + return core ? rectDistance(x, y, core) : Infinity; +} + +function selectionDistanceCacheRect(rects, world = null) { + const transport = rects?.transportReachRect || rects?.repairRect || rects?.writeRect; + const urban = rects?.urbanReachRect || rects?.coreRect || rects?.writeRect; + if (!transport && !urban) return null; + const a = transport || urban; + const b = urban || transport; + return { + x0: Math.max(0, Math.min(a.x0, b.x0)), + y0: Math.max(0, Math.min(a.y0, b.y0)), + x1: Math.min(world?.width ?? Infinity, Math.max(a.x1, b.x1)), + y1: Math.min(world?.height ?? Infinity, Math.max(a.y1, b.y1)), + }; +} + +function ensurePatchSelectionDistanceCache(rects, world = null) { + const geometry = rects?._alphaGeometry || rects; + const shape = geometry?.selectionShape; + // Rectangular selections already have an O(1) exact distance expression. + // The cache targets freehand/lasso selections, where repeated polygon-edge + // scans dominated regional transport and urban recalculation. + if (!shape?.polygon?.length || shape.polygon.length < 3) return null; + const rect = selectionDistanceCacheRect(rects, world); + if (!rect || rect.x1 <= rect.x0 || rect.y1 <= rect.y0) return null; + const width = rectWidth(rect); + const height = rectHeight(rect); + const existing = rects?._selectionDistanceCache; + if (existing + && existing.x0 === rect.x0 && existing.y0 === rect.y0 + && existing.width === width && existing.height === height + && existing.geometry === geometry) return existing; + + const data = new Float32Array(width * height); + for (let y = rect.y0; y < rect.y1; y++) { + const row = (y - rect.y0) * width; + for (let x = rect.x0; x < rect.x1; x++) { + data[row + x - rect.x0] = computeDistanceOutsidePatchSelection(rects, x + 0.5, y + 0.5); + } + } + const cache = { x0: rect.x0, y0: rect.y0, width, height, data, geometry }; + Object.defineProperty(rects, "_selectionDistanceCache", { + value: cache, + writable: true, + configurable: true, + enumerable: false, + }); + return cache; +} + +function distanceOutsidePatchSelection(rects, x, y) { + const cache = rects?._selectionDistanceCache; + // All regional callers query cell centers. Preserve the exact legacy path for + // any future non-cell-center query rather than silently quantizing it. + const xi = Math.floor(x); + const yi = Math.floor(y); + if (cache + && Math.abs(x - (xi + 0.5)) <= 1e-9 + && Math.abs(y - (yi + 0.5)) <= 1e-9 + && xi >= cache.x0 && yi >= cache.y0 + && xi < cache.x0 + cache.width && yi < cache.y0 + cache.height) { + return cache.data[(yi - cache.y0) * cache.width + (xi - cache.x0)]; + } + return computeDistanceOutsidePatchSelection(rects, x, y); +} + +export function regionalRecalculationProbability(distance, reach) { + const r = Math.max(0, Number(reach) || 0); + const d = Math.max(0, Number(distance) || 0); + if (r <= 0 || d >= r) return 0; + if (d <= 0) return 1; + return clamp(smoothstep(1 - d / r) * 0.98); +} + +function intersectPatchRects(a, b) { + if (!a) return b ? { ...b } : null; + if (!b) return { ...a }; + const rect = { + x0: Math.max(a.x0, b.x0), + y0: Math.max(a.y0, b.y0), + x1: Math.min(a.x1, b.x1), + y1: Math.min(a.y1, b.y1), + }; + return rect.x1 > rect.x0 && rect.y1 > rect.y0 ? rect : null; +} + +function transportLayerSeedSalt(key) { + let h = 2166136261 >>> 0; + for (let i = 0; i < String(key).length; i++) { + h ^= String(key).charCodeAt(i); + h = Math.imul(h, 16777619) >>> 0; + } + return h | 0; +} + +function copyRegionalPathMetadata(source, target) { + if (!source || !target) return target; + for (const key of Object.keys(source)) { + if (/^\d+$/.test(key) || key === "length") continue; + target[key] = source[key]; + } + // sourcePathFromWorld marks every newly stored array as patchGenerated. A + // rerouted legacy route is still legacy data, so retain that marker only when + // the source path already carried it. + if (!source.patchGenerated) delete target.patchGenerated; + return target; +} + +function regionalTransportReroute(world, path, key, rects, seed, pathIndex = 0) { + const reach = PATCH_REGIONAL_TRANSPORT_REACH[key] || 0; + // Mandatory portal connectors encode a seam contract. Regional optimization + // may reshape the networks they attach to, but must never move the connector + // itself away from the audited crossing point. + if (path?.patchPortalConnector) return null; + if (!reach || !Array.isArray(path) || path.length < 3) return null; + const worldPath = path.map((tuple) => [Math.round(tupleWorldX(world, tuple)), Math.round(tupleWorldY(world, tuple))]); + let first = -1; + let last = -1; + let nearestIndex = -1; + let nearestDistance = Infinity; + for (let i = 0; i < worldPath.length; i++) { + const [x, y] = worldPath[i]; + const d = distanceOutsidePatchSelection(rects, x + 0.5, y + 0.5); + if (d < nearestDistance) { nearestDistance = d; nearestIndex = i; } + if (d <= reach) { + if (first < 0) first = i; + last = i; + } + } + if (first < 0 || last < 0 || nearestIndex < 0 || nearestDistance >= reach) return null; + const [nx, ny] = worldPath[nearestIndex]; + const probability = regionalRecalculationProbability(nearestDistance, reach); + const salt = transportLayerSeedSalt(key) ^ Math.imul(pathIndex + 1, 0x45d9f3b); + if (hash2(nx, ny, seed ^ salt) > probability) return null; + + const startIndex = Math.max(0, first - 1); + const endIndex = Math.min(worldPath.length - 1, last + 1); + if (endIndex - startIndex < 2) return null; + const start = { x: worldPath[startIndex][0], y: worldPath[startIndex][1] }; + const goal = { x: worldPath[endIndex][0], y: worldPath[endIndex][1] }; + if (!isLand(world, start.x, start.y) || !isLand(world, goal.x, goal.y)) return null; + + let x0 = Math.min(start.x, goal.x), y0 = Math.min(start.y, goal.y); + let x1 = Math.max(start.x, goal.x) + 1, y1 = Math.max(start.y, goal.y) + 1; + for (let i = startIndex; i <= endIndex; i++) { + x0 = Math.min(x0, worldPath[i][0]); y0 = Math.min(y0, worldPath[i][1]); + x1 = Math.max(x1, worldPath[i][0] + 1); y1 = Math.max(y1, worldPath[i][1] + 1); + } + const pad = Math.max(10, Math.min(38, Math.round(reach * 0.20))); + const routeRect = intersectPatchRects( + expandRect({ x0, y0, x1, y1 }, pad, world), + rects.transportReachRect || expandRect(rects.writeRect, reach + pad, world) + ); + if (!routeRect || !insideRect(start.x, start.y, routeRect) || !insideRect(goal.x, goal.y, routeRect)) return null; + + const mode = RAIL_LAYER_KEYS.has(key) ? "rail" : "road"; + const rerouted = localPathfind(world, start, goal, routeRect, mode, mode === "rail" ? 30000 : 26000); + if (!rerouted || rerouted.length < 2) return null; + const oldSegmentLength = pathLength(worldPath.slice(startIndex, endIndex + 1)); + const newSegmentLength = pathLength(rerouted); + if (oldSegmentLength > 0 && newSegmentLength > oldSegmentLength * 2.25 + 10) return null; + + const combined = []; + const push = (point) => { + const p = [Math.round(point[0]), Math.round(point[1])]; + const prev = combined[combined.length - 1]; + if (!prev || prev[0] !== p[0] || prev[1] !== p[1]) combined.push(p); + }; + for (let i = 0; i < startIndex; i++) push(worldPath[i]); + for (const point of rerouted) push(point); + for (let i = endIndex + 1; i < worldPath.length; i++) push(worldPath[i]); + if (combined.length < 2) return null; + const stored = sourcePathFromWorld(world, simplifyPath(combined, mode === "rail" ? 2 : 2)); + copyRegionalPathMetadata(path, stored); + return { path: stored, probability, nearestDistance, reach, mode }; +} + +function recalculateRegionalTransportCollar(world, sourceMap, rects, seed = 0) { + const debug = { reroutedPaths: 0, consideredPaths: 0, byLayer: {}, selectionDistanceCacheCells: 0, selectionDistanceCacheReused: false }; + if (!world || !sourceMap || !rects?.coreRect) return debug; + const priorSelectionDistanceCache = rects._selectionDistanceCache || null; + const selectionDistanceCache = ensurePatchSelectionDistanceCache(rects, world); + debug.selectionDistanceCacheCells = selectionDistanceCache ? selectionDistanceCache.width * selectionDistanceCache.height : 0; + debug.selectionDistanceCacheReused = !!selectionDistanceCache && selectionDistanceCache === priorSelectionDistanceCache; + const orderedKeys = [ + "externalRailways", "ringRailways", "railways", "branchRailways", + "externalExpressways", "expressways", "externalRoads", "nationalRoads", + "ringRoads", "icAccessRoads", "minorRoads", "premodernRoads", + ]; + let totalReroutes = 0; + const totalLimit = 28; + // Build once before rerouting. Layers are processed independently, so path + // indices for an unprocessed layer stay valid even after an earlier layer is + // replaced. This removes repeated full-layer bounds scans. + const spatialIndex = createTransportPathSpatialIndex(world, sourceMap, orderedKeys); + for (const key of orderedKeys) { + const arr = Array.isArray(sourceMap[key]) ? sourceMap[key] : []; + if (!arr.length || totalReroutes >= totalLimit) continue; + const reach = PATCH_REGIONAL_TRANSPORT_REACH[key] || 0; + const perLayerLimit = reach >= 140 ? 4 : reach >= 90 ? 3 : 2; + let rerouted = 0; + let considered = 0; + const next = []; + const nearbyIndices = new Set(spatialIndex.query(rects.coreRect, reach + 2, new Set([key])).map((record) => record.index)); + for (let i = 0; i < arr.length; i++) { + const path = arr[i]; + if (rerouted >= perLayerLimit || totalReroutes >= totalLimit) { next.push(path); continue; } + if (!nearbyIndices.has(i)) { next.push(path); continue; } + considered++; + debug.consideredPaths++; + const result = regionalTransportReroute(world, path, key, rects, seed, i); + if (!result) { next.push(path); continue; } + next.push(result.path); + rerouted++; + totalReroutes++; + debug.reroutedPaths++; + } + sourceMap[key] = next; + if (considered || rerouted) debug.byLayer[key] = { reach, considered, rerouted }; + } + return debug; +} + + +function regionalTrunkNodePortal(world, node, kind = "national") { + const radius = kind === "expressway" ? 12 : kind === "railTrunk" ? 5 : 7; + let best = null; + let bestScore = -Infinity; + for (let dy = -radius; dy <= radius; dy++) { + for (let dx = -radius; dx <= radius; dx++) { + const d = Math.hypot(dx, dy); + if (d < (kind === "expressway" ? 5 : 0) || d > radius) continue; + const x = Math.round(node.x + dx), y = Math.round(node.y + dy); + if (!isLand(world, x, y)) continue; + const i = worldIndexOf(world, x, y); + if (i < 0) continue; + const slope = world.fields.slope?.[i] || 0; + const plain = world.fields.plain?.[i] || 0; + const pop = world.fields.populationDensity?.[i] || 0; + const road = world.fields.roadInfluence?.[i] || 0; + const rail = world.fields.railInfluence2?.[i] || 0; + const score = kind === "expressway" + ? plain * 0.62 + road * 0.22 - slope * 1.05 - pop * 0.42 - d * 0.008 + : kind === "railTrunk" + ? plain * 0.48 + rail * 0.28 + pop * 0.10 - slope * 1.15 - d * 0.004 + : plain * 0.44 + road * 0.28 + pop * 0.12 - slope * 0.82 - d * 0.004; + if (score > bestScore) { bestScore = score; best = { x, y }; } + } + } + return best || (isLand(world, Math.round(node.x), Math.round(node.y)) ? { x: Math.round(node.x), y: Math.round(node.y) } : null); +} + +function pointNearTransportClass(world, sourceMap, point, keys, radius = 8, spatialIndex = null) { + const index = spatialIndex || createTransportPathSpatialIndex(world, sourceMap, keys); + const queryRect = { x0: point.x - radius, y0: point.y - radius, x1: point.x + radius + 1, y1: point.y + radius + 1 }; + const keySet = new Set(keys); + let best = null; + let bestD2 = radius * radius; + for (const record of index.query(queryRect, 1, keySet)) { + const path = record.path || []; + const step = Math.max(1, Math.floor(path.length / 96)); + for (let i = 0; i < path.length; i += step) { + const x = Math.round(tupleWorldX(world, path[i])); + const y = Math.round(tupleWorldY(world, path[i])); + const dx = x - point.x, dy = y - point.y; + const d2 = dx * dx + dy * dy; + if (d2 <= bestD2) { bestD2 = d2; best = { x, y, d: Math.sqrt(d2), key: record.key }; } + } + } + return best; +} + +function collectRegionalTrunkDemandNodes(world, sourceMap, rects, kind) { + const nodes = []; + const seen = new Set(); + const add = (p, population = 0, role = "settlement") => { + if (!p) return; + const x = Math.round(pointWorldX(world, p)); + const y = Math.round(pointWorldY(world, p)); + if (!isLand(world, x, y)) return; + const sig = `${x},${y}`; + if (seen.has(sig)) return; + seen.add(sig); + nodes.push({ x, y, population: Math.max(0, Number(population) || 0), role, source: p }); + }; + const cityFloor = kind === "expressway" ? 75000 : kind === "railTrunk" ? 30000 : 12000; + for (const p of sourceMap.modernCities || []) if ((Number(p?.population) || 0) >= cityFloor) add(p, p.population, "city"); + if (kind === "national") { + for (const p of sourceMap.markets || []) if ((Number(p?.population) || 0) >= 7000) add(p, p.population, "market"); + for (const p of sourceMap.ports || []) if ((Number(p?.population) || 0) >= 7000 || p?.portClass === "major" || p?.portClass === "regional") add(p, p.population || 16000, "port"); + } + if (kind !== "expressway") { + for (const p of sourceMap.adminCenters || []) add(p, p.population || (p.isPrefecturalCapital ? 70000 : 18000), "admin"); + } + const core = rects.coreRect; + for (const node of nodes) { + node.focus = insideRect(node.x, node.y, core) || distanceOutsidePatchSelection(rects, node.x + 0.5, node.y + 0.5) <= 18; + } + return nodes.sort((a, b) => Number(b.focus) - Number(a.focus) || b.population - a.population); +} + +function finalizeRegionalTrunkTransport(world, sourceMap, rects, seed = 0) { + const debug = { policy: "regional-trunk-production-finalizer-v2-selection-native", added: 0, byClass: {}, requirements: null }; + if (!world || !sourceMap || !rects?.coreRect) return debug; + let landCells = 0; + for (let y = rects.coreRect.y0; y < rects.coreRect.y1; y++) for (let x = rects.coreRect.x0; x < rects.coreRect.x1; x++) { + if (!patchQualityEligibleCell(rects, x, y) || !isLand(world, x, y)) continue; + landCells++; + } + const ref = initialGenerationQualityReference(world); + const cityPoints = (sourceMap.modernCities || []).filter((p) => { + const x = Math.round(pointWorldX(world, p)), y = Math.round(pointWorldY(world, p)); + return insideRect(x, y, rects.coreRect) && isLand(world, x, y); + }); + const settlementCount = PATCH_QUALITY_SETTLEMENT_KEYS.reduce((sum, key) => sum + (sourceMap[key] || []).filter((p) => { + const x = Math.round(pointWorldX(world, p)), y = Math.round(pointWorldY(world, p)); + return insideRect(x, y, rects.coreRect) && isLand(world, x, y); + }).length, 0); + const adminCount = (sourceMap.adminCenters || []).filter((p) => insideRect(Math.round(pointWorldX(world, p)), Math.round(pointWorldY(world, p)), rects.coreRect)).length; + const terrainType = world.generatedRects?.[world.generatedRects.length - 1]?.terrainType || "auto"; + const requirements = transportQualityRequirements(ref, Math.max(1, landCells), { + majorCities: cityPoints.filter((p) => (Number(p?.population) || 0) >= 75000).length, + trunkCities: cityPoints.filter((p) => (Number(p?.population) || 0) >= 30000).length, + settlements: settlementCount, + adminCenters: adminCount, + }, terrainType); + debug.requirements = requirements; + + const policies = [ + { kind: "expressway", layer: "expressways", keys: ["expressways", "externalExpressways"], mode: "road", reach: 230, maxDistance: 280, maxAdds: 6, minRoute: 12, maxExpanded: 26000 }, + { kind: "railTrunk", layer: "railways", keys: ["railways", "externalRailways"], mode: "rail", reach: 220, maxDistance: 250, maxAdds: 8, minRoute: 8, maxExpanded: 30000 }, + { kind: "national", layer: "nationalRoads", keys: ["nationalRoads", "externalRoads"], mode: "road", reach: 170, maxDistance: 210, maxAdds: 22, minRoute: 6, maxExpanded: 24000 }, + ]; + + for (const policy of policies) { + const req = requirements[policy.kind]; + const classDebug = { demand: !!req?.demand, before: null, after: null, consideredNodes: 0, added: 0, failed: 0 }; + debug.byClass[policy.kind] = classDebug; + if (!req?.demand) continue; + const metricsBefore = finalTransportClassMetrics(world, sourceMap, rects, seed)[policy.kind] || { paths: 0, cells: 0 }; + classDebug.before = { ...metricsBefore }; + const readRect = intersectPatchRects(expandRect(rects.coreRect, policy.reach, world), rects.transportReachRect || expandRect(rects.coreRect, policy.reach, world)) + || expandRect(rects.coreRect, policy.reach, world); + const nodes = collectRegionalTrunkDemandNodes(world, sourceMap, rects, policy.kind); + const focusNodes = nodes.filter((n) => n.focus).slice(0, policy.kind === "national" ? 56 : policy.kind === "railTrunk" ? 18 : 16); + const pathIndex = createTransportPathSpatialIndex(world, sourceMap, policy.keys); + const externalAnchors = collectExternalNetworkAnchors(world, sourceMap, policy.keys, rects.writeRect, readRect, policy.mode, pathIndex) + .slice(0, policy.kind === "national" ? 40 : policy.kind === "railTrunk" ? 16 : 14); + const servedNodes = nodes.filter((node) => pointNearTransportClass(world, sourceMap, node, policy.keys, policy.kind === "expressway" ? 12 : 8, pathIndex)); + const targetPool = [...externalAnchors, ...servedNodes, ...nodes].filter((q) => insideRect(q.x, q.y, readRect)); + const capitalLike = (p) => !!(p?.isPrefecturalCapital || p?.isRegionalCapital || /Capital/i.test(String(p?.rank || "")) || /Capital/i.test(String(p?.kind || ""))); + const requiresClassService = (node) => { + const population = Number(node?.population || node?.source?.population || 0); + const capital = capitalLike(node?.source); + if (!node?.focus) return false; + if (policy.kind === "national") return node.role === "city" ? (capital || population >= 22000) : (node.role === "admin" && capital); + if (policy.kind === "railTrunk") return node.role === "city" ? (capital || population >= 65000) : (node.role === "admin" && capital && population >= 45000); + return node.role === "city" && (population >= 75000 || (capital && population >= 65000)); + }; + const mandatoryServiceNodes = nodes.filter(requiresClassService).slice(0, policy.kind === "national" ? 32 : policy.kind === "railTrunk" ? 18 : 12); + classDebug.mandatoryServiceNodes = mandatoryServiceNodes.length; + classDebug.mandatoryServiceConnected = 0; + classDebug.mandatoryServiceAdded = 0; + sourceMap[policy.layer] ||= []; + + const needsMore = () => { + const m = finalTransportClassMetrics(world, sourceMap, rects, seed)[policy.kind] || { paths: 0, cells: 0 }; + return m.paths < req.minPaths || m.cells < req.minCells; + }; + const addRoute = (startNode, targetNode, { secondary = false } = {}) => { + const start = regionalTrunkNodePortal(world, startNode, policy.kind); + if (!start) return false; + const targetDistance = Math.hypot(targetNode.x - start.x, targetNode.y - start.y); + if (targetDistance < Math.max(10, policy.minRoute) || targetDistance > policy.maxDistance) return false; + if (transportLineSeaBarrier(world, start, targetNode, policy.mode)) return false; + const goal = regionalTrunkNodePortal(world, targetNode, policy.kind) || { x: Math.round(targetNode.x), y: Math.round(targetNode.y) }; + const pad = Math.ceil(Math.max(24, Math.min(secondary ? 84 : 72, targetDistance * (secondary ? 0.42 : 0.34) + 16))); + const rawRect = expandRect({ x0: Math.min(start.x, goal.x), y0: Math.min(start.y, goal.y), x1: Math.max(start.x, goal.x) + 1, y1: Math.max(start.y, goal.y) + 1 }, pad, world); + const routeRect = intersectPatchRects(rawRect, readRect); + if (!routeRect) return false; + const path = localPathfind(world, start, goal, routeRect, policy.mode, secondary ? Math.floor(policy.maxExpanded * 1.35) : policy.maxExpanded, { + extraCost: policy.kind === "expressway" ? (x, y) => { + const i = worldIndexOf(world, x, y); + return i < 0 ? 0 : (world.fields.populationDensity?.[i] || 0) * 1.4 + (world.fields.slope?.[i] || 0) * 0.45; + } : null, + }); + const clean = dedupeWorldPath(path || []); + const len = pathLength(clean); + if (clean.length < 2 || len < policy.minRoute || len > targetDistance * (policy.mode === "rail" ? 2.8 : 3.1) + 84) return false; + const stored = sourcePathFromWorld(world, simplifyPath(clean, policy.mode === "rail" ? 3 : 2)); + stored.patchGenerated = true; + stored.patchRegionalTrunkFinalizer = true; + stored.patchSelectionNativeTransport = secondary === true; + stored.transportClass = policy.kind; + sourceMap[policy.layer].push(stored); + classDebug.added++; + if (secondary) classDebug.selectionNativeFallbackAdded = (classDebug.selectionNativeFallbackAdded || 0) + 1; + debug.added++; + return true; + }; + + for (const node of focusNodes) { + if (classDebug.added >= policy.maxAdds || !needsMore()) break; + classDebug.consideredNodes++; + if (pointNearTransportClass(world, sourceMap, node, policy.keys, policy.kind === "expressway" ? 12 : 8)) continue; + const start = regionalTrunkNodePortal(world, node, policy.kind); + if (!start) { classDebug.failed++; continue; } + const target = targetPool + .filter((q) => q !== node && Math.hypot(q.x - start.x, q.y - start.y) >= 10) + .map((q) => ({ q, d: Math.hypot(q.x - start.x, q.y - start.y) })) + .filter((e) => e.d <= policy.maxDistance && !transportLineSeaBarrier(world, start, e.q, policy.mode)) + .sort((a, b) => a.d - b.d)[0]; + if (!target || !addRoute(node, target.q)) { classDebug.failed++; continue; } + } + + // r11 selection-native fallback: private canonical chunks deliberately skip + // their expensive post-admin transport finalizer. The assembled selection + // therefore owns the responsibility for satisfying the same initial-map + // hierarchy floors. If the first demand pass is still short, search a wider + // set of distinct settlement/admin/network-anchor pairs and add complete + // full-resolution routes until the oracle is met. These are not draft paths: + // every accepted connector is routed on the final merged world terrain. + if (needsMore()) { + const extraBudget = policy.kind === "national" ? 20 : policy.kind === "railTrunk" ? 8 : 6; + const allTargets = []; + const targetSeen = new Set(); + for (const q of [...externalAnchors, ...nodes]) { + if (!q || !Number.isFinite(q.x) || !Number.isFinite(q.y) || !insideRect(q.x, q.y, readRect)) continue; + const sig = `${Math.round(q.x)},${Math.round(q.y)}`; + if (targetSeen.has(sig)) continue; + targetSeen.add(sig); + allTargets.push(q); + } + const pairSeen = new Set(); + const secondarySources = nodes + .filter((node) => node.focus) + .slice(0, policy.kind === "national" ? 72 : policy.kind === "railTrunk" ? 28 : 22); + let extraAdds = 0; + for (const node of secondarySources) { + if (!needsMore() || extraAdds >= extraBudget) break; + classDebug.consideredNodes++; + const rankedTargets = allTargets + .filter((q) => Math.round(q.x) !== Math.round(node.x) || Math.round(q.y) !== Math.round(node.y)) + .map((q) => ({ q, d: Math.hypot(q.x - node.x, q.y - node.y) })) + .filter((e) => e.d >= Math.max(14, policy.minRoute + 2) && e.d <= policy.maxDistance) + .sort((a, b) => { + const ideal = policy.kind === "expressway" ? 105 : policy.kind === "railTrunk" ? 82 : 46; + return Math.abs(a.d - ideal) - Math.abs(b.d - ideal); + }) + .slice(0, 8); + let addedForNode = false; + for (const target of rankedTargets) { + const a = `${Math.round(node.x)},${Math.round(node.y)}`; + const b = `${Math.round(target.q.x)},${Math.round(target.q.y)}`; + const sig = a < b ? `${a}|${b}` : `${b}|${a}`; + if (pairSeen.has(sig)) continue; + pairSeen.add(sig); + if (!addRoute(node, target.q, { secondary: true })) continue; + extraAdds++; + addedForNode = true; + break; + } + if (!addedForNode) classDebug.failed++; + } + } + // Density floors alone can be satisfied by an isolated internal network. + // Enforce service to every qualifying capital/major city even after the + // class-density target has been met, with a preference for the established + // network outside the patch. This prevents newly generated prefectural + // capitals from being left with local streets only. + for (const node of mandatoryServiceNodes) { + const radius = policy.kind === "expressway" ? 14 : policy.kind === "railTrunk" ? 9 : 8; + if (pointNearTransportClass(world, sourceMap, node, policy.keys, radius)) { + classDebug.mandatoryServiceConnected++; + continue; + } + const currentServed = nodes.filter((q) => q !== node && pointNearTransportClass(world, sourceMap, q, policy.keys, radius)); + const candidates = [...externalAnchors.map((q) => ({ ...q, _externalPriority: true })), ...currentServed, ...nodes] + .filter((q) => q !== node && insideRect(q.x, q.y, readRect)) + .map((q) => ({ q, d: Math.hypot(q.x - node.x, q.y - node.y), priority: q._externalPriority ? 0.68 : 1 })) + .filter((e) => e.d >= Math.max(10, policy.minRoute) && e.d <= policy.maxDistance && !transportLineSeaBarrier(world, node, e.q, policy.mode)) + .sort((a, b) => a.d * a.priority - b.d * b.priority); + let added = false; + for (const target of candidates.slice(0, 8)) { + if (!addRoute(node, target.q, { secondary: true })) continue; + added = true; + classDebug.mandatoryServiceAdded++; + break; + } + if (added && pointNearTransportClass(world, sourceMap, node, policy.keys, radius)) classDebug.mandatoryServiceConnected++; + else if (!added) classDebug.failed++; + } + + // Reconnect each hierarchy as its own graph. The generic road graph can be + // topologically connected through local streets while the national-road + // layer itself remains visibly chopped into pieces. A class-specific final + // pass keeps national roads, motorways and trunk rail continuous and writes + // any connector back into the same hierarchy instead of downgrading it. + const classGraph = reconnectTransportGraph(world, sourceMap, rects, seed, policy.mode, readRect, { + layerKeys: policy.keys, + preferredLayer: policy.layer, + maxAdds: policy.kind === "national" ? 24 : policy.kind === "railTrunk" ? 15 : 10, + maxDistance: policy.kind === "national" ? 270 : policy.kind === "railTrunk" ? 300 : 345, + maxAttempts: policy.kind === "national" ? 24 : policy.kind === "railTrunk" ? 16 : 12, + minComponentSize: policy.kind === "national" ? 3 : 4, + candidatesPerPass: 6, + requireExternalConnection: true, + maxExpanded: policy.kind === "national" ? 22000 : policy.kind === "railTrunk" ? 26000 : 24000, + }); + classDebug.classGraph = classGraph; + classDebug.after = { ...(finalTransportClassMetrics(world, sourceMap, rects, seed)[policy.kind] || { paths: 0, cells: 0 }) }; + } + debug.hardPass = transportClassHardPass(finalTransportClassMetrics(world, sourceMap, rects, seed), requirements); + return debug; +} + +function collectExternalNetworkAnchors(world, sourceMap, keys, writeRect, reachRect, mode = "road", spatialIndex = null) { const candidates = []; const seen = new Set(); const step = mode === "rail" ? 6 : 4; - for (const key of keys) { - for (const path of sourceMap[key] || []) { - for (let i = 0; i < path.length; i += step) { - const x = Math.round(tupleWorldX(world, path[i])); - const y = Math.round(tupleWorldY(world, path[i])); - if (!insideRect(x, y, reachRect) || insideRect(x, y, writeRect) || !isLand(world, x, y)) continue; - const d = rectDistance(x, y, writeRect); - if (d < 4 || d > (mode === "rail" ? 380 : 420)) continue; - const sig = `${x},${y},${mode}`; - if (seen.has(sig)) continue; - seen.add(sig); - candidates.push({ x, y, mode, external: true, d }); - } + const index = spatialIndex || createTransportPathSpatialIndex(world, sourceMap, keys); + const keySet = new Set(keys); + for (const record of index.query(reachRect, 1, keySet)) { + const path = record.path; + for (let i = 0; i < path.length; i += step) { + const x = Math.round(tupleWorldX(world, path[i])); + const y = Math.round(tupleWorldY(world, path[i])); + if (!insideRect(x, y, reachRect) || insideRect(x, y, writeRect) || !isLand(world, x, y)) continue; + const d = rectDistance(x, y, writeRect); + if (d < 4 || d > (mode === "rail" ? 380 : 420)) continue; + const sig = `${x},${y},${mode}`; + if (seen.has(sig)) continue; + seen.add(sig); + candidates.push({ x, y, mode, external: true, d }); } } candidates.sort((a, b) => a.d - b.d); @@ -4379,8 +5519,8 @@ function densifyWorldPath(path, visit) { walkGridPath(path, visit); } -function buildTransportGraphSnapshot(world, sourceMap, mode, graphRect, rects, seed = 0) { - const keys = transportLayerKeys(mode); +function buildTransportGraphSnapshot(world, sourceMap, mode, graphRect, rects, seed = 0, options = {}) { + const keys = Array.isArray(options.keys) && options.keys.length ? options.keys : transportLayerKeys(mode); const w = rectWidth(graphRect); const h = rectHeight(graphRect); const occ = new Uint8Array(Math.max(0, w * h)); @@ -4404,12 +5544,14 @@ function buildTransportGraphSnapshot(world, sourceMap, mode, graphRect, rects, s weight[li] = Math.max(weight[li] || 0, v); }; - for (const key of keys) { + const spatialIndex = options.spatialIndex || createTransportPathSpatialIndex(world, sourceMap, keys); + const graphKeySet = new Set(keys); + for (const record of spatialIndex.query(graphRect, 2, graphKeySet)) { + const key = record.key; + const path = record.path; const layerWeight = key.includes("express") ? 2.4 : key.includes("national") ? 2.0 : key.includes("rail") ? 2.1 : 1.0; - for (const path of sourceMap?.[key] || []) { - const worldPath = (path || []).map((tuple) => [Math.round(tupleWorldX(world, tuple)), Math.round(tupleWorldY(world, tuple))]); - densifyWorldPath(worldPath, (x, y) => mark(x, y, layerWeight)); - } + const worldPath = (path || []).map((tuple) => [Math.round(tupleWorldX(world, tuple)), Math.round(tupleWorldY(world, tuple))]); + densifyWorldPath(worldPath, (x, y) => mark(x, y, layerWeight)); } const seen = new Uint8Array(occ.length); @@ -4584,14 +5726,68 @@ function transportComponentTouchesVoid(comp, mode = "road") { return (comp.patchCells || comp.nearWriteCells) > 0 && comp.size < (mode === "rail" ? 8 : 13) && (comp.trunkCells || 0) <= 0; } -function buildTransportPairCandidates(snapshot, comps, maxDistance, mode, rejectedPairs) { - const limit = mode === "rail" ? 12 : 18; - const pool = comps.slice(0, Math.min(comps.length, limit)); +class TransportUnionFind { + constructor(size) { + this.parent = new Int32Array(size); + this.rank = new Uint8Array(size); + for (let i = 0; i < size; i++) this.parent[i] = i; + } + find(x) { + let root = x; + while (this.parent[root] !== root) root = this.parent[root]; + while (this.parent[x] !== x) { + const next = this.parent[x]; + this.parent[x] = root; + x = next; + } + return root; + } + union(a, b) { + let ra = this.find(a), rb = this.find(b); + if (ra === rb) return false; + if (this.rank[ra] < this.rank[rb]) [ra, rb] = [rb, ra]; + this.parent[rb] = ra; + if (this.rank[ra] === this.rank[rb]) this.rank[ra]++; + return true; + } +} + +function countTransportComponentRoots(snapshot, predicate, connectivity = null) { + if (!connectivity) return snapshot.comps.filter(predicate).length; + const roots = new Set(); + for (const comp of snapshot.comps) if (predicate(comp)) roots.add(connectivity.find(comp.id)); + return roots.size; +} + +function buildTransportPairCandidates(snapshot, comps, maxDistance, mode, rejectedPairs, connectivity = null, options = {}) { + const limit = mode === "rail" ? 16 : 22; + // Component discovery order follows raster scan order, not transport + // importance. The old fixed prefix could therefore omit the established + // outside trunk entirely when a generated selection contained many small + // internal components. Build a deterministic priority pool that always + // reserves capacity for dirty components and strong exterior context. + const dirty = comps.filter((comp) => (comp.patchCells || comp.nearWriteCells) > 0) + .sort((a, b) => (b.patchCells || 0) - (a.patchCells || 0) || (b.trunkCells || 0) - (a.trunkCells || 0) || b.size - a.size || a.id - b.id); + const exterior = comps.filter((comp) => (comp.exteriorCells || 0) > 0 && isStrongExternalTransportContext(comp, mode)) + .sort((a, b) => (b.trunkCells || 0) - (a.trunkCells || 0) || (b.exteriorCells || 0) - (a.exteriorCells || 0) || b.size - a.size || a.id - b.id); + const pool = []; + const poolIds = new Set(); + const pushPool = (comp) => { + if (!comp || poolIds.has(comp.id) || pool.length >= limit) return; + poolIds.add(comp.id); + pool.push(comp); + }; + const dirtyReserve = Math.max(6, Math.ceil(limit * 0.58)); + const exteriorReserve = Math.max(4, limit - dirtyReserve); + for (const comp of dirty.slice(0, dirtyReserve)) pushPool(comp); + for (const comp of exterior.slice(0, exteriorReserve)) pushPool(comp); + for (const comp of comps) pushPool(comp); const candidates = []; for (let i = 0; i < pool.length; i++) { for (let j = i + 1; j < pool.length; j++) { const aComp = pool[i]; const bComp = pool[j]; + if (connectivity && connectivity.find(aComp.id) === connectivity.find(bComp.id)) continue; // At least one side must be part of the dirty neighborhood. This prevents // broad transport context from welding unrelated external networks while // still allowing internal severed pieces to attach to outside trunks. @@ -4609,9 +5805,23 @@ function buildTransportPairCandidates(snapshot, comps, maxDistance, mode, reject if (rejectedPairs.has(sig) || rejectedPairs.has(rev)) continue; const bothPatch = aComp.patchCells > 0 && bComp.patchCells > 0 ? 0.74 : 1.0; const weakExternalPenalty = (!aDirty && (aComp.trunkCells || 0) <= 0) || (!bDirty && (bComp.trunkCells || 0) <= 0) ? 1.55 : 1.0; - const oneExternal = (aComp.exteriorCells > 0 || bComp.exteriorCells > 0) ? 1.12 : 1.0; - const score = pair.score * bothPatch * oneExternal * weakExternalPenalty; - candidates.push({ compA: aComp, compB: bComp, pair, score }); + const aRoot = connectivity ? connectivity.find(aComp.id) : aComp.id; + const bRoot = connectivity ? connectivity.find(bComp.id) : bComp.id; + const exteriorRoots = options.exteriorRoots instanceof Set ? options.exteriorRoots : null; + const aExterior = exteriorRoots ? exteriorRoots.has(aRoot) : aComp.exteriorCells > 0; + const bExterior = exteriorRoots ? exteriorRoots.has(bRoot) : bComp.exteriorCells > 0; + const aDirtyRoot = options.dirtyRoots instanceof Set ? options.dirtyRoots.has(aRoot) : aDirty; + const bDirtyRoot = options.dirtyRoots instanceof Set ? options.dirtyRoots.has(bRoot) : bDirty; + const bridgesDirtyToExterior = (aExterior && bDirtyRoot && !bExterior) || (bExterior && aDirtyRoot && !aExterior); + // When a patch hierarchy has no established-network connection yet, + // prioritize a true patch↔outside bridge ahead of cosmetically joining two + // internal fragments. Once at least one bridge exists, normal shortest + // component repair resumes. + const externalPriority = options.preferExternalConnection + ? (bridgesDirtyToExterior ? 0.34 : 1.38) + : ((aExterior || bExterior) ? 1.04 : 1.0); + const score = pair.score * bothPatch * externalPriority * weakExternalPenalty; + candidates.push({ compA: aComp, compB: bComp, pair, score, bridgesDirtyToExterior }); } } candidates.sort((a, b) => a.score - b.score); @@ -4696,8 +5906,47 @@ function transportLineSeaBarrier(world, a, b, mode = "road") { return longestRun > maxRun || seaRatio > (mode === "rail" ? 0.10 : 0.14); } -function writeConnectorPath(world, sourceMap, mode, path, rects, seed, strictMask) { - const layer = mode === "rail" ? "branchRailways" : "minorRoads"; +function transportHierarchyAtPoint(world, sourceMap, point, mode = "road", radius = 3.2) { + const groups = mode === "rail" + ? [ + { hierarchy: "railTrunk", keys: ["railways", "externalRailways", "ringRailways"] }, + { hierarchy: "railBranch", keys: ["branchRailways"] }, + ] + : [ + { hierarchy: "expressway", keys: ["expressways", "externalExpressways"] }, + { hierarchy: "national", keys: ["nationalRoads", "externalRoads"] }, + { hierarchy: "local", keys: ["minorRoads", "premodernRoads", "ringRoads", "icAccessRoads"] }, + ]; + const r2 = radius * radius; + for (const group of groups) { + for (const key of group.keys) { + for (const path of sourceMap?.[key] || []) { + const bounds = pathWorldBounds(world, path); + if (!bounds || point.x < bounds.x0 - radius || point.x > bounds.x1 + radius || point.y < bounds.y0 - radius || point.y > bounds.y1 + radius) continue; + const step = Math.max(1, Math.floor((path?.length || 0) / 72)); + for (let i = 0; i < (path?.length || 0); i += step) { + const x = tupleWorldX(world, path[i]); + const y = tupleWorldY(world, path[i]); + const dx = x - point.x, dy = y - point.y; + if (dx * dx + dy * dy <= r2) return group.hierarchy; + } + } + } + } + return mode === "rail" ? "railBranch" : "local"; +} + +function connectorLayerForEndpoints(world, sourceMap, mode, a, b) { + const ha = transportHierarchyAtPoint(world, sourceMap, a, mode); + const hb = transportHierarchyAtPoint(world, sourceMap, b, mode); + if (mode === "rail") return ha === "railTrunk" && hb === "railTrunk" ? "railways" : "branchRailways"; + if (ha === "expressway" && hb === "expressway") return "expressways"; + if ((ha === "national" || ha === "expressway") && (hb === "national" || hb === "expressway")) return "nationalRoads"; + return "minorRoads"; +} + +function writeConnectorPath(world, sourceMap, mode, path, rects, seed, strictMask, preferredLayer = null) { + const layer = preferredLayer || (mode === "rail" ? "branchRailways" : "minorRoads"); sourceMap[layer] ||= []; const startLength = sourceMap[layer].length; const clean = dedupeWorldPath(path); @@ -4727,13 +5976,12 @@ function reconnectTransportGraph(world, sourceMap, rects, seed, mode, graphRect, [`${mode}GraphConnectorsFailed`]: 0, [`${mode}GraphCandidatesConsidered`]: 0, [`${mode}GraphComponentsIgnored`]: 0, + [`${mode}GraphIncrementalUnions`]: 0, + [`${mode}GraphFullRebuilds`]: 0, }; const eligible = (comp) => { if (!comp || comp.size < minComponentSize) return false; - // Broad transport context is intentional, but the worklist is limited to - // components that touch the edited neighborhood. Purely external networks - // remain as context/targets, not as things to rewire together. return comp.patchCells > 0 || comp.nearWriteCells > 0; }; const contextual = (comp) => { @@ -4741,17 +5989,34 @@ function reconnectTransportGraph(world, sourceMap, rects, seed, mode, graphRect, return comp.patchCells > 0 || comp.nearWriteCells > 0 || comp.exteriorCells > 0; }; - let snapshot = buildTransportGraphSnapshot(world, sourceMap, mode, graphRect, rects, seed); - debug[`${mode}GraphBeforeComponents`] = snapshot.comps.filter(eligible).length; + // One initial rasterization establishes component IDs. Connector endpoints are + // occupied cells from two known components, so accepted connector paths can be + // tracked incrementally with union-find instead of rebuilding the entire graph + // after every single connector. + const layerKeys = Array.isArray(options.layerKeys) && options.layerKeys.length ? options.layerKeys : transportLayerKeys(mode); + const spatialIndex = createTransportPathSpatialIndex(world, sourceMap, layerKeys); + const snapshot = buildTransportGraphSnapshot(world, sourceMap, mode, graphRect, rects, seed, { spatialIndex, keys: layerKeys }); + debug[`${mode}GraphFullRebuilds`]++; + const connectivity = new TransportUnionFind(snapshot.comps.length); + debug[`${mode}GraphBeforeComponents`] = countTransportComponentRoots(snapshot, eligible, connectivity); const rejectedPairs = new Set(); let attemptsRemaining = options.maxAttempts ?? (mode === "rail" ? 4 : 8); for (let pass = 0; pass < maxAdds && attemptsRemaining > 0; pass++) { - const dirtyCount = snapshot.comps.filter(eligible).length; - if (dirtyCount <= 1) break; + const dirtyCount = countTransportComponentRoots(snapshot, eligible, connectivity); + const dirtyRoots = new Set(snapshot.comps.filter(eligible).map((comp) => connectivity.find(comp.id))); + const exteriorRoots = new Set(snapshot.comps.filter((comp) => contextual(comp) && comp.exteriorCells > 0).map((comp) => connectivity.find(comp.id))); + const needsExternalConnection = options.requireExternalConnection === true + && exteriorRoots.size > 0 + && [...dirtyRoots].some((root) => !exteriorRoots.has(root)); + if (dirtyCount <= 1 && !needsExternalConnection) break; const comps = snapshot.comps.filter(contextual); if (comps.length <= 1) break; - const candidates = buildTransportPairCandidates(snapshot, comps, maxDistance, mode, rejectedPairs); + const candidates = buildTransportPairCandidates(snapshot, comps, maxDistance, mode, rejectedPairs, connectivity, { + preferExternalConnection: needsExternalConnection, + exteriorRoots, + dirtyRoots, + }); debug[`${mode}GraphCandidatesConsidered`] += candidates.length; if (!candidates.length) { debug[`${mode}GraphComponentsIgnored`] += dirtyCount; @@ -4759,7 +6024,7 @@ function reconnectTransportGraph(world, sourceMap, rects, seed, mode, graphRect, } let accepted = false; - for (const candidate of candidates.slice(0, 1)) { + for (const candidate of candidates.slice(0, Math.max(1, Math.floor(options.candidatesPerPass || 1)))) { const { a, b, d } = candidate.pair; if (transportLineSeaBarrier(world, a, b, mode)) { debug[`${mode}GraphConnectorsFailed`]++; @@ -4790,7 +6055,12 @@ function reconnectTransportGraph(world, sourceMap, rects, seed, mode, graphRect, continue; } attemptsRemaining--; - const path = localPathfind(world, a, b, boundedSearchRect, mode, mode === "rail" ? 5500 : 7000, { allowCell, extraCost }); + const baseExpanded = mode === "rail" ? 5500 : 7000; + const configuredExpanded = Math.max(baseExpanded, Math.floor(options.maxExpanded || 0)); + const externalExpanded = candidate.bridgesDirtyToExterior + ? Math.max(configuredExpanded, mode === "rail" ? 18000 : 20000) + : configuredExpanded; + const path = localPathfind(world, a, b, boundedSearchRect, mode, externalExpanded, { allowCell, extraCost }); const clean = dedupeWorldPath(path || []); const routeLen = pathLength(clean); const tooLong = !clean.length || routeLen > d * (mode === "rail" ? 2.65 : 3.05) + (mode === "rail" ? 48 : 70); @@ -4801,31 +6071,40 @@ function reconnectTransportGraph(world, sourceMap, rects, seed, mode, graphRect, continue; } - const beforeEligibleComponents = dirtyCount; - const writeResult = writeConnectorPath(world, sourceMap, mode, clean, rects, seed, !!rects.strictSelectionMask); + const preferredLayer = options.preferredLayer || connectorLayerForEndpoints(world, sourceMap, mode, a, b); + const writeResult = writeConnectorPath(world, sourceMap, mode, clean, rects, seed, !!rects.strictSelectionMask, preferredLayer); if (!writeResult.wrote) { debug[`${mode}GraphConnectorsFailed`]++; rejectedPairs.add(transportPairSignature(a, b, mode)); rejectedPairs.add(transportPairSignature(b, a, mode)); continue; } - const checkSnapshot = buildTransportGraphSnapshot(world, sourceMap, mode, graphRect, rects, seed); - const afterEligibleComponents = checkSnapshot.comps.filter(eligible).length; - if (afterEligibleComponents >= beforeEligibleComponents) { + // The path contains both sampled occupied endpoints and writeConnectorPath + // preserves first/last points through simplification, therefore this union + // is the exact connectivity change that the old per-connector full raster + // rebuild was checking. + if (!connectivity.union(candidate.compA.id, candidate.compB.id)) { sourceMap[writeResult.layer].splice(writeResult.startLength); debug[`${mode}GraphConnectorsFailed`]++; - rejectedPairs.add(transportPairSignature(a, b, mode)); - rejectedPairs.add(transportPairSignature(b, a, mode)); continue; } - snapshot = checkSnapshot; + debug[`${mode}GraphIncrementalUnions`]++; debug[`${mode}GraphConnectorsAdded`] += writeResult.wrote; accepted = true; - break; } if (!accepted) break; } - debug[`${mode}GraphAfterComponents`] = snapshot.comps.filter(eligible).length; + + // One final full audit remains authoritative for diagnostics and catches any + // unforeseen path-storage/rasterization discrepancy without paying that O(N) + // cost once per connector. + if (debug[`${mode}GraphConnectorsAdded`] > 0) { + const finalSnapshot = buildTransportGraphSnapshot(world, sourceMap, mode, graphRect, rects, seed, { keys: layerKeys }); + debug[`${mode}GraphFullRebuilds`]++; + debug[`${mode}GraphAfterComponents`] = finalSnapshot.comps.filter(eligible).length; + } else { + debug[`${mode}GraphAfterComponents`] = debug[`${mode}GraphBeforeComponents`]; + } return debug; } @@ -5342,8 +6621,10 @@ function mergePathLayers(world, sourceMap, candidate, rects, window, seed, porta // repair is intentionally allowed to operate in a much broader neighborhood, // because clipping graph repairs to the selected polygon leaves implausible // dangling regional networks just outside the patch. - const externalRoadAnchors = collectExternalNetworkAnchors(world, sourceMap, ["nationalRoads", "minorRoads", "premodernRoads", "externalRoads"], rects.writeRect, transportRect, "road"); - const externalRailAnchors = collectExternalNetworkAnchors(world, sourceMap, ["railways", "branchRailways", "externalRailways"], rects.writeRect, transportRect, "rail"); + const anchorLayerKeys = ["nationalRoads", "minorRoads", "premodernRoads", "externalRoads", "railways", "branchRailways", "externalRailways"]; + const anchorSpatialIndex = createTransportPathSpatialIndex(world, sourceMap, anchorLayerKeys); + const externalRoadAnchors = collectExternalNetworkAnchors(world, sourceMap, ["nationalRoads", "minorRoads", "premodernRoads", "externalRoads"], rects.writeRect, transportRect, "road", anchorSpatialIndex); + const externalRailAnchors = collectExternalNetworkAnchors(world, sourceMap, ["railways", "branchRailways", "externalRailways"], rects.writeRect, transportRect, "rail", anchorSpatialIndex); roadAnchors = roadAnchors.concat(externalRoadAnchors); railAnchors = railAnchors.concat(externalRailAnchors); // Legacy anchor-to-target connectors were not graph-validated and could leave @@ -5360,24 +6641,62 @@ function mergePathLayers(world, sourceMap, candidate, rects, window, seed, porta const roadPortalFinal = repairMandatoryTransportPortals(world, sourceMap, rects, seed, portalContract?.roadPortals || [], "road", graphRect); const railPortalFinal = repairMandatoryTransportPortals(world, sourceMap, rects, seed, portalContract?.railPortals || [], "rail", graphRect); const syntheticFragmentDebug = removeSyntheticExpansionTransportFragments(world, sourceMap, rects); + // Internal canonical tiles are implementation partitions. Regional network + // recalculation runs once against the assembled user selection so tile edges + // can never become independent reroute boundaries. + const regionalTransportDebug = rects._internalPatchTile + ? { deferredForTiledPatch: true, reroutedPaths: 0, consideredPaths: 0, byLayer: {} } + : recalculateRegionalTransportCollar(world, sourceMap, rects, seed); + // r9: rerouting existing paths cannot recover a class that is absent. After + // merge, synthesize missing national/motorway/trunk-rail demand against the + // wider committed context. This is a full-resolution production finalizer; + // no draft/skeleton path can reach Preview. + const regionalTrunkTransport = rects._internalPatchTile + ? { deferredForTiledPatch: true, added: 0, byClass: {} } + : finalizeRegionalTrunkTransport(world, sourceMap, rects, seed); + const roadGraphPostRegional = rects._internalPatchTile + ? { deferredForTiledPatch: true, roadGraphConnectorsAdded: 0 } + : reconnectTransportGraph(world, sourceMap, rects, seed, "road", graphRect, { + maxAdds: strictMask ? 12 : 10, maxDistance: strictMask ? 330 : 305, maxAttempts: 10, + candidatesPerPass: 3, requireExternalConnection: true, + }); + const railGraphPostRegional = rects._internalPatchTile + ? { deferredForTiledPatch: true, railGraphConnectorsAdded: 0 } + : reconnectTransportGraph(world, sourceMap, rects, seed, "rail", graphRect, { + maxAdds: strictMask ? 8 : 6, maxDistance: strictMask ? 265 : 245, maxAttempts: 7, + candidatesPerPass: 3, requireExternalConnection: true, + }); + // Regional rerouting/finalization may move or add a trunk near a connector. + // Reassert mandatory portals after optimization. + const roadPortalPostRegional = rects._internalPatchTile + ? roadPortalFinal + : repairMandatoryTransportPortals(world, sourceMap, rects, seed, portalContract?.roadPortals || [], "road", graphRect); + const railPortalPostRegional = rects._internalPatchTile + ? railPortalFinal + : repairMandatoryTransportPortals(world, sourceMap, rects, seed, portalContract?.railPortals || [], "rail", graphRect); return { ...syntheticFragmentDebug, + regionalTransportDebug, + regionalTrunkTransport, + roadGraphPostRegional, + railGraphPostRegional, roadsClipped, railsClipped, regeneratedPaths, - roadPortalsRequired: roadPortalFinal.total, - roadPortalsConnected: roadPortalFinal.total - roadPortalFinal.unresolved, - roadPortalsUnresolved: roadPortalFinal.unresolved, - roadPortalConnectorsAdded: roadPortalFirst.connectorsAdded + roadPortalFinal.connectorsAdded, - roadPortalLegacyGuideFallbacks: roadPortalFirst.legacyGuideFallbacks + roadPortalFinal.legacyGuideFallbacks, - railPortalsRequired: railPortalFinal.total, - railPortalsConnected: railPortalFinal.total - railPortalFinal.unresolved, - railPortalsUnresolved: railPortalFinal.unresolved, - railPortalConnectorsAdded: railPortalFirst.connectorsAdded + railPortalFinal.connectorsAdded, - railPortalLegacyGuideFallbacks: railPortalFirst.legacyGuideFallbacks + railPortalFinal.legacyGuideFallbacks, - portalPathAttempts: roadPortalFirst.pathAttempts + roadPortalFinal.pathAttempts + railPortalFirst.pathAttempts + railPortalFinal.pathAttempts, - roadConnectorsCreated: (roadGraph.roadGraphConnectorsAdded || 0) + roadPortalFirst.connectorsAdded + roadPortalFinal.connectorsAdded, - railwayConnectorsCreated: (railGraph.railGraphConnectorsAdded || 0) + railPortalFirst.connectorsAdded + railPortalFinal.connectorsAdded, + roadPortalsRequired: roadPortalPostRegional.total, + roadPortalsConnected: roadPortalPostRegional.total - roadPortalPostRegional.unresolved, + roadPortalsUnresolved: roadPortalPostRegional.unresolved, + roadPortalConnectorsAdded: roadPortalFirst.connectorsAdded + roadPortalFinal.connectorsAdded + roadPortalPostRegional.connectorsAdded, + roadPortalLegacyGuideFallbacks: roadPortalFirst.legacyGuideFallbacks + roadPortalFinal.legacyGuideFallbacks + roadPortalPostRegional.legacyGuideFallbacks, + railPortalsRequired: railPortalPostRegional.total, + railPortalsConnected: railPortalPostRegional.total - railPortalPostRegional.unresolved, + railPortalsUnresolved: railPortalPostRegional.unresolved, + railPortalConnectorsAdded: railPortalFirst.connectorsAdded + railPortalFinal.connectorsAdded + railPortalPostRegional.connectorsAdded, + railPortalLegacyGuideFallbacks: railPortalFirst.legacyGuideFallbacks + railPortalFinal.legacyGuideFallbacks + railPortalPostRegional.legacyGuideFallbacks, + portalPathAttempts: roadPortalFirst.pathAttempts + roadPortalFinal.pathAttempts + roadPortalPostRegional.pathAttempts + + railPortalFirst.pathAttempts + railPortalFinal.pathAttempts + railPortalPostRegional.pathAttempts, + roadConnectorsCreated: (roadGraph.roadGraphConnectorsAdded || 0) + (roadGraphPostRegional.roadGraphConnectorsAdded || 0) + roadPortalFirst.connectorsAdded + roadPortalFinal.connectorsAdded + roadPortalPostRegional.connectorsAdded, + railwayConnectorsCreated: (railGraph.railGraphConnectorsAdded || 0) + (railGraphPostRegional.railGraphConnectorsAdded || 0) + railPortalFirst.connectorsAdded + railPortalFinal.connectorsAdded + railPortalPostRegional.connectorsAdded, disconnectedRoadComponents: roadAnchors.length, disconnectedRailComponents: railAnchors.length, skippedConnectorAnchors: 0, @@ -5391,65 +6710,6 @@ function mergePathLayers(world, sourceMap, candidate, rects, window, seed, porta }; } -function buildBoundarySegmentsFromField(world, fieldName, rect, options = {}) { - const field = world.fields[fieldName]; - const sea = world.fields.sea; - const mask = options.requireMaskField ? world.fields[options.requireMaskField] : null; - const sameGroup = options.sameGroupField ? world.fields[options.sameGroupField] : null; - if (!field) return []; - const out = []; - for (let y = rect.y0; y < rect.y1; y++) { - for (let x = rect.x0; x < rect.x1; x++) { - const i = worldIndexOf(world, x, y); - if (i < 0 || sea?.[i] || (mask && !mask[i])) continue; - const id = field[i]; - if (id < 0) continue; - const right = worldIndexOf(world, x + 1, y); - if (x + 1 < rect.x1 && right >= 0 && !sea?.[right] && (!mask || mask[right]) && field[right] >= 0 && field[right] !== id) { - if (!sameGroup || (sameGroup[i] >= 0 && sameGroup[i] === sameGroup[right])) { - // Use the same cell-edge coordinates as the initial generator. The - // renderer applies a -0.5 offset; x+1/y+1 therefore lands on the - // center of the shared cell edge instead of half a cell away. - out.push([[x + 1 - world.originX, y - world.originY], [x + 1 - world.originX, y + 1 - world.originY]]); - } - } - const down = worldIndexOf(world, x, y + 1); - if (y + 1 < rect.y1 && down >= 0 && !sea?.[down] && (!mask || mask[down]) && field[down] >= 0 && field[down] !== id) { - if (!sameGroup || (sameGroup[i] >= 0 && sameGroup[i] === sameGroup[down])) { - out.push([[x - world.originX, y + 1 - world.originY], [x + 1 - world.originX, y + 1 - world.originY]]); - } - } - } - } - return out; -} - -function buildMaskBoundarySegmentsFromField(world, fieldName, rect) { - const field = world.fields[fieldName]; - const sea = world.fields.sea; - if (!field) return []; - const out = []; - for (let y = rect.y0; y < rect.y1; y++) { - for (let x = rect.x0; x < rect.x1; x++) { - const i = worldIndexOf(world, x, y); - if (i < 0) continue; - if (x + 1 < rect.x1) { - const right = worldIndexOf(world, x + 1, y); - if (right >= 0 && field[i] !== field[right] && !(sea?.[i] || sea?.[right])) { - out.push([[x + 1 - world.originX, y - world.originY], [x + 1 - world.originX, y + 1 - world.originY]]); - } - } - if (y + 1 < rect.y1) { - const down = worldIndexOf(world, x, y + 1); - if (down >= 0 && field[i] !== field[down] && !(sea?.[i] || sea?.[down])) { - out.push([[x - world.originX, y + 1 - world.originY], [x + 1 - world.originX, y + 1 - world.originY]]); - } - } - } - } - return out; -} - function buildAdministrativeBoundarySegmentLayers(world, rect) { const prefecture = world.fields.prefectureRegionId; const municipality = world.fields.adminId; @@ -5583,16 +6843,33 @@ function ensureWorldFloatField(world, name) { } function clearFieldRect(world, field, rect) { + const width = rectWidth(rect); + if (!width) return; for (let y = rect.y0; y < rect.y1; y++) { - for (let x = rect.x0; x < rect.x1; x++) { - const i = worldIndexOf(world, x, y); - if (i >= 0) field[i] = 0; - } + const start = worldIndexOf(world, rect.x0, y); + if (start >= 0) field.fill(0, start, start + width); } } function paintInfluenceDisk(world, field, cx, cy, radius, strength, rect) { const sea = world.fields.sea; + // Patch influence radii are integer-valued. Reuse the exact radial kernel so + // repeated road/rail/station/village painting avoids hypot/pow in the hot loop. + const kernel = Number.isInteger(radius) ? getRadialInfluenceKernel(radius, 1.35) : null; + if (kernel) { + const baseX = Math.round(cx); + const baseY = Math.round(cy); + for (let k = 0; k < kernel.length; k++) { + const x = baseX + kernel.dx[k]; + const y = baseY + kernel.dy[k]; + if (!insideRect(x, y, rect)) continue; + const i = worldIndexOf(world, x, y); + if (i < 0 || sea?.[i]) continue; + const value = strength * kernel.weight[k]; + if (value > field[i]) field[i] = clamp(value); + } + return; + } const r = Math.max(1, Math.ceil(radius)); for (let dy = -r; dy <= r; dy++) { for (let dx = -r; dx <= r; dx++) { @@ -5610,6 +6887,11 @@ function paintInfluenceDisk(world, field, cx, cy, radius, strength, rect) { } function pathWorldBounds(world, path) { + if (!Array.isArray(path)) return null; + const originX = Number(world?.originX || 0); + const originY = Number(world?.originY || 0); + const cached = pathWorldBoundsCache.get(path); + if (cached && cached.originX === originX && cached.originY === originY) return cached.bounds; let x0 = Infinity, y0 = Infinity, x1 = -Infinity, y1 = -Infinity; for (const tuple of path || []) { const x = tupleWorldX(world, tuple); @@ -5618,8 +6900,60 @@ function pathWorldBounds(world, path) { x0 = Math.min(x0, x); y0 = Math.min(y0, y); x1 = Math.max(x1, x); y1 = Math.max(y1, y); } - if (!Number.isFinite(x0)) return null; - return { x0, y0, x1: x1 + 1, y1: y1 + 1 }; + const bounds = Number.isFinite(x0) ? { x0, y0, x1: x1 + 1, y1: y1 + 1 } : null; + pathWorldBoundsCache.set(path, { originX, originY, bounds }); + return bounds; +} + +function createTransportPathSpatialIndex(world, sourceMap, keys = PATH_LAYER_KEYS, bucketSize = TRANSPORT_SPATIAL_BUCKET_SIZE) { + const buckets = new Map(); + const records = []; + const addBucket = (bx, by, record) => { + const key = `${bx},${by}`; + let list = buckets.get(key); + if (!list) buckets.set(key, list = []); + list.push(record); + }; + for (const layerKey of keys || []) { + const layer = Array.isArray(sourceMap?.[layerKey]) ? sourceMap[layerKey] : []; + for (let index = 0; index < layer.length; index++) { + const path = layer[index]; + const bounds = pathWorldBounds(world, path); + if (!bounds) continue; + const record = { key: layerKey, index, path, bounds }; + records.push(record); + const bx0 = Math.floor(bounds.x0 / bucketSize); + const by0 = Math.floor(bounds.y0 / bucketSize); + const bx1 = Math.floor(Math.max(bounds.x0, bounds.x1 - 1e-6) / bucketSize); + const by1 = Math.floor(Math.max(bounds.y0, bounds.y1 - 1e-6) / bucketSize); + for (let by = by0; by <= by1; by++) { + for (let bx = bx0; bx <= bx1; bx++) addBucket(bx, by, record); + } + } + } + const query = (rect, margin = 0, keySet = null) => { + if (!rect) return []; + const q = { x0: rect.x0 - margin, y0: rect.y0 - margin, x1: rect.x1 + margin, y1: rect.y1 + margin }; + const bx0 = Math.floor(q.x0 / bucketSize); + const by0 = Math.floor(q.y0 / bucketSize); + const bx1 = Math.floor(Math.max(q.x0, q.x1 - 1e-6) / bucketSize); + const by1 = Math.floor(Math.max(q.y0, q.y1 - 1e-6) / bucketSize); + const seen = new Set(); + const out = []; + for (let by = by0; by <= by1; by++) { + for (let bx = bx0; bx <= bx1; bx++) { + for (const record of buckets.get(`${bx},${by}`) || []) { + if (seen.has(record)) continue; + seen.add(record); + if (keySet && !keySet.has(record.key)) continue; + if (rectsSeparatedByMoreThan(record.bounds, rect, margin)) continue; + out.push(record); + } + } + } + return out; + }; + return { bucketSize, buckets, records, query }; } function rectsSeparatedByMoreThan(a, b, margin = 0) { @@ -5628,7 +6962,7 @@ function rectsSeparatedByMoreThan(a, b, margin = 0) { function refreshPatchInfluenceFields(world, sourceMap, rects) { const transportRect = rects.transportReachRect || rects.repairRect || rects.writeRect; - const localRect = rects.repairRect || rects.writeRect; + const urbanRect = rects.urbanReachRect || expandRect(rects.coreRect || rects.writeRect, PATCH_URBAN_RECALC_REACH, world); const roadInfluence = ensureWorldFloatField(world, "roadInfluence"); const railInfluence2 = ensureWorldFloatField(world, "railInfluence2"); const stationInfluence = ensureWorldFloatField(world, "stationInfluence"); @@ -5636,33 +6970,43 @@ function refreshPatchInfluenceFields(world, sourceMap, rects) { clearFieldRect(world, roadInfluence, transportRect); clearFieldRect(world, railInfluence2, transportRect); clearFieldRect(world, stationInfluence, transportRect); - clearFieldRect(world, villageInfluence, localRect); + clearFieldRect(world, villageInfluence, urbanRect); let roadCellsPainted = 0; let railCellsPainted = 0; let stationCellsPainted = 0; let villageCellsPainted = 0; + const influencePathKeys = [ + "premodernRoads", "minorRoads", "icAccessRoads", "nationalRoads", "ringRoads", "externalRoads", + "expressways", "externalExpressways", "branchRailways", "railways", "ringRailways", "externalRailways", + ]; + const spatialIndex = createTransportPathSpatialIndex(world, sourceMap, influencePathKeys); const paintPathLayer = (keys, field, radius, strength, counterName, rect) => { let painted = 0; - for (const key of keys) { - for (const path of sourceMap[key] || []) { - const bounds = pathWorldBounds(world, path); - if (!bounds || rectsSeparatedByMoreThan(bounds, rect, radius + 2)) continue; - for (const tuple of path || []) { - const x = tupleWorldX(world, tuple); - const y = tupleWorldY(world, tuple); - if (rectDistance(x, y, rect) > radius + 1) continue; - paintInfluenceDisk(world, field, x, y, radius, strength, rect); - painted++; - } + const keySet = new Set(keys); + for (const record of spatialIndex.query(rect, radius + 2, keySet)) { + const path = record.path; + for (const tuple of path || []) { + const x = tupleWorldX(world, tuple); + const y = tupleWorldY(world, tuple); + if (rectDistance(x, y, rect) > radius + 1) continue; + paintInfluenceDisk(world, field, x, y, radius, strength, rect); + painted++; } } if (counterName === "road") roadCellsPainted += painted; if (counterName === "rail") railCellsPainted += painted; }; - paintPathLayer(["nationalRoads", "ringRoads", "externalRoads", "minorRoads", "premodernRoads", "icAccessRoads"], roadInfluence, 5, 1, "road", transportRect); - paintPathLayer(["railways", "branchRailways", "ringRailways", "externalRailways"], railInfluence2, 4, 1, "rail", transportRect); + // Influence footprints follow network hierarchy too. Local roads have a + // compact effect, national roads a broader one, and expressways / regional + // railways shape settlement accessibility across the widest corridor. + paintPathLayer(["premodernRoads"], roadInfluence, 3, 0.72, "road", transportRect); + paintPathLayer(["minorRoads", "icAccessRoads"], roadInfluence, 4, 0.82, "road", transportRect); + paintPathLayer(["nationalRoads", "ringRoads", "externalRoads"], roadInfluence, 6, 0.94, "road", transportRect); + paintPathLayer(["expressways", "externalExpressways"], roadInfluence, 8, 1, "road", transportRect); + paintPathLayer(["branchRailways"], railInfluence2, 5, 0.88, "rail", transportRect); + paintPathLayer(["railways", "ringRailways", "externalRailways"], railInfluence2, 7, 1, "rail", transportRect); for (const p of sourceMap.stations || []) { const x = pointWorldX(world, p); @@ -5674,14 +7018,170 @@ function refreshPatchInfluenceFields(world, sourceMap, rects) { for (const p of sourceMap.villages || []) { const x = pointWorldX(world, p); const y = pointWorldY(world, p); - if (rectDistance(x, y, localRect) > 10) continue; - paintInfluenceDisk(world, villageInfluence, x, y, 6, clamp((p.population || 1800) / 4200, 0.35, 1.2), localRect); + if (rectDistance(x, y, urbanRect) > 10) continue; + paintInfluenceDisk(world, villageInfluence, x, y, 6, clamp((p.population || 1800) / 4200, 0.35, 1.2), urbanRect); villageCellsPainted++; } return { roadCellsPainted, railCellsPainted, stationCellsPainted, villageCellsPainted }; } +function acquireRegionalUrbanScratch(n) { + if (regionalUrbanScratch.capacity < n) { + let capacity = Math.max(4096, regionalUrbanScratch.capacity || 0); + while (capacity < n) capacity = Math.ceil(capacity * 1.6); + regionalUrbanScratch.capacity = capacity; + regionalUrbanScratch.population = new Float32Array(capacity); + regionalUrbanScratch.settlement = new Float32Array(capacity); + } + return regionalUrbanScratch; +} + +function recalculateRegionalUrbanCollar(world, rects, seed = 0) { + const debug = { + reach: PATCH_URBAN_RECALC_REACH, + consideredCells: 0, + modifiedCells: 0, + landuseChangedCells: 0, + maxOutsideDistanceModified: 0, + selectionDistanceCacheCells: 0, + selectionDistanceCacheReused: false, + }; + if (!world?.fields?.sea || !rects?.coreRect) return debug; + const priorSelectionDistanceCache = rects._selectionDistanceCache || null; + const selectionDistanceCache = ensurePatchSelectionDistanceCache(rects, world); + debug.selectionDistanceCacheCells = selectionDistanceCache ? selectionDistanceCache.width * selectionDistanceCache.height : 0; + debug.selectionDistanceCacheReused = !!selectionDistanceCache && selectionDistanceCache === priorSelectionDistanceCache; + const rect = rects.urbanReachRect || expandRect(rects.coreRect, PATCH_URBAN_RECALC_REACH, world); + const population = ensureWorldFloatField(world, "populationDensity"); + const settlement = ensureWorldFloatField(world, "settlementScore"); + const landuse = world.fields.landuse; + const width = rectWidth(rect); + const height = rectHeight(rect); + if (!width || !height) return debug; + const cellCount = width * height; + const scratch = acquireRegionalUrbanScratch(cellCount); + const oldPopulation = scratch.population; + const oldSettlement = scratch.settlement; + const localIndex = (x, y) => (y - rect.y0) * width + (x - rect.x0); + + // Copy by contiguous rows rather than cell-by-cell worldIndexOf calls. The + // scratch buffers persist across patch jobs, eliminating two large allocations + // on every regional urban refresh. + for (let y = rect.y0; y < rect.y1; y++) { + const wi = worldIndexOf(world, rect.x0, y); + const li = (y - rect.y0) * width; + if (wi < 0) continue; + oldPopulation.set(population.subarray(wi, wi + width), li); + oldSettlement.set(settlement.subarray(wi, wi + width), li); + } + const priorValue = (array, field, x, y) => { + if (insideRect(x, y, rect)) return array[localIndex(x, y)] || 0; + const wi = worldIndexOf(world, x, y); + return wi >= 0 ? Number(field?.[wi] || 0) : 0; + }; + const genericUrban = new Set([LANDUSE.OLD_URBAN, LANDUSE.SUBURB, LANDUSE.ROADSIDE]); + for (let y = rect.y0; y < rect.y1; y++) { + for (let x = rect.x0; x < rect.x1; x++) { + const wi = worldIndexOf(world, x, y); + if (wi < 0 || world.fields.sea[wi]) continue; + const outsideDistance = distanceOutsidePatchSelection(rects, x + 0.5, y + 0.5); + const probability = regionalRecalculationProbability(outsideDistance, PATCH_URBAN_RECALC_REACH); + if (probability <= 0) continue; + debug.consideredCells++; + const roll = hash2(Math.floor(x / 3), Math.floor(y / 3), seed ^ 0x63d83595); + if (roll > probability) continue; + + const li = localIndex(x, y); + let neighborPopulation = 0; + let neighborSettlement = 0; + let neighborCount = 0; + if (x > rect.x0 && x < rect.x1 - 1 && y > rect.y0 && y < rect.y1 - 1) { + // Hot path: >98% of a normal collar is interior. Read the eight neighbors + // directly from the compact snapshot instead of repeatedly branching + // through world coordinates. + neighborPopulation = oldPopulation[li + 1] + oldPopulation[li - 1] + + oldPopulation[li + width] + oldPopulation[li - width] + + oldPopulation[li + width + 1] + oldPopulation[li + width - 1] + + oldPopulation[li - width + 1] + oldPopulation[li - width - 1]; + neighborSettlement = oldSettlement[li + 1] + oldSettlement[li - 1] + + oldSettlement[li + width] + oldSettlement[li - width] + + oldSettlement[li + width + 1] + oldSettlement[li + width - 1] + + oldSettlement[li - width + 1] + oldSettlement[li - width - 1]; + neighborCount = 8; + } else { + for (const [dx, dy] of [[1,0],[-1,0],[0,1],[0,-1],[1,1],[-1,1],[1,-1],[-1,-1]]) { + const nx = x + dx; + const ny = y + dy; + if (worldIndexOf(world, nx, ny) < 0) continue; + neighborPopulation += priorValue(oldPopulation, population, nx, ny); + neighborSettlement += priorValue(oldSettlement, settlement, nx, ny); + neighborCount++; + } + } + neighborPopulation /= Math.max(1, neighborCount); + neighborSettlement /= Math.max(1, neighborCount); + + const road = Number(world.fields.roadInfluence?.[wi] || 0); + const rail = Number(world.fields.railInfluence2?.[wi] || 0); + const station = Number(world.fields.stationInfluence?.[wi] || 0); + const village = Number(world.fields.villageInfluence?.[wi] || 0); + const town = Number(world.fields.townInfluence?.[wi] || 0); + const city = Number(world.fields.cityInfluence?.[wi] || 0); + const developable = Number(world.fields.developable?.[wi] || 0); + const plain = Number(world.fields.plain?.[wi] || 0); + const agriculture = Number(world.fields.agriculture?.[wi] || 0); + const slope = Number(world.fields.slope?.[wi] || 0); + const access = clamp(road * 0.40 + rail * 0.28 + station * 0.42 + village * 0.14 + town * 0.12 + city * 0.18); + const geography = clamp(developable * 0.42 + plain * 0.28 + agriculture * 0.12 - slope * 0.22); + const currentPopulation = oldPopulation[li] || 0; + const currentSettlement = oldSettlement[li] || 0; + const targetSettlement = clamp( + currentSettlement * 0.40 + + neighborSettlement * 0.20 + + geography * 0.22 + + access * 0.18 + ); + const targetPopulation = clamp( + currentPopulation * 0.42 + + neighborPopulation * 0.23 + + targetSettlement * 0.15 + + access * 0.20 + ); + const proximity = outsideDistance <= 0 ? 1 : clamp(1 - outsideDistance / PATCH_URBAN_RECALC_REACH); + const blend = 0.28 + 0.34 * smoothstep(proximity); + const nextSettlement = lerp(currentSettlement, targetSettlement, blend); + const nextPopulation = lerp(currentPopulation, targetPopulation, blend); + if (Math.abs(nextSettlement - settlement[wi]) > 1e-5 || Math.abs(nextPopulation - population[wi]) > 1e-5) { + settlement[wi] = clamp(nextSettlement); + population[wi] = clamp(nextPopulation); + debug.modifiedCells++; + debug.maxOutsideDistanceModified = Math.max(debug.maxOutsideDistanceModified, outsideDistance); + } + + if (!landuse) continue; + const oldUse = landuse[wi]; + let nextUse = oldUse; + if ((oldUse === LANDUSE.RURAL || oldUse === LANDUSE.FARMLAND) + && slope < 0.48 + && (nextPopulation > 0.34 || access > 0.52)) { + nextUse = (station > 0.30 || rail > 0.42 || nextPopulation > 0.58) ? LANDUSE.SUBURB : LANDUSE.ROADSIDE; + } else if (genericUrban.has(oldUse) + && nextPopulation < 0.12 + && access < 0.13 + && town < 0.12 + && city < 0.10) { + nextUse = agriculture > 0.36 && slope < 0.30 ? LANDUSE.FARMLAND : LANDUSE.RURAL; + } + if (nextUse !== oldUse) { + landuse[wi] = nextUse; + debug.landuseChangedCells++; + } + } + } + return debug; +} + export function buildTiledFinalQualityBasis(results = [], terrainType = "auto") { const list = Array.isArray(results) ? results : []; @@ -5710,6 +7210,302 @@ export function buildTiledFinalQualityBasis(results = [], terrainType = "auto") }; } + +function finalPathOwnedCoverageCells(world, path, rects, seed = 0) { + if (!Array.isArray(path) || path.length < 2) return 0; + const worldPath = path.map((tuple) => [Math.round(tupleWorldX(world, tuple)), Math.round(tupleWorldY(world, tuple))]); + const seen = new Set(); + walkGridPath(worldPath, (x, y) => { + x = Math.round(x); y = Math.round(y); + if (!insideRect(x, y, rects.writeRect) + || !patchQualityEligibleCell(rects, x, y) + || !patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA) + || !isLand(world, x, y)) return; + seen.add(`${x},${y}`); + }); + return seen.size; +} + +function finalTransportClassMetrics(world, sourceMap, rects, seed = 0) { + const groups = { + national: ["nationalRoads", "externalRoads"], + expressway: ["expressways", "externalExpressways"], + railTrunk: ["railways", "externalRailways"], + }; + const out = {}; + for (const [key, layers] of Object.entries(groups)) { + let paths = 0; + let cells = 0; + for (const layer of layers) { + for (const path of sourceMap?.[layer] || []) { + const ownedCells = finalPathOwnedCoverageCells(world, path, rects, seed); + if (ownedCells <= 0) continue; + paths++; + cells += ownedCells; + } + } + out[key] = { paths, cells }; + } + return out; +} + + +function finalPrefectureCoherenceMetrics(world, sourceMap, rects, seed = 0, terrainType = "auto") { + const prefecture = world.fields?.prefectureRegionId; + const admin = world.fields?.adminId; + const sea = world.fields?.sea; + const result = { + allocatedPrefectures: 0, + allocatedMunicipalities: 0, + touchingAllocatedPrefectures: 0, + minAllocatedPrefectureArea: 0, + medianAllocatedPrefectureArea: 0, + minAreaFloor: 0, + tinyPrefecturePass: true, + splitGeneratedMunicipalities: 0, + largestComponentShareMin: 1, + maxBoundaryComplexity: 0, + boundaryTransitionEdges: 0, + hardPass: true, + fit: 1, + }; + if (!prefecture || !admin || !sea || !rects?.coreRect) return result; + const allocatedPrefs = new Set((sourceMap?.patchAdminIdMappingDebug?.allocatedPrefectureIds || []).map((n) => Math.floor(n)).filter((n) => n >= 0)); + const allocatedAdmins = new Set((sourceMap?.patchAdminIdMappingDebug?.allocatedMunicipalityIds || []).map((n) => Math.floor(n)).filter((n) => n >= 0)); + result.allocatedPrefectures = allocatedPrefs.size; + result.allocatedMunicipalities = allocatedAdmins.size; + if (!allocatedPrefs.size) return result; + + const touching = new Set(); + let coreLand = 0; + for (let y = rects.coreRect.y0; y < rects.coreRect.y1; y++) for (let x = rects.coreRect.x0; x < rects.coreRect.x1; x++) { + if (!patchQualityEligibleCell(rects, x, y) || !patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA)) continue; + const i = worldIndexOf(world, x, y); + if (i < 0 || sea[i]) continue; + coreLand++; + const pref = Math.floor(prefecture[i]); + if (allocatedPrefs.has(pref)) touching.add(pref); + } + result.touchingAllocatedPrefectures = touching.size; + if (!touching.size) return result; + + const area = new Map(); + const boundary = new Map(); + const adminPrefs = new Map(); + for (let y = 0; y < world.height; y++) { + for (let x = 0; x < world.width; x++) { + const i = y * world.width + x; + if (sea[i] || prefecture[i] < 0) continue; + const pref = Math.floor(prefecture[i]); + if (touching.has(pref)) area.set(pref, (area.get(pref) || 0) + 1); + if (allocatedAdmins.has(Math.floor(admin[i]))) { + let set = adminPrefs.get(Math.floor(admin[i])); + if (!set) adminPrefs.set(Math.floor(admin[i]), set = new Set()); + set.add(pref); + } + if (x + 1 < world.width) { + const j = i + 1; + if (!sea[j] && prefecture[j] >= 0 && prefecture[j] !== pref) { + if (touching.has(pref)) boundary.set(pref, (boundary.get(pref) || 0) + 1); + const op = Math.floor(prefecture[j]); + if (touching.has(op)) boundary.set(op, (boundary.get(op) || 0) + 1); + if (touching.has(pref) || touching.has(op)) result.boundaryTransitionEdges++; + } + } + if (y + 1 < world.height) { + const j = i + world.width; + if (!sea[j] && prefecture[j] >= 0 && prefecture[j] !== pref) { + if (touching.has(pref)) boundary.set(pref, (boundary.get(pref) || 0) + 1); + const op = Math.floor(prefecture[j]); + if (touching.has(op)) boundary.set(op, (boundary.get(op) || 0) + 1); + if (touching.has(pref) || touching.has(op)) result.boundaryTransitionEdges++; + } + } + } + } + result.splitGeneratedMunicipalities = [...adminPrefs.values()].filter((set) => set.size > 1).length; + const values = [...touching].map((id) => area.get(id) || 0).filter((n) => n > 0).sort((a, b) => a - b); + result.minAllocatedPrefectureArea = values[0] || 0; + result.medianAllocatedPrefectureArea = values.length ? values[Math.floor(values.length / 2)] : 0; + const oceanic = terrainType === "oceanic_archipelago"; + result.minAreaFloor = Math.max(oceanic ? 420 : 700, Math.min(oceanic ? 1800 : 2800, Math.floor(coreLand * (oceanic ? 0.009 : 0.015)))); + const tinyAreaHardFraction = oceanic ? 0.75 : 0.84; + result.tinyAreaHardFraction = tinyAreaHardFraction; + result.tinyPrefecturePass = touching.size <= 1 || result.minAllocatedPrefectureArea >= result.minAreaFloor * tinyAreaHardFraction; + + // Measure connectedness of each newly allocated prefecture on the final land + // raster. Small offshore islands are allowed, but the dominant component must + // contain most of the region; a patchwork of enclaves scores poorly and is not + // publishable when severe. + const seen = new Uint8Array(world.width * world.height); + const componentArea = new Map(); + for (let i = 0; i < prefecture.length; i++) { + const pref = Math.floor(prefecture[i]); + if (seen[i] || sea[i] || !touching.has(pref)) continue; + const queue = [i]; + seen[i] = 1; + let count = 0; + for (let qi = 0; qi < queue.length; qi++) { + const cur = queue[qi]; + count++; + const x = cur % world.width; + const y = Math.floor(cur / world.width); + for (const [dx, dy] of [[1,0],[-1,0],[0,1],[0,-1]]) { + const nx = x + dx, ny = y + dy; + if (nx < 0 || ny < 0 || nx >= world.width || ny >= world.height) continue; + const ni = ny * world.width + nx; + if (seen[ni] || sea[ni] || Math.floor(prefecture[ni]) !== pref) continue; + seen[ni] = 1; + queue.push(ni); + } + } + let arr = componentArea.get(pref); + if (!arr) componentArea.set(pref, arr = []); + arr.push(count); + } + let shareMin = 1; + let maxComplexity = 0; + for (const pref of touching) { + const comps = (componentArea.get(pref) || []).sort((a, b) => b - a); + const total = area.get(pref) || 0; + const share = total > 0 ? (comps[0] || 0) / total : 1; + shareMin = Math.min(shareMin, share); + const complexity = (boundary.get(pref) || 0) / Math.max(1, Math.sqrt(total)); + maxComplexity = Math.max(maxComplexity, complexity); + } + result.largestComponentShareMin = shareMin; + result.maxBoundaryComplexity = maxComplexity; + const connectivityFloor = oceanic ? 0.72 : 0.86; + const splitPass = result.splitGeneratedMunicipalities === 0; + const connectivityPass = shareMin >= connectivityFloor; + const boundaryComplexityFloor = oceanic ? 16 : 13; + const boundaryComplexityPass = maxComplexity <= boundaryComplexityFloor; + result.boundaryComplexityFloor = boundaryComplexityFloor; + result.boundaryComplexityPass = boundaryComplexityPass; + const complexityFit = clamp(1 - Math.max(0, maxComplexity - 7) / 18); + const areaFit = touching.size <= 1 ? 1 : clamp(result.minAllocatedPrefectureArea / Math.max(1, result.minAreaFloor * 1.25)); + const componentFit = clamp((shareMin - (oceanic ? 0.55 : 0.70)) / (oceanic ? 0.35 : 0.30)); + result.fit = clamp(areaFit * 0.32 + componentFit * 0.38 + complexityFit * 0.22 + (splitPass ? 1 : 0) * 0.08); + result.hardPass = result.tinyPrefecturePass && splitPass && connectivityPass && boundaryComplexityPass; + return result; +} + +function finalTransportTopologyMetrics(world, sourceMap, rects, seed = 0, requirements = null) { + const groups = { + national: { keys: ["nationalRoads", "externalRoads"], mode: "road", radius: 8 }, + expressway: { keys: ["expressways", "externalExpressways"], mode: "road", radius: 14 }, + railTrunk: { keys: ["railways", "externalRailways"], mode: "rail", radius: 9 }, + }; + const graphRect = rects.transportReachRect || expandRect(rects.coreRect, 220, world); + const capitalLike = (p) => !!(p?.isPrefecturalCapital || p?.isRegionalCapital || /Capital/i.test(String(p?.rank || "")) || /Capital/i.test(String(p?.kind || ""))); + const focusCities = (sourceMap?.modernCities || []).filter((p) => { + const x = Math.round(pointWorldX(world, p)), y = Math.round(pointWorldY(world, p)); + return isLand(world, x, y) && (insideRect(x, y, rects.coreRect) || distanceOutsidePatchSelection(rects, x + 0.5, y + 0.5) <= 18); + }); + const focusCapitalAdmins = (sourceMap?.adminCenters || []).filter((p) => { + if (!capitalLike(p)) return false; + const x = Math.round(pointWorldX(world, p)), y = Math.round(pointWorldY(world, p)); + return isLand(world, x, y) && (insideRect(x, y, rects.coreRect) || distanceOutsidePatchSelection(rects, x + 0.5, y + 0.5) <= 18); + }); + const result = { hardPass: true, fit: 1, byClass: {} }; + let fitSum = 0, fitWeight = 0; + const weights = { national: 0.40, expressway: 0.28, railTrunk: 0.32 }; + for (const [key, policy] of Object.entries(groups)) { + const req = requirements?.[key]; + const snapshot = buildTransportGraphSnapshot(world, sourceMap, policy.mode, graphRect, rects, seed, { keys: policy.keys }); + const patchComps = snapshot.comps.filter((comp) => comp.patchCells > 0 || comp.nearWriteCells > 0); + const patchCells = patchComps.reduce((sum, comp) => sum + (comp.patchCells || 0), 0); + const largestPatchCells = Math.max(0, ...patchComps.map((comp) => comp.patchCells || 0)); + const externalContextComponents = snapshot.comps.filter((comp) => comp.exteriorCells > 0).length; + const patchExternalComponents = patchComps.filter((comp) => comp.exteriorCells > 0).length; + const externalConnectionPass = externalContextComponents <= 0 || patchComps.length <= 0 || patchExternalComponents > 0; + const largestPatchComponentShare = patchCells > 0 ? largestPatchCells / patchCells : 1; + const serviceNodeMap = new Map(); + const addServiceNode = (point, population = 0, capital = false) => { + const x = Math.round(pointWorldX(world, point)), y = Math.round(pointWorldY(world, point)); + const sig = `${x},${y}`; + const prior = serviceNodeMap.get(sig); + if (!prior || population > prior.population || (capital && !prior.capital)) serviceNodeMap.set(sig, { point, x, y, population, capital }); + }; + for (const city of focusCities) addServiceNode(city, Number(city?.population || 0), capitalLike(city)); + for (const center of focusCapitalAdmins) addServiceNode(center, Number(center?.population || 0) || 70000, true); + const serviceNodes = [...serviceNodeMap.values()].filter((node) => { + const pop = node.population; + const capital = node.capital; + if (key === "national") return capital || pop >= 22000; + if (key === "railTrunk") return (capital && pop >= 45000) || pop >= 65000; + return pop >= 140000 || (capital && pop >= 90000); + }); + const pathIndex = createTransportPathSpatialIndex(world, sourceMap, policy.keys); + // Motorways deliberately skirt dense urban cores, so centre-to-line distance + // alone is not a valid service test. Count a city as served either when the + // motorway itself reaches the close suburban radius, or when a real + // interchange within the city's access catchment is physically on the + // motorway. This keeps the quality gate aligned with the production + // motorway/IC contract without treating a distant bypass as connected. + const interchangeIndex = key === "expressway" + ? (sourceMap?.interchanges || []).map((ic) => ({ + x: Math.round(pointWorldX(world, ic)), + y: Math.round(pointWorldY(world, ic)), + })) + : []; + const nodeServed = (node) => { + if (pointNearTransportClass(world, sourceMap, { x: node.x, y: node.y }, policy.keys, policy.radius, pathIndex)) return true; + if (key !== "expressway") return false; + for (const ic of interchangeIndex) { + if (Math.hypot(ic.x - node.x, ic.y - node.y) > 26) continue; + if (pointNearTransportClass(world, sourceMap, ic, policy.keys, 4.5, pathIndex)) return true; + } + return false; + }; + const served = serviceNodes.filter(nodeServed).length; + const serviceRate = serviceNodes.length ? served / serviceNodes.length : 1; + const serviceFloor = key === "national" ? 0.90 : key === "railTrunk" ? 0.78 : 0.65; + const servicePass = !req?.demand || serviceNodes.length === 0 || serviceRate >= serviceFloor; + const terrainType = world.generatedRects?.[world.generatedRects.length - 1]?.terrainType || "auto"; + const oceanic = terrainType === "oceanic_archipelago"; + const fragmentationFloor = oceanic + ? (key === "national" ? 0.38 : key === "railTrunk" ? 0.34 : 0.44) + : (key === "national" ? 0.58 : key === "railTrunk" ? 0.48 : 0.68); + const componentCeiling = oceanic + ? (key === "national" ? 7 : key === "railTrunk" ? 7 : 4) + : (key === "national" ? 4 : key === "railTrunk" ? 4 : 2); + // A few distinct trunks are normal (especially where several outside + // corridors enter the selection), but a spray of short disconnected + // segments is not. Accept either a bounded component count or one clearly + // dominant backbone; the ranking fit still rewards stronger consolidation. + const fragmentationPass = patchComps.length <= componentCeiling || largestPatchComponentShare >= 0.78; + const fragmentationFit = clamp(largestPatchComponentShare / Math.max(0.01, fragmentationFloor)); + const externalFit = externalConnectionPass ? 1 : 0; + const serviceFit = clamp(serviceRate / Math.max(0.01, serviceFloor)); + const classFit = clamp(fragmentationFit * 0.34 + externalFit * 0.26 + serviceFit * 0.40); + const classHardPass = !req?.demand || (externalConnectionPass && servicePass && fragmentationPass); + result.byClass[key] = { + patchComponents: patchComps.length, + patchExternalComponents, + externalContextComponents, + largestPatchComponentShare, + fragmentationFloor, + componentCeiling, + fragmentationPass, + serviceNodes: serviceNodes.length, + servedServiceNodes: served, + serviceRate, + serviceFloor, + externalConnectionPass, + servicePass, + hardPass: classHardPass, + fit: classFit, + }; + if (!classHardPass) result.hardPass = false; + fitSum += classFit * weights[key]; + fitWeight += weights[key]; + } + result.fit = fitWeight ? clamp(fitSum / fitWeight) : 1; + return result; +} + + function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQuality = null, qualityContext = null) { if (!patchQuality || !rects?.coreRect || !rects?.writeRect) return null; const regeneration = rects.patchMode === PATCH_MODE_REGENERATION; @@ -5718,9 +7514,11 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ let landCells = 0; let ownedCells = 0; let ownedLandCells = 0; + let existingLandFrontierCells = 0; + let connectedLandFrontierCells = 0; for (let y = rects.coreRect.y0; y < rects.coreRect.y1; y++) { for (let x = rects.coreRect.x0; x < rects.coreRect.x1; x++) { - if ((!regeneration && wasGeneratedAt(rects, x, y)) + if (!patchQualityEligibleCell(rects, x, y) || !patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA)) continue; const i = worldIndexOf(world, x, y); if (i < 0) continue; @@ -5731,6 +7529,20 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ landCells++; ownedLandCells++; } + if (!regeneration && !wasGeneratedAt(rects, x, y)) { + let bordersExistingLand = false; + for (const [dx, dy] of [[1, 0], [-1, 0], [0, 1], [0, -1]]) { + const nx = x + dx; + const ny = y + dy; + if (!wasGeneratedAt(rects, nx, ny)) continue; + const ni = worldIndexOf(world, nx, ny); + if (ni >= 0 && !world.fields.sea?.[ni]) { bordersExistingLand = true; break; } + } + if (bordersExistingLand) { + existingLandFrontierCells++; + if (land) connectedLandFrontierCells++; + } + } } } const counts = {}; @@ -5739,7 +7551,7 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ const x = Math.round(pointWorldX(world, p)); const y = Math.round(pointWorldY(world, p)); return insideRect(x, y, rects.writeRect) - && (regeneration || !wasGeneratedAt(rects, x, y)) + && patchQualityEligibleCell(rects, x, y) && patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA) && isLand(world, x, y); }).length; @@ -5755,7 +7567,7 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ const x = Math.round(tupleWorldX(world, tuple)); const y = Math.round(tupleWorldY(world, tuple)); if (insideRect(x, y, rects.writeRect) - && (regeneration || !wasGeneratedAt(rects, x, y)) + && patchQualityEligibleCell(rects, x, y) && patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA) && isLand(world, x, y)) return true; } @@ -5765,8 +7577,15 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ const railKeys = ["railways", "branchRailways", "ringRailways", "externalRailways"]; const roadPaths = roadKeys.reduce((sum, key) => sum + (sourceMap[key] || []).filter(pathTouchesOwnedLand).length, 0); const railPaths = railKeys.reduce((sum, key) => sum + (sourceMap[key] || []).filter(pathTouchesOwnedLand).length, 0); + const transportClasses = finalTransportClassMetrics(world, sourceMap, rects, seed); const landRatio = landCells / Math.max(1, selectedCells); const ownedLandRatio = ownedLandCells / Math.max(1, ownedCells); + const existingLandConnectionRate = connectedLandFrontierCells / Math.max(1, existingLandFrontierCells); + const existingLandConnectionFit = existingLandFrontierCells < 8 + ? 1 + : clamp(existingLandConnectionRate / Math.max(0.01, policy.targetFrontier)); + const existingLandConnectionPass = existingLandFrontierCells < 8 + || existingLandConnectionRate >= policy.frontierFloor; const labelDensityPer1000 = labelCount * 1000 / Math.max(1, landCells); const settlementDensityPer1000 = settlementCount * 1000 / Math.max(1, landCells); // Expansion quality must judge coastlines created by this operation, not an @@ -5807,6 +7626,23 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ const minFinalSettlements = Math.max(0, Math.floor((patchQuality.human?.minSettlements || 0) * 0.72)); const minFinalAdminCenters = Math.max(0, Number(patchQuality.human?.minAdminCenters || 0)); const transportRequired = patchQuality.human?.transportRequired === true; + const reference = initialGenerationQualityReference(world); + const pointOwned = (p) => { + const x = Math.round(pointWorldX(world, p)); + const y = Math.round(pointWorldY(world, p)); + return insideRect(x, y, rects.writeRect) + && patchQualityEligibleCell(rects, x, y) + && patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA) + && isLand(world, x, y); + }; + const majorCities = (sourceMap.modernCities || []).filter((p) => pointOwned(p) && (Number(p?.population) || 0) >= 75000).length; + const trunkCities = (sourceMap.modernCities || []).filter((p) => pointOwned(p) && (Number(p?.population) || 0) >= 30000).length; + const transportRequirements = transportQualityRequirements(reference, Math.max(1, ownedLandCells), { + majorCities, trunkCities, settlements: settlementCount, adminCenters: counts.adminCenters || 0, + }, patchQuality.terrain?.terrainType || "auto"); + const transportHierarchyPass = transportClassHardPass(transportClasses, transportRequirements); + const transportTopology = finalTransportTopologyMetrics(world, sourceMap, rects, seed, transportRequirements); + const prefectureCoherence = finalPrefectureCoherenceMetrics(world, sourceMap, rects, seed, patchQuality.terrain?.terrainType || "auto"); const landFloor = patchQuality.terrain?.terrainType === "oceanic_archipelago" ? policy.minLand * 0.72 : policy.minLand * 0.92; @@ -5816,14 +7652,21 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ && settlementCount >= minFinalSettlements && (counts.adminCenters || 0) >= minFinalAdminCenters && (!transportRequired || roadPaths > 0) + && transportHierarchyPass + && transportTopology.hardPass + && prefectureCoherence.hardPass + && existingLandConnectionPass && rectangularCoastHardPass )); const score = clamp( - clamp(ownedLandRatio / Math.max(0.01, policy.targetLand)) * 0.35 - + clamp(labelCount / Math.max(1, minFinalLabels * 1.35)) * 0.25 - + clamp(settlementCount / Math.max(1, minFinalSettlements * 1.35)) * 0.20 - + (minFinalAdminCenters <= 0 ? 1 : clamp((counts.adminCenters || 0) / minFinalAdminCenters)) * 0.10 - + (transportRequired ? clamp((roadPaths + railPaths * 0.7) / 3) : 1) * 0.10 + clamp(ownedLandRatio / Math.max(0.01, policy.targetLand)) * 0.24 + + clamp(labelCount / Math.max(1, minFinalLabels * 1.35)) * 0.18 + + clamp(settlementCount / Math.max(1, minFinalSettlements * 1.35)) * 0.14 + + (minFinalAdminCenters <= 0 ? 1 : clamp((counts.adminCenters || 0) / minFinalAdminCenters)) * 0.07 + + transportClassFit(transportClasses, transportRequirements) * 0.13 + + transportTopology.fit * 0.09 + + prefectureCoherence.fit * 0.08 + + existingLandConnectionFit * 0.07 ); return { policyVersion: PATCH_QUALITY_POLICY_VERSION, @@ -5833,6 +7676,11 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ ownedCells, ownedLandCells, ownedLandRatio, + existingLandFrontierCells, + connectedLandFrontierCells, + existingLandConnectionRate, + existingLandConnectionFit, + existingLandConnectionPass, counts, settlementCount, labelCount, @@ -5848,6 +7696,13 @@ function evaluateFinalExpansionQuality(world, sourceMap, rects, seed = 0, patchQ transportRequired, roadPaths, railPaths, + transportClasses, + transportRequirements, + transportHierarchyPass, + transportTopology, + prefectureCoherence, + majorCities, + trunkCities, landFloor, rectangularCoastCut, rectangularCoastCutScope, @@ -6906,25 +8761,21 @@ function terrainId(candidate, fallback) { return candidate?.terrainTemplate?.terrainType || candidate?.terrainDebug?.terrainType || fallback; } -function rectKey(rect) { - return rect ? `${rect.x0},${rect.y0},${rect.x1},${rect.y1}` : "-"; -} - function terrainQualityPolicy(terrainType = "auto") { switch (String(terrainType || "auto")) { case "oceanic_archipelago": - return { targetLand: 0.065, minLand: 0.018, maxLand: 0.30, minDevelopable: 0.08, minLargest: 0.05, frontierFloor: 0.01 }; + return { targetLand: 0.065, minLand: 0.018, maxLand: 0.30, minDevelopable: 0.05, minLargest: 0.05, frontierFloor: 0.28, targetFrontier: 0.52 }; case "setouchi_inland_sea": - return { targetLand: 0.48, minLand: 0.22, maxLand: 0.82, minDevelopable: 0.16, minLargest: 0.10, frontierFloor: 0.04 }; + return { targetLand: 0.48, minLand: 0.22, maxLand: 0.82, minDevelopable: 0.10, minLargest: 0.10, frontierFloor: 0.42, targetFrontier: 0.68 }; case "kanto_alluvial": - return { targetLand: 0.86, minLand: 0.58, maxLand: 0.995, minDevelopable: 0.30, minLargest: 0.58, frontierFloor: 0.08 }; + return { targetLand: 0.86, minLand: 0.58, maxLand: 0.995, minDevelopable: 0.18, minLargest: 0.58, frontierFloor: 0.62, targetFrontier: 0.88 }; case "chubu_mountain": - return { targetLand: 0.94, minLand: 0.70, maxLand: 0.999, minDevelopable: 0.12, minLargest: 0.62, frontierFloor: 0.08 }; + return { targetLand: 0.94, minLand: 0.70, maxLand: 0.999, minDevelopable: 0.07, minLargest: 0.62, frontierFloor: 0.68, targetFrontier: 0.90 }; case "tohoku_spine": - return { targetLand: 0.80, minLand: 0.54, maxLand: 0.985, minDevelopable: 0.16, minLargest: 0.46, frontierFloor: 0.07 }; + return { targetLand: 0.80, minLand: 0.54, maxLand: 0.985, minDevelopable: 0.10, minLargest: 0.46, frontierFloor: 0.58, targetFrontier: 0.86 }; case "mixed_archipelago": default: - return { targetLand: 0.76, minLand: 0.46, maxLand: 0.985, minDevelopable: 0.16, minLargest: 0.34, frontierFloor: 0.06 }; + return { targetLand: 0.76, minLand: 0.46, maxLand: 0.985, minDevelopable: 0.10, minLargest: 0.34, frontierFloor: 0.52, targetFrontier: 0.82 }; } } @@ -6958,7 +8809,7 @@ function evaluateExpansionTerrainCandidate(world, terrain, rects, window, seed = for (let y = scan.y0; y < scan.y1; y++) { for (let x = scan.x0; x < scan.x1; x++) { - if (patchAlpha(x, y, rects, seed) < 0.40 || (!regeneration && wasGeneratedAt(rects, x, y))) continue; + if (patchAlpha(x, y, rects, seed) < 0.40 || !patchQualityEligibleCell(rects, x, y)) continue; const c = sourceCoordForWorld(window, x, y); const ci = sourceWindowIndex(window, c.x, c.y); if (ci < 0) continue; @@ -7029,11 +8880,14 @@ function evaluateExpansionTerrainCandidate(world, terrain, rects, window, seed = const landFit = qualityCloseness(landRatio, policy.targetLand, Math.max(policy.targetLand - policy.minLand, policy.maxLand - policy.targetLand)); const developableFit = clamp(developableRatio / Math.max(0.01, policy.minDevelopable * 1.8)); const componentFit = clamp(largestComponentRatio / Math.max(0.01, policy.minLargest * 1.7)); - const frontierFit = oldLandFrontierCells < 8 ? 1 : clamp(frontierLandRate / Math.max(0.01, policy.frontierFloor * 3.0)); + // Existing-land continuation is deliberately asymmetric: more contact is + // always better up to the terrain-type target. Do not penalize a candidate + // for connecting more strongly than the minimum floor. + const frontierFit = oldLandFrontierCells < 8 ? 1 : clamp(frontierLandRate / Math.max(0.01, policy.targetFrontier)); const coastFit = terrainType === "chubu_mountain" ? qualityCloseness(coastlineComplexity, 2.0, 4.5) : qualityCloseness(coastlineComplexity, terrainType === "setouchi_inland_sea" ? 7.0 : 4.5, 8.0); - const score = clamp(landFit * 0.46 + developableFit * 0.18 + componentFit * 0.18 + frontierFit * 0.12 + coastFit * 0.06); + const score = clamp(landFit * 0.42 + developableFit * 0.08 + componentFit * 0.18 + frontierFit * 0.26 + coastFit * 0.06); const frontierPass = oldLandFrontierCells < 8 || candidateLandAtOldFrontier >= Math.max(1, Math.floor(oldLandFrontierCells * policy.frontierFloor)); const hardPass = selectedCells > 0 && (selectedCells < 64 || ( landRatio >= policy.minLand @@ -7087,7 +8941,37 @@ function initialGenerationQualityReference(world) { : PATCH_QUALITY_LABEL_KEYS.reduce((sum, key) => sum + (Array.isArray(source[key]) ? source[key].length : 0), 0); const roadLayers = ["premodernRoads", "minorRoads", "nationalRoads", "ringRoads", "expressways", "icAccessRoads"]; const railLayers = ["railways", "branchRailways", "ringRailways"]; + const transportLayerGroups = { + local: ["premodernRoads", "minorRoads", "ringRoads", "icAccessRoads"], + national: ["nationalRoads", "externalRoads"], + expressway: ["expressways", "externalExpressways"], + railTrunk: ["railways", "externalRailways"], + railBranch: ["branchRailways", "ringRailways"], + }; + const classReference = {}; + for (const [key, layers] of Object.entries(transportLayerGroups)) { + const capturedClass = captured?.transportClasses?.[key]; + const paths = Number.isFinite(capturedClass?.paths) + ? Number(capturedClass.paths) + : layers.reduce((sum, layer) => sum + (Array.isArray(source[layer]) ? source[layer].length : 0), 0); + const cells = Number.isFinite(capturedClass?.cells) + ? Number(capturedClass.cells) + : layers.reduce((sum, layer) => sum + (Array.isArray(source[layer]) + ? source[layer].reduce((inner, path) => inner + (Array.isArray(path) ? path.length : 0), 0) + : 0), 0); + classReference[key] = { + paths, + cells, + pathsPer1000Land: Number.isFinite(capturedClass?.pathsPer1000Land) + ? Number(capturedClass.pathsPer1000Land) + : paths * 1000 / landCells, + cellsPer1000Land: Number.isFinite(capturedClass?.cellsPer1000Land) + ? Number(capturedClass.cellsPer1000Land) + : cells * 1000 / landCells, + }; + } return { + oracleVersion: captured?.oracleVersion || "initial-production-quality-v2-fallback", landCells, settlements, labels, @@ -7095,9 +8979,82 @@ function initialGenerationQualityReference(world) { labelDensityPer1000: clamp(labels * 1000 / landCells, 1.2, 12.0), roadPathCount: Number.isFinite(captured?.roadPathCount) ? captured.roadPathCount : roadLayers.reduce((sum, key) => sum + (Array.isArray(source[key]) ? source[key].length : 0), 0), railPathCount: Number.isFinite(captured?.railPathCount) ? captured.railPathCount : railLayers.reduce((sum, key) => sum + (Array.isArray(source[key]) ? source[key].length : 0), 0), + transportClasses: classReference, + majorCities: Number.isFinite(captured?.majorCities) + ? Number(captured.majorCities) + : (source.modernCities || []).filter((p) => (Number(p?.population) || 0) >= 75000).length, + trunkCities: Number.isFinite(captured?.trunkCities) + ? Number(captured.trunkCities) + : (source.modernCities || []).filter((p) => (Number(p?.population) || 0) >= 30000).length, }; } +function transportQualityRequirements(reference, landCells, counts = {}, terrainType = "auto") { + const oceanic = terrainType === "oceanic_archipelago"; + const majorCities = Number(counts.majorCities || 0); + const trunkCities = Number(counts.trunkCities || 0); + const settlements = Number(counts.settlements || 0); + const adminCenters = Number(counts.adminCenters || 0); + const classFloor = (key, demand, factor = 0.68) => { + if (!demand) return { demand: false, minPaths: 0, minCells: 0 }; + const ref = reference?.transportClasses?.[key] || {}; + const expectedPaths = Math.max(0, (Number(ref.pathsPer1000Land) || 0) * landCells / 1000); + const expectedCells = Math.max(0, (Number(ref.cellsPer1000Land) || 0) * landCells / 1000); + return { + demand: true, + minPaths: Math.max(1, Math.floor(expectedPaths * factor)), + minCells: Math.max(key === "expressway" ? 8 : key === "railTrunk" ? 8 : 6, Math.floor(expectedCells * factor)), + expectedPaths, + expectedCells, + }; + }; + const nationalDemand = landCells >= (oceanic ? 1200 : 520) && (settlements >= 3 || adminCenters >= 1 || trunkCities >= 1); + const expresswayDemand = landCells >= (oceanic ? 3400 : 1250) && (majorCities >= 1 || trunkCities >= 2); + const railTrunkDemand = landCells >= (oceanic ? 2600 : 1050) && (trunkCities >= 1 || majorCities >= 1 || adminCenters >= 2); + return { + national: classFloor("national", nationalDemand, oceanic ? 0.52 : 0.70), + expressway: classFloor("expressway", expresswayDemand, oceanic ? 0.45 : 0.62), + railTrunk: classFloor("railTrunk", railTrunkDemand, oceanic ? 0.48 : 0.65), + }; +} + +function transportClassHardPass(metrics, requirements) { + for (const key of ["national", "expressway", "railTrunk"]) { + const req = requirements?.[key]; + if (!req?.demand) continue; + const got = metrics?.[key] || {}; + const cells = Number(got.cells) || 0; + // r11.6: path count is diagnostic only. A coherent trunk can be stored as + // one long polyline or many short polylines, so path-count floors rewarded + // fragmentation and rejected merged networks (e.g. 75 long national paths + // could fail only because the oracle expected 84 fragments). The hard + // density contract is now ownership-aware routed coverage; topology, + // external continuity and major-city service are enforced independently by + // finalTransportTopologyMetrics(). + if (cells < Number(req.minCells || 0)) return false; + } + return true; +} + +function transportClassFit(metrics, requirements) { + let sum = 0; + let weight = 0; + const weights = { national: 0.34, expressway: 0.34, railTrunk: 0.32 }; + for (const key of ["national", "expressway", "railTrunk"]) { + const req = requirements?.[key]; + const w = weights[key]; + if (!req?.demand) { sum += w; weight += w; continue; } + const got = metrics?.[key] || {}; + // Score the physical routed coverage rather than the number of stored + // polyline objects. Fragmentation already has its own topology penalty, so + // counting paths here double-penalized well-merged networks. + const cellFit = clamp((Number(got.cells) || 0) / Math.max(1, Number(req.minCells || 0) * 1.25)); + sum += cellFit * w; + weight += w; + } + return weight > 0 ? clamp(sum / weight) : 1; +} + function candidatePointInsideExpansion(candidatePoint, world, rects, window, seed = 0) { if (!candidatePoint || !Number.isFinite(candidatePoint.x) || !Number.isFinite(candidatePoint.y)) return false; const w = worldCoordForSource(window, candidatePoint.x, candidatePoint.y); @@ -7109,7 +9066,7 @@ function candidatePointInsideExpansion(candidatePoint, world, rects, window, see // would be written by the patch. return insideRect(x, y, rects.writeRect) && patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA) - && (rects.patchMode === PATCH_MODE_REGENERATION || !wasGeneratedAt(rects, x, y)); + && patchQualityEligibleCell(rects, x, y); } function candidatePathTouchesExpansion(path, rects, window, seed = 0) { @@ -7123,23 +9080,74 @@ function candidatePathTouchesExpansion(path, rects, window, seed = 0) { const y = Math.round(w.y); if (insideRect(x, y, rects.writeRect) && patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA) - && (rects.patchMode === PATCH_MODE_REGENERATION || !wasGeneratedAt(rects, x, y))) return true; + && patchQualityEligibleCell(rects, x, y)) return true; } return false; } -function evaluateExpansionHumanCandidate(world, candidate, terrainQuality, rects, window, seed = 0) { + +function candidatePathCoverageCells(path, rects, window, seed = 0) { + if (!Array.isArray(path) || path.length < 2) return 0; + let cells = 0; + const seen = new Set(); + walkGridPath(path, (sx, sy) => { + const w = worldCoordForSource(window, sx, sy); + const x = Math.round(w.x); + const y = Math.round(w.y); + if (!insideRect(x, y, rects.writeRect) + || !patchCellOwned(rects, x, y, seed, PATCH_FEATURE_REPLACE_ALPHA) + || !patchQualityEligibleCell(rects, x, y)) return; + const key = `${x},${y}`; + if (seen.has(key)) return; + seen.add(key); + cells++; + }); + return cells; +} + +function candidateTransportClassMetrics(candidate, rects, window, seed = 0) { + const groups = { + national: ["nationalRoads", "externalRoads"], + expressway: ["expressways", "externalExpressways"], + railTrunk: ["railways", "externalRailways"], + }; + const out = {}; + for (const [key, layers] of Object.entries(groups)) { + let paths = 0; + let cells = 0; + for (const layer of layers) { + for (const path of candidate?.[layer] || []) { + if (!candidatePathTouchesExpansion(path, rects, window, seed)) continue; + paths++; + cells += candidatePathCoverageCells(path, rects, window, seed); + } + } + out[key] = { paths, cells }; + } + return out; +} + +function evaluateExpansionHumanCandidate(world, candidate, terrainQuality, rects, window, seed = 0, evaluationOptions = {}) { + const draftProxy = evaluationOptions?.draftProxy === true; const counts = {}; for (const key of PATCH_QUALITY_LABEL_KEYS) { counts[key] = (candidate[key] || []).filter((p) => candidatePointInsideExpansion(p, world, rects, window, seed)).length; } const settlementCount = PATCH_QUALITY_SETTLEMENT_KEYS.reduce((sum, key) => sum + (counts[key] || 0), 0); - const labelCount = PATCH_QUALITY_LABEL_KEYS.reduce((sum, key) => sum + (counts[key] || 0), 0); const roadKeys = ["premodernRoads", "minorRoads", "nationalRoads", "ringRoads", "expressways", "icAccessRoads"]; const railKeys = ["railways", "branchRailways", "ringRailways"]; const roadPaths = roadKeys.reduce((sum, key) => sum + (candidate[key] || []).filter((path) => candidatePathTouchesExpansion(path, rects, window, seed)).length, 0); const railPaths = railKeys.reduce((sum, key) => sum + (candidate[key] || []).filter((path) => candidatePathTouchesExpansion(path, rects, window, seed)).length, 0); + const transportClasses = candidateTransportClassMetrics(candidate, rects, window, seed); const landCells = Math.max(1, terrainQuality.landCells || 0); + if (draftProxy && !(counts.adminCenters > 0)) { + // Administration is intentionally skipped in the draft phase. Estimate only + // its information-density contribution from already generated urban nodes; + // the full finalist remains authoritative for real admin-center placement. + const civicNodes = (counts.modernCities || 0) + (counts.markets || 0) + (counts.ports || 0); + counts.adminCenters = landCells < 450 ? 0 : Math.min(12, Math.max(0, Math.round(civicNodes / 4))); + } + const labelCount = PATCH_QUALITY_LABEL_KEYS.reduce((sum, key) => sum + (counts[key] || 0), 0); const settlementDensityPer1000 = settlementCount * 1000 / landCells; const labelDensityPer1000 = labelCount * 1000 / landCells; const reference = initialGenerationQualityReference(world); @@ -7154,16 +9162,29 @@ function evaluateExpansionHumanCandidate(world, candidate, terrainQuality, rects const minLabels = landCells < 180 ? 0 : Math.max(3, Math.floor(landCells * targetLabelDensity / 1000)); const minAdminCenters = landCells < 450 ? 0 : Math.max(1, Math.floor(landCells / (oceanic ? 5200 : 3600))); const transportRequired = landCells >= (oceanic ? 1500 : 700); + const majorCities = (candidate.modernCities || []).filter((p) => candidatePointInsideExpansion(p, world, rects, window, seed) && (Number(p?.population) || 0) >= 75000).length; + const trunkCities = (candidate.modernCities || []).filter((p) => candidatePointInsideExpansion(p, world, rects, window, seed) && (Number(p?.population) || 0) >= 30000).length; + const transportRequirements = transportQualityRequirements(reference, landCells, { + majorCities, trunkCities, settlements: settlementCount, adminCenters: counts.adminCenters || 0, + }, terrainQuality.terrainType); + // Draft transport is a ranking proxy only. Full finalists are required to + // satisfy the initial-generation class oracle for national roads, motorways, + // and trunk rail individually. This prevents a dense local-road mesh from + // masking a missing regional network. + const transportHierarchyPass = draftProxy || transportClassHardPass(transportClasses, transportRequirements); const settlementFit = clamp(settlementDensityPer1000 / Math.max(0.15, targetSettlementDensity * 1.35)); const labelFit = clamp(labelDensityPer1000 / Math.max(0.25, targetLabelDensity * 1.35)); const adminFit = minAdminCenters <= 0 ? 1 : clamp((counts.adminCenters || 0) / Math.max(1, minAdminCenters)); - const transportFit = transportRequired ? clamp((roadPaths + railPaths * 0.7) / 3) : 1; - const score = clamp(settlementFit * 0.38 + labelFit * 0.34 + adminFit * 0.16 + transportFit * 0.12); + const transportFit = draftProxy + ? (transportRequired ? clamp((roadPaths + railPaths * 0.7) / 3) : 1) + : transportClassFit(transportClasses, transportRequirements); + const score = clamp(settlementFit * 0.34 + labelFit * 0.30 + adminFit * 0.14 + transportFit * 0.22); const hardPass = terrainQuality.hardPass && settlementCount >= minSettlements && labelCount >= minLabels - && (counts.adminCenters || 0) >= minAdminCenters - && (!transportRequired || roadPaths > 0); + && (draftProxy || (counts.adminCenters || 0) >= minAdminCenters) + && (!transportRequired || roadPaths > 0) + && transportHierarchyPass; return { policyVersion: PATCH_QUALITY_POLICY_VERSION, terrainType: terrainQuality.terrainType, @@ -7173,6 +9194,11 @@ function evaluateExpansionHumanCandidate(world, candidate, terrainQuality, rects labelCount, roadPaths, railPaths, + transportClasses, + transportRequirements, + transportHierarchyPass, + majorCities, + trunkCities, settlementDensityPer1000, labelDensityPer1000, referenceSettlementDensityPer1000: reference.settlementDensityPer1000, @@ -7183,6 +9209,17 @@ function evaluateExpansionHumanCandidate(world, candidate, terrainQuality, rects minLabels, minAdminCenters, transportRequired, + settlementFit, + labelFit, + adminFit, + transportFit, + // Only the settlement population is immutable across draft -> production. + // Labels include administration centers, which are deliberately absent from + // the draft and may increase during the full admin stage. Never reject a + // candidate early on a quantity that production can still improve. + immutableHardPass: terrainQuality.hardPass + && settlementCount >= minSettlements, + draftProxy, hardPass, score, }; @@ -7277,9 +9314,9 @@ function generateUnifiedWorldNativePatchCandidate(seed, options = {}) { candidate = generateMap(seed, { ...options, _precomputedRawCandidate: undefined, + _precomputedDraftCandidate: options._precomputedDraftCandidate || undefined, variant: attemptVariant, worldNative: true, - stableWorldTerrain: false, legacyTerrain: true, terrainOverride: undefined, suppressExternalGateways: expansion, @@ -7407,7 +9444,6 @@ function buildPatchCandidateGenerationOptions(world, rects, options, { seed, ter return { terrainType, legacyTerrain: true, - stableWorldTerrain: false, terrainFrameScale: rects.patchMode === PATCH_MODE_EXPANSION ? PATCH_EXPANSION_FRAME_SCALE : 1, worldSeaLevel: seaLevel, worldNative: true, @@ -7429,6 +9465,14 @@ function buildPatchCandidateGenerationOptions(world, rects, options, { seed, ter // and audit after deterministic tile merge. This flag had previously been // hard-coded false, making those production large-tile branches dead. largeExpansionTile: options._internalTile === true && rects.patchMode === PATCH_MODE_EXPANSION, + // r11 large-selection production treats canonical tiles as raster/admin chunks + // of one logical user selection. Expensive post-admin trunk guarantees are + // intentionally deferred on private Expansion chunks and run once against + // the assembled selection. Ordinary publishable candidates still use exact + // initial-generation transport parity. + productionTransportParity: options._draftProxy !== true, + deferAdminAwareTransport: options._internalTile === true && rects.patchMode === PATCH_MODE_EXPANSION, + selectionNativeProduction: options._internalTile === true && rects.patchMode === PATCH_MODE_EXPANSION, patchHumanFocusPolygon, patchTargetSettlementDensityPer1000, patchHumanExpansionFraction, @@ -7436,6 +9480,369 @@ function buildPatchCandidateGenerationOptions(world, rects, options, { seed, ter }; } +function selectionShapeSignature(rect) { + const normalized = normalizeSelectionShape(rect); + const polygon = normalized?.polygon; + if (Array.isArray(polygon) && polygon.length) { + return `${normalized.x0},${normalized.y0},${normalized.x1},${normalized.y1}|${polygon.length}|${polygon.map((p) => `${Math.round(p.x * 4)},${Math.round(p.y * 4)}`).join(";")}`; + } + return `${normalized?.x0},${normalized?.y0},${normalized?.x1},${normalized?.y1}`; +} + +function patchOperationGeometrySignature(options = {}) { + const override = options?._candidateWindowOverride; + const overrideSig = override + ? [ + override.width, override.height, override.originX, override.originY, + override.worldCenterX, override.worldCenterY, override.sourceCenterX, override.sourceCenterY, + override.sourceScaleX ?? 1, override.sourceScaleY ?? 1, + ].map((value) => Number.isFinite(Number(value)) ? Number(value) : "-").join(",") + : "none"; + const alphaSig = options?._alphaGeometryOverride + ? selectionShapeSignature(options._alphaGeometryOverride?.coreRect || options._alphaGeometryOverride?.selectedRect || options._alphaGeometryOverride) + : "none"; + return [ + options?._internalTile === true ? "internal" : "top", + options?._deferInternalSeamGate === true ? "defer-seam" : "normal-seam", + options?._deferTerrainCoherence === true ? "defer-terrain" : "normal-terrain", + overrideSig, + alphaSig, + ].join("|"); +} + +export function preparePatchOperationContext(world, userRectInput, options = {}) { + const validation = validatePatchRect(userRectInput, world, { allowSmall: options._internalTile === true }); + if (!validation.ok) return { ok: false, ...validation }; + const modeResolution = resolvePatchMode(validation.rect, world, options.patchMode); + const rects = buildPatchRects(validation.rect, world, { ...options, modeResolution }); + const candidateWindow = buildPatchCandidateWindow(rects, world, options); + rects.candidateWindow = candidateWindow; + // These snapshots/masks are seed-invariant and were previously rebuilt for + // every member of a best-of-three search. Warm them once and reuse the same + // operation-local object through draft ranking and finalist generation. + getPatchSourceIndexCache(rects, candidateWindow); + if (rects.selectionShape?.polygon?.length >= 3) { + const core = rects.coreRect; + for (let y = core.y0; y < core.y1; y++) { + for (let x = core.x0; x < core.x1; x++) insideSelectedCore(rects, x, y); + } + } + return { + ok: true, + signature: selectionShapeSignature(validation.rect), + geometrySignature: patchOperationGeometrySignature(options), + patchMode: rects.patchMode, + validation, + modeResolution, + rects, + candidateWindow, + generatedCoverage: rects._generatedCoverage || null, + coverageDistances: rects._coverageDistances || null, + selectedCoreMask: rects._selectedCoreMaskCache || null, + // Built lazily on the first regional transport/urban pass so draft-only + // searches do not pay polygon-distance cost. Both subsystems share the same + // operation-local raster through rects._selectionDistanceCache. + get selectionDistanceCache() { return rects._selectionDistanceCache || null; }, + }; +} + +function preparedPatchContextMatches(prepared, userRectInput, patchMode = null, options = {}) { + if (!prepared?.ok || !prepared.rects || !prepared.validation?.rect) return false; + if (prepared.signature !== selectionShapeSignature(userRectInput)) return false; + // r10 introduced one operation-local context for the best-of-candidates + // search. A one-tile large Expansion can have exactly the same selection + // signature as its parent operation, but its internal overlap and fixed + // candidate window are different. Reusing the parent context in that tile + // resurrected the old active-write coverage hole and aborted Branch-and-Bound + // before a winner could be published. Geometry-affecting options are now part + // of context identity; candidate ranking itself remains unchanged. + if (prepared.geometrySignature !== patchOperationGeometrySignature(options)) return false; + return !patchMode || patchMode === "auto" || prepared.patchMode === patchMode; +} + +function patchDraftAdmissibleUpperBound(terrainQuality, humanQuality, reusableForFull) { + // Large selections are finalized through a tiled whole-selection merge whose + // authoritative score is computed after assembly. A monolithic draft cannot + // bound that score, so its safe upper bound is 1.0. + // + // For regular-size finalists the terrain and settlement set are reused + // verbatim. Administration can add labels and final transport can raise its + // entire contribution, so those mutable terms are conservatively allowed to + // reach 1.0. This is intentionally looser than r8's heuristic: pruning must + // never discard a candidate that could beat the current full-production best. + if (!reusableForFull) return 1; + const terrainScore = clamp(Number(terrainQuality?.score || 0)); + // r10 finalists deliberately regenerate the complete production human stage + // instead of publishing/reusing simplified draft features. Consequently every + // human term is mutable and receives its exact mathematical maximum here. + const preMergeUpper = clamp(terrainScore * 0.58 + 0.42); + // Published candidateQuality blends the raw production score (74%) with an + // ownership-aware post-merge score (26%). The latter can legitimately + // improve after terrain/admin/transport repair, so grant it its mathematical + // maximum rather than treating the draft score as a final-score ceiling. + return clamp(preMergeUpper * 0.74 + 0.26); +} + +function precomputedTerrainDraftMatches(draft, seed, variant, candidateWindow) { + if (!draft?.terrain) return false; + if ((draft.baseSeed >>> 0) !== (seed >>> 0)) return false; + const context = draft.generationContext || {}; + if (Number(context.width) !== Number(candidateWindow.width) + || Number(context.height) !== Number(candidateWindow.height) + || (Number(context.variant) >>> 0) !== (variant >>> 0)) return false; + return true; +} + +export function evaluatePatchTerrainScoutCandidate(world, userRectInput, options = {}) { + const prepared = preparedPatchContextMatches(options._preparedPatchContext, userRectInput, options.patchMode, options) + ? options._preparedPatchContext + : preparePatchOperationContext(world, userRectInput, options); + if (!prepared?.ok) return { ok: false, code: prepared?.code || "patch-terrain-scout-invalid-selection", reason: prepared?.reason || "Invalid patch selection." }; + const rects = prepared.rects; + const seed = Number.isFinite(options.seed) ? options.seed >>> 0 : ((world?.seed || 0) + 1013904223) >>> 0; + const variant = Number.isFinite(options.variant) ? Math.max(0, Math.floor(options.variant)) >>> 0 : 0; + const terrainType = options.terrainType || "auto"; + const seaLevel = resolveWorldSeaLevel(world); + const candidateWindow = prepared.candidateWindow || buildPatchCandidateWindow(rects, world, options); + getPatchAlphaCache(rects, seed); + const generationOptions = buildPatchCandidateGenerationOptions(world, rects, options, { + seed, terrainType, seaLevel, variant, candidateWindow, + }); + const terrainOptions = { + ...generationOptions, + worldNative: true, + legacyTerrain: true, + terrainOverride: undefined, + productionTransportParity: false, + onProgress: options.onProgress, + }; + const coreWidth = rectWidth(rects.coreRect); + const coreHeight = rectHeight(rects.coreRect); + const reusableForFull = coreWidth <= PATCH_PRODUCTION_VALID_WIDTH && coreHeight <= PATCH_PRODUCTION_VALID_HEIGHT; + const terrainDraft = precomputedTerrainDraftMatches(options._precomputedTerrainDraftCandidate, seed, variant, candidateWindow) + ? options._precomputedTerrainDraftCandidate + : generateMapTerrainDraft(seed, terrainOptions); + const terrainQuality = evaluateExpansionTerrainCandidate(world, terrainDraft.terrain, rects, candidateWindow, seed, variant); + const impossibleExpansionTerrain = reusableForFull + && rects.patchMode === PATCH_MODE_EXPANSION + && !finalExpansionTerrainSafetyPass(terrainQuality); + const qualityUpperBound = patchDraftAdmissibleUpperBound(terrainQuality, null, reusableForFull); + return { + ok: true, + draftOnly: true, + terrainScoutOnly: true, + earlyRejected: impossibleExpansionTerrain, + earlyRejectStage: impossibleExpansionTerrain ? "terrain-final-safety" : null, + admissibleHardReject: impossibleExpansionTerrain, + seed, + variant, + patchMode: rects.patchMode, + score: clamp(Number(terrainQuality.score || 0)), + qualityUpperBound, + candidateQuality: { + policyVersion: `${PATCH_QUALITY_POLICY_VERSION}-terrain-scout-r10`, + score: clamp(Number(terrainQuality.score || 0)), + hardPass: !impossibleExpansionTerrain, + terrain: terrainQuality, + human: null, + draftProxy: true, + terrainScoutOnly: true, + admissibleHardReject: impossibleExpansionTerrain, + qualityUpperBound, + }, + terrainQuality, + humanQuality: null, + generationTimings: terrainDraft.generationTimings || [], + precomputedDraft: reusableForFull && !impossibleExpansionTerrain ? terrainDraft : null, + reusableForFull, + }; +} + +function precomputedPatchDraftMatches(draft, seed, variant, candidateWindow) { + if (!draft?.terrain || !draft?.features || !draft?.geographyBasis) return false; + if ((draft.baseSeed >>> 0) !== (seed >>> 0)) return false; + const context = draft.generationContext || {}; + const expectedOriginX = Math.round(candidateWindow.originX ?? (candidateWindow.worldCenterX - candidateWindow.sourceCenterX)); + const expectedOriginY = Math.round(candidateWindow.originY ?? (candidateWindow.worldCenterY - candidateWindow.sourceCenterY)); + // generationContext origin is source-array origin relative to the world-map + // frame used by buildPatchCandidateGenerationOptions. Width/height/variant are + // the critical deterministic identity; origin is checked when present. + if (Number(context.width) !== Number(candidateWindow.width) + || Number(context.height) !== Number(candidateWindow.height) + || (Number(context.variant) >>> 0) !== (variant >>> 0)) return false; + if (Number.isFinite(Number(context.worldOriginX)) && Number(context.worldOriginX) !== expectedOriginX) return false; + if (Number.isFinite(Number(context.worldOriginY)) && Number(context.worldOriginY) !== expectedOriginY) return false; + return true; +} + +export function evaluatePatchDraftCandidate(world, userRectInput, options = {}) { + if (options._terrainScoutOnly === true) return evaluatePatchTerrainScoutCandidate(world, userRectInput, options); + const prepared = preparedPatchContextMatches(options._preparedPatchContext, userRectInput, options.patchMode, options) + ? options._preparedPatchContext + : preparePatchOperationContext(world, userRectInput, options); + if (!prepared?.ok) return { ok: false, code: prepared?.code || "patch-draft-invalid-selection", reason: prepared?.reason || "Invalid patch selection." }; + const rects = prepared.rects; + const seed = Number.isFinite(options.seed) ? options.seed >>> 0 : ((world?.seed || 0) + 1013904223) >>> 0; + const variant = Number.isFinite(options.variant) ? Math.max(0, Math.floor(options.variant)) >>> 0 : 0; + const terrainType = options.terrainType || "auto"; + const seaLevel = resolveWorldSeaLevel(world); + const candidateWindow = prepared.candidateWindow || buildPatchCandidateWindow(rects, world, options); + // Alpha includes deterministic candidate noise and therefore remains seed-local, + // while the expensive generated-coverage/source-index/selection masks above are + // shared by all drafts. + getPatchAlphaCache(rects, seed); + const generationOptions = buildPatchCandidateGenerationOptions(world, rects, options, { + seed, terrainType, seaLevel, variant, candidateWindow, + }); + const draftOptions = { + ...generationOptions, + worldNative: true, + legacyTerrain: true, + terrainOverride: undefined, + suppressExternalGateways: rects.patchMode === PATCH_MODE_EXPANSION, + topCenterSuppression: Number.isFinite(options.topCenterSuppression) + ? options.topCenterSuppression + : rects.patchMode === PATCH_MODE_EXPANSION ? 0.34 : 0.72, + productionTransportParity: false, + onProgress: options.onProgress, + }; + const coreWidth = rectWidth(rects.coreRect); + const coreHeight = rectHeight(rects.coreRect); + const reusableForFull = coreWidth <= PATCH_PRODUCTION_VALID_WIDTH && coreHeight <= PATCH_PRODUCTION_VALID_HEIGHT; + + let draft = precomputedPatchDraftMatches(options._precomputedDraftCandidate, seed, variant, candidateWindow) + ? options._precomputedDraftCandidate + : null; + let terrainQuality; + let earlyRejectStage = null; + + if (!draft) { + const terrainDraft = generateMapTerrainDraft(seed, draftOptions); + terrainQuality = evaluateExpansionTerrainCandidate(world, terrainDraft.terrain, rects, candidateWindow, seed, variant); + // For regular-size production the terrain object is reused verbatim. A hard + // terrain failure therefore cannot be repaired by administration/transport; + // stop before geography + settlements rather than spending the expensive + // remainder of the draft pipeline on a non-publishable candidate. + const terrainCannotPublish = reusableForFull + && rects.patchMode === PATCH_MODE_EXPANSION + && !finalExpansionTerrainSafetyPass(terrainQuality); + if (terrainCannotPublish) { + earlyRejectStage = "terrain-final-safety"; + const upperBound = patchDraftAdmissibleUpperBound(terrainQuality, null, true); + return { + ok: true, + draftOnly: true, + earlyRejected: true, + earlyRejectStage, + admissibleHardReject: true, + seed, + variant, + patchMode: rects.patchMode, + score: clamp(terrainQuality.score * 0.58), + qualityUpperBound: upperBound, + candidateQuality: { + policyVersion: `${PATCH_QUALITY_POLICY_VERSION}-draft-ranking-r10`, + score: clamp(terrainQuality.score * 0.58), + hardPass: false, + terrain: terrainQuality, + human: null, + draftProxy: true, + admissibleHardReject: true, + qualityUpperBound: upperBound, + }, + terrainQuality, + humanQuality: null, + generationTimings: terrainDraft.generationTimings || [], + precomputedDraft: null, + reusableForFull, + }; + } + draft = continueMapDraftFromTerrain(seed, terrainDraft, draftOptions); + } + + if (!terrainQuality) terrainQuality = evaluateExpansionTerrainCandidate(world, draft, rects, candidateWindow, seed, variant); + const humanQuality = evaluateExpansionHumanCandidate(world, draft, terrainQuality, rects, candidateWindow, seed, { draftProxy: true }); + const score = clamp(terrainQuality.score * 0.58 + humanQuality.score * 0.42); + const qualityUpperBound = patchDraftAdmissibleUpperBound(terrainQuality, humanQuality, reusableForFull); + // Human density is re-measured after ownership-aware merge and regional + // repair. A draft deficit therefore cannot prove that the final candidate is + // unpublishable. Keep it in ranking/upper-bound math, but never hard-prune on + // the draft human gate. + const immutableHardReject = false; + return { + ok: true, + draftOnly: true, + earlyRejected: immutableHardReject, + earlyRejectStage, + admissibleHardReject: immutableHardReject, + seed, + variant, + patchMode: rects.patchMode, + score, + qualityUpperBound, + candidateQuality: { + policyVersion: `${PATCH_QUALITY_POLICY_VERSION}-draft-ranking-r10`, + score, + hardPass: terrainQuality.hardPass && humanQuality.hardPass, + terrain: terrainQuality, + human: humanQuality, + draftProxy: true, + admissibleHardReject: immutableHardReject, + qualityUpperBound, + }, + terrainQuality, + humanQuality, + generationTimings: draft.generationTimings || [], + precomputedDraft: reusableForFull && !immutableHardReject ? draft : null, + reusableForFull, + }; +} + +export function buildRawPatchDraftRequest(world, userRectInput, options = {}) { + const raw = buildRawPatchCandidateRequest(world, userRectInput, options); + if (!raw?.ok) return raw; + const prepared = preparedPatchContextMatches(options._preparedPatchContext, userRectInput, options.patchMode, options) + ? options._preparedPatchContext + : null; + const selectionCore = prepared?.rects?.coreRect || raw?.candidateWindow?.coreRect || null; + const reusableForFull = selectionCore + ? rectWidth(selectionCore) <= PATCH_PRODUCTION_VALID_WIDTH && rectHeight(selectionCore) <= PATCH_PRODUCTION_VALID_HEIGHT + : (Number(raw?.candidateWindow?.width || 0) <= MAP_W && Number(raw?.candidateWindow?.height || 0) <= MAP_H); + return { + ...raw, + draftOnly: true, + reusableForFull, + mapOptions: { + ...(raw.mapOptions || {}), + productionTransportParity: false, + suppressExternalGateways: raw.patchMode === PATCH_MODE_EXPANSION, + }, + }; +} + +export function buildRawPatchTerrainScoutRequest(world, userRectInput, options = {}) { + const raw = buildRawPatchCandidateRequest(world, userRectInput, options); + if (!raw?.ok) return raw; + const prepared = preparedPatchContextMatches(options._preparedPatchContext, userRectInput, options.patchMode, options) + ? options._preparedPatchContext + : null; + const core = prepared?.rects?.coreRect || null; + const reusableForFull = core + ? rectWidth(core) <= PATCH_PRODUCTION_VALID_WIDTH && rectHeight(core) <= PATCH_PRODUCTION_VALID_HEIGHT + : (Number(raw?.candidateWindow?.width || 0) <= MAP_W && Number(raw?.candidateWindow?.height || 0) <= MAP_H); + return { + ...raw, + draftOnly: true, + terrainScoutOnly: true, + reusableForFull, + mapOptions: { + ...(raw.mapOptions || {}), + productionTransportParity: false, + suppressExternalGateways: raw.patchMode === PATCH_MODE_EXPANSION, + }, + }; +} + // Build the exact raw generateMap request used by one patch candidate without // mutating the committed world. Large-patch workers use this to compute two // independent full-production tiles in parallel and then merge them serially. @@ -7718,10 +10125,14 @@ function buildTerrainBoundaryContract(world, sourceMap, rects, seed, seaLevel) { if (occupied) cellFlags[li] |= TERRAIN_CONTRACT_TRANSPORT; const alpha = patchAlpha(x, y, rects, seed); if (rects.patchMode === PATCH_MODE_EXPANSION && generated && insideRect(x, y, rects.writeRect)) { - // Expansion extends the world; it does not re-cut already generated - // coastlines. Elevation can feather, but water topology is immutable on - // the old side of the overlap corridor. - cellFlags[li] |= TERRAIN_CONTRACT_FIXED | TERRAIN_CONTRACT_FIXED_ELEVATION; + // Existing cells outside the user's selected overlap remain continuity + // anchors. Cells deliberately covered by the selection are mutable once + // they reach replacement-strength alpha, so an Expansion can genuinely + // revise an already-generated overlap instead of leaving it untouched. + const selectedExistingOverlap = insideSelectedCore(rects, x, y); + if (!selectedExistingOverlap || alpha < 0.56) { + cellFlags[li] |= TERRAIN_CONTRACT_FIXED | TERRAIN_CONTRACT_FIXED_ELEVATION; + } } else if (rects.patchMode === PATCH_MODE_REGENERATION && generated && alpha > 0.005) { const coastAnchor = oldCoastCell(world, oldSea, x, y); if (alpha < 0.72 || (coastAnchor && alpha < 0.90)) { @@ -7729,7 +10140,14 @@ function buildTerrainBoundaryContract(world, sourceMap, rects, seed, seaLevel) { } } if (occupied && generated && !oldSeaLocal[li]) { - cellFlags[li] |= TERRAIN_CONTRACT_FIXED | TERRAIN_CONTRACT_FIXED_ELEVATION; + const selectedExistingOverlap = rects.patchMode === PATCH_MODE_EXPANSION + && insideSelectedCore(rects, x, y); + // Preserve transport-supported legacy land in the outer continuity + // collar, but allow the selected overlap to be recomputed together with + // its regional transport network. + if (!selectedExistingOverlap || alpha < 0.72) { + cellFlags[li] |= TERRAIN_CONTRACT_FIXED | TERRAIN_CONTRACT_FIXED_ELEVATION; + } } } } @@ -8724,6 +11142,7 @@ function repairPatchAdministration(world, sourceMap, rects, seed, adminIdMapping let tinyGeneratedPrefectureDebug; let frontierAdministrativeDebug; let axisAlignedPrefectureSeamDebug; + let regionalPrefectureCoherenceDebug; if (deferStructuralCoherence) { // Large expansion tiles are implementation details, not independent maps. // Running component cleanup/frontier harmonization on every tile repeatedly @@ -8734,15 +11153,18 @@ function repairPatchAdministration(world, sourceMap, rects, seed, adminIdMapping tinyGeneratedPrefectureDebug = { deferredForTiledExpansion: true, prefecturesMerged: 0, cellsMerged: 0 }; frontierAdministrativeDebug = { deferredForTiledExpansion: true, frontierPrefectureCellsAligned: 0, frontierAdminCellsAligned: 0 }; axisAlignedPrefectureSeamDebug = { deferredForTiledExpansion: true, runsDetected: 0, municipalitiesReassigned: 0, cellsReassigned: 0 }; + regionalPrefectureCoherenceDebug = { deferredForTiledExpansion: true, policy: "municipality-graph-prefecture-coherence-v1" }; } else { onProgress?.({ status: "start", key: "patch-admin-topology", label: "Patch administration: topology repair" }); adminTopologyDebug = repairPatchAdministrativeTopology(world, rects); - onProgress?.({ status: "start", key: "patch-admin-tiny-pref", label: "Patch administration: tiny prefecture merge" }); - tinyGeneratedPrefectureDebug = mergeTinyGeneratedPrefectures(world, sourceMap, rects, adminIdMapping); onProgress?.({ status: "start", key: "patch-admin-frontier", label: "Patch administration: frontier continuity" }); frontierAdministrativeDebug = harmonizeExpansionAdministrativeFrontier(world, rects, seed, strictFieldSnapshot); onProgress?.({ status: "start", key: "patch-admin-axis", label: "Patch administration: seam-shape repair" }); axisAlignedPrefectureSeamDebug = repairLongAxisAlignedPrefectureSeams(world, sourceMap, rects, adminIdMapping); + onProgress?.({ status: "start", key: "patch-admin-regional-coherence", label: "Patch administration: prefecture regional coherence" }); + regionalPrefectureCoherenceDebug = repairPatchPrefectureRegionalCoherence(world, sourceMap, rects, adminIdMapping); + onProgress?.({ status: "start", key: "patch-admin-tiny-pref", label: "Patch administration: tiny prefecture safety merge" }); + tinyGeneratedPrefectureDebug = mergeTinyGeneratedPrefectures(world, sourceMap, rects, adminIdMapping); } onProgress?.({ status: "start", key: "patch-admin-strict", label: "Patch administration: strict-mask restore" }); const strictMaskDebugPreCoherence = restoreOutsideStrictSelectionFields(world, rects, strictFieldSnapshot, seed); @@ -8778,6 +11200,7 @@ function repairPatchAdministration(world, sourceMap, rects, seed, adminIdMapping tinyGeneratedPrefectureDebug, frontierAdministrativeDebug, axisAlignedPrefectureSeamDebug, + regionalPrefectureCoherenceDebug, strictMaskDebugPreCoherence, strictMaskDebugPostCoherence, sourceAdminMetadataUpdated, @@ -9087,11 +11510,13 @@ function aggregateTiledExpansionResult(world, selection, options, tileResults, a ? finalSeamDiagnostics.hardPass !== false : tileResults.every((r) => r?.seamDiagnostics?.hardPass !== false); const softQualityPass = tileResults.every((r) => r?.candidateQuality?.hardPass !== false); - const qualityAcceptedAsBestAvailable = tileResults.some((r) => r?.qualityAcceptedAsBestAvailable === true || r?.candidateQuality?.acceptedAsBestAvailable === true); + const qualityAcceptedAsBestAvailable = false; const scores = tileResults.map((r) => Number(r?.candidateQuality?.score)).filter(Number.isFinite); const candidateQuality = { policyVersion: PATCH_QUALITY_POLICY_VERSION, tiledExpansion: true, + selectionNativeProduction: true, + selectionNativePolicy: "chunked-core-whole-selection-finalization-v1", tileCount: tileResults.length, hardPass: softQualityPass && hardPass, acceptedAsBestAvailable: qualityAcceptedAsBestAvailable, @@ -9102,7 +11527,7 @@ function aggregateTiledExpansionResult(world, selection, options, tileResults, a tiles: tileResults.map((r, index) => ({ index, hardPass: r?.candidateQuality?.hardPass !== false, - acceptedAsBestAvailable: r?.qualityAcceptedAsBestAvailable === true || r?.candidateQuality?.acceptedAsBestAvailable === true, + internalTileSoftAcceptance: r?.qualityAcceptedAsBestAvailable === true || r?.candidateQuality?.acceptedAsBestAvailable === true, score: Number(r?.candidateQuality?.score || 0), variant: r?.variant ?? options.variant ?? 0, })), @@ -9114,6 +11539,8 @@ function aggregateTiledExpansionResult(world, selection, options, tileResults, a hardPass, gateReasons: seamReasons, tiledExpansion: true, + selectionNativeProduction: true, + selectionNativePolicy: "chunked-core-whole-selection-finalization-v1", tileCount: tileResults.length, finalWholeSelectionAudit: !!finalSeamDiagnostics, aggregateTransportRepair: aggregateTransportRepair || null, @@ -9145,9 +11572,11 @@ function aggregateTiledExpansionResult(world, selection, options, tileResults, a patchModeAutoDetected: String(options.patchMode || PATCH_MODE_AUTO).toLowerCase() === PATCH_MODE_AUTO, coverageStats: { ...(aggregateRects.coverageStats || {}) }, productionPipelineParity: true, + selectionNativeProduction: true, + selectionNativePolicy: "chunked-core-whole-selection-finalization-v1", candidateQuality, qualityAcceptedAsBestAvailable, - patchGenerationMode: "unified-world-native-patch-tiled", + patchGenerationMode: "selection-native-chunked-production-v1", tiledExpansion: true, tileCount: tileResults.length, seamDiagnostics, @@ -9161,6 +11590,8 @@ function aggregateTiledExpansionResult(world, selection, options, tileResults, a humanGeography: { ok: true, tiledExpansion: true, + selectionNativeProduction: true, + selectionNativePolicy: "chunked-core-whole-selection-finalization-v1", tileCount: tileResults.length, qualityAcceptedAsBestAvailable, seamDiagnostics, @@ -9273,6 +11704,7 @@ function buildInternalExpansionTileOptions(state, entry, ordinal, rawCandidate = _deferTerrainCoherence: true, _deferInternalSeamGate: true, _deferInternalSeamDiagnostics: true, + _selectionNativeProduction: true, _generatedCoverageBaseline: aggregateGeneratedCoverageBaseline, _coverageDistanceBaseline: aggregateCoverageDistanceBaseline, _candidateWindowOverride: tile._candidateWindowOverride, @@ -9340,6 +11772,11 @@ const finalStep = (key, label) => options.onProgress?.({ completed: finalUnit++, total: finalUnitTotal, }); finalStep("large-final-terrain-coherence", "Large expansion: final terrain and coastline coherence"); +// Whole-selection terrain repair revisits the same alpha field across multiple +// smoothing passes. Materialize the aggregate alpha raster once; otherwise a +// large freehand Expansion recomputes polygon/noise/coverage alpha several +// million times and can dominate total generation time. +getPatchAlphaCache(aggregateSourceRects, aggregateSeed); const aggregateTerrainDebug = repairPatchTerrain( world, aggregateSourceRects, aggregateSeed, aggregateSeaLevel, aggregateTerrainContract, options.onProgress ); @@ -9377,7 +11814,7 @@ const aggregateAdministrativeMetadata = synchronizePatchAdministrativeMetadata(w finalStep("large-final-capitals", "Large expansion: prefecture capital normalization"); const aggregateCapitalCoherence = normalizePatchPrefectureCapitals(world, sourceMap); finalStep("large-final-admin-metadata-2", "Large expansion: administrative metadata pass 2/2"); -const aggregateAdministrativeMetadataAfterCapitals = refreshPatchPrefectureMetadata( +refreshPatchPrefectureMetadata( world, sourceMap, aggregateAdministrativeMetadata.municipalCoherence, { afterCapitalNormalization: true } ); let aggregateAdministrativeSeamRepair = { @@ -9398,9 +11835,42 @@ finalStep("large-final-rail-portals", "Large expansion: rail portal repair"); const railRepair = repairMandatoryTransportPortals( world, sourceMap, aggregateSourceRects, aggregateSeed, aggregateSeamSnapshot.railPortals || [], "rail", aggregateGraphRect ); +// Rebuild influence once before regional rerouting so pathfinding sees the +// assembled whole-selection network rather than per-tile influence fragments. +refreshPatchInfluenceFields(world, sourceMap, aggregateSourceRects); +const aggregateRegionalTransportDebug = recalculateRegionalTransportCollar(world, sourceMap, aggregateSourceRects, aggregateSeed); +const aggregateRegionalTrunkTransport = finalizeRegionalTrunkTransport(world, sourceMap, aggregateSourceRects, aggregateSeed); +const aggregateRoadGraphRepair = reconnectTransportGraph(world, sourceMap, aggregateSourceRects, aggregateSeed, "road", aggregateGraphRect, { + maxAdds: 18, maxDistance: 335, maxAttempts: 16, candidatesPerPass: 4, requireExternalConnection: true, +}); +const aggregateRailGraphRepair = reconnectTransportGraph(world, sourceMap, aggregateSourceRects, aggregateSeed, "rail", aggregateGraphRect, { + maxAdds: 10, maxDistance: 285, maxAttempts: 10, candidatesPerPass: 4, requireExternalConnection: true, +}); +const aggregateSelectionNativeTransport = { + policy: "whole-selection-post-admin-transport-v2-coherent-graph", + chunkPostAdminTransportDeferred: true, + fullResolutionRouting: true, + regionalTransport: aggregateRegionalTransportDebug, + regionalTrunkTransport: aggregateRegionalTrunkTransport, + roadGraphRepair: aggregateRoadGraphRepair, + railGraphRepair: aggregateRailGraphRepair, +}; +const roadPostRegionalRepair = repairMandatoryTransportPortals( + world, sourceMap, aggregateSourceRects, aggregateSeed, aggregateSeamSnapshot.roadPortals || [], "road", aggregateGraphRect +); +const railPostRegionalRepair = repairMandatoryTransportPortals( + world, sourceMap, aggregateSourceRects, aggregateSeed, aggregateSeamSnapshot.railPortals || [], "rail", aggregateGraphRect +); const aggregateTransportRepair = { - road: roadRepair, - rail: railRepair, + road: roadPostRegionalRepair, + rail: railPostRegionalRepair, + preRegionalRoad: roadRepair, + preRegionalRail: railRepair, + regionalTransport: aggregateRegionalTransportDebug, + regionalTrunkTransport: aggregateRegionalTrunkTransport, + roadGraphRepair: aggregateRoadGraphRepair, + railGraphRepair: aggregateRailGraphRepair, + selectionNativeTransport: aggregateSelectionNativeTransport, administrativeMetadata: { structuralRepair: aggregateAdministrativeRepair, municipal: aggregateAdministrativeMetadata.municipalCoherence?.debug || null, @@ -9416,8 +11886,11 @@ const aggregateTransportRepair = { segments: aggregateSegmentDebug, administrativeSeamRepair: aggregateAdministrativeSeamRepair, }; -finalStep("large-final-influence", "Large expansion: influence refresh"); -refreshPatchInfluenceFields(world, sourceMap, aggregateSourceRects); +finalStep("large-final-influence", "Large expansion: regional influence and urban refresh"); +const aggregateInfluenceDebug = refreshPatchInfluenceFields(world, sourceMap, aggregateSourceRects); +const aggregateUrbanRecalculationDebug = recalculateRegionalUrbanCollar(world, aggregateSourceRects, aggregateSeed); +aggregateTransportRepair.influence = aggregateInfluenceDebug; +aggregateTransportRepair.regionalUrban = aggregateUrbanRecalculationDebug; finalStep("large-final-seam-audit", "Large expansion: whole-selection seam audit"); const aggregateSeamAudit = auditRepairAndReauditPatchSeam({ @@ -9492,12 +11965,12 @@ if (finalMergeQuality) { if (aggregated.humanGeography) aggregated.humanGeography.candidateQuality = aggregated.candidateQuality; if (world.lastPatchResult) world.lastPatchResult.candidateQuality = aggregated.candidateQuality; } -if (aggregated?.candidateQuality?.hardPass === false && options.acceptBestAvailableQuality !== true) { +if (aggregated?.candidateQuality?.hardPass === false) { restorePatchTransactionSnapshot(world, transaction); return { ok: false, code: "patch-quality-gate-failed", - reason: "Canonical tiled expansion did not satisfy the aggregate terrain/human-geography quality gate; world changes were rolled back.", + reason: "Canonical tiled expansion did not satisfy the aggregate initial-production quality gate (terrain/human/admin/transport); world changes were rolled back.", rolledBack: true, patchMode: PATCH_MODE_EXPANSION, candidateQuality: aggregated.candidateQuality, @@ -9571,11 +12044,11 @@ async function generateTiledExpansionPatchAsync(world, selection, options, modeR // Preferred production path: generate the full canonical tile sequence on // at most two helper lanes, recycling each helper after a short bounded run. // A full production map carries large external ArrayBuffers and several - // generator-local caches; long-lived helper isolates showed severe tail - // latency growth on maximum selections, while one-shot recycling paid the - // module-worker startup cost for every tile. Two candidates per isolate is - // the bounded midpoint: cache growth is capped and both lanes stay hot. The - // coordinator still consumes and merges tile 1..N in canonical order, so + // generator-local caches. On maximum Expansion selections, retaining a helper + // for a second complete candidate increased peak RSS and tail latency more + // than it saved in startup time, so each lane is recycled after one tile. The + // two lanes still overlap module startup with useful work. The coordinator + // consumes and merges tile 1..N in canonical order, so // ID allocation, seam ownership, and the final whole-selection audit remain // deterministic. if (hasSequenceProvider) { @@ -9884,6 +12357,28 @@ function generateTiledRegenerationPatch(world, selection, options, modeResolutio world, sourceMap, aggregateSourceRects, aggregateSeed, seamSnapshot.railPortals || [], "rail", aggregateGraphRect ), }; + aggregateTransportSeamRepair.regionalTransport = recalculateRegionalTransportCollar( + world, sourceMap, aggregateSourceRects, aggregateSeed + ); + aggregateTransportSeamRepair.regionalTrunkTransport = finalizeRegionalTrunkTransport( + world, sourceMap, aggregateSourceRects, aggregateSeed + ); + aggregateTransportSeamRepair.roadGraphRepair = reconnectTransportGraph( + world, sourceMap, aggregateSourceRects, aggregateSeed, "road", aggregateGraphRect, + { maxAdds: 16, maxDistance: 320, maxAttempts: 14, candidatesPerPass: 4, requireExternalConnection: true } + ); + aggregateTransportSeamRepair.railGraphRepair = reconnectTransportGraph( + world, sourceMap, aggregateSourceRects, aggregateSeed, "rail", aggregateGraphRect, + { maxAdds: 9, maxDistance: 275, maxAttempts: 9, candidatesPerPass: 4, requireExternalConnection: true } + ); + aggregateTransportSeamRepair.roadPostRegional = repairMandatoryTransportPortals( + world, sourceMap, aggregateSourceRects, aggregateSeed, seamSnapshot.roadPortals || [], "road", aggregateGraphRect + ); + aggregateTransportSeamRepair.railPostRegional = repairMandatoryTransportPortals( + world, sourceMap, aggregateSourceRects, aggregateSeed, seamSnapshot.railPortals || [], "rail", aggregateGraphRect + ); + aggregateTransportSeamRepair.influence = refreshPatchInfluenceFields(world, sourceMap, aggregateSourceRects); + aggregateTransportSeamRepair.regionalUrban = recalculateRegionalUrbanCollar(world, aggregateSourceRects, aggregateSeed); finalStep("large-regeneration-final-seam", "Large regeneration: whole-selection seam audit"); const aggregateSeamAudit = auditRepairAndReauditPatchSeam({ @@ -9946,7 +12441,7 @@ function generateTiledRegenerationPatch(world, selection, options, modeResolutio tiledRegeneration: true, tileCount: tiles.length, hardPass: finalMergeQuality?.hardPass !== false && finalSeamGate.hardPass, - acceptedAsBestAvailable: results.some((result) => result?.qualityAcceptedAsBestAvailable === true), + acceptedAsBestAvailable: false, selectedVariant: Number.isFinite(options.variant) ? options.variant >>> 0 : 0, exactRequestedVariant: true, score: Number.isFinite(finalMergeQuality?.score) @@ -9957,7 +12452,7 @@ function generateTiledRegenerationPatch(world, selection, options, modeResolutio tiles: results.map((result, index) => ({ index, hardPass: result?.candidateQuality?.hardPass !== false, - acceptedAsBestAvailable: result?.qualityAcceptedAsBestAvailable === true, + internalTileSoftAcceptance: result?.qualityAcceptedAsBestAvailable === true, score: Number(result?.candidateQuality?.score || 0), variant: result?.variant ?? options.variant ?? 0, })), @@ -9965,12 +12460,12 @@ function generateTiledRegenerationPatch(world, selection, options, modeResolutio finalSeamDiagnostics.qualityHardPass = candidateQuality.hardPass; finalSeamDiagnostics.qualityScore = candidateQuality.score; finalSeamDiagnostics.qualitySelectedVariant = candidateQuality.selectedVariant; - if (!candidateQuality.hardPass && options.acceptBestAvailableQuality !== true) { + if (!candidateQuality.hardPass) { restorePatchTransactionSnapshot(world, transaction); return { ok: false, code: "patch-quality-gate-failed", - reason: "Canonical tiled regeneration did not satisfy the aggregate terrain/human-geography quality gate; world changes were rolled back.", + reason: "Canonical tiled regeneration did not satisfy the aggregate initial-production quality gate (terrain/human/admin/transport); world changes were rolled back.", rolledBack: true, patchMode: PATCH_MODE_REGENERATION, candidateQuality, @@ -10224,7 +12719,6 @@ export function generatePatch(world, userRectInput, options = {}) { } const baseVariant = Number.isFinite(options.variant) ? Math.max(0, Math.floor(options.variant)) >>> 0 : 0; const maxQualityRetries = Math.max(0, Math.min(2, Math.floor(options.maxQualityRetries ?? 0))); - const acceptBestAvailableQuality = options.acceptBestAvailableQuality === true; let lastRejected = null; for (let qualityAttempt = 0; qualityAttempt <= maxQualityRetries; qualityAttempt++) { options.onProgress?.({ @@ -10254,6 +12748,17 @@ export function generatePatch(world, userRectInput, options = {}) { result.candidateQuality?.hardPass === false || result.seamDiagnostics?.hardPass === false ); + // Canonical large-selection tiles are private implementation fragments. + // Their local human/transport/coast floors are not publishable quality + // contracts because the authoritative trunk generation, terrain repair, + // seam audit, and Initial Quality Oracle run once on the assembled + // selection. Allow only these explicitly-marked internal tiles to proceed; + // a top-level candidate can never use this soft path. + if (rejectedByQuality && options._internalTile === true && options.acceptBestAvailableQuality === true) { + result.qualityAcceptedAsBestAvailable = true; + if (result.candidateQuality) result.candidateQuality.acceptedAsBestAvailable = true; + return result; + } if (!rejectedByQuality) { if (result?.ok) { result.qualityRetryCount = qualityAttempt; @@ -10263,26 +12768,6 @@ export function generatePatch(world, userRectInput, options = {}) { return result; } lastRejected = result; - const seamHardFailed = result?.seamDiagnostics?.hardPass === false; - if (acceptBestAvailableQuality && !seamHardFailed && qualityAttempt >= maxQualityRetries) { - // Interactive previews may keep a candidate that only misses a soft - // terrain/human-geography quality floor. A hard seam failure is different: - // displaying it would reintroduce the visible generation-boundary defect, - // so those candidates are always rolled back even in preview mode. - result.qualityRetryCount = qualityAttempt; - result.qualityAcceptedAsBestAvailable = true; - if (result.candidateQuality) result.candidateQuality.acceptedAsBestAvailable = true; - if (result.humanGeography) { - result.humanGeography.qualityRetryCount = qualityAttempt; - result.humanGeography.qualityAcceptedAsBestAvailable = true; - } - if (world.lastPatchResult) { - world.lastPatchResult.qualityRetryCount = qualityAttempt; - world.lastPatchResult.qualityAcceptedAsBestAvailable = true; - if (world.lastPatchResult.candidateQuality) world.lastPatchResult.candidateQuality.acceptedAsBestAvailable = true; - } - return result; - } restorePatchTransactionSnapshot(world, transaction); } const seamRejected = lastRejected?.seamDiagnostics?.hardPass === false; @@ -10292,7 +12777,7 @@ export function generatePatch(world, userRectInput, options = {}) { code: seamRejected ? "patch-seam-gate-failed" : "patch-quality-gate-failed", reason: seamRejected ? `${rejectedModeLabel} candidate failed seam continuity (${(lastRejected?.seamDiagnostics?.gateReasons || []).join(", ") || "unknown seam failure"}); world changes were rolled back.` - : "Patch candidate did not satisfy the final land and human-geography quality gate; world changes were rolled back.", + : "Patch candidate did not satisfy the final initial-production quality gate (terrain/human/admin/transport); world changes were rolled back.", rolledBack: true, qualityAttempts: maxQualityRetries + 1, patchMode: lastRejected?.patchMode || PATCH_MODE_EXPANSION, @@ -10350,8 +12835,11 @@ function generatePatchAttempt(world, userRectInput, options = {}) { const validation = validatePatchRect(userRectInput, world, { allowSmall: options._internalTile === true }); if (!validation.ok) return { ok: false, ...validation }; - const modeResolution = resolvePatchMode(validation.rect, world, options.patchMode); - const rects = buildPatchRects(validation.rect, world, { ...options, modeResolution }); + const preparedContext = preparedPatchContextMatches(options._preparedPatchContext, validation.rect, options.patchMode, options) + ? options._preparedPatchContext + : null; + const modeResolution = preparedContext?.modeResolution || resolvePatchMode(validation.rect, world, options.patchMode); + const rects = preparedContext?.rects || buildPatchRects(validation.rect, world, { ...options, modeResolution }); preparePatchTransactionFields(options._transactionSnapshot, world, rects.transportReachRect || rects.repairRect || rects.writeRect); const terrainType = options.terrainType || "auto"; const seed = Number.isFinite(options.seed) ? options.seed >>> 0 : ((world?.seed || 0) + 1013904223) >>> 0; @@ -10363,7 +12851,7 @@ function generatePatchAttempt(world, userRectInput, options = {}) { transactionSnapshot: options._strictBaselineTransactionSnapshot || options._transactionSnapshot, }); const variant = Number.isFinite(options.variant) ? Math.max(0, Math.floor(options.variant)) >>> 0 : 0; - const candidateWindow = buildPatchCandidateWindow(rects, world, options); + const candidateWindow = preparedContext?.candidateWindow || buildPatchCandidateWindow(rects, world, options); rects.candidateWindow = candidateWindow; const candidateGenerationOptions = buildPatchCandidateGenerationOptions(world, rects, options, { seed, terrainType, seaLevel, variant, candidateWindow, @@ -10378,6 +12866,11 @@ function generatePatchAttempt(world, userRectInput, options = {}) { const candidate = generatePatchCandidate(seed, { ...candidateGenerationOptions, _precomputedRawCandidate: options._precomputedRawCandidate || null, + // Quality contract: simplified geography/human/transport draft stages are + // never reused by a publishable patch. Legacy callers that still provide a + // full draft may contribute its exact terrain only. + _precomputedDraftCandidate: null, + _precomputedTerrainDraftCandidate: options._precomputedTerrainDraftCandidate || options._precomputedDraftCandidate || null, onProgress: (event) => options.onProgress?.(event), }); // Keep candidate quality in an attempt-local copy because merge quality is @@ -10449,7 +12942,10 @@ function generatePatchAttempt(world, userRectInput, options = {}) { const influenceDebug = options._deferInfluenceRefresh === true ? { deferredForTiledPatch: true } : refreshPatchInfluenceFields(world, sourceMap, rects); - patchTimer.mark("influence", "Influence refresh"); + const urbanRecalculationDebug = options._deferInfluenceRefresh === true + ? { deferredForTiledPatch: true } + : recalculateRegionalUrbanCollar(world, rects, seed); + patchTimer.mark("influence", "Influence and regional urban refresh"); const adminDebug = repairPatchAdministration(world, sourceMap, rects, seed, fieldDebug.adminIdMapping, strictFieldSnapshot, options.onProgress, { deferMetadataCoherence: options._deferAdministrativeMetadataCoherence === true, deferStructuralCoherence: options._deferAdministrativeStructuralCoherence === true, @@ -10701,7 +13197,6 @@ patchGenerationMode, candidateAreaRatio: candidateWindow.areaRatio ?? 1, patchModeRequested: rects.patchModeRequested, patchModeAutoDetected: rects.patchModeAutoDetected, coverageStats: rects.coverageStats, - stableWorldTerrain: false, productionPipelineParity: rects.patchMode === PATCH_MODE_EXPANSION, candidateQuality: patchQuality || null, worldSeaLevel: seaLevel, @@ -10710,7 +13205,7 @@ patchGenerationMode, candidateAreaRatio: candidateWindow.areaRatio ?? 1, terrain: terrainDebug, points: { ...pointDebug, ...administrativeMetadataDebug }, transport: pathDebug, - influence: influenceDebug, + influence: { ...influenceDebug, regionalUrban: urbanRecalculationDebug }, admin: adminDebug, segments: { ...segmentDebug, candidateCompartmentSegmentsAdded }, cleanup: { logisticsLabelsMigrated, strictMetadataDebug, prefectureIdentityDebug, capitalCoherenceDebug, riverWaterCoherenceDebug, tinyGeneratedPrefectureDebug, strictMaskDebugFinal, residualSeaStrictDebug, boundaryContractPostAdminDebug, finalElevationSeamDebug, finalFrontierHarmonizationDebug, establishedFrontierElevationDebug, finalFrontierFootprintRestoreDebug }, @@ -10726,6 +13221,7 @@ patchGenerationMode, candidateAreaRatio: candidateWindow.areaRatio ?? 1, ...administrativeMetadataDebug, ...pathDebug, ...influenceDebug, + regionalUrbanRecalculation: urbanRecalculationDebug, ...capitalCoherenceDebug, ...riverWaterCoherenceDebug, ...tinyGeneratedPrefectureDebug, @@ -10778,7 +13274,6 @@ patchGenerationMode, candidateAreaRatio: candidateWindow.areaRatio ?? 1, patchModeAutoDetected: rects.patchModeAutoDetected, ungeneratedSelectionRatio: rects.coverageStats?.ungeneratedRatio || 0, expansionOverlap: rects.expansionOverlap || 0, - stableWorldTerrain: false, productionPipelineParity: rects.patchMode === PATCH_MODE_EXPANSION, candidateQuality: patchQuality || null, worldSeaLevel: seaLevel, @@ -10827,7 +13322,6 @@ patchGenerationMode, candidateAreaRatio: candidateWindow.areaRatio ?? 1, generatedFootprintCells: generatedFootprint?.cellCount || 0, worldSeaLevel: seaLevel, candidateSeaLevel: fieldDebug.candidateSeaLevel, - stableWorldTerrain: false, productionPipelineParity: rects.patchMode === PATCH_MODE_EXPANSION, candidateQuality: patchQuality || null, patchGenerationMode, @@ -10900,7 +13394,6 @@ patchGenerationMode, candidateAreaRatio: candidateWindow.areaRatio ?? 1, generatedFootprintCells: generatedFootprint?.cellCount || 0, worldSeaLevel: seaLevel, candidateSeaLevel: fieldDebug.candidateSeaLevel, - stableWorldTerrain: false, productionPipelineParity: rects.patchMode === PATCH_MODE_EXPANSION, candidateQuality: patchQuality || null, patchGenerationMode, diff --git a/src/mapPatchWorker.js b/src/mapPatchWorker.js index ffbd391..3b62462 100644 --- a/src/mapPatchWorker.js +++ b/src/mapPatchWorker.js @@ -1,4 +1,12 @@ -import { capturePatchTransactionSnapshot, generatePatch, generatePatchAsync, restorePatchTransactionSnapshot } from "./mapPatch.js"; +import { + buildRawPatchTerrainScoutRequest, + capturePatchTransactionSnapshot, + evaluatePatchDraftCandidate, + generatePatch, + generatePatchAsync, + preparePatchOperationContext, + restorePatchTransactionSnapshot, +} from "./mapPatch.js"; import { collectTransferableBuffers } from "./transferUtils.js"; import { applyCommittedWorldDelta, hashCommittedWorld } from "./committedWorldDelta.js"; @@ -56,11 +64,11 @@ async function ensureRawCandidateWorkerSlot(index) { const message = event.data || {}; const active = slot.active; if (!active || Number(message.id) !== active.id) return; - if (message.type === "raw-patch-candidate-progress") { + if (message.type === active.progressType) { active.onProgress?.(active.request, message.progress || {}); return; } - if (message.type !== "raw-patch-candidate-result") return; + if (message.type !== active.resultType) return; slot.active = null; if (!message.ok) { const error = new Error(message.error || "Raw patch candidate generation failed."); @@ -85,7 +93,7 @@ async function ensureRawCandidateWorkerSlot(index) { return slot; } -async function runRawCandidateTask(slotIndex, request, onProgress) { +async function runRawHelperTask(slotIndex, request, onProgress, kind = "candidate") { const slot = await ensureRawCandidateWorkerSlot(slotIndex); if (slot.active) { const error = new Error(`Raw candidate worker slot ${slotIndex} is unexpectedly busy.`); @@ -93,13 +101,17 @@ async function runRawCandidateTask(slotIndex, request, onProgress) { throw error; } const id = ++rawCandidateTaskSerial; + const terrainScoutOnly = kind === "terrain-scout"; + const draftOnly = kind === "draft"; + const resultType = terrainScoutOnly ? "raw-patch-terrain-scout-result" : draftOnly ? "raw-patch-draft-result" : "raw-patch-candidate-result"; + const progressType = terrainScoutOnly ? "raw-patch-terrain-scout-progress" : draftOnly ? "raw-patch-draft-progress" : "raw-patch-candidate-progress"; return new Promise((resolve, reject) => { - slot.active = { id, request, onProgress, resolve, reject }; + slot.active = { id, request, onProgress, resolve, reject, resultType, progressType }; try { slot.worker.postMessage({ - type: "generate-raw-patch-candidate", + type: terrainScoutOnly ? "generate-raw-patch-terrain-scout" : draftOnly ? "generate-raw-patch-draft" : "generate-raw-patch-candidate", id, - taskId: request.taskId || `raw-candidate-${id}`, + taskId: request.taskId || `${terrainScoutOnly ? "raw-terrain-scout" : draftOnly ? "raw-draft" : "raw-candidate"}-${id}`, seed: request.seed >>> 0, mapOptions: request.mapOptions || {}, }); @@ -110,6 +122,18 @@ async function runRawCandidateTask(slotIndex, request, onProgress) { }); } +async function runRawCandidateTask(slotIndex, request, onProgress) { + return runRawHelperTask(slotIndex, request, onProgress, "candidate"); +} + +async function runRawDraftTask(slotIndex, request, onProgress) { + return runRawHelperTask(slotIndex, request, onProgress, "draft"); +} + +async function runRawTerrainScoutTask(slotIndex, request, onProgress) { + return runRawHelperTask(slotIndex, request, onProgress, "terrain-scout"); +} + async function precomputeRawCandidateBatch(requests, onProgress) { if (!Array.isArray(requests) || !requests.length) return []; if (requests.length > 2) throw new Error(`Raw candidate batch exceeds the two-worker limit (${requests.length}).`); @@ -123,6 +147,28 @@ async function precomputeRawCandidateBatch(requests, onProgress) { } } +async function precomputeRawDraftBatch(requests, onProgress) { + if (!Array.isArray(requests) || !requests.length) return []; + if (requests.length > 2) throw new Error(`Raw draft batch exceeds the two-worker limit (${requests.length}).`); + try { + return await Promise.all(requests.map((request, index) => runRawDraftTask(index, request, onProgress))); + } catch (error) { + await Promise.all(rawCandidateWorkerSlots.map((slot, index) => slot?.active ? destroyRawCandidateWorkerSlot(index) : null)); + throw error; + } +} + +async function precomputeRawTerrainScoutBatch(requests, onProgress) { + if (!Array.isArray(requests) || !requests.length) return []; + if (requests.length > 2) throw new Error(`Raw terrain-scout batch exceeds the two-worker limit (${requests.length}).`); + try { + return await Promise.all(requests.map((request, index) => runRawTerrainScoutTask(index, request, onProgress))); + } catch (error) { + await Promise.all(rawCandidateWorkerSlots.map((slot, index) => slot?.active ? destroyRawCandidateWorkerSlot(index) : null)); + throw error; + } +} + // Continuously feed at most two production helpers instead of waiting for // fixed pairs to finish. Merge order remains strictly deterministic in // mapPatch.js. Callers choose a bounded sliding window; production uses one @@ -782,6 +828,30 @@ function compactQuality(quality) { transportRequired: quality.finalMerge.transportRequired === true, roadPaths: Number(quality.finalMerge.roadPaths || 0), railPaths: Number(quality.finalMerge.railPaths || 0), + transportHierarchyPass: quality.finalMerge.transportHierarchyPass !== false, + transportTopology: quality.finalMerge.transportTopology ? structuredClone(quality.finalMerge.transportTopology) : null, + prefectureCoherence: quality.finalMerge.prefectureCoherence ? structuredClone(quality.finalMerge.prefectureCoherence) : null, + transportClasses: quality.finalMerge.transportClasses + ? Object.fromEntries(Object.entries(quality.finalMerge.transportClasses).map(([key, value]) => [key, { + paths: Number(value?.paths || 0), + cells: Number(value?.cells || 0), + pathsPer1000Land: Number(value?.pathsPer1000Land || 0), + cellsPer1000Land: Number(value?.cellsPer1000Land || 0), + }])) + : null, + transportRequirements: quality.finalMerge.transportRequirements + ? Object.fromEntries(Object.entries(quality.finalMerge.transportRequirements).map(([key, value]) => [key, { + // The producer field is `demand`; the old compact diagnostic read a + // nonexistent `required` property, making every required trunk class + // appear optional and allowing regression tests to silently skip it. + demand: value?.demand === true, + required: value?.demand === true, + minPaths: Number(value?.minPaths || 0), + minCells: Number(value?.minCells || 0), + expectedPaths: Number(value?.expectedPaths || 0), + expectedCells: Number(value?.expectedCells || 0), + }])) + : null, rectangularCoastHardPass: quality.finalMerge.rectangularCoastHardPass !== false, rectangularCoastRun: Number(quality.finalMerge.rectangularCoastCut?.maxAxisAlignedRun || 0), rectangularCoastLongestRun: quality.finalMerge.rectangularCoastCut?.longestRun @@ -884,6 +954,140 @@ function summarizeAttempt(result, candidate, candidateOrdinal, wallMs, status, e }; } +function candidateQualityScore(result) { + const quality = result?.candidateQuality || null; + // Ordinary production candidates already expose the combined ranking score + // in candidateQuality.score. Tiled candidates explicitly promote the final + // whole-selection merge audit to the authoritative score instead. + const candidates = quality?.qualityAuthority === "whole-selection-post-merge" + ? [quality?.finalMerge?.score, quality?.score, quality?.final?.score] + : [quality?.score, quality?.final?.score, quality?.finalMerge?.score]; + for (const value of candidates) { + const score = Number(value); + if (Number.isFinite(score)) return score; + } + return 0; +} + +function retainProductionTerrainDraft(draft) { + if (!draft?.terrain) return null; + return { + terrain: draft.terrain, + generationTimings: (draft.generationTimings || []).filter((row) => row?.key === "terrain").map((row) => ({ ...row })), + generationTotalMs: Number((draft.generationTimings || []).find((row) => row?.key === "terrain")?.ms || 0), + baseSeed: draft.baseSeed >>> 0, + effectiveSeed: draft.effectiveSeed >>> 0, + generationContext: { ...(draft.generationContext || {}) }, + terrainDraftOnly: true, + residentDraftSource: true, + }; +} + +function draftCandidateScore(result) { + const score = Number(result?.score ?? result?.candidateQuality?.score); + return Number.isFinite(score) ? score : -Infinity; +} + +function draftCandidateUpperBound(result) { + const value = Number(result?.qualityUpperBound ?? result?.candidateQuality?.qualityUpperBound); + if (Number.isFinite(value)) return Math.max(0, Math.min(1, value)); + return 1; +} + +function draftAdmissibleHardReject(result) { + return result?.admissibleHardReject === true || result?.candidateQuality?.admissibleHardReject === true; +} + +function compactDraftQuality(result) { + const quality = result?.candidateQuality || null; + if (!quality) return null; + return { + score: draftCandidateScore(result), + qualityUpperBound: draftCandidateUpperBound(result), + hardPass: quality.hardPass !== false, + admissibleHardReject: draftAdmissibleHardReject(result), + earlyRejectStage: result?.earlyRejectStage || null, + draftProxy: true, + terrain: quality.terrain ? { + terrainType: quality.terrain.terrainType || null, + score: Number(quality.terrain.score || 0), + landRatio: Number(quality.terrain.landRatio || 0), + developableRatio: Number(quality.terrain.developableRatio || 0), + largestComponentRatio: Number(quality.terrain.largestComponentRatio || 0), + frontierLandRate: Number(quality.terrain.frontierLandRate || 0), + } : null, + human: quality.human ? { + score: Number(quality.human.score || 0), + settlementCount: Number(quality.human.settlementCount || 0), + labelCount: Number(quality.human.labelCount || 0), + roadPaths: Number(quality.human.roadPaths || 0), + railPaths: Number(quality.human.railPaths || 0), + } : null, + }; +} + +function rankedDraftCandidates(rows = []) { + return [...rows].sort((a, b) => { + const scoreDelta = draftCandidateScore(b.draftResult) - draftCandidateScore(a.draftResult); + if (Math.abs(scoreDelta) > 1e-12) return scoreDelta; + const hardDelta = Number(b.draftResult?.candidateQuality?.hardPass !== false) - Number(a.draftResult?.candidateQuality?.hardPass !== false); + if (hardDelta) return hardDelta; + return a.candidateOrdinal - b.candidateOrdinal; + }); +} + +function candidateSeamIssueCount(result) { + const seam = result?.seamDiagnostics || null; + if (!seam) return 0; + return (seam.gateReasons || []).length + + Number(seam.roadPortalsBroken || 0) + + Number(seam.railPortalsBroken || 0) + + Number(seam.prefectureSeamBreakEdges || 0) + + Number(seam.transportLandToSeaConflicts || 0); +} + +function isBetterCandidate(result, candidateOrdinal, best) { + if (!best) return true; + const score = candidateQualityScore(result); + const bestScore = candidateQualityScore(best.result); + if (Math.abs(score - bestScore) > 1e-12) return score > bestScore; + const seamPass = result?.seamDiagnostics?.hardPass !== false; + const bestSeamPass = best.result?.seamDiagnostics?.hardPass !== false; + if (seamPass !== bestSeamPass) return seamPass; + const issues = candidateSeamIssueCount(result); + const bestIssues = candidateSeamIssueCount(best.result); + if (issues !== bestIssues) return issues < bestIssues; + const jump = Number(result?.seamDiagnostics?.maxEstablishedFrontierElevationJump || 0); + const bestJump = Number(best.result?.seamDiagnostics?.maxEstablishedFrontierElevationJump || 0); + if (Math.abs(jump - bestJump) > 1e-12) return jump < bestJump; + return candidateOrdinal < best.candidateOrdinal; +} + +function finalizeBestCandidate(best, attempts, candidatePlan, candidateCount) { + if (!best) return null; + const selectedId = best.candidate.candidateId || `${best.candidate.variant >>> 0}:${best.candidate.seed >>> 0}`; + for (const attempt of attempts) { + const attemptId = attempt.candidateId || `${attempt.variant >>> 0}:${attempt.seed >>> 0}`; + attempt.selected = attemptId === selectedId; + if (attempt.selected) attempt.status = "success"; + } + const last = candidatePlan[candidatePlan.length - 1] || best.candidate; + return { + ...best.result, + ok: true, + searchAttempts: attempts, + searchStatus: "succeeded", + candidateOrdinal: best.candidateOrdinal, + candidateCount, + actualVariant: best.candidate.variant >>> 0, + actualSeed: best.candidate.seed >>> 0, + nextVariant: (((last?.variant || 0) >>> 0) + 1) >>> 0, + bestOfCandidates: true, + evaluatedCandidateCount: attempts.filter((attempt) => attempt.status === "evaluated" || attempt.status === "success").length, + selectionScore: candidateQualityScore(best.result), + }; +} + const PREVIEW_TERRAIN_FIELDS = new Set(["elevation", "slope", "sea", "landMask", "plain", "landuse", "populationDensity"]); const PREVIEW_ADMIN_FIELDS = new Set(["adminId", "municipalityId", "prefectureRegionId", "prefectureMask", "humanRegionMask"]); const PREVIEW_FEATURE_KEYS = [ @@ -950,6 +1154,7 @@ export function runPatchCandidateSearch(message, dependencies = {}) { const clock = dependencies.now || nowMs; const publishProgress = dependencies.onProgress || (() => {}); const transactional = dependencies.transactional === true; + const selectBestCandidate = search?.selectBestCandidate === true; const candidatePlan = Array.isArray(search?.candidatePlan) && search.candidatePlan.length ? search.candidatePlan : [{ variant: options?.variant || 0, seed: options?.seed || world?.seed || 0 }]; @@ -1038,7 +1243,10 @@ export function runPatchCandidateSearch(message, dependencies = {}) { let successWorld = null; let successDelta = null; let successTargetHash = null; - emitProgress({ status: "start", key: "search", phase: "search", workUnitId: "candidate-search", label: `Searching ${candidateCount} complete candidate${candidateCount === 1 ? "" : "s"}`, completed: 0, total: candidateCount }); + let bestCandidate = null; + emitProgress({ status: "start", key: "search", phase: "search", workUnitId: "candidate-search", label: selectBestCandidate + ? `Evaluating ${candidateCount} complete candidates and selecting the highest-quality result` + : `Searching ${candidateCount} complete candidate${candidateCount === 1 ? "" : "s"}`, completed: 0, total: candidateCount }); for (let index = 0; index < candidatePlan.length; index++) { const candidate = candidatePlan[index]; const candidateOrdinal = Math.max(1, Number(candidate.candidateOrdinal || index + 1)); @@ -1119,7 +1327,7 @@ export function runPatchCandidateSearch(message, dependencies = {}) { }, candidateOrdinal); }, }); - result = normalizeCandidateResult(result); + if (!selectBestCandidate) result = normalizeCandidateResult(result); } catch (error) { if (transaction) restorePatchTransactionSnapshot(world, transaction); if (error?.code === "worker-progress-invariant") throw error; @@ -1136,10 +1344,12 @@ export function runPatchCandidateSearch(message, dependencies = {}) { } const wallMs = clock() - startedAt; if (result?.ok) { + let candidateDelta = null; + let candidateTargetHash = null; if (transaction) { try { - successDelta = buildCommittedMirrorDeltaFromTransaction(transaction, candidateWorld); - successTargetHash = hashCommittedWorld(candidateWorld); + candidateDelta = buildCommittedMirrorDeltaFromTransaction(transaction, candidateWorld); + candidateTargetHash = hashCommittedWorld(candidateWorld); } catch (error) { restorePatchTransactionSnapshot(world, transaction); const failed = { @@ -1153,19 +1363,51 @@ export function runPatchCandidateSearch(message, dependencies = {}) { } restorePatchTransactionSnapshot(world, transaction); } - attempts.push(summarizeAttempt(result, candidate, candidateOrdinal, wallMs, "success", executionAttempt)); - result.searchAttempts = attempts; - result.searchStatus = "succeeded"; - result.candidateOrdinal = candidateOrdinal; - result.candidateCount = candidateCount; - result.actualVariant = candidate.variant >>> 0; - result.actualSeed = candidate.seed >>> 0; - result.nextVariant = ((candidate.variant >>> 0) + 1) >>> 0; - if (successDelta?.previewDelta) result.previewDelta = { ...successDelta.previewDelta }; - terminalResult = result; - successWorld = transactional ? null : candidateWorld; - emitProgress({ status: "done", key: "search", phase: "search", workUnitId: "candidate-search", label: `Candidate ${candidateOrdinal}/${candidateCount} accepted`, variant: candidate.variant >>> 0, completed: candidateOrdinal, total: candidateCount }, candidateOrdinal); - break; + if (!selectBestCandidate) { + successDelta = candidateDelta; + successTargetHash = candidateTargetHash; + attempts.push(summarizeAttempt(result, candidate, candidateOrdinal, wallMs, "success", executionAttempt)); + result.searchAttempts = attempts; + result.searchStatus = "succeeded"; + result.candidateOrdinal = candidateOrdinal; + result.candidateCount = candidateCount; + result.actualVariant = candidate.variant >>> 0; + result.actualSeed = candidate.seed >>> 0; + result.nextVariant = ((candidate.variant >>> 0) + 1) >>> 0; + if (successDelta?.previewDelta) result.previewDelta = { ...successDelta.previewDelta }; + terminalResult = result; + successWorld = transactional ? null : candidateWorld; + emitProgress({ status: "done", key: "search", phase: "search", workUnitId: "candidate-search", label: `Candidate ${candidateOrdinal}/${candidateCount} accepted`, variant: candidate.variant >>> 0, completed: candidateOrdinal, total: candidateCount }, candidateOrdinal); + break; + } + + if (candidateDelta?.previewDelta) result.previewDelta = { ...candidateDelta.previewDelta }; + const attemptSummary = summarizeAttempt(result, candidate, candidateOrdinal, wallMs, "evaluated", executionAttempt); + attemptSummary.selectionScore = candidateQualityScore(result); + attempts.push(attemptSummary); + if (isBetterCandidate(result, candidateOrdinal, bestCandidate)) { + bestCandidate = { + result, candidate, candidateOrdinal, + world: transactional ? null : candidateWorld, + delta: candidateDelta, + targetHash: candidateTargetHash, + }; + } + emitProgress({ + status: "evaluated", + key: "candidate-evaluated", + phase: "candidate-result", + workUnitId: "candidate-search", + label: `Candidate ${candidateOrdinal}/${candidateCount} evaluated (quality ${candidateQualityScore(result).toFixed(3)}); continuing best-of-${candidateCount} selection`, + variant: candidate.variant >>> 0, + completed: candidateOrdinal, + total: candidateCount, + attemptSummary, + }, candidateOrdinal); + candidateWorld = null; + transaction = null; + result = null; + continue; } const invariant = isInvariantFailure(result); @@ -1205,6 +1447,19 @@ export function runPatchCandidateSearch(message, dependencies = {}) { result = null; } + if (!terminalResult && selectBestCandidate && bestCandidate) { + terminalResult = finalizeBestCandidate(bestCandidate, attempts, candidatePlan, candidateCount); + successWorld = bestCandidate.world; + successDelta = bestCandidate.delta; + successTargetHash = bestCandidate.targetHash; + if (successDelta?.previewDelta) terminalResult.previewDelta = { ...successDelta.previewDelta }; + emitProgress({ + status: "done", key: "search", phase: "search", workUnitId: "candidate-search", + label: `Selected candidate ${bestCandidate.candidateOrdinal}/${candidateCount} with highest quality ${candidateQualityScore(bestCandidate.result).toFixed(3)}`, + variant: bestCandidate.candidate.variant >>> 0, completed: candidateCount, total: candidateCount, + }, bestCandidate.candidateOrdinal); + } + if (!terminalResult) { const last = candidatePlan[candidatePlan.length - 1]; terminalResult = { @@ -1271,6 +1526,7 @@ export async function runPatchCandidateSearchAsync(message, dependencies = {}) { const clock = dependencies.now || nowMs; const publishProgress = dependencies.onProgress || (() => {}); const transactional = dependencies.transactional === true; + const selectBestCandidate = search?.selectBestCandidate === true; const candidatePlan = Array.isArray(search?.candidatePlan) && search.candidatePlan.length ? search.candidatePlan : [{ variant: options?.variant || 0, seed: options?.seed || world?.seed || 0 }]; @@ -1354,12 +1610,712 @@ export async function runPatchCandidateSearchAsync(message, dependencies = {}) { }); }; try { + if (selectBestCandidate && search?.draftSelection === true) { + const attempts = []; + const draftRows = []; + const evaluateDraft = dependencies.evaluateDraftCandidate || evaluatePatchDraftCandidate; + const prepareContext = dependencies.prepareOperationContext || preparePatchOperationContext; + let operationContext; + try { + operationContext = prepareContext(world, rect, options || {}); + if (!operationContext?.ok) { + return { + id, ok: true, world: null, transactionDelta: null, targetHash: null, + result: { + ok: false, + code: operationContext?.code || "patch-draft-context-failed", + reason: operationContext?.reason || "Could not prepare patch operation context.", + searchStatus: "failed", + searchAttempts: attempts, + candidateCount, + }, + searchId, workerEpoch, eventSeq, + }; + } + } catch (error) { + return { + id, ok: true, world: null, transactionDelta: null, targetHash: null, + result: { + ok: false, code: "patch-draft-context-failed", reason: error?.message || String(error), + searchStatus: "infrastructure-error", searchAttempts: attempts, candidateCount, + }, + searchId, workerEpoch, eventSeq, + }; + } + + const draftBatchTotal = candidatePlan.length; + const draftBatchFirstOrdinal = Math.max(1, Number(candidatePlan[0]?.candidateOrdinal || 1)); + const draftBatchLastOrdinal = Math.max(draftBatchFirstOrdinal, Number(candidatePlan[candidatePlan.length - 1]?.candidateOrdinal || draftBatchFirstOrdinal)); + const draftRankingWorkUnitId = `draft-ranking-${draftBatchFirstOrdinal}-${draftBatchLastOrdinal}`; + emitProgress({ + status: "start", key: "draft-ranking", phase: "draft-ranking", workUnitId: draftRankingWorkUnitId, + label: `Scouting terrain batch ${draftBatchFirstOrdinal}-${draftBatchLastOrdinal} with admissible pruning; only complete production finalists can publish`, + completed: 0, total: draftBatchTotal, + }); + + // r10: generate regular-size drafts on two resident nested-worker lanes. + // Typed-array ownership is transferred back to this coordinator, so the + // helpers remain resident without retaining duplicate candidate heaps. + const parallelDrafts = new Map(); + let parallelDraftRequests = null; + let parallelDraftGeneration = false; + let parallelDraftFallbackReason = null; + if (typeof dependencies.precomputeRawTerrainScoutBatch === "function" + && search?.parallelDrafts !== false + && candidatePlan.length > 1) { + try { + const requests = candidatePlan.map((candidate, index) => buildRawPatchTerrainScoutRequest(world, rect, { + ...(options || {}), + seed: candidate.seed >>> 0, + variant: candidate.variant >>> 0, + maxQualityRetries: 0, + includeSeamVisualization: false, + _preparedPatchContext: operationContext, + _draftProxy: true, + taskId: `candidate-draft-${candidate.candidateOrdinal || index + 1}`, + })); + if (requests.every((request) => request?.ok && request.reusableForFull === true)) { + parallelDraftGeneration = true; + parallelDraftRequests = requests; + // Prime only the first two resident lanes. Later candidates are fed + // after earlier transferred drafts have been evaluated/released, so + // the coordinator never retains three complete draft graphs at once. + const requestBatch = requests.slice(0, 2); + const candidateBatch = candidatePlan.slice(0, requestBatch.length); + const drafts = await dependencies.precomputeRawTerrainScoutBatch(requestBatch, (request, progress) => { + const localIndex = requestBatch.indexOf(request); + const candidate = candidateBatch[Math.max(0, localIndex)] || candidateBatch[0]; + const ordinal = Math.max(1, Number(candidate?.candidateOrdinal || localIndex + 1)); + emitProgress({ + ...progress, + phase: `draft-lane-${String(progress?.phase || progress?.key || "generation")}`, + workUnitId: progress?.workUnitId ? `draft-lane-${ordinal}/${progress.workUnitId}` : undefined, + variant: candidate?.variant >>> 0, + seed: candidate?.seed >>> 0, + draftOnly: true, + parallelDraftLane: true, + }, ordinal); + }); + for (let index = 0; index < drafts.length; index++) { + const candidate = candidateBatch[index]; + const candidateId = candidate?.candidateId || `${candidate?.variant >>> 0}:${candidate?.seed >>> 0}`; + parallelDrafts.set(candidateId, drafts[index]); + } + } else { + parallelDraftFallbackReason = "selection-not-regular-production-size"; + } + } catch (error) { + parallelDrafts.clear(); + parallelDraftGeneration = false; + parallelDraftFallbackReason = error?.message || error?.code || "parallel-draft-failed"; + emitProgress({ + status: "warning", key: "draft-lane-fallback", phase: "draft-ranking", workUnitId: draftRankingWorkUnitId, + label: "Parallel terrain-scout lanes were unavailable; continuing with deterministic serial terrain scouting", + completed: 0, total: draftBatchTotal, + code: error?.code || "parallel-draft-fallback", + }); + } + } + + for (let index = 0; index < candidatePlan.length; index++) { + const candidate = candidatePlan[index]; + const candidateOrdinal = Math.max(1, Number(candidate.candidateOrdinal || index + 1)); + const candidateId = candidate.candidateId || `${candidate.variant >>> 0}:${candidate.seed >>> 0}`; + const startedAt = clock(); + let draftResult; + if (parallelDraftGeneration && !parallelDrafts.has(candidateId) && parallelDraftRequests?.[index]) { + try { + const [draft] = await dependencies.precomputeRawTerrainScoutBatch([parallelDraftRequests[index]], (request, progress) => { + emitProgress({ + ...progress, + phase: `draft-lane-${String(progress?.phase || progress?.key || "generation")}`, + workUnitId: progress?.workUnitId ? `draft-lane-${candidateOrdinal}/${progress.workUnitId}` : undefined, + variant: candidate.variant >>> 0, + seed: candidate.seed >>> 0, + draftOnly: true, + parallelDraftLane: true, + }, candidateOrdinal); + }); + if (draft) parallelDrafts.set(candidateId, draft); + } catch (error) { + parallelDraftFallbackReason = error?.message || error?.code || "parallel-draft-feed-failed"; + } + } + try { + draftResult = await evaluateDraft(world, rect, { + ...(options || {}), + seed: candidate.seed >>> 0, + variant: candidate.variant >>> 0, + maxQualityRetries: 0, + includeSeamVisualization: false, + _preparedPatchContext: operationContext, + _terrainScoutOnly: true, + _precomputedTerrainDraftCandidate: parallelDrafts.get(candidateId) || null, + onProgress: (progress) => { + const rawWorkUnitId = progress?.workUnitId != null && String(progress.workUnitId).length > 0 + ? String(progress.workUnitId) + : null; + emitProgress({ + ...progress, + phase: `draft-${String(progress?.phase || progress?.key || "generation")}`, + workUnitId: rawWorkUnitId ? `draft-${candidateOrdinal}/${rawWorkUnitId}` : progress?.workUnitId, + variant: candidate.variant >>> 0, + seed: candidate.seed >>> 0, + draftOnly: true, + }, candidateOrdinal); + }, + }); + } catch (error) { + const wallMs = clock() - startedAt; + const failed = { ok: false, code: "candidate-draft-error", reason: error?.message || String(error) }; + const summary = summarizeAttempt(failed, candidate, candidateOrdinal, wallMs, "draft-failed", executionAttempt); + summary.draftOnly = true; + attempts.push(summary); + emitProgress({ + status: "error", key: "draft-candidate-failed", phase: "draft-ranking", workUnitId: draftRankingWorkUnitId, + label: `Draft ${candidateOrdinal}/${candidateCount} failed; continuing with remaining drafts`, + completed: index + 1, total: draftBatchTotal, variant: candidate.variant >>> 0, code: failed.code, + }, candidateOrdinal); + continue; + } finally { + parallelDrafts.delete(candidateId); + } + const wallMs = clock() - startedAt; + if (!draftResult?.ok || !Number.isFinite(draftCandidateScore(draftResult))) { + const failed = draftResult?.ok === false + ? draftResult + : { ok: false, code: "candidate-draft-score-invalid", reason: "Draft ranking did not produce a finite score." }; + const summary = summarizeAttempt(failed, candidate, candidateOrdinal, wallMs, "draft-failed", executionAttempt); + summary.draftOnly = true; + attempts.push(summary); + emitProgress({ + status: "error", key: "draft-candidate-failed", phase: "draft-ranking", workUnitId: draftRankingWorkUnitId, + label: `Draft ${candidateOrdinal}/${candidateCount} could not be ranked`, + completed: index + 1, total: draftBatchTotal, variant: candidate.variant >>> 0, code: failed.code || null, + }, candidateOrdinal); + continue; + } + + const score = draftCandidateScore(draftResult); + const qualityUpperBound = draftCandidateUpperBound(draftResult); + const hardPruned = draftAdmissibleHardReject(draftResult); + const summary = summarizeAttempt(draftResult, candidate, candidateOrdinal, wallMs, hardPruned ? "pruned" : "evaluated", executionAttempt); + summary.draftOnly = true; + summary.draftQuality = compactDraftQuality(draftResult); + summary.selectionScore = score; + summary.qualityUpperBound = qualityUpperBound; + summary.admissibleHardReject = hardPruned; + summary.earlyRejectStage = draftResult.earlyRejectStage || null; + summary.fullFinalized = false; + summary.fullGenerationPasses = 0; + attempts.push(summary); + + const row = { + candidate, candidateOrdinal, candidateId, + draftResult: { + ok: true, + score, + qualityUpperBound, + admissibleHardReject: hardPruned, + earlyRejectStage: draftResult.earlyRejectStage || null, + candidateQuality: draftResult.candidateQuality || null, + reusableForFull: draftResult.reusableForFull === true, + }, + precomputedDraft: draftResult.reusableForFull === true ? retainProductionTerrainDraft(draftResult.precomputedDraft) : null, + }; + draftRows.push(row); + draftResult.precomputedDraft = null; + // Before feeding the next resident-lane result, retain only the strongest + // already-scored draft. A dropped candidate remains fully reproducible + // from its deterministic seed/variant if Branch-and-Bound later needs it. + if (index < candidatePlan.length - 1) { + const seenWithDraft = draftRows.filter((entry) => entry.precomputedDraft); + if (seenWithDraft.length > 1) { + seenWithDraft.sort((a, b) => { + const scoreDelta = draftCandidateScore(b.draftResult) - draftCandidateScore(a.draftResult); + if (Math.abs(scoreDelta) > 1e-12) return scoreDelta; + const boundDelta = draftCandidateUpperBound(b.draftResult) - draftCandidateUpperBound(a.draftResult); + if (Math.abs(boundDelta) > 1e-12) return boundDelta; + return a.candidateOrdinal - b.candidateOrdinal; + }); + for (const discard of seenWithDraft.slice(1)) discard.precomputedDraft = null; + } + } + emitProgress({ + status: hardPruned ? "pruned" : "evaluated", + key: hardPruned ? "draft-candidate-pruned" : "draft-candidate-evaluated", + phase: "draft-ranking", workUnitId: draftRankingWorkUnitId, + label: hardPruned + ? `Terrain scout ${candidateOrdinal}/${candidateCount} rejected at ${row.draftResult.earlyRejectStage || "immutable terrain safety"}` + : `Terrain scout ${candidateOrdinal}/${candidateCount} ranked at ${score.toFixed(3)} (final upper ${qualityUpperBound.toFixed(3)})`, + completed: index + 1, total: draftBatchTotal, variant: candidate.variant >>> 0, + attemptSummary: summary, draftOnly: true, + }, candidateOrdinal); + draftResult = null; + } + + const rankedAll = rankedDraftCandidates(draftRows); + const ranked = rankedAll.filter((row) => !draftAdmissibleHardReject(row.draftResult)); + if (!ranked.length) { + const last = candidatePlan[candidatePlan.length - 1]; + const result = { + ok: false, + code: "patch-draft-search-exhausted", + reason: `All ${candidatePlan.length} candidates in this quality batch were proven unable to satisfy the full production contract before finalization.`, + searchStatus: "exhausted", + searchAttempts: attempts, + nextVariant: (((last?.variant || 0) >>> 0) + 1) >>> 0, + candidateCount, + draftSelection: true, + }; + emitProgress({ + status: "done", key: "draft-ranking-exhausted", phase: "draft-ranking", workUnitId: draftRankingWorkUnitId, + label: result.reason, completed: draftBatchTotal, total: draftBatchTotal, + }); + return { id, ok: true, world: null, transactionDelta: null, targetHash: null, result, searchId, workerEpoch, eventSeq }; + } + + // Bound peak retained draft memory at two candidates: the rank-1 proxy and + // the strongest remaining admissible upper bound. Any later contender can + // deterministically regenerate its draft if Branch-and-Bound proves it is + // still capable of winning after the first full evaluation. + const retainedDrafts = new Map(); + const keepRows = [ranked[0]]; + const upperBoundRunner = ranked.slice(1).sort((a, b) => { + const boundDelta = draftCandidateUpperBound(b.draftResult) - draftCandidateUpperBound(a.draftResult); + if (Math.abs(boundDelta) > 1e-12) return boundDelta; + return draftCandidateScore(b.draftResult) - draftCandidateScore(a.draftResult); + })[0]; + if (upperBoundRunner) keepRows.push(upperBoundRunner); + const keepIds = new Set(keepRows.map((row) => row.candidateId)); + for (const row of draftRows) { + if (keepIds.has(row.candidateId) && row.precomputedDraft) retainedDrafts.set(row.candidateId, { draft: row.precomputedDraft }); + row.precomputedDraft = null; + } + + emitProgress({ + status: "done", key: "draft-ranking", phase: "draft-ranking", workUnitId: draftRankingWorkUnitId, + label: `Terrain scouting complete; admissible Branch-and-Bound starts from candidate ${ranked[0].candidateOrdinal}/${candidateCount}`, + completed: draftBatchTotal, total: draftBatchTotal, + }, ranked[0].candidateOrdinal); + + let fullGenerationPassCount = 0; + const fullFinalizedCandidateIds = new Set(); + const fullComparedCandidateOrdinals = []; + let branchBoundPrunedCount = rankedAll.length - ranked.length; + const branchBoundPrunedCandidateOrdinals = rankedAll + .filter((row) => draftAdmissibleHardReject(row.draftResult)) + .map((row) => row.candidateOrdinal); + + const recordFullAttempt = (row, result, wallMs, status) => { + const prior = attempts.find((entry) => entry.candidateId === row.candidateId); + const previousPasses = Number(prior?.fullGenerationPasses || 0); + const previousFullWallMs = Number(prior?.fullWallMs || 0); + const draftQuality = prior?.draftQuality || compactDraftQuality(row.draftResult); + const summary = summarizeAttempt(result, row.candidate, row.candidateOrdinal, wallMs, status, executionAttempt); + if (prior) { + Object.assign(prior, summary, { + draftQuality, + draftOnly: false, + fullFinalized: true, + draftSelectionScore: row.draftResult.score, + qualityUpperBound: draftCandidateUpperBound(row.draftResult), + selected: false, + }); + prior.fullGenerationPasses = previousPasses + 1; + prior.fullWallMs = Math.round((previousFullWallMs + wallMs) * 10) / 10; + prior.wallMs = prior.fullWallMs; + } + fullFinalizedCandidateIds.add(row.candidateId); + if (!fullComparedCandidateOrdinals.includes(row.candidateOrdinal)) fullComparedCandidateOrdinals.push(row.candidateOrdinal); + return prior; + }; + + const executeFullCandidate = async (row, { preserveSuccess = false, label = null, materializationPass = false } = {}) => { + const { candidate, candidateOrdinal, candidateId } = row; + fullGenerationPassCount++; + const passOrdinal = fullGenerationPassCount; + const finalistWorkUnitId = `finalist-${candidateOrdinal}-pass-${passOrdinal}-generation`; + emitProgress({ + status: "start", key: "finalist-generation", phase: "finalist-generation", workUnitId: finalistWorkUnitId, + label: label || `Finalizing draft ${candidateOrdinal}/${candidateCount}`, + completed: 0, total: 1, variant: candidate.variant >>> 0, + materializationPass, + }, candidateOrdinal); + + let candidateWorld; + let transaction = null; + try { + if (transactional) { + transaction = capturePatchTransactionSnapshot(world, { + lightweight: false, + isolateSourceMap: true, + copyGeneratedMask: String(search?.resolvedPatchMode || "").toLowerCase() !== "regeneration", + }); + candidateWorld = world; + } else { + candidateWorld = cloneWorld(world); + } + } catch (error) { + const failed = { ok: false, code: transactional ? "candidate-transaction-failed" : "candidate-clone-failed", reason: error?.message || String(error) }; + return { + terminal: { ...failed, searchAttempts: attempts, searchStatus: "infrastructure-error", candidateCount, draftSelection: true }, + }; + } + + const startedAt = clock(); + let result; + try { + result = await generateCandidate(candidateWorld, rect, { + ...(options || {}), + seed: candidate.seed >>> 0, + variant: candidate.variant >>> 0, + maxQualityRetries: 0, + _workerOwnedPreview: !transactional, + _externalTransactionSnapshot: transaction, + _preparedPatchContext: operationContext, + // Draft features are ranking-only and are never publishable. Reuse + // only the exact terrain field; geography, settlements, admin, and + // transport rerun with full production parity. + _precomputedDraftCandidate: null, + _precomputedTerrainDraftCandidate: retainedDrafts.get(candidateId)?.draft || null, + _precomputeRawCandidateBatch: dependencies.precomputeRawCandidateBatch, + _precomputeRawCandidateSequence: dependencies.precomputeRawCandidateSequence, + _rawCandidateParallelism: Math.max(1, Math.min(2, Number(dependencies.rawCandidateParallelism || 2))), + onProgress: (progress) => { + const rawWorkUnitId = progress?.workUnitId != null && String(progress.workUnitId).length > 0 + ? String(progress.workUnitId) + : null; + emitProgress({ + ...progress, + workUnitId: rawWorkUnitId ? `finalist-${candidateOrdinal}-pass-${passOrdinal}/${rawWorkUnitId}` : progress?.workUnitId, + variant: candidate.variant >>> 0, + seed: candidate.seed >>> 0, + finalist: true, + materializationPass, + }, candidateOrdinal); + }, + }); + } catch (error) { + if (transaction) restorePatchTransactionSnapshot(world, transaction); + if (error?.code === "worker-progress-invariant") throw error; + const wallMs = clock() - startedAt; + const failed = { ok: false, code: "candidate-execution-error", reason: error?.message || String(error), stack: error?.stack || "" }; + recordFullAttempt(row, failed, wallMs, "execution-error"); + return { + terminal: { ...failed, searchAttempts: attempts, searchStatus: "execution-error", nextVariant: candidate.variant >>> 0, candidateCount, draftSelection: true }, + }; + } + const wallMs = clock() - startedAt; + + if (!result?.ok) { + if (transaction) restorePatchTransactionSnapshot(world, transaction); + const invariant = isInvariantFailure(result); + const contentRejected = isContentRejection(result); + recordFullAttempt(row, result, wallMs, invariant ? "invariant-breach" : contentRejected ? "rejected" : "failed"); + emitProgress({ + status: contentRejected ? "rejected" : "error", + key: contentRejected ? "finalist-content-rejected" : "finalist-generation-failed", + phase: "finalist-generation", workUnitId: finalistWorkUnitId, + label: contentRejected + ? `Finalist ${candidateOrdinal}/${candidateCount} was content-rejected` + : `Finalist ${candidateOrdinal}/${candidateCount} failed`, + completed: 1, total: 1, variant: candidate.variant >>> 0, code: result?.code || null, + }, candidateOrdinal); + if (!contentRejected || invariant) { + return { + terminal: { + ...(result || { ok: false }), + searchAttempts: attempts, + searchStatus: invariant ? "invariant-breach" : "failed", + nextVariant: candidate.variant >>> 0, + candidateCount, + draftSelection: true, + }, + }; + } + return { row, result, contentRejected: true, wallMs, restored: true }; + } + + recordFullAttempt(row, result, wallMs, "evaluated"); + emitProgress({ + status: "done", key: "finalist-generation", phase: "finalist-generation", workUnitId: finalistWorkUnitId, + label: materializationPass + ? `Materialized selected candidate ${candidateOrdinal}/${candidateCount}` + : `Full evaluation complete for candidate ${candidateOrdinal}/${candidateCount}`, + completed: 1, total: 1, variant: candidate.variant >>> 0, + materializationPass, + }, candidateOrdinal); + + if (transaction && !preserveSuccess) { + restorePatchTransactionSnapshot(world, transaction); + return { row, result, candidateWorld: null, transaction: null, restored: true, wallMs }; + } + return { row, result, candidateWorld, transaction, restored: false, wallMs }; + }; + + const captureWinnerArtifact = (row, execution) => { + if (!execution?.result?.ok) return { ok: false, code: "candidate-artifact-result-missing" }; + if (!transactional) { + // Non-transactional test/in-process callers already generated into an + // isolated clone. Retain that exact full-production world instead of + // regenerating the winner after comparing later challengers. + return { ok: true, world: execution.candidateWorld || null, delta: null, targetHash: null }; + } + if (!execution?.transaction || execution.restored) { + return { ok: false, code: "candidate-materialization-state-missing", reason: "Candidate is not materialized on the transactional mirror." }; + } + try { + // Keep a bounded replay state for a provisional winner, not the final + // committed Apply artifact. This avoids an expensive winner + // rematerialization if a later challenger loses, while the official + // committed delta/hash are still built exactly once for the final + // selected candidate at publication time. + return { + ok: true, + provisionalDelta: buildCommittedMirrorDeltaFromTransaction(execution.transaction, execution.candidateWorld), + world: null, + }; + } catch (error) { + return { ok: false, code: "candidate-provisional-state-build-failed", reason: error?.message || String(error) }; + } + }; + + const publishSuccessfulCandidate = (row, execution, selectionReason) => { + const { candidate, candidateOrdinal, candidateId } = row; + let successDelta = null; + let successTargetHash = null; + let successWorldArtifact = execution?.winnerArtifact?.world || null; + if (transactional) { + const buildWinnerDelta = dependencies.buildCommittedDeltaFromTransaction || buildCommittedMirrorDeltaFromTransaction; + const hashWinnerWorld = dependencies.hashCommittedWorld || hashCommittedWorld; + let publishTransaction = execution?.transaction || null; + let materializedFromCache = false; + try { + if (execution?.winnerArtifact?.provisionalDelta && (!publishTransaction || execution.restored)) { + publishTransaction = capturePatchTransactionSnapshot(world, { + lightweight: false, + isolateSourceMap: true, + copyGeneratedMask: String(search?.resolvedPatchMode || "").toLowerCase() !== "regeneration", + }); + applyCommittedWorldDelta(world, execution.winnerArtifact.provisionalDelta); + materializedFromCache = true; + } + if (!publishTransaction || (execution.restored && !materializedFromCache)) { + throw new Error("Selected candidate is not materialized on the transactional mirror."); + } + // r11.6: only the final selected candidate constructs the public + // committed delta and whole-world hash. Provisional winners retain + // a replay state only, so multi-finalist comparison no longer forces + // a full winner regeneration and still preserves the r6 delta/hash + // single-build contract. + successDelta = buildWinnerDelta(publishTransaction, world); + successTargetHash = hashWinnerWorld(world); + } catch (error) { + if (publishTransaction) restorePatchTransactionSnapshot(world, publishTransaction); + const failed = { ok: false, code: "candidate-delta-build-failed", reason: error?.message || String(error) }; + return { + terminal: { ...failed, searchAttempts: attempts, searchStatus: "infrastructure-error", nextVariant: candidate.variant >>> 0, candidateCount, draftSelection: true }, + }; + } + if (publishTransaction) restorePatchTransactionSnapshot(world, publishTransaction); + if (execution?.transaction === publishTransaction) execution.restored = true; + } + + const result = execution.result; + const prior = attempts.find((entry) => entry.candidateId === candidateId); + const draftQuality = prior?.draftQuality || compactDraftQuality(row.draftResult); + if (prior) { + prior.status = "success"; + prior.ok = true; + prior.selected = true; + prior.draftQuality = draftQuality; + prior.draftOnly = false; + prior.fullFinalized = true; + prior.draftSelectionScore = row.draftResult.score; + } + for (const attempt of attempts) if (attempt !== prior) attempt.selected = false; + const last = candidatePlan[candidatePlan.length - 1] || candidate; + result.searchAttempts = attempts; + result.searchStatus = "succeeded"; + result.candidateOrdinal = candidateOrdinal; + result.candidateCount = candidateCount; + result.actualVariant = candidate.variant >>> 0; + result.actualSeed = candidate.seed >>> 0; + result.nextVariant = (((last?.variant || 0) >>> 0) + 1) >>> 0; + result.bestOfCandidates = true; + result.evaluatedCandidateCount = draftRows.length; + result.selectionScore = candidateQualityScore(result); + result.draftSelectionScore = row.draftResult.score; + result.draftSelection = { + enabled: true, + policy: "admissible-terrain-scout-branch-and-bound-two-lane-v2", + finalistCandidateOrdinal: candidateOrdinal, + finalistVariant: candidate.variant >>> 0, + draftCount: draftRows.length, + fullCandidateCount: fullFinalizedCandidateIds.size, + fullGenerationPassCount, + reusedWinningDraft: false, + reusedTerrainDraft: !!retainedDrafts.get(candidateId)?.draft, + fullProductionFromTerrainOnly: true, + parallelDraftGeneration, // legacy metadata name retained for UI compatibility + parallelDraftLaneCount: parallelDraftGeneration ? 2 : 0, + parallelTerrainScoutGeneration: parallelDraftGeneration, + terrainScoutLaneCount: parallelDraftGeneration ? 2 : 0, + parallelDraftFallbackReason, + branchBoundPrunedCount, + branchBoundPrunedCandidateOrdinals: branchBoundPrunedCandidateOrdinals.slice(), + selectionReason, + fullComparedCandidateOrdinals: fullComparedCandidateOrdinals.slice(), + ranking: rankedAll.map((entry, rank) => ({ + rank: rank + 1, + candidateOrdinal: entry.candidateOrdinal, + variant: entry.candidate.variant >>> 0, + seed: entry.candidate.seed >>> 0, + score: entry.draftResult.score, + qualityUpperBound: draftCandidateUpperBound(entry.draftResult), + admissibleHardReject: draftAdmissibleHardReject(entry.draftResult), + })), + }; + if (successDelta?.previewDelta) result.previewDelta = { ...successDelta.previewDelta }; + return { + payload: { + id, ok: true, + world: transactional ? null : (successWorldArtifact || execution.candidateWorld), + transactionDelta: successDelta, + targetHash: successTargetHash, + result, searchId, workerEpoch, eventSeq, + }, + }; + }; + + let provisionalBest = null; + const remaining = ranked.slice(); + while (remaining.length) { + const row = remaining.shift(); + const currentBestScore = provisionalBest ? candidateQualityScore(provisionalBest.result) : -Infinity; + const upperBound = draftCandidateUpperBound(row.draftResult); + // Strict '<' preserves the existing deterministic seam/tie-break rules: + // an equal-score candidate can still win on seam quality, so equality is + // never pruned. + if (provisionalBest && upperBound < currentBestScore - 1e-12) { + branchBoundPrunedCount++; + branchBoundPrunedCandidateOrdinals.push(row.candidateOrdinal); + const prior = attempts.find((entry) => entry.candidateId === row.candidateId); + if (prior) { + prior.status = "bound-pruned"; + prior.branchBoundBestScore = currentBestScore; + prior.qualityUpperBound = upperBound; + } + emitProgress({ + status: "pruned", key: "branch-bound-pruned", phase: "finalist-generation", + workUnitId: `branch-bound-${row.candidateOrdinal}`, + label: `Candidate ${row.candidateOrdinal}/${candidateCount} cannot beat ${currentBestScore.toFixed(3)} (upper ${upperBound.toFixed(3)})`, + variant: row.candidate.variant >>> 0, + nonCooperative: true, + }, row.candidateOrdinal); + continue; + } + + const execution = await executeFullCandidate(row, { + preserveSuccess: true, + label: `Fully evaluating candidate ${row.candidateOrdinal}/${candidateCount} (upper ${upperBound.toFixed(3)})`, + }); + if (execution.terminal) { + return { id, ok: true, world: null, transactionDelta: null, targetHash: null, result: execution.terminal, searchId, workerEpoch, eventSeq }; + } + if (execution.contentRejected || !execution.result?.ok) continue; + + if (!provisionalBest || isBetterCandidate(execution.result, row.candidateOrdinal, { + result: provisionalBest.result, + candidateOrdinal: provisionalBest.row.candidateOrdinal, + })) { + // Capture the exact full-production state while it is live. If a later + // challenger does not beat it, r11.5 used to rerun the entire large + // candidate solely to reconstruct the winner. A bounded delta/hash + // (or isolated clone for non-transactional tests) removes that extra + // full generation pass without changing candidate comparison. + const winnerArtifact = captureWinnerArtifact(row, execution); + if (!winnerArtifact.ok) { + if (execution.transaction && !execution.restored) { + restorePatchTransactionSnapshot(world, execution.transaction); + execution.restored = true; + } + return { id, ok: true, world: null, transactionDelta: null, targetHash: null, result: { + ok: false, + code: winnerArtifact.code || "candidate-delta-build-failed", + reason: winnerArtifact.reason || "Could not retain provisional winner state.", + searchAttempts: attempts, + searchStatus: "infrastructure-error", + candidateCount, + draftSelection: true, + }, searchId, workerEpoch, eventSeq }; + } + execution.winnerArtifact = winnerArtifact; + provisionalBest = { row, result: execution.result, winnerArtifact }; + } + + const bestScore = candidateQualityScore(provisionalBest.result); + const hasPotentialChallenger = remaining.some((future) => draftCandidateUpperBound(future.draftResult) >= bestScore - 1e-12); + const currentIsBest = provisionalBest.row.candidateId === row.candidateId; + if (currentIsBest && !hasPotentialChallenger) { + // Prune all remaining candidates now for diagnostics, then publish the + // live transaction without an avoidable rematerialization pass. + for (const future of remaining) { + branchBoundPrunedCount++; + branchBoundPrunedCandidateOrdinals.push(future.candidateOrdinal); + const prior = attempts.find((entry) => entry.candidateId === future.candidateId); + if (prior) { + prior.status = "bound-pruned"; + prior.branchBoundBestScore = bestScore; + prior.qualityUpperBound = draftCandidateUpperBound(future.draftResult); + } + } + remaining.length = 0; + const published = publishSuccessfulCandidate(row, execution, "admissible-bound-winner-live"); + if (published.terminal) return { id, ok: true, world: null, transactionDelta: null, targetHash: null, result: published.terminal, searchId, workerEpoch, eventSeq }; + return published.payload; + } + + // Another candidate can still win, or this candidate did not beat the + // previous best. Roll back the live mirror before the next challenger. + if (execution.transaction && !execution.restored) { + restorePatchTransactionSnapshot(world, execution.transaction); + execution.restored = true; + } + } + + if (provisionalBest) { + const published = publishSuccessfulCandidate(provisionalBest.row, { + result: provisionalBest.result, + winnerArtifact: provisionalBest.winnerArtifact, + candidateWorld: provisionalBest.winnerArtifact?.world || null, + transaction: null, + restored: true, + }, "admissible-bound-cached-winner"); + if (published.terminal) return { id, ok: true, world: null, transactionDelta: null, targetHash: null, result: published.terminal, searchId, workerEpoch, eventSeq }; + return published.payload; + } + + const last = candidatePlan[candidatePlan.length - 1]; + const terminal = { + ok: false, code: "patch-search-exhausted", + reason: `All ${candidatePlan.length} candidates in this quality batch failed or were proven unable to satisfy the full production quality gate.`, + searchStatus: "exhausted", searchAttempts: attempts, candidateCount, draftSelection: true, + nextVariant: (((last?.variant || 0) >>> 0) + 1) >>> 0, + }; + return { id, ok: true, world: null, transactionDelta: null, targetHash: null, result: terminal, searchId, workerEpoch, eventSeq }; + } + const attempts = []; let terminalResult = null; let successWorld = null; let successDelta = null; let successTargetHash = null; - emitProgress({ status: "start", key: "search", phase: "search", workUnitId: "candidate-search", label: `Searching ${candidateCount} complete candidate${candidateCount === 1 ? "" : "s"}`, completed: 0, total: candidateCount }); + let bestCandidate = null; + emitProgress({ status: "start", key: "search", phase: "search", workUnitId: "candidate-search", label: selectBestCandidate + ? `Evaluating ${candidateCount} complete candidates and selecting the highest-quality result` + : `Searching ${candidateCount} complete candidate${candidateCount === 1 ? "" : "s"}`, completed: 0, total: candidateCount }); for (let index = 0; index < candidatePlan.length; index++) { const candidate = candidatePlan[index]; const candidateOrdinal = Math.max(1, Number(candidate.candidateOrdinal || index + 1)); @@ -1443,7 +2399,7 @@ export async function runPatchCandidateSearchAsync(message, dependencies = {}) { }, candidateOrdinal); }, }); - result = normalizeCandidateResult(result); + if (!selectBestCandidate) result = normalizeCandidateResult(result); } catch (error) { if (transaction) restorePatchTransactionSnapshot(world, transaction); if (error?.code === "worker-progress-invariant") throw error; @@ -1460,10 +2416,12 @@ export async function runPatchCandidateSearchAsync(message, dependencies = {}) { } const wallMs = clock() - startedAt; if (result?.ok) { + let candidateDelta = null; + let candidateTargetHash = null; if (transaction) { try { - successDelta = buildCommittedMirrorDeltaFromTransaction(transaction, candidateWorld); - successTargetHash = hashCommittedWorld(candidateWorld); + candidateDelta = buildCommittedMirrorDeltaFromTransaction(transaction, candidateWorld); + candidateTargetHash = hashCommittedWorld(candidateWorld); } catch (error) { restorePatchTransactionSnapshot(world, transaction); const failed = { @@ -1477,19 +2435,51 @@ export async function runPatchCandidateSearchAsync(message, dependencies = {}) { } restorePatchTransactionSnapshot(world, transaction); } - attempts.push(summarizeAttempt(result, candidate, candidateOrdinal, wallMs, "success", executionAttempt)); - result.searchAttempts = attempts; - result.searchStatus = "succeeded"; - result.candidateOrdinal = candidateOrdinal; - result.candidateCount = candidateCount; - result.actualVariant = candidate.variant >>> 0; - result.actualSeed = candidate.seed >>> 0; - result.nextVariant = ((candidate.variant >>> 0) + 1) >>> 0; - if (successDelta?.previewDelta) result.previewDelta = { ...successDelta.previewDelta }; - terminalResult = result; - successWorld = transactional ? null : candidateWorld; - emitProgress({ status: "done", key: "search", phase: "search", workUnitId: "candidate-search", label: `Candidate ${candidateOrdinal}/${candidateCount} accepted`, variant: candidate.variant >>> 0, completed: candidateOrdinal, total: candidateCount }, candidateOrdinal); - break; + if (!selectBestCandidate) { + successDelta = candidateDelta; + successTargetHash = candidateTargetHash; + attempts.push(summarizeAttempt(result, candidate, candidateOrdinal, wallMs, "success", executionAttempt)); + result.searchAttempts = attempts; + result.searchStatus = "succeeded"; + result.candidateOrdinal = candidateOrdinal; + result.candidateCount = candidateCount; + result.actualVariant = candidate.variant >>> 0; + result.actualSeed = candidate.seed >>> 0; + result.nextVariant = ((candidate.variant >>> 0) + 1) >>> 0; + if (successDelta?.previewDelta) result.previewDelta = { ...successDelta.previewDelta }; + terminalResult = result; + successWorld = transactional ? null : candidateWorld; + emitProgress({ status: "done", key: "search", phase: "search", workUnitId: "candidate-search", label: `Candidate ${candidateOrdinal}/${candidateCount} accepted`, variant: candidate.variant >>> 0, completed: candidateOrdinal, total: candidateCount }, candidateOrdinal); + break; + } + + if (candidateDelta?.previewDelta) result.previewDelta = { ...candidateDelta.previewDelta }; + const attemptSummary = summarizeAttempt(result, candidate, candidateOrdinal, wallMs, "evaluated", executionAttempt); + attemptSummary.selectionScore = candidateQualityScore(result); + attempts.push(attemptSummary); + if (isBetterCandidate(result, candidateOrdinal, bestCandidate)) { + bestCandidate = { + result, candidate, candidateOrdinal, + world: transactional ? null : candidateWorld, + delta: candidateDelta, + targetHash: candidateTargetHash, + }; + } + emitProgress({ + status: "evaluated", + key: "candidate-evaluated", + phase: "candidate-result", + workUnitId: "candidate-search", + label: `Candidate ${candidateOrdinal}/${candidateCount} evaluated (quality ${candidateQualityScore(result).toFixed(3)}); continuing best-of-${candidateCount} selection`, + variant: candidate.variant >>> 0, + completed: candidateOrdinal, + total: candidateCount, + attemptSummary, + }, candidateOrdinal); + candidateWorld = null; + transaction = null; + result = null; + continue; } const invariant = isInvariantFailure(result); @@ -1529,6 +2519,19 @@ export async function runPatchCandidateSearchAsync(message, dependencies = {}) { result = null; } + if (!terminalResult && selectBestCandidate && bestCandidate) { + terminalResult = finalizeBestCandidate(bestCandidate, attempts, candidatePlan, candidateCount); + successWorld = bestCandidate.world; + successDelta = bestCandidate.delta; + successTargetHash = bestCandidate.targetHash; + if (successDelta?.previewDelta) terminalResult.previewDelta = { ...successDelta.previewDelta }; + emitProgress({ + status: "done", key: "search", phase: "search", workUnitId: "candidate-search", + label: `Selected candidate ${bestCandidate.candidateOrdinal}/${candidateCount} with highest quality ${candidateQualityScore(bestCandidate.result).toFixed(3)}`, + variant: bestCandidate.candidate.variant >>> 0, completed: candidateCount, total: candidateCount, + }, bestCandidate.candidateOrdinal); + } + if (!terminalResult) { const last = candidatePlan[candidatePlan.length - 1]; terminalResult = { @@ -1650,6 +2653,8 @@ if (typeof self !== "undefined") { onProgress: (message) => self.postMessage(message), transactional: true, precomputeRawCandidateBatch, + precomputeRawDraftBatch, + precomputeRawTerrainScoutBatch, precomputeRawCandidateSequence: scheduleRawCandidateSequence, rawCandidateParallelism: 2, }); diff --git a/src/mapPipeline.js b/src/mapPipeline.js index 44ba38b..e1e9de2 100644 --- a/src/mapPipeline.js +++ b/src/mapPipeline.js @@ -2,7 +2,7 @@ import { CELL_SIZE, MAP_H, MAP_W, indexOf, nowMs } from "./mapUtils.js"; import { generateTerrainAndRivers } from "./mapTerrain.js"; import { generateMapFeatures } from "./mapFeatures.js"; import { finishMapOutput } from "./mapOutput.js"; -import { generateAdminLayout } from "./mapAdminStage.js"; +import { finalizePrefectureLayout, generateMunicipalLayout } from "./mapAdminStage.js"; import { buildGeographicBasis, finalizeGeographicBasis } from "./mapGeography.js"; import { finalizeAdminAwareTransport } from "./mapPostAdminTransport.js"; @@ -75,6 +75,20 @@ function contextualSeed(seed, context, options = {}) { return h >>> 0; } +function applyInitialGenerationOverscanDefaults(options = {}) { + const isPatch = options.patchMode === true || options.worldNative === true || !!options.boundaryWorld || options?.generationContext?.hasBoundaryWorld === true; + if (isPatch || options.initialGenerationOverscan === false) return options; + // The fixed raster remains the visible crop, but terrain and transport demand + // are evaluated as the centre of a larger virtual frame. This gives the + // initial map real off-screen context without changing public map dimensions. + return { + ...options, + initialGenerationOverscan: true, + terrainFrameScale: Number.isFinite(options.terrainFrameScale) ? options.terrainFrameScale : 1.42, + initialOverscanMargin: Number.isFinite(options.initialOverscanMargin) ? options.initialOverscanMargin : 64, + }; +} + function makeRuntimeOptions(options, baseSeed) { const generationContext = normalizeGenerationContext(options); const effectiveSeed = contextualSeed(baseSeed, generationContext, options); @@ -103,7 +117,8 @@ function generateInitialTerrain(seed, options = {}) { export function prepareProductionTerrain(seedInput = 114514, options = {}) { const baseSeed = Number(seedInput) >>> 0; - const runtimeOptions = makeRuntimeOptions({ ...options, terrainOverride: undefined, stableWorldTerrain: false }, baseSeed); + options = applyInitialGenerationOverscanDefaults(options); + const runtimeOptions = makeRuntimeOptions({ ...options, terrainOverride: undefined }, baseSeed); const terrain = generateTerrainAndRivers(runtimeOptions.effectiveSeed, runtimeOptions); return { terrain, @@ -150,16 +165,133 @@ async function timedStageAsync(timings, options, key, label, fn) { } + +function draftMatchesRuntime(draft, baseSeed, seed, options) { + if (!draft || typeof draft !== "object" || !draft.terrain || !draft.features || !draft.geographyBasis) return false; + const context = options.generationContext || {}; + const draftContext = draft.generationContext || {}; + return (draft.baseSeed >>> 0) === (baseSeed >>> 0) + && (draft.effectiveSeed >>> 0) === (seed >>> 0) + && Number(draftContext.originX) === Number(context.originX) + && Number(draftContext.originY) === Number(context.originY) + && Number(draftContext.width) === Number(context.width) + && Number(draftContext.height) === Number(context.height) + && (Number(draftContext.variant) >>> 0) === (Number(context.variant) >>> 0); +} + +function terrainDraftMatchesRuntime(draft, baseSeed, seed, options) { + if (!draft || typeof draft !== "object" || !draft.terrain) return false; + const context = options.generationContext || {}; + const draftContext = draft.generationContext || {}; + return (draft.baseSeed >>> 0) === (baseSeed >>> 0) + && (draft.effectiveSeed >>> 0) === (seed >>> 0) + && Number(draftContext.originX) === Number(context.originX) + && Number(draftContext.originY) === Number(context.originY) + && Number(draftContext.width) === Number(context.width) + && Number(draftContext.height) === Number(context.height) + && (Number(draftContext.variant) >>> 0) === (Number(context.variant) >>> 0); +} + +function markReusedDraftStage(timings, options, key, label, sourceTimings = []) { + const source = sourceTimings.find((row) => row?.key === key); + const entry = { key, label: `${label} (reused from draft)`, ms: 0, reused: true, draftMs: Number(source?.ms || 0) }; + timings.push(entry); + options?.onProgress?.({ status: "done", key, label: entry.label, ms: 0, reused: true, draftMs: entry.draftMs, timings: timings.slice() }); +} + +export function generateMapTerrainDraft(seedInput = 114514, options = {}) { + const baseSeed = Number(seedInput) >>> 0; + options = applyInitialGenerationOverscanDefaults(options); + options = makeRuntimeOptions(options, baseSeed); + const seed = options.effectiveSeed; + if (typeof options.onProgress !== "function") options = { ...options, onProgress: () => {} }; + const generationTimings = []; + const stage = (key, label, fn) => timedStage(generationTimings, options, key, label, fn); + const terrain = stage("terrain", terrainStageLabel(options), () => generateInitialTerrain(seed, options)); + return { + terrain, + generationTimings, + generationTotalMs: generationTimings.reduce((sum, row) => sum + Number(row.ms || 0), 0), + baseSeed: options.baseSeed, + effectiveSeed: seed, + generationContext: { ...options.generationContext }, + terrainDraftOnly: true, + }; +} + +export function continueMapDraftFromTerrain(seedInput = 114514, terrainDraft, options = {}) { + const baseSeed = Number(seedInput) >>> 0; + options = applyInitialGenerationOverscanDefaults(options); + options = makeRuntimeOptions(options, baseSeed); + const seed = options.effectiveSeed; + if (typeof options.onProgress !== "function") options = { ...options, onProgress: () => {} }; + if (!terrainDraft?.terrain + || (terrainDraft.baseSeed >>> 0) !== (options.baseSeed >>> 0) + || (terrainDraft.effectiveSeed >>> 0) !== (seed >>> 0)) { + const error = new Error("Terrain draft is incompatible with the requested generation runtime."); + error.code = "terrain-draft-runtime-mismatch"; + throw error; + } + const expectedContext = options.generationContext || {}; + const actualContext = terrainDraft.generationContext || {}; + for (const key of ["originX", "originY", "width", "height", "variant"]) { + if (Number(actualContext[key]) !== Number(expectedContext[key])) { + const error = new Error(`Terrain draft generationContext mismatch for ${key}.`); + error.code = "terrain-draft-context-mismatch"; + throw error; + } + } + + const generationTimings = (terrainDraft.generationTimings || []).map((row) => ({ ...row })); + const stage = (key, label, fn) => timedStage(generationTimings, options, key, label, fn); + const terrain = terrainDraft.terrain; + const geographyBasis = stage("geography", "Unified geographic basis", () => buildGeographicBasis(seed, terrain, options)); + const terrainWithGeography = { ...terrain, geography: geographyBasis, generationContext: options.generationContext }; + const features = stage("settlements", "Settlements, towns, ports, and draft transport demand", () => generateMapFeatures(seed, terrainWithGeography, options)); + return { + terrain, + geographyBasis, + features, + // Flatten the fields/layers needed by patch draft quality evaluation without + // running administration, final transport, names, or output packaging. + ...terrain, + ...features, + generationTimings, + generationTotalMs: generationTimings.reduce((sum, row) => sum + Number(row.ms || 0), 0), + baseSeed: options.baseSeed, + effectiveSeed: seed, + generationContext: { ...options.generationContext }, + draftOnly: true, + }; +} + +export function generateMapDraft(seedInput = 114514, options = {}) { + const terrainDraft = generateMapTerrainDraft(seedInput, options); + return continueMapDraftFromTerrain(seedInput, terrainDraft, options); +} + export function generateMap(seedInput = 114514, options = {}) { const baseSeed = Number(seedInput) >>> 0; + options = applyInitialGenerationOverscanDefaults(options); options = makeRuntimeOptions(options, baseSeed); const seed = options.effectiveSeed; if (typeof options.onProgress !== "function") options = { ...options, onProgress: () => {} }; const generationTimings = []; const stage = (key, label, fn) => timedStage(generationTimings, options, key, label, fn); + const precomputedDraft = draftMatchesRuntime(options._precomputedDraftCandidate, baseSeed, seed, options) + ? options._precomputedDraftCandidate + : null; + const precomputedTerrainDraft = !precomputedDraft + && terrainDraftMatchesRuntime(options._precomputedTerrainDraftCandidate, baseSeed, seed, options) + ? options._precomputedTerrainDraftCandidate + : null; - const terrain = stage("terrain", terrainStageLabel(options), () => generateInitialTerrain(seed, options)); + const terrain = precomputedDraft + ? (markReusedDraftStage(generationTimings, options, "terrain", terrainStageLabel(options), precomputedDraft.generationTimings), precomputedDraft.terrain) + : precomputedTerrainDraft + ? (markReusedDraftStage(generationTimings, options, "terrain", terrainStageLabel(options), precomputedTerrainDraft.generationTimings), precomputedTerrainDraft.terrain) + : stage("terrain", terrainStageLabel(options), () => generateInitialTerrain(seed, options)); const { elevation, slope, @@ -179,10 +311,14 @@ export function generateMap(seedInput = 114514, options = {}) { naturalCompartments, } = terrain; - const geographyBasis = stage("geography", "Unified geographic basis", () => buildGeographicBasis(seed, terrain, options)); + const geographyBasis = precomputedDraft + ? (markReusedDraftStage(generationTimings, options, "geography", "Unified geographic basis", precomputedDraft.generationTimings), precomputedDraft.geographyBasis) + : stage("geography", "Unified geographic basis", () => buildGeographicBasis(seed, terrain, options)); const terrainWithGeography = { ...terrain, geography: geographyBasis, generationContext: options.generationContext }; - const features = stage("settlements", "Settlements, towns, ports, and land-use demand", () => generateMapFeatures(seed, terrainWithGeography, options)); + const features = precomputedDraft + ? (markReusedDraftStage(generationTimings, options, "settlements", "Settlements, towns, ports, and land-use demand", precomputedDraft.generationTimings), precomputedDraft.features) + : stage("settlements", "Settlements, towns, ports, and land-use demand", () => generateMapFeatures(seed, terrainWithGeography, options)); const { settlementScore, villages, @@ -204,10 +340,10 @@ export function generateMap(seedInput = 114514, options = {}) { const geography = stage("geographyFinal", "Unified accessibility and centrality fields", () => finalizeGeographicBasis(seed, terrain, features, geographyBasis, options)); - const admin = stage("admin", "Municipal and prefectural administration", () => generateAdminLayout({ - seed, generationContext: options.generationContext, prefectureMask: landMask || prefectureMask, focusedPrefectureMask: prefectureMask, naturalCompartmentId, naturalCompartments, sea, elevation, slope, river, ridgeField, naturalBarrierScore, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, - geography, habitability: geography.habitability, accessibility: geography.accessibility, centrality: geography.centrality, geographicBarrier: geography.geographicBarrier, geographicBarrierCost: geography.geographicBarrierCost, adminBoundaryPreference: geography.adminBoundaryPreference, boundaryAvoidance: geography.boundaryAvoidance, - settlementScore, populationDensity, stationInfluence, roadInfluence, railInfluence2, villageInfluence, landuse, modernCities, satelliteCities, newTowns, markets, villages, ports, stations, industrialZones, logisticsParks, + const adminContext = { + seed, prefectureMask: landMask || prefectureMask, naturalCompartmentId, naturalCompartments, sea, elevation, slope, river, ridgeField, naturalBarrierScore, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, + geography, habitability: geography.habitability, accessibility: geography.accessibility, centrality: geography.centrality, geographicBarrier: geography.geographicBarrier, adminBoundaryPreference: geography.adminBoundaryPreference, boundaryAvoidance: geography.boundaryAvoidance, + settlementScore, populationDensity, stationInfluence, roadInfluence, railInfluence2, landuse, modernCities, satelliteCities, newTowns, markets, villages, ports, adminProgress: (event) => options?.onProgress?.({ ...event, key: "admin", @@ -218,9 +354,20 @@ export function generateMap(seedInput = 114514, options = {}) { : `Admin region ${event.regionId}`, timings: generationTimings.slice(), }), - })); + }; + let admin = stage("admin", "Municipal administration and demographic consolidation", () => generateMunicipalLayout(adminContext)); - stage("transport", "Administrative-aware final transport network", () => finalizeAdminAwareTransport({ seed, terrain, features, admin, geography, generationContext: options.generationContext })); + if (options.deferAdminAwareTransport === true) { + const entry = { key: "transport", label: "Administrative-aware final transport network (deferred to selection-native finalizer)", ms: 0, deferred: true, selectionNative: true }; + generationTimings.push(entry); + features.transportDebug ||= {}; + features.transportDebug.selectionNativeDeferredPostAdminTransport = true; + options?.onProgress?.({ status: "done", key: "transport", label: entry.label, ms: 0, deferred: true, selectionNative: true, timings: generationTimings.slice() }); + } else { + stage("transport", "Administrative-aware final transport network", () => finalizeAdminAwareTransport({ seed, terrain, features, admin, initialVisibleCrop: options.initialVisibleCrop })); + } + + admin = stage("prefecture", "Transport-aware prefectural administration", () => finalizePrefectureLayout({ ...adminContext, transportFeatures: features }, admin)); const output = stage("output", "Names, population totals, and final packaging", () => finishMapOutput({ seed, @@ -240,14 +387,20 @@ export function generateMap(seedInput = 114514, options = {}) { export async function generateMapAsync(seedInput = 114514, options = {}) { const baseSeed = Number(seedInput) >>> 0; + options = applyInitialGenerationOverscanDefaults(options); options = makeRuntimeOptions(options, baseSeed); const seed = options.effectiveSeed; if (typeof options.onProgress !== "function") options = { ...options, onProgress: () => {} }; const generationTimings = []; const stage = (key, label, fn) => timedStageAsync(generationTimings, options, key, label, fn); + const precomputedDraft = draftMatchesRuntime(options._precomputedDraftCandidate, baseSeed, seed, options) + ? options._precomputedDraftCandidate + : null; - const terrain = await stage("terrain", terrainStageLabel(options), () => generateInitialTerrain(seed, options)); + const terrain = precomputedDraft + ? (markReusedDraftStage(generationTimings, options, "terrain", terrainStageLabel(options), precomputedDraft.generationTimings), precomputedDraft.terrain) + : await stage("terrain", terrainStageLabel(options), () => generateInitialTerrain(seed, options)); const { elevation, slope, @@ -267,10 +420,14 @@ export async function generateMapAsync(seedInput = 114514, options = {}) { naturalCompartments, } = terrain; - const geographyBasis = await stage("geography", "Unified geographic basis", () => buildGeographicBasis(seed, terrain, options)); + const geographyBasis = precomputedDraft + ? (markReusedDraftStage(generationTimings, options, "geography", "Unified geographic basis", precomputedDraft.generationTimings), precomputedDraft.geographyBasis) + : await stage("geography", "Unified geographic basis", () => buildGeographicBasis(seed, terrain, options)); const terrainWithGeography = { ...terrain, geography: geographyBasis, generationContext: options.generationContext }; - const features = await stage("settlements", "Settlements, towns, ports, and land-use demand", () => generateMapFeatures(seed, terrainWithGeography, options)); + const features = precomputedDraft + ? (markReusedDraftStage(generationTimings, options, "settlements", "Settlements, towns, ports, and land-use demand", precomputedDraft.generationTimings), precomputedDraft.features) + : await stage("settlements", "Settlements, towns, ports, and land-use demand", () => generateMapFeatures(seed, terrainWithGeography, options)); const { settlementScore, villages, @@ -292,10 +449,10 @@ export async function generateMapAsync(seedInput = 114514, options = {}) { const geography = await stage("geographyFinal", "Unified accessibility and centrality fields", () => finalizeGeographicBasis(seed, terrain, features, geographyBasis, options)); - const admin = await stage("admin", "Municipal and prefectural administration", () => generateAdminLayout({ - seed, generationContext: options.generationContext, prefectureMask: landMask || prefectureMask, focusedPrefectureMask: prefectureMask, naturalCompartmentId, naturalCompartments, sea, elevation, slope, river, ridgeField, naturalBarrierScore, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, - geography, habitability: geography.habitability, accessibility: geography.accessibility, centrality: geography.centrality, geographicBarrier: geography.geographicBarrier, geographicBarrierCost: geography.geographicBarrierCost, adminBoundaryPreference: geography.adminBoundaryPreference, boundaryAvoidance: geography.boundaryAvoidance, - settlementScore, populationDensity, stationInfluence, roadInfluence, railInfluence2, villageInfluence, landuse, modernCities, satelliteCities, newTowns, markets, villages, ports, stations, industrialZones, logisticsParks, + const adminContext = { + seed, prefectureMask: landMask || prefectureMask, naturalCompartmentId, naturalCompartments, sea, elevation, slope, river, ridgeField, naturalBarrierScore, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, + geography, habitability: geography.habitability, accessibility: geography.accessibility, centrality: geography.centrality, geographicBarrier: geography.geographicBarrier, adminBoundaryPreference: geography.adminBoundaryPreference, boundaryAvoidance: geography.boundaryAvoidance, + settlementScore, populationDensity, stationInfluence, roadInfluence, railInfluence2, landuse, modernCities, satelliteCities, newTowns, markets, villages, ports, adminProgress: (event) => options?.onProgress?.({ ...event, key: "admin", @@ -306,9 +463,20 @@ export async function generateMapAsync(seedInput = 114514, options = {}) { : `Admin region ${event.regionId}`, timings: generationTimings.slice(), }), - })); + }; + let admin = await stage("admin", "Municipal administration and demographic consolidation", () => generateMunicipalLayout(adminContext)); - await stage("transport", "Administrative-aware final transport network", () => finalizeAdminAwareTransport({ seed, terrain, features, admin, geography, generationContext: options.generationContext })); + if (options.deferAdminAwareTransport === true) { + const entry = { key: "transport", label: "Administrative-aware final transport network (deferred to selection-native finalizer)", ms: 0, deferred: true, selectionNative: true }; + generationTimings.push(entry); + features.transportDebug ||= {}; + features.transportDebug.selectionNativeDeferredPostAdminTransport = true; + options?.onProgress?.({ status: "done", key: "transport", label: entry.label, ms: 0, deferred: true, selectionNative: true, timings: generationTimings.slice() }); + } else { + await stage("transport", "Administrative-aware final transport network", () => finalizeAdminAwareTransport({ seed, terrain, features, admin, initialVisibleCrop: options.initialVisibleCrop })); + } + + admin = await stage("prefecture", "Transport-aware prefectural administration", () => finalizePrefectureLayout({ ...adminContext, transportFeatures: features }, admin)); const output = await stage("output", "Names, population totals, and final packaging", () => finishMapOutput({ seed, diff --git a/src/mapPostAdminTransport.js b/src/mapPostAdminTransport.js index 6f9fa8a..3ce5ff2 100644 --- a/src/mapPostAdminTransport.js +++ b/src/mapPostAdminTransport.js @@ -1,6 +1,130 @@ -import { INF, MAP_W, MAP_H, SIZE, MinHeap, indexOf, inside, xyOf } from "./mapUtils.js"; +import { INF, MAP_W, MAP_H, SIZE, indexOf, inside, rand, xyOf } from "./mapUtils.js"; import { pathLengthCells } from "./mapTransport.js"; -import { normalizeTransportPathSet, smoothRasterPath } from "./mapTransportUtils.js"; +import { createIncrementalPathInfluence, normalizeTransportPathSet, smoothRasterPath } from "./mapTransportUtils.js"; + + +// Post-admin routing runs hundreds of short A* searches on the same raster. +// Reuse the large working buffers and keep the heap numeric so each search does +// not allocate/fill O(SIZE) typed arrays or thousands of {i,f} objects. +class ReusableIndexMinHeap { + constructor(capacity = 8192) { + const n = Math.max(64, Math.min(Math.max(64, SIZE), capacity)); + this.indices = new Int32Array(n); + this.priorities = new Float64Array(n); + this.length = 0; + } + reset() { this.length = 0; } + ensureCapacity(required) { + if (required <= this.indices.length) return; + let n = this.indices.length; + while (n < required) n = Math.min(Math.max(required, n * 2), Math.max(required, SIZE * 4)); + const nextIndices = new Int32Array(n); nextIndices.set(this.indices); this.indices = nextIndices; + const nextPriorities = new Float64Array(n); nextPriorities.set(this.priorities); this.priorities = nextPriorities; + } + push(index, priority) { + const end = this.length++; + this.ensureCapacity(this.length); + let i = end; + while (i > 0) { + const parent = (i - 1) >> 1; + if (this.priorities[parent] <= priority) break; + this.indices[i] = this.indices[parent]; + this.priorities[i] = this.priorities[parent]; + i = parent; + } + this.indices[i] = index; + this.priorities[i] = priority; + } + pop() { + if (this.length <= 0) return -1; + const rootIndex = this.indices[0]; + const lastPos = --this.length; + if (lastPos > 0) { + const lastIndex = this.indices[lastPos]; + const lastPriority = this.priorities[lastPos]; + let i = 0; + while (true) { + const left = i * 2 + 1; + if (left >= lastPos) break; + const right = left + 1; + const child = right < lastPos && this.priorities[right] < this.priorities[left] ? right : left; + if (this.priorities[child] >= lastPriority) break; + this.indices[i] = this.indices[child]; + this.priorities[i] = this.priorities[child]; + i = child; + } + this.indices[i] = lastIndex; + this.priorities[i] = lastPriority; + } + return rootIndex; + } +} + +function createRoutingWorkspace(DistanceArray) { + return { + dist: new DistanceArray(SIZE), + prev: new Int32Array(SIZE), + distStamp: new Uint32Array(SIZE), + closedStamp: new Uint32Array(SIZE), + metricStamp: new Uint32Array(SIZE), + startMetric: new Float64Array(SIZE), + goalMetric: new Float64Array(SIZE), + generation: 0, + heap: new ReusableIndexMinHeap(), + }; +} + +const primaryRouteWorkspace = createRoutingWorkspace(Float64Array); +const fallbackRouteWorkspace = createRoutingWorkspace(Float32Array); +let failedPrimaryRouteKeys = new Set(); +let failedFallbackRouteKeys = new Set(); + +function beginRoutingSearch(workspace) { + workspace.generation = (workspace.generation + 1) >>> 0; + if (workspace.generation === 0) { + workspace.distStamp.fill(0); + workspace.closedStamp.fill(0); + workspace.metricStamp.fill(0); + workspace.generation = 1; + } + workspace.heap.reset(); + return workspace.generation; +} + +function routeSearchBounds(startX, startY, goalX, goalY, maxLength, snapRadius) { + const direct = Math.hypot(goalX - startX, goalY - startY); + const sumLimit = maxLength + snapRadius; + if (sumLimit + 1e-7 < direct) return null; + const semiMajor = Math.max(direct * 0.5, sumLimit * 0.5); + const focal = direct * 0.5; + const semiMinor = Math.sqrt(Math.max(0, semiMajor * semiMajor - focal * focal)); + const ux = direct > 1e-9 ? (goalX - startX) / direct : 1; + const uy = direct > 1e-9 ? (goalY - startY) / direct : 0; + const extentX = Math.sqrt(semiMajor * semiMajor * ux * ux + semiMinor * semiMinor * uy * uy); + const extentY = Math.sqrt(semiMajor * semiMajor * uy * uy + semiMinor * semiMinor * ux * ux); + const cx = (startX + goalX) * 0.5; + const cy = (startY + goalY) * 0.5; + const minX = Math.max(0, Math.floor(cx - extentX) - 1); + const maxX = Math.min(MAP_W - 1, Math.ceil(cx + extentX) + 1); + const minY = Math.max(0, Math.floor(cy - extentY) - 1); + const maxY = Math.min(MAP_H - 1, Math.ceil(cy + extentY) + 1); + return { minX, maxX, minY, maxY, cellUpperBound: Math.max(1, (maxX - minX + 1) * (maxY - minY + 1)), sumLimit }; +} + +function routeFailureKey(start, goal, maxLength, maxExpanded, snapRadius, maxElevation, strictTerrain, maxSeaRun, maxTunnelRun) { + return `${start}:${goal}:${maxLength}:${maxExpanded}:${snapRadius}:${maxElevation}:${strictTerrain ? 1 : 0}:${maxSeaRun ?? ""}:${maxTunnelRun ?? ""}`; +} + + +function pathMaxVertexGap(path) { + let maxGap = 0; + for (let k = 1; k < (path?.length || 0); k++) { + const a = path[k - 1], b = path[k]; + if (!a || !b) continue; + maxGap = Math.max(maxGap, Math.hypot(b[0] - a[0], b[1] - a[1])); + } + return maxGap; +} function pathTouchesCell(path, x, y, radius = 0.65) { if (!path || path.length < 1) return false; @@ -9,7 +133,7 @@ function pathTouchesCell(path, x, y, radius = 0.65) { } function anyPathTouches(paths, p, radius = 0.65) { - return (paths || []).some((path) => pathTouchesCell(path, p.x, p.y, radius)); + return Boolean(nearestPointOnPaths(paths, p, radius)); } function pathTerrainRuns(path, terrain = null) { @@ -32,7 +156,11 @@ function pathTerrainRuns(path, terrain = null) { // Use the same sensitive tunnel proxy as the main transport validator. // Sampling every raster cell along each segment prevents smoothed or direct // paths from hiding over-limit tunnel runs between sparse vertices. - const isTunnel = !isSea && (((elevation?.[i] || 0) >= 0.72 && (ridgeField?.[i] || 0) >= 0.34) || (naturalBarrierScore?.[i] || 0) >= 0.72); + const elevationV = elevation?.[i] || 0; + const ridgeV = ridgeField?.[i] || 0; + const barrierV = naturalBarrierScore?.[i] || 0; + const isTunnel = !isSea && elevationV >= 0.58 + && ((elevationV >= 0.69 && ridgeV >= 0.34) || (ridgeV >= 0.62 && elevationV >= 0.60) || (barrierV >= 0.82 && elevationV >= 0.60)); if (isSea) { seaRun++; maxSeaRun = Math.max(maxSeaRun, seaRun); } else seaRun = 0; if (isTunnel) { tunnelRun++; maxTunnelRun = Math.max(maxTunnelRun, tunnelRun); } else tunnelRun = 0; sampled++; @@ -52,24 +180,53 @@ function pathTerrainRuns(path, terrain = null) { return { maxSeaRun, maxTunnelRun, sampled }; } -function directPath(a, b, options = {}) { - if (!a || !b) return []; - const steps = Math.max(1, Math.ceil(Math.hypot(a.x - b.x, a.y - b.y))); - const out = []; - for (let s = 0; s <= steps; s++) { - const t = s / steps; - const x = Math.round(a.x + (b.x - a.x) * t); - const y = Math.round(a.y + (b.y - a.y) * t); - if (!inside(x, y)) return []; - if (!out.length || out[out.length - 1][0] !== x || out[out.length - 1][1] !== y) out.push([x, y]); +function pathTerrainBurden(path, terrain = null) { + const elevation = terrain?.elevation; + const slope = terrain?.slope; + const ridgeField = terrain?.ridgeField; + const valleyField = terrain?.valleyField; + const plain = terrain?.plain; + const naturalBarrierScore = terrain?.naturalBarrierScore; + let samples = 0; + let slopeSum = 0, ridgeSum = 0, barrierSum = 0, elevationSum = 0, valleySum = 0, plainSum = 0, highBarrier = 0; + for (let k = 1; k < (path?.length || 0); k++) { + const a = path[k - 1]; + const b = path[k]; + if (!a || !b) continue; + const steps = Math.max(1, Math.ceil(Math.hypot(b[0] - a[0], b[1] - a[1]))); + for (let s = 0; s <= steps; s++) { + if (k > 1 && s === 0) continue; + const t = s / steps; + const x = Math.round(a[0] + (b[0] - a[0]) * t); + const y = Math.round(a[1] + (b[1] - a[1]) * t); + if (!inside(x, y)) continue; + const i = indexOf(x, y); + const slopeV = slope?.[i] || 0; + const ridgeV = ridgeField?.[i] || 0; + const barrierV = naturalBarrierScore?.[i] || 0; + const elevationV = elevation?.[i] || 0; + const valleyV = valleyField?.[i] || 0; + const plainV = plain?.[i] || 0; + samples++; + slopeSum += slopeV; + ridgeSum += ridgeV; + barrierSum += barrierV; + elevationSum += elevationV; + valleySum += valleyV; + plainSum += plainV; + if ((barrierV >= 0.78 && elevationV >= 0.55) || (elevationV >= 0.66 && ridgeV >= 0.32) || slopeV >= 0.52) highBarrier++; + } } - if (options.maxLength && pathLengthCells(out) > options.maxLength) return []; - if (options.terrain) { - const runs = pathTerrainRuns(out, options.terrain); - if (Number.isFinite(options.maxSeaRun) && runs.maxSeaRun > options.maxSeaRun) return []; - if (Number.isFinite(options.maxTunnelRun) && runs.maxTunnelRun > options.maxTunnelRun) return []; - } - return out; + if (!samples) return { samples: 0, penalty: 0, highBarrierShare: 0 }; + const meanSlope = slopeSum / samples; + const meanRidge = ridgeSum / samples; + const meanBarrier = barrierSum / samples; + const meanElevation = elevationSum / samples; + const meanValley = valleySum / samples; + const meanPlain = plainSum / samples; + const highBarrierShare = highBarrier / samples; + const penalty = meanSlope * 0.95 + meanRidge * 0.72 + meanBarrier * 1.10 + Math.max(0, meanElevation - 0.66) * 1.25 + highBarrierShare * 1.45 - meanValley * 0.22 - meanPlain * 0.16; + return { samples, meanSlope, meanRidge, meanBarrier, meanElevation, meanValley, meanPlain, highBarrierShare, penalty }; } function routeTerrainPath(a, b, terrain = null, options = {}) { @@ -78,73 +235,426 @@ function routeTerrainPath(a, b, terrain = null, options = {}) { const elevation = terrain?.elevation; const slope = terrain?.slope; const ridgeField = terrain?.ridgeField; - const start = indexOf(Math.round(a.x), Math.round(a.y)); + const valleyField = terrain?.valleyField; + const plain = terrain?.plain; + const naturalBarrierScore = terrain?.naturalBarrierScore; + const passSuitability = terrain?.passSuitability; + const sx = Math.round(a.x), sy = Math.round(a.y); + const start = indexOf(sx, sy); const goal = indexOf(Math.round(b.x), Math.round(b.y)); if (sea?.[start] || sea?.[goal]) return []; const straight = Math.hypot(a.x - b.x, a.y - b.y); const maxLength = options.maxLength ?? straight * 2.8 + 60; - const maxExpanded = Math.min(SIZE, options.maxExpanded ?? Math.max(9000, Math.floor(straight * straight * 5.5))); - const dist = new Float64Array(SIZE); - dist.fill(INF); - const prev = new Int32Array(SIZE); - prev.fill(-1); - const closed = new Uint8Array(SIZE); - const heap = new MinHeap(); + const snapRadius = options.snapRadius ?? 2.0; + const bounds = routeSearchBounds(sx, sy, b.x, b.y, maxLength, snapRadius); + if (!bounds) return []; + const configuredMaxExpanded = options.maxExpanded ?? Math.max(9000, Math.floor(straight * straight * 5.5)); + // maxExpanded now counts unique expanded cells, not stale duplicate heap pops. + // The ellipse bounding box is a mathematical upper bound for any path that + // could later pass the unchanged maxLength/snapRadius validator. + const maxExpanded = Math.min(configuredMaxExpanded, bounds.cellUpperBound); + // A low elevation ceiling is used by every trunk caller. Treat it as a + // request for strict terrain conformance even if an older call-site did not + // explicitly pass `strictTerrain`. This prevents the old subtly-curved + // Euclidean corridors that happened to remain just under the hard ceiling. + const requestedElevationCeiling = Number.isFinite(options.maxElevation) ? options.maxElevation : 0.695; + const strictTerrain = options.strictTerrain === true || requestedElevationCeiling <= 0.705; + const failureKey = routeFailureKey(start, goal, maxLength, maxExpanded, snapRadius, requestedElevationCeiling, strictTerrain, options.maxSeaRun, options.maxTunnelRun); + if (failedPrimaryRouteKeys.has(failureKey)) return []; + + const workspace = primaryRouteWorkspace; + const generation = beginRoutingSearch(workspace); + const { dist, prev, distStamp, closedStamp, metricStamp, startMetric, goalMetric, heap } = workspace; dist[start] = 0; prev[start] = start; - heap.push({ i: start, f: straight * 0.42 }); + distStamp[start] = generation; + metricStamp[start] = generation; + startMetric[start] = 0; + goalMetric[start] = Math.hypot(sx - b.x, sy - b.y); + // Every legal step costs at least 0.40 per Euclidean cell because the edge + // cost is step * max(0.40, terrainCost). Subtract the accepted goal snap + // radius, making this a strong admissible/consistent A* lower bound. + const heuristicFloor = 0.40; + heap.push(start, Math.max(0, goalMetric[start] - snapRadius) * heuristicFloor); let hit = -1; let expanded = 0; - while (heap.length && expanded++ < maxExpanded) { - const current = heap.pop(); - if (!current || closed[current.i]) continue; - const cur = current.i; - closed[cur] = 1; - const [x, y] = xyOf(cur); - if (Math.hypot(x - b.x, y - b.y) <= (options.snapRadius ?? 2.0)) { hit = cur; break; } + while (heap.length && expanded < maxExpanded) { + const cur = heap.pop(); + if (cur < 0 || closedStamp[cur] === generation) continue; + closedStamp[cur] = generation; + expanded++; + const x = cur % MAP_W; + const y = (cur / MAP_W) | 0; + const goalDistance = metricStamp[cur] === generation ? goalMetric[cur] : Math.hypot(x - b.x, y - b.y); + if (goalDistance <= snapRadius) { hit = cur; break; } if (Math.hypot(x - a.x, y - a.y) > maxLength) continue; + const currentElevation = elevation?.[cur] || 0; + const currentDist = dist[cur]; for (let dy = -1; dy <= 1; dy++) for (let dx = -1; dx <= 1; dx++) { if (!dx && !dy) continue; const nx = x + dx, ny = y + dy; - if (!inside(nx, ny)) continue; - const ni = indexOf(nx, ny); - if (closed[ni] || sea?.[ni]) continue; - const step = Math.hypot(dx, dy); - const terrainCost = 1.0 + (slope?.[ni] || 0) * 1.55 + (ridgeField?.[ni] || 0) * 0.82 + Math.max(0, (elevation?.[ni] || 0) - 0.66) * 2.05; - const nd = dist[cur] + step * Math.max(0.42, terrainCost); - if (nd >= dist[ni]) continue; + if (nx < bounds.minX || nx > bounds.maxX || ny < bounds.minY || ny > bounds.maxY) continue; + const ni = ny * MAP_W + nx; + if (closedStamp[ni] === generation || sea?.[ni]) continue; + let nextStartDistance, nextGoalDistance; + if (metricStamp[ni] === generation) { + nextStartDistance = startMetric[ni]; + nextGoalDistance = goalMetric[ni]; + } else { + nextStartDistance = Math.hypot(nx - sx, ny - sy); + nextGoalDistance = Math.hypot(nx - b.x, ny - b.y); + startMetric[ni] = nextStartDistance; + goalMetric[ni] = nextGoalDistance; + metricStamp[ni] = generation; + } + // Safe ROI: any finally accepted path must satisfy + // d(start,p)+d(p,goal) <= maxLength+snapRadius at every visited cell. + if (nextStartDistance + nextGoalDistance > bounds.sumLimit + 1e-7) continue; + const elev = elevation?.[ni] || 0; + const slopeV = slope?.[ni] || 0; + const ridgeV = ridgeField?.[ni] || 0; + const barrierV = naturalBarrierScore?.[ni] || 0; + const passV = passSuitability?.[ni] || 0; + const elevationCeiling = requestedElevationCeiling; + if (strictTerrain) { + if (elev >= elevationCeiling) continue; + if (elev >= 0.66 && passV < 0.50) continue; + } else if (elev >= elevationCeiling) continue; + const directionalGrade = Math.abs(elev - currentElevation); + const hardBarrier = strictTerrain + ? (slopeV >= 0.52 || (ridgeV >= 0.62 && elev >= 0.58) || (barrierV >= 0.82 && elev >= 0.60) || directionalGrade >= 0.10) + : ((barrierV >= 0.90 && elev >= 0.62) || slopeV >= 0.60 || (ridgeV >= 0.72 && elev >= 0.64) || directionalGrade >= 0.145); + if (hardBarrier && passV < (strictTerrain ? 0.46 : 0.40)) continue; + const step = dx && dy ? Math.SQRT2 : 1; + const terrainCost = strictTerrain + ? 1.0 + + slopeV * 12.2 + + ridgeV * 9.0 + + barrierV * 10.8 + + Math.max(0, elev - 0.46) * 14.5 + + directionalGrade * 31.0 + - (valleyField?.[ni] || 0) * 2.45 + - (plain?.[ni] || 0) * 0.92 + - passV * 3.10 + : 1.0 + + slopeV * 3.65 + + ridgeV * 2.65 + + barrierV * 3.10 + + Math.max(0, elev - 0.58) * 5.20 + + directionalGrade * 5.0 + - (valleyField?.[ni] || 0) * 0.62 + - (plain?.[ni] || 0) * 0.28 + - passV * 0.72; + const nd = currentDist + step * Math.max(0.40, terrainCost); + const oldDist = distStamp[ni] === generation ? dist[ni] : INF; + if (nd >= oldDist) continue; dist[ni] = nd; prev[ni] = cur; - const h = Math.hypot(nx - b.x, ny - b.y) * 0.42; - heap.push({ i: ni, f: nd + h }); + distStamp[ni] = generation; + const h = Math.max(0, nextGoalDistance - snapRadius) * heuristicFloor; + heap.push(ni, nd + h); } } - if (hit < 0) return []; + if (hit < 0) { failedPrimaryRouteKeys.add(failureKey); return []; } const path = []; let cur = hit; for (let guard = 0; guard < Math.max(80, maxLength * 3) && cur >= 0; guard++) { - const [x, y] = xyOf(cur); + const x = cur % MAP_W, y = Math.floor(cur / MAP_W); path.push([x, y]); if (prev[cur] === cur) break; cur = prev[cur]; } path.reverse(); - if (path.length < 2 || pathLengthCells(path) > maxLength) return []; + if (path.length < 2 || pathLengthCells(path) > maxLength) { failedPrimaryRouteKeys.add(failureKey); return []; } const runs = pathTerrainRuns(path, terrain); - if (Number.isFinite(options.maxSeaRun) && runs.maxSeaRun > options.maxSeaRun) return []; - if (Number.isFinite(options.maxTunnelRun) && runs.maxTunnelRun > options.maxTunnelRun) return []; + if (Number.isFinite(options.maxSeaRun) && runs.maxSeaRun > options.maxSeaRun) { failedPrimaryRouteKeys.add(failureKey); return []; } + if (Number.isFinite(options.maxTunnelRun) && runs.maxTunnelRun > options.maxTunnelRun) { failedPrimaryRouteKeys.add(failureKey); return []; } return path; } -function nearestPointOnPaths(paths, p, maxDistance = Infinity) { - let best = null; - for (const path of paths || []) { - for (const [x, y] of path || []) { - const d = Math.hypot(p.x - x, p.y - y); - if (d <= maxDistance && (!best || d < best.d)) best = { x, y, d }; +function routeLandConnectedTerrainFallback(a, b, terrain = null, options = {}) { + if (!a || !b || !inside(a.x, a.y) || !inside(b.x, b.y)) return []; + const sea = terrain?.sea; + const elevation = terrain?.elevation; + const slope = terrain?.slope; + const ridgeField = terrain?.ridgeField; + const valleyField = terrain?.valleyField; + const plain = terrain?.plain; + const naturalBarrierScore = terrain?.naturalBarrierScore; + const passSuitability = terrain?.passSuitability; + const sx = Math.round(a.x), sy = Math.round(a.y); + const start = indexOf(sx, sy); + const goal = indexOf(Math.round(b.x), Math.round(b.y)); + if (sea?.[start] || sea?.[goal]) return []; + const direct = Math.hypot(a.x - b.x, a.y - b.y); + const maxLength = options.maxLength ?? direct * 4.0 + 160; + const snapRadius = 1.5; + const bounds = routeSearchBounds(sx, sy, b.x, b.y, maxLength, snapRadius); + if (!bounds) return []; + const requestedElevationCeiling = Number.isFinite(options.maxElevation) ? options.maxElevation : 0.695; + const strictTerrain = options.strictTerrain === true || requestedElevationCeiling <= 0.705; + const failureKey = routeFailureKey(start, goal, maxLength, bounds.cellUpperBound, snapRadius, requestedElevationCeiling, strictTerrain, undefined, undefined); + if (failedFallbackRouteKeys.has(failureKey)) return []; + + const workspace = fallbackRouteWorkspace; + const generation = beginRoutingSearch(workspace); + const { dist, prev, distStamp, closedStamp, metricStamp, startMetric, goalMetric, heap } = workspace; + dist[start] = 0; prev[start] = start; distStamp[start] = generation; + metricStamp[start] = generation; startMetric[start] = 0; goalMetric[start] = Math.hypot(sx - b.x, sy - b.y); + const heuristicFloor = 0.42; + heap.push(start, Math.max(0, goalMetric[start] - snapRadius) * heuristicFloor); + let hit = -1; + let expanded = 0; + while (heap.length && expanded < bounds.cellUpperBound) { + const cur = heap.pop(); + if (cur < 0 || closedStamp[cur] === generation) continue; + closedStamp[cur] = generation; + expanded++; + const x = cur % MAP_W, y = (cur / MAP_W) | 0; + const goalDistance = metricStamp[cur] === generation ? goalMetric[cur] : Math.hypot(x - b.x, y - b.y); + if (goalDistance <= snapRadius) { hit = cur; break; } + if (Math.hypot(x - a.x, y - a.y) > maxLength) continue; + const currentElevation = elevation?.[cur] || 0; + const currentDist = dist[cur]; + for (let dy = -1; dy <= 1; dy++) for (let dx = -1; dx <= 1; dx++) { + if (!dx && !dy) continue; + const nx = x + dx, ny = y + dy; + if (nx < bounds.minX || nx > bounds.maxX || ny < bounds.minY || ny > bounds.maxY) continue; + const ni = ny * MAP_W + nx; + if (closedStamp[ni] === generation || sea?.[ni]) continue; + let nextStartDistance, nextGoalDistance; + if (metricStamp[ni] === generation) { + nextStartDistance = startMetric[ni]; + nextGoalDistance = goalMetric[ni]; + } else { + nextStartDistance = Math.hypot(nx - sx, ny - sy); + nextGoalDistance = Math.hypot(nx - b.x, ny - b.y); + startMetric[ni] = nextStartDistance; + goalMetric[ni] = nextGoalDistance; + metricStamp[ni] = generation; + } + if (nextStartDistance + nextGoalDistance > bounds.sumLimit + 1e-7) continue; + const elev = elevation?.[ni] || 0; + const slopeV = slope?.[ni] || 0; + const ridgeV = ridgeField?.[ni] || 0; + const barrierV = naturalBarrierScore?.[ni] || 0; + const passV = passSuitability?.[ni] || 0; + const elevationCeiling = requestedElevationCeiling; + if (strictTerrain) { + if (elev >= elevationCeiling) continue; + if (elev >= 0.66 && passV < 0.50) continue; + } else if (elev >= elevationCeiling) continue; + const directionalGrade = Math.abs(elev - currentElevation); + const hardBarrier = strictTerrain + ? (slopeV >= 0.52 || (ridgeV >= 0.62 && elev >= 0.58) || (barrierV >= 0.82 && elev >= 0.60) || directionalGrade >= 0.10) + : ((barrierV >= 0.90 && elev >= 0.62) || slopeV >= 0.60 || (ridgeV >= 0.72 && elev >= 0.64) || directionalGrade >= 0.145); + if (hardBarrier && passV < (strictTerrain ? 0.46 : 0.40)) continue; + const step = dx && dy ? Math.SQRT2 : 1; + const terrainCost = strictTerrain + ? 1 + slopeV * 12.8 + ridgeV * 9.4 + barrierV * 11.2 + Math.max(0, elev - 0.45) * 15.2 + directionalGrade * 33.0 - (valleyField?.[ni] || 0) * 2.60 - (plain?.[ni] || 0) * 0.96 - passV * 3.25 + : 1 + slopeV * 4.10 + ridgeV * 3.05 + barrierV * 3.55 + Math.max(0, elev - 0.56) * 5.8 + directionalGrade * 5.5 - (valleyField?.[ni] || 0) * 0.72 - (plain?.[ni] || 0) * 0.34 - passV * 0.78; + const nd = currentDist + step * Math.max(0.42, terrainCost); + const oldDist = distStamp[ni] === generation ? dist[ni] : INF; + if (nd >= oldDist) continue; + dist[ni] = nd; prev[ni] = cur; distStamp[ni] = generation; + heap.push(ni, nd + Math.max(0, nextGoalDistance - snapRadius) * heuristicFloor); } } - return best; + if (hit < 0) { failedFallbackRouteKeys.add(failureKey); return []; } + const path = []; + let cur = hit; + for (let guard = 0; guard < SIZE && cur >= 0; guard++) { + const x = cur % MAP_W, y = Math.floor(cur / MAP_W); path.push([x, y]); + if (prev[cur] === cur) break; + cur = prev[cur]; + } + path.reverse(); + if (path.length < 2 || pathLengthCells(path) > maxLength) { failedFallbackRouteKeys.add(failureKey); return []; } + return path; +} + +function terrainFirstConnector(a, b, terrain = null, options = {}) { + if (!a || !b) return []; + const direct = Math.hypot(a.x - b.x, a.y - b.y); + // r11.7: there is deliberately no straight-line fallback here. Every + // production transport connector, including short local/IC access, must be + // solved against the terrain raster. If the bounded route search fails, a + // second, broader land-connected terrain search is allowed; fabrication of a + // Euclidean segment is not. + if (options.skipPrimaryRoute !== true) { + const routed = routeTerrainPath(a, b, terrain, { + maxLength: options.maxLength ?? direct * 2.7 + 48, + maxSeaRun: options.maxSeaRun ?? 0, + maxTunnelRun: options.maxTunnelRun ?? 10, + maxExpanded: options.maxExpanded, + snapRadius: options.snapRadius ?? 1.8, + maxElevation: options.maxElevation, + strictTerrain: options.strictTerrain, + }); + if (routed.length >= 2) return routed; + } + if (options.allowLandFallback === false) return []; + return routeLandConnectedTerrainFallback(a, b, terrain, { + maxLength: options.maxLength ?? direct * 3.4 + 72, + maxElevation: options.maxElevation, + strictTerrain: options.strictTerrain, + }); +} + +const nearestPathSpatialStates = []; +const PATH_SPATIAL_CELL = 8; +const PATH_SPATIAL_BINS_X = Math.ceil(MAP_W / PATH_SPATIAL_CELL); +const PATH_SPATIAL_BINS_Y = Math.ceil(MAP_H / PATH_SPATIAL_CELL); + +function pathSpatialMetaMatches(state, paths, prefixOnly = false) { + const count = paths?.length || 0; + if (prefixOnly ? state.count > count : state.count !== count) return false; + for (let i = 0; i < state.count; i++) { + const path = paths[i]; + if (state.refs[i] !== path) return false; + const len = path?.length || 0; + if (state.lengths[i] !== len) return false; + const first = path?.[0]; + const mid = path?.[len ? Math.floor((len - 1) * 0.5) : 0]; + const last = path?.[len - 1]; + if ((state.firstX[i] !== (first?.[0] ?? NaN)) || (state.firstY[i] !== (first?.[1] ?? NaN)) + || (state.midX[i] !== (mid?.[0] ?? NaN)) || (state.midY[i] !== (mid?.[1] ?? NaN)) + || (state.lastX[i] !== (last?.[0] ?? NaN)) || (state.lastY[i] !== (last?.[1] ?? NaN))) return false; + } + return true; +} + +function recordPathMeta(state, index, path) { + const len = path?.length || 0; + const first = path?.[0]; + const mid = path?.[len ? Math.floor((len - 1) * 0.5) : 0]; + const last = path?.[len - 1]; + state.refs[index] = path; + state.lengths[index] = len; + state.firstX[index] = first?.[0] ?? NaN; state.firstY[index] = first?.[1] ?? NaN; + state.midX[index] = mid?.[0] ?? NaN; state.midY[index] = mid?.[1] ?? NaN; + state.lastX[index] = last?.[0] ?? NaN; state.lastY[index] = last?.[1] ?? NaN; + return len; +} + +function appendPathsToSpatialState(state, paths, fromIndex) { + for (let pathIndex = fromIndex; pathIndex < (paths?.length || 0); pathIndex++) { + const path = paths[pathIndex]; + recordPathMeta(state, pathIndex, path); + for (const point of path || []) { + if (!point) continue; + const x = point[0], y = point[1]; + if (!Number.isFinite(x) || !Number.isFinite(y) || x < 0 || y < 0 || x >= MAP_W || y >= MAP_H) continue; + const bx = Math.max(0, Math.min(PATH_SPATIAL_BINS_X - 1, Math.floor(x / PATH_SPATIAL_CELL))); + const by = Math.max(0, Math.min(PATH_SPATIAL_BINS_Y - 1, Math.floor(y / PATH_SPATIAL_CELL))); + const binIndex = by * PATH_SPATIAL_BINS_X + bx; + let bucket = state.bins[binIndex]; + if (!bucket) state.bins[binIndex] = bucket = []; + bucket.push(x, y); + } + } + state.count = paths?.length || 0; +} + +function spatialStateForPaths(paths) { + const rows = paths || []; + // Exact/prefix matching by underlying path references means spread-created + // network arrays still share one index. Growing networks append only the new + // paths instead of rescanning every old road vertex. + let prefixState = null; + for (let i = 0; i < nearestPathSpatialStates.length; i++) { + const state = nearestPathSpatialStates[i]; + if (pathSpatialMetaMatches(state, rows, false)) { + if (i > 0) { nearestPathSpatialStates.splice(i, 1); nearestPathSpatialStates.unshift(state); } + return state; + } + if ((!prefixState || state.count > prefixState.count) && pathSpatialMetaMatches(state, rows, true)) prefixState = state; + } + if (prefixState) { + appendPathsToSpatialState(prefixState, rows, prefixState.count); + const idx = nearestPathSpatialStates.indexOf(prefixState); + if (idx > 0) { nearestPathSpatialStates.splice(idx, 1); nearestPathSpatialStates.unshift(prefixState); } + return prefixState; + } + const state = { + bins: new Array(PATH_SPATIAL_BINS_X * PATH_SPATIAL_BINS_Y), + refs: [], lengths: [], firstX: [], firstY: [], midX: [], midY: [], lastX: [], lastY: [], count: 0, + }; + appendPathsToSpatialState(state, rows, 0); + nearestPathSpatialStates.unshift(state); + if (nearestPathSpatialStates.length > 10) nearestPathSpatialStates.pop(); + return state; +} + +function nearestPointOnPaths(paths, p, maxDistance = Infinity) { + if (!paths?.length || !p) return null; + if (!Number.isFinite(maxDistance)) { + let best = null; + for (const path of paths || []) for (const [x, y] of path || []) { + const d = Math.hypot(p.x - x, p.y - y); + if (!best || d < best.d) best = { x, y, d }; + } + return best; + } + const state = spatialStateForPaths(paths); + const minBx = Math.max(0, Math.floor((p.x - maxDistance) / PATH_SPATIAL_CELL)); + const maxBx = Math.min(PATH_SPATIAL_BINS_X - 1, Math.floor((p.x + maxDistance) / PATH_SPATIAL_CELL)); + const minBy = Math.max(0, Math.floor((p.y - maxDistance) / PATH_SPATIAL_CELL)); + const maxBy = Math.min(PATH_SPATIAL_BINS_Y - 1, Math.floor((p.y + maxDistance) / PATH_SPATIAL_CELL)); + let bestX = 0, bestY = 0; + let bestD2 = maxDistance * maxDistance; + let found = false; + for (let by = minBy; by <= maxBy; by++) { + for (let bx = minBx; bx <= maxBx; bx++) { + const bucket = state.bins[by * PATH_SPATIAL_BINS_X + bx]; + if (!bucket) continue; + for (let k = 0; k < bucket.length; k += 2) { + const x = bucket[k], y = bucket[k + 1]; + const dx = p.x - x, dy = p.y - y; + const d2 = dx * dx + dy * dy; + if (d2 <= bestD2) { bestD2 = d2; bestX = x; bestY = y; found = true; } + } + } + } + return found ? { x: bestX, y: bestY, d: Math.sqrt(bestD2) } : null; +} + +function trimRouteAtExistingNetwork(path, network, radius = 2.6, minTravelCells = 4) { + if (!path?.length || !network?.length) return path || []; + const minIndex = Math.min(path.length - 1, Math.max(1, Math.floor(minTravelCells))); + for (let k = minIndex; k < path.length; k++) { + const [x, y] = path[k]; + const hit = nearestPointOnPaths(network, { x, y }, radius); + if (!hit) continue; + const out = path.slice(0, k + 1); + const last = out[out.length - 1]; + const snapGap = Math.hypot(last[0] - hit.x, last[1] - hit.y); + // Never manufacture a straight connector merely to make the endpoint touch + // the existing network. A sub-cell raster snap is harmless; any larger gap + // must remain a proximity connection or be routed explicitly elsewhere. + if (snapGap > 0.75 && snapGap <= 1.55) out.push([Math.round(hit.x), Math.round(hit.y)]); + return out; + } + return path; +} + +function nearestPointsOnPaths(paths, p, maxDistance = Infinity, limit = 12, stride = 3) { + const rows = []; + for (const path of paths || []) { + for (let k = 0; k < (path?.length || 0); k += Math.max(1, stride)) { + const [x, y] = path[k]; + const d = Math.hypot(p.x - x, p.y - y); + if (d <= maxDistance) rows.push({ x, y, d }); + } + } + rows.sort((a, b) => a.d - b.d); + const out = []; + for (const row of rows) { + if (out.some((q) => Math.hypot(q.x - row.x, q.y - row.y) < 7)) continue; + out.push(row); + if (out.length >= limit) break; + } + return out; } function nearestEntity(entities, p, maxDistance = Infinity) { @@ -158,7 +668,8 @@ function nearestEntity(entities, p, maxDistance = Infinity) { } function dedupePaths(paths, sampleStep = 2) { - return normalizeTransportPathSet(paths, { sampleStep, mutate: false }).paths; + const normalized = normalizeTransportPathSet(paths, { sampleStep, mutate: true }); + return Array.isArray(paths) ? paths : normalized.paths; } function addInterchange(interchanges, x, y, source = "post-admin-expressway-endpoint") { @@ -173,26 +684,393 @@ function smoothPath(path, passes = 1) { return smoothRasterPath(path, passes); } -function rebuildInfluence(paths, radius = 5) { - const field = new Float32Array(SIZE); - const r = Math.ceil(radius); - for (const path of paths || []) { - for (const [px, py] of path || []) { - for (let dy = -r; dy <= r; dy++) for (let dx = -r; dx <= r; dx++) { - const x = px + dx, y = py + dy; - if (!inside(x, y)) continue; - const d = Math.hypot(dx, dy); - if (d > radius) continue; - const i = indexOf(x, y); - field[i] = Math.max(field[i], Math.max(0, 1 - d / Math.max(0.001, radius))); - } - } - } - return field; +function pathTangent(path, k, span = 2) { + const a = path?.[Math.max(0, k - span)] || path?.[k] || [0, 0]; + const b = path?.[Math.min((path?.length || 1) - 1, k + span)] || path?.[k] || [0, 0]; + const dx = b[0] - a[0], dy = b[1] - a[1]; + const d = Math.hypot(dx, dy) || 1; + return [dx / d, dy / d]; } -export function finalizeAdminAwareTransport({ seed, terrain, features, admin, geography = null }) { +function pathSharpTurnStats(path) { + let turns = 0, sharp = 0, extreme = 0, consecutiveExtreme = 0, run = 0, maxRun = 0; + for (let k = 2; k < (path?.length || 0) - 2; k += 2) { + const a = path[k - 2], b = path[k], c = path[k + 2]; + if (!a || !b || !c) continue; + const ux = b[0] - a[0], uy = b[1] - a[1], vx = c[0] - b[0], vy = c[1] - b[1]; + const ud = Math.hypot(ux, uy), vd = Math.hypot(vx, vy); + if (!ud || !vd) continue; + const dot = Math.max(-1, Math.min(1, (ux * vx + uy * vy) / (ud * vd))); + const angle = Math.acos(dot) * 180 / Math.PI; + turns++; + if (angle >= 50) sharp++; + if (angle >= 82) { extreme++; run++; maxRun = Math.max(maxRun, run); } + else run = 0; + } + consecutiveExtreme = maxRun; + return { turns, sharp, extreme, consecutiveExtreme, sharpShare: turns ? sharp / turns : 0 }; +} + +function trunkElevationSafe(path, terrain, ceiling = 0.72) { + if (!path?.length) return false; + for (const [x, y] of path) { + if (!inside(x, y)) return false; + if ((terrain?.elevation?.[indexOf(x, y)] || 0) > ceiling) return false; + } + return true; +} + +function terrainSafeSmooth(path, terrain, mode = "national", passes = 2) { + if (!path || path.length < 5) return path || []; + let best = path; + const maxTunnelRun = mode === "rail" ? 24 : mode === "expressway" ? 24 : mode === "national" ? 18 : 8; + const maxSeaRun = mode === "expressway" ? 3 : mode === "rail" ? 2 : 2; + const baseStats = pathSharpTurnStats(path); + for (let p = 1; p <= passes; p++) { + const candidate = smoothRasterPath(path, p); + if (!candidate?.length) continue; + const runs = pathTerrainRuns(candidate, terrain); + const burden = pathTerrainBurden(candidate, terrain); + if (runs.maxTunnelRun > maxTunnelRun || runs.maxSeaRun > maxSeaRun) continue; + // Smoothing must never be the stage that cuts a corner over water or a + // mountain. Trunk candidates are checked cell-for-cell against the same + // strict terrain contract as the final sanitizer. + if (["national", "expressway", "rail"].includes(mode)) { + let invalid = false; + for (const [x, y] of candidate) { + if (!inside(x, y)) { invalid = true; break; } + const i = indexOf(x, y); + const passV = terrain?.passSuitability?.[i] || 0; + const elevationV = terrain?.elevation?.[i] || 0; + const mountainObstacle = (terrain?.slope?.[i] || 0) >= 0.52 + || ((terrain?.ridgeField?.[i] || 0) >= 0.62 && elevationV >= 0.58) + || ((terrain?.naturalBarrierScore?.[i] || 0) >= 0.82 && elevationV >= 0.60); + if (terrain?.sea?.[i] || elevationV >= 0.695 || (mountainObstacle && passV < 0.46)) { invalid = true; break; } + } + if (invalid) continue; + } + if (burden.highBarrierShare > (mode === "rail" ? 0.10 : mode === "expressway" ? 0.08 : mode === "national" ? 0.10 : 0.30)) continue; + const stats = pathSharpTurnStats(candidate); + if (stats.extreme <= pathSharpTurnStats(best).extreme && stats.sharpShare <= Math.max(0.34, baseStats.sharpShare + 0.04)) best = candidate; + } + return best; +} + +function pathServesMajorCity(path, city, mode) { + if (!path || !city) return false; + if (mode !== "expressway") return pathTouchesCell(path, city.x, city.y, mode === "rail" ? 2.2 : 2.0); + const inner = Math.max(6.5, (city.coreRadius || 4) + 4.0); + const outer = Math.max(inner + 6, (city.urbanRadius || 12) * 2.1); + const largeCity = (city.population || 0) >= 180000; + const largeCityReach = Math.max(12, Math.min(24, (city.urbanRadius || 12) * 1.55)); + let inBand = false, outside = false, minD = Infinity, maxD = 0; + for (const [x, y] of path) { + const d = Math.hypot(x - city.x, y - city.y); + minD = Math.min(minD, d); + maxD = Math.max(maxD, d); + if (d >= inner && d <= outer) inBand = true; + if (d >= Math.max(20, outer * 0.85)) outside = true; + } + // Several-hundred-thousand-person cities require an actual suburban + // approach. A motorway only touching the remote metropolitan fringe must not + // count as unique service during final pruning/alignment decisions. + if (largeCity) return minD <= largeCityReach && pathLengthCells(path) >= 12 && maxD - minD >= 8; + return inBand && outside; +} + +// Direction-aware final anti-parallel pass. The old raster-overlap test treated +// crossings and parallel roads alike and, more importantly, ran before the +// post-admin service links were appended. This pass executes on the completed +// hierarchy and specifically removes kilometre-scale side-by-side corridors. +function pruneFinalParallelPaths(paths, mode, majorCities = [], options = {}) { + if (!Array.isArray(paths) || paths.length < 2) return { before: paths?.length || 0, after: paths?.length || 0, pruned: 0 }; + const before = paths.length; + const radius = options.radius ?? (mode === "expressway" ? 4 : mode === "national" ? 3 : 3); + const threshold = options.threshold ?? (mode === "expressway" ? 0.30 : mode === "national" ? 0.38 : 0.44); + const dotFloor = options.directionDot ?? 0.90; + const sampleStride = 2; + const rows = paths.map((path, index) => { + const served = new Set(); + majorCities.forEach((city, ci) => { if (pathServesMajorCity(path, city, mode)) served.add(ci); }); + return { path, index, served, len: pathLengthCells(path), score: served.size * 120 + pathLengthCells(path) }; + }).sort((a, b) => b.score - a.score || b.len - a.len); + const accepted = []; + const acceptedSamples = []; + const servedByAccepted = new Set(); + function samples(path) { + const out = []; + for (let k = 0; k < (path?.length || 0); k += sampleStride) { + const p = path[k]; + if (!p) continue; + const [tx, ty] = pathTangent(path, k, 2); + out.push({ x: p[0], y: p[1], tx, ty }); + } + return out; + } + function parallelStats(ss) { + let hit = 0; + let run = 0; + let longestRun = 0; + for (const p of ss) { + let parallel = false; + for (const q of acceptedSamples) { + const dx = p.x - q.x, dy = p.y - q.y; + if (Math.abs(dx) > radius || Math.abs(dy) > radius || dx * dx + dy * dy > radius * radius) continue; + if (Math.abs(p.tx * q.tx + p.ty * q.ty) < dotFloor) continue; + parallel = true; break; + } + if (parallel) { hit++; run++; longestRun = Math.max(longestRun, run); } + else run = 0; + } + return { share: ss.length ? hit / ss.length : 0, longestRun }; + } + for (const row of rows) { + const ss = samples(row.path); + const { share, longestRun } = parallelStats(ss); + const uniqueService = [...row.served].some((id) => !servedByAccepted.has(id)); + const longEnough = row.len >= (mode === "expressway" ? 16 : 12); + // Whole-path overlap misses a common failure mode: a route can parallel a + // trunk only for a 5-10 km segment, then diverge, yielding a modest global + // share. Treat sustained local parallelism as redundant as well. With the + // 2-cell sample stride, five samples are roughly five kilometres. + const maxParallelRunSamples = options.maxParallelRunSamples ?? (mode === "expressway" ? 5 : 6); + const sustainedParallel = longestRun >= maxParallelRunSamples; + if (accepted.length && longEnough && (share > threshold || sustainedParallel) && !uniqueService) continue; + accepted.push(row); + acceptedSamples.push(...ss); + for (const id of row.served) servedByAccepted.add(id); + } + accepted.sort((a, b) => a.index - b.index); + paths.length = 0; + paths.push(...accepted.map((row) => row.path)); + return { before, after: paths.length, pruned: before - paths.length, radius, threshold, directionAware: true, maxParallelRunSamples: options.maxParallelRunSamples ?? (mode === "expressway" ? 5 : 6) }; +} + + + +// When two trunk routes are both semantically required, deleting the lower +// priority path can break city service. Instead, collapse a sustained +// near-parallel section onto the already accepted corridor. The routes then +// share one physical alignment and diverge only where their destinations do. +// This models multiplexed Japanese trunk corridors much better than drawing two +// highways one or two cells apart for kilometres. +function collapseParallelCorridorsOntoSharedAlignment(paths, mode, majorCities = [], terrain = null, options = {}) { + if (!Array.isArray(paths) || paths.length < 2) return { inspected: paths?.length || 0, collapsed: 0, cellsReused: 0 }; + const radius = options.radius ?? 2; + const dotFloor = options.directionDot ?? 0.90; + const minRunPoints = options.minRunPoints ?? (mode === "expressway" ? 5 : 6); + const rows = paths.map((path, index) => { + let service = 0; + for (const city of majorCities || []) if (pathServesMajorCity(path, city, mode)) service++; + return { index, path, score: service * 200 + pathLengthCells(path), service }; + }).sort((a, b) => b.score - a.score || b.path.length - a.path.length || a.index - b.index); + const accepted = []; + let collapsed = 0, cellsReused = 0; + + function nearestParallel(path, k, ref) { + const p = path[k]; + const [tx, ty] = pathTangent(path, k, 2); + let best = null; + for (let q = 0; q < ref.length; q++) { + const z = ref[q]; + const dx = p[0] - z[0], dy = p[1] - z[1]; + const d2 = dx * dx + dy * dy; + // Already-shared cells are the desired multiplexed state, not a + // distinct parallel corridor. Ignore them here so an existing shared + // section cannot mask a nearby side-by-side run that still needs to be + // collapsed. This matches the topology auditor's definition. + if (d2 < 0.75 || d2 > radius * radius) continue; + const [ux, uy] = pathTangent(ref, q, 2); + const dot = tx * ux + ty * uy; + if (Math.abs(dot) < dotFloor) continue; + if (!best || d2 < best.d2) best = { q, d2, sign: dot >= 0 ? 1 : -1 }; + } + return best; + } + + function bestRun(path, ref) { + let current = null, best = null; + for (let k = 0; k < path.length; k++) { + const hit = nearestParallel(path, k, ref); + if (!hit) { current = null; continue; } + const compatible = current + && current.sign === hit.sign + && (hit.sign > 0 ? hit.q >= current.lastQ - 2 : hit.q <= current.lastQ + 2) + && Math.abs(hit.q - current.lastQ) <= 6; + if (!compatible) current = { start: k, end: k, startQ: hit.q, endQ: hit.q, lastQ: hit.q, sign: hit.sign, count: 1 }; + else { current.end = k; current.endQ = hit.q; current.lastQ = hit.q; current.count++; } + if (!best || current.count > best.count) best = { ...current }; + } + return best && best.count >= minRunPoints ? best : null; + } + + function mergeOnReference(path, ref, run) { + let q0 = run.startQ, q1 = run.endQ; + let shared; + if (run.sign >= 0) { + if (q1 < q0) [q0, q1] = [q1, q0]; + shared = ref.slice(q0, q1 + 1); + } else { + if (q0 < q1) [q0, q1] = [q1, q0]; + shared = ref.slice(q1, q0 + 1).reverse(); + } + if (shared.length < 2) return null; + const prefix = path.slice(0, run.start); + const suffix = path.slice(run.end + 1); + const pieces = []; + if (prefix.length) pieces.push(prefix); + const prefixEnd = prefix[prefix.length - 1]; + if (prefixEnd) { + const d = Math.hypot(prefixEnd[0] - shared[0][0], prefixEnd[1] - shared[0][1]); + const connector = terrainFirstConnector( + { x: prefixEnd[0], y: prefixEnd[1] }, { x: shared[0][0], y: shared[0][1] }, terrain, + { maxLength: Math.max(8, d * 3.0 + 8), maxSeaRun: 0, maxTunnelRun: 0, maxElevation: 0.695, snapRadius: 0.8 } + ); + if (d > 0.75 && connector.length < 2) return null; + if (connector.length >= 2) pieces.push(connector.slice(1)); + } + pieces.push(shared); + const suffixStart = suffix[0]; + if (suffixStart) { + const tail = shared[shared.length - 1]; + const d = Math.hypot(tail[0] - suffixStart[0], tail[1] - suffixStart[1]); + const connector = terrainFirstConnector( + { x: tail[0], y: tail[1] }, { x: suffixStart[0], y: suffixStart[1] }, terrain, + { maxLength: Math.max(8, d * 3.0 + 8), maxSeaRun: 0, maxTunnelRun: 0, maxElevation: 0.695, snapRadius: 0.8 } + ); + if (d > 0.75 && connector.length < 2) return null; + if (connector.length >= 2) pieces.push(connector.slice(1)); + } + if (suffix.length) pieces.push(suffix.slice(1)); + const merged = []; + for (const piece of pieces) for (const pt of piece || []) { + const last = merged[merged.length - 1]; + if (!last || last[0] !== pt[0] || last[1] !== pt[1]) merged.push(pt); + } + if (merged.length < 3) return null; + const runs = pathTerrainRuns(merged, terrain); + const turnStats = pathSharpTurnStats(merged); + if (mode === "expressway" && (runs.maxSeaRun > 0 || runs.maxTunnelRun > 24 || turnStats.consecutiveExtreme > 1 || !trunkElevationSafe(merged, terrain, 0.72))) return null; + if (mode === "national" && (runs.maxSeaRun > 0 || runs.maxTunnelRun > 18 || turnStats.consecutiveExtreme > 1 || !trunkElevationSafe(merged, terrain, 0.74))) return null; + return merged; + } + + for (const row of rows) { + let path = row.path; + let best = null; + for (const ref of accepted) { + const run = bestRun(path, ref); + if (!run) continue; + if (!best || run.count > best.run.count) best = { ref, run }; + } + if (best) { + const merged = mergeOnReference(path, best.ref, best.run); + if (merged) { + paths[row.index] = path = merged; + collapsed++; + cellsReused += best.run.count; + } + } + accepted.push(path); + } + return { inspected: paths.length, collapsed, cellsReused, radius, minRunPoints }; +} + +// Remove path objects that remain as short duplicate loops/spurs after nearby +// corridors have been snapped onto one physical alignment. `dedupePaths()` only +// catches near-identical whole paths; a common failure was two trunk routes +// sharing 70-90% of their cells in reverse order with a tiny unique tail, which +// rendered as tangled double junctions. Keep the higher-value/longer route and +// discard the short redundant object unless it is the sole service for a major +// city. +function pruneNearDuplicateTrunkPaths(paths, mode, majorCities = [], options = {}) { + if (!Array.isArray(paths) || paths.length < 2) return { before: paths?.length || 0, after: paths?.length || 0, pruned: 0 }; + const before = paths.length; + const overlapFloor = options.overlapFloor ?? (mode === "expressway" ? 0.48 : 0.52); + const maxUniqueCells = options.maxUniqueCells ?? (mode === "expressway" ? 12 : 10); + const rows = paths.map((path, index) => { + const served = new Set(); + for (let ci = 0; ci < (majorCities || []).length; ci++) if (pathServesMajorCity(path, majorCities[ci], mode)) served.add(ci); + return { path, index, served, len: pathLengthCells(path) }; + }).sort((a, b) => b.served.size - a.served.size || b.len - a.len || a.index - b.index); + const accepted = []; + const occupied = new Set(); + const serviceOwners = new Set(); + let pruned = 0; + for (const row of rows) { + let overlap = 0; + const uniqueKeys = new Set(); + for (const point of row.path || []) { + if (!point) continue; + const key = `${point[0]},${point[1]}`; + if (occupied.has(key)) overlap++; + else uniqueKeys.add(key); + } + const share = row.path?.length ? overlap / row.path.length : 0; + const uniqueService = [...row.served].some((id) => !serviceOwners.has(id)); + const redundant = accepted.length > 0 + && share >= overlapFloor + && (uniqueKeys.size <= maxUniqueCells || share >= 0.78) + && !uniqueService; + if (redundant) { pruned++; continue; } + accepted.push(row); + for (const point of row.path || []) if (point) occupied.add(`${point[0]},${point[1]}`); + for (const id of row.served) serviceOwners.add(id); + } + accepted.sort((a, b) => a.index - b.index); + paths.length = 0; + paths.push(...accepted.map((row) => row.path)); + return { before, after: paths.length, pruned, overlapFloor, maxUniqueCells }; +} + +const incrementalInfluenceStates = []; + +function appendPathsToInfluenceState(state, paths, fromIndex) { + for (let i = fromIndex; i < (paths?.length || 0); i++) { + const path = paths[i]; + recordPathMeta(state, i, path); + state.accumulator.add(path, 1, state.radius); + } + state.count = paths?.length || 0; +} + +function rebuildInfluence(paths, radius = 5) { + const rows = paths || []; + let prefixState = null; + for (let i = 0; i < incrementalInfluenceStates.length; i++) { + const state = incrementalInfluenceStates[i]; + if (state.radius !== radius) continue; + if (pathSpatialMetaMatches(state, rows, false)) { + if (i > 0) { incrementalInfluenceStates.splice(i, 1); incrementalInfluenceStates.unshift(state); } + return state.accumulator.field; + } + if ((!prefixState || state.count > prefixState.count) && pathSpatialMetaMatches(state, rows, true)) prefixState = state; + } + if (prefixState) { + appendPathsToInfluenceState(prefixState, rows, prefixState.count); + const idx = incrementalInfluenceStates.indexOf(prefixState); + if (idx > 0) { incrementalInfluenceStates.splice(idx, 1); incrementalInfluenceStates.unshift(prefixState); } + return prefixState.accumulator.field; + } + const state = { + radius, + accumulator: createIncrementalPathInfluence([], radius, { exponent: 1.0 }), + refs: [], lengths: [], firstX: [], firstY: [], midX: [], midY: [], lastX: [], lastY: [], count: 0, + }; + appendPathsToInfluenceState(state, rows, 0); + incrementalInfluenceStates.unshift(state); + if (incrementalInfluenceStates.length > 12) incrementalInfluenceStates.pop(); + return state.accumulator.field; +} + +export function finalizeAdminAwareTransport({ seed, terrain, features, admin, initialVisibleCrop = null }) { if (!features || !admin) return features; + // Route failures depend on this terrain raster; never carry memoized failures + // into another generated map in the same JS realm. + failedPrimaryRouteKeys.clear(); + failedFallbackRouteKeys.clear(); + nearestPathSpatialStates.length = 0; + incrementalInfluenceStates.length = 0; const minorRoads = features.minorRoads || []; const nationalRoads = features.nationalRoads || []; const externalRoads = features.externalRoads || []; @@ -206,7 +1084,89 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge ...(features.villages || []).filter((p) => (p.population || 0) >= 5000), ...(features.ports || []).filter((p) => (p.population || 0) >= 5000 || p.portClass === "major" || p.portClass === "regional" || p.portClass === "fishing"), ]; - const debug = { order: "settlements -> administration -> transport", adminCentersChecked: 0, adminLocalRoadsAdded: 0, nationalTownSpursAdded: 0, nationalTownChainsAdded: 0, nationalTownChainTownsCovered: 0, expresswayEndpointInterchangesAdded: 0, expresswaysSmoothed: 0, expresswayMajorCityLinksAdded: 0, railCityChainsAdded: 0, railCityChainCitiesCovered: 0 }; + const debug = { order: "settlements -> administration -> transport", terrainFirstLongDistanceRouting: true, narrowStraitBridgeAllowanceCells: { national: 2, expressway: 3, rail: 2 }, majorCityAllTrunkFloor: 50000, adminCentersChecked: 0, adminLocalRoadsAdded: 0, nationalTownSpursAdded: 0, nationalTownChainsAdded: 0, nationalTownChainTownsCovered: 0, expresswayEndpointInterchangesAdded: 0, expresswaysSmoothed: 0, expresswayMajorCityLinksAdded: 0, railCityChainsAdded: 0, railCityChainCitiesCovered: 0 }; + + // Cache 8-neighbour land components once. Major-city trunk guarantees use it + // to distinguish a genuine large-strait exception from a routing failure and + // to prevent a suburban anchor from accidentally landing on a nearby island. + const landComponentId = new Int32Array(SIZE); + landComponentId.fill(-1); + let landComponentCount = 0; + for (let i = 0; i < SIZE; i++) { + if (terrain?.sea?.[i] || landComponentId[i] >= 0) continue; + const id = landComponentCount++; + const queue = [i]; landComponentId[i] = id; + for (let qi = 0; qi < queue.length; qi++) { + const cur = queue[qi]; const [x, y] = xyOf(cur); + for (let dy = -1; dy <= 1; dy++) for (let dx = -1; dx <= 1; dx++) { + if (!dx && !dy) continue; + const nx = x + dx, ny = y + dy; + if (!inside(nx, ny)) continue; + const ni = indexOf(nx, ny); + if (terrain?.sea?.[ni] || landComponentId[ni] >= 0) continue; + landComponentId[ni] = id; queue.push(ni); + } + } + } + const landComponentArea = new Int32Array(Math.max(1, landComponentCount)); + for (let i = 0; i < SIZE; i++) if (landComponentId[i] >= 0) landComponentArea[landComponentId[i]]++; + const componentAt = (p) => p && inside(Math.round(p.x), Math.round(p.y)) ? landComponentId[indexOf(Math.round(p.x), Math.round(p.y))] : -1; + const sameLandComponent = (a, b) => componentAt(a) >= 0 && componentAt(a) === componentAt(b); + const civicTransportTargets = [ + ...(features.modernCities || []), ...(features.markets || []), ...(features.ports || []), + ...(features.villages || []), ...(adminCenters || []), ...(features.externalGateways || []), + ].filter((p) => p && Number.isFinite(p.x) && Number.isFinite(p.y) && inside(Math.round(p.x), Math.round(p.y)) && !terrain?.sea?.[indexOf(Math.round(p.x), Math.round(p.y))]); + function sameComponentCivicTargets(origin, options = {}) { + const component = componentAt(origin); + const minDistance = options.minDistance ?? 7; + const maxDistance = options.maxDistance ?? 220; + const preferFar = options.preferFar === true; + const rows = []; + const seen = new Set(); + for (const target of civicTransportTargets) { + if (target === origin || componentAt(target) !== component) continue; + const key = `${Math.round(target.x)},${Math.round(target.y)}`; + if (seen.has(key)) continue; + seen.add(key); + const d = Math.hypot(target.x - origin.x, target.y - origin.y); + if (d < minDistance || d > maxDistance) continue; + const pop = Number(target.population || target.municipalityPopulation || 0); + const importance = Math.log1p(Math.max(0, pop)) * 2.1 + (target.isPrefecturalCapital ? 8 : 0) + (target.isRegionalCapital ? 6 : 0) + (target.portClass === "major" ? 4 : 0); + const score = preferFar ? d * 0.34 + importance : d - importance * 0.55; + rows.push({ ...target, d, score }); + } + rows.sort((a, b) => a.score - b.score || b.d - a.d); + return rows.slice(0, options.limit ?? 16); + } + function remoteLandTargetOnComponent(origin, options = {}) { + const component = componentAt(origin); + if (component < 0) return null; + const minDistance = options.minDistance ?? 18; + const maxDistance = options.maxDistance ?? 170; + let best = null; + // Coarse scan is enough to choose an OD anchor; the emitted route is still + // solved at full raster resolution by the production terrain router. + for (let y = 1; y < MAP_H - 1; y += 3) for (let x = 1; x < MAP_W - 1; x += 3) { + const idx = indexOf(x, y); + if (landComponentId[idx] !== component || terrain?.sea?.[idx]) continue; + const d = Math.hypot(x - origin.x, y - origin.y); + if (d < minDistance || d > maxDistance) continue; + const slopePenalty = (terrain?.slope?.[idx] || 0) * 24; + const ridgePenalty = (terrain?.ridgeField?.[idx] || 0) * 18; + const elevationPenalty = Math.max(0, (terrain?.elevation?.[idx] || 0) - 0.68) * 30; + // Prefer a meaningful regional extension, but avoid selecting a mountain + // summit merely because it is the farthest point on the component. + const score = d - slopePenalty - ridgePenalty - elevationPenalty; + if (!best || score > best.score) best = { x, y, d, score, remoteLandAnchor: true }; + } + return best; + } + const pathHasComponent = (paths, component) => { + if (component < 0) return false; + for (const path of paths || []) for (const [x, y] of path || []) if (inside(x, y) && landComponentId[indexOf(x, y)] === component) return true; + return false; + }; + debug.landComponentCount = landComponentCount; // Local roads after admin: every municipal office cell should lie on a road. const settlementTargets = [...(features.modernCities || []), ...(features.markets || []), ...(features.villages || []), ...(features.ports || [])]; @@ -218,12 +1178,13 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge const nearRoad = nearestPointOnPaths(roadSet, center, 22); const nearSettlement = nearestEntity(settlementTargets, center, 18); const target = nearRoad || nearSettlement; - let path = target ? directPath(center, target, { maxLength: 34 }) : []; - if (!path.length) { - const x = center.x, y = center.y; - const a = { x: Math.max(0, x - 2), y }; - const b = { x: Math.min(MAP_W - 1, x + 2), y }; - path = directPath(a, b, { maxLength: 8 }); + let path = []; + if (target) { + const d = Math.hypot(target.x - center.x, target.y - center.y); + path = terrainFirstConnector(center, target, terrain, { + maxLength: Math.max(18, d * 2.8 + 20), maxSeaRun: 0, maxTunnelRun: 6, + maxExpanded: Math.min(SIZE, Math.max(9000, Math.floor(d * d * 8 + 5000))), maxElevation: 0.82, + }); } if (path.length >= 2 && pathTouchesCell(path, center.x, center.y, 0.65)) { minorRoads.push(path); @@ -232,12 +1193,27 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge } // National roads after admin/settlements: try to cover red-dot towns by chain routes instead of one spur per town. - function concatPaths(parts) { - const out = []; - for (const part of parts || []) { - if (!part || part.length < 2) continue; + function concatPaths(parts, maxJoinGap = 2.25) { + const valid = (parts || []).filter((part) => Array.isArray(part) && part.length >= 2); + if (!valid.length) return []; + const out = valid[0].map((pt) => [pt[0], pt[1]]); + for (let partIndex = 1; partIndex < valid.length; partIndex++) { + let part = valid[partIndex]; + const tail = out[out.length - 1]; + const dForward = Math.hypot(tail[0] - part[0][0], tail[1] - part[0][1]); + const pLast = part[part.length - 1]; + const dReverse = Math.hypot(tail[0] - pLast[0], tail[1] - pLast[1]); + if (dReverse < dForward) part = [...part].reverse(); + const head = part[0]; + const gap = Math.hypot(tail[0] - head[0], tail[1] - head[1]); + // A failed intermediate A* leg used to be silently omitted and the next + // successful leg was appended anyway. Canvas then drew the missing tens + // of cells as one perfectly straight segment. A production trunk chain is + // atomic: if any leg is not contiguous, reject the whole chain so a later + // terrain-routed service pass can rebuild it correctly. + if (gap > maxJoinGap) return []; for (const pt of part) { - if (!out.length || out[out.length - 1][0] !== pt[0] || out[out.length - 1][1] !== pt[1]) out.push(pt); + if (!out.length || out[out.length - 1][0] !== pt[0] || out[out.length - 1][1] !== pt[1]) out.push([pt[0], pt[1]]); } } return out; @@ -329,24 +1305,24 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge after = null; } if (before) { - const p = directPath(before, chain[0], { maxLength: 90, terrain, maxSeaRun: 10, maxTunnelRun: 10 }); + const p = terrainFirstConnector(before, chain[0], terrain, { maxLength: 90, maxSeaRun: 0, maxTunnelRun: 10, shortFallback: 8 }); if (p.length) parts.push(p); } for (let i = 1; i < chain.length; i++) { const d = Math.hypot(chain[i - 1].x - chain[i].x, chain[i - 1].y - chain[i].y); const segmentPoints = [chain[i - 1], chain[i]]; if (!relayGeometryAcceptable(segmentPoints, { maxDetour: 1.25, minOffset: 10, maxOffset: 18 })) continue; - const p = directPath(chain[i - 1], chain[i], { maxLength: Math.max(28, d * 1.35 + 8), terrain, maxSeaRun: 10, maxTunnelRun: 10 }); + const p = terrainFirstConnector(chain[i - 1], chain[i], terrain, { maxLength: Math.max(32, d * 2.45 + 22), maxSeaRun: 0, maxTunnelRun: 10, shortFallback: 8 }); if (p.length) parts.push(p); } if (after) { - const p = directPath(chain[chain.length - 1], after, { maxLength: 90, terrain, maxSeaRun: 10, maxTunnelRun: 10 }); + const p = terrainFirstConnector(chain[chain.length - 1], after, terrain, { maxLength: 90, maxSeaRun: 0, maxTunnelRun: 10, shortFallback: 8 }); if (p.length) parts.push(p); } let path = concatPaths(parts); if (path.length < 2) { const target = nearestTrunkOrHub(chain[0], 90); - path = target ? directPath(chain[0], target, { maxLength: 100, terrain, maxSeaRun: 10, maxTunnelRun: 10 }) : []; + path = target ? terrainFirstConnector(chain[0], target, terrain, { maxLength: 110, maxSeaRun: 0, maxTunnelRun: 10, shortFallback: 8 }) : []; } if (path.length >= 2 && pathGeometryAcceptable(path, { maxDetour: 1.78, minOffset: 14, maxOffset: 32, offsetRatio: 0.34 }) && chain.some((town) => pathTouchesCell(path, town.x, town.y, 0.65))) { nationalRoads.push(path); @@ -361,6 +1337,140 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge debug.nationalTownChainTownsCovered = chainDebug.townsCovered; debug.nationalTownSpursAdded = chainDebug.chainsAdded; + function routeAlongTerrainGuide(start, guidePath, mode = "national", options = {}) { + if (!start || !guidePath?.length) return []; + let nearestIndex = -1, nearestDistance = Infinity; + for (let k = 0; k < guidePath.length; k++) { + const q = guidePath[k]; + const d = Math.hypot(q[0] - start.x, q[1] - start.y); + if (d < nearestDistance) { nearestDistance = d; nearestIndex = k; } + } + if (nearestIndex < 0) return []; + const lengthToward = (dir) => { + let len = 0; + for (let k = nearestIndex + dir; k >= 0 && k < guidePath.length; k += dir) { + const prev = guidePath[k - dir]; + len += Math.hypot(guidePath[k][0] - prev[0], guidePath[k][1] - prev[1]); + } + return len; + }; + const dir = lengthToward(1) >= lengthToward(-1) ? 1 : -1; + const desired = options.desiredLength ?? 64; + const stepDistance = options.stepDistance ?? 10; + const guideTargets = []; + let walked = 0, nextSample = Math.max(6, stepDistance); + let last = guidePath[nearestIndex]; + for (let k = nearestIndex + dir; k >= 0 && k < guidePath.length && walked <= desired + stepDistance; k += dir) { + const q = guidePath[k]; + walked += Math.hypot(q[0] - last[0], q[1] - last[1]); + last = q; + if (walked >= nextSample) { + guideTargets.push({ x: q[0], y: q[1] }); + nextSample += stepDistance; + } + } + if (!guideTargets.length) return []; + const parts = []; + let cur = { x: start.x, y: start.y }; + for (const target of guideTargets) { + const d = Math.hypot(target.x - cur.x, target.y - cur.y); + if (d < 1.5) continue; + let leg = routeTerrainPath(cur, target, terrain, { + maxLength: d * 3.4 + 24, maxSeaRun: 0, maxTunnelRun: 0, + snapRadius: 0.8, maxExpanded: SIZE, maxElevation: 0.695, strictTerrain: true, + }); + if (!leg.length) leg = routeLandConnectedTerrainFallback(cur, target, terrain, { + maxLength: Math.min(SIZE, d * 4.2 + 36), maxElevation: 0.695, strictTerrain: true, + }); + if (leg.length < 2) return []; + parts.push(leg); + const tail = leg[leg.length - 1]; + cur = { x: tail[0], y: tail[1] }; + } + const joined = concatPaths(parts, 2.25); + if (joined.length < 4) return []; + const smoothed = terrainSafeSmooth(joined, terrain, mode, mode === "expressway" ? 3 : 2); + return hardTerrainPathValid(smoothed, mode) ? smoothed : []; + } + + function sharedTerrainAlignmentFromGuide(start, guidePath, mode = "national", options = {}) { + if (!start || !guidePath?.length) return []; + let nearestIndex = -1, nearestDistance = Infinity; + for (let k = 0; k < guidePath.length; k++) { + const q = guidePath[k]; + const d = Math.hypot(q[0] - start.x, q[1] - start.y); + if (d < nearestDistance) { nearestDistance = d; nearestIndex = k; } + } + if (nearestIndex < 0) return []; + const branchLength = (dir) => { + let len = 0, last = guidePath[nearestIndex]; + for (let k = nearestIndex + dir; k >= 0 && k < guidePath.length; k += dir) { + const q = guidePath[k]; len += Math.hypot(q[0] - last[0], q[1] - last[1]); last = q; + } + return len; + }; + const dir = branchLength(1) >= branchLength(-1) ? 1 : -1; + const join = { x: guidePath[nearestIndex][0], y: guidePath[nearestIndex][1] }; + let connector = []; + if (nearestDistance > 0.75) { + connector = routeTerrainPath(start, join, terrain, { + maxLength: nearestDistance * 3.6 + 28, maxSeaRun: 0, maxTunnelRun: 0, + snapRadius: 0.7, maxExpanded: SIZE, maxElevation: 0.695, strictTerrain: true, + }); + if (!connector.length) connector = routeLandConnectedTerrainFallback(start, join, terrain, { + maxLength: Math.min(SIZE, nearestDistance * 4.5 + 40), maxElevation: 0.695, strictTerrain: true, + }); + if (connector.length < 2) return []; + } else connector = [[Math.round(start.x), Math.round(start.y)], [join.x, join.y]]; + const desired = options.desiredLength ?? 58; + const slice = [[join.x, join.y]]; + let walked = 0, last = guidePath[nearestIndex]; + for (let k = nearestIndex + dir; k >= 0 && k < guidePath.length && walked < desired; k += dir) { + const q = guidePath[k]; + walked += Math.hypot(q[0] - last[0], q[1] - last[1]); + slice.push([q[0], q[1]]); last = q; + } + if (walked < Math.min(14, desired * 0.35)) return []; + const joined = concatPaths([connector, slice], 2.25); + if (joined.length < 4) return []; + // Do not geometrically smooth the shared section: the guide already passed + // the production terrain invariant, and corner-cutting could reintroduce a + // mountain/sea shortcut. Exact shared alignment is preferable to a fake + // parallel motorway when no independent corridor exists. + return hardTerrainPathValid(joined, mode) ? joined : []; + } + + function sharedSuburbanTerrainAlignment(city, guidePath, mode = "expressway", options = {}) { + if (!city || !guidePath?.length) return []; + const inner = Math.max(7, (city.coreRadius || 4) + 4.5); + const outer = Math.max(inner + 6, Math.min(34, (city.urbanRadius || 12) * 2.15)); + const desired = options.desiredLength ?? 64; + const rect = options.focusRect || null; + const inRect = (q) => !rect || (q[0] >= rect.x0 + 1 && q[1] >= rect.y0 + 1 && q[0] < rect.x1 - 1 && q[1] < rect.y1 - 1); + let best = null; + for (let k = 0; k < guidePath.length; k++) { + const q = guidePath[k]; + const cityD = Math.hypot(q[0] - city.x, q[1] - city.y); + if (cityD < inner || cityD > outer) continue; + for (const dir of [-1, 1]) { + const slice = [[q[0], q[1]]]; + let len = 0, insideLen = 0, last = q; + for (let j = k + dir; j >= 0 && j < guidePath.length && len < desired; j += dir) { + const r = guidePath[j]; + const step = Math.hypot(r[0] - last[0], r[1] - last[1]); + len += step; + if (inRect(r)) insideLen += step; + slice.push([r[0], r[1]]); last = r; + } + if (len < Math.min(14, desired * 0.30)) continue; + const score = insideLen * 3 + len - Math.abs(cityD - (inner + outer) * 0.5) * 0.2; + if (!best || score > best.score) best = { slice, score }; + } + } + if (!best || !hardTerrainPathValid(best.slice, mode)) return []; + return best.slice; + } + function suburbanExpresswayAnchorForCity(city, target = null) { if (!city || !inside(city.x, city.y)) return null; const sea = terrain?.sea; @@ -378,6 +1488,7 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge if (d < inner || d > outer) continue; const i = indexOf(x, y); if (sea?.[i]) continue; + if (landComponentId[i] !== componentAt(city)) continue; const radial = Math.abs(d - (inner + outer) * 0.52); const targetBias = target ? Math.hypot(x - target.x, y - target.y) * 0.038 : 0; const score = -radial * 0.26 - targetBias - (slope?.[i] || 0) * 0.70 - (ridgeField?.[i] || 0) * 0.55 - Math.max(0, (elevation?.[i] || 0) - 0.70) * 0.75; @@ -413,7 +1524,7 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge } if (!bestEnd || Math.hypot(bestEnd.x - anchor.x, bestEnd.y - anchor.y) < 8) continue; const d = Math.hypot(bestEnd.x - anchor.x, bestEnd.y - anchor.y); - let path = directPath(anchor, bestEnd, { maxLength: d * 1.8 + 12, terrain, maxSeaRun: 0, maxTunnelRun: 10 }); + let path = terrainFirstConnector(anchor, bestEnd, terrain, { maxLength: d * 2.7 + 30, maxSeaRun: 0, maxTunnelRun: 10, shortFallback: 7 }); if (!path.length) path = routeTerrainPath(anchor, bestEnd, terrain, { maxLength: d * 2.6 + 20, maxSeaRun: 0, maxTunnelRun: 10, snapRadius: 1.6 }); if (path.length >= 4) return path; } @@ -425,59 +1536,346 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge const outer = Math.max(inner + 7, (city.urbanRadius || 12) * 2.0); for (const path of [...(features.expressways || []), ...(features.externalExpressways || [])]) { let inBand = false; - let exits = false; + let nearOuter = false; + let minD = Infinity; + let maxD = 0; for (const [x, y] of path || []) { const d = Math.hypot(x - city.x, y - city.y); + minD = Math.min(minD, d); + maxD = Math.max(maxD, d); if (d >= inner && d <= outer) inBand = true; - if (d >= Math.max(24, (city.urbanRadius || 12) * 1.55)) exits = true; - if (inBand && exits) return true; + if (d >= outer - 2) nearOuter = true; + } + const serviceRadius = Math.max(18, Math.min(34, (city.urbanRadius || 12) * 2.2)); + const largeCity = (city.population || 0) >= 180000; + const largeCityReach = Math.max(12, Math.min(24, (city.urbanRadius || 12) * 1.55)); + // For a several-hundred-thousand-person city, the broad annulus rule is + // deliberately disabled: remote fringe passage is not city service. + if (largeCity) { + if (minD <= largeCityReach && pathLengthCells(path) >= 12 && maxD - minD >= 8) return true; + } else { + // Smaller cities may be served by a regional bypass traversing their + // suburban annulus even if it stays farther from the urban core. + if (inBand && (nearOuter || maxD - minD >= 8)) return true; + if (minD <= serviceRadius && pathLengthCells(path) >= 10 && maxD - minD >= 7) return true; } } return false; } - function ensureMajorCityExpresswayLinks(minPopulation = 100000) { + function ensureMajorCityExpresswayLinks(minPopulation = 60000) { const cities = (features.modernCities || []) - .filter((city) => (city.population || 0) >= minPopulation && inside(city.x, city.y)) + .filter((city) => city && inside(city.x, city.y) && !terrain?.sea?.[indexOf(city.x, city.y)] && ((city.population || 0) >= minPopulation || city.isPrefecturalCapital || city.isRegionalCapital)) .sort((a, b) => (b.population || 0) - (a.population || 0)); - const result = { minPopulation, checked: cities.length, covered: 0, added: 0, noTarget: 0, noPath: 0 }; + const result = { minPopulation, checked: cities.length, covered: 0, added: 0, noTarget: 0, noPath: 0, seededBackbone: 0, seededComponentBackbones: 0 }; features.expressways ||= []; if (!cities.length) return result; + + if (!(features.expressways || []).length && !(features.externalExpressways || []).length && cities.length >= 2) { + const a = suburbanExpresswayAnchorForCity(cities[0], cities[1]); + const b = suburbanExpresswayAnchorForCity(cities[1], cities[0]); + if (a && b) { + const d = Math.hypot(a.x - b.x, a.y - b.y); + let seedPath = routeTerrainPath(a, b, terrain, { maxLength: d * 2.8 + 70, maxSeaRun: 0, maxTunnelRun: 10, snapRadius: 2.5, maxExpanded: SIZE }); + if (!seedPath.length) seedPath = terrainFirstConnector(a, b, terrain, { skipPrimaryRoute: true, maxLength: d * 2.9 + 72, maxSeaRun: 0, maxTunnelRun: 10, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (seedPath.length >= 4 && trunkElevationSafe(seedPath, terrain, 0.72)) { + seedPath = terrainSafeSmooth(seedPath, terrain, "expressway", 4); + if (hardTerrainPathValid(seedPath, "expressway")) { + features.expressways.push(seedPath); + result.seededBackbone++; + } + } + } + } + + // A global expressway can exist on another island while a sizeable land + // component containing several major cities has no motorway at all. Seed a + // terrain-aware backbone independently for each such component. This is not + // a straight fallback: both suburban anchors and the route stay on land. + const citiesByComponent = new Map(); + for (const city of cities) { + const component = componentAt(city); + if (component < 0) continue; + if (!citiesByComponent.has(component)) citiesByComponent.set(component, []); + citiesByComponent.get(component).push(city); + } + for (const [component, componentCities] of citiesByComponent) { + if (componentCities.length < 1) continue; + const existingNetwork = [...(features.expressways || []), ...(features.externalExpressways || [])]; + if (pathHasComponent(existingNetwork, component)) continue; + const ordered = componentCities.slice().sort((a, b) => (b.population || 0) - (a.population || 0)); + let seeded = false; + for (let aIndex = 0; aIndex < Math.min(3, ordered.length) && !seeded; aIndex++) { + const aCity = ordered[aIndex]; + const targetPool = [ + ...ordered.filter((q) => q !== aCity), + ...sameComponentCivicTargets(aCity, { minDistance: 16, maxDistance: 230, limit: 20, preferFar: componentCities.length < 2 }), + ]; + const targetSeen = new Set(); + const targets = targetPool.filter((q) => { + if (!q || componentAt(q) !== component) return false; + const key = `${Math.round(q.x)},${Math.round(q.y)}`; + if (key === `${Math.round(aCity.x)},${Math.round(aCity.y)}` || targetSeen.has(key)) return false; + targetSeen.add(key); + return Math.hypot(q.x - aCity.x, q.y - aCity.y) >= 12; + }).sort((p, q) => { + const pd = Math.hypot(p.x - aCity.x, p.y - aCity.y); + const qd = Math.hypot(q.x - aCity.x, q.y - aCity.y); + // Single-major-city components need a meaningful regional corridor, + // not a tiny motorway stub. Prefer a farther populated/administrative + // anchor while staying on the same land component. + return componentCities.length < 2 ? qd - pd : pd - qd; + }); + for (const bCity of targets.slice(0, 18)) { + const a = suburbanExpresswayAnchorForCity(aCity, bCity); + const b = suburbanExpresswayAnchorForCity(bCity, aCity); + let seedPath = []; + if (a && b && componentAt(a) === component && componentAt(b) === component) { + const d = Math.hypot(a.x - b.x, a.y - b.y); + if (d >= 7) { + seedPath = routeTerrainPath(a, b, terrain, { maxLength: d * 3.1 + 90, maxSeaRun: 0, maxTunnelRun: 28, snapRadius: 2.5, maxExpanded: SIZE }); + if (!seedPath.length) seedPath = terrainFirstConnector(a, b, terrain, { skipPrimaryRoute: true, maxLength: d * 3.2 + 94, maxSeaRun: 0, maxTunnelRun: 28, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!seedPath.length) seedPath = routeLandConnectedTerrainFallback(a, b, terrain, { maxLength: SIZE, maxElevation: 0.695 }); + } + } + // If ring anchors are unavailable on a narrow/irregular island, route + // city-to-city on the same land component and crop the core-city ends. + // The emitted motorway still starts outside each urban core and never + // becomes a terrain-ignoring straight connector. + if (!seedPath.length) { + let corePath = routeLandConnectedTerrainFallback(aCity, bCity, terrain, { maxLength: SIZE }); + if (corePath.length >= 8) { + const aInner = Math.max(7.0, (aCity.coreRadius || 4) + 4.5); + const bInner = Math.max(7.0, (bCity.coreRadius || 4) + 4.5); + let first = corePath.findIndex(([x, y]) => Math.hypot(x - aCity.x, y - aCity.y) >= aInner); + let last = -1; + for (let k = corePath.length - 1; k >= 0; k--) { + const [x, y] = corePath[k]; + if (Math.hypot(x - bCity.x, y - bCity.y) >= bInner) { last = k; break; } + } + if (first >= 0 && last > first + 3) corePath = corePath.slice(first, last + 1); + else corePath = []; + } + seedPath = corePath; + } + if (seedPath.length < 4 || !trunkElevationSafe(seedPath, terrain, 0.72)) continue; + seedPath = terrainSafeSmooth(seedPath, terrain, "expressway", 4); + const turns = pathSharpTurnStats(seedPath); + if (turns.consecutiveExtreme >= 2 || turns.sharpShare > 0.46) continue; + if (!hardTerrainPathValid(seedPath, "expressway")) continue; + features.expressways.push(seedPath); + result.seededComponentBackbones++; + seeded = true; + break; + } + } + } + for (const city of cities) { if (expresswayServesCityFringe(city)) { result.covered++; continue; } const existing = [...(features.expressways || []), ...(features.externalExpressways || [])]; - let target = nearestPointOnPaths(existing, city, 145); - if (!target) { - const other = cities.find((c) => c !== city && expresswayServesCityFringe(c)); - target = other ? suburbanExpresswayAnchorForCity(other, city) : null; + const cityComponent = componentAt(city); + let targets = nearestPointsOnPaths(existing, city, Infinity, 24, 3).filter((target) => componentAt(target) === cityComponent).slice(0, 14); + let connectingToExisting = targets.length > 0; + if (!targets.length) { + targets = sameComponentCivicTargets(city, { minDistance: 14, maxDistance: 230, limit: 16, preferFar: true }); + connectingToExisting = false; } - if (!target) { result.noTarget++; continue; } - const anchor = suburbanExpresswayAnchorForCity(city, target); - if (!anchor) { result.noTarget++; continue; } - const d = Math.hypot(anchor.x - target.x, anchor.y - target.y); - if (d < 4) { result.covered++; continue; } - let path = directPath(anchor, target, { maxLength: d * 1.35 + 18, terrain, maxSeaRun: 20, maxTunnelRun: 10 }); - if (!path.length) path = directPath(anchor, target, { maxLength: d * 1.75 + 34, terrain, maxSeaRun: 20, maxTunnelRun: 10 }); - if (!path.length) path = routeTerrainPath(anchor, target, terrain, { maxLength: d * 2.9 + 64, maxSeaRun: 0, maxTunnelRun: 10, snapRadius: 2.5 }); + if (!targets.length) { + const remote = remoteLandTargetOnComponent(city, { minDistance: 16, maxDistance: 180 }); + if (remote) targets = [remote]; + } + if (!targets.length) result.noTarget++; + let path = []; + for (const target of targets) { + const anchor = suburbanExpresswayAnchorForCity(city, target); + if (!anchor) continue; + const d = Math.hypot(anchor.x - target.x, anchor.y - target.y); + if (d < 4) continue; + let candidate = routeTerrainPath(anchor, target, terrain, { maxLength: d * 3.35 + 90, maxSeaRun: 0, maxTunnelRun: 28, snapRadius: 2.3, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = terrainFirstConnector(anchor, target, terrain, { skipPrimaryRoute: true, maxLength: d * 3.45 + 94, maxSeaRun: 0, maxTunnelRun: 28, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = routeLandConnectedTerrainFallback(anchor, target, terrain, { maxLength: SIZE, maxElevation: 0.695 }); + if (candidate.length < 4 || !trunkElevationSafe(candidate, terrain, 0.72)) continue; + if (connectingToExisting) candidate = trimRouteAtExistingNetwork(candidate, existing, 3.0, 4); + candidate = terrainSafeSmooth(candidate, terrain, "expressway", 4); + const turns = pathSharpTurnStats(candidate); + if (turns.consecutiveExtreme >= 2 || turns.sharpShare > 0.46) continue; + path = candidate; + break; + } + // If the nearest existing motorway lies behind an awkward ridge/coast corridor, prefer a + // city-to-city backbone to a straight or terrain-ignoring feeder. One such corridor can + // serve two major cities and therefore also keeps motorway branching lower. if (!path.length) { - const cityTargets = cities - .filter((other) => other !== city) - .map((other) => { - const otherAnchor = suburbanExpresswayAnchorForCity(other, anchor); - return otherAnchor ? { other, otherAnchor, d: Math.hypot(otherAnchor.x - anchor.x, otherAnchor.y - anchor.y) } : null; - }) - .filter(Boolean) - .filter((row) => row.d >= 16 && row.d <= 185) - .sort((a, b) => a.d - b.d); - for (const row of cityTargets.slice(0, 6)) { - let candidate = directPath(anchor, row.otherAnchor, { maxLength: row.d * 1.6 + 26, terrain, maxSeaRun: 20, maxTunnelRun: 10 }); - if (!candidate.length) candidate = routeTerrainPath(anchor, row.otherAnchor, terrain, { maxLength: row.d * 2.9 + 70, maxSeaRun: 0, maxTunnelRun: 10, snapRadius: 2.5 }); - if (candidate.length >= 4) { path = candidate; break; } + const partnerCities = cities.filter((q) => q !== city && sameLandComponent(city, q)) + .sort((a, b) => Math.hypot(a.x - city.x, a.y - city.y) - Math.hypot(b.x - city.x, b.y - city.y)); + for (const partner of partnerCities.slice(0, 8)) { + let a = suburbanExpresswayAnchorForCity(city, partner); + let b = suburbanExpresswayAnchorForCity(partner, city); + let candidate = []; + if (a && b && componentAt(a) === cityComponent && componentAt(b) === cityComponent) { + const d = Math.hypot(a.x - b.x, a.y - b.y); + if (d >= 6) { + candidate = routeTerrainPath(a, b, terrain, { maxLength: d * 3.45 + 108, maxSeaRun: 0, maxTunnelRun: 32, snapRadius: 2.4, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = terrainFirstConnector(a, b, terrain, { skipPrimaryRoute: true, maxLength: d * 3.55 + 112, maxSeaRun: 0, maxTunnelRun: 32, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = routeLandConnectedTerrainFallback(a, b, terrain, { maxLength: SIZE, maxElevation: 0.695 }); + } + } + if (!candidate.length) { + candidate = routeTerrainPath(city, partner, terrain, { maxLength: Math.hypot(partner.x-city.x, partner.y-city.y) * 3.6 + 120, maxSeaRun: 0, maxTunnelRun: 34, snapRadius: 2.2, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = routeLandConnectedTerrainFallback(city, partner, terrain, { maxLength: SIZE, maxElevation: 0.695 }); + if (candidate.length >= 8) { + const cityInner = Math.max(7.0, (city.coreRadius || 4) + 4.5); + const partnerInner = Math.max(7.0, (partner.coreRadius || 4) + 4.5); + let first = candidate.findIndex(([x, y]) => Math.hypot(x - city.x, y - city.y) >= cityInner); + let last = -1; + for (let k = candidate.length - 1; k >= 0; k--) { + const [x, y] = candidate[k]; + if (Math.hypot(x - partner.x, y - partner.y) >= partnerInner) { last = k; break; } + } + candidate = first >= 0 && last > first + 3 ? candidate.slice(first, last + 1) : []; + } + } + if (candidate.length < 4 || !trunkElevationSafe(candidate, terrain, 0.72)) continue; + candidate = terrainSafeSmooth(candidate, terrain, "expressway", 4); + const turns = pathSharpTurnStats(candidate); + if (turns.consecutiveExtreme >= 2 || turns.sharpShare > 0.46) continue; + path = candidate; + break; } } - if (!path.length) path = suburbanExpresswayStubForCity(city, anchor); - if (!path.length || pathLengthCells(path) < 4) { result.noPath++; continue; } - features.expressways.push(smoothPath(path, 1)); + if (!path.length) { + // If the city already has a terrain-valid national route, use that + // corridor only as a sequence of terrain waypoints. The motorway is + // still independently A*-routed at full resolution; no polyline is + // copied or straight-interpolated from the national road. + const nationalGuides = [...(features.nationalRoads || []), ...(features.externalRoads || [])] + .map((guide) => ({ guide, hit: nearestPointOnPaths([guide], city, 7) })) + .filter((row) => row.hit && componentAt(row.hit) === cityComponent) + .sort((a, b) => a.hit.d - b.hit.d); + for (const row of nationalGuides.slice(0, 4)) { + const hint = row.guide[Math.min(row.guide.length - 1, Math.max(0, Math.floor(row.guide.length * 0.7)))] || null; + const targetHint = hint ? { x: hint[0], y: hint[1] } : null; + const anchor = suburbanExpresswayAnchorForCity(city, targetHint); + let guided = sharedSuburbanTerrainAlignment(city, row.guide, "expressway", { desiredLength: 68 }); + if (!guided.length && anchor) guided = routeAlongTerrainGuide(anchor, row.guide, "expressway", { desiredLength: 72, stepDistance: 9 }); + if (!guided.length && anchor) guided = sharedTerrainAlignmentFromGuide(anchor, row.guide, "expressway", { desiredLength: 64 }); + if (guided.length >= 4) { path = guided; break; } + } + } + if (!path.length) { + const regionalHint = sameComponentCivicTargets(city, { minDistance: 12, maxDistance: 230, limit: 1, preferFar: true })[0] || null; + const stub = suburbanExpresswayStubForCity(city, regionalHint); + if (stub.length >= 4 && trunkElevationSafe(stub, terrain, 0.72)) { + const turns = pathSharpTurnStats(stub); + if (turns.consecutiveExtreme < 2 && turns.sharpShare <= 0.46) path = terrainSafeSmooth(stub, terrain, "expressway", 3); + } + } + // A candidate can survive the local turn checks but still fail the final + // terrain invariant. Treat that exactly like a routing failure so the + // large-city guarantee below gets a chance to find a valid alternative. + if (path.length && (pathLengthCells(path) < 3 || !hardTerrainPathValid(path, "expressway"))) { + path = []; + result.invalidPrimaryCandidateRetried = (result.invalidPrimaryCandidateRetried || 0) + 1; + } + if (!path.length && (city.population || 0) >= 180000) { + // Hard guarantee for large cities on awkward coasts / narrow basins. + // First exploit an already proven terrain corridor (national road or + // railway) only as A* waypoints: the expressway is routed independently + // between suburban points instead of copying the guide geometry. + const largeReach = Math.max(12, Math.min(24, (city.urbanRadius || 12) * 1.55)); + const approachInner = Math.max(7.0, (city.coreRadius || 4) + 4.5); + const terrainGuides = [ + ...(features.nationalRoads || []), ...(features.externalRoads || []), + ...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || []), + ].map((guide) => ({ guide, hit: nearestPointOnPaths([guide], city, largeReach + 4) })) + .filter((row) => row.hit && componentAt(row.hit) === cityComponent) + .sort((a, b) => a.hit.d - b.hit.d || b.guide.length - a.guide.length); + result.largeCityGuideRows = (result.largeCityGuideRows || 0) + terrainGuides.length; + for (const { guide } of terrainGuides.slice(0, 12)) { + const candidates = []; + for (let k = 0; k < guide.length; k++) { + const d = Math.hypot(guide[k][0] - city.x, guide[k][1] - city.y); + if (d >= approachInner && d <= largeReach) candidates.push(k); + } + result.largeCityGuideCandidateStarts = (result.largeCityGuideCandidateStarts || 0) + candidates.length; + for (const startIndex of candidates.slice(0, 6)) { + const startPoint = { x: guide[startIndex][0], y: guide[startIndex][1] }; + const ends = [0, guide.length - 1].sort((a, b) => Math.abs(b - startIndex) - Math.abs(a - startIndex)); + for (const endIndex of ends) { + const endPoint = { x: guide[endIndex][0], y: guide[endIndex][1] }; + const d = Math.hypot(endPoint.x - startPoint.x, endPoint.y - startPoint.y); + if (d < 10) continue; + let candidate = routeTerrainPath(startPoint, endPoint, terrain, { maxLength: d * 3.7 + 72, maxSeaRun: 0, maxTunnelRun: 30, snapRadius: 1.2, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = routeLandConnectedTerrainFallback(startPoint, endPoint, terrain, { maxLength: Math.min(SIZE, d * 4.6 + 96), maxElevation: 0.695 }); + candidate = terrainSafeSmooth(candidate, terrain, "expressway", 2); + if (candidate.length >= 10 && hardTerrainPathValid(candidate, "expressway")) { + const turns = pathSharpTurnStats(candidate); + if (turns.consecutiveExtreme < 2 && turns.sharpShare <= 0.48) { + path = candidate; + result.largeCityGuideRoutedFallbackAdded = (result.largeCityGuideRoutedFallbackAdded || 0) + 1; + break; + } + } + // At this raster resolution, a national road / railway corridor + // can be the only terrain-valid valley through a mountain block. + // Reuse that already terrain-validated *corridor geometry* rather + // than inventing a straight shortcut or leaving a 200k+ city + // without motorway access. The two modes may share a raster cell + // while remaining distinct transport layers. + let shared = startIndex <= endIndex + ? guide.slice(startIndex, endIndex + 1) + : guide.slice(endIndex, startIndex + 1).reverse(); + const sharedTerrainValid = shared.length >= 10 && hardTerrainPathValid(shared, "expressway"); + if (sharedTerrainValid) { + const turns = pathSharpTurnStats(shared); + if (turns.consecutiveExtreme < 2 && turns.sharpShare <= 0.48) { + path = shared; + result.largeCitySharedTerrainCorridorFallbackAdded = (result.largeCitySharedTerrainCorridorFallbackAdded || 0) + 1; + break; + } + } + } + if (path.length) break; + } + if (path.length) break; + } + + // If no guide has enough suburban extent, solve the complete route from + // the city at full terrain resolution, then remove only the inner-city + // portion so the motorway still behaves as a suburban approach. + const existingNow = [...(features.expressways || []), ...(features.externalExpressways || [])]; + const directTargets = [ + ...nearestPointsOnPaths(existingNow, city, Infinity, 32, 3).filter((target) => componentAt(target) === cityComponent), + ...sameComponentCivicTargets(city, { minDistance: 22, maxDistance: 230, limit: 18, preferFar: true }), + ]; + const seenDirect = new Set(); + for (const target of path.length ? [] : directTargets) { + if (!target) continue; + const key = `${Math.round(target.x)},${Math.round(target.y)}`; + if (seenDirect.has(key)) continue; + seenDirect.add(key); + const d = Math.hypot(target.x - city.x, target.y - city.y); + if (d < 14) continue; + let candidate = routeTerrainPath(city, target, terrain, { maxLength: d * 3.8 + 132, maxSeaRun: 0, maxTunnelRun: 38, snapRadius: 2.1, maxExpanded: SIZE, maxElevation: 0.72 }); + if (!candidate.length) candidate = routeLandConnectedTerrainFallback(city, target, terrain, { maxLength: SIZE, maxElevation: 0.72 }); + if (candidate.length < 10) continue; + const inner = Math.max(7.0, (city.coreRadius || 4) + 4.5); + const first = candidate.findIndex(([x, y]) => Math.hypot(x - city.x, y - city.y) >= inner); + if (first < 0 || candidate.length - first < 8) continue; + candidate = candidate.slice(first); + if (existingNow.length) candidate = trimRouteAtExistingNetwork(candidate, existingNow, 3.0, 4); + candidate = terrainSafeSmooth(candidate, terrain, "expressway", 3); + if (candidate.length < 8 || !trunkElevationSafe(candidate, terrain, 0.72) || !hardTerrainPathValid(candidate, "expressway")) continue; + const turns = pathSharpTurnStats(candidate); + if (turns.consecutiveExtreme >= 2 || turns.sharpShare > 0.48) continue; + path = candidate; + result.largeCityDirectFallbackAdded = (result.largeCityDirectFallbackAdded || 0) + 1; + break; + } + } + if (!path.length || pathLengthCells(path) < 3 || !hardTerrainPathValid(path, "expressway")) { result.noPath++; continue; } + features.expressways.push(path); result.added++; } return result; @@ -508,8 +1906,8 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge for (let i = 1; i < chain.length; i++) { const a = chain[i - 1], b = chain[i]; const d = Math.hypot(a.x - b.x, a.y - b.y); - let p = directPath(a, b, { maxLength: d * 1.55 + 20, terrain, maxSeaRun: 10, maxTunnelRun: 10 }); - if (!p.length) p = directPath(a, b, { maxLength: d * 1.85 + 40, terrain, maxSeaRun: 10, maxTunnelRun: 10 }); + let p = terrainFirstConnector(a, b, terrain, { maxLength: d * 2.55 + 30, maxSeaRun: 0, maxTunnelRun: 12, shortFallback: 7 }); + if (!p.length) p = terrainFirstConnector(a, b, terrain, { maxLength: d * 2.95 + 48, maxSeaRun: 0, maxTunnelRun: 14, shortFallback: 7 }); if (p.length) parts.push(p); } const path = concatPaths(parts); @@ -522,31 +1920,38 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge return result; } - const railDebug = cityRailChain(50000); + const railDebug = cityRailChain(75000); debug.railCityChainsAdded = railDebug.chainsAdded; debug.railCityChainCitiesCovered = railDebug.citiesCovered; - const expressDebug = ensureMajorCityExpresswayLinks(100000); + const expressDebug = ensureMajorCityExpresswayLinks(60000); debug.expresswayMajorCityLinksAdded = expressDebug.added; debug.expresswayMajorCityLinksCovered = expressDebug.covered; debug.expresswayMajorCityLinksNoTarget = expressDebug.noTarget; debug.expresswayMajorCityLinksNoPath = expressDebug.noPath; - // Expressway finalization after administration: smooth and ensure both endpoints are ICs. + // Expressway finalization after administration. Smooth only when the + // terrain-safe smoother actually improves curvature, and keep the same + // narrow-strait contract used by mandatory service routing. The former + // 20-cell sea allowance could turn a repair into an implausibly straight + // long bridge. for (let i = 0; i < expressways.length; i++) { - const smoothed = smoothPath(expressways[i], 2); + const before = expressways[i]; + const smoothed = terrainSafeSmooth(before, terrain, "expressway", 4); if (smoothed.length >= 2) { const runs = pathTerrainRuns(smoothed, terrain); - if (runs.maxTunnelRun <= 10 && runs.maxSeaRun <= 20) { + const turns = pathSharpTurnStats(smoothed); + if (runs.maxTunnelRun <= 24 && runs.maxSeaRun <= 3 && turns.consecutiveExtreme <= 1) { expressways[i] = smoothed; - debug.expresswaysSmoothed++; + if (smoothed !== before) debug.expresswaysSmoothed++; } } } const expresswayBeforeTerrainPrune = expressways.length; for (let i = expressways.length - 1; i >= 0; i--) { const runs = pathTerrainRuns(expressways[i], terrain); - if (runs.maxTunnelRun > 10 || runs.maxSeaRun > 20) expressways.splice(i, 1); + const turns = pathSharpTurnStats(expressways[i]); + if (runs.maxTunnelRun > 24 || runs.maxSeaRun > 3 || turns.consecutiveExtreme > 1 || turns.sharpShare > 0.42) expressways.splice(i, 1); } debug.expresswaysPrunedForBridgeTunnelLimits = expresswayBeforeTerrainPrune - expressways.length; @@ -631,17 +2036,17 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge pairs.sort((a, b) => a.d - b.d || (a.kind === "terminus-terminus" ? -1 : 1)); const used = new Set(); for (const pair of pairs) { - if (result.added >= 10) break; + if (result.added >= 2) break; const ak = `${pair.a.group}:${pair.a.pathIdx}:${pair.a.end}`; const bk = `${pair.b.group}:${pair.b.pathIdx}:${pair.b.end}`; if (used.has(ak) || (pair.b.end >= 0 && used.has(bk))) continue; result.candidates++; - let path = directPath(pair.a, pair.b, { maxLength: pair.d * 1.65 + 18, terrain, maxSeaRun: 20, maxTunnelRun: 10 }); + let path = terrainFirstConnector(pair.a, pair.b, terrain, { maxLength: pair.d * 2.7 + 42, maxSeaRun: 0, maxTunnelRun: 10, shortFallback: 7 }); if (!path.length) path = routeTerrainPath(pair.a, pair.b, terrain, { maxLength: pair.d * 2.6 + 44, maxSeaRun: 0, maxTunnelRun: 10, snapRadius: 1.8 }); - if (!path.length || pathLengthCells(path) < 3) { result.failed++; continue; } + if (!path.length || pathLengthCells(path) < 3 || !trunkElevationSafe(path, terrain, 0.72)) { result.failed++; continue; } const runs = pathTerrainRuns(path, terrain); - if (runs.maxTunnelRun > 10 || runs.maxSeaRun > 20) { result.failed++; continue; } - expressways.push(smoothPath(path, 1)); + if (runs.maxTunnelRun > 18 || runs.maxSeaRun > 3 || pathSharpTurnStats(path).consecutiveExtreme > 1) { result.failed++; continue; } + expressways.push(terrainSafeSmooth(path, terrain, "expressway", 3)); used.add(ak); if (pair.b.end >= 0) used.add(bk); result.added++; @@ -688,7 +2093,7 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge let access = []; if (hit) { const d = Math.hypot(p.x - hit.x, p.y - hit.y); - access = directPath(p, hit, { maxLength: d * 1.75 + 18, terrain, maxSeaRun: 0, maxTunnelRun: 8 }); + access = terrainFirstConnector(p, hit, terrain, { maxLength: d * 2.35 + 22, maxSeaRun: 0, maxTunnelRun: 8, maxExpanded: Math.min(SIZE, Math.max(7000, Math.floor(d * d * 8 + 4000))), maxElevation: 0.86 }); if (access.length >= 2) { features.icAccessRoads.push(access); features.minorRoads ||= []; @@ -708,12 +2113,2446 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge debug.expresswayTerminalInterchangeAccessAdded = terminalIcDebug.accessAdded; debug.expresswayTerminalInterchangesWithoutAccess = terminalIcDebug.withoutAccess; + function connectNearbyPathTermini(pathGroups, mode, options = {}) { + const result = { mode, candidates: 0, added: 0, failed: 0 }; + const endpoints = []; + pathGroups.forEach((group) => { + for (let pathIdx = 0; pathIdx < (group.paths?.length || 0); pathIdx++) { + const path = group.paths[pathIdx]; + if (!path || path.length < 2) continue; + const ends = [path[0], path[path.length - 1]]; + ends.forEach((raw, end) => { + const x = Math.round(raw[0]), y = Math.round(raw[1]); + if (!inside(x, y) || terrain?.sea?.[indexOf(x, y)]) return; + endpoints.push({ group: group.key, pathIdx, end, x, y }); + }); + } + }); + const pairs = []; + for (let i = 0; i < endpoints.length; i++) { + const a = endpoints[i]; + for (let j = i + 1; j < endpoints.length; j++) { + const b = endpoints[j]; + if (a.group === b.group && a.pathIdx === b.pathIdx) continue; + const d = Math.hypot(a.x - b.x, a.y - b.y); + if (d < (options.minDistance ?? 2.5) || d > (options.maxDistance ?? 16)) continue; + pairs.push({ a, b, d }); + } + } + pairs.sort((a, b) => a.d - b.d); + const used = new Set(); + for (const pair of pairs) { + if (result.added >= (options.maxAdded ?? 10)) break; + const ak = `${pair.a.group}:${pair.a.pathIdx}:${pair.a.end}`; + const bk = `${pair.b.group}:${pair.b.pathIdx}:${pair.b.end}`; + if (used.has(ak) || used.has(bk)) continue; + result.candidates++; + let path = routeTerrainPath(pair.a, pair.b, terrain, { + maxLength: pair.d * (options.routeDetour ?? 2.4) + (options.routeSlack ?? 22), + maxSeaRun: options.maxSeaRun ?? 0, + maxTunnelRun: options.maxTunnelRun ?? (mode === 'rail' ? 12 : 8), + snapRadius: options.snapRadius ?? 1.6, + }); + if (!path.length) path = terrainFirstConnector(pair.a, pair.b, terrain, { + skipPrimaryRoute: true, + maxLength: pair.d * (options.routeDetour ?? 2.8) + (options.routeSlack ?? 28), + maxSeaRun: options.maxSeaRun ?? 0, + maxTunnelRun: options.maxTunnelRun ?? (mode === 'rail' ? 12 : 8), + maxExpanded: Math.min(SIZE, Math.max(9000, Math.floor(pair.d * pair.d * 7 + 6000))), + maxElevation: mode === 'local' ? 0.86 : 0.72, + }); + if (!path.length || pathLengthCells(path) < 3 || (mode !== 'local' && !trunkElevationSafe(path, terrain, 0.72))) { result.failed++; continue; } + pathGroups[0].paths.push(smoothPath(path, 1)); + used.add(ak); used.add(bk); + result.added++; + } + return result; + } + + // Urban local-road densification is handled only by mapTransport.js's existing terrain-aware local-access algorithm. + + function ensureMajorCityNationalRoadLinks(minPopulation = 50000) { + const cities = (features.modernCities || []) + .filter((city) => city && inside(city.x, city.y) && !terrain?.sea?.[indexOf(city.x, city.y)] && ((city.population || 0) >= minPopulation || city.isPrefecturalCapital || city.isRegionalCapital)) + .sort((a, b) => (b.population || 0) - (a.population || 0)); + const result = { minPopulation, checked: cities.length, covered: 0, added: 0, noTarget: 0, noPath: 0 }; + features.nationalRoads ||= []; + for (const city of cities) { + const network = [...(features.nationalRoads || []), ...(features.externalRoads || [])]; + if (anyPathTouches(network, city, 3.0)) { result.covered++; continue; } + const cityComponent = componentAt(city); + let targets = nearestPointsOnPaths(network, city, Infinity, 28, 3).filter((target) => componentAt(target) === cityComponent).slice(0, 14); + if (!targets.length) { + targets = cities.filter((q) => q !== city) + .map((q) => ({ ...q, d: Math.hypot(q.x - city.x, q.y - city.y) })) + .filter((q) => q.d >= 10 && q.d <= 180 && sameLandComponent(city, q)) + .sort((a, b) => a.d - b.d).slice(0, 8); + } + if (!targets.length) { + targets = sameComponentCivicTargets(city, { minDistance: 8, maxDistance: 220, limit: 16 }); + } + if (!targets.length) { result.noTarget++; continue; } + let path = []; + for (const target of targets) { + const d = Math.hypot(target.x - city.x, target.y - city.y); + path = routeTerrainPath(city, target, terrain, { maxLength: d * 3.0 + 72, maxSeaRun: 0, maxTunnelRun: 20, snapRadius: 2.0, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = terrainFirstConnector(city, target, terrain, { skipPrimaryRoute: true, maxLength: d * 3.05 + 64, maxSeaRun: 0, maxTunnelRun: 20, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = routeLandConnectedTerrainFallback(city, target, terrain, { maxLength: SIZE, maxElevation: 0.695 }); + if (path.length >= (d < 4 ? 2 : 4) && trunkElevationSafe(path, terrain, 0.72)) break; + path = []; + } + if (!path.length || pathLengthCells(path) < 2) { result.noPath++; continue; } + path = trimRouteAtExistingNetwork(path, network, 2.6, 3); + path = terrainSafeSmooth(path, terrain, "national", 2); + if (!hardTerrainPathValid(path, "national")) { result.noPath++; continue; } + features.nationalRoads.push(path); + result.added++; + } + return result; + } + + + function ensureRuralNationalRoadCoverage() { + features.nationalRoads ||= []; + const result = { + checked: 0, eligible: 0, alreadyServed: 0, added: 0, noTarget: 0, noPath: 0, + forcedRemote: 0, alternateTargetsTried: 0, + }; + const candidates = (adminCenters || []) + .filter((p) => p && inside(p.x, p.y) && !terrain?.sea?.[indexOf(p.x, p.y)]) + .map((p) => ({ ...p, population: Number(p.municipalityPopulation || p.population || 0) })) + .filter((p) => p.population >= 2500 && p.population < 42000); + const areaScale = Math.max(1, SIZE / (258 * 183)); + // The old fixed cap (roughly a dozen roads on the overscan map) left whole + // rural districts without a national-road corridor. Scale the budget with + // the actual number of rural municipalities, while keeping it bounded so + // difficult mountain maps cannot turn this guarantee into an unbounded A* loop. + const maxAdded = Math.min(candidates.length, Math.max(18, Math.round(7 + candidates.length * 0.46 + 2 * Math.sqrt(areaScale)))); + const profileFor = (pop) => pop >= 18000 + ? { serviceRadius: 8.0, probability: 1.00, remoteFloor: 22 } + : pop >= 10000 ? { serviceRadius: 9.0, probability: 0.96, remoteFloor: 25 } + : pop >= 6000 ? { serviceRadius: 10.0, probability: 0.84, remoteFloor: 29 } + : pop >= 3500 ? { serviceRadius: 11.0, probability: 0.68, remoteFloor: 34 } + : { serviceRadius: 12.0, probability: 0.50, remoteFloor: 40 }; + + // At this late stage the local-road network is already terrain-routed and + // connected. Reusing a continuous local-road corridor as a national-road + // alignment is both cheaper and more realistic than solving a second, + // parallel A* route beside it. Only corridors that also satisfy national + // terrain constraints are promoted. + const roadMask = new Uint8Array(SIZE); + const nationalMask = new Uint8Array(SIZE); + const rasterizeToMask = (path, mask) => { + for (let k = 1; k < (path?.length || 0); k++) { + const a = path[k - 1], b = path[k]; + const steps = Math.max(1, Math.ceil(Math.hypot(b[0] - a[0], b[1] - a[1]))); + for (let q = 0; q <= steps; q++) { + const t = q / steps; + const x = Math.round(a[0] + (b[0] - a[0]) * t), y = Math.round(a[1] + (b[1] - a[1]) * t); + if (inside(x, y)) mask[indexOf(x, y)] = 1; + } + } + }; + for (const path of [...(features.minorRoads || []), ...(features.nationalRoads || []), ...(features.externalRoads || [])]) rasterizeToMask(path, roadMask); + for (const path of [...(features.nationalRoads || []), ...(features.externalRoads || [])]) rasterizeToMask(path, nationalMask); + const roadSeen = new Uint32Array(SIZE); + const roadPrev = new Int32Array(SIZE); + const roadQueue = new Int32Array(SIZE); + let roadStamp = 0; + const roadDirs = [[1,0],[-1,0],[0,1],[0,-1],[1,1],[1,-1],[-1,1],[-1,-1]]; + function promoteExistingRoadCorridor(point, maxCells = 180) { + let start = -1, startD2 = Infinity; + const sx0 = Math.max(0, Math.floor(point.x - 6)), sx1 = Math.min(MAP_W - 1, Math.ceil(point.x + 6)); + const sy0 = Math.max(0, Math.floor(point.y - 6)), sy1 = Math.min(MAP_H - 1, Math.ceil(point.y + 6)); + for (let y = sy0; y <= sy1; y++) for (let x = sx0; x <= sx1; x++) { + const i = indexOf(x, y); if (!roadMask[i]) continue; + const d2 = (x - point.x) ** 2 + (y - point.y) ** 2; + if (d2 < startD2) { startD2 = d2; start = i; } + } + if (start < 0 || startD2 > 36) return []; + roadStamp = (roadStamp + 1) >>> 0; + if (!roadStamp) { roadSeen.fill(0); roadStamp = 1; } + let head = 0, tail = 0, found = -1; + roadQueue[tail++] = start; roadSeen[start] = roadStamp; roadPrev[start] = -1; + while (head < tail && head < maxCells * 28) { + const cur = roadQueue[head++]; + if (cur !== start && nationalMask[cur]) { found = cur; break; } + const x = cur % MAP_W, y = (cur / MAP_W) | 0; + for (const [dx, dy] of roadDirs) { + const nx = x + dx, ny = y + dy; + if (nx < 0 || ny < 0 || nx >= MAP_W || ny >= MAP_H) continue; + const ni = ny * MAP_W + nx; + if (!roadMask[ni] || roadSeen[ni] === roadStamp) continue; + roadSeen[ni] = roadStamp; roadPrev[ni] = cur; roadQueue[tail++] = ni; + } + } + if (found < 0) return []; + const rev = []; + for (let cur = found; cur >= 0; cur = roadPrev[cur]) { + rev.push([cur % MAP_W, (cur / MAP_W) | 0]); + if (cur === start || rev.length > maxCells) break; + } + if (!rev.length || rev[rev.length - 1][0] !== start % MAP_W || rev[rev.length - 1][1] !== ((start / MAP_W) | 0)) return []; + const path = rev.reverse(); + if (path.length < 4 || path.length > maxCells || !hardTerrainPathValid(path, "national")) return []; + return path; + } + + // Rank genuinely underserved municipalities first. This avoids spending the + // route budget on already-near-trunk towns while leaving a 50-100 cell rural + // void untouched. + const initialNetwork = [...(features.nationalRoads || []), ...(features.externalRoads || [])]; + const ranked = candidates.map((point) => { + const profile = profileFor(point.population || 0); + const hit = nearestPointOnPaths(initialNetwork, point, 150); + const distance = hit?.d ?? 180; + const deficit = distance / Math.max(1, profile.serviceRadius); + return { point, profile, initialDistance: distance, score: deficit * 10 + Math.log1p(point.population || 0) }; + }).sort((a, b) => b.score - a.score || b.point.population - a.point.population || a.point.y - b.point.y || a.point.x - b.point.x); + + for (const row of ranked) { + if (result.added >= maxAdded) break; + const point = row.point; + const pop = point.population || 0; + const profile = row.profile; + result.checked++; + let network = [...(features.nationalRoads || []), ...(features.externalRoads || [])]; + const currentHit = nearestPointOnPaths(network, point, 150); + if (currentHit && currentHit.d <= profile.serviceRadius) { result.alreadyServed++; continue; } + + const remote = !currentHit || currentHit.d >= profile.remoteFloor; + const drawKey = Math.round(point.x) * 131 + Math.round(point.y) * 197 + Math.floor(pop / 500); + if (!remote && rand(seed + 84217, drawKey) > profile.probability) continue; + if (remote) result.forcedRemote++; + result.eligible++; + + const promoted = promoteExistingRoadCorridor(point, remote ? 190 : 140); + if (promoted.length) { + features.nationalRoads.push(promoted); + rasterizeToMask(promoted, nationalMask); + rasterizeToMask(promoted, roadMask); + result.promotedLocalCorridors = (result.promotedLocalCorridors || 0) + 1; + result.added++; + continue; + } + + // Try several physically distinct attachment points. The previous single- + // target policy was the main source of false failures: one ridge-blocked + // nearest point caused the municipality to be abandoned even when another + // nearby valley corridor existed on the same trunk network. + const targetLimit = pop >= 10000 || remote ? 4 : 3; + const maxTargetDistance = remote ? 145 : (pop >= 12000 ? 105 : 88); + const targets = nearestPointsOnPaths(network, point, maxTargetDistance, targetLimit, 5) + .filter((target) => sameLandComponent(point, target)); + if (currentHit && currentHit.d <= maxTargetDistance && sameLandComponent(point, currentHit) + && !targets.some((q) => Math.hypot(q.x - currentHit.x, q.y - currentHit.y) < 4)) targets.unshift(currentHit); + if (remote) { + // A remote municipality may sit behind a ridge from the geometrically + // nearest trunk. Also try nearby municipalities in the same land + // component so a valley-following regional trunk can grow toward the + // existing network over several municipalities. + const peers = candidates + .filter((q) => q !== point && sameLandComponent(point, q)) + .map((q) => ({ ...q, d: Math.hypot(q.x - point.x, q.y - point.y) })) + .filter((q) => q.d >= 7 && q.d <= 72) + .sort((a, b) => a.d - b.d || b.population - a.population) + .slice(0, 2); + for (const peer of peers) if (!targets.some((q) => Math.hypot(q.x - peer.x, q.y - peer.y) < 4)) targets.push(peer); + } + if (!targets.length) { + const civic = [...(features.modernCities || []), ...(features.markets || []), ...(adminCenters || [])] + .filter((q) => q && q !== point && inside(q.x, q.y) && sameLandComponent(point, q)) + .map((q) => ({ ...q, d: Math.hypot(q.x - point.x, q.y - point.y), p: Number(q.municipalityPopulation || q.population || 0) })) + .filter((q) => q.d >= 9 && q.d <= 105 && q.p >= Math.max(6000, pop * 1.05)) + .sort((a, b) => (a.d - b.d) || (b.p - a.p)).slice(0, 3); + targets.push(...civic); + } + if (!targets.length) { + // Some islands / mountain basins have no pre-existing national-road + // object at all. Seed a trunk within that land component instead of + // declaring every municipality there permanently unserviceable. + const componentPeers = candidates + .filter((q) => q !== point && sameLandComponent(point, q)) + .map((q) => ({ ...q, d: Math.hypot(q.x - point.x, q.y - point.y) })) + .filter((q) => q.d >= 8 && q.d <= 115) + .sort((a, b) => (b.population - a.population) || (a.d - b.d)); + const stronger = componentPeers.filter((q) => q.population >= Math.max(3500, pop * 0.9)).slice(0, 2); + targets.push(...(stronger.length ? stronger : componentPeers.slice(0, 2))); + } + if (!targets.length) { result.noTarget++; continue; } + // Bound alternative terrain searches so mountainous seeds cannot explode + // in runtime. Multiple candidates remain enough to fix the old + // single-target false-negative behavior. + if (targets.length > 4) { + targets.sort((a, b) => { + const ad = Math.hypot(a.x - point.x, a.y - point.y); + const bd = Math.hypot(b.x - point.x, b.y - point.y); + return ad - bd; + }); + targets.length = 4; + } + + let path = []; + for (let ti = 0; ti < targets.length; ti++) { + const target = targets[ti]; + if (ti > 0) result.alternateTargetsTried++; + const d = Math.hypot(target.x - point.x, target.y - point.y); + let candidate = routeTerrainPath(point, target, terrain, { + maxLength: d * 3.0 + 72, maxSeaRun: 0, maxTunnelRun: 18, + snapRadius: 1.8, maxExpanded: SIZE, maxElevation: 0.695, + }); + if (!candidate.length) candidate = terrainFirstConnector(point, target, terrain, { + skipPrimaryRoute: true, maxLength: d * 3.2 + 82, maxSeaRun: 0, + maxTunnelRun: 18, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695, + }); + if (!candidate.length) candidate = routeLandConnectedTerrainFallback(point, target, terrain, { + maxLength: Math.min(SIZE, d * 4.1 + 104), maxElevation: 0.695, + }); + if (candidate.length < 4 || !trunkElevationSafe(candidate, terrain, 0.72)) continue; + network = [...(features.nationalRoads || []), ...(features.externalRoads || [])]; + candidate = trimRouteAtExistingNetwork(candidate, network, 2.8, 3); + candidate = terrainSafeSmooth(candidate, terrain, "national", 2); + if (candidate.length < 3 || !hardTerrainPathValid(candidate, "national")) continue; + path = candidate; + break; + } + if (!path.length) { result.noPath++; continue; } + features.nationalRoads.push(path); + rasterizeToMask(path, nationalMask); + rasterizeToMask(path, roadMask); + result.added++; + } + // If strict new-trunk routing still cannot cross a local ridge, reuse an + // already-built terrain-valid local-road alignment through the municipal + // seat. This increases rural national-road presence without inventing a + // simplified straight road or a side-by-side duplicate corridor. + const promotionBudget = Math.min(10, Math.max(4, Math.round(candidates.length * 0.16))); + let promotedAfterRouting = 0; + for (const point of candidates) { + if (promotedAfterRouting >= promotionBudget || result.added >= maxAdded) break; + const profile = profileFor(point.population || 0); + const network = [...(features.nationalRoads || []), ...(features.externalRoads || [])]; + if (anyPathTouches(network, point, profile.serviceRadius)) continue; + let best = null; + for (const path of features.minorRoads || []) { + if (!path || path.length < 8 || !pathTouchesCell(path, point.x, point.y, 3.2)) continue; + if (!hardTerrainPathValid(path, "national")) continue; + const a = path[0], b = path[path.length - 1]; + const da = nearestPointOnPaths(network, { x: a[0], y: a[1] }, 80)?.d ?? 80; + const db = nearestPointOnPaths(network, { x: b[0], y: b[1] }, 80)?.d ?? 80; + const score = Math.min(da, db) - Math.min(24, pathLengthCells(path)) * 0.08; + if (!best || score < best.score) best = { path, score }; + } + if (!best) continue; + const promotedPath = best.path.map((q) => [q[0], q[1]]); + features.nationalRoads.push(promotedPath); + rasterizeToMask(promotedPath, nationalMask); + rasterizeToMask(promotedPath, roadMask); + promotedAfterRouting++; + result.added++; + } + result.promotedRuralLocalAlignments = promotedAfterRouting; + result.maxAdded = maxAdded; + return result; + } + + function repairUrbanNationalRoadGaps() { + features.nationalRoads ||= []; + const result = { + citiesChecked: 0, candidateGaps: 0, attemptedPairs: 0, alternatePairsTried: 0, + added: 0, noPath: 0, unresolvedCities: 0, + }; + const cities = (features.modernCities || []) + .filter((city) => city && inside(city.x, city.y) && !terrain?.sea?.[indexOf(city.x, city.y)] && (city.population || 0) >= 45000) + .sort((a, b) => (b.population || 0) - (a.population || 0)); + const maxAdded = Math.max(12, Math.round(cities.length * 1.25)); + + for (const city of cities) { + if (result.added >= maxAdded) break; + result.citiesChecked++; + const radius = Math.max(13, Math.min(30, (city.urbanRadius || 10) * 2.0)); + const rows = []; + for (let pi = 0; pi < features.nationalRoads.length; pi++) { + const path = features.nationalRoads[pi]; + if (!path?.length) continue; + for (const tuple of [path[0], path[path.length - 1]]) { + const d = Math.hypot(tuple[0] - city.x, tuple[1] - city.y); + if (d <= radius) rows.push({ x: tuple[0], y: tuple[1], pathIndex: pi, d }); + } + } + const pairs = []; + for (let a = 0; a < rows.length; a++) for (let b = a + 1; b < rows.length; b++) { + if (rows[a].pathIndex === rows[b].pathIndex) continue; + const gap = Math.hypot(rows[a].x - rows[b].x, rows[a].y - rows[b].y); + if (gap <= 1.0 || gap > 20 || !sameLandComponent(rows[a], rows[b])) continue; + pairs.push({ a: rows[a], b: rows[b], gap, score: gap + 0.12 * (rows[a].d + rows[b].d) }); + } + pairs.sort((u, v) => u.score - v.score || u.gap - v.gap); + if (!pairs.length) continue; + result.candidateGaps += pairs.length; + let connector = []; + // One successful connector per city is enough here. If the shortest gap + // is terrain-blocked, try several other endpoint pairs instead of + // abandoning the city after one failed A* call. + for (let pi = 0; pi < Math.min(6, pairs.length); pi++) { + const pair = pairs[pi]; + result.attemptedPairs++; + if (pi > 0) result.alternatePairsTried++; + let candidate = routeTerrainPath(pair.a, pair.b, terrain, { + maxLength: pair.gap * 3.0 + 26, maxSeaRun: 0, maxTunnelRun: 12, + snapRadius: 1.2, maxExpanded: Math.min(SIZE, 20000), maxElevation: 0.72, + }); + if (!candidate.length) candidate = terrainFirstConnector(pair.a, pair.b, terrain, { + skipPrimaryRoute: true, maxLength: pair.gap * 3.35 + 30, maxSeaRun: 0, + maxTunnelRun: 12, maxExpanded: Math.min(SIZE, 24000), maxElevation: 0.72, + }); + if (!candidate.length) candidate = routeLandConnectedTerrainFallback(pair.a, pair.b, terrain, { + maxLength: Math.min(SIZE, pair.gap * 4.0 + 38), maxElevation: 0.695, + }); + if (candidate.length < 3) continue; + candidate = terrainSafeSmooth(candidate, terrain, "national", 1); + if (!hardTerrainPathValid(candidate, "national")) continue; + connector = candidate; + break; + } + if (!connector.length) { result.noPath++; result.unresolvedCities++; continue; } + features.nationalRoads.push(connector); + result.added++; + } + result.maxAdded = maxAdded; + return result; + } + + + function ensureMajorCityRailLinks(minPopulation = 50000) { + const cities = (features.modernCities || []) + .filter((city) => city && inside(city.x, city.y) && !terrain?.sea?.[indexOf(city.x, city.y)] && ((city.population || 0) >= minPopulation || city.isPrefecturalCapital || city.isRegionalCapital)) + .sort((a, b) => (b.population || 0) - (a.population || 0)); + const result = { minPopulation, checked: cities.length, covered: 0, added: 0, noTarget: 0, noPath: 0 }; + features.railways ||= []; + features.branchRailways ||= []; + for (const city of cities) { + const network = [...(features.railways || []), ...(features.externalRailways || []), ...(features.branchRailways || [])]; + if (anyPathTouches(network, city, 3.0)) { result.covered++; continue; } + const cityComponent = componentAt(city); + let targets = nearestPointsOnPaths(network, city, Infinity, 28, 3).filter((target) => componentAt(target) === cityComponent).slice(0, 14); + if (!targets.length) { + targets = cities.filter((q) => q !== city) + .map((q) => ({ ...q, d: Math.hypot(q.x - city.x, q.y - city.y) })) + .filter((q) => q.d >= 10 && q.d <= 185 && sameLandComponent(city, q)) + .sort((a, b) => a.d - b.d).slice(0, 8); + } + if (!targets.length) { + targets = sameComponentCivicTargets(city, { minDistance: 8, maxDistance: 220, limit: 16 }); + } + if (!targets.length) { result.noTarget++; continue; } + let path = []; + for (const target of targets) { + const d = Math.hypot(target.x - city.x, target.y - city.y); + path = routeTerrainPath(city, target, terrain, { maxLength: d * 3.1 + 78, maxSeaRun: 0, maxTunnelRun: 28, snapRadius: 2.0, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = terrainFirstConnector(city, target, terrain, { skipPrimaryRoute: true, maxLength: d * 3.15 + 70, maxSeaRun: 0, maxTunnelRun: 28, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = routeLandConnectedTerrainFallback(city, target, terrain, { maxLength: SIZE, maxElevation: 0.695 }); + if (path.length >= (d < 4 ? 2 : 4) && trunkElevationSafe(path, terrain, 0.72)) break; + path = []; + } + // A major city must not be left rail-isolated merely because the nearest existing line is + // on the opposite side of a difficult local ridge. Try several same-land-component major + // cities as alternate OD targets; this still uses the full terrain router and never emits + // a direct straight fallback. + if (!path.length) { + const partnerCities = cities.filter((q) => q !== city && sameLandComponent(city, q)) + .sort((a, b) => Math.hypot(a.x - city.x, a.y - city.y) - Math.hypot(b.x - city.x, b.y - city.y)); + for (const partner of partnerCities.slice(0, 10)) { + const d = Math.hypot(partner.x - city.x, partner.y - city.y); + let candidate = routeTerrainPath(city, partner, terrain, { maxLength: d * 3.6 + 112, maxSeaRun: 0, maxTunnelRun: 36, snapRadius: 2.0, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = terrainFirstConnector(city, partner, terrain, { skipPrimaryRoute: true, maxLength: d * 3.7 + 116, maxSeaRun: 0, maxTunnelRun: 36, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = routeLandConnectedTerrainFallback(city, partner, terrain, { maxLength: SIZE, maxElevation: 0.695 }); + if (candidate.length < 4 || !trunkElevationSafe(candidate, terrain, 0.72)) continue; + path = candidate; + break; + } + } + if (!path.length) { + const nationalGuides = [...(features.nationalRoads || []), ...(features.externalRoads || [])] + .map((guide) => ({ guide, hit: nearestPointOnPaths([guide], city, 6) })) + .filter((row) => row.hit && componentAt(row.hit) === cityComponent) + .sort((a, b) => a.hit.d - b.hit.d); + for (const row of nationalGuides.slice(0, 5)) { + const guided = routeAlongTerrainGuide(city, row.guide, "rail", { desiredLength: 58, stepDistance: 8 }); + if (guided.length >= 4) { path = guided; break; } + } + } + if (!path.length || pathLengthCells(path) < 2) { result.noPath++; continue; } + path = trimRouteAtExistingNetwork(path, network, 2.4, 3); + path = terrainSafeSmooth(path, terrain, "rail", 2); + if (!hardTerrainPathValid(path, "rail")) { result.noPath++; continue; } + features.branchRailways.push(path); + result.added++; + } + return result; + } + + + function densifyRailToNationalRatio(targetRatio = 0.75, focusRect = null) { + features.railways ||= []; + features.branchRailways ||= []; + const normalizedFocus = focusRect && [focusRect.x0, focusRect.y0, focusRect.x1, focusRect.y1].every(Number.isFinite) + ? { x0: Math.floor(focusRect.x0), y0: Math.floor(focusRect.y0), x1: Math.ceil(focusRect.x1), y1: Math.ceil(focusRect.y1) } + : null; + const pointInFocus = (x, y, margin = 0) => !normalizedFocus + || (x >= normalizedFocus.x0 - margin && y >= normalizedFocus.y0 - margin && x < normalizedFocus.x1 + margin && y < normalizedFocus.y1 + margin); + const lengthSum = (groups) => (groups || []).reduce((sum, path) => { + if (!normalizedFocus) return sum + pathLengthCells(path || []); + let subtotal = 0; + for (let k = 1; k < (path?.length || 0); k++) { + const a = path[k - 1], b = path[k]; + const mx = (a[0] + b[0]) * 0.5, my = (a[1] + b[1]) * 0.5; + if (pointInFocus(mx, my)) subtotal += Math.hypot(b[0] - a[0], b[1] - a[1]); + } + return sum + subtotal; + }, 0); + const nationalLength = lengthSum([...(features.nationalRoads || [])]); + // Density is evaluated on the publishable centre when literal initial + // overscan is active. The pathfinder itself still sees the entire hidden + // raster, so this does not regress to edge-clipped planning. + const currentRailLength = () => lengthSum([...(features.railways || []), ...(features.branchRailways || [])]); + const targetLength = Math.max(0, nationalLength * targetRatio); + const candidates = [ + ...(features.modernCities || []).filter((p) => (p.population || 0) >= 12000), + ...(features.markets || []).filter((p) => (p.population || 0) >= 5000), + ].filter((p) => p && inside(p.x, p.y) && !terrain?.sea?.[indexOf(p.x, p.y)] && pointInFocus(p.x, p.y, normalizedFocus ? 26 : 0)) + .sort((a, b) => ((b.population || 0) + (b.isPrefecturalCapital ? 300000 : 0)) - ((a.population || 0) + (a.isPrefecturalCapital ? 300000 : 0))); + const result = { targetRatio, focusRect: normalizedFocus, nationalLength: Math.round(nationalLength), beforeRailLength: Math.round(currentRailLength()), targetRailLength: Math.round(targetLength), added: 0, noTarget: 0, noPath: 0 }; + const visited = new Set(); + for (const node of candidates) { + if (result.added >= 28 || currentRailLength() >= targetLength) break; + const key = `${Math.round(node.x)},${Math.round(node.y)}`; + if (visited.has(key)) continue; + visited.add(key); + const railSet = [...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || [])]; + if (anyPathTouches(railSet, node, 3.0)) continue; + let target = nearestPointOnPaths(railSet, node, 85); + if (!target) { + target = candidates + .filter((q) => q !== node && !visited.has(`${Math.round(q.x)},${Math.round(q.y)}`)) + .map((q) => ({ ...q, d: Math.hypot(q.x - node.x, q.y - node.y) })) + .filter((q) => q.d >= 10 && q.d <= 95) + .sort((a, b) => a.d - b.d)[0] || null; + } + if (!target) { result.noTarget++; continue; } + const d = Math.hypot(target.x - node.x, target.y - node.y); + let path = routeTerrainPath(node, target, terrain, { maxLength: d * 2.55 + 42, maxSeaRun: 0, maxTunnelRun: 12, snapRadius: 2.0 }); + if (!path.length) path = terrainFirstConnector(node, target, terrain, { skipPrimaryRoute: true, maxLength: d * 2.65 + 38, maxSeaRun: 0, maxTunnelRun: 12, shortFallback: 7 }); + if (!path.length || pathLengthCells(path) < 4 || !trunkElevationSafe(path, terrain, 0.72)) { result.noPath++; continue; } + path = terrainSafeSmooth(path, terrain, "rail", 2); + if (!hardTerrainPathValid(path, "rail")) { result.noPath++; continue; } + features.branchRailways.push(path); + result.added++; + } + // If all important nodes are already within station-distance of a line, the + // simple "unserved node -> nearest rail" pass cannot add urban capacity even + // when the railway network is still much sparser than the national-road + // network. Add a small number of secondary OD corridors between populated + // hubs. These remain full terrain-routed railways and are rejected when the + // interior would merely shadow an existing line. + result.secondaryCorridorsAdded = 0; + if (nationalLength > 0 && currentRailLength() < targetLength * 0.96) { + const rawHubs = [ + ...(features.modernCities || []).filter((p) => (p.population || 0) >= 18000), + ...(features.markets || []).filter((p) => (p.population || 0) >= 4500), + ...(features.newTowns || []).filter((p) => (p.population || 0) >= 5000), + ...(features.satelliteCities || []).filter((p) => (p.population || 0) >= 7000), + ].filter((p) => p && inside(p.x, p.y) && !terrain?.sea?.[indexOf(p.x, p.y)] && pointInFocus(p.x, p.y, normalizedFocus ? 30 : 0)); + const hubs = []; + for (const p of rawHubs.sort((a, b) => (b.population || 0) - (a.population || 0))) { + if (hubs.every((q) => Math.hypot(q.x - p.x, q.y - p.y) >= 5.5)) hubs.push(p); + if (hubs.length >= 34) break; + } + const pairs = []; + for (let a = 0; a < hubs.length; a++) for (let b = a + 1; b < hubs.length; b++) { + const A = hubs[a], B = hubs[b]; + if (!sameLandComponent(A, B)) continue; + const d = Math.hypot(A.x - B.x, A.y - B.y); + if (d < 10 || d > 82) continue; + const demand = Math.sqrt(Math.max(3000, A.population || 0) * Math.max(3000, B.population || 0)); + const score = d / Math.max(0.35, demand / 90000 + (A.isPrefecturalCapital || B.isPrefecturalCapital ? 0.45 : 0)); + pairs.push({ A, B, d, score }); + } + pairs.sort((a, b) => a.score - b.score || a.d - b.d); + for (const pair of pairs) { + if (result.secondaryCorridorsAdded >= 14 || currentRailLength() >= targetLength) break; + const railSet = [...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || [])]; + const existingInfluence = rebuildInfluence(railSet, 2.6); + let path = routeTerrainPath(pair.A, pair.B, terrain, { maxLength: pair.d * 2.75 + 54, maxSeaRun: 0, maxTunnelRun: 26, snapRadius: 1.8, maxExpanded: SIZE }); + if (!path.length) path = terrainFirstConnector(pair.A, pair.B, terrain, { skipPrimaryRoute: true, maxLength: pair.d * 2.85 + 58, maxSeaRun: 0, maxTunnelRun: 26, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (path.length < 8 || !trunkElevationSafe(path, terrain, 0.72)) continue; + path = terrainSafeSmooth(path, terrain, "rail", 3); + const from = Math.min(path.length - 1, Math.max(2, Math.floor(path.length * 0.16))); + const to = Math.max(from + 1, Math.ceil(path.length * 0.84)); + let nearExisting = 0, checked = 0; + for (let k = from; k < to; k += 2) { + const [x, y] = path[k]; + if (!inside(x, y)) continue; + checked++; + if ((existingInfluence[indexOf(x, y)] || 0) > 0.30) nearExisting++; + } + if (checked && nearExisting / checked > 0.46) continue; + const runs = pathTerrainRuns(path, terrain); + if (runs.maxSeaRun > 0 || runs.maxTunnelRun > 26 || !hardTerrainPathValid(path, "rail")) continue; + const majorPair = (pair.A.population || 0) >= 50000 && (pair.B.population || 0) >= 50000; + (majorPair ? features.railways : features.branchRailways).push(path); + result.secondaryCorridorsAdded++; + } + } + result.added += result.secondaryCorridorsAdded; + result.afterRailLength = Math.round(currentRailLength()); + result.achievedRatio = nationalLength > 0 ? result.afterRailLength / nationalLength : 0; + return result; + } + + // If a publishable crop has enough rail only because the national-road network + // is unusually sparse, deleting useful rail is the wrong correction. Grow the + // national network with the same terrain-routed production connectors used by + // the normal generator until rail is modestly below national-road density. + // This routine never emits a straight/simple fallback and rejects corridors + // that merely shadow an existing national road. + function densifyNationalToRailRatio(targetRailShare = 0.94, focusRect = null) { + features.nationalRoads ||= []; + const normalizedFocus = focusRect && [focusRect.x0, focusRect.y0, focusRect.x1, focusRect.y1].every(Number.isFinite) + ? { x0: Math.floor(focusRect.x0), y0: Math.floor(focusRect.y0), x1: Math.ceil(focusRect.x1), y1: Math.ceil(focusRect.y1) } + : null; + const pointInFocus = (x, y, margin = 0) => !normalizedFocus + || (x >= normalizedFocus.x0 - margin && y >= normalizedFocus.y0 - margin && x < normalizedFocus.x1 + margin && y < normalizedFocus.y1 + margin); + const measuredLength = (path) => { + if (!normalizedFocus) return pathLengthCells(path || []); + let len = 0; + for (let k = 1; k < (path?.length || 0); k++) { + const a = path[k - 1], b = path[k]; + const mx = (a[0] + b[0]) * 0.5, my = (a[1] + b[1]) * 0.5; + if (pointInFocus(mx, my)) len += Math.hypot(b[0] - a[0], b[1] - a[1]); + } + return len; + }; + const nationalLength = () => (features.nationalRoads || []).reduce((sum, path) => sum + measuredLength(path), 0); + const railLength = [...(features.railways || []), ...(features.branchRailways || [])].reduce((sum, path) => sum + measuredLength(path), 0); + const requiredNational = targetRailShare > 0 ? railLength / targetRailShare : railLength; + const result = { targetRailShare, focusRect: normalizedFocus, railLength: Math.round(railLength), beforeNationalLength: Math.round(nationalLength()), requiredNationalLength: Math.round(requiredNational), added: 0, accessAdded: 0, secondaryAdded: 0, noTarget: 0, noPath: 0, parallelRejected: 0 }; + if (railLength <= 0 || nationalLength() >= requiredNational) { + result.afterNationalLength = result.beforeNationalLength; + result.achievedRailShare = result.afterNationalLength > 0 ? railLength / result.afterNationalLength : 0; + return result; + } + + const rawNodes = [ + ...(features.modernCities || []).filter((p) => (p.population || 0) >= 5000), + ...(features.markets || []).filter((p) => (p.population || 0) >= 3000), + ...(features.newTowns || []).filter((p) => (p.population || 0) >= 3500), + ...(features.satelliteCities || []).filter((p) => (p.population || 0) >= 4500), + ...(features.adminCenters || []).filter((p) => (p.municipalityPopulation || p.population || 0) >= 2000 || p.isPrefecturalCapital || p.isRegionalCapital), + ...(features.ports || []).filter((p) => (p.population || 0) >= 3000), + ].filter((p) => p && inside(p.x, p.y) && !terrain?.sea?.[indexOf(p.x, p.y)] && pointInFocus(p.x, p.y, normalizedFocus ? 30 : 0)); + const nodes = []; + for (const p of rawNodes.sort((a, b) => ((b.population || b.municipalityPopulation || 0) + (b.isPrefecturalCapital ? 350000 : 0)) - ((a.population || a.municipalityPopulation || 0) + (a.isPrefecturalCapital ? 350000 : 0)))) { + if (nodes.every((q) => Math.hypot(q.x - p.x, q.y - p.y) >= 4.0)) nodes.push(p); + if (nodes.length >= 48) break; + } + + const routeNational = (a, b) => { + const d = Math.hypot(b.x - a.x, b.y - a.y); + if (d < 3 || d > 170) return []; + let path = routeTerrainPath(a, b, terrain, { maxLength: d * 2.9 + 68, maxSeaRun: 0, maxTunnelRun: 20, snapRadius: 1.9, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = terrainFirstConnector(a, b, terrain, { skipPrimaryRoute: true, maxLength: d * 3.05 + 72, maxSeaRun: 0, maxTunnelRun: 20, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = routeLandConnectedTerrainFallback(a, b, terrain, { maxLength: SIZE, maxElevation: 0.695 }); + if (path.length < 4 || !trunkElevationSafe(path, terrain, 0.72)) return []; + return terrainSafeSmooth(path, terrain, "national", 2); + }; + const hasExcessiveOverlap = (path, network) => { + if (!path?.length || !network?.length) return false; + const influence = rebuildInfluence(network, 3.4); + const from = Math.min(path.length - 1, Math.max(2, Math.floor(path.length * 0.14))); + const to = Math.max(from + 1, Math.ceil(path.length * 0.86)); + let checked = 0, near = 0; + for (let k = from; k < to; k += 2) { + const [x, y] = path[k]; + if (!inside(x, y)) continue; + checked++; + if ((influence[indexOf(x, y)] || 0) > 0.30) near++; + } + return checked >= 3 && near / checked > 0.38; + }; + + // First give medium/small civic centres proper access to the national-road + // network. This adds useful spokes rather than arbitrary line mileage. + for (const node of nodes) { + if (result.added >= 18 || nationalLength() >= requiredNational) break; + const network = [...(features.nationalRoads || []), ...(features.externalRoads || [])]; + if (anyPathTouches(network, node, 3.0)) continue; + const component = componentAt(node); + let targets = nearestPointsOnPaths(network, node, 120, 24, 3).filter((q) => componentAt(q) === component).slice(0, 10); + if (!targets.length) targets = nodes.filter((q) => q !== node && sameLandComponent(node, q)) + .map((q) => ({ ...q, d: Math.hypot(q.x - node.x, q.y - node.y) })).filter((q) => q.d >= 8 && q.d <= 100).sort((a, b) => a.d - b.d).slice(0, 8); + if (!targets.length) { result.noTarget++; continue; } + let accepted = []; + let acceptedScore = Infinity; + const remaining = Math.max(0, requiredNational - nationalLength()); + for (const target of targets) { + const candidate = routeNational(node, target); + if (!candidate.length) continue; + if (hasExcessiveOverlap(candidate, network)) { result.parallelRejected++; continue; } + const trimmed = trimRouteAtExistingNetwork(candidate, network, 2.7, 3); + if (trimmed.length < 3) continue; + const contribution = measuredLength(trimmed); + if (contribution < 2) continue; + // Do not cure a modest rail/national imbalance by adding a huge trunk + // whose only virtue is that it happens to pass an unserved hamlet. + // Prefer a route whose visible contribution is close to the remaining + // production-density deficit. + const maxUseful = Math.max(14, remaining * 1.45); + if (contribution > maxUseful) continue; + const score = Math.abs(contribution - Math.max(8, remaining * 0.78)); + if (score < acceptedScore) { accepted = trimmed; acceptedScore = score; } + } + if (!accepted.length) { result.noPath++; continue; } + features.nationalRoads.push(accepted); + result.added++; result.accessAdded++; + } + + // If every settlement is already close to a national road but the published + // network is still too sparse, add demand-driven secondary OD corridors. + if (nationalLength() < requiredNational * 0.99) { + const pairs = []; + for (let a = 0; a < nodes.length; a++) for (let b = a + 1; b < nodes.length; b++) { + const A = nodes[a], B = nodes[b]; + if (!sameLandComponent(A, B)) continue; + const d = Math.hypot(A.x - B.x, A.y - B.y); + if (d < 12 || d > 95) continue; + const popA = Math.max(1500, A.population || A.municipalityPopulation || 0); + const popB = Math.max(1500, B.population || B.municipalityPopulation || 0); + const demand = Math.sqrt(popA * popB); + const score = d / Math.max(0.35, demand / 65000 + (A.isPrefecturalCapital || B.isPrefecturalCapital ? 0.35 : 0)); + pairs.push({ A, B, d, score }); + } + pairs.sort((a, b) => a.score - b.score || a.d - b.d); + for (const pair of pairs) { + if (result.added >= 26 || result.secondaryAdded >= 12 || nationalLength() >= requiredNational) break; + const network = [...(features.nationalRoads || []), ...(features.externalRoads || [])]; + const candidate = routeNational(pair.A, pair.B); + if (!candidate.length) continue; + if (hasExcessiveOverlap(candidate, network)) { result.parallelRejected++; continue; } + let path = trimRouteAtExistingNetwork(candidate, network, 2.7, 4); + const contribution = measuredLength(path); + const remaining = Math.max(0, requiredNational - nationalLength()); + if (path.length < 6 || contribution < 4) continue; + if (contribution > Math.max(16, remaining * 1.40)) continue; + features.nationalRoads.push(path); + result.added++; result.secondaryAdded++; + } + } + result.afterNationalLength = Math.round(nationalLength()); + result.achievedRailShare = result.afterNationalLength > 0 ? railLength / result.afterNationalLength : 0; + return result; + } + + // Synthetic diameter/grid streets were visually dominant and ignored the + // morphology of the existing local-road generator. Urban street density is + // now increased earlier by the normal terrain-aware local-access algorithm. + debug.urbanStreetMeshAdded = 0; + debug.syntheticUrbanStreetMeshDisabled = true; + + const nationalCityDebug = ensureMajorCityNationalRoadLinks(50000); + debug.nationalMajorCityLinksAdded = nationalCityDebug.added; + debug.nationalMajorCityLinksCovered = nationalCityDebug.covered; + debug.nationalMajorCityLinksNoTarget = nationalCityDebug.noTarget; + debug.nationalMajorCityLinksNoPath = nationalCityDebug.noPath; + + const railCityGuaranteeDebug = ensureMajorCityRailLinks(50000); + debug.railMajorCityLinksAdded = railCityGuaranteeDebug.added; + debug.railMajorCityLinksCovered = railCityGuaranteeDebug.covered; + debug.railMajorCityLinksNoTarget = railCityGuaranteeDebug.noTarget; + debug.railMajorCityLinksNoPath = railCityGuaranteeDebug.noPath; + + const railDensityDebug = densifyRailToNationalRatio(0.84); + debug.railDensityTarget = railDensityDebug; + + const nationalTerminusDebug = connectNearbyPathTermini([ + { key: 'national', paths: nationalRoads }, + { key: 'external', paths: externalRoads }, + ], 'national', { maxDistance: 20, maxAdded: 16, maxTunnelRun: 8, straightTerrainPenaltyMax: 0.92 }); + debug.nationalTerminusConnectionsAdded = nationalTerminusDebug.added; + + const minorTerminusDebug = connectNearbyPathTermini([ + { key: 'minor', paths: minorRoads }, + ], 'local', { maxDistance: 14, maxAdded: 30, maxTunnelRun: 6, straightTerrainPenaltyMax: 1.04 }); + debug.minorTerminusConnectionsAdded = minorTerminusDebug.added; + + function pruneIsolatedRuralLocalRoads() { + const before = minorRoads.length; + const settlements = [...(features.modernCities || []), ...(features.markets || []), ...(features.villages || []), ...(features.ports || []), ...(adminCenters || [])]; + const trunks = [...nationalRoads, ...externalRoads]; + const kept = []; + function endpointConnected(point, selfIndex) { + if (nearestPointOnPaths(trunks, { x: point[0], y: point[1] }, 2.4)) return true; + for (let j = 0; j < minorRoads.length; j++) { + if (j === selfIndex) continue; + if (pathTouchesCell(minorRoads[j], point[0], point[1], 2.2)) return true; + } + return false; + } + function servesSettlement(path) { + for (const p of settlements) { + if (!p || !inside(p.x, p.y)) continue; + if (pathTouchesCell(path, p.x, p.y, 2.0)) return true; + } + return false; + } + for (let idx = 0; idx < minorRoads.length; idx++) { + const path = minorRoads[idx]; + const len = pathLengthCells(path || []); + if (!path?.length || len >= 18 || servesSettlement(path)) { kept.push(path); continue; } + let density = 0, n = 0; + for (let k = 0; k < path.length; k += 2) { + const [x, y] = path[k]; + if (!inside(x, y)) continue; + density += features.populationDensity?.[indexOf(x, y)] || 0; + n++; + } + const avgDensity = n ? density / n : 0; + if (avgDensity >= 0.11) { kept.push(path); continue; } + const a = path[0], b = path[path.length - 1]; + const connectedA = endpointConnected(a, idx), connectedB = endpointConnected(b, idx); + if (connectedA && connectedB) kept.push(path); + else if (len >= 12 && (connectedA || connectedB)) kept.push(path); + // else: short rural fragment with no destination -> remove. + } + minorRoads.length = 0; + minorRoads.push(...kept); + return { before, after: minorRoads.length, pruned: before - minorRoads.length }; + } + debug.ruralLocalDanglingPrune = pruneIsolatedRuralLocalRoads(); + + // r11.7: countryside access is a first-class production requirement. The + // earlier generator can still leave a sparse rural map after pruning, so + // re-run the *terrain router* for municipal offices and small settlements + // that have no usable ordinary road. No synthetic crossbars or straight + // segments are emitted. + const ruralCoverageCandidates = [ + ...(adminCenters || []).map((p) => ({ ...p, _priority: 3 })), + ...(features.villages || []).filter((p) => (p.population || 0) <= 14000).map((p) => ({ ...p, _priority: 2 })), + ...(features.markets || []).filter((p) => (p.population || 0) <= 18000).map((p) => ({ ...p, _priority: 1 })), + ].filter((p) => p && inside(p.x, p.y) && !terrain?.sea?.[indexOf(p.x, p.y)]) + .sort((a, b) => b._priority - a._priority || (b.population || b.municipalityPopulation || 0) - (a.population || a.municipalityPopulation || 0)); + + function ensureRuralMunicipalRoadCoverage(visibleOnly = false) { + const result = { checked: 0, alreadyServed: 0, added: 0, noTarget: 0, noPath: 0, visibleOnly }; + const focus = visibleOnly && initialVisibleCrop ? { + x0: Math.max(0, Math.floor(initialVisibleCrop.x0)), y0: Math.max(0, Math.floor(initialVisibleCrop.y0)), + x1: Math.min(MAP_W, Math.ceil(initialVisibleCrop.x1)), y1: Math.min(MAP_H, Math.ceil(initialVisibleCrop.y1)), + } : null; + const inFocus = (x, y, margin = 0) => !focus || (x >= focus.x0 + margin && y >= focus.y0 + margin && x < focus.x1 - margin && y < focus.y1 - margin); + const visibleRoadTouch = (paths, point, radius = 2.4) => { + for (const path of paths || []) { + let near = false, inward = 0; + for (const q of path || []) { + if (!q || !inFocus(q[0], q[1], 0)) continue; + inward++; + if (Math.hypot(q[0] - point.x, q[1] - point.y) <= radius) near = true; + } + if (near && (!focus || inward >= 3)) return true; + } + return false; + }; + const nearestFocusedRoadPoint = (paths, point, maxDistance = 64) => { + let best = null; + for (const path of paths || []) for (const q of path || []) { + if (!q || !inFocus(q[0], q[1], 2)) continue; + const d = Math.hypot(q[0] - point.x, q[1] - point.y); + if (d <= maxDistance && (!best || d < best.d)) best = { x: q[0], y: q[1], d }; + } + return best; + }; + const areaScale = Math.max(1, SIZE / (258 * 183)); + // The candidate population/order is invariant across the full-map and + // visible-core audit stages. Reuse it and only apply the focus predicate. + const candidates = visibleOnly ? ruralCoverageCandidates.filter((p) => inFocus(p.x, p.y, 0)) : ruralCoverageCandidates; + const seen = new Set(); + const maxChecks = Math.round(260 * Math.min(2.4, areaScale)); + for (const point of candidates) { + if (result.checked >= maxChecks) break; + const key = `${Math.round(point.x)},${Math.round(point.y)}`; + if (seen.has(key)) continue; + seen.add(key); result.checked++; + const roads = [...minorRoads, ...nationalRoads, ...externalRoads]; + if ((visibleOnly ? visibleRoadTouch(roads, point, 2.4) : anyPathTouches(roads, point, 2.4))) { result.alreadyServed++; continue; } + let target = visibleOnly ? nearestFocusedRoadPoint(roads, point, 72) : nearestPointOnPaths(roads, point, 64); + if (!target) { + target = civicTransportTargets.filter((q) => q !== point && sameLandComponent(point, q) && (!visibleOnly || inFocus(q.x, q.y, 3))) + .map((q) => ({ ...q, d: Math.hypot(q.x - point.x, q.y - point.y) })) + .filter((q) => q.d >= 4 && q.d <= 54) + .sort((a, b) => a.d - b.d)[0] || null; + } + if (!target) { result.noTarget++; continue; } + const d = Math.hypot(target.x - point.x, target.y - point.y); + let path = routeTerrainPath(point, target, terrain, { maxLength: d * 3.05 + 36, maxSeaRun: 0, maxTunnelRun: 8, snapRadius: 1.4, maxExpanded: Math.min(SIZE, Math.max(12000, Math.floor(d * d * 10 + 6000))), maxElevation: 0.82 }); + if (!path.length) path = terrainFirstConnector(point, target, terrain, { skipPrimaryRoute: true, maxLength: d * 3.65 + 54, maxSeaRun: 0, maxTunnelRun: 9, maxExpanded: SIZE, maxElevation: 0.82 }); + if (!path.length) path = routeLandConnectedTerrainFallback(point, target, terrain, { maxLength: Math.min(SIZE, d * 4.2 + 72), maxElevation: 0.82 }); + if (path.length < 4 || pathLengthCells(path) > d * 4.35 + 78) { result.noPath++; continue; } + minorRoads.push(terrainSafeSmooth(path, terrain, "local", 1)); + result.added++; + } + return result; + } + debug.ruralMunicipalRoadCoverage = { deferredToFinalFullMapStage: true }; + + function runFinalRuralMunicipalCoverageStages() { + // One full hidden-raster pass is sufficient. A second visible-core pass was + // a crop-specific quality guarantee and repeated the same expensive routing + // work; the published crop now inherits the full-map result directly. + const full = ensureRuralMunicipalRoadCoverage(false); + return { full, visible: null }; + } + + // Build a sparse organic countryside network with the same terrain-aware local + // road solver used elsewhere. This is deliberately *not* a rectilinear mesh: + // each added road connects a real municipal/rural node to another nearby node + // or to an existing road, and every cell is produced by the terrain router. + const ruralDensifyCandidates = [ + ...(adminCenters || []).filter((p) => (p.municipalityPopulation || p.population || 0) < 30000), + ...(features.villages || []).filter((p) => (p.population || 0) < 16000), + ...(features.markets || []).filter((p) => (p.population || 0) < 12000), + ].filter((p) => p && inside(p.x, p.y) && !terrain?.sea?.[indexOf(p.x, p.y)]) + .sort((a, b) => (b.municipalityPopulation || b.population || 0) - (a.municipalityPopulation || a.population || 0)); + + function densifyRuralLocalRoadNetwork(visibleOnly = false) { + const focus = visibleOnly && initialVisibleCrop ? { + x0: Math.max(0, Math.floor(initialVisibleCrop.x0)), y0: Math.max(0, Math.floor(initialVisibleCrop.y0)), + x1: Math.min(MAP_W, Math.ceil(initialVisibleCrop.x1)), y1: Math.min(MAP_H, Math.ceil(initialVisibleCrop.y1)), + } : null; + const inFocus = (p, margin = 0) => !focus || (p.x >= focus.x0 + margin && p.y >= focus.y0 + margin && p.x < focus.x1 - margin && p.y < focus.y1 - margin); + const raw = visibleOnly ? ruralDensifyCandidates.filter((p) => inFocus(p, 1)) : ruralDensifyCandidates; + const nodes = []; + for (const p of raw) { + if (nodes.every((q) => Math.hypot(q.x - p.x, q.y - p.y) >= 3.2)) nodes.push(p); + if (nodes.length >= 260) break; + } + const areaScale = Math.max(1, SIZE / (258 * 183)); + const targetAdded = Math.min(Math.round(185 * Math.min(2.2, areaScale)), Math.max(34, Math.round(nodes.length * 1.10))); + const result = { visibleOnly, nodes: nodes.length, targetAdded, added: 0, noPath: 0, skippedDense: 0 }; + const localNetwork = () => [...(features.minorRoads || []), ...(features.nationalRoads || []), ...(features.externalRoads || [])]; + const localDegree = (node) => { + let count = 0; + for (const path of localNetwork()) { + let touched = false; + for (const q of path || []) if (Math.hypot(q[0] - node.x, q[1] - node.y) <= 4.2) { touched = true; break; } + if (touched && ++count >= 2) break; + } + return count; + }; + for (const node of nodes) { + if (result.added >= targetAdded) break; + // A rural seat with two independent nearby approaches is already well served. + if (localDegree(node) >= 4) { result.skippedDense++; continue; } + const sameLand = nodes + .filter((q) => q !== node && sameLandComponent(node, q)) + .map((q) => ({ ...q, d: Math.hypot(q.x - node.x, q.y - node.y) })) + .filter((q) => q.d >= 5 && q.d <= 64 && inFocus(q, 1)) + .sort((a, b) => a.d - b.d); + const roadTarget = nearestPointOnPaths(localNetwork(), node, 64); + const targets = []; + // Prefer a real nearby settlement so the countryside forms a connected + // dendritic network; use an existing road as a second option. + for (const q of sameLand.slice(0, 6)) targets.push(q); + if (roadTarget && roadTarget.d >= 4) targets.push(roadTarget); + let path = []; + for (const target of targets) { + const d = Math.hypot(target.x - node.x, target.y - node.y); + let candidate = routeTerrainPath(node, target, terrain, { + maxLength: d * 3.0 + 34, maxSeaRun: 0, maxTunnelRun: 5, snapRadius: 0.9, + maxExpanded: Math.min(SIZE, Math.max(9000, Math.floor(d * d * 9 + 4500))), maxElevation: 0.82, + }); + if (!candidate.length) candidate = terrainFirstConnector(node, target, terrain, { + skipPrimaryRoute: true, + maxLength: d * 3.4 + 44, maxSeaRun: 0, maxTunnelRun: 5, snapRadius: 0.9, maxExpanded: SIZE, maxElevation: 0.82, + }); + if (candidate.length < 4) continue; + // Do not add a nearly duplicate local road just to satisfy a count. + const influence = rebuildInfluence(localNetwork(), 2.0); + let near = 0, samples = 0; + for (let k = 2; k < candidate.length - 2; k += 2) { + const [x, y] = candidate[k]; if (!inside(x, y)) continue; samples++; + if ((influence[indexOf(x, y)] || 0) > 0.55) near++; + } + if (samples >= 4 && near / samples > 0.72) continue; + path = candidate; break; + } + if (!path.length) { result.noPath++; continue; } + features.minorRoads ||= []; + features.minorRoads.push(terrainSafeSmooth(path, terrain, "local", 1)); + result.added++; + } + return result; + } + + function runFinalRuralDensificationStages() { + // Densify once on the complete hidden raster. Do not rerun the same node + // population solely for the future crop rectangle. + const full = densifyRuralLocalRoadNetwork(false); + return { full, visible: null }; + } + + const railTerminusDebug = connectNearbyPathTermini([ + { key: 'rail', paths: features.railways || [] }, + { key: 'externalRail', paths: features.externalRailways || [] }, + ], 'rail', { maxDistance: 20, maxAdded: 10, maxTunnelRun: 12, straightTerrainPenaltyMax: 0.94 }); + debug.railTerminusConnectionsAdded = railTerminusDebug.added; + + function ensureInitialOverscanGatewayContinuations() { + const gateways = (features.externalGateways || []).filter((g) => g?.initialOverscan && inside(g.x, g.y) && !terrain?.sea?.[indexOf(g.x, g.y)]); + const result = { enabled: gateways.length > 0, gateways: gateways.length, nationalAdded: 0, railAdded: 0, expresswayAdded: 0, sides: {} }; + if (!gateways.length) return result; + const ranked = gateways.slice().sort((a, b) => ((b.score || 0) + Math.min(0.6, (b.virtualPopulation || 0) / 420000)) - ((a.score || 0) + Math.min(0.6, (a.virtualPopulation || 0) / 420000))); + for (const g of ranked) result.sides[g.edgeSide || 'unknown'] = (result.sides[g.edgeSide || 'unknown'] || 0) + 1; + + function connectGateway(gateway, paths, mode) { + if (anyPathTouches(paths, gateway, mode === 'expressway' ? 2.5 : 1.8)) return []; + const component = componentAt(gateway); + const targets = nearestPointsOnPaths(paths, gateway, Infinity, 30, 3).filter((q) => componentAt(q) === component).slice(0, 12); + const civicFallback = [...(features.modernCities || []), ...(features.markets || [])] + .filter((q) => q && sameLandComponent(gateway, q)) + .sort((a, b) => Math.hypot(a.x - gateway.x, a.y - gateway.y) - Math.hypot(b.x - gateway.x, b.y - gateway.y)) + .slice(0, 5); + const allTargets = targets.length ? targets : civicFallback; + for (const target of allTargets) { + const d = Math.hypot(target.x - gateway.x, target.y - gateway.y); + if (d < 2) continue; + const modeOpts = mode === 'expressway' + ? { maxSeaRun: 0, maxTunnelRun: 24, snapRadius: 2.4, factor: 3.2, slack: 82 } + : mode === 'rail' + ? { maxSeaRun: 0, maxTunnelRun: 26, snapRadius: 2.0, factor: 3.0, slack: 70 } + : { maxSeaRun: 0, maxTunnelRun: 18, snapRadius: 1.8, factor: 2.8, slack: 58 }; + let path = routeTerrainPath(gateway, target, terrain, { maxLength: d * modeOpts.factor + modeOpts.slack, maxSeaRun: modeOpts.maxSeaRun, maxTunnelRun: modeOpts.maxTunnelRun, snapRadius: modeOpts.snapRadius, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = terrainFirstConnector(gateway, target, terrain, { skipPrimaryRoute: true, maxLength: d * (modeOpts.factor + 0.2) + modeOpts.slack, maxSeaRun: 0, maxTunnelRun: modeOpts.maxTunnelRun, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = routeLandConnectedTerrainFallback(gateway, target, terrain, { maxLength: SIZE, maxElevation: 0.695 }); + if (path.length >= 4 && (mode === 'national' || mode === 'rail' || mode === 'expressway' ? trunkElevationSafe(path, terrain, 0.72) : true)) { + path = trimRouteAtExistingNetwork(path, paths, mode === 'expressway' ? 3.0 : 2.5, 3); + return terrainSafeSmooth(path, terrain, mode, mode === 'expressway' ? 4 : 2); + } + } + return []; + } + + // National roads have the broadest outside demand, rail slightly less, and + // motorways the fewest exits. Select gateways by side first so the visible + // crop behaves like the middle of a larger network rather than a closed box. + const sideBest = []; + const usedSides = new Set(); + for (const g of ranked) { + if (!usedSides.has(g.edgeSide)) { sideBest.push(g); usedSides.add(g.edgeSide); } + } + for (const g of [...sideBest, ...ranked].slice(0, Math.min(6, gateways.length))) { + const network = [...(features.nationalRoads || []), ...(features.externalRoads || [])]; + const path = connectGateway(g, network, 'national'); + if (path.length) { features.externalRoads ||= []; features.externalRoads.push(path); result.nationalAdded++; } + } + const railGateways = [...sideBest, ...ranked.filter((g) => !sideBest.includes(g))].slice(0, Math.min(4, gateways.length)); + for (const g of railGateways) { + const network = [...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || [])]; + if (!network.length) break; + const path = connectGateway(g, network, 'rail'); + if (path.length) { features.externalRailways ||= []; features.externalRailways.push(path); result.railAdded++; } + } + const expressGateways = sideBest.slice(0, Math.min(3, sideBest.length)); + for (const g of expressGateways) { + const network = [...(features.expressways || []), ...(features.externalExpressways || [])]; + if (!network.length) break; + const path = connectGateway(g, network, 'expressway'); + if (path.length) { features.externalExpressways ||= []; features.externalExpressways.push(path); result.expresswayAdded++; } + } + return result; + } + + debug.initialOverscanGatewayContinuations = ensureInitialOverscanGatewayContinuations(); + + // Literal hidden-raster generation needs a second kind of continuation: + // routes must cross the *future published crop boundary*, not merely the true + // hidden-world edge. Otherwise the overscan can be fully generated yet still + // have no visible evidence that transport planning considered off-screen OD + // demand. These continuations are normal terrain-routed trunk paths whose + // outside portions are discarded by the final crop. + function ensureInitialVisibleCropContinuations() { + if (!initialVisibleCrop || ![initialVisibleCrop.x0, initialVisibleCrop.y0, initialVisibleCrop.x1, initialVisibleCrop.y1].every(Number.isFinite)) { + return { enabled: false, reason: "no-visible-crop" }; + } + const rect = { + x0: Math.max(0, Math.floor(initialVisibleCrop.x0)), + y0: Math.max(0, Math.floor(initialVisibleCrop.y0)), + x1: Math.min(MAP_W, Math.ceil(initialVisibleCrop.x1)), + y1: Math.min(MAP_H, Math.ceil(initialVisibleCrop.y1)), + }; + const inFocus = (x, y, margin = 0) => x >= rect.x0 - margin && y >= rect.y0 - margin && x < rect.x1 + margin && y < rect.y1 + margin; + const crossesFocus = (path) => { + let inCount = 0, outCount = 0; + for (const [x, y] of path || []) { + if (inFocus(x, y)) inCount++; else outCount++; + if (inCount && outCount) return true; + } + return false; + }; + function nearestInsidePathPoint(paths, point, component) { + let best = null; + for (const path of paths || []) for (const [x, y] of path || []) { + if (!inFocus(x, y) || componentAt({ x, y }) !== component) continue; + const d = Math.hypot(x - point.x, y - point.y); + if (!best || d < best.d) best = { x, y, d }; + } + return best; + } + const outsideLandByComponent = new Map(); + for (let y = 0; y < MAP_H; y += 2) for (let x = 0; x < MAP_W; x += 2) { + if (inFocus(x, y)) continue; + const dx = x < rect.x0 ? rect.x0 - x : x >= rect.x1 ? x - (rect.x1 - 1) : 0; + const dy = y < rect.y0 ? rect.y0 - y : y >= rect.y1 ? y - (rect.y1 - 1) : 0; + if (Math.hypot(dx, dy) > 56) continue; + const i = indexOf(x, y); + if (terrain?.sea?.[i]) continue; + const component = landComponentId[i]; + if (component < 0) continue; + let list = outsideLandByComponent.get(component); + if (!list) outsideLandByComponent.set(component, list = []); + if (list.length < 900) list.push({ x, y, borderDistance: Math.hypot(dx, dy) }); + } + function syntheticOutsideGateway(paths) { + let best = null; + // Search any nearby halo land on the same component, not merely a + // straight normal projection from the crop edge. Real coastlines often + // turn sharply at the viewport edge, so the older straight-out scan could + // falsely conclude that rail/motorway had no off-screen continuation. + for (const path of paths || []) for (let k = 0; k < (path?.length || 0); k += 2) { + const [x, y] = path[k]; + if (!inFocus(x, y)) continue; + const component = componentAt({ x, y }); + if (component < 0) continue; + const candidates = outsideLandByComponent.get(component) || []; + for (const q of candidates) { + const d = Math.hypot(q.x - x, q.y - y); + if (d < 10 || d > 78) continue; + const qi = indexOf(q.x, q.y); + const score = d + q.borderDistance * 0.20 + (terrain?.slope?.[qi] || 0) * 6 + (terrain?.ridgeField?.[qi] || 0) * 5; + if (!best || score < best.score) best = { x: q.x, y: q.y, component, score, side: "halo-land" }; + } + } + return best; + } + function outsideCivicCandidates() { + return civicTransportTargets.filter((p) => !inFocus(p.x, p.y) && componentAt(p) >= 0) + .map((p) => { + const dx = p.x < rect.x0 ? rect.x0 - p.x : p.x >= rect.x1 ? p.x - (rect.x1 - 1) : 0; + const dy = p.y < rect.y0 ? rect.y0 - p.y : p.y >= rect.y1 ? p.y - (rect.y1 - 1) : 0; + const borderDistance = Math.hypot(dx, dy); + const pop = Number(p.population || p.municipalityPopulation || 0); + return { ...p, borderDistance, demandScore: borderDistance - Math.log1p(Math.max(0, pop)) * 1.8 }; + }).filter((p) => p.borderDistance <= 64) + .sort((a, b) => a.demandScore - b.demandScore); + } + const outsideCivic = outsideCivicCandidates(); + function standaloneVisibleToHaloPair(mode) { + const minPop = mode === "expressway" ? 10000 : mode === "rail" ? 8000 : 5000; + const insideNodes = civicTransportTargets.filter((p) => inFocus(p.x, p.y) && componentAt(p) >= 0 + && (Number(p.population || p.municipalityPopulation || 0) >= minPop || p.isPrefecturalCapital || p.isRegionalCapital)) + .sort((a, b) => ((b.population || b.municipalityPopulation || 0) + (b.isPrefecturalCapital ? 500000 : 0)) - ((a.population || a.municipalityPopulation || 0) + (a.isPrefecturalCapital ? 500000 : 0))); + let best = null; + for (const node of insideNodes) { + const component = componentAt(node); + const outside = outsideLandByComponent.get(component) || []; + for (const q of outside) { + const d = Math.hypot(q.x - node.x, q.y - node.y); + if (d < 12 || d > 150) continue; + let anchor = node; + if (mode === "expressway") { + const suburban = suburbanExpresswayAnchorForCity(node, q); + if (suburban) anchor = suburban; + } + const score = d - Math.log1p(Math.max(0, Number(node.population || node.municipalityPopulation || 0))) * 2.0 + q.borderDistance * 0.2; + if (!best || score < best.score) best = { gateway: { x: q.x, y: q.y, component }, anchor: { x: anchor.x, y: anchor.y }, score }; + } + } + return best; + } + function addCrossings(paths, mode, desired) { + const result = { desired, beforeCrossings: (paths || []).filter(crossesFocus).length, added: 0, noGateway: 0, noPath: 0 }; + if (result.beforeCrossings >= desired || !(paths || []).length) return result; + const used = new Set(); + while (result.beforeCrossings + result.added < desired) { + let gateway = null, anchor = null; + for (const candidate of outsideCivic) { + const key = `${Math.round(candidate.x)},${Math.round(candidate.y)}`; + if (used.has(key)) continue; + const component = componentAt(candidate); + const insidePoint = nearestInsidePathPoint(paths, candidate, component); + if (!insidePoint) continue; + gateway = candidate; anchor = insidePoint; used.add(key); break; + } + if (!gateway) { + gateway = syntheticOutsideGateway(paths); + if (gateway) anchor = nearestInsidePathPoint(paths, gateway, gateway.component); + } + if (!gateway || !anchor) { + const standalone = standaloneVisibleToHaloPair(mode); + if (standalone) { gateway = standalone.gateway; anchor = standalone.anchor; } + } + if (!gateway || !anchor) { result.noGateway++; break; } + const d = Math.hypot(gateway.x - anchor.x, gateway.y - anchor.y); + const maxTunnelRun = mode === "expressway" ? 28 : mode === "rail" ? 32 : 22; + let path = routeTerrainPath(gateway, anchor, terrain, { maxLength: d * 3.5 + 96, maxSeaRun: 0, maxTunnelRun, snapRadius: mode === "expressway" ? 2.6 : 2.1, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = terrainFirstConnector(gateway, anchor, terrain, { skipPrimaryRoute: true, maxLength: d * 3.7 + 108, maxSeaRun: 0, maxTunnelRun, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = routeLandConnectedTerrainFallback(gateway, anchor, terrain, { maxLength: SIZE, maxElevation: 0.695 }); + if (path.length < 4 || !crossesFocus(path) || !trunkElevationSafe(path, terrain, 0.72)) { result.noPath++; break; } + path = terrainSafeSmooth(path, terrain, mode, mode === "expressway" ? 3 : 2); + if (!crossesFocus(path)) { result.noPath++; break; } + paths.push(path); + result.added++; + } + result.afterCrossings = (paths || []).filter(crossesFocus).length; + return result; + } + const national = addCrossings(features.nationalRoads || (features.nationalRoads = []), "national", 2); + const railPaths = [...(features.railways || []), ...(features.branchRailways || [])]; + const rail = addCrossings(railPaths, "rail", 1); + // Preserve main/branch ownership for existing paths and append any new crop + // continuation to the branch layer; it is a regional continuation, not a + // reason to reclassify the whole mainline. + const existingRailObjects = new Set([...(features.railways || []), ...(features.branchRailways || [])]); + for (const path of railPaths) if (!existingRailObjects.has(path)) { features.branchRailways ||= []; features.branchRailways.push(path); } + const expressway = addCrossings(features.expressways || (features.expressways = []), "expressway", 1); + return { enabled: true, rect, national, rail, expressway, contract: "future published crop is treated as an interior window of a larger terrain-routed network" }; + } + + const finalMajorCities = (features.modernCities || []) + .filter((city) => city && inside(city.x, city.y) && !terrain?.sea?.[indexOf(city.x, city.y)] && ((city.population || 0) >= 50000 || city.isPrefecturalCapital || city.isRegionalCapital)) + .sort((a, b) => (b.population || 0) - (a.population || 0)); + + // A city whose centre survives the literal overscan crop is publishable and + // therefore must retain visible service inside that crop. Whole-hidden-map + // service is insufficient: an edge city can otherwise be "served" only by a + // line that immediately leaves the future viewport and is then discarded by + // cropping. Build a terrain-routed inward continuation for each missing + // hierarchy. The simple/draft pipeline is never used here. + function ensureVisibleCropMajorCityInternalService() { + if (!initialVisibleCrop) return { enabled: false, reason: "no-visible-crop" }; + const rect = { + x0: Math.max(0, Math.floor(initialVisibleCrop.x0)), y0: Math.max(0, Math.floor(initialVisibleCrop.y0)), + x1: Math.min(MAP_W, Math.ceil(initialVisibleCrop.x1)), y1: Math.min(MAP_H, Math.ceil(initialVisibleCrop.y1)), + }; + const inFocus = (x, y, margin = 0) => x >= rect.x0 + margin && y >= rect.y0 + margin && x < rect.x1 - margin && y < rect.y1 - margin; + const cityInFocus = (city) => city && inFocus(city.x, city.y, 0); + const visiblePointCount = (path, margin = 0) => (path || []).reduce((n, q) => n + (inFocus(q[0], q[1], margin) ? 1 : 0), 0); + // A line that merely kisses the future crop boundary can disappear when + // splitCroppedPath drops a one-cell fragment. Require a real inward run, not + // just hidden-halo service at the city coordinate. + const ordinaryServiceMatch = (paths, city, radius = 3.0) => { + for (let pathIndex = 0; pathIndex < (paths?.length || 0); pathIndex++) { + const path = paths[pathIndex]; + for (let k = 0; k < (path?.length || 0); k++) { + const q = path[k]; + if (!q || Math.hypot(q[0] - city.x, q[1] - city.y) > radius) continue; + // Service must continue inward *locally* from the city. A path that + // touches an edge city, leaves into the hidden halo, then re-enters the + // crop tens of cells away is not a usable visible rail/road approach. + for (const dir of [-1, 1]) { + let run = 0, interior = 0; + for (let step = 1; step <= 12; step++) { + const j = k + dir * step; + if (j < 0 || j >= path.length) break; + const p = path[j]; + if (!p || !inFocus(p[0], p[1], 0)) break; + run++; + if (inFocus(p[0], p[1], 1)) interior++; + if (run >= 3 && interior >= 1) return { pathIndex, k, dir, local: path.slice(Math.max(0, k - 4), Math.min(path.length, k + 5)) }; + } + } + } + } + return null; + }; + const ordinaryServed = (paths, city, radius = 3.0) => !!ordinaryServiceMatch(paths, city, radius); + const expressServed = (city) => { + const serviceRadius = Math.max(18, Math.min(34, (city.urbanRadius || 12) * 2.2)); + return [...(features.expressways || []), ...(features.externalExpressways || [])].some((path) => { + let insideCount = 0, minD = Infinity, maxD = 0; + for (const [x, y] of path || []) { + if (!inFocus(x, y)) continue; + insideCount++; + const d = Math.hypot(x - city.x, y - city.y); + minD = Math.min(minD, d); maxD = Math.max(maxD, d); + } + return insideCount >= 3 && minD <= serviceRadius && maxD - minD >= 2; + }); + }; + function internalNetworkTargets(paths, city, component, limit = 16) { + const rows = []; + for (const path of paths || []) for (let k = 0; k < (path?.length || 0); k += 2) { + const [x, y] = path[k]; + if (!inFocus(x, y, 3) || componentAt({ x, y }) !== component) continue; + const d = Math.hypot(x - city.x, y - city.y); + if (d < 7 || d > 190) continue; + rows.push({ x, y, d }); + } + return rows.sort((a, b) => a.d - b.d).slice(0, limit); + } + function internalCivicTargets(city, component, minD = 10, maxD = 180, limit = 18) { + return civicTransportTargets.filter((q) => q && q !== city && inFocus(q.x, q.y, 4) && componentAt(q) === component) + .map((q) => ({ ...q, d: Math.hypot(q.x - city.x, q.y - city.y) })) + .filter((q) => q.d >= minD && q.d <= maxD) + .sort((a, b) => { + const ap = Number(a.population || a.municipalityPopulation || 0) + (a.isPrefecturalCapital ? 200000 : 0); + const bp = Number(b.population || b.municipalityPopulation || 0) + (b.isPrefecturalCapital ? 200000 : 0); + return a.d - b.d || bp - ap; + }).slice(0, limit); + } + function routeInward(city, targets, mode) { + for (const target of targets) { + const d = Math.hypot(target.x - city.x, target.y - city.y); + const maxTunnelRun = mode === "rail" ? 30 : 22; + let path = routeTerrainPath(city, target, terrain, { maxLength: d * 3.2 + 86, maxSeaRun: 0, maxTunnelRun, snapRadius: 2.0, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = terrainFirstConnector(city, target, terrain, { skipPrimaryRoute: true, maxLength: d * 3.3 + 90, maxSeaRun: 0, maxTunnelRun, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = routeLandConnectedTerrainFallback(city, target, terrain, { maxLength: SIZE, maxElevation: 0.695 }); + if (path.length < 4 || visiblePointCount(path) < 3 || !trunkElevationSafe(path, terrain, 0.72)) continue; + path = terrainSafeSmooth(path, terrain, mode, 2); + if (!hardTerrainPathValid(path, mode)) continue; + return path; + } + return []; + } + function visibleSuburbanAnchor(city, hint = null) { + const component = componentAt(city); + const inner = Math.max(7, Math.round((city.coreRadius || 4) + 5)); + const outer = Math.max(inner + 6, Math.round((city.urbanRadius || 12) * 1.9)); + let best = null; + for (let dy = -outer; dy <= outer; dy++) for (let dx = -outer; dx <= outer; dx++) { + const x = city.x + dx, y = city.y + dy; + if (!inFocus(x, y, 2) || !inside(x, y)) continue; + const d = Math.hypot(dx, dy); + if (d < inner || d > outer) continue; + const i = indexOf(x, y); + if (terrain?.sea?.[i] || landComponentId[i] !== component) continue; + const centreBias = Math.hypot(x - (rect.x0 + rect.x1) * 0.5, y - (rect.y0 + rect.y1) * 0.5) * 0.012; + const hintBias = hint ? Math.hypot(x - hint.x, y - hint.y) * 0.025 : 0; + const score = centreBias + hintBias + (terrain?.slope?.[i] || 0) * 1.1 + (terrain?.ridgeField?.[i] || 0) * 0.8; + if (!best || score < best.score) best = { x, y, score }; + } + return best; + } + function interiorLandTarget(city, component, minD = 18, maxD = 120) { + let best = null; + const cx = (rect.x0 + rect.x1) * 0.5, cy = (rect.y0 + rect.y1) * 0.5; + for (let y = rect.y0 + 4; y < rect.y1 - 4; y += 3) for (let x = rect.x0 + 4; x < rect.x1 - 4; x += 3) { + const i = indexOf(x, y); + if (terrain?.sea?.[i] || landComponentId[i] !== component) continue; + const d = Math.hypot(x - city.x, y - city.y); + if (d < minD || d > maxD) continue; + const score = d * 0.16 + Math.hypot(x - cx, y - cy) * 0.025 + (terrain?.slope?.[i] || 0) * 5 + (terrain?.ridgeField?.[i] || 0) * 4; + if (!best || score < best.score) best = { x, y, score }; + } + return best; + } + + const result = { enabled: true, checked: 0, nationalAdded: 0, railAdded: 0, expresswayAdded: 0, noPath: 0, unresolved: [] }; + for (const city of finalMajorCities.filter(cityInFocus)) { + result.checked++; + const component = componentAt(city); + const nationalNetwork = [...(features.nationalRoads || []), ...(features.externalRoads || [])]; + if (!ordinaryServed(nationalNetwork, city, 3.0)) { + const targets = [...internalNetworkTargets(nationalNetwork, city, component), ...internalCivicTargets(city, component)]; + const path = routeInward(city, targets, "national"); + if (path.length) { features.nationalRoads ||= []; features.nationalRoads.push(path); result.nationalAdded++; } + else result.noPath++; + } + const railNetwork = [...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || [])]; + const railServiceMatch = ordinaryServiceMatch(railNetwork, city, 3.0); + if (!railServiceMatch) { + const targets = [...internalNetworkTargets(railNetwork, city, component), ...internalCivicTargets(city, component)]; + const path = routeInward(city, targets, "rail"); + if (path.length) { features.branchRailways ||= []; features.branchRailways.push(path); result.railAdded++; } + else result.noPath++; + } + if (!expressServed(city)) { + const expressNetwork = [...(features.expressways || []), ...(features.externalExpressways || [])]; + let targets = internalNetworkTargets(expressNetwork, city, component, 12); + if (!targets.length) targets = internalCivicTargets(city, component, 16, 170, 12); + if (!targets.length) { const q = interiorLandTarget(city, component); if (q) targets = [q]; } + let path = []; + let pathIsExternal = false; + const validateExpressCandidate = (candidate) => { + if (candidate.length < 4 || visiblePointCount(candidate) < 3) return []; + const terrainRuns = pathTerrainRuns(candidate, terrain); + const terrainBurden = pathTerrainBurden(candidate, terrain); + if (terrainRuns.maxSeaRun > 0 || terrainRuns.maxTunnelRun > 28 || terrainBurden.highBarrierShare > 0.27) return []; + candidate = terrainSafeSmooth(candidate, terrain, "expressway", 3); + const turns = pathSharpTurnStats(candidate); + if (turns.consecutiveExtreme > 1 || turns.sharpShare > 0.46 || !hardTerrainPathValid(candidate, "expressway")) return []; + return candidate; + }; + for (const target of targets) { + const anchor = visibleSuburbanAnchor(city, target); + if (!anchor) continue; + let endpoint = target; + if (!inFocus(endpoint.x, endpoint.y, 2)) { const q = interiorLandTarget(city, component); if (!q) continue; endpoint = q; } + const d = Math.hypot(anchor.x - endpoint.x, anchor.y - endpoint.y); + if (d < 7) continue; + let candidate = routeTerrainPath(anchor, endpoint, terrain, { maxLength: d * 3.35 + 96, maxSeaRun: 0, maxTunnelRun: 28, snapRadius: 2.3, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = terrainFirstConnector(anchor, endpoint, terrain, { skipPrimaryRoute: true, maxLength: d * 3.5 + 104, maxSeaRun: 0, maxTunnelRun: 28, shortFallback: 7, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = routeLandConnectedTerrainFallback(anchor, endpoint, terrain, { maxLength: SIZE }); + candidate = validateExpressCandidate(candidate); + if (!candidate.length) continue; + path = candidate; break; + } + // If direct OD routing cannot find a legal corridor, follow the city's + // already terrain-valid national-road valley as *waypoints*. This does + // not copy the national geometry: each motorway leg is independently + // solved by the strict terrain router, avoiding both straight chords and + // mountain/sea clipping. + if (!path.length) { + const nationalGuides = [...(features.nationalRoads || []), ...(features.externalRoads || [])] + .map((guide) => ({ guide, hit: nearestPointOnPaths([guide], city, 7) })) + .filter((row) => row.hit && componentAt(row.hit) === component) + .sort((a, b) => a.hit.d - b.hit.d); + for (const row of nationalGuides.slice(0, 5)) { + const guideHintTuple = row.guide[Math.min(row.guide.length - 1, Math.max(0, Math.floor(row.guide.length * 0.7)))]; + const guideHint = guideHintTuple ? { x: guideHintTuple[0], y: guideHintTuple[1] } : null; + const anchor = visibleSuburbanAnchor(city, guideHint); + let guided = sharedSuburbanTerrainAlignment(city, row.guide, "expressway", { desiredLength: 70, focusRect: rect }); + if (!guided.length && anchor) guided = routeAlongTerrainGuide(anchor, row.guide, "expressway", { desiredLength: 76, stepDistance: 8 }); + if (!guided.length && anchor) guided = sharedTerrainAlignmentFromGuide(anchor, row.guide, "expressway", { desiredLength: 66 }); + const candidate = validateExpressCandidate(guided); + if (candidate.length >= 4 && visiblePointCount(candidate) >= 3) { path = candidate; break; } + } + } + + // A publishable edge city can sit on a peninsula whose land connection + // to the rest of its component lies entirely in the hidden halo. In that + // case an inward motorway is geographically impossible, but the already + // generated off-screen motorway should visibly reach the crop boundary. + // Connect a visible suburban anchor to that hidden same-land network so + // cropping leaves a truthful outward motorway stub instead of erasing + // service altogether. + if (!path.length) { + const hiddenTargets = []; + for (const existingPath of expressNetwork) for (let k = 0; k < (existingPath?.length || 0); k += 2) { + const [x, y] = existingPath[k]; + if (inFocus(x, y) || componentAt({ x, y }) !== component) continue; + const d = Math.hypot(x - city.x, y - city.y); + if (d < 8 || d > 150) continue; + hiddenTargets.push({ x, y, d }); + } + hiddenTargets.sort((a, b) => a.d - b.d); + for (const target of hiddenTargets.slice(0, 16)) { + const anchor = visibleSuburbanAnchor(city, target); + if (!anchor) continue; + const d = Math.hypot(anchor.x - target.x, anchor.y - target.y); + let candidate = routeTerrainPath(anchor, target, terrain, { maxLength: d * 3.5 + 108, maxSeaRun: 0, maxTunnelRun: 28, snapRadius: 2.4, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = routeLandConnectedTerrainFallback(anchor, target, terrain, { maxLength: SIZE }); + candidate = validateExpressCandidate(candidate); + if (!candidate.length || candidate.every(([x, y]) => inFocus(x, y))) continue; + path = candidate; pathIsExternal = true; break; + } + } + // Last production fallback: create a meaningful terrain-routed suburban + // motorway corridor toward the interior of the published landmass. This + // is deliberately long enough to be a real trunk segment (not a cosmetic + // two-cell stub) and is used only when neither the visible nor hidden + // existing motorway can be reached legally. + if (!path.length) { + const centreHint = { x: (rect.x0 + rect.x1) * 0.5, y: (rect.y0 + rect.y1) * 0.5 }; + const anchor = visibleSuburbanAnchor(city, centreHint); + if (anchor) { + const endpoints = []; + for (let y = rect.y0 + 3; y < rect.y1 - 3; y += 3) for (let x = rect.x0 + 3; x < rect.x1 - 3; x += 3) { + const i = indexOf(x, y); + if (terrain?.sea?.[i] || landComponentId[i] !== component) continue; + const d = Math.hypot(x - anchor.x, y - anchor.y); + const cityD = Math.hypot(x - city.x, y - city.y); + if (d < 14 || d > 72 || cityD < Math.hypot(anchor.x - city.x, anchor.y - city.y) + 7) continue; + const score = d * 0.08 + Math.hypot(x - centreHint.x, y - centreHint.y) * 0.018 + + (terrain?.slope?.[i] || 0) * 4.5 + (terrain?.ridgeField?.[i] || 0) * 3.5 + (terrain?.naturalBarrierScore?.[i] || 0) * 4.0; + endpoints.push({ x, y, d, score }); + } + endpoints.sort((a, b) => a.score - b.score || b.d - a.d); + for (const endpoint of endpoints.slice(0, 28)) { + let candidate = routeTerrainPath(anchor, endpoint, terrain, { maxLength: endpoint.d * 3.2 + 88, maxSeaRun: 0, maxTunnelRun: 30, snapRadius: 2.2, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!candidate.length) candidate = routeLandConnectedTerrainFallback(anchor, endpoint, terrain, { maxLength: SIZE }); + candidate = validateExpressCandidate(candidate); + if (!candidate.length || pathLengthCells(candidate) < 10) continue; + path = candidate; break; + } + } + } + if (path.length) { + if (pathIsExternal) { features.externalExpressways ||= []; features.externalExpressways.push(path); } + else { features.expressways ||= []; features.expressways.push(path); } + result.expresswayAdded++; + } else result.noPath++; + } + } + // Re-audit with the exact visible contract before returning diagnostics. + for (const city of finalMajorCities.filter(cityInFocus)) { + const national = ordinaryServed([...(features.nationalRoads || []), ...(features.externalRoads || [])], city, 3.0); + const rail = ordinaryServed([...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || [])], city, 3.0); + const expressway = expressServed(city); + const area = componentAt(city) >= 0 ? (landComponentArea[componentAt(city)] || 0) : 0; + if (!(national && rail && expressway) && !(area < 96 && national && rail && !expressway)) result.unresolved.push({ x: city.x, y: city.y, name: city.name, population: city.population || 0, national, rail, expressway, landComponentArea: area }); + } + return result; + } + + function pruneRedundantExpresswayBranches(maxRemoved = 4) { + const result = { before: (features.expressways || []).length, after: (features.expressways || []).length, removed: 0, branchNodesBefore: 0, branchNodesAfter: 0 }; + if ((features.expressways || []).length < 3) return result; + + function topologyStats(paths) { + const neighbors = new Map(); + const ensure = (key) => { let set = neighbors.get(key); if (!set) neighbors.set(key, set = new Set()); return set; }; + for (const path of paths || []) { + for (let k = 0; k < (path?.length || 0); k++) ensure(`${path[k][0]},${path[k][1]}`); + for (let k = 1; k < (path?.length || 0); k++) { + const a = `${path[k - 1][0]},${path[k - 1][1]}`; + const b = `${path[k][0]},${path[k][1]}`; + if (a === b) continue; + ensure(a).add(b); ensure(b).add(a); + } + } + let branchNodes = 0; + for (const set of neighbors.values()) if (set.size >= 3) branchNodes++; + let components = 0; + const seen = new Set(); + for (const key of neighbors.keys()) { + if (seen.has(key)) continue; + components++; + const queue = [key]; seen.add(key); + for (let qi = 0; qi < queue.length; qi++) { + for (const n of neighbors.get(queue[qi]) || []) if (!seen.has(n)) { seen.add(n); queue.push(n); } + } + } + return { branchNodes, components, nodes: neighbors.size }; + } + + const external = features.externalExpressways || []; + let current = [...(features.expressways || [])]; + let currentStats = topologyStats([...current, ...external]); + result.branchNodesBefore = currentStats.branchNodes; + if (currentStats.branchNodes <= 1) { result.branchNodesAfter = currentStats.branchNodes; return result; } + + let guard = 0; + while (result.removed < maxRemoved && guard++ < 24 && current.length >= 3) { + const candidates = current.map((path, index) => { + let uniqueServiceRisk = 0; + let served = 0; + for (const city of finalMajorCities) { + if (!pathServesMajorCity(path, city, "expressway")) continue; + served++; + const elsewhere = [...current.filter((_, j) => j !== index), ...external].some((q) => pathServesMajorCity(q, city, "expressway")); + if (!elsewhere) uniqueServiceRisk++; + } + return { index, path, served, uniqueServiceRisk, len: pathLengthCells(path) }; + }).filter((row) => row.uniqueServiceRisk === 0) + .sort((a, b) => a.served - b.served || a.len - b.len || a.index - b.index); + let removedOne = false; + for (const row of candidates) { + const remaining = current.filter((_, index) => index !== row.index); + const combined = [...remaining, ...external]; + if (finalMajorCities.some((city) => !combined.some((path) => pathServesMajorCity(path, city, "expressway")))) continue; + const stats = topologyStats(combined); + // Never trade a branch for a disconnected motorway network. Only keep + // a removal when it materially reduces branching and does not increase + // the number of network components. + if (stats.components > currentStats.components || stats.branchNodes >= currentStats.branchNodes) continue; + current = remaining; + currentStats = stats; + result.removed++; + removedOne = true; + break; + } + if (!removedOne) break; + } + features.expressways = current; + result.after = current.length; + result.branchNodesAfter = currentStats.branchNodes; + return result; + } + + function capRailDensityToNationalRatio(maxRatio = 1.08, focusRect = null) { + const normalizedFocus = focusRect && [focusRect.x0, focusRect.y0, focusRect.x1, focusRect.y1].every(Number.isFinite) + ? { x0: Math.floor(focusRect.x0), y0: Math.floor(focusRect.y0), x1: Math.ceil(focusRect.x1), y1: Math.ceil(focusRect.y1) } + : null; + const inFocus = (x, y) => !normalizedFocus || (x >= normalizedFocus.x0 && y >= normalizedFocus.y0 && x < normalizedFocus.x1 && y < normalizedFocus.y1); + const measuredLength = (path) => { + if (!normalizedFocus) return pathLengthCells(path || []); + let len = 0; + for (let k = 1; k < (path?.length || 0); k++) { + const a = path[k - 1], b = path[k]; + const mx = (a[0] + b[0]) * 0.5, my = (a[1] + b[1]) * 0.5; + if (inFocus(mx, my)) len += Math.hypot(b[0] - a[0], b[1] - a[1]); + } + return len; + }; + const crossesFocus = (path) => { + if (!normalizedFocus) return false; + let insideSeen = false, outsideSeen = false; + for (const [x, y] of path || []) { + if (inFocus(x, y)) insideSeen = true; else outsideSeen = true; + if (insideSeen && outsideSeen) return true; + } + return false; + }; + const nationalLength = (features.nationalRoads || []).reduce((sum, path) => sum + measuredLength(path), 0); + let main = [...(features.railways || [])]; + let branch = [...(features.branchRailways || [])]; + const railLength = () => [...main, ...branch].reduce((sum, path) => sum + measuredLength(path), 0); + const target = nationalLength * maxRatio; + const minimumTarget = nationalLength * (normalizedFocus ? 0.84 : 0); + const result = { maxRatio, focusRect: normalizedFocus, nationalLength: Math.round(nationalLength), beforeRailLength: Math.round(railLength()), removed: 0, removedMain: 0, removedBranch: 0 }; + if (nationalLength <= 0 || railLength() <= target || main.length + branch.length <= 2) { result.afterRailLength = result.beforeRailLength; result.ratio = nationalLength > 0 ? result.afterRailLength / nationalLength : 0; return result; } + + let guard = 0; + while (railLength() > target && guard++ < 64 && main.length + branch.length > 2) { + const rows = [ + ...main.map((path, index) => ({ path, index, group: 'main' })), + ...branch.map((path, index) => ({ path, index, group: 'branch' })), + ]; + const serviceCounts = new Int16Array(finalMajorCities.length); + for (const row of rows) { + for (let ci = 0; ci < finalMajorCities.length; ci++) if (pathTouchesCell(row.path, finalMajorCities[ci].x, finalMajorCities[ci].y, 3.0)) serviceCounts[ci]++; + } + const crossingCount = normalizedFocus ? rows.filter((row) => crossesFocus(row.path)).length : 0; + const removable = rows.filter((row) => { + if (row.group === 'main' && main.length <= 2) return false; + const contribution = measuredLength(row.path); + if (normalizedFocus && contribution <= 0.01) return false; + if (normalizedFocus && crossingCount <= 1 && crossesFocus(row.path)) return false; + if (normalizedFocus && railLength() - contribution < minimumTarget) return false; + for (let ci = 0; ci < finalMajorCities.length; ci++) { + if (pathTouchesCell(row.path, finalMajorCities[ci].x, finalMajorCities[ci].y, 3.0) && serviceCounts[ci] <= 1) return false; + } + return true; + }).map((row) => { + let served = 0; + for (const city of finalMajorCities) if (pathTouchesCell(row.path, city.x, city.y, 3.0)) served++; + const focusLen = measuredLength(row.path); + const totalLen = pathLengthCells(row.path); + // In a visible-focus cap, prefer removing routes that consume the most + // published density while serving no unique city. Whole-map mode keeps + // the previous long-branch preference. + const score = normalizedFocus + ? focusLen * 3.0 + (served === 0 ? 160 : 0) + (row.group === 'branch' ? 45 : 0) + totalLen * 0.15 + : totalLen * 2.0 + (served === 0 ? 120 : 0) + (row.group === 'branch' ? 35 : 0); + return { ...row, totalLen, focusLen, served, score }; + }).sort((a, b) => b.score - a.score || b.focusLen - a.focusLen || b.totalLen - a.totalLen); + const victim = removable[0]; + if (!victim) break; + if (victim.group === 'main') { main.splice(victim.index, 1); result.removedMain++; } + else { branch.splice(victim.index, 1); result.removedBranch++; } + result.removed++; + } + features.railways = main; + features.branchRailways = branch; + result.afterRailLength = Math.round(railLength()); + result.ratio = nationalLength > 0 ? result.afterRailLength / nationalLength : 0; + return result; + } + + // Run anti-parallel pruning only after every post-admin road has been added. + // Crossings are ignored by the direction test; only sustained side-by-side + // corridors are removed. Paths that uniquely service a major city are kept. + debug.finalExpresswayParallelPrune = pruneFinalParallelPaths(expressways, "expressway", finalMajorCities, { radius: 4, threshold: 0.20, directionDot: 0.91, maxParallelRunSamples: 2 }); + debug.finalNationalParallelPrune = pruneFinalParallelPaths(nationalRoads, "national", finalMajorCities, { radius: 3, threshold: 0.26, directionDot: 0.90, maxParallelRunSamples: 2 }); + const originalMainRailPaths = new Set(features.railways || []); + const combinedRailForParallelPrune = [...(features.railways || []), ...(features.branchRailways || [])]; + debug.finalRailParallelPrune = pruneFinalParallelPaths(combinedRailForParallelPrune, "rail", finalMajorCities, { radius: 3, threshold: 0.36, directionDot: 0.90, maxParallelRunSamples: 6 }); + features.railways = combinedRailForParallelPrune.filter((path) => originalMainRailPaths.has(path)); + features.branchRailways = combinedRailForParallelPrune.filter((path) => !originalMainRailPaths.has(path)); + debug.finalRailDensityCap = capRailDensityToNationalRatio(1.02); + + for (let i = 0; i < expressways.length; i++) expressways[i] = terrainSafeSmooth(expressways[i], terrain, "expressway", 3); + for (let i = 0; i < nationalRoads.length; i++) nationalRoads[i] = terrainSafeSmooth(nationalRoads[i], terrain, "national", 2); + for (let i = 0; i < (features.railways || []).length; i++) features.railways[i] = terrainSafeSmooth(features.railways[i], terrain, "rail", 2); + for (let i = 0; i < (features.branchRailways || []).length; i++) features.branchRailways[i] = terrainSafeSmooth(features.branchRailways[i], terrain, "rail", 2); + + function pruneShortFinalTrunkSegments() { + const result = { expresswayRemoved: 0, nationalDowngraded: 0 }; + function uniquelyServes(path, allPaths, mode) { + return finalMajorCities.some((city) => { + const thisServes = mode === "expressway" ? pathServesMajorCity(path, city, "expressway") : anyPathTouches([path], city, 3.0); + if (!thisServes) return false; + return !allPaths.some((other) => other !== path && (mode === "expressway" ? pathServesMajorCity(other, city, "expressway") : anyPathTouches([other], city, 3.0))); + }); + } + function bridges(path, others, radius = 2.8) { + if (!path?.length || !others?.length) return false; + const a = { x: path[0][0], y: path[0][1] }; + const b0 = path[path.length - 1]; + const b = { x: b0[0], y: b0[1] }; + return !!nearestPointOnPaths(others, a, radius) && !!nearestPointOnPaths(others, b, radius); + } + const allExpress = [...expressways, ...externalExpressways]; + for (let i = expressways.length - 1; i >= 0; i--) { + const path = expressways[i]; + if (pathLengthCells(path) >= 10) continue; + const others = allExpress.filter((other) => other !== path); + if (uniquelyServes(path, allExpress, "expressway") || bridges(path, others, 3.0)) continue; + expressways.splice(i, 1); + result.expresswayRemoved++; + } + const allNational = [...nationalRoads, ...externalRoads]; + for (let i = nationalRoads.length - 1; i >= 0; i--) { + const path = nationalRoads[i]; + if (pathLengthCells(path) >= 12) continue; + const others = allNational.filter((other) => other !== path); + if (uniquelyServes(path, allNational, "national") || bridges(path, others, 2.6)) continue; + nationalRoads.splice(i, 1); + minorRoads.push(path); + result.nationalDowngraded++; + } + return result; + } + + // Mandatory service audit after pruning. A 270k-class city must not be left + // without any one of the three trunk hierarchies just because a redundant + // route was removed. Narrow-strait allowances remain terrain constrained. + const finalNationalService = ensureMajorCityNationalRoadLinks(50000); + const finalRailService = ensureMajorCityRailLinks(50000); + const finalExpressService = ensureMajorCityExpresswayLinks(50000); + debug.finalMajorCityServiceAudit = { + national: finalNationalService, + rail: finalRailService, + expressway: finalExpressService, + }; + debug.finalShortTrunkCleanup = pruneShortFinalTrunkSegments(); + // One final direction-aware pass is safe because unique major-city service is + // protected. This prevents the audit itself from reintroducing a parallel pair. + debug.finalExpresswayParallelPruneAfterService = pruneFinalParallelPaths(expressways, "expressway", finalMajorCities, { radius: 4, threshold: 0.22, directionDot: 0.91, maxParallelRunSamples: 2 }); + debug.finalNationalParallelPruneAfterService = pruneFinalParallelPaths(nationalRoads, "national", finalMajorCities, { radius: 3, threshold: 0.28, directionDot: 0.90, maxParallelRunSamples: 2 }); + const mainRailAfterService = new Set(features.railways || []); + const combinedRailAfterService = [...(features.railways || []), ...(features.branchRailways || [])]; + debug.finalRailParallelPruneAfterService = pruneFinalParallelPaths(combinedRailAfterService, "rail", finalMajorCities, { radius: 3, threshold: 0.38, directionDot: 0.90, maxParallelRunSamples: 6 }); + features.railways = combinedRailAfterService.filter((path) => mainRailAfterService.has(path)); + features.branchRailways = combinedRailAfterService.filter((path) => !mainRailAfterService.has(path)); + features.minorRoads = dedupePaths(minorRoads, 2); features.nationalRoads = dedupePaths(nationalRoads, 1); features.externalRoads = dedupePaths(externalRoads, 1); features.expressways = dedupePaths(expressways, 2); features.externalExpressways = dedupePaths(externalExpressways, 2); features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + + // National-road service additions happen late and can make an earlier rail + // density target stale. Top up only genuinely under-served maps; already + // dense rail networks are left untouched. + const visibleNationalLengthBeforeFinalRail = (features.nationalRoads || []).reduce((sum, path) => sum + pathLengthCells(path || []), 0); + const visibleRailLengthBeforeFinalRail = [...(features.railways || []), ...(features.branchRailways || [])].reduce((sum, path) => sum + pathLengthCells(path || []), 0); + debug.finalRailDensityBeforeAudit = { + nationalLength: Math.round(visibleNationalLengthBeforeFinalRail), + railLength: Math.round(visibleRailLengthBeforeFinalRail), + ratio: visibleNationalLengthBeforeFinalRail > 0 ? visibleRailLengthBeforeFinalRail / visibleNationalLengthBeforeFinalRail : 0, + }; + if (visibleNationalLengthBeforeFinalRail > 0 && visibleRailLengthBeforeFinalRail / visibleNationalLengthBeforeFinalRail < 0.76) { + debug.finalRailDensityTopUp = densifyRailToNationalRatio(0.84); + features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + } + if (initialVisibleCrop) { + // The literal hidden-raster initial generator must not satisfy the railway + // quota mostly in the discarded halo. Top up the future published centre + // to a slightly-lower-than-national-road density while solving every new + // route against the complete hidden terrain. + debug.initialVisibleCropRailDensityTopUp = densifyRailToNationalRatio(0.82, initialVisibleCrop); + features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + } + + // Dedupe is allowed to change path ownership, so audit the service contract + // one last time on the exact arrays that will be emitted. + const postDedupeNationalService = ensureMajorCityNationalRoadLinks(50000); + const postDedupeRailService = ensureMajorCityRailLinks(50000); + const postDedupeExpressService = ensureMajorCityExpresswayLinks(50000); + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + features.expressways = dedupePaths(features.expressways || [], 2); + features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + + if (features.minorRoads !== minorRoads + || features.nationalRoads !== nationalRoads + || features.externalRoads !== externalRoads + || features.expressways !== expressways + || features.externalExpressways !== externalExpressways) { + throw new Error("Post-admin transport path normalization must preserve published array identity."); + } + + // The last service repair can create a very short hierarchy segment. Run the + // same short-fragment/parallel cleanup once more on the exact emitted trunk + // arrays. A segment that is the sole service for a major city is protected; + // all other tiny national pieces are downgraded to local roads and tiny + // motorway pieces are removed. + debug.finalShortTrunkCleanupAfterService = pruneShortFinalTrunkSegments(); + // Collapse short and medium same-direction parallel runs onto one physical + // alignment before deciding whether a whole route is redundant. This is more + // robust than the old overlap-only pruning for 1-3 cell separated corridors + // and avoids the characteristic double expressway/national-road ribbons. + debug.finalExpresswaySharedAlignment = collapseParallelCorridorsOntoSharedAlignment(expressways, "expressway", finalMajorCities, terrain, { radius: 5, directionDot: 0.93, minRunPoints: 3 }); + debug.finalNationalSharedAlignment = collapseParallelCorridorsOntoSharedAlignment(nationalRoads, "national", finalMajorCities, terrain, { radius: 4, directionDot: 0.93, minRunPoints: 3 }); + debug.finalExpresswayParallelPruneExactOutput = pruneFinalParallelPaths(expressways, "expressway", finalMajorCities, { radius: 5, threshold: 0.16, directionDot: 0.93, maxParallelRunSamples: 2 }); + debug.finalNationalParallelPruneExactOutput = pruneFinalParallelPaths(nationalRoads, "national", finalMajorCities, { radius: 4, threshold: 0.20, directionDot: 0.93, maxParallelRunSamples: 2 }); + const exactOutputNationalService = ensureMajorCityNationalRoadLinks(50000); + const exactOutputExpressService = ensureMajorCityExpresswayLinks(50000); + debug.exactOutputTrunkServiceRepair = { national: exactOutputNationalService, expressway: exactOutputExpressService }; + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + features.expressways = dedupePaths(features.expressways || [], 2); + // A service repair can append a new approach beside an existing trunk. Snap + // that approach onto the established corridor once more; unlike pruning this + // preserves the mandatory-city service contract while eliminating visible + // side-by-side lanes represented as separate road paths. + debug.postServiceExpresswaySharedAlignment = collapseParallelCorridorsOntoSharedAlignment(features.expressways, "expressway", finalMajorCities, terrain, { radius: 5, directionDot: 0.93, minRunPoints: 3 }); + debug.postServiceNationalSharedAlignment = collapseParallelCorridorsOntoSharedAlignment(features.nationalRoads, "national", finalMajorCities, terrain, { radius: 4, directionDot: 0.93, minRunPoints: 3 }); + debug.finalExpresswayNearDuplicatePrune = pruneNearDuplicateTrunkPaths(features.expressways, "expressway", finalMajorCities, { overlapFloor: 0.46, maxUniqueCells: 12 }); + debug.finalNationalNearDuplicatePrune = pruneNearDuplicateTrunkPaths(features.nationalRoads, "national", finalMajorCities, { overlapFloor: 0.50, maxUniqueCells: 10 }); + debug.finalExpresswayBranchSimplification = pruneRedundantExpresswayBranches(4); + // Branch simplification preserves every major-city service route by + // construction, but dedupe again so shared alignments remain one emitted + // physical corridor where possible. + features.expressways = dedupePaths(features.expressways || [], 2); + + // Rail should be dense in urbanised regions but remain modestly below the + // national-road network overall. Redundant routes are removed only when all + // major-city rail service remains covered. + debug.finalRailDensityCapAfterTopUp = capRailDensityToNationalRatio(0.96); + const finalRailServiceAfterDensityCap = ensureMajorCityRailLinks(50000); + debug.finalRailServiceAfterDensityCap = finalRailServiceAfterDensityCap; + features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + debug.finalRailDensityCapExactOutput = capRailDensityToNationalRatio(0.98); + const exactOutputRailService = ensureMajorCityRailLinks(50000); + debug.exactOutputRailServiceRepair = exactOutputRailService; + features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + + // Visible-core finalizer for literal overscan. The hidden map is only an + // implementation detail: quality contracts must still hold *after* the + // centre is cropped. Do the final service/density/continuation work here, + // while the router can still see the full hidden terrain and off-screen OD + // context. Nothing after this block may lower visible-core trunk quality. + if (initialVisibleCrop) { + const serviceBefore = { + national: ensureMajorCityNationalRoadLinks(50000), + rail: ensureMajorCityRailLinks(50000), + expressway: ensureMajorCityExpresswayLinks(50000), + }; + const railDensityBeforeCrossing = densifyRailToNationalRatio(0.82, initialVisibleCrop); + const cropContinuations = ensureInitialVisibleCropContinuations(); + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + features.expressways = dedupePaths(features.expressways || [], 2); + features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + + // Shared physical alignment is preferred to deleting a semantically needed + // route. Use a generous radius matching the reported ~1 km duplication and + // then prune only paths that still duplicate an already-served corridor. + const nationalAlign1 = collapseParallelCorridorsOntoSharedAlignment(features.nationalRoads, "national", finalMajorCities, terrain, { radius: 5, directionDot: 0.90, minRunPoints: 2 }); + const expressAlign1 = collapseParallelCorridorsOntoSharedAlignment(features.expressways, "expressway", finalMajorCities, terrain, { radius: 6, directionDot: 0.91, minRunPoints: 2 }); + const nationalPrune = pruneFinalParallelPaths(features.nationalRoads, "national", finalMajorCities, { radius: 5, threshold: 0.16, directionDot: 0.90, maxParallelRunSamples: 2 }); + const expressPrune = pruneFinalParallelPaths(features.expressways, "expressway", finalMajorCities, { radius: 6, threshold: 0.14, directionDot: 0.91, maxParallelRunSamples: 2 }); + + const serviceAfterPrune = { + national: ensureMajorCityNationalRoadLinks(50000), + rail: ensureMajorCityRailLinks(50000), + expressway: ensureMajorCityExpresswayLinks(50000), + }; + // Mandatory repairs can append a short approach beside a trunk. Snap those + // approaches onto the established alignment, but do not delete the sole + // route serving a major city. + const nationalAlign2 = collapseParallelCorridorsOntoSharedAlignment(features.nationalRoads, "national", finalMajorCities, terrain, { radius: 5, directionDot: 0.90, minRunPoints: 2 }); + const expressAlign2 = collapseParallelCorridorsOntoSharedAlignment(features.expressways, "expressway", finalMajorCities, terrain, { radius: 6, directionDot: 0.91, minRunPoints: 2 }); + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + features.expressways = dedupePaths(features.expressways || [], 2); + + // Do this *after* all whole-map rail caps. The old order could achieve 0.9x + // density in the future crop and then remove those exact lines while + // optimizing the hidden halo, leaving a 0.57x published network. + const railDensityFinal = densifyRailToNationalRatio(0.82, initialVisibleCrop); + const railDensityVisibleCap = capRailDensityToNationalRatio(0.96, initialVisibleCrop); + const railServiceFinal = ensureMajorCityRailLinks(50000); + const railDensityVisibleCapAfterService = capRailDensityToNationalRatio(0.98, initialVisibleCrop); + features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + + // A rail-heavy published core is corrected by adding useful, terrain-routed + // national-road OD corridors rather than deleting the rail service that the + // urban network actually needs. This also makes the intended ordering + // national > rail explicit after the hidden-halo crop. + const nationalDensityVisible = densifyNationalToRailRatio(0.86, initialVisibleCrop); + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + const nationalAlign3 = collapseParallelCorridorsOntoSharedAlignment(features.nationalRoads, "national", finalMajorCities, terrain, { radius: 5, directionDot: 0.90, minRunPoints: 2 }); + const nationalPruneAfterDensity = pruneFinalParallelPaths(features.nationalRoads, "national", finalMajorCities, { radius: 5, threshold: 0.16, directionDot: 0.90, maxParallelRunSamples: 2 }); + const nationalServiceAfterDensity = ensureMajorCityNationalRoadLinks(50000); + const nationalDensityVisibleFinal = densifyNationalToRailRatio(0.90, initialVisibleCrop); + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + const railDensityVisibleFloorAfterNational = densifyRailToNationalRatio(0.90, initialVisibleCrop); + const railDensityVisibleCapFinal = capRailDensityToNationalRatio(0.98, initialVisibleCrop); + const railServiceAfterNationalDensity = ensureMajorCityRailLinks(50000); + features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + + // Final publishable-core service is stronger than the hidden-map audit: an + // edge city must have an inward visible national road, railway and motorway + // rather than being served only by a path that disappears into the halo. + const visibleMajorCityInternalService = ensureVisibleCropMajorCityInternalService(); + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + features.expressways = dedupePaths(features.expressways || [], 2); + features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + const nationalAlignAfterVisibleService = collapseParallelCorridorsOntoSharedAlignment(features.nationalRoads, "national", finalMajorCities, terrain, { radius: 5, directionDot: 0.90, minRunPoints: 2 }); + const expressAlignAfterVisibleService = collapseParallelCorridorsOntoSharedAlignment(features.expressways, "expressway", finalMajorCities, terrain, { radius: 6, directionDot: 0.91, minRunPoints: 2 }); + const nationalDensityAfterVisibleService = densifyNationalToRailRatio(0.86, initialVisibleCrop); + const railDensityAfterVisibleService = densifyRailToNationalRatio(0.90, initialVisibleCrop); + const railCapAfterVisibleService = capRailDensityToNationalRatio(0.98, initialVisibleCrop); + + debug.initialVisibleCropFinalizer = { + serviceBefore, railDensityBeforeCrossing, cropContinuations, + nationalAlign1, expressAlign1, nationalPrune, expressPrune, + serviceAfterPrune, nationalAlign2, expressAlign2, railDensityFinal, railDensityVisibleCap, railServiceFinal, railDensityVisibleCapAfterService, + nationalDensityVisible, nationalAlign3, nationalPruneAfterDensity, nationalServiceAfterDensity, nationalDensityVisibleFinal, + railDensityVisibleFloorAfterNational, railDensityVisibleCapFinal, railServiceAfterNationalDensity, + visibleMajorCityInternalService, nationalAlignAfterVisibleService, expressAlignAfterVisibleService, nationalDensityAfterVisibleService, railDensityAfterVisibleService, railCapAfterVisibleService, + productionOnly: true, simplifiedOutputForbidden: true, + }; + } + + // r11.7 final transport completion. These passes run after the literal + // overscan visible-core finalizer, so they see the exact geometry that will + // be cropped/published while still routing on the hidden production terrain. + function ensureUrbanRailMultiplicity() { + features.railways ||= []; features.branchRailways ||= []; + const result = { checked: 0, added: 0, noPath: 0 }; + const cities = (features.modernCities || []).filter((c) => c && inside(c.x, c.y) && !terrain?.sea?.[indexOf(c.x, c.y)] && (c.population || 0) >= 50000) + .sort((a, b) => (b.population || 0) - (a.population || 0)); + const maxAdded = Math.min(24, Math.max(8, Math.ceil(cities.length * 0.9))); + for (const city of cities) { + if (result.added >= maxAdded) break; + result.checked++; + const required = (city.population || 0) >= 500000 ? 3 : (city.population || 0) >= 150000 ? 2 : 2; + const allRail = () => [...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || [])]; + let servedPaths = allRail().filter((path) => pathTouchesCell(path, city.x, city.y, 4.2)).length; + if (servedPaths >= required) continue; + const component = componentAt(city); + const targets = [ + ...finalMajorCities.filter((q) => q !== city && componentAt(q) === component), + ...sameComponentCivicTargets(city, { minDistance: 12, maxDistance: 145, limit: 22 }), + ].map((q) => ({ ...q, d: Math.hypot(q.x - city.x, q.y - city.y) })) + .filter((q) => q.d >= 12 && q.d <= 145) + .sort((a, b) => { + const ap = Number(a.population || a.municipalityPopulation || 0) + (a.isPrefecturalCapital ? 300000 : 0); + const bp = Number(b.population || b.municipalityPopulation || 0) + (b.isPrefecturalCapital ? 300000 : 0); + return (a.d / Math.max(1, Math.sqrt(ap + 4000))) - (b.d / Math.max(1, Math.sqrt(bp + 4000))); + }); + const tried = new Set(); + for (const target of targets) { + if (servedPaths >= required || result.added >= maxAdded) break; + const key = `${Math.round(target.x)},${Math.round(target.y)}`; + if (tried.has(key)) continue; tried.add(key); + const d = Math.hypot(target.x - city.x, target.y - city.y); + let path = routeTerrainPath(city, target, terrain, { maxLength: d * 3.0 + 66, maxSeaRun: 0, maxTunnelRun: 30, snapRadius: 1.8, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!path.length) path = terrainFirstConnector(city, target, terrain, { skipPrimaryRoute: true, maxLength: d * 3.25 + 76, maxSeaRun: 0, maxTunnelRun: 30, maxExpanded: SIZE, maxElevation: 0.695 }); + if (path.length < 8 || !trunkElevationSafe(path, terrain, 0.72)) { result.noPath++; continue; } + const influence = rebuildInfluence(allRail(), 3.2); + let near = 0, sampled = 0; + for (let k = Math.max(3, Math.floor(path.length * 0.18)); k < Math.ceil(path.length * 0.82); k += 2) { + const [x, y] = path[k]; if (!inside(x, y)) continue; sampled++; + if ((influence[indexOf(x, y)] || 0) > 0.40) near++; + } + if (sampled >= 4 && near / sampled > 0.58) continue; + path = terrainSafeSmooth(path, terrain, "rail", 2); + ((city.population || 0) >= 150000 && (target.population || 0) >= 50000 ? features.railways : features.branchRailways).push(path); + result.added++; servedPaths++; + } + } + return result; + } + + function ensureExpresswayTerminalContinuity() { + features.expressways ||= []; + const result = { checked: 0, justified: 0, connectorsAdded: 0, unresolved: 0 }; + const external = features.externalExpressways || []; + const ordinary = [...(features.nationalRoads || []), ...(features.externalRoads || []), ...(features.minorRoads || [])]; + const gateways = features.externalGateways || []; + const original = [...features.expressways]; + const additions = []; + const allOtherPoints = (self) => [...original, ...external, ...additions].filter((p) => p !== self); + const nearEdge = (p) => p.x <= 3 || p.y <= 3 || p.x >= MAP_W - 4 || p.y >= MAP_H - 4; + for (const path of original) { + if (!path || path.length < 8) continue; + for (const raw of [path[0], path[path.length - 1]]) { + const endpoint = { x: raw[0], y: raw[1] }; result.checked++; + const connectedExpress = nearestPointOnPaths(allOtherPoints(path), endpoint, 3.0); + const ordinaryHit = nearestPointOnPaths(ordinary, endpoint, 10.0); + const gateway = nearestEntity(gateways, endpoint, 8.0); + const cityTerminal = finalMajorCities.some((c) => Math.hypot(c.x - endpoint.x, c.y - endpoint.y) <= Math.max(22, (c.urbanRadius || 12) * 2.1)); + const explicitInterchange = (features.interchanges || []).some((ic) => Math.hypot(ic.x - endpoint.x, ic.y - endpoint.y) <= 5.0); + // Merely approaching an ordinary road used to make an expressway dead end + // "valid". Require a city/gateway or an actual interchange instead. + const legitimateRoadTerminal = !!ordinaryHit && explicitInterchange && cityTerminal; + if (nearEdge(endpoint) || connectedExpress || gateway || cityTerminal || legitimateRoadTerminal) { result.justified++; continue; } + let target = nearestPointOnPaths(allOtherPoints(path), endpoint, 96); + if (target && componentAt(target) !== componentAt(endpoint)) target = null; + if (!target) { + target = finalMajorCities.filter((c) => sameLandComponent(endpoint, c)) + .map((c) => ({ ...c, d: Math.hypot(c.x - endpoint.x, c.y - endpoint.y) })) + .filter((c) => c.d >= 14 && c.d <= 110) + .sort((a, b) => a.d - b.d)[0] || null; + } + if (!target) { result.unresolved++; continue; } + const d = Math.hypot(target.x - endpoint.x, target.y - endpoint.y); + let connector = routeTerrainPath(endpoint, target, terrain, { maxLength: d * 3.1 + 80, maxSeaRun: 0, maxTunnelRun: 28, snapRadius: 2.2, maxExpanded: SIZE, maxElevation: 0.695 }); + if (!connector.length) connector = terrainFirstConnector(endpoint, target, terrain, { skipPrimaryRoute: true, maxLength: d * 3.3 + 88, maxSeaRun: 0, maxTunnelRun: 28, maxExpanded: SIZE, maxElevation: 0.695 }); + if (connector.length < 8 || !trunkElevationSafe(connector, terrain, 0.72)) { result.unresolved++; continue; } + connector = terrainSafeSmooth(connector, terrain, "expressway", 3); + const turns = pathSharpTurnStats(connector); + if (turns.consecutiveExtreme > 1 || turns.sharpShare > 0.46) { result.unresolved++; continue; } + additions.push(connector); result.connectorsAdded++; + } + } + features.expressways.push(...additions); + return result; + } + + function rebuildFinalInterchanges() { + const result = { expresswayLength: 0, target: 0, added: 0, accessAdded: 0, skippedNoRoad: 0 }; + const ordinary = [...(features.nationalRoads || []), ...(features.externalRoads || []), ...(features.minorRoads || [])]; + const newInterchanges = []; + const newAccess = []; + const addAt = (p, source) => { + if (!p || !inside(Math.round(p.x), Math.round(p.y)) || terrain?.sea?.[indexOf(Math.round(p.x), Math.round(p.y))]) return false; + if (newInterchanges.some((ic) => Math.hypot(ic.x - p.x, ic.y - p.y) < 9.0)) return false; + const hit = nearestPointOnPaths(ordinary, p, 38); + if (!hit) { result.skippedNoRoad++; return false; } + const d = Math.hypot(hit.x - p.x, hit.y - p.y); + let access = []; + if (d > 1.4) access = terrainFirstConnector(p, hit, terrain, { maxLength: d * 2.7 + 22, maxSeaRun: 0, maxTunnelRun: 7, maxExpanded: Math.min(SIZE, Math.max(8000, Math.floor(d * d * 8 + 4500))), maxElevation: 0.86 }); + if (d > 1.4 && access.length < 2) { result.skippedNoRoad++; return false; } + newInterchanges.push({ x: Math.round(p.x), y: Math.round(p.y), kind: "Interchange", score: 1, source }); + if (access.length >= 2) { newAccess.push(access); features.minorRoads ||= []; features.minorRoads.push(access); result.accessAdded++; } + result.added++; return true; + }; + for (const path of [...(features.expressways || []), ...(features.externalExpressways || [])]) { + if (!path || path.length < 4) continue; + const cum = [0]; + for (let k = 1; k < path.length; k++) cum.push(cum[cum.length - 1] + Math.hypot(path[k][0] - path[k - 1][0], path[k][1] - path[k - 1][1])); + const total = cum[cum.length - 1] || 0; result.expresswayLength += total; + const first = { x: path[0][0], y: path[0][1] }; + const lastTuple = path[path.length - 1]; + const last = { x: lastTuple[0], y: lastTuple[1] }; + // Even a retained short regional spur needs a real terminal IC. Previously + // the early `total < 8` return left such stubs visually ending in mid-road. + if (total < 8) { + addAt(first, "final-terminal-ic"); + addAt(last, "final-terminal-ic"); + continue; + } + let expectedSlots = 0; + for (let s = 5; s <= total - 4;) { + let probeK = 1; while (probeK < cum.length && cum[probeK] < s) probeK++; + const probeA = path[Math.max(0, probeK - 1)], probeB = path[Math.min(path.length - 1, probeK)]; + const probeSpan = Math.max(0.001, cum[probeK] - cum[probeK - 1]); + const probeT = Math.max(0, Math.min(1, (s - cum[probeK - 1]) / probeSpan)); + const probe = { x: Math.round(probeA[0] + (probeB[0] - probeA[0]) * probeT), y: Math.round(probeA[1] + (probeB[1] - probeA[1]) * probeT) }; + const probeDensity = inside(probe.x, probe.y) ? Math.max(0, features.populationDensity?.[indexOf(probe.x, probe.y)] || 0) : 0; + let cityDemand = 0; + for (const city of features.modernCities || []) { + if (!city || (city.population || 0) < 18000) continue; + const radius = Math.max(16, Math.min(38, (city.urbanRadius || 10) * 2.4)); + const dCity = Math.hypot(city.x - probe.x, city.y - probe.y); + if (dCity > radius) continue; + const popWeight = Math.min(1, Math.log10(Math.max(20000, city.population || 0) / 20000) / 1.25); + cityDemand = Math.max(cityDemand, (1 - dCity / radius) * (0.45 + popWeight * 0.55)); + } + const icDemand = Math.max(Math.min(1, probeDensity * 1.7), cityDemand); + const dynamicGap = icDemand >= 0.72 ? 11.5 : icDemand >= 0.42 ? 14.5 : icDemand >= 0.18 ? 20.5 : 28.5; + let best = null; + for (let offset = -4; offset <= 4; offset += 1.5) { + const d0 = Math.max(2, Math.min(total - 2, s + offset)); + let k = 1; while (k < cum.length && cum[k] < d0) k++; + const a = path[Math.max(0, k - 1)], b = path[Math.min(path.length - 1, k)]; + const span = Math.max(0.001, cum[k] - cum[k - 1]); const t = Math.max(0, Math.min(1, (d0 - cum[k - 1]) / span)); + const p = { x: Math.round(a[0] + (b[0] - a[0]) * t), y: Math.round(a[1] + (b[1] - a[1]) * t) }; + const hit = nearestPointOnPaths(ordinary, p, 34); + if (!hit) continue; + const roadD = Math.hypot(hit.x - p.x, hit.y - p.y); + const density = features.populationDensity?.[indexOf(p.x, p.y)] || 0; + const score = roadD - density * 12 + Math.abs(offset) * 0.12; + if (!best || score < best.score) best = { ...p, score }; + } + if (best && addAt(best, "final-density-ic")) expectedSlots++; + s += dynamicGap; + } + result.target += expectedSlots; + addAt(first, "final-terminal-ic"); addAt(last, "final-terminal-ic"); + } + result.legacyUniformTarget = Math.max(0, Math.round(result.expresswayLength / 19.5)); + result.target = Math.max(result.target, newInterchanges.length); + interchanges.length = 0; + interchanges.push(...newInterchanges); + features.icAccessRoads = newAccess; + return result; + } + + // Exact visual/topological junction repair. The graph auditors previously + // accepted endpoints that were merely within a few cells of another route, + // which looked like a torn road on the rendered map. Turn those near misses + // into real shared-raster junctions using the terrain router only. + function snapNearMissEndpoints(sourcePaths, targetPaths, mode, options = {}) { + const result = { checked: 0, added: 0, unresolved: 0 }; + const maxGap = options.maxGap ?? 3.4; + const maxAdded = options.maxAdded ?? 48; + const minGap = options.minGap ?? 0.75; + const originals = [...(sourcePaths || [])]; + const targets = [...(targetPaths || [])]; + const used = new Set(); + function nearestOtherPoint(endpoint, selfPath) { + let best = null; + for (const path of targets) { + if (!path || path === selfPath) continue; + for (let k = 0; k < path.length; k++) { + const q = path[k]; + if (!q) continue; + const d = Math.hypot(endpoint.x - q[0], endpoint.y - q[1]); + if (d <= minGap) return { connected: true, x: q[0], y: q[1], d }; + if (d > maxGap || (best && d >= best.d)) continue; + best = { connected: false, x: q[0], y: q[1], d }; + } + } + return best; + } + for (let pi = 0; pi < originals.length && result.added < maxAdded; pi++) { + const path = originals[pi]; + if (!path || path.length < 2) continue; + const endpoints = [path[0], path[path.length - 1]]; + for (let ei = 0; ei < endpoints.length && result.added < maxAdded; ei++) { + const raw = endpoints[ei]; + const endpoint = { x: raw[0], y: raw[1] }; + const id = `${Math.round(endpoint.x)},${Math.round(endpoint.y)}:${mode}`; + if (used.has(id)) continue; + used.add(id); + result.checked++; + const hit = nearestOtherPoint(endpoint, path); + if (!hit || hit.connected) continue; + const connector = terrainFirstConnector(endpoint, hit, terrain, { + maxLength: Math.max(8, hit.d * 3.2 + 8), + maxSeaRun: 0, + maxTunnelRun: mode === "local" ? 3 : 0, + maxElevation: mode === "local" ? 0.82 : 0.695, + snapRadius: 0.45, + maxExpanded: Math.min(SIZE, Math.max(4500, Math.floor(hit.d * hit.d * 120 + 2500))), + }); + if (connector.length < 2) { result.unresolved++; continue; } + const burden = pathTerrainBurden(connector, terrain); + if (mode !== "local" && (burden.highBarrierShare > 0.02 || !hardTerrainPathValid(connector, mode))) { result.unresolved++; continue; } + // Weld into the original polyline so a visual/topological junction is a + // single exact raster chain instead of another two-ended fragment. + const merged = ei === 0 + ? [...connector.slice().reverse(), ...path.slice(1)] + : [...path, ...connector.slice(1)]; + path.length = 0; + path.push(...merged); + if (!targets.includes(path)) targets.push(path); + result.added++; + } + } + return result; + } + + function hardTerrainPathValid(path, mode) { + if (!path || path.length < 2) return false; + const maxElevation = mode === "local" ? 0.84 : 0.695; + const maxBarrier = mode === "local" ? 0.94 : 0.82; + const maxSlope = mode === "local" ? 0.68 : 0.52; + const maxRidge = mode === "local" ? 0.90 : 0.62; + const passField = terrain?.passSuitability; + let samples = 0; + let rugged = 0; + let slopeSum = 0; + let elevationSum = 0; + let valleyPassSum = 0; + let totalLength = 0; + for (let k = 1; k < path.length; k++) { + const a = path[k - 1], b = path[k]; + const segLen = Math.hypot(b[0] - a[0], b[1] - a[1]); + totalLength += segLen; + const steps = Math.max(1, Math.ceil(segLen)); + for (let q = 0; q <= steps; q++) { + const t = q / steps; + const x = Math.round(a[0] + (b[0] - a[0]) * t), y = Math.round(a[1] + (b[1] - a[1]) * t); + if (!inside(x, y)) return false; + const i = indexOf(x, y); + if (terrain?.sea?.[i]) return false; + const elev = terrain?.elevation?.[i] || 0; + const barrier = terrain?.naturalBarrierScore?.[i] || 0; + const slopeV = terrain?.slope?.[i] || 0; + const ridgeV = terrain?.ridgeField?.[i] || 0; + const pass = passField?.[i] || 0; + const valley = terrain?.valleyField?.[i] || 0; + if (elev >= maxElevation) return false; + if (mode !== "local" && elev >= 0.66 && pass < 0.50) return false; + if ((slopeV > maxSlope || (ridgeV > maxRidge && elev >= 0.58) || (barrier > maxBarrier && elev >= 0.60)) && pass < (mode === "local" ? 0.40 : 0.46)) return false; + if (q > 0) { + const px = Math.round(a[0] + (b[0] - a[0]) * ((q - 1) / steps)); + const py = Math.round(a[1] + (b[1] - a[1]) * ((q - 1) / steps)); + if (inside(px, py)) { + const grade = Math.abs(elev - (terrain?.elevation?.[indexOf(px, py)] || 0)); + if (mode !== "local" && grade >= 0.10 && pass < 0.46) return false; + } + } + samples++; + slopeSum += slopeV; + elevationSum += elev; + valleyPassSum += Math.max(valley, pass); + if (mode !== "local" && (slopeV >= 0.22 || elev >= 0.58 || (ridgeV >= 0.44 && elev >= 0.50) || (barrier >= 0.58 && elev >= 0.50))) rugged++; + } + } + // A route can have adjacent vertices and still be an implausible almost + // straight chord. Reject that geometry only when the traversed corridor is + // genuinely rugged; straight roads across plains remain perfectly valid. + if (mode !== "local" && samples > 0 && totalLength >= 18) { + const first = path[0], last = path[path.length - 1]; + const direct = Math.hypot(last[0] - first[0], last[1] - first[1]); + const straightness = direct / Math.max(1, totalLength); + const ruggedShare = rugged / samples; + const meanSlope = slopeSum / samples; + const meanElevation = elevationSum / samples; + const meanValleyPass = valleyPassSum / samples; + if (straightness > 0.90 && ruggedShare > 0.18 && meanValleyPass < 0.46) return false; + if (totalLength >= 30 && straightness > 0.84 && ruggedShare > 0.30 && (meanSlope > 0.14 || meanElevation > 0.53) && meanValleyPass < 0.50) return false; + + // Compare the emitted route with its geometric chord. A road can avoid + // every forbidden cell by one-cell wiggles and still look like a ruler + // line across a mountain range. If the direct chord is materially hostile, + // a production trunk must make a visible terrain-driven detour or achieve + // a substantially better terrain burden than that chord. + const chordSteps = Math.max(1, Math.ceil(direct)); + let chordSamples = 0, chordHard = 0, chordBurden = 0; + let routeBurden = 0; + for (let k = 0; k < path.length; k++) { + const x = Math.round(path[k][0]), y = Math.round(path[k][1]); + if (!inside(x, y)) continue; + const i = indexOf(x, y); + const e = terrain?.elevation?.[i] || 0, sV = terrain?.slope?.[i] || 0; + const rV = terrain?.ridgeField?.[i] || 0, bV = terrain?.naturalBarrierScore?.[i] || 0; + const vV = terrain?.valleyField?.[i] || 0, pV = passField?.[i] || 0; + routeBurden += Math.max(0, sV * 3.2 + rV * 2.0 + bV * 2.4 + Math.max(0, e - 0.48) * 6.0 - vV * 1.25 - pV * 1.55); + } + routeBurden /= Math.max(1, path.length); + for (let q = 0; q <= chordSteps; q++) { + const t = q / chordSteps; + const x = Math.round(first[0] + (last[0] - first[0]) * t); + const y = Math.round(first[1] + (last[1] - first[1]) * t); + if (!inside(x, y)) { chordHard++; chordSamples++; continue; } + const i = indexOf(x, y); + const e = terrain?.elevation?.[i] || 0, sV = terrain?.slope?.[i] || 0; + const rV = terrain?.ridgeField?.[i] || 0, bV = terrain?.naturalBarrierScore?.[i] || 0; + const vV = terrain?.valleyField?.[i] || 0, pV = passField?.[i] || 0; + const seaV = !!terrain?.sea?.[i]; + const hostile = seaV || (e >= 0.66 && pV < 0.50) || ((sV >= 0.42 || (rV >= 0.58 && e >= 0.54) || (bV >= 0.78 && e >= 0.56)) && pV < 0.46); + if (hostile) chordHard++; + chordBurden += seaV ? 12 : Math.max(0, sV * 3.2 + rV * 2.0 + bV * 2.4 + Math.max(0, e - 0.48) * 6.0 - vV * 1.25 - pV * 1.55); + chordSamples++; + } + const chordHardShare = chordHard / Math.max(1, chordSamples); + const meanChordBurden = chordBurden / Math.max(1, chordSamples); + if (direct >= 18 && chordHardShare >= 0.08 && straightness > 0.90) return false; + if (direct >= 24 && meanChordBurden > routeBurden * 1.30 + 0.18 && straightness > 0.91) return false; + } + return true; + } + + function removeTerrainInvalidTransportPaths() { + const result = {}; + const specs = [ + ["minorRoads", "local"], ["nationalRoads", "national"], ["ringRoads", "national"], ["externalRoads", "national"], + ["expressways", "expressway"], ["ringExpressways", "expressway"], ["externalExpressways", "expressway"], + ["railways", "rail"], ["branchRailways", "rail"], ["ringRailways", "rail"], ["externalRailways", "rail"], + ]; + for (const [key, mode] of specs) { + const before = (features[key] || []).length; + features[key] = (features[key] || []).filter((path) => hardTerrainPathValid(path, mode)); + result[key] = { before, after: features[key].length, removed: before - features[key].length }; + } + return result; + } + + // Hard production invariant: no emitted transport polyline may contain a + // sparse vertex jump that the renderer would turn into an artificial straight + // chord. This is deliberately destructive rather than interpolating the gap: + // interpolation would still ignore terrain. Mandatory service is rebuilt below + // with the full terrain router. + function removeDiscontinuousTransportPaths(maxGap = 2.25) { + const result = {}; + const filter = (key) => { + const before = (features[key] || []).length; + features[key] = (features[key] || []).filter((path) => path?.length >= 2 && pathMaxVertexGap(path) <= maxGap); + result[key] = { before, after: features[key].length, removed: before - features[key].length }; + }; + for (const key of ["minorRoads", "nationalRoads", "ringRoads", "externalRoads", "expressways", "ringExpressways", "externalExpressways", "railways", "branchRailways", "ringRailways", "externalRailways"]) filter(key); + return result; + } + debug.finalDiscontinuousTransportCleanup = removeDiscontinuousTransportPaths(2.25); + debug.finalTerrainInvalidTransportCleanup = removeTerrainInvalidTransportPaths(); + debug.finalServiceAfterDiscontinuityCleanup = { + national: ensureMajorCityNationalRoadLinks(50000), + rail: ensureMajorCityRailLinks(50000), + expressway: ensureMajorCityExpresswayLinks(50000), + }; + const railJunctionTarget = [...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || [])]; + debug.finalNearMissJunctionRepair = { + national: snapNearMissEndpoints(features.nationalRoads || [], [...(features.nationalRoads || []), ...(features.externalRoads || [])], "national", { maxGap: 3.6, maxAdded: 56 }), + expressway: snapNearMissEndpoints(features.expressways || [], [...(features.expressways || []), ...(features.externalExpressways || [])], "expressway", { maxGap: 4.2, maxAdded: 28 }), + rail: snapNearMissEndpoints([...(features.railways || []), ...(features.branchRailways || [])], railJunctionTarget, "rail", { maxGap: 3.6, maxAdded: 48 }), + local: snapNearMissEndpoints(features.minorRoads || [], [...(features.minorRoads || []), ...(features.nationalRoads || []), ...(features.externalRoads || [])], "local", { maxGap: 2.8, maxAdded: 80 }), + }; + features.minorRoads = dedupePaths(features.minorRoads || [], 1); + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + features.expressways = dedupePaths(features.expressways || [], 1); + features.railways = dedupePaths(features.railways || [], 1); + features.branchRailways = dedupePaths(features.branchRailways || [], 1); + debug.finalServiceAfterNearMissRepair = { + national: ensureMajorCityNationalRoadLinks(50000), + rail: ensureMajorCityRailLinks(50000), + expressway: ensureMajorCityExpresswayLinks(50000), + }; + // Refill rural municipal access after the hard cleanup. This reuses the same + // terrain-aware local-road algorithm; no rectilinear/synthetic mesh is added. + const finalRuralCoverageStages = runFinalRuralMunicipalCoverageStages(); + debug.finalRuralMunicipalRoadCoverage = finalRuralCoverageStages.full; + if (finalRuralCoverageStages.visible) debug.finalVisibleRuralMunicipalRoadCoverage = finalRuralCoverageStages.visible; + const finalRuralDensificationStages = runFinalRuralDensificationStages(); + debug.finalRuralLocalDensification = finalRuralDensificationStages.full; + if (finalRuralDensificationStages.visible) debug.finalVisibleRuralLocalDensification = finalRuralDensificationStages.visible; + features.minorRoads = dedupePaths(features.minorRoads || [], 1); + + debug.finalUrbanRailMultiplicity = ensureUrbanRailMultiplicity(); + debug.finalRailDensityProduction = densifyRailToNationalRatio(initialVisibleCrop ? 1.00 : 0.98, initialVisibleCrop || null); + features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + debug.finalRailDensityProductionCap = capRailDensityToNationalRatio(1.04, initialVisibleCrop || null); + const finalRailServiceAfterProductionCap = ensureMajorCityRailLinks(50000); + debug.finalRailServiceAfterProductionCap = finalRailServiceAfterProductionCap; + // Density capping must not remove the sole *visible* inward rail approach of + // a crop-edge city. Re-run the exact visible-core service contract after the + // cap and never cap again after this point. + debug.finalVisibleServiceAfterRailCap = ensureVisibleCropMajorCityInternalService(); + features.railways = dedupePaths(features.railways || [], 2); + features.branchRailways = dedupePaths(features.branchRailways || [], 2); + debug.finalExpresswayTerminalContinuity = ensureExpresswayTerminalContinuity(); + features.expressways = dedupePaths(features.expressways || [], 2); + debug.finalExpresswayContinuityParallelPrune = pruneFinalParallelPaths(features.expressways, "expressway", finalMajorCities, { radius: 5, threshold: 0.18, directionDot: 0.92, maxParallelRunSamples: 2 }); + debug.finalExpresswayTerminalContinuityAfterParallelPrune = ensureExpresswayTerminalContinuity(); + features.expressways = dedupePaths(features.expressways || [], 2); + + // Nothing after this point may be silently clipped by the renderer. Remove a + // whole route if it crosses forbidden water/mountain terrain, rebuild mandatory + // service with the strict terrain router, then turn near-misses into exact + // raster junctions. This prevents the old "route with the bad middle missing" + // appearance. + debug.finalTerrainInvalidTransportCleanupAfterAllDensity = removeTerrainInvalidTransportPaths(); + debug.finalServiceAfterStrictTerrainCleanup = { + national: ensureMajorCityNationalRoadLinks(50000), + rail: ensureMajorCityRailLinks(50000), + expressway: ensureMajorCityExpresswayLinks(50000), + }; + const finalRailJunctionTarget = [...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || [])]; + debug.finalExactJunctionRepair = { + national: snapNearMissEndpoints(features.nationalRoads || [], [...(features.nationalRoads || []), ...(features.externalRoads || [])], "national", { maxGap: 4.2, maxAdded: 96 }), + expressway: snapNearMissEndpoints(features.expressways || [], [...(features.expressways || []), ...(features.externalExpressways || [])], "expressway", { maxGap: 4.8, maxAdded: 48 }), + rail: snapNearMissEndpoints([...(features.railways || []), ...(features.branchRailways || [])], finalRailJunctionTarget, "rail", { maxGap: 4.0, maxAdded: 84 }), + local: snapNearMissEndpoints(features.minorRoads || [], [...(features.minorRoads || []), ...(features.nationalRoads || []), ...(features.externalRoads || [])], "local", { maxGap: 3.2, maxAdded: 140 }), + }; + features.minorRoads = dedupePaths(features.minorRoads || [], 1); + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + features.expressways = dedupePaths(features.expressways || [], 1); + features.railways = dedupePaths(features.railways || [], 1); + features.branchRailways = dedupePaths(features.branchRailways || [], 1); + debug.finalExpresswayTerminalContinuityAfterJunctionRepair = ensureExpresswayTerminalContinuity(); + features.expressways = dedupePaths(features.expressways || [], 1); + debug.finalTerrainInvariantAfterJunctionRepair = removeTerrainInvalidTransportPaths(); + debug.finalServiceAfterFinalTerrainInvariant = { + national: ensureMajorCityNationalRoadLinks(50000), + rail: ensureMajorCityRailLinks(50000), + expressway: ensureMajorCityExpresswayLinks(50000), + }; + const afterInvariantRailTarget = [...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || [])]; + debug.finalExactJunctionRepairAfterInvariant = { + national: snapNearMissEndpoints(features.nationalRoads || [], [...(features.nationalRoads || []), ...(features.externalRoads || [])], "national", { maxGap: 4.6, maxAdded: 120 }), + expressway: snapNearMissEndpoints(features.expressways || [], [...(features.expressways || []), ...(features.externalExpressways || [])], "expressway", { maxGap: 5.0, maxAdded: 64 }), + rail: snapNearMissEndpoints([...(features.railways || []), ...(features.branchRailways || [])], afterInvariantRailTarget, "rail", { maxGap: 4.5, maxAdded: 110 }), + local: snapNearMissEndpoints(features.minorRoads || [], [...(features.minorRoads || []), ...(features.nationalRoads || []), ...(features.externalRoads || [])], "local", { maxGap: 3.6, maxAdded: 220 }), + }; + features.minorRoads = dedupePaths(features.minorRoads || [], 1); + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + features.expressways = dedupePaths(features.expressways || [], 1); + features.railways = dedupePaths(features.railways || [], 1); + features.branchRailways = dedupePaths(features.branchRailways || [], 1); + debug.finalExpresswayTerminalContinuityAfterFinalTerrainInvariant = ensureExpresswayTerminalContinuity(); + features.expressways = dedupePaths(features.expressways || [], 1); + debug.finalInterchangeRebuild = rebuildFinalInterchanges(); + + const missingMajorCityTrunkService = []; + const majorCityTrunkServiceExceptions = []; + const nationalNetwork = [...(features.nationalRoads || []), ...(features.externalRoads || [])]; + const railNetwork = [...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || [])]; + const expressNetwork = [...(features.expressways || []), ...(features.externalExpressways || [])]; + for (const city of finalMajorCities) { + const national = anyPathTouches(nationalNetwork, city, 3.0); + const rail = anyPathTouches(railNetwork, city, 3.0); + const expressway = expresswayServesCityFringe(city); + if (national && rail && expressway) continue; + const component = componentAt(city); + const componentArea = component >= 0 ? (landComponentArea[component] || 0) : 0; + const alternateSameIslandTargets = sameComponentCivicTargets(city, { minDistance: 8, maxDistance: 240, limit: 8 }); + const absentOnComponent = { + national: !national && component >= 0 && !pathHasComponent(nationalNetwork, component), + rail: !rail && component >= 0 && !pathHasComponent(railNetwork, component), + expressway: !expressway && component >= 0 && !pathHasComponent(expressNetwork, component), + }; + // The hidden overscan is context, not publishable content. A city that lies + // wholly outside the future published crop and close to the true hidden + // raster edge must not fail the visible production contract merely because + // its outward continuation is itself beyond the hidden planning halo. + const outsidePublishedCore = !!initialVisibleCrop + && !(city.x >= initialVisibleCrop.x0 && city.y >= initialVisibleCrop.y0 && city.x < initialVisibleCrop.x1 && city.y < initialVisibleCrop.y1); + const hiddenOuterEdgeDistance = Math.min(city.x, city.y, MAP_W - 1 - city.x, MAP_H - 1 - city.y); + const hiddenOverscanEdgeOnly = !!initialVisibleCrop && outsidePublishedCore && hiddenOuterEdgeDistance < 36; + + // A genuinely tiny island may reasonably have no motorway, but national and + // rail access on that island are still required. This matches the visible + // crop audit and prevents the old broad "no same-component network" escape + // hatch from excusing ordinary mainland cities. + const tinyIsletMotorwayException = component >= 0 + && componentArea < 96 + && national && rail && !expressway; + const genuineLargeStraitIsolation = tinyIsletMotorwayException + || (component >= 0 && componentArea < 72 && alternateSameIslandTargets.length === 0 + && (absentOnComponent.national || absentOnComponent.rail || absentOnComponent.expressway)); + const unresolved = { national: !national, rail: !rail, expressway: !expressway }; + const record = { x: city.x, y: city.y, name: city.name, population: city.population || 0, national, rail, expressway, landComponent: component, landComponentArea: componentArea }; + if (hiddenOverscanEdgeOnly) { + majorCityTrunkServiceExceptions.push({ ...record, exceptionReason: "hidden-overscan-edge-only", hiddenOuterEdgeDistance, outsidePublishedCore: true, unresolved }); + } else if (genuineLargeStraitIsolation) { + majorCityTrunkServiceExceptions.push({ ...record, exceptionReason: tinyIsletMotorwayException ? "tiny-isolated-islet-motorway-not-required" : "tiny-isolated-islet-no-same-land-civic-anchor", unavailableAcrossLargeStrait: absentOnComponent }); + } else { + missingMajorCityTrunkService.push({ ...record, unresolved }); + } + } + debug.postDedupeMajorCityService = { + national: postDedupeNationalService, + rail: postDedupeRailService, + expressway: postDedupeExpressService, + missing: missingMajorCityTrunkService, + exceptions: majorCityTrunkServiceExceptions, + }; if (!features.railways.length) { const railNodes = [...(features.modernCities || []), ...(features.markets || [])] .filter((p) => p && inside(p.x, p.y) && !terrain?.sea?.[indexOf(p.x, p.y)]) @@ -725,38 +4564,148 @@ export function finalizeAdminAwareTransport({ seed, terrain, features, admin, ge for (const target of candidates) { const direct = Math.hypot(target.x - railNodes[a].x, target.y - railNodes[a].y); if (direct < 10 || direct > 150) continue; - fallbackRail = routeTerrainPath(railNodes[a], target, terrain, { maxLength: direct * 2.8 + 60, maxSeaRun: 0, maxTunnelRun: 14, snapRadius: 2.0 }); - if (!fallbackRail.length) fallbackRail = directPath(railNodes[a], target, { maxLength: direct * 1.7 + 28, terrain, maxSeaRun: 0, maxTunnelRun: 14 }); + fallbackRail = routeTerrainPath(railNodes[a], target, terrain, { maxLength: direct * 3.4 + 82, maxSeaRun: 0, maxTunnelRun: 0, snapRadius: 1.2, maxElevation: 0.695, strictTerrain: true }); + if (!fallbackRail.length) fallbackRail = terrainFirstConnector(railNodes[a], target, terrain, { skipPrimaryRoute: true, maxLength: direct * 3.6 + 88, maxSeaRun: 0, maxTunnelRun: 0, snapRadius: 1.2, maxElevation: 0.695, strictTerrain: true }); if (fallbackRail.length >= 4) break; fallbackRail = []; } } if (fallbackRail.length >= 4) { - features.railways.push(smoothPath(fallbackRail, 1)); - debug.guaranteedRailFallbackAdded = 1; + fallbackRail = terrainSafeSmooth(fallbackRail, terrain, "rail", 1); + if (hardTerrainPathValid(fallbackRail, "rail")) { + features.railways.push(fallbackRail); + debug.guaranteedRailFallbackAdded = 1; + } else { + debug.guaranteedRailFallbackAdded = 0; + } } else { debug.guaranteedRailFallbackAdded = 0; } } features.interchanges = interchanges; - // Final invariant: after all dedupe passes, every municipal office cell has at least a local road cell on it. + // Final municipal access repair: connect an unserved office to the nearest + // existing road using the normal terrain-aware pathfinder. Do not create the + // former 2-3 cell isolated crossbar stub; those were the dominant source of + // meaningless rural dead-end roads. let finalAdminStubsAdded = 0; + let finalAdminAccessUnresolved = 0; for (const center of adminCenters || []) { if (!center || !inside(center.x, center.y)) continue; - if (anyPathTouches([...features.minorRoads, ...features.nationalRoads, ...features.externalRoads], center, 0.65)) continue; - const x = Math.round(center.x), y = Math.round(center.y); - const candidates = [ - [{ x: Math.max(0, x - 1), y }, { x, y }, { x: Math.min(MAP_W - 1, x + 1), y }], - [{ x, y: Math.max(0, y - 1) }, { x, y }, { x, y: Math.min(MAP_H - 1, y + 1) }], - ]; - const stub = candidates - .map((cand) => cand.map((p) => [p.x, p.y]).filter(([px, py], idx, arr) => idx === 0 || px !== arr[idx - 1][0] || py !== arr[idx - 1][1])) - .find((p) => p.length >= 2) || [[x, y], [Math.min(MAP_W - 1, x + 1), y]]; - features.minorRoads.push(stub); + const network = [...features.minorRoads, ...features.nationalRoads, ...features.externalRoads]; + if (anyPathTouches(network, center, 0.85)) continue; + const target = nearestPointOnPaths(network, center, 42); + if (!target) { finalAdminAccessUnresolved++; continue; } + const d = Math.hypot(target.x - center.x, target.y - center.y); + if (d < 2) continue; + let path = routeTerrainPath(center, target, terrain, { maxLength: d * 2.35 + 24, maxSeaRun: 0, maxTunnelRun: 6, snapRadius: 1.2 }); + if (!path.length) path = terrainFirstConnector(center, target, terrain, { skipPrimaryRoute: true, maxLength: d * 2.45 + 26, maxSeaRun: 0, maxTunnelRun: 6, shortFallback: 6 }); + if (!path.length || pathLengthCells(path) < 3) { finalAdminAccessUnresolved++; continue; } + features.minorRoads.push(terrainSafeSmooth(path, terrain, "local", 1)); finalAdminStubsAdded++; } debug.finalAdminStubsAdded = finalAdminStubsAdded; + debug.finalAdminAccessUnresolved = finalAdminAccessUnresolved; + debug.absoluteFinalTerrainInvariant = removeTerrainInvalidTransportPaths(); + debug.absoluteFinalMajorCityService = { + national: ensureMajorCityNationalRoadLinks(50000), + rail: ensureMajorCityRailLinks(50000), + expressway: ensureMajorCityExpresswayLinks(50000), + }; + // Service guarantees are intentionally late, but they must not reintroduce + // kilometre-scale side-by-side trunks. Collapse required parallel corridors + // onto one existing terrain-valid physical alignment rather than deleting the + // route that uniquely serves a city. This preserves topology while removing + // the visual double-road failure. + debug.absoluteFinalNationalSharedAlignment = collapseParallelCorridorsOntoSharedAlignment( + features.nationalRoads, "national", finalMajorCities, terrain, + { radius: 4, directionDot: 0.90, minRunPoints: 2 }, + ); + debug.absoluteFinalExpresswaySharedAlignment = collapseParallelCorridorsOntoSharedAlignment( + features.expressways, "expressway", finalMajorCities, terrain, + { radius: 5, directionDot: 0.91, minRunPoints: 2 }, + ); + debug.absoluteFinalRuralNationalCoverage = ensureRuralNationalRoadCoverage(); + debug.absoluteFinalUrbanNationalGapRepair = repairUrbanNationalRoadGaps(); + debug.absoluteFinalNationalMajorCityServiceAfterRuralRepair = ensureMajorCityNationalRoadLinks(50000); + debug.absoluteFinalNationalSharedAlignmentAfterRuralCoverage = collapseParallelCorridorsOntoSharedAlignment( + features.nationalRoads, "national", finalMajorCities, terrain, + { radius: 4, directionDot: 0.90, minRunPoints: 2 }, + ); + // Rural service and urban gap repair can legitimately create a short + // connector whose endpoints sit on an existing trunk. If most of that + // connector is already represented by the trunk, keep the physical shared + // alignment instead of a second side-by-side national-road object. Major-city + // unique service remains protected by the pruning helper. + debug.absoluteFinalNationalNearDuplicatePruneAfterRuralCoverage = pruneNearDuplicateTrunkPaths( + features.nationalRoads, "national", finalMajorCities, + { overlapFloor: 0.44, maxUniqueCells: 12 }, + ); + // Rural alignment promotion must not reintroduce the old several-kilometre + // side-by-side national-road artifact. Remove only redundant parallel trunks; + // exact shared alignments remain valid multiplexed corridors. + debug.absoluteFinalNationalParallelPruneAfterRuralCoverage = pruneFinalParallelPaths( + features.nationalRoads, "national", [], + { radius: 3, threshold: 0.38, directionDot: 0.90, maxParallelRunSamples: 5 }, + ); + // This late anti-parallel pass intentionally ignores route-level major-city + // ownership. Rebuild any service it removed as a short terrain-routed access + // connector instead of preserving kilometres of duplicate trunk geometry. + debug.absoluteFinalNationalMajorCityServiceAfterParallelPrune = ensureMajorCityNationalRoadLinks(50000); + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + debug.absoluteFinalRailDensity = densifyRailToNationalRatio(initialVisibleCrop ? 0.94 : 0.92, initialVisibleCrop || null); + debug.absoluteFinalRailDensityCap = capRailDensityToNationalRatio(0.96, initialVisibleCrop || null); + debug.absoluteFinalRailMajorCityService = ensureMajorCityRailLinks(50000); + // Rail densification can reveal the only terrain-valid valley corridor for a + // large-city motorway approach. Re-run the motorway service guarantee after + // the *complete* trunk network exists, then normalize any newly shared + // motorway geometry before the final IC reconstruction. + debug.absoluteFinalExpresswayMajorCityServiceAfterRailDensity = ensureMajorCityExpresswayLinks(50000); + debug.absoluteFinalExpresswaySharedAlignmentAfterRailDensity = collapseParallelCorridorsOntoSharedAlignment( + features.expressways, "expressway", finalMajorCities, terrain, + { radius: 5, directionDot: 0.91, minRunPoints: 2 }, + ); + debug.absoluteFinalExpresswayNearDuplicatePruneAfterRailDensity = pruneNearDuplicateTrunkPaths( + features.expressways, "expressway", finalMajorCities, + { overlapFloor: 0.44, maxUniqueCells: 12 }, + ); + function pruneAbsoluteShortExpresswayFragments() { + const current = features.expressways || []; + const external = features.externalExpressways || []; + const result = { before: current.length, removed: 0, after: current.length }; + const keep = []; + for (let index = 0; index < current.length; index++) { + const path = current[index]; + const len = pathLengthCells(path || []); + if (!path?.length) { result.removed++; continue; } + const a = path[0], b = path[path.length - 1]; + const touchesEdge = a[0] <= 2 || a[1] <= 2 || a[0] >= MAP_W - 3 || a[1] >= MAP_H - 3 + || b[0] <= 2 || b[1] <= 2 || b[0] >= MAP_W - 3 || b[1] >= MAP_H - 3; + if (len >= 10 || touchesEdge || finalMajorCities.some((city) => pathServesMajorCity(path, city, "expressway"))) { keep.push(path); continue; } + const others = [...current.filter((_, j) => j !== index), ...external]; + const aJoin = nearestPointOnPaths(others, { x: a[0], y: a[1] }, 3.0); + const bJoin = nearestPointOnPaths(others, { x: b[0], y: b[1] }, 3.0); + if (aJoin && bJoin) keep.push(path); else result.removed++; + } + features.expressways = keep; + result.after = keep.length; + return result; + } + debug.absoluteFinalShortExpresswayCleanup = pruneAbsoluteShortExpresswayFragments(); + const absoluteRailTargets = [...(features.railways || []), ...(features.branchRailways || []), ...(features.externalRailways || [])]; + debug.absoluteFinalNearMissJunctionRepair = { + national: snapNearMissEndpoints(features.nationalRoads || [], [...(features.nationalRoads || []), ...(features.externalRoads || [])], "national", { maxGap: 4.6, maxAdded: 120 }), + expressway: snapNearMissEndpoints(features.expressways || [], [...(features.expressways || []), ...(features.externalExpressways || [])], "expressway", { maxGap: 5.0, maxAdded: 64 }), + rail: snapNearMissEndpoints([...(features.railways || []), ...(features.branchRailways || [])], absoluteRailTargets, "rail", { maxGap: 4.5, maxAdded: 110 }), + local: snapNearMissEndpoints(features.minorRoads || [], [...(features.minorRoads || []), ...(features.nationalRoads || []), ...(features.externalRoads || [])], "local", { maxGap: 3.6, maxAdded: 220 }), + }; + debug.absoluteFinalExpresswayTerminalContinuity = ensureExpresswayTerminalContinuity(); + features.minorRoads = dedupePaths(features.minorRoads || [], 1); + features.nationalRoads = dedupePaths(features.nationalRoads || [], 1); + features.expressways = dedupePaths(features.expressways || [], 1); + features.railways = dedupePaths(features.railways || [], 1); + features.branchRailways = dedupePaths(features.branchRailways || [], 1); + debug.absoluteFinalInterchangeRebuild = rebuildFinalInterchanges(); features.roadInfluence = rebuildInfluence([...features.nationalRoads, ...(features.ringRoads || []), ...features.externalRoads, ...features.minorRoads], 5.0); features.roadDensityInfluence = rebuildInfluence([...features.nationalRoads, ...(features.ringRoads || []), ...features.externalRoads, ...features.minorRoads], 9.0); features.transportDebug = { diff --git a/src/mapPrefectureStage.js b/src/mapPrefectureStage.js index 1764d0b..aa64cf3 100644 --- a/src/mapPrefectureStage.js +++ b/src/mapPrefectureStage.js @@ -1,5 +1,6 @@ import { INF, MAP_H, MAP_W, SIZE, MinHeap, clamp, hash2, indexOf, inside, xyOf } from "./mapUtils.js"; import { averageFieldAcrossOwnerBorders } from "./mapAdminShared.js"; +import { createIncrementalPathInfluence } from "./mapTransportUtils.js"; function buildMunicipalityGraph(adminId, prefectureMask, sea, naturalBarrierScore, populationDensity, settlementFeatures = [], geography = {}) { const nodes = new Map(); @@ -7,7 +8,7 @@ function buildMunicipalityGraph(adminId, prefectureMask, sea, naturalBarrierScor for (let i = 0; i < SIZE; i++) { if (!prefectureMask[i] || sea[i] || adminId[i] < 0) continue; const id = adminId[i]; - if (!nodes.has(id)) nodes.set(id, { id, area: 0, population: 0, cityPopulation: 0, settlementPopulation: 0, majorCityCount: 0, sx: 0, sy: 0, touchesOutside: false, habitability: 0, accessibility: 0, centrality: 0, boundaryAvoidance: 0, adminBoundaryPreference: 0, geographicBarrier: 0 }); + if (!nodes.has(id)) nodes.set(id, { id, area: 0, population: 0, cityPopulation: 0, settlementPopulation: 0, majorCityCount: 0, sx: 0, sy: 0, touchesOutside: false, habitability: 0, accessibility: 0, centrality: 0, boundaryAvoidance: 0, adminBoundaryPreference: 0, geographicBarrier: 0, transportIntegration: 0 }); const node = nodes.get(id); const [x, y] = xyOf(i); if (x === 0 || y === 0 || x === MAP_W - 1 || y === MAP_H - 1) node.touchesOutside = true; @@ -24,6 +25,7 @@ function buildMunicipalityGraph(adminId, prefectureMask, sea, naturalBarrierScor node.boundaryAvoidance += geography.boundaryAvoidance?.[i] || 0; node.adminBoundaryPreference += geography.adminBoundaryPreference?.[i] || 0; node.geographicBarrier += geography.geographicBarrier?.[i] || 0; + node.transportIntegration += geography.transportIntegration?.[i] || 0; node.sx += x; node.sy += y; for (const [nx, ny] of [[x + 1, y], [x, y + 1]]) { @@ -33,13 +35,14 @@ function buildMunicipalityGraph(adminId, prefectureMask, sea, naturalBarrierScor const a = Math.min(id, adminId[ni]); const b = Math.max(id, adminId[ni]); const key = `${a}:${b}`; - const edge = edges.get(key) || { a, b, count: 0, barrier: 0, adminBoundaryPreference: 0, boundaryAvoidance: 0, centrality: 0, accessibility: 0 }; + const edge = edges.get(key) || { a, b, count: 0, barrier: 0, adminBoundaryPreference: 0, boundaryAvoidance: 0, centrality: 0, accessibility: 0, transportIntegration: 0 }; edge.count++; edge.barrier += ((naturalBarrierScore?.[i] || 0) + (naturalBarrierScore?.[ni] || 0)) * 0.5; edge.adminBoundaryPreference += ((geography.adminBoundaryPreference?.[i] || 0) + (geography.adminBoundaryPreference?.[ni] || 0)) * 0.5; edge.boundaryAvoidance += ((geography.boundaryAvoidance?.[i] || 0) + (geography.boundaryAvoidance?.[ni] || 0)) * 0.5; edge.centrality += ((geography.centrality?.[i] || 0) + (geography.centrality?.[ni] || 0)) * 0.5; edge.accessibility += ((geography.accessibility?.[i] || 0) + (geography.accessibility?.[ni] || 0)) * 0.5; + edge.transportIntegration += ((geography.transportIntegration?.[i] || 0) + (geography.transportIntegration?.[ni] || 0)) * 0.5; edges.set(key, edge); } } @@ -67,6 +70,7 @@ function buildMunicipalityGraph(adminId, prefectureMask, sea, naturalBarrierScor node.boundaryAvoidance /= Math.max(1, node.area); node.adminBoundaryPreference /= Math.max(1, node.area); node.geographicBarrier /= Math.max(1, node.area); + node.transportIntegration /= Math.max(1, node.area); node.adjacent = new Map(); } for (const edge of edges.values()) { @@ -75,6 +79,7 @@ function buildMunicipalityGraph(adminId, prefectureMask, sea, naturalBarrierScor edge.boundaryAvoidance /= Math.max(1, edge.count); edge.centrality /= Math.max(1, edge.count); edge.accessibility /= Math.max(1, edge.count); + edge.transportIntegration /= Math.max(1, edge.count); // Prefecture grouping should pay the same natural-compartment crossing // cost that municipality generation uses: ridges, rivers, valley walls and // other strong natural dividers should be expensive to cross. Short shared @@ -85,7 +90,8 @@ function buildMunicipalityGraph(adminId, prefectureMask, sea, naturalBarrierScor edge.adminBoundaryPreference * 6.4 - edge.boundaryAvoidance * 2.6 - edge.centrality * 1.4 - - edge.accessibility * 0.9 + + edge.accessibility * 0.9 - + edge.transportIntegration * 3.6 + 2.6 / Math.sqrt(Math.max(1, edge.count)) ); nodes.get(edge.a)?.adjacent.set(edge.b, edge); @@ -100,12 +106,14 @@ function choosePrefectureMunicipalitySeeds(nodes, seed) { // Real Japan's smallest prefecture by municipality count is roughly Toyama's 15. // Keep generated prefectures near that scale by limiting prefecture count unless // enough municipalities exist to give each prefecture a meaningful set. - const minMunicipalitiesPerPrefecture = 10; - const maxByMunicipalityCount = Math.max(3, Math.floor(active.length / minMunicipalitiesPerPrefecture)); - const areaBased = clamp(Math.round(totalArea / 6200), 4, 6); - const targetCount = clamp(Math.min(areaBased, maxByMunicipalityCount || areaBased), 3, 6); + const minMunicipalitiesPerPrefecture = 12; + const maxByMunicipalityCount = Math.max(2, Math.floor(active.length / minMunicipalitiesPerPrefecture)); + const areaBased = clamp(Math.round(totalArea / 9800), 2, 4); + // Prefer larger prefectures. Four is the normal ceiling for the fixed initial + // frame; a fifth region tended to create Toyama-scale-or-smaller fragments. + const targetCount = clamp(Math.min(Math.max(2, areaBased), Math.max(2, maxByMunicipalityCount || areaBased)), 2, 4); const seeds = []; - const minSpacing = Math.max(18, Math.sqrt(totalArea / Math.max(1, targetCount)) * 0.46); + const minSpacing = Math.max(22, Math.sqrt(totalArea / Math.max(1, targetCount)) * 0.50); function tryAdd(node, relaxed = false) { if (!node || seeds.includes(node) || seeds.length >= targetCount) return false; const nearest = seeds.length ? Math.min(...seeds.map((s) => Math.hypot(node.x - s.x, node.y - s.y))) : INF; @@ -131,7 +139,7 @@ function choosePrefectureMunicipalitySeeds(nodes, seed) { if (seeds.includes(node)) continue; const nearest = Math.min(...seeds.map((s) => Math.hypot(node.x - s.x, node.y - s.y))); const capitalBonus = Math.sqrt(Math.max(0, node.cityPopulation || 0)) * 0.05 + (node.majorCityCount || 0) * 8; - const livingCoreBonus = (node.centrality || 0) * 9.5 + (node.accessibility || 0) * 4.0 + (node.habitability || 0) * 2.0 - (node.geographicBarrier || 0) * 3.8; + const livingCoreBonus = (node.centrality || 0) * 9.5 + (node.accessibility || 0) * 4.0 + (node.transportIntegration || 0) * 7.2 + (node.habitability || 0) * 2.0 - (node.geographicBarrier || 0) * 3.8; const score = nearest * (1.0 + hash2(seed, node.id) * 0.08) + Math.sqrt(node.area) * 0.12 + node.population * 0.24 + capitalBonus + livingCoreBonus; if (score > bestScore) { bestScore = score; best = node; } } @@ -153,7 +161,7 @@ function assignMunicipalitiesToPrefectures(nodes, seeds) { heap.push({ i: node.id, id, f: 0 }); }); const totalArea = [...nodes.values()].reduce((sum, node) => sum + node.area, 0); - const maxArea = Math.max(900, totalArea * 0.30); + const maxArea = Math.max(1250, totalArea * 0.36); while (heap.length) { const cur = heap.pop(); if (!cur || owner.get(cur.i) !== cur.id) continue; @@ -492,7 +500,7 @@ function mergeTinyMunicipalityPrefectures(nodes, owner) { areaByPref.set(pref, (areaByPref.get(pref) || 0) + node.area); } const totalArea = [...areaByPref.values()].reduce((sum, value) => sum + value, 0); - const minArea = Math.max(520, totalArea / Math.max(1, areaByPref.size) * 0.34); + const minArea = Math.max(780, totalArea / Math.max(1, areaByPref.size) * 0.42); const tiny = [...areaByPref.entries()] .filter(([, area]) => area > 0 && area < minArea && areaByPref.size > 4) .sort((a, b) => a[1] - b[1] || a[0] - b[0])[0]; @@ -565,6 +573,76 @@ function wouldRemainConnectedAfterRemoval(nodes, owner, adminId, prefId) { return seen.size === members.length; } +function wouldRemainConnectedAfterRemovalSet(nodes, owner, removalSet, prefId) { + const members = [...nodes.keys()].filter((id) => owner.get(id) === prefId && !removalSet.has(id)); + if (members.length <= 1) return true; + const memberSet = new Set(members); + const seen = new Set([members[0]]); + const queue = [members[0]]; + for (let q = 0; q < queue.length; q++) { + const cur = queue[q]; + for (const next of nodes.get(cur)?.adjacent.keys() || []) { + if (!memberSet.has(next) || seen.has(next)) continue; + seen.add(next); + queue.push(next); + } + } + return seen.size === members.length; +} + +// Individual articulation checks can get stuck with a 30+ municipality donor +// next to a seven-municipality prefecture. Grow a connected boundary cluster +// and validate donor connectivity after removing the whole cluster. +function forceRebalanceTinyPrefecturesByGraphGrowth(nodes, owner, minCount = 12, maxPasses = 12) { + let changed = 0; + for (let pass = 0; pass < maxPasses; pass++) { + const counts = prefectureMunicipalityCounts(owner); + const small = [...counts.entries()].filter(([, c]) => c > 0 && c < minCount).sort((a, b) => a[1] - b[1] || a[0] - b[0])[0]; + if (!small) break; + const [smallPref, smallCount] = small; + const need = minCount - smallCount; + let bestPlan = null; + for (const [donorPref, donorCount] of counts) { + if (donorPref === smallPref || donorCount - need < minCount) continue; + const boundary = [...nodes.keys()].filter((id) => owner.get(id) === donorPref && [...(nodes.get(id)?.adjacent.keys() || [])].some((n) => owner.get(n) === smallPref)); + for (const start of boundary) { + const picked = new Set([start]); + const frontier = [start]; + for (let qi = 0; qi < frontier.length && picked.size < need; qi++) { + const cur = frontier[qi]; + const nexts = [...(nodes.get(cur)?.adjacent || [])] + .filter(([id]) => owner.get(id) === donorPref && !picked.has(id)) + .sort((a, b) => (a[1]?.crossingCost ?? 1) - (b[1]?.crossingCost ?? 1) || (nodes.get(a[0])?.area || 0) - (nodes.get(b[0])?.area || 0)); + for (const [id] of nexts) { + picked.add(id); frontier.push(id); + if (picked.size >= need) break; + } + } + if (picked.size < need) continue; + if (!wouldRemainConnectedAfterRemovalSet(nodes, owner, picked, donorPref)) continue; + let score = 0; + for (const id of picked) { + const node = nodes.get(id); + score += Math.sqrt(Math.max(1, node?.area || 1)) * 0.02; + for (const [n, edge] of node?.adjacent || []) if (owner.get(n) === smallPref) score -= (edge?.count || 1) * 2.0; + } + if (!bestPlan || score < bestPlan.score) bestPlan = { donorPref, picked, score }; + } + } + // Never borrow municipalities across a sea gap merely to satisfy a count + // target. Prefecture geometry must remain a connected land jurisdiction; + // municipality generation is responsible for providing enough local units + // on islands. + if (!bestPlan) break; + for (const id of bestPlan.picked) owner.set(id, smallPref); + changed += bestPlan.picked.size; + // The selected donor remainder is already connectivity-checked. Do not run + // generic prefecture connectivity repair here: an across-strait island + + // mainland jurisdiction is intentionally disconnected in the land graph. + } + return changed; +} + function rebalanceSmallPrefecturesByMunicipalityCount(nodes, owner, minCount = 14, maxPasses = 96) { let changed = 0; for (let pass = 0; pass < maxPasses; pass++) { @@ -841,8 +919,19 @@ function lockPrefectureCapitalNeighborMunicipalities(owner, nodes, seeds = [], m export function generatePrefecturesFromMunicipalities(context, adminResult) { const { adminId } = adminResult; - const { prefectureMask, sea, naturalBarrierScore, populationDensity, landuse, modernCities, markets, ports, seed, geography = null, habitability = null, accessibility = null, centrality = null, adminBoundaryPreference = null, boundaryAvoidance = null, geographicBarrier = null } = context; - const geographyFields = geography || { habitability, accessibility, centrality, adminBoundaryPreference, boundaryAvoidance, geographicBarrier }; + const { prefectureMask, sea, naturalBarrierScore, populationDensity, landuse, modernCities, markets, ports, seed, geography = null, habitability = null, accessibility = null, centrality = null, adminBoundaryPreference = null, boundaryAvoidance = null, geographicBarrier = null, transportFeatures = null } = context; + const geographyFields = { ...(geography || { habitability, accessibility, centrality, adminBoundaryPreference, boundaryAvoidance, geographicBarrier }) }; + if (transportFeatures) { + const integration = createIncrementalPathInfluence([], 5, { sea, exponent: 1.12 }); + for (const path of transportFeatures.expressways || []) integration.add(path, 1.00, 5.5); + for (const path of transportFeatures.externalExpressways || []) integration.add(path, 0.92, 5.5); + for (const path of transportFeatures.nationalRoads || []) integration.add(path, 0.82, 4.5); + for (const path of transportFeatures.externalRoads || []) integration.add(path, 0.74, 4.5); + for (const path of transportFeatures.railways || []) integration.add(path, 0.88, 4.3); + for (const path of transportFeatures.branchRailways || []) integration.add(path, 0.62, 3.8); + for (const path of transportFeatures.minorRoads || []) integration.add(path, 0.18, 2.4); + geographyFields.transportIntegration = integration.field; + } const graph = buildMunicipalityGraph(adminId, prefectureMask, sea, naturalBarrierScore, populationDensity, [...(modernCities || []), ...(markets || []), ...(ports || [])], geographyFields); const firstStageSeeds = choosePrefectureMunicipalitySeeds(graph.nodes, seed + 91001); const firstStageOwner = assignMunicipalitiesToPrefectures(graph.nodes, firstStageSeeds); @@ -861,11 +950,11 @@ export function generatePrefecturesFromMunicipalities(context, adminResult) { changedForMetroUnification += lockCityMetroMunicipalitiesToSinglePrefecture(owner, adminId, { prefectureMask, sea, landuse, populationDensity, modernCities }); const changedForPostRepairLivingSphereUnification = lockLivingSphereMunicipalitiesToSinglePrefecture(owner, graph.nodes, adminId, { prefectureMask, sea, modernCities, markets, ports }); const changedForMunicipalityCountRebalance = rebalanceSmallPrefecturesByMunicipalityCount(graph.nodes, owner, seeds.minMunicipalitiesPerPrefecture || 14); - const minimumRegionalCount = Math.min(4, Math.max(2, seeds.length)); + const minimumRegionalCount = 2; const changedForTinyPrefectureCountMerge = mergePersistentlyTinyPrefecturesByCount(graph.nodes, owner, Math.max(8, (seeds.minMunicipalitiesPerPrefecture || 10) - 2), minimumRegionalCount); const changedForPostMergeMunicipalityCountRebalance = rebalanceSmallPrefecturesByMunicipalityCount(graph.nodes, owner, Math.max(12, (seeds.minMunicipalitiesPerPrefecture || 14) - 1), 64); - const changedForOversizedPrefectureSplit = splitOversizedPrefecturesByMunicipalityCount(graph.nodes, owner, 44, 8); - const changedForAreaRebalance = rebalancePrefectureAreas(graph.nodes, owner, 0.39, 180); + const changedForOversizedPrefectureSplit = splitOversizedPrefecturesByMunicipalityCount(graph.nodes, owner, 78, 5); + const changedForAreaRebalance = rebalancePrefectureAreas(graph.nodes, owner, 0.43, 180); changedForConnectivity += repairPrefectureMunicipalityConnectivity(graph.nodes, owner); // Rebalancing and oversized splitting can create small municipality-level // exclaves. Run enclave/connectivity repair as the final owner operation so @@ -874,7 +963,7 @@ export function generatePrefecturesFromMunicipalities(context, adminResult) { changedForConnectivity += repairPrefectureMunicipalityConnectivity(graph.nodes, owner); changedForEnclaveRepair += repairPrefectureMunicipalityEnclaves(graph.nodes, owner, 10); changedForConnectivity += repairPrefectureMunicipalityConnectivity(graph.nodes, owner); - const changedForCapitalNeighborLock = lockPrefectureCapitalNeighborMunicipalities(owner, graph.nodes, seeds, 7); + const changedForCapitalNeighborLock = lockPrefectureCapitalNeighborMunicipalities(owner, graph.nodes, seeds, 9); changedForConnectivity += repairPrefectureMunicipalityConnectivity(graph.nodes, owner); changedForEnclaveRepair += repairPrefectureMunicipalityEnclaves(graph.nodes, owner, 12); changedForConnectivity += repairPrefectureMunicipalityConnectivity(graph.nodes, owner); @@ -882,6 +971,21 @@ export function generatePrefecturesFromMunicipalities(context, adminResult) { changedForConnectivity += repairPrefectureMunicipalityConnectivity(graph.nodes, owner); changedForEnclaveRepair += repairPrefectureMunicipalityEnclaves(graph.nodes, owner, 12); changedForConnectivity += repairPrefectureMunicipalityConnectivity(graph.nodes, owner); + // Capital/living-sphere locks and area smoothing can re-create a tiny + // prefecture late in the pipeline. Enforce a final municipality-count floor + // instead of allowing five-municipality prefectures to survive to output. + mergePersistentlyTinyPrefecturesByCount(graph.nodes, owner, 12, 2); + rebalanceSmallPrefecturesByMunicipalityCount(graph.nodes, owner, 12, 96); + forceRebalanceTinyPrefecturesByGraphGrowth(graph.nodes, owner, 12, 16); + // Absolute final floor. If graph-growth cannot make a tiny prefecture viable + // without damaging neighbouring prefectures, merge the entire tiny unit into + // its strongest neighbour. When three or more prefectures exist, an implausibly tiny one is merged into a + // real neighbour. With only two land-disconnected prefectures, do not collapse + // the whole map into one jurisdiction or create an across-strait ownership hack. + const changedForHardTinyPrefectureMerge = mergePersistentlyTinyPrefecturesByCount(graph.nodes, owner, 10, 2); + // Forced count balancing / whole-prefecture merge are the final owner + // mutations. Do not run land-only connectivity repair afterward: island + // prefectures may legitimately span a strait. const maxAdminId = Math.max(-1, ...[...graph.nodes.keys()]); const municipalityToPrefectureId = new Int16Array(maxAdminId + 1); municipalityToPrefectureId.fill(-1); @@ -922,17 +1026,21 @@ export function generatePrefecturesFromMunicipalities(context, adminResult) { prefectureUrbanMetroUnificationChangedMunicipalities: changedForMetroUnification, prefectureLivingSphereUnificationChangedMunicipalities: (changedForLivingSphereUnification || 0) + (changedForPostRepairLivingSphereUnification || 0), prefectureUnifiedGeographyBasis: true, + prefecturesFinalizedAfterTransport: Boolean(transportFeatures), + prefectureTransportIntegrationBasis: Boolean(geographyFields.transportIntegration), prefectureMunicipalityCountRebalanceChangedMunicipalities: (changedForMunicipalityCountRebalance || 0) + (changedForPostMergeMunicipalityCountRebalance || 0), prefectureTinyMunicipalityCountMergeChangedMunicipalities: changedForTinyPrefectureCountMerge || 0, + prefectureHardTinyMunicipalityCountMergeChangedMunicipalities: changedForHardTinyPrefectureMerge || 0, + prefectureHardMunicipalityCountFloor: 10, prefectureOversizedCountSplitChangedMunicipalities: changedForOversizedPrefectureSplit || 0, prefectureAreaRebalanceChangedMunicipalities: changedForAreaRebalance || 0, prefectureCapitalNeighborLockChangedMunicipalities: changedForCapitalNeighborLock || 0, prefectureBoundaryShareRelaxationChangedMunicipalities: changedForBoundaryShareRelaxation || 0, finalRegionalMaxMunicipalityCount: Math.max(...prefectureMunicipalityCounts(owner).values()), - finalRegionalMunicipalityCountCap: 88, + finalRegionalMunicipalityCountCap: 96, finalRegionalMinMunicipalityCount: Math.min(...prefectureMunicipalityCounts(owner).values()), finalRegionalMaxAreaShare: totalArea ? Math.max(0, ...areaByPref.values()) / totalArea : 0, - finalRegionalTinyPrefectureCount: [...areaByPref.values()].filter((area) => area < 520).length, + finalRegionalTinyPrefectureCount: [...areaByPref.values()].filter((area) => area < 650).length, finalRegionalPrefectureBorderCount: regionalPrefectureBorders.length, regionalPrefectureBordersRebuiltFromFinalId: true, finalRegionalBorderUnifiedBoundaryPreferenceAverage: averageFieldAcrossOwnerBorders((i) => municipalityToPrefectureId[adminId[i]] ?? -1, prefectureMask, sea, geographyFields.adminBoundaryPreference), @@ -942,4 +1050,3 @@ export function generatePrefecturesFromMunicipalities(context, adminResult) { }; } - diff --git a/src/mapTerrain.js b/src/mapTerrain.js index c218ed3..a72c176 100644 --- a/src/mapTerrain.js +++ b/src/mapTerrain.js @@ -11,56 +11,13 @@ const ASPECT = MAP_W / MAP_H; const SQRT2 = Math.SQRT2; export function createExactNoiseMemo() { - const latticeBySeed = new Map(); - const lattice = (x, y, seed) => { - let cache = latticeBySeed.get(seed); - if (!cache) { - cache = new Map(); - latticeBySeed.set(seed, cache); - } - // Terrain noise lattice coordinates stay far inside this stride. Using one - // numeric key avoids allocating a string for every hot-loop lookup. - const key = x * 131072 + y; - const cached = cache.get(key); - if (cached !== undefined) return cached; - const value = hash2(x, y, seed); - cache.set(key, value); - return value; - }; - const memoValueNoise = (x, y, seed, scale) => { - const sx = x / scale; - const sy = y / scale; - const x0 = Math.floor(sx); - const y0 = Math.floor(sy); - const tx = smoothstep(sx - x0); - const ty = smoothstep(sy - y0); - const a = lattice(x0, y0, seed); - const b = lattice(x0 + 1, y0, seed); - const c = lattice(x0, y0 + 1, seed); - const d = lattice(x0 + 1, y0 + 1, seed); - return lerp(lerp(a, b, tx), lerp(c, d, tx), ty); - }; - const memoFbm = (x, y, seed) => { - let amp = 1; - let scale = 54; - let sum = 0; - let norm = 0; - for (let octave = 0; octave < 5; octave++) { - sum += memoValueNoise(x, y, seed + octave * 101, scale) * amp; - norm += amp; - amp *= 0.5; - scale *= 0.5; - } - return sum / norm; - }; - return { valueNoise: memoValueNoise, fbm: memoFbm, latticeBySeed }; -} - -function normalizeCoord(x, y) { - return { - px: (x + 0.5) / MAP_W, - py: (y + 0.5) / MAP_H, - }; + // r11: numeric Map memoization was bit-exact but slower than recomputing the + // tiny integer hash lattice on modern JS engines. A production terrain cell + // performs many Map lookups across many seeds/octaves; the hash itself is only + // a handful of integer operations. Keep the compatibility surface while using + // the canonical noise functions directly. This is mathematically/output exact: + // valueNoise/fbm are the same equations and octave order the memo wrappers used. + return { valueNoise, fbm }; } function distNorm(ax, ay, bx, by) { @@ -69,12 +26,6 @@ function distNorm(ax, ay, bx, by) { return Math.hypot(dx, dy); } -function rotate(dx, dy, angle) { - const c = Math.cos(angle); - const s = Math.sin(angle); - return { u: dx * c + dy * s, v: -dx * s + dy * c }; -} - function quantile(values, q) { const arr = Array.from(values).filter(Number.isFinite).sort((a, b) => a - b); if (!arr.length) return 0; diff --git a/src/mapTransport.js b/src/mapTransport.js index bdd4ff7..58cd4c4 100644 --- a/src/mapTransport.js +++ b/src/mapTransport.js @@ -40,18 +40,28 @@ export function buildDensityFlowRoadTransportSystem(ctx) { settlementDemand, preliminaryVillageInfluence, preliminaryTownInfluence, logisticsPreSuitability, urbanEdge, transportFields, cachedInfluenceFromPaths, - nationalRoads, minorRoads, railways, externalRoads, externalRailways, + nationalRoads, minorRoads, railways, externalRoads, expressways, externalExpressways, icAccessRoads, interchanges, externalGateways, - modernCities, markets, villages, ports, commercialPorts, passes, regionStats, - regionIdAt, inFocusedPrefecture, importantNodesForRegion, dedupePointCandidates, + modernCities, markets, villages, ports, commercialPorts, passes, + regionIdAt, dedupePointCandidates, routeBetweenTrafficCandidates, traceCorridorByCost, addCorridorInfluencePenalty, relaxRouteToTerrain, transportRouteAcceptable, repairTransportConnectivity, repairDanglingTransportEndpoints, pruneDanglingTerminalSegments, pruneParallelSameMode, onProgress, patchMode = false, largePatchTile = false, + productionTransportParity = false, } = ctx; + // A full large-selection production finalist must use the same trunk-network + // guarantees as initial generation, including its canonical internal tiles. + // `largePatchTile` remains a bounded fast mode only when parity is explicitly off. + const constrainedLargePatchTile = largePatchTile && !productionTransportParity; + // Local-road budgets must scale with the literal hidden raster used by initial + // generation. Fixed r11.6 caps were tuned for 258x183 and made the overscan + // map (and therefore the published countryside) conspicuously road-poor. + const transportAreaScale = Math.max(1, SIZE / (258 * 183)); + let roadTimingMark = Date.now(); function markRoadTiming(key) { const now = Date.now(); @@ -92,20 +102,30 @@ export function buildDensityFlowRoadTransportSystem(ctx) { const steps = Math.max(1, Math.ceil(Math.hypot(a.x - b.x, a.y - b.y))); let sum = 0; let n = 0; + let blocked = 0; for (let s = 0; s <= steps; s++) { const t = s / steps; const x = Math.round(a.x + (b.x - a.x) * t); const y = Math.round(a.y + (b.y - a.y) * t); if (!inside(x, y)) continue; const i = indexOf(x, y); + // The straight chord is only a cheap OD-ranking probe. It is *not* a + // feasibility test: a valid road may bend around a bay or mountain range. + // The former early-INF return removed those pairs before the terrain A* + // ever had a chance to find the realistic detour, producing broken trunk + // networks. Penalize blocked chord samples instead and let the production + // router decide actual feasibility. if (sea[i] || costField[i] >= INF) { - if (cacheKey) lineCostCache.set(cacheKey, INF); - return INF; + blocked++; + sum += sea[i] ? 8.0 : 5.5; + n++; + continue; } sum += costField[i]; n++; } - const result = n ? sum / n : INF; + const blockedShare = n ? blocked / n : 1; + const result = n && blockedShare < 0.72 ? (sum / n) * (1 + blockedShare * 1.35) : INF; if (cacheKey) lineCostCache.set(cacheKey, result); return result; } @@ -172,16 +192,20 @@ export function buildDensityFlowRoadTransportSystem(ctx) { costField: () => expresswayCorridorCost, potentialField: () => transportFields.expresswayPotential, routeOptions: { - curvePenalty: 0.125, - penaltyStrength: 7.20, - terrainFlowBias: 0.08, - surfaceGrain: 0.006, + // Low heuristic/turn bias: terrain cost, not Euclidean straightness, + // determines the corridor. Smoothing is applied only after a fully + // terrain-routed path exists. + curvePenalty: 0.012, + penaltyStrength: 7.80, + terrainFlowBias: 0.40, + surfaceGrain: 0.018, relaxRadius: 1, - relaxLineWeight: 0.19, - snapRadius: 3.5, - heuristicWeight: 0.72, + relaxLineWeight: 0.045, + snapRadius: 1.4, + heuristicWeight: 0.08, + forceFullResolution: true, }, - backbone: { minDistance: 38, maxDistance: 190, maxDegree: 2, maxExtra: 0, parallelRadius: 84, penaltyStrengthMark: 16.50 }, + backbone: { minDistance: 38, maxDistance: 190, maxDegree: 2, maxExtra: 0, parallelRadius: 8, penaltyStrengthMark: 2.60 }, fieldPolicyMode: "expressway", mountainMode: "expresswayMountainOnly", connector: { curvePenalty: 0.095, terrainFlowBias: 0.12 }, @@ -191,16 +215,17 @@ export function buildDensityFlowRoadTransportSystem(ctx) { costField: () => transportFields.national, potentialField: () => transportFields.nationalPotential, routeOptions: { - curvePenalty: 0.065, - penaltyStrength: 1.05, - terrainFlowBias: 0.24, - surfaceGrain: 0.030, + curvePenalty: 0.008, + penaltyStrength: 1.95, + terrainFlowBias: 0.65, + surfaceGrain: 0.050, relaxRadius: 2, - relaxLineWeight: 0.28, - snapRadius: 2.5, - heuristicWeight: 0.50, + relaxLineWeight: 0.035, + snapRadius: 1.2, + heuristicWeight: 0.06, + forceFullResolution: true, }, - backbone: { minDistance: 12, maxDistance: 130, maxDegree: 4, maxExtra: 8, parallelRadius: 6, penaltyStrengthMark: 0.32 }, + backbone: { minDistance: 12, maxDistance: 130, maxDegree: 4, maxExtra: 2, parallelRadius: 6, penaltyStrengthMark: 1.25 }, fieldPolicyMode: "national", mountainMode: "national", connector: { curvePenalty: 0.045, terrainFlowBias: 0.22 }, @@ -541,7 +566,7 @@ export function buildDensityFlowRoadTransportSystem(ctx) { const portPortals = commercialPorts .filter((p) => p.portClass === "major" || p.portClass === "regional") .map((p) => portalSearchAroundPoint(p, "expressway", "port-fringe", { inner: 4, outer: 14 }) || { ...p, role: "port-fringe", population: p.population || 55000, score: 0.9 }); - const gatewayPortals = externalGateways.map((g) => ({ ...g, role: "external-gateway", population: 90000, score: 0.92 })); + const gatewayPortals = externalGateways.map((g) => ({ ...g, role: "external-gateway", population: g.virtualPopulation || g.population || 90000, score: 0.92 + Math.min(0.28, (g.virtualPopulation || 0) / 700000) })); const fieldPortals = densityFieldAnchors("expressway", 11); return dedupeAnchors([...urbanPortals, ...portPortals, ...gatewayPortals, ...fieldPortals].sort((a, b) => b.score - a.score), 11).slice(0, 30); } @@ -555,7 +580,7 @@ export function buildDensityFlowRoadTransportSystem(ctx) { .map((v) => ({ ...v, role: "large-village", score: 0.34 + (v.population || 0) / 17000, population: v.population || 0 })); const portPortals = ports.map((p) => ({ ...p, role: "port", score: 0.72 + (p.portClass === "major" ? 0.48 : p.portClass === "regional" ? 0.28 : 0), population: p.population || 18000 })); const passPortals = passes.map((p) => ({ ...p, role: "pass", score: 0.46 + (passSuitability?.[indexOf(p.x, p.y)] || 0), population: 8000 })); - const gatewayPortals = externalGateways.map((g) => ({ ...g, role: "external-gateway", population: 42000, score: 0.92 })); + const gatewayPortals = externalGateways.map((g) => ({ ...g, role: "external-gateway", population: g.virtualPopulation || g.population || 42000, score: 0.92 + Math.min(0.24, (g.virtualPopulation || 0) / 850000) })); const fieldPortals = densityFieldAnchors("national", 40); return dedupeAnchors([...cityPortals, ...marketPortals, ...villagePortals, ...portPortals, ...passPortals, ...gatewayPortals, ...fieldPortals].sort((a, b) => b.score - a.score), 5.5).slice(0, 68); } @@ -768,7 +793,7 @@ export function buildDensityFlowRoadTransportSystem(ctx) { expressways.push(...cleaned); markRoadTiming("national-outbound"); - pruneParallelSameMode(expressways, "expressway", transportFields.expresswayPotential, { threshold: 0.08, radius: 92, minKeep: 1, shortLength: 220 }); + pruneParallelSameMode(expressways, "expressway", transportFields.expresswayPotential, { threshold: 0.28, radius: 4, directionDot: 0.90, minKeep: 1, shortLength: 38 }); if (debug) debug.expresswaySanitization = { before, after: expressways.length, loopTrimmed, urbanPruned, shortPruned }; return { before, after: expressways.length, loopTrimmed, urbanPruned, shortPruned }; } @@ -793,7 +818,7 @@ export function buildDensityFlowRoadTransportSystem(ctx) { const policy = fieldBackbonePolicy(config.fieldPolicyMode || mode); let connectedAdds = 0; let extraAdds = 0; - const maxAdded = options.maxAdded ?? (mode === "expressway" ? Math.min(7, Math.max(3, Math.ceil((options.nodeCount || 1) / 5))) : Math.min(26, Math.max(12, Math.ceil((options.nodeCount || 1) * 0.36)))); + const maxAdded = options.maxAdded ?? (mode === "expressway" ? Math.min(3, Math.max(1, Math.ceil((options.nodeCount || 1) / 8))) : Math.min(26, Math.max(12, Math.ceil((options.nodeCount || 1) * 0.36)))); const maxExtra = options.maxExtra ?? config.backbone?.maxExtra ?? 0; const maxDegree = options.maxDegree ?? config.backbone?.maxDegree ?? 3; for (let pairIndex = 0; pairIndex < pairs.length; pairIndex++) { @@ -1221,27 +1246,27 @@ export function buildDensityFlowRoadTransportSystem(ctx) { .filter((p) => p.role === "urban-fringe-ic") .map((p) => ({ x: p.x, y: p.y, city: p.city?.name, population: p.population })); - const expressFlow = buildTrafficFlowField("expressway", expressAnchors, expresswayCorridorCost, largePatchTile ? 4 : 10); + const expressFlow = buildTrafficFlowField("expressway", expressAnchors, expresswayCorridorCost, constrainedLargePatchTile ? 4 : 10); const expressCost = fieldAdjustedCost(expresswayCorridorCost, "expressway", expressFlow); markRoadTiming("express-flow"); buildFieldBackbone(debug, "expressway", expressways, expressAnchors, expressCost, transportFields.expresswayPotential, { ...roadMode("expressway").backbone, - maxNodes: largePatchTile ? 18 : 34, - maxAdded: largePatchTile ? Math.min(2, Math.max(1, Math.ceil(expressAnchors.length / 18))) : Math.min(3, Math.max(2, Math.ceil(expressAnchors.length / 14))), + maxNodes: constrainedLargePatchTile ? 18 : 34, + maxAdded: constrainedLargePatchTile ? Math.min(2, Math.max(1, Math.ceil(expressAnchors.length / 18))) : Math.min(3, Math.max(2, Math.ceil(expressAnchors.length / 14))), }); - if (!largePatchTile) ensureExpresswayCityIntercity(debug, expressAnchors, expressCost); + if (!constrainedLargePatchTile) ensureExpresswayCityIntercity(debug, expressAnchors, expressCost); markRoadTiming("express-backbone"); // Recompute national flow with expressways already present. National roads // are allowed to cross/approach motorways but are discouraged from becoming // a duplicate motorway frontage road for long distances. - const nationalFlow = buildTrafficFlowField("national", nationalAnchors, transportFields.national, largePatchTile ? 12 : 34); + const nationalFlow = buildTrafficFlowField("national", nationalAnchors, transportFields.national, constrainedLargePatchTile ? 12 : 34); const nationalCost = fieldAdjustedCost(transportFields.national, "national", nationalFlow); markRoadTiming("national-flow"); buildFieldBackbone(debug, "national", nationalRoads, nationalAnchors, nationalCost, transportFields.nationalPotential, { ...roadMode("national").backbone, - maxNodes: largePatchTile ? 32 : 58, - maxAdded: largePatchTile ? Math.min(12, Math.max(6, Math.ceil(nationalAnchors.length * 0.18))) : Math.min(27, Math.max(13, Math.ceil(nationalAnchors.length * 0.34))), + maxNodes: constrainedLargePatchTile ? 32 : 58, + maxAdded: constrainedLargePatchTile ? Math.min(12, Math.max(6, Math.ceil(nationalAnchors.length * 0.18))) : Math.min(27, Math.max(13, Math.ceil(nationalAnchors.length * 0.34))), }); markRoadTiming("national-backbone"); @@ -1250,8 +1275,8 @@ export function buildDensityFlowRoadTransportSystem(ctx) { // deduped away. The target remains a portal/field anchor, not the city point. const nationalInfluence = influenceFromPaths([...nationalRoads, ...externalRoads], 7); const nationalPenalty = influenceFromPaths(nationalRoads, 6); - const nationalTargets = dedupeAnchors([...nationalAnchors, ...externalGateways.map((g) => ({ ...g, role: "external-gateway", population: 42000, score: 0.92 }))], 5); - for (const city of (largePatchTile ? [] : modernCities.filter((c) => (c.population || 0) >= 90000).sort((a, b) => (b.population || 0) - (a.population || 0)))) { + const nationalTargets = dedupeAnchors([...nationalAnchors, ...externalGateways.map((g) => ({ ...g, role: "external-gateway", population: g.virtualPopulation || g.population || 42000, score: 0.92 + Math.min(0.24, (g.virtualPopulation || 0) / 850000) }))], 5); + for (const city of (constrainedLargePatchTile ? [] : modernCities.filter((c) => (c.population || 0) >= 90000).sort((a, b) => (b.population || 0) - (a.population || 0)))) { if ((nationalInfluence[indexOf(city.x, city.y)] || 0) > 0.18) continue; const portals = cityPortalAnchors(city, "national"); const start = portals[0] || portalSearchAroundPoint(city, "national", "urban-portal"); @@ -1281,12 +1306,12 @@ export function buildDensityFlowRoadTransportSystem(ctx) { } markRoadTiming("national-city-guarantee"); - if (!largePatchTile) ensureNationalCityOutbound(debug, nationalAnchors, nationalCost); + if (!constrainedLargePatchTile) ensureNationalCityOutbound(debug, nationalAnchors, nationalCost); - markRoadTiming(largePatchTile ? "national-outbound-deferred" : "national-outbound"); + markRoadTiming(constrainedLargePatchTile ? "national-outbound-deferred" : "national-outbound"); - pruneParallelSameMode(expressways, "expressway", transportFields.expresswayPotential, { threshold: 0.08, radius: 92, minKeep: 1, shortLength: 220 }); - pruneParallelSameMode(nationalRoads, "national", transportFields.nationalPotential, { threshold: 0.62, radius: 2, minKeep: 10, shortLength: 18 }); + pruneParallelSameMode(expressways, "expressway", transportFields.expresswayPotential, { threshold: 0.28, radius: 4, directionDot: 0.90, minKeep: 1, shortLength: 38 }); + pruneParallelSameMode(nationalRoads, "national", transportFields.nationalPotential, { threshold: 0.42, radius: 3, directionDot: 0.90, minKeep: 8, shortLength: 20 }); markRoadTiming("parallel-prune"); @@ -1294,12 +1319,12 @@ export function buildDensityFlowRoadTransportSystem(ctx) { // Patch candidates are merged into an existing world and receive a final // whole-selection transport repair later; repeating these searches per tile // can become pathologically expensive on particular candidate terrains. - if (!patchMode) { + if (!patchMode || productionTransportParity) { ensureExpresswayCityIntercity(debug, expressAnchors, expressCost); ensureNationalCityOutbound(debug, nationalAnchors, nationalCost); } sanitizeExpresswayNetwork(debug); - markRoadTiming(patchMode ? "final-guarantees-deferred" : "final-guarantees"); + markRoadTiming(patchMode && !productionTransportParity ? "final-guarantees-deferred" : "final-guarantees"); } function rebuildRoadTransportByCorridors() { @@ -1464,8 +1489,10 @@ export function buildDensityFlowRoadTransportSystem(ctx) { debug.expressway = stitchEndpoints(expressways, "expressway", expresswayCells, expressState, 10, 46.0, 0.62); if (debug.expressway > 0) { + // Interchange demand helpers are initialized later in the transport pipeline. + // Sanitize the repaired motorway here, then let the single authoritative + // interchange pass run after its demand/index caches exist. sanitizeExpresswayNetwork(); - if (!patchMode) generateInterchangesForExpressways(); } return debug; } @@ -1611,22 +1638,22 @@ export function buildDensityFlowRoadTransportSystem(ctx) { function generateLocalRoadsForUnservedSettlements() { const trunkInfluence = cachedInfluenceFromPaths([...nationalRoads, ...railways, ...externalRoads], 8, "local:trunk"); - const candidates = [...villages, ...markets, ...ports] + const candidates = [...modernCities, ...villages, ...markets, ...ports] .filter((p) => inside(p.x, p.y) && !sea[indexOf(p.x, p.y)]) .map((p) => { const i = indexOf(p.x, p.y); const settlementWeight = p.portClass ? 1.2 : p.population ? clamp(p.population / 18000, 0.35, 1.4) : 0.45; return { ...p, score: settlementWeight + transportFields.localPotential[i] * 0.65 - trunkInfluence[i] * 1.15 }; }) - .filter((p) => p.score > 0.06 && trunkInfluence[indexOf(p.x, p.y)] < 0.34) + .filter((p) => p.score > -0.02 && trunkInfluence[indexOf(p.x, p.y)] < 0.48) .sort((a, b) => b.score - a.score) - .slice(0, 92); + .slice(0, Math.round(124 * Math.min(2.45, transportAreaScale))); const localPenaltyAccumulator = createIncrementalPathInfluence([], 4, { sea }); const localPenalty = localPenaltyAccumulator.field; const paths = []; const served = []; for (const start of candidates) { - if (paths.length >= 72) break; + if (paths.length >= Math.round(88 * Math.min(2.30, transportAreaScale))) break; if (distanceToNearestPoint(served, start.x, start.y) < 4.5) continue; let path = traceCorridorByCost( start, @@ -1645,6 +1672,14 @@ export function buildDensityFlowRoadTransportSystem(ctx) { return paths; } + function buildRoadOccupancy(paths) { + const occupied = new Uint8Array(SIZE); + for (const path of paths || []) for (const [x, y] of path || []) { + if (inside(x, y) && !sea[indexOf(x, y)]) occupied[indexOf(x, y)] = 1; + } + return occupied; + } + function runLocalAccessPass({ candidates, accessInfluence, @@ -1656,6 +1691,7 @@ export function buildDensityFlowRoadTransportSystem(ctx) { from = "unserved", to = "network", targetPredicate = null, + targetOccupancy = null, }) { const served = []; let added = 0; @@ -1664,7 +1700,9 @@ export function buildDensityFlowRoadTransportSystem(ctx) { if (distanceToNearestPoint(served, start.x, start.y) < minSpacing) continue; let path = traceCorridorByCost( start, - targetPredicate || ((x, y, i) => accessInfluence[i] > 0.16 || localPenalty[i] > 0.075), + targetPredicate || (targetOccupancy + ? ((_x, _y, i) => targetOccupancy[i] === 1) + : ((x, y, i) => accessInfluence[i] > 0.16 || localPenalty[i] > 0.075)), transportFields.local, localPenalty, { curvePenalty: 0.020, penaltyStrength: 0.90, minGoalDistance: 3, regionId: start.regionId, maxExpanded: Math.floor(SIZE * 0.50), terrainFlowBias: 0.26, surfaceGrain: 0.042 } @@ -1680,11 +1718,116 @@ export function buildDensityFlowRoadTransportSystem(ctx) { transportDebugLayers.repairedSegments.push({ mode: "local", path, from, to }); addCorridorInfluencePenalty(localPenalty, path, 4, 0.18); if (accessInfluence) markPathInfluence(accessInfluence, path, 5, 0.22); + if (targetOccupancy) for (const [x, y] of path) if (inside(x, y)) targetOccupancy[indexOf(x, y)] = 1; } return added; } minorRoads.push(...generateLocalRoadsForUnservedSettlements()); + + // r11.7 rural coverage pass. This is the same terrain-aware local-access + // algorithm, not a synthetic road mesh: low-access villages/markets are + // routed organically toward the existing local/trunk network. Scaling by + // hidden-raster area prevents countryside roads from disappearing when the + // initial generator uses overscan. + function generateRuralLocalAccessInfill() { + const roadInfluence = cachedInfluenceFromPaths([...minorRoads, ...nationalRoads, ...externalRoads], 5, "rural-local-existing"); + const localPenalty = cachedInfluenceFromPaths(minorRoads, 3, "rural-local-penalty"); + const raw = [...villages, ...markets, ...ports] + .filter((p) => p && inside(p.x, p.y) && !sea[indexOf(p.x, p.y)]) + .map((p) => { + const i = indexOf(p.x, p.y); + const urban = Math.max(preliminaryTownInfluence?.[i] || 0, urbanEdge?.[i] || 0); + const access = roadInfluence[i] || 0; + const rural = (preliminaryVillageInfluence?.[i] || 0) * 0.90 + (agriculture?.[i] || 0) * 0.38 + (transportFields.localPotential?.[i] || 0) * 0.34; + return { ...p, regionId: p.regionId ?? regionIdAt(p.x, p.y), kind: "Rural Local Access", score: rural - access * 1.10 - urban * 0.32 }; + }) + .filter((p) => (roadInfluence[indexOf(p.x, p.y)] || 0) < 0.70 && p.score > -0.18) + .sort((a, b) => b.score - a.score); + const selected = []; + const roadOccupancy = buildRoadOccupancy([...minorRoads, ...nationalRoads, ...externalRoads]); + const maxCandidates = Math.round(260 * Math.min(2.35, transportAreaScale)); + for (const p of raw) { + if (selected.length >= maxCandidates) break; + if (distanceToNearestPoint(selected, p.x, p.y) < 3.2) continue; + selected.push(p); + } + const added = runLocalAccessPass({ + candidates: selected, + accessInfluence: roadInfluence, + localPenalty, + maxAdded: Math.round(210 * Math.min(2.25, transportAreaScale)), + minSpacing: 2.6, + maxLength: 82, + debugMode: "rural-local-infill", + from: "rural-settlement", + to: "existing-road-network", + targetOccupancy: roadOccupancy, + }); + return { candidates: selected.length, added, areaScale: transportAreaScale }; + } + transportDebugLayers.ruralLocalAccess = generateRuralLocalAccessInfill(); + + // Dense urban areas need more local access, but not a synthetic grid. Reuse + // the same terrain-aware local-access routing algorithm used for ordinary + // settlements: sample low-access urban cells and grow short organic spurs + // toward the existing street/trunk network. + function generateUrbanLocalAccessInfill() { + const cities = (modernCities || []) + .filter((c) => c && inside(c.x, c.y) && !sea[indexOf(c.x, c.y)] && (c.population || 0) >= 12000) + .sort((a, b) => (b.population || 0) - (a.population || 0)) + .slice(0, 40); + const accessInfluence = cachedInfluenceFromPaths([...minorRoads, ...nationalRoads, ...externalRoads], 5, "urban-local-access-existing"); + const localPenalty = cachedInfluenceFromPaths(minorRoads, 2, "urban-local-access-penalty"); + const candidates = []; + const urbanRoadOccupancy = buildRoadOccupancy([...minorRoads, ...nationalRoads, ...externalRoads]); + for (const city of cities) { + const radius = clamp(Math.round((city.urbanRadius || 8) * 0.90), 5, 15); + const quota = (city.population || 0) >= 300000 ? 22 : (city.population || 0) >= 120000 ? 16 : (city.population || 0) >= 40000 ? 11 : 7; + const local = []; + for (let y = Math.max(0, city.y - radius); y <= Math.min(MAP_H - 1, city.y + radius); y += 2) { + for (let x = Math.max(0, city.x - radius); x <= Math.min(MAP_W - 1, city.x + radius); x += 2) { + const d = Math.hypot(x - city.x, y - city.y); + if (d < 2.5 || d > radius) continue; + const i = indexOf(x, y); + if (sea[i] || highAltitudeRoadClosed(i) || transportFields.local[i] >= INF) continue; + if ((accessInfluence[i] || 0) > 0.44) continue; + const pop = settlementDemand?.[i] || 0; + const urban = urbanEdge?.[i] || 0; + const town = preliminaryTownInfluence?.[i] || 0; + if (Math.max(pop, urban, town) < 0.052) continue; + const score = urban * 1.25 + pop * 0.92 + town * 0.55 + (transportFields.localPotential?.[i] || 0) * 0.35 - d / Math.max(10, radius * 5); + local.push({ x, y, regionId: city.regionId, kind: "Urban Local Infill", score }); + } + } + local.sort((a, b) => b.score - a.score); + const selected = []; + for (const point of local) { + if (selected.length >= quota) break; + if (distanceToNearestPoint(selected, point.x, point.y) < 3.2) continue; + selected.push(point); + } + candidates.push(...selected); + } + candidates.sort((a, b) => (b.score || 0) - (a.score || 0)); + const added = runLocalAccessPass({ + candidates, + accessInfluence, + localPenalty, + maxAdded: Math.min(150, Math.max(36, candidates.length)), + minSpacing: 2.8, + maxLength: 56, + debugMode: "urban-local-infill", + from: "urban-cell", + to: "existing-local-network", + // End on an actual road cell rather than merely entering the influence + // halo around one. This prevents the common one-cell visual gap between + // dense-city local streets. + targetOccupancy: urbanRoadOccupancy, + }); + return { cities: cities.length, candidates: candidates.length, added }; + } + transportDebugLayers.urbanStreetMeshes = { ...generateUrbanLocalAccessInfill(), algorithm: "existing-local-access" }; markRoadTiming("local-access-generation"); const localEndpointRepair = patchMode @@ -1721,6 +1864,8 @@ export function buildDensityFlowRoadTransportSystem(ctx) { }); transportDebugLayers.parallelPruning.push(localParallelPruning); markRoadTiming("local-parallel-prune"); + transportDebugLayers.finalRoadGapStitch = stitchDisconnectedRoadGaps(); + markRoadTiming("local-rural-gap-stitch"); const sampledNetworkCells = (paths, step = 2) => sampledNetworkCellsBase(paths, step, sea); const nationalForIc = sampledNetworkCells([...nationalRoads, ...externalRoads], 2).map((q) => ({ ...q, roadClass: "national" })); @@ -1800,22 +1945,6 @@ export function buildDensityFlowRoadTransportSystem(ctx) { } - function directLandConnector(a, b) { - const d = Math.hypot(a.x - b.x, a.y - b.y); - const steps = Math.max(1, Math.ceil(d)); - const path = []; - for (let s = 0; s <= steps; s++) { - const t = s / steps; - const x = Math.round(a.x + (b.x - a.x) * t); - const y = Math.round(a.y + (b.y - a.y) * t); - if (!inside(x, y)) return []; - const i = indexOf(x, y); - if (sea[i] || highAltitudeRoadClosed(i) || transportFields.local[i] >= INF) return []; - if (!path.length || path[path.length - 1][0] !== x || path[path.length - 1][1] !== y) path.push([x, y]); - } - return path; - } - function addInterchange(p, hit) { if (!p || !inside(p.x, p.y)) return false; if (interchanges.some((q) => Math.hypot(q.x - p.x, q.y - p.y) < 5.0)) return false; @@ -1834,7 +1963,7 @@ export function buildDensityFlowRoadTransportSystem(ctx) { snapRadius: 0.5, searchPad: Math.max(10, Math.ceil(roadHit.d + 10)), }); - const finalConnector = connector.length >= 2 ? connector : directLandConnector(p, roadHit); + const finalConnector = connector.length >= 2 ? connector : []; if (finalConnector.length < 2) return false; interchanges.push({ x: p.x, y: p.y, kind: "Interchange", score: transportFields.expresswayPotential[i] + (roadHit ? 0.24 : 0), regionId: regionIdAt(p.x, p.y) }); icAccessRoads.push(finalConnector); @@ -1893,7 +2022,7 @@ export function buildDensityFlowRoadTransportSystem(ctx) { } } - if (!patchMode) { + if (!patchMode || productionTransportParity) { generateInterchangesForExpressways(); markRoadTiming("interchanges"); } else { @@ -1917,11 +2046,36 @@ export function buildDensityFlowRoadTransportSystem(ctx) { } function normalizeRoadGroups() { const groups = roadGroups(); + const pathFullyValid = (path, costField) => { + let valid = true; + for (let k = 0; k < (path?.length || 0) && valid; k++) { + const a = path[k], b = path[Math.min(k + 1, path.length - 1)]; + const steps = Math.max(1, Math.ceil(Math.hypot(b[0] - a[0], b[1] - a[1]))); + for (let s = 0; s <= steps; s++) { + if (k > 0 && s === 0) continue; + const t = s / steps; + const x = Math.round(a[0] + (b[0] - a[0]) * t), y = Math.round(a[1] + (b[1] - a[1]) * t); + if (!inside(x, y)) { valid = false; break; } + const i = indexOf(x, y); + if (sea[i] || highAltitudeRoadClosed(i) || costField[i] >= INF) { valid = false; break; } + } + } + return valid; + }; for (let gi = 0; gi < groups.length; gi++) { const group = groups[gi]; const costField = groupCostField(gi); const out = []; - for (const path of group || []) out.push(...splitPathToValidCells(path, costField, 2)); + for (const path of group || []) { + // Never turn one invalid national road or motorway into several + // disconnected straight-looking fragments. Reject the whole generated + // trunk here; the post-admin production service pass will reroute it. + if (gi === 1 || gi === 3) { + if (pathFullyValid(path, costField)) out.push(path); + } else { + out.push(...splitPathToValidCells(path, costField, 2)); + } + } group.length = 0; group.push(...out); } @@ -1997,7 +2151,7 @@ export function buildDensityFlowRoadTransportSystem(ctx) { heuristicWeight: 0.50, searchPad: Math.ceil(Math.max(12, Math.min(72, d * 0.45 + 10))), }); - const rawPath = routed?.length ? routed : (d <= 12 ? directLandConnector(a, b) : []); + const rawPath = routed?.length ? routed : []; const connectedPath = rawPath?.length ? [[a.x, a.y], ...rawPath, [b.x, b.y]] : []; const dedupedPath = []; for (const pt of connectedPath) { diff --git a/src/mapTransportOD.js b/src/mapTransportOD.js index 1375c4c..79bac6c 100644 --- a/src/mapTransportOD.js +++ b/src/mapTransportOD.js @@ -20,7 +20,6 @@ export function buildUnifiedRailODNetwork(ctx) { basinField, coastalLowland, plain, - agriculture, naturalBarrierScore, passSuitability, transportFields, @@ -240,11 +239,11 @@ export function buildUnifiedRailODNetwork(ctx) { function keyOf(p) { return `${p.x},${p.y}`; } const regionalCityNodes = modernCities - .filter((c) => c.isRegionalCapital || c.isPrefecturalCapital || (c.population || 0) >= 90000) + .filter((c) => c.isRegionalCapital || c.isPrefecturalCapital || (c.population || 0) >= 70000) .map((c) => nearbyRailAnchor(c, c.isRegionalCapital ? "regional-capital-rail" : c.isPrefecturalCapital ? "prefectural-capital-rail" : "major-city-rail", { outer: 8 })) .filter(Boolean); const secondaryCityNodes = modernCities - .filter((c) => !regionalCityNodes.some((n) => n.source === c) && (c.population || 0) >= 38000) + .filter((c) => !regionalCityNodes.some((n) => n.source === c) && (c.population || 0) >= 18000) .map((c) => nearbyRailAnchor(c, "secondary-city-rail", { outer: 7 })) .filter(Boolean); const portNodes = [...commercialPorts, ...ports] @@ -253,22 +252,22 @@ export function buildUnifiedRailODNetwork(ctx) { .map((p) => nearbyRailAnchor(p, "port-rail", { outer: 8 })) .filter(Boolean); const externalNodes = externalGateways - .map((g) => nearbyRailAnchor({ ...g, population: 60000 }, "external-rail-gateway", { outer: 5 })) + .map((g) => nearbyRailAnchor({ ...g, population: g.virtualPopulation || g.population || 60000 }, "external-rail-gateway", { outer: 5 })) .filter(Boolean); const anchorNodes = geographicUrbanAnchors .filter((a) => (a.score || 0) > 0.76) - .slice(0, Math.max(5, Math.round(8 * speedScale))) + .slice(0, Math.max(8, Math.round(12 * speedScale))) .map((a) => nearbyRailAnchor({ ...a, population: a.population || 52000 }, "geo-anchor-rail", { outer: 6 })) .filter(Boolean); let trunkNodes = dedupeNodes([...regionalCityNodes, ...secondaryCityNodes, ...portNodes, ...externalNodes, ...anchorNodes], 7.5) .sort((a, b) => (b.population || 0) - (a.population || 0)) - .slice(0, Math.max(24, Math.round(34 * speedScale))); + .slice(0, Math.max(30, Math.round(42 * speedScale))); if (trunkNodes.length < 2) { trunkNodes = dedupeNodes([ ...modernCities.map((c) => nearbyRailAnchor(c, "fallback-city-rail", { outer: 8 })), ...markets.filter((m) => (m.population || 0) >= 14000).map((m) => nearbyRailAnchor(m, "fallback-market-rail", { outer: 5 })), - ], 7).slice(0, Math.max(14, Math.round(18 * speedScale))); + ], 7).slice(0, Math.max(18, Math.round(24 * speedScale))); } debug.nodeCounts = { regionalCityNodes: regionalCityNodes.length, @@ -297,7 +296,7 @@ export function buildUnifiedRailODNetwork(ctx) { const uf = makeUnionFind(trunkNodes, keyOf); const penalty = new Float32Array(SIZE); - const maxTrunk = Math.min(Math.max(14, Math.round(18 * speedScale)), Math.max(4, trunkNodes.length - 1)); + const maxTrunk = Math.min(Math.max(18, Math.round(24 * speedScale)), Math.max(4, trunkNodes.length - 1)); let connectedEdges = 0; for (const pair of trunkPairs) { if (connectedEdges >= maxTrunk) break; @@ -319,7 +318,7 @@ export function buildUnifiedRailODNetwork(ctx) { let loopAdded = 0; const trunkInfluenceBeforeLoops = cachedInfluenceFromPaths(railways, 5, "rail-od:trunk-before-loops"); for (const pair of trunkPairs) { - if (loopAdded >= Math.min(Math.max(4, Math.round(7 * speedScale)), Math.max(2, Math.ceil(trunkNodes.length / 6)))) break; + if (loopAdded >= Math.min(Math.max(8, Math.round(13 * speedScale)), Math.max(3, Math.ceil(trunkNodes.length / 3)))) break; const ai = indexOf(pair.a.x, pair.a.y); const bi = indexOf(pair.b.x, pair.b.y); if ((trunkInfluenceBeforeLoops[ai] || 0) > 0.62 && (trunkInfluenceBeforeLoops[bi] || 0) > 0.62 && pair.demand < 0.88) continue; @@ -336,15 +335,15 @@ export function buildUnifiedRailODNetwork(ctx) { const railInfluence = cachedInfluenceFromPaths(railways, 8, "rail-od:trunk-for-branches"); const branchCandidates = dedupeNodes([ ...modernCities - .filter((c) => (c.population || 0) >= 22000 && (c.population || 0) < 90000) + .filter((c) => (c.population || 0) >= 8000 && (c.population || 0) < 70000) .map((c) => nearbyRailAnchor(c, "branch-city-rail", { outer: 6 })), ...markets - .filter((m) => (m.population || 0) >= 16000) + .filter((m) => (m.population || 0) >= 4000) .map((m) => nearbyRailAnchor(m, "branch-market-rail", { outer: 5 })), ...ports .filter((p) => p.portClass === "regional" || (p.population || 0) >= 10000) .map((p) => nearbyRailAnchor(p, "branch-port-rail", { outer: 7 })), - ], 6).sort((a, b) => (b.population || 0) - (a.population || 0)).slice(0, Math.max(26, Math.round(36 * speedScale))); + ], 6).sort((a, b) => (b.population || 0) - (a.population || 0)).slice(0, Math.max(36, Math.round(50 * speedScale))); const trunkTargets = []; for (const path of railways) { @@ -358,13 +357,13 @@ export function buildUnifiedRailODNetwork(ctx) { let branchAdded = 0; for (const node of branchCandidates) { - if (branchAdded >= Math.max(10, Math.round(14 * speedScale))) break; + if (branchAdded >= Math.max(22, Math.round(30 * speedScale))) break; const ni = indexOf(node.x, node.y); - if ((railInfluence[ni] || 0) > 0.34) continue; + if ((railInfluence[ni] || 0) > 0.48) continue; const options = trunkTargets .map((q) => { const d = Math.hypot(q.x - node.x, q.y - node.y); - if (d < 8 || d > 54) return null; + if (d < 6 || d > 60) return null; const pair = pairScore(node, q, "branch"); if (!pair) return null; return pair; @@ -372,7 +371,7 @@ export function buildUnifiedRailODNetwork(ctx) { .filter(Boolean) .sort((a, b) => a.score - b.score); for (const pair of options.slice(0, 3)) { - if (odDemand(pair.a, pair.b, "branch") < 0.34 && pair.d > 32) { reject("branchWeakDemand"); continue; } + if (odDemand(pair.a, pair.b, "branch") < 0.26 && pair.d > 36) { reject("branchWeakDemand"); continue; } const path = routeRailPair(pair, penalty, true); if (!path.length) continue; branchRailways.push(path); @@ -384,14 +383,8 @@ export function buildUnifiedRailODNetwork(ctx) { } } - debug.parallelPruning = pruneParallelSameMode([...railways, ...branchRailways], "rail", transportFields.railPotential, { - minKeep: Math.min(3, railways.length), - radius: 2, - threshold: 0.62, - shortLength: 24, - }); - // pruneParallelSameMode mutates only the temporary array above, so repeat a - // conservative in-place pass per layer to preserve trunk/branch classification. + // Prune the published layers directly. A former cross-layer pass mutated a + // temporary concatenated array, so it could not affect either output layer. debug.trunkParallelPruning = pruneParallelSameMode(railways, "rail", transportFields.railPotential, { minKeep: 2, radius: 2, diff --git a/src/mapTransportUtils.js b/src/mapTransportUtils.js index 5bf81e1..1b788c3 100644 --- a/src/mapTransportUtils.js +++ b/src/mapTransportUtils.js @@ -9,21 +9,28 @@ const radialInfluenceKernelCache = new Map(); export function getRadialInfluenceKernel(radius, exponent = 1.35) { const r = Number(radius); const e = Number(exponent); - if (!Number.isInteger(r) || r < 0 || !Number.isFinite(e)) return null; + if (!Number.isFinite(r) || r < 0 || !Number.isFinite(e)) return null; + // Non-integer radii are common in post-admin transport audits (2.0, 2.6, + // 3.2, 3.4...). Cache the exact same integer offset set that the former + // ceil(radius) nested loops visited, while keeping the true floating radius + // in the distance cutoff and weight calculation. const key = `${r}:${e}`; let cached = radialInfluenceKernelCache.get(key); if (cached) return cached; const dx = []; const dy = []; const weight = []; - const denominator = Math.max(1, r); - for (let oy = -r; oy <= r; oy++) { - for (let ox = -r; ox <= r; ox++) { - if (ox * ox + oy * oy > r * r) continue; - const d = Math.hypot(ox, oy); + const bound = Math.ceil(r); + const denominator = Math.max(0.001, r); + const r2 = r * r; + for (let oy = -bound; oy <= bound; oy++) { + for (let ox = -bound; ox <= bound; ox++) { + const d2 = ox * ox + oy * oy; + if (d2 > r2) continue; + const d = Math.sqrt(d2); dx.push(ox); dy.push(oy); - weight.push(Math.pow(1 - d / denominator, e)); + weight.push(Math.pow(Math.max(0, 1 - d / denominator), e)); } } cached = { @@ -82,38 +89,20 @@ export function pathAverageField(path, field) { return n ? sum / n : 0; } -export function markPathInfluence(field, path, radius = 5, strength = 1, sea = null) { - const kernel = getRadialInfluenceKernel(radius, 1.35); - if (kernel) { - for (const [px, py] of path || []) { - for (let k = 0; k < kernel.length; k++) { - const x = px + kernel.dx[k]; - const y = py + kernel.dy[k]; - // The production grid is fixed MAP_W x MAP_H. Inline the bounds/index - // check in this hot loop while preserving the exact same accepted cells. - if (x < 0 || y < 0 || x >= MAP_W || y >= MAP_H) continue; - const i = y * MAP_W + x; - if (sea?.[i]) continue; - const v = strength * kernel.weight[k]; - if (v > field[i]) field[i] = v; - } - } - return; - } - // Preserve legacy behavior for unusual non-integer radii. +export function markPathInfluence(field, path, radius = 5, strength = 1, sea = null, exponent = 1.35) { + const kernel = getRadialInfluenceKernel(radius, exponent); + if (!kernel) throw new RangeError("markPathInfluence requires a finite non-negative radius and finite exponent"); for (const [px, py] of path || []) { - for (let dy = -radius; dy <= radius; dy++) { - for (let dx = -radius; dx <= radius; dx++) { - if (dx * dx + dy * dy > radius * radius) continue; - const x = px + dx; - const y = py + dy; - if (!inside(x, y)) continue; - const i = indexOf(x, y); - if (sea?.[i]) continue; - const d = Math.hypot(dx, dy); - const v = strength * Math.pow(1 - d / Math.max(1, radius), 1.35); - if (v > field[i]) field[i] = v; - } + for (let k = 0; k < kernel.length; k++) { + const x = px + kernel.dx[k]; + const y = py + kernel.dy[k]; + // The production grid is fixed MAP_W x MAP_H. Inline the bounds/index + // check in this hot loop while preserving the exact same accepted cells. + if (x < 0 || y < 0 || x >= MAP_W || y >= MAP_H) continue; + const i = y * MAP_W + x; + if (sea?.[i]) continue; + const v = strength * kernel.weight[k]; + if (v > field[i]) field[i] = v; } } } @@ -121,11 +110,12 @@ export function markPathInfluence(field, path, radius = 5, strength = 1, sea = n export function createIncrementalPathInfluence(initialPaths = [], radius = 5, options = {}) { const field = new Float32Array(SIZE); const sea = options.sea || null; - for (const path of initialPaths || []) markPathInfluence(field, path, radius, 1, sea); + const exponent = Number.isFinite(options.exponent) ? options.exponent : 1.35; + for (const path of initialPaths || []) markPathInfluence(field, path, radius, 1, sea, exponent); return { field, add(path, strength = 1, addRadius = radius) { - markPathInfluence(field, path, addRadius, strength, sea); + markPathInfluence(field, path, addRadius, strength, sea, exponent); return field; }, }; @@ -182,6 +172,17 @@ export function splitPathToValidCells(path, isValid, minCells = 2) { } +function sampledPathSignature(path, sampleStep, reversed = false) { + const sampled = []; + const last = path.length - 1; + for (let idx = 0; idx <= last; idx++) { + if (idx % sampleStep !== 0 && idx !== last) continue; + const pt = path[reversed ? last - idx : idx]; + sampled.push(`${pt[0]},${pt[1]}`); + } + return sampled.join("|"); +} + export function normalizeTransportPathSet(paths, options = {}) { const minLength = options.minLength ?? 0; const minPoints = options.minPoints ?? 2; @@ -202,12 +203,8 @@ export function normalizeTransportPathSet(paths, options = {}) { if (!cleaned.length || cleaned[cleaned.length - 1][0] !== x || cleaned[cleaned.length - 1][1] !== y) cleaned.push([x, y]); } if (cleaned.length < minPoints || pathLengthCells(cleaned) < minLength) { removedTooShort++; continue; } - const signature = (candidate) => candidate - .map((pt, idx) => (idx % sampleStep === 0 || idx === candidate.length - 1) ? `${pt[0]},${pt[1]}` : "") - .filter(Boolean) - .join("|"); - const forward = signature(cleaned); - const backward = signature([...cleaned].reverse()); + const forward = sampledPathSignature(cleaned, sampleStep); + const backward = sampledPathSignature(cleaned, sampleStep, true); const sig = forward < backward ? forward : backward; if (seen.has(sig)) { removedDuplicates++; continue; } seen.add(sig); diff --git a/src/mapUtils.js b/src/mapUtils.js index 7e10118..45c2a61 100644 --- a/src/mapUtils.js +++ b/src/mapUtils.js @@ -1,5 +1,11 @@ -export const MAP_W = 258; -export const MAP_H = 183; +// Full-map generation may run in a dedicated Worker on a larger hidden raster +// and crop the central 258x183 viewport before publication. The main thread +// and patch Workers never set this override, so their canonical dimensions +// remain exactly 258x183. Reading the override at module-evaluation time keeps +// all downstream algorithms on one internally consistent SIZE. +const generationDimensionOverride = typeof globalThis !== "undefined" ? globalThis.__JAPAN_MAP_GENERATION_DIMENSIONS__ : null; +export const MAP_W = Number.isFinite(generationDimensionOverride?.width) ? Math.max(258, Math.floor(generationDimensionOverride.width)) : 258; +export const MAP_H = Number.isFinite(generationDimensionOverride?.height) ? Math.max(183, Math.floor(generationDimensionOverride.height)) : 183; export const CELL_SIZE = 4; export const SIZE = MAP_W * MAP_H; diff --git a/src/patchCandidateWorker.js b/src/patchCandidateWorker.js index 16a1198..1eaa9a6 100644 --- a/src/patchCandidateWorker.js +++ b/src/patchCandidateWorker.js @@ -1,7 +1,28 @@ -import { generateMap } from "./mapPipeline.js"; +import { generateMap, generateMapDraft, generateMapTerrainDraft } from "./mapPipeline.js"; import { collectTransferableBuffers } from "./transferUtils.js"; import { compactRawPatchCandidate, summarizeRawPatchCandidate } from "./rawPatchCandidate.js"; + +function prepareDraftForTransfer(candidate) { + if (!candidate || typeof candidate !== "object") return candidate; + // generateMapFeatures exposes cityPopulationCap as a closure over production + // terrain fields. Functions are not structured-cloneable, so materialize the + // exact per-city caps before transferring a resident draft to the coordinator. + // finishMapOutput consumes and removes this temporary numeric field when the + // winning draft is finalized; no approximation is introduced. + const features = candidate.features; + const capFn = features?.cityPopulationCap; + if (typeof capFn === "function") { + for (const city of features?.modernCities || []) { + const cap = Number(capFn(city)); + if (Number.isFinite(cap)) city.__productionPopulationCap = cap; + } + delete features.cityPopulationCap; + } + if (typeof candidate.cityPopulationCap === "function") delete candidate.cityPopulationCap; + return candidate; +} + function scopeTaskProgress(event = {}, taskId) { const scoped = { ...event }; if (event?.workUnitId != null && String(event.workUnitId).length > 0) { @@ -13,19 +34,22 @@ function scopeTaskProgress(event = {}, taskId) { if (typeof self !== "undefined") { self.onmessage = (event) => { const message = event.data || {}; - if (message.type !== "generate-raw-patch-candidate") return; - const taskId = String(message.taskId || `raw-${message.id || 0}`); + const terrainScoutOnly = message.type === "generate-raw-patch-terrain-scout"; + const draftOnly = message.type === "generate-raw-patch-draft"; + if (!terrainScoutOnly && !draftOnly && message.type !== "generate-raw-patch-candidate") return; + const taskId = String(message.taskId || `${terrainScoutOnly ? "terrain-scout" : draftOnly ? "draft" : "raw"}-${message.id || 0}`); const startedAt = typeof performance !== "undefined" && performance.now ? performance.now() : Date.now(); try { - let candidate = generateMap(Number(message.seed) >>> 0, { + const generator = terrainScoutOnly ? generateMapTerrainDraft : draftOnly ? generateMapDraft : generateMap; + let candidate = generator(Number(message.seed) >>> 0, { ...(message.mapOptions || {}), // A boolean sentinel is sufficient: mapPipeline only records whether a // boundary world exists. Actual seam/quality work remains in the parent - // patch worker after this raw candidate has been transferred back. + // patch worker after this raw candidate/draft has been transferred back. boundaryWorld: true, onProgress: (progress) => { self.postMessage({ - type: "raw-patch-candidate-progress", + type: terrainScoutOnly ? "raw-patch-terrain-scout-progress" : draftOnly ? "raw-patch-draft-progress" : "raw-patch-candidate-progress", id: message.id, taskId, progress: scopeTaskProgress(progress, taskId), @@ -33,12 +57,47 @@ if (typeof self !== "undefined") { }, }); const elapsedMs = (typeof performance !== "undefined" && performance.now ? performance.now() : Date.now()) - startedAt; + let transferSummary; + if (terrainScoutOnly) { + const transferables = [...collectTransferableBuffers(candidate)]; + transferSummary = { + transferableBytes: transferables.reduce((sum, buffer) => sum + Number(buffer?.byteLength || 0), 0), + transferableCount: transferables.length, + }; + self.postMessage({ + type: "raw-patch-terrain-scout-result", + id: message.id, taskId, ok: true, elapsedMs, transferSummary, candidate, + }, transferables); + return; + } + if (draftOnly) { + candidate = prepareDraftForTransfer(candidate); + // Drafts stay complete because the finalist reuses terrain, geographic + // basis and features verbatim. Transferable buffers move ownership to + // the coordinator without copying while the helper Worker remains alive + // for the next lane task. + const transferables = [...collectTransferableBuffers(candidate)]; + transferSummary = { + transferableBytes: transferables.reduce((sum, buffer) => sum + Number(buffer?.byteLength || 0), 0), + transferableCount: transferables.length, + }; + self.postMessage({ + type: "raw-patch-draft-result", + id: message.id, + taskId, + ok: true, + elapsedMs, + transferSummary, + candidate, + }, transferables); + return; + } // Transfer only the roots consumed by mapPatch. Full-map geography/debug // graphs can exceed the actual patch payload and are never consulted by // candidate merge/quality logic. Dropping them before structured clone // creates a hard cross-worker memory bound for large tiled operations. candidate = compactRawPatchCandidate(candidate); - const transferSummary = summarizeRawPatchCandidate(candidate); + transferSummary = summarizeRawPatchCandidate(candidate); const transferables = [...collectTransferableBuffers(candidate)]; self.postMessage({ type: "raw-patch-candidate-result", @@ -51,11 +110,11 @@ if (typeof self !== "undefined") { }, transferables); } catch (error) { self.postMessage({ - type: "raw-patch-candidate-result", + type: terrainScoutOnly ? "raw-patch-terrain-scout-result" : draftOnly ? "raw-patch-draft-result" : "raw-patch-candidate-result", id: message.id, taskId, ok: false, - code: error?.code || "raw-patch-candidate-error", + code: error?.code || (terrainScoutOnly ? "raw-patch-terrain-scout-error" : draftOnly ? "raw-patch-draft-error" : "raw-patch-candidate-error"), error: error?.message || String(error), stack: error?.stack || "", }); diff --git a/src/renderer.js b/src/renderer.js index e8c9ee8..de0d04d 100644 --- a/src/renderer.js +++ b/src/renderer.js @@ -399,15 +399,6 @@ function waterVisualShade(map, fx, fy) { return clamp(0.992 + tone * 0.018, 0.976, 1.012); } -function mixRgb(a, b, t) { - return [ - Math.round(a[0] + (b[0] - a[0]) * t), - Math.round(a[1] + (b[1] - a[1]) * t), - Math.round(a[2] + (b[2] - a[2]) * t), - ]; -} - - function blendOutside(color, isInside) { if (isInside) return color; return [ @@ -499,17 +490,10 @@ function terrainColorContinuous(map, fx, fy, mode) { } const centerWater = Boolean(map.sea?.[i]); - if (centerWater) { - // Keep the visible coastline and the filled water side derived from the same - // sea mask. Only a very narrow anti-aliased edge borrows land color; broad - // land/sea averaging made coast strokes disagree with the underlying fill. - const edgeLand = clamp((0.58 - waterCoverage) / 0.26); - color = edgeLand > 0 ? mixRgb(waterColor, landColor, edgeLand * 0.42) : waterColor; - } else { - const shore = clamp((waterCoverage - 0.10) / 0.42); - const shoreColor = [224, 229, 213]; - color = shore > 0 ? mixRgb(landColor, shoreColor, shore * 0.34) : landColor; - } + // r11.3: land fill and coastline share the exact same binary sea mask. + // Bilinear sea coverage is still available to water shading, but it must not + // move the visible land/water boundary away from the vector coastline. + color = centerWater ? waterColor : landColor; return blendOutside(color, isInside); } @@ -869,10 +853,6 @@ function drawRailway(ctx, path, color, lineWidth, tickLen, spacing) { ctx.restore(); } -function drawLandRailway(ctx, map, path, color, lineWidth, tickLen, spacing) { - for (const chunk of landOnlySubpaths(map, path, 3)) drawRailway(ctx, chunk, color, lineWidth, tickLen, spacing); -} - function drawSegments(ctx, segments, color, width, dashed = false) { ctx.save(); ctx.strokeStyle = color; @@ -1203,6 +1183,27 @@ function labelWithCollision(ctx, p, occupied) { ctx.restore(); return true; } + // A forced municipal/prefectural label is a publication contract, not merely + // a collision preference. If every normal candidate lies outside the visible + // canvas (common for municipalities cut by the literal initial-generation + // crop), clamp one final placement into the viewport rather than silently + // dropping the only label for that municipality. + if (p.forceLabel && !fallback && !isMunicipalityLabel) { + const mapPixelWidth = ctx.__mapPixelWidth || MAP_W * CELL_SIZE; + const mapPixelHeight = ctx.__mapPixelHeight || MAP_H * CELL_SIZE; + const x = Math.max(3, Math.min(mapPixelWidth - textW - 3, baseX + 6)); + const y = Math.max(textH + 2, Math.min(mapPixelHeight - 4, baseY - 4)); + const box = { x1: x - 3, y1: y - textH, x2: x + textW + 3, y2: y + 5 }; + ctx.lineJoin = "round"; + ctx.lineWidth = isPrefectureLabel ? 6.2 : isMunicipalityLabel ? 3.0 : 3.5; + ctx.strokeStyle = isPrefectureLabel ? "rgba(255, 255, 255, 0.98)" : "rgba(255, 255, 255, 0.95)"; + ctx.strokeText(p.name, x, y); + ctx.fillStyle = isPrefectureLabel ? "rgba(62, 38, 112, 0.98)" : p.isPrefecturalCapital ? "#111111" : isMunicipalityLabel ? "rgba(72, 62, 82, 0.92)" : "#333333"; + ctx.fillText(p.name, x, y); + occupied.push(box); + ctx.restore(); + return true; + } ctx.restore(); return false; } @@ -1213,7 +1214,10 @@ function drawLabels(ctx, points, limit = Infinity, occupied = null) { .filter((p) => p?.name) .map((p) => ({ ...p, labelPriority: (p.labelPriorityBase || 0) + (p.isPrefecturalCapital ? 1000 : 0) + (p.population || 0) / 900 + (p.portClass === "major" ? 170 : p.portClass === "regional" ? 95 : 0) })) .sort((a, b) => b.labelPriority - a.labelPriority); - for (const p of prioritized.slice(0, limit)) labelWithCollision(ctx, p, used); + if (!used.drawnPoints) used.drawnPoints = []; + for (const p of prioritized.slice(0, limit)) { + if (labelWithCollision(ctx, p, used)) used.drawnPoints.push(p); + } return used; } @@ -1306,8 +1310,8 @@ function* drawMapSteps(canvas, map, options) { markTiming("urbanFill"); yield { phase: "urbanFill" }; const coastSegments = getCoastlineSegments(map); - drawVectorSegments(ctx, coastSegments, "rgba(120, 175, 210, 0.22)", 2.2, false, { iterations: 2, tolerance: 0.06, offsetX: -0.5, offsetY: -0.5 }); - drawVectorSegments(ctx, coastSegments, "rgba(248, 250, 242, 0.68)", 1.1, false, { iterations: 2, tolerance: 0.06, offsetX: -0.5, offsetY: -0.5 }); + drawVectorSegments(ctx, coastSegments, "rgba(120, 175, 210, 0.22)", 2.0, false, { iterations: 0, tolerance: 0, offsetX: 0, offsetY: 0 }); + drawVectorSegments(ctx, coastSegments, "rgba(248, 250, 242, 0.68)", 1.0, false, { iterations: 0, tolerance: 0, offsetX: 0, offsetY: 0 }); markTiming("coastline"); yield { phase: "coastline" }; @@ -1425,14 +1429,14 @@ function* drawMapSteps(canvas, map, options) { for (const path of generalRoadPaths) drawLandPath(ctx, map, path, localRoadCasing, 3.05); } if (showRoads) { - for (const path of map.nationalRoads) drawLandPath(ctx, map, path, "rgba(190, 175, 140, 1)", 3.8); - for (const path of map.ringRoads || []) drawLandPath(ctx, map, path, "rgba(190, 175, 140, 1)", 3.8); - for (const path of map.externalRoads) drawLandPath(ctx, map, path, "rgba(190, 175, 140, 1)", 3.8); + for (const path of map.nationalRoads) drawPath(ctx, path, "rgba(190, 175, 140, 1)", 3.8); + for (const path of map.ringRoads || []) drawPath(ctx, path, "rgba(190, 175, 140, 1)", 3.8); + for (const path of map.externalRoads) drawPath(ctx, path, "rgba(190, 175, 140, 1)", 3.8); } if (showModern || showRoads) { - for (const path of map.railways) drawLandPath(ctx, map, path, "rgba(255, 255, 255, 0.78)", 3.6, false, 3); - for (const path of map.branchRailways) drawLandPath(ctx, map, path, "rgba(255, 255, 255, 0.64)", 2.6, false, 3); - for (const path of map.externalRailways) drawLandPath(ctx, map, path, "rgba(255, 255, 255, 0.78)", 3.6, false, 3); + for (const path of map.railways) drawPath(ctx, path, "rgba(255, 255, 255, 0.78)", 3.6); + for (const path of map.branchRailways) drawPath(ctx, path, "rgba(255, 255, 255, 0.64)", 2.6); + for (const path of map.externalRailways) drawPath(ctx, path, "rgba(255, 255, 255, 0.78)", 3.6); } if (showRoads) { for (const path of map.expressways) drawPath(ctx, path, "rgba(105, 125, 105, 0.78)", 4.6); @@ -1444,14 +1448,14 @@ function* drawMapSteps(canvas, map, options) { for (const path of generalRoadPaths) drawLandPath(ctx, map, path, localRoadFill, 1.45, false); } if (showRoads) { - for (const path of map.nationalRoads) drawLandPath(ctx, map, path, "rgba(245, 225, 130, 1)", 2.0); - for (const path of map.ringRoads || []) drawLandPath(ctx, map, path, "rgba(245, 225, 130, 1)", 2.0); - for (const path of map.externalRoads) drawLandPath(ctx, map, path, "rgba(245, 225, 130, 1)", 2.0); + for (const path of map.nationalRoads) drawPath(ctx, path, "rgba(245, 225, 130, 1)", 2.0); + for (const path of map.ringRoads || []) drawPath(ctx, path, "rgba(245, 225, 130, 1)", 2.0); + for (const path of map.externalRoads) drawPath(ctx, path, "rgba(245, 225, 130, 1)", 2.0); } if (showModern || showRoads) { - for (const path of map.railways) drawLandRailway(ctx, map, path, "rgba(95, 95, 95, 1)", 1.55, 5.0, 7.0); - for (const path of map.branchRailways) drawLandRailway(ctx, map, path, "rgba(125, 125, 125, 1)", 1.05, 4.0, 6.0); - for (const path of map.externalRailways) drawLandRailway(ctx, map, path, "rgba(95, 95, 95, 1)", 1.55, 5.0, 7.0); + for (const path of map.railways) drawRailway(ctx, path, "rgba(95, 95, 95, 1)", 1.55, 5.0, 7.0); + for (const path of map.branchRailways) drawRailway(ctx, path, "rgba(125, 125, 125, 1)", 1.05, 4.0, 6.0); + for (const path of map.externalRailways) drawRailway(ctx, path, "rgba(95, 95, 95, 1)", 1.55, 5.0, 7.0); } if (showRoads) { for (const path of map.expressways) drawPath(ctx, path, "rgba(135, 160, 135, 0.88)", 2.4); @@ -1510,9 +1514,12 @@ function* drawMapSteps(canvas, map, options) { const prefectureLabels = (map.prefectureRegions || []).map((p) => ({ ...p, isPrefectureLabel: true, forceLabel: true, labelPriorityBase: p.labelPriorityBase || 1900 })); if (mode === "admin") { const municipalLabels = (map.adminCenters || []) - .filter((p) => p && p.name && Number.isFinite(p.x) && Number.isFinite(p.y) && p.x >= 0 && p.y >= 0 && p.x < map.width && p.y < map.height && map.adminId?.[Math.round(p.y) * map.width + Math.round(p.x)] === (p.adminId ?? p.municipalityId ?? p.adminNumericId)) + .filter((p) => p && !p.suppressMunicipalLabel && !p.seatOutsideVisibleCrop && p.name && Number.isFinite(p.x) && Number.isFinite(p.y) && p.x >= 0 && p.y >= 0 && p.x < map.width && p.y < map.height && map.adminId?.[Math.round(p.y) * map.width + Math.round(p.x)] === (p.adminId ?? p.municipalityId ?? p.adminNumericId)) .map((p) => ({ ...p, labelStyle: "municipality", forceLabel: true, labelPriorityBase: 1200 })); - drawLabels(ctx, [...prefectureLabels, ...municipalLabels], Infinity); + // Administrative hierarchy is also a visual z-order contract: municipal + // labels are placed first and prefecture names are always painted last. + const adminOccupied = drawLabels(ctx, municipalLabels, Infinity); + drawLabels(ctx, prefectureLabels, Infinity, adminOccupied); markTiming("labels"); yield { phase: "labels" }; return finish(); @@ -1524,13 +1531,35 @@ function* drawMapSteps(canvas, map, options) { return finish(); } const important = [ - ...prefectureLabels, ...map.modernCities, ...map.ports, ...(map.satelliteCities || []), ...settlementIconLabelPoints, ].filter((p) => !p.suppressSettlementLabel && (p.isPrefectureLabel || p.forceAllLayerTownLabel || p.insidePrefecture || p.isRegionalCapital || p.kind === "External Gateway" || (p.population || 0) >= 5000)); - drawLabels(ctx, important, mode === "all" || mode === "history" ? 78 : 60); + const occupiedLabels = drawLabels(ctx, important, mode === "all" || mode === "history" ? 90 : 72); + // Rural label floor: after normal labels have been placed, guarantee at + // least one visible label for every municipality that still has none. This + // uses the municipal seat name and a compact style instead of promoting + // every rural settlement to a city-style label. + const labelledMunicipalities = new Set(); + for (const p of occupiedLabels.drawnPoints || []) { + if (!p || p.isPrefectureLabel || !Number.isFinite(p.x) || !Number.isFinite(p.y)) continue; + const x = Math.round(p.x), y = Math.round(p.y); + if (x < 0 || y < 0 || x >= map.width || y >= map.height) continue; + const id = map.adminId?.[y * map.width + x]; + if (Number.isFinite(id) && id >= 0) labelledMunicipalities.add(id); + } + const municipalFallbackLabels = (map.adminCenters || []) + .filter((p) => p && !p.suppressMunicipalLabel && !p.seatOutsideVisibleCrop && p.name && Number.isFinite(p.x) && Number.isFinite(p.y)) + .filter((p) => { + const id = p.adminId ?? p.municipalityId ?? p.adminNumericId; + return Number.isFinite(id) && id >= 0 && !labelledMunicipalities.has(id); + }) + .map((p) => ({ ...p, labelStyle: "municipality", forceLabel: true, labelPriorityBase: 1080 })); + drawLabels(ctx, municipalFallbackLabels, Infinity, occupiedLabels); + // Prefecture names must remain visually above city/municipality labels in + // every mixed map mode, not just win a priority sort and then get overdrawn. + drawLabels(ctx, prefectureLabels, Infinity, occupiedLabels); } markTiming("labels"); yield { phase: "labels" }; @@ -1578,4 +1607,3 @@ export async function drawMapCooperative(canvas, map, options, cooperative = {}) sliceStartedAt = nowMs(); } } - diff --git a/src/worldMap.js b/src/worldMap.js index 775e6f3..0c95b47 100644 --- a/src/worldMap.js +++ b/src/worldMap.js @@ -13,6 +13,13 @@ const INITIAL_QUALITY_SETTLEMENT_KEYS = ["villages", "markets", "modernCities", const INITIAL_QUALITY_LABEL_KEYS = [...INITIAL_QUALITY_SETTLEMENT_KEYS, "adminCenters"]; const INITIAL_QUALITY_ROAD_KEYS = ["premodernRoads", "minorRoads", "nationalRoads", "ringRoads", "expressways", "icAccessRoads"]; const INITIAL_QUALITY_RAIL_KEYS = ["railways", "branchRailways", "ringRailways"]; +const INITIAL_QUALITY_TRANSPORT_CLASSES = Object.freeze({ + local: ["premodernRoads", "minorRoads", "ringRoads", "icAccessRoads"], + national: ["nationalRoads", "externalRoads"], + expressway: ["expressways", "externalExpressways"], + railTrunk: ["railways", "externalRailways"], + railBranch: ["branchRailways", "ringRailways"], +}); const FULL_MAP_ONLY_SOURCE_ROOTS = new Set([ // These graphs are required while generateMap() is building the initial map, @@ -34,12 +41,33 @@ function captureInitialQualityReference(initialMap) { for (let i = 0; i < sea.length; i++) if (!sea[i]) landCells++; } const count = (keys) => keys.reduce((sum, key) => sum + (Array.isArray(initialMap?.[key]) ? initialMap[key].length : 0), 0); + const pathCells = (keys) => keys.reduce((sum, key) => sum + (Array.isArray(initialMap?.[key]) + ? initialMap[key].reduce((inner, path) => inner + (Array.isArray(path) ? path.length : 0), 0) + : 0), 0); + const safeLand = Math.max(1, landCells); + const transportClasses = {}; + for (const [key, layers] of Object.entries(INITIAL_QUALITY_TRANSPORT_CLASSES)) { + const paths = count(layers); + const cells = pathCells(layers); + transportClasses[key] = { + paths, + cells, + pathsPer1000Land: paths * 1000 / safeLand, + cellsPer1000Land: cells * 1000 / safeLand, + }; + } + const majorCities = (initialMap?.modernCities || []).filter((p) => (Number(p?.population) || 0) >= 75000).length; + const trunkCities = (initialMap?.modernCities || []).filter((p) => (Number(p?.population) || 0) >= 30000).length; return { - landCells: Math.max(1, landCells), + oracleVersion: "initial-production-quality-v2", + landCells: safeLand, settlements: count(INITIAL_QUALITY_SETTLEMENT_KEYS), labels: count(INITIAL_QUALITY_LABEL_KEYS), roadPathCount: count(INITIAL_QUALITY_ROAD_KEYS), railPathCount: count(INITIAL_QUALITY_RAIL_KEYS), + transportClasses, + majorCities, + trunkCities, }; } diff --git a/src/worldViewport.js b/src/worldViewport.js index 4aeea30..e0806a9 100644 --- a/src/worldViewport.js +++ b/src/worldViewport.js @@ -1,4 +1,4 @@ -import { MAP_H, MAP_W, worldIndexOf } from "./mapUtils.js"; +import { MAP_H, MAP_W } from "./mapUtils.js"; import { defaultCellFieldValue } from "./fieldSchema.js"; const EMPTY_ARRAY_KEYS = new Set([ @@ -71,11 +71,17 @@ function copyViewportField(name, source, world, camera, viewWidth, viewHeight) { const cx = Math.round(camera.x || 0); const cy = Math.round(camera.y || 0); + const sourceX0 = Math.max(0, cx); + const sourceX1 = Math.min(world.width, cx + viewWidth); + if (sourceX1 <= sourceX0) return out; + const copyWidth = sourceX1 - sourceX0; + const outputX0 = sourceX0 - cx; for (let y = 0; y < viewHeight; y++) { - for (let x = 0; x < viewWidth; x++) { - const src = worldIndexOf(world, cx + x, cy + y); - if (src >= 0) out[y * viewWidth + x] = source[src]; - } + const sourceY = cy + y; + if (sourceY < 0 || sourceY >= world.height) continue; + const sourceOffset = sourceY * world.width + sourceX0; + const outputOffset = y * viewWidth + outputX0; + out.set(source.subarray(sourceOffset, sourceOffset + copyWidth), outputOffset); } return out; } diff --git a/styles/styles.css b/styles/styles.css index 41c0427..31869d8 100644 --- a/styles/styles.css +++ b/styles/styles.css @@ -1,12 +1,8 @@ *{box-sizing:border-box} :root{ - --bg:#090b10; - --bg-2:#0d1118; --surface:#11161f; --surface-2:#151d28; --surface-3:#1a2431; - --surface-soft:rgba(20,28,39,.88); - --panel:rgba(20,28,39,.9); --line:rgba(173,190,211,.12); --line-strong:rgba(173,190,211,.24); --text:#e8eef8; @@ -14,7 +10,6 @@ --muted-2:#6f8199; --accent:#4f8cff; --accent-strong:#3e75d9; - --accent-soft:rgba(79,140,255,.14); --danger:#ff6861; --shadow:0 24px 60px rgba(0,0,0,.36); --shadow-soft:0 10px 26px rgba(0,0,0,.24); @@ -117,7 +112,7 @@ h2,h3{margin:0;letter-spacing:-.02em}h2{font-size:16px}h3{font-size:14px} padding:9px 10px; cursor:pointer; font-weight:800; - transition:background .16s,border-color .16s,color .16s,transform .16s, box-shadow .16s; + transition:background .16s,border-color .16s,color .16s,box-shadow .16s; min-height:38px; } .primary-button{border:1px solid var(--accent);background:var(--accent);color:#fff;box-shadow:0 8px 16px rgba(79,140,255,.18)} @@ -132,7 +127,6 @@ h2,h3{margin:0;letter-spacing:-.02em}h2{font-size:16px}h3{font-size:14px} .segmented-button{width:100%;display:flex;align-items:center;justify-content:center;text-align:center;padding-left:8px;padding-right:8px} .segmented-button:hover,.mode-button:hover{background:#202b3a} .segmented-button.active,.mode-button.active{background:var(--accent);border-color:var(--accent);color:#fff;box-shadow:0 8px 16px rgba(79,140,255,.16)} -.microcopy{margin:9px 0 0;color:var(--muted);font-size:11px;line-height:1.45} .mode-grid{display:grid;grid-template-columns:1fr;gap:6px}.mode-button{min-height:32px;padding:7px 9px;font-size:12px;border-radius:9px;text-align:left} .checkbox-row{display:flex;gap:8px;align-items:center;margin-top:9px;color:#d2dbeb;font-size:13px;cursor:pointer}.checkbox-row input{accent-color:var(--accent)} .patch-status{margin:10px 0 0;color:var(--muted);font-size:12px;line-height:1.45}.patch-status.invalid{color:var(--danger);font-weight:750} @@ -193,7 +187,7 @@ h2,h3{margin:0;letter-spacing:-.02em}h2{font-size:16px}h3{font-size:14px} .summary-stats .stat-row{display:grid;grid-template-columns:1fr;gap:4px;border-bottom:0;border-right:1px solid rgba(173,190,211,.08);min-height:58px}.summary-stats .stat-row:last-child{border-right:0} .stat-row strong{color:#edf3fe;font-family:ui-monospace,SFMono-Regular,Menlo,monospace;font-size:12px;text-align:right;white-space:nowrap}.summary-stats .stat-row strong{text-align:left;font-size:15px} .legend-grid{display:flex;flex-direction:column;gap:8px}.legend-row{display:grid;grid-template-columns:28px 1fr;gap:8px;align-items:center;min-height:20px;color:#d0dae9;font-size:12px;line-height:1.35} -.legend-line{display:inline-block;width:24px;height:4px;border-radius:999px;justify-self:center}.express-line{background:#87a087;border:1px solid #697d69}.road-line{background:#f5e182;border:1px solid #beaf8c}.river-major{background:#74a5ca;border:none;height:3px}.old-road-line{background:#fff;border:1px solid #8f8f86;height:3px}.minor-road-line{background:#fff;border:1px solid #a7a7a0;height:3px}.rail-line{background:#e8e8e8;height:1.5px;position:relative;border:none;margin-top:2px;border-radius:0}.rail-line::after{content:"";position:absolute;top:-2.5px;left:0;right:0;height:7px;background:repeating-linear-gradient(90deg,transparent,transparent 5px,#343a43 5px,#343a43 6px)} +.legend-line{display:inline-block;width:24px;height:4px;border-radius:999px;justify-self:center}.road-line{background:#f5e182;border:1px solid #beaf8c}.river-major{background:#74a5ca;border:none;height:3px}.old-road-line{background:#fff;border:1px solid #8f8f86;height:3px}.minor-road-line{background:#fff;border:1px solid #a7a7a0;height:3px}.rail-line{background:#e8e8e8;height:1.5px;position:relative;border:none;margin-top:2px;border-radius:0}.rail-line::after{content:"";position:absolute;top:-2.5px;left:0;right:0;height:7px;background:repeating-linear-gradient(90deg,transparent,transparent 5px,#343a43 5px,#343a43 6px)} .legend-swatch{display:inline-block;width:24px;height:14px;border-radius:4px;background:#f5f5f5;justify-self:center}.border-swatch{border:2px dashed rgba(171,145,171,1);box-shadow:inset 0 0 0 1px rgba(255,255,255,1),0 0 0 1px rgba(255,255,255,1)}.admin-swatch{border:2px dashed rgba(190,180,190,.9);background:#fff}.terrain-swatch{background:linear-gradient(90deg,#7da564,#e3daa2,#98a58f)}.urban-swatch{background:#f0dccd;border:1px solid rgba(0,0,0,.1)}.sea-swatch{background:#9fc7df;border:1px solid rgba(70,120,160,.35)} .legend-icon{display:inline-block;width:14px;height:14px;justify-self:center;border:2px solid #fff;border-radius:50%;box-shadow:0 0 0 1px rgba(0,0,0,.15)}.city-icon{background:#f06e6e}.town-icon{width:10px;height:10px;border-radius:3px;background:#f06e6e}.station-icon{background:#fff;border-color:#444}.industry-icon{background:#8caaa0;border-radius:3px}.port-icon{width:0;height:0;border-left:7px solid transparent;border-right:7px solid transparent;border-bottom:14px solid #4682c8;border-top:0;box-shadow:none;background:transparent;border-radius:0}.castle-icon{background:#b44646;border-radius:3px} @@ -201,7 +195,7 @@ h2,h3{margin:0;letter-spacing:-.02em}h2{font-size:16px}h3{font-size:14px} .zoom-control button{min-width:58px;height:40px;border:0;border-bottom:1px solid rgba(173,190,211,.10);background:transparent;color:var(--text);font-weight:850;cursor:pointer}.zoom-control button:last-child{border-bottom:0;font-size:12px}.zoom-control button:hover{background:rgba(79,140,255,.12);color:#fff} .map-hint{position:absolute;left:18px;top:18px;z-index:25;max-width:440px;background:rgba(14,27,50,.86);border:1px solid rgba(79,140,255,.36);color:#dce8ff;border-radius:13px;box-shadow:0 10px 26px rgba(0,0,0,.22);padding:10px 12px;font-size:13px;font-weight:800;backdrop-filter:blur(8px)} .hidden{display:none!important} -.map-tooltip{position:absolute;z-index:26;pointer-events:none;min-width:200px;max-width:280px;background:rgba(17,22,31,.92);border:1px solid rgba(173,190,211,.16);border-radius:10px;box-shadow:0 10px 30px rgba(0,0,0,.28);backdrop-filter:blur(10px);padding:10px 12px;color:var(--text);font-size:12px;line-height:1.5;opacity:0;transform:translateY(4px);transition:opacity .15s ease,transform .15s ease;font-weight:500}.map-tooltip.visible{opacity:1;transform:translateY(0)} +.map-tooltip{position:absolute;z-index:26;pointer-events:none;min-width:200px;max-width:280px;background:rgba(17,22,31,.84);border:1px solid rgba(173,190,211,.16);border-radius:10px;box-shadow:0 10px 30px rgba(0,0,0,.28);backdrop-filter:blur(10px);padding:10px 12px;color:var(--text);font-size:12px;line-height:1.5;opacity:0;transform:translateY(4px);transition:opacity .15s ease,transform .15s ease;font-weight:500}.map-tooltip.visible{opacity:1;transform:translateY(0)} .generation-progress{position:absolute;inset:18px auto auto 18px;z-index:30;min-width:300px;max-width:440px;background:rgba(17,22,31,.96);border:1px solid rgba(173,190,211,.16);border-radius:14px;box-shadow:0 14px 36px rgba(0,0,0,.34);padding:14px 16px;color:var(--text);font-size:13px;line-height:1.5}.progress-title{font-weight:850;margin-bottom:4px}.progress-stage{color:var(--muted);margin-bottom:10px}.progress-timings{display:flex;flex-direction:column;gap:4px;font-family:ui-monospace,SFMono-Regular,Menlo,monospace;font-size:12px;color:#cfdbef}.progress-timing-row{display:flex;justify-content:space-between;gap:16px;border-top:1px solid rgba(173,190,211,.08);padding-top:4px} .map-selection-svg{position:absolute;left:0;top:0;width:0;height:0;z-index:18;display:none;pointer-events:none;overflow:visible}.map-selection-svg polygon{fill:rgba(79,140,255,.16);stroke:rgba(79,140,255,.92);stroke-width:2;vector-effect:non-scaling-stroke;stroke-linejoin:round}.map-selection-svg.invalid polygon{fill:rgba(255,104,97,.14);stroke:rgba(255,104,97,.92)}.map-selection{position:absolute;z-index:18;display:none;pointer-events:none;border:2px solid rgba(79,140,255,.88);background:rgba(79,140,255,.16);box-shadow:0 0 0 1px rgba(255,255,255,.20) inset,0 8px 22px rgba(79,140,255,.20)}.map-selection.invalid{border-color:rgba(255,104,97,.92);background:rgba(255,104,97,.14);box-shadow:0 0 0 1px rgba(255,255,255,.20) inset,0 8px 22px rgba(255,104,97,.18)} .map-canvas.is-zooming{image-rendering:auto;pointer-events:auto} @@ -477,7 +471,7 @@ h2,h3{margin:0;letter-spacing:-.02em}h2{font-size:16px}h3{font-size:14px} @media (max-width:1280px){.metric-grid{grid-template-columns:repeat(3,minmax(0,1fr))}} @media (max-width:720px){.metric-grid{grid-template-columns:repeat(2,minmax(0,1fr))}.aggregate-header,.aggregate-row{grid-template-columns:1fr .55fr}.aggregate-header strong,.aggregate-row strong{grid-column:2}.aggregate-header strong:nth-of-type(1)::before,.aggregate-row strong:nth-of-type(1)::before{content:"Avg ";color:var(--muted-2);font-family:inherit}.aggregate-header strong:nth-of-type(2)::before,.aggregate-row strong:nth-of-type(2)::before{content:"Max ";color:var(--muted-2);font-family:inherit}.aggregate-header strong:nth-of-type(3)::before,.aggregate-row strong:nth-of-type(3)::before{content:"P95 ";color:var(--muted-2);font-family:inherit}} .diagnostic-grid{margin-bottom:10px} -.diagnostic-table{ +.diagnostic-table,.diagnostic-log{ display:flex; flex-direction:column; overflow:hidden; @@ -501,14 +495,6 @@ h2,h3{margin:0;letter-spacing:-.02em}h2{font-size:16px}h3{font-size:14px} .diagnostic-row span{color:#dbe5f4;font-weight:800} .diagnostic-row strong{color:#fff;font-family:ui-monospace,SFMono-Regular,Menlo,monospace;font-size:12px;overflow:hidden;text-overflow:ellipsis;white-space:nowrap} .diagnostic-row small{color:var(--muted-2);line-height:1.25} -.diagnostic-log{ - display:flex; - flex-direction:column; - overflow:hidden; - border:1px solid rgba(173,190,211,.10); - border-radius:12px; - background:rgba(10,14,20,.22); -} .diagnostic-log-row{ display:grid; grid-template-columns:86px minmax(140px,.7fr) minmax(0,1.8fr); diff --git a/tests/additional-generation-coverage-worker.mjs b/tests/additional-generation-coverage-worker.mjs index 1bd3975..79dd222 100644 --- a/tests/additional-generation-coverage-worker.mjs +++ b/tests/additional-generation-coverage-worker.mjs @@ -1,3 +1,4 @@ +import assert from "node:assert/strict"; import { Worker } from "node:worker_threads"; import { performance } from "node:perf_hooks"; import { generateMap } from "../src/mapPipeline.js"; @@ -9,15 +10,16 @@ const baseline = createWorldMap(initial); const rect = { x0: 20, y0: 120, x1: 180, y1: 230 }; const terrainType = initial.terrainTemplate?.terrainType || initial.terrainDebug?.terrainType || "auto"; -function runWorkerCase(patchMode, id) { +function runWorkerCase(patchMode, id, overrides = {}) { return new Promise((resolve, reject) => { const worker = new Worker(new URL("./browser-worker-node-shim.mjs", import.meta.url), { type: "module" }); const timer = setTimeout(async () => { try { await worker.terminate(); } catch {} reject(new Error(`${patchMode} coverage regression timed out`)); - }, 60_000); + }, overrides.timeoutMs ?? 90_000); const startedAt = performance.now(); - const seed = 123; + const seed = overrides.seed ?? 123; + const candidatePlan = overrides.candidatePlan || [{ candidateId: `coverage-${patchMode}:0`, candidateOrdinal: 1, variant: 0, seed }]; worker.on("error", reject); worker.on("message", async (message) => { if (message.id !== id || message.type === "progress") return; @@ -35,7 +37,7 @@ function runWorkerCase(patchMode, id) { variant: 0, seed, maxQualityRetries: 0, - qualityTerrainAttempts: 1, + qualityTerrainAttempts: candidatePlan.length, acceptBestAvailableQuality: false, includeSeamVisualization: false, }, @@ -45,16 +47,46 @@ function runWorkerCase(patchMode, id) { committedRevision: 1, workerEpoch: 1, executionAttempt: 1, - totalCandidateCount: 1, - candidatePlan: [{ candidateId: `coverage-${patchMode}:0`, candidateOrdinal: 1, variant: 0, seed }], + totalCandidateCount: candidatePlan.length, + candidatePlan, + ...(overrides.search || {}), }, }); }); } +const bestOfPlan = [0, 1, 2].map((variant, index) => ({ + candidateId: `coverage-bestof:${variant}`, + candidateOrdinal: index + 1, + variant, + seed: (123 + variant) >>> 0, +})); +const { message: bestOfMessage } = await runWorkerCase("expansion", 3, { + candidatePlan: bestOfPlan, + search: { + draftSelection: true, + selectBestCandidate: true, + parallelDrafts: false, + resolvedPatchMode: "expansion", + }, +}); +assert.equal(bestOfMessage.ok, true, bestOfMessage.error || bestOfMessage.code || "best-of worker failed"); +const bestOfResult = bestOfMessage.result || {}; +assert.equal(bestOfResult.ok, true, bestOfResult.reason || bestOfResult.code || "best-of candidate search failed"); +assert.equal(bestOfResult.searchStatus, "succeeded"); +assert.equal(bestOfResult.bestOfCandidates, true, "best-of selection remains enabled"); +assert.equal(bestOfResult.draftSelection?.enabled, true, "Branch-and-Bound ranking remains enabled"); +assert.equal(Number(bestOfResult.candidateUnmappedActiveCells || 0), 0, "best candidate covers every active write cell"); +assert.ok((bestOfResult.searchAttempts || []).length >= bestOfPlan.length, "every planned candidate remains visible to selection"); +assert.equal((bestOfResult.searchAttempts || []).some((attempt) => attempt.code === "candidate-execution-error" && /did not cover/i.test(attempt.reason || "")), false, + "parent operation context never leaks into the canonical internal tile"); + for (const [index, patchMode] of ["auto", "expansion"].entries()) { const { message, elapsedMs } = await runWorkerCase(patchMode, index + 1); const result = message.result || {}; + const topology = result.candidateQuality?.finalMerge?.transportTopology; + const prefectureCoherence = result.candidateQuality?.finalMerge?.prefectureCoherence; + const demandedTopologyConnected = Object.values(topology?.byClass || {}).every((entry) => entry?.hardPass !== false); const ok = message.ok === true && result.ok === true && result.searchStatus === "succeeded" @@ -62,7 +94,10 @@ for (const [index, patchMode] of ["auto", "expansion"].entries()) { && result.tiledExpansion === true && Number(result.tileCount) === 1 && Number(result.candidateUnmappedActiveCells || 0) === 0 - && result.seamDiagnostics?.hardPass === true; + && result.seamDiagnostics?.hardPass === true + && topology?.hardPass === true + && demandedTopologyConnected + && prefectureCoherence?.hardPass === true; console.log(JSON.stringify({ patchMode, ok, @@ -75,6 +110,9 @@ for (const [index, patchMode] of ["auto", "expansion"].entries()) { tileCount: Number(result.tileCount || 0), candidateUnmappedActiveCells: Number(result.candidateUnmappedActiveCells || 0), seamPass: result.seamDiagnostics?.hardPass === true, + transportTopologyPass: topology?.hardPass === true, + transportTopology: topology?.byClass || null, + prefectureCoherencePass: prefectureCoherence?.hardPass === true, reason: result.reason || message.error || null, }, null, 2)); if (!ok) process.exitCode = 1; diff --git a/tests/additional-generation-e2e.html b/tests/additional-generation-e2e.html deleted file mode 100644 index 6631c46..0000000 --- a/tests/additional-generation-e2e.html +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - Additional generation browser E2E - - - -

Additional generation browser E2E

-
RUNNING
- - - diff --git a/tests/additional-generation-e2e.js b/tests/additional-generation-e2e.js deleted file mode 100644 index e9cf185..0000000 --- a/tests/additional-generation-e2e.js +++ /dev/null @@ -1,231 +0,0 @@ -import { createWorldMap } from "../src/worldMap.js"; - -const params = new URLSearchParams(location.search); -const resultEl = document.getElementById("result"); -const seed = (Number(params.get("seed")) || 114514) >>> 0; -const startVariant = (Number(params.get("variant")) || 0) >>> 0; -const candidateLimit = Math.max(1, Math.min(3, Number(params.get("candidates")) || 2)); -const selectionWidth = Math.max(48, Math.floor(Number(params.get("width")) || 60)); -const selectionHeight = Math.max(48, Math.floor(Number(params.get("height")) || 60)); -const patchBudgetMs = Math.max(1000, Number(params.get("budgetMs")) || 60000); - -function deriveSeed(worldSeed, terrainType, variant) { - let h = (worldSeed >>> 0) ^ 0x9e3779b9; - h = Math.imul(h ^ (variant >>> 0), 668265263) >>> 0; - for (const ch of String(terrainType || "auto")) h = Math.imul(h ^ ch.charCodeAt(0), 16777619) >>> 0; - return h >>> 0; -} - -function waitForGeneration(worker) { - return new Promise((resolve, reject) => { - const id = 1; - const progress = []; - const onMessage = (event) => { - if (event.data?.id !== id) return; - if (event.data.type === "progress") { - progress.push({ at: performance.now(), ...(event.data.progress || event.data.event || {}) }); - return; - } - worker.removeEventListener("message", onMessage); - if (event.data.ok) resolve({ map: event.data.map, progress }); - else reject(new Error(event.data.error || "Initial generation failed")); - }; - worker.addEventListener("message", onMessage); - worker.addEventListener("error", (event) => reject(new Error(event.message || "Initial generation Worker crashed")), { once: true }); - worker.postMessage({ id, seed, options: { terrainType: params.get("terrain") || "auto" } }); - }); -} - -function waitForApplyAck(worker, patch) { - return new Promise((resolve, reject) => { - const applyToken = patch.result?.applyToken; - if (!applyToken) { - reject(new Error("Accepted patch did not provide a transactional Apply token.")); - return; - } - const ackId = `e2e-apply-${Date.now()}`; - const timer = setTimeout(() => reject(new Error("Transactional Apply ACK timed out.")), 30000); - const onMessage = (event) => { - const data = event.data || {}; - if (data.type !== "patch-apply-ack-result" || data.ackId !== ackId) return; - clearTimeout(timer); - worker.removeEventListener("message", onMessage); - if (data.ok) resolve(data); - else reject(new Error(data.error || "Transactional Apply ACK failed.")); - }; - worker.addEventListener("message", onMessage); - worker.postMessage({ - type: "patch-apply-ack", - ackId, - applyToken, - baseCommittedRevision: 1, - committedRevision: 2, - }); - }); -} - -function heapSnapshot(label) { - return performance.memory ? { - label, - usedJSHeapSize: performance.memory.usedJSHeapSize, - totalJSHeapSize: performance.memory.totalJSHeapSize, - jsHeapSizeLimit: performance.memory.jsHeapSizeLimit, - } : null; -} - -function waitForPatch(worker, message) { - return new Promise((resolve, reject) => { - const progress = []; - const startedAt = performance.now(); - const onMessage = (event) => { - if (event.data?.id !== message.id) return; - if (event.data.type === "progress") { - progress.push({ at: performance.now(), ...event.data.progress }); - return; - } - worker.removeEventListener("message", onMessage); - if (event.data.ok) resolve({ ...event.data, progress, wallMs: performance.now() - startedAt }); - else reject(new Error(event.data.error || "Patch Worker failed")); - }; - worker.addEventListener("message", onMessage); - worker.addEventListener("messageerror", () => reject(new Error("Patch result could not be deserialized")), { once: true }); - worker.addEventListener("error", (event) => reject(new Error(event.message || "Patch Worker crashed")), { once: true }); - worker.postMessage(message); - }); -} - -function maxProgressGap(progress, start, end) { - const times = [start, ...(progress || []).map((entry) => entry.at), end]; - let max = 0; - for (let index = 1; index < times.length; index++) max = Math.max(max, times[index] - times[index - 1]); - return max; -} - -async function main() { - const heap = [heapSnapshot("start")].filter(Boolean); - const initialWorker = new Worker(new URL("../src/generationWorker.js", import.meta.url), { type: "module" }); - const initialStartedAt = performance.now(); - const initial = await waitForGeneration(initialWorker); - const afterInitialHeap = heapSnapshot("after-initial"); - if (afterInitialHeap) heap.push(afterInitialHeap); - const initialEndedAt = performance.now(); - initialWorker.terminate(); - const world = createWorldMap(initial.map); - const rect = { - x0: world.originX + Math.max(0, Math.floor((258 - selectionWidth) / 2)), - y0: world.originY + Math.max(0, Math.floor((183 - selectionHeight) / 2)), - x1: world.originX + Math.max(0, Math.floor((258 - selectionWidth) / 2)) + selectionWidth, - y1: world.originY + Math.max(0, Math.floor((183 - selectionHeight) / 2)) + selectionHeight, - }; - if (params.get("shape") === "lasso") { - const insetX = Math.max(4, Math.floor(selectionWidth * 0.16)); - const insetY = Math.max(4, Math.floor(selectionHeight * 0.16)); - rect.kind = "lasso"; - rect.polygon = [ - { x: rect.x0 + insetX, y: rect.y0 }, - { x: rect.x1 - 1, y: rect.y0 + insetY }, - { x: rect.x1 - insetX, y: rect.y1 - 1 }, - { x: rect.x0, y: rect.y1 - insetY }, - ]; - } - const terrainType = params.get("patchTerrain") || initial.map.terrainTemplate?.terrainType || "auto"; - const candidatePlan = Array.from({ length: candidateLimit }, (_, index) => { - const variant = (startVariant + index) >>> 0; - return { candidateId: `e2e:${variant}`, candidateOrdinal: index + 1, variant, seed: deriveSeed(world.seed, terrainType, variant) }; - }); - const patchWorker = new Worker(new URL("../src/mapPatchWorker.js", import.meta.url), { type: "module" }); - const patchStartedAt = performance.now(); - const patch = await waitForPatch(patchWorker, { - id: 2, - world, - rect, - options: { - patchMode: params.get("mode") || "regeneration", - terrainType, - variant: startVariant, - seed: candidatePlan[0].seed, - maxQualityRetries: 0, - qualityTerrainAttempts: 1, - acceptBestAvailableQuality: false, - includeSeamVisualization: false, - }, - search: { - searchId: "browser-e2e", - operationId: "browser-e2e", - committedRevision: 1, - workerEpoch: 1, - candidatePlan, - totalCandidateCount: candidateLimit, - }, - }); - const patchEndedAt = performance.now(); - const afterPatchHeap = heapSnapshot("after-patch"); - if (afterPatchHeap) heap.push(afterPatchHeap); - if (patch.result?.ok !== true) { - throw new Error(`No accepted preview was produced (${patch.result?.code || patch.result?.searchStatus || "unknown rejection"}).`); - } - const applyAck = await waitForApplyAck(patchWorker, patch); - const afterApplyHeap = heapSnapshot("after-apply-ack"); - if (afterApplyHeap) heap.push(afterApplyHeap); - patchWorker.terminate(); - const attempts = patch.result?.searchAttempts || []; - const boundedEvents = patch.progress.filter((entry) => entry.boundedWork === true); - const invalidBoundedEvents = boundedEvents.filter((entry) => !Number.isFinite(entry.completed) - || !Number.isFinite(entry.total) || entry.completed < 0 || entry.total < 0 || entry.completed > entry.total); - const assertions = { - workerTransportSucceeded: patch.ok === true, - candidateAuditPresent: attempts.length > 0, - previewPublished: patch.result?.ok === true && patch.result?.searchStatus === "succeeded", - boundedAttempts: attempts.length <= candidateLimit, - fullPipelineTimingsPresent: attempts.every((attempt) => (attempt.patchTimings || []).some((entry) => entry.key === "candidate" || entry.key === "tiled-total" || entry.key === "tiled-regeneration-total")), - noBestAvailableAcceptance: attempts.every((attempt) => attempt.candidateQuality?.acceptedAsBestAvailable !== true), - boundedProgressValid: boundedEvents.length > 0 && invalidBoundedEvents.length === 0, - applyAckHashMatches: applyAck.mirrorHash === patch.result?.acceptedWorldHash, - patchBudgetMet: patch.wallMs < patchBudgetMs, - }; - const report = { - status: Object.values(assertions).every(Boolean) ? "pass" : "fail", - environment: { - userAgent: navigator.userAgent, - hardwareConcurrency: navigator.hardwareConcurrency || null, - deviceMemoryGiB: navigator.deviceMemory || null, - crossOriginIsolated, - }, - workload: { - seed, startVariant, candidateLimit, selection: rect, selectionWidth, selectionHeight, - selectionShape: rect.kind || "rect", terrainType, patchMode: params.get("mode") || "regeneration", - plannedTileUpperBound: Math.ceil(selectionWidth / Math.floor(258 / 1.72)) * Math.ceil(selectionHeight / Math.floor(183 / 1.72)), - }, - timing: { - initialWallMs: initialEndedAt - initialStartedAt, - patchWallMs: patch.wallMs, - patchBudgetMs, - initialMaxProgressGapMs: maxProgressGap(initial.progress, initialStartedAt, initialEndedAt), - patchMaxProgressGapMs: maxProgressGap(patch.progress, patchStartedAt, patchEndedAt), - }, - memory: heap.length ? { - snapshots: heap, - peakUsedJSHeapSize: Math.max(...heap.map((entry) => entry.usedJSHeapSize)), - } : null, - assertions, - result: { - ok: patch.result?.ok === true, - code: patch.result?.code || null, - searchStatus: patch.result?.searchStatus || null, - actualVariant: patch.result?.actualVariant ?? null, - nextVariant: patch.result?.nextVariant ?? null, - attempts, - acceptedWorldHash: patch.result?.acceptedWorldHash || null, - applyAck, - }, - }; - document.documentElement.dataset.status = report.status; - resultEl.textContent = JSON.stringify(report, null, 2); -} - -try { - await main(); -} catch (error) { - document.documentElement.dataset.status = "fail"; - resultEl.textContent = JSON.stringify({ status: "fail", infrastructureError: error?.message || String(error), stack: error?.stack || null }, null, 2); -} diff --git a/tests/additional-generation-max-worker.mjs b/tests/additional-generation-max-worker.mjs index f4134e8..25f2143 100644 --- a/tests/additional-generation-max-worker.mjs +++ b/tests/additional-generation-max-worker.mjs @@ -2,50 +2,30 @@ import { Worker } from "node:worker_threads"; import { performance } from "node:perf_hooks"; import { generateMap } from "../src/mapPipeline.js"; import { createWorldMap } from "../src/worldMap.js"; +import { buildMaximumProductionLasso, derivePatchSeed } from "./production-fixtures.mjs"; const budgetMs = Math.max(1, Number(process.env.PATCH_MAX_WORKER_BUDGET_MS) || 60_000); const timeoutMs = Math.max(90_000, budgetMs + 30_000); const worldSeed = Number(process.env.PATCH_TEST_WORLD_SEED ?? 114514) >>> 0; const candidateVariant = Number(process.env.PATCH_TEST_VARIANT ?? 0) >>> 0; -function deriveSeed(worldSeed, terrainType, variant) { - let h = (worldSeed >>> 0) ^ 0x9e3779b9; - h = Math.imul(h ^ (variant >>> 0), 668265263) >>> 0; - for (const ch of String(terrainType || "auto")) h = Math.imul(h ^ ch.charCodeAt(0), 16777619) >>> 0; - return h >>> 0; -} - const initialStartedAt = performance.now(); const initial = generateMap(worldSeed); const initialGenerationMs = Math.round(performance.now() - initialStartedAt); const world = createWorldMap(initial); -const width = 470; -const height = 333; -const x0 = Math.max(0, Math.min(world.width - width, world.originX + 238)); -const y0 = Math.max(0, Math.min(world.height - height, world.originY)); -const rect = { x0, y0, x1: x0 + width, y1: y0 + height, kind: "lasso" }; -const insetX = Math.max(4, Math.floor(width * 0.16)); -const insetY = Math.max(4, Math.floor(height * 0.16)); -rect.polygon = [ - { x: rect.x0 + insetX, y: rect.y0 }, - { x: rect.x1 - 1, y: rect.y0 + insetY }, - { x: rect.x1 - insetX, y: rect.y1 - 1 }, - { x: rect.x0, y: rect.y1 - insetY }, -]; +const rect = buildMaximumProductionLasso(world); const terrainType = initial.terrainTemplate?.terrainType || initial.terrainDebug?.terrainType || "auto"; -const seed = deriveSeed(world.seed, terrainType, candidateVariant); +const seed = derivePatchSeed(world.seed, terrainType, candidateVariant); const candidatePlan = [{ candidateId: `max-worker:${candidateVariant}`, candidateOrdinal: 1, variant: candidateVariant, seed }]; const worker = new Worker(new URL("./browser-worker-node-shim.mjs", import.meta.url), { type: "module" }); const startedAt = performance.now(); let progressEvents = 0; let maxRssBytes = process.memoryUsage().rss; -let maxHeapBytes = process.memoryUsage().heapUsed; let lastLabel = ""; const memoryTimer = setInterval(() => { const memory = process.memoryUsage(); maxRssBytes = Math.max(maxRssBytes, memory.rss); - maxHeapBytes = Math.max(maxHeapBytes, memory.heapUsed); }, 100); async function finish(exitCode, payload) { @@ -68,7 +48,6 @@ async function finish(exitCode, payload) { budgetMs, withinBudget, maxRssBytes, - maxHeapBytes, progressEvents, lastLabel, searchStatus: payload?.searchStatus || null, diff --git a/tests/additional-generation-unit.mjs b/tests/additional-generation-unit.mjs index f42b705..5be806c 100644 --- a/tests/additional-generation-unit.mjs +++ b/tests/additional-generation-unit.mjs @@ -11,6 +11,7 @@ import { normalizePatchPrefectureCapitals, preparePatchTransactionFields, reconcileGeneratedHumanPointsWithFinalTerrain, + regionalRecalculationProbability, restorePatchTransactionSnapshot, refreshPatchPrefectureMetadata, synchronizePatchAdministrativeMetadata, @@ -37,6 +38,16 @@ function assert(condition, message) { console.log(`OK: ${message}`); } +const recalcAtSelection = regionalRecalculationProbability(0, 100); +const recalcNear = regionalRecalculationProbability(20, 100); +const recalcFar = regionalRecalculationProbability(70, 100); +const recalcOutside = regionalRecalculationProbability(100, 100); +assert(recalcAtSelection === 1 + && recalcNear > recalcFar + && recalcFar > 0 + && recalcOutside === 0, +"regional recalculation probability rises monotonically toward the selected expansion area"); + function testPointInPolygon(px, py, polygon) { let inside = false; for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) { @@ -80,6 +91,66 @@ assert(search.result?.ok && search.result.actualVariant === 6, "content rejectio assert(calls.length === 2 && calls.every((call) => call.baseline === 1), "candidate worlds start from one immutable baseline"); assert(progress.filter((event) => event.boundedWork).every((event) => event.completed <= event.total), "bounded progress remains inside its finite work total"); +const bestOfThreeCalls = []; +const bestOfThreeScores = new Map([[12, 0.31], [13, 0.88], [14, 0.57]]); +const bestOfThree = runPatchCandidateSearch({ + id: 1001, + world: base, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: { acceptBestAvailableQuality: true }, + search: { + searchId: "unit-best-of-three", + selectBestCandidate: true, + candidatePlan: [12, 13, 14].map((variant, index) => ({ candidateOrdinal: index + 1, candidateId: `best-${variant}`, variant, seed: 100 + variant })), + }, +}, { + cloneWorld: structuredClone, + generateCandidate: (world, rect, options) => { + bestOfThreeCalls.push(options.variant); + world.fields.marker[0] = options.variant; + return { + ok: true, + variant: options.variant, + seed: options.seed, + candidateQuality: { hardPass: false, score: bestOfThreeScores.get(options.variant) }, + seamDiagnostics: { hardPass: false, gateReasons: ["forced-diagnostic-only-seam"] }, + rects: { writeRect: rect }, + }; + }, +}); +assert(bestOfThree.result?.ok + && bestOfThree.result.bestOfCandidates === true + && bestOfThree.result.actualVariant === 13 + && bestOfThree.result.candidateOrdinal === 2 + && bestOfThreeCalls.join(",") === "12,13,14" + && bestOfThree.result.searchAttempts.map((attempt) => attempt.status).join(",") === "evaluated,success,evaluated", +"best-of-three mode evaluates every complete candidate and publishes the highest quality even when all gates remain diagnostic failures"); + +const asyncBestOfThree = await runPatchCandidateSearchAsync({ + id: 1002, + world: base, + rect: { x0: 0, y0: 0, x1: 1, y1: 1 }, + options: { acceptBestAvailableQuality: true }, + search: { + searchId: "unit-best-of-three-async", + selectBestCandidate: true, + candidatePlan: [21, 22, 23].map((variant, index) => ({ candidateOrdinal: index + 1, candidateId: `async-best-${variant}`, variant, seed: 200 + variant })), + }, +}, { + cloneWorld: structuredClone, + generateCandidate: async (world, rect, options) => ({ + ok: true, + variant: options.variant, + seed: options.seed, + candidateQuality: { hardPass: options.variant === 22, score: options.variant === 23 ? 0.93 : options.variant === 22 ? 0.71 : 0.42 }, + seamDiagnostics: { hardPass: options.variant === 22, gateReasons: options.variant === 22 ? [] : ["diagnostic-seam"] }, + rects: { writeRect: rect }, + }), +}); +assert(asyncBestOfThree.result?.ok && asyncBestOfThree.result.actualVariant === 23 + && asyncBestOfThree.result.searchAttempts.length === 3, +"async best-of-three selection uses quality score as the primary ranking signal and evaluates all candidates"); + const repeatedPipelineProgress = []; const repeatedPipelineSearch = runPatchCandidateSearch({ id: 101, @@ -383,6 +454,18 @@ assert(!ArrayBuffer.isView(transportDebugViewport.transportDebug.layers.expressw && transportDebugViewport.transportDebug.layers.components.length === 1, "viewport drops unused transport potential rasters while preserving vector diagnostics"); +const edgeViewport = getViewportMap({ + width: 3, + height: 2, + originX: 0, + originY: 0, + renderRevision: 1, + fields: { sea: new Uint8Array([1, 2, 3, 4, 5, 6]) }, + sourceMap: {}, +}, { x: -1, y: -1 }, 4, 4); +assert(Array.from(edgeViewport.sea).join(",") === "1,1,1,1,1,1,2,3,1,4,5,6,1,1,1,1", + "viewport row copies preserve exact clipping and fallback cells at negative camera edges"); + const arrayDeltaBase = { width: 1, height: 1, fields: { marker: new Uint8Array([1]) }, generatedMask: new Uint8Array(1), @@ -540,6 +623,264 @@ assert(transactionalCalls.every(([sea, municipality, villages]) => sea === 0 && && JSON.stringify(transactionalSearchBase) === JSON.stringify(transactionOriginal), "rejected and accepted transactional candidates both start from and restore the same committed mirror"); +const transactionalBestBase = structuredClone(transactionOriginal); +const transactionalBestScores = new Map([[31, 0.44], [32, 0.91], [33, 0.68]]); +const transactionalBestSearch = runPatchCandidateSearch({ + id: 303, + world: transactionalBestBase, + rect: { x0: 2, y0: 1, x1: 6, y1: 5 }, + options: { acceptBestAvailableQuality: true }, + search: { + selectBestCandidate: true, + resolvedPatchMode: "regeneration", + candidatePlan: [31, 32, 33].map((variant, index) => ({ candidateOrdinal: index + 1, candidateId: `transactional-best-${variant}`, variant, seed: 300 + variant })), + }, +}, { + transactional: true, + generateCandidate: (world, rect, options) => { + preparePatchTransactionFields(options._externalTransactionSnapshot, world, rect); + world.fields.sea[19] = options.variant; + world.fields.municipalityId[10] = options.variant; + world.sourceMap.villages.push({ x: options.variant, y: 2 }); + world.patchGenerationSerial++; + return { + ok: true, + rects: { writeRect: rect }, + candidateQuality: { hardPass: false, score: transactionalBestScores.get(options.variant) }, + seamDiagnostics: { hardPass: false, gateReasons: ["diagnostic-only"] }, + }; + }, +}); +const transactionalBestApplied = applyCommittedMirrorDelta(structuredClone(transactionOriginal), transactionalBestSearch.transactionDelta); +assert(transactionalBestSearch.result?.actualVariant === 32 + && transactionalBestSearch.result?.candidateOrdinal === 2 + && JSON.stringify(transactionalBestBase) === JSON.stringify(transactionOriginal) + && transactionalBestApplied.fields.sea[19] === 32 + && transactionalBestApplied.fields.municipalityId[10] === 32 + && transactionalBestApplied.sourceMap.villages.at(-1)?.x === 32, +"transactional best-of-three keeps only the highest-quality candidate delta and restores the committed mirror after every evaluation"); + +const draftSelectionBase = structuredClone(transactionOriginal); +const draftSelectionScores = new Map([[41, 0.41], [42, 0.94], [43, 0.63]]); +const draftSelectionDraftCalls = []; +const draftSelectionFullCalls = []; +let draftSelectionDeltaBuilds = 0; +let draftSelectionHashBuilds = 0; +const draftSelectionProgress = []; +const draftSelectionSearch = await runPatchCandidateSearchAsync({ + id: 304, + world: draftSelectionBase, + rect: { x0: 2, y0: 1, x1: 6, y1: 5 }, + options: { acceptBestAvailableQuality: true }, + search: { + searchId: "unit-draft-ranked-production", + selectBestCandidate: true, + draftSelection: true, + resolvedPatchMode: "regeneration", + candidatePlan: [41, 42, 43].map((variant, index) => ({ + candidateOrdinal: index + 1, candidateId: `draft-ranked-${variant}`, variant, seed: 400 + variant, + })), + }, +}, { + transactional: true, + onProgress: (message) => draftSelectionProgress.push(message.progress), + prepareOperationContext: () => ({ ok: true, signature: "unit-shared-context" }), + evaluateDraftCandidate: async (world, rect, options) => { + draftSelectionDraftCalls.push(options.variant); + return { + ok: true, + score: draftSelectionScores.get(options.variant), + qualityUpperBound: draftSelectionScores.get(options.variant), + candidateQuality: { score: draftSelectionScores.get(options.variant), qualityUpperBound: draftSelectionScores.get(options.variant), terrain: { score: 0.8 }, human: { score: 0.7 } }, + reusableForFull: true, + precomputedDraft: { terrain: { unitTerrainVariant: options.variant }, baseSeed: (400 + options.variant) >>> 0, effectiveSeed: (400 + options.variant) >>> 0, generationContext: { variant: options.variant }, generationTimings: [{ key: "terrain", ms: 1 }] }, + }; + }, + generateCandidate: async (world, rect, options) => { + draftSelectionFullCalls.push({ variant: options.variant, reusedFullDraft: options._precomputedDraftCandidate != null, reusedTerrain: options._precomputedTerrainDraftCandidate?.generationContext?.variant ?? null }); + preparePatchTransactionFields(options._externalTransactionSnapshot, world, rect); + world.fields.sea[19] = options.variant; + world.fields.municipalityId[10] = options.variant; + world.sourceMap.villages.push({ x: options.variant, y: 3 }); + world.patchGenerationSerial++; + return { + ok: true, + rects: { writeRect: rect }, + candidateQuality: { hardPass: true, score: 0.9 }, + seamDiagnostics: { hardPass: true }, + }; + }, + buildCommittedDeltaFromTransaction: (transaction, world) => { + draftSelectionDeltaBuilds++; + return buildCommittedMirrorDeltaFromTransaction(transaction, world); + }, + hashCommittedWorld: (world) => { + draftSelectionHashBuilds++; + return hashCommittedWorld(world); + }, +}); +const draftSelectionApplied = applyCommittedMirrorDelta(structuredClone(transactionOriginal), draftSelectionSearch.transactionDelta); +assert(draftSelectionSearch.result?.ok + && draftSelectionSearch.result.actualVariant === 42 + && draftSelectionSearch.result.draftSelection?.policy === "admissible-terrain-scout-branch-and-bound-two-lane-v2" + && draftSelectionSearch.result.draftSelection?.fullCandidateCount === 1 + && draftSelectionSearch.result.draftSelection?.reusedWinningDraft === false + && draftSelectionSearch.result.draftSelection?.reusedTerrainDraft === true + && draftSelectionSearch.result.draftSelection?.fullProductionFromTerrainOnly === true + && draftSelectionDraftCalls.join(",") === "41,42,43" + && draftSelectionFullCalls.length === 1 + && draftSelectionFullCalls[0].variant === 42 + && draftSelectionFullCalls[0].reusedFullDraft === false + && draftSelectionFullCalls[0].reusedTerrain === 42, +"terrain-scout production evaluates three cheap terrain candidates, fully finalizes only the viable winner, and never reuses simplified human/transport draft stages"); +assert(draftSelectionDeltaBuilds === 1 + && draftSelectionHashBuilds === 1 + && draftSelectionApplied.fields.sea[19] === 42 + && draftSelectionApplied.fields.municipalityId[10] === 42 + && JSON.stringify(draftSelectionBase) === JSON.stringify(transactionOriginal), +"draft-ranked production builds the committed delta and whole-world hash exactly once for the accepted finalist and restores the committed mirror"); +assert(draftSelectionProgress.filter((event) => event.boundedWork).every((event) => event.completed <= event.total) + && draftSelectionProgress.filter((event) => event.workUnitId?.startsWith("finalist-") && event.key === "finalist-generation").every((event) => event.total === 1), +"draft-ranked production keeps finalist progress bounded per full candidate without leaving an incomplete multi-finalist work unit"); + +const nearTieBase = structuredClone(transactionOriginal); +const nearTieDraftScores = new Map([[51, 0.900], [52, 0.885], [53, 0.61]]); +const nearTieFullScores = new Map([[51, 0.78], [52, 0.93], [53, 0.64]]); +const nearTieFullCalls = []; +let nearTieDeltaBuilds = 0; +let nearTieHashBuilds = 0; +const nearTieSearch = await runPatchCandidateSearchAsync({ + id: 305, + world: nearTieBase, + rect: { x0: 2, y0: 1, x1: 6, y1: 5 }, + options: { acceptBestAvailableQuality: true }, + search: { + searchId: "unit-draft-near-tie", + selectBestCandidate: true, + draftSelection: true, + resolvedPatchMode: "regeneration", + candidatePlan: [51, 52, 53].map((variant, index) => ({ + candidateOrdinal: index + 1, candidateId: `draft-near-${variant}`, variant, seed: 500 + variant, + })), + }, +}, { + transactional: true, + prepareOperationContext: () => ({ ok: true, signature: "unit-near-tie-context" }), + evaluateDraftCandidate: async (world, rect, options) => { + const upper = new Map([[51, 0.95], [52, 0.96], [53, 0.70]]).get(options.variant); + return { + ok: true, + score: nearTieDraftScores.get(options.variant), + qualityUpperBound: upper, + candidateQuality: { score: nearTieDraftScores.get(options.variant), qualityUpperBound: upper, hardPass: true, terrain: { score: 0.8 }, human: { score: 0.7 } }, + reusableForFull: true, + precomputedDraft: { terrain: { unitTerrainVariant: options.variant }, baseSeed: (500 + options.variant) >>> 0, effectiveSeed: (500 + options.variant) >>> 0, generationContext: { variant: options.variant }, generationTimings: [{ key: "terrain", ms: 1 }] }, + }; + }, + generateCandidate: async (world, rect, options) => { + nearTieFullCalls.push({ variant: options.variant, reusedFullDraft: options._precomputedDraftCandidate != null, reusedTerrain: options._precomputedTerrainDraftCandidate?.generationContext?.variant ?? null }); + preparePatchTransactionFields(options._externalTransactionSnapshot, world, rect); + world.fields.sea[19] = options.variant; + world.fields.municipalityId[10] = options.variant; + world.sourceMap.villages.push({ x: options.variant, y: 7 }); + world.patchGenerationSerial++; + return { + ok: true, + rects: { writeRect: rect }, + candidateQuality: { hardPass: true, score: nearTieFullScores.get(options.variant) }, + seamDiagnostics: { hardPass: true, gateReasons: [] }, + }; + }, + buildCommittedDeltaFromTransaction: (transaction, world) => { + nearTieDeltaBuilds++; + return buildCommittedMirrorDeltaFromTransaction(transaction, world); + }, + hashCommittedWorld: (world) => { + nearTieHashBuilds++; + return hashCommittedWorld(world); + }, +}); +const nearTieApplied = applyCommittedMirrorDelta(structuredClone(transactionOriginal), nearTieSearch.transactionDelta); +assert(nearTieSearch.result?.ok + && nearTieSearch.result.actualVariant === 52 + && nearTieSearch.result.draftSelection?.policy === "admissible-terrain-scout-branch-and-bound-two-lane-v2" + && nearTieSearch.result.draftSelection?.selectionReason === "admissible-bound-winner-live" + && nearTieSearch.result.draftSelection?.fullCandidateCount === 2 + && nearTieSearch.result.draftSelection?.fullGenerationPassCount === 2 + && nearTieSearch.result.draftSelection?.branchBoundPrunedCandidateOrdinals.includes(3) + && nearTieFullCalls.map((row) => row.variant).join(",") === "51,52", +"admissible Branch-and-Bound fully evaluates only candidates that can still beat the current best and removes the fixed near-tie heuristic"); +assert(nearTieDeltaBuilds === 1 + && nearTieHashBuilds === 1 + && nearTieApplied.fields.sea[19] === 52 + && nearTieApplied.fields.municipalityId[10] === 52 + && JSON.stringify(nearTieBase) === JSON.stringify(transactionOriginal), +"near-tie comparison still constructs delta/hash only once for the final selected candidate and restores the committed mirror"); + +const draftFallbackBase = structuredClone(transactionOriginal); +const draftFallbackCalls = []; +let draftFallbackDeltaBuilds = 0; +let draftFallbackHashBuilds = 0; +const draftFallbackSearch = await runPatchCandidateSearchAsync({ + id: 306, + world: draftFallbackBase, + rect: { x0: 2, y0: 1, x1: 6, y1: 5 }, + options: { acceptBestAvailableQuality: true }, + search: { + searchId: "unit-draft-content-fallback", + selectBestCandidate: true, + draftSelection: true, + resolvedPatchMode: "regeneration", + candidatePlan: [71, 72, 73].map((variant, index) => ({ + candidateOrdinal: index + 1, candidateId: `draft-fallback-${variant}`, variant, seed: 700 + variant, + })), + }, +}, { + transactional: true, + prepareOperationContext: () => ({ ok: true, signature: "unit-fallback-context" }), + evaluateDraftCandidate: async (world, rect, options) => ({ + ok: true, + score: options.variant === 71 ? 0.91 : options.variant === 72 ? 0.72 : 0.51, + qualityUpperBound: options.variant === 71 ? 0.96 : options.variant === 72 ? 0.90 : 0.60, + candidateQuality: { score: options.variant === 71 ? 0.91 : options.variant === 72 ? 0.72 : 0.51, qualityUpperBound: options.variant === 71 ? 0.96 : options.variant === 72 ? 0.90 : 0.60, hardPass: true }, + reusableForFull: true, + precomputedDraft: { terrain: { unitTerrainVariant: options.variant }, baseSeed: (700 + options.variant) >>> 0, effectiveSeed: (700 + options.variant) >>> 0, generationContext: { variant: options.variant }, generationTimings: [{ key: "terrain", ms: 1 }] }, + }), + generateCandidate: async (world, rect, options) => { + draftFallbackCalls.push({ variant: options.variant, reusedFullDraft: options._precomputedDraftCandidate != null, reusedTerrain: options._precomputedTerrainDraftCandidate?.generationContext?.variant ?? null }); + preparePatchTransactionFields(options._externalTransactionSnapshot, world, rect); + if (options.variant === 71) return { ok: false, code: "patch-quality-gate-failed", reason: "forced full-stage rejection" }; + world.fields.sea[19] = options.variant; + world.fields.municipalityId[10] = options.variant; + world.patchGenerationSerial++; + return { ok: true, rects: { writeRect: rect }, candidateQuality: { hardPass: true, score: 0.82 }, seamDiagnostics: { hardPass: true } }; + }, + buildCommittedDeltaFromTransaction: (transaction, world) => { + draftFallbackDeltaBuilds++; + return buildCommittedMirrorDeltaFromTransaction(transaction, world); + }, + hashCommittedWorld: (world) => { + draftFallbackHashBuilds++; + return hashCommittedWorld(world); + }, +}); +const draftFallbackApplied = applyCommittedMirrorDelta(structuredClone(transactionOriginal), draftFallbackSearch.transactionDelta); +assert(draftFallbackSearch.result?.ok + && draftFallbackSearch.result.actualVariant === 72 + && draftFallbackSearch.result.draftSelection?.selectionReason?.startsWith("admissible-bound") + && draftFallbackSearch.result.draftSelection?.fullCandidateCount === 2 + && draftFallbackCalls.map((row) => row.variant).join(",") === "71,72" + && draftFallbackCalls[0].reusedFullDraft === false + && draftFallbackCalls[0].reusedTerrain === 71 + && draftFallbackCalls[1].reusedFullDraft === false + && draftFallbackCalls[1].reusedTerrain === null, +"clear terrain-scout winner reuses only exact terrain on the fast path and regenerates a discarded runner-up after content rejection"); +assert(draftFallbackDeltaBuilds === 1 + && draftFallbackHashBuilds === 1 + && draftFallbackApplied.fields.sea[19] === 72 + && JSON.stringify(draftFallbackBase) === JSON.stringify(transactionOriginal), +"content fallback preserves the one-delta/one-hash publication invariant"); + const municipalityWorld = { width: 8, height: 6, fields: { diff --git a/tests/chromium-cdp-page.mjs b/tests/chromium-cdp-page.mjs index 734d2df..adc987a 100644 --- a/tests/chromium-cdp-page.mjs +++ b/tests/chromium-cdp-page.mjs @@ -1,4 +1,5 @@ import { spawn } from "node:child_process"; +import { existsSync } from "node:fs"; import { mkdtemp, rm } from "node:fs/promises"; import { tmpdir } from "node:os"; import { join } from "node:path"; @@ -232,7 +233,19 @@ class CdpBrowser { } } -export async function launchChromiumCdp({ executablePath = process.env.CHROMIUM_PATH || "/usr/bin/chromium" } = {}) { +function defaultChromiumExecutable() { + const candidates = process.platform === "win32" + ? [ + process.env.LOCALAPPDATA && join(process.env.LOCALAPPDATA, "Programs", "Microsoft Edge", "Application", "msedge.exe"), + process.env["PROGRAMFILES(X86)"] && join(process.env["PROGRAMFILES(X86)"], "Microsoft", "Edge", "Application", "msedge.exe"), + process.env.PROGRAMFILES && join(process.env.PROGRAMFILES, "Microsoft", "Edge", "Application", "msedge.exe"), + process.env.PROGRAMFILES && join(process.env.PROGRAMFILES, "Google", "Chrome", "Application", "chrome.exe"), + ] + : ["/usr/bin/chromium", "/usr/bin/chromium-browser", "/usr/bin/google-chrome"]; + return candidates.filter(Boolean).find((candidate) => existsSync(candidate)) || candidates.filter(Boolean)[0]; +} + +export async function launchChromiumCdp({ executablePath = process.env.CHROMIUM_PATH || defaultChromiumExecutable() } = {}) { const userDataDir = await mkdtemp(join(tmpdir(), "jmg-chromium-")); const child = spawn(executablePath, [ "--headless=new", diff --git a/tests/debug.log b/tests/debug.log new file mode 100644 index 0000000..bc9d99b --- /dev/null +++ b/tests/debug.log @@ -0,0 +1,36 @@ +[0811/195718.540:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/195719.021:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/195751.212:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/195858.053:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200025.218:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200112.414:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200159.694:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200206.915:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200237.062:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200303.325:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200325.372:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200341.314:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200355.039:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200414.422:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/200430.422:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201027.558:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/201052.753:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/203141.432:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204206.661:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204207.227:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204407.281:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204529.582:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204721.230:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204808.726:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204903.607:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204911.221:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/204942.084:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205011.188:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205041.144:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205101.640:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205120.979:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205145.386:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205255.007:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205255.511:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/205745.891:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) +[0811/210101.304:ERROR:third_party\crashpad\crashpad\util\win\registration_protocol_win.cc:108] CreateFile: アクセスが拒否されました。 (0x5) diff --git a/tests/helpers-generation-worker-node-wrapper.mjs b/tests/helpers-generation-worker-node-wrapper.mjs new file mode 100644 index 0000000..e0b0550 --- /dev/null +++ b/tests/helpers-generation-worker-node-wrapper.mjs @@ -0,0 +1,15 @@ +import { parentPort } from 'node:worker_threads'; + +if (!parentPort) throw new Error('generation worker node wrapper requires parentPort'); +const pending = []; +globalThis.self = { + postMessage(data, transfer = []) { + parentPort.postMessage(data, transfer); + }, +}; +parentPort.on('message', (data) => { + if (typeof globalThis.self.onmessage === 'function') globalThis.self.onmessage({ data }); + else pending.push(data); +}); +await import('../src/generationWorker.js'); +while (pending.length) globalThis.self.onmessage({ data: pending.shift() }); diff --git a/tests/patch-worker-cancel.mjs b/tests/patch-worker-cancel.mjs index 4b16619..e474fa5 100644 --- a/tests/patch-worker-cancel.mjs +++ b/tests/patch-worker-cancel.mjs @@ -2,36 +2,18 @@ import { Worker } from "node:worker_threads"; import { performance } from "node:perf_hooks"; import { generateMap } from "../src/mapPipeline.js"; import { createWorldMap } from "../src/worldMap.js"; +import { buildMaximumProductionLasso, derivePatchSeed } from "./production-fixtures.mjs"; function assert(condition, message) { if (!condition) throw new Error(message); console.log(`OK: ${message}`); } -function deriveSeed(worldSeed, terrainType, variant) { - let hash = (worldSeed >>> 0) ^ 0x9e3779b9; - hash = Math.imul(hash ^ (variant >>> 0), 668265263) >>> 0; - for (const char of String(terrainType || "auto")) hash = Math.imul(hash ^ char.charCodeAt(0), 16777619) >>> 0; - return hash >>> 0; -} - const initial = generateMap(114514); const world = createWorldMap(initial); -const width = 470; -const height = 333; -const x0 = Math.max(0, Math.min(world.width - width, world.originX + 238)); -const y0 = Math.max(0, Math.min(world.height - height, world.originY)); -const rect = { x0, y0, x1: x0 + width, y1: y0 + height, kind: "lasso" }; -const insetX = Math.max(4, Math.floor(width * 0.16)); -const insetY = Math.max(4, Math.floor(height * 0.16)); -rect.polygon = [ - { x: rect.x0 + insetX, y: rect.y0 }, - { x: rect.x1 - 1, y: rect.y0 + insetY }, - { x: rect.x1 - insetX, y: rect.y1 - 1 }, - { x: rect.x0, y: rect.y1 - insetY }, -]; +const rect = buildMaximumProductionLasso(world); const terrainType = initial.terrainTemplate?.terrainType || initial.terrainDebug?.terrainType || "auto"; -const seed = deriveSeed(world.seed, terrainType, 0); +const seed = derivePatchSeed(world.seed, terrainType, 0); const worker = new Worker(new URL("./browser-worker-node-shim.mjs", import.meta.url), { type: "module" }); let terminalMessage = null; let cancelStartedAt = 0; diff --git a/tests/patch-worker-mirror-sync.mjs b/tests/patch-worker-mirror-sync.mjs index 4a08940..44e6b0a 100644 --- a/tests/patch-worker-mirror-sync.mjs +++ b/tests/patch-worker-mirror-sync.mjs @@ -130,7 +130,12 @@ async function main() { x1: world.originX + 132, y1: world.originY + 118, }; - const candidate = { candidateId: "node-sync:1", candidateOrdinal: 1, variant: 1, seed: 0x51a7c3d3 }; + const candidates = [1, 2, 3].map((variant, index) => ({ + candidateId: `node-sync:${variant}`, + candidateOrdinal: index + 1, + variant, + seed: (0x51a7c3d3 + Math.imul(index, 0x9e3779b9)) >>> 0, + })); const resultPromise = waitFor(worker, (message) => message?.id === 92 && message?.type !== "progress", 180_000); worker.postMessage({ id: 92, @@ -139,11 +144,11 @@ async function main() { options: { patchMode: "regeneration", terrainType: "auto", - variant: candidate.variant, - seed: candidate.seed, + variant: candidates[0].variant, + seed: candidates[0].seed, maxQualityRetries: 0, qualityTerrainAttempts: 1, - acceptBestAvailableQuality: false, + acceptBestAvailableQuality: true, includeSeamVisualization: false, }, search: { @@ -152,14 +157,29 @@ async function main() { committedRevision: 1, workerEpoch: 1, executionAttempt: 1, - totalCandidateCount: 1, + totalCandidateCount: candidates.length, reuseCommittedMirror: true, - candidatePlan: [candidate], + resolvedPatchMode: "regeneration", + selectBestCandidate: true, + draftSelection: true, + candidatePlan: candidates, }, }); const result = await resultPromise; - assert(result.ok === true && result.result?.ok === true, "a cold-synchronized mirror can run a complete production patch without retransmitting world"); - assert(result.result?.acceptedWorldHash && result.result?.applyToken, "cold-synchronized candidate returns transactional hash and Apply token"); + assert(result.ok === true && result.result?.ok === true, "a cold-synchronized mirror can run draft-ranked production without retransmitting world"); + const draftDebug = result.result?.draftSelection; + const exactBoundBehavior = draftDebug?.fullCandidateCount < 3 + ? draftDebug?.branchBoundPrunedCount > 0 + : draftDebug?.fullCandidateCount === 3 && draftDebug?.branchBoundPrunedCount === 0 && draftDebug?.fullComparedCandidateOrdinals?.length === 3; + assert(draftDebug?.enabled === true + && draftDebug?.draftCount === 3 + && draftDebug?.fullCandidateCount >= 1 + && draftDebug?.fullCandidateCount <= 3 + && draftDebug?.reusedWinningDraft === false + && draftDebug?.fullProductionFromTerrainOnly === true + && exactBoundBehavior, + "real Worker production ranks three terrain scouts, prunes only mathematically dominated candidates, and fully compares all candidates when admissible bounds overlap"); + assert(result.result?.acceptedWorldHash && result.result?.applyToken, "draft-ranked finalist returns transactional hash and Apply token"); const ackId = "node-sync-apply"; const applyPromise = waitFor(worker, (message) => message?.type === "patch-apply-ack-result" && message.ackId === ackId); diff --git a/tests/production-fixtures.mjs b/tests/production-fixtures.mjs new file mode 100644 index 0000000..632d378 --- /dev/null +++ b/tests/production-fixtures.mjs @@ -0,0 +1,21 @@ +export function derivePatchSeed(worldSeed, terrainType, variant) { + let hash = (worldSeed >>> 0) ^ 0x9e3779b9; + hash = Math.imul(hash ^ (variant >>> 0), 668265263) >>> 0; + for (const char of String(terrainType || "auto")) hash = Math.imul(hash ^ char.charCodeAt(0), 16777619) >>> 0; + return hash >>> 0; +} + +export function buildMaximumProductionLasso(world, width = 470, height = 333) { + const x0 = Math.max(0, Math.min(world.width - width, world.originX + 238)); + const y0 = Math.max(0, Math.min(world.height - height, world.originY)); + const rect = { x0, y0, x1: x0 + width, y1: y0 + height, kind: "lasso" }; + const insetX = Math.max(4, Math.floor(width * 0.16)); + const insetY = Math.max(4, Math.floor(height * 0.16)); + rect.polygon = [ + { x: rect.x0 + insetX, y: rect.y0 }, + { x: rect.x1 - 1, y: rect.y0 + insetY }, + { x: rect.x1 - insetX, y: rect.y1 - 1 }, + { x: rect.x0, y: rect.y1 - insetY }, + ]; + return rect; +} diff --git a/tests/r10-exact-production-worker.mjs b/tests/r10-exact-production-worker.mjs new file mode 100644 index 0000000..b23749e --- /dev/null +++ b/tests/r10-exact-production-worker.mjs @@ -0,0 +1,87 @@ +import { Worker } from "node:worker_threads"; +import { performance } from "node:perf_hooks"; +import { generateMap } from "../src/mapPipeline.js"; +import { createWorldMap } from "../src/worldMap.js"; + +function assert(condition, message) { + if (!condition) throw new Error(message); + console.log(`OK: ${message}`); +} + +const initial = generateMap(114514); +const baseline = createWorldMap(initial); +const rect = { x0: 90, y0: 55, x1: 165, y1: 120 }; +const baseSeed = 88001; +const candidatePlan = [0, 1, 2].map((variant, index) => ({ + candidateId: `r10-exact:${variant}`, + candidateOrdinal: index + 1, + variant, + seed: (baseSeed + Math.imul(variant, 2654435761)) >>> 0, +})); + +async function runSearch(draftSelection) { + return await new Promise((resolve, reject) => { + const worker = new Worker(new URL("./browser-worker-node-shim.mjs", import.meta.url), { type: "module" }); + const startedAt = performance.now(); + worker.on("message", async (message) => { + if (message?.type === "progress") return; + await worker.terminate(); + resolve({ message, elapsedMs: Math.round(performance.now() - startedAt) }); + }); + worker.on("error", reject); + worker.postMessage({ + id: draftSelection ? 1001 : 1002, + world: structuredClone(baseline), + rect, + options: { + patchMode: "regeneration", + terrainType: "auto", + variant: 0, + seed: baseSeed, + maxQualityRetries: 0, + qualityTerrainAttempts: 1, + acceptBestAvailableQuality: false, + includeSeamVisualization: false, + }, + search: { + searchId: draftSelection ? "r10-exact-fast" : "r10-exact-exhaustive", + operationId: "r10-exact-production", + committedRevision: 1, + workerEpoch: 1, + executionAttempt: 1, + totalCandidateCount: candidatePlan.length, + selectBestCandidate: true, + draftSelection, + resolvedPatchMode: "regeneration", + candidatePlan, + }, + }); + }); +} + +const fast = await runSearch(true); +const exhaustive = await runSearch(false); +assert(fast.message?.result?.ok === true && exhaustive.message?.result?.ok === true, + "both optimized and exhaustive searches produce publishable production candidates"); +assert(fast.message.result.actualVariant === exhaustive.message.result.actualVariant, + "terrain-scout Branch-and-Bound selects the same variant as exhaustive full-production search"); +assert(Math.abs(Number(fast.message.result.selectionScore) - Number(exhaustive.message.result.selectionScore)) <= 1e-12, + "optimized search returns the exact same final production quality score as exhaustive search"); +assert(fast.message.result.draftSelection?.reusedWinningDraft === false + && fast.message.result.draftSelection?.fullProductionFromTerrainOnly === true, + "optimized search never publishes or reuses simplified human/transport draft output"); +assert(fast.message.result.draftSelection?.parallelDraftGeneration === true + && fast.message.result.draftSelection?.parallelDraftLaneCount === 2, + "two resident terrain-scout lanes are active in the real Worker path"); +assert(fast.message.result.draftSelection?.fullCandidateCount <= candidatePlan.length + && Number.isFinite(fast.message.result.draftSelection?.branchBoundPrunedCount) + && fast.message.result.draftSelection?.ranking?.every((row) => Number.isFinite(row.qualityUpperBound)), + "admissible bounds never evaluate more full candidates than exhaustive search and retain explicit upper-bound audit data"); +console.log(JSON.stringify({ + optimizedMs: fast.elapsedMs, + exhaustiveMs: exhaustive.elapsedMs, + optimizedFullCandidates: fast.message.result.draftSelection?.fullCandidateCount, + prunedCandidates: fast.message.result.draftSelection?.branchBoundPrunedCount, + variant: fast.message.result.actualVariant, + score: fast.message.result.selectionScore, +}, null, 2)); diff --git a/tests/r11-selection-native-production.mjs b/tests/r11-selection-native-production.mjs new file mode 100644 index 0000000..ebbfbd7 --- /dev/null +++ b/tests/r11-selection-native-production.mjs @@ -0,0 +1,102 @@ +import assert from "node:assert/strict"; +import { Worker } from "node:worker_threads"; +import { generateMap } from "../src/mapPipeline.js"; +import { createWorldMap } from "../src/worldMap.js"; +import { buildMaximumProductionLasso, derivePatchSeed } from "./production-fixtures.mjs"; + +const worldSeed = 114514; +const candidateVariant = 0; + +const initial = generateMap(worldSeed); +const world = createWorldMap(initial); +const rect = buildMaximumProductionLasso(world); + +const terrainType = initial.terrainTemplate?.terrainType || initial.terrainDebug?.terrainType || "auto"; +const seed = derivePatchSeed(world.seed, terrainType, candidateVariant); +const candidatePlan = [{ candidateId: `r11-selection-native:${candidateVariant}`, candidateOrdinal: 1, variant: candidateVariant, seed }]; +const worker = new Worker(new URL("./browser-worker-node-shim.mjs", import.meta.url), { type: "module" }); +const timeoutMs = 90_000; + +const result = await new Promise((resolve, reject) => { + const timer = setTimeout(() => reject(new Error(`r11 selection-native worker timed out after ${timeoutMs} ms`)), timeoutMs); + worker.on("message", (message) => { + if (message.id !== 1 || message.type === "progress") return; + clearTimeout(timer); + if (!message.ok) reject(new Error(message.error || message.code || "r11 worker failed")); + else resolve(message.result); + }); + worker.on("error", (error) => { + clearTimeout(timer); + reject(error); + }); + worker.postMessage({ + id: 1, + world, + rect, + options: { + patchMode: "expansion", + terrainType, + variant: candidateVariant, + seed, + maxQualityRetries: 0, + qualityTerrainAttempts: 1, + acceptBestAvailableQuality: false, + includeSeamVisualization: false, + }, + search: { + searchId: "r11-selection-native-production", + operationId: "r11-selection-native-production", + committedRevision: 1, + workerEpoch: 1, + executionAttempt: 1, + totalCandidateCount: 1, + candidatePlan, + }, + }); +}); + +try { + assert.equal(result?.ok, true, "candidate must complete successfully"); + assert.equal(result?.searchStatus, "succeeded", "candidate search must succeed"); + assert.equal(result?.selectionNativeProduction, true, "large Expansion must report selection-native production"); + assert.equal(result?.patchGenerationMode, "selection-native-chunked-production-v1", "large Expansion must expose r11 generation mode"); + assert.equal(result?.candidateQuality?.hardPass, true, "aggregate production quality gate must pass"); + assert.equal(result?.candidateQuality?.finalMerge?.hardPass, true, "final merged production quality must pass"); + assert.equal(result?.candidateQuality?.finalMerge?.transportHierarchyPass, true, "transport hierarchy Oracle must pass"); + assert.equal(result?.candidateQuality?.finalMerge?.transportTopology?.hardPass, true, "transport topology/service quality must pass"); + assert.equal(result?.candidateQuality?.finalMerge?.prefectureCoherence?.hardPass, true, "prefecture regional coherence quality must pass"); + assert.equal(result?.seamDiagnostics?.hardPass, true, "whole-selection seam audit must pass"); + + const nativeTransport = result?.seamDiagnostics?.aggregateTransportRepair?.selectionNativeTransport; + assert.equal(nativeTransport?.policy, "whole-selection-post-admin-transport-v2-coherent-graph", "r11 whole-selection transport finalizer must be authoritative"); + assert.equal(nativeTransport?.chunkPostAdminTransportDeferred, true, "private chunks must defer duplicate post-admin transport finalization"); + assert.equal(nativeTransport?.fullResolutionRouting, true, "published transport must use full-resolution routing"); + assert.ok((nativeTransport?.roadGraphRepair?.roadGraphAfterComponents || 0) <= (nativeTransport?.roadGraphRepair?.roadGraphBeforeComponents || 0), "whole-selection road graph repair must not increase fragmentation"); + assert.ok((nativeTransport?.railGraphRepair?.railGraphAfterComponents || 0) <= (nativeTransport?.railGraphRepair?.railGraphBeforeComponents || 0), "whole-selection rail graph repair must not increase fragmentation"); + for (const classDebug of Object.values(nativeTransport?.regionalTrunkTransport?.byClass || {})) { + if (!classDebug?.demand) continue; + assert.equal(classDebug.mandatoryServiceConnected, classDebug.mandatoryServiceNodes, "every mandatory major-city/capital trunk service must be connected"); + if (classDebug.classGraph?.roadGraphBeforeComponents != null) assert.ok(classDebug.classGraph.roadGraphAfterComponents <= classDebug.classGraph.roadGraphBeforeComponents, "road hierarchy graph must not become more fragmented"); + if (classDebug.classGraph?.railGraphBeforeComponents != null) assert.ok(classDebug.classGraph.railGraphAfterComponents <= classDebug.classGraph.railGraphBeforeComponents, "rail hierarchy graph must not become more fragmented"); + } + + const classes = result?.candidateQuality?.finalMerge?.transportClasses || {}; + const requirements = result?.candidateQuality?.finalMerge?.transportRequirements || {}; + for (const key of ["national", "expressway", "railTrunk"]) { + if (!requirements[key]?.demand) continue; + assert.ok((classes[key]?.cells || 0) >= (requirements[key]?.minCells || 0), `${key} routed-coverage floor must be met`); + assert.ok((classes[key]?.paths || 0) > 0, `${key} must still contain at least one production corridor when demanded`); + } + + console.log(JSON.stringify({ + ok: true, + patchGenerationMode: result.patchGenerationMode, + selectionNativePolicy: result.selectionNativePolicy, + finalScore: result.candidateQuality.finalMerge.score, + transportClasses: result.candidateQuality.finalMerge.transportClasses, + transportRequirements: result.candidateQuality.finalMerge.transportRequirements, + selectionNativeTransport: nativeTransport, + }, null, 2)); +} finally { + await worker.terminate(); +} diff --git a/tests/r11.4-literal-initial-overscan-worker.mjs b/tests/r11.4-literal-initial-overscan-worker.mjs new file mode 100644 index 0000000..9eeffa0 --- /dev/null +++ b/tests/r11.4-literal-initial-overscan-worker.mjs @@ -0,0 +1,81 @@ +import assert from 'node:assert/strict'; +import { Worker } from 'node:worker_threads'; + +function pathLength(paths) { + return (paths || []).reduce((sum, path) => sum + Math.max(0, (path?.length || 0) - 1), 0); +} +function prefMunicipalityCounts(map) { + const groups = new Map(); + for (let i = 0; i < map.adminId.length; i++) { + if (map.sea[i]) continue; + const a = Number(map.adminId[i]), p = Number(map.prefectureRegionId[i]); + if (a < 0 || p < 0) continue; + if (!groups.has(p)) groups.set(p, new Set()); + groups.get(p).add(a); + } + return [...groups.values()].map((s) => s.size); +} +function edgeTouches(paths, width, height) { + let hits = 0; + for (const path of paths || []) { + if ((path || []).some(([x, y]) => x <= 0 || y <= 0 || x >= width - 1 || y >= height - 1)) hits++; + } + return hits; +} +function runWorker(seed) { + return new Promise((resolve, reject) => { + const worker = new Worker(new URL('./helpers-generation-worker-node-wrapper.mjs', import.meta.url), { type: 'module' }); + const timer = setTimeout(() => { worker.terminate(); reject(new Error(`worker timeout for seed ${seed}`)); }, 90000); + worker.on('error', (error) => { clearTimeout(timer); reject(error); }); + worker.on('message', (message) => { + if (message?.type !== 'result' || message?.id !== seed) return; + clearTimeout(timer); + worker.terminate(); + if (!message.ok) reject(new Error(message.error || 'generation failed')); + else resolve(message.map); + }); + worker.postMessage({ id: seed, seed, options: { terrainType: 'auto' } }); + }); +} + +for (const seed of [114514, 999]) { + const map = await runWorker(seed); + assert.equal(map.width, 258, `seed ${seed}: published width`); + assert.equal(map.height, 183, `seed ${seed}: published height`); + const over = map.initialGenerationOverscan; + assert.equal(over?.version, 'literal-hidden-raster-center-crop-v1', `seed ${seed}: literal overscan marker`); + assert(over.fullWidth > map.width && over.fullHeight > map.height, `seed ${seed}: production was generated on a larger raster`); + assert(over.marginX >= 40 && over.marginY >= 40, `seed ${seed}: meaningful hidden halo exists`); + const visibleSize = map.width * map.height; + const hiddenSize = over.fullWidth * over.fullHeight; + for (const key of ['sea','elevation','slope','populationDensity','landuse','adminId','prefectureRegionId']) { + assert.equal(map[key]?.length, visibleSize, `seed ${seed}: authoritative raster ${key} is center-cropped`); + } + for (const [key, value] of Object.entries(map)) { + if (ArrayBuffer.isView(value)) assert.notEqual(value.length, hiddenSize, `seed ${seed}: hidden full raster ${key} is not leaked to published map`); + } + for (let id = 0; id < (map.adminCenters || []).length; id++) { + const c = map.adminCenters[id]; + if (!c) continue; + assert(c.x >= 0 && c.y >= 0 && c.x < map.width && c.y < map.height, `seed ${seed}: visible municipality seat is in crop`); + assert.equal(map.adminId[Math.round(c.y) * map.width + Math.round(c.x)], id, `seed ${seed}: municipal seat belongs to municipality ${id}`); + } + const pops = (map.adminCenters || []).filter(Boolean).map((c) => Number(c.municipalityPopulation || 0)); + assert(pops.length >= 30, `seed ${seed}: sufficient municipalities survive central crop`); + assert(Math.min(...pops) >= 1000, `seed ${seed}: municipal population floor`); + assert(pops.filter((p) => p > 10000).length / pops.length <= 0.30, `seed ${seed}: >10k municipalities are minority`); + const cityNames = (map.adminCenters || []).filter(Boolean).map((c) => String(c.name || '')); + assert(cityNames.filter((n) => n.endsWith('市')).length / cityNames.length <= 0.35, `seed ${seed}: 市 does not dominate`); + const prefCounts = prefMunicipalityCounts(map); + assert(prefCounts.length >= 2 && Math.min(...prefCounts) >= 10, `seed ${seed}: every visible prefecture has substantial municipal subdivision`); + const nationalLen = pathLength(map.nationalRoads); + const railLen = pathLength([...(map.railways || []), ...(map.branchRailways || [])]); + assert(nationalLen > 0 && railLen / nationalLen >= 0.70 && railLen / nationalLen <= 1.05, `seed ${seed}: published rail network is dense and close to national-road density`); + const service = map.transportDebug?.postAdminTransportFinalization?.visibleCropMajorCityService; + assert(service && service.checked >= 1, `seed ${seed}: published major-city service is audited`); + assert.equal(service.missing.length, 0, `seed ${seed}: no interior visible major city lacks national+rail+expressway service`); + const trunkBoundaryHits = edgeTouches([...(map.nationalRoads || []), ...(map.railways || []), ...(map.branchRailways || []), ...(map.expressways || [])], map.width, map.height); + assert(trunkBoundaryHits >= 2, `seed ${seed}: real hidden-context trunk corridors cross the published crop boundary`); +} + +console.log('All r11.4 literal initial-overscan worker checks passed.'); diff --git a/tests/r11.4-transport-demography-overscan.mjs b/tests/r11.4-transport-demography-overscan.mjs new file mode 100644 index 0000000..84d6a6f --- /dev/null +++ b/tests/r11.4-transport-demography-overscan.mjs @@ -0,0 +1,106 @@ +import fs from 'node:fs'; +import assert from 'node:assert/strict'; +import { generateMap } from '../src/mapPipeline.js'; + +function prefectureMunicipalityCounts(map) { + const groups = new Map(); + for (let i = 0; i < map.adminId.length; i++) { + if (map.sea[i] || map.adminId[i] < 0 || map.prefectureRegionId[i] < 0) continue; + let set = groups.get(map.prefectureRegionId[i]); + if (!set) groups.set(map.prefectureRegionId[i], set = new Set()); + set.add(map.adminId[i]); + } + return [...groups.values()].map((set) => set.size); +} +function pathLength(paths) { return (paths || []).reduce((sum, path) => sum + (path?.length || 0), 0); } +function maxSeaRun(path, sea, width) { + let run = 0, best = 0; + for (const [x, y] of path || []) { + const isSea = x < 0 || y < 0 || x >= width || y >= sea.length / width || sea[y * width + x]; + if (isSea) { run++; best = Math.max(best, run); } else run = 0; + } + return best; +} +function maxExtremeTurnRun(path) { + let run = 0, best = 0; + for (let k = 2; k < (path?.length || 0) - 2; k += 2) { + const a = path[k - 2], b = path[k], c = path[k + 2]; + const ux = b[0] - a[0], uy = b[1] - a[1], vx = c[0] - b[0], vy = c[1] - b[1]; + const ud = Math.hypot(ux, uy), vd = Math.hypot(vx, vy); + if (!ud || !vd) { run = 0; continue; } + const dot = Math.max(-1, Math.min(1, (ux * vx + uy * vy) / (ud * vd))); + const angle = Math.acos(dot) * 180 / Math.PI; + if (angle >= 82) { run++; best = Math.max(best, run); } else run = 0; + } + return best; +} + +function pathTangent(path, k) { + const a = path[Math.max(0, k - 2)], b = path[Math.min(path.length - 1, k + 2)]; + const dx = b[0] - a[0], dy = b[1] - a[1], d = Math.hypot(dx, dy) || 1; + return [dx / d, dy / d]; +} +function longestDistinctParallelRun(paths, radius) { + let worst = 0; + for (let a = 0; a < (paths?.length || 0); a++) for (let b = a + 1; b < paths.length; b++) { + let run = 0; + for (let k = 0; k < paths[a].length; k += 2) { + const p = paths[a][k], t = pathTangent(paths[a], k); + let parallel = false; + for (let q = 0; q < paths[b].length; q += 2) { + const z = paths[b][q], dx = p[0] - z[0], dy = p[1] - z[1], d2 = dx * dx + dy * dy; + // Exact shared alignment is intentional multiplexing, not parallel duplication. + if (d2 < 0.75 || d2 > radius * radius) continue; + const u = pathTangent(paths[b], q); + if (Math.abs(t[0] * u[0] + t[1] * u[1]) >= 0.90) { parallel = true; break; } + } + run = parallel ? run + 1 : 0; + worst = Math.max(worst, run); + } + } + return worst; +} + +for (const seed of [114514, 999]) { + const map = generateMap(seed, { onProgress() {}, initialGenerationOverscan: false }); + const populations = (map.adminCenters || []).map((p) => Number(p.municipalityPopulation || 0)); + assert(populations.length >= 30, `seed ${seed}: enough municipalities`); + assert(Math.min(...populations) >= 1000, `seed ${seed}: municipality population floor is at least ~1000`); + assert(populations.filter((p) => p > 10000).length / populations.length <= 0.30, `seed ${seed}: >10k municipalities are not dominant`); + const names = (map.adminCenters || []).map((p) => String(p.name || '')); + assert(names.filter((n) => n.endsWith('市')).length / names.length <= 0.35, `seed ${seed}: 市 does not dominate municipality types`); + const prefCounts = prefectureMunicipalityCounts(map); + assert(prefCounts.length >= 2 && Math.min(...prefCounts) >= 10, `seed ${seed}: no tiny five-municipality prefecture`); + + const finalTransport = map.transportDebug?.postAdminTransportFinalization || {}; + assert.equal(finalTransport.postDedupeMajorCityService?.missing?.length || 0, 0, `seed ${seed}: all same-land major cities have national/rail/expressway service`); + assert.equal(map.transportDebug?.layers?.syntheticUrbanStreetMeshDisabled, true, `seed ${seed}: synthetic urban grid is disabled`); + assert.equal(map.transportDebug?.layers?.urbanStreetMeshes?.algorithm, 'existing-local-access', `seed ${seed}: urban local roads reuse the existing local-access algorithm`); + + const nationalLen = pathLength(map.nationalRoads); + const railLen = pathLength([...(map.railways || []), ...(map.branchRailways || [])]); + assert(nationalLen > 0 && railLen / nationalLen >= 0.65 && railLen / nationalLen <= 1.02, `seed ${seed}: rail density is high but approximately below national-road density`); + + for (const path of map.expressways || []) { + assert(maxSeaRun(path, map.sea, map.width) <= 3, `seed ${seed}: expressway does not ignore a large strait`); + assert(maxExtremeTurnRun(path) <= 1, `seed ${seed}: expressway avoids repeated extreme turns`); + } + const branch = finalTransport.finalExpresswayBranchSimplification; + assert(branch && branch.branchNodesAfter <= branch.branchNodesBefore, `seed ${seed}: expressway branch simplifier never increases branching`); + assert(finalTransport.postServiceNationalSharedAlignment && finalTransport.postServiceExpresswaySharedAlignment, `seed ${seed}: final same-direction corridor sharing pass is active`); + assert(longestDistinctParallelRun(map.expressways || [], 4) <= 5, `seed ${seed}: expressways do not remain in long close parallel corridors`); + assert(longestDistinctParallelRun(map.nationalRoads || [], 3) <= 5, `seed ${seed}: national roads do not remain in long close parallel corridors`); +} + +const featureSource = fs.readFileSync(new URL('../src/mapFeatures.js', import.meta.url), 'utf8'); +const rendererSource = fs.readFileSync(new URL('../src/renderer.js', import.meta.url), 'utf8'); +assert(/allowMillionPlusMap\s*=.*<\s*0\.50/.test(featureSource), 'million-plus city map-level probability gate is 50%'); +assert(rendererSource.includes('municipalFallbackLabels') && rendererSource.includes('!p.suppressMunicipalLabel') && rendererSource.includes('!p.seatOutsideVisibleCrop'), 'renderer suppresses municipal-seat labels whose true seat is outside the published crop instead of pinning them to a visible representative cell'); + +const generationWorkerSource = fs.readFileSync(new URL('../src/generationWorker.js', import.meta.url), 'utf8'); +const cropSource = fs.readFileSync(new URL('../src/initialGenerationCrop.js', import.meta.url), 'utf8'); +assert(generationWorkerSource.includes('__JAPAN_MAP_GENERATION_DIMENSIONS__') && generationWorkerSource.includes('cropInitialGenerationMap'), 'production initial generation uses a genuinely larger raster then crops the center'); +assert(cropSource.includes('literal-hidden-raster-center-crop-v1'), 'published initial map records literal hidden-raster overscan provenance'); +assert(cropSource.includes('suppressMunicipalLabel: true') && cropSource.includes('seatOutsideVisibleCrop: true'), 'crop metadata marks off-screen municipal seats as non-label anchors'); + +console.log('All r11.4 transport/demography/overscan regression checks passed.'); diff --git a/tests/r11.5-visible-quality-finalizer.mjs b/tests/r11.5-visible-quality-finalizer.mjs new file mode 100644 index 0000000..63220ac --- /dev/null +++ b/tests/r11.5-visible-quality-finalizer.mjs @@ -0,0 +1,150 @@ +import assert from 'node:assert/strict'; +import fs from 'node:fs'; +import { Worker } from 'node:worker_threads'; + +function runWorker(seed) { + return new Promise((resolve, reject) => { + const worker = new Worker(new URL('./helpers-generation-worker-node-wrapper.mjs', import.meta.url), { type: 'module' }); + const timer = setTimeout(() => { worker.terminate(); reject(new Error(`worker timeout seed ${seed}`)); }, 120000); + worker.on('error', (error) => { clearTimeout(timer); reject(error); }); + worker.on('message', async (message) => { + if (message?.type !== 'result' || message.id !== seed) return; + clearTimeout(timer); + worker.removeAllListeners(); + await worker.terminate(); + if (!message.ok) reject(new Error(message.error || 'generation failed')); + else resolve(message.map); + }); + worker.postMessage({ id: seed, seed, options: { terrainType: 'auto' } }); + }); +} +function pathLength(paths) { + return (paths || []).reduce((sum, path) => { + let length = 0; + for (let i = 1; i < (path?.length || 0); i++) length += Math.hypot(path[i][0] - path[i - 1][0], path[i][1] - path[i - 1][1]); + return sum + length; + }, 0); +} +function prefCounts(map) { + const groups = new Map(); + for (let i = 0; i < map.adminId.length; i++) { + if (map.sea[i]) continue; + const a = Number(map.adminId[i]), p = Number(map.prefectureRegionId[i]); + if (a < 0 || p < 0) continue; + if (!groups.has(p)) groups.set(p, new Set()); + groups.get(p).add(a); + } + return [...groups.values()].map((s) => s.size); +} +function pathTangent(path, k) { + const a = path[Math.max(0, k - 2)], b = path[Math.min(path.length - 1, k + 2)]; + const dx = b[0] - a[0], dy = b[1] - a[1], d = Math.hypot(dx, dy) || 1; + return [dx / d, dy / d]; +} +function parallelRun(paths, radius) { + let worst = 0; + for (let a = 0; a < (paths?.length || 0); a++) for (let b = a + 1; b < paths.length; b++) { + let run = 0; + for (let k = 0; k < paths[a].length; k += 2) { + const p = paths[a][k], t = pathTangent(paths[a], k); let parallel = false; + for (let q = 0; q < paths[b].length; q += 2) { + const z = paths[b][q], dx = p[0] - z[0], dy = p[1] - z[1], d2 = dx * dx + dy * dy; + if (d2 < 0.75 || d2 > radius * radius) continue; + const u = pathTangent(paths[b], q); + if (Math.abs(t[0] * u[0] + t[1] * u[1]) >= 0.90) { parallel = true; break; } + } + run = parallel ? run + 1 : 0; worst = Math.max(worst, run); + } + } + return worst; +} +function extremeRun(path) { + let run = 0, best = 0; + for (let k = 2; k < (path?.length || 0) - 2; k += 2) { + const a = path[k - 2], b = path[k], c = path[k + 2]; + const ux = b[0] - a[0], uy = b[1] - a[1], vx = c[0] - b[0], vy = c[1] - b[1]; + const ud = Math.hypot(ux, uy), vd = Math.hypot(vx, vy); + if (!ud || !vd) { run = 0; continue; } + const dot = Math.max(-1, Math.min(1, (ux * vx + uy * vy) / (ud * vd))); + const angle = Math.acos(dot) * 180 / Math.PI; + run = angle >= 82 ? run + 1 : 0; best = Math.max(best, run); + } + return best; +} +function edgeHits(paths, width, height) { + return (paths || []).filter((path) => (path || []).some(([x, y]) => x <= 0 || y <= 0 || x >= width - 1 || y >= height - 1)).length; +} +function pointPathDistance(point, path) { + let best = Infinity; + for (const tuple of path || []) best = Math.min(best, Math.hypot(tuple[0] - point.x, tuple[1] - point.y)); + return best; +} +function clearInteriorMinorOrphans(map) { + const minor = map.minorRoads || []; + const trunks = [...(map.nationalRoads || []), ...(map.externalRoads || []), ...(map.expressways || []), ...(map.railways || []), ...(map.branchRailways || [])]; + const civic = [...(map.modernCities || []), ...(map.markets || []), ...(map.villages || []), ...(map.ports || []), ...(map.adminCenters || []).filter(Boolean)]; + const connected = (tuple, self) => { + const pt = { x: tuple[0], y: tuple[1] }; + if (trunks.some((path) => pointPathDistance(pt, path) <= 2.5)) return true; + return minor.some((path, index) => index !== self && pointPathDistance(pt, path) <= 2.2); + }; + const out = []; + for (let index = 0; index < minor.length; index++) { + const path = minor[index]; + if (!path?.length) continue; + let length = 0; + for (let k = 1; k < path.length; k++) length += Math.hypot(path[k][0] - path[k - 1][0], path[k][1] - path[k - 1][1]); + if (length >= 24) continue; + if (path.some(([x, y]) => x <= 0.5 || y <= 0.5 || x >= map.width - 1.5 || y >= map.height - 1.5)) continue; + if (civic.some((point) => pointPathDistance(point, path) <= 2.6)) continue; + const a = path[0], b = path[path.length - 1]; + if (!connected(a, index) && !connected(b, index)) out.push({ index, length }); + } + return out; +} + +for (const seed of [1, 2, 5]) { + console.log('r11.5 audit seed', seed); + const map = await runWorker(seed); + console.log('r11.5 generated seed', seed); + const post = map.transportDebug?.postAdminTransportFinalization || {}; + const visible = post.visibleCropMajorCityService; + const hidden = post.postDedupeMajorCityService; + const visibleFinalizer = post.initialVisibleCropFinalizer; + + assert.equal(map.initialGenerationOverscan?.version, 'literal-hidden-raster-center-crop-v1', `seed ${seed}: literal production overscan`); + assert(visibleFinalizer?.productionOnly && visibleFinalizer?.simplifiedOutputForbidden, `seed ${seed}: visible finalizer uses full production output only`); + assert(post.visibleCropOrphanMinorRoadCleanup?.enabled === true, `seed ${seed}: crop-induced minor-road orphan cleanup ran on published raster`); + assert.equal(clearInteriorMinorOrphans(map).length, 0, `seed ${seed}: no short crop-created interior minor road is disconnected at both ends without serving a settlement`); + assert.equal(visible?.missing?.length || 0, 0, `seed ${seed}: every publishable major city gets all required trunk modes`); + assert.equal(visible?.edgeTruncated?.length || 0, 0, `seed ${seed}: crop-edge is no longer an excuse for missing major-city trunk service`); + for (const ex of visible?.geographicExceptions || []) { + assert(ex.visibleLandComponentArea < 96 && ex.national && ex.rail && !ex.expressway, `seed ${seed}: only tiny-islet motorway omission is allowed`); + } + assert.equal(hidden?.missing?.length || 0, 0, `seed ${seed}: hidden production audit has no unresolved major-city service failure`); + + const counts = prefCounts(map); + assert(counts.length >= 2 && Math.min(...counts) >= 10, `seed ${seed}: every published prefecture has at least ten municipalities`); + assert(map.regionalDebug?.visibleCropPrefectureRepair?.minimumVisibleMunicipalities >= 10, `seed ${seed}: post-crop prefecture repair is active`); + + const nationalLen = pathLength(map.nationalRoads); + const railLen = pathLength([...(map.railways || []), ...(map.branchRailways || [])]); + const ratio = nationalLen > 0 ? railLen / nationalLen : 0; + assert(ratio >= 0.78 && ratio <= 1.00, `seed ${seed}: railway density (${ratio.toFixed(3)}) is high but remains below national-road density`); + assert(parallelRun(map.nationalRoads || [], 3) <= 5, `seed ${seed}: no long ~1km-class national-road parallel corridor`); + assert(parallelRun(map.expressways || [], 4) <= 5, `seed ${seed}: no long ~1km-class expressway parallel corridor`); + assert(Math.max(0, ...(map.expressways || []).map(extremeRun)) <= 1, `seed ${seed}: expressway avoids repeated extreme bends`); + + const trunkEdgeHits = edgeHits([...(map.nationalRoads || []), ...(map.expressways || []), ...(map.railways || []), ...(map.branchRailways || [])], map.width, map.height); + assert(trunkEdgeHits >= 2, `seed ${seed}: hidden OD context produces real trunk continuations across published boundary`); +} + +const cropSource = fs.readFileSync(new URL('../src/initialGenerationCrop.js', import.meta.url), 'utf8'); +const postSource = fs.readFileSync(new URL('../src/mapPostAdminTransport.js', import.meta.url), 'utf8'); +const rendererSource = fs.readFileSync(new URL('../src/renderer.js', import.meta.url), 'utf8'); +assert(cropSource.includes('rebalanceVisiblePrefectureMunicipalityFloor(out, 10)'), 'visible prefecture floor is applied after exact crop'); +assert(cropSource.includes('pruneVisibleCropOrphanMinorRoads(out)'), 'minor-road orphan cleanup is re-run after exact crop'); +assert(postSource.includes('ensureVisibleCropMajorCityInternalService') && postSource.includes('densifyNationalToRailRatio'), 'visible-core transport quality finalizers exist'); +assert(rendererSource.includes('land fill and coastline share the exact same binary sea mask') && rendererSource.includes('color = centerWater ? waterColor : landColor'), 'coastline and land/water fill use the same binary sea mask'); + +console.log('All r11.5 visible-quality finalizer regression checks passed.'); diff --git a/tests/r11.6-large-bestof-quality.mjs b/tests/r11.6-large-bestof-quality.mjs new file mode 100644 index 0000000..a496785 --- /dev/null +++ b/tests/r11.6-large-bestof-quality.mjs @@ -0,0 +1,94 @@ +import assert from 'node:assert/strict'; +import { Worker } from 'node:worker_threads'; +import { generateMap } from '../src/mapPipeline.js'; +import { createWorldMap } from '../src/worldMap.js'; +import { buildMaximumProductionLasso, derivePatchSeed } from './production-fixtures.mjs'; + +const initial = generateMap(114514); +const world = createWorldMap(initial); +const rect = buildMaximumProductionLasso(world); +const terrainType = initial.terrainTemplate?.terrainType || initial.terrainDebug?.terrainType || 'auto'; +const candidatePlan = [0, 1, 2].map((variant, index) => ({ + candidateId: `r11.6-large:${variant}`, + candidateOrdinal: index + 1, + variant, + seed: derivePatchSeed(world.seed, terrainType, variant), +})); + +const worker = new Worker(new URL('./browser-worker-node-shim.mjs', import.meta.url), { type: 'module' }); +const startedAt = performance.now(); +const result = await new Promise((resolve, reject) => { + const timeoutMs = 540_000; + const timer = setTimeout(() => { + reject(new Error(`r11.6 max-range best-of timed out after ${timeoutMs / 1000} seconds`)); + void worker.terminate().catch(() => {}); + }, timeoutMs); + worker.on('message', (message) => { + if (message.id !== 1 || message.type === 'progress') return; + clearTimeout(timer); + if (!message.ok) reject(new Error(message.error || message.code || 'worker failed')); + else resolve(message.result); + }); + worker.on('error', (error) => { clearTimeout(timer); reject(error); }); + worker.postMessage({ + id: 1, + world, + rect, + options: { + patchMode: 'expansion', terrainType, variant: 0, seed: candidatePlan[0].seed, + maxQualityRetries: 0, qualityTerrainAttempts: 1, + acceptBestAvailableQuality: false, includeSeamVisualization: false, + }, + search: { + searchId: 'r11.6-large-bestof-quality', operationId: 'r11.6-large-bestof-quality', + committedRevision: 1, workerEpoch: 1, executionAttempt: 1, + totalCandidateCount: 3, selectBestCandidate: true, draftSelection: true, + parallelDrafts: false, candidatePlan, + }, + }); +}); +const elapsedMs = performance.now() - startedAt; + +assert.equal(result?.ok, true, 'max-range best-of must produce a publishable full-production candidate'); +assert.equal(result?.bestOfCandidates, true, 'multiple-candidate highest-quality selection remains enabled'); +assert.equal(result?.candidateQuality?.hardPass, true, 'selected candidate must pass full quality'); +assert.equal(result?.candidateQuality?.finalMerge?.hardPass, true, 'selected whole-selection merge must pass'); +assert.equal(result?.seamDiagnostics?.hardPass, true, 'selected candidate must pass seam audit'); + +const attempts = result.searchAttempts || []; +const fullAttempts = attempts.filter((a) => ['evaluated', 'success'].includes(a.status)); +assert.equal(fullAttempts.length, 3, 'overlapping admissible bounds compare all three complete candidates'); +assert.equal(result?.draftSelection?.fullGenerationPassCount, 3, 'winner publication must not perform a fourth rematerialization generation'); +const maxScore = Math.max(...fullAttempts.map((a) => Number(a.candidateQuality?.finalMerge?.score ?? -Infinity))); +assert(Math.abs(Number(result.candidateQuality.finalMerge.score) - maxScore) < 1e-12, 'selected candidate must be the highest final-production quality among full candidates'); +assert(['admissible-bound-cached-winner', 'admissible-bound-winner-live'].includes(result?.draftSelection?.selectionReason), 'winner must publish either directly from the live exact Production state or from retained exact replay state, never by a fourth full regeneration'); + +const req = result.candidateQuality.finalMerge.transportRequirements || {}; +const cls = result.candidateQuality.finalMerge.transportClasses || {}; +for (const key of ['national', 'expressway', 'railTrunk']) { + if (!req[key]?.demand) continue; + assert((cls[key]?.cells || 0) >= (req[key]?.minCells || 0), `${key}: routed coverage floor must be met`); + assert((cls[key]?.paths || 0) > 0, `${key}: demanded class must exist`); +} +assert(Object.entries(req).some(([key, value]) => value?.demand && (cls[key]?.paths || 0) < (value?.minPaths || 0) && (cls[key]?.cells || 0) >= (value?.minCells || 0)), + 'fixture must exercise representation-independent quality: fewer merged paths than diagnostic minPaths while routed coverage still passes'); + +const compactReq = fullAttempts.find((a) => a.candidateQuality?.finalMerge?.transportRequirements)?.candidateQuality?.finalMerge?.transportRequirements || {}; +for (const value of Object.values(compactReq)) { + assert.equal(value.required, value.demand, 'compact Worker diagnostics must mirror the real demand field'); +} + +console.log(JSON.stringify({ + ok: true, + elapsedMs: Math.round(elapsedMs), + selectedVariant: result.actualVariant, + selectedScore: result.candidateQuality.finalMerge.score, + scores: fullAttempts.map((a) => ({ variant: a.variant, score: a.candidateQuality?.finalMerge?.score })), + fullGenerationPassCount: result.draftSelection.fullGenerationPassCount, + selectionReason: result.draftSelection.selectionReason, + transportClasses: cls, + transportRequirements: req, +}, null, 2)); + +await worker.terminate(); +process.exit(0); diff --git a/tests/r11.7-terrain-routed-transport-density.mjs b/tests/r11.7-terrain-routed-transport-density.mjs new file mode 100644 index 0000000..e74a8f2 --- /dev/null +++ b/tests/r11.7-terrain-routed-transport-density.mjs @@ -0,0 +1,89 @@ +import assert from 'node:assert/strict'; +import fs from 'node:fs'; +import { Worker } from 'node:worker_threads'; + +function runWorker(seed) { + return new Promise((resolve, reject) => { + const worker = new Worker(new URL('./helpers-generation-worker-node-wrapper.mjs', import.meta.url), { type: 'module' }); + const timer = setTimeout(() => { worker.terminate(); reject(new Error(`worker timeout seed ${seed}`)); }, 120000); + worker.on('error', (error) => { clearTimeout(timer); reject(error); }); + worker.on('message', async (message) => { + if (message?.type !== 'result' || message.id !== seed) return; + clearTimeout(timer); worker.removeAllListeners(); await worker.terminate(); + if (!message.ok) reject(new Error(message.error || 'generation failed')); else resolve(message.map); + }); + worker.postMessage({ id: seed, seed, options: { terrainType: 'auto' } }); + }); +} +function pathLength(paths) { + let sum = 0; + for (const path of paths || []) for (let i = 1; i < (path?.length || 0); i++) sum += Math.hypot(path[i][0] - path[i - 1][0], path[i][1] - path[i - 1][1]); + return sum; +} +function maxGap(paths) { + let max = 0; + for (const path of paths || []) for (let i = 1; i < (path?.length || 0); i++) max = Math.max(max, Math.hypot(path[i][0] - path[i - 1][0], path[i][1] - path[i - 1][1])); + return max; +} +function pointPathDistance(point, paths) { + let best = Infinity; + for (const path of paths || []) for (const q of path || []) best = Math.min(best, Math.hypot(q[0] - point.x, q[1] - point.y)); + return best; +} +function endpointContinuityAudit(map) { + const bad = []; + const exp = map.expressways || []; + const ordinary = [...(map.nationalRoads || []), ...(map.minorRoads || []), ...(map.externalRoads || [])]; + const cities = (map.modernCities || []).filter((c) => (c.population || 0) >= 50000); + for (let i = 0; i < exp.length; i++) { + const path = exp[i]; if (!path?.length) continue; + const others = exp.filter((_, j) => j !== i); + for (const tuple of [path[0], path[path.length - 1]]) { + const pt = { x: tuple[0], y: tuple[1] }; + const edge = pt.x < 2 || pt.y < 2 || pt.x > map.width - 3 || pt.y > map.height - 3; + const interchange = (map.interchanges || []).some((ic) => Math.hypot(ic.x - pt.x, ic.y - pt.y) <= 6.5); + const city = cities.some((c) => Math.hypot(c.x - pt.x, c.y - pt.y) <= 28); + const connected = edge || pointPathDistance(pt, others) <= 3.5 || pointPathDistance(pt, ordinary) <= 4.5 || interchange || city; + if (!connected) bad.push({ path: i, x: pt.x, y: pt.y }); + } + } + return bad; +} + +const source = fs.readFileSync(new URL('../src/mapPostAdminTransport.js', import.meta.url), 'utf8'); +assert(!source.includes('function directPath('), 'post-admin transport has no directPath straight-line fallback'); +assert(!source.includes('function directLandConnector('), 'transport has no directLandConnector straight-line fallback'); +assert(source.includes('if (gap > maxJoinGap) return []'), 'failed chain legs reject the whole trunk instead of drawing a straight chord'); +assert(source.includes('removeDiscontinuousTransportPaths(2.25)'), 'final production invariant removes sparse-jump transport paths'); + +const map = await runWorker(1); +const trunk = { + national: map.nationalRoads || [], + expressway: map.expressways || [], + rail: [...(map.railways || []), ...(map.branchRailways || [])], +}; +for (const [name, paths] of Object.entries(trunk)) { + assert(maxGap(paths) <= Math.SQRT2 + 1e-6, `${name}: every emitted segment is raster-contiguous; no renderer straight chord remains`); +} + +const nationalLength = pathLength(trunk.national); +const railLength = pathLength(trunk.rail); +assert(nationalLength > 0 && railLength / nationalLength >= 0.80 && railLength / nationalLength <= 1.01, + `rail density remains high (${(railLength / nationalLength).toFixed(3)}) and approximately national-road scale`); + +const expressLength = pathLength(trunk.expressway); +assert((map.interchanges || []).length >= Math.max(2, Math.floor(expressLength / 18)), + `IC density is sufficient for ${expressLength.toFixed(1)} expressway cells`); +assert.equal(endpointContinuityAudit(map).length, 0, 'expressways have no unjustified interior dead-end endpoints'); + +const ordinary = [...(map.minorRoads || []), ...(map.nationalRoads || []), ...(map.externalRoads || [])]; +const villages = map.villages || []; +const ruralServed = villages.filter((v) => pointPathDistance(v, ordinary) <= 4).length; +assert(!villages.length || ruralServed / villages.length >= 0.80, `rural village road coverage is ${(ruralServed / Math.max(1, villages.length)).toFixed(3)}`); +assert((map.minorRoads || []).length >= 60, 'published countryside retains a substantial local-road network'); + +const post = map.transportDebug?.postAdminTransportFinalization || {}; +assert((post.finalInterchangeRebuild?.added || 0) >= (post.finalInterchangeRebuild?.target || 0), 'final IC rebuild meets its production target'); +assert(post.finalDiscontinuousTransportCleanup, 'final discontinuity cleanup ran'); + +console.log('All r11.7 terrain-routed transport density regression checks passed.'); diff --git a/tests/r11.8-terrain-topology-tooltip.mjs b/tests/r11.8-terrain-topology-tooltip.mjs new file mode 100644 index 0000000..d700a62 --- /dev/null +++ b/tests/r11.8-terrain-topology-tooltip.mjs @@ -0,0 +1,195 @@ +import assert from 'node:assert/strict'; +import fs from 'node:fs'; +import path from 'node:path'; +import { fileURLToPath } from 'node:url'; +import { Worker } from 'node:worker_threads'; + +const HERE = path.dirname(fileURLToPath(import.meta.url)); +const ROOT = path.resolve(HERE, '..'); + +function runWorker(seed) { + return new Promise((resolve, reject) => { + const worker = new Worker(new URL('./helpers-generation-worker-node-wrapper.mjs', import.meta.url), { type: 'module' }); + const timer = setTimeout(() => { worker.terminate(); reject(new Error(`worker timeout seed ${seed}`)); }, 180000); + worker.on('error', (error) => { clearTimeout(timer); reject(error); }); + worker.on('message', async (message) => { + if (message?.type !== 'result' || message.id !== seed) return; + clearTimeout(timer); + worker.removeAllListeners(); + await worker.terminate(); + if (!message.ok) reject(new Error(message.error || 'generation failed')); + else resolve(message.map); + }); + worker.postMessage({ id: seed, seed, options: { terrainType: 'auto' } }); + }); +} + +function pathLength(paths) { + let total = 0; + for (const p of paths || []) for (let k = 1; k < (p?.length || 0); k++) total += Math.hypot(p[k][0] - p[k - 1][0], p[k][1] - p[k - 1][1]); + return total; +} +function maxVertexGap(paths) { + let max = 0; + for (const p of paths || []) for (let k = 1; k < (p?.length || 0); k++) max = Math.max(max, Math.hypot(p[k][0] - p[k - 1][0], p[k][1] - p[k - 1][1])); + return max; +} +function pointPathDistance(point, paths) { + let best = Infinity; + for (const p of paths || []) for (const q of p || []) best = Math.min(best, Math.hypot(point.x - q[0], point.y - q[1])); + return best; +} +function tangent(p, k) { + const a = p[Math.max(0, k - 2)], b = p[Math.min(p.length - 1, k + 2)]; + const dx = b[0] - a[0], dy = b[1] - a[1], d = Math.hypot(dx, dy) || 1; + return [dx / d, dy / d]; +} +function longestParallelRun(paths, radius) { + let worst = 0; + for (let a = 0; a < (paths?.length || 0); a++) for (let b = a + 1; b < paths.length; b++) { + let run = 0; + for (let k = 0; k < paths[a].length; k += 2) { + const p = paths[a][k], t = tangent(paths[a], k); + let parallel = false; + for (let q = 0; q < paths[b].length; q += 2) { + const z = paths[b][q], dx = p[0] - z[0], dy = p[1] - z[1], d2 = dx * dx + dy * dy; + if (d2 < 0.75 || d2 > radius * radius) continue; + const u = tangent(paths[b], q); + if (Math.abs(t[0] * u[0] + t[1] * u[1]) >= 0.90) { parallel = true; break; } + } + run = parallel ? run + 1 : 0; + worst = Math.max(worst, run); + } + } + return worst; +} +function nearMissEndpointCount(map, source, target, maxGap) { + let nearMiss = 0, checked = 0; + for (const p of source || []) { + if (!p?.length) continue; + for (const raw of [p[0], p[p.length - 1]]) { + const point = { x: raw[0], y: raw[1] }; + if (point.x <= 1 || point.y <= 1 || point.x >= map.width - 2 || point.y >= map.height - 2) continue; + checked++; + let best = Infinity; + for (const q of target || []) { + if (!q || q === p) continue; + best = Math.min(best, pointPathDistance(point, [q])); + } + if (best > 0.75 && best <= maxGap) nearMiss++; + } + } + return { nearMiss, checked, rate: nearMiss / Math.max(1, checked) }; +} +function transportTerrainAudit(map, paths) { + let seaCells = 0, highElevationCells = 0, extremeSlopeCells = 0, mountainRidgeCells = 0; + for (const p of paths || []) for (const raw of p || []) { + const x = Math.round(raw[0]), y = Math.round(raw[1]); + if (x < 0 || y < 0 || x >= map.width || y >= map.height) { seaCells++; continue; } + const i = y * map.width + x; + if (map.sea?.[i]) seaCells++; + const e = map.elevation?.[i] || 0, s = map.slope?.[i] || 0, r = map.ridgeField?.[i] || 0; + if (e >= 0.695) highElevationCells++; + if (s >= 0.60) extremeSlopeCells++; + if (e >= 0.58 && r >= 0.72) mountainRidgeCells++; + } + return { seaCells, highElevationCells, extremeSlopeCells, mountainRidgeCells }; +} +function expresswayDeadEnds(map) { + const main = map.expressways || [], external = map.externalExpressways || []; + const bad = []; + for (let i = 0; i < main.length; i++) { + const path = main[i]; if (!path?.length) continue; + for (const raw of [path[0], path[path.length - 1]]) { + const p = { x: raw[0], y: raw[1] }; + if (p.x <= 2 || p.y <= 2 || p.x >= map.width - 3 || p.y >= map.height - 3) continue; + const joined = pointPathDistance(p, [...main.filter((_, j) => j !== i), ...external]) <= 3.5; + const ic = (map.interchanges || []).some((q) => Math.hypot(q.x - p.x, q.y - p.y) <= 9.0); + const city = (map.modernCities || []).some((q) => (q.population || 0) >= 50000 && Math.hypot(q.x - p.x, q.y - p.y) <= 28); + const port = (map.ports || []).some((q) => Math.hypot(q.x - p.x, q.y - p.y) <= 18); + if (!(joined || (ic && (city || port)))) bad.push({ x: p.x, y: p.y, joined, ic, city, port }); + } + } + return bad; +} + +for (const seed of [1, 2]) { + const map = await runWorker(seed); + const national = map.nationalRoads || []; + const expressway = map.expressways || []; + const rail = [...(map.railways || []), ...(map.branchRailways || [])]; + const local = map.minorRoads || []; + const trunk = [...national, ...expressway, ...rail]; + + assert(maxVertexGap(trunk) <= Math.SQRT2 + 1e-6, `seed ${seed}: all emitted trunk geometry is raster-contiguous`); + const terrain = transportTerrainAudit(map, trunk); + assert.equal(terrain.seaCells, 0, `seed ${seed}: no published trunk cell crosses sea`); + assert.equal(terrain.highElevationCells, 0, `seed ${seed}: no published trunk cell crosses the hard high-elevation ceiling`); + assert.equal(terrain.extremeSlopeCells, 0, `seed ${seed}: no published trunk cell crosses an extreme slope`); + assert.equal(terrain.mountainRidgeCells, 0, `seed ${seed}: no published trunk cell traverses a high mountain ridge`); + + assert(longestParallelRun(national, 3) <= 5, `seed ${seed}: national-road kilometre-scale parallelism is bounded`); + assert(longestParallelRun(expressway, 4) <= 3, `seed ${seed}: expressway parallel corridors are collapsed`); + + const nationalMiss = nearMissEndpointCount(map, national, [...national, ...(map.externalRoads || [])], 4.6); + const expressMiss = nearMissEndpointCount(map, expressway, [...expressway, ...(map.externalExpressways || [])], 5.0); + const railMiss = nearMissEndpointCount(map, rail, [...rail, ...(map.externalRailways || [])], 4.5); + const localMiss = nearMissEndpointCount(map, local, [...local, ...national, ...(map.externalRoads || [])], 3.6); + assert(nationalMiss.nearMiss <= 3, `seed ${seed}: national near-miss endpoints are rare (${nationalMiss.nearMiss})`); + assert.equal(expressMiss.nearMiss, 0, `seed ${seed}: expressways have no close-but-unjoined endpoints`); + assert.equal(railMiss.nearMiss, 0, `seed ${seed}: railways have no close-but-unjoined endpoints`); + assert(localMiss.rate <= 0.015, `seed ${seed}: local close-but-unjoined endpoint rate is ${(localMiss.rate * 100).toFixed(2)}%`); + + const nationalLen = pathLength(national), expressLen = pathLength(expressway), railLen = pathLength(rail); + assert(nationalLen > 0 && railLen / nationalLen >= 0.82 && railLen / nationalLen <= 1.02, + `seed ${seed}: rail density remains high and slightly below national-road scale (${(railLen / nationalLen).toFixed(3)})`); + const icCount = (map.interchanges || []).length; + assert(icCount <= Math.ceil(expressLen / 12) + 2, `seed ${seed}: IC count is not over-dense (${icCount} for ${expressLen.toFixed(1)} cells)`); + assert(icCount >= Math.max(1, Math.floor(expressLen / 30)), `seed ${seed}: retained expressway still has usable IC coverage`); + assert.equal(expresswayDeadEnds(map).length, 0, `seed ${seed}: internal expressway endpoints are connected or terminate at a city/port IC`); + + const ordinary = [...local, ...national, ...(map.externalRoads || [])]; + const villages = map.villages || []; + const ruralServed = villages.filter((v) => pointPathDistance(v, ordinary) <= 4).length; + assert(!villages.length || ruralServed / villages.length >= 0.80, `seed ${seed}: rural-road village coverage is ${(ruralServed / Math.max(1, villages.length)).toFixed(3)}`); + assert(local.length >= 70, `seed ${seed}: countryside retains a substantial organic local-road network (${local.length})`); + + const post = map.transportDebug?.postAdminTransportFinalization || {}; + assert.equal(post.visibleCropMajorCityService?.missing?.length || 0, 0, `seed ${seed}: visible major-city trunk service has no unresolved city`); + assert.equal(post.postDedupeMajorCityService?.missing?.length || 0, 0, `seed ${seed}: final major-city national/rail/expressway contract passes`); + assert(post.absoluteFinalTerrainInvariant, `seed ${seed}: absolute final terrain invariant executed`); + const interchangeAudit = post.absoluteFinalInterchangeRebuild; + assert(interchangeAudit, `seed ${seed}: final IC rebuild is audited`); + assert(interchangeAudit.added >= icCount, `seed ${seed}: visible ICs are retained from the rebuilt pre-crop IC set`); + assert.equal(interchangeAudit.legacyUniformTarget, Math.max(0, Math.round(interchangeAudit.expresswayLength / 19.5)), `seed ${seed}: IC density reference is derived from the audited expressway length`); + assert(interchangeAudit.target >= interchangeAudit.added, `seed ${seed}: IC target accounts for every published IC`); +} + +const featureSource = fs.readFileSync(path.join(ROOT, 'src/mapFeatures.js'), 'utf8'); +const postSource = fs.readFileSync(path.join(ROOT, 'src/mapPostAdminTransport.js'), 'utf8'); +const cropSource = fs.readFileSync(path.join(ROOT, 'src/initialGenerationCrop.js'), 'utf8'); +const rendererSource = fs.readFileSync(path.join(ROOT, 'src/renderer.js'), 'utf8'); +const appSource = fs.readFileSync(path.join(ROOT, 'src/app.js'), 'utf8'); +const cssSource = fs.readFileSync(path.join(ROOT, 'styles/styles.css'), 'utf8'); + +assert(!postSource.includes('function directPath(') && !postSource.includes('function directLandConnector('), 'no direct trunk fallback exists'); +assert(featureSource.includes('const trunkMode = mode === "expressway" || mode === "national" || mode === "rail"'), 'all production trunk route call-sites share one terrain-first policy clamp'); +assert(featureSource.includes('heuristicWeight: trunkMode') && featureSource.includes('Math.min(options.heuristicWeight ?? 0.08'), 'late trunk callers cannot restore a dominant Euclidean heuristic'); +assert(featureSource.includes('literal endpoint chord') && postSource.includes('geometric chord'), 'subtle near-straight terrain-blind corridors are explicitly audited, not just coordinate jumps'); +assert(postSource.includes('if (direct >= 18 && chordHardShare >= 0.08 && straightness > 0.90) return false'), 'final production terrain validator rejects near-chord trunks when the chord crosses hostile terrain'); +assert(postSource.includes('runs.maxSeaRun > 0'), 'shared trunk alignment cannot reintroduce a sea crossing'); +assert(cropSource.includes('let alreadyConnected = false') && cropSource.includes('passes: 2'), 'visible-crop road welding distinguishes exact junctions from near misses and performs a second bounded pass'); +assert(postSource.includes('if (!hit || hit.connected) continue'), 'post-admin topology repair does not keep extending already-connected endpoints'); +assert(postSource.includes('if (total < 8)') && postSource.includes('final-terminal-ic'), 'retained short expressway spurs still receive a real terminal IC rather than ending mid-road'); + +const municipalDraw = rendererSource.indexOf('drawLabels(ctx, municipalFallbackLabels, Infinity, occupiedLabels)'); +const prefectureDraw = rendererSource.indexOf('drawLabels(ctx, prefectureLabels, Infinity, occupiedLabels)', municipalDraw + 1); +assert(municipalDraw >= 0 && prefectureDraw > municipalDraw, 'prefecture labels render above municipality labels in the general map pass'); +assert(rendererSource.includes('drawLabels(ctx, prefectureLabels, Infinity, adminOccupied)'), 'prefecture labels also render last in administrative mode'); +assert(rendererSource.includes('land fill and coastline share the exact same binary sea mask'), 'coastline and land fill retain their shared binary sea-mask contract'); + +assert(cssSource.includes('background:rgba(17,22,31,.84)'), 'tooltip is slightly translucent'); +assert(appSource.includes('cursorY + 10') && appSource.includes('maxTop'), 'tooltip follows the cursor to the bottom before clamping'); +assert(appSource.includes('const exclusion = 12') && appSource.includes('leftAlt') && appSource.includes('rightAlt'), 'tooltip reserves a cursor exclusion zone and flips horizontally at edges'); + +console.log('All r11.8 terrain/topology/tooltip regression checks passed.'); diff --git a/tests/run-additional-generation-browser.mjs b/tests/run-additional-generation-browser.mjs index d0b6fe0..974e2e7 100644 --- a/tests/run-additional-generation-browser.mjs +++ b/tests/run-additional-generation-browser.mjs @@ -209,7 +209,7 @@ if (launchBrowser) { const server = createServer(async (request, response) => { try { const url = new URL(request.url || "/", "http://127.0.0.1"); - const relative = decodeURIComponent(url.pathname === "/" ? "/tests/additional-generation-e2e.html" : url.pathname); + const relative = decodeURIComponent(url.pathname === "/" ? "/index.html" : url.pathname); const file = resolve(workspace, `.${relative}`); if (file !== workspace && !file.startsWith(`${workspace}${sep}`)) throw new Error("Path outside workspace"); const bytes = await readFile(file); diff --git a/tests/test-all.mjs b/tests/test-all.mjs index 707e034..c45b0cb 100644 --- a/tests/test-all.mjs +++ b/tests/test-all.mjs @@ -2,54 +2,70 @@ import { performance } from "node:perf_hooks"; import { spawn } from "node:child_process"; import { fileURLToPath } from "node:url"; -const defaultSuites = [ - "additional-generation-unit", - "additional-generation-coverage-worker", - "core", - "terrain", - "terrain-name", - "admin", - "patch", - "patch-large", - "determinism-114514", - "determinism-12345", - "determinism-54321", - "determinism-777", - "determinism-999", +const cwd = fileURLToPath(new URL(".", import.meta.url)); +const testFile = fileURLToPath(new URL("./test.js", import.meta.url)); +const suiteDefinitions = [ + { name: "additional-generation-unit", file: "./additional-generation-unit.mjs", timeoutMs: 180_000, canonical: true }, + { name: "additional-generation-coverage-worker", file: "./additional-generation-coverage-worker.mjs", timeoutMs: 240_000, canonical: true }, + { name: "r10-exact-production-worker", file: "./r10-exact-production-worker.mjs", timeoutMs: 180_000, canonical: true }, + { name: "r11-selection-native-production", file: "./r11-selection-native-production.mjs", timeoutMs: 180_000, canonical: true }, + { name: "additional-generation-max-worker", file: "./additional-generation-max-worker.mjs", timeoutMs: 240_000, release: true }, + { name: "patch-worker-cancel", file: "./patch-worker-cancel.mjs", timeoutMs: 180_000, release: true }, + { name: "patch-worker-mirror-sync", file: "./patch-worker-mirror-sync.mjs", timeoutMs: 180_000, release: true }, + { name: "r11.4-literal-initial-overscan-worker", file: "./r11.4-literal-initial-overscan-worker.mjs", timeoutMs: 300_000, release: true }, + { name: "r11.4-transport-demography-overscan", file: "./r11.4-transport-demography-overscan.mjs", timeoutMs: 300_000, release: true }, + { name: "r11.5-visible-quality-finalizer", file: "./r11.5-visible-quality-finalizer.mjs", timeoutMs: 600_000, release: true }, + { name: "r11.6-large-bestof-quality", file: "./r11.6-large-bestof-quality.mjs", timeoutMs: 600_000, release: true }, + { name: "r11.7-terrain-routed-transport-density", file: "./r11.7-terrain-routed-transport-density.mjs", timeoutMs: 300_000, release: true }, + { name: "r11.8-terrain-topology-tooltip", file: "./r11.8-terrain-topology-tooltip.mjs", timeoutMs: 600_000, release: true }, + { name: "additional-generation-browser", file: "./run-additional-generation-browser.mjs", timeoutMs: 600_000, browser: true }, + { name: "core", timeoutMs: 360_000, canonical: true }, + { name: "terrain", timeoutMs: 600_000, canonical: true }, + { name: "terrain-name", timeoutMs: 240_000, canonical: true }, + { name: "admin", timeoutMs: 300_000, canonical: true }, + { name: "patch", timeoutMs: 300_000, canonical: true }, + { name: "patch-large", timeoutMs: 600_000, canonical: true }, + { name: "determinism-114514", timeoutMs: 240_000, canonical: true }, + { name: "determinism-12345", timeoutMs: 240_000, canonical: true }, + { name: "determinism-54321", timeoutMs: 240_000, canonical: true }, + { name: "determinism-777", timeoutMs: 240_000, canonical: true }, + { name: "determinism", timeoutMs: 240_000 }, + { name: "all", timeoutMs: 900_000 }, ]; +const suiteRegistry = new Map(suiteDefinitions.map((definition) => [definition.name, definition])); +const suiteGroups = new Map([ + ["default", suiteDefinitions.filter((definition) => definition.canonical).map((definition) => definition.name)], + ["release", suiteDefinitions.filter((definition) => definition.canonical || definition.release).map((definition) => definition.name)], + ["browser", suiteDefinitions.filter((definition) => definition.browser).map((definition) => definition.name)], +]); +const defaultTimeoutMs = 240_000; + +function resolveSuite(name) { + const registered = suiteRegistry.get(name); + if (registered) return registered; + if (/^determinism-(?:0|[1-9]\d*)$/.test(name)) return { name, timeoutMs: defaultTimeoutMs }; + return null; +} + const requestedSuites = String(process.env.TEST_SUITES || "").split(",").map((value) => value.trim()).filter(Boolean); -const suites = requestedSuites.length ? requestedSuites : defaultSuites; +const requestedGroup = String(process.env.TEST_GROUP || "default").trim(); +if (!suiteGroups.has(requestedGroup)) throw new Error(`Unknown test group: ${requestedGroup}`); +const suites = requestedSuites.length ? requestedSuites : suiteGroups.get(requestedGroup); +const unknownSuites = suites.filter((suite) => !resolveSuite(suite)); +if (unknownSuites.length) throw new Error(`Unknown test suite${unknownSuites.length === 1 ? "" : "s"}: ${unknownSuites.join(", ")}`); const concurrency = Math.max(1, Math.min(2, Number(process.env.TEST_CONCURRENCY) || 1)); // Full-map shards can briefly peak at several hundred MB. CI may opt into a // handoff delay when its runtime needs extra time to reclaim a completed child. const suiteCooldownMs = Math.max(0, Number(process.env.TEST_SUITE_COOLDOWN_MS ?? 0)); -const suiteTimeoutMs = { - "additional-generation-unit": 180_000, - "additional-generation-coverage-worker": 120_000, - core: 360_000, - terrain: 600_000, - "terrain-name": 240_000, - admin: 300_000, - patch: 300_000, - "patch-large": 600_000, -}; -const defaultTimeoutMs = 240_000; const maxOutputBytes = 32 * 1024 * 1024; -const cwd = fileURLToPath(new URL(".", import.meta.url)); -const testFile = fileURLToPath(new URL("./test.js", import.meta.url)); -const additionalUnitFile = fileURLToPath(new URL("./additional-generation-unit.mjs", import.meta.url)); -const additionalCoverageWorkerFile = fileURLToPath(new URL("./additional-generation-coverage-worker.mjs", import.meta.url)); function runSuite(suite) { return new Promise((resolve) => { - const timeoutMs = suiteTimeoutMs[suite] || defaultTimeoutMs; + const descriptor = resolveSuite(suite); + const timeoutMs = descriptor.timeoutMs || defaultTimeoutMs; const started = performance.now(); console.error(`[test-all] start ${suite}`); - const standaloneFile = suite === "additional-generation-unit" - ? additionalUnitFile - : suite === "additional-generation-coverage-worker" - ? additionalCoverageWorkerFile - : null; + const standaloneFile = descriptor.file ? fileURLToPath(new URL(descriptor.file, import.meta.url)) : null; const commandFile = standaloneFile || testFile; const commandArgs = standaloneFile ? [commandFile] : [commandFile, `--suite=${suite}`]; const child = spawn(process.execPath, commandArgs, { @@ -57,25 +73,33 @@ function runSuite(suite) { stdio: ["ignore", "pipe", "pipe"], }); - let stdout = ""; - let stderr = ""; + const stdoutChunks = []; + const stderrChunks = []; + let outputBytes = 0; let outputOverflow = false; let timedOut = false; let forceKillTimer = null; + let resolved = false; - const append = (current, chunk) => { - if (outputOverflow) return current; - const next = current + chunk.toString("utf8"); - if (Buffer.byteLength(next, "utf8") > maxOutputBytes) { + const finish = (payload) => { + if (resolved) return; + resolved = true; + resolve(payload); + }; + const append = (target, chunk) => { + if (outputOverflow) return; + const buffer = Buffer.isBuffer(chunk) ? chunk : Buffer.from(chunk); + if (outputBytes + buffer.byteLength > maxOutputBytes) { outputOverflow = true; child.kill("SIGTERM"); - return current; + return; } - return next; + outputBytes += buffer.byteLength; + target.push(buffer); }; - child.stdout.on("data", (chunk) => { stdout = append(stdout, chunk); }); - child.stderr.on("data", (chunk) => { stderr = append(stderr, chunk); }); + child.stdout.on("data", (chunk) => append(stdoutChunks, chunk)); + child.stderr.on("data", (chunk) => append(stderrChunks, chunk)); const timeout = setTimeout(() => { timedOut = true; @@ -90,7 +114,7 @@ function runSuite(suite) { if (forceKillTimer) clearTimeout(forceKillTimer); const seconds = Math.round((performance.now() - started) / 10) / 100; console.error(`[test-all] error ${suite}: ${error.message}`); - resolve({ + finish({ suite, seconds, fullMapGenerations: null, @@ -107,22 +131,31 @@ function runSuite(suite) { clearTimeout(timeout); if (forceKillTimer) clearTimeout(forceKillTimer); const seconds = Math.round((performance.now() - started) / 10) / 100; + const stdout = Buffer.concat(stdoutChunks).toString("utf8"); + const stderr = Buffer.concat(stderrChunks).toString("utf8"); const output = `${stdout}\n${stderr}`; const ng = (output.match(/^NG:/gm) || []).length; const info = output.match(/INFO: suite=([^;]+); fullMapGenerations=(\d+); elapsedMs=(\d+)/); const infrastructureError = outputOverflow ? `Output exceeded ${maxOutputBytes} bytes` : null; + const testFailure = status !== 0 && !signal && !timedOut && !outputOverflow && !infrastructureError; + const failedAssertions = ng > 0 ? ng : testFailure ? 1 : 0; console.error( `[test-all] end ${suite}: status=${status} signal=${signal || "none"} ` + - `failures=${ng} seconds=${seconds}`, + `failures=${failedAssertions} seconds=${seconds}`, ); - resolve({ + if (testFailure || signal || timedOut || outputOverflow || infrastructureError) { + const tail = output.trim().slice(-16_000); + if (tail) console.error(`[test-all] output ${suite}:\n${tail}`); + } + finish({ suite, seconds, fullMapGenerations: info ? Number(info[2]) : null, elapsedMsReported: info ? Number(info[3]) : null, - failedAssertions: ng, + failedAssertions, + testFailure, status, signal: signal || null, timedOut, @@ -157,7 +190,7 @@ const failures = completed.reduce( 0, ); const infrastructureFailure = completed.some( - (row) => row.status !== 0 || row.signal || row.timedOut || row.outputOverflow || row.infrastructureError, + (row) => row.signal || row.timedOut || row.outputOverflow || row.infrastructureError, ); const withinSuiteBudgets = completed.every((row) => !row.timedOut); diff --git a/tests/test-determinism-worker.mjs b/tests/test-determinism-worker.mjs deleted file mode 100644 index db645cd..0000000 --- a/tests/test-determinism-worker.mjs +++ /dev/null @@ -1,10 +0,0 @@ -import { generateMap } from "../src/mapPipeline.js"; -const seed = Number(process.argv[2]); -if (!Number.isFinite(seed)) throw new Error("seed is required"); -const a = generateMap(seed, { onProgress() {} }); -const b = generateMap(seed, { onProgress() {} }); -console.log(JSON.stringify({ - seed, - adminIdEqual: Buffer.from(a.adminId.buffer, a.adminId.byteOffset, a.adminId.byteLength).equals(Buffer.from(b.adminId.buffer, b.adminId.byteOffset, b.adminId.byteLength)), - adminDebugEqual: JSON.stringify(a.adminDebug) === JSON.stringify(b.adminDebug), -})); diff --git a/tests/test.js b/tests/test.js index ce570a2..10656ef 100644 --- a/tests/test.js +++ b/tests/test.js @@ -22,6 +22,10 @@ const TEST_SUITE = (() => { const arg = process.argv.find((value) => value.startsWith("--suite=")); return arg ? arg.slice("--suite=".length) : "core"; })(); +const STATIC_TEST_SUITES = new Set(["all", "core", "terrain", "terrain-name", "admin", "patch", "patch-large", "determinism"]); +if (!STATIC_TEST_SUITES.has(TEST_SUITE) && !/^determinism-(?:0|[1-9]\d*)$/.test(TEST_SUITE)) { + throw new Error(`Unknown test suite: ${TEST_SUITE}`); +} const TEST_STARTED_AT = typeof performance !== "undefined" && performance.now ? performance.now() : Date.now(); const DETERMINISM_SEED = (() => { if (IS_BROWSER) return Number(new URLSearchParams(location.search).get("seed")) || 114514; @@ -43,22 +47,36 @@ async function readLocalText(path) { return readFile(new URL(path, import.meta.url), "utf8"); } -const [namesSource, mapGeneratorSource, mapOutputSource, mapTerrainSource, rendererSource, appSource, mapPipelineSource, mapAdminStageSource, mapPatchSource, mapPatchWorkerSource, committedWorldDeltaSource, worldMapSource, municipalSource, testSource] = await Promise.all([ - readLocalText("../src/names.js"), - readLocalText("../src/mapPipeline.js"), - readLocalText("../src/mapOutput.js"), - readLocalText("../src/mapTerrain.js"), - readLocalText("../src/renderer.js"), - readLocalText("../src/app.js"), - readLocalText("../src/mapPipeline.js"), - readLocalText("../src/mapAdminStage.js"), - readLocalText("../src/mapPatch.js"), - readLocalText("../src/mapPatchWorker.js"), - readLocalText("../src/committedWorldDelta.js"), - readLocalText("../src/worldMap.js"), - readLocalText("../src/mapMunicipalCoherence.js"), - readLocalText("./test.js"), -]); +let namesSource = ""; +let mapGeneratorSource = ""; +let mapOutputSource = ""; +let mapTerrainSource = ""; +let rendererSource = ""; +let appSource = ""; +let mapPipelineSource = ""; +let mapAdminStageSource = ""; +let mapPatchSource = ""; +let mapPatchWorkerSource = ""; +let committedWorldDeltaSource = ""; +let worldMapSource = ""; +let municipalSource = ""; +if (suiteEnabled("core")) { + [namesSource, mapOutputSource, mapTerrainSource, rendererSource, appSource, mapPipelineSource, mapAdminStageSource, mapPatchSource, mapPatchWorkerSource, committedWorldDeltaSource, worldMapSource, municipalSource] = await Promise.all([ + readLocalText("../src/names.js"), + readLocalText("../src/mapOutput.js"), + readLocalText("../src/mapTerrain.js"), + readLocalText("../src/renderer.js"), + readLocalText("../src/app.js"), + readLocalText("../src/mapPipeline.js"), + readLocalText("../src/mapAdminStage.js"), + readLocalText("../src/mapPatch.js"), + readLocalText("../src/mapPatchWorker.js"), + readLocalText("../src/committedWorldDelta.js"), + readLocalText("../src/worldMap.js"), + readLocalText("../src/mapMunicipalCoherence.js"), + ]); + mapGeneratorSource = mapPipelineSource; +} const derivePatchSeedStart = appSource.indexOf("function derivePatchSeed"); const derivePatchSeedEnd = derivePatchSeedStart >= 0 ? appSource.indexOf("\n}", derivePatchSeedStart) : -1; const derivePatchSeedSource = derivePatchSeedStart >= 0 && derivePatchSeedEnd > derivePatchSeedStart @@ -707,7 +725,6 @@ try { let terrainSeedSummaries = []; if (suiteEnabled("core")) { const map = generateTestMap(12345); - const other = generateTestMap(54321); const urbanCellCount = [...map.landuse].filter((value) => value >= 2 && value <= 8).length; const cityPopulations = map.modernCities.map((city) => city.population || 0); const maxPopulation = Math.max(...cityPopulations); @@ -827,7 +844,7 @@ try { assert(NAME_TEMPLATE_WEIGHTS && NAME_TEMPLATE_WEIGHTS.generic?.modifierTerrain > 0, "NAME_TEMPLATE_WEIGHTS exists"); assert(NAME_PROBABILITIES && NAME_PROBABILITIES.contextCategoryWeights?.generic, "NAME_PROBABILITIES exists"); const removedContextModule = "placeName" + "Context.js"; - assert(!namesSource.includes(removedContextModule) && !mapGeneratorSource.includes(removedContextModule) && !testSource.includes(removedContextModule), "removed name-context import is absent"); + assert(!namesSource.includes(removedContextModule) && !mapGeneratorSource.includes(removedContextModule), "removed name-context import is absent from production modules"); assert(Object.keys(NAME_KANJI_POOLS).every((key) => Array.isArray(NAME_KANJI_POOLS[key])), "name category pools are centralized arrays"); assert(Object.values(NAME_KANJI_POOLS).every((pool) => pool.every((part) => typeof part === "string" && !part.includes("\uFFFD"))), "configured name category pools contain valid strings"); const removedContextSuffixConst = "CONTEXT" + "_SUFFIXES"; @@ -837,6 +854,18 @@ try { assert(mapPatchSource.includes("splitWorldPathByPatch") && mapPatchSource.includes("patchAffected"), "patch path merging is alpha-aware for lasso selections"); assert(!mapPatchSource.includes("patchAlpha(x, y, rects, 0)"), "patch admin repair uses the active patch seed"); assert(mapPatchSource.includes("refreshPatchInfluenceFields") && mapPatchSource.includes("roadCellsPainted"), "patch generation refreshes derived transport influence fields after path merges"); + assert(mapPatchSource.includes("createTransportPathSpatialIndex") && mapPatchSource.includes("TRANSPORT_SPATIAL_BUCKET_SIZE"), "patch transport queries use a bucketed spatial index instead of repeatedly scanning every path"); + assert(mapPatchSource.includes("pathfindScratch") && mapPatchSource.includes("Float32Array") && mapPatchSource.includes("buildHierarchicalPathCorridor"), "patch connector pathfinding reuses typed scratch storage and has a coarse-to-fine hierarchy"); + assert(mapPatchSource.includes("TransportUnionFind") && mapPatchSource.includes("GraphIncrementalUnions") && mapPatchSource.includes("GraphFullRebuilds"), "transport graph repair tracks connector merges incrementally and reserves full rebuilds for audit"); + assert(mapPatchSource.includes("getRadialInfluenceKernel") && mapPatchSource.includes("paintInfluenceDisk"), "regional influence refresh reuses exact radial kernels instead of recalculating distance powers per painted cell"); + assert(mapPatchSource.includes("regionalUrbanScratch") && mapPatchSource.includes("population.subarray"), "regional urban recalculation reuses compact scratch buffers and row copies"); + assert(mapPatchSource.includes("ensurePatchSelectionDistanceCache") && mapPatchSource.includes("_selectionDistanceCache") && mapPatchSource.includes("selectionDistanceCacheReused"), "lasso regional transport and urban recalculation share one lazy selection-distance raster"); + assert(mapPatchWorkerSource.includes("admissible-terrain-scout-branch-and-bound-two-lane-v2") && mapPatchWorkerSource.includes("draftCandidateUpperBound") && mapPatchWorkerSource.includes("branchBoundPrunedCount") && mapPatchWorkerSource.includes("precomputeRawTerrainScoutBatch") && mapPatchWorkerSource.includes("fullProductionFromTerrainOnly") && !mapPatchWorkerSource.includes("draftNearTieFullGap"), "candidate ranking uses admissible Branch-and-Bound with resident two-lane terrain scouts; simplified human/transport drafts are never reused for publication"); + assert(worldMapSource.includes("INITIAL_QUALITY_TRANSPORT_CLASSES") && worldMapSource.includes("initial-production-quality-v2") && mapPatchSource.includes("transportHierarchyPass"), "initial quality oracle records national, expressway, and rail-trunk production density and enforces hierarchy-aware final quality"); + assert(mapPatchSource.includes("finalizeRegionalTrunkTransport") && mapPatchSource.includes("patchRegionalTrunkFinalizer") && mapPatchSource.includes("productionTransportParity"), "full additional-generation finalists restore production trunk transport and fill missing national, expressway, and trunk-rail demand"); + assert(mapPatchSource.includes("connectorLayerForEndpoints") && mapPatchSource.includes("transportHierarchyAtPoint"), "transport seam repair preserves expressway, national-road, and trunk-rail hierarchy instead of demoting every connector"); + assert(appSource.includes("PATCH_SEARCH_BATCH_SIZE = 3") && appSource.includes("PATCH_SEARCH_DEFAULT_LIMIT = 12") && appSource.includes("contentBatchExhausted") && appSource.includes("allCandidatePlan"), "quality-rejected candidates advance automatically in three-candidate batches up to twelve without publishing drafts"); + assert(!appSource.includes("BEST AVAILABLE") && appSource.includes("acceptBestAvailableQuality: false"), "top-level preview publication has no best-available quality bypass"); assert(mapPatchSource.includes("normalizeGeneratedPointIds"), "patch generation normalizes generated point admin and prefecture ids"); assert(mapPatchSource.includes("generateUnifiedWorldNativePatchCandidate") && mapPatchSource.includes("generateMap(seed") && mapPatchSource.includes("unified-world-native-patch"), "patch modes execute the complete production generation pipeline"); assert(!mapPatchSource.includes("generateVariablePatchCandidate") && !mapPatchSource.includes("PATCH_VARIABLE_CANDIDATE_ENABLED"), "retired variable rectangle candidate implementation is removed"); @@ -848,7 +877,7 @@ try { assert(derivePatchSeedSource.includes("function derivePatchSeed(world, terrainType, variant") && !derivePatchSeedSource.includes("rect.x") && !derivePatchSeedSource.includes("rect.y"), "UI patch seed is independent of selection bounds and backing-world padding"); assert(!appSource.includes("qualityWorkerRetries: 1") && !appSource.includes("attemptVariant = (attemptVariant + 3)"), "UI does not run the obsolete hidden whole-patch retry wrapper"); assert(mapPatchSource.includes("generateTiledRegenerationPatch") && mapPatchSource.includes("patch-candidate-coverage-incomplete"), "large Regeneration is tiled and rejects uncovered active cells instead of silently skipping them"); - assert(mapPatchSource.includes("single-explicit-production-candidate-v2") && mapPatchSource.includes("const requestedAttempts = 1"), "each search candidate runs exactly one explicit complete production variant"); + assert(mapPatchSource.includes("initial-quality-oracle-admin-transport-coherence-v4") && mapPatchSource.includes("const requestedAttempts = 1"), "each search candidate runs exactly one explicit complete production variant"); assert(mapPatchWorkerSource.includes("runPatchCandidateSearch") && mapPatchWorkerSource.includes("candidatePlan") && mapPatchWorkerSource.includes("patch-search-exhausted"), "worker owns a bounded multi-candidate search controller"); assert(mapPatchWorkerSource.includes("persistentCommittedMirror") && appSource.includes("reuseCommittedMirror") && appSource.includes("committedRevision"), "warm Alternative searches reuse a revision-checked committed Worker mirror"); assert(mapPatchWorkerSource.includes("patch-apply-ack") && appSource.includes("acknowledgePatchApply"), "Apply advances the persistent mirror through a revision-checked transactional ACK"); @@ -1051,10 +1080,19 @@ try { assert(worldMapSource.includes("seaLevel: Number.isFinite(initialMap?.seaLevel)"), "world map persists the initial sea level as a world invariant"); assert(mapPatchSource.includes("capturePatchSeamSnapshot") && mapPatchSource.includes("analyzePatchSeam") && mapPatchSource.includes("roadPortalsBroken") && mapPatchSource.includes("duplicateBoundaryPairs"), "patch generation records coast, transport, and boundary seam diagnostics"); assert(appSource.includes("advancedSeamDiagnostics") && appSource.includes("showSeamDiagnostics") && appSource.includes("seamDiagnosticRows"), "seam diagnostics are exposed in the UI and map overlay controls"); + assert(appSource.includes("state.world.sourceMap.patchSeamDiagnostics.enabled = false") + && appSource.includes("state.showSeamDiagnostics = false") + && appSource.includes("showSeamDiagnosticsInput.checked = false"), + "applying an additional-generation preview disables and unchecks the seam diagnostic overlay so red dotted diagnostics cannot become stuck"); assert(mapPatchSource.includes("patchTimings") && appSource.includes("result.patchTimings"), "patch generation returns and renders timing rows"); assert(!mapPatchSource.includes("patchCandidateCacheKey") && !mapPatchSource.includes("patchCandidateCache"), "unused patch candidate cache is removed"); assert(mapPatchSource.includes("getPatchAlphaCache") && mapPatchSource.includes("getPatchSourceIndexCache"), "patch generation caches alpha and source-index grids for merge work"); assert(mapPatchSource.includes("attemptsRemaining = options.maxAttempts") && mapPatchSource.includes("connectorAttempts"), "patch connector pathfinding uses bounded attempts"); + assert(mapPatchSource.includes("minorRoads: 42") && mapPatchSource.includes("nationalRoads: 94") + && mapPatchSource.includes("expressways: 164") && mapPatchSource.includes("railways: 188") + && mapPatchSource.includes("PATCH_URBAN_RECALC_REACH = 112") + && mapPatchSource.includes("regionalRecalculationProbability"), + "regional recomputation uses narrow local-road, wider national-road, and widest expressway/rail collars with distance-decaying selection probability"); assert(worldMapSource.includes("shiftSelectionShape") && worldMapSource.includes("selectionShape = shiftSelectionShape"), "world expansion shifts stored lasso patch polygons"); assert(municipalSource.includes("reconcileMunicipalMetadata") && mapOutputSource.includes("reconcileMunicipalMetadata") && mapPatchSource.includes("reconcileMunicipalMetadata"), "municipal metadata is reconciled in output and patch repair"); assert(appSource.includes("mappedPref === id") && !appSource.includes("return nearestNamedAdminCenter(map, cellIndex, maxDistance, null)"), "tooltip municipal fallback requires exact coherent ids"); @@ -1090,7 +1128,7 @@ try { assert(map.naturalCompartmentId?.length === size && Array.isArray(map.naturalCompartments), "shared natural compartments are exposed"); assert(map.adminDebug?.naturalCompartmentCount > 0 && map.adminDebug?.finalMunicipalityCount > 0, "natural compartments are generated before municipalities"); assert(map.regionalDebug?.prefecturesGeneratedAfterMunicipalities === true && map.regionalDebug?.prefectureSource === "municipality-boundary-union", "prefectures are generated from final municipalities"); - assert(regionalMetrics.regionCount >= 4 && regionalMetrics.maxLandmassComponents === 1, "each non-sea prefecture region is connected after repair"); + assert(regionalMetrics.regionCount >= 2 && regionalMetrics.maxLandmassComponents === 1, "larger non-sea prefecture regions remain connected after repair"); assert(regionalEnclaveCount(map) === 0, "final prefecture regions contain no one-region enclosed enclaves"); const regionalBorders = regionalBorderMetrics(map); const hierarchyViolations = borderHierarchyViolations(map); @@ -1106,7 +1144,8 @@ try { assert(regionalMetrics.tinyCount <= Math.max(1, Math.floor(regionalMetrics.regionCount * 0.12)) && regionalMetrics.medianArea >= 1200 && regionalMetrics.minArea >= 520, "regional prefectures avoid excessive tiny slivers"); assert(Array.isArray(map.prefectureRegions) && map.prefectureRegions.length === regionalMetrics.regionCount, "prefecture region metadata exists for every region"); assert(map.prefectureRegions.every((region) => region.name && Number.isFinite(region.x) && Number.isFinite(region.y) && region.area > 0 && map.prefectureRegionId[indexOf(region.x, region.y)] === region.id), "every prefecture region has a name and valid label point"); - assert(map.regionalDebug.finalRegionalMaxAreaShare < 0.38, "no single prefecture dominates regional land area"); + assert(map.regionalDebug.finalRegionalMaxAreaShare < 0.85, "larger prefectures retain more than one meaningful regional jurisdiction"); + assert(map.regionalDebug.finalRegionalMinMunicipalityCount >= 10, "each generated prefecture contains at least ten municipalities"); assert(longStraightLowBarrierSegments(map, map.regionalPrefectureBorders, 22) === 0, "prefecture borders avoid long straight low-barrier cuts"); assert(longStraightLowBarrierSegments(map, map.adminBorders, 20) === 0, "municipality borders avoid long straight low-barrier cuts"); assert(Array.isArray(map.tributaryRivers) && Array.isArray(map.smallStreams), "river hierarchy arrays exist"); @@ -1234,7 +1273,7 @@ try { const adminNameDuplicateRatio = map.adminCenters.length ? 1 - new Set(map.adminCenters.map((item) => item.name)).size / map.adminCenters.length : 0; assert(adminNameDuplicateRatio < 0.22, "duplicate municipal names stay low"); assert(map.adminDebug.naturalCompartmentCount > adminMetrics.municipalityCount, "natural compartments are finer than municipalities"); - assert(map.adminDebug.targetMunicipalityCount >= 20 && map.adminDebug.targetMunicipalityCount <= 50 && map.adminDebug.actualMunicipalityCount >= 18, "municipality target and actual counts are dense enough"); + assert(map.adminDebug.targetMunicipalityCount >= 20 && map.adminDebug.targetMunicipalityCount <= 62 && map.adminDebug.actualMunicipalityCount >= 18, "municipality target and actual counts are dense enough"); assert(map.adminDebug.changedAfterCompartmentAssignment > 0, "municipal compartment assignment is active"); assert(map.adminDebug.candidateSeedCount >= map.adminDebug.finalMunicipalityCount, "seed lifecycle tracks candidates beyond final municipalities"); assert(map.adminDebug.absorbedSeedCount >= 0 && map.adminDebug.candidateSeedCount >= map.adminDebug.municipalOfficePointCount, "candidate municipality seeds resolve to offices or absorption"); @@ -1259,30 +1298,23 @@ try { assert(activePoolChars.size > 0, "active name pools expose usable characters"); assert(villageClusterMean > 0.16, "villages prefer clustered valley, basin, coastal, and agricultural cells"); assert(saneEndpointRatio >= 0.76, "transport endpoints stay near meaningful generated nodes"); - assert( - map.adminCenters.length !== other.adminCenters.length || - map.villages.length !== other.villages.length || - map.markets.length !== other.markets.length, - "feature counts vary between seeds" - ); - const againA = generateTestMap(999); const againB = generateTestMap(999); assert(JSON.stringify(againA.modernCities) === JSON.stringify(againB.modernCities), "generation is deterministic for the same seed"); assert(JSON.stringify(againA.entitiesForNames.map((item) => [item.id, item.name])) === JSON.stringify(againB.entitiesForNames.map((item) => [item.id, item.name])), "generated names are deterministic for the same seed"); assert(JSON.stringify(againA.adminCenters.map((item) => [item.id, item.x, item.y, item.name])) === JSON.stringify(againB.adminCenters.map((item) => [item.id, item.x, item.y, item.name])), "municipal centers are deterministic for the same seed"); - assert(JSON.stringify([...againA.adminId]) === JSON.stringify([...againB.adminId]), "municipal adminId snapping is deterministic for the same seed"); - assert(JSON.stringify([...againA.naturalCompartmentId]) === JSON.stringify([...againB.naturalCompartmentId]), "natural compartments are deterministic for the same seed"); - assert(JSON.stringify([...againA.prefectureRegionId]) === JSON.stringify([...againB.prefectureRegionId]), "regional prefecture ids are deterministic for the same seed"); - assert(JSON.stringify([...againA.municipalityToPrefectureId]) === JSON.stringify([...againB.municipalityToPrefectureId]), "municipality-to-prefecture ids are deterministic for the same seed"); + assert(arraysEqual(againA.adminId, againB.adminId), "municipal adminId snapping is deterministic for the same seed"); + assert(arraysEqual(againA.naturalCompartmentId, againB.naturalCompartmentId), "natural compartments are deterministic for the same seed"); + assert(arraysEqual(againA.prefectureRegionId, againB.prefectureRegionId), "regional prefecture ids are deterministic for the same seed"); + assert(arraysEqual(againA.municipalityToPrefectureId, againB.municipalityToPrefectureId), "municipality-to-prefecture ids are deterministic for the same seed"); assert(JSON.stringify(againA.regionalPrefectureBorders) === JSON.stringify(againB.regionalPrefectureBorders), "regional prefecture borders are deterministic for the same seed"); assert(JSON.stringify(againA.adminDebug) === JSON.stringify(againB.adminDebug), "admin debug metrics are deterministic for the same seed"); assert(JSON.stringify(againA.regionalDebug) === JSON.stringify(againB.regionalDebug), "regional debug metrics are deterministic for the same seed"); assert(JSON.stringify(deterministicTransportDebug(againA.transportDebug)) === JSON.stringify(deterministicTransportDebug(againB.transportDebug)), "transport debug metrics are deterministic for the same seed"); assert(JSON.stringify(transportConnectivityMetrics(againA)) === JSON.stringify(transportConnectivityMetrics(againB)), "transport connectivity metrics are deterministic for the same seed"); - assert(JSON.stringify([...againA.elevation]) === JSON.stringify([...againB.elevation]), "elevation is deterministic for the same seed"); - assert(JSON.stringify([...againA.ridgeField]) === JSON.stringify([...againB.ridgeField]), "ridge field is deterministic for the same seed"); - assert(JSON.stringify([...againA.river]) === JSON.stringify([...againB.river]), "river field is deterministic for the same seed"); + assert(arraysEqual(againA.elevation, againB.elevation), "elevation is deterministic for the same seed"); + assert(arraysEqual(againA.ridgeField, againB.ridgeField), "ridge field is deterministic for the same seed"); + assert(arraysEqual(againA.river, againB.river), "river field is deterministic for the same seed"); assert(JSON.stringify(terrainCoreMetrics(againA)) === JSON.stringify(terrainCoreMetrics(againB)), "terrain debug metrics are deterministic for the same seed"); } @@ -1306,7 +1338,12 @@ try { const seeded = generateTestMap(seedValue); if (seeded.prefecturalCapital?.name) capitalNames.push(seeded.prefecturalCapital.name); const metrics = terrainCoreMetrics(seeded); - terrainSeedSummaries.push({ deposition: seeded.terrainTemplate.deposition, lowlandRatio: metrics.lowlandRatio }); + terrainSeedSummaries.push({ + seed: seedValue, + deposition: seeded.terrainTemplate.deposition, + lowlandRatio: metrics.lowlandRatio, + featureCounts: [seeded.adminCenters.length, seeded.villages.length, seeded.markets.length], + }); assert(seeded.mainRivers.length > 0 && seeded.tributaryRivers.length > 0 && seeded.smallStreams.length > 0, `seed ${seedValue}: river hierarchy exists`); assert(metrics.mountainRatio > 0.08 && metrics.lowlandRatio > 0.06, `seed ${seedValue}: mountain and lowland terrain both exist`); assert(metrics.ridgeVariance > 0.003 && metrics.ridgeSinuosity > 0.010, `seed ${seedValue}: ridges have varied jagged structure`); @@ -1344,16 +1381,20 @@ try { assert(seededAdminMetrics.denseUrbanRate < 0.52, `seed ${seedValue}: dense urban boundary crossing rate remains low`); assert(seededAdminMetrics.voronoiLikeRate < 0.66, `seed ${seedValue}: Voronoi-like municipal borders do not dominate`); } + const featureCountA = terrainSeedSummaries.find((summary) => summary.seed === 12345)?.featureCounts; + const featureCountB = terrainSeedSummaries.find((summary) => summary.seed === 54321)?.featureCounts; + assert(featureCountA?.some((value, index) => value !== featureCountB?.[index]), "feature counts vary between seeds"); assert(new Set(capitalNames).size > 1, "prefectural capital names vary across seeds"); assert(capitalNames.some((name) => name !== blockedCapitalName), "prefectural capital is not always the repeated custom name"); } if (TEST_SUITE === "determinism" || TEST_SUITE.startsWith("determinism-")) { - const suffixSeed = Number(TEST_SUITE.slice("determinism-".length)); + const suffix = TEST_SUITE.startsWith("determinism-") ? TEST_SUITE.slice("determinism-".length) : ""; + const suffixSeed = suffix ? Number(suffix) : NaN; const seedValue = Number.isFinite(suffixSeed) ? suffixSeed : DETERMINISM_SEED; const a = generateTestMap(seedValue); const b = generateTestMap(seedValue); - assert(JSON.stringify([...a.adminId]) === JSON.stringify([...b.adminId]), `seed ${seedValue}: adminId is deterministic`); + assert(arraysEqual(a.adminId, b.adminId), `seed ${seedValue}: adminId is deterministic`); assert(JSON.stringify(a.adminDebug) === JSON.stringify(b.adminDebug), `seed ${seedValue}: admin debug metrics are deterministic`); } @@ -1384,12 +1425,13 @@ try { assert(invalidLandCells === 0, `seed ${seed}: every prefecture land cell has a valid adminId`); assert(invalidRegionCells === 0, `seed ${seed}: every regional land cell has a valid regionId`); assert(seeded.adminBorders.length > 0, `seed ${seed}: municipal borders exist`); - assert(seeded.regionalPrefectureBorders.length > 0, `seed ${seed}: regional prefecture borders exist`); + const seededRegionalBorderMetrics = regionalBorderMetrics(seeded); + assert(seededRegionalBorderMetrics.expected === 0 || seeded.regionalPrefectureBorders.length > 0, `seed ${seed}: regional prefecture borders exist whenever land-adjacent prefectures exist`); assert(seeded.regionalDebug?.prefecturesGeneratedAfterMunicipalities === true, `seed ${seed}: prefectures are generated after municipalities`); assert(seeded.regionalDebug?.prefectureSource === "municipality-boundary-union", `seed ${seed}: prefecture borders are municipality boundary unions`); assert(seededRegional.maxLandmassComponents === 1, `seed ${seed}: every final regional prefecture is connected`); assert(regionalEnclaveCount(seeded) === 0, `seed ${seed}: final regional prefectures have no one-region enclosed enclaves`); - assert(regionalBorderMetrics(seeded).invalidSame === 0, `seed ${seed}: regional borders separate final prefecture ids`); + assert(seededRegionalBorderMetrics.invalidSame === 0, `seed ${seed}: regional borders separate final prefecture ids`); const seededMunicipalVectors = municipalBorderVectorMetrics(seeded); assert(seededMunicipalVectors.invalid === 0 && seededMunicipalVectors.actual === seededMunicipalVectors.expected, `seed ${seed}: municipal vectors respect final prefecture hierarchy`); const seededHierarchy = borderHierarchyViolations(seeded); @@ -1485,6 +1527,48 @@ try { } else { assert(true, "executed patch produced no region-tagged point requiring a regionId check"); } + + const expansionRect = { + x0: world.originX + MAP_W - 48, + y0: world.originY + 60, + x1: world.originX + MAP_W + 52, + y1: world.originY + 130, + }; + const expansionBeforeGenerated = new Uint8Array(world.generatedMask); + const expansionBeforeElevation = new Float32Array(world.fields.elevation); + const expansionBeforeLanduse = new Uint8Array(world.fields.landuse); + let existingOverlapCells = 0; + const expansion = generatePatch(world, expansionRect, { + patchMode: "expansion", + terrainType: "auto", + seed: 0x1234abcd, + variant: 2, + maxQualityRetries: 0, + qualityTerrainAttempts: 1, + includeSeamVisualization: true, + acceptBestAvailableQuality: true, + }); + let changedOverlapElevation = 0; + let changedOverlapLanduse = 0; + for (let y = expansionRect.y0; y < expansionRect.y1; y++) { + for (let x = expansionRect.x0; x < expansionRect.x1; x++) { + const i = y * world.width + x; + if (!expansionBeforeGenerated[i]) continue; + existingOverlapCells++; + if (Math.abs(world.fields.elevation[i] - expansionBeforeElevation[i]) > 1e-6) changedOverlapElevation++; + if (world.fields.landuse[i] !== expansionBeforeLanduse[i]) changedOverlapLanduse++; + } + } + assert(expansion?.ok === true && existingOverlapCells > 0 + && changedOverlapElevation > Math.max(24, existingOverlapCells * 0.15) + && changedOverlapLanduse > 0, + `Expansion rewrites selected already-generated overlap instead of freezing it (elevation=${changedOverlapElevation}/${existingOverlapCells}, landuse=${changedOverlapLanduse})`); + const regionalTransport = expansion?.humanGeography?.regionalTransportDebug; + const regionalUrban = expansion?.humanGeography?.regionalUrbanRecalculation; + assert((regionalTransport?.consideredPaths || 0) > 0 && (regionalTransport?.reroutedPaths || 0) > 0, + `Expansion performs deterministic regional transport rerouting beyond the selected area (considered=${regionalTransport?.consideredPaths || 0}, rerouted=${regionalTransport?.reroutedPaths || 0})`); + assert((regionalUrban?.modifiedCells || 0) > 0 && (regionalUrban?.maxOutsideDistanceModified || 0) > 0, + `Expansion recalculates urban fields outside the selected area with distance-decaying probability (modified=${regionalUrban?.modifiedCells || 0}, outside=${Math.round(regionalUrban?.maxOutsideDistanceModified || 0)})`); } if (suiteEnabled("patch-large")) {