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12 changed files with 1336 additions and 526 deletions
663
adminRegions.js
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663
adminRegions.js
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import { MinHeap } from "./graph.js";
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import { INF, MAP_H, MAP_W, SIZE, clamp, indexOf, inside, xyOf } from "./grid.js";
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import { weightedScore } from "./scoring.js";
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function neighbors8(x, y) {
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const out = [];
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for (let dy = -1; dy <= 1; dy++) {
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for (let dx = -1; dx <= 1; dx++) {
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if (dx === 0 && dy === 0) continue;
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const nx = x + dx;
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const ny = y + dy;
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if (inside(nx, ny)) out.push([nx, ny, Math.hypot(dx, dy)]);
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}
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}
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return out;
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}
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function neighbors4(x, y) {
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const out = [];
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for (const [dx, dy] of [[1, 0], [-1, 0], [0, 1], [0, -1]]) {
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const nx = x + dx;
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const ny = y + dy;
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if (inside(nx, ny)) out.push([nx, ny, 1]);
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}
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return out;
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}
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export function generateAdminRegions(centers, prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, populationDensity, landuse) {
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const adminId = new Int16Array(SIZE);
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adminId.fill(-1);
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const dist = new Float32Array(SIZE);
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dist.fill(INF);
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const heap = new MinHeap();
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centers.forEach((center, regionId) => {
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const i = indexOf(center.x, center.y);
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dist[i] = 0;
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adminId[i] = regionId;
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heap.push({ i, f: 0, regionId });
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});
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let guard = 0;
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while (heap.length > 0 && guard++ < SIZE * 12) {
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const current = heap.pop();
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if (!current) continue;
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const curIndex = current.i;
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const curRegion = adminId[curIndex];
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if (curRegion < 0 || current.f > dist[curIndex] + 1e-5) continue;
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const [cx, cy] = xyOf(curIndex);
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for (const [nx, ny, step] of neighbors8(cx, cy)) {
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const ni = indexOf(nx, ny);
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if (!prefectureMask[ni] || sea[ni]) continue;
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const ridgeBarrier = Math.max(ridgeField[ni], ridgeField[curIndex]);
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const riverBarrier = Math.max(river[ni], river[curIndex]);
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const highDivide = Math.max(elevation[ni], elevation[curIndex]);
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const watershedBarrier = ridgeBarrier * (27.0 + Math.max(0, highDivide - 0.46) * 46.0);
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const ridgePenalty = Math.max(0, highDivide - 0.36) * 16.0 + Math.abs(elevation[ni] - elevation[curIndex]) * 12.4 + watershedBarrier;
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const slopePenalty = slope[ni] * 10.6;
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const valleyBarrier = valleyField[ni] > 0.50 ? valleyField[ni] * (riverBarrier > 0.16 ? 7.2 : 2.6) : 0;
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const riverPenalty = riverBarrier > 0.7 ? 22.0 : riverBarrier > 0.42 ? 14.8 : riverBarrier > 0.22 ? 7.4 : riverBarrier > 0.12 ? 2.2 : 0;
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const urbanContinuityBonus = (landuse[ni] >= 2 && landuse[ni] <= 4 && populationDensity[ni] > 0.20) ? 1.65 : 0;
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const valleyLocalityBonus = valleyField[ni] * 0.16;
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const stepCost = Math.max(0.25, 0.72 + ridgePenalty + slopePenalty + riverPenalty + valleyBarrier - valleyLocalityBonus - urbanContinuityBonus) * step;
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const nextDist = dist[curIndex] + stepCost;
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if (nextDist < dist[ni]) {
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dist[ni] = nextDist;
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adminId[ni] = curRegion;
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heap.push({ i: ni, f: nextDist, regionId: curRegion });
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}
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}
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}
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return adminId;
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}
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function terrainBoundaryStrength(i, elevation, slope, river, ridgeField, valleyField) {
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return clamp(weightedScore([
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[ridgeField[i], 3.15],
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[river[i], 2.45],
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[valleyField[i], 0.62],
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[slope[i], 1.06],
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[Math.max(0, elevation[i] - 0.5), 1.18],
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]));
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}
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export function smoothAdminRegionsTerrainAware(adminId, prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, populationDensity, landuse, passes = 5) {
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let current = new Int16Array(adminId);
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for (let pass = 0; pass < passes; pass++) {
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const next = new Int16Array(current);
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for (let y = 1; y < MAP_H - 1; y++) {
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for (let x = 1; x < MAP_W - 1; x++) {
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const i = indexOf(x, y);
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const own = current[i];
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if (!prefectureMask[i] || sea[i] || own < 0) continue;
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const urbanCell = (landuse[i] >= 2 && landuse[i] <= 4) || landuse[i] === 7 || populationDensity[i] > 0.24;
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const barrier = terrainBoundaryStrength(i, elevation, slope, river, ridgeField, valleyField);
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if (barrier > 0.62 || urbanCell) continue;
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const counts = new Map();
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let ownCount = 0;
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for (const [nx, ny] of neighbors4(x, y)) {
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const ni = indexOf(nx, ny);
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if (!prefectureMask[ni] || sea[ni]) continue;
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const id = current[ni];
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if (id < 0) continue;
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const weight = terrainBoundaryStrength(ni, elevation, slope, river, ridgeField, valleyField) > 0.72 ? 0.45 : 1;
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counts.set(id, (counts.get(id) || 0) + weight);
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if (id === own) ownCount += weight;
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}
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let bestId = own;
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let best = ownCount;
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for (const [id, score] of counts) if (score > best) { best = score; bestId = id; }
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if (bestId !== own && (best >= 4.2 || ownCount <= 2.1)) next[i] = bestId;
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}
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}
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current = next;
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}
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adminId.set(current);
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}
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export function lockSmallUrbanComponentsToMunicipality(adminId, prefectureMask, sea, landuse, populationDensity, maxCells = 360) {
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const seen = new Uint8Array(SIZE);
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const queue = [];
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for (let i = 0; i < SIZE; i++) {
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if (seen[i] || !prefectureMask[i] || sea[i]) continue;
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const isUrbanStart = (landuse[i] >= 2 && landuse[i] <= 4) || landuse[i] === 7 || landuse[i] === 8 || populationDensity[i] > 0.20;
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if (!isUrbanStart) continue;
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const component = [];
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queue.length = 0;
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queue.push(i);
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seen[i] = 1;
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for (let q = 0; q < queue.length; q++) {
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const cur = queue[q];
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component.push(cur);
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const [x, y] = xyOf(cur);
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for (const [nx, ny] of neighbors8(x, y)) {
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const ni = indexOf(nx, ny);
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if (seen[ni] || !prefectureMask[ni] || sea[ni]) continue;
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const isUrban = (landuse[ni] >= 2 && landuse[ni] <= 4) || landuse[ni] === 7 || landuse[ni] === 8 || populationDensity[ni] > 0.20;
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if (!isUrban) continue;
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seen[ni] = 1;
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queue.push(ni);
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}
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}
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if (component.length === 0 || component.length > maxCells) continue;
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const counts = new Map();
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for (const ci of component) {
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const id = adminId[ci];
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if (id >= 0) counts.set(id, (counts.get(id) || 0) + 1 + populationDensity[ci]);
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}
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let bestId = -1;
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let best = -1;
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for (const [id, score] of counts) if (score > best) { best = score; bestId = id; }
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if (bestId >= 0) for (const ci of component) adminId[ci] = bestId;
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}
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}
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export function mergeTinyMunicipalities(adminId, prefectureMask, sea, populationDensity, modernCities = [], minArea = 320) {
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const area = new Map();
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const pop = new Map();
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const adjacency = new Map();
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const cityMunicipalities = new Set();
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for (const city of modernCities || []) if (inside(city.x, city.y)) cityMunicipalities.add(adminId[indexOf(city.x, city.y)]);
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for (let y = 0; y < MAP_H; y++) {
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for (let x = 0; x < MAP_W; x++) {
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const i = indexOf(x, y);
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if (!prefectureMask[i] || sea[i]) continue;
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const id = adminId[i];
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if (id < 0) continue;
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area.set(id, (area.get(id) || 0) + 1);
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pop.set(id, (pop.get(id) || 0) + populationDensity[i]);
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for (const [nx, ny] of [[x + 1, y], [x, y + 1]]) {
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if (!inside(nx, ny)) continue;
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const ni = indexOf(nx, ny);
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if (!prefectureMask[ni] || sea[ni]) continue;
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const other = adminId[ni];
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if (other < 0 || other === id) continue;
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const key = id < other ? `${id}:${other}` : `${other}:${id}`;
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adjacency.set(key, (adjacency.get(key) || 0) + 1);
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}
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}
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}
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const mergeTarget = new Map();
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for (const [id, cells] of area) {
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const score = cells + (pop.get(id) || 0) * 16;
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if (cells >= minArea || cityMunicipalities.has(id)) continue;
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let bestNeighbor = -1;
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let bestScore = -1;
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for (const [key, border] of adjacency) {
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const [a, b] = key.split(":").map(Number);
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if (a !== id && b !== id) continue;
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const other = a === id ? b : a;
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const candidate = border * 3 + (area.get(other) || 0) * 0.012 + (pop.get(other) || 0) * 0.24;
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if (candidate > bestScore) { bestScore = candidate; bestNeighbor = other; }
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}
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if (bestNeighbor >= 0 && (area.get(bestNeighbor) || 0) >= score * 0.35) mergeTarget.set(id, bestNeighbor);
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}
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if (mergeTarget.size === 0) return;
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for (let i = 0; i < SIZE; i++) if (mergeTarget.has(adminId[i])) adminId[i] = mergeTarget.get(adminId[i]);
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}
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export function removeMunicipalExclaves(adminId, prefectureMask, sea, adminCenters = [], protectedPoints = [], maxIslandCells = 220) {
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const protectedByAdmin = new Map();
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for (const p of [...adminCenters, ...protectedPoints]) {
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if (!p || !inside(p.x, p.y)) continue;
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const id = adminId[indexOf(p.x, p.y)];
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if (id < 0) continue;
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if (!protectedByAdmin.has(id)) protectedByAdmin.set(id, new Set());
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protectedByAdmin.get(id).add(indexOf(p.x, p.y));
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}
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const ids = new Set();
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for (let i = 0; i < SIZE; i++) if (prefectureMask[i] && !sea[i] && adminId[i] >= 0) ids.add(adminId[i]);
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const globalSeen = new Uint8Array(SIZE);
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const queue = [];
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for (const id of ids) {
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const components = [];
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for (let i = 0; i < SIZE; i++) {
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if (globalSeen[i] || adminId[i] !== id || !prefectureMask[i] || sea[i]) continue;
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const comp = [];
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let hasProtected = protectedByAdmin.get(id)?.has(i) || false;
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queue.length = 0;
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queue.push(i);
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globalSeen[i] = 1;
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for (let q = 0; q < queue.length; q++) {
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const cur = queue[q];
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comp.push(cur);
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if (protectedByAdmin.get(id)?.has(cur)) hasProtected = true;
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const [x, y] = xyOf(cur);
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for (const [nx, ny] of neighbors4(x, y)) {
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const ni = indexOf(nx, ny);
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if (globalSeen[ni] || adminId[ni] !== id || !prefectureMask[ni] || sea[ni]) continue;
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globalSeen[ni] = 1;
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queue.push(ni);
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}
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}
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components.push({ cells: comp, hasProtected });
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}
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if (components.length <= 1) continue;
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components.sort((a, b) => (b.hasProtected ? 1000000 : 0) + b.cells.length - ((a.hasProtected ? 1000000 : 0) + a.cells.length));
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for (const component of components.slice(1)) {
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const mainSize = components[0].cells.length;
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if (component.hasProtected && component.cells.length > maxIslandCells && component.cells.length > mainSize * 0.42) continue;
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if (component.cells.length > maxIslandCells && component.cells.length > mainSize * 0.36) continue;
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const counts = new Map();
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for (const ci of component.cells) {
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const [x, y] = xyOf(ci);
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for (const [nx, ny] of neighbors4(x, y)) {
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const ni = indexOf(nx, ny);
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if (!prefectureMask[ni] || sea[ni]) continue;
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const other = adminId[ni];
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if (other >= 0 && other !== id) counts.set(other, (counts.get(other) || 0) + 1);
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}
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}
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let target = -1;
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let best = -1;
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for (const [other, count] of counts) if (count > best) { best = count; target = other; }
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if (target >= 0) for (const ci of component.cells) adminId[ci] = target;
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}
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}
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}
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export function terrainBoundaryTargetScore(i, elevation, slope, river, ridgeField, valleyField, flowAccum, populationDensity, landuse) {
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const urbanPenalty = urbanBoundaryPenalty(i, populationDensity, landuse);
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const majorRiver = clamp(Math.max(river[i] - 0.32, 0) * 1.9 + Math.max(flowAccum[i] - 0.38, 0) * 0.75);
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const minorStream = clamp(river[i] * 0.34 + flowAccum[i] * 0.18);
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const ridgeDivide = clamp(ridgeField[i] * 1.55 + Math.max(0, elevation[i] - 0.54) * ridgeField[i] * 0.95);
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const slopeBreak = clamp(slope[i] * 0.58 + Math.max(0, slope[i] - 0.32) * 0.68);
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const highGround = Math.max(0, elevation[i] - 0.56) * 0.22;
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const valleyFloorPenalty = valleyField[i] * (majorRiver > 0.34 ? -0.10 : -0.62);
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return clamp(ridgeDivide + majorRiver * 0.88 + minorStream * 0.22 + slopeBreak + highGround + valleyFloorPenalty - urbanPenalty * 0.72);
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}
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function urbanBoundaryPenalty(i, populationDensity, landuse) {
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const lu = landuse[i];
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const core = lu === 3 ? 1.45 : lu === 2 ? 1.12 : lu === 4 ? 0.95 : lu === 7 ? 0.90 : lu === 8 ? 0.64 : lu === 5 || lu === 6 ? 0.48 : 0;
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return clamp(core + populationDensity[i] * 1.35);
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}
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function isAdminBoundaryCell(labels, prefectureMask, sea, x, y, useEight = true) {
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const i = indexOf(x, y);
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const own = labels[i];
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if (!prefectureMask[i] || sea[i] || own < 0) return false;
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const neighbors = useEight ? neighbors8(x, y) : neighbors4(x, y);
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for (const [nx, ny] of neighbors) {
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const ni = indexOf(nx, ny);
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if (prefectureMask[ni] && !sea[ni] && labels[ni] >= 0 && labels[ni] !== own) return true;
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}
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return false;
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}
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function buildBoundaryBand(labels, prefectureMask, sea, radius = 5) {
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const band = new Uint8Array(SIZE);
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for (let y = 1; y < MAP_H - 1; y++) {
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for (let x = 1; x < MAP_W - 1; x++) {
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if (!isAdminBoundaryCell(labels, prefectureMask, sea, x, y, true)) continue;
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for (let dy = -radius; dy <= radius; dy++) {
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for (let dx = -radius; dx <= radius; dx++) {
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if (Math.hypot(dx, dy) > radius) continue;
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const nx = x + dx;
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const ny = y + dy;
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if (!inside(nx, ny)) continue;
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const ni = indexOf(nx, ny);
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if (prefectureMask[ni] && !sea[ni]) band[ni] = 1;
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}
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}
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}
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}
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return band;
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}
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function buildAdminProtectedMask(adminId, prefectureMask, sea, adminCenters = [], protectedPoints = [], populationDensity, landuse) {
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const protectedMask = new Uint8Array(SIZE);
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function protectDisk(p, radius) {
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if (!p || !inside(p.x, p.y)) return;
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const owner = adminId[indexOf(p.x, p.y)];
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if (owner < 0) return;
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const r = Math.ceil(radius);
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for (let dy = -r; dy <= r; dy++) {
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for (let dx = -r; dx <= r; dx++) {
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if (Math.hypot(dx, dy) > radius) continue;
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const x = p.x + dx;
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const y = p.y + dy;
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if (!inside(x, y)) continue;
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const i = indexOf(x, y);
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if (prefectureMask[i] && !sea[i] && adminId[i] === owner) protectedMask[i] = 1;
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}
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}
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}
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for (const center of adminCenters) protectDisk(center, 2.2);
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for (const p of protectedPoints || []) protectDisk(p, p.population ? clamp(1.6 + Math.sqrt(p.population) / 520, 2.1, 6.0) : p.portClass ? 2.0 : 1.7);
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for (let i = 0; i < SIZE; i++) {
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if (prefectureMask[i] && !sea[i] && (landuse[i] === 3 || populationDensity[i] > 0.72)) protectedMask[i] = 1;
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}
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return protectedMask;
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}
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function localBoundaryEnergy(labels, i, candidateId, targetScore, centerDist, populationDensity, landuse, river, valleyField) {
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const [x, y] = xyOf(i);
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const oldId = labels[i];
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let energy = centerDist[candidateId]?.[i] ?? 0;
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let same4 = 0;
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let diff4 = 0;
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let diagDiff = 0;
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for (const [nx, ny] of neighbors8(x, y)) {
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const ni = indexOf(nx, ny);
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const neighborId = labels[ni];
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if (neighborId < 0) continue;
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const isCardinal = nx === x || ny === y;
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const differs = neighborId !== candidateId;
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if (isCardinal) {
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if (differs) {
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diff4++;
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const boundaryTarget = (targetScore[i] + targetScore[ni]) * 0.5;
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const urbanCut = (urbanBoundaryPenalty(i, populationDensity, landuse) + urbanBoundaryPenalty(ni, populationDensity, landuse)) * 0.5;
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const minorValley = (valleyField[i] + valleyField[ni]) * 0.5 > 0.34 && Math.max(river[i], river[ni]) < 0.30 ? 0.72 : 0;
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const dHere = centerDist[candidateId]?.[i] ?? 99;
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const dThere = centerDist[neighborId]?.[i] ?? 99;
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const weakBisectorPenalty = Math.abs(dHere - dThere) < 4.0 && boundaryTarget < 0.42 ? 0.62 : 0;
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energy += 2.15 - boundaryTarget * 1.55 + urbanCut * 3.0 + minorValley + weakBisectorPenalty;
|
||||
} else same4++;
|
||||
} else if (differs) diagDiff++;
|
||||
}
|
||||
|
||||
if (same4 === 0) energy += 5.2;
|
||||
if (same4 === 1) energy += 1.7;
|
||||
if (diff4 >= 3 && targetScore[i] < 0.42) energy += 1.25;
|
||||
if (diagDiff >= 3 && diff4 >= 2 && targetScore[i] < 0.50) energy += 0.42;
|
||||
if (candidateId !== oldId && centerDist[candidateId] && centerDist[oldId]) {
|
||||
const drift = centerDist[candidateId][i] - centerDist[oldId][i];
|
||||
if (drift > 0) energy += Math.min(0.9, drift * 0.012);
|
||||
}
|
||||
return energy;
|
||||
}
|
||||
|
||||
function buildCenterDistanceFields(adminIds, adminCenters, prefectureMask, sea) {
|
||||
const fields = [];
|
||||
for (const id of adminIds) {
|
||||
const center = adminCenters[id];
|
||||
const field = new Float32Array(SIZE);
|
||||
if (!center || !inside(center.x, center.y) || sea[indexOf(center.x, center.y)] || !prefectureMask[indexOf(center.x, center.y)]) field.fill(24);
|
||||
else {
|
||||
for (let y = 0; y < MAP_H; y++) for (let x = 0; x < MAP_W; x++) field[indexOf(x, y)] = Math.hypot(x - center.x, y - center.y);
|
||||
}
|
||||
fields[id] = field;
|
||||
}
|
||||
return fields;
|
||||
}
|
||||
|
||||
function repairAdminTopology(adminId, prefectureMask, sea, adminCenters = [], targetScore = null, populationDensity = null, landuse = null) {
|
||||
const ids = new Set();
|
||||
for (let i = 0; i < SIZE; i++) if (prefectureMask[i] && !sea[i] && adminId[i] >= 0) ids.add(adminId[i]);
|
||||
const queue = [];
|
||||
|
||||
for (const id of ids) {
|
||||
const seen = new Uint8Array(SIZE);
|
||||
const components = [];
|
||||
for (let i = 0; i < SIZE; i++) {
|
||||
if (seen[i] || adminId[i] !== id || !prefectureMask[i] || sea[i]) continue;
|
||||
const cells = [];
|
||||
queue.length = 0;
|
||||
queue.push(i);
|
||||
seen[i] = 1;
|
||||
for (let q = 0; q < queue.length; q++) {
|
||||
const cur = queue[q];
|
||||
cells.push(cur);
|
||||
const [x, y] = xyOf(cur);
|
||||
for (const [nx, ny] of neighbors4(x, y)) {
|
||||
const ni = indexOf(nx, ny);
|
||||
if (seen[ni] || adminId[ni] !== id || !prefectureMask[ni] || sea[ni]) continue;
|
||||
seen[ni] = 1;
|
||||
queue.push(ni);
|
||||
}
|
||||
}
|
||||
components.push(cells);
|
||||
}
|
||||
if (components.length <= 1) continue;
|
||||
|
||||
const centerIndex = adminCenters[id] && inside(adminCenters[id].x, adminCenters[id].y) ? indexOf(adminCenters[id].x, adminCenters[id].y) : -1;
|
||||
let keepIndex = centerIndex >= 0 ? components.findIndex((cells) => cells.includes(centerIndex)) : -1;
|
||||
if (keepIndex < 0) {
|
||||
let bestSize = -1;
|
||||
for (let c = 0; c < components.length; c++) if (components[c].length > bestSize) { bestSize = components[c].length; keepIndex = c; }
|
||||
}
|
||||
|
||||
for (let c = 0; c < components.length; c++) {
|
||||
if (c === keepIndex) continue;
|
||||
const counts = new Map();
|
||||
for (const ci of components[c]) {
|
||||
const [x, y] = xyOf(ci);
|
||||
for (const [nx, ny] of neighbors4(x, y)) {
|
||||
const ni = indexOf(nx, ny);
|
||||
if (!prefectureMask[ni] || sea[ni]) continue;
|
||||
const other = adminId[ni];
|
||||
if (other < 0 || other === id) continue;
|
||||
const terrainFit = targetScore ? targetScore[ci] * 0.18 : 0;
|
||||
const urbanFit = populationDensity && landuse ? (1 - urbanBoundaryPenalty(ci, populationDensity, landuse)) * 0.08 : 0;
|
||||
counts.set(other, (counts.get(other) || 0) + 1 + terrainFit + urbanFit);
|
||||
}
|
||||
}
|
||||
let target = -1;
|
||||
let best = -1;
|
||||
for (const [other, score] of counts) if (score > best) { best = score; target = other; }
|
||||
if (target >= 0) for (const ci of components[c]) adminId[ci] = target;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function classifyLandscapeCell(i, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, populationDensity, landuse) {
|
||||
if (landuse[i] === 3 || populationDensity[i] > 0.70) return 1;
|
||||
if ((landuse[i] >= 2 && landuse[i] <= 4) || landuse[i] === 7 || landuse[i] === 8 || populationDensity[i] > 0.24) return 2;
|
||||
if (landuse[i] === 5 || landuse[i] === 6) return 3;
|
||||
if ((river[i] > 0.50 && flowAccum[i] > 0.34) || flowAccum[i] > 0.68) return 4;
|
||||
if (coastalLowland[i] > 0.42 && elevation[i] < 0.44) return 5;
|
||||
if (basinField[i] > 0.38 && plain[i] > 0.26) return 6;
|
||||
if (valleyField[i] > 0.42 && ridgeField[i] < 0.55) return 7;
|
||||
if (ridgeField[i] > 0.54 || (ridgeField[i] > 0.40 && elevation[i] > 0.54)) return 8;
|
||||
if (elevation[i] > 0.62 || slope[i] > 0.42) return 9;
|
||||
if (landuse[i] === 0 || agriculture[i] > 0.45 || plain[i] > 0.48) return 10;
|
||||
return 11;
|
||||
}
|
||||
|
||||
function buildLandscapeUnits(prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, populationDensity, landuse) {
|
||||
const unitId = new Int32Array(SIZE);
|
||||
unitId.fill(-1);
|
||||
const cellClass = new Int16Array(SIZE);
|
||||
cellClass.fill(-1);
|
||||
for (let i = 0; i < SIZE; i++) if (prefectureMask[i] && !sea[i]) cellClass[i] = classifyLandscapeCell(i, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, populationDensity, landuse);
|
||||
|
||||
const units = [];
|
||||
const queue = [];
|
||||
for (let i = 0; i < SIZE; i++) {
|
||||
if (cellClass[i] < 0 || unitId[i] >= 0) continue;
|
||||
const id = units.length;
|
||||
const klass = cellClass[i];
|
||||
const cells = [];
|
||||
let sx = 0, sy = 0, pop = 0, urbanWeight = 0, ridgeExposure = 0, riverExposure = 0;
|
||||
queue.length = 0;
|
||||
queue.push(i);
|
||||
unitId[i] = id;
|
||||
for (let q = 0; q < queue.length; q++) {
|
||||
const cur = queue[q];
|
||||
const [x, y] = xyOf(cur);
|
||||
cells.push(cur);
|
||||
sx += x; sy += y; pop += populationDensity[cur];
|
||||
urbanWeight += urbanBoundaryPenalty(cur, populationDensity, landuse);
|
||||
ridgeExposure += ridgeField[cur];
|
||||
riverExposure += river[cur] + flowAccum[cur] * 0.45;
|
||||
for (const [nx, ny] of neighbors4(x, y)) {
|
||||
const ni = indexOf(nx, ny);
|
||||
if (unitId[ni] >= 0 || cellClass[ni] !== klass) continue;
|
||||
unitId[ni] = id;
|
||||
queue.push(ni);
|
||||
}
|
||||
}
|
||||
units.push({ id, classId: klass, cells, area: cells.length, x: sx / cells.length, y: sy / cells.length, population: pop, urbanWeight: urbanWeight / cells.length, ridgeExposure: ridgeExposure / cells.length, riverExposure: riverExposure / cells.length, adjacent: new Map(), centerIds: [], owner: -1 });
|
||||
}
|
||||
|
||||
const targetScore = new Float32Array(SIZE);
|
||||
for (let i = 0; i < SIZE; i++) if (cellClass[i] >= 0) targetScore[i] = terrainBoundaryTargetScore(i, elevation, slope, river, ridgeField, valleyField, flowAccum, populationDensity, landuse);
|
||||
rebuildLandscapeUnitAdjacency(unitId, units, targetScore, prefectureMask, sea);
|
||||
mergeTinyLandscapeUnits(unitId, units, 10);
|
||||
rebuildLandscapeUnitAdjacency(unitId, units, targetScore, prefectureMask, sea);
|
||||
return { unitId, units, targetScore };
|
||||
}
|
||||
|
||||
function rebuildLandscapeUnitAdjacency(unitId, units, targetScore, prefectureMask, sea) {
|
||||
for (const unit of units) unit.adjacent = new Map();
|
||||
for (let y = 0; y < MAP_H; y++) {
|
||||
for (let x = 0; x < MAP_W; x++) {
|
||||
const i = indexOf(x, y);
|
||||
if (!prefectureMask[i] || sea[i]) continue;
|
||||
const a = unitId[i];
|
||||
if (a < 0 || !units[a] || units[a].area === 0) continue;
|
||||
for (const [nx, ny] of [[x + 1, y], [x, y + 1]]) {
|
||||
if (!inside(nx, ny)) continue;
|
||||
const ni = indexOf(nx, ny);
|
||||
if (!prefectureMask[ni] || sea[ni]) continue;
|
||||
const b = unitId[ni];
|
||||
if (b < 0 || b === a || !units[b] || units[b].area === 0) continue;
|
||||
const v = (targetScore[i] + targetScore[ni]) * 0.5;
|
||||
const keyA = units[a].adjacent.get(b) || { count: 0, target: 0 };
|
||||
keyA.count++; keyA.target += v; units[a].adjacent.set(b, keyA);
|
||||
const keyB = units[b].adjacent.get(a) || { count: 0, target: 0 };
|
||||
keyB.count++; keyB.target += v; units[b].adjacent.set(a, keyB);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function mergeTinyLandscapeUnits(unitId, units, minArea = 10) {
|
||||
for (const unit of units) {
|
||||
if (unit.area === 0 || unit.area >= minArea) continue;
|
||||
let bestId = -1, bestScore = -INF;
|
||||
for (const [otherId, edge] of unit.adjacent) {
|
||||
const other = units[otherId];
|
||||
if (!other || other.area === 0) continue;
|
||||
const score = edge.count * 3 + (other.classId === unit.classId ? 8 : 0) + other.area * 0.01 - edge.target / Math.max(1, edge.count);
|
||||
if (score > bestScore) { bestScore = score; bestId = otherId; }
|
||||
}
|
||||
if (bestId < 0) continue;
|
||||
const target = units[bestId];
|
||||
for (const i of unit.cells) { unitId[i] = bestId; target.cells.push(i); }
|
||||
const totalArea = target.area + unit.area;
|
||||
target.x = (target.x * target.area + unit.x * unit.area) / totalArea;
|
||||
target.y = (target.y * target.area + unit.y * unit.area) / totalArea;
|
||||
target.population += unit.population;
|
||||
target.urbanWeight = (target.urbanWeight * target.area + unit.urbanWeight * unit.area) / totalArea;
|
||||
target.ridgeExposure = (target.ridgeExposure * target.area + unit.ridgeExposure * unit.area) / totalArea;
|
||||
target.riverExposure = (target.riverExposure * target.area + unit.riverExposure * unit.area) / totalArea;
|
||||
target.area = totalArea;
|
||||
unit.area = 0;
|
||||
unit.cells = [];
|
||||
}
|
||||
}
|
||||
|
||||
function landscapeTransitionCost(a, b, edge) {
|
||||
const boundaryTarget = edge.target / Math.max(1, edge.count);
|
||||
const bothUrban = a.classId <= 3 && b.classId <= 3;
|
||||
const bothCorridor = (a.classId === 5 || a.classId === 7 || a.classId === 10) && (b.classId === 5 || b.classId === 7 || b.classId === 10);
|
||||
const urbanContinuity = bothUrban ? 2.1 : (a.urbanWeight + b.urbanWeight) > 0.75 && Math.abs(a.urbanWeight - b.urbanWeight) < 0.35 ? 0.9 : 0;
|
||||
return Math.max(0.18, 0.70 + boundaryTarget * 4.2 + (a.classId === b.classId ? 0 : 0.75) + ((a.classId === 8 || b.classId === 8) ? 1.2 : 0) - urbanContinuity - (bothCorridor ? 0.55 : 0));
|
||||
}
|
||||
|
||||
export function applyLandscapeUnitAdminPartition(adminId, prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, populationDensity, landuse, adminCenters = []) {
|
||||
const { unitId, units, targetScore } = buildLandscapeUnits(prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, populationDensity, landuse);
|
||||
if (units.length === 0) return;
|
||||
for (let id = 0; id < adminCenters.length; id++) {
|
||||
const center = adminCenters[id];
|
||||
if (!center || !inside(center.x, center.y)) continue;
|
||||
const unit = units[unitId[indexOf(center.x, center.y)]];
|
||||
if (unit) unit.centerIds.push(id);
|
||||
}
|
||||
|
||||
const owner = new Int16Array(units.length);
|
||||
const dist = new Float32Array(units.length);
|
||||
owner.fill(-1); dist.fill(INF);
|
||||
const heap = new MinHeap();
|
||||
for (const unit of units) {
|
||||
if (unit.area === 0 || unit.centerIds.length === 0) continue;
|
||||
const id = unit.centerIds[0];
|
||||
owner[unit.id] = id; dist[unit.id] = 0; heap.push({ i: unit.id, f: 0 });
|
||||
}
|
||||
while (heap.length) {
|
||||
const cur = heap.pop();
|
||||
if (!cur || cur.f > dist[cur.i] + 1e-5) continue;
|
||||
const unit = units[cur.i];
|
||||
const currentOwner = owner[cur.i];
|
||||
if (!unit || currentOwner < 0) continue;
|
||||
for (const [nextId, edge] of unit.adjacent) {
|
||||
const next = units[nextId];
|
||||
if (!next || next.area === 0) continue;
|
||||
const nextDist = dist[cur.i] + landscapeTransitionCost(unit, next, edge) + Math.sqrt(next.area) * 0.012 + (next.urbanWeight > 0.75 && next.centerIds.length === 0 ? -0.20 : 0);
|
||||
if (nextDist < dist[nextId]) {
|
||||
dist[nextId] = nextDist; owner[nextId] = currentOwner; heap.push({ i: nextId, f: nextDist });
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const unit of units) {
|
||||
const assigned = owner[unit.id];
|
||||
if (assigned >= 0) for (const i of unit.cells) adminId[i] = assigned;
|
||||
}
|
||||
for (let id = 0; id < adminCenters.length; id++) {
|
||||
const center = adminCenters[id];
|
||||
if (!center || !inside(center.x, center.y)) continue;
|
||||
for (let dy = -2; dy <= 2; dy++) for (let dx = -2; dx <= 2; dx++) {
|
||||
if (Math.hypot(dx, dy) > 2) continue;
|
||||
const x = center.x + dx, y = center.y + dy;
|
||||
if (!inside(x, y)) continue;
|
||||
const i = indexOf(x, y);
|
||||
if (prefectureMask[i] && !sea[i]) adminId[i] = id;
|
||||
}
|
||||
}
|
||||
repairAdminTopology(adminId, prefectureMask, sea, adminCenters, targetScore, populationDensity, landuse);
|
||||
}
|
||||
|
||||
export function snapAdminBoundariesToTerrain(adminId, prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, flowAccum, populationDensity, landuse, adminCenters = [], protectedPoints = [], passes = 6) {
|
||||
const targetScore = new Float32Array(SIZE);
|
||||
for (let i = 0; i < SIZE; i++) if (prefectureMask[i] && !sea[i]) targetScore[i] = terrainBoundaryTargetScore(i, elevation, slope, river, ridgeField, valleyField, flowAccum, populationDensity, landuse);
|
||||
const protectedMask = buildAdminProtectedMask(adminId, prefectureMask, sea, adminCenters, protectedPoints, populationDensity, landuse);
|
||||
const band = buildBoundaryBand(adminId, prefectureMask, sea, 5);
|
||||
const adminIds = [...new Set([...adminId].filter((id) => id >= 0))];
|
||||
const centerDist = buildCenterDistanceFields(adminIds, adminCenters, prefectureMask, sea);
|
||||
let current = new Int16Array(adminId);
|
||||
|
||||
for (let pass = 0; pass < passes; pass++) {
|
||||
const next = new Int16Array(current);
|
||||
let changed = 0;
|
||||
for (let y = 1; y < MAP_H - 1; y++) {
|
||||
for (let x = 1; x < MAP_W - 1; x++) {
|
||||
const i = indexOf(x, y);
|
||||
const own = current[i];
|
||||
if (!band[i] || protectedMask[i] || !prefectureMask[i] || sea[i] || own < 0) continue;
|
||||
if (!isAdminBoundaryCell(current, prefectureMask, sea, x, y, true)) continue;
|
||||
const candidates = new Set();
|
||||
for (const [nx, ny] of neighbors8(x, y)) {
|
||||
const ni = indexOf(nx, ny);
|
||||
if (prefectureMask[ni] && !sea[ni] && current[ni] >= 0 && current[ni] !== own) candidates.add(current[ni]);
|
||||
}
|
||||
if (candidates.size === 0) continue;
|
||||
const currentEnergy = localBoundaryEnergy(current, i, own, targetScore, centerDist, populationDensity, landuse, river, valleyField);
|
||||
let bestId = own, bestEnergy = currentEnergy;
|
||||
for (const candidate of candidates) {
|
||||
const candidateEnergy = localBoundaryEnergy(current, i, candidate, targetScore, centerDist, populationDensity, landuse, river, valleyField);
|
||||
const threshold = 0.18 + (targetScore[i] < 0.36 ? 0.16 : 0) + urbanBoundaryPenalty(i, populationDensity, landuse) * 0.25;
|
||||
if (bestEnergy - candidateEnergy > threshold) { bestEnergy = candidateEnergy; bestId = candidate; }
|
||||
}
|
||||
if (bestId !== own) { next[i] = bestId; changed++; }
|
||||
}
|
||||
}
|
||||
current = next;
|
||||
if (changed === 0) break;
|
||||
}
|
||||
adminId.set(current);
|
||||
repairAdminTopology(adminId, prefectureMask, sea, adminCenters, targetScore, populationDensity, landuse);
|
||||
}
|
||||
17
entitySelection.js
Normal file
17
entitySelection.js
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
import { hash2 } from "./random.js";
|
||||
|
||||
export function pickEntities(candidates, { max = 99, minDistance = 5, threshold = 0, seed = 0, jitter = 0.04 } = {}) {
|
||||
const sorted = candidates
|
||||
.filter((p) => Number.isFinite(p.score) && p.score >= threshold)
|
||||
.map((p) => ({ ...p, score: p.score + hash2(p.x, p.y, seed + 54321) * jitter }))
|
||||
.sort((a, b) => b.score - a.score);
|
||||
|
||||
const out = [];
|
||||
for (const candidate of sorted) {
|
||||
if (out.every((p) => Math.hypot(p.x - candidate.x, p.y - candidate.y) >= minDistance)) {
|
||||
out.push(candidate);
|
||||
if (out.length >= max) break;
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
28
fields.js
Normal file
28
fields.js
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
import { SIZE } from "./grid.js";
|
||||
|
||||
export function createMapFields() {
|
||||
const flowTo = new Int32Array(SIZE);
|
||||
flowTo.fill(-1);
|
||||
|
||||
return {
|
||||
elevation: new Float32Array(SIZE),
|
||||
moisture: new Float32Array(SIZE),
|
||||
slope: new Float32Array(SIZE),
|
||||
sea: new Uint8Array(SIZE),
|
||||
river: new Float32Array(SIZE),
|
||||
floodplain: new Float32Array(SIZE),
|
||||
plain: new Float32Array(SIZE),
|
||||
agriculture: new Float32Array(SIZE),
|
||||
ridgeField: new Float32Array(SIZE),
|
||||
valleyField: new Float32Array(SIZE),
|
||||
basinField: new Float32Array(SIZE),
|
||||
coastalLowland: new Float32Array(SIZE),
|
||||
flowAccum: new Float32Array(SIZE),
|
||||
erosionField: new Float32Array(SIZE),
|
||||
depositionField: new Float32Array(SIZE),
|
||||
flowTo,
|
||||
portSuitability: new Float32Array(SIZE),
|
||||
crossingSuitability: new Float32Array(SIZE),
|
||||
passSuitability: new Float32Array(SIZE),
|
||||
};
|
||||
}
|
||||
34
graph.js
Normal file
34
graph.js
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
export class MinHeap {
|
||||
constructor() { this.items = []; }
|
||||
push(item) {
|
||||
this.items.push(item);
|
||||
let i = this.items.length - 1;
|
||||
while (i > 0) {
|
||||
const parent = (i - 1) >> 1;
|
||||
if (this.items[parent].f <= item.f) break;
|
||||
this.items[i] = this.items[parent];
|
||||
i = parent;
|
||||
}
|
||||
this.items[i] = item;
|
||||
}
|
||||
pop() {
|
||||
if (this.items.length === 0) return null;
|
||||
const root = this.items[0];
|
||||
const last = this.items.pop();
|
||||
if (this.items.length > 0) {
|
||||
let i = 0;
|
||||
while (true) {
|
||||
const left = i * 2 + 1;
|
||||
const right = left + 1;
|
||||
if (left >= this.items.length) break;
|
||||
const child = right < this.items.length && this.items[right].f < this.items[left].f ? right : left;
|
||||
if (this.items[child].f >= last.f) break;
|
||||
this.items[i] = this.items[child];
|
||||
i = child;
|
||||
}
|
||||
this.items[i] = last;
|
||||
}
|
||||
return root;
|
||||
}
|
||||
get length() { return this.items.length; }
|
||||
}
|
||||
26
grid.js
Normal file
26
grid.js
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
export const MAP_W = 172;
|
||||
export const MAP_H = 122;
|
||||
export const CELL_SIZE = 6;
|
||||
|
||||
export const SIZE = MAP_W * MAP_H;
|
||||
export const INF = 1e9;
|
||||
|
||||
export function indexOf(x, y) {
|
||||
return y * MAP_W + x;
|
||||
}
|
||||
|
||||
export function xyOf(i) {
|
||||
return [i % MAP_W, Math.floor(i / MAP_W)];
|
||||
}
|
||||
|
||||
export function inside(x, y) {
|
||||
return x >= 0 && y >= 0 && x < MAP_W && y < MAP_H;
|
||||
}
|
||||
|
||||
export function clamp(v, a = 0, b = 1) {
|
||||
return Math.max(a, Math.min(b, v));
|
||||
}
|
||||
|
||||
export function nearMapEdge(x, y, margin = 1) {
|
||||
return x < margin || y < margin || x >= MAP_W - margin || y >= MAP_H - margin;
|
||||
}
|
||||
652
mapGenerator.js
652
mapGenerator.js
|
|
@ -1,81 +1,21 @@
|
|||
import { CUSTOM_NAMES, NAME_PARTS } from "./names.js";
|
||||
import {
|
||||
applyLandscapeUnitAdminPartition,
|
||||
generateAdminRegions,
|
||||
lockSmallUrbanComponentsToMunicipality,
|
||||
mergeTinyMunicipalities,
|
||||
removeMunicipalExclaves,
|
||||
smoothAdminRegionsTerrainAware,
|
||||
snapAdminBoundariesToTerrain,
|
||||
} from "./adminRegions.js";
|
||||
import { pickEntities } from "./entitySelection.js";
|
||||
import { createMapFields } from "./fields.js";
|
||||
import { MinHeap } from "./graph.js";
|
||||
import { CELL_SIZE, INF, MAP_H, MAP_W, SIZE, clamp, indexOf, inside, nearMapEdge, xyOf } from "./grid.js";
|
||||
import { contextualDefaultName } from "./placeNameContext.js";
|
||||
import { fbm, hash2, lerp, rand, smoothstep, valueNoise } from "./random.js";
|
||||
|
||||
export const MAP_W = 172;
|
||||
export const MAP_H = 122;
|
||||
export const CELL_SIZE = 6;
|
||||
|
||||
const SIZE = MAP_W * MAP_H;
|
||||
const INF = 1e9;
|
||||
|
||||
export function indexOf(x, y) {
|
||||
return y * MAP_W + x;
|
||||
}
|
||||
|
||||
function xyOf(i) {
|
||||
return [i % MAP_W, Math.floor(i / MAP_W)];
|
||||
}
|
||||
|
||||
function inside(x, y) {
|
||||
return x >= 0 && y >= 0 && x < MAP_W && y < MAP_H;
|
||||
}
|
||||
|
||||
function clamp(v, a = 0, b = 1) {
|
||||
return Math.max(a, Math.min(b, v));
|
||||
}
|
||||
|
||||
function nearMapEdge(x, y, margin = 1) {
|
||||
return x < margin || y < margin || x >= MAP_W - margin || y >= MAP_H - margin;
|
||||
}
|
||||
|
||||
function hash2(x, y, seed) {
|
||||
let h = Math.imul((x | 0) ^ (seed | 0), 374761393) + Math.imul((y | 0) ^ ((seed >>> 1) | 0), 668265263);
|
||||
h = (h ^ (h >>> 13)) >>> 0;
|
||||
h = Math.imul(h, 1274126177) >>> 0;
|
||||
return ((h ^ (h >>> 16)) >>> 0) / 4294967295;
|
||||
}
|
||||
|
||||
function rand(seed, n) {
|
||||
return hash2(n * 7919 + 17, n * 104729 + 31, seed);
|
||||
}
|
||||
|
||||
function smoothstep(t) {
|
||||
t = clamp(t);
|
||||
return t * t * (3 - 2 * t);
|
||||
}
|
||||
|
||||
function lerp(a, b, t) {
|
||||
return a + (b - a) * t;
|
||||
}
|
||||
|
||||
function valueNoise(x, y, seed, scale) {
|
||||
const sx = x / scale;
|
||||
const sy = y / scale;
|
||||
const x0 = Math.floor(sx);
|
||||
const y0 = Math.floor(sy);
|
||||
const tx = smoothstep(sx - x0);
|
||||
const ty = smoothstep(sy - y0);
|
||||
|
||||
const a = hash2(x0, y0, seed);
|
||||
const b = hash2(x0 + 1, y0, seed);
|
||||
const c = hash2(x0, y0 + 1, seed);
|
||||
const d = hash2(x0 + 1, y0 + 1, seed);
|
||||
|
||||
return lerp(lerp(a, b, tx), lerp(c, d, tx), ty);
|
||||
}
|
||||
|
||||
function fbm(x, y, seed) {
|
||||
let amp = 1;
|
||||
let scale = 54;
|
||||
let sum = 0;
|
||||
let norm = 0;
|
||||
for (let i = 0; i < 5; i++) {
|
||||
sum += valueNoise(x, y, seed + i * 101, scale) * amp;
|
||||
norm += amp;
|
||||
amp *= 0.5;
|
||||
scale *= 0.5;
|
||||
}
|
||||
return sum / norm;
|
||||
}
|
||||
export { CELL_SIZE, MAP_H, MAP_W, indexOf } from "./grid.js";
|
||||
|
||||
function neighbors8(x, y) {
|
||||
const out = [];
|
||||
|
|
@ -106,57 +46,6 @@ function distanceToNearest(points, x, y, fallback = 999) {
|
|||
return best;
|
||||
}
|
||||
|
||||
function pickEntities(candidates, { max = 99, minDistance = 5, threshold = 0, seed = 0, jitter = 0.04 } = {}) {
|
||||
const sorted = candidates
|
||||
.filter((p) => Number.isFinite(p.score) && p.score >= threshold)
|
||||
.map((p) => ({ ...p, score: p.score + hash2(p.x, p.y, seed + 54321) * jitter }))
|
||||
.sort((a, b) => b.score - a.score);
|
||||
|
||||
const out = [];
|
||||
for (const candidate of sorted) {
|
||||
if (out.every((p) => Math.hypot(p.x - candidate.x, p.y - candidate.y) >= minDistance)) {
|
||||
out.push(candidate);
|
||||
if (out.length >= max) break;
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
class MinHeap {
|
||||
constructor() { this.items = []; }
|
||||
push(item) {
|
||||
this.items.push(item);
|
||||
let i = this.items.length - 1;
|
||||
while (i > 0) {
|
||||
const parent = (i - 1) >> 1;
|
||||
if (this.items[parent].f <= item.f) break;
|
||||
this.items[i] = this.items[parent];
|
||||
i = parent;
|
||||
}
|
||||
this.items[i] = item;
|
||||
}
|
||||
pop() {
|
||||
if (this.items.length === 0) return null;
|
||||
const root = this.items[0];
|
||||
const last = this.items.pop();
|
||||
if (this.items.length > 0) {
|
||||
let i = 0;
|
||||
while (true) {
|
||||
const left = i * 2 + 1;
|
||||
const right = left + 1;
|
||||
if (left >= this.items.length) break;
|
||||
const child = right < this.items.length && this.items[right].f < this.items[left].f ? right : left;
|
||||
if (this.items[child].f >= last.f) break;
|
||||
this.items[i] = this.items[child];
|
||||
i = child;
|
||||
}
|
||||
this.items[i] = last;
|
||||
}
|
||||
return root;
|
||||
}
|
||||
get length() { return this.items.length; }
|
||||
}
|
||||
|
||||
function aStar(start, goal, costAt) {
|
||||
const startIndex = indexOf(start.x, start.y);
|
||||
const goalIndex = indexOf(goal.x, goal.y);
|
||||
|
|
@ -673,348 +562,43 @@ function tagInsidePrefecture(points, prefectureMask) {
|
|||
return points.map((p) => ({ ...p, insidePrefecture: Boolean(prefectureMask[indexOf(p.x, p.y)]) }));
|
||||
}
|
||||
|
||||
function defaultName(seed, id) {
|
||||
const prefixKey = id.split("-")[0];
|
||||
const n = Number(id.split("-")[1] || 0);
|
||||
const prefixes = NAME_PARTS.prefixes || [""];
|
||||
const infixes = NAME_PARTS.infixes || [""];
|
||||
const suffixes = NAME_PARTS.suffixes || [""];
|
||||
const prefix = prefixes[(seed + n * 7) % prefixes.length];
|
||||
const useInfix = hash2(n + prefixKey.length * 17, seed + n * 31, seed + 2777) >= 0.7;
|
||||
const infix = useInfix ? infixes[(seed * 3 + n * 11) % infixes.length] : "";
|
||||
const suffixWord = suffixes[(seed * 5 + n * 13 + prefixKey.length) % suffixes.length];
|
||||
return `${prefix}${infix}${suffixWord}`;
|
||||
function defaultName(seed, id, entity, nameFields, attempt = 0) {
|
||||
return contextualDefaultName(seed, id, entity, NAME_PARTS, nameFields, attempt);
|
||||
}
|
||||
|
||||
function attachIdsAndNames(points, prefix, seed, kindOverride = null) {
|
||||
function attachIdsAndNames(points, prefix, seed, kindOverride = null, nameFields = null, usedNames = null) {
|
||||
return points.map((p, i) => {
|
||||
const id = `${prefix}-${i}`;
|
||||
const kind = kindOverride || p.kind;
|
||||
let name = CUSTOM_NAMES[id];
|
||||
if (!name) {
|
||||
for (let attempt = 0; attempt < 8; attempt++) {
|
||||
name = defaultName(seed + prefix.length * 1000, id, { ...p, kind }, nameFields, attempt);
|
||||
if (!usedNames || !usedNames.has(name)) break;
|
||||
}
|
||||
}
|
||||
if (usedNames) usedNames.add(name);
|
||||
return {
|
||||
...p,
|
||||
id,
|
||||
name: CUSTOM_NAMES[id] || defaultName(seed + prefix.length * 1000, id),
|
||||
name,
|
||||
insidePrefecture: Boolean(p.insidePrefecture),
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
function generateAdminRegions(centers, prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, populationDensity, landuse) {
|
||||
const adminId = new Int16Array(SIZE);
|
||||
adminId.fill(-1);
|
||||
const dist = new Float32Array(SIZE);
|
||||
dist.fill(INF);
|
||||
const heap = new MinHeap();
|
||||
|
||||
centers.forEach((center, regionId) => {
|
||||
const i = indexOf(center.x, center.y);
|
||||
dist[i] = 0;
|
||||
adminId[i] = regionId;
|
||||
heap.push({ i, f: 0, regionId });
|
||||
});
|
||||
|
||||
let guard = 0;
|
||||
while (heap.length > 0 && guard++ < SIZE * 12) {
|
||||
const current = heap.pop();
|
||||
if (!current) continue;
|
||||
const curIndex = current.i;
|
||||
const curRegion = adminId[curIndex];
|
||||
if (curRegion < 0) continue;
|
||||
if (current.f > dist[curIndex] + 1e-5) continue;
|
||||
|
||||
const [cx, cy] = xyOf(curIndex);
|
||||
for (const [nx, ny, step] of neighbors8(cx, cy)) {
|
||||
const ni = indexOf(nx, ny);
|
||||
if (!prefectureMask[ni] || sea[ni]) continue;
|
||||
|
||||
const ridgeBarrier = Math.max(ridgeField[ni], ridgeField[curIndex]);
|
||||
const riverBarrier = Math.max(river[ni], river[curIndex]);
|
||||
const highDivide = Math.max(elevation[ni], elevation[curIndex]);
|
||||
const watershedBarrier = ridgeBarrier * (27.0 + Math.max(0, highDivide - 0.46) * 46.0);
|
||||
const ridgePenalty = Math.max(0, highDivide - 0.36) * 16.0 + Math.abs(elevation[ni] - elevation[curIndex]) * 12.4 + watershedBarrier;
|
||||
const slopePenalty = slope[ni] * 10.6;
|
||||
const valleyBarrier = valleyField[ni] > 0.50 ? valleyField[ni] * (riverBarrier > 0.16 ? 7.2 : 2.6) : 0;
|
||||
const riverPenalty = riverBarrier > 0.7 ? 22.0 : riverBarrier > 0.42 ? 14.8 : riverBarrier > 0.22 ? 7.4 : riverBarrier > 0.12 ? 2.2 : 0;
|
||||
const urbanContinuityBonus = (landuse[ni] >= 2 && landuse[ni] <= 4 && populationDensity[ni] > 0.20) ? 1.65 : 0;
|
||||
const valleyLocalityBonus = valleyField[ni] * 0.16;
|
||||
const stepCost = Math.max(0.25, 0.72 + ridgePenalty + slopePenalty + riverPenalty + valleyBarrier - valleyLocalityBonus - urbanContinuityBonus) * step;
|
||||
const nextDist = dist[curIndex] + stepCost;
|
||||
|
||||
if (nextDist < dist[ni]) {
|
||||
dist[ni] = nextDist;
|
||||
adminId[ni] = curRegion;
|
||||
heap.push({ i: ni, f: nextDist, regionId: curRegion });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return adminId;
|
||||
}
|
||||
|
||||
function terrainBoundaryStrength(i, elevation, slope, river, ridgeField, valleyField) {
|
||||
return clamp(
|
||||
ridgeField[i] * 3.15 +
|
||||
river[i] * 2.45 +
|
||||
valleyField[i] * 0.62 +
|
||||
slope[i] * 1.06 +
|
||||
Math.max(0, elevation[i] - 0.5) * 1.18
|
||||
);
|
||||
}
|
||||
|
||||
function smoothAdminRegionsTerrainAware(adminId, prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, populationDensity, landuse, passes = 5) {
|
||||
let current = new Int16Array(adminId);
|
||||
for (let pass = 0; pass < passes; pass++) {
|
||||
const next = new Int16Array(current);
|
||||
for (let y = 1; y < MAP_H - 1; y++) {
|
||||
for (let x = 1; x < MAP_W - 1; x++) {
|
||||
const i = indexOf(x, y);
|
||||
const own = current[i];
|
||||
if (!prefectureMask[i] || sea[i] || own < 0) continue;
|
||||
const urbanCell = (landuse[i] >= 2 && landuse[i] <= 4) || landuse[i] === 7 || populationDensity[i] > 0.24;
|
||||
const barrier = terrainBoundaryStrength(i, elevation, slope, river, ridgeField, valleyField);
|
||||
if (barrier > 0.62 || urbanCell) continue;
|
||||
|
||||
const counts = new Map();
|
||||
let ownCount = 0;
|
||||
for (const [nx, ny] of neighbors4(x, y)) {
|
||||
const ni = indexOf(nx, ny);
|
||||
if (!prefectureMask[ni] || sea[ni]) continue;
|
||||
const id = current[ni];
|
||||
if (id < 0) continue;
|
||||
const weight = terrainBoundaryStrength(ni, elevation, slope, river, ridgeField, valleyField) > 0.72 ? 0.45 : 1;
|
||||
counts.set(id, (counts.get(id) || 0) + weight);
|
||||
if (id === own) ownCount += weight;
|
||||
}
|
||||
let bestId = own;
|
||||
let best = ownCount;
|
||||
for (const [id, score] of counts) {
|
||||
if (score > best) { best = score; bestId = id; }
|
||||
}
|
||||
if (bestId !== own && (best >= 4.2 || ownCount <= 2.1)) next[i] = bestId;
|
||||
}
|
||||
}
|
||||
current = next;
|
||||
}
|
||||
adminId.set(current);
|
||||
}
|
||||
|
||||
function lockSmallUrbanComponentsToMunicipality(adminId, prefectureMask, sea, landuse, populationDensity, maxCells = 360) {
|
||||
const seen = new Uint8Array(SIZE);
|
||||
const queue = [];
|
||||
for (let i = 0; i < SIZE; i++) {
|
||||
if (seen[i] || !prefectureMask[i] || sea[i]) continue;
|
||||
const isUrbanStart = (landuse[i] >= 2 && landuse[i] <= 4) || landuse[i] === 7 || landuse[i] === 8 || populationDensity[i] > 0.20;
|
||||
if (!isUrbanStart) continue;
|
||||
const component = [];
|
||||
queue.length = 0;
|
||||
queue.push(i);
|
||||
seen[i] = 1;
|
||||
for (let q = 0; q < queue.length; q++) {
|
||||
const cur = queue[q];
|
||||
component.push(cur);
|
||||
const [x, y] = xyOf(cur);
|
||||
for (const [nx, ny] of neighbors8(x, y)) {
|
||||
const ni = indexOf(nx, ny);
|
||||
if (seen[ni] || !prefectureMask[ni] || sea[ni]) continue;
|
||||
const isUrban = (landuse[ni] >= 2 && landuse[ni] <= 4) || landuse[ni] === 7 || landuse[ni] === 8 || populationDensity[ni] > 0.20;
|
||||
if (!isUrban) continue;
|
||||
seen[ni] = 1;
|
||||
queue.push(ni);
|
||||
}
|
||||
}
|
||||
if (component.length === 0 || component.length > maxCells) continue;
|
||||
const counts = new Map();
|
||||
for (const ci of component) {
|
||||
const id = adminId[ci];
|
||||
if (id >= 0) counts.set(id, (counts.get(id) || 0) + 1 + populationDensity[ci]);
|
||||
}
|
||||
let bestId = -1;
|
||||
let best = -1;
|
||||
for (const [id, score] of counts) {
|
||||
if (score > best) { best = score; bestId = id; }
|
||||
}
|
||||
if (bestId >= 0) for (const ci of component) adminId[ci] = bestId;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function mergeTinyMunicipalities(adminId, prefectureMask, sea, populationDensity, modernCities = [], minArea = 320) {
|
||||
const area = new Map();
|
||||
const pop = new Map();
|
||||
const adjacency = new Map();
|
||||
const cityMunicipalities = new Set();
|
||||
for (const city of modernCities || []) {
|
||||
if (inside(city.x, city.y)) cityMunicipalities.add(adminId[indexOf(city.x, city.y)]);
|
||||
}
|
||||
for (let y = 0; y < MAP_H; y++) {
|
||||
for (let x = 0; x < MAP_W; x++) {
|
||||
const i = indexOf(x, y);
|
||||
if (!prefectureMask[i] || sea[i]) continue;
|
||||
const id = adminId[i];
|
||||
if (id < 0) continue;
|
||||
area.set(id, (area.get(id) || 0) + 1);
|
||||
pop.set(id, (pop.get(id) || 0) + populationDensity[i]);
|
||||
for (const [nx, ny] of [[x+1,y],[x,y+1]]) {
|
||||
if (!inside(nx, ny)) continue;
|
||||
const ni = indexOf(nx, ny);
|
||||
if (!prefectureMask[ni] || sea[ni]) continue;
|
||||
const other = adminId[ni];
|
||||
if (other < 0 || other === id) continue;
|
||||
const key = id < other ? `${id}:${other}` : `${other}:${id}`;
|
||||
adjacency.set(key, (adjacency.get(key) || 0) + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
const mergeTarget = new Map();
|
||||
for (const [id, cells] of area) {
|
||||
const score = cells + (pop.get(id) || 0) * 16;
|
||||
if (cells >= minArea || cityMunicipalities.has(id)) continue;
|
||||
let bestNeighbor = -1;
|
||||
let bestScore = -1;
|
||||
for (const [key, border] of adjacency) {
|
||||
const [a, b] = key.split(':').map(Number);
|
||||
if (a !== id && b !== id) continue;
|
||||
const other = a === id ? b : a;
|
||||
const otherArea = area.get(other) || 0;
|
||||
const otherPop = pop.get(other) || 0;
|
||||
const candidate = border * 3 + otherArea * 0.012 + otherPop * 0.24;
|
||||
if (candidate > bestScore) {
|
||||
bestScore = candidate;
|
||||
bestNeighbor = other;
|
||||
}
|
||||
}
|
||||
if (bestNeighbor >= 0 && (area.get(bestNeighbor) || 0) >= score * 0.35) mergeTarget.set(id, bestNeighbor);
|
||||
}
|
||||
if (mergeTarget.size === 0) return;
|
||||
for (let i = 0; i < SIZE; i++) {
|
||||
const id = adminId[i];
|
||||
if (mergeTarget.has(id)) adminId[i] = mergeTarget.get(id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function removeMunicipalExclaves(adminId, prefectureMask, sea, adminCenters = [], protectedPoints = [], maxIslandCells = 220) {
|
||||
const protectedByAdmin = new Map();
|
||||
for (const p of [...adminCenters, ...protectedPoints]) {
|
||||
if (!p || !inside(p.x, p.y)) continue;
|
||||
const id = adminId[indexOf(p.x, p.y)];
|
||||
if (id < 0) continue;
|
||||
if (!protectedByAdmin.has(id)) protectedByAdmin.set(id, new Set());
|
||||
protectedByAdmin.get(id).add(indexOf(p.x, p.y));
|
||||
}
|
||||
|
||||
const ids = new Set();
|
||||
for (let i = 0; i < SIZE; i++) if (prefectureMask[i] && !sea[i] && adminId[i] >= 0) ids.add(adminId[i]);
|
||||
|
||||
const globalSeen = new Uint8Array(SIZE);
|
||||
const queue = [];
|
||||
for (const id of ids) {
|
||||
const components = [];
|
||||
for (let i = 0; i < SIZE; i++) {
|
||||
if (globalSeen[i] || adminId[i] !== id || !prefectureMask[i] || sea[i]) continue;
|
||||
const comp = [];
|
||||
let hasProtected = protectedByAdmin.get(id)?.has(i) || false;
|
||||
queue.length = 0;
|
||||
queue.push(i);
|
||||
globalSeen[i] = 1;
|
||||
for (let q = 0; q < queue.length; q++) {
|
||||
const cur = queue[q];
|
||||
comp.push(cur);
|
||||
if (protectedByAdmin.get(id)?.has(cur)) hasProtected = true;
|
||||
const [x, y] = xyOf(cur);
|
||||
for (const [nx, ny] of neighbors4(x, y)) {
|
||||
const ni = indexOf(nx, ny);
|
||||
if (globalSeen[ni] || adminId[ni] !== id || !prefectureMask[ni] || sea[ni]) continue;
|
||||
globalSeen[ni] = 1;
|
||||
queue.push(ni);
|
||||
}
|
||||
}
|
||||
components.push({ cells: comp, hasProtected });
|
||||
}
|
||||
if (components.length <= 1) continue;
|
||||
components.sort((a, b) => (b.hasProtected ? 1000000 : 0) + b.cells.length - ((a.hasProtected ? 1000000 : 0) + a.cells.length));
|
||||
const keep = new Set(components[0].cells);
|
||||
for (const component of components.slice(1)) {
|
||||
const mainSize = components[0].cells.length;
|
||||
if (component.hasProtected && component.cells.length > maxIslandCells && component.cells.length > mainSize * 0.42) continue;
|
||||
if (component.cells.length > maxIslandCells && component.cells.length > mainSize * 0.36) continue;
|
||||
const counts = new Map();
|
||||
for (const ci of component.cells) {
|
||||
const [x, y] = xyOf(ci);
|
||||
for (const [nx, ny] of neighbors4(x, y)) {
|
||||
const ni = indexOf(nx, ny);
|
||||
if (!prefectureMask[ni] || sea[ni]) continue;
|
||||
const other = adminId[ni];
|
||||
if (other >= 0 && other !== id) counts.set(other, (counts.get(other) || 0) + 1);
|
||||
}
|
||||
}
|
||||
let target = -1;
|
||||
let best = -1;
|
||||
for (const [other, count] of counts) if (count > best) { best = count; target = other; }
|
||||
if (target >= 0) for (const ci of component.cells) adminId[ci] = target;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function snapAdminBoundariesToTerrain(adminId, prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, populationDensity, landuse, passes = 6) {
|
||||
let current = new Int16Array(adminId);
|
||||
for (let pass = 0; pass < passes; pass++) {
|
||||
const next = new Int16Array(current);
|
||||
for (let y = 1; y < MAP_H - 1; y++) {
|
||||
for (let x = 1; x < MAP_W - 1; x++) {
|
||||
const i = indexOf(x, y);
|
||||
const own = current[i];
|
||||
if (!prefectureMask[i] || sea[i] || own < 0) continue;
|
||||
|
||||
const urbanCell = (landuse[i] >= 2 && landuse[i] <= 4) || landuse[i] === 7 || landuse[i] === 8 || populationDensity[i] > 0.24;
|
||||
if (urbanCell) continue;
|
||||
|
||||
let isBoundary = false;
|
||||
const counts = new Map([[own, 0]]);
|
||||
for (const [nx, ny] of neighbors8(x, y)) {
|
||||
const ni = indexOf(nx, ny);
|
||||
if (!prefectureMask[ni] || sea[ni]) continue;
|
||||
const id = current[ni];
|
||||
if (id < 0) continue;
|
||||
if (id !== own) isBoundary = true;
|
||||
const terrain = terrainBoundaryStrength(ni, elevation, slope, river, ridgeField, valleyField);
|
||||
const weight = terrain > 0.60 ? 0.45 : 1.0;
|
||||
counts.set(id, (counts.get(id) || 0) + weight);
|
||||
}
|
||||
if (!isBoundary) continue;
|
||||
|
||||
let localBarrier = terrainBoundaryStrength(i, elevation, slope, river, ridgeField, valleyField);
|
||||
for (let dy = -1; dy <= 1; dy++) {
|
||||
for (let dx = -1; dx <= 1; dx++) {
|
||||
const nx = x + dx;
|
||||
const ny = y + dy;
|
||||
if (!inside(nx, ny)) continue;
|
||||
localBarrier = Math.max(localBarrier, terrainBoundaryStrength(indexOf(nx, ny), elevation, slope, river, ridgeField, valleyField));
|
||||
}
|
||||
}
|
||||
if (localBarrier > 0.50) continue;
|
||||
|
||||
let bestId = own;
|
||||
let best = counts.get(own) || 0;
|
||||
for (const [id, score] of counts) {
|
||||
if (id === own) continue;
|
||||
const adjusted = score + (populationDensity[i] < 0.12 ? 0.42 : 0) + (plainnessForBoundary(elevation, slope, ridgeField, i) ? 0.24 : 0);
|
||||
if (adjusted > best + 0.65) {
|
||||
best = adjusted;
|
||||
bestId = id;
|
||||
}
|
||||
}
|
||||
if (bestId !== own) next[i] = bestId;
|
||||
}
|
||||
}
|
||||
current = next;
|
||||
}
|
||||
adminId.set(current);
|
||||
}
|
||||
|
||||
function plainnessForBoundary(elevation, slope, ridgeField, i) {
|
||||
return elevation[i] < 0.58 && slope[i] < 0.26 && ridgeField[i] < 0.34;
|
||||
function applyOutputOptions(map, options = {}) {
|
||||
if (options.includeDebugFields !== false) return map;
|
||||
const slim = { ...map };
|
||||
delete slim.settlementCluster;
|
||||
delete slim.ridgeField;
|
||||
delete slim.valleyField;
|
||||
delete slim.basinField;
|
||||
delete slim.coastalLowland;
|
||||
delete slim.flowAccum;
|
||||
delete slim.erosionField;
|
||||
delete slim.depositionField;
|
||||
return slim;
|
||||
}
|
||||
|
||||
function recalculatePopulationAfterLanduse(modernCities, satelliteCities, populationDensity, landuse, prefectureMask, sea, stationInfluence, roadInfluence, railInfluence) {
|
||||
|
|
@ -1078,32 +662,33 @@ function recalculatePopulationAfterLanduse(modernCities, satelliteCities, popula
|
|||
}
|
||||
}
|
||||
|
||||
export function generateMap(seedInput = 114514) {
|
||||
export function generateMap(seedInput = 114514, options = {}) {
|
||||
const seed = Number(seedInput) >>> 0;
|
||||
|
||||
let prefectureMask;
|
||||
let prefectureBorder;
|
||||
|
||||
const elevation = new Float32Array(SIZE);
|
||||
const moisture = new Float32Array(SIZE);
|
||||
const slope = new Float32Array(SIZE);
|
||||
const sea = new Uint8Array(SIZE);
|
||||
const river = new Float32Array(SIZE);
|
||||
const floodplain = new Float32Array(SIZE);
|
||||
const plain = new Float32Array(SIZE);
|
||||
const agriculture = new Float32Array(SIZE);
|
||||
const ridgeField = new Float32Array(SIZE);
|
||||
const valleyField = new Float32Array(SIZE);
|
||||
const basinField = new Float32Array(SIZE);
|
||||
const coastalLowland = new Float32Array(SIZE);
|
||||
const flowAccum = new Float32Array(SIZE);
|
||||
const erosionField = new Float32Array(SIZE);
|
||||
const depositionField = new Float32Array(SIZE);
|
||||
const flowTo = new Int32Array(SIZE);
|
||||
flowTo.fill(-1);
|
||||
const portSuitability = new Float32Array(SIZE);
|
||||
const crossingSuitability = new Float32Array(SIZE);
|
||||
const passSuitability = new Float32Array(SIZE);
|
||||
const {
|
||||
elevation,
|
||||
moisture,
|
||||
slope,
|
||||
sea,
|
||||
river,
|
||||
floodplain,
|
||||
plain,
|
||||
agriculture,
|
||||
ridgeField,
|
||||
valleyField,
|
||||
basinField,
|
||||
coastalLowland,
|
||||
flowAccum,
|
||||
erosionField,
|
||||
depositionField,
|
||||
flowTo,
|
||||
portSuitability,
|
||||
crossingSuitability,
|
||||
passSuitability,
|
||||
} = createMapFields();
|
||||
|
||||
const coastAngle = rand(seed, 11) * Math.PI * 2;
|
||||
const coastX = Math.cos(coastAngle);
|
||||
|
|
@ -2000,6 +1585,20 @@ export function generateMap(seedInput = 114514) {
|
|||
predicate: (x, y, i) => !sea[i],
|
||||
}).map((p) => ({ ...p, kind: "Pass" }));
|
||||
|
||||
const settlementCluster = new Float32Array(SIZE);
|
||||
for (let y = 2; y < MAP_H - 2; y++) {
|
||||
for (let x = 2; x < MAP_W - 2; x++) {
|
||||
const i = indexOf(x, y);
|
||||
if (sea[i]) continue;
|
||||
const valleyCorridor = clamp(valleyField[i] * 0.62 + river[i] * 0.16);
|
||||
const lowlandCorridor = clamp(coastalLowland[i] * 0.38 + basinField[i] * 0.34 + plain[i] * 0.24 + agriculture[i] * 0.18);
|
||||
const terrainGate = clamp(1.0 - slope[i] * 1.18 - ridgeField[i] * 0.52 - Math.max(0, elevation[i] - 0.62) * 1.35, 0.08, 1);
|
||||
const localPatch = valueNoise(x * 0.7, y * 0.7, seed + 1037, 10);
|
||||
const broadPatch = fbm(x * 0.32 + 71, y * 0.32 - 19, seed + 1038);
|
||||
settlementCluster[i] = clamp((valleyCorridor + lowlandCorridor) * terrainGate * (0.72 + broadPatch * 0.42 + localPatch * 0.18));
|
||||
}
|
||||
}
|
||||
|
||||
const settlementScore = new Float32Array(SIZE);
|
||||
for (let y = 2; y < MAP_H - 2; y++) {
|
||||
for (let x = 2; x < MAP_W - 2; x++) {
|
||||
|
|
@ -2009,14 +1608,16 @@ export function generateMap(seedInput = 114514) {
|
|||
for (const p of [...ports, ...crossings, ...passes]) nearFeature = Math.max(nearFeature, 1 / (1 + Math.hypot(x - p.x, y - p.y) / 4));
|
||||
const riverPull = Math.min(0.32, river[i] * 0.14 + valleyField[i] * 0.16);
|
||||
const mountainVillage = valleyField[i] * clamp(elevation[i] - 0.42, 0, 0.3) * 0.52;
|
||||
settlementScore[i] = clamp(agriculture[i] * 0.55 + plain[i] * 0.16 + nearFeature * 0.24 + riverPull + basinField[i] * 0.12 + mountainVillage - slope[i] * 0.42 - ridgeField[i] * 0.2 - floodplain[i] * 0.06);
|
||||
const remoteMountainPenalty = Math.max(0, elevation[i] - 0.58) * Math.max(0, ridgeField[i] - 0.22) * (1 - valleyField[i]) * 0.75;
|
||||
const base = agriculture[i] * 0.50 + plain[i] * 0.14 + nearFeature * 0.23 + riverPull + basinField[i] * 0.13 + coastalLowland[i] * 0.08 + mountainVillage - slope[i] * 0.48 - ridgeField[i] * 0.24 - floodplain[i] * 0.06 - remoteMountainPenalty;
|
||||
settlementScore[i] = clamp(base * (0.74 + settlementCluster[i] * 0.66) + settlementCluster[i] * 0.13);
|
||||
}
|
||||
}
|
||||
|
||||
let villages = pickPoints(settlementScore, {
|
||||
threshold: 0.32 + rand(seed, 1031) * 0.1,
|
||||
max: 28 + Math.floor(rand(seed, 1032) * 44),
|
||||
minDistance: 4 + Math.floor(rand(seed, 1033) * 4),
|
||||
minDistance: 3 + Math.floor(rand(seed, 1033) * 3),
|
||||
seedOffset: 1030,
|
||||
predicate: (x, y, i) => !sea[i],
|
||||
}).map((p) => ({ ...p, kind: "Village" }));
|
||||
|
|
@ -2481,12 +2082,35 @@ export function generateMap(seedInput = 114514) {
|
|||
|
||||
const nationalRoads = [];
|
||||
const roadDegree = new Map();
|
||||
const roadTargets = pickEntities([...modernCities.filter((p) => (p.population || 0) >= 90000), ...ports, ...markets].map((p) => ({ ...p, score: p.score + ((p.population || 0) >= 180000 ? 0.18 : 0.05) })), {
|
||||
function transportDemand(p) {
|
||||
const pop = Math.sqrt(Math.max(0, p.population || 0)) / 700;
|
||||
const capitalBoost = p.isPrefecturalCapital || p.rank === "Prefectural Capital" ? 2.1 : 0;
|
||||
const portBoost = p.portClass === "major" ? 1.4 : p.portClass === "regional" ? 0.8 : p.portClass ? 0.35 : 0;
|
||||
const historyBoost = p.kind?.includes("Castle") ? 0.55 : p.kind === "Market Town" ? 0.42 : 0;
|
||||
const gatewayBoost = p.kind === "External Gateway" ? 1.1 : 0;
|
||||
return 0.35 + pop + capitalBoost + portBoost + historyBoost + gatewayBoost;
|
||||
}
|
||||
|
||||
function sameCorridorAffinity(a, b) {
|
||||
const ai = indexOf(a.x, a.y);
|
||||
const bi = indexOf(b.x, b.y);
|
||||
return Math.min(0.6, (basinField[ai] + basinField[bi]) * 0.14 + (valleyField[ai] + valleyField[bi]) * 0.10 + (coastalLowland[ai] + coastalLowland[bi]) * 0.10);
|
||||
}
|
||||
|
||||
const roadTargetCandidates = [...modernCities.filter((p) => (p.population || 0) >= 90000), ...ports, ...markets, ...castles]
|
||||
.map((p) => ({ ...p, demand: transportDemand(p), score: (p.score || 0.4) + transportDemand(p) * 0.24 + ((p.population || 0) >= 180000 ? 0.18 : 0.05) }));
|
||||
const pickedRoadTargets = pickEntities(roadTargetCandidates, {
|
||||
max: 8 + Math.floor(rand(seed, 1101) * 10),
|
||||
minDistance: 9,
|
||||
threshold: 0,
|
||||
seed: seed + 1100,
|
||||
});
|
||||
const roadTargets = [
|
||||
capital,
|
||||
...pickedRoadTargets
|
||||
.filter((p) => Math.hypot(p.x - capital.x, p.y - capital.y) > 2)
|
||||
.sort((a, b) => transportDemand(b) - transportDemand(a)),
|
||||
];
|
||||
const roadHubs = [...modernCities, ...ports, ...markets, ...stations];
|
||||
const roadCore = [capital];
|
||||
|
||||
|
|
@ -2511,12 +2135,24 @@ export function generateMap(seedInput = 114514) {
|
|||
const anchor = nearestConnectable(roadCore, target, roadDegree, 3) || capital;
|
||||
if (addNationalRoad(anchor, target)) roadCore.push(target);
|
||||
}
|
||||
for (let i = 1; i < roadTargets.length - 1; i++) {
|
||||
const a = roadTargets[i];
|
||||
const b = pickEntities(roadTargets.filter((p) => p !== a && getDegree(roadDegree, p) < 4).map((p) => ({ ...p, score: 1 / (1 + Math.hypot(p.x - a.x, p.y - a.y)) })), { max: 1, minDistance: 1, threshold: 0 })[0];
|
||||
const d = b ? Math.hypot(a.x - b.x, a.y - b.y) : 0;
|
||||
if (b && d >= 18 && d < 52 && getDegree(roadDegree, a) < 4 && rand(seed, i + 1111) > 0.24) {
|
||||
addNationalRoad(a, b);
|
||||
const roadLinkCandidates = [];
|
||||
for (let i = 0; i < roadTargets.length; i++) {
|
||||
for (let j = i + 1; j < roadTargets.length; j++) {
|
||||
const a = roadTargets[i];
|
||||
const b = roadTargets[j];
|
||||
const d = Math.hypot(a.x - b.x, a.y - b.y);
|
||||
if (d < 18 || d > 58) continue;
|
||||
const demand = Math.sqrt(transportDemand(a) * transportDemand(b));
|
||||
roadLinkCandidates.push({ a, b, score: demand / (1 + d / 18) + sameCorridorAffinity(a, b) + hash2(a.x + b.x, a.y + b.y, seed + 1111) * 0.05 });
|
||||
}
|
||||
}
|
||||
roadLinkCandidates.sort((a, b) => b.score - a.score);
|
||||
let extraRoadLinks = 0;
|
||||
for (const link of roadLinkCandidates) {
|
||||
if (extraRoadLinks >= 4) break;
|
||||
if (getDegree(roadDegree, link.a) >= 4 || getDegree(roadDegree, link.b) >= 4) continue;
|
||||
if (addNationalRoad(link.a, link.b)) {
|
||||
extraRoadLinks++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3229,7 +2865,8 @@ export function generateMap(seedInput = 114514) {
|
|||
lockSmallUrbanComponentsToMunicipality(adminId, prefectureMask, sea, landuse, populationDensity, 620);
|
||||
mergeTinyMunicipalities(adminId, prefectureMask, sea, populationDensity, [...modernCities, ...satelliteCities], 260);
|
||||
removeMunicipalExclaves(adminId, prefectureMask, sea, adminCentersRaw, [...modernCities, ...satelliteCities], 180);
|
||||
snapAdminBoundariesToTerrain(adminId, prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, populationDensity, landuse, 5);
|
||||
applyLandscapeUnitAdminPartition(adminId, prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, populationDensity, landuse, adminCentersRaw);
|
||||
snapAdminBoundariesToTerrain(adminId, prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, flowAccum, populationDensity, landuse, adminCentersRaw, [...modernCities, ...satelliteCities, ...ports, ...industrialZones, ...logisticsParks], 5);
|
||||
removeMunicipalExclaves(adminId, prefectureMask, sea, adminCentersRaw, [...modernCities, ...satelliteCities], 360);
|
||||
mergeTinyMunicipalities(adminId, prefectureMask, sea, populationDensity, [...modernCities, ...satelliteCities], 220);
|
||||
const adminBorders = extractAdminBorderSegments(adminId, prefectureMask);
|
||||
|
|
@ -3276,24 +2913,26 @@ export function generateMap(seedInput = 114514) {
|
|||
const abandonedRailways = branchRailways.filter((_, i) => i % 3 === 0);
|
||||
let castleRuins = castles.filter((_, i) => i % 2 === 1).map((c) => ({ ...c, kind: "Castle Ruins" }));
|
||||
const preservedOldRoads = premodernRoads.filter((_, i) => i % 2 === 0);
|
||||
const nameFields = { elevation, slope, sea, river, plain, agriculture, ridgeField, valleyField, basinField, coastalLowland };
|
||||
const usedNames = new Set(Object.values(CUSTOM_NAMES));
|
||||
|
||||
villages = attachIdsAndNames(tagInsidePrefecture(villages, prefectureMask), "village", seed);
|
||||
ports = attachIdsAndNames(tagInsidePrefecture(ports, prefectureMask), "port", seed);
|
||||
crossings = attachIdsAndNames(tagInsidePrefecture(crossings, prefectureMask), "crossing", seed);
|
||||
passes = attachIdsAndNames(tagInsidePrefecture(passes, prefectureMask), "pass", seed);
|
||||
markets = attachIdsAndNames(tagInsidePrefecture(markets, prefectureMask), "market", seed);
|
||||
castles = attachIdsAndNames(tagInsidePrefecture(castles, prefectureMask), "castle", seed);
|
||||
castleTowns = attachIdsAndNames(tagInsidePrefecture(castleTowns, prefectureMask), "castleTown", seed);
|
||||
modernCities = attachIdsAndNames(tagInsidePrefecture(modernCities, prefectureMask), "city", seed);
|
||||
stations = attachIdsAndNames(tagInsidePrefecture(stations, prefectureMask), "station", seed);
|
||||
industrialZones = attachIdsAndNames(tagInsidePrefecture(industrialZones, prefectureMask), "industrial", seed);
|
||||
interchanges = attachIdsAndNames(tagInsidePrefecture(interchanges, prefectureMask), "interchange", seed);
|
||||
logisticsParks = attachIdsAndNames(tagInsidePrefecture(logisticsParks, prefectureMask), "logistics", seed);
|
||||
satelliteCities = attachIdsAndNames(tagInsidePrefecture(satelliteCities, prefectureMask), "satellite", seed);
|
||||
newTowns = attachIdsAndNames(tagInsidePrefecture(newTowns, prefectureMask), "newtown", seed);
|
||||
castleRuins = attachIdsAndNames(tagInsidePrefecture(castleRuins, prefectureMask), "castleRuin", seed);
|
||||
externalGateways = attachIdsAndNames(tagInsidePrefecture(externalGateways, prefectureMask), "gateway", seed, "External Gateway");
|
||||
const adminCenters = attachIdsAndNames(tagInsidePrefecture(adminCentersRaw, prefectureMask), "admin", seed, "Municipal Center");
|
||||
villages = attachIdsAndNames(tagInsidePrefecture(villages, prefectureMask), "village", seed, null, nameFields, usedNames);
|
||||
ports = attachIdsAndNames(tagInsidePrefecture(ports, prefectureMask), "port", seed, null, nameFields, usedNames);
|
||||
crossings = attachIdsAndNames(tagInsidePrefecture(crossings, prefectureMask), "crossing", seed, null, nameFields, usedNames);
|
||||
passes = attachIdsAndNames(tagInsidePrefecture(passes, prefectureMask), "pass", seed, null, nameFields, usedNames);
|
||||
markets = attachIdsAndNames(tagInsidePrefecture(markets, prefectureMask), "market", seed, null, nameFields, usedNames);
|
||||
castles = attachIdsAndNames(tagInsidePrefecture(castles, prefectureMask), "castle", seed, null, nameFields, usedNames);
|
||||
castleTowns = attachIdsAndNames(tagInsidePrefecture(castleTowns, prefectureMask), "castleTown", seed, null, nameFields, usedNames);
|
||||
modernCities = attachIdsAndNames(tagInsidePrefecture(modernCities, prefectureMask), "city", seed, null, nameFields, usedNames);
|
||||
stations = attachIdsAndNames(tagInsidePrefecture(stations, prefectureMask), "station", seed, null, nameFields, usedNames);
|
||||
industrialZones = attachIdsAndNames(tagInsidePrefecture(industrialZones, prefectureMask), "industrial", seed, null, nameFields, usedNames);
|
||||
interchanges = attachIdsAndNames(tagInsidePrefecture(interchanges, prefectureMask), "interchange", seed, null, nameFields, usedNames);
|
||||
logisticsParks = attachIdsAndNames(tagInsidePrefecture(logisticsParks, prefectureMask), "logistics", seed, null, nameFields, usedNames);
|
||||
satelliteCities = attachIdsAndNames(tagInsidePrefecture(satelliteCities, prefectureMask), "satellite", seed, null, nameFields, usedNames);
|
||||
newTowns = attachIdsAndNames(tagInsidePrefecture(newTowns, prefectureMask), "newtown", seed, null, nameFields, usedNames);
|
||||
castleRuins = attachIdsAndNames(tagInsidePrefecture(castleRuins, prefectureMask), "castleRuin", seed, null, nameFields, usedNames);
|
||||
externalGateways = attachIdsAndNames(tagInsidePrefecture(externalGateways, prefectureMask), "gateway", seed, "External Gateway", nameFields, usedNames);
|
||||
const adminCenters = attachIdsAndNames(tagInsidePrefecture(adminCentersRaw, prefectureMask), "admin", seed, "Municipal Center", nameFields, usedNames);
|
||||
|
||||
const entitiesForNames = [
|
||||
...modernCities,
|
||||
|
|
@ -3311,7 +2950,7 @@ export function generateMap(seedInput = 114514) {
|
|||
...externalGateways,
|
||||
].filter((p) => p.insidePrefecture || p.kind === "External Gateway");
|
||||
|
||||
return {
|
||||
return applyOutputOptions({
|
||||
width: MAP_W,
|
||||
height: MAP_H,
|
||||
cellSize: CELL_SIZE,
|
||||
|
|
@ -3327,6 +2966,7 @@ export function generateMap(seedInput = 114514) {
|
|||
floodplain,
|
||||
plain,
|
||||
agriculture,
|
||||
settlementCluster,
|
||||
ridgeField,
|
||||
valleyField,
|
||||
basinField,
|
||||
|
|
@ -3380,5 +3020,5 @@ export function generateMap(seedInput = 114514) {
|
|||
smallStreams,
|
||||
externalGateways,
|
||||
entitiesForNames,
|
||||
};
|
||||
}, options);
|
||||
}
|
||||
|
|
|
|||
59
placeNameContext.js
Normal file
59
placeNameContext.js
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
import { MAP_H, MAP_W, indexOf, inside } from "./grid.js";
|
||||
import { hash2 } from "./random.js";
|
||||
|
||||
const CONTEXT_SUFFIXES = {
|
||||
coastal: ["\u6d5c", "\u6e4a", "\u6e2f", "\u6d66", "\u6d25", "\u5d0e", "\u6e7e"],
|
||||
river: ["\u5ddd", "\u702c", "\u6a4b", "\u6e21", "\u6cbc", "\u6ca2"],
|
||||
plain: ["\u539f", "\u91ce", "\u7530", "\u91cc", "\u6751", "\u5e73"],
|
||||
mountain: ["\u8c37", "\u5ce0", "\u5c3e\u6839", "\u5c71", "\u6ca2", "\u9e93"],
|
||||
historic: ["\u57ce", "\u5e9c", "\u9928", "\u5bae", "\u753a"],
|
||||
suburban: ["\u4e18", "\u53f0", "\u91ce", "\u539f", "\u65b0\u753a", "\u30f6\u4e18"],
|
||||
};
|
||||
|
||||
function isNearSea(x, y, sea, radius = 3) {
|
||||
if (!sea) return false;
|
||||
for (let dy = -radius; dy <= radius; dy++) {
|
||||
for (let dx = -radius; dx <= radius; dx++) {
|
||||
const nx = x + dx;
|
||||
const ny = y + dy;
|
||||
if (inside(nx, ny) && sea[indexOf(nx, ny)]) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
export function chooseNameSuffixPool(entity, fields) {
|
||||
const kind = String(entity.kind || "").toLowerCase();
|
||||
const i = indexOf(Math.max(0, Math.min(MAP_W - 1, entity.x)), Math.max(0, Math.min(MAP_H - 1, entity.y)));
|
||||
const coastal = (fields?.coastalLowland?.[i] || 0) > 0.35 || isNearSea(entity.x, entity.y, fields?.sea);
|
||||
const river = (fields?.river?.[i] || 0) > 0.35 || (fields?.valleyField?.[i] || 0) > 0.42;
|
||||
const plain = (fields?.plain?.[i] || 0) > 0.48 || (fields?.agriculture?.[i] || 0) > 0.46 || (fields?.basinField?.[i] || 0) > 0.35;
|
||||
const mountain = (fields?.elevation?.[i] || 0) > 0.52 || (fields?.slope?.[i] || 0) > 0.35 || (fields?.ridgeField?.[i] || 0) > 0.42;
|
||||
|
||||
if (kind.includes("port") || kind.includes("harbor") || entity.portClass) return CONTEXT_SUFFIXES.coastal;
|
||||
if (kind.includes("crossing") || kind.includes("bridge")) return CONTEXT_SUFFIXES.river;
|
||||
if (kind.includes("pass") || kind.includes("mountain")) return CONTEXT_SUFFIXES.mountain;
|
||||
if (kind.includes("castle") || kind.includes("market")) return CONTEXT_SUFFIXES.historic;
|
||||
if (kind.includes("new town") || kind.includes("satellite")) return CONTEXT_SUFFIXES.suburban;
|
||||
if (coastal && !mountain) return CONTEXT_SUFFIXES.coastal;
|
||||
if (river) return CONTEXT_SUFFIXES.river;
|
||||
if (mountain && !plain) return CONTEXT_SUFFIXES.mountain;
|
||||
if (plain) return CONTEXT_SUFFIXES.plain;
|
||||
return CONTEXT_SUFFIXES.plain;
|
||||
}
|
||||
|
||||
export function contextualDefaultName(seed, id, entity, nameParts, fields, attempt = 0) {
|
||||
const prefixKey = id.split("-")[0];
|
||||
const n = Number(id.split("-")[1] || 0) + attempt * 997;
|
||||
const prefixes = nameParts.prefixes || [""];
|
||||
const infixes = nameParts.infixes || [""];
|
||||
const suffixPool = chooseNameSuffixPool(entity, fields);
|
||||
const fallbackSuffixes = nameParts.suffixes || [""];
|
||||
const prefix = prefixes[(seed + n * 7) % prefixes.length];
|
||||
const useInfix = hash2(n + prefixKey.length * 17, seed + n * 31, seed + 2777) >= 0.78;
|
||||
const infix = useInfix ? infixes[(seed * 3 + n * 11) % infixes.length] : "";
|
||||
const contextualSuffix = suffixPool[(seed * 5 + n * 13 + prefixKey.length) % suffixPool.length];
|
||||
const fallbackSuffix = fallbackSuffixes[(seed * 7 + n * 17 + prefixKey.length) % fallbackSuffixes.length];
|
||||
const suffix = attempt % 4 === 3 ? fallbackSuffix : contextualSuffix;
|
||||
return `${prefix}${infix}${suffix}`;
|
||||
}
|
||||
141
qualityMetrics.js
Normal file
141
qualityMetrics.js
Normal file
|
|
@ -0,0 +1,141 @@
|
|||
import { MAP_H, MAP_W, indexOf } from "./grid.js";
|
||||
|
||||
export function terrainBoundaryTargetForMetrics(map, i) {
|
||||
const lu = map.landuse[i];
|
||||
const urbanPenalty = Math.min(1, (lu === 3 ? 1.45 : lu === 2 ? 1.12 : lu === 4 ? 0.95 : lu === 7 ? 0.90 : lu === 8 ? 0.64 : lu === 5 || lu === 6 ? 0.48 : 0) + map.populationDensity[i] * 1.35);
|
||||
const majorRiver = Math.min(1, Math.max(map.river[i] - 0.32, 0) * 1.9 + Math.max(map.flowAccum[i] - 0.38, 0) * 0.75);
|
||||
const minorStream = Math.min(1, map.river[i] * 0.34 + map.flowAccum[i] * 0.18);
|
||||
const ridgeDivide = Math.min(1, map.ridgeField[i] * 1.55 + Math.max(0, map.elevation[i] - 0.54) * map.ridgeField[i] * 0.95);
|
||||
const slopeBreak = Math.min(1, map.slope[i] * 0.58 + Math.max(0, map.slope[i] - 0.32) * 0.68);
|
||||
const highGround = Math.max(0, map.elevation[i] - 0.56) * 0.22;
|
||||
const valleyFloorPenalty = map.valleyField[i] * (majorRiver > 0.34 ? -0.10 : -0.62);
|
||||
return Math.max(0, Math.min(1, ridgeDivide + majorRiver * 0.88 + minorStream * 0.22 + slopeBreak + highGround + valleyFloorPenalty - urbanPenalty * 0.72));
|
||||
}
|
||||
|
||||
export function adminBoundaryMetrics(map) {
|
||||
let borderEdges = 0;
|
||||
let targetSum = 0;
|
||||
let denseUrbanEdges = 0;
|
||||
let rightAngleRuns = 0;
|
||||
let voronoiLikeEdges = 0;
|
||||
let lowScoreFlatEdges = 0;
|
||||
for (let y = 1; y < MAP_H - 1; y++) {
|
||||
for (let x = 1; x < MAP_W - 1; x++) {
|
||||
const i = indexOf(x, y);
|
||||
if (!map.prefectureMask[i] || map.sea[i] || map.adminId[i] < 0) continue;
|
||||
for (const [dx, dy] of [[1, 0], [0, 1]]) {
|
||||
const ni = indexOf(x + dx, y + dy);
|
||||
if (!map.prefectureMask[ni] || map.sea[ni] || map.adminId[ni] < 0 || map.adminId[ni] === map.adminId[i]) continue;
|
||||
borderEdges++;
|
||||
const edgeTarget = (terrainBoundaryTargetForMetrics(map, i) + terrainBoundaryTargetForMetrics(map, ni)) * 0.5;
|
||||
targetSum += edgeTarget;
|
||||
const urban = Math.max(map.populationDensity[i], map.populationDensity[ni]) > 0.58 || [2, 3, 4, 7, 8].includes(map.landuse[i]) || [2, 3, 4, 7, 8].includes(map.landuse[ni]);
|
||||
if (urban) denseUrbanEdges++;
|
||||
const ca = map.adminCenters[map.adminId[i]];
|
||||
const cb = map.adminCenters[map.adminId[ni]];
|
||||
if (ca && cb) {
|
||||
const mx = x + dx * 0.5;
|
||||
const my = y + dy * 0.5;
|
||||
const dA = Math.hypot(mx - ca.x, my - ca.y);
|
||||
const dB = Math.hypot(mx - cb.x, my - cb.y);
|
||||
if (Math.abs(dA - dB) < 4.2 && edgeTarget < 0.40) voronoiLikeEdges++;
|
||||
}
|
||||
if (edgeTarget < 0.16 && Math.max(map.slope[i], map.slope[ni]) < 0.24 && Math.max(map.ridgeField[i], map.ridgeField[ni]) < 0.28 && Math.max(map.river[i], map.river[ni]) < 0.26) {
|
||||
lowScoreFlatEdges++;
|
||||
}
|
||||
const sideA = indexOf(x + (dy ? 1 : 0), y + (dx ? 1 : 0));
|
||||
const sideB = indexOf(x - (dy ? 1 : 0), y - (dx ? 1 : 0));
|
||||
if (map.prefectureMask[sideA] && map.prefectureMask[sideB] && !map.sea[sideA] && !map.sea[sideB]) {
|
||||
const turnA = map.adminId[sideA] !== map.adminId[i] && map.adminId[sideA] !== map.adminId[ni];
|
||||
const turnB = map.adminId[sideB] !== map.adminId[i] && map.adminId[sideB] !== map.adminId[ni];
|
||||
if ((turnA || turnB) && terrainBoundaryTargetForMetrics(map, i) < 0.46) rightAngleRuns++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const ids = new Set([...map.adminId].filter((id, i) => id >= 0 && map.prefectureMask[i] && !map.sea[i]));
|
||||
const areaById = new Map();
|
||||
for (let i = 0; i < map.adminId.length; i++) {
|
||||
if (map.prefectureMask[i] && !map.sea[i] && map.adminId[i] >= 0) areaById.set(map.adminId[i], (areaById.get(map.adminId[i]) || 0) + 1);
|
||||
}
|
||||
const areas = [...areaById.values()].sort((a, b) => a - b);
|
||||
const medianArea = areas.length ? areas[Math.floor(areas.length / 2)] : 1;
|
||||
const maxArea = areas.length ? areas[areas.length - 1] : 1;
|
||||
let disconnectedMunicipalities = 0;
|
||||
let maxComponents = 0;
|
||||
const seen = new Uint8Array(MAP_W * MAP_H);
|
||||
for (const id of ids) {
|
||||
let comps = 0;
|
||||
seen.fill(0);
|
||||
for (let i = 0; i < map.adminId.length; i++) {
|
||||
if (seen[i] || map.adminId[i] !== id || !map.prefectureMask[i] || map.sea[i]) continue;
|
||||
comps++;
|
||||
const queue = [i];
|
||||
seen[i] = 1;
|
||||
for (let q = 0; q < queue.length; q++) {
|
||||
const cur = queue[q];
|
||||
const x = cur % MAP_W;
|
||||
const y = Math.floor(cur / MAP_W);
|
||||
for (const [dx, dy] of [[1, 0], [-1, 0], [0, 1], [0, -1]]) {
|
||||
const nx = x + dx;
|
||||
const ny = y + dy;
|
||||
if (nx < 0 || ny < 0 || nx >= MAP_W || ny >= MAP_H) continue;
|
||||
const ni = indexOf(nx, ny);
|
||||
if (seen[ni] || map.adminId[ni] !== id || !map.prefectureMask[ni] || map.sea[ni]) continue;
|
||||
seen[ni] = 1;
|
||||
queue.push(ni);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (comps > 1) disconnectedMunicipalities++;
|
||||
maxComponents = Math.max(maxComponents, comps);
|
||||
}
|
||||
|
||||
const centerValidCount = map.adminCenters.filter((center) => {
|
||||
const i = indexOf(center.x, center.y);
|
||||
return map.prefectureMask[i] && !map.sea[i] && map.adminId[i] >= 0;
|
||||
}).length;
|
||||
|
||||
return {
|
||||
borderEdges,
|
||||
avgTarget: borderEdges ? targetSum / borderEdges : 0,
|
||||
denseUrbanRate: borderEdges ? denseUrbanEdges / borderEdges : 0,
|
||||
rightAngleRate: borderEdges ? rightAngleRuns / borderEdges : 0,
|
||||
voronoiLikeRate: borderEdges ? voronoiLikeEdges / borderEdges : 0,
|
||||
lowScoreFlatRate: borderEdges ? lowScoreFlatEdges / borderEdges : 0,
|
||||
areaDiversity: maxArea / Math.max(1, medianArea),
|
||||
municipalityCount: ids.size,
|
||||
disconnectedMunicipalities,
|
||||
maxComponents,
|
||||
centerValidRatio: map.adminCenters.length ? centerValidCount / map.adminCenters.length : 1,
|
||||
};
|
||||
}
|
||||
|
||||
export function majorCityCoreIntegrity(map) {
|
||||
const majorCities = map.modernCities.filter((city) => (city.population || 0) >= 180000);
|
||||
if (majorCities.length === 0) return 1;
|
||||
let sum = 0;
|
||||
let checked = 0;
|
||||
for (const city of majorCities) {
|
||||
const counts = new Map();
|
||||
const r = Math.ceil(Math.max(3, city.coreRadius || 4));
|
||||
for (let dy = -r; dy <= r; dy++) {
|
||||
for (let dx = -r; dx <= r; dx++) {
|
||||
const x = city.x + dx;
|
||||
const y = city.y + dy;
|
||||
if (x < 0 || y < 0 || x >= MAP_W || y >= MAP_H || Math.hypot(dx, dy) > r) continue;
|
||||
const i = indexOf(x, y);
|
||||
if (!map.prefectureMask[i] || map.sea[i]) continue;
|
||||
if (map.landuse[i] !== 3 && map.populationDensity[i] < 0.38) continue;
|
||||
const id = map.adminId[i];
|
||||
if (id >= 0) counts.set(id, (counts.get(id) || 0) + 1);
|
||||
}
|
||||
}
|
||||
const total = [...counts.values()].reduce((a, b) => a + b, 0);
|
||||
if (total === 0) continue;
|
||||
sum += Math.max(...counts.values()) / total;
|
||||
checked++;
|
||||
}
|
||||
return checked ? sum / checked : 1;
|
||||
}
|
||||
51
random.js
Normal file
51
random.js
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
import { clamp } from "./grid.js";
|
||||
|
||||
export function hash2(x, y, seed) {
|
||||
let h = Math.imul((x | 0) ^ (seed | 0), 374761393) + Math.imul((y | 0) ^ ((seed >>> 1) | 0), 668265263);
|
||||
h = (h ^ (h >>> 13)) >>> 0;
|
||||
h = Math.imul(h, 1274126177) >>> 0;
|
||||
return ((h ^ (h >>> 16)) >>> 0) / 4294967295;
|
||||
}
|
||||
|
||||
export function rand(seed, n) {
|
||||
return hash2(n * 7919 + 17, n * 104729 + 31, seed);
|
||||
}
|
||||
|
||||
export function smoothstep(t) {
|
||||
t = clamp(t);
|
||||
return t * t * (3 - 2 * t);
|
||||
}
|
||||
|
||||
export function lerp(a, b, t) {
|
||||
return a + (b - a) * t;
|
||||
}
|
||||
|
||||
export function valueNoise(x, y, seed, scale) {
|
||||
const sx = x / scale;
|
||||
const sy = y / scale;
|
||||
const x0 = Math.floor(sx);
|
||||
const y0 = Math.floor(sy);
|
||||
const tx = smoothstep(sx - x0);
|
||||
const ty = smoothstep(sy - y0);
|
||||
|
||||
const a = hash2(x0, y0, seed);
|
||||
const b = hash2(x0 + 1, y0, seed);
|
||||
const c = hash2(x0, y0 + 1, seed);
|
||||
const d = hash2(x0 + 1, y0 + 1, seed);
|
||||
|
||||
return lerp(lerp(a, b, tx), lerp(c, d, tx), ty);
|
||||
}
|
||||
|
||||
export function fbm(x, y, seed) {
|
||||
let amp = 1;
|
||||
let scale = 54;
|
||||
let sum = 0;
|
||||
let norm = 0;
|
||||
for (let i = 0; i < 5; i++) {
|
||||
sum += valueNoise(x, y, seed + i * 101, scale) * amp;
|
||||
norm += amp;
|
||||
amp *= 0.5;
|
||||
scale *= 0.5;
|
||||
}
|
||||
return sum / norm;
|
||||
}
|
||||
94
renderer.js
94
renderer.js
|
|
@ -1,8 +1,5 @@
|
|||
import { MAP_W, MAP_H, CELL_SIZE, indexOf } from "./mapGenerator.js";
|
||||
|
||||
function clamp(v, a = 0, b = 1) {
|
||||
return Math.max(a, Math.min(b, v));
|
||||
}
|
||||
import { clamp } from "./grid.js";
|
||||
|
||||
function distToNearest(points, x, y, fallback = 999) {
|
||||
let best = fallback;
|
||||
|
|
@ -197,12 +194,73 @@ function drawPath(ctx, path, color, width, dashed = false) {
|
|||
ctx.restore();
|
||||
}
|
||||
|
||||
function drawSegments(ctx, segments, color, width, dashed = false) {
|
||||
function segmentPointKey(p) {
|
||||
return `${p[0]},${p[1]}`;
|
||||
}
|
||||
|
||||
function chainSegments(segments) {
|
||||
const unused = segments.map((seg) => [seg[0], seg[1]]);
|
||||
const chains = [];
|
||||
while (unused.length) {
|
||||
const chain = unused.pop();
|
||||
let grew = true;
|
||||
while (grew) {
|
||||
grew = false;
|
||||
const head = segmentPointKey(chain[0]);
|
||||
const tail = segmentPointKey(chain[chain.length - 1]);
|
||||
for (let i = unused.length - 1; i >= 0; i--) {
|
||||
const [a, b] = unused[i];
|
||||
const ak = segmentPointKey(a);
|
||||
const bk = segmentPointKey(b);
|
||||
if (ak === tail) { chain.push(b); unused.splice(i, 1); grew = true; break; }
|
||||
if (bk === tail) { chain.push(a); unused.splice(i, 1); grew = true; break; }
|
||||
if (bk === head) { chain.unshift(a); unused.splice(i, 1); grew = true; break; }
|
||||
if (ak === head) { chain.unshift(b); unused.splice(i, 1); grew = true; break; }
|
||||
}
|
||||
}
|
||||
chains.push(chain);
|
||||
}
|
||||
return chains;
|
||||
}
|
||||
|
||||
function chaikin(points, passes = 1) {
|
||||
let out = points;
|
||||
for (let pass = 0; pass < passes; pass++) {
|
||||
if (out.length < 3) return out;
|
||||
const next = [out[0]];
|
||||
for (let i = 0; i < out.length - 1; i++) {
|
||||
const a = out[i];
|
||||
const b = out[i + 1];
|
||||
next.push([a[0] * 0.75 + b[0] * 0.25, a[1] * 0.75 + b[1] * 0.25]);
|
||||
next.push([a[0] * 0.25 + b[0] * 0.75, a[1] * 0.25 + b[1] * 0.75]);
|
||||
}
|
||||
next.push(out[out.length - 1]);
|
||||
out = next;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
function drawSegments(ctx, segments, color, width, dashed = false, smooth = false) {
|
||||
ctx.save();
|
||||
ctx.strokeStyle = color;
|
||||
ctx.lineWidth = width;
|
||||
ctx.lineCap = "round";
|
||||
ctx.lineJoin = "round";
|
||||
if (dashed) ctx.setLineDash([4, 4]);
|
||||
|
||||
if (smooth) {
|
||||
for (const chain of chainSegments(segments)) {
|
||||
const points = chaikin(chain, 1);
|
||||
if (points.length < 2) continue;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(points[0][0] * CELL_SIZE, points[0][1] * CELL_SIZE);
|
||||
for (let i = 1; i < points.length; i++) ctx.lineTo(points[i][0] * CELL_SIZE, points[i][1] * CELL_SIZE);
|
||||
ctx.stroke();
|
||||
}
|
||||
ctx.restore();
|
||||
return;
|
||||
}
|
||||
|
||||
for (const seg of segments) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(seg[0][0] * CELL_SIZE, seg[0][1] * CELL_SIZE);
|
||||
|
|
@ -375,13 +433,13 @@ function labelWithCollision(ctx, p, occupied) {
|
|||
return false;
|
||||
}
|
||||
|
||||
function drawLabels(ctx, points) {
|
||||
function drawLabels(ctx, points, limit = Infinity) {
|
||||
const occupied = [];
|
||||
const prioritized = points
|
||||
.filter((p) => p?.name)
|
||||
.map((p) => ({ ...p, labelPriority: (p.isPrefecturalCapital ? 1000 : 0) + (p.population || 0) / 1000 + (p.kind === "Major Port" ? 160 : 0) + (p.kind === "Market Town" ? 55 : 0) + (p.kind?.includes("Castle") ? 45 : 0) }))
|
||||
.map((p) => ({ ...p, labelPriority: (p.isPrefecturalCapital ? 1000 : 0) + (p.population || 0) / 900 + (p.portClass === "major" ? 170 : p.portClass === "regional" ? 95 : 0) + (p.kind === "Market Town" ? 48 : 0) + (p.kind?.includes("Castle") ? 70 : 0) + (p.kind === "External Gateway" ? 60 : 0) }))
|
||||
.sort((a, b) => b.labelPriority - a.labelPriority);
|
||||
for (const p of prioritized) labelWithCollision(ctx, p, occupied);
|
||||
for (const p of prioritized.slice(0, limit)) labelWithCollision(ctx, p, occupied);
|
||||
}
|
||||
|
||||
export function drawMap(canvas, map, options) {
|
||||
|
|
@ -408,9 +466,9 @@ export function drawMap(canvas, map, options) {
|
|||
for (const path of map.mainRivers) drawPath(ctx, path, waterBlue, 3.2);
|
||||
drawHarborWorks(ctx, map);
|
||||
|
||||
if (map.regionalPrefectureBorders) drawSegments(ctx, map.regionalPrefectureBorders, "rgba(95,95,95,0.30)", 1.0);
|
||||
drawSegments(ctx, map.prefectureBorder, "rgba(30,30,30,0.82)", 2.4);
|
||||
drawSegments(ctx, map.prefectureBorder, "rgba(255,255,255,0.74)", 1.05);
|
||||
if (map.regionalPrefectureBorders) drawSegments(ctx, map.regionalPrefectureBorders, mode === "all" ? "rgba(95,95,95,0.18)" : "rgba(95,95,95,0.30)", 1.0, false, mode === "all");
|
||||
drawSegments(ctx, map.prefectureBorder, "rgba(30,30,30,0.82)", 2.4, false, true);
|
||||
drawSegments(ctx, map.prefectureBorder, "rgba(255,255,255,0.74)", 1.05, false, true);
|
||||
|
||||
if (!showFeatures) return;
|
||||
|
||||
|
|
@ -419,11 +477,11 @@ export function drawMap(canvas, map, options) {
|
|||
const showRoads = ["roads", "all", "development", "landuse"].includes(mode);
|
||||
const showAdmin = ["admin", "all"].includes(mode);
|
||||
|
||||
if (showAdmin) drawSegments(ctx, map.adminBorders, "rgba(120,120,120,0.65)", 1.3);
|
||||
if (showAdmin) drawSegments(ctx, map.adminBorders, mode === "all" ? "rgba(120,120,120,0.28)" : "rgba(120,120,120,0.65)", mode === "all" ? 0.9 : 1.3);
|
||||
|
||||
if (showHistory) {
|
||||
for (const path of map.premodernRoads) drawPath(ctx, path, "rgba(150, 120, 90, 0.55)", 1.45, true);
|
||||
for (const path of map.minorRoads) drawPath(ctx, path, "rgba(180, 150, 120, 0.62)", 1.05);
|
||||
for (const path of map.premodernRoads) drawPath(ctx, path, mode === "all" ? "rgba(150, 120, 90, 0.34)" : "rgba(150, 120, 90, 0.55)", mode === "all" ? 1.15 : 1.45, true);
|
||||
for (const path of map.minorRoads) drawPath(ctx, path, mode === "all" ? "rgba(180, 150, 120, 0.28)" : "rgba(180, 150, 120, 0.62)", mode === "all" ? 0.8 : 1.05);
|
||||
}
|
||||
|
||||
if (showModern) {
|
||||
|
|
@ -445,7 +503,7 @@ export function drawMap(canvas, map, options) {
|
|||
}
|
||||
|
||||
if (showHistory) {
|
||||
for (const p of map.villages) dot(ctx, p, 1.9, "rgba(120, 100, 80, 0.72)");
|
||||
for (const p of map.villages) dot(ctx, p, mode === "all" ? 1.35 : 1.9, mode === "all" ? "rgba(120, 100, 80, 0.42)" : "rgba(120, 100, 80, 0.72)");
|
||||
for (const p of map.markets) dot(ctx, p, 4.8, "rgba(200, 130, 80, 0.95)");
|
||||
for (const p of map.ports) {
|
||||
const color = p.portClass === "major" ? "rgba(40, 105, 190, 0.98)" : p.portClass === "regional" ? "rgba(70, 130, 200, 0.95)" : p.portClass === "lake" ? "rgba(80, 155, 180, 0.92)" : "rgba(95, 150, 195, 0.82)";
|
||||
|
|
@ -480,13 +538,13 @@ export function drawMap(canvas, map, options) {
|
|||
const important = [
|
||||
...map.modernCities,
|
||||
...map.ports,
|
||||
...map.markets.slice(0, 10),
|
||||
...map.castles.slice(0, 8),
|
||||
...map.markets.slice(0, mode === "all" ? 6 : 10),
|
||||
...map.castles.slice(0, mode === "all" ? 5 : 8),
|
||||
...(map.satelliteCities || []),
|
||||
...map.newTowns,
|
||||
...map.externalGateways,
|
||||
].filter((p) => p.insidePrefecture || p.kind === "External Gateway");
|
||||
|
||||
drawLabels(ctx, important);
|
||||
drawLabels(ctx, important, mode === "all" ? 28 : Infinity);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
5
scoring.js
Normal file
5
scoring.js
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
export function weightedScore(terms) {
|
||||
let total = 0;
|
||||
for (const [value, weight] of terms) total += value * weight;
|
||||
return total;
|
||||
}
|
||||
88
test.js
88
test.js
|
|
@ -1,4 +1,6 @@
|
|||
import { generateMap, MAP_W, MAP_H, indexOf } from "./mapGenerator.js";
|
||||
import { CUSTOM_NAMES } from "./names.js";
|
||||
import { adminBoundaryMetrics, majorCityCoreIntegrity } from "./qualityMetrics.js";
|
||||
|
||||
const result = document.getElementById("result");
|
||||
const logLines = [];
|
||||
|
|
@ -74,6 +76,48 @@ try {
|
|||
return (city.population || 0) >= 250000 && (map.elevation[i] > 0.66 || map.plain[i] < 0.18 || map.slope[i] > 0.88);
|
||||
});
|
||||
const capitalInside = map.prefecturalCapital && map.prefectureMask[indexOf(map.prefecturalCapital.x, map.prefecturalCapital.y)];
|
||||
const allNameable = map.entitiesForNames || [];
|
||||
const uniqueNames = new Set(allNameable.map((item) => item.name));
|
||||
const duplicateNameRatio = allNameable.length ? 1 - uniqueNames.size / allNameable.length : 0;
|
||||
const coastalSuffixes = ["\u6d5c", "\u6e4a", "\u6e2f", "\u6d66", "\u6d25", "\u5d0e", "\u6e7e"];
|
||||
const mountainSuffixes = ["\u8c37", "\u5ce0", "\u5c3e\u6839", "\u5c71", "\u6ca2", "\u9e93"];
|
||||
const farInlandCoastalNames = allNameable.filter((p) => {
|
||||
const i = indexOf(p.x, p.y);
|
||||
return !p.portClass && (map.coastalLowland[i] || 0) < 0.12 && coastalSuffixes.some((suffix) => p.name?.endsWith(suffix));
|
||||
}).length;
|
||||
const flatCoastalMountainNames = allNameable.filter((p) => {
|
||||
const i = indexOf(p.x, p.y);
|
||||
return (map.coastalLowland[i] || 0) > 0.35 && (map.slope[i] || 0) < 0.18 && mountainSuffixes.some((suffix) => p.name?.endsWith(suffix));
|
||||
}).length;
|
||||
const villageClusterMean = map.villages.length
|
||||
? map.villages.reduce((sum, p) => sum + (map.settlementCluster?.[indexOf(p.x, p.y)] || 0), 0) / map.villages.length
|
||||
: 0;
|
||||
const meaningfulTransportNodes = [
|
||||
...map.modernCities,
|
||||
...map.ports,
|
||||
...map.markets,
|
||||
...map.externalGateways,
|
||||
...map.interchanges,
|
||||
...map.industrialZones,
|
||||
...map.logisticsParks,
|
||||
];
|
||||
const endpointPaths = [
|
||||
...map.railways,
|
||||
...map.branchRailways,
|
||||
...map.externalRailways,
|
||||
...map.nationalRoads,
|
||||
...map.expressways,
|
||||
...map.externalRoads,
|
||||
...map.externalExpressways,
|
||||
...(map.icAccessRoads || []),
|
||||
];
|
||||
const endpointDistances = endpointPaths.flatMap((path) => path.length >= 2 ? [path[0], path[path.length - 1]] : [])
|
||||
.map(([x, y]) => Math.min(...meaningfulTransportNodes.map((p) => Math.hypot(p.x - x, p.y - y))));
|
||||
const saneEndpointRatio = endpointDistances.length
|
||||
? endpointDistances.filter((d) => d <= 10).length / endpointDistances.length
|
||||
: 1;
|
||||
const adminMetrics = adminBoundaryMetrics(map);
|
||||
const cityCoreIntegrity = majorCityCoreIntegrity(map);
|
||||
|
||||
assert(map.elevation.length === size, "elevation length matches map size");
|
||||
assert(map.sea.length === size, "sea length matches map size");
|
||||
|
|
@ -84,6 +128,7 @@ try {
|
|||
assert(map.populationDensity.length === size, "population density length matches map size");
|
||||
assert(map.ridgeField.length === size && map.valleyField.length === size && map.flowAccum.length === size, "causal terrain fields match map size");
|
||||
assert(map.erosionField.length === size && map.depositionField.length === size, "erosion and deposition fields match map size");
|
||||
assert(map.settlementCluster.length === size, "settlement cluster field matches map size");
|
||||
assert(Array.isArray(map.bridges) && Array.isArray(map.tunnels) && Array.isArray(map.harborWorks), "legacy bridge/tunnel arrays and harbor arrays exist");
|
||||
assert(map.prefectureRegionId.length === size && Array.isArray(map.regionalPrefectureBorders), "neighbor prefecture regions exist");
|
||||
assert(Array.isArray(map.tributaryRivers) && Array.isArray(map.smallStreams), "river hierarchy arrays exist");
|
||||
|
|
@ -132,6 +177,17 @@ try {
|
|||
assert(map.externalGateways.length > 0, "external gateways exist");
|
||||
assert(map.minorRoads.length > 0, "minor roads exist");
|
||||
assert(map.adminCenters.length >= 12, "municipality count is sufficiently large");
|
||||
assert(adminMetrics.municipalityCount >= 10, "terrain snapping preserves a reasonable municipality count");
|
||||
assert(adminMetrics.centerValidRatio >= 0.95, "municipality centers remain on valid assigned land cells");
|
||||
assert(adminMetrics.maxComponents <= 4, "municipal topology repair prevents excessive disconnected fragments");
|
||||
assert(adminMetrics.disconnectedMunicipalities <= Math.max(2, Math.ceil(adminMetrics.municipalityCount * 0.20)), "most municipalities remain connected after terrain snapping");
|
||||
assert(adminMetrics.avgTarget > 0.18, "admin borders align with terrain target features often enough");
|
||||
assert(adminMetrics.denseUrbanRate < 0.42, "admin borders avoid excessive dense urban crossings");
|
||||
assert(adminMetrics.rightAngleRate < 0.46, "admin borders avoid excessive unsupported stair-step artifacts");
|
||||
assert(adminMetrics.voronoiLikeRate < 0.58, "admin borders are not dominated by weak-terrain center bisectors");
|
||||
assert(adminMetrics.lowScoreFlatRate < 0.40, "admin borders avoid excessive low-score flat-plain cuts");
|
||||
assert(adminMetrics.areaDiversity > 1.45, "municipality areas retain natural size diversity");
|
||||
assert(cityCoreIntegrity >= 0.62, "major city cores remain mostly inside one municipality");
|
||||
assert(urbanCellCount > 1000, "large-city urbanized cells are broad enough");
|
||||
const cbdCells = [...map.landuse].filter((value) => value === 3).length;
|
||||
assert(cbdCells > 0, "CBD is represented as land-use cells rather than markers");
|
||||
|
|
@ -148,6 +204,17 @@ try {
|
|||
assert(capitalInside, "prefectural capital is inside the prefecture");
|
||||
assert(maxModernEndpointDegree <= 10, "modern transport endpoints are not over-centralized");
|
||||
assert(map.entitiesForNames.every((item) => item.id && item.name), "nameable entities have ids and names");
|
||||
assert(map.entitiesForNames.every((item) => !String(item.name).includes("\uFFFD")), "generated names contain no replacement characters");
|
||||
assert(duplicateNameRatio < 0.18, "generated place-name duplicates stay low");
|
||||
assert(farInlandCoastalNames <= Math.max(2, Math.ceil(allNameable.length * 0.12)), "coastal suffixes are not overused far inland");
|
||||
assert(flatCoastalMountainNames <= Math.max(2, Math.ceil(allNameable.length * 0.10)), "mountain suffixes are not overused on flat coastal lowlands");
|
||||
assert(villageClusterMean > 0.16, "villages prefer clustered valley, basin, coastal, and agricultural cells");
|
||||
assert(saneEndpointRatio >= 0.76, "transport endpoints stay near meaningful generated nodes");
|
||||
if (Object.keys(CUSTOM_NAMES).length > 0) {
|
||||
assert(map.entitiesForNames.every((item) => !CUSTOM_NAMES[item.id] || item.name === CUSTOM_NAMES[item.id]), "CUSTOM_NAMES override generated names");
|
||||
} else {
|
||||
assert(true, "CUSTOM_NAMES override hook remains available");
|
||||
}
|
||||
|
||||
assert(
|
||||
map.adminCenters.length !== other.adminCenters.length ||
|
||||
|
|
@ -159,6 +226,27 @@ try {
|
|||
const againA = generateMap(999);
|
||||
const againB = generateMap(999);
|
||||
assert(JSON.stringify(againA.modernCities) === JSON.stringify(againB.modernCities), "generation is deterministic for the same seed");
|
||||
assert(JSON.stringify(againA.entitiesForNames.map((item) => [item.id, item.name])) === JSON.stringify(againB.entitiesForNames.map((item) => [item.id, item.name])), "generated names are deterministic for the same seed");
|
||||
assert(JSON.stringify(againA.adminCenters.map((item) => [item.id, item.x, item.y, item.name])) === JSON.stringify(againB.adminCenters.map((item) => [item.id, item.x, item.y, item.name])), "municipal centers are deterministic for the same seed");
|
||||
assert(JSON.stringify([...againA.adminId]) === JSON.stringify([...againB.adminId]), "municipal adminId snapping is deterministic for the same seed");
|
||||
|
||||
for (const seed of [101, 2026, 54321]) {
|
||||
const seeded = generateMap(seed);
|
||||
const metrics = adminBoundaryMetrics(seeded);
|
||||
const invalidLandCells = [...seeded.adminId].filter((id, i) => seeded.prefectureMask[i] && !seeded.sea[i] && id < 0).length;
|
||||
assert(invalidLandCells === 0, `seed ${seed}: every prefecture land cell has a valid adminId`);
|
||||
assert(seeded.adminBorders.length > 0, `seed ${seed}: municipal borders exist`);
|
||||
assert(metrics.municipalityCount >= 8, `seed ${seed}: municipality count remains reasonable`);
|
||||
assert(metrics.centerValidRatio >= 0.90, `seed ${seed}: municipality centers remain valid`);
|
||||
assert(metrics.maxComponents <= 5, `seed ${seed}: topology repair limits disconnected fragments`);
|
||||
assert(metrics.avgTarget > 0.14, `seed ${seed}: borders retain terrain-boundary affinity`);
|
||||
assert(metrics.denseUrbanRate < 0.50, `seed ${seed}: borders avoid excessive dense urban cuts`);
|
||||
assert(metrics.voronoiLikeRate < 0.66, `seed ${seed}: weak-terrain Voronoi-like border ratio stays bounded`);
|
||||
assert(metrics.lowScoreFlatRate < 0.50, `seed ${seed}: low-score flat border ratio stays bounded`);
|
||||
assert(metrics.areaDiversity > 1.25, `seed ${seed}: municipality sizes are not overly uniform`);
|
||||
assert(majorCityCoreIntegrity(seeded) >= 0.55, `seed ${seed}: major city cores remain coherent`);
|
||||
assert(seeded.prefecturalCapital && seeded.adminId[indexOf(seeded.prefecturalCapital.x, seeded.prefecturalCapital.y)] >= 0, `seed ${seed}: capital municipality is not deleted`);
|
||||
}
|
||||
|
||||
result.className = failed === 0 ? "ok" : "ng";
|
||||
result.textContent = `${failed === 0 ? "All tests passed." : `${failed} tests failed.`}\n\n${logLines.join("\n")}`;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue