diff --git a/index.html b/index.html index 96927b9..8cb1f7f 100644 --- a/index.html +++ b/index.html @@ -57,9 +57,9 @@
Add entries to names.js in CUSTOM_NAMES.
export const CUSTOM_NAMES = {
- "city-0": "Aohara",
- "port-0": "Shirahama",
- "castle-0": "Kurono"
+ "city-0": "CA",
+ "port-0": "PB",
+ "castle-0": "KC"
};
diff --git a/mapGenerator.js b/mapGenerator.js
index 23d5cc6..60da722 100644
--- a/mapGenerator.js
+++ b/mapGenerator.js
@@ -1,4 +1,4 @@
-import { CUSTOM_NAMES, NAME_PARTS, contextualDefaultName } from "./names.js";
+import { createNameDebug, generateEntityName } from "./names.js";
import {
applyLandscapeUnitAdminPartition,
generateAdminRegions,
@@ -561,21 +561,11 @@ function tagInsidePrefecture(points, prefectureMask) {
return points.map((p) => ({ ...p, insidePrefecture: Boolean(prefectureMask[indexOf(p.x, p.y)]) }));
}
-function defaultName(seed, id, entity, nameFields, attempt = 0) {
- return contextualDefaultName(seed, id, entity, NAME_PARTS, nameFields, attempt);
-}
-
-function attachIdsAndNames(points, prefix, seed, kindOverride = null, nameFields = null, usedNames = null) {
+function attachIdsAndNames(points, prefix, seed, kindOverride = null, nameFields = null, usedNames = null, nameDebug = null) {
return points.map((p, i) => {
const id = `${prefix}-${i}`;
const kind = kindOverride || p.kind;
- let name = CUSTOM_NAMES[id];
- if (!name) {
- for (let attempt = 0; attempt < 8; attempt++) {
- name = defaultName(seed + prefix.length * 1000, id, { ...p, kind }, nameFields, attempt);
- if (!usedNames || !usedNames.has(name)) break;
- }
- }
+ const name = generateEntityName(seed + prefix.length * 1000, id, { ...p, kind }, nameFields, usedNames, nameDebug);
if (usedNames) usedNames.add(name);
return {
...p,
@@ -2912,26 +2902,27 @@ export function generateMap(seedInput = 114514, options = {}) {
const abandonedRailways = branchRailways.filter((_, i) => i % 3 === 0);
let castleRuins = castles.filter((_, i) => i % 2 === 1).map((c) => ({ ...c, kind: "Castle Ruins" }));
const preservedOldRoads = premodernRoads.filter((_, i) => i % 2 === 0);
- const nameFields = { elevation, slope, sea, river, plain, agriculture, ridgeField, valleyField, basinField, coastalLowland };
- const usedNames = new Set(Object.values(CUSTOM_NAMES));
+ const nameFields = { elevation, slope, sea, river, plain, agriculture, ridgeField, valleyField, basinField, coastalLowland, flowAccum, landuse, populationDensity };
+ const usedNames = new Set();
+ const nameDebug = createNameDebug();
- villages = attachIdsAndNames(tagInsidePrefecture(villages, prefectureMask), "village", seed, null, nameFields, usedNames);
- ports = attachIdsAndNames(tagInsidePrefecture(ports, prefectureMask), "port", seed, null, nameFields, usedNames);
- crossings = attachIdsAndNames(tagInsidePrefecture(crossings, prefectureMask), "crossing", seed, null, nameFields, usedNames);
- passes = attachIdsAndNames(tagInsidePrefecture(passes, prefectureMask), "pass", seed, null, nameFields, usedNames);
- markets = attachIdsAndNames(tagInsidePrefecture(markets, prefectureMask), "market", seed, null, nameFields, usedNames);
- castles = attachIdsAndNames(tagInsidePrefecture(castles, prefectureMask), "castle", seed, null, nameFields, usedNames);
- castleTowns = attachIdsAndNames(tagInsidePrefecture(castleTowns, prefectureMask), "castleTown", seed, null, nameFields, usedNames);
- modernCities = attachIdsAndNames(tagInsidePrefecture(modernCities, prefectureMask), "city", seed, null, nameFields, usedNames);
- stations = attachIdsAndNames(tagInsidePrefecture(stations, prefectureMask), "station", seed, null, nameFields, usedNames);
- industrialZones = attachIdsAndNames(tagInsidePrefecture(industrialZones, prefectureMask), "industrial", seed, null, nameFields, usedNames);
- interchanges = attachIdsAndNames(tagInsidePrefecture(interchanges, prefectureMask), "interchange", seed, null, nameFields, usedNames);
- logisticsParks = attachIdsAndNames(tagInsidePrefecture(logisticsParks, prefectureMask), "logistics", seed, null, nameFields, usedNames);
- satelliteCities = attachIdsAndNames(tagInsidePrefecture(satelliteCities, prefectureMask), "satellite", seed, null, nameFields, usedNames);
- newTowns = attachIdsAndNames(tagInsidePrefecture(newTowns, prefectureMask), "newtown", seed, null, nameFields, usedNames);
- castleRuins = attachIdsAndNames(tagInsidePrefecture(castleRuins, prefectureMask), "castleRuin", seed, null, nameFields, usedNames);
- externalGateways = attachIdsAndNames(tagInsidePrefecture(externalGateways, prefectureMask), "gateway", seed, "External Gateway", nameFields, usedNames);
- const adminCenters = attachIdsAndNames(tagInsidePrefecture(adminCentersRaw, prefectureMask), "admin", seed, "Municipal Center", nameFields, usedNames);
+ villages = attachIdsAndNames(tagInsidePrefecture(villages, prefectureMask), "village", seed, null, nameFields, usedNames, nameDebug);
+ ports = attachIdsAndNames(tagInsidePrefecture(ports, prefectureMask), "port", seed, null, nameFields, usedNames, nameDebug);
+ crossings = attachIdsAndNames(tagInsidePrefecture(crossings, prefectureMask), "crossing", seed, null, nameFields, usedNames, nameDebug);
+ passes = attachIdsAndNames(tagInsidePrefecture(passes, prefectureMask), "pass", seed, null, nameFields, usedNames, nameDebug);
+ markets = attachIdsAndNames(tagInsidePrefecture(markets, prefectureMask), "market", seed, null, nameFields, usedNames, nameDebug);
+ castles = attachIdsAndNames(tagInsidePrefecture(castles, prefectureMask), "castle", seed, null, nameFields, usedNames, nameDebug);
+ castleTowns = attachIdsAndNames(tagInsidePrefecture(castleTowns, prefectureMask), "castleTown", seed, null, nameFields, usedNames, nameDebug);
+ modernCities = attachIdsAndNames(tagInsidePrefecture(modernCities, prefectureMask), "city", seed, null, nameFields, usedNames, nameDebug);
+ stations = attachIdsAndNames(tagInsidePrefecture(stations, prefectureMask), "station", seed, null, nameFields, usedNames, nameDebug);
+ industrialZones = attachIdsAndNames(tagInsidePrefecture(industrialZones, prefectureMask), "industrial", seed, null, nameFields, usedNames, nameDebug);
+ interchanges = attachIdsAndNames(tagInsidePrefecture(interchanges, prefectureMask), "interchange", seed, null, nameFields, usedNames, nameDebug);
+ logisticsParks = attachIdsAndNames(tagInsidePrefecture(logisticsParks, prefectureMask), "logistics", seed, null, nameFields, usedNames, nameDebug);
+ satelliteCities = attachIdsAndNames(tagInsidePrefecture(satelliteCities, prefectureMask), "satellite", seed, null, nameFields, usedNames, nameDebug);
+ newTowns = attachIdsAndNames(tagInsidePrefecture(newTowns, prefectureMask), "newtown", seed, null, nameFields, usedNames, nameDebug);
+ castleRuins = attachIdsAndNames(tagInsidePrefecture(castleRuins, prefectureMask), "castleRuin", seed, null, nameFields, usedNames, nameDebug);
+ externalGateways = attachIdsAndNames(tagInsidePrefecture(externalGateways, prefectureMask), "gateway", seed, "External Gateway", nameFields, usedNames, nameDebug);
+ const adminCenters = attachIdsAndNames(tagInsidePrefecture(adminCentersRaw, prefectureMask), "admin", seed, "Municipal Center", nameFields, usedNames, nameDebug);
const entitiesForNames = [
...modernCities,
@@ -3019,5 +3010,6 @@ export function generateMap(seedInput = 114514, options = {}) {
smallStreams,
externalGateways,
entitiesForNames,
+ nameDebug,
}, options);
}
diff --git a/names.js b/names.js
index db59dfe..da7859a 100644
--- a/names.js
+++ b/names.js
@@ -1,67 +1,233 @@
import { MAP_H, MAP_W, indexOf, inside } from "./grid.js";
import { hash2 } from "./random.js";
-// Default and custom place-name resources.
-// Edit only this file to change generated names or override individual IDs.
-
-export const NAME_PARTS = {
- // May appear only at the beginning of a name.
- prefixOnly: ["青", "白", "黒", "赤", "藍", "大", "小", "新", "古", "浅", "深", "上", "下", "東", "西", "南", "北", "中", "本", "広", "元", "奥", "前", "高", "長", "丸", "一", "壱", "二", "三", "四", "五", "六", "七", "八", "九", "十", "五十", "百", "千", "万", "阿", "佐々", "代々", "千代", "御", "宇", "須", "伊", "牟", "美",],
-
- // Generic morphemes that may appear at the beginning or in the middle.
- free: [
- //nature
-"川", "山", "花", "森", "松", "竹", "梅", "柳", "栃", "杉", "萩", "荻", "柿", "栗", "椎", "榊", "篠", "桑", "笹", "蓮", "橘", "柏", "樫", "麻", "桜", "岡", "木", "林", "森", "根", "葉", "葦", "日", "月", "君",
-"野", "尾", "砂", "鮎", "鯉", "鯖", "雁", "菊", "錦", "稲", "稗", "朝", "霧", "坂", "葵", "茜", "犬", "馬", "熊", "猿", "鶴", "鹿", "鷲", "鷹", "亀", "龍", "竜", "燕", "鴨",
- //objects
-"畠", "坪", "室", "門", "脇", "末", "硯", "釜", "眞", "綾", "倉", "蔵", "鎌", "窯", "弓", "巻", "槙", "薪", "秦", "幡", "井", "真", "田", "井", "口", "関", "矢", "手", "戸", "庄", "村", "土", "鋸", "酒", "笙", "彦", "比", "碑", "多", "垣", "辻",
- //others
-"豊", "志", "野辺", "那", "納", "延", "芳", "越", "喜", "久", "方", "賀", "雅", "角", "刈", "神", "乃", "曲", "成", "幸", "徳", "甲", "由", "和", "清", "弘", "保", "徳", "福", "富", "住", "幸", "弥", "住", "生", "昌", "相", "香", "吉", "𠮷", "佐", "多", "保", "加", "間", "衣"
- ],
-
- // May appear only at the end of a name.
- suffixOnly: ["宿", "口", "摩", "磨", "茂", "平", "幡", "島", "豊", "川", "多", "田", "谷", "和", "屋"],
-
- // Context-aware morphemes that may appear at the beginning or in the middle.
- contextFree: {
- coastal: ["浜", "浦", "津", "湊", "潮", "磯", "島", "磯", "渚", "潮", "汐", "淵", "渕", "泊", "葦", "芦"],
- river: ["瀬", "川", "橋", "渡", "沢", "澤", "淵", "沼", "堀", "渕", "淵"],
- plain: ["原", "野", "田", "畠", "里", "平", "牧", "塚"],
- mountain: ["山", "谷", "沢", "峰", "尾", "鞍", "久保", "迫", "岳", "窪", "玖保", "久芳", "檜", "桧", "入", "奥"],
- historic: ["城", "館", "宮", "寺", "社", "陣", "府", "町", "妙", "忌", "地蔵", "裏", "表"],
- suburban: [],
- },
-
- // Context-aware morphemes that may appear only at the end of a name.
- contextSuffixes: {
- coastal: ["浜", "湊", "灘", "浦", "津", "崎", "嶋", "潟", "洲"],
- river: ["川", "瀬", "橋", "渡", "沼", "沢", "滝", "瀧"],
- plain: ["原", "野", "田", "里", "村", "平", "鼻", "栖"],
- mountain: ["谷", "峡", "尾根", "山", "沢", "麓", "嶽", "隅", "陰", "奥"],
- historic: ["城", "通", "館", "宮", "町", "寺", "院", "門", "柵", "稲荷"],
- suburban: ["丘", "台", "野", "原", "新町", "ヶ丘"],
- },
+export const NAME_KANJI_POOLS = {
+ modifiers: [],
+ inlandTerrain: [],
+ waterTerrain: [],
+ coastalTerrain: [],
+ plants: [],
+ postfixes: [],
+ archaicPrefixes: [],
+ archaicSuffixes: [],
+ settlementWords: [],
};
export const NAME_PROBABILITIES = {
- prefixOnly: 0.36,
- contextFreeAsMain: 0.34,
- additionalContextFree: 0.22,
- secondFree: 0.18,
- finalContextSuffix: 0.10,
- finalSuffixOnly: 0.50,
- finalFree: 0.20,
- twoCharacter: 0.80,
+ customName: 0.20,
+ forcedName: 1.0,
+ retryCount: 24,
+
+ categoryFallback: {
+ modifiers: 1.0,
+ inlandTerrain: 1.0,
+ waterTerrain: 1.0,
+ coastalTerrain: 1.0,
+ plants: 1.0,
+ postfixes: 1.0,
+ archaicPrefixes: 1.0,
+ archaicSuffixes: 1.0,
+ settlementWords: 1.0,
+ },
+
+ contextCategoryWeights: {
+ generic: {
+ inlandTerrain: 1.0,
+ waterTerrain: 0.6,
+ coastalTerrain: 0.2,
+ plants: 0.8,
+ postfixes: 0.7,
+ archaic: 0.25,
+ settlementWords: 0.6,
+ },
+ coastal: {
+ inlandTerrain: 0.25,
+ waterTerrain: 0.8,
+ coastalTerrain: 1.0,
+ plants: 0.5,
+ postfixes: 0.7,
+ archaic: 0.2,
+ settlementWords: 0.6,
+ },
+ river: {
+ inlandTerrain: 0.5,
+ waterTerrain: 1.0,
+ coastalTerrain: 0.1,
+ plants: 0.6,
+ postfixes: 0.7,
+ archaic: 0.25,
+ settlementWords: 0.6,
+ },
+ plain: {
+ inlandTerrain: 1.0,
+ waterTerrain: 0.35,
+ coastalTerrain: 0.05,
+ plants: 0.9,
+ postfixes: 0.8,
+ archaic: 0.25,
+ settlementWords: 0.7,
+ },
+ mountain: {
+ inlandTerrain: 1.0,
+ waterTerrain: 0.45,
+ coastalTerrain: 0.02,
+ plants: 0.85,
+ postfixes: 0.55,
+ archaic: 0.35,
+ settlementWords: 0.45,
+ },
+ historic: {
+ inlandTerrain: 0.65,
+ waterTerrain: 0.45,
+ coastalTerrain: 0.25,
+ plants: 0.6,
+ postfixes: 0.9,
+ archaic: 0.75,
+ settlementWords: 0.9,
+ },
+ suburban: {
+ inlandTerrain: 0.85,
+ waterTerrain: 0.25,
+ coastalTerrain: 0.15,
+ plants: 0.55,
+ postfixes: 0.85,
+ archaic: 0.10,
+ settlementWords: 1.0,
+ },
+ },
};
-export const CONTEXT_SUFFIXES = NAME_PARTS.contextSuffixes;
-
-export const CUSTOM_NAMES = {
- // "city-0": "Aohara",
- // "port-0": "Shirahama",
- // "castle-0": "Kurono",
+export const NAME_TEMPLATES = {
+ modifierTerrain: {
+ slots: ["modifier", "terrain"],
+ baseWeight: 1.0,
+ },
+ plantTerrain: {
+ slots: ["plant", "terrain"],
+ baseWeight: 0.85,
+ },
+ terrainPostfix: {
+ slots: ["terrain", "postfix"],
+ baseWeight: 0.75,
+ },
+ archaicPair: {
+ slots: ["archaicPrefix", "archaicSuffix"],
+ baseWeight: 0.35,
+ },
+ archaicTerrain: {
+ slots: ["archaicPrefix", "terrain"],
+ baseWeight: 0.30,
+ },
+ modifierSettlement: {
+ slots: ["modifier", "settlement"],
+ baseWeight: 0.65,
+ },
};
+export const NAME_TEMPLATE_WEIGHTS = {
+ generic: {
+ modifierTerrain: 1.0,
+ plantTerrain: 0.8,
+ terrainPostfix: 0.7,
+ archaicPair: 0.25,
+ archaicTerrain: 0.25,
+ modifierSettlement: 0.55,
+ },
+ coastal: {
+ modifierTerrain: 0.8,
+ plantTerrain: 0.55,
+ terrainPostfix: 0.9,
+ archaicPair: 0.2,
+ archaicTerrain: 0.25,
+ modifierSettlement: 0.55,
+ },
+ river: {
+ modifierTerrain: 0.9,
+ plantTerrain: 0.85,
+ terrainPostfix: 0.85,
+ archaicPair: 0.25,
+ archaicTerrain: 0.25,
+ modifierSettlement: 0.55,
+ },
+ plain: {
+ modifierTerrain: 1.0,
+ plantTerrain: 0.95,
+ terrainPostfix: 0.8,
+ archaicPair: 0.25,
+ archaicTerrain: 0.25,
+ modifierSettlement: 0.7,
+ },
+ mountain: {
+ modifierTerrain: 1.0,
+ plantTerrain: 0.9,
+ terrainPostfix: 0.5,
+ archaicPair: 0.35,
+ archaicTerrain: 0.45,
+ modifierSettlement: 0.35,
+ },
+ historic: {
+ modifierTerrain: 0.6,
+ plantTerrain: 0.45,
+ terrainPostfix: 0.75,
+ archaicPair: 0.8,
+ archaicTerrain: 0.55,
+ modifierSettlement: 0.95,
+ },
+ suburban: {
+ modifierTerrain: 0.85,
+ plantTerrain: 0.45,
+ terrainPostfix: 0.65,
+ archaicPair: 0.1,
+ archaicTerrain: 0.1,
+ modifierSettlement: 1.0,
+ },
+};
+
+export const CUSTOM_NAMES = {};
+export const FORCED_NAMES = {};
+
+// Legacy export kept only so older imports do not fail.
+export const NAME_PARTS = {};
+
+const POOL_KEYS = Object.keys(NAME_KANJI_POOLS);
+const TERRAIN_POOL_KEYS = ["inlandTerrain", "waterTerrain", "coastalTerrain"];
+const ASCII_DIAGNOSTIC_PREFIX = "N";
+
+function stableHash(value) {
+ const text = String(value || "");
+ let h = 2166136261;
+ for (let i = 0; i < text.length; i++) {
+ h ^= text.charCodeAt(i);
+ h = Math.imul(h, 16777619) >>> 0;
+ }
+ return h >>> 0;
+}
+
+function roll(seed, id, attempt, salt) {
+ const h = stableHash(id);
+ return hash2(h + attempt * 1009 + salt * 9173, seed + salt * 1013, (h ^ seed ^ salt) >>> 0);
+}
+
+function pick(pool, seed, id, attempt, salt) {
+ if (!pool?.length) return null;
+ const index = Math.floor(roll(seed, id, attempt, salt) * pool.length) % pool.length;
+ return pool[index] || null;
+}
+
+function countChars(value) {
+ return Array.from(String(value || "")).length;
+}
+
+function incrementCounter(counter, key, amount = 1) {
+ counter[key] = (counter[key] || 0) + amount;
+}
+
+function boundedIndex(entity) {
+ const x = Math.max(0, Math.min(MAP_W - 1, Math.round(entity?.x || 0)));
+ const y = Math.max(0, Math.min(MAP_H - 1, Math.round(entity?.y || 0)));
+ return indexOf(x, y);
+}
+
function isNearSea(x, y, sea, radius = 3) {
if (!sea) return false;
for (let dy = -radius; dy <= radius; dy++) {
@@ -74,157 +240,234 @@ function isNearSea(x, y, sea, radius = 3) {
return false;
}
-function boundedIndex(entity) {
- return indexOf(Math.max(0, Math.min(MAP_W - 1, entity.x)), Math.max(0, Math.min(MAP_H - 1, entity.y)));
+function contextWeightsFor(context, probabilities = NAME_PROBABILITIES) {
+ return probabilities.contextCategoryWeights?.[context] || probabilities.contextCategoryWeights?.generic || {};
}
-function chooseNameContext(entity, fields) {
- const kind = String(entity.kind || "").toLowerCase();
- const i = boundedIndex(entity);
- const coastal = (fields?.coastalLowland?.[i] || 0) > 0.35 || isNearSea(entity.x, entity.y, fields?.sea);
- const river = (fields?.river?.[i] || 0) > 0.35 || (fields?.valleyField?.[i] || 0) > 0.42;
- const plain = (fields?.plain?.[i] || 0) > 0.48 || (fields?.agriculture?.[i] || 0) > 0.46 || (fields?.basinField?.[i] || 0) > 0.35;
- const mountain = (fields?.elevation?.[i] || 0) > 0.52 || (fields?.slope?.[i] || 0) > 0.35 || (fields?.ridgeField?.[i] || 0) > 0.42;
+function poolWeight(poolKey, context, probabilities = NAME_PROBABILITIES) {
+ const weights = contextWeightsFor(context, probabilities);
+ const fallback = probabilities.categoryFallback?.[poolKey] ?? 1.0;
+ if (poolKey === "archaicPrefixes" || poolKey === "archaicSuffixes") return (weights.archaic ?? 1.0) * fallback;
+ return (weights[poolKey] ?? 1.0) * fallback;
+}
- if (kind.includes("port") || kind.includes("harbor") || entity.portClass) return "coastal";
+function slotPoolKeys(slot, context, probabilities = NAME_PROBABILITIES) {
+ if (slot === "terrain") {
+ return weightedKeyOrder(TERRAIN_POOL_KEYS, context, probabilities, 113);
+ }
+ const map = {
+ modifier: "modifiers",
+ plant: "plants",
+ postfix: "postfixes",
+ archaicPrefix: "archaicPrefixes",
+ archaicSuffix: "archaicSuffixes",
+ settlement: "settlementWords",
+ };
+ return map[slot] ? [map[slot]] : [];
+}
+
+function weightedKeyOrder(keys, context, probabilities, salt) {
+ return [...keys].sort((a, b) => {
+ const wa = poolWeight(a, context, probabilities);
+ const wb = poolWeight(b, context, probabilities);
+ if (wb !== wa) return wb - wa;
+ return stableHash(`${a}:${salt}`) - stableHash(`${b}:${salt}`);
+ });
+}
+
+function weightedChoice(entries, seed, id, attempt, salt) {
+ const active = entries.filter((entry) => entry.weight > 0);
+ const total = active.reduce((sum, entry) => sum + entry.weight, 0);
+ if (total <= 0) return null;
+ let target = roll(seed, id, attempt, salt) * total;
+ for (const entry of active) {
+ target -= entry.weight;
+ if (target <= 0) return entry.key;
+ }
+ return active[active.length - 1]?.key || null;
+}
+
+function pickWeightedPoolKey(keys, context, pools, probabilities, seed, id, attempt, salt) {
+ const entries = keys.map((key) => ({
+ key,
+ weight: poolWeight(key, context, probabilities) * (pools[key]?.length ? 1 : 0),
+ }));
+ return weightedChoice(entries, seed, id, attempt, salt);
+}
+
+export function createNameDebug(probabilities = NAME_PROBABILITIES, pools = NAME_KANJI_POOLS) {
+ const emptyPools = POOL_KEYS.filter((key) => !pools[key]?.length);
+ const poolsPresent = Object.fromEntries(POOL_KEYS.map((key) => [key, Boolean(pools[key]?.length)]));
+ return {
+ effectiveCustomNameProbability: probabilities.customName,
+ poolsPresent,
+ emptyPools,
+ selectedTemplateCounts: {},
+ selectedContextCounts: {},
+ customNamesUsed: 0,
+ forcedNamesUsed: 0,
+ generatedNamesUsed: 0,
+ invalidNamesRejected: 0,
+ oneCharacterNamesPrevented: 0,
+ duplicateRetries: 0,
+ fallbackAttempts: 0,
+ legacyFallbackUsed: 0,
+ };
+}
+
+export function chooseNameContext(entity, fields) {
+ const kind = String(entity?.kind || "").toLowerCase();
+ const i = boundedIndex(entity);
+ const coastal = (fields?.coastalLowland?.[i] || 0) > 0.35 || isNearSea(entity?.x || 0, entity?.y || 0, fields?.sea);
+ const river = (fields?.river?.[i] || 0) > 0.35 || (fields?.flowAccum?.[i] || 0) > 0.55 || (fields?.valleyField?.[i] || 0) > 0.42;
+ const plain = (fields?.plain?.[i] || 0) > 0.48 || (fields?.agriculture?.[i] || 0) > 0.46;
+ const mountain = (fields?.elevation?.[i] || 0) > 0.52 || (fields?.slope?.[i] || 0) > 0.35 || (fields?.ridgeField?.[i] || 0) > 0.42;
+ const urban = (fields?.populationDensity?.[i] || 0) > 0.35 || [2, 3, 4, 7, 8].includes(fields?.landuse?.[i]);
+
+ if (kind.includes("port") || kind.includes("harbor") || entity?.portClass) return "coastal";
if (kind.includes("crossing") || kind.includes("bridge")) return "river";
if (kind.includes("pass") || kind.includes("mountain")) return "mountain";
if (kind.includes("castle") || kind.includes("market")) return "historic";
- if (kind.includes("new town") || kind.includes("satellite")) return "suburban";
+ if (kind.includes("newtown") || kind.includes("new town") || kind.includes("satellite") || kind.includes("station") || urban) return "suburban";
if (coastal && !mountain) return "coastal";
if (river) return "river";
if (mountain && !plain) return "mountain";
if (plain) return "plain";
- return "plain";
+ return "generic";
}
-export function chooseNameSuffixPool(entity, fields) {
- const context = chooseNameContext(entity, fields);
- return NAME_PARTS.contextSuffixes[context] || NAME_PARTS.contextSuffixes.plain;
-}
-
-function chooseContextFreePool(entity, fields, nameParts) {
- const context = chooseNameContext(entity, fields);
- return nameParts.contextFree?.[context] || nameParts.contextFree?.plain || nameParts.free || [""];
-}
-
-function pick(pool, seed, n, salt) {
- if (!pool?.length) return "";
- const index = Math.floor(hash2(n + salt * 101, seed + salt * 1009, seed + n * 37 + salt) * pool.length) % pool.length;
- return pool[index];
-}
-
-function chance(seed, n, salt, probability) {
- return hash2(n + salt * 173, seed + salt * 811, seed + n * 43 + salt) < probability;
-}
-
-function characterLength(value) {
- return Array.from(String(value || "")).length;
-}
-
-function oneCharacterPool(pool, fallbackPool = pool) {
- const filtered = (pool || []).filter((part) => characterLength(part) === 1);
- return filtered.length ? filtered : (fallbackPool || [""]);
-}
-
-function appendPart(parts, part) {
- if (!part) return;
- const previous = parts[parts.length - 1] || "";
- if (previous && (previous === part || previous.endsWith(part) || part.startsWith(previous))) return;
- parts.push(part);
-}
-
-function appendFinalPart(parts, part, fallbackPool, seed, n, salt) {
- let finalPart = part;
- if (finalPart && parts.some((existing) => existing === finalPart || existing.endsWith(finalPart))) {
- finalPart = pick(fallbackPool, seed, n, salt + 1);
+export function resolveSlotPool(slot, context, pools = NAME_KANJI_POOLS, probabilities = NAME_PROBABILITIES, seed = 0, id = "", attempt = 0) {
+ const keys = slotPoolKeys(slot, context, probabilities);
+ if (!keys.length) return null;
+ const selectedKey = pickWeightedPoolKey(keys, context, pools, probabilities, seed, id, attempt, 1501 + stableHash(slot));
+ if (selectedKey) return { key: selectedKey, pool: pools[selectedKey] };
+ for (const key of weightedKeyOrder(keys, context, probabilities, 1559)) {
+ if (pools[key]?.length) return { key, pool: pools[key] };
}
- appendPart(parts, finalPart);
+ return null;
}
-function trimNameParts(parts) {
- if (parts.length <= 3) return parts;
- return [parts[0], ...parts.slice(-2)];
+export function validateGeneratedName(name, options = {}) {
+ const value = String(name || "");
+ const length = countChars(value);
+ if (!value) return { valid: false, reason: "empty" };
+ if (value.includes("\uFFFD")) return { valid: false, reason: "replacement" };
+ if (!options.allowAsciiDiagnostic && value.startsWith(ASCII_DIAGNOSTIC_PREFIX) && /^N[0-9A-Z]+$/.test(value)) {
+ return { valid: false, reason: "asciiDiagnostic" };
+ }
+ if (!options.allowOneCharacter && length < 2) return { valid: false, reason: "oneCharacter" };
+ if (!options.allowLong && length > 4) return { valid: false, reason: "tooLong" };
+ return { valid: true, reason: "valid" };
+}
+
+function chooseTemplate(context, seed, id, attempt) {
+ const contextWeights = NAME_TEMPLATE_WEIGHTS[context] || NAME_TEMPLATE_WEIGHTS.generic;
+ const entries = Object.entries(NAME_TEMPLATES).map(([key, template]) => ({
+ key,
+ weight: (template.baseWeight ?? 1.0) * (contextWeights?.[key] ?? 0),
+ }));
+ return weightedChoice(entries, seed, id, attempt, 2003);
+}
+
+function generateTemplateNameDetails(seed, id, entity, fields, attempt, usedNames, pools = NAME_KANJI_POOLS, probabilities = NAME_PROBABILITIES) {
+ const context = chooseNameContext(entity, fields);
+ const templateKey = chooseTemplate(context, seed, id, attempt);
+ const template = NAME_TEMPLATES[templateKey];
+ if (!template) return { name: null, context, templateKey: null };
+
+ const parts = [];
+ for (let slotIndex = 0; slotIndex < template.slots.length; slotIndex++) {
+ const slot = template.slots[slotIndex];
+ const slotPool = resolveSlotPool(slot, context, pools, probabilities, seed, id, attempt + slotIndex);
+ if (!slotPool?.pool?.length) return { name: null, context, templateKey };
+ const part = pick(slotPool.pool, seed, id, attempt, 2503 + slotIndex * 127 + stableHash(slotPool.key));
+ if (!part) return { name: null, context, templateKey };
+ parts.push(part);
+ }
+
+ const name = parts.join("");
+ const validation = validateGeneratedName(name);
+ if (!validation.valid) return { name: null, context, templateKey, invalidReason: validation.reason };
+ if (usedNames?.has(name)) return { name: null, context, templateKey, duplicate: true };
+ return { name, context, templateKey };
+}
+
+export function generateTemplateName(seed, id, entity, fields, attempt = 0, usedNames = null) {
+ return generateTemplateNameDetails(seed, id, entity, fields, attempt, usedNames).name;
+}
+
+function deterministicDiagnosticName(seed, id, attempt = 0) {
+ const h = Math.floor(roll(seed, id, attempt, 3001) * 0xb640).toString(36).toUpperCase();
+ return `${ASCII_DIAGNOSTIC_PREFIX}${h.padStart(3, "0")}`;
+}
+
+function uniqueDiagnosticName(seed, id, usedNames, debug, startAttempt = 0) {
+ for (let offset = 0; offset < 128; offset++) {
+ const name = deterministicDiagnosticName(seed, id, startAttempt + offset);
+ if (!usedNames?.has(name)) return name;
+ debug.duplicateRetries++;
+ }
+ return `${ASCII_DIAGNOSTIC_PREFIX}${stableHash(`${seed}:${id}`).toString(36).toUpperCase()}`;
+}
+
+function tryCustomName(seed, id, usedNames, debug) {
+ const customName = CUSTOM_NAMES[id];
+ if (!customName) return null;
+ if (roll(seed, id, 0, 3501) >= NAME_PROBABILITIES.customName) return null;
+ const validation = validateGeneratedName(customName, { allowAsciiDiagnostic: true });
+ if (!validation.valid) {
+ if (validation.reason === "oneCharacter") debug.oneCharacterNamesPrevented++;
+ else debug.invalidNamesRejected++;
+ return null;
+ }
+ if (usedNames?.has(customName)) {
+ debug.duplicateRetries++;
+ return null;
+ }
+ debug.customNamesUsed++;
+ return customName;
+}
+
+export function generateEntityName(seed, id, entity, fields, usedNames = null, debug = createNameDebug()) {
+ debug ||= createNameDebug();
+ const forcedName = FORCED_NAMES[id];
+ if (forcedName) {
+ debug.forcedNamesUsed++;
+ return forcedName;
+ }
+
+ const customName = tryCustomName(seed, id, usedNames, debug);
+ if (customName) return customName;
+
+ const retryCount = Math.max(1, NAME_PROBABILITIES.retryCount || 1);
+ for (let attempt = 0; attempt < retryCount; attempt++) {
+ const result = generateTemplateNameDetails(seed, id, entity, fields, attempt, usedNames);
+ if (result.context) incrementCounter(debug.selectedContextCounts, result.context);
+ if (result.templateKey) incrementCounter(debug.selectedTemplateCounts, result.templateKey);
+ if (result.duplicate) {
+ debug.duplicateRetries++;
+ continue;
+ }
+ if (result.invalidReason) {
+ if (result.invalidReason === "oneCharacter") debug.oneCharacterNamesPrevented++;
+ else debug.invalidNamesRejected++;
+ continue;
+ }
+ if (result.name) {
+ debug.generatedNamesUsed++;
+ return result.name;
+ }
+ }
+
+ debug.fallbackAttempts++;
+ return uniqueDiagnosticName(seed, id, usedNames, debug, retryCount);
}
export function contextualDefaultName(seed, id, entity, nameParts = NAME_PARTS, fields, attempt = 0) {
- const prefixKey = id.split("-")[0];
- const n = Number(id.split("-")[1] || 0) + attempt * 997;
-
- const prefixOnly = nameParts.prefixOnly || nameParts.prefixes || [""];
- const free = nameParts.free || nameParts.infixes || [""];
- const suffixOnly = nameParts.suffixOnly || nameParts.suffixes || [""];
- const contextFree = chooseContextFreePool(entity, fields, nameParts);
- const contextSuffixes = chooseNameSuffixPool(entity, fields);
- const probabilities = nameParts.probabilities || NAME_PROBABILITIES;
-
- if (chance(seed, n, 7 + prefixKey.length, probabilities.twoCharacter ?? 0.80)) {
- const onePrefixOnly = oneCharacterPool(prefixOnly);
- const oneFree = oneCharacterPool(free);
- const oneSuffixOnly = oneCharacterPool(suffixOnly, oneFree);
- const oneContextFree = oneCharacterPool(contextFree, oneFree);
- const oneContextSuffixes = oneCharacterPool(contextSuffixes, oneSuffixOnly);
-
- const usePrefix = chance(seed, n, 11 + prefixKey.length, probabilities.prefixOnly);
- const useContextAsMain = chance(seed, n, 13 + prefixKey.length, probabilities.contextFreeAsMain ?? probabilities.contextFree ?? 0.34);
- const firstPart = usePrefix
- ? pick(onePrefixOnly, seed, n, 101)
- : pick(useContextAsMain ? oneContextFree : oneFree, seed, n, useContextAsMain ? 211 : 223);
-
- const finalContextProbability = probabilities.finalContextSuffix ?? 0.10;
- const finalSuffixProbability = probabilities.finalSuffixOnly ?? 0.50;
- const finalFreeProbability = probabilities.finalFree ?? Math.max(0, 1 - finalContextProbability - finalSuffixProbability);
- const finalTotal = Math.max(0.0001, finalContextProbability + finalSuffixProbability + finalFreeProbability);
- const finalRoll = hash2(n + prefixKey.length * 23, seed + n * 37, seed + 7919);
- const contextThreshold = finalContextProbability / finalTotal;
- const suffixThreshold = (finalContextProbability + finalSuffixProbability) / finalTotal;
- let finalPart;
- if (finalRoll < contextThreshold) {
- finalPart = pick(oneContextSuffixes, seed, n, 503);
- } else if (finalRoll < suffixThreshold) {
- finalPart = pick(oneSuffixOnly, seed, n, 509);
- } else {
- finalPart = pick(oneFree, seed, n, 521);
- }
- if (finalPart === firstPart) finalPart = pick(oneSuffixOnly, seed, n, 601);
- if (finalPart === firstPart) finalPart = pick(oneFree, seed, n, 607);
- return `${firstPart || pick(oneFree, seed, n, 613)}${finalPart || pick(oneSuffixOnly, seed, n, 617)}`;
- }
-
- const parts = [];
-
- if (chance(seed, n, 11 + prefixKey.length, probabilities.prefixOnly)) {
- appendPart(parts, pick(prefixOnly, seed, n, 101));
- }
-
- const useContextAsMain = chance(seed, n, 13 + prefixKey.length, probabilities.contextFreeAsMain ?? probabilities.contextFree ?? 0.34);
- appendPart(parts, pick(useContextAsMain ? contextFree : free, seed, n, useContextAsMain ? 211 : 223));
-
- if (!useContextAsMain && chance(seed, n, 17 + prefixKey.length, probabilities.additionalContextFree ?? probabilities.contextFree ?? 0.22)) {
- appendPart(parts, pick(contextFree, seed, n, 307));
- }
-
- if (chance(seed, n, 19 + prefixKey.length, probabilities.secondFree)) {
- appendPart(parts, pick(free, seed, n, 401));
- }
-
- const finalRoll = hash2(n + prefixKey.length * 23, seed + n * 37, seed + 7919);
- let finalPart;
- const finalContextProbability = probabilities.finalContextSuffix ?? 0.30;
- const finalSuffixProbability = probabilities.finalSuffixOnly ?? 0.50;
- const finalFreeProbability = probabilities.finalFree ?? Math.max(0, 1 - finalContextProbability - finalSuffixProbability);
- const finalTotal = Math.max(0.0001, finalContextProbability + finalSuffixProbability + finalFreeProbability);
- const contextThreshold = finalContextProbability / finalTotal;
- const suffixThreshold = (finalContextProbability + finalSuffixProbability) / finalTotal;
- if (finalRoll < contextThreshold) {
- finalPart = pick(contextSuffixes, seed, n, 503);
- } else if (finalRoll < suffixThreshold) {
- finalPart = pick(suffixOnly, seed, n, 509);
- } else {
- finalPart = pick(free, seed, n, 521);
- }
- appendFinalPart(parts, finalPart, suffixOnly, seed, n, 601);
-
- const name = trimNameParts(parts).join("");
- return name || pick(suffixOnly, seed, n, 601) || "原";
+ const name = generateTemplateName(seed, id, entity, fields, attempt, null);
+ return name || deterministicDiagnosticName(seed, id, attempt);
+}
+
+export function chooseNameSuffixPool() {
+ return NAME_KANJI_POOLS.postfixes;
}
diff --git a/renderer.js b/renderer.js
index 9a25052..d4acb27 100644
--- a/renderer.js
+++ b/renderer.js
@@ -90,20 +90,20 @@ function discreteColor(map, x, y, mode) {
let color;
if (map.sea[i]) {
- // Google Map風の海色
+ // Google Map like styled
color = [170, 218, 255];
} else if (mode === "landuse") {
const colors = {
- 0: [230, 242, 220], // 農地
- 1: [235, 245, 225], // 平地
- 2: [235, 230, 220], // 旧市街
- 3: [224, 202, 190], // 中心市街地 / CBD
- 4: [245, 240, 230], // 郊外
- 5: [220, 220, 225], // 工業地域
- 6: [225, 235, 225], // 物流エリア
- 7: [238, 242, 248], // ニュータウン
- 8: [248, 242, 230], // 沿道開発
- 9: [225, 238, 220], // その他
+ 0: [230, 242, 220], // farmland
+ 1: [235, 245, 225], // plain
+ 2: [235, 230, 220], // old city
+ 3: [224, 202, 190], // CBD
+ 4: [245, 240, 230], // suburb
+ 5: [220, 220, 225], // industrial area
+ 6: [225, 235, 225], // logistics area
+ 7: [238, 242, 248], // new town
+ 8: [248, 242, 230], // coastal development
+ 9: [225, 238, 220], // others
};
color = colors[map.landuse[i]] || colors[0];
} else if (mode === "admin") {
diff --git a/test.js b/test.js
index 7a70125..441e172 100644
--- a/test.js
+++ b/test.js
@@ -1,11 +1,26 @@
import { generateMap, MAP_W, MAP_H, indexOf } from "./mapGenerator.js";
-import { CUSTOM_NAMES } from "./names.js";
+import {
+ CUSTOM_NAMES,
+ FORCED_NAMES,
+ NAME_KANJI_POOLS,
+ NAME_PARTS,
+ NAME_PROBABILITIES,
+ NAME_TEMPLATES,
+ NAME_TEMPLATE_WEIGHTS,
+ generateTemplateName,
+} from "./names.js";
import { adminBoundaryMetrics, majorCityCoreIntegrity } from "./qualityMetrics.js";
const result = document.getElementById("result");
const logLines = [];
let failed = 0;
+const [namesSource, mapGeneratorSource, testSource] = await Promise.all([
+ fetch("./names.js").then((response) => response.text()),
+ fetch("./mapGenerator.js").then((response) => response.text()),
+ fetch("./test.js").then((response) => response.text()),
+]);
+
function assert(condition, message) {
if (condition) logLines.push(`OK: ${message}`);
else {
@@ -79,16 +94,26 @@ try {
const allNameable = map.entitiesForNames || [];
const uniqueNames = new Set(allNameable.map((item) => item.name));
const duplicateNameRatio = allNameable.length ? 1 - uniqueNames.size / allNameable.length : 0;
- const coastalSuffixes = ["\u6d5c", "\u6e4a", "\u6e2f", "\u6d66", "\u6d25", "\u5d0e", "\u6e7e"];
- const mountainSuffixes = ["\u8c37", "\u5ce0", "\u5c3e\u6839", "\u5c71", "\u6ca2", "\u9e93"];
- const farInlandCoastalNames = allNameable.filter((p) => {
- const i = indexOf(p.x, p.y);
- return !p.portClass && (map.coastalLowland[i] || 0) < 0.12 && coastalSuffixes.some((suffix) => p.name?.endsWith(suffix));
- }).length;
- const flatCoastalMountainNames = allNameable.filter((p) => {
- const i = indexOf(p.x, p.y);
- return (map.coastalLowland[i] || 0) > 0.35 && (map.slope[i] || 0) < 0.18 && mountainSuffixes.some((suffix) => p.name?.endsWith(suffix));
- }).length;
+ const activePoolChars = new Set(Object.values(NAME_KANJI_POOLS).flat().flatMap((part) => Array.from(String(part))));
+ const namedEntityCount = [
+ ...map.villages,
+ ...map.ports,
+ ...map.crossings,
+ ...map.passes,
+ ...map.markets,
+ ...map.castles,
+ ...map.castleTowns,
+ ...map.modernCities,
+ ...map.stations,
+ ...map.industrialZones,
+ ...map.interchanges,
+ ...map.logisticsParks,
+ ...map.satelliteCities,
+ ...map.newTowns,
+ ...map.castleRuins,
+ ...map.externalGateways,
+ ...map.adminCenters,
+ ].filter((item) => item?.id && item?.name).length;
const villageClusterMean = map.villages.length
? map.villages.reduce((sum, p) => sum + (map.settlementCluster?.[indexOf(p.x, p.y)] || 0), 0) / map.villages.length
: 0;
@@ -119,6 +144,20 @@ try {
const adminMetrics = adminBoundaryMetrics(map);
const cityCoreIntegrity = majorCityCoreIntegrity(map);
+ assert(NAME_KANJI_POOLS && Array.isArray(NAME_KANJI_POOLS.modifiers), "NAME_KANJI_POOLS exists");
+ assert(NAME_TEMPLATES && NAME_TEMPLATES.modifierTerrain?.slots?.length === 2, "NAME_TEMPLATES exists");
+ assert(NAME_TEMPLATE_WEIGHTS && NAME_TEMPLATE_WEIGHTS.generic?.modifierTerrain > 0, "NAME_TEMPLATE_WEIGHTS exists");
+ assert(NAME_PROBABILITIES && NAME_PROBABILITIES.contextCategoryWeights?.generic, "NAME_PROBABILITIES exists");
+ const removedContextModule = "placeName" + "Context.js";
+ assert(!namesSource.includes(removedContextModule) && !mapGeneratorSource.includes(removedContextModule) && !testSource.includes(removedContextModule), "removed name-context import is absent");
+ assert(Object.keys(NAME_KANJI_POOLS).every((key) => Array.isArray(NAME_KANJI_POOLS[key])), "name category pools are centralized arrays");
+ assert(Object.values(NAME_KANJI_POOLS).every((pool) => pool.length === 0), "default name category pools are empty");
+ assert(Object.keys(NAME_PARTS).length === 0, "legacy NAME_PARTS has no hidden candidates");
+ const removedContextSuffixConst = "CONTEXT" + "_SUFFIXES";
+ const removedContextSuffixKey = "context" + "Suffixes";
+ assert(!namesSource.includes(removedContextSuffixConst) && !namesSource.includes(removedContextSuffixKey), "hidden context suffix arrays are absent");
+ assert(!/export\s+const\s+NAME_PROBABILITIES[\s\S]*export\s+const\s+NAME_PROBABILITIES/.test(namesSource), "NAME_PROBABILITIES has one source");
+
assert(map.elevation.length === size, "elevation length matches map size");
assert(map.sea.length === size, "sea length matches map size");
assert(map.river.length === size, "river length matches map size");
@@ -204,17 +243,24 @@ try {
assert(capitalInside, "prefectural capital is inside the prefecture");
assert(maxModernEndpointDegree <= 10, "modern transport endpoints are not over-centralized");
assert(map.entitiesForNames.every((item) => item.id && item.name), "nameable entities have ids and names");
+ assert(map.entitiesForNames.every((item) => typeof item.name === "string"), "nameable entity names are strings");
assert(map.entitiesForNames.every((item) => !String(item.name).includes("\uFFFD")), "generated names contain no replacement characters");
+ assert(map.entitiesForNames.every((item) => Array.from(String(item.name)).length >= 2), "one-character generated names are prevented");
+ assert(map.entitiesForNames.every((item) => String(item.name).length > 0), "empty generated names are prevented");
assert(duplicateNameRatio < 0.18, "generated place-name duplicates stay low");
- assert(farInlandCoastalNames <= Math.max(2, Math.ceil(allNameable.length * 0.12)), "coastal suffixes are not overused far inland");
- assert(flatCoastalMountainNames <= Math.max(2, Math.ceil(allNameable.length * 0.10)), "mountain suffixes are not overused on flat coastal lowlands");
+ assert(map.nameDebug && Array.isArray(map.nameDebug.emptyPools), "nameDebug reports empty pools");
+ assert(map.nameDebug.emptyPools.length === Object.keys(NAME_KANJI_POOLS).length, "empty default pools are visible in nameDebug");
+ assert(map.nameDebug.selectedTemplateCounts && typeof map.nameDebug.selectedTemplateCounts === "object", "nameDebug selectedTemplateCounts exists");
+ assert(map.nameDebug.selectedContextCounts && typeof map.nameDebug.selectedContextCounts === "object", "nameDebug selectedContextCounts exists");
+ assert(
+ map.nameDebug.generatedNamesUsed + map.nameDebug.customNamesUsed + map.nameDebug.forcedNamesUsed + map.nameDebug.fallbackAttempts === namedEntityCount,
+ "nameDebug accounting covers named entities"
+ );
+ assert(generateTemplateName(777, "probe-0", { x: 10, y: 10, kind: "Probe" }, {}, 0, new Set()) === null, "empty pools do not use hidden fallback candidates");
+ assert(activePoolChars.size === 0, "no active pool characters exist until configured");
assert(villageClusterMean > 0.16, "villages prefer clustered valley, basin, coastal, and agricultural cells");
assert(saneEndpointRatio >= 0.76, "transport endpoints stay near meaningful generated nodes");
- if (Object.keys(CUSTOM_NAMES).length > 0) {
- assert(map.entitiesForNames.every((item) => !CUSTOM_NAMES[item.id] || item.name === CUSTOM_NAMES[item.id]), "CUSTOM_NAMES override generated names");
- } else {
- assert(true, "CUSTOM_NAMES override hook remains available");
- }
+ assert(Object.keys(CUSTOM_NAMES).length === 0 || NAME_PROBABILITIES.customName < 1, "CUSTOM_NAMES are probabilistic by default");
assert(
map.adminCenters.length !== other.adminCenters.length ||
@@ -230,6 +276,18 @@ try {
assert(JSON.stringify(againA.adminCenters.map((item) => [item.id, item.x, item.y, item.name])) === JSON.stringify(againB.adminCenters.map((item) => [item.id, item.x, item.y, item.name])), "municipal centers are deterministic for the same seed");
assert(JSON.stringify([...againA.adminId]) === JSON.stringify([...againB.adminId]), "municipal adminId snapping is deterministic for the same seed");
+ CUSTOM_NAMES["city-0"] = "C1";
+ const customSameA = generateMap(321);
+ const customSameB = generateMap(321);
+ const sameTargetA = customSameA.modernCities.find((item) => item.id === "city-0");
+ const sameTargetB = customSameB.modernCities.find((item) => item.id === "city-0");
+ const customSeedMaps = [301, 302, 303, 304, 305, 306, 307, 308].map((seedValue) => generateMap(seedValue));
+ const customTargets = customSeedMaps.map((seeded) => seeded.modernCities.find((item) => item.id === "city-0")).filter(Boolean);
+ const customHits = customTargets.filter((item) => item.name === "C1").length;
+ assert(sameTargetA?.name === sameTargetB?.name, "custom-name probability is deterministic for the same seed");
+ assert(!FORCED_NAMES["city-0"] && customTargets.length > 0 && customHits < customTargets.length, "CUSTOM_NAMES do not force every seed");
+ delete CUSTOM_NAMES["city-0"];
+
for (const seed of [101, 2026, 54321]) {
const seeded = generateMap(seed);
const metrics = adminBoundaryMetrics(seeded);