diff --git a/app.js b/app.js index c5ff6b4..ae82353 100644 --- a/app.js +++ b/app.js @@ -1,11 +1,10 @@ -import { generateMap } from "./mapGenerator.js"; +import { generateMapAsync } from "./mapGenerator.js"; import { drawMap } from "./renderer.js"; import { landuseLabel } from "./landuseCodes.js"; const modes = [ ["all", "All"], ["terrain", "Terrain"], - ["suitability", "Suitability"], ["history", "Premodern"], ["modern", "Modern"], ["development", "Development"], @@ -30,11 +29,13 @@ const showFeaturesInput = document.getElementById("showFeatures"); const showLabelsInput = document.getElementById("showLabels"); const modeGrid = document.getElementById("modeGrid"); const statsEl = document.getElementById("stats"); -const idsEl = document.getElementById("nameIds"); const tooltipEl = document.getElementById("mapTooltip"); const progressEl = document.getElementById("generationProgress"); const progressStageEl = document.getElementById("generationProgressStage"); const progressTimingsEl = document.getElementById("generationProgressTimings"); +let generationStartedAt = 0; +let generationCurrentStage = ""; +let generationTimer = null; function parseSeed(seedText) { const numeric = Number.parseInt(seedText, 10); @@ -80,10 +81,12 @@ function renderTimingRows(timings = []) { function updateGenerationProgress(event) { if (!progressEl) return; progressEl.classList.remove("hidden"); + if (event?.status === "start") generationCurrentStage = event.label || "Preparing"; if (progressStageEl) { + const elapsed = generationStartedAt ? ` / elapsed ${formatMs(performance.now() - generationStartedAt)}` : ""; progressStageEl.textContent = event?.status === "done" - ? `Completed: ${event.label} / ${formatMs(event.ms)}` - : `Running: ${event?.label || "Preparing"}`; + ? `Completed: ${event.label} / ${formatMs(event.ms)}${elapsed}` + : `Running: ${event?.label || generationCurrentStage || "Preparing"}${elapsed}`; } renderTimingRows(event?.timings || []); } @@ -91,6 +94,19 @@ function updateGenerationProgress(event) { function setProgressVisible(visible, message = "Preparing") { if (!progressEl) return; progressEl.classList.toggle("hidden", !visible); + if (visible) { + generationStartedAt = performance.now(); + generationCurrentStage = message; + if (generationTimer) window.clearInterval(generationTimer); + generationTimer = window.setInterval(() => { + if (progressStageEl && !progressEl.classList.contains("hidden")) { + progressStageEl.textContent = `Running: ${generationCurrentStage || "Preparing"} / elapsed ${formatMs(performance.now() - generationStartedAt)}`; + } + }, 100); + } else if (generationTimer) { + window.clearInterval(generationTimer); + generationTimer = null; + } if (progressStageEl) progressStageEl.textContent = message; if (visible) renderTimingRows([]); } @@ -103,7 +119,8 @@ function getStats(map) { return [ ["Map Type", map.terrainTemplate?.terrainTypeLabel || map.terrainDebug?.terrainTypeLabel || "-"], ["Terrain ID", map.terrainTemplate?.terrainType || map.terrainDebug?.terrainType || "-"], - ["Generation Time", map.generationTotalMs ? `${formatMs(map.generationTotalMs)} / slowest ${(map.generationTimings || []).slice().sort((a, b) => b.ms - a.ms)[0]?.label || "-"}` : "-"], + ["Generation Total", map.generationTotalMs ? formatMs(map.generationTotalMs) : "-"], + ...(map.generationTimings || []).map((row) => [`Time: ${row.label}`, formatMs(row.ms)]), ["Villages", countText(map.villages)], ["Market Towns", countText(map.markets)], ["Castles", countText(map.castles)], @@ -120,7 +137,6 @@ function getStats(map) { ["Population", (map.totalPopulation || 0).toLocaleString()], ["Rivers", `${map.mainRivers.length} main / ${(map.tributaryRivers || []).length} tributary / ${(map.smallStreams || []).length} hidden streams`], ["Neighbor Prefecture Borders", (map.regionalPrefectureBorders || []).length], - ["Harbor Works", (map.harborWorks || []).length], ["Rail Lines", map.railways.length + map.branchRailways.length + (map.ringRailways || []).length + map.externalRailways.length], ["Industrial Zones", countText(map.industrialZones)], ["National Roads", `${map.nationalRoads.length} / pop cover ${Math.round((map.transportDebug?.nationalRoadPopulationCoverage || 0) * 100)}% / uncovered ${(map.transportDebug?.nationalRoadUncoveredPopulation || 0).toLocaleString()}`], @@ -153,25 +169,6 @@ function renderStats(map) { } } -function renderNameIds(map) { - idsEl.innerHTML = ""; - for (const entity of map.entitiesForNames.slice(0, 120)) { - const row = document.createElement("div"); - row.className = "id-row"; - - const code = document.createElement("code"); - code.textContent = entity.id; - - const name = document.createElement("span"); - const population = entity.population ? ` / ${entity.population.toLocaleString()} people` : ""; - name.textContent = `${entity.name} / ${entity.kind}${population}`; - - row.append(code, name); - idsEl.append(row); - } -} - - function nearestEntity(map, x, y, maxDistance = 5) { const groups = [ ...(map.modernCities || []), @@ -251,9 +248,8 @@ async function regenerate() { setProgressVisible(true, "Preparing generation..."); await nextFrame(); try { - state.map = generateMap(parseSeed(state.seedText), { onProgress: updateGenerationProgress }); + state.map = await generateMapAsync(parseSeed(state.seedText), { onProgress: updateGenerationProgress }); renderStats(state.map); - renderNameIds(state.map); redraw(); if (progressStageEl) progressStageEl.textContent = `Done in ${formatMs(state.map.generationTotalMs || 0)}`; renderTimingRows(state.map.generationTimings || []); diff --git a/index.html b/index.html index 92a5cb1..b968616 100644 --- a/index.html +++ b/index.html @@ -14,8 +14,8 @@

Prefecture Map Generator v17

- Terrain-highlighted prefecture generation with terrain-snapped municipalities, a clear prefectural capital, - hidden small streams, city-seeking national roads, and hover tooltips. + Multi-prefecture terrain generation with terrain-snapped municipalities, human geography layers, + hidden small streams, trunk roads, and hover tooltips.

@@ -58,17 +58,6 @@
-
-
Name Override IDs
-

Add entries to names.js in CUSTOM_NAMES.

-
export const CUSTOM_NAMES = {
-  "city-0": "CA",
-  "port-0": "PB",
-  "castle-0": "KC"
-};
-
-
-
Legend
@@ -85,7 +74,6 @@
Satellite city
Station
Industry / logistics
-
Harbor works
New town
diff --git a/landuseCodes.js b/landuseCodes.js index acc9888..7f187c1 100644 --- a/landuseCodes.js +++ b/landuseCodes.js @@ -20,7 +20,7 @@ export const LANDUSE_LABELS = Object.freeze({ [LANDUSE.INDUSTRIAL]: "Industrial zone", [LANDUSE.LOGISTICS]: "Logistics area", [LANDUSE.NEW_TOWN]: "New town", - [LANDUSE.ROADSIDE]: "Roadside development", + [LANDUSE.ROADSIDE]: "Suburban urban area", [LANDUSE.FOREST]: "Forest / mountain land", }); diff --git a/mapAdminStage.js b/mapAdminStage.js index 411efc1..3135050 100644 --- a/mapAdminStage.js +++ b/mapAdminStage.js @@ -287,17 +287,16 @@ function restoreSurvivedSeedsByCompartment(adminId, prefectureMask, sea, compart } function municipalityCountBoundsForRegion(landCells, meta = {}) { - const focused = meta.isFocusedRegion !== false; - if (focused) return { min: 20, max: 50 }; - // Neighbor prefectures are often visible only as clipped map-edge slivers. - // Avoid giving every tiny visible fragment the full 20-municipality floor. + // Use the same administrative density curve for the highlighted prefecture + // and neighboring prefectures. Only clipped slivers get a low floor. let min = 1; - if (landCells >= 500) min = 2; - if (landCells >= 950) min = 3; - if (landCells >= 1700) min = 5; - if (landCells >= 2800) min = 7; - if (landCells >= 4300) min = 10; - const max = clamp(Math.round(landCells / 260 + 2), Math.max(min, 2), 34); + if (landCells >= 420) min = 2; + if (landCells >= 850) min = 3; + if (landCells >= 1500) min = 5; + if (landCells >= 2500) min = 8; + if (landCells >= 3800) min = 12; + if (landCells >= 5600) min = 16; + const max = clamp(Math.round(landCells / 230 + 4), Math.max(min, 3), 46); return { min, max }; } @@ -389,7 +388,7 @@ function buildLowlandAdminSeeds({ const realSeeds = []; for (const city of modernCities || []) { if (!validLowlandPoint(city, !city.isPrefecturalCapital)) continue; - if (!city.isPrefecturalCapital && (city.population || 0) < 85000) continue; + if ((city.population || 0) < 45000) continue; const i = indexOf(city.x, city.y); realSeeds.push({ x: city.x, y: city.y, score: 1.35 + (city.population || 0) / 650000 + lowlandAdminSeedScore(i, fields), population: city.population || 0, protectedCity: city, seedKind: city.isPrefecturalCapital ? "capital" : "modernCity" }); } @@ -647,12 +646,8 @@ function generateAdminLayoutForMask({ const targetMunicipalityCount = computeTargetMunicipalityCount({ prefectureMask, sea, elevation, slope, ridgeField: boundaryRidgeField, coastalLowland, basinField, modernCities, markets, ports, satelliteCities, villages, adminRegionMeta }); const compartmentMultiplier = clamp(4.6 + rand(seed, 1320) * 2.4, 4.6, 7.0); const regionLandArea = adminRegionMeta.landArea || maskLandArea(prefectureMask, sea); - const minCompartmentTarget = adminRegionMeta.isFocusedRegion === false - ? clamp(Math.round(Math.max(targetMunicipalityCount * 3.2, regionLandArea / 75)), 18, 90) - : 120; - const maxCompartmentTarget = adminRegionMeta.isFocusedRegion === false - ? clamp(Math.round(Math.max(targetMunicipalityCount * 5.8, regionLandArea / 38)), minCompartmentTarget, 220) - : 360; + const minCompartmentTarget = clamp(Math.round(Math.max(targetMunicipalityCount * 3.4, regionLandArea / 78)), 22, 150); + const maxCompartmentTarget = clamp(Math.round(Math.max(targetMunicipalityCount * 6.0, regionLandArea / 36)), minCompartmentTarget, 320); let targetCompartmentCount = clamp(Math.round(targetMunicipalityCount * compartmentMultiplier), minCompartmentTarget, maxCompartmentTarget); let adminCentersRaw = buildLowlandAdminSeeds({ seed, @@ -678,7 +673,7 @@ function generateAdminLayoutForMask({ newTowns, stations, }); - if (adminCentersRaw.length < 20) targetCompartmentCount = Math.max(targetCompartmentCount, minCompartmentTarget); + if (adminCentersRaw.length < targetMunicipalityCount) targetCompartmentCount = Math.max(targetCompartmentCount, minCompartmentTarget); adminProgress?.({ status: "admin-step", regionId: adminRegionMeta.regionId, step: "natural compartments", targetMunicipalityCount, targetCompartmentCount, seedCount: adminCentersRaw.length }); const compartmentAssignment = assignAdminRegionsFromNaturalCompartments(prefectureMask, sea, elevation, slope, river, boundaryRidgeField, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, populationDensity, landuse, adminCentersRaw, { seed, @@ -843,7 +838,7 @@ function generateAdminLayoutForMask({ splitMunicipalities: 0, rejectedMunicipalities: 0, skippedDuplicateCompartmentRebuild: true, - skippedForVisibleFragment: adminRegionMeta.isFocusedRegion === false && regionLandArea < 6500, + skippedForVisibleFragment: false, }; adminDebug.changedAfterOversizedRuralSplit = oversizedSplitDebug.changedCells; adminDebug.oversizedRuralMunicipalitiesSplit = oversizedSplitDebug.splitMunicipalities; @@ -1048,7 +1043,7 @@ export function generateAdminLayout(context) { const { prefectureMask, prefectureRegionId, sea, populationDensity, plain, slope, adminProgress } = context; const minFullAdminRegionArea = 1500; const regionIds = discoverAdminRegionIds(prefectureMask, prefectureRegionId, sea) - .filter((regionId) => regionId === 0 || (regionId !== OUTER_ANCHOR_REGION_ID && maskLandArea(buildRegionMask(prefectureMask, prefectureRegionId, sea, regionId), sea) >= minFullAdminRegionArea)); + .filter((regionId) => regionId !== OUTER_ANCHOR_REGION_ID && maskLandArea(buildRegionMask(prefectureMask, prefectureRegionId, sea, regionId), sea) >= minFullAdminRegionArea); if (!prefectureRegionId || regionIds.length <= 1) return generateAdminLayoutForMask(context); @@ -1063,7 +1058,7 @@ export function generateAdminLayout(context) { for (const regionId of regionIds) { const regionMask = buildRegionMask(prefectureMask, prefectureRegionId, sea, regionId); const regionArea = maskLandArea(regionMask, sea); - if (regionId !== 0 && regionArea < minFullAdminRegionArea) continue; + if (regionArea < minFullAdminRegionArea) continue; const localContext = { ...context, @@ -1081,7 +1076,7 @@ export function generateAdminLayout(context) { adminRegionMeta: { regionId, landArea: regionArea, - isFocusedRegion: regionId === 0, + isFocusedRegion: true, isOuterAnchorRegion: regionId === OUTER_ANCHOR_REGION_ID, }, adminProgress, diff --git a/mapFeatures.js b/mapFeatures.js index 8e2ef10..b93f916 100644 --- a/mapFeatures.js +++ b/mapFeatures.js @@ -3030,7 +3030,7 @@ export function generateMapFeatures(seed, terrain) { else if (newTownInfluence[i] > 0.42 && urbanEnvelope > 0.16) landuse[i] = LANDUSE.NEW_TOWN; else if (urbanFootprint[i]) landuse[i] = LANDUSE.SUBURB; else if (suburbScore > 0.235 && !isolatedCorridor && slope[i] < 0.32 && ridgeField[i] < 0.48 && (normalizedUrbanDistance < 1.42 || satelliteInfluence[i] > 0.24)) landuse[i] = LANDUSE.SUBURB; - else if (roadsideScore > 0.5 && plain[i] > 0.18 && slope[i] < 0.34 && ridgeField[i] < 0.5 && !isolatedCorridor && (interchangeInfluence[i] > 0.24 || logisticsInfluence[i] > 0.16 || cityInfluence[i] > 0.09)) landuse[i] = LANDUSE.ROADSIDE; + else if (roadsideScore > 0.5 && plain[i] > 0.18 && slope[i] < 0.34 && ridgeField[i] < 0.5 && !isolatedCorridor && (interchangeInfluence[i] > 0.24 || logisticsInfluence[i] > 0.16 || cityInfluence[i] > 0.09)) landuse[i] = LANDUSE.SUBURB; else if (farm) landuse[i] = LANDUSE.FARMLAND; else if (ruralSettlementFootprint[i] || ruralScore > 0.3) landuse[i] = LANDUSE.RURAL; else landuse[i] = LANDUSE.RURAL; diff --git a/mapFeaturesV2.js b/mapFeaturesV2.js index 1ee2a14..157774b 100644 --- a/mapFeaturesV2.js +++ b/mapFeaturesV2.js @@ -204,11 +204,10 @@ export function generateMapFeatures(seed, terrain) { } function visibilityFactor(regionId, st) { - if (regionId === 0) return 1.15; if (!st || st.area <= 0) return 0; - // Small map-edge slivers should not get the same municipal/human density - // as full neighboring prefectures. This keeps external regions legible. - return clamp(Math.sqrt(st.area / 1700), 0.28, 0.92); + // Treat the focused prefecture and neighboring prefectures with the same + // density curve. Only genuinely clipped map-edge slivers are downscaled. + return clamp(Math.sqrt(st.area / 1900), 0.32, 1.05); } function pickRegionalPoints(scoreArray, { @@ -316,8 +315,8 @@ export function generateMapFeatures(seed, terrain) { if (!st || st.developableCells < 10) return 0; const vf = visibilityFactor(regionId, st); const raw = (st.developableCells / 65 + st.valleyCells / 44 + st.coastCells / 55 + 1.2) * vf; - const min = regionId === 0 ? 10 : st.area > 1100 ? 3 : st.area > 280 ? 1 : 0; - const max = regionId === 0 ? 30 : st.area > 1800 ? 13 : st.area > 600 ? 7 : 3; + const min = st.area > 2600 ? 7 : st.area > 1400 ? 4 : st.area > 520 ? 2 : st.area > 220 ? 1 : 0; + const max = st.area > 3600 ? 24 : st.area > 2200 ? 17 : st.area > 900 ? 9 : 4; return Math.round(clamp(raw + rand(seed, 1033 + regionId * 19) * 1.5, min, max)); }, }).map((p, n) => { @@ -365,8 +364,8 @@ export function generateMapFeatures(seed, terrain) { if (!st || st.townCells < 8) return 0; const vf = visibilityFactor(regionId, st); const raw = (st.developableCells / 260 + st.valleyCells / 150 + st.coastCells / 160 + 0.8) * vf; - const min = regionId === 0 ? 4 : st.area > 1300 ? 1 : 0; - const max = regionId === 0 ? 11 : st.area > 1800 ? 5 : st.area > 650 ? 3 : 1; + const min = st.area > 2600 ? 3 : st.area > 1200 ? 2 : st.area > 520 ? 1 : 0; + const max = st.area > 3600 ? 9 : st.area > 2200 ? 7 : st.area > 800 ? 4 : 2; return Math.round(clamp(raw + rand(seed, 1043 + regionId * 23) * 0.8, min, max)); }, extraScore: (x, y, i) => (distanceToNearest(commercialPorts, x, y) < 8 ? 0.07 : 0) + confluenceField[i] * 0.08, @@ -444,7 +443,9 @@ export function generateMapFeatures(seed, terrain) { const i = indexOf(p.x, p.y); const regionId = regionIdAt(p.x, p.y); if (regionId < 0) continue; - const capacity = estimateUrbanCapacity(p, regionId === 0 ? 30 : 24, regionId === 0 ? 1.12 : 1.0); + const st = regionStats.get(regionId); + const cityRadius = st && st.area > 2400 ? 28 : st && st.area > 900 ? 24 : 20; + const capacity = estimateUrbanCapacity(p, cityRadius, 1.0); const score = Math.log10(capacity + 1) * 0.72 + townSuitability[i] * 1.40 + @@ -463,12 +464,14 @@ export function generateMapFeatures(seed, terrain) { const st = regionStats.get(regionId); if (!st || st.developableCells < 30) continue; const vf = visibilityFactor(regionId, st); - const maxCities = regionId === 0 - ? clamp(Math.round(3 + st.developableCells / 520 + rand(seed, 12100) * 2), 5, 9) - : clamp(Math.round((st.developableCells / 850 + 0.8) * vf), st.area > 1500 ? 1 : 0, st.area > 2600 ? 4 : st.area > 950 ? 2 : 1); + const maxCities = clamp( + Math.round((st.developableCells / 720 + 0.9) * vf + rand(seed, 12100 + regionId * 17) * 1.2), + st.area > 1600 ? 1 : 0, + st.area > 3600 ? 6 : st.area > 2200 ? 4 : st.area > 900 ? 3 : 1 + ); const selected = pickEntities(list, { max: maxCities, - minDistance: regionId === 0 ? 16 : 18, + minDistance: 17, threshold: 0, seed: seed + 12110 + regionId * 313, jitter: 0.02, @@ -480,61 +483,34 @@ export function generateMapFeatures(seed, terrain) { } } - if (!modernCities.some((p) => inFocusedPrefecture(p))) { - const focusCandidates = [...markets, ...commercialPorts, ...villages].filter((p) => inFocusedPrefecture(p)); - let fallback = focusCandidates.sort((a, b) => { - const ai = indexOf(a.x, a.y); - const bi = indexOf(b.x, b.y); - return (townSuitability[bi] + developable[bi]) - (townSuitability[ai] + developable[ai]); - })[0]; - if (!fallback) { - let best = null; - let bestScore = -INF; - for (let y = 2; y < MAP_H - 2; y += 2) { - for (let x = 2; x < MAP_W - 2; x += 2) { - const i = indexOf(x, y); - if (!prefectureMask[i] || sea[i]) continue; - const score = townSuitability[i] + developable[i] + hash2(x, y, seed + 12199) * 0.04; - if (score > bestScore) { bestScore = score; best = { x, y, score, kind: "Local City", regionId: 0 }; } - } - } - fallback = best; - } - if (fallback) modernCities.push({ - ...fallback, - candidateKind: fallback.candidateKind || "fallback", - score: fallback.score || 0.5, - capacity: estimateUrbanCapacity(fallback, 30, 1.15), - regionId: 0, - }); - } + // No focused-prefecture fallback: all prefecture regions use the same city + // selection rules, so the highlighted region is not overwritten after the + // regional pass. modernCities.sort((a, b) => b.capacity - a.capacity || b.score - a.score); for (const [rank, city] of modernCities.entries()) { - const isFocused = inFocusedPrefecture(city); - const isPrefecturalCapital = isFocused && !modernCities.slice(0, rank).some((c) => c.isPrefecturalCapital); - const isRegionalCapital = !isFocused && !modernCities.slice(0, rank).some((c) => c.regionId === city.regionId && c.isRegionalCapital); - const rawPop = isPrefecturalCapital - ? 450000 + rand(seed, 12200) * 1150000 - : isRegionalCapital - ? 160000 + rand(seed, 12201 + city.regionId * 17) * 460000 - : 32000 + Math.pow(rand(seed, 12202 + rank * 19 + city.x), 0.7) * 260000; - const capMultiplier = isPrefecturalCapital ? 1.22 : isRegionalCapital ? 1.08 : 1.0; + const isFirstInRegion = !modernCities.slice(0, rank).some((c) => c.regionId === city.regionId); + const isPrefecturalCapital = inFocusedPrefecture(city) && !modernCities.slice(0, rank).some((c) => c.isPrefecturalCapital); + const isRegionalCapital = isFirstInRegion; + const rawPop = isRegionalCapital + ? 150000 + rand(seed, 12201 + city.regionId * 17) * 520000 + : 32000 + Math.pow(rand(seed, 12202 + rank * 19 + city.x), 0.7) * 260000; + const capMultiplier = isRegionalCapital ? 1.10 : 1.0; const population = Math.round(Math.min(rawPop, city.capacity * capMultiplier) / 1000) * 1000; - city.population = Math.max(isPrefecturalCapital ? 260000 : isRegionalCapital ? 90000 : 24000, population); + city.population = Math.max(isRegionalCapital ? 90000 : 24000, population); city.isPrefecturalCapital = isPrefecturalCapital; city.isRegionalCapital = isRegionalCapital; city.rank = isPrefecturalCapital ? "Prefectural Capital" : isRegionalCapital ? "Regional Capital" : city.population >= 200000 ? "Regional City" : "Local City"; city.kind = city.rank; - city.urbanRadius = clamp(5.8 + Math.sqrt(city.population) / 72, 8, isPrefecturalCapital ? 40 : isRegionalCapital ? 32 : 24); - city.coreRadius = clamp(1.8 + Math.sqrt(city.population) / 380, 2.2, isPrefecturalCapital ? 8.5 : 6.5); - city.sprawlRadius = clamp(city.urbanRadius * (isPrefecturalCapital ? 1.65 : isRegionalCapital ? 1.45 : city.population >= 120000 ? 1.28 : 1.15), city.urbanRadius + 2, isPrefecturalCapital ? 56 : isRegionalCapital ? 42 : 30); + city.urbanRadius = clamp(5.8 + Math.sqrt(city.population) / 72, 8, isRegionalCapital ? 34 : 24); + city.coreRadius = clamp(1.8 + Math.sqrt(city.population) / 380, 2.2, isRegionalCapital ? 6.5 : 5.6); + city.sprawlRadius = clamp(city.urbanRadius * (isRegionalCapital ? 1.45 : city.population >= 120000 ? 1.28 : 1.15), city.urbanRadius + 2, isRegionalCapital ? 44 : 30); city.urbanWeight = clamp(0.95 + Math.log10(Math.max(10000, city.population)) * 0.29, 1.08, 2.5); } function cityPopulationCap(city) { - const radius = city?.isPrefecturalCapital ? 34 : city?.isRegionalCapital ? 29 : city?.population >= 350000 ? 26 : 18; - const bias = city?.isPrefecturalCapital ? 1.25 : city?.isRegionalCapital ? 1.12 : 1.0; + const radius = city?.isRegionalCapital ? 29 : city?.population >= 350000 ? 26 : 18; + const bias = city?.isRegionalCapital ? 1.12 : 1.0; return estimateUrbanCapacity(city, radius, bias); } @@ -583,7 +559,7 @@ export function generateMapFeatures(seed, terrain) { ...markets.filter(inRegion).map((p) => ({ ...p, nodeWeight: 3.2 + (p.population || 0) / 25000 })), ...commercialPorts.filter(inRegion).map((p) => ({ ...p, nodeWeight: p.portClass === "major" ? 6.5 : 4.6 })), ...passes.filter(inRegion).map((p) => ({ ...p, nodeWeight: 2.2 })), - ].sort((a, b) => b.nodeWeight - a.nodeWeight).slice(0, regionId === 0 ? 18 : 10); + ].sort((a, b) => b.nodeWeight - a.nodeWeight).slice(0, (regionStats.get(regionId)?.area || 0) > 2200 ? 16 : 10); } const premodernRoads = []; @@ -615,7 +591,7 @@ export function generateMapFeatures(seed, terrain) { if (nodes.length < 2) continue; const connected = [nodes[0]]; const remaining = nodes.slice(1); - const maxEdges = regionId === 0 ? Math.min(14, nodes.length + 3) : Math.min(7, nodes.length + 1); + const maxEdges = (regionStats.get(regionId)?.area || 0) > 2200 ? Math.min(13, nodes.length + 3) : Math.min(7, nodes.length + 1); while (remaining.length && nationalRoads.length < 48) { let best = null; let bestScore = INF; @@ -635,7 +611,7 @@ export function generateMapFeatures(seed, terrain) { } // A few k-nearest shortcuts for urbanized regions. - const urbanNodes = nodes.filter((p) => p.population || p.portClass).slice(0, regionId === 0 ? 8 : 4); + const urbanNodes = nodes.filter((p) => p.population || p.portClass).slice(0, (regionStats.get(regionId)?.area || 0) > 2200 ? 7 : 4); for (let i = 0; i < urbanNodes.length; i++) { const a = urbanNodes[i]; const b = urbanNodes.slice(i + 1).sort((p, q) => Math.hypot(a.x - p.x, a.y - p.y) - Math.hypot(a.x - q.x, a.y - q.y))[0]; @@ -645,7 +621,7 @@ export function generateMapFeatures(seed, terrain) { } // Railways: only high-order cities/ports, as a lightweight placeholder. - const railNodes = nodes.filter((p) => (p.population || 0) > 80000 || p.portClass === "major" || p.portClass === "regional").slice(0, regionId === 0 ? 7 : 4); + const railNodes = nodes.filter((p) => (p.population || 0) > 80000 || p.portClass === "major" || p.portClass === "regional").slice(0, (regionStats.get(regionId)?.area || 0) > 2200 ? 6 : 4); railNodes.sort((a, b) => a.x - b.x || a.y - b.y); for (let i = 1; i < railNodes.length; i++) { const path = routeLight(railNodes[i - 1], railNodes[i], 4); @@ -672,7 +648,7 @@ export function generateMapFeatures(seed, terrain) { if (!sea[i] && regionIdAt(x, y) === regionId && (x < 5 || y < 5 || x > MAP_W - 6 || y > MAP_H - 6)) edgeCandidates.push({ x, y, score: developable[i] + valleySettlement[i] }); } } - const gateway = pickEntities(edgeCandidates, { max: regionId === 0 ? 2 : 1, minDistance: 16, seed: seed + 13200 + regionId * 11 })[0]; + const gateway = pickEntities(edgeCandidates, { max: (regionStats.get(regionId)?.area || 0) > 2200 ? 2 : 1, minDistance: 16, seed: seed + 13200 + regionId * 11 })[0]; if (gateway) { gateway.kind = "External Gateway"; gateway.regionId = regionId; @@ -696,7 +672,12 @@ export function generateMapFeatures(seed, terrain) { } } - const roadInfluence = influenceFromPaths([...nationalRoads, ...ringRoads, ...externalRoads, ...expressways], 5); + // Land-use road influence intentionally excludes expressways. Expressways + // are through-corridors here, not automatic suburbanization generators. + // A narrow field controls land-use attachment, while a broader field raises + // population density around trunk roads without painting a wide suburb band. + const roadLanduseInfluence = influenceFromPaths([...nationalRoads, ...ringRoads, ...externalRoads], 2.25); + const roadInfluence = influenceFromPaths([...nationalRoads, ...ringRoads, ...externalRoads], 5.0); const railInfluence2 = influenceFromPaths([...railways, ...branchRailways, ...externalRailways], 4); const stations = []; @@ -739,7 +720,7 @@ export function generateMapFeatures(seed, terrain) { } for (const city of modernCities) { - addKernel(cityInfluence, city, city.sprawlRadius || Math.round((city.urbanRadius || 10) * 1.4), (city.urbanWeight || 1.0) * (city.isPrefecturalCapital ? 0.46 : city.isRegionalCapital ? 0.38 : 0.30), 2.75, true, "add"); + addKernel(cityInfluence, city, city.sprawlRadius || Math.round((city.urbanRadius || 10) * 1.4), (city.urbanWeight || 1.0) * (city.isRegionalCapital ? 0.38 : 0.30), 2.75, true, "add"); addKernel(cityInfluence, city, city.urbanRadius || 10, city.urbanWeight || 1.0, 1.18, true, "add"); addKernel(coreInfluence, city, city.coreRadius || 3, (city.urbanWeight || 1.0) * 1.10, 1.65, true, "max"); } @@ -786,8 +767,8 @@ export function generateMapFeatures(seed, terrain) { for (let x = 0; x < MAP_W; x++) { const i = indexOf(x, y); if (sea[i]) continue; - const transport = Math.max(roadInfluence[i] * 0.95, railInfluence2[i] * 0.95, stationInfluence[i] * 0.82); - const urban = cityInfluence[i] * 0.76 + stationInfluence[i] * 0.26 + roadInfluence[i] * 0.12 + railInfluence2[i] * 0.10; + const transport = Math.max(roadLanduseInfluence[i] * 0.95, railInfluence2[i] * 0.95, stationInfluence[i] * 0.82); + const urban = cityInfluence[i] * 0.76 + stationInfluence[i] * 0.26 + roadInfluence[i] * 0.14 + railInfluence2[i] * 0.10; const core = coreInfluence[i]; const oldTown = oldTownInfluence[i] * 0.70 + townInfluence[i] * 0.38; const rural = villageInfluence[i] * 0.24 + ruralSuitability[i] * 0.30; @@ -798,13 +779,13 @@ export function generateMapFeatures(seed, terrain) { basinField[i] * 0.16 + valleyField[i] * 0.16 + coastalLowland[i] * 0.12 + - transport * 0.18 + + roadInfluence[i] * 0.16 + transport * 0.10 + riverUrban * 0.14 - slope[i] * 0.18 - ridgeField[i] * 0.12 - floodplain[i] * 0.08 ); - populationDensity[i] = clamp(urban * 0.66 + core * 0.46 + oldTown * 0.28 + townInfluence[i] * 0.16 + villageInfluence[i] * 0.14 + transport * 0.12); + populationDensity[i] = clamp(urban * 0.66 + core * 0.46 + oldTown * 0.28 + townInfluence[i] * 0.16 + villageInfluence[i] * 0.14 + roadInfluence[i] * 0.18 + transport * 0.08); maxDensity = Math.max(maxDensity, populationDensity[i]); if (elevation[i] > 0.67 || (slope[i] > 0.56 && ridgeField[i] > 0.30) || ridgeField[i] > 0.70) { @@ -825,13 +806,13 @@ export function generateMapFeatures(seed, terrain) { } const suburbanity = urban * 0.88 + transport * 0.23 + stationInfluence[i] * 0.12 + townInfluence[i] * 0.08 + riverUrban * 0.08; - const edgeTaper = clamp(cityInfluence[i] * 0.52 + stationInfluence[i] * 0.16 + roadInfluence[i] * 0.10 + 0.28); + const edgeTaper = clamp(cityInfluence[i] * 0.52 + stationInfluence[i] * 0.16 + roadLanduseInfluence[i] * 0.10 + 0.28); const sprawlBias = clamp(0.58 + hash2(x, y, baseNoiseSeed) * 0.42); const sprawlScore = suburbanity * sprawlBias * edgeTaper - core * 0.12; if (sprawlScore > 0.24 && urbanCapacity[i] > 0.10) { landuse[i] = LANDUSE.SUBURB; - } else if (transport > 0.18 && urbanCapacity[i] > 0.10 && (townInfluence[i] > 0.04 || cityInfluence[i] > 0.09)) { - landuse[i] = transport > 0.28 && stationInfluence[i] > 0.10 ? LANDUSE.SUBURB : LANDUSE.ROADSIDE; + } else if (roadLanduseInfluence[i] > 0.30 && urbanCapacity[i] > 0.10 && (townInfluence[i] > 0.05 || cityInfluence[i] > 0.11)) { + landuse[i] = LANDUSE.SUBURB; } else if (agriculture[i] > 0.24 || rural > 0.22 || (developable[i] > 0.18 && plain[i] > 0.18)) { landuse[i] = LANDUSE.FARMLAND; } else { @@ -846,7 +827,7 @@ export function generateMapFeatures(seed, terrain) { for (let x = 1; x < MAP_W - 1; x++) { const i = indexOf(x, y); if (sea[i] || baseLanduse[i] === LANDUSE.FOREST) continue; - const transport = Math.max(roadInfluence[i] * 0.95, railInfluence2[i] * 0.95, stationInfluence[i] * 0.82); + const transport = Math.max(roadLanduseInfluence[i] * 0.95, railInfluence2[i] * 0.95, stationInfluence[i] * 0.82); let urbanNeighbors = 0; let cbdNeighbors = 0; for (let dy = -1; dy <= 1; dy++) { @@ -865,18 +846,12 @@ export function generateMapFeatures(seed, terrain) { const fringeChance = urbanNeighbors * 0.055 + cityInfluence[i] * 0.13 + transport * 0.12 + stationInfluence[i] * 0.08; const noise = 0.23 + hash2(x, y, seed + 15050) * 0.24; if (fringeChance > 0.34 + noise) { - landuse[i] = urbanNeighbors >= 4 || transport > 0.28 ? LANDUSE.SUBURB : LANDUSE.ROADSIDE; + landuse[i] = LANDUSE.SUBURB; } } - if ((river[i] > 0.10 || railInfluence2[i] > 0.16 || roadInfluence[i] > 0.22) && urbanNeighbors >= 3 && landuse[i] <= LANDUSE.FARMLAND && urbanCapacity[i] > 0.09) { + if ((river[i] > 0.10 || railInfluence2[i] > 0.16 || roadLanduseInfluence[i] > 0.22) && urbanNeighbors >= 3 && landuse[i] <= LANDUSE.FARMLAND && urbanCapacity[i] > 0.09) { landuse[i] = cbdNeighbors >= 1 || coreInfluence[i] > 0.15 ? LANDUSE.OLD_URBAN : LANDUSE.SUBURB; } - if (landuse[i] === LANDUSE.SUBURB && urbanNeighbors <= 1) { - const keep = clamp(cityInfluence[i] * 0.52 + transport * 0.32 + stationInfluence[i] * 0.18 + 0.08); - if (hash2(x, y, seed + 15051) > keep) { - landuse[i] = agriculture[i] > 0.22 ? LANDUSE.FARMLAND : LANDUSE.RURAL; - } - } } } diff --git a/mapGenerator.js b/mapGenerator.js index becd634..8785eb0 100644 --- a/mapGenerator.js +++ b/mapGenerator.js @@ -1 +1 @@ -export { generateMap, CELL_SIZE, MAP_H, MAP_W, indexOf } from "./mapPipeline.js"; +export { generateMap, generateMapAsync, CELL_SIZE, MAP_H, MAP_W, indexOf } from "./mapPipeline.js"; diff --git a/mapOutput.js b/mapOutput.js index 7f6d50c..5c517ce 100644 --- a/mapOutput.js +++ b/mapOutput.js @@ -1,6 +1,7 @@ import { createNameDebug } from "./names.js"; -import { CELL_SIZE, INF, MAP_H, MAP_W, clamp, indexOf, inside, rand } from "./mapUtils.js"; +import { CELL_SIZE, INF, MAP_H, MAP_W, clamp, hash2, indexOf, inside, rand } from "./mapUtils.js"; import { applyOutputOptions, attachIdsAndNames, recalculatePopulationAfterLanduse, tagInsidePrefecture } from "./mapGeneratorHelpers.js"; +import { LANDUSE } from "./landuseCodes.js"; const MUNICIPAL_SUFFIX_RE = /[市町村区]$/u; @@ -24,6 +25,48 @@ function municipalityNameFromRoot(root, center, fields, seed, ordinal = 0) { return `${value}${municipalitySuffixForCenter(center, fields, seed, ordinal)}`; } +function ensureMunicipalOfficeSettlementFootprints(adminCentersRaw, { sea, elevation, slope, ridgeField, plain, basinField, coastalLowland, populationDensity, landuse, humanRegionMask, roadInfluence, stationInfluence }, seed) { + let changedCells = 0; + const isBuildable = (i) => !sea[i] && (!humanRegionMask || humanRegionMask[i]) && elevation[i] < 0.78 && slope[i] < 0.62 && ridgeField[i] < 0.76; + for (const [n, center] of (adminCentersRaw || []).entries()) { + if (!center || !inside(center.x, center.y)) continue; + const ci = indexOf(center.x, center.y); + if (!isBuildable(ci)) continue; + const existingUrban = landuse[ci] >= LANDUSE.OLD_URBAN && landuse[ci] <= LANDUSE.NEW_TOWN; + const baseRadius = existingUrban ? 1.2 : (center.population || 0) >= 60000 ? 2.6 : 2.0; + const scoreBoost = clamp((populationDensity[ci] || 0) * 0.45 + (roadInfluence?.[ci] || 0) * 0.22 + (stationInfluence?.[ci] || 0) * 0.26 + 0.24); + const r = Math.ceil(baseRadius); + for (let dy = -r; dy <= r; dy++) { + for (let dx = -r; dx <= r; dx++) { + const x = center.x + dx; + const y = center.y + dy; + if (!inside(x, y)) continue; + const i = indexOf(x, y); + if (!isBuildable(i)) continue; + const d = Math.hypot(dx, dy); + if (d > baseRadius) continue; + const lowland = clamp(plain[i] * 0.28 + basinField[i] * 0.24 + coastalLowland[i] * 0.20 + (roadInfluence?.[i] || 0) * 0.14 - slope[i] * 0.28 - ridgeField[i] * 0.16 + 0.30); + if (lowland <= 0.12) continue; + if (d <= 0.85) { + if (landuse[i] < LANDUSE.OLD_URBAN || landuse[i] === LANDUSE.FARMLAND || landuse[i] === LANDUSE.RURAL) { + landuse[i] = LANDUSE.OLD_URBAN; + changedCells++; + } + populationDensity[i] = Math.max(populationDensity[i] || 0, 0.34 + scoreBoost * 0.35); + } else if (d <= baseRadius && landuse[i] <= LANDUSE.FARMLAND) { + const keep = lowland * (1 - d / (baseRadius + 0.1)) + hash2(x, y, seed + 18800 + n) * 0.08; + if (keep > 0.16) { + landuse[i] = LANDUSE.SUBURB; + changedCells++; + populationDensity[i] = Math.max(populationDensity[i] || 0, 0.20 + scoreBoost * 0.20); + } + } + } + } + } + return changedCells; +} + export function finishMapOutput({ seed, options, @@ -141,9 +184,11 @@ export function finishMapOutput({ for (let i = 0; i < humanRegionMask.length; i++) { humanRegionMask[i] = !sea[i] && ((prefectureRegionId?.[i] ?? -1) >= 0 || prefectureMask[i]) ? 1 : 0; } + const municipalOfficeUrbanizedCells = ensureMunicipalOfficeSettlementFootprints(adminCentersRaw, { + sea, elevation, slope, ridgeField, plain, basinField, coastalLowland, populationDensity, landuse, humanRegionMask, roadInfluence, stationInfluence, + }, seed); recalculatePopulationAfterLanduse(modernCities, satelliteCities, populationDensity, landuse, humanRegionMask, sea, stationInfluence, roadInfluence, railInfluence2); for (const city of modernCities) { - if (city.isPrefecturalCapital) continue; const cap = cityPopulationCap(city); if (cap < INF && (city.population || 0) > cap) { city.population = Math.round(cap / 1000) * 1000; @@ -153,29 +198,6 @@ export function finishMapOutput({ } } - outputProgress("harbor works"); - - function makeHarborWorks(ports) { - const out = []; - for (const port of ports) { - const parts = []; - const limit = port.portClass === "major" ? 5 : port.portClass === "regional" ? 3 : 1; - for (const [dx, dy] of [[1,0],[-1,0],[0,1],[0,-1],[1,1],[-1,1],[1,-1],[-1,-1]]) { - const sx = port.x + dx; - const sy = port.y + dy; - if (!inside(sx, sy) || !sea[indexOf(sx, sy)]) continue; - parts.push([[port.x, port.y], [sx, sy]]); - const wx = sx + dx; - const wy = sy + dy; - if (port.portClass === "major" && inside(wx, wy) && sea[indexOf(wx, wy)] && rand(seed, sx * 101 + sy * 103) > 0.22) parts.push([[sx, sy], [wx, wy]]); - if (parts.length >= limit) break; - } - if (parts.length) out.push({ port, segments: parts, kind: port.portClass === "major" ? "Major Harbor Works" : "Harbor Works" }); - } - return out; - } - - const harborWorks = makeHarborWorks(ports); let castleRuins = castles.filter((_, i) => i % 2 === 1).map((c) => ({ ...c, kind: "Castle Ruins" })); const nameFields = { elevation, slope, sea, river, plain, agriculture, ridgeField, valleyField, basinField, coastalLowland, flowAccum, landuse, populationDensity }; const usedNames = new Set(); @@ -340,12 +362,11 @@ export function finishMapOutput({ logisticsParks, satelliteCities, newTowns, - harborWorks, landuse, adminCenters, adminId, adminBorders, - adminDebug, + adminDebug: adminDebug ? { ...adminDebug, municipalOfficeUrbanizedCells } : { municipalOfficeUrbanizedCells }, castleRuins, riverPaths, mainRivers, diff --git a/mapPipeline.js b/mapPipeline.js index 70729d7..e2ec25a 100644 --- a/mapPipeline.js +++ b/mapPipeline.js @@ -11,7 +11,7 @@ function nowMs() { } function timedStage(timings, options, key, label, fn) { - options?.onProgress?.({ status: "start", key, label, timings: timings.slice() }); + options?.onProgress?.({ status: "start", key, label, timings: timings.slice(), startedAt: nowMs() }); const t0 = nowMs(); const value = fn(); const ms = Math.round((nowMs() - t0) * 10) / 10; @@ -21,6 +21,27 @@ function timedStage(timings, options, key, label, fn) { return value; } +function yieldToBrowser() { + if (typeof requestAnimationFrame === "function") { + return new Promise((resolve) => requestAnimationFrame(() => resolve())); + } + return new Promise((resolve) => setTimeout(resolve, 0)); +} + +async function timedStageAsync(timings, options, key, label, fn) { + options?.onProgress?.({ status: "start", key, label, timings: timings.slice(), startedAt: nowMs() }); + await yieldToBrowser(); + const t0 = nowMs(); + const value = fn(); + const ms = Math.round((nowMs() - t0) * 10) / 10; + const entry = { key, label, ms }; + timings.push(entry); + options?.onProgress?.({ status: "done", key, label, ms, timings: timings.slice() }); + await yieldToBrowser(); + return value; +} + + export function generateMap(seedInput = 114514, options = {}) { const seed = Number(seedInput) >>> 0; if (typeof options.onProgress !== "function") options = { ...options, onProgress: () => {} }; @@ -93,3 +114,76 @@ export function generateMap(seedInput = 114514, options = {}) { output.generationTotalMs = generationTimings.reduce((sum, row) => sum + row.ms, 0); return output; } + +export async function generateMapAsync(seedInput = 114514, options = {}) { + const seed = Number(seedInput) >>> 0; + if (typeof options.onProgress !== "function") options = { ...options, onProgress: () => {} }; + + const generationTimings = []; + const stage = (key, label, fn) => timedStageAsync(generationTimings, options, key, label, fn); + + const terrain = await stage("terrain", "Terrain, rivers, and prefecture regions", () => generateTerrainAndRivers(seed)); + const { + elevation, + slope, + sea, + river, + plain, + agriculture, + ridgeField, + valleyField, + basinField, + coastalLowland, + flowAccum, + naturalBarrierScore, + prefectureMask, + prefectureRegionId, + adminPrefectureRegionId, + } = terrain; + + const features = await stage("human", "Human geography and transport", () => generateMapFeatures(seed, terrain)); + const { + settlementScore, + villages, + markets, + modernCities, + populationDensity, + stations, + industrialZones, + logisticsParks, + satelliteCities, + newTowns, + ports, + landuse, + stationInfluence, + roadInfluence, + railInfluence2, + villageInfluence, + } = features; + + const admin = await stage("admin", "Municipal and prefectural administration", () => generateAdminLayout({ + seed, prefectureMask, prefectureRegionId: adminPrefectureRegionId || prefectureRegionId, sea, elevation, slope, river, ridgeField, naturalBarrierScore, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture, + settlementScore, populationDensity, stationInfluence, roadInfluence, railInfluence2, villageInfluence, landuse, modernCities, satelliteCities, newTowns, markets, villages, ports, stations, industrialZones, logisticsParks, + adminProgress: (event) => options?.onProgress?.({ + ...event, + key: "admin", + label: event.status === "region-done" + ? `Admin region ${event.regionId} done` + : event.status === "admin-step" + ? `Admin region ${event.regionId}: ${event.step}` + : `Admin region ${event.regionId}`, + timings: generationTimings.slice(), + }), + })); + + const output = await stage("output", "Names, population totals, and final packaging", () => finishMapOutput({ + seed, + options, + terrain, + features, + admin, + })); + output.generationTimings = generationTimings; + output.generationTotalMs = generationTimings.reduce((sum, row) => sum + row.ms, 0); + return output; +} diff --git a/renderer.js b/renderer.js index 4648d13..53ca512 100644 --- a/renderer.js +++ b/renderer.js @@ -313,15 +313,6 @@ function terrainColorContinuous(map, fx, fy, mode) { if (isWaterSample(map, fx, fy)) { const depth = clamp(((map.seaLevel ?? 0.285) + 0.065 - fieldSample(map.elevation, fx, fy)) * 2.4); color = [Math.round(170 + depth * 5), Math.round(218 + depth * 10), Math.round(255 - depth * 5)]; - } else if (mode === "suitability") { - const a = fieldSample(map.agriculture, fx, fy); - const p = fieldSample(map.plain, fx, fy); - const f = fieldSample(map.floodplain, fx, fy); - color = [ - Math.round(240 - p * 15 + f * 10), - Math.round(242 + a * 10), - Math.round(235 - a * 15 + p * 10), - ]; } else if (mode === "development") { const dCity = distToNearest(map.modernCities, fx, fy); const urban = clamp(1 - dCity / 25); @@ -436,7 +427,7 @@ function drawBase(ctx, map, mode, continuousTerrain) { const width = MAP_W * CELL_SIZE; const height = MAP_H * CELL_SIZE; const img = ctx.createImageData(width, height); - const continuousModes = ["terrain", "suitability", "development", "all"]; + const continuousModes = ["terrain", "development", "all"]; if (continuousTerrain && continuousModes.includes(mode)) { for (let py = 0; py < height; py++) { @@ -576,15 +567,17 @@ function drawUrbanAreas(ctx, map, mode) { const visibleModes = ["all", "modern", "development", "landuse", "admin"]; if (!visibleModes.includes(mode)) return; - const colors = { + const detailedColors = { 2: "rgba(223, 214, 206, 0.72)", - 3: "rgba(215, 175, 172, 0.88)", + 3: "rgba(215, 175, 172, 0.88)", 4: "rgba(231, 219, 231, 0.68)", 5: "rgba(218, 218, 226, 0.64)", 6: "rgba(225, 230, 225, 0.56)", 7: "rgba(229, 234, 242, 0.64)", - 8: "rgba(244, 230, 205, 0.62)", + 8: "rgba(231, 219, 231, 0.68)", }; + const cityColor = "rgba(232, 222, 228, 0.60)"; + const cbdColor = "rgba(215, 175, 172, 0.84)"; ctx.save(); for (let y = 0; y < MAP_H; y++) { @@ -593,11 +586,15 @@ function drawUrbanAreas(ctx, map, mode) { const areaMask = map.humanRegionMask || map.prefectureMask; if (areaMask && !areaMask[i]) continue; const lu = map.landuse[i]; - if (!colors[lu]) continue; + let fill = null; + if (mode === "landuse") fill = detailedColors[lu] || null; + else if (lu === 3) fill = cbdColor; + else if (lu === 2 || lu === 4 || lu === 5 || lu === 6 || lu === 7 || lu === 8) fill = cityColor; + if (!fill) continue; const px = x * CELL_SIZE; const py = y * CELL_SIZE; - ctx.fillStyle = colors[lu]; + ctx.fillStyle = fill; ctx.fillRect(px, py, CELL_SIZE, CELL_SIZE); } } diff --git a/styles.css b/styles.css index 9cf2ea4..eea9652 100644 --- a/styles.css +++ b/styles.css @@ -28,9 +28,6 @@ code{background:#e8e8e8;border-radius:4px;padding:1px 4px} .stat-row strong{color:#202124;font-family:ui-monospace,monospace} .legend{color:#5f6368;font-size:13px;line-height:1.6} .legend p{margin:8px 0 0} -.example{margin:10px 0;padding:12px;background:#f8f9fa;border:1px solid rgba(0,0,0,0.08);border-radius:8px;color:#3c4043;overflow:auto;font-size:12px} -.id-list{max-height:220px;overflow:auto;margin-top:12px;display:flex;flex-direction:column;gap:6px} -.id-row{display:grid;grid-template-columns:112px 1fr;gap:8px;align-items:center;color:#5f6368;font-size:12px} @media (max-width:1100px){.layout{grid-template-columns:1fr}} @@ -62,7 +59,6 @@ code{background:#e8e8e8;border-radius:4px;padding:1px 4px} .port-icon{width:0;height:0;border-left:7px solid transparent;border-right:7px solid transparent;border-bottom:14px solid #4682c8;border-top:0;box-shadow:none;background:transparent;border-radius:0} .newtown-icon{width:0;height:0;border-left:7px solid transparent;border-right:7px solid transparent;border-bottom:14px solid #b4d2f0;border-top:0;box-shadow:none;background:transparent;border-radius:0} -.legend-line.harbor-line{background:transparent; border-top:2px solid #5f7896; height:0} .map-tooltip{position:absolute;z-index:20;pointer-events:none;min-width:200px;max-width:280px;background:rgba(255,255,255,0.98);border:1px solid rgba(0,0,0,0.1);border-radius:8px;box-shadow:0 10px 30px rgba(0,0,0,0.1);padding:10px 12px;color:#2c2c2c;font-size:12px;line-height:1.5;opacity:0;transform:translateY(4px);transition:opacity 0.15s ease, transform 0.15s ease;font-weight:500} .map-tooltip.visible{opacity:1;transform:translateY(0)} diff --git a/test.js b/test.js index 7487b6d..639606b 100644 --- a/test.js +++ b/test.js @@ -531,7 +531,6 @@ try { assert(map.terrainDebug.depositionLowlandArea > 0, "depositional lowland area is tracked"); assert(["east-west", "north-south", "diagonal"].includes(map.terrainTemplate.coastAxis) && map.terrainTemplate.coastSides?.length === 2, "paired coast template parameters are exposed"); assert(map.settlementCluster.length === size, "settlement cluster field matches map size"); - assert(Array.isArray(map.harborWorks), "harbor arrays exist"); assert(map.prefectureRegionId.length === size && Array.isArray(map.regionalPrefectureBorders), "neighbor prefecture regions exist"); assert(map.regionalDebug && Number.isFinite(map.regionalDebug.regionalChangedAfterNaturalPartition), "regional changed-cell debug exists"); assert(map.regionalDebug.regionalChangedAfterNaturalPartition > 0, "regional natural partition changes region cells"); @@ -592,7 +591,6 @@ try { assert(terrainMetrics.depositionTargetMean >= terrainMetrics.depositionOtherMean * 0.85, "deposition favors rivers, basins, and coastal lowlands"); assert(terrainMetrics.riverValleyMean > terrainMetrics.nonRiverValleyMean * 1.08, "river cells overlap valley fields more than random non-river cells"); assert(terrainMetrics.alluvialMax > 0 || terrainMetrics.deltaMax > 0, "alluvial fan or delta fields are active"); - assert(map.harborWorks.length <= map.ports.length, "harbor works are attached to ports"); assert(map.ports.some((p) => p.portClass === "major"), "at least one major port is classified"); assert(map.ports.every((p) => ["major", "regional", "fishing", "lake"].includes(p.portClass)), "ports have explicit classes"); assert(map.externalGateways.length > 0, "external gateways exist");