terrain tweak?

This commit is contained in:
33333-33333 2026-05-23 18:06:01 +09:00
commit 8e1ec7b9ac
7 changed files with 3423 additions and 1328 deletions

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@ -25,6 +25,8 @@ export function generateMap(seedInput = 114514, options = {}) {
agriculture,
ridgeField,
valleyField,
visibleRavineField,
surfaceTextureField,
basinField,
coastalLowland,
flowAccum,
@ -65,7 +67,7 @@ export function generateMap(seedInput = 114514, options = {}) {
return finishMapOutput({
seed, options, terrainTemplate, seaLevel, cityPopulationCap, stationInfluence, roadInfluence, railInfluence2,
elevation, moisture, slope, sea, ocean, lake, river, floodplain, plain, agriculture, settlementCluster, ridgeField, valleyField, basinField, coastalLowland, flowAccum, erosionField, depositionField,
elevation, moisture, slope, sea, ocean, lake, river, floodplain, plain, agriculture, settlementCluster, ridgeField, valleyField, visibleRavineField, surfaceTextureField, basinField, coastalLowland, flowAccum, erosionField, depositionField,
arcSpineField, branchRidgeField, depositionalLowland, alluvialFanField, deltaField, naturalBarrierScore,
villages, ports, crossings, passes, markets, castles, castleTowns, premodernRoads, minorRoads, modernCities, populationDensity,
railways, branchRailways, ringRailways, externalRailways, stations, industrialZones, nationalRoads, ringRoads, expressways, ringExpressways, icAccessRoads, externalRoads, externalExpressways,