terrain tweak?
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7 changed files with 3423 additions and 1328 deletions
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@ -25,6 +25,8 @@ export function generateMap(seedInput = 114514, options = {}) {
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agriculture,
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ridgeField,
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valleyField,
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visibleRavineField,
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surfaceTextureField,
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basinField,
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coastalLowland,
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flowAccum,
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@ -65,7 +67,7 @@ export function generateMap(seedInput = 114514, options = {}) {
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return finishMapOutput({
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seed, options, terrainTemplate, seaLevel, cityPopulationCap, stationInfluence, roadInfluence, railInfluence2,
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elevation, moisture, slope, sea, ocean, lake, river, floodplain, plain, agriculture, settlementCluster, ridgeField, valleyField, basinField, coastalLowland, flowAccum, erosionField, depositionField,
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elevation, moisture, slope, sea, ocean, lake, river, floodplain, plain, agriculture, settlementCluster, ridgeField, valleyField, visibleRavineField, surfaceTextureField, basinField, coastalLowland, flowAccum, erosionField, depositionField,
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arcSpineField, branchRidgeField, depositionalLowland, alluvialFanField, deltaField, naturalBarrierScore,
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villages, ports, crossings, passes, markets, castles, castleTowns, premodernRoads, minorRoads, modernCities, populationDensity,
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railways, branchRailways, ringRailways, externalRailways, stations, industrialZones, nationalRoads, ringRoads, expressways, ringExpressways, icAccessRoads, externalRoads, externalExpressways,
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