tweak
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6c10d5d70e
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3fe9c31453
12 changed files with 963 additions and 127 deletions
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@ -11,10 +11,13 @@ export function generateMap(seedInput = 114514, options = {}) {
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const terrain = generateTerrainAndRivers(seed);
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const {
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terrainTemplate,
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elevation,
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moisture,
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slope,
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sea,
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ocean,
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lake,
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river,
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floodplain,
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plain,
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@ -26,6 +29,12 @@ export function generateMap(seedInput = 114514, options = {}) {
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flowAccum,
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erosionField,
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depositionField,
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arcSpineField,
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branchRidgeField,
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depositionalLowland,
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alluvialFanField,
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deltaField,
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naturalBarrierScore,
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portSuitability,
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crossingSuitability,
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passSuitability,
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@ -48,13 +57,14 @@ export function generateMap(seedInput = 114514, options = {}) {
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} = features;
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const { adminCentersRaw, adminId, adminBorders, adminDebug } = generateAdminLayout({
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seed, prefectureMask, sea, elevation, slope, river, ridgeField, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture,
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seed, prefectureMask, sea, elevation, slope, river, ridgeField, naturalBarrierScore, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture,
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settlementScore, populationDensity, stationInfluence, roadInfluence, railInfluence2, villageInfluence, landuse, modernCities, satelliteCities, newTowns, markets, villages, ports, stations, industrialZones, logisticsParks,
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});
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return finishMapOutput({
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seed, options, cityPopulationCap, stationInfluence, roadInfluence, railInfluence2,
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elevation, moisture, slope, sea, river, floodplain, plain, agriculture, settlementCluster, ridgeField, valleyField, basinField, coastalLowland, flowAccum, erosionField, depositionField,
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seed, options, terrainTemplate, cityPopulationCap, stationInfluence, roadInfluence, railInfluence2,
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elevation, moisture, slope, sea, ocean, lake, river, floodplain, plain, agriculture, settlementCluster, ridgeField, valleyField, basinField, coastalLowland, flowAccum, erosionField, depositionField,
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arcSpineField, branchRidgeField, depositionalLowland, alluvialFanField, deltaField, naturalBarrierScore,
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villages, ports, crossings, passes, markets, castles, castleTowns, premodernRoads, minorRoads, modernCities, populationDensity,
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railways, branchRailways, ringRailways, externalRailways, stations, industrialZones, nationalRoads, ringRoads, expressways, ringExpressways, icAccessRoads, externalRoads, externalExpressways,
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interchanges, logisticsParks, satelliteCities, newTowns, landuse, adminCentersRaw, adminId, adminBorders, adminDebug,
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