not bad city system
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6 changed files with 329 additions and 195 deletions
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@ -30,57 +30,44 @@ export function generateMap(seedInput = 114514, options = {}) {
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const terrain = stage("terrain", "Terrain, rivers, and prefecture regions", () => generateTerrainAndRivers(seed));
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const {
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terrainTemplate,
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seaLevel,
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elevation,
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moisture,
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slope,
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sea,
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ocean,
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lake,
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river,
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floodplain,
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plain,
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agriculture,
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ridgeField,
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valleyField,
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visibleRavineField,
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surfaceTextureField,
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basinField,
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coastalLowland,
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flowAccum,
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erosionField,
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depositionField,
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arcSpineField,
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branchRidgeField,
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depositionalLowland,
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alluvialFanField,
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deltaField,
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naturalBarrierScore,
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portSuitability,
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crossingSuitability,
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passSuitability,
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prefectureMask,
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prefectureBorder,
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prefectureRegionId,
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adminPrefectureRegionId,
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regionalDebug,
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terrainDebug,
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regionalPrefectureBorders,
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riverPaths,
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mainRivers,
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tributaryRivers,
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smallStreams,
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} = terrain;
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const features = stage("human", "Human geography and transport", () => generateMapFeatures(seed, terrain));
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const {
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ports, crossings, passes, settlementCluster, settlementScore, villages, markets, castles, premodernRoads, minorRoads, castleTowns, modernCities, populationDensity,
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railways, branchRailways, ringRailways, externalRailways, stations, industrialZones, nationalRoads, ringRoads, expressways, ringExpressways, icAccessRoads, externalRoads, externalExpressways,
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interchanges, logisticsParks, satelliteCities, newTowns, landuse, stationInfluence, roadInfluence, railInfluence2, villageInfluence, externalGateways, cityPopulationCap, transportDebug,
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settlementScore,
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villages,
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markets,
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modernCities,
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populationDensity,
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stations,
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industrialZones,
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logisticsParks,
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satelliteCities,
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newTowns,
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ports,
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landuse,
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stationInfluence,
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roadInfluence,
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railInfluence2,
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villageInfluence,
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} = features;
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const { adminCentersRaw, adminId, adminBorders, adminDebug } = stage("admin", "Municipal and prefectural administration", () => generateAdminLayout({
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const admin = stage("admin", "Municipal and prefectural administration", () => generateAdminLayout({
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seed, prefectureMask, prefectureRegionId: adminPrefectureRegionId || prefectureRegionId, sea, elevation, slope, river, ridgeField, naturalBarrierScore, valleyField, basinField, coastalLowland, flowAccum, plain, agriculture,
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settlementScore, populationDensity, stationInfluence, roadInfluence, railInfluence2, villageInfluence, landuse, modernCities, satelliteCities, newTowns, markets, villages, ports, stations, industrialZones, logisticsParks,
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adminProgress: (event) => options?.onProgress?.({
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@ -96,14 +83,11 @@ export function generateMap(seedInput = 114514, options = {}) {
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}));
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const output = stage("output", "Names, population totals, and final packaging", () => finishMapOutput({
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seed, options, terrainTemplate, seaLevel, cityPopulationCap, stationInfluence, roadInfluence, railInfluence2,
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elevation, moisture, slope, sea, ocean, lake, river, floodplain, plain, agriculture, settlementCluster, ridgeField, valleyField, visibleRavineField, surfaceTextureField, basinField, coastalLowland, flowAccum, erosionField, depositionField,
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arcSpineField, branchRidgeField, depositionalLowland, alluvialFanField, deltaField, naturalBarrierScore,
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villages, ports, crossings, passes, markets, castles, castleTowns, premodernRoads, minorRoads, modernCities, populationDensity,
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railways, branchRailways, ringRailways, externalRailways, stations, industrialZones, nationalRoads, ringRoads, expressways, ringExpressways, icAccessRoads, externalRoads, externalExpressways,
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interchanges, logisticsParks, satelliteCities, newTowns, landuse, adminCentersRaw, adminId, adminBorders, adminDebug,
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riverPaths, mainRivers, tributaryRivers, smallStreams, externalGateways, prefectureMask, prefectureBorder, prefectureRegionId, regionalPrefectureBorders,
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regionalDebug, terrainDebug, transportDebug,
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seed,
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options,
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terrain,
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features,
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admin,
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}));
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output.generationTimings = generationTimings;
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output.generationTotalMs = generationTimings.reduce((sum, row) => sum + row.ms, 0);
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