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docs/final-structure-cleanup/IMPLEMENTATION.md
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# Final structure cleanup — 2026-09-12
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## Intent
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Finish the structural cleanup after the component pruning pass without changing Mandelbrot numerical behavior. The production HTML is now the single source of truth for both release and regression.
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## Changes
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### Single source of truth
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- Removed the persistent `tests/index.test.html` copy.
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- `tests/regression.mjs` now parses and executes production `index.html` directly.
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- `tests/browser_smoke.mjs` generates a temporary instrumented page from production `index.html`, then removes it even when browser connection fails.
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- Added a regression assertion that a persistent test HTML copy must not reappear.
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### Correctness fixes found during cleanup
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- Fixed `cancelRender()` export cancellation/generation update. The production-only typo `truestate.token++` is gone; export cancellation and `state.token++` are separate operations.
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- Fixed the render cancellation/error path that called the nonexistent `returnfinishRenderClock(...)` token. Cancelled generations now close the render clock correctly and return.
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### Removed write-only state and UI churn
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Removed production state that had no readers:
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- `lastEngine`
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- `frontierRounds`
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- `frontierPixels`
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- `frontierEscaped`
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- `frontierIter`
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- `frontierMinimumIter`
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- `frontierConverged`
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- `gpuUnavailable`
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- `qualityIter`
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- `refineMs`
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- `lastRender`
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- `gpuStage`
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Progress-only `lastEngine` assignments and their no-op `updateStats()` calls were removed. The user-visible status continues to derive from `drawState`, unresolved counts, temporal fill, render clock, and GPU error state.
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### Renderer diagnostics
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Removed retained diagnostics that were never consumed:
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- `this.adapter`
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- `this.adapterInfo`
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- `this.compilation`
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- `this.uncapturedErrors`
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Shader compilation errors are still checked and thrown immediately. The latest uncaptured GPU error is still copied to `state.gpuError`. Device-loss stage tracking stays in renderer-local `activeGpuStage` / `lastCompletedGpuStage`.
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### Fixed-point / WGSL dead definitions
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- Removed production-only unused `fromDec()` and `decimalRequiredBits()` helpers. Test decimal conversion now lives only in the test harness.
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- Removed unused WGSL `FIELD_INTERIOR_LIKELY`.
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- All 19 surviving kernels are byte-identical to the pre-cleanup kernels after deleting that single unused constant line.
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- Simplified stale reference-selector comments and redundant return logic.
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### Export metadata
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Both export paths now call one `buildExportMetadata()` function. Common fields now have one definition for:
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- finite-budget completion
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- membership certification
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- precision policy
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- iteration policy
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- view coordinates
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- palette description
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- renderer/shader version
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- pixel contract
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Path-specific tile/ring fields are added only when applicable.
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### Small dead-code cleanup
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- Removed dead `dispatchWork` local after correction accounting was deleted.
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- Removed dead `sampleCount`, `lastUi`, and final-frame `elapsed` locals.
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- Renamed stale `reusePreview` to `reusePriorField` and the no-frame `PREVIEW` draw-state label to `PENDING`.
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## Verification
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`node tests/regression.mjs` passes and directly executes production JS. It covers routing, finite-budget semantics, staged operation-limit scoring, exact interior proof, integer-grid history reuse, nearby reference reuse, Worker lifecycle, correction pipeline count, export cancellation/generation behavior, common export metadata, pinned WGSL hashes, and CPU worker smoke tests.
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The optional browser smoke script passes syntax validation. A real WebGPU browser run is not claimed in this environment.
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