const elementIds = [
"world", "toggleRun", "resetWorld",
"speed", "worldSize", "viewMode", "year", "activeGroups", "urbanPopulation",
"ethnicities", "cities", "polities", "wars", "routes", "farmingKnowledge", "metallurgyKnowledge",
"deaths", "frameCost", "ethnicityList", "fpsCounter", "legend", "tooltip", "worldTrendGraph", "stateGraph", "historyRange",
"currentDate", "historyFilter", "historySort", "historyMetric", "toggleActiveStates", "togglePastStates", "toggleEventIcons",
"stateGraphInfo", "stateGraphTooltip", "eventLegend",
"regenerateDialog", "confirmRegenerate", "cancelRegenerate",
"triggerDisaster", "buildCity", "connectCities", "interventionStatus"
];
const els = Object.fromEntries(elementIds.map(id => [id === "world" ? "canvas" : id, document.getElementById(id)]));
els.sim = document.querySelector(".sim");
const ctx = els.canvas.getContext("2d", { alpha: false });
let sim;
let running = true;
let lastStatsAt = 0;
let lastGraphRenderAt = 0;
let lastRenderAt = 0;
let lastSimTickAt = 0;
let renderDirty = true;
let loopTimer = null;
let loopScheduled = false;
let fpsWindowStartedAt = 0;
let fpsFrames = 0;
let hoverState = null;
let renderImage = null;
let renderImageSize = 0;
const LoopConfig = Object.freeze({
simTickMs: 33,
renderMs: 66,
stepBudgetMs: 8,
idlePollMs: 180,
hiddenPollMs: 1000
});
const graphState = {
filter: "all",
sort: "oldest",
metric: "power",
showActive: true,
showPast: true,
showEventIcons: true,
hoverPolityId: null,
rows: [],
markers: [],
scale: null
};
const legendByMode = {
terrain: () => terrainInfo.map(t => `${t.name}`).join(""),
ethnicity: () => "民族の色・濃さは人口と優勢度",
pressure: () => "赤いほど人口圧力が高い",
polities: () => "",
nomads: () => "遊牧集団",
technology: () => "緑:農業 / 黄土色:冶金",
pheromone: () => "明るい黄色ほど交通量が多い",
resources: () => "明るい緑ほど資源が豊富"
};