2026-05-13 20:21:58 +09:00
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class Rng {
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constructor(seed) {
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this.seed = seed >>> 0;
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}
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next() {
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this.seed = (1664525 * this.seed + 1013904223) >>> 0;
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return this.seed / 4294967296;
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}
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range(min, max) {
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return min + (max - min) * this.next();
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}
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int(max) {
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return Math.floor(this.next() * max);
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}
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}
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class World {
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2026-05-14 14:38:34 +09:00
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constructor(size, rng) {
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2026-05-13 20:21:58 +09:00
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this.size = size;
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this.count = size * size;
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this.rng = rng;
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this.terrain = new Uint8Array(this.count);
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this.resource = new Float32Array(this.count);
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this.regen = new Float32Array(this.count);
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this.move = new Float32Array(this.count);
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this.fertility = new Float32Array(this.count);
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this.mineral = new Float32Array(this.count);
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this.temperature = new Float32Array(this.count);
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this.humidity = new Float32Array(this.count);
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this.pheromone = new Float32Array(this.count);
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this.tradeRoute = new Uint8Array(this.count);
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this.farmland = new Float32Array(this.count);
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this.cityPull = new Float32Array(this.count);
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this.city = new Int32Array(this.count);
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2026-05-17 21:08:03 +09:00
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this.population = new Float32Array(this.count);
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this.settledPopulation = new Float32Array(this.count);
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this.mobilePopulation = new Float32Array(this.count);
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this.populationCapacity = new Float32Array(this.count);
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this.populationPressure = new Float32Array(this.count);
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2026-09-16 13:51:43 +09:00
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this.farmingKnowledge = new Float32Array(this.count);
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this.metallurgyKnowledge = new Float32Array(this.count);
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this.nomadInfluence = new Float32Array(this.count);
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this.nomadBand = new Int32Array(this.count);
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this.territoryOwner = new Int32Array(this.count);
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this.polity = this.territoryOwner;
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this.control = new Float32Array(this.count);
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this.claim = new Float32Array(this.count);
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this.contested = new Uint8Array(this.count);
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2026-05-13 20:21:58 +09:00
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this.dominantEthnicity = new Int32Array(this.count);
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this.cultureDiversity = new Float32Array(this.count);
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this.city.fill(-1);
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2026-09-16 13:51:43 +09:00
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this.nomadBand.fill(-1);
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this.territoryOwner.fill(-1);
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2026-05-17 21:08:03 +09:00
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this.polity.fill(-1);
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this.dominantEthnicity.fill(-1);
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2026-05-14 14:38:34 +09:00
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this.generate();
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2026-09-16 20:53:17 +09:00
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this.buildLandNeighbors();
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}
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buildLandNeighbors() {
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// Terrain is fixed after generation. Keep the original dy/dx traversal order.
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const starts = new Int32Array(this.count + 1);
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const tiles = [];
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for (let i = 0; i < this.count; i++) {
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starts[i] = tiles.length;
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if (this.terrain[i] === Terrain.WATER) continue;
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const x = i % this.size;
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const y = Math.floor(i / this.size);
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for (let dy = -1; dy <= 1; dy++) {
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for (let dx = -1; dx <= 1; dx++) {
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if (!dx && !dy) continue;
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const tx = x + dx;
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const ty = y + dy;
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if (tx < 0 || ty < 0 || tx >= this.size || ty >= this.size) continue;
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const tile = this.idx(tx, ty);
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if (this.terrain[tile] !== Terrain.WATER) tiles.push(tile);
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}
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}
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}
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starts[this.count] = tiles.length;
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this.landNeighborStarts = starts;
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this.landNeighbors = Int32Array.from(tiles);
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2026-05-13 20:21:58 +09:00
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}
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idx(x, y) {
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return y * this.size + x;
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}
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generate() {
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const s = this.size;
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const centers = Array.from({ length: 18 }, () => ({
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x: this.rng.range(0, s),
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y: this.rng.range(0, s),
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kind: this.rng.next()
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}));
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const height = new Float32Array(this.count);
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const moistureMap = new Float32Array(this.count);
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const mineralMap = new Float32Array(this.count);
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for (let y = 0; y < s; y++) {
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for (let x = 0; x < s; x++) {
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const i = this.idx(x, y);
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const nx = x / s - 0.5;
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const ny = y / s - 0.5;
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const latitude = Math.abs(ny) * 0.18;
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let elevation = 0.48 - Math.hypot(nx, ny) * 0.62 + this.smoothNoise(x, y, 58) * 0.42 + this.smoothNoise(x + 900, y - 300, 31) * 0.12;
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let moisture = this.smoothNoise(x + 500, y - 330, 54) * 0.68 + this.smoothNoise(x, y, 24) * 0.24 - latitude;
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let minerals = this.smoothNoise(x - 290, y + 120, 20);
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for (const c of centers) {
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const d = Math.hypot(x - c.x, y - c.y) / s;
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if (c.kind < 0.3) elevation += Math.max(0, 0.24 - d) * 0.85;
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if (c.kind > 0.72) moisture += Math.max(0, 0.22 - d) * 1.0;
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}
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height[i] = elevation;
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moistureMap[i] = moisture;
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mineralMap[i] = minerals;
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}
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}
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this.smoothField(height, 2);
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this.smoothField(moistureMap, 1);
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const seaLevel = this.percentile(height, 0.34);
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for (let y = 0; y < s; y++) {
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for (let x = 0; x < s; x++) {
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const i = this.idx(x, y);
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const latitude = Math.abs((y / (s - 1)) * 2 - 1);
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const altitudeCooling = clamp((height[i] - seaLevel) * 0.25, 0, 0.18);
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this.temperature[i] = clamp(1 - latitude * 0.92 - altitudeCooling + this.smoothNoise(x + 1700, y - 80, 70) * 0.08, 0, 1);
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this.terrain[i] = height[i] < seaLevel ? Terrain.WATER : Terrain.PLAINS;
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}
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}
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this.computeHumidityFromWater(moistureMap);
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for (let i = 0; i < this.count; i++) {
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const elevation = height[i];
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const minerals = mineralMap[i];
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const temp = this.temperature[i];
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const humid = this.humidity[i];
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let t = this.terrain[i];
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if (t !== Terrain.WATER) {
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if (elevation > seaLevel + 0.42) t = Terrain.MOUNTAIN;
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2026-05-13 20:21:58 +09:00
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else if (humid < 0.15 && temp > 0.58) t = Terrain.DESERT;
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else if (humid > 0.5 && temp > 0.18) t = Terrain.FOREST;
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else t = Terrain.PLAINS;
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}
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const info = terrainInfo[t];
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this.terrain[i] = t;
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2026-09-16 20:53:17 +09:00
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// Water does not participate in fertility simulation. Keep it explicitly at zero
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// so later systems never spend work interpreting a meaningless fertility value.
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this.fertility[i] = t === Terrain.WATER
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? 0
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: clamp(info.fertility + humid * 0.16 - Math.abs(temp - 0.58) * 0.08 + this.rng.range(-0.03, 0.03), 0, 1);
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2026-05-13 20:21:58 +09:00
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this.mineral[i] = clamp(info.mineral + minerals * 0.16, 0, 1);
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this.regen[i] = info.regen * (0.7 + this.fertility[i]);
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this.move[i] = info.move;
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this.resource[i] = this.terrain[i] === Terrain.WATER ? 0 : this.rng.range(4, 18) * (0.5 + this.fertility[i] + this.mineral[i] * 0.35);
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}
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this.smoothTerrainTypes(2);
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this.ensureDesertPatches();
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this.enrichWaterMargins();
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}
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enrichWaterMargins() {
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const s = this.size;
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const nextFertility = new Float32Array(this.fertility);
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2026-09-16 20:53:17 +09:00
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const offsets = [];
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2026-05-13 20:21:58 +09:00
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for (let dy = -3; dy <= 3; dy++) {
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for (let dx = -3; dx <= 3; dx++) {
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const d = Math.abs(dx) + Math.abs(dy);
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if (!d || d > 3) continue;
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2026-09-16 20:53:17 +09:00
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offsets.push([dx, dy, (4 - d) / 4]);
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}
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}
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for (let y = 0; y < s; y++) {
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for (let x = 0; x < s; x++) {
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const i = y * s + x;
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if (this.terrain[i] === Terrain.WATER) continue;
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let waterScore = 0;
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for (const [dx, dy, weight] of offsets) {
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2026-05-13 20:21:58 +09:00
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const tx = x + dx;
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const ty = y + dy;
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if (tx < 0 || ty < 0 || tx >= s || ty >= s) continue;
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2026-09-16 20:53:17 +09:00
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if (this.terrain[ty * s + tx] === Terrain.WATER) waterScore += weight;
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2026-05-13 20:21:58 +09:00
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}
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if (waterScore <= 0) continue;
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const boost = Math.min(0.32, waterScore * 0.08);
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nextFertility[i] = clamp(this.fertility[i] + boost, 0, 1);
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if (this.terrain[i] === Terrain.DESERT && waterScore > 1.2) this.terrain[i] = Terrain.PLAINS;
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}
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}
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for (let i = 0; i < this.count; i++) {
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const info = terrainInfo[this.terrain[i]];
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if (this.terrain[i] === Terrain.WATER) {
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2026-09-16 20:53:17 +09:00
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this.fertility[i] = 0;
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this.regen[i] = info.regen * 0.7;
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2026-05-13 20:21:58 +09:00
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this.resource[i] = 0;
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} else {
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this.fertility[i] = nextFertility[i];
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this.regen[i] = info.regen * (0.7 + this.fertility[i]);
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2026-05-13 20:21:58 +09:00
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this.resource[i] = Math.max(this.resource[i], this.rng.range(5, 20) * (0.45 + this.fertility[i] + this.mineral[i] * 0.25));
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}
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2026-09-16 20:53:17 +09:00
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this.move[i] = info.move;
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2026-05-13 20:21:58 +09:00
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}
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}
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smoothNoise(x, y, scale) {
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const x0 = Math.floor(x / scale);
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const y0 = Math.floor(y / scale);
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const fx = smoothstep((x / scale) - x0);
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const fy = smoothstep((y / scale) - y0);
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const a = this.gridNoise(x0, y0);
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const b = this.gridNoise(x0 + 1, y0);
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const c = this.gridNoise(x0, y0 + 1);
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const d = this.gridNoise(x0 + 1, y0 + 1);
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return lerp(lerp(a, b, fx), lerp(c, d, fx), fy);
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}
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gridNoise(x, y) {
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const v = Math.sin(x * 127.1 + y * 311.7 + this.rng.seed * 0.000001) * 43758.5453123;
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return v - Math.floor(v);
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}
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computeHumidityFromWater(moistureMap) {
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const s = this.size;
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const radius = 10;
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2026-09-16 20:53:17 +09:00
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const unreachable = radius + 1;
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const distance = new Uint8Array(this.count);
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distance.fill(unreachable);
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for (let i = 0; i < this.count; i++) {
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if (this.terrain[i] === Terrain.WATER) distance[i] = 0;
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}
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// Exact city-block distance transform. The former implementation scanned the
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// full radius around every tile; two linear passes produce the same nearest-
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// water distance with O(tile count) work.
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2026-05-13 20:21:58 +09:00
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for (let y = 0; y < s; y++) {
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for (let x = 0; x < s; x++) {
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2026-09-16 20:53:17 +09:00
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const i = y * s + x;
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if (distance[i] === 0) continue;
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let d = distance[i];
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if (x > 0) d = Math.min(d, distance[i - 1] + 1);
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if (y > 0) d = Math.min(d, distance[i - s] + 1);
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distance[i] = Math.min(unreachable, d);
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2026-05-13 20:21:58 +09:00
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}
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}
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2026-09-16 20:53:17 +09:00
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for (let y = s - 1; y >= 0; y--) {
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for (let x = s - 1; x >= 0; x--) {
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const i = y * s + x;
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if (distance[i] === 0) continue;
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let d = distance[i];
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if (x + 1 < s) d = Math.min(d, distance[i + 1] + 1);
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if (y + 1 < s) d = Math.min(d, distance[i + s] + 1);
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distance[i] = Math.min(unreachable, d);
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2026-05-13 20:21:58 +09:00
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}
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}
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2026-09-16 20:53:17 +09:00
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for (let i = 0; i < this.count; i++) {
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if (this.terrain[i] === Terrain.WATER) {
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this.humidity[i] = 1;
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continue;
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}
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const d = distance[i];
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const waterInfluence = d <= radius ? 1 - d / (radius + 1) : 0;
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this.humidity[i] = clamp(waterInfluence * 0.78 + moistureMap[i] * 0.22, 0, 1);
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2026-05-13 20:21:58 +09:00
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}
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this.smoothField(this.humidity, 1);
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}
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smoothTerrainTypes(passes) {
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const s = this.size;
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let source = new Uint8Array(this.terrain);
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let target = new Uint8Array(this.terrain.length);
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for (let pass = 0; pass < passes; pass++) {
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for (let y = 0; y < s; y++) {
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|
for (let x = 0; x < s; x++) {
|
|
|
|
|
const counts = new Uint8Array(terrainInfo.length);
|
|
|
|
|
for (let dy = -1; dy <= 1; dy++) {
|
|
|
|
|
for (let dx = -1; dx <= 1; dx++) {
|
|
|
|
|
const tx = x + dx;
|
|
|
|
|
const ty = y + dy;
|
|
|
|
|
if (tx < 0 || ty < 0 || tx >= s || ty >= s) continue;
|
|
|
|
|
counts[source[this.idx(tx, ty)]]++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
let bestTerrain = source[this.idx(x, y)];
|
|
|
|
|
let bestCount = counts[bestTerrain];
|
|
|
|
|
for (let t = 0; t < counts.length; t++) {
|
|
|
|
|
if (counts[t] > bestCount) {
|
|
|
|
|
bestTerrain = t;
|
|
|
|
|
bestCount = counts[t];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
target[this.idx(x, y)] = bestCount >= 4 ? bestTerrain : source[this.idx(x, y)];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const swap = source;
|
|
|
|
|
source = target;
|
|
|
|
|
target = swap;
|
|
|
|
|
}
|
|
|
|
|
this.terrain.set(source);
|
|
|
|
|
}
|
|
|
|
|
ensureDesertPatches() {
|
|
|
|
|
const candidates = [];
|
|
|
|
|
let desertCount = 0;
|
|
|
|
|
for (let i = 0; i < this.count; i++) {
|
|
|
|
|
if (this.terrain[i] === Terrain.DESERT) desertCount++;
|
|
|
|
|
if (this.terrain[i] !== Terrain.WATER && this.temperature[i] > 0.55 && this.humidity[i] < 0.28) {
|
|
|
|
|
candidates.push(i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const target = Math.max(12, Math.floor(this.count * 0.012));
|
|
|
|
|
if (desertCount >= target || !candidates.length) return;
|
|
|
|
|
candidates.sort((a, b) => {
|
|
|
|
|
const dryA = this.temperature[a] * (1 - this.humidity[a]);
|
|
|
|
|
const dryB = this.temperature[b] * (1 - this.humidity[b]);
|
|
|
|
|
return dryB - dryA;
|
|
|
|
|
});
|
|
|
|
|
const needed = Math.min(target - desertCount, candidates.length);
|
|
|
|
|
for (let n = 0; n < needed; n++) {
|
|
|
|
|
const center = candidates[n];
|
|
|
|
|
const cx = center % this.size;
|
|
|
|
|
const cy = Math.floor(center / this.size);
|
|
|
|
|
for (let dy = -2; dy <= 2; dy++) {
|
|
|
|
|
for (let dx = -2; dx <= 2; dx++) {
|
|
|
|
|
if (Math.abs(dx) + Math.abs(dy) > 2) continue;
|
|
|
|
|
const x = cx + dx;
|
|
|
|
|
const y = cy + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= this.size || y >= this.size) continue;
|
|
|
|
|
const i = this.idx(x, y);
|
|
|
|
|
if (this.terrain[i] !== Terrain.WATER && this.temperature[i] > 0.5 && this.humidity[i] < 0.34) {
|
|
|
|
|
this.terrain[i] = Terrain.DESERT;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
smoothField(field, passes) {
|
|
|
|
|
const s = this.size;
|
|
|
|
|
let source = field;
|
|
|
|
|
let target = new Float32Array(field.length);
|
|
|
|
|
for (let pass = 0; pass < passes; pass++) {
|
|
|
|
|
for (let y = 0; y < s; y++) {
|
|
|
|
|
for (let x = 0; x < s; x++) {
|
|
|
|
|
let sum = 0;
|
|
|
|
|
let count = 0;
|
|
|
|
|
for (let dy = -1; dy <= 1; dy++) {
|
|
|
|
|
for (let dx = -1; dx <= 1; dx++) {
|
|
|
|
|
const tx = x + dx;
|
|
|
|
|
const ty = y + dy;
|
|
|
|
|
if (tx < 0 || ty < 0 || tx >= s || ty >= s) continue;
|
|
|
|
|
sum += source[this.idx(tx, ty)];
|
|
|
|
|
count++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
target[this.idx(x, y)] = sum / count;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const nextSource = target;
|
|
|
|
|
target = source === field ? new Float32Array(field.length) : field;
|
|
|
|
|
source = nextSource;
|
|
|
|
|
}
|
|
|
|
|
if (source !== field) field.set(source);
|
|
|
|
|
}
|
|
|
|
|
percentile(field, ratio) {
|
|
|
|
|
const values = Array.from(field).sort((a, b) => a - b);
|
|
|
|
|
return values[Math.floor(clamp(ratio, 0, 1) * (values.length - 1))];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
class Simulation {
|
2026-09-16 20:53:17 +09:00
|
|
|
constructor(size, initialPopulation = SimConfig.world?.initialPopulation ?? 50000) {
|
2026-05-13 20:21:58 +09:00
|
|
|
this.rng = new Rng(Date.now());
|
2026-05-14 14:38:34 +09:00
|
|
|
this.world = new World(size, this.rng);
|
2026-05-13 20:21:58 +09:00
|
|
|
this.ethnicities = new Map();
|
|
|
|
|
this.cities = [];
|
|
|
|
|
this.cityById = new Map();
|
|
|
|
|
this.cityBuckets = new Map();
|
2026-09-17 22:32:25 +09:00
|
|
|
this.polityCitiesCache = new Map();
|
2026-05-13 20:21:58 +09:00
|
|
|
this.polities = [];
|
|
|
|
|
this.polityById = new Map();
|
|
|
|
|
this.wars = [];
|
2026-09-16 13:51:43 +09:00
|
|
|
this.nomadBands = [];
|
2026-05-13 20:21:58 +09:00
|
|
|
this.disasters = [];
|
|
|
|
|
this.disasterHistory = [];
|
2026-05-14 14:38:34 +09:00
|
|
|
this.graphEvents = [];
|
2026-09-16 20:53:17 +09:00
|
|
|
this.worldHistory = [];
|
2026-05-13 20:21:58 +09:00
|
|
|
this.polityHistory = new Map();
|
|
|
|
|
this.deadPolityHistories = [];
|
|
|
|
|
this.tradeLinks = [];
|
|
|
|
|
this.activeTradeRouteTiles = new Set();
|
2026-09-16 20:53:17 +09:00
|
|
|
this.activePheromoneTiles = new Set();
|
|
|
|
|
this.nextPheromoneTiles = new Set();
|
|
|
|
|
this.pheromoneTouchedScratch = [];
|
|
|
|
|
this.manualTradeRoutes = [];
|
|
|
|
|
this.manualRouteProtection = new Map();
|
2026-05-13 20:21:58 +09:00
|
|
|
this.dominantEthnicityCache = new Map();
|
|
|
|
|
this.nextEthnicity = 1;
|
|
|
|
|
this.nextCity = 1;
|
|
|
|
|
this.nextPolity = 1;
|
|
|
|
|
this.nextWar = 1;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.nextNomadBand = 1;
|
2026-05-13 20:21:58 +09:00
|
|
|
this.nextDisaster = 1;
|
2026-05-17 21:08:03 +09:00
|
|
|
this.nextCampaign = 1;
|
2026-05-13 20:21:58 +09:00
|
|
|
this.year = 0;
|
|
|
|
|
this.deaths = 0;
|
2026-05-17 21:08:03 +09:00
|
|
|
this.campaigns = [];
|
|
|
|
|
this.campaignHistory = [];
|
|
|
|
|
this.territorialClaims = new Map();
|
2026-09-16 13:51:43 +09:00
|
|
|
this.territoryDebug = {
|
|
|
|
|
disconnectedTerritoryRemoved: 0,
|
|
|
|
|
independentCitiesAbsorbedByTerritory: 0,
|
|
|
|
|
cityTerritoryMismatchesFixed: 0,
|
|
|
|
|
invalidCampaignTargetsRejected: 0
|
|
|
|
|
};
|
2026-05-17 21:08:03 +09:00
|
|
|
this.populationFieldInitialized = false;
|
|
|
|
|
this.tileEthnicMix = new Map();
|
|
|
|
|
this.tileCultures = this.tileEthnicMix;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.activePopulationTiles = new Set();
|
|
|
|
|
this.radiusOffsetCache = new Map();
|
|
|
|
|
this.scratchFloatA = new Float32Array(this.world.count);
|
|
|
|
|
this.scratchFloatB = new Float32Array(this.world.count);
|
|
|
|
|
this.scratchFloatC = new Float32Array(this.world.count);
|
2026-09-16 20:53:17 +09:00
|
|
|
this.populationCapacityStatic = new Float32Array(this.world.count);
|
|
|
|
|
this.populationCapacityDynamicScale = new Float32Array(this.world.count);
|
|
|
|
|
this.initializePopulationCapacityCache();
|
|
|
|
|
this.territoryBestSupport = new Float32Array(this.world.count);
|
|
|
|
|
this.territoryIncumbentSupport = new Float32Array(this.world.count);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.scratchIntA = new Int32Array(this.world.count);
|
|
|
|
|
this.scratchIntB = new Int32Array(this.world.count);
|
|
|
|
|
this.scratchUintA = new Uint8Array(this.world.count);
|
|
|
|
|
this.visitStamp = new Int32Array(this.world.count);
|
|
|
|
|
this.nextVisitStamp = 1;
|
|
|
|
|
this.cityScoreScratch = [];
|
|
|
|
|
this.pairCandidateScratch = [];
|
|
|
|
|
this.routeCandidateScratch = [];
|
|
|
|
|
this.supportedRouteScratch = new Set();
|
|
|
|
|
this.populationMoveScratch = [];
|
|
|
|
|
this.activePopulationScratch = [];
|
2026-09-17 22:32:25 +09:00
|
|
|
this.territoryExitCandidates = [];
|
|
|
|
|
this.suppressTerritoryExitShock = false;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.technologySourceScratch = [];
|
|
|
|
|
this.routeCostScratch = new Float32Array(this.world.count);
|
|
|
|
|
this.routePrevScratch = new Int32Array(this.world.count);
|
|
|
|
|
this.routeHeapScratch = [];
|
|
|
|
|
this.seedInitialPopulationFieldDirectly(initialPopulation);
|
|
|
|
|
this.recomputeTerritories({ allowOwnershipChanges: true, reason: "initial" });
|
2026-05-13 20:21:58 +09:00
|
|
|
this.updateEthnicStats();
|
2026-09-16 20:53:17 +09:00
|
|
|
this.sampleWorldHistory();
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
markPopulationTile(tile) {
|
|
|
|
|
if (tile >= 0 && tile < this.world.count) this.activePopulationTiles.add(tile);
|
|
|
|
|
}
|
|
|
|
|
cleanupPopulationTile(tile) {
|
|
|
|
|
if (tile < 0 || tile >= this.world.count) return;
|
|
|
|
|
if ((this.world.population[tile] || 0) > 0.01 || this.tileEthnicMix.has(tile)) return;
|
|
|
|
|
this.activePopulationTiles.delete(tile);
|
|
|
|
|
}
|
|
|
|
|
rebuildActivePopulationTiles() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
for (const tile of this.activePopulationTiles) {
|
|
|
|
|
if ((w.population[tile] || 0) <= 0.01 && !this.tileEthnicMix.has(tile)) this.activePopulationTiles.delete(tile);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const tile of this.tileEthnicMix.keys()) {
|
|
|
|
|
if ((w.population[tile] || 0) > 0.01 || this.tileEthnicMix.get(tile)?.size) this.activePopulationTiles.add(tile);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
activePopulationSnapshot() {
|
|
|
|
|
this.activePopulationScratch.length = 0;
|
|
|
|
|
for (const tile of this.activePopulationTiles) this.activePopulationScratch.push(tile);
|
|
|
|
|
return this.activePopulationScratch;
|
|
|
|
|
}
|
|
|
|
|
getRadiusOffsets(radius, includeCenter = true) {
|
|
|
|
|
const key = `${radius}:${includeCenter ? 1 : 0}`;
|
|
|
|
|
let offsets = this.radiusOffsetCache.get(key);
|
|
|
|
|
if (offsets) return offsets;
|
|
|
|
|
offsets = [];
|
|
|
|
|
for (let dy = -radius; dy <= radius; dy++) {
|
|
|
|
|
for (let dx = -radius; dx <= radius; dx++) {
|
|
|
|
|
const distance = Math.abs(dx) + Math.abs(dy);
|
|
|
|
|
if (distance > radius || (!includeCenter && distance === 0)) continue;
|
|
|
|
|
offsets.push({ dx, dy, distance });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.radiusOffsetCache.set(key, offsets);
|
|
|
|
|
return offsets;
|
|
|
|
|
}
|
|
|
|
|
forCardinalNeighbors(tile, visitor) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const x = tile % w.size;
|
|
|
|
|
const y = Math.floor(tile / w.size);
|
|
|
|
|
if (x > 0 && visitor(tile - 1, x - 1, y) === false) return false;
|
|
|
|
|
if (x < w.size - 1 && visitor(tile + 1, x + 1, y) === false) return false;
|
|
|
|
|
if (y > 0 && visitor(tile - w.size, x, y - 1) === false) return false;
|
|
|
|
|
if (y < w.size - 1 && visitor(tile + w.size, x, y + 1) === false) return false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
nextVisitMarker() {
|
|
|
|
|
if (this.nextVisitStamp >= 2147483640) {
|
|
|
|
|
this.visitStamp.fill(0);
|
|
|
|
|
this.nextVisitStamp = 1;
|
|
|
|
|
}
|
|
|
|
|
return this.nextVisitStamp++;
|
|
|
|
|
}
|
|
|
|
|
topHeapPush(heap, item, limit, scoreKey) {
|
|
|
|
|
if (limit <= 0) return;
|
|
|
|
|
if (heap.length < limit) {
|
|
|
|
|
heap.push(item);
|
|
|
|
|
this.heapSiftUp(heap, heap.length - 1, scoreKey);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (item[scoreKey] <= heap[0][scoreKey]) return;
|
|
|
|
|
heap[0] = item;
|
|
|
|
|
this.heapSiftDown(heap, 0, scoreKey);
|
|
|
|
|
}
|
|
|
|
|
heapSiftUp(heap, index, scoreKey) {
|
|
|
|
|
while (index > 0) {
|
|
|
|
|
const parent = (index - 1) >> 1;
|
|
|
|
|
if (heap[parent][scoreKey] <= heap[index][scoreKey]) break;
|
|
|
|
|
const swap = heap[parent];
|
|
|
|
|
heap[parent] = heap[index];
|
|
|
|
|
heap[index] = swap;
|
|
|
|
|
index = parent;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
heapSiftDown(heap, index, scoreKey) {
|
|
|
|
|
for (;;) {
|
|
|
|
|
let smallest = index;
|
|
|
|
|
const left = index * 2 + 1;
|
|
|
|
|
const right = left + 1;
|
|
|
|
|
if (left < heap.length && heap[left][scoreKey] < heap[smallest][scoreKey]) smallest = left;
|
|
|
|
|
if (right < heap.length && heap[right][scoreKey] < heap[smallest][scoreKey]) smallest = right;
|
|
|
|
|
if (smallest === index) return;
|
|
|
|
|
const swap = heap[index];
|
|
|
|
|
heap[index] = heap[smallest];
|
|
|
|
|
heap[smallest] = swap;
|
|
|
|
|
index = smallest;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
heapToDescending(heap, scoreKey) {
|
|
|
|
|
return heap.sort((a, b) => b[scoreKey] - a[scoreKey]);
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
createEthnicity(parent, climate = null) {
|
|
|
|
|
const id = this.nextEthnicity++;
|
|
|
|
|
this.ethnicities.set(id, {
|
|
|
|
|
id,
|
|
|
|
|
parent,
|
|
|
|
|
born: this.year,
|
|
|
|
|
population: 0,
|
|
|
|
|
diversity: 0,
|
|
|
|
|
climateTemp: climate?.temperature ?? 0.55,
|
|
|
|
|
climateHumidity: climate?.humidity ?? 0.45,
|
|
|
|
|
color: hslToRgb((id * 0.61803398875) % 1, 0.55, 0.56),
|
|
|
|
|
centroidX: 0,
|
2026-09-16 20:53:17 +09:00
|
|
|
centroidY: 0,
|
|
|
|
|
nextDivergenceCheck: this.year + years(this.rng.range(18, 72) / clamp(SimConfig.culture?.divergenceRateMultiplier ?? 0.25, 0.05, 1))
|
2026-05-13 20:21:58 +09:00
|
|
|
});
|
|
|
|
|
return id;
|
|
|
|
|
}
|
|
|
|
|
randomTraits() {
|
|
|
|
|
return {
|
|
|
|
|
mobility: this.rng.range(0.18, 0.85),
|
|
|
|
|
resourceAttraction: this.rng.range(0.55, 1),
|
|
|
|
|
assimilation: this.rng.range(0.03, 0.34),
|
|
|
|
|
ethnocentrism: this.rng.range(0.12, 0.78),
|
|
|
|
|
reproductionThreshold: this.rng.range(19, 34),
|
|
|
|
|
sedentary: this.rng.range(0.08, 0.82)
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
desertFounderTraits() {
|
|
|
|
|
const traits = this.randomTraits();
|
|
|
|
|
traits.mobility = this.rng.range(0.48, 0.9);
|
|
|
|
|
traits.resourceAttraction = this.rng.range(0.82, 1.12);
|
|
|
|
|
traits.reproductionThreshold = this.rng.range(24, 38);
|
|
|
|
|
traits.sedentary = this.rng.range(0.18, 0.58);
|
|
|
|
|
return traits;
|
|
|
|
|
}
|
|
|
|
|
findHabitableTile(preferredTerrain = null) {
|
|
|
|
|
if (preferredTerrain !== null) {
|
|
|
|
|
const exact = [];
|
|
|
|
|
let best = null;
|
|
|
|
|
let bestScore = -Infinity;
|
|
|
|
|
for (let i = 0; i < this.world.count; i++) {
|
|
|
|
|
const x = i % this.world.size;
|
|
|
|
|
const y = Math.floor(i / this.world.size);
|
|
|
|
|
if (this.world.terrain[i] === preferredTerrain) {
|
|
|
|
|
exact.push({ x, y });
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (preferredTerrain === Terrain.DESERT && this.world.terrain[i] !== Terrain.WATER) {
|
|
|
|
|
const score = this.world.temperature[i] * (1 - this.world.humidity[i]);
|
|
|
|
|
if (score > bestScore) {
|
|
|
|
|
bestScore = score;
|
|
|
|
|
best = { x, y };
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (exact.length) return exact[this.rng.int(exact.length)];
|
|
|
|
|
if (best) return best;
|
|
|
|
|
}
|
|
|
|
|
for (let tries = 0; tries < 5000; tries++) {
|
|
|
|
|
const x = this.rng.int(this.world.size);
|
|
|
|
|
const y = this.rng.int(this.world.size);
|
|
|
|
|
const i = this.world.idx(x, y);
|
|
|
|
|
if (this.world.terrain[i] !== Terrain.WATER && this.world.fertility[i] + this.world.mineral[i] > 0.5) {
|
|
|
|
|
return { x, y };
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return { x: this.world.size >> 1, y: this.world.size >> 1 };
|
|
|
|
|
}
|
2026-05-14 14:38:34 +09:00
|
|
|
frontierSpawnTile(side, edgeBand = 4) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const band = Math.max(1, Math.floor(edgeBand));
|
|
|
|
|
let best = null;
|
|
|
|
|
let bestScore = -Infinity;
|
|
|
|
|
for (let tries = 0; tries < 160; tries++) {
|
|
|
|
|
let x = this.rng.int(w.size);
|
|
|
|
|
let y = this.rng.int(w.size);
|
|
|
|
|
if (side === 0) y = this.rng.int(band);
|
|
|
|
|
else if (side === 1) y = w.size - 1 - this.rng.int(band);
|
|
|
|
|
else if (side === 2) x = this.rng.int(band);
|
|
|
|
|
else x = w.size - 1 - this.rng.int(band);
|
|
|
|
|
const i = w.idx(x, y);
|
|
|
|
|
if (w.terrain[i] === Terrain.WATER) continue;
|
|
|
|
|
const score = w.resource[i] * 0.04 + w.fertility[i] * 0.85 + w.mineral[i] * 0.25 - w.move[i] * 0.12;
|
|
|
|
|
if (score > bestScore) {
|
|
|
|
|
best = { x, y };
|
|
|
|
|
bestScore = score;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return best || this.findHabitableTile();
|
|
|
|
|
}
|
|
|
|
|
maybeSpawnFrontierWave() {
|
|
|
|
|
const cfg = SimConfig.frontierWave;
|
|
|
|
|
if (!cfg) return;
|
|
|
|
|
if (this.year < years(cfg.enabledAfterYears ?? 300)) return;
|
|
|
|
|
const interval = years(cfg.intervalYears ?? 80);
|
|
|
|
|
if (!interval || this.year % interval !== 0) return;
|
|
|
|
|
if (this.rng.next() > (cfg.chance ?? 0.45)) return;
|
2026-09-16 13:51:43 +09:00
|
|
|
if (SimConfig.nomad?.enabled && this.nomadBands.length < (SimConfig.nomad.maxBands ?? 24) && this.rng.next() < 0.55) {
|
|
|
|
|
const tile = this.findNomadSpawnTile();
|
|
|
|
|
if (tile != null && this.spawnNomadBand(tile)) return;
|
|
|
|
|
}
|
|
|
|
|
this.spawnFrontierPopulationWave();
|
|
|
|
|
}
|
|
|
|
|
spawnFrontierPopulationWave() {
|
|
|
|
|
const cfg = SimConfig.frontierWave || {};
|
2026-05-14 14:38:34 +09:00
|
|
|
const side = this.rng.int(4);
|
|
|
|
|
const origin = this.frontierSpawnTile(side, cfg.edgeBand ?? 4);
|
|
|
|
|
const originTile = this.world.idx(origin.x, origin.y);
|
|
|
|
|
const ethnicity = this.createEthnicity(0, {
|
|
|
|
|
temperature: this.world.temperature[originTile],
|
|
|
|
|
humidity: this.world.humidity[originTile]
|
|
|
|
|
});
|
2026-09-16 13:51:43 +09:00
|
|
|
const traits = this.randomTraits();
|
|
|
|
|
traits.mobility = this.rng.range(0.65, 1.0);
|
|
|
|
|
traits.sedentary = this.rng.range(0.02, 0.28);
|
|
|
|
|
traits.ethnocentrism = this.rng.range(0.42, 0.95);
|
|
|
|
|
traits.assimilation = this.rng.range(0.02, 0.22);
|
|
|
|
|
traits.resourceAttraction = this.rng.range(0.78, 1.15);
|
|
|
|
|
const lineage = this.ethnicities.get(ethnicity);
|
|
|
|
|
if (lineage) lineage.averageTraits = traits;
|
|
|
|
|
const total = this.rng.range(cfg.minPopulation ?? 60, cfg.maxPopulation ?? 140);
|
|
|
|
|
let seeded = 0;
|
|
|
|
|
for (let n = 0; n < 7; n++) {
|
|
|
|
|
const spawn = this.frontierSpawnTile(side, (cfg.edgeBand ?? 4) + 3);
|
2026-05-14 14:38:34 +09:00
|
|
|
const tile = this.world.idx(spawn.x, spawn.y);
|
|
|
|
|
if (this.world.terrain[tile] === Terrain.WATER) continue;
|
2026-09-16 13:51:43 +09:00
|
|
|
if (this.world.control[tile] > 0.65 && this.world.polity[tile] >= 0) continue;
|
|
|
|
|
const amount = total * this.rng.range(0.08, 0.22);
|
|
|
|
|
this.seedEthnicPopulationPatch(tile, ethnicity, traits, amount, 2);
|
|
|
|
|
seeded += amount;
|
|
|
|
|
}
|
|
|
|
|
if (seeded <= 0) {
|
|
|
|
|
this.ethnicities.delete(ethnicity);
|
|
|
|
|
return;
|
2026-05-14 14:38:34 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
this.syncTilePopulationCulture();
|
|
|
|
|
this.addGraphEvent("newEthnicity", this.year, {
|
2026-05-14 14:38:34 +09:00
|
|
|
ethnicity,
|
2026-09-16 13:51:43 +09:00
|
|
|
population: Math.round(seeded)
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
maybeSpawnNomadBand() {
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
if (!cfg.enabled) return;
|
|
|
|
|
if (this.year < years(cfg.enabledAfterYears ?? 120)) return;
|
|
|
|
|
const interval = years(cfg.spawnCheckIntervalYears ?? 25);
|
|
|
|
|
if (!interval || this.year % interval !== 0) return;
|
|
|
|
|
if (this.nomadBands.length >= (cfg.maxBands ?? 24)) return;
|
|
|
|
|
if (this.rng.next() > (cfg.baseSpawnChance ?? 0.28)) return;
|
|
|
|
|
const tile = this.findNomadSpawnTile();
|
|
|
|
|
if (tile == null) return;
|
|
|
|
|
this.spawnNomadBand(tile);
|
|
|
|
|
}
|
|
|
|
|
findNomadSpawnTile() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
let best = null;
|
|
|
|
|
let bestScore = -Infinity;
|
|
|
|
|
for (let tries = 0; tries < 240; tries++) {
|
|
|
|
|
const edgeBias = this.rng.next() < 0.55;
|
|
|
|
|
let x = this.rng.int(w.size);
|
|
|
|
|
let y = this.rng.int(w.size);
|
|
|
|
|
if (edgeBias) {
|
|
|
|
|
const side = this.rng.int(4);
|
|
|
|
|
const band = Math.max(3, Math.floor(w.size * 0.12));
|
|
|
|
|
if (side === 0) y = this.rng.int(band);
|
|
|
|
|
else if (side === 1) y = w.size - 1 - this.rng.int(band);
|
|
|
|
|
else if (side === 2) x = this.rng.int(band);
|
|
|
|
|
else x = w.size - 1 - this.rng.int(band);
|
|
|
|
|
}
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER || w.city[tile] >= 0) continue;
|
|
|
|
|
if (w.control[tile] > 0.55 && w.polity[tile] >= 0) continue;
|
|
|
|
|
if (this.getCitiesNear(x, y, 8).length) continue;
|
|
|
|
|
if ((w.cityPull[tile] || 0) > 0.35) continue;
|
|
|
|
|
if ((w.settledPopulation[tile] || 0) > 8 || ((w.settledPopulation[tile] || 0) > (w.mobilePopulation[tile] || 0) * 1.8 && (w.settledPopulation[tile] || 0) > 4)) continue;
|
|
|
|
|
if ((w.control[tile] || 0) > 0.45 && (w.populationPressure[tile] || 0) > 0.4) continue;
|
|
|
|
|
const dryland = w.terrain[tile] === Terrain.DESERT ? 0.9 : 0;
|
|
|
|
|
const plain = w.terrain[tile] === Terrain.PLAINS ? 0.8 : w.terrain[tile] === Terrain.FOREST ? 0.15 : 0;
|
|
|
|
|
const frontier = w.polity[tile] < 0 ? 0.55 : (w.control[tile] < 0.35 ? 0.25 : -0.35);
|
|
|
|
|
const mobile = clamp((w.mobilePopulation[tile] || 0) / 20, 0, 1.2);
|
|
|
|
|
const route = w.tradeRoute[tile] ? 0.25 : clamp(w.pheromone[tile] / 18, 0, 0.25);
|
|
|
|
|
const pressure = clamp(w.populationPressure[tile] || 0, 0, 2);
|
|
|
|
|
const score = dryland + plain + frontier + mobile + route + w.fertility[tile] * 0.55 + clamp(w.resource[tile] / 35, 0, 0.8) - pressure * 0.8 - w.move[tile] * 0.35 + this.rng.range(0, 0.6);
|
|
|
|
|
if (score > bestScore) {
|
|
|
|
|
best = tile;
|
|
|
|
|
bestScore = score;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return best;
|
|
|
|
|
}
|
|
|
|
|
spawnNomadBand(originTile, options = {}) {
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (originTile == null || w.terrain[originTile] === Terrain.WATER) return null;
|
|
|
|
|
let ethnicityId = options.ethnicityId;
|
|
|
|
|
if (!ethnicityId) {
|
|
|
|
|
ethnicityId = this.createEthnicity(0, {
|
|
|
|
|
temperature: w.temperature[originTile],
|
|
|
|
|
humidity: w.humidity[originTile]
|
|
|
|
|
});
|
|
|
|
|
const ethnicity = this.ethnicities.get(ethnicityId);
|
|
|
|
|
if (ethnicity) {
|
|
|
|
|
ethnicity.averageTraits = {
|
|
|
|
|
...this.randomTraits(),
|
|
|
|
|
mobility: this.rng.range(0.72, 1.0),
|
|
|
|
|
sedentary: this.rng.range(0.02, 0.24),
|
|
|
|
|
ethnocentrism: this.rng.range(0.35, 0.9),
|
|
|
|
|
assimilation: this.rng.range(0.02, 0.18)
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const population = options.population ?? Math.round(this.rng.range(cfg.minPopulation ?? 80, cfg.maxPopulation ?? 420));
|
|
|
|
|
const band = {
|
|
|
|
|
id: this.nextNomadBand++,
|
2026-09-16 20:53:17 +09:00
|
|
|
name: `遊牧集団${this.nextNomadBand - 1}`,
|
2026-09-16 13:51:43 +09:00
|
|
|
ethnicityId,
|
|
|
|
|
x: originTile % w.size,
|
|
|
|
|
y: Math.floor(originTile / w.size),
|
|
|
|
|
radius: Math.round(this.rng.range(cfg.minRadius ?? 5, cfg.maxRadius ?? 14)),
|
|
|
|
|
population,
|
|
|
|
|
herds: options.herds ?? population * this.rng.range(0.8, 1.8),
|
|
|
|
|
resources: options.resources ?? population * this.rng.range(0.10, 0.28),
|
|
|
|
|
cohesion: this.rng.range(0.42, 0.86),
|
|
|
|
|
prestige: this.rng.range(0.15, 0.75),
|
|
|
|
|
charisma: this.rng.range(0.55, 1.55),
|
|
|
|
|
aggression: this.rng.range(0.12, 0.82),
|
|
|
|
|
tradeAffinity: this.rng.range(0.18, 0.86),
|
|
|
|
|
raidAffinity: this.rng.range(0.12, 0.88),
|
|
|
|
|
migrationPressure: this.rng.range(0.18, 0.72),
|
|
|
|
|
sedentarization: this.rng.range(0.02, 0.22),
|
|
|
|
|
targetTile: originTile,
|
|
|
|
|
targetCityId: null,
|
|
|
|
|
mode: "roaming",
|
|
|
|
|
born: this.year,
|
|
|
|
|
lastMoveYear: -Infinity,
|
|
|
|
|
lastRaidYear: -Infinity,
|
|
|
|
|
lastTradeYear: -Infinity,
|
|
|
|
|
lastSplitYear: -Infinity,
|
|
|
|
|
trailTiles: [originTile],
|
|
|
|
|
influenceTiles: [],
|
|
|
|
|
memory: {}
|
|
|
|
|
};
|
|
|
|
|
this.nomadBands.push(band);
|
|
|
|
|
this.seedEthnicPopulationPatch(originTile, ethnicityId, this.ethnicities.get(ethnicityId)?.averageTraits || this.randomTraits(), population * 0.22, 2);
|
|
|
|
|
this.addGraphEvent("nomadBand", this.year, { bandId: band.id, ethnicity: ethnicityId, population }, 1);
|
|
|
|
|
this.updateNomadInfluence();
|
|
|
|
|
return band;
|
|
|
|
|
}
|
|
|
|
|
clearNomadInfluence() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (!w.nomadInfluence || !w.nomadBand) return;
|
|
|
|
|
w.nomadInfluence.fill(0);
|
|
|
|
|
w.nomadBand.fill(-1);
|
|
|
|
|
}
|
|
|
|
|
updateNomadInfluence() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
this.clearNomadInfluence();
|
|
|
|
|
for (const band of this.nomadBands) {
|
|
|
|
|
band.influenceTiles = [];
|
|
|
|
|
const cx = Math.round(band.x);
|
|
|
|
|
const cy = Math.round(band.y);
|
|
|
|
|
const popScale = clamp(Math.log1p(band.population) / Math.log(1200), 0.2, 1.3);
|
|
|
|
|
const strength = popScale * clamp(band.cohesion, 0.15, 1) * (0.65 + band.prestige * 0.22);
|
|
|
|
|
for (const offset of this.getRadiusOffsets(band.radius)) {
|
|
|
|
|
const dx = offset.dx;
|
|
|
|
|
const dy = offset.dy;
|
|
|
|
|
const distance = offset.distance;
|
|
|
|
|
const x = cx + dx;
|
|
|
|
|
const y = cy + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const local = strength * (1 - distance / (band.radius + 1));
|
|
|
|
|
if (local > w.nomadInfluence[tile]) {
|
|
|
|
|
w.nomadInfluence[tile] = local;
|
|
|
|
|
w.nomadBand[tile] = band.id;
|
|
|
|
|
}
|
|
|
|
|
band.influenceTiles.push(tile);
|
|
|
|
|
if (local > 0.18 && this.rng.next() < (cfg.influenceCulturalTrace ?? 0.006)) {
|
|
|
|
|
const amount = Math.min(0.06, band.population * (cfg.influenceMobilePopulationTrace ?? 0.004) * local);
|
|
|
|
|
this.addNomadTrace(tile, band.ethnicityId, amount);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
addNomadTrace(tile, ethnicityId, amount) {
|
|
|
|
|
if (amount <= 0 || ethnicityId == null) return;
|
|
|
|
|
const w = this.world;
|
|
|
|
|
w.population[tile] += amount;
|
|
|
|
|
w.mobilePopulation[tile] += amount;
|
|
|
|
|
this.markPopulationTile(tile);
|
|
|
|
|
let mix = this.tileEthnicMix.get(tile);
|
|
|
|
|
if (!mix) {
|
|
|
|
|
mix = new Map();
|
|
|
|
|
this.tileEthnicMix.set(tile, mix);
|
|
|
|
|
}
|
|
|
|
|
mix.set(ethnicityId, (mix.get(ethnicityId) || 0) + amount);
|
|
|
|
|
this.updateCultureTile(tile);
|
|
|
|
|
}
|
|
|
|
|
updateNomadBands() {
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
if (!cfg.enabled) return;
|
|
|
|
|
this.maybeSpawnNomadBand();
|
|
|
|
|
const interval = years(cfg.movementIntervalYears ?? 2);
|
|
|
|
|
for (const band of [...this.nomadBands]) {
|
|
|
|
|
if (!this.nomadBands.includes(band)) continue;
|
|
|
|
|
this.sanitizeNomadBand(band);
|
|
|
|
|
if (!this.nomadBands.includes(band)) continue;
|
|
|
|
|
if (this.year - (band.lastMoveYear ?? -Infinity) >= interval) {
|
|
|
|
|
this.chooseNomadTarget(band);
|
|
|
|
|
this.moveNomadBandTowardTarget(band);
|
|
|
|
|
band.lastMoveYear = this.year;
|
|
|
|
|
}
|
|
|
|
|
this.grazeNomadBand(band);
|
|
|
|
|
this.sanitizeNomadBand(band);
|
|
|
|
|
if (!this.nomadBands.includes(band)) continue;
|
|
|
|
|
this.interactNomadsWithCities(band);
|
|
|
|
|
const urbanPressure = this.nomadUrbanPressure(band);
|
|
|
|
|
if (urbanPressure > (cfg.urbanAbsorptionControl ?? 0.55)) this.maybeAbsorbNomadIntoUrbanRegion(band, urbanPressure);
|
|
|
|
|
if (!this.nomadBands.includes(band) || band.population < 25) continue;
|
|
|
|
|
this.maybeNomadRaidOrInvasion(band);
|
|
|
|
|
this.maybeFormNomadConfederation(band);
|
|
|
|
|
this.maybeMergeWeakNomadBand(band);
|
|
|
|
|
if (!this.nomadBands.includes(band)) continue;
|
|
|
|
|
this.splitNomadBand(band);
|
|
|
|
|
this.sanitizeNomadBand(band);
|
|
|
|
|
}
|
|
|
|
|
this.nomadBands = this.nomadBands.filter(band => band.population >= 25 && band.cohesion > (cfg.collapseCohesion ?? 0.12));
|
|
|
|
|
this.updateNomadInfluence();
|
|
|
|
|
}
|
|
|
|
|
chooseNomadTarget(band) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
let bestTile = w.idx(Math.round(band.x), Math.round(band.y));
|
|
|
|
|
let bestScore = -Infinity;
|
|
|
|
|
const range = cfg.maxMoveDistance ?? 9;
|
|
|
|
|
for (let tries = 0; tries < 80; tries++) {
|
|
|
|
|
const x = clamp(Math.round(band.x) + this.rng.int(range * 2 + 1) - range, 0, w.size - 1);
|
|
|
|
|
const y = clamp(Math.round(band.y) + this.rng.int(range * 2 + 1) - range, 0, w.size - 1);
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const city = w.city[tile] >= 0 ? this.getCityById(w.city[tile]) : null;
|
|
|
|
|
const urbanPressure = this.nomadUrbanPressureAtTile(tile, band);
|
|
|
|
|
const terrainSuitability = w.terrain[tile] === Terrain.PLAINS ? 1.1 : w.terrain[tile] === Terrain.DESERT ? 0.85 : w.terrain[tile] === Terrain.FOREST ? 0.25 : -0.8;
|
|
|
|
|
const statePenalty = clamp(w.control[tile] || 0, 0, 1) * (band.aggression > 0.65 ? 0.35 : 1.25);
|
|
|
|
|
const cityPenalty = city ? (band.mode === "raiding" || band.mode === "trading" ? -0.25 : 1.2) : 0;
|
|
|
|
|
const urbanPenalty = urbanPressure * (band.mode === "raiding" || band.mode === "invading" ? 0.75 : 2.4);
|
|
|
|
|
const sameTrace = w.dominantEthnicity[tile] === band.ethnicityId ? 0.55 : 0;
|
|
|
|
|
const raidAttraction = band.aggression * band.raidAffinity > 0.42 && city ? clamp((city.storedResources || 0) / 120, 0, 1.4) : 0;
|
|
|
|
|
const score =
|
|
|
|
|
terrainSuitability +
|
|
|
|
|
w.fertility[tile] * 0.7 +
|
|
|
|
|
clamp(w.resource[tile] / 35, 0, 1.2) +
|
|
|
|
|
(w.tradeRoute[tile] ? 0.45 : 0) +
|
|
|
|
|
sameTrace +
|
|
|
|
|
raidAttraction -
|
|
|
|
|
statePenalty -
|
|
|
|
|
cityPenalty -
|
|
|
|
|
urbanPenalty -
|
|
|
|
|
(w.populationPressure[tile] || 0) * 0.55 -
|
|
|
|
|
(w.terrain[tile] === Terrain.MOUNTAIN ? 1.2 : 0) +
|
|
|
|
|
this.rng.range(0, 0.5);
|
|
|
|
|
if (score > bestScore) {
|
|
|
|
|
bestScore = score;
|
|
|
|
|
bestTile = tile;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
band.targetTile = bestTile;
|
|
|
|
|
band.mode = bestScore > 1.2 ? "grazing" : "roaming";
|
|
|
|
|
}
|
|
|
|
|
moveNomadBandTowardTarget(band) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const target = band.targetTile;
|
|
|
|
|
if (target == null) return;
|
|
|
|
|
const tx = target % w.size;
|
|
|
|
|
const ty = Math.floor(target / w.size);
|
|
|
|
|
let x = Math.round(band.x);
|
|
|
|
|
let y = Math.round(band.y);
|
|
|
|
|
const steps = Math.max(1, Math.min(3, Math.abs(tx - x) + Math.abs(ty - y)));
|
|
|
|
|
for (let step = 0; step < steps; step++) {
|
|
|
|
|
let best = w.idx(x, y);
|
|
|
|
|
let bestScore = Infinity;
|
|
|
|
|
for (const [dx, dy] of [[1, 0], [-1, 0], [0, 1], [0, -1], [0, 0]]) {
|
|
|
|
|
const nx = x + dx;
|
|
|
|
|
const ny = y + dy;
|
|
|
|
|
if (nx < 0 || ny < 0 || nx >= w.size || ny >= w.size) continue;
|
|
|
|
|
const tile = w.idx(nx, ny);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const urbanPenalty = this.nomadUrbanPressureAtTile(tile, band) * (band.mode === "raiding" || band.mode === "invading" ? 0.5 : 1.35);
|
|
|
|
|
const score = Math.abs(nx - tx) + Math.abs(ny - ty) + w.move[tile] * 0.35 + clamp(w.control[tile], 0, 1) * 0.55 + urbanPenalty;
|
|
|
|
|
if (score < bestScore) {
|
|
|
|
|
bestScore = score;
|
|
|
|
|
best = tile;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
x = best % w.size;
|
|
|
|
|
y = Math.floor(best / w.size);
|
|
|
|
|
}
|
|
|
|
|
band.x = x;
|
|
|
|
|
band.y = y;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
band.trailTiles.push(tile);
|
|
|
|
|
while (band.trailTiles.length > 32) band.trailTiles.shift();
|
|
|
|
|
}
|
|
|
|
|
grazeNomadBand(band) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
const tile = w.idx(Math.round(band.x), Math.round(band.y));
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) return;
|
|
|
|
|
const terrainMultiplier =
|
|
|
|
|
w.terrain[tile] === Terrain.PLAINS ? 1.15 :
|
|
|
|
|
w.terrain[tile] === Terrain.DESERT ? 0.75 :
|
|
|
|
|
w.terrain[tile] === Terrain.FOREST ? 0.45 :
|
|
|
|
|
w.terrain[tile] === Terrain.MOUNTAIN ? 0.25 : 0;
|
|
|
|
|
const urbanPressure = this.nomadUrbanPressure(band);
|
|
|
|
|
const pasture = band.population * terrainMultiplier * (0.8 + w.fertility[tile] * 1.4 + clamp(w.resource[tile] / 35, 0, 1) * 0.8) * clamp(1 - urbanPressure * 0.22, 0.35, 1);
|
|
|
|
|
const herdSoftCap = band.population * (cfg.herdSoftCapPerPop ?? 2.4);
|
|
|
|
|
const herdHardCap = band.population * (cfg.herdHardCapPerPop ?? 4.0);
|
|
|
|
|
const resourceSoftCap = band.population * (cfg.resourceSoftCapPerPop ?? 1.2);
|
|
|
|
|
const resourceHardCap = band.population * (cfg.resourceHardCapPerPop ?? 2.5);
|
|
|
|
|
const herdPressure = band.herds / Math.max(1, pasture);
|
|
|
|
|
const herdGrowthRate = (cfg.grazingGain ?? 0.035) * Math.max(0, 1 - Math.pow(herdPressure, cfg.grazingDiminishingPower ?? 1.35));
|
|
|
|
|
band.herds += band.herds * herdGrowthRate;
|
|
|
|
|
band.herds -= band.population * 0.008;
|
|
|
|
|
if (band.herds > herdSoftCap) band.herds -= (band.herds - herdSoftCap) * 0.06;
|
|
|
|
|
band.herds = clamp(band.herds, 0, herdHardCap);
|
|
|
|
|
const produced = Math.min(band.herds * 0.0035, band.population * 0.035) * clamp(1 - urbanPressure * 0.18, 0.4, 1);
|
|
|
|
|
const upkeep = band.population * (cfg.resourceConsumption ?? 0.012);
|
|
|
|
|
band.resources += produced - upkeep;
|
|
|
|
|
if (band.resources > resourceSoftCap) band.resources -= (band.resources - resourceSoftCap) * 0.08;
|
|
|
|
|
band.resources = clamp(band.resources, 0, resourceHardCap);
|
|
|
|
|
w.resource[tile] = Math.max(0, w.resource[tile] - band.population * (cfg.overgrazingDamage ?? 0.018) * 0.02);
|
|
|
|
|
if (band.resources < band.population * 0.03) band.cohesion = clamp(band.cohesion - 0.012, 0, 1);
|
|
|
|
|
else band.cohesion = clamp(band.cohesion + 0.003, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
sanitizeNomadBand(band) {
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
if (!Number.isFinite(band.population)) band.population = cfg.minPopulation ?? 80;
|
|
|
|
|
if (!Number.isFinite(band.herds)) band.herds = Math.max(0, band.population * 1.1);
|
|
|
|
|
if (!Number.isFinite(band.resources)) band.resources = Math.max(0, band.population * 0.18);
|
|
|
|
|
band.population = Math.max(0, band.population);
|
|
|
|
|
band.herds = clamp(Math.max(0, band.herds), 0, Math.max(1, band.population) * (cfg.herdHardCapPerPop ?? 4.0));
|
|
|
|
|
band.resources = clamp(Math.max(0, band.resources), 0, Math.max(1, band.population) * (cfg.resourceHardCapPerPop ?? 2.5));
|
|
|
|
|
if (band.population < 25) this.nomadBands = this.nomadBands.filter(candidate => candidate !== band);
|
|
|
|
|
return band;
|
|
|
|
|
}
|
|
|
|
|
nomadUrbanPressure(band) {
|
|
|
|
|
if (!band) return 0;
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const tile = w.idx(clamp(Math.round(band.x), 0, w.size - 1), clamp(Math.round(band.y), 0, w.size - 1));
|
|
|
|
|
return this.nomadUrbanPressureAtTile(tile, band);
|
|
|
|
|
}
|
|
|
|
|
nomadUrbanPressureAtTile(tile, band = null) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (tile == null || tile < 0 || tile >= w.count || w.terrain[tile] === Terrain.WATER) return 0;
|
|
|
|
|
const x = tile % w.size;
|
|
|
|
|
const y = Math.floor(tile / w.size);
|
|
|
|
|
const cities = this.getCitiesNear(x, y, 12);
|
|
|
|
|
let cityPopulation = 0;
|
|
|
|
|
let nearest = Infinity;
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
cityPopulation += city.population || 0;
|
|
|
|
|
nearest = Math.min(nearest, Math.abs(city.x - x) + Math.abs(city.y - y));
|
|
|
|
|
}
|
|
|
|
|
const localPopulation = w.population[tile] || 0;
|
|
|
|
|
const settled = w.settledPopulation[tile] || 0;
|
|
|
|
|
const mobile = w.mobilePopulation[tile] || 0;
|
|
|
|
|
const settledRatio = localPopulation > 0 ? settled / Math.max(1, localPopulation) : 0;
|
|
|
|
|
const urbanCore = nearest <= 4 ? 0.35 : nearest <= 8 ? 0.18 : 0;
|
|
|
|
|
const score =
|
|
|
|
|
clamp(cityPopulation / 650, 0, 1.8) * 0.42 +
|
|
|
|
|
clamp(cities.length / 4, 0, 1.5) * 0.34 +
|
|
|
|
|
clamp(w.cityPull[tile] || 0, 0, 1) * 0.58 +
|
|
|
|
|
clamp(w.control[tile] || 0, 0, 1) * 0.36 +
|
|
|
|
|
clamp(w.populationPressure[tile] || 0, 0, 2) * 0.22 +
|
|
|
|
|
clamp(settledRatio, 0, 1) * 0.34 +
|
|
|
|
|
clamp(settled / Math.max(1, mobile + 3), 0, 3) * 0.12 +
|
|
|
|
|
urbanCore;
|
|
|
|
|
return clamp(score, 0, 2.2);
|
|
|
|
|
}
|
|
|
|
|
maybeAbsorbNomadIntoUrbanRegion(band, urbanPressure = this.nomadUrbanPressure(band)) {
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
const radius = urbanPressure > 1.1 ? 12 : 10;
|
|
|
|
|
const city = this.findCityNear(Math.round(band.x), Math.round(band.y), radius);
|
|
|
|
|
if (!city) {
|
|
|
|
|
band.targetTile = null;
|
|
|
|
|
band.mode = "leaving";
|
|
|
|
|
band.cohesion = clamp(band.cohesion - urbanPressure * 0.008, 0, 1);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
const absorbRate = clamp(0.08 + (urbanPressure - (cfg.urbanAbsorptionControl ?? 0.55)) * 0.12, 0.08, 0.25);
|
|
|
|
|
let migrants = Math.max(4, band.population * absorbRate);
|
|
|
|
|
const dissolve = band.population < 40 || urbanPressure > 1.35;
|
|
|
|
|
if (dissolve) migrants = band.population;
|
|
|
|
|
this.transferNomadsToCity(band, city, migrants, "urbanAbsorption");
|
|
|
|
|
if (dissolve || band.population < 25) this.nomadBands = this.nomadBands.filter(candidate => candidate !== band);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
transferNomadsToCity(band, city, migrants, reason = "sedentarization") {
|
|
|
|
|
if (!band || !city || migrants <= 0 || band.population <= 0) return 0;
|
|
|
|
|
const moved = Math.min(band.population, migrants);
|
|
|
|
|
const share = moved / Math.max(1, band.population);
|
|
|
|
|
band.population -= moved;
|
|
|
|
|
band.herds = Math.max(0, band.herds * (1 - share * 0.82));
|
|
|
|
|
const resourceTransfer = band.resources * share * 0.45;
|
|
|
|
|
band.resources = Math.max(0, band.resources - resourceTransfer);
|
|
|
|
|
city.population += moved;
|
|
|
|
|
city.storedResources += resourceTransfer;
|
|
|
|
|
city.ethnicityComposition.set(band.ethnicityId, (city.ethnicityComposition.get(band.ethnicityId) || 0) + moved);
|
|
|
|
|
const tile = this.world.idx(city.x, city.y);
|
|
|
|
|
this.world.population[tile] += moved * 0.15;
|
|
|
|
|
this.world.settledPopulation[tile] += moved;
|
|
|
|
|
this.markPopulationTile(tile);
|
|
|
|
|
this.addNomadTrace(tile, band.ethnicityId, moved * 0.10);
|
|
|
|
|
band.sedentarization = clamp((band.sedentarization || 0) + 0.05, 0, 1);
|
|
|
|
|
band.mode = "settling";
|
|
|
|
|
if (this.year - (band.lastUrbanAbsorptionYear ?? -Infinity) > years(18) && (moved >= 30 || reason === "sedentarization")) {
|
|
|
|
|
this.addGraphEvent("sedentarization", this.year, { bandId: band.id, cityId: city.id, population: Math.round(moved), reason }, 1);
|
|
|
|
|
band.lastUrbanAbsorptionYear = this.year;
|
|
|
|
|
}
|
|
|
|
|
return moved;
|
|
|
|
|
}
|
|
|
|
|
interactNomadsWithCities(band) {
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
const cities = this.getCitiesNear(Math.round(band.x), Math.round(band.y), cfg.cityInteractionRadius ?? 8);
|
|
|
|
|
if (!cities.length) return;
|
|
|
|
|
for (const city of cities.slice(0, 3)) {
|
|
|
|
|
const exposed = city.polityId === null ? 0.7 : clamp(1 - (this.getPolityById(city.polityId)?.cohesion ?? 0.6), 0, 0.8) + clamp(1 - city.loyalty, 0, 1) * 0.5;
|
|
|
|
|
const hungry = band.resources < band.population * 0.08 ? 0.25 : 0;
|
|
|
|
|
if (this.year - (band.lastTradeYear ?? -Infinity) > years(6) && this.rng.next() < (cfg.tradeChance ?? 0.22) * band.tradeAffinity) {
|
|
|
|
|
this.nomadTradeWithCity(band, city);
|
|
|
|
|
}
|
|
|
|
|
if (this.year - (band.lastRaidYear ?? -Infinity) > years(8) && this.rng.next() < (cfg.raidChance ?? 0.14) * (band.raidAffinity + hungry + exposed * 0.4)) {
|
|
|
|
|
this.nomadRaidCity(band, city, false);
|
|
|
|
|
}
|
|
|
|
|
if (this.rng.next() < (cfg.sedentarizationChance ?? 0.035) * band.sedentarization) this.sedentarizeNomadsIntoCity(band, city);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
nomadTradeWithCity(band, city) {
|
|
|
|
|
const value = Math.min(city.storedResources * 0.05, Math.max(2, band.population * 0.025));
|
|
|
|
|
city.storedResources += value * 0.35;
|
|
|
|
|
band.resources += value;
|
|
|
|
|
band.prestige = clamp(band.prestige + 0.025, 0, 5);
|
|
|
|
|
band.mode = "trading";
|
|
|
|
|
band.lastTradeYear = this.year;
|
|
|
|
|
const path = this.findTerrainRoute(Math.round(band.x), Math.round(band.y), city.x, city.y);
|
|
|
|
|
if (this.isValidRoutePath(path, city.x, city.y)) this.depositRoutePheromone(path, 0.9);
|
|
|
|
|
this.addGraphEvent("nomadTrade", this.year, { bandId: band.id, cityId: city.id }, 1);
|
|
|
|
|
}
|
|
|
|
|
nomadRaidCity(band, city, severe = false) {
|
|
|
|
|
const loot = Math.min(city.storedResources * (severe ? 0.38 : 0.18), band.population * (severe ? 0.16 : 0.08));
|
|
|
|
|
city.storedResources = Math.max(0, city.storedResources - loot);
|
|
|
|
|
const loss = Math.min(city.population * (severe ? 0.10 : 0.035), band.population * 0.035);
|
|
|
|
|
if (loss > 0) {
|
|
|
|
|
city.population = Math.max(0, city.population - loss);
|
|
|
|
|
removeFromComposition(city.ethnicityComposition, loss);
|
|
|
|
|
}
|
|
|
|
|
city.loyalty = clamp((city.loyalty ?? 0.5) - (severe ? 0.10 : 0.035), 0, 1);
|
|
|
|
|
if (city.polityId !== null) {
|
|
|
|
|
const polity = this.getPolityById(city.polityId);
|
|
|
|
|
if (polity) {
|
|
|
|
|
polity.cohesion = clamp((polity.cohesion ?? 0.6) - (severe ? 0.035 : 0.012), 0, 1);
|
|
|
|
|
polity.treasury = Math.max(0, (polity.treasury || 0) - loot * 0.18);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
band.resources += loot;
|
|
|
|
|
band.prestige = clamp(band.prestige + (severe ? 0.18 : 0.06), 0, 5);
|
|
|
|
|
band.mode = severe ? "invading" : "raiding";
|
|
|
|
|
band.lastRaidYear = this.year;
|
|
|
|
|
this.addGraphEvent("nomadRaid", this.year, { bandId: band.id, cityId: city.id, severe }, severe ? 2 : 1);
|
|
|
|
|
}
|
|
|
|
|
sedentarizeNomadsIntoCity(band, city) {
|
|
|
|
|
if (band.population < 60) return;
|
|
|
|
|
const migrants = Math.min(band.population * this.rng.range(0.08, 0.22), Math.max(8, city.population * 0.12));
|
|
|
|
|
this.transferNomadsToCity(band, city, migrants);
|
|
|
|
|
}
|
|
|
|
|
maybeNomadRaidOrInvasion(band) {
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
if (band.population < (cfg.confederationPopulation ?? 900) * 0.55) return;
|
|
|
|
|
if (band.cohesion < 0.55 || band.prestige < 1.0 || band.aggression < 0.55) return;
|
|
|
|
|
if (this.rng.next() > (cfg.invasionChance ?? 0.025) * band.aggression * band.raidAffinity) return;
|
|
|
|
|
const cities = this.getCitiesNear(Math.round(band.x), Math.round(band.y), cfg.cityInteractionRadius ?? 8)
|
|
|
|
|
.filter(city => city.population > 20)
|
|
|
|
|
.sort((a, b) => this.nomadCityWeaknessScore(band, b) - this.nomadCityWeaknessScore(band, a));
|
|
|
|
|
if (cities.length) this.resolveNomadInvasion(band, cities[0]);
|
|
|
|
|
}
|
|
|
|
|
nomadCityWeaknessScore(band, city) {
|
|
|
|
|
const polity = city.polityId !== null ? this.getPolityById(city.polityId) : null;
|
|
|
|
|
const crisis = polity ? (polity.crisis || 0) + clamp(1 - (polity.cohesion ?? 0.6), 0, 1) : 0.7;
|
|
|
|
|
return crisis + clamp(1 - (city.loyalty ?? 0.5), 0, 1) + clamp((city.storedResources || 0) / 160, 0, 1.2) - Math.sqrt(city.population || 1) / 80;
|
|
|
|
|
}
|
|
|
|
|
resolveNomadInvasion(band, city) {
|
|
|
|
|
const score = band.population * band.cohesion * (0.5 + band.prestige * 0.25) * band.aggression;
|
|
|
|
|
const defense = Math.max(20, city.population * (0.55 + (city.loyalty ?? 0.5)) + (city.polityId !== null ? this.polityPower(this.getPolityById(city.polityId)) * 0.6 : 0));
|
|
|
|
|
if (this.rng.next() > clamp(score / Math.max(1, score + defense), 0.08, 0.72)) {
|
|
|
|
|
band.cohesion = clamp(band.cohesion - 0.08, 0, 1);
|
|
|
|
|
band.resources = Math.max(0, band.resources - band.population * 0.06);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
const outcomeRoll = this.rng.next();
|
|
|
|
|
if (outcomeRoll < 0.45) {
|
|
|
|
|
this.nomadRaidCity(band, city, true);
|
|
|
|
|
} else if (outcomeRoll < 0.75) {
|
|
|
|
|
const oldPolityId = city.polityId;
|
|
|
|
|
if (city.polityId !== null) this.removeCityFromPolity(city);
|
|
|
|
|
this.releaseCityTerritory(city, oldPolityId, 5, "nomadConquest");
|
2026-09-16 20:53:17 +09:00
|
|
|
this.protectCityFromRebellion(city);
|
2026-09-16 13:51:43 +09:00
|
|
|
city.loyalty = 0.22;
|
|
|
|
|
band.prestige = clamp(band.prestige + 0.28, 0, 5);
|
|
|
|
|
this.addGraphEvent("nomadConquest", this.year, { bandId: band.id, cityId: city.id, outcome: "puppetIndependent" }, 3);
|
|
|
|
|
} else {
|
|
|
|
|
const oldPolityId = city.polityId;
|
|
|
|
|
if (city.polityId !== null) this.removeCityFromPolity(city);
|
|
|
|
|
this.releaseCityTerritory(city, oldPolityId, 5, "nomadConquest");
|
2026-09-16 20:53:17 +09:00
|
|
|
this.protectCityFromRebellion(city);
|
2026-09-16 13:51:43 +09:00
|
|
|
const settlers = Math.min(band.population * 0.28, Math.max(30, city.population * 0.35));
|
|
|
|
|
band.population -= settlers;
|
|
|
|
|
city.population += settlers;
|
|
|
|
|
city.ethnicityComposition.set(band.ethnicityId, (city.ethnicityComposition.get(band.ethnicityId) || 0) + settlers);
|
|
|
|
|
const polity = this.createPolity(city);
|
|
|
|
|
if (polity) {
|
|
|
|
|
polity.origin = "nomad";
|
|
|
|
|
polity.type = "nomadic_dynasty";
|
|
|
|
|
}
|
|
|
|
|
band.prestige = clamp(band.prestige + 0.45, 0, 5);
|
|
|
|
|
band.mode = "invading";
|
|
|
|
|
this.addGraphEvent("nomadConquest", this.year, { bandId: band.id, cityId: city.id, outcome: "nomadicDynasty" }, 4);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
maybeFormNomadConfederation(band) {
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
if (band.population < (cfg.confederationPopulation ?? 900) || band.prestige < (cfg.confederationPrestige ?? 1.8) || band.cohesion < 0.58) return;
|
|
|
|
|
band.mode = "confederating";
|
|
|
|
|
band.radius = Math.min((cfg.maxRadius ?? 14) + 8, band.radius + 1);
|
|
|
|
|
band.charisma = clamp(band.charisma + 0.05, 0.5, 2.4);
|
|
|
|
|
for (const other of [...this.nomadBands]) {
|
|
|
|
|
if (other === band || other.population > band.population * 0.55) continue;
|
|
|
|
|
const distance = Math.abs(other.x - band.x) + Math.abs(other.y - band.y);
|
|
|
|
|
if (distance > band.radius + other.radius + 8) continue;
|
|
|
|
|
if (this.rng.next() < 0.18 * band.charisma) this.mergeNomadBands(band, other);
|
|
|
|
|
}
|
|
|
|
|
this.addGraphEvent("nomadConfederation", this.year, { bandId: band.id, population: Math.round(band.population) }, 2);
|
|
|
|
|
}
|
|
|
|
|
mergeNomadBands(leaderBand, subordinateBand) {
|
|
|
|
|
leaderBand.population += subordinateBand.population;
|
|
|
|
|
leaderBand.herds += subordinateBand.herds;
|
|
|
|
|
leaderBand.resources += subordinateBand.resources * 0.7;
|
|
|
|
|
leaderBand.prestige = clamp(leaderBand.prestige + subordinateBand.prestige * 0.18, 0, 5);
|
|
|
|
|
leaderBand.cohesion = clamp((leaderBand.cohesion + subordinateBand.cohesion) * 0.48, 0, 1);
|
|
|
|
|
this.nomadBands = this.nomadBands.filter(band => band !== subordinateBand);
|
|
|
|
|
this.sanitizeNomadBand(leaderBand);
|
|
|
|
|
}
|
|
|
|
|
maybeMergeWeakNomadBand(band) {
|
|
|
|
|
if (!this.nomadBands.includes(band) || band.population <= 0) return false;
|
|
|
|
|
let strongest = null;
|
|
|
|
|
let strongestDistance = Infinity;
|
|
|
|
|
for (const other of this.nomadBands) {
|
|
|
|
|
if (other === band || other.population <= band.population) continue;
|
|
|
|
|
const distance = Math.abs(other.x - band.x) + Math.abs(other.y - band.y);
|
|
|
|
|
if (distance > band.radius + other.radius + 6) continue;
|
|
|
|
|
if (band.population >= other.population * 0.45) continue;
|
|
|
|
|
const sameEthnicity = other.ethnicityId === band.ethnicityId;
|
|
|
|
|
const compatible = sameEthnicity || Math.abs((other.sedentarization || 0) - (band.sedentarization || 0)) < 0.18 || Math.abs((other.aggression || 0) - (band.aggression || 0)) < 0.22;
|
|
|
|
|
if (!compatible) continue;
|
|
|
|
|
if (distance < strongestDistance) {
|
|
|
|
|
strongest = other;
|
|
|
|
|
strongestDistance = distance;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!strongest) return false;
|
|
|
|
|
const important = band.population >= 120 || strongest.population + band.population >= (SimConfig.nomad.confederationPopulation ?? 900);
|
|
|
|
|
this.mergeNomadBands(strongest, band);
|
|
|
|
|
if (important) this.addGraphEvent("nomadMerge", this.year, { bandId: strongest.id, mergedBandId: band.id, population: Math.round(strongest.population) }, 1);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
splitNomadBand(band) {
|
|
|
|
|
const cfg = SimConfig.nomad || {};
|
|
|
|
|
if (this.nomadBands.length >= (cfg.maxBands ?? 24)) return null;
|
|
|
|
|
if (this.year - (band.lastSplitYear ?? -Infinity) < years(60)) return null;
|
|
|
|
|
if (band.population < (cfg.splitPopulation ?? 1200) && band.cohesion > 0.22) return null;
|
|
|
|
|
const split = band.population * this.rng.range(0.24, 0.42);
|
|
|
|
|
if (split < 80) return null;
|
|
|
|
|
band.population -= split;
|
|
|
|
|
band.herds *= 0.72;
|
|
|
|
|
band.resources *= 0.78;
|
|
|
|
|
band.cohesion = clamp(band.cohesion - 0.10, 0, 1);
|
|
|
|
|
band.lastSplitYear = this.year;
|
|
|
|
|
const tile = this.world.idx(Math.round(band.x), Math.round(band.y));
|
|
|
|
|
const child = this.spawnNomadBand(tile, {
|
|
|
|
|
ethnicityId: band.ethnicityId,
|
|
|
|
|
population: split,
|
|
|
|
|
herds: band.herds * 0.35,
|
|
|
|
|
resources: band.resources * 0.25
|
2026-05-14 14:38:34 +09:00
|
|
|
});
|
2026-09-16 13:51:43 +09:00
|
|
|
if (child) {
|
|
|
|
|
child.mode = "roaming";
|
|
|
|
|
child.prestige = Math.max(0.1, band.prestige * 0.35);
|
|
|
|
|
this.addGraphEvent("nomadSplit", this.year, { bandId: band.id, newBandId: child.id, population: Math.round(split) }, 1);
|
|
|
|
|
}
|
|
|
|
|
return child;
|
2026-05-14 14:38:34 +09:00
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
step() {
|
|
|
|
|
for (const city of this.cities) city.activeVisitors = 0;
|
|
|
|
|
this.dominantEthnicityCache.clear();
|
2026-09-16 13:51:43 +09:00
|
|
|
this.rebuildIndexes();
|
2026-09-16 20:53:17 +09:00
|
|
|
const annualTick = this.year % years(1) === 0;
|
2026-09-17 22:32:25 +09:00
|
|
|
const weekOfYear = this.year % WEEKS_PER_YEAR;
|
2026-09-16 20:53:17 +09:00
|
|
|
const fieldTick = this.year % WEEKS_PER_MONTH === 0;
|
2026-09-17 22:32:25 +09:00
|
|
|
const resourceTick = weekOfYear === WEEKS_PER_YEAR - 1;
|
|
|
|
|
// Pheromone changes update capacity only on touched cells inside updateWorldFields().
|
|
|
|
|
// This avoids a full-map capacity pass every simulated month.
|
|
|
|
|
if (fieldTick) this.updateWorldFields(WEEKS_PER_MONTH);
|
|
|
|
|
// Resources are consumed by the annual economy. Batch the same 48-week
|
|
|
|
|
// regeneration immediately before the next annual tick.
|
|
|
|
|
if (resourceTick) this.regenerateResources(WEEKS_PER_YEAR);
|
2026-05-13 20:21:58 +09:00
|
|
|
this.maybeSpawnDisaster();
|
2026-09-17 22:32:25 +09:00
|
|
|
if (annualTick) this.maybeSpawnFrontierWave();
|
|
|
|
|
if (annualTick) {
|
2026-05-13 20:21:58 +09:00
|
|
|
this.updateCities();
|
2026-09-16 13:51:43 +09:00
|
|
|
this.updateNomadBands();
|
2026-05-17 21:08:03 +09:00
|
|
|
this.consumeTileResources();
|
|
|
|
|
this.growTilePopulation();
|
2026-09-16 20:53:17 +09:00
|
|
|
this.updatePopulationPressure();
|
2026-09-16 13:51:43 +09:00
|
|
|
this.updateNomadInfluence();
|
2026-09-17 22:32:25 +09:00
|
|
|
this.clearSparseHumanData();
|
2026-09-16 13:51:43 +09:00
|
|
|
if (this.year % years(100) === 0 && typeof console !== "undefined" && console.debug) {
|
|
|
|
|
const d = this.territoryDebug;
|
|
|
|
|
if (d.disconnectedTerritoryRemoved || d.independentCitiesAbsorbedByTerritory || d.cityTerritoryMismatchesFixed || d.invalidCampaignTargetsRejected) {
|
|
|
|
|
console.debug("territory topology", { year: Math.floor(this.year / WEEKS_PER_YEAR), ...d });
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
// Spread expensive annual/periodic field work across the year instead of
|
|
|
|
|
// stacking it all on the year boundary. Each population cell still migrates
|
|
|
|
|
// once per year, in one of four stable quarterly cohorts.
|
|
|
|
|
if (weekOfYear % 12 === 8) {
|
|
|
|
|
const cohort = Math.floor(weekOfYear / 12) % 4;
|
|
|
|
|
this.updatePopulationCapacity();
|
|
|
|
|
this.diffusePopulation(cohort, 4);
|
|
|
|
|
this.updatePopulationPressure();
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
if (this.year % years(2) === 12) {
|
|
|
|
|
this.updateTileTechnology();
|
|
|
|
|
this.diffuseTileTechnology();
|
|
|
|
|
this.cityTechnologyExchange();
|
|
|
|
|
this.clearSparseHumanData();
|
|
|
|
|
}
|
|
|
|
|
if (this.year % years(3) === 24) this.updateTileAssimilation();
|
|
|
|
|
if (weekOfYear === 36) this.spreadCulturesFromCitiesAndTrade();
|
|
|
|
|
if (this.year % years(5) === 20) this.updateTradeRoutes(true);
|
|
|
|
|
// State accounting follows the annual city economy, but is offset by one
|
|
|
|
|
// month so the two largest annual workloads do not land on the same frame.
|
|
|
|
|
if (weekOfYear === 4) this.updatePolities(true);
|
2026-09-16 20:53:17 +09:00
|
|
|
if (this.year % SimConfig.war.tickWeeks === 0) {
|
|
|
|
|
this.maybeStartWars();
|
|
|
|
|
this.updateCampaigns();
|
|
|
|
|
this.updateWars();
|
|
|
|
|
}
|
|
|
|
|
const historyTick = this.year % 12 === 0;
|
|
|
|
|
if (historyTick) this.updateEthnicStats();
|
2026-09-17 22:32:25 +09:00
|
|
|
// Ethnic maintenance is annual in frequency but offset from the year boundary.
|
|
|
|
|
if (this.year > 0 && weekOfYear === 40) {
|
|
|
|
|
this.updateEthnicStats();
|
2026-09-16 20:53:17 +09:00
|
|
|
this.absorbSmallEthnicities();
|
2026-05-13 20:21:58 +09:00
|
|
|
this.updateEthnicStats();
|
|
|
|
|
this.splitDivergentEthnicities();
|
|
|
|
|
this.updateEthnicStats();
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
if (historyTick) this.sampleWorldHistory();
|
2026-05-13 20:21:58 +09:00
|
|
|
this.year++;
|
|
|
|
|
}
|
|
|
|
|
rebuildIndexes() {
|
2026-09-16 13:51:43 +09:00
|
|
|
this.cityById.clear();
|
2026-09-17 22:32:25 +09:00
|
|
|
this.polityCitiesCache?.clear();
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const city of this.cities) this.cityById.set(city.id, city);
|
|
|
|
|
this.polityById.clear();
|
|
|
|
|
for (const polity of this.polities) this.polityById.set(polity.id, polity);
|
|
|
|
|
this.cityBuckets.clear();
|
2026-05-13 20:21:58 +09:00
|
|
|
for (const city of this.cities) {
|
|
|
|
|
const key = this.cityBucketKey(city.x, city.y);
|
|
|
|
|
let bucket = this.cityBuckets.get(key);
|
|
|
|
|
if (!bucket) {
|
|
|
|
|
bucket = [];
|
|
|
|
|
this.cityBuckets.set(key, bucket);
|
|
|
|
|
}
|
|
|
|
|
bucket.push(city);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
cityBucketKey(x, y) {
|
2026-09-16 13:51:43 +09:00
|
|
|
return Math.floor(x / 8) + Math.floor(y / 8) * 4096;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
getCitiesNear(x, y, radius) {
|
|
|
|
|
const cities = [];
|
|
|
|
|
const minBx = Math.floor((x - radius) / 8);
|
|
|
|
|
const maxBx = Math.floor((x + radius) / 8);
|
|
|
|
|
const minBy = Math.floor((y - radius) / 8);
|
|
|
|
|
const maxBy = Math.floor((y + radius) / 8);
|
|
|
|
|
for (let by = minBy; by <= maxBy; by++) {
|
|
|
|
|
for (let bx = minBx; bx <= maxBx; bx++) {
|
2026-09-16 13:51:43 +09:00
|
|
|
const bucket = this.cityBuckets.get(bx + by * 4096);
|
2026-05-13 20:21:58 +09:00
|
|
|
if (!bucket) continue;
|
|
|
|
|
for (const city of bucket) {
|
|
|
|
|
if (Math.abs(city.x - x) + Math.abs(city.y - y) <= radius) cities.push(city);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return cities;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
seedInitialPopulationFieldDirectly(initialPopulation) {
|
2026-05-17 21:08:03 +09:00
|
|
|
const w = this.world;
|
|
|
|
|
w.population.fill(0);
|
|
|
|
|
w.settledPopulation.fill(0);
|
|
|
|
|
w.mobilePopulation.fill(0);
|
|
|
|
|
w.populationPressure.fill(0);
|
|
|
|
|
this.tileEthnicMix.clear();
|
2026-09-16 13:51:43 +09:00
|
|
|
this.activePopulationTiles.clear();
|
2026-09-16 20:53:17 +09:00
|
|
|
const founders = Math.max(6, Math.min(18, Math.round(initialPopulation / (650 * SimConfig.population.populationScale))));
|
2026-09-16 13:51:43 +09:00
|
|
|
const desertFounders = Math.max(2, Math.floor(founders * 0.25));
|
|
|
|
|
for (let e = 0; e < founders; e++) {
|
|
|
|
|
const desertFounder = e < desertFounders;
|
|
|
|
|
const origin = this.findFounderRegionTile(desertFounder);
|
|
|
|
|
const id = this.createEthnicity(0, {
|
|
|
|
|
temperature: w.temperature[origin],
|
|
|
|
|
humidity: w.humidity[origin]
|
|
|
|
|
});
|
|
|
|
|
const traits = desertFounder ? this.desertFounderTraits() : this.randomTraits();
|
|
|
|
|
const ethnicity = this.ethnicities.get(id);
|
|
|
|
|
if (ethnicity) ethnicity.averageTraits = traits;
|
|
|
|
|
const share = initialPopulation / founders * this.rng.range(0.72, 1.28);
|
|
|
|
|
this.seedEthnicPopulationPatch(origin, id, traits, share, desertFounder ? 5 : 4);
|
|
|
|
|
}
|
|
|
|
|
this.syncTilePopulationCulture();
|
|
|
|
|
this.updatePopulationCapacity();
|
|
|
|
|
this.populationFieldInitialized = true;
|
|
|
|
|
}
|
|
|
|
|
findFounderRegionTile(desertFounder = false) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
let best = 0;
|
|
|
|
|
let bestScore = -Infinity;
|
|
|
|
|
const tries = Math.max(120, Math.floor(w.size * 1.8));
|
|
|
|
|
for (let n = 0; n < tries; n++) {
|
|
|
|
|
const tile = this.rng.int(w.count);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const water = this.localWaterScore(tile, 5);
|
|
|
|
|
const desertFit = desertFounder ? (w.terrain[tile] === Terrain.DESERT ? 1.3 : -0.6) : (w.terrain[tile] === Terrain.DESERT ? -0.4 : 0);
|
|
|
|
|
const score =
|
|
|
|
|
w.fertility[tile] * 2.2 +
|
|
|
|
|
clamp(w.resource[tile] / 24, 0, 1.6) +
|
|
|
|
|
w.mineral[tile] * 0.45 +
|
|
|
|
|
water * 0.9 -
|
|
|
|
|
w.move[tile] * 0.55 +
|
|
|
|
|
desertFit +
|
|
|
|
|
this.rng.range(0, 0.55);
|
|
|
|
|
if (score > bestScore) {
|
|
|
|
|
best = tile;
|
|
|
|
|
bestScore = score;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (bestScore === -Infinity) {
|
|
|
|
|
const fallback = this.findHabitableTile(desertFounder ? Terrain.DESERT : null);
|
|
|
|
|
return w.idx(fallback.x, fallback.y);
|
|
|
|
|
}
|
|
|
|
|
return best;
|
|
|
|
|
}
|
|
|
|
|
localWaterScore(tile, radius = 4) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const x = tile % w.size;
|
|
|
|
|
const y = Math.floor(tile / w.size);
|
|
|
|
|
let score = 0;
|
|
|
|
|
for (let dy = -radius; dy <= radius; dy++) {
|
|
|
|
|
for (let dx = -radius; dx <= radius; dx++) {
|
|
|
|
|
const d = Math.abs(dx) + Math.abs(dy);
|
|
|
|
|
if (!d || d > radius) continue;
|
|
|
|
|
const tx = x + dx;
|
|
|
|
|
const ty = y + dy;
|
|
|
|
|
if (tx < 0 || ty < 0 || tx >= w.size || ty >= w.size) continue;
|
|
|
|
|
if (w.terrain[w.idx(tx, ty)] === Terrain.WATER) score += (radius + 1 - d) / radius;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return score;
|
|
|
|
|
}
|
|
|
|
|
seedEthnicPopulationPatch(centerTile, ethnicityId, traits, totalPopulation, radius = 4) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const cx = centerTile % w.size;
|
|
|
|
|
const cy = Math.floor(centerTile / w.size);
|
|
|
|
|
const tiles = [];
|
|
|
|
|
let weightTotal = 0;
|
|
|
|
|
for (const offset of this.getRadiusOffsets(radius)) {
|
|
|
|
|
const dx = offset.dx;
|
|
|
|
|
const dy = offset.dy;
|
|
|
|
|
const d = offset.distance;
|
|
|
|
|
const x = cx + dx;
|
|
|
|
|
const y = cy + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const suitability = 0.35 + w.fertility[tile] + clamp(w.resource[tile] / 30, 0, 1) * 0.6 + w.mineral[tile] * 0.2;
|
|
|
|
|
const weight = Math.max(0.05, suitability * (radius - d + 1));
|
|
|
|
|
tiles.push({ tile, weight });
|
|
|
|
|
weightTotal += weight;
|
|
|
|
|
}
|
|
|
|
|
const settledShare = clamp(traits.sedentary ?? 0.45, 0.08, 0.9);
|
|
|
|
|
for (const entry of tiles) {
|
|
|
|
|
const amount = totalPopulation * entry.weight / Math.max(0.001, weightTotal);
|
|
|
|
|
if (amount <= 0.01) continue;
|
|
|
|
|
w.population[entry.tile] += amount;
|
|
|
|
|
w.settledPopulation[entry.tile] += amount * settledShare;
|
|
|
|
|
w.mobilePopulation[entry.tile] += amount * (1 - settledShare);
|
|
|
|
|
this.markPopulationTile(entry.tile);
|
|
|
|
|
let mix = this.tileEthnicMix.get(entry.tile);
|
2026-05-17 21:08:03 +09:00
|
|
|
if (!mix) {
|
|
|
|
|
mix = new Map();
|
2026-09-16 13:51:43 +09:00
|
|
|
this.tileEthnicMix.set(entry.tile, mix);
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
mix.set(ethnicityId, (mix.get(ethnicityId) || 0) + amount);
|
|
|
|
|
this.updateCultureTile(entry.tile);
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
syncTilePopulationCulture() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
this.tileCultures = this.tileEthnicMix;
|
|
|
|
|
for (const tile of this.tileEthnicMix.keys()) this.updateCultureTile(tile);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.rebuildActivePopulationTiles();
|
|
|
|
|
for (const tile of this.activePopulationTiles) {
|
|
|
|
|
if (w.population[tile] <= 0 && !this.tileEthnicMix.has(tile)) {
|
|
|
|
|
w.dominantEthnicity[tile] = -1;
|
|
|
|
|
w.cultureDiversity[tile] *= 0.985;
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
projectCityPopulationToTiles(city) {
|
|
|
|
|
if (!city || city.population <= 0) return;
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const radius = clamp(Math.ceil((city.agriculturalRadius || 2) * 0.75), 1, 8);
|
|
|
|
|
let totalWeight = 0;
|
|
|
|
|
const tiles = [];
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const offset of this.getRadiusOffsets(radius)) {
|
|
|
|
|
const dx = offset.dx;
|
|
|
|
|
const dy = offset.dy;
|
|
|
|
|
const distance = offset.distance;
|
2026-05-17 21:08:03 +09:00
|
|
|
const x = city.x + dx;
|
|
|
|
|
const y = city.y + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const weight = (radius - distance + 1) * (tile === w.idx(city.x, city.y) ? 1.8 : 1);
|
|
|
|
|
tiles.push({ tile, weight });
|
|
|
|
|
totalWeight += weight;
|
|
|
|
|
}
|
|
|
|
|
if (!tiles.length || totalWeight <= 0) return;
|
|
|
|
|
const cityTotal = compositionTotal(city.ethnicityComposition);
|
|
|
|
|
const fallbackEthnicity = dominantComposition(city.ethnicityComposition);
|
|
|
|
|
for (const entry of tiles) {
|
|
|
|
|
const share = entry.weight / totalWeight;
|
|
|
|
|
const localPopulation = city.population * share;
|
|
|
|
|
w.population[entry.tile] += localPopulation;
|
|
|
|
|
w.settledPopulation[entry.tile] += localPopulation;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.markPopulationTile(entry.tile);
|
2026-05-17 21:08:03 +09:00
|
|
|
let culture = this.tileEthnicMix.get(entry.tile);
|
|
|
|
|
if (!culture) {
|
|
|
|
|
culture = new Map();
|
|
|
|
|
this.tileEthnicMix.set(entry.tile, culture);
|
|
|
|
|
}
|
|
|
|
|
if (cityTotal > 0) {
|
|
|
|
|
for (const [id, count] of city.ethnicityComposition) {
|
|
|
|
|
const amount = localPopulation * count / cityTotal;
|
|
|
|
|
if (amount > 0) culture.set(id, (culture.get(id) || 0) + amount);
|
|
|
|
|
}
|
|
|
|
|
} else if (fallbackEthnicity !== null) {
|
|
|
|
|
culture.set(fallbackEthnicity, (culture.get(fallbackEthnicity) || 0) + localPopulation);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
updateCultureTile(tile) {
|
2026-09-17 22:32:25 +09:00
|
|
|
const w = this.world;
|
|
|
|
|
const sparseThreshold = Math.max(0, SimConfig.population.humanDataMinPopulation ?? 1);
|
|
|
|
|
if ((w.population[tile] || 0) < sparseThreshold) {
|
|
|
|
|
w.dominantEthnicity[tile] = -1;
|
|
|
|
|
w.cultureDiversity[tile] = 0;
|
|
|
|
|
w.farmingKnowledge[tile] = 0;
|
|
|
|
|
w.metallurgyKnowledge[tile] = 0;
|
|
|
|
|
this.tileEthnicMix.delete(tile);
|
|
|
|
|
return;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
const counts = this.tileEthnicMix.get(tile);
|
2026-05-13 20:21:58 +09:00
|
|
|
if (!counts || !counts.size) {
|
2026-09-17 22:32:25 +09:00
|
|
|
w.dominantEthnicity[tile] = -1;
|
|
|
|
|
w.cultureDiversity[tile] = 0;
|
2026-05-13 20:21:58 +09:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
let total = 0;
|
|
|
|
|
let dominant = -1;
|
|
|
|
|
let dominantCount = 0;
|
|
|
|
|
for (const [id, count] of counts) {
|
|
|
|
|
total += count;
|
|
|
|
|
if (count > dominantCount) {
|
|
|
|
|
dominant = id;
|
|
|
|
|
dominantCount = count;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.world.dominantEthnicity[tile] = dominant;
|
|
|
|
|
this.world.cultureDiversity[tile] = total > 0 ? 1 - dominantCount / total : 0;
|
|
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
diffusePopulation(cohortIndex = 0, cohortCount = 1) {
|
2026-05-17 21:08:03 +09:00
|
|
|
const w = this.world;
|
2026-09-16 13:51:43 +09:00
|
|
|
const moves = this.populationMoveScratch;
|
|
|
|
|
moves.length = 0;
|
|
|
|
|
const tiles = this.activePopulationSnapshot();
|
|
|
|
|
for (const tile of tiles) {
|
2026-09-17 22:32:25 +09:00
|
|
|
if (cohortCount > 1 && tile % cohortCount !== cohortIndex) continue;
|
2026-05-17 21:08:03 +09:00
|
|
|
const population = w.population[tile];
|
2026-09-16 13:51:43 +09:00
|
|
|
const mobile = w.mobilePopulation[tile] || 0;
|
|
|
|
|
if (population < 1) continue;
|
|
|
|
|
const pressure = w.populationPressure[tile] || 0;
|
|
|
|
|
if (pressure <= 1.05 && (population <= 3 || mobile <= 0.5)) continue;
|
2026-05-17 21:08:03 +09:00
|
|
|
const x = tile % w.size;
|
|
|
|
|
const y = Math.floor(tile / w.size);
|
|
|
|
|
let bestTile = -1;
|
|
|
|
|
let bestScore = -Infinity;
|
2026-09-16 13:51:43 +09:00
|
|
|
const radius = mobile > population * 0.35 || mobile > 3 ? 3 : 2;
|
|
|
|
|
for (const { dx, dy } of this.getRadiusOffsets(radius, false)) {
|
2026-05-17 21:08:03 +09:00
|
|
|
const tx = x + dx;
|
|
|
|
|
const ty = y + dy;
|
|
|
|
|
if (tx < 0 || ty < 0 || tx >= w.size || ty >= w.size) continue;
|
|
|
|
|
const target = w.idx(tx, ty);
|
|
|
|
|
const score = this.populationDestinationScore(tile, target);
|
|
|
|
|
if (score > bestScore) {
|
|
|
|
|
bestScore = score;
|
|
|
|
|
bestTile = target;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (bestTile < 0 || bestScore <= 0) continue;
|
|
|
|
|
const excess = Math.max(0, population - w.populationCapacity[tile]);
|
2026-09-16 13:51:43 +09:00
|
|
|
const frontierPush = mobile > 0.5 ? mobile * 0.012 : 0;
|
|
|
|
|
const excessPush = excess * 0.18;
|
|
|
|
|
const amount = Math.min(population * 0.055, excessPush + frontierPush);
|
2026-05-17 21:08:03 +09:00
|
|
|
if (amount >= 0.05) moves.push({ from: tile, to: bestTile, amount });
|
|
|
|
|
}
|
|
|
|
|
for (const move of moves) this.moveEthnicPopulation(move.from, move.to, move.amount);
|
|
|
|
|
}
|
|
|
|
|
populationDestinationScore(fromTile, toTile) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (w.terrain[toTile] === Terrain.WATER) return -Infinity;
|
|
|
|
|
const fromDominant = w.dominantEthnicity[fromTile];
|
|
|
|
|
const toDominant = w.dominantEthnicity[toTile];
|
|
|
|
|
const sameEthnicity = fromDominant >= 0 && toDominant >= 0 && fromDominant === toDominant ? 1.1 : 0;
|
2026-09-16 13:51:43 +09:00
|
|
|
const frontier = (w.polity[toTile] < 0 ? 0.65 : 0) + ((w.population[toTile] || 0) < 1 ? 0.25 : 0);
|
2026-05-17 21:08:03 +09:00
|
|
|
const routeScore = (w.tradeRoute[toTile] ? 1.25 : 0) + clamp(w.pheromone[toTile] / 8, 0, 1.4);
|
|
|
|
|
const overcapacity = Math.max(0, w.populationPressure[toTile] - 0.85);
|
2026-09-16 13:51:43 +09:00
|
|
|
const foreignPolity = w.polity[toTile] >= 0 && w.polity[fromTile] >= 0 && w.polity[toTile] !== w.polity[fromTile] ? 1.25 + clamp(w.control[toTile], 0, 1) * 1.1 : 0;
|
2026-05-17 21:08:03 +09:00
|
|
|
return w.resource[toTile] * 0.06 +
|
|
|
|
|
w.fertility[toTile] * 1.4 +
|
|
|
|
|
w.mineral[toTile] * 0.35 +
|
|
|
|
|
w.cityPull[toTile] * 1.3 +
|
|
|
|
|
routeScore +
|
2026-09-16 13:51:43 +09:00
|
|
|
sameEthnicity +
|
|
|
|
|
frontier -
|
2026-05-17 21:08:03 +09:00
|
|
|
w.move[toTile] * 0.62 -
|
|
|
|
|
overcapacity * 2.4 -
|
|
|
|
|
foreignPolity;
|
|
|
|
|
}
|
|
|
|
|
moveEthnicPopulation(fromTile, toTile, amount) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const fromMix = this.tileEthnicMix.get(fromTile);
|
|
|
|
|
if (!fromMix || amount <= 0 || w.population[fromTile] <= 0) return 0;
|
|
|
|
|
const moved = Math.min(amount, w.population[fromTile]);
|
|
|
|
|
let toMix = this.tileEthnicMix.get(toTile);
|
|
|
|
|
if (!toMix) {
|
|
|
|
|
toMix = new Map();
|
|
|
|
|
this.tileEthnicMix.set(toTile, toMix);
|
|
|
|
|
}
|
|
|
|
|
const total = compositionTotal(fromMix);
|
|
|
|
|
if (total <= 0) return 0;
|
|
|
|
|
for (const [id, count] of [...fromMix]) {
|
|
|
|
|
const ethnicMove = Math.min(count, moved * count / total);
|
|
|
|
|
if (ethnicMove <= 0) continue;
|
|
|
|
|
const remaining = count - ethnicMove;
|
|
|
|
|
if (remaining > 0.01) fromMix.set(id, remaining);
|
|
|
|
|
else fromMix.delete(id);
|
|
|
|
|
toMix.set(id, (toMix.get(id) || 0) + ethnicMove);
|
|
|
|
|
}
|
|
|
|
|
if (!fromMix.size) this.tileEthnicMix.delete(fromTile);
|
|
|
|
|
const settledShare = w.population[fromTile] > 0 ? w.settledPopulation[fromTile] / w.population[fromTile] : 0;
|
|
|
|
|
const settledMove = moved * clamp(settledShare, 0, 1);
|
|
|
|
|
const mobileMove = moved - settledMove;
|
|
|
|
|
w.population[fromTile] = Math.max(0, w.population[fromTile] - moved);
|
|
|
|
|
w.population[toTile] += moved;
|
|
|
|
|
w.settledPopulation[fromTile] = Math.max(0, w.settledPopulation[fromTile] - settledMove);
|
|
|
|
|
w.mobilePopulation[fromTile] = Math.max(0, w.mobilePopulation[fromTile] - mobileMove);
|
|
|
|
|
w.settledPopulation[toTile] += settledMove;
|
|
|
|
|
w.mobilePopulation[toTile] += mobileMove;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.markPopulationTile(toTile);
|
2026-05-17 21:08:03 +09:00
|
|
|
this.updateCultureTile(fromTile);
|
|
|
|
|
this.updateCultureTile(toTile);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.cleanupPopulationTile(fromTile);
|
2026-05-17 21:08:03 +09:00
|
|
|
return moved;
|
|
|
|
|
}
|
|
|
|
|
growTilePopulation() {
|
|
|
|
|
const w = this.world;
|
2026-09-16 13:51:43 +09:00
|
|
|
const tiles = this.activePopulationSnapshot();
|
|
|
|
|
for (const tile of tiles) {
|
2026-05-17 21:08:03 +09:00
|
|
|
const population = w.population[tile];
|
|
|
|
|
if (population <= 0 || w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const pressure = w.populationPressure[tile];
|
|
|
|
|
const baseGrowth = 0.004 + w.fertility[tile] * 0.010 + w.farmland[tile] * 0.007 + clamp(w.resource[tile] / 40, 0, 1) * 0.004;
|
|
|
|
|
const pressurePenalty = pressure > 1 ? (pressure - 1) * 0.020 : 0;
|
|
|
|
|
const warPenalty = w.contested[tile] ? 0.006 : 0;
|
|
|
|
|
const rate = clamp(baseGrowth - pressurePenalty - warPenalty, -0.045, 0.035);
|
|
|
|
|
const change = population * rate;
|
|
|
|
|
if (Math.abs(change) < 0.01) continue;
|
|
|
|
|
if (change > 0) this.addEthnicPopulationProportionally(tile, change);
|
|
|
|
|
else this.removeEthnicPopulationProportionally(tile, -change);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
addEthnicPopulationProportionally(tile, amount) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
let mix = this.tileEthnicMix.get(tile);
|
|
|
|
|
if (!mix) {
|
|
|
|
|
const dominant = w.dominantEthnicity[tile];
|
|
|
|
|
if (dominant < 0) return;
|
|
|
|
|
mix = new Map([[dominant, amount]]);
|
|
|
|
|
this.tileEthnicMix.set(tile, mix);
|
|
|
|
|
w.population[tile] += amount;
|
|
|
|
|
w.settledPopulation[tile] += amount;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.markPopulationTile(tile);
|
2026-05-17 21:08:03 +09:00
|
|
|
this.updateCultureTile(tile);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
const total = Math.max(0.001, compositionTotal(mix));
|
|
|
|
|
for (const [id, count] of [...mix]) mix.set(id, count + amount * count / total);
|
|
|
|
|
w.population[tile] += amount;
|
|
|
|
|
w.settledPopulation[tile] += amount;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.markPopulationTile(tile);
|
2026-05-17 21:08:03 +09:00
|
|
|
this.updateCultureTile(tile);
|
|
|
|
|
}
|
|
|
|
|
removeEthnicPopulationProportionally(tile, amount) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const mix = this.tileEthnicMix.get(tile);
|
2026-09-16 13:51:43 +09:00
|
|
|
if (!mix) return 0;
|
2026-05-17 21:08:03 +09:00
|
|
|
const removed = Math.min(amount, w.population[tile]);
|
|
|
|
|
const total = Math.max(0.001, compositionTotal(mix));
|
|
|
|
|
for (const [id, count] of [...mix]) {
|
|
|
|
|
const loss = removed * count / total;
|
|
|
|
|
const remaining = count - loss;
|
|
|
|
|
if (remaining > 0.01) mix.set(id, remaining);
|
|
|
|
|
else mix.delete(id);
|
|
|
|
|
}
|
|
|
|
|
if (!mix.size) this.tileEthnicMix.delete(tile);
|
|
|
|
|
const settledShare = w.population[tile] > 0 ? w.settledPopulation[tile] / w.population[tile] : 0;
|
|
|
|
|
w.population[tile] = Math.max(0, w.population[tile] - removed);
|
|
|
|
|
w.settledPopulation[tile] = Math.max(0, w.settledPopulation[tile] - removed * settledShare);
|
|
|
|
|
w.mobilePopulation[tile] = Math.max(0, w.mobilePopulation[tile] - removed * (1 - settledShare));
|
|
|
|
|
this.updateCultureTile(tile);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.cleanupPopulationTile(tile);
|
|
|
|
|
return removed;
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
consumeTileResources() {
|
|
|
|
|
const w = this.world;
|
2026-09-16 13:51:43 +09:00
|
|
|
const tiles = this.activePopulationSnapshot();
|
|
|
|
|
for (const tile of tiles) {
|
2026-05-17 21:08:03 +09:00
|
|
|
const population = w.population[tile];
|
|
|
|
|
if (population <= 0 || w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const pressure = w.populationPressure[tile] || 0;
|
2026-09-16 20:53:17 +09:00
|
|
|
const demand = (population / SimConfig.population.populationScale) * (0.0045 + Math.max(0, pressure - 1) * 0.0035);
|
2026-05-17 21:08:03 +09:00
|
|
|
w.resource[tile] = Math.max(0, w.resource[tile] - demand);
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
clearSparseHumanData() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const threshold = Math.max(0, SimConfig.population.humanDataMinPopulation ?? 1);
|
|
|
|
|
if (threshold <= 0) return 0;
|
|
|
|
|
let cleared = 0;
|
|
|
|
|
for (const tile of this.activePopulationSnapshot()) {
|
|
|
|
|
if ((w.population[tile] || 0) >= threshold) continue;
|
|
|
|
|
const hadData = w.farmingKnowledge[tile] !== 0 || w.metallurgyKnowledge[tile] !== 0 ||
|
|
|
|
|
w.dominantEthnicity[tile] >= 0 || w.cultureDiversity[tile] !== 0 || this.tileEthnicMix.has(tile);
|
|
|
|
|
if (!hadData) continue;
|
|
|
|
|
w.farmingKnowledge[tile] = 0;
|
|
|
|
|
w.metallurgyKnowledge[tile] = 0;
|
|
|
|
|
w.dominantEthnicity[tile] = -1;
|
|
|
|
|
w.cultureDiversity[tile] = 0;
|
|
|
|
|
this.tileEthnicMix.delete(tile);
|
|
|
|
|
cleared++;
|
|
|
|
|
}
|
|
|
|
|
return cleared;
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
updateTileAssimilation() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
for (const [tile, mix] of [...this.tileEthnicMix]) {
|
|
|
|
|
if (!mix || mix.size <= 1) continue;
|
|
|
|
|
const total = compositionTotal(mix);
|
|
|
|
|
if (total <= 0.5) continue;
|
|
|
|
|
let dominant = null;
|
|
|
|
|
let dominantCount = 0;
|
|
|
|
|
for (const [id, count] of mix) {
|
|
|
|
|
if (count > dominantCount) {
|
|
|
|
|
dominant = id;
|
|
|
|
|
dominantCount = count;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dominant == null || dominantCount <= 0) continue;
|
|
|
|
|
const x = tile % w.size;
|
|
|
|
|
const y = Math.floor(tile / w.size);
|
|
|
|
|
const nearCity = this.getCitiesNear(x, y, 5).length ? 1 : 0;
|
|
|
|
|
const control = clamp(w.control[tile] || 0, 0, 1);
|
|
|
|
|
const route = w.tradeRoute[tile] ? 1 : 0;
|
|
|
|
|
const diversity = clamp(w.cultureDiversity[tile] || 0, 0, 1);
|
|
|
|
|
const dominantTraits = this.ethnicities.get(dominant)?.averageTraits;
|
|
|
|
|
const assimilation = dominantTraits?.assimilation ?? 0.12;
|
|
|
|
|
const baseRate = (0.0004 + nearCity * 0.00045 + control * 0.00035 + route * 0.00035 + diversity * 0.00025) * (0.5 + assimilation);
|
|
|
|
|
let gained = 0;
|
|
|
|
|
for (const [id, count] of [...mix]) {
|
|
|
|
|
if (id === dominant || count <= 0) continue;
|
|
|
|
|
const minorityTraits = this.ethnicities.get(id)?.averageTraits;
|
|
|
|
|
const resistance = minorityTraits?.ethnocentrism ?? 0.35;
|
|
|
|
|
const converted = Math.min(count, count * baseRate * clamp(1.15 - resistance * 0.55, 0.2, 1.15));
|
|
|
|
|
if (converted <= 0.001) continue;
|
|
|
|
|
const remaining = count - converted;
|
|
|
|
|
if (remaining > 0.01) mix.set(id, remaining);
|
|
|
|
|
else mix.delete(id);
|
|
|
|
|
gained += converted;
|
|
|
|
|
}
|
|
|
|
|
if (gained > 0) {
|
|
|
|
|
mix.set(dominant, (mix.get(dominant) || 0) + gained);
|
|
|
|
|
this.updateCultureTile(tile);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
blendEthnicComposition(target, targetTotal, source, rate) {
|
|
|
|
|
if (!target || !source?.size || targetTotal <= 0 || rate <= 0) return false;
|
|
|
|
|
const sourceTotal = compositionTotal(source);
|
|
|
|
|
if (sourceTotal <= 0) return false;
|
|
|
|
|
const blendRate = clamp(rate, 0, 0.25);
|
|
|
|
|
const ids = new Set([...target.keys(), ...source.keys()]);
|
|
|
|
|
for (const id of ids) {
|
|
|
|
|
const current = target.get(id) || 0;
|
|
|
|
|
const desired = targetTotal * (source.get(id) || 0) / sourceTotal;
|
|
|
|
|
const next = current + (desired - current) * blendRate;
|
|
|
|
|
if (next > 0.01) target.set(id, next);
|
|
|
|
|
else target.delete(id);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
return true;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
blendTileEthnicComposition(tile, source, rate) {
|
|
|
|
|
const population = this.world.population[tile] || 0;
|
|
|
|
|
if (population <= 0.01 || this.world.terrain[tile] === Terrain.WATER || !source?.size) return false;
|
|
|
|
|
let target = this.tileEthnicMix.get(tile);
|
|
|
|
|
if (!target?.size) {
|
|
|
|
|
target = new Map();
|
|
|
|
|
const sourceTotal = compositionTotal(source);
|
|
|
|
|
if (sourceTotal <= 0) return false;
|
|
|
|
|
for (const [id, count] of source) target.set(id, population * count / sourceTotal);
|
|
|
|
|
this.tileEthnicMix.set(tile, target);
|
|
|
|
|
this.updateCultureTile(tile);
|
|
|
|
|
return true;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
const targetTotal = compositionTotal(target);
|
|
|
|
|
const changed = this.blendEthnicComposition(target, targetTotal, source, rate);
|
|
|
|
|
if (changed) this.updateCultureTile(tile);
|
|
|
|
|
return changed;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
spreadCulturesFromCitiesAndTrade() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const cfg = SimConfig.culture || {};
|
|
|
|
|
const urbanRadius = cfg.urbanSpreadRadius ?? 5;
|
|
|
|
|
const cityRate = cfg.cityBlendRate ?? 0.045;
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
if (!city.ethnicityComposition?.size || city.population <= 0) continue;
|
|
|
|
|
const populationStrength = clamp(Math.sqrt(city.population / (SimConfig.city.populationScale || 1)) / 18, 0.35, 1.4);
|
|
|
|
|
for (const { dx, dy, distance } of this.getRadiusOffsets(urbanRadius)) {
|
|
|
|
|
const x = city.x + dx;
|
|
|
|
|
const y = city.y + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER || (w.population[tile] || 0) <= 0.01) continue;
|
|
|
|
|
const falloff = 1 - distance / (urbanRadius + 1);
|
|
|
|
|
const routeBoost = w.tradeRoute[tile] ? 1.35 : 1;
|
|
|
|
|
this.blendTileEthnicComposition(tile, city.ethnicityComposition, cityRate * populationStrength * falloff * routeBoost);
|
2026-09-16 13:51:43 +09:00
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
const routeRate = cfg.routeBlendRate ?? 0.035;
|
|
|
|
|
const neighborFactor = cfg.routeNeighborFactor ?? 0.35;
|
|
|
|
|
const cityTradeRate = cfg.cityTradeBlendRate ?? 0.015;
|
|
|
|
|
for (const link of this.tradeLinks || []) {
|
|
|
|
|
const a = this.getCityById(link.from);
|
|
|
|
|
const b = this.getCityById(link.to);
|
|
|
|
|
if (!a?.ethnicityComposition?.size || !b?.ethnicityComposition?.size) continue;
|
|
|
|
|
const aSource = new Map(a.ethnicityComposition);
|
|
|
|
|
const bSource = new Map(b.ethnicityComposition);
|
|
|
|
|
this.blendEthnicComposition(a.ethnicityComposition, compositionTotal(a.ethnicityComposition), bSource, cityTradeRate * (0.5 + (link.strength || 0)));
|
|
|
|
|
this.blendEthnicComposition(b.ethnicityComposition, compositionTotal(b.ethnicityComposition), aSource, cityTradeRate * (0.5 + (link.strength || 0)));
|
|
|
|
|
const routeCulture = new Map();
|
|
|
|
|
for (const [id, count] of aSource) routeCulture.set(id, (routeCulture.get(id) || 0) + count / Math.max(1, a.population));
|
|
|
|
|
for (const [id, count] of bSource) routeCulture.set(id, (routeCulture.get(id) || 0) + count / Math.max(1, b.population));
|
|
|
|
|
const localRate = routeRate * clamp(0.6 + (link.strength || 0), 0.6, 1.8);
|
|
|
|
|
for (const tile of link.path || []) {
|
|
|
|
|
if ((w.population[tile] || 0) > 0.01) this.blendTileEthnicComposition(tile, routeCulture, localRate);
|
|
|
|
|
this.forCardinalNeighbors(tile, neighbor => {
|
|
|
|
|
if ((w.population[neighbor] || 0) > 0.01) this.blendTileEthnicComposition(neighbor, routeCulture, localRate * neighborFactor);
|
|
|
|
|
});
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
}
|
2026-05-14 00:21:24 +09:00
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
farmabilityAt(tile) {
|
|
|
|
|
const t = this.world.terrain[tile];
|
|
|
|
|
if (t === Terrain.PLAINS) return 0.75;
|
|
|
|
|
if (t === Terrain.FOREST) return 0.55;
|
|
|
|
|
if (t === Terrain.DESERT) return 0.25;
|
|
|
|
|
return 0.0;
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
initializePopulationCapacityCache() {
|
2026-05-17 21:08:03 +09:00
|
|
|
const w = this.world;
|
2026-09-16 20:53:17 +09:00
|
|
|
const { carryingCapacityBase, carryingCapacityFertility, carryingCapacityMineral } = SimConfig.population;
|
|
|
|
|
const populationScale = SimConfig.population.populationScale;
|
2026-05-17 21:08:03 +09:00
|
|
|
for (let i = 0; i < w.count; i++) {
|
2026-09-16 13:51:43 +09:00
|
|
|
if (w.terrain[i] === Terrain.WATER) {
|
2026-09-16 20:53:17 +09:00
|
|
|
this.populationCapacityStatic[i] = 0.35 * populationScale;
|
|
|
|
|
this.populationCapacityDynamicScale[i] = 0;
|
2026-09-16 13:51:43 +09:00
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const terrainFactor =
|
|
|
|
|
w.terrain[i] === Terrain.MOUNTAIN ? 0.62 :
|
|
|
|
|
w.terrain[i] === Terrain.DESERT ? 0.55 :
|
|
|
|
|
w.terrain[i] === Terrain.FOREST ? 0.92 :
|
|
|
|
|
1;
|
2026-09-16 20:53:17 +09:00
|
|
|
const scale = terrainFactor * populationScale;
|
|
|
|
|
this.populationCapacityStatic[i] = (
|
|
|
|
|
carryingCapacityBase +
|
|
|
|
|
w.fertility[i] * carryingCapacityFertility +
|
|
|
|
|
w.mineral[i] * carryingCapacityMineral
|
|
|
|
|
) * scale;
|
|
|
|
|
this.populationCapacityDynamicScale[i] = scale;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
updatePopulationPressure() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
for (let i = 0; i < w.count; i++) {
|
|
|
|
|
const capacity = w.populationCapacity[i];
|
|
|
|
|
w.populationPressure[i] = capacity > 0 ? w.population[i] / capacity : 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
updatePopulationCapacityTile(i) {
|
2026-09-16 20:53:17 +09:00
|
|
|
const w = this.world;
|
2026-09-17 22:32:25 +09:00
|
|
|
const scale = this.populationCapacityDynamicScale[i];
|
|
|
|
|
const staticCapacity = this.populationCapacityStatic[i];
|
2026-09-16 20:53:17 +09:00
|
|
|
if (scale === 0) {
|
2026-09-17 22:32:25 +09:00
|
|
|
w.populationCapacity[i] = staticCapacity;
|
|
|
|
|
w.populationPressure[i] = staticCapacity > 0 ? w.population[i] / staticCapacity : 0;
|
|
|
|
|
return;
|
2026-09-16 20:53:17 +09:00
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
const maxPheromone = Math.max(1, SimConfig.route.maxPheromone);
|
2026-09-16 20:53:17 +09:00
|
|
|
const routeBonus = w.tradeRoute[i] ? 1.6 : Math.min(1, Math.max(0, w.pheromone[i] / maxPheromone)) * 0.8;
|
2026-09-16 13:51:43 +09:00
|
|
|
const cityBonus = w.city[i] >= 0 ? 3.5 : w.cityPull[i] * 2.2;
|
2026-09-17 22:32:25 +09:00
|
|
|
const capacity = staticCapacity + (
|
|
|
|
|
w.farmland[i] * SimConfig.population.carryingCapacityFarmland + routeBonus + cityBonus
|
2026-09-16 20:53:17 +09:00
|
|
|
) * scale;
|
2026-05-17 21:08:03 +09:00
|
|
|
w.populationCapacity[i] = capacity;
|
2026-09-17 22:32:25 +09:00
|
|
|
w.populationPressure[i] = capacity > 0 ? w.population[i] / capacity : 0;
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
updatePopulationCapacity() {
|
|
|
|
|
for (let i = 0; i < this.world.count; i++) this.updatePopulationCapacityTile(i);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
updateTileTechnology() {
|
2026-05-13 20:21:58 +09:00
|
|
|
const w = this.world;
|
2026-09-16 13:51:43 +09:00
|
|
|
const tiles = this.activePopulationSnapshot();
|
2026-09-17 22:32:25 +09:00
|
|
|
const humanThreshold = Math.max(0, SimConfig.population.humanDataMinPopulation ?? 1);
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const tile of tiles) {
|
2026-09-17 22:32:25 +09:00
|
|
|
if (w.population[tile] < humanThreshold || w.terrain[tile] === Terrain.WATER) {
|
|
|
|
|
w.farmingKnowledge[tile] = 0;
|
|
|
|
|
w.metallurgyKnowledge[tile] = 0;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
const settled = w.settledPopulation[tile] || 0;
|
|
|
|
|
const density = clamp(Math.log1p(settled) / Math.log(80), 0, 1.4);
|
|
|
|
|
const cityPull = w.city[tile] >= 0 ? 1 : clamp(w.cityPull[tile], 0, 1);
|
|
|
|
|
const route = w.tradeRoute[tile] ? 0.35 : clamp(w.pheromone[tile] / SimConfig.route.maxPheromone, 0, 0.25);
|
|
|
|
|
const farmingGain = SimConfig.technology.cityInnovation * 0.45 * density * (0.2 + this.farmabilityAt(tile) + w.farmland[tile] * 0.8 + cityPull * 0.45 + route);
|
|
|
|
|
const metalTerrain = w.terrain[tile] === Terrain.MOUNTAIN ? 1.45 : 1;
|
|
|
|
|
const metallurgyGain = SimConfig.technology.cityInnovation * 0.32 * density * (0.15 + w.mineral[tile] * metalTerrain + cityPull * 0.30 + route);
|
|
|
|
|
w.farmingKnowledge[tile] = clamp(w.farmingKnowledge[tile] + farmingGain, 0, 1);
|
|
|
|
|
w.metallurgyKnowledge[tile] = clamp(w.metallurgyKnowledge[tile] + metallurgyGain, 0, 1);
|
2026-05-14 00:21:24 +09:00
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
diffuseTileTechnology() {
|
2026-05-14 00:21:24 +09:00
|
|
|
const w = this.world;
|
2026-09-16 13:51:43 +09:00
|
|
|
const nextFarming = this.scratchFloatA;
|
|
|
|
|
const nextMetallurgy = this.scratchFloatB;
|
2026-09-17 22:32:25 +09:00
|
|
|
const humanThreshold = Math.max(0, SimConfig.population.humanDataMinPopulation ?? 1);
|
2026-09-16 13:51:43 +09:00
|
|
|
nextFarming.set(w.farmingKnowledge);
|
|
|
|
|
nextMetallurgy.set(w.metallurgyKnowledge);
|
|
|
|
|
const sources = this.technologySourceScratch;
|
|
|
|
|
sources.length = 0;
|
|
|
|
|
const marker = this.nextVisitMarker();
|
|
|
|
|
for (const tile of this.activePopulationTiles) {
|
|
|
|
|
this.visitStamp[tile] = marker;
|
|
|
|
|
sources.push(tile);
|
|
|
|
|
}
|
|
|
|
|
for (const tile of this.activeTradeRouteTiles) {
|
|
|
|
|
if (this.visitStamp[tile] === marker) continue;
|
|
|
|
|
this.visitStamp[tile] = marker;
|
|
|
|
|
sources.push(tile);
|
|
|
|
|
}
|
|
|
|
|
for (const tile of sources) {
|
2026-09-17 22:32:25 +09:00
|
|
|
if ((w.population[tile] || 0) < humanThreshold) {
|
|
|
|
|
nextFarming[tile] = 0;
|
|
|
|
|
nextMetallurgy[tile] = 0;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
this.forCardinalNeighbors(tile, n => {
|
2026-09-17 22:32:25 +09:00
|
|
|
if (w.terrain[n] === Terrain.WATER || (w.population[n] || 0) < humanThreshold) {
|
|
|
|
|
nextFarming[n] = 0;
|
|
|
|
|
nextMetallurgy[n] = 0;
|
|
|
|
|
return;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
const routeBoost = w.tradeRoute[tile] || w.tradeRoute[n] ? 1.9 : 1;
|
|
|
|
|
const popBoost = clamp(Math.log1p(w.population[n]) / Math.log(60), 0.2, 1.2);
|
|
|
|
|
const rate = clamp((0.010 + (w.cityPull[tile] + w.cityPull[n]) * 0.004) * routeBoost * popBoost, 0.002, 0.035);
|
|
|
|
|
nextFarming[n] = clamp(nextFarming[n] + (w.farmingKnowledge[tile] - w.farmingKnowledge[n]) * rate, 0, 1);
|
|
|
|
|
nextMetallurgy[n] = clamp(nextMetallurgy[n] + (w.metallurgyKnowledge[tile] - w.metallurgyKnowledge[n]) * rate, 0, 1);
|
2026-05-13 20:21:58 +09:00
|
|
|
});
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
w.farmingKnowledge.set(nextFarming);
|
|
|
|
|
w.metallurgyKnowledge.set(nextMetallurgy);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
cityTechnologyExchange() {
|
2026-05-13 20:21:58 +09:00
|
|
|
const w = this.world;
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const city of this.cities) {
|
|
|
|
|
city.knowledge ??= { farming: 0, metallurgy: 0 };
|
|
|
|
|
const radius = Math.max(1, city.agriculturalRadius || 2);
|
|
|
|
|
let farming = 0;
|
|
|
|
|
let metallurgy = 0;
|
|
|
|
|
let total = 0;
|
|
|
|
|
for (const offset of this.getRadiusOffsets(radius)) {
|
|
|
|
|
const dx = offset.dx;
|
|
|
|
|
const dy = offset.dy;
|
|
|
|
|
const d = offset.distance;
|
|
|
|
|
const x = city.x + dx;
|
|
|
|
|
const y = city.y + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
const weight = (radius - d + 1) * Math.max(0.2, w.population[tile]);
|
|
|
|
|
farming += w.farmingKnowledge[tile] * weight;
|
|
|
|
|
metallurgy += w.metallurgyKnowledge[tile] * weight;
|
|
|
|
|
total += weight;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
if (total > 0) {
|
|
|
|
|
city.knowledge.farming = clamp(Math.max(city.knowledge.farming, farming / total * 0.86), 0, 1);
|
|
|
|
|
city.knowledge.metallurgy = clamp(Math.max(city.knowledge.metallurgy, metallurgy / total * 0.82), 0, 1);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
const cityTile = w.idx(city.x, city.y);
|
|
|
|
|
w.farmingKnowledge[cityTile] = clamp(Math.max(w.farmingKnowledge[cityTile], city.knowledge.farming * 0.72), 0, 1);
|
|
|
|
|
w.metallurgyKnowledge[cityTile] = clamp(Math.max(w.metallurgyKnowledge[cityTile], city.knowledge.metallurgy * 0.68), 0, 1);
|
|
|
|
|
for (const link of this.tradeLinks || []) {
|
|
|
|
|
if (link.from !== city.id && link.to !== city.id) continue;
|
|
|
|
|
const other = this.getCityById(link.from === city.id ? link.to : link.from);
|
|
|
|
|
if (!other?.knowledge) continue;
|
|
|
|
|
const rate = clamp(SimConfig.technology.tradeDiffusion * (0.5 + (link.strength || 0.2)), 0, 0.012);
|
|
|
|
|
city.knowledge.farming = clamp(city.knowledge.farming + (other.knowledge.farming - city.knowledge.farming) * rate, 0, 1);
|
|
|
|
|
city.knowledge.metallurgy = clamp(city.knowledge.metallurgy + (other.knowledge.metallurgy - city.knowledge.metallurgy) * rate, 0, 1);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
climateMismatch(ethnicityId, tile) {
|
|
|
|
|
const ethnicity = this.ethnicities.get(ethnicityId);
|
|
|
|
|
if (!ethnicity) return 0;
|
|
|
|
|
const tempDiff = Math.abs(this.world.temperature[tile] - ethnicity.climateTemp);
|
|
|
|
|
const humidDiff = Math.abs(this.world.humidity[tile] - ethnicity.climateHumidity);
|
|
|
|
|
return tempDiff * 0.58 + humidDiff * 0.42;
|
|
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
updateWorldFields(scale = 1) {
|
2026-09-16 20:53:17 +09:00
|
|
|
// Preserve the former biweekly pheromone diffusion semantics while keeping
|
|
|
|
|
// pheromone work sparse. Resource regeneration is batched separately by step().
|
|
|
|
|
let remaining = Math.max(0, scale);
|
|
|
|
|
let pheromoneChanged = false;
|
|
|
|
|
while (remaining > 0) {
|
|
|
|
|
const chunk = Math.min(2, remaining);
|
|
|
|
|
if (this.updatePheromoneField(chunk)) pheromoneChanged = true;
|
|
|
|
|
remaining -= chunk;
|
|
|
|
|
}
|
|
|
|
|
return pheromoneChanged;
|
|
|
|
|
}
|
|
|
|
|
regenerateResources(scale = 1) {
|
2026-05-13 20:21:58 +09:00
|
|
|
const w = this.world;
|
|
|
|
|
for (let i = 0; i < w.count; i++) {
|
|
|
|
|
w.resource[i] = Math.min(58, w.resource[i] + w.regen[i] * scale * (1 + w.farmland[i] * 1.15));
|
2026-05-14 00:21:24 +09:00
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
updatePheromoneField(scale = 1) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const active = this.activePheromoneTiles;
|
|
|
|
|
if (!active?.size) return false;
|
|
|
|
|
const decay = Math.pow(SimConfig.route.pheromoneDecay, scale);
|
|
|
|
|
const diffusion = SimConfig.route.pheromoneDiffusion * scale;
|
|
|
|
|
const maxPheromone = SimConfig.route.maxPheromone;
|
|
|
|
|
const touched = this.pheromoneTouchedScratch;
|
|
|
|
|
touched.length = 0;
|
|
|
|
|
const marker = this.nextVisitMarker();
|
|
|
|
|
const starts = w.landNeighborStarts;
|
|
|
|
|
const neighbors = w.landNeighbors;
|
|
|
|
|
const markTouched = tile => {
|
|
|
|
|
if (this.visitStamp[tile] === marker) return;
|
|
|
|
|
this.visitStamp[tile] = marker;
|
|
|
|
|
touched.push(tile);
|
|
|
|
|
};
|
|
|
|
|
for (const tile of active) {
|
|
|
|
|
if (tile < 0 || tile >= w.count) continue;
|
|
|
|
|
markTouched(tile);
|
2026-05-14 00:21:24 +09:00
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
2026-09-16 20:53:17 +09:00
|
|
|
for (let n = starts[tile]; n < starts[tile + 1]; n++) markTouched(neighbors[n]);
|
|
|
|
|
}
|
|
|
|
|
const decayed = this.scratchFloatC;
|
|
|
|
|
for (const tile of touched) decayed[tile] = w.pheromone[tile] * decay;
|
|
|
|
|
const nextActive = this.nextPheromoneTiles;
|
|
|
|
|
nextActive.clear();
|
|
|
|
|
for (const tile of touched) {
|
|
|
|
|
let value;
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) {
|
|
|
|
|
value = Math.min(maxPheromone, decayed[tile] * 0.85);
|
|
|
|
|
} else {
|
|
|
|
|
let neighborSum = 0;
|
|
|
|
|
const begin = starts[tile];
|
|
|
|
|
const end = starts[tile + 1];
|
|
|
|
|
for (let n = begin; n < end; n++) neighborSum += decayed[neighbors[n]];
|
|
|
|
|
const neighborCount = end - begin;
|
|
|
|
|
const neighborAverage = neighborCount ? neighborSum / neighborCount : decayed[tile];
|
|
|
|
|
value = Math.min(maxPheromone, lerp(decayed[tile], neighborAverage, diffusion));
|
2026-05-14 00:21:24 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
if (value < 0.0005) value = 0;
|
|
|
|
|
w.pheromone[tile] = value;
|
|
|
|
|
if (value > 0) nextActive.add(tile);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
this.activePheromoneTiles = nextActive;
|
|
|
|
|
this.nextPheromoneTiles = active;
|
|
|
|
|
return touched.length > 0;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
|
2026-05-13 20:21:58 +09:00
|
|
|
updateCities() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
w.city.fill(-1);
|
|
|
|
|
w.farmland.fill(0);
|
|
|
|
|
w.cityPull.fill(0);
|
|
|
|
|
const candidates = new Map();
|
2026-09-17 22:32:25 +09:00
|
|
|
// Keep the previous valid capacity while rebuilding farmland/city influence.
|
|
|
|
|
// Recomputing here would scan the whole map only to discard both bonuses; the
|
|
|
|
|
// refreshed capacity is calculated once after the rebuilt fields are ready.
|
2026-09-16 13:51:43 +09:00
|
|
|
const activeTiles = this.activePopulationSnapshot();
|
|
|
|
|
for (const tile of activeTiles) {
|
2026-05-17 21:08:03 +09:00
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const population = w.population[tile] || 0;
|
|
|
|
|
const settled = w.settledPopulation[tile] || 0;
|
|
|
|
|
if (settled < 5 && population < 9) continue;
|
|
|
|
|
const x = tile % w.size;
|
|
|
|
|
const y = Math.floor(tile / w.size);
|
2026-09-16 20:53:17 +09:00
|
|
|
const foundingSpacing = SimConfig.city.naturalFoundingMinDistance ?? 6;
|
|
|
|
|
if (this.getCitiesNear(x, y, Math.max(1, foundingSpacing - 1)).length) continue;
|
2026-05-17 21:08:03 +09:00
|
|
|
const cx = clamp(Math.round(x / 4) * 4, 0, w.size - 1);
|
|
|
|
|
const cy = clamp(Math.round(y / 4) * 4, 0, w.size - 1);
|
2026-05-13 20:21:58 +09:00
|
|
|
const i = w.idx(cx, cy);
|
|
|
|
|
let group = candidates.get(i);
|
|
|
|
|
if (!group) {
|
2026-05-17 21:08:03 +09:00
|
|
|
group = { count: 0, resources: 0, sedentary: 0, farming: 0, metallurgy: 0, techCount: 0, ethnicities: new Map(), sourceTiles: [] };
|
2026-05-13 20:21:58 +09:00
|
|
|
candidates.set(i, group);
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
const localWeight = 0.65 + w.fertility[tile] * 0.35 + w.cityPull[tile] * 0.25 + (w.tradeRoute[tile] ? 0.2 : 0);
|
|
|
|
|
group.count += population * localWeight;
|
|
|
|
|
group.resources += Math.max(0, w.resource[tile]) * Math.max(0.25, population * 0.06);
|
|
|
|
|
group.sedentary += settled;
|
|
|
|
|
group.farming += w.farmland[tile] * settled;
|
|
|
|
|
group.metallurgy += w.mineral[tile] * population;
|
|
|
|
|
group.techCount += Math.max(1, population);
|
|
|
|
|
group.sourceTiles.push(tile);
|
|
|
|
|
const mix = this.tileEthnicMix.get(tile);
|
|
|
|
|
if (mix) {
|
|
|
|
|
for (const [id, count] of mix) group.ethnicities.set(id, (group.ethnicities.get(id) || 0) + count);
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
let foundedThisTick = 0;
|
2026-09-16 20:53:17 +09:00
|
|
|
const foundingStartYears = SimConfig.city.naturalFoundingStartYears ?? 160;
|
|
|
|
|
const foundingIntervalYears = Math.max(1, SimConfig.city.naturalFoundingIntervalYears ?? 5);
|
|
|
|
|
const canFoundCities = this.year >= years(foundingStartYears) && this.year % years(foundingIntervalYears) === 0;
|
|
|
|
|
const foundingLimit = canFoundCities ? this.naturalCityFoundingLimit() : 0;
|
|
|
|
|
const scoredCandidates = [...candidates].map(([tile, group]) => ({
|
|
|
|
|
tile,
|
|
|
|
|
group,
|
|
|
|
|
score: this.cityFoundingScore(tile, group)
|
|
|
|
|
}));
|
|
|
|
|
const bestFoundingScore = scoredCandidates.reduce((best, entry) => Math.max(best, entry.score), -Infinity);
|
|
|
|
|
// Near-equivalent sites should not always resolve to the exact same maximum.
|
|
|
|
|
// Keep strong suitability preference, but randomize within the broad top band.
|
|
|
|
|
for (const entry of scoredCandidates) {
|
|
|
|
|
const nearBest = entry.score >= bestFoundingScore - 4.0;
|
|
|
|
|
entry.priority = nearBest ? bestFoundingScore + this.rng.range(0, 4.0) : entry.score;
|
|
|
|
|
}
|
|
|
|
|
scoredCandidates.sort((a, b) => b.priority - a.priority);
|
|
|
|
|
const candidateEntries = scoredCandidates.map(entry => [entry.tile, entry.group]);
|
2026-05-13 20:21:58 +09:00
|
|
|
for (const [i, group] of candidateEntries) {
|
2026-09-16 13:51:43 +09:00
|
|
|
if (group.count < 24) continue;
|
2026-05-17 21:08:03 +09:00
|
|
|
const avgSedentary = clamp(group.sedentary / Math.max(1, group.count), 0, 1);
|
2026-09-16 20:53:17 +09:00
|
|
|
const foundingSpacing = SimConfig.city.naturalFoundingMinDistance ?? 6;
|
|
|
|
|
let city = this.getCitiesNear(i % w.size, Math.floor(i / w.size), foundingSpacing)[0] || null;
|
2026-05-13 20:21:58 +09:00
|
|
|
if (!city && canFoundCities && foundedThisTick < foundingLimit && this.cities.length < SimConfig.city.maxCities) {
|
2026-05-17 21:08:03 +09:00
|
|
|
const foundingScore = this.cityFoundingScore(i, group);
|
2026-09-16 13:51:43 +09:00
|
|
|
const foundingChance = clamp((foundingScore - 12) * 0.030, 0.01, 0.38);
|
|
|
|
|
if (avgSedentary < 0.38 || foundingScore < 12 || this.rng.next() > foundingChance) continue;
|
2026-05-13 20:21:58 +09:00
|
|
|
city = this.createCity(i % w.size, Math.floor(i / w.size), group);
|
|
|
|
|
this.cities.push(city);
|
|
|
|
|
this.cityById.set(city.id, city);
|
|
|
|
|
const bucketKey = this.cityBucketKey(city.x, city.y);
|
|
|
|
|
if (!this.cityBuckets.has(bucketKey)) this.cityBuckets.set(bucketKey, []);
|
|
|
|
|
this.cityBuckets.get(bucketKey).push(city);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.assignNewCityToTerritoryOwner(city, i);
|
2026-05-13 20:21:58 +09:00
|
|
|
foundedThisTick++;
|
|
|
|
|
}
|
|
|
|
|
if (city) {
|
|
|
|
|
city.activeVisitors += group.count;
|
|
|
|
|
city.storedResources += group.resources * 0.08;
|
|
|
|
|
city.sedentaryCulture = city.sedentaryCulture * 0.98 + avgSedentary * 0.02;
|
|
|
|
|
city.knowledge ??= { farming: 0, metallurgy: 0 };
|
|
|
|
|
city.knowledge.farming = Math.max(city.knowledge.farming * 0.998, group.farming / Math.max(1, group.techCount));
|
|
|
|
|
city.knowledge.metallurgy = Math.max(city.knowledge.metallurgy * 0.998, group.metallurgy / Math.max(1, group.techCount));
|
|
|
|
|
const urbanWeight = clamp((avgSedentary - 0.18) * 1.45, 0.08, 1);
|
|
|
|
|
for (const [id, count] of group.ethnicities) {
|
2026-09-16 20:53:17 +09:00
|
|
|
const urbanCount = this.weightedUrbanContribution(count * 0.2 * SimConfig.city.populationScale / SimConfig.population.populationScale, urbanWeight);
|
2026-05-13 20:21:58 +09:00
|
|
|
if (urbanCount > 0) city.ethnicityComposition.set(id, (city.ethnicityComposition.get(id) || 0) + urbanCount);
|
|
|
|
|
}
|
|
|
|
|
city.strength = city.strength * 0.96 + group.count * 0.05;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.absorbUrbanPopulation();
|
2026-09-16 13:51:43 +09:00
|
|
|
this.rebuildIndexes();
|
2026-05-13 20:21:58 +09:00
|
|
|
this.processCityEconomies();
|
2026-09-16 20:53:17 +09:00
|
|
|
const removedCities = [];
|
2026-05-13 20:21:58 +09:00
|
|
|
this.cities = this.cities.filter(c => {
|
|
|
|
|
c.age++;
|
|
|
|
|
c.strength *= 0.992;
|
|
|
|
|
const foodPerCapita = c.storedResources / Math.max(1, c.population);
|
|
|
|
|
if (c.age > 20) {
|
|
|
|
|
if (c.activeVisitors < 2 && foodPerCapita < 0.04) c.strength -= 0.035;
|
|
|
|
|
else if (c.activeVisitors < 5 && foodPerCapita < 0.02) c.strength -= 0.015;
|
|
|
|
|
if (c.population < 25 && foodPerCapita < 0.05) c.strength -= 0.018;
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
if (c.population < (SimConfig.city.abandonmentPopulation ?? 200) || c.strength <= 0.06) {
|
|
|
|
|
removedCities.push(c);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
const radius = c.agriculturalRadius;
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const offset of this.getRadiusOffsets(radius)) {
|
|
|
|
|
const dx = offset.dx;
|
|
|
|
|
const dy = offset.dy;
|
2026-05-13 20:21:58 +09:00
|
|
|
const x = clamp(c.x + dx, 0, w.size - 1);
|
|
|
|
|
const y = clamp(c.y + dy, 0, w.size - 1);
|
2026-09-16 13:51:43 +09:00
|
|
|
const d = offset.distance;
|
2026-05-13 20:21:58 +09:00
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (w.terrain[tile] !== Terrain.WATER) {
|
|
|
|
|
w.farmland[tile] = Math.max(w.farmland[tile], (radius - d + 1) / (radius + 1));
|
|
|
|
|
w.cityPull[tile] = Math.max(w.cityPull[tile], (radius - d + 1) / (radius + 1));
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
w.city[w.idx(c.x, c.y)] = c.id;
|
2026-05-13 20:21:58 +09:00
|
|
|
return true;
|
|
|
|
|
});
|
2026-09-16 20:53:17 +09:00
|
|
|
for (const city of removedCities) {
|
|
|
|
|
const oldPolityId = city.polityId;
|
|
|
|
|
if (oldPolityId !== null) this.removeCityFromPolity(city);
|
|
|
|
|
const tile = w.idx(city.x, city.y);
|
|
|
|
|
if (w.city[tile] === city.id) w.city[tile] = -1;
|
|
|
|
|
if (oldPolityId !== null) this.releaseCityTerritory(city, oldPolityId, 5, "cityAbandoned");
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
this.rebuildIndexes();
|
2026-05-17 21:08:03 +09:00
|
|
|
this.updatePopulationCapacity();
|
2026-09-16 20:53:17 +09:00
|
|
|
if (removedCities.length) this.pruneOrphanTradeRoutes();
|
|
|
|
|
}
|
|
|
|
|
naturalCityFoundingLimit() {
|
|
|
|
|
const referenceArea = Math.max(1, SimConfig.city.naturalFoundingReferenceArea ?? (160 * 160));
|
|
|
|
|
const maxPerCycle = Math.max(1, SimConfig.city.naturalFoundingMaxPerCycle ?? 8);
|
|
|
|
|
return clamp(Math.ceil(this.world.count / referenceArea), 1, maxPerCycle);
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
cityFoundingScore(tile, group) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const settledShare = group.count > 0 ? group.sedentary / group.count : 0;
|
|
|
|
|
const pressure = w.populationPressure[tile] || 0;
|
|
|
|
|
const route = w.tradeRoute[tile] ? 1.4 : clamp(w.pheromone[tile] / 10, 0, 1.2);
|
2026-09-16 20:53:17 +09:00
|
|
|
const spacing = SimConfig.city.naturalFoundingMinDistance ?? 6;
|
|
|
|
|
const nearbyPenalty = this.getCitiesNear(tile % w.size, Math.floor(tile / w.size), SimConfig.city.foundingCompetitionRadius ?? spacing + 3).length * 11;
|
2026-05-17 21:08:03 +09:00
|
|
|
return group.count * (0.45 + settledShare) +
|
|
|
|
|
pressure * 2.2 +
|
|
|
|
|
w.fertility[tile] * 3.4 +
|
|
|
|
|
clamp(w.resource[tile] / 18, 0, 3) +
|
|
|
|
|
route +
|
|
|
|
|
w.mineral[tile] * 0.9 -
|
|
|
|
|
w.move[tile] * 1.1 -
|
|
|
|
|
nearbyPenalty;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
assignNewCityToTerritoryOwner(city, tile, options = {}) {
|
|
|
|
|
if (!options.explicit) return false;
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const ownerId = w.territoryOwner?.[tile] ?? -1;
|
|
|
|
|
if (!city || ownerId < 0) return false;
|
|
|
|
|
const polity = this.getPolityById(ownerId);
|
|
|
|
|
if (!polity) return false;
|
|
|
|
|
if (city.polityId != null && city.polityId !== ownerId) return false;
|
|
|
|
|
const control = clamp(w.control?.[tile] || 0, 0, 1);
|
|
|
|
|
const contested = !!w.contested?.[tile];
|
|
|
|
|
if (contested && control < 0.35) return false;
|
|
|
|
|
const cityEthnicity = this.dominantCityEthnicity(city);
|
|
|
|
|
const nearest = this.nearestPolityCityToTile(polity, tile);
|
|
|
|
|
const core = nearest || this.getCityById(polity.centerCityId);
|
|
|
|
|
const coreEthnicity = this.dominantCityEthnicity(core);
|
|
|
|
|
const sameEthnicity = cityEthnicity !== null && coreEthnicity !== null && cityEthnicity === coreEthnicity;
|
|
|
|
|
const differentEthnicity = cityEthnicity !== null && coreEthnicity !== null && cityEthnicity !== coreEthnicity;
|
|
|
|
|
const distance = nearest ? Math.abs(nearest.x - city.x) + Math.abs(nearest.y - city.y) : 24;
|
|
|
|
|
const loyalty = 0.38 + control * 0.34 - (contested ? 0.18 : 0) + (sameEthnicity ? 0.10 : 0) - (differentEthnicity ? 0.10 : 0) - clamp((distance - 18) * 0.004, 0, 0.10);
|
|
|
|
|
this.addCityToPolity(city, polity, clamp(loyalty, 0.18, 0.82));
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
nearestPolityCityToTile(polity, tile) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const x = tile % w.size;
|
|
|
|
|
const y = Math.floor(tile / w.size);
|
|
|
|
|
let best = null;
|
|
|
|
|
let bestDistance = Infinity;
|
|
|
|
|
for (const city of this.getPolityCities(polity)) {
|
|
|
|
|
const distance = Math.abs(city.x - x) + Math.abs(city.y - y);
|
|
|
|
|
if (distance < bestDistance) {
|
|
|
|
|
best = city;
|
|
|
|
|
bestDistance = distance;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return best;
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
drawPopulationFromTilesForCity(city, group, amount) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
let remaining = Math.max(0, amount);
|
|
|
|
|
for (const tile of group?.sourceTiles || [w.idx(city.x, city.y)]) {
|
|
|
|
|
if (remaining <= 0) break;
|
|
|
|
|
const available = Math.max(0, w.settledPopulation[tile] || w.population[tile] || 0);
|
|
|
|
|
if (available <= 0) continue;
|
|
|
|
|
const take = Math.min(available, remaining);
|
|
|
|
|
this.removeEthnicPopulationProportionally(tile, take);
|
|
|
|
|
remaining -= take;
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
createCity(x, y, seedGroup = null, options = {}) {
|
|
|
|
|
const scale = SimConfig.city.populationScale;
|
|
|
|
|
const seedPopulation = Math.max(1, Math.round(options.initialPopulation ?? SimConfig.city.initialPopulation ?? 400));
|
2026-05-13 20:21:58 +09:00
|
|
|
const seedSedentary = seedGroup ? seedGroup.sedentary / Math.max(1, seedGroup.count) : 0.5;
|
|
|
|
|
const composition = new Map();
|
|
|
|
|
if (seedGroup) {
|
|
|
|
|
const urbanWeight = clamp((seedSedentary - 0.18) * 1.45, 0.08, 1);
|
|
|
|
|
for (const [id, count] of seedGroup.ethnicities) {
|
2026-09-16 20:53:17 +09:00
|
|
|
const urbanCount = this.weightedUrbanContribution(count * 0.42 * scale / SimConfig.population.populationScale, urbanWeight);
|
2026-05-13 20:21:58 +09:00
|
|
|
if (urbanCount > 0) composition.set(id, urbanCount);
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
const city = {
|
2026-05-13 20:21:58 +09:00
|
|
|
id: this.nextCity++,
|
|
|
|
|
x,
|
|
|
|
|
y,
|
|
|
|
|
population: seedPopulation,
|
2026-09-16 20:53:17 +09:00
|
|
|
storedResources: options.initialResources ?? (34 + (seedGroup?.resources || 0) * 0.55) * scale,
|
2026-05-13 20:21:58 +09:00
|
|
|
ethnicityComposition: composition,
|
|
|
|
|
pheromoneOutput: 0,
|
|
|
|
|
agriculturalRadius: 2,
|
|
|
|
|
tradeLinks: new Set(),
|
|
|
|
|
activeVisitors: 0,
|
|
|
|
|
age: 0,
|
2026-05-16 13:48:08 +09:00
|
|
|
peakPopulation: seedPopulation,
|
2026-05-13 20:21:58 +09:00
|
|
|
strength: 3,
|
|
|
|
|
sedentaryCulture: seedSedentary,
|
|
|
|
|
knowledge: { farming: 0, metallurgy: 0 },
|
|
|
|
|
supplyStress: 0,
|
|
|
|
|
polityId: null,
|
|
|
|
|
loyalty: 0.5,
|
|
|
|
|
receivedAid: false,
|
|
|
|
|
tradeValue: 0,
|
2026-09-16 20:53:17 +09:00
|
|
|
tradeReach: 0,
|
|
|
|
|
rebellionProtectedUntil: 0
|
2026-05-13 20:21:58 +09:00
|
|
|
};
|
2026-05-17 21:08:03 +09:00
|
|
|
if (seedGroup) this.drawPopulationFromTilesForCity(city, seedGroup, seedPopulation);
|
|
|
|
|
this.projectCityPopulationToTiles(city);
|
|
|
|
|
this.syncTilePopulationCulture();
|
|
|
|
|
return city;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
cityCarryingCapacity(city) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (!city) return 1;
|
|
|
|
|
const radius = Math.max(2, city.agriculturalRadius || 2);
|
|
|
|
|
let farmlandSum = 0;
|
|
|
|
|
let fertilitySum = 0;
|
|
|
|
|
let resourceSum = 0;
|
|
|
|
|
let weightSum = 0;
|
|
|
|
|
for (const offset of this.getRadiusOffsets(radius)) {
|
|
|
|
|
const dx = offset.dx;
|
|
|
|
|
const dy = offset.dy;
|
|
|
|
|
const distance = offset.distance;
|
|
|
|
|
const x = city.x + dx;
|
|
|
|
|
const y = city.y + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const weight = (radius - distance + 1) / (radius + 1);
|
|
|
|
|
farmlandSum += (w.farmland[tile] || 0) * weight;
|
|
|
|
|
fertilitySum += (w.fertility[tile] || 0) * weight;
|
|
|
|
|
resourceSum += clamp((w.resource[tile] || 0) / 35, 0, 1) * weight;
|
|
|
|
|
weightSum += weight;
|
|
|
|
|
}
|
|
|
|
|
const hinterlandFertility = weightSum > 0 ? fertilitySum / weightSum : 0;
|
|
|
|
|
const resourceSupport = weightSum > 0 ? resourceSum / weightSum : 0;
|
|
|
|
|
let capacity =
|
|
|
|
|
35 +
|
|
|
|
|
hinterlandFertility * 120 +
|
|
|
|
|
resourceSupport * 55 +
|
|
|
|
|
farmlandSum * 18 +
|
|
|
|
|
(city.tradeValue || 0) * 45 +
|
|
|
|
|
(city.knowledge?.farming || 0) * 90 +
|
|
|
|
|
Math.sqrt(Math.max(0, city.storedResources || 0)) * 3;
|
2026-09-16 20:53:17 +09:00
|
|
|
return Math.max(20, capacity) * SimConfig.city.populationScale;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
absorbUrbanPopulation() {
|
|
|
|
|
// Population is already absorbed into cities when field-founded settlements draw
|
|
|
|
|
// from nearby tile population. This hook remains for the city update pipeline.
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
weightedUrbanContribution(amount, weight) {
|
|
|
|
|
const value = amount * weight;
|
|
|
|
|
const whole = Math.floor(value);
|
|
|
|
|
return whole + (this.rng.next() < value - whole ? 1 : 0);
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
cityRecoveryGrowthBonus(city) {
|
|
|
|
|
if (!city || city.population <= 0) return 0;
|
|
|
|
|
const peak = Math.max(city.population, city.peakPopulation || city.population);
|
|
|
|
|
if (peak <= 0) return 0;
|
|
|
|
|
const recoveryGap = clamp((peak - city.population) / peak, 0, 0.75);
|
|
|
|
|
return recoveryGap * (SimConfig.city.postShockRecoveryGrowth ?? 0.045);
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
processCityEconomies() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
for (const city of this.cities) {
|
2026-09-16 20:53:17 +09:00
|
|
|
city.peakPopulation = Math.max(city.peakPopulation || 0, city.population || 0);
|
|
|
|
|
const populationScale = SimConfig.city.populationScale;
|
|
|
|
|
city.agriculturalRadius = clamp(Math.floor(1 + Math.sqrt(city.population / populationScale) / 4.5), 2, 14);
|
2026-05-13 20:21:58 +09:00
|
|
|
city.pheromoneOutput = clamp(Math.log2(city.population + 1) * 0.09, 0.15, 1.8);
|
|
|
|
|
city.knowledge ??= { farming: 0, metallurgy: 0 };
|
|
|
|
|
let harvested = 0;
|
|
|
|
|
const radius = city.agriculturalRadius;
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const offset of this.getRadiusOffsets(radius)) {
|
|
|
|
|
const dx = offset.dx;
|
|
|
|
|
const dy = offset.dy;
|
|
|
|
|
const distance = offset.distance;
|
2026-05-13 20:21:58 +09:00
|
|
|
const x = clamp(city.x + dx, 0, w.size - 1);
|
|
|
|
|
const y = clamp(city.y + dy, 0, w.size - 1);
|
|
|
|
|
const i = w.idx(x, y);
|
|
|
|
|
if (w.terrain[i] === Terrain.WATER) continue;
|
2026-09-16 13:51:43 +09:00
|
|
|
const pull = (radius - distance + 1) / (radius + 1);
|
2026-05-13 20:21:58 +09:00
|
|
|
const farmingYield = 1 + city.knowledge.farming * 0.85;
|
|
|
|
|
const metallurgyYield = 1 + city.knowledge.metallurgy * w.mineral[i] * 0.35;
|
2026-09-16 20:53:17 +09:00
|
|
|
const extraction = Math.min(w.resource[i], (0.07 + w.fertility[i] * 0.18 * farmingYield + w.mineral[i] * 0.045 * metallurgyYield) * pull * SimConfig.city.foodProductionScale);
|
2026-05-13 20:21:58 +09:00
|
|
|
w.resource[i] -= extraction;
|
|
|
|
|
w.farmland[i] = Math.max(w.farmland[i], pull);
|
2026-05-14 00:21:24 +09:00
|
|
|
this.addPheromone(i, city.pheromoneOutput * pull * 0.09);
|
2026-05-13 20:21:58 +09:00
|
|
|
harvested += extraction;
|
|
|
|
|
}
|
|
|
|
|
city.storedResources += harvested;
|
|
|
|
|
const trade = this.cityTradeProfile(city);
|
2026-09-16 20:53:17 +09:00
|
|
|
const tradeIncome = trade.value * (0.18 + Math.sqrt(Math.max(0, city.population / populationScale)) * 0.018) * populationScale;
|
2026-05-13 20:21:58 +09:00
|
|
|
city.storedResources += tradeIncome;
|
2026-09-16 20:53:17 +09:00
|
|
|
const supportRatio = (city.activeVisitors / SimConfig.population.populationScale) / Math.max(1, city.population / populationScale);
|
2026-05-13 20:21:58 +09:00
|
|
|
const knowledgeMaintenance = city.population * (city.knowledge.farming * 0.0008 + city.knowledge.metallurgy * 0.0012);
|
|
|
|
|
const tradeRelief = clamp(trade.value * 0.09, 0, 0.32);
|
|
|
|
|
const upkeep = (city.population * (0.010 + Math.max(0, 0.025 - supportRatio) * 0.09)) * (1 - tradeRelief) + knowledgeMaintenance;
|
|
|
|
|
city.storedResources -= upkeep;
|
|
|
|
|
const foodPerCapita = city.storedResources / Math.max(1, city.population);
|
|
|
|
|
city.supplyStress = clamp((0.11 - foodPerCapita) * 8 + Math.max(0, 0.02 - supportRatio) * 8 - trade.value * 0.12, 0, 1.8);
|
|
|
|
|
this.innovateCityKnowledge(city, harvested);
|
|
|
|
|
if (trade.value > 0) {
|
|
|
|
|
city.knowledge.farming = clamp(city.knowledge.farming + trade.value * 0.00018, 0, 1);
|
|
|
|
|
city.knowledge.metallurgy = clamp(city.knowledge.metallurgy + trade.value * 0.00024, 0, 1);
|
|
|
|
|
city.strength += clamp(trade.value * 0.018, 0, 0.08);
|
|
|
|
|
city.tradeValue = trade.value;
|
|
|
|
|
city.tradeReach = trade.reach;
|
|
|
|
|
} else {
|
|
|
|
|
city.tradeValue = 0;
|
|
|
|
|
city.tradeReach = 0;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
const capacity = this.cityCarryingCapacity(city);
|
2026-09-16 20:53:17 +09:00
|
|
|
const recoveryBonus = this.cityRecoveryGrowthBonus(city);
|
|
|
|
|
const recoveryMode = recoveryBonus > 0.002;
|
|
|
|
|
const growthReserveRatio = recoveryMode ? 0.06 : 0.11;
|
|
|
|
|
const growthStressLimit = recoveryMode ? 1.20 : 0.90;
|
|
|
|
|
if (city.storedResources > city.population * growthReserveRatio && city.population > 0 && city.population < capacity && city.supplyStress < growthStressLimit) {
|
2026-05-13 20:21:58 +09:00
|
|
|
const prosperity = clamp(city.storedResources / Math.max(1, city.population) - 0.12 + trade.value * 0.012, 0, 0.8);
|
2026-09-16 13:51:43 +09:00
|
|
|
const birthRoom = Math.max(0, Math.floor(capacity - city.population));
|
2026-09-16 20:53:17 +09:00
|
|
|
const births = Math.min(birthRoom, Math.max(1, Math.floor(city.population * (
|
|
|
|
|
0.012 +
|
|
|
|
|
prosperity * 0.012 +
|
|
|
|
|
clamp(trade.value, 0, 1.8) * 0.0015 +
|
|
|
|
|
recoveryBonus
|
|
|
|
|
))));
|
2026-05-13 20:21:58 +09:00
|
|
|
city.population += births;
|
|
|
|
|
city.storedResources -= births * 0.55;
|
2026-05-14 14:38:34 +09:00
|
|
|
addBirthsToComposition(city.ethnicityComposition, births, this.rng);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
if (city.population > capacity && city.supplyStress > 0.45) {
|
|
|
|
|
const overLimit = city.population - capacity;
|
2026-09-16 20:53:17 +09:00
|
|
|
const overCapacityLoss = Math.min(city.population, Math.max(1, Math.ceil(overLimit * (SimConfig.city.overCapacityAttrition ?? 0.020))));
|
|
|
|
|
city.population -= overCapacityLoss;
|
|
|
|
|
removeFromComposition(city.ethnicityComposition, overCapacityLoss);
|
|
|
|
|
city.strength -= Math.min(0.08, overCapacityLoss / Math.max(1, city.population + overCapacityLoss) * 0.18);
|
2026-05-16 13:48:08 +09:00
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
if (city.age > 20 && city.activeVisitors < 2 && city.storedResources < city.population * 0.03 && city.population > 0) {
|
|
|
|
|
const attrition = Math.max(1, Math.ceil(city.population * (city.activeVisitors === 0 ? 0.025 : 0.010)));
|
|
|
|
|
city.population -= attrition;
|
|
|
|
|
removeFromComposition(city.ethnicityComposition, attrition);
|
|
|
|
|
city.strength -= city.activeVisitors === 0 ? 0.030 : 0.012;
|
|
|
|
|
}
|
|
|
|
|
if (city.storedResources < 0) {
|
|
|
|
|
const deficit = Math.abs(city.storedResources);
|
|
|
|
|
const dominant = dominantComposition(city.ethnicityComposition);
|
|
|
|
|
const loss = Math.min(city.population, Math.ceil(deficit * 2.2 + city.population * 0.035));
|
|
|
|
|
city.population -= loss;
|
|
|
|
|
city.storedResources = 0;
|
|
|
|
|
removeFromComposition(city.ethnicityComposition, loss);
|
|
|
|
|
city.strength -= Math.min(0.4, 0.03 + deficit * 0.01);
|
2026-09-16 13:51:43 +09:00
|
|
|
if (loss > 0) {
|
2026-05-13 20:21:58 +09:00
|
|
|
this.spawnUrbanRefugees(city, Math.min(24, Math.max(2, Math.ceil(loss / 8))), dominant);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
city.population = Math.max(0, Math.floor(city.population));
|
|
|
|
|
city.storedResources = clamp(city.storedResources, 0, Math.max(30, city.population * 1.4));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
cityTradeProfile(city) {
|
|
|
|
|
if (!city?.tradeLinks?.size || !this.tradeLinks.length) return { value: 0, reach: 0 };
|
|
|
|
|
let value = 0;
|
|
|
|
|
let reach = 0;
|
|
|
|
|
for (const link of this.tradeLinks) {
|
|
|
|
|
if (link.from !== city.id && link.to !== city.id) continue;
|
|
|
|
|
const other = this.getCityById(link.from === city.id ? link.to : link.from);
|
|
|
|
|
if (!other) continue;
|
|
|
|
|
const distance = this.distanceBetweenCities(city, other);
|
|
|
|
|
const distanceFactor = clamp((distance - 14) / 30, 0, 1);
|
|
|
|
|
if (distanceFactor <= 0) continue;
|
|
|
|
|
const partnerScale = clamp(Math.sqrt(Math.max(1, other.population || 1)) / 24, 0.35, 2.4);
|
|
|
|
|
const pathScale = clamp((link.path?.length || distance) / 30, 0.5, 1.6);
|
|
|
|
|
value += (link.strength || 0.12) * distanceFactor * partnerScale * pathScale;
|
|
|
|
|
reach = Math.max(reach, distance);
|
|
|
|
|
}
|
|
|
|
|
return {
|
|
|
|
|
value: clamp(value, 0, 3.2),
|
|
|
|
|
reach
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
innovateCityKnowledge(city, harvested) {
|
|
|
|
|
city.knowledge ??= { farming: 0, metallurgy: 0 };
|
|
|
|
|
const scale = SimConfig.technology.cityInnovation;
|
|
|
|
|
const density = clamp(Math.sqrt(city.population) / 20, 0, 1.6);
|
|
|
|
|
const foodSurplus = clamp(city.storedResources / Math.max(1, city.population) - 0.08, 0, 0.5);
|
|
|
|
|
city.knowledge.farming = clamp(
|
|
|
|
|
city.knowledge.farming + scale * density * (0.4 + foodSurplus * 4) + harvested * 0.000015,
|
|
|
|
|
0,
|
|
|
|
|
1
|
|
|
|
|
);
|
|
|
|
|
city.knowledge.metallurgy = clamp(
|
|
|
|
|
city.knowledge.metallurgy + scale * density * clamp(city.pheromoneOutput, 0.1, 1.8) * 0.35,
|
|
|
|
|
0,
|
|
|
|
|
1
|
|
|
|
|
);
|
|
|
|
|
if (city.supplyStress > 0.8) {
|
|
|
|
|
city.knowledge.farming *= 0.998;
|
|
|
|
|
city.knowledge.metallurgy *= 0.997;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
spawnUrbanRefugees(city, count, ethnicity = null) {
|
2026-09-16 13:51:43 +09:00
|
|
|
const tile = this.world.idx(city.x, city.y);
|
|
|
|
|
const dominant = ethnicity || dominantComposition(city.ethnicityComposition) || this.world.dominantEthnicity[tile];
|
|
|
|
|
if (dominant != null && dominant >= 0) this.seedEthnicPopulationPatch(tile, dominant, this.ethnicities.get(dominant)?.averageTraits || this.randomTraits(), count, 2);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
findCityNear(x, y, radius) {
|
|
|
|
|
let best = null;
|
|
|
|
|
let bestDistance = Infinity;
|
|
|
|
|
for (const c of this.getCitiesNear(x, y, radius)) {
|
|
|
|
|
const d = Math.abs(c.x - x) + Math.abs(c.y - y);
|
|
|
|
|
if (d <= radius && d < bestDistance) {
|
|
|
|
|
best = c;
|
|
|
|
|
bestDistance = d;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return best;
|
|
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
applyTerritoryExitPopulationShock(tile, rate = SimConfig.population?.territoryExitPopulationLossRate ?? 0.12) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (!w?.population || !w?.terrain || tile == null || tile < 0 || tile >= w.count || w.terrain[tile] === Terrain.WATER) return 0;
|
|
|
|
|
const population = w.population[tile] || 0;
|
|
|
|
|
if (population <= 0 || rate <= 0) return 0;
|
|
|
|
|
return this.removeEthnicPopulationProportionally(tile, population * clamp(rate, 0, 0.95));
|
|
|
|
|
}
|
|
|
|
|
finishTrackedTerritoryExits() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
let removed = 0;
|
|
|
|
|
for (const tile of this.territoryExitCandidates) {
|
|
|
|
|
if (w.territoryOwner[tile] < 0) removed += this.applyTerritoryExitPopulationShock(tile);
|
|
|
|
|
}
|
|
|
|
|
this.territoryExitCandidates.length = 0;
|
|
|
|
|
return removed;
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
cityInfluence(city) {
|
|
|
|
|
if (!city || city.population <= 0 || city.strength <= 0) return 0;
|
|
|
|
|
const sedentaryFactor = clamp(0.45 + (city.sedentaryCulture ?? 0.5) * 0.9, 0.45, 1.35);
|
|
|
|
|
return (Math.sqrt(city.population) * 1.4 + Math.sqrt(Math.max(0, city.storedResources))) * sedentaryFactor;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
setTileOwner(tile, polityId, options = {}) {
|
|
|
|
|
const w = this.world;
|
2026-09-16 20:53:17 +09:00
|
|
|
if (tile == null || tile < 0 || tile >= w.count || (w.terrain[tile] === Terrain.WATER && (polityId ?? -1) >= 0)) return false;
|
2026-09-17 22:32:25 +09:00
|
|
|
const previousOwner = w.territoryOwner[tile];
|
2026-09-16 13:51:43 +09:00
|
|
|
const owner = polityId ?? -1;
|
|
|
|
|
if (owner >= 0 && !this.getPolityById(owner)) return false;
|
|
|
|
|
w.territoryOwner[tile] = owner;
|
|
|
|
|
w.polity[tile] = owner;
|
2026-09-17 22:32:25 +09:00
|
|
|
if (previousOwner >= 0 && owner < 0 && !this.suppressTerritoryExitShock && options.populationShock !== false) {
|
|
|
|
|
this.applyTerritoryExitPopulationShock(tile);
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
if (owner < 0) {
|
|
|
|
|
w.control[tile] = 0;
|
|
|
|
|
w.claim[tile] = 0;
|
|
|
|
|
w.contested[tile] = 0;
|
|
|
|
|
const stored = this.territorialClaims.get(tile);
|
|
|
|
|
if (stored) this.territorialClaims.delete(tile);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (options.control != null) w.control[tile] = Math.max(w.control[tile] || 0, options.control);
|
|
|
|
|
if (options.claim != null) w.claim[tile] = Math.max(w.claim[tile] || 0, options.claim);
|
|
|
|
|
if (options.contested != null) w.contested[tile] = options.contested ? 1 : 0;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
syncVisibleTerritoryOwners() {
|
|
|
|
|
const w = this.world;
|
2026-09-16 20:53:17 +09:00
|
|
|
if (w.polity !== w.territoryOwner) w.polity.set(w.territoryOwner);
|
2026-09-16 13:51:43 +09:00
|
|
|
}
|
|
|
|
|
validPolityIds() {
|
|
|
|
|
return new Set(this.polities.map(polity => polity.id));
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
// Territory follows a weighted nearest-city model. Distance is primary, while
|
|
|
|
|
// city/state power, loyalty, trade, terrain and culture shift the boundary.
|
2026-05-17 21:08:03 +09:00
|
|
|
clearTerritories() {
|
|
|
|
|
const w = this.world;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.syncVisibleTerritoryOwners();
|
2026-05-17 21:08:03 +09:00
|
|
|
w.control.fill(0);
|
|
|
|
|
w.claim.fill(0);
|
|
|
|
|
w.contested.fill(0);
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
recomputeTerritories(options = {}) {
|
2026-05-17 21:08:03 +09:00
|
|
|
const w = this.world;
|
2026-09-16 13:51:43 +09:00
|
|
|
const allowOwnershipChanges = !!options.allowOwnershipChanges;
|
2026-09-17 22:32:25 +09:00
|
|
|
const trackTerritoryExits = allowOwnershipChanges && !this.suppressTerritoryExitShock;
|
|
|
|
|
if (trackTerritoryExits) {
|
|
|
|
|
this.territoryExitCandidates.length = 0;
|
|
|
|
|
for (const tile of this.activePopulationTiles) {
|
|
|
|
|
if (w.territoryOwner[tile] >= 0) this.territoryExitCandidates.push(tile);
|
|
|
|
|
}
|
|
|
|
|
this.suppressTerritoryExitShock = true;
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
this.clearTerritories();
|
2026-09-16 20:53:17 +09:00
|
|
|
if (!this.polities.length || !this.cities.length) {
|
|
|
|
|
this.enforceTerritoryConnectivity();
|
2026-09-17 22:32:25 +09:00
|
|
|
if (trackTerritoryExits) {
|
|
|
|
|
this.suppressTerritoryExitShock = false;
|
|
|
|
|
this.finishTrackedTerritoryExits();
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
return;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
const best = this.scratchFloatA;
|
|
|
|
|
const second = this.scratchFloatB;
|
2026-09-16 20:53:17 +09:00
|
|
|
const incumbent = this.scratchFloatC;
|
2026-09-16 13:51:43 +09:00
|
|
|
const owner = this.scratchIntB;
|
2026-09-16 20:53:17 +09:00
|
|
|
const bestSupport = this.territoryBestSupport;
|
|
|
|
|
const incumbentSupport = this.territoryIncumbentSupport;
|
2026-09-16 13:51:43 +09:00
|
|
|
best.fill(0);
|
|
|
|
|
second.fill(0);
|
2026-09-16 20:53:17 +09:00
|
|
|
incumbent.fill(0);
|
2026-05-17 21:08:03 +09:00
|
|
|
owner.fill(-1);
|
2026-09-16 20:53:17 +09:00
|
|
|
bestSupport.fill(0);
|
|
|
|
|
incumbentSupport.fill(0);
|
2026-05-17 21:08:03 +09:00
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
const polityCities = this.getPolityCities(polity);
|
|
|
|
|
if (!polityCities.length) continue;
|
|
|
|
|
const center = this.getCityById(polity.centerCityId) || polityCities[0];
|
|
|
|
|
const maxRange = clamp(Math.ceil(this.polityInfluenceRange(polity, false)), 8, 36);
|
|
|
|
|
for (const city of polityCities) {
|
2026-09-16 20:53:17 +09:00
|
|
|
const targetPopulationSupport = clamp(
|
|
|
|
|
Math.sqrt(Math.max(0, city.population || 0) / (SimConfig.territory?.fullMaintenanceCityPopulation ?? 2400)),
|
|
|
|
|
SimConfig.territory?.minimumPopulationSupport ?? 0.28,
|
|
|
|
|
1
|
|
|
|
|
);
|
|
|
|
|
if (city.territorySupport == null) city.territorySupport = targetPopulationSupport;
|
|
|
|
|
else if (city.territorySupportUpdatedAt !== this.year) {
|
|
|
|
|
city.territorySupport = lerp(city.territorySupport, targetPopulationSupport, SimConfig.territory?.supportSmoothing ?? 0.18);
|
|
|
|
|
}
|
|
|
|
|
city.territorySupportUpdatedAt = this.year;
|
|
|
|
|
const populationSupport = city.territorySupport;
|
2026-05-17 21:08:03 +09:00
|
|
|
const cityTile = w.idx(city.x, city.y);
|
|
|
|
|
const cityEthnicity = this.dominantCityEthnicity(city);
|
|
|
|
|
const capitalDistance = center ? this.effectiveDistance(center, city) : 0;
|
|
|
|
|
const capitalFactor = city.id === polity.centerCityId ? 1.28 : clamp(1 - capitalDistance / 96, 0.58, 1);
|
|
|
|
|
const loyaltyFactor = 0.62 + clamp(city.loyalty ?? 0.5, 0, 1) * 0.58;
|
|
|
|
|
const tradeFactor = 1 + clamp((city.tradeReach || 0) / 60, 0, 0.42) + clamp((city.tradeValue || 0) * 0.10, 0, 0.22);
|
2026-05-18 17:13:18 +09:00
|
|
|
const baseInfluence = Math.max(1, this.cityInfluence(city)) * capitalFactor * loyaltyFactor * tradeFactor;
|
2026-09-16 20:53:17 +09:00
|
|
|
const normalizedInfluence = baseInfluence / Math.sqrt(SimConfig.city.populationScale || 1);
|
|
|
|
|
const cityPowerReach = clamp(Math.log1p(normalizedInfluence) * (SimConfig.territory?.cityPowerWeight ?? 1.8), 2, 10);
|
|
|
|
|
const capitalReach = city.id === polity.centerCityId ? (SimConfig.territory?.capitalReachBonus ?? 1.5) : 0;
|
|
|
|
|
const radiusScale = (SimConfig.territory?.radiusScale ?? 0.5) * populationSupport;
|
|
|
|
|
const radius = clamp(
|
|
|
|
|
Math.ceil(maxRange * (0.62 + clamp(Math.sqrt(city.population || 1) / 30, 0, 0.45)) * radiusScale),
|
|
|
|
|
3,
|
|
|
|
|
Math.max(3, Math.ceil(maxRange * radiusScale))
|
|
|
|
|
);
|
|
|
|
|
for (const { dx, dy } of this.getRadiusOffsets(Math.ceil(radius * Math.SQRT2))) {
|
|
|
|
|
const distance = Math.hypot(dx, dy);
|
|
|
|
|
if (distance > radius) continue;
|
2026-05-17 21:08:03 +09:00
|
|
|
const x = city.x + dx;
|
|
|
|
|
const y = city.y + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
const isWater = w.terrain[tile] === Terrain.WATER;
|
|
|
|
|
if (isWater && tile !== cityTile && !w.tradeRoute[tile] && !this.territoryWaterAnchor(tile)) continue;
|
2026-09-16 20:53:17 +09:00
|
|
|
if ((w.population[tile] || 0) <= 0 && tile !== cityTile) continue;
|
2026-05-18 17:13:18 +09:00
|
|
|
const routeBoost = w.tradeRoute[tile] ? 1.28 : 1;
|
2026-05-17 21:08:03 +09:00
|
|
|
const terrainDrag = isWater ? 2.35 : w.move[tile] * (w.terrain[tile] === Terrain.MOUNTAIN ? 1.18 : 1);
|
2026-09-16 20:53:17 +09:00
|
|
|
const effectiveDistance = (distance + terrainDrag * 1.4) / routeBoost;
|
2026-05-18 17:13:18 +09:00
|
|
|
const localEthnicity = w.dominantEthnicity[tile];
|
2026-09-16 20:53:17 +09:00
|
|
|
const ethnicityShift = cityEthnicity !== null && localEthnicity >= 0 && cityEthnicity !== localEthnicity ? -0.65 : 0.35;
|
|
|
|
|
const populationAnchor = clamp(Math.sqrt(Math.max(0, w.population[tile])) / 40, 0, 0.7);
|
|
|
|
|
const maintainedReach = (SimConfig.territory?.baseCityReach ?? 9) * (0.45 + populationSupport * 0.55);
|
|
|
|
|
const score = maintainedReach - effectiveDistance + cityPowerReach * populationSupport + capitalReach + ethnicityShift + populationAnchor;
|
2026-05-17 21:08:03 +09:00
|
|
|
if (score <= 0.8) continue;
|
2026-09-16 20:53:17 +09:00
|
|
|
if (w.territoryOwner[tile] === polity.id && score > incumbent[tile]) {
|
|
|
|
|
incumbent[tile] = score;
|
|
|
|
|
incumbentSupport[tile] = populationSupport;
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
if (score > best[tile]) {
|
|
|
|
|
if (owner[tile] !== polity.id) second[tile] = best[tile];
|
|
|
|
|
best[tile] = score;
|
|
|
|
|
owner[tile] = polity.id;
|
2026-09-16 20:53:17 +09:00
|
|
|
bestSupport[tile] = populationSupport;
|
2026-05-17 21:08:03 +09:00
|
|
|
} else if (owner[tile] !== polity.id && score > second[tile]) {
|
|
|
|
|
second[tile] = score;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
const threshold = SimConfig.territory?.minimumInfluence ?? 2.4;
|
|
|
|
|
const rebalanceOwnership = !!options.rebalanceOwnership;
|
|
|
|
|
const switchMargin = SimConfig.territory?.ownershipSwitchMargin ?? 1.5;
|
|
|
|
|
const activeWarPairs = new Set((this.wars || [])
|
|
|
|
|
.filter(war => war.ended === null)
|
|
|
|
|
.map(war => `${Math.min(war.aPolityId, war.bPolityId)}:${Math.max(war.aPolityId, war.bPolityId)}`));
|
2026-05-17 21:08:03 +09:00
|
|
|
for (let i = 0; i < w.count; i++) {
|
2026-09-16 13:51:43 +09:00
|
|
|
const currentOwner = w.territoryOwner[i];
|
2026-09-16 20:53:17 +09:00
|
|
|
const proposedOwner = owner[i];
|
|
|
|
|
const cityHere = w.city[i] >= 0 ? this.getCityById(w.city[i]) : null;
|
|
|
|
|
const protectedCityCore = cityHere?.polityId != null && cityHere.polityId !== proposedOwner;
|
|
|
|
|
const currentCityCore = cityHere?.polityId === currentOwner;
|
|
|
|
|
const atWarAcrossBorder = currentOwner >= 0 && proposedOwner >= 0 && currentOwner !== proposedOwner &&
|
|
|
|
|
activeWarPairs.has(`${Math.min(currentOwner, proposedOwner)}:${Math.max(currentOwner, proposedOwner)}`);
|
|
|
|
|
const currentSupport = incumbentSupport[i] || 0;
|
|
|
|
|
const proposedSupport = bestSupport[i] || 0;
|
|
|
|
|
const maintenanceThreshold = threshold + (1 - currentSupport) * (SimConfig.territory?.maintenancePressure ?? 4);
|
|
|
|
|
const expansionThreshold = threshold + (1 - proposedSupport) * (SimConfig.territory?.maintenancePressure ?? 4);
|
|
|
|
|
if (
|
|
|
|
|
allowOwnershipChanges &&
|
|
|
|
|
currentOwner >= 0 &&
|
|
|
|
|
currentSupport < 1 &&
|
|
|
|
|
!currentCityCore &&
|
|
|
|
|
incumbent[i] < maintenanceThreshold
|
|
|
|
|
) {
|
|
|
|
|
this.setTileOwner(i, -1);
|
|
|
|
|
this.territorialClaims.delete(i);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const shouldSwitchOwner =
|
|
|
|
|
rebalanceOwnership &&
|
|
|
|
|
currentOwner >= 0 &&
|
|
|
|
|
proposedOwner >= 0 &&
|
|
|
|
|
proposedOwner !== currentOwner &&
|
|
|
|
|
!protectedCityCore &&
|
|
|
|
|
!atWarAcrossBorder &&
|
|
|
|
|
best[i] >= expansionThreshold &&
|
|
|
|
|
best[i] >= incumbent[i] + switchMargin + (1 - Math.min(currentSupport, proposedSupport)) * (SimConfig.territory?.smallStateSwitchPenalty ?? 2.5);
|
|
|
|
|
if (allowOwnershipChanges && (currentOwner < 0 || shouldSwitchOwner) && proposedOwner >= 0 && best[i] >= expansionThreshold) {
|
|
|
|
|
this.setTileOwner(i, proposedOwner, {
|
2026-09-16 13:51:43 +09:00
|
|
|
control: clamp((best[i] - threshold) / 18, 0.12, 1),
|
|
|
|
|
claim: clamp(best[i] / 22, 0, 1)
|
|
|
|
|
});
|
2026-09-16 20:53:17 +09:00
|
|
|
if (this.territorialClaims.get(i)?.polityId !== proposedOwner) this.territorialClaims.delete(i);
|
2026-09-16 13:51:43 +09:00
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (currentOwner < 0) {
|
2026-09-16 20:53:17 +09:00
|
|
|
if (owner[i] >= 0 && best[i] >= expansionThreshold) {
|
2026-09-16 13:51:43 +09:00
|
|
|
w.claim[i] = clamp(best[i] / 28, 0, 0.45);
|
|
|
|
|
if (second[i] > best[i] * 0.72) w.contested[i] = 1;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (owner[i] === currentOwner && best[i] >= threshold) {
|
2026-05-17 21:08:03 +09:00
|
|
|
w.claim[i] = clamp(best[i] / 22, 0, 1);
|
2026-05-18 17:13:18 +09:00
|
|
|
w.control[i] = clamp((best[i] - threshold) / 18, 0.12, 1);
|
2026-05-17 21:08:03 +09:00
|
|
|
if (second[i] > best[i] * 0.72) w.contested[i] = 1;
|
2026-09-16 13:51:43 +09:00
|
|
|
} else {
|
|
|
|
|
w.claim[i] = Math.max(w.claim[i], 0.18);
|
|
|
|
|
w.control[i] = Math.max(w.control[i], 0.08);
|
|
|
|
|
if (owner[i] >= 0 && owner[i] !== currentOwner && best[i] >= threshold * 0.8) w.contested[i] = 1;
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
this.applyStoredTerritorialClaims();
|
2026-09-16 13:51:43 +09:00
|
|
|
this.enforceCityTerritoryAnchors(options);
|
2026-09-16 20:53:17 +09:00
|
|
|
if (allowOwnershipChanges) this.smoothTerritoryBorders(1);
|
|
|
|
|
this.pruneUnpopulatedTerritory();
|
2026-09-16 13:51:43 +09:00
|
|
|
this.enforceTerritoryConnectivity(options);
|
2026-09-17 22:32:25 +09:00
|
|
|
if (trackTerritoryExits) {
|
|
|
|
|
this.suppressTerritoryExitShock = false;
|
|
|
|
|
this.finishTrackedTerritoryExits();
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
pruneUnpopulatedTerritory() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
for (let tile = 0; tile < w.count; tile++) {
|
|
|
|
|
if (w.territoryOwner[tile] < 0 || (w.population[tile] || 0) > 0) continue;
|
|
|
|
|
const city = w.city[tile] >= 0 ? this.getCityById(w.city[tile]) : null;
|
|
|
|
|
if (city && city.population > 0) continue;
|
|
|
|
|
this.setTileOwner(tile, -1);
|
|
|
|
|
this.territorialClaims.delete(tile);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
smoothTerritoryBorders(passes = 2) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const source = this.scratchIntA;
|
|
|
|
|
const protectedTiles = this.scratchUintA;
|
|
|
|
|
protectedTiles.fill(0);
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
const tile = w.idx(city.x, city.y);
|
|
|
|
|
protectedTiles[tile] = 1;
|
|
|
|
|
for (let n = w.landNeighborStarts[tile]; n < w.landNeighborStarts[tile + 1]; n++) {
|
|
|
|
|
protectedTiles[w.landNeighbors[n]] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (let pass = 0; pass < passes; pass++) {
|
|
|
|
|
source.set(w.territoryOwner);
|
|
|
|
|
let changed = 0;
|
|
|
|
|
for (let tile = 0; tile < w.count; tile++) {
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER || protectedTiles[tile] || w.tradeRoute[tile]) continue;
|
|
|
|
|
const start = w.landNeighborStarts[tile];
|
|
|
|
|
const end = w.landNeighborStarts[tile + 1];
|
|
|
|
|
if (end - start < 6) continue; // Preserve coasts and the edge of the world.
|
|
|
|
|
const owner = source[tile];
|
|
|
|
|
let candidate = -1;
|
|
|
|
|
let same = 0;
|
|
|
|
|
let neutral = 0;
|
|
|
|
|
let foreign = false;
|
|
|
|
|
for (let n = start; n < end; n++) {
|
|
|
|
|
const neighborOwner = source[w.landNeighbors[n]];
|
|
|
|
|
if (neighborOwner < 0) neutral++;
|
|
|
|
|
else if (owner >= 0) {
|
|
|
|
|
if (neighborOwner === owner) same++;
|
|
|
|
|
else foreign = true;
|
|
|
|
|
} else if (candidate < 0) { candidate = neighborOwner; same++; }
|
|
|
|
|
else if (neighborOwner === candidate) same++;
|
|
|
|
|
else foreign = true;
|
|
|
|
|
}
|
|
|
|
|
const x = tile % w.size;
|
|
|
|
|
let cardinal = 0;
|
|
|
|
|
const target = owner >= 0 ? owner : candidate;
|
|
|
|
|
if (x > 0 && source[tile - 1] === target) cardinal++;
|
|
|
|
|
if (x < w.size - 1 && source[tile + 1] === target) cardinal++;
|
|
|
|
|
if (tile >= w.size && source[tile - w.size] === target) cardinal++;
|
|
|
|
|
if (tile < w.count - w.size && source[tile + w.size] === target) cardinal++;
|
|
|
|
|
if (foreign) {
|
|
|
|
|
// At a shared border, move only small leaves toward a clear local majority.
|
|
|
|
|
// Tiles with two connections to their own country can be bridges: keep them.
|
|
|
|
|
if (owner < 0 || cardinal > 1) continue;
|
|
|
|
|
let majority = -1;
|
|
|
|
|
let votes = 0;
|
|
|
|
|
for (let n = start; n < end; n++) {
|
|
|
|
|
const id = source[w.landNeighbors[n]];
|
|
|
|
|
if (!votes) { majority = id; votes = 1; }
|
|
|
|
|
else votes += id === majority ? 1 : -1;
|
|
|
|
|
}
|
|
|
|
|
if (majority < 0 || majority === owner) continue;
|
|
|
|
|
let count = 0;
|
|
|
|
|
let touching = false;
|
|
|
|
|
for (let n = start; n < end; n++) {
|
|
|
|
|
const neighbor = w.landNeighbors[n];
|
|
|
|
|
if (source[neighbor] !== majority) continue;
|
|
|
|
|
count++;
|
|
|
|
|
if (neighbor === tile - w.size || neighbor === tile + w.size ||
|
|
|
|
|
(Math.floor(neighbor / w.size) === Math.floor(tile / w.size) && Math.abs(neighbor - tile) === 1)) touching = true;
|
|
|
|
|
}
|
|
|
|
|
if (count < 5 || !touching) continue;
|
|
|
|
|
this.setTileOwner(tile, majority, { control: 0.22, claim: 0.35, contested: false });
|
|
|
|
|
this.territorialClaims.set(tile, { polityId: majority, control: 0.22, claim: 0.35, reason: "borderSmoothing", year: this.year });
|
|
|
|
|
changed++;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (owner < 0 && candidate >= 0 && same >= 5 && cardinal >= 2) {
|
|
|
|
|
this.setTileOwner(tile, candidate, { control: 0.22, claim: 0.35 });
|
|
|
|
|
changed++;
|
|
|
|
|
} else if (owner >= 0 && neutral >= 5 && cardinal <= 1) {
|
|
|
|
|
// Trim only leaves; keep narrow bridges and corridors connected.
|
|
|
|
|
this.setTileOwner(tile, -1);
|
|
|
|
|
this.territorialClaims.delete(tile);
|
|
|
|
|
changed++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!changed) break;
|
|
|
|
|
}
|
|
|
|
|
this.syncVisibleTerritoryOwners();
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
applyStoredTerritorialClaims() {
|
|
|
|
|
const w = this.world;
|
2026-09-16 13:51:43 +09:00
|
|
|
const validPolities = this.validPolityIds();
|
2026-05-17 21:08:03 +09:00
|
|
|
for (const [tile, claim] of [...this.territorialClaims]) {
|
|
|
|
|
if (!validPolities.has(claim.polityId) || w.terrain[tile] === Terrain.WATER) {
|
|
|
|
|
this.territorialClaims.delete(tile);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
const polity = this.getPolityById(claim.polityId);
|
|
|
|
|
const city = w.city[tile] >= 0 ? this.getCityById(w.city[tile]) : null;
|
|
|
|
|
if (!polity || (city && city.polityId !== null && city.polityId !== claim.polityId)) {
|
|
|
|
|
this.territorialClaims.delete(tile);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (city && city.polityId === null) {
|
|
|
|
|
w.claim[tile] = Math.max(w.claim[tile], claim.claim || 0.35);
|
|
|
|
|
w.control[tile] = Math.max(w.control[tile], Math.min(0.34, claim.control || 0.25));
|
|
|
|
|
w.contested[tile] = 1;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
w.claim[tile] = Math.max(w.claim[tile], claim.claim || 0.35);
|
|
|
|
|
w.control[tile] = Math.max(w.control[tile], claim.control || 0.25);
|
|
|
|
|
if (claim.contested) w.contested[tile] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
enforceCityTerritoryAnchors(options = {}) {
|
2026-05-17 21:08:03 +09:00
|
|
|
const w = this.world;
|
2026-09-16 13:51:43 +09:00
|
|
|
const allowOwnershipChanges = !!options.allowOwnershipChanges;
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
if (city.population <= 0) continue;
|
|
|
|
|
const tile = w.idx(city.x, city.y);
|
|
|
|
|
if (city.polityId === null) {
|
2026-09-16 20:53:17 +09:00
|
|
|
this.setTileOwner(tile, -1);
|
|
|
|
|
this.territorialClaims.delete(tile);
|
2026-09-16 13:51:43 +09:00
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const polity = this.getPolityById(city.polityId);
|
|
|
|
|
if (!polity) continue;
|
|
|
|
|
for (let dy = -1; dy <= 1; dy++) {
|
|
|
|
|
for (let dx = -1; dx <= 1; dx++) {
|
|
|
|
|
const x = city.x + dx;
|
|
|
|
|
const y = city.y + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const t = w.idx(x, y);
|
|
|
|
|
if (w.terrain[t] === Terrain.WATER) continue;
|
|
|
|
|
const otherCity = w.city[t] >= 0 ? this.getCityById(w.city[t]) : null;
|
|
|
|
|
if (otherCity && otherCity.id !== city.id && otherCity.polityId !== city.polityId) continue;
|
|
|
|
|
const core = dx === 0 && dy === 0;
|
2026-09-16 20:53:17 +09:00
|
|
|
if (core || (allowOwnershipChanges && w.territoryOwner[t] < 0)) this.setTileOwner(t, polity.id);
|
|
|
|
|
if (core && this.territorialClaims.get(t)?.polityId !== polity.id) this.territorialClaims.delete(t);
|
2026-09-16 13:51:43 +09:00
|
|
|
const ownedByCityPolity = w.territoryOwner[t] === polity.id;
|
2026-09-16 20:53:17 +09:00
|
|
|
if (!ownedByCityPolity) {
|
|
|
|
|
if (w.territoryOwner[t] >= 0) w.contested[t] = 1;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
w.control[t] = Math.max(w.control[t], core ? 0.55 : 0.35);
|
|
|
|
|
w.claim[t] = Math.max(w.claim[t], core ? 0.62 : 0.40);
|
|
|
|
|
if (core && (ownedByCityPolity || allowOwnershipChanges)) w.contested[t] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
enforceTerritoryConnectivity(options = {}) {
|
|
|
|
|
const w = this.world;
|
2026-09-16 20:53:17 +09:00
|
|
|
this.enforceCityTerritoryAnchors();
|
2026-09-16 13:51:43 +09:00
|
|
|
let removed = 0;
|
|
|
|
|
const reachable = this.visitStamp;
|
|
|
|
|
const marker = this.nextVisitMarker();
|
2026-09-16 20:53:17 +09:00
|
|
|
const queue = this.scratchIntA;
|
|
|
|
|
let tail = 0;
|
|
|
|
|
const validPolities = this.validPolityIds();
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
if (city.population <= 0 || city.polityId == null || !validPolities.has(city.polityId)) continue;
|
|
|
|
|
const seed = w.idx(city.x, city.y);
|
|
|
|
|
if (w.terrain[seed] === Terrain.WATER || w.territoryOwner[seed] !== city.polityId || reachable[seed] === marker) continue;
|
2026-09-16 13:51:43 +09:00
|
|
|
reachable[seed] = marker;
|
2026-09-16 20:53:17 +09:00
|
|
|
queue[tail++] = seed;
|
2026-09-16 13:51:43 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
// All countries share one traversal: each tile is visited at most once.
|
|
|
|
|
for (let q = 0; q < tail; q++) {
|
2026-09-16 13:51:43 +09:00
|
|
|
const tile = queue[q];
|
2026-09-16 20:53:17 +09:00
|
|
|
const owner = w.territoryOwner[tile];
|
2026-09-16 13:51:43 +09:00
|
|
|
this.forCardinalNeighbors(tile, n => {
|
2026-09-16 20:53:17 +09:00
|
|
|
if (reachable[n] === marker || w.territoryOwner[n] !== owner || w.terrain[n] === Terrain.WATER) return;
|
2026-09-16 13:51:43 +09:00
|
|
|
reachable[n] = marker;
|
2026-09-16 20:53:17 +09:00
|
|
|
queue[tail++] = n;
|
2026-09-16 13:51:43 +09:00
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
for (let i = 0; i < w.count; i++) {
|
2026-09-16 20:53:17 +09:00
|
|
|
if (w.territoryOwner[i] < 0 || reachable[i] === marker) continue;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.setTileOwner(i, -1);
|
2026-09-16 20:53:17 +09:00
|
|
|
this.territorialClaims.delete(i);
|
2026-09-16 13:51:43 +09:00
|
|
|
removed++;
|
|
|
|
|
}
|
|
|
|
|
this.territoryDebug.disconnectedTerritoryRemoved += removed;
|
2026-09-16 20:53:17 +09:00
|
|
|
this.syncVisibleTerritoryOwners();
|
2026-09-16 13:51:43 +09:00
|
|
|
return removed;
|
|
|
|
|
}
|
|
|
|
|
reconcileCityTerritoryOwnership() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
if (city.population <= 0) continue;
|
|
|
|
|
const tile = w.idx(city.x, city.y);
|
|
|
|
|
const ownerId = w.territoryOwner[tile];
|
|
|
|
|
if (city.polityId !== null) {
|
|
|
|
|
if (ownerId !== city.polityId) {
|
|
|
|
|
w.contested[tile] = this.activeEnemyCampaignNearCity(city, 4) ? 1 : w.contested[tile];
|
|
|
|
|
this.territoryDebug.cityTerritoryMismatchesFixed++;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const territoryOwner = ownerId >= 0 ? this.getPolityById(ownerId) : null;
|
|
|
|
|
if (territoryOwner) w.contested[tile] = 1;
|
|
|
|
|
}
|
|
|
|
|
this.enforceCityTerritoryAnchors({ allowOwnershipChanges: false });
|
|
|
|
|
}
|
|
|
|
|
activeEnemyCampaignNearCity(city, radius) {
|
|
|
|
|
const tile = this.world.idx(city.x, city.y);
|
|
|
|
|
const x = city.x;
|
|
|
|
|
const y = city.y;
|
|
|
|
|
for (const campaign of this.campaigns || []) {
|
|
|
|
|
if (campaign.status !== "active" || campaign.targetTile == null) continue;
|
|
|
|
|
if (campaign.attackerPolityId === city.polityId) continue;
|
|
|
|
|
const cx = campaign.targetTile % this.world.size;
|
|
|
|
|
const cy = Math.floor(campaign.targetTile / this.world.size);
|
|
|
|
|
if (Math.abs(cx - x) + Math.abs(cy - y) <= radius || campaign.targetTile === tile) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
territoryWaterAnchor(tile) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
let anchored = false;
|
|
|
|
|
this.forCardinalNeighbors(tile, n => {
|
|
|
|
|
if (w.city[n] < 0 && w.tradeRoute[n] <= 0) return;
|
|
|
|
|
anchored = true;
|
2026-05-17 21:08:03 +09:00
|
|
|
return false;
|
2026-09-16 13:51:43 +09:00
|
|
|
});
|
|
|
|
|
return anchored;
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
isBorderTile(tile) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const polityId = w.polity[tile];
|
|
|
|
|
if (polityId < 0) return false;
|
2026-09-16 13:51:43 +09:00
|
|
|
let border = false;
|
|
|
|
|
this.forCardinalNeighbors(tile, n => {
|
|
|
|
|
if (w.polity[n] === polityId) return;
|
|
|
|
|
border = true;
|
2026-05-17 21:08:03 +09:00
|
|
|
return false;
|
2026-09-16 13:51:43 +09:00
|
|
|
});
|
|
|
|
|
return border;
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
campaignPressureOnTerritories() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const cfg = SimConfig.campaign || {};
|
2026-05-18 17:13:18 +09:00
|
|
|
const radius = cfg.claimRadius ?? 8;
|
2026-05-17 21:08:03 +09:00
|
|
|
for (const campaign of this.campaigns || []) {
|
|
|
|
|
if (campaign.status !== "active" || campaign.targetTile == null) continue;
|
|
|
|
|
const attacker = this.getPolityById(campaign.attackerPolityId);
|
|
|
|
|
if (!attacker) continue;
|
|
|
|
|
const cx = campaign.targetTile % w.size;
|
|
|
|
|
const cy = Math.floor(campaign.targetTile / w.size);
|
2026-05-18 17:13:18 +09:00
|
|
|
const pressure = clamp(0.10 + campaign.progress * 0.28, 0.08, 0.42);
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const { dx, dy, distance } of this.getRadiusOffsets(radius)) {
|
2026-05-17 21:08:03 +09:00
|
|
|
const x = cx + dx;
|
|
|
|
|
const y = cy + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const local = pressure * (1 - distance / (radius + 1));
|
2026-09-16 13:51:43 +09:00
|
|
|
const connected = w.territoryOwner[tile] === attacker.id || this.expansionConnectionDistance(attacker, tile, 5) <= 5;
|
|
|
|
|
const city = w.city[tile] >= 0 ? this.getCityById(w.city[tile]) : null;
|
|
|
|
|
const ownedCityCore = city?.polityId === attacker.id;
|
|
|
|
|
if ((w.territoryOwner[tile] < 0 && connected) || w.territoryOwner[tile] === attacker.id || ownedCityCore) {
|
2026-05-17 21:08:03 +09:00
|
|
|
w.claim[tile] = Math.max(w.claim[tile], local);
|
|
|
|
|
w.control[tile] = Math.max(w.control[tile], local * 0.65);
|
|
|
|
|
} else {
|
|
|
|
|
w.claim[tile] = Math.max(w.claim[tile], local);
|
|
|
|
|
w.contested[tile] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
getCityById(id) {
|
|
|
|
|
const cached = this.cityById?.get(id);
|
|
|
|
|
if (cached) return cached;
|
|
|
|
|
const city = this.cities.find(c => c.id === id) || null;
|
2026-09-16 20:53:17 +09:00
|
|
|
if (city) {
|
|
|
|
|
this.cityById ??= new Map();
|
|
|
|
|
this.cityById.set(id, city);
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
return city;
|
|
|
|
|
}
|
|
|
|
|
getPolityById(id) {
|
|
|
|
|
const cached = this.polityById?.get(id);
|
|
|
|
|
if (cached) return cached;
|
|
|
|
|
const polity = this.polities.find(p => p.id === id) || null;
|
2026-09-16 20:53:17 +09:00
|
|
|
if (polity) {
|
|
|
|
|
this.polityById ??= new Map();
|
|
|
|
|
this.polityById.set(id, polity);
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
return polity;
|
|
|
|
|
}
|
|
|
|
|
getPolityCities(polity) {
|
2026-09-17 22:32:25 +09:00
|
|
|
if (!polity) return [];
|
|
|
|
|
this.polityCitiesCache ??= new Map();
|
|
|
|
|
const cached = this.polityCitiesCache.get(polity.id);
|
|
|
|
|
if (cached) return cached;
|
2026-05-13 20:21:58 +09:00
|
|
|
const living = [];
|
|
|
|
|
for (const id of [...polity.cityIds]) {
|
|
|
|
|
const city = this.getCityById(id);
|
2026-09-17 22:32:25 +09:00
|
|
|
if (!city || city.population <= 0) polity.cityIds.delete(id);
|
|
|
|
|
else living.push(city);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
this.polityCitiesCache.set(polity.id, living);
|
2026-05-13 20:21:58 +09:00
|
|
|
return living;
|
|
|
|
|
}
|
|
|
|
|
dominantCityEthnicity(city) {
|
|
|
|
|
if (!city || !city.ethnicityComposition || !city.ethnicityComposition.size) return null;
|
|
|
|
|
return dominantComposition(city.ethnicityComposition) || null;
|
|
|
|
|
}
|
|
|
|
|
sameDominantEthnicity(cityA, cityB) {
|
|
|
|
|
const a = this.dominantCityEthnicity(cityA);
|
|
|
|
|
const b = this.dominantCityEthnicity(cityB);
|
|
|
|
|
return a !== null && b !== null && a === b;
|
|
|
|
|
}
|
|
|
|
|
distanceBetweenCities(cityA, cityB) {
|
|
|
|
|
return Math.abs(cityA.x - cityB.x) + Math.abs(cityA.y - cityB.y);
|
|
|
|
|
}
|
|
|
|
|
hasDirectTradeConnection(cityA, cityB) {
|
2026-05-14 14:38:34 +09:00
|
|
|
if (!cityA || !cityB) return false;
|
|
|
|
|
if (cityA.tradeLinks?.has(cityB.id) || cityB.tradeLinks?.has(cityA.id)) return true;
|
|
|
|
|
return (this.tradeLinks || []).some(link => {
|
|
|
|
|
const endpoints = this.tradeLinkEndpointIds(link);
|
|
|
|
|
return endpoints && endpoints.includes(cityA.id) && endpoints.includes(cityB.id);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
tradeLinkEndpointId(value) {
|
|
|
|
|
return typeof value === "object" ? value?.id ?? null : value ?? null;
|
|
|
|
|
}
|
|
|
|
|
tradeLinkEndpointIds(link) {
|
|
|
|
|
const from = this.tradeLinkEndpointId(link.from ?? link.fromCityId ?? link.cityAId ?? link.aId ?? link.sourceId ?? link.source ?? link.a ?? link.cityA);
|
|
|
|
|
const to = this.tradeLinkEndpointId(link.to ?? link.toCityId ?? link.cityBId ?? link.bId ?? link.targetId ?? link.destinationId ?? link.target ?? link.destination ?? link.b ?? link.cityB);
|
|
|
|
|
return from != null && to != null ? [from, to] : null;
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
polityTradeNeighbors(city, polityId) {
|
|
|
|
|
if (!city || polityId == null) return [];
|
|
|
|
|
const neighbors = [];
|
|
|
|
|
for (const link of this.tradeLinks || []) {
|
|
|
|
|
const endpoints = this.tradeLinkEndpointIds(link);
|
|
|
|
|
if (!endpoints) continue;
|
|
|
|
|
const [from, to] = endpoints;
|
|
|
|
|
const otherId = from === city.id ? to : to === city.id ? from : null;
|
|
|
|
|
if (otherId == null) continue;
|
|
|
|
|
const other = this.getCityById(otherId);
|
|
|
|
|
if (other?.polityId === polityId) neighbors.push(other);
|
|
|
|
|
}
|
|
|
|
|
return neighbors;
|
|
|
|
|
}
|
|
|
|
|
tradeAccessToCenter(city, center, polityId) {
|
|
|
|
|
if (!city || !center || polityId == null) return { reachable: false, hops: Infinity, transitCities: [] };
|
|
|
|
|
if (city.id === center.id) return { reachable: true, hops: 0, transitCities: [] };
|
|
|
|
|
if (this.hasDirectTradeConnection(city, center)) return { reachable: true, hops: 1, transitCities: [] };
|
|
|
|
|
const maxDepth = SimConfig.polityAccess?.maxSearchDepth ?? 8;
|
|
|
|
|
const visited = new Set([city.id]);
|
|
|
|
|
const queue = [{ city, hops: 0, transitCities: [] }];
|
|
|
|
|
while (queue.length) {
|
|
|
|
|
const current = queue.shift();
|
|
|
|
|
if (current.hops >= maxDepth) continue;
|
|
|
|
|
for (const neighbor of this.polityTradeNeighbors(current.city, polityId)) {
|
|
|
|
|
if (visited.has(neighbor.id)) continue;
|
|
|
|
|
const hops = current.hops + 1;
|
|
|
|
|
if (neighbor.id === center.id) return { reachable: true, hops, transitCities: current.transitCities };
|
|
|
|
|
visited.add(neighbor.id);
|
|
|
|
|
queue.push({ city: neighbor, hops, transitCities: [...current.transitCities, neighbor] });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return { reachable: false, hops: Infinity, transitCities: [] };
|
|
|
|
|
}
|
2026-05-14 14:38:34 +09:00
|
|
|
tradeAccessLoyaltyPenalty(city, center, polity) {
|
|
|
|
|
const cfg = SimConfig.polityAccess;
|
|
|
|
|
if (!cfg?.enabled || !city || !center || !polity || city.id === center.id || this.hasDirectTradeConnection(city, center)) return 0;
|
2026-05-17 21:08:03 +09:00
|
|
|
const access = this.tradeAccessToCenter(city, center, polity.id);
|
|
|
|
|
if (!access.reachable) return clamp(cfg.noAccessPenalty, 0, 0.07);
|
|
|
|
|
let penalty = cfg.indirectPenalty + Math.max(0, access.hops - 1) * cfg.perHopPenalty;
|
|
|
|
|
const originEthnicity = this.dominantCityEthnicity(city);
|
|
|
|
|
for (const transitCity of access.transitCities) {
|
|
|
|
|
if ((transitCity.loyalty ?? 0.5) < 0.35) penalty += cfg.lowLoyaltyTransitPenalty;
|
|
|
|
|
const transitEthnicity = this.dominantCityEthnicity(transitCity);
|
|
|
|
|
if (originEthnicity !== null && transitEthnicity !== null && transitEthnicity !== originEthnicity) {
|
|
|
|
|
penalty += cfg.foreignTransitPenalty;
|
|
|
|
|
}
|
2026-05-14 14:38:34 +09:00
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
return clamp(penalty, 0, 0.07);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
effectiveDistance(cityA, cityB) {
|
|
|
|
|
let distance = this.distanceBetweenCities(cityA, cityB);
|
|
|
|
|
if (this.hasDirectTradeConnection(cityA, cityB)) distance *= 0.55;
|
|
|
|
|
return distance;
|
|
|
|
|
}
|
|
|
|
|
createPolity(centerCity) {
|
|
|
|
|
const id = this.nextPolity++;
|
|
|
|
|
const polity = {
|
|
|
|
|
id,
|
|
|
|
|
centerCityId: centerCity.id,
|
2026-09-16 13:51:43 +09:00
|
|
|
cityIds: new Set(),
|
2026-05-13 20:21:58 +09:00
|
|
|
treasury: Math.max(0, centerCity.storedResources * 0.12),
|
|
|
|
|
color: hslToRgb((id * 0.38196601125) % 1, 0.58, 0.62),
|
|
|
|
|
founded: this.year,
|
2026-09-16 20:53:17 +09:00
|
|
|
nextWarAllowedWeek: this.year + years(SimConfig.polity.foundingProtectionYears ?? 12),
|
2026-05-13 20:21:58 +09:00
|
|
|
legitimacy: this.rng.range(0.68, 0.94),
|
|
|
|
|
cohesion: this.rng.range(0.58, 0.9),
|
2026-05-17 21:08:03 +09:00
|
|
|
charisma: this.rng.range(SimConfig.polity.charismaMin ?? 0.5, SimConfig.polity.charismaMax ?? 1.5),
|
2026-05-13 20:21:58 +09:00
|
|
|
leaderStarted: this.year,
|
2026-05-17 21:08:03 +09:00
|
|
|
leaderTenureYears: this.rng.range(SimConfig.polity.leaderTenureMinYears ?? 24, SimConfig.polity.leaderTenureMaxYears ?? 68),
|
2026-05-13 20:21:58 +09:00
|
|
|
crisis: 0,
|
2026-09-16 20:53:17 +09:00
|
|
|
lastCrisisYear: this.year,
|
|
|
|
|
institutionalAging: 0,
|
|
|
|
|
lastInstitutionalReformYear: this.year
|
2026-05-13 20:21:58 +09:00
|
|
|
};
|
|
|
|
|
this.polities.push(polity);
|
|
|
|
|
this.polityById.set(polity.id, polity);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.transferCityToPolity(centerCity, polity, {
|
|
|
|
|
loyalty: 1,
|
|
|
|
|
control: 0.72,
|
|
|
|
|
claim: 0.85,
|
|
|
|
|
reason: "founding"
|
|
|
|
|
});
|
2026-09-16 20:53:17 +09:00
|
|
|
this.enforcePolityTreasuryCap(polity);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.claimPolityCoreTerritory(polity, centerCity, 4, "founding");
|
2026-05-13 20:21:58 +09:00
|
|
|
this.ensurePolityHistory(polity);
|
|
|
|
|
this.samplePolityHistory(polity);
|
|
|
|
|
return polity;
|
|
|
|
|
}
|
|
|
|
|
ensurePolityHistory(polity) {
|
|
|
|
|
if (!polity) return null;
|
|
|
|
|
if (!this.polityHistory.has(polity.id)) {
|
|
|
|
|
this.polityHistory.set(polity.id, {
|
|
|
|
|
id: polity.id,
|
|
|
|
|
color: polity.color || hslToRgb((polity.id * 0.38196601125) % 1, 0.58, 0.62),
|
|
|
|
|
founded: polity.founded ?? this.year,
|
|
|
|
|
ended: null,
|
|
|
|
|
active: true,
|
|
|
|
|
centerCityId: polity.centerCityId ?? null,
|
|
|
|
|
fate: null,
|
|
|
|
|
samples: [],
|
|
|
|
|
events: [],
|
|
|
|
|
peakPower: 0,
|
|
|
|
|
peakYear: null,
|
|
|
|
|
peakEventYear: null
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
const history = this.polityHistory.get(polity.id);
|
|
|
|
|
history.events ??= [];
|
|
|
|
|
history.peakPower ??= 0;
|
|
|
|
|
history.peakYear ??= null;
|
|
|
|
|
history.peakEventYear ??= null;
|
|
|
|
|
return history;
|
|
|
|
|
}
|
|
|
|
|
averagePolityLoyalty(polity) {
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
const subordinates = cities.filter(city => city.id !== polity.centerCityId);
|
|
|
|
|
if (!subordinates.length) return 1;
|
|
|
|
|
return subordinates.reduce((sum, city) => sum + city.loyalty, 0) / subordinates.length;
|
|
|
|
|
}
|
|
|
|
|
samplePolityHistory(polity) {
|
|
|
|
|
const history = this.ensurePolityHistory(polity);
|
|
|
|
|
if (!history) return;
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
const population = cities.reduce((sum, city) => sum + city.population, 0);
|
|
|
|
|
const treasury = polity.treasury || 0;
|
|
|
|
|
const avgLoyalty = this.averagePolityLoyalty(polity);
|
|
|
|
|
const fallbackPower = Math.sqrt(population) * 1.35 +
|
|
|
|
|
Math.sqrt(Math.max(0, treasury)) * 1.15 +
|
|
|
|
|
avgLoyalty * 16;
|
|
|
|
|
history.centerCityId = polity.centerCityId ?? history.centerCityId;
|
|
|
|
|
const sample = {
|
|
|
|
|
year: this.year,
|
|
|
|
|
cities: cities.length,
|
|
|
|
|
population,
|
|
|
|
|
treasury,
|
|
|
|
|
avgLoyalty,
|
2026-09-16 20:53:17 +09:00
|
|
|
institutionalAging: clamp(polity.institutionalAging ?? 0, 0, 1),
|
|
|
|
|
loyaltyCap: this.polityLoyaltyCap ? this.polityLoyaltyCap(polity) : 1,
|
2026-05-13 20:21:58 +09:00
|
|
|
power: typeof this.polityPower === "function" ? this.polityPower(polity) : fallbackPower
|
|
|
|
|
};
|
|
|
|
|
history.samples.push(sample);
|
|
|
|
|
if (sample.power > Math.max(20, (history.peakPower || 0) * 1.18)) {
|
|
|
|
|
history.peakPower = sample.power;
|
|
|
|
|
history.peakYear = this.year;
|
|
|
|
|
}
|
|
|
|
|
const maxSamples = SimConfig.render.historyWindowYears + SimConfig.render.historySamplePaddingYears;
|
|
|
|
|
while (history.samples.length > maxSamples) history.samples.shift();
|
|
|
|
|
}
|
|
|
|
|
samplePolityHistories() {
|
|
|
|
|
for (const polity of this.polities) this.samplePolityHistory(polity);
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
sampleWorldHistory() {
|
|
|
|
|
let regionalPopulation = 0;
|
|
|
|
|
for (const tile of this.activePopulationTiles) regionalPopulation += Math.max(0, this.world.population[tile] || 0);
|
|
|
|
|
const urbanPopulation = this.cities.reduce((sum, city) => sum + Math.max(0, city.population || 0), 0);
|
|
|
|
|
const sample = {
|
|
|
|
|
year: this.year,
|
|
|
|
|
regionalPopulation,
|
|
|
|
|
urbanPopulation,
|
|
|
|
|
cities: this.cities.length,
|
|
|
|
|
polities: this.polities.length,
|
|
|
|
|
ethnicities: [...this.ethnicities.values()].filter(ethnicity => (ethnicity.population || 0) > 0).length
|
|
|
|
|
};
|
|
|
|
|
const last = this.worldHistory[this.worldHistory.length - 1];
|
|
|
|
|
if (last?.year === this.year) this.worldHistory[this.worldHistory.length - 1] = sample;
|
|
|
|
|
else this.worldHistory.push(sample);
|
|
|
|
|
const maxSamples = (SimConfig.render.historyWindowYears + SimConfig.render.historySamplePaddingYears) * 4;
|
|
|
|
|
while (this.worldHistory.length > maxSamples) this.worldHistory.shift();
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
addPolityEvent(polityId, type, year = this.year, data = {}, importance = 1) {
|
|
|
|
|
let history = this.polityHistory.get(polityId) || this.deadPolityHistories.find(h => h.id === polityId) || null;
|
|
|
|
|
if (!history) {
|
|
|
|
|
const polity = this.getPolityById(polityId);
|
|
|
|
|
if (polity) history = this.ensurePolityHistory(polity);
|
|
|
|
|
}
|
|
|
|
|
if (!history) return;
|
|
|
|
|
history.events ??= [];
|
|
|
|
|
const sameYearDuplicate = history.events.some(event =>
|
|
|
|
|
event.type === type &&
|
|
|
|
|
event.year === year &&
|
|
|
|
|
JSON.stringify(event.data || {}) === JSON.stringify(data || {})
|
|
|
|
|
);
|
|
|
|
|
if (sameYearDuplicate) return;
|
|
|
|
|
history.events.push({ year, type, importance, data });
|
|
|
|
|
while (history.events.length > 120) history.events.shift();
|
|
|
|
|
}
|
2026-05-14 14:38:34 +09:00
|
|
|
addGraphEvent(type, year = this.year, data = {}, importance = 2) {
|
|
|
|
|
this.graphEvents ??= [];
|
|
|
|
|
const duplicate = this.graphEvents.some(event =>
|
|
|
|
|
event.type === type &&
|
|
|
|
|
event.year === year &&
|
|
|
|
|
JSON.stringify(event.data || {}) === JSON.stringify(data || {})
|
|
|
|
|
);
|
|
|
|
|
if (duplicate) return;
|
|
|
|
|
this.graphEvents.push({ year, type, importance, data });
|
|
|
|
|
while (this.graphEvents.length > 160) this.graphEvents.shift();
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
selectNewLeader(polity, forced = false) {
|
|
|
|
|
if (!polity) return;
|
2026-05-17 21:08:03 +09:00
|
|
|
const minCharisma = SimConfig.polity.charismaMin ?? 0.5;
|
|
|
|
|
const maxCharisma = SimConfig.polity.charismaMax ?? 1.5;
|
|
|
|
|
const avgCharisma = SimConfig.polity.charismaAverage ?? 1;
|
|
|
|
|
const previousCharisma = clamp(polity.charisma ?? avgCharisma, minCharisma, maxCharisma);
|
2026-05-13 20:21:58 +09:00
|
|
|
const center = this.getCityById(polity.centerCityId);
|
|
|
|
|
const centerStability = center ? clamp(center.loyalty ?? 0.5, 0, 1) : 0.5;
|
|
|
|
|
const institutionalBias = ((polity.legitimacy ?? 0.7) + (polity.cohesion ?? 0.6) + centerStability) / 3;
|
2026-05-17 21:08:03 +09:00
|
|
|
const randomLeader = this.rng.range(minCharisma, maxCharisma);
|
2026-05-13 20:21:58 +09:00
|
|
|
const continuity = forced ? 0.18 : 0.34;
|
|
|
|
|
const institutionalPull = 0.82 + institutionalBias * 0.36;
|
|
|
|
|
const nextCharisma = clamp(
|
|
|
|
|
previousCharisma * continuity + randomLeader * (1 - continuity) * institutionalPull,
|
2026-05-17 21:08:03 +09:00
|
|
|
minCharisma,
|
|
|
|
|
maxCharisma
|
2026-05-13 20:21:58 +09:00
|
|
|
);
|
|
|
|
|
polity.charisma = nextCharisma;
|
|
|
|
|
polity.leaderStarted = this.year;
|
2026-05-17 21:08:03 +09:00
|
|
|
polity.leaderTenureYears = this.rng.range(SimConfig.polity.leaderTenureMinYears ?? 22, SimConfig.polity.leaderTenureMaxYears ?? 72);
|
2026-05-13 20:21:58 +09:00
|
|
|
const change = nextCharisma - previousCharisma;
|
|
|
|
|
polity.legitimacy = clamp((polity.legitimacy ?? 0.7) + change * 0.08 - (forced ? 0.035 : 0), 0, 1);
|
|
|
|
|
polity.cohesion = clamp((polity.cohesion ?? 0.6) + change * 0.045 - (forced ? 0.020 : 0), 0, 1);
|
|
|
|
|
if (forced) polity.crisis = clamp((polity.crisis || 0) + 0.04, 0, 1.5);
|
|
|
|
|
}
|
|
|
|
|
updatePolityLeaders() {
|
|
|
|
|
for (const polity of this.polities) {
|
2026-05-17 21:08:03 +09:00
|
|
|
polity.charisma = clamp(polity.charisma ?? (SimConfig.polity.charismaAverage ?? 1), SimConfig.polity.charismaMin ?? 0.5, SimConfig.polity.charismaMax ?? 1.5);
|
2026-05-13 20:21:58 +09:00
|
|
|
polity.leaderStarted ??= polity.founded ?? this.year;
|
2026-05-17 21:08:03 +09:00
|
|
|
polity.leaderTenureYears ??= this.rng.range(SimConfig.polity.leaderTenureMinYears ?? 24, SimConfig.polity.leaderTenureMaxYears ?? 68);
|
2026-05-14 00:21:24 +09:00
|
|
|
const tenureYears = (this.year - polity.leaderStarted) / WEEKS_PER_YEAR;
|
2026-05-13 20:21:58 +09:00
|
|
|
const oldLeader = Math.max(0, tenureYears - polity.leaderTenureYears);
|
|
|
|
|
const crisisPressure = clamp((polity.crisis || 0) * 0.045, 0, 0.09);
|
|
|
|
|
const successionChance = clamp(oldLeader * 0.018 + crisisPressure, 0, 0.36);
|
|
|
|
|
if (successionChance > 0 && this.rng.next() < successionChance) {
|
|
|
|
|
this.selectNewLeader(polity, (polity.crisis || 0) > 0.85);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
maybeSpawnDisaster() {
|
|
|
|
|
const config = SimConfig.disaster;
|
|
|
|
|
const interval = years(config?.checkIntervalYears ?? 8);
|
|
|
|
|
if (!interval || this.year % interval !== 0) return;
|
|
|
|
|
if (this.rng.next() > (config?.baseChance ?? 0.38)) return;
|
|
|
|
|
this.spawnDisaster();
|
|
|
|
|
}
|
|
|
|
|
spawnDisaster() {
|
|
|
|
|
const config = SimConfig.disaster;
|
|
|
|
|
const large = this.rng.next() < (config?.rareLargeChance ?? 0.10);
|
|
|
|
|
const radius = large
|
|
|
|
|
? this.rng.range(config?.largeRadiusMin ?? 28, config?.largeRadiusMax ?? 54)
|
|
|
|
|
: this.rng.range(config?.minRadius ?? 6, config?.maxRadius ?? 34);
|
|
|
|
|
const intensity = this.rng.range(config?.minIntensity ?? 0.25, config?.maxIntensity ?? 0.95);
|
|
|
|
|
this.applyDisaster(this.rng.int(this.world.size), this.rng.int(this.world.size), radius, intensity);
|
|
|
|
|
}
|
|
|
|
|
applyDisaster(x, y, radius, intensity) {
|
|
|
|
|
const config = SimConfig.disaster;
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const scaledIntensity = intensity * (config?.damageScale ?? 1);
|
|
|
|
|
const majorLossRate = config?.majorLossRate ?? 0.05;
|
|
|
|
|
const affectedPolityMap = new Map();
|
|
|
|
|
const affectedPolityIds = new Set();
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
if (city.polityId === null) continue;
|
|
|
|
|
if (Math.hypot(city.x - x, city.y - y) <= radius) affectedPolityIds.add(city.polityId);
|
|
|
|
|
}
|
|
|
|
|
const polityPopulationBefore = new Map();
|
|
|
|
|
for (const id of affectedPolityIds) {
|
|
|
|
|
const polity = this.getPolityById(id);
|
|
|
|
|
if (polity) polityPopulationBefore.set(id, this.totalPolityPopulation(polity));
|
|
|
|
|
}
|
|
|
|
|
let affectedCities = 0;
|
|
|
|
|
let totalPopulationLoss = 0;
|
2026-09-17 22:32:25 +09:00
|
|
|
let regionalPopulationLoss = 0;
|
2026-05-13 20:21:58 +09:00
|
|
|
for (const city of this.cities) {
|
|
|
|
|
const d = Math.hypot(city.x - x, city.y - y);
|
|
|
|
|
if (d > radius) continue;
|
|
|
|
|
const falloff = 1 - d / radius;
|
|
|
|
|
const damage = clamp(scaledIntensity * falloff * falloff, 0, 1);
|
|
|
|
|
if (damage <= 0) continue;
|
|
|
|
|
affectedCities++;
|
|
|
|
|
const popBefore = city.population || 0;
|
|
|
|
|
const lossRate = clamp(damage * 0.25, 0, 0.45);
|
|
|
|
|
const loss = Math.floor(popBefore * lossRate);
|
|
|
|
|
city.population = Math.max(0, popBefore - loss);
|
|
|
|
|
if (typeof removeFromComposition === "function") removeFromComposition(city.ethnicityComposition, loss);
|
|
|
|
|
city.storedResources = Math.max(0, city.storedResources * (1 - damage * 0.55));
|
|
|
|
|
city.strength = Math.max(0, city.strength - damage * 0.38);
|
|
|
|
|
this.deaths += Math.floor(loss * 0.35);
|
|
|
|
|
totalPopulationLoss += loss;
|
|
|
|
|
if (city.polityId !== null) {
|
|
|
|
|
let entry = affectedPolityMap.get(city.polityId);
|
|
|
|
|
if (!entry) {
|
|
|
|
|
entry = {
|
|
|
|
|
polityId: city.polityId,
|
|
|
|
|
populationBefore: polityPopulationBefore.get(city.polityId) || 0,
|
|
|
|
|
populationLoss: 0,
|
|
|
|
|
cityIds: new Set()
|
|
|
|
|
};
|
|
|
|
|
affectedPolityMap.set(city.polityId, entry);
|
|
|
|
|
}
|
|
|
|
|
entry.populationLoss += loss;
|
|
|
|
|
entry.cityIds.add(city.id);
|
|
|
|
|
const polity = this.getPolityById(city.polityId);
|
|
|
|
|
if (polity) {
|
|
|
|
|
polity.crisis = clamp((polity.crisis || 0) + damage * (city.id === polity.centerCityId ? 0.25 : 0.12), 0, 1.5);
|
|
|
|
|
polity.legitimacy = clamp((polity.legitimacy ?? 0.7) - damage * 0.08, 0, 1);
|
|
|
|
|
polity.cohesion = clamp((polity.cohesion ?? 0.6) - damage * 0.05, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const minX = Math.max(0, Math.floor(x - radius));
|
|
|
|
|
const maxX = Math.min(w.size - 1, Math.ceil(x + radius));
|
|
|
|
|
const minY = Math.max(0, Math.floor(y - radius));
|
|
|
|
|
const maxY = Math.min(w.size - 1, Math.ceil(y + radius));
|
|
|
|
|
for (let ty = minY; ty <= maxY; ty++) {
|
|
|
|
|
for (let tx = minX; tx <= maxX; tx++) {
|
|
|
|
|
const d = Math.hypot(tx - x, ty - y);
|
|
|
|
|
if (d > radius) continue;
|
|
|
|
|
const falloff = 1 - d / radius;
|
|
|
|
|
const damage = clamp(scaledIntensity * falloff * falloff, 0, 1);
|
|
|
|
|
const tile = w.idx(tx, ty);
|
2026-09-17 22:32:25 +09:00
|
|
|
if (w.terrain[tile] !== Terrain.WATER && (w.population[tile] || 0) > 0) {
|
|
|
|
|
const regionalLossRate = clamp(
|
|
|
|
|
damage * (config?.regionalPopulationLossRate ?? 0.42),
|
|
|
|
|
0,
|
|
|
|
|
config?.regionalPopulationLossMax ?? 0.65
|
|
|
|
|
);
|
|
|
|
|
const loss = this.removeEthnicPopulationProportionally(tile, w.population[tile] * regionalLossRate);
|
|
|
|
|
regionalPopulationLoss += loss;
|
|
|
|
|
totalPopulationLoss += loss;
|
|
|
|
|
this.deaths += Math.floor(loss * 0.40);
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
w.resource[tile] *= (1 - damage * 0.45);
|
|
|
|
|
w.farmland[tile] *= (1 - damage * 0.35);
|
|
|
|
|
w.pheromone[tile] *= (1 - damage * 0.25);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const affectedPolities = [...affectedPolityMap.values()].map(entry => {
|
|
|
|
|
const populationBefore = Math.max(1, entry.populationBefore || 0);
|
|
|
|
|
const lossRate = entry.populationLoss / populationBefore;
|
|
|
|
|
return {
|
|
|
|
|
polityId: entry.polityId,
|
|
|
|
|
populationBefore: entry.populationBefore,
|
|
|
|
|
populationLoss: entry.populationLoss,
|
|
|
|
|
lossRate,
|
|
|
|
|
cityIds: [...entry.cityIds]
|
|
|
|
|
};
|
|
|
|
|
});
|
|
|
|
|
const id = this.nextDisaster++;
|
|
|
|
|
const record = {
|
|
|
|
|
id,
|
|
|
|
|
year: this.year,
|
|
|
|
|
x,
|
|
|
|
|
y,
|
|
|
|
|
radius,
|
|
|
|
|
intensity,
|
|
|
|
|
expires: this.year + years(config?.visualDurationYears ?? 18),
|
|
|
|
|
affectedCities,
|
|
|
|
|
totalPopulationLoss,
|
2026-09-17 22:32:25 +09:00
|
|
|
regionalPopulationLoss,
|
2026-05-13 20:21:58 +09:00
|
|
|
affectedPolities
|
|
|
|
|
};
|
|
|
|
|
this.disasters.push(record);
|
|
|
|
|
this.disasterHistory.push(record);
|
|
|
|
|
for (const entry of affectedPolities) {
|
|
|
|
|
if (entry.lossRate >= majorLossRate) {
|
|
|
|
|
this.addPolityEvent(entry.polityId, "disaster", this.year, {
|
|
|
|
|
disasterId: id,
|
|
|
|
|
populationLoss: entry.populationLoss,
|
|
|
|
|
lossRate: entry.lossRate,
|
|
|
|
|
affectedCities: entry.cityIds.length
|
|
|
|
|
}, entry.lossRate >= majorLossRate * 2 ? 3 : 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.disasters = this.disasters
|
|
|
|
|
.filter(disaster => this.year <= disaster.expires)
|
|
|
|
|
.slice(-(config?.maxActiveVisuals ?? 12));
|
|
|
|
|
while (this.disasterHistory.length > (config?.maxHistory ?? 160)) this.disasterHistory.shift();
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
triggerManualDisasterAt(x, y) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const tx = clamp(Math.floor(x), 0, w.size - 1);
|
|
|
|
|
const ty = clamp(Math.floor(y), 0, w.size - 1);
|
|
|
|
|
const cfg = SimConfig.disaster || {};
|
|
|
|
|
const radius = this.rng.range(Math.max(5, cfg.minRadius ?? 6), Math.min(24, cfg.maxRadius ?? 34));
|
|
|
|
|
const intensity = this.rng.range(Math.max(0.48, cfg.minIntensity ?? 0.25), Math.min(0.82, cfg.maxIntensity ?? 0.95));
|
|
|
|
|
const beforeId = this.nextDisaster;
|
|
|
|
|
this.applyDisaster(tx, ty, radius, intensity);
|
|
|
|
|
const record = this.disasterHistory.find(item => item.id === beforeId) || this.disasterHistory[this.disasterHistory.length - 1];
|
|
|
|
|
return { ok: true, record, x: tx, y: ty, radius, intensity };
|
|
|
|
|
}
|
|
|
|
|
manualCityEthnicitySeed(tile) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const local = this.tileEthnicMix.get(tile);
|
|
|
|
|
if (local?.size) return new Map(local);
|
|
|
|
|
const dominant = w.dominantEthnicity[tile];
|
|
|
|
|
if (dominant >= 0) return new Map([[dominant, 1]]);
|
|
|
|
|
const tx = tile % w.size;
|
|
|
|
|
const ty = Math.floor(tile / w.size);
|
|
|
|
|
let nearest = null;
|
|
|
|
|
let nearestDistance = Infinity;
|
|
|
|
|
for (const [cultureTile, mix] of this.tileEthnicMix) {
|
|
|
|
|
if (!mix?.size) continue;
|
|
|
|
|
const distance = Math.abs(cultureTile % w.size - tx) + Math.abs(Math.floor(cultureTile / w.size) - ty);
|
|
|
|
|
if (distance < nearestDistance) {
|
|
|
|
|
nearest = mix;
|
|
|
|
|
nearestDistance = distance;
|
|
|
|
|
if (distance <= 2) break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (nearest?.size) return new Map(nearest);
|
|
|
|
|
let nearestCity = null;
|
|
|
|
|
let cityDistance = Infinity;
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
if (!city.ethnicityComposition?.size) continue;
|
|
|
|
|
const distance = Math.abs(city.x - tx) + Math.abs(city.y - ty);
|
|
|
|
|
if (distance < cityDistance) {
|
|
|
|
|
nearestCity = city;
|
|
|
|
|
cityDistance = distance;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (nearestCity) return new Map(nearestCity.ethnicityComposition);
|
|
|
|
|
const ethnicityId = this.createEthnicity(0, {
|
|
|
|
|
temperature: w.temperature[tile],
|
|
|
|
|
humidity: w.humidity[tile]
|
|
|
|
|
});
|
|
|
|
|
const ethnicity = this.ethnicities.get(ethnicityId);
|
|
|
|
|
if (ethnicity) ethnicity.averageTraits = this.randomTraits();
|
|
|
|
|
return new Map([[ethnicityId, 1]]);
|
|
|
|
|
}
|
|
|
|
|
applyCityEthnicitySeed(city, seed, population) {
|
|
|
|
|
city.ethnicityComposition ??= new Map();
|
|
|
|
|
city.ethnicityComposition.clear();
|
|
|
|
|
let total = 0;
|
|
|
|
|
for (const count of seed?.values?.() || []) total += Math.max(0, count || 0);
|
|
|
|
|
if (total <= 0) return;
|
|
|
|
|
let assigned = 0;
|
|
|
|
|
const entries = [...seed.entries()];
|
|
|
|
|
for (let index = 0; index < entries.length; index++) {
|
|
|
|
|
const [id, count] = entries[index];
|
|
|
|
|
const amount = index === entries.length - 1
|
|
|
|
|
? Math.max(0, population - assigned)
|
|
|
|
|
: Math.max(0, Math.round(population * Math.max(0, count || 0) / total));
|
|
|
|
|
if (amount <= 0) continue;
|
|
|
|
|
city.ethnicityComposition.set(id, amount);
|
|
|
|
|
assigned += amount;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
buildCityAt(x, y) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const tx = clamp(Math.floor(x), 0, w.size - 1);
|
|
|
|
|
const ty = clamp(Math.floor(y), 0, w.size - 1);
|
|
|
|
|
const tile = w.idx(tx, ty);
|
|
|
|
|
// Manual intervention bypasses natural spacing and the automatic-city cap,
|
|
|
|
|
// but cities still require land.
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) return { ok: false, reason: "water", x: tx, y: ty };
|
|
|
|
|
const ethnicitySeed = this.manualCityEthnicitySeed(tile);
|
|
|
|
|
const city = this.createCity(tx, ty);
|
|
|
|
|
const basePopulation = city.population;
|
|
|
|
|
const targetPopulation = Math.max(1, SimConfig.city.initialPopulation ?? 400);
|
|
|
|
|
this.applyCityEthnicitySeed(city, ethnicitySeed, targetPopulation);
|
|
|
|
|
city.population = targetPopulation;
|
|
|
|
|
city.peakPopulation = targetPopulation;
|
|
|
|
|
city.storedResources = Math.max(city.storedResources, targetPopulation * 0.20);
|
|
|
|
|
city.strength = Math.max(city.strength, 6);
|
|
|
|
|
city.activeVisitors = Math.max(city.activeVisitors, 12);
|
|
|
|
|
if (targetPopulation > basePopulation) {
|
|
|
|
|
city.population = targetPopulation - basePopulation;
|
|
|
|
|
this.projectCityPopulationToTiles(city);
|
|
|
|
|
city.population = targetPopulation;
|
|
|
|
|
}
|
|
|
|
|
this.cities.push(city);
|
|
|
|
|
this.rebuildIndexes();
|
|
|
|
|
w.city[tile] = city.id;
|
|
|
|
|
this.assignNewCityToTerritoryOwner(city, tile, { explicit: true });
|
|
|
|
|
if (city.polityId !== null) {
|
|
|
|
|
const polity = this.getPolityById(city.polityId);
|
|
|
|
|
if (polity) this.claimPolityCoreTerritory(polity, city, 3, "manualCity");
|
|
|
|
|
}
|
|
|
|
|
this.updatePopulationCapacity();
|
|
|
|
|
this.syncTilePopulationCulture();
|
|
|
|
|
return { ok: true, city };
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
markPolityEnded(polity, reason = "dissolved") {
|
|
|
|
|
if (!polity) return;
|
|
|
|
|
const history = this.ensurePolityHistory(polity);
|
|
|
|
|
if (!history) return;
|
|
|
|
|
this.samplePolityHistory(polity);
|
|
|
|
|
history.ended = this.year;
|
|
|
|
|
history.active = false;
|
|
|
|
|
history.fate = reason;
|
|
|
|
|
history.centerCityId = polity.centerCityId ?? history.centerCityId;
|
|
|
|
|
this.polityHistory.delete(polity.id);
|
|
|
|
|
this.deadPolityHistories.push(history);
|
2026-09-16 20:53:17 +09:00
|
|
|
while (this.deadPolityHistories.length > 20) this.deadPolityHistories.shift();
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
getAllPolityHistories() {
|
|
|
|
|
return [...this.deadPolityHistories, ...this.polityHistory.values()]
|
|
|
|
|
.sort((a, b) => (a.founded - b.founded) || (a.id - b.id));
|
|
|
|
|
}
|
|
|
|
|
addCityToPolity(city, polity, initialLoyalty = 0.5) {
|
|
|
|
|
if (!city || !polity) return;
|
|
|
|
|
if (city.polityId !== null && city.polityId !== polity.id) this.removeCityFromPolity(city);
|
|
|
|
|
city.polityId = polity.id;
|
|
|
|
|
city.loyalty = clamp(initialLoyalty, 0, 1);
|
|
|
|
|
city.receivedAid = false;
|
|
|
|
|
polity.cityIds.add(city.id);
|
2026-09-17 22:32:25 +09:00
|
|
|
this.polityCitiesCache?.delete(polity.id);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
removeCityFromPolity(city) {
|
|
|
|
|
if (!city || city.polityId === null) return;
|
|
|
|
|
const oldPolity = this.getPolityById(city.polityId);
|
2026-09-17 22:32:25 +09:00
|
|
|
if (oldPolity) {
|
|
|
|
|
oldPolity.cityIds.delete(city.id);
|
|
|
|
|
this.polityCitiesCache?.delete(oldPolity.id);
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
city.polityId = null;
|
|
|
|
|
city.loyalty = 0.45;
|
|
|
|
|
city.receivedAid = false;
|
|
|
|
|
}
|
|
|
|
|
isPolityAtWar(polityId) {
|
|
|
|
|
return this.wars.some(war => war.ended === null && (war.aPolityId === polityId || war.bPolityId === polityId));
|
|
|
|
|
}
|
2026-05-14 14:38:34 +09:00
|
|
|
warCountForPolity(polityId) {
|
|
|
|
|
return this.wars.filter(war => war.ended === null && (war.aPolityId === polityId || war.bPolityId === polityId)).length;
|
|
|
|
|
}
|
|
|
|
|
canBeWarTarget(polityId) {
|
|
|
|
|
return this.warCountForPolity(polityId) < 3;
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
getWarBetween(aId, bId) {
|
|
|
|
|
return this.wars.find(war =>
|
|
|
|
|
war.ended === null &&
|
|
|
|
|
((war.aPolityId === aId && war.bPolityId === bId) || (war.aPolityId === bId && war.bPolityId === aId))
|
|
|
|
|
) || null;
|
|
|
|
|
}
|
|
|
|
|
startWar(a, b) {
|
|
|
|
|
if (!a || !b || a.id === b.id) return null;
|
2026-09-16 20:53:17 +09:00
|
|
|
if (this.year < (a.nextWarAllowedWeek ?? 0) || this.year < (b.nextWarAllowedWeek ?? 0)) return null;
|
|
|
|
|
if (this.wars.filter(war => war.ended === null).length >= SimConfig.war.maxActiveWars) return null;
|
2026-05-13 20:21:58 +09:00
|
|
|
if (this.getWarBetween(a.id, b.id)) return null;
|
2026-05-14 14:38:34 +09:00
|
|
|
if (this.isPolityAtWar(a.id) || !this.canBeWarTarget(b.id)) return null;
|
2026-05-13 20:21:58 +09:00
|
|
|
const id = this.nextWar++;
|
2026-09-16 13:51:43 +09:00
|
|
|
const goal = this.chooseWarGoal(a, b);
|
2026-05-13 20:21:58 +09:00
|
|
|
const war = {
|
|
|
|
|
id,
|
|
|
|
|
aPolityId: a.id,
|
|
|
|
|
bPolityId: b.id,
|
2026-09-16 13:51:43 +09:00
|
|
|
goal,
|
2026-05-13 20:21:58 +09:00
|
|
|
started: this.year,
|
|
|
|
|
lastActionYear: this.year,
|
2026-09-16 20:53:17 +09:00
|
|
|
intensity: this.rng.range(0.9, 1.4),
|
2026-05-13 20:21:58 +09:00
|
|
|
exhaustionA: 0,
|
|
|
|
|
exhaustionB: 0,
|
2026-09-16 13:51:43 +09:00
|
|
|
scoreA: 0,
|
|
|
|
|
scoreB: 0,
|
|
|
|
|
capturedByA: 0,
|
|
|
|
|
capturedByB: 0,
|
|
|
|
|
cityPressureById: new Map(),
|
|
|
|
|
lastFrontAdvanceYear: new Map(),
|
2026-05-13 20:21:58 +09:00
|
|
|
ended: null
|
|
|
|
|
};
|
|
|
|
|
this.wars.push(war);
|
2026-09-16 20:53:17 +09:00
|
|
|
this.addPolityEvent(a.id, "war", this.year, { outcome: "started", targetPolityId: b.id }, 2);
|
|
|
|
|
this.addPolityEvent(b.id, "war", this.year, { outcome: "started", targetPolityId: a.id }, 2);
|
2026-05-13 20:21:58 +09:00
|
|
|
a.crisis = clamp((a.crisis || 0) + 0.04, 0, 1.5);
|
|
|
|
|
b.crisis = clamp((b.crisis || 0) + 0.04, 0, 1.5);
|
|
|
|
|
return war;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
chooseWarGoal(a, b) {
|
|
|
|
|
const aPower = Math.max(1, this.polityPower(a));
|
|
|
|
|
const bPower = Math.max(1, this.polityPower(b));
|
|
|
|
|
const ratio = aPower / bPower;
|
|
|
|
|
const defenderInstability = this.polityInstability ? this.polityInstability(b) : 0;
|
|
|
|
|
const defenderOverextension = this.polityOverextension ? this.polityOverextension(b) : 0;
|
|
|
|
|
const defenderLoyalty = this.averagePolityLoyalty ? this.averagePolityLoyalty(b) : 0.5;
|
|
|
|
|
const distance = this.polityDistance(a, b);
|
|
|
|
|
const hasReachableCity = this.bestWarPressureTarget(a, b, { goal: "city_conquest", intensity: 0.8, cityPressureById: new Map() }, aPower, bPower, true);
|
|
|
|
|
if (ratio > 2.2 && (defenderInstability > 0.6 || defenderOverextension > 0.8 || defenderLoyalty < 0.38)) return "collapse_exploitation";
|
|
|
|
|
if (ratio > 1.75 && defenderInstability > 0.45 && hasReachableCity && this.rng.next() < 0.22) return "capital_pressure";
|
|
|
|
|
if (ratio > 1.25 && hasReachableCity && this.rng.next() < 0.48) return "city_conquest";
|
|
|
|
|
if (distance < 24 && this.rng.next() < 0.62) return "border_claim";
|
|
|
|
|
return "punitive_raid";
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
endWar(war) {
|
|
|
|
|
if (!war || war.ended !== null) return;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.applyWarSettlement(war);
|
2026-05-13 20:21:58 +09:00
|
|
|
war.ended = this.year;
|
2026-09-16 20:53:17 +09:00
|
|
|
for (const [id, other] of [[war.aPolityId, war.bPolityId], [war.bPolityId, war.aPolityId]]) {
|
|
|
|
|
const polity = this.getPolityById(id);
|
|
|
|
|
if (polity) polity.nextWarAllowedWeek = Math.max(polity.nextWarAllowedWeek || 0, this.year + SimConfig.war.cooldownWeeks);
|
|
|
|
|
this.addPolityEvent(id, "war", this.year, { outcome: "ended", targetPolityId: other }, 2);
|
|
|
|
|
}
|
|
|
|
|
for (const campaign of this.campaigns) {
|
|
|
|
|
if (campaign.status === "active" && campaign.type === "border_war" &&
|
|
|
|
|
((campaign.attackerPolityId === war.aPolityId && campaign.defenderPolityId === war.bPolityId) ||
|
|
|
|
|
(campaign.attackerPolityId === war.bPolityId && campaign.defenderPolityId === war.aPolityId))) campaign.status = "ceased";
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
totalPolityPopulation(polity) {
|
|
|
|
|
return this.getPolityCities(polity)
|
|
|
|
|
.reduce((sum, city) => sum + Math.max(0, city.population || 0), 0);
|
|
|
|
|
}
|
|
|
|
|
averagePolityTechnology(polity) {
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
if (!cities.length) return 0;
|
|
|
|
|
let total = 0;
|
|
|
|
|
let count = 0;
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
if (!city?.knowledge) continue;
|
|
|
|
|
total += ((city.knowledge.farming || 0) + (city.knowledge.metallurgy || 0)) * 0.5;
|
|
|
|
|
count++;
|
|
|
|
|
}
|
|
|
|
|
return count ? total / count : 0;
|
|
|
|
|
}
|
|
|
|
|
polityPower(polity) {
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
if (!cities.length) return 0;
|
|
|
|
|
const population = cities.reduce((sum, c) => sum + Math.max(0, c.population || 0), 0);
|
|
|
|
|
const treasury = Math.max(0, polity.treasury || 0);
|
|
|
|
|
const avgLoyalty = this.averagePolityLoyalty ? this.averagePolityLoyalty(polity) : 0.5;
|
|
|
|
|
const tech = this.averagePolityTechnology(polity);
|
|
|
|
|
const instability = this.polityInstability ? this.polityInstability(polity) : 0;
|
|
|
|
|
const agePressure = this.polityAgePressure ? this.polityAgePressure(polity) : 0;
|
|
|
|
|
const basePower = Math.max(0,
|
|
|
|
|
Math.sqrt(population) * 1.35 +
|
|
|
|
|
Math.sqrt(treasury) * 1.15 +
|
|
|
|
|
avgLoyalty * 16 +
|
|
|
|
|
tech * 24 -
|
|
|
|
|
instability * 12 -
|
|
|
|
|
agePressure * 6
|
|
|
|
|
);
|
2026-05-17 21:08:03 +09:00
|
|
|
return basePower * clamp(polity.charisma ?? 1, 0.5, 1.5);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
polityInfluenceRange(polity, wartime = false) {
|
|
|
|
|
const power = this.polityPower(polity);
|
|
|
|
|
const base = 18 + Math.sqrt(power) * 2.2;
|
|
|
|
|
const range = wartime ? base * 1.15 : base * 0.75;
|
|
|
|
|
return clamp(range, wartime ? 24 : 18, wartime ? 60 : 42);
|
|
|
|
|
}
|
|
|
|
|
nearestPolityCity(polity, city) {
|
|
|
|
|
if (!polity || !city) return null;
|
|
|
|
|
let best = null;
|
|
|
|
|
let bestDistance = Infinity;
|
|
|
|
|
for (const source of this.getPolityCities(polity)) {
|
|
|
|
|
const distance = this.effectiveDistance ? this.effectiveDistance(source, city) : this.distanceBetweenCities(source, city);
|
|
|
|
|
if (distance < bestDistance) {
|
|
|
|
|
best = source;
|
|
|
|
|
bestDistance = distance;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return best;
|
|
|
|
|
}
|
|
|
|
|
polityConnectionToCity(polity, city) {
|
|
|
|
|
if (!polity || !city) return { source: null, distance: Infinity, connected: false };
|
|
|
|
|
let source = null;
|
|
|
|
|
let distance = Infinity;
|
|
|
|
|
for (const c of this.getPolityCities(polity)) {
|
|
|
|
|
if (c.id === city.id) continue;
|
|
|
|
|
const d = this.effectiveDistance(c, city);
|
|
|
|
|
if (d < distance) {
|
|
|
|
|
source = c;
|
|
|
|
|
distance = d;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const limit = SimConfig.polity.logisticsDistance;
|
|
|
|
|
return { source, distance, connected: !!source && distance <= limit };
|
|
|
|
|
}
|
|
|
|
|
polityDistance(a, b) {
|
|
|
|
|
const aCities = this.getPolityCities(a);
|
|
|
|
|
const bCities = this.getPolityCities(b);
|
|
|
|
|
if (!aCities.length || !bCities.length) return Infinity;
|
|
|
|
|
let best = Infinity;
|
|
|
|
|
for (const aCity of aCities) {
|
|
|
|
|
for (const bCity of bCities) {
|
|
|
|
|
const distance = this.effectiveDistance ? this.effectiveDistance(aCity, bCity) : this.distanceBetweenCities(aCity, bCity);
|
|
|
|
|
if (distance < best) best = distance;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return best;
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
polityTreasuryCap(polity) {
|
|
|
|
|
if (!polity) return 0;
|
|
|
|
|
const perPopulation = Math.max(0, SimConfig.polity?.treasuryCapPerPopulation ?? 0.30);
|
|
|
|
|
return Math.max(0, this.totalPolityPopulation(polity) * perPopulation);
|
|
|
|
|
}
|
|
|
|
|
enforcePolityTreasuryCap(polity) {
|
|
|
|
|
if (!polity) return 0;
|
|
|
|
|
const cap = this.polityTreasuryCap(polity);
|
|
|
|
|
polity.treasury = clamp(polity.treasury || 0, 0, cap);
|
|
|
|
|
return cap;
|
|
|
|
|
}
|
|
|
|
|
enforcePolityTreasuryCaps() {
|
|
|
|
|
for (const polity of this.polities) this.enforcePolityTreasuryCap(polity);
|
|
|
|
|
}
|
|
|
|
|
treasuryCityInvestmentProfile(cost) {
|
|
|
|
|
const cfg = SimConfig.polity || {};
|
|
|
|
|
const safeCost = Math.max(0, cost || 0);
|
|
|
|
|
const basePopulation = Math.max(1, SimConfig.city.initialPopulation ?? 400);
|
|
|
|
|
const populationPerCost = Math.max(0, cfg.treasuryCityPopulationPerCost ?? 0.18);
|
|
|
|
|
const reservePerCost = Math.max(0, cfg.treasuryCityReservePerCost ?? 0.45);
|
|
|
|
|
const population = Math.max(basePopulation, Math.round(basePopulation + safeCost * populationPerCost));
|
|
|
|
|
const resources =
|
|
|
|
|
34 * SimConfig.city.populationScale +
|
|
|
|
|
safeCost * reservePerCost +
|
|
|
|
|
Math.max(0, population - basePopulation) * 0.22;
|
|
|
|
|
return { population, resources };
|
|
|
|
|
}
|
|
|
|
|
findTreasuryCityFoundingSite(polity) {
|
|
|
|
|
if (!polity) return -1;
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
if (!cities.length) return -1;
|
|
|
|
|
const spacing = Math.max(1, SimConfig.city.naturalFoundingMinDistance ?? 6);
|
|
|
|
|
const radius = Math.max(spacing + 1, SimConfig.polity?.treasuryCityFoundingSearchRadius ?? 20);
|
|
|
|
|
const candidates = [];
|
|
|
|
|
const visited = new Set();
|
|
|
|
|
for (const source of cities) {
|
|
|
|
|
for (const { dx, dy, distance } of this.getRadiusOffsets(radius, false)) {
|
|
|
|
|
if (distance < spacing) continue;
|
|
|
|
|
const x = source.x + dx;
|
|
|
|
|
const y = source.y + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (visited.has(tile)) continue;
|
|
|
|
|
visited.add(tile);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER || w.city[tile] >= 0) continue;
|
|
|
|
|
if (w.territoryOwner[tile] !== polity.id) continue;
|
|
|
|
|
if (this.getCitiesNear(x, y, spacing - 1).length) continue;
|
|
|
|
|
const route = w.tradeRoute[tile] ? 1.25 : clamp((w.pheromone[tile] || 0) / 12, 0, 0.8);
|
|
|
|
|
const score =
|
|
|
|
|
(w.fertility[tile] || 0) * 3.2 +
|
|
|
|
|
clamp((w.resource[tile] || 0) / 20, 0, 2.5) +
|
|
|
|
|
(w.populationPressure[tile] || 0) * 1.6 +
|
|
|
|
|
(w.farmland[tile] || 0) * 1.4 +
|
|
|
|
|
(w.control[tile] || 0) * 1.2 +
|
|
|
|
|
route -
|
|
|
|
|
(w.move[tile] || 1) * 0.75;
|
|
|
|
|
candidates.push({ tile, score });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!candidates.length) return -1;
|
2026-09-17 22:32:25 +09:00
|
|
|
let bestScore = -Infinity;
|
|
|
|
|
for (const candidate of candidates) if (candidate.score > bestScore) bestScore = candidate.score;
|
2026-09-16 20:53:17 +09:00
|
|
|
const scoreWindow = Math.max(0.2, SimConfig.polity?.treasuryCitySiteScoreWindow ?? 6.0);
|
|
|
|
|
const floor = bestScore - scoreWindow;
|
|
|
|
|
let totalWeight = 0;
|
2026-09-17 22:32:25 +09:00
|
|
|
for (const candidate of candidates) {
|
|
|
|
|
if (candidate.score < floor) continue;
|
2026-09-16 20:53:17 +09:00
|
|
|
candidate.weight = Math.pow(Math.max(0.20, candidate.score - floor + 0.20), 1.10);
|
|
|
|
|
totalWeight += candidate.weight;
|
|
|
|
|
}
|
|
|
|
|
let roll = this.rng.next() * totalWeight;
|
2026-09-17 22:32:25 +09:00
|
|
|
let fallback = candidates[0].tile;
|
|
|
|
|
for (const candidate of candidates) {
|
|
|
|
|
if (candidate.score < floor) continue;
|
|
|
|
|
fallback = candidate.tile;
|
2026-09-16 20:53:17 +09:00
|
|
|
roll -= candidate.weight;
|
|
|
|
|
if (roll <= 0) return candidate.tile;
|
|
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
return fallback;
|
2026-09-16 20:53:17 +09:00
|
|
|
}
|
|
|
|
|
maybeBuildTreasuryCities() {
|
|
|
|
|
const cfg = SimConfig.polity || {};
|
|
|
|
|
const chance = clamp(cfg.treasuryCityFoundingChance ?? 0.14, 0, 1);
|
|
|
|
|
const costRatio = clamp(cfg.treasuryCityFoundingCostRatio ?? 0.35, 0, 1);
|
|
|
|
|
if (chance <= 0 || costRatio <= 0 || this.cities.length >= SimConfig.city.maxCities) return 0;
|
|
|
|
|
let founded = 0;
|
|
|
|
|
for (const polity of [...this.polities]) {
|
|
|
|
|
if (this.cities.length >= SimConfig.city.maxCities) break;
|
|
|
|
|
const cap = this.polityTreasuryCap(polity);
|
|
|
|
|
if (cap <= 0 || (polity.treasury || 0) + 1e-6 < cap) continue;
|
|
|
|
|
if (this.rng.next() >= chance) continue;
|
|
|
|
|
const tile = this.findTreasuryCityFoundingSite(polity);
|
|
|
|
|
if (tile < 0) continue;
|
|
|
|
|
const cost = Math.min(polity.treasury || 0, cap * costRatio);
|
|
|
|
|
if (cost <= 0) continue;
|
|
|
|
|
const x = tile % this.world.size;
|
|
|
|
|
const y = Math.floor(tile / this.world.size);
|
|
|
|
|
const ethnicitySeed = this.manualCityEthnicitySeed(tile);
|
|
|
|
|
const investment = this.treasuryCityInvestmentProfile(cost);
|
|
|
|
|
const city = this.createCity(x, y, null, {
|
|
|
|
|
initialPopulation: investment.population,
|
|
|
|
|
initialResources: investment.resources
|
|
|
|
|
});
|
|
|
|
|
this.applyCityEthnicitySeed(city, ethnicitySeed, city.population);
|
|
|
|
|
city.strength = Math.max(city.strength, 4.5);
|
|
|
|
|
city.activeVisitors = Math.max(city.activeVisitors, 6);
|
|
|
|
|
this.cities.push(city);
|
|
|
|
|
this.cityById.set(city.id, city);
|
|
|
|
|
const bucketKey = this.cityBucketKey(city.x, city.y);
|
|
|
|
|
if (!this.cityBuckets.has(bucketKey)) this.cityBuckets.set(bucketKey, []);
|
|
|
|
|
this.cityBuckets.get(bucketKey).push(city);
|
|
|
|
|
this.world.city[tile] = city.id;
|
|
|
|
|
this.addCityToPolity(city, polity, 0.72);
|
|
|
|
|
this.claimPolityCoreTerritory(polity, city, 3, "treasuryCity");
|
|
|
|
|
polity.treasury = Math.max(0, (polity.treasury || 0) - cost);
|
|
|
|
|
founded++;
|
|
|
|
|
}
|
|
|
|
|
if (founded) {
|
|
|
|
|
this.rebuildIndexes();
|
|
|
|
|
this.updatePopulationCapacity();
|
|
|
|
|
this.syncTilePopulationCulture();
|
|
|
|
|
}
|
|
|
|
|
return founded;
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
polityAge(polity) {
|
2026-05-14 00:21:24 +09:00
|
|
|
return (this.year - (polity?.founded ?? this.year)) / WEEKS_PER_YEAR;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
polityAgePressure(polity) {
|
|
|
|
|
const age = this.polityAge(polity);
|
|
|
|
|
if (age < 80) return 0;
|
|
|
|
|
const x = (age - 80) / 420;
|
|
|
|
|
return clamp(1 - Math.exp(-x), 0, 1.35);
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
polityInstitutionalAging(polity) {
|
|
|
|
|
return clamp(polity?.institutionalAging ?? 0, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
polityLoyaltyCap(polity) {
|
|
|
|
|
return clamp(1 - this.polityInstitutionalAging(polity), 0, 1);
|
|
|
|
|
}
|
|
|
|
|
updateInstitutionalAging() {
|
|
|
|
|
const cfg = SimConfig.polity || {};
|
|
|
|
|
const annualIncrease = Math.max(0, cfg.institutionalAgingAnnualIncrease ?? 0.0015);
|
|
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
polity.institutionalAging = this.polityInstitutionalAging(polity);
|
|
|
|
|
if (this.year <= (polity.founded ?? this.year)) continue;
|
|
|
|
|
polity.institutionalAging = clamp(polity.institutionalAging + annualIncrease, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
maybeTriggerInstitutionalReforms() {
|
|
|
|
|
const cfg = SimConfig.polity || {};
|
|
|
|
|
const threshold = clamp(cfg.institutionalReformThreshold ?? 0.30, 0, 1);
|
|
|
|
|
const cooldown = years(Math.max(0, cfg.institutionalReformCooldownYears ?? 50));
|
|
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
const before = this.polityInstitutionalAging(polity);
|
|
|
|
|
if (before <= threshold) continue;
|
|
|
|
|
if (this.year - (polity.lastInstitutionalReformYear ?? polity.founded ?? 0) < cooldown) continue;
|
|
|
|
|
const chance = clamp(
|
|
|
|
|
(cfg.institutionalReformBaseChance ?? 0.008) + before * (cfg.institutionalReformChanceScale ?? 0.10),
|
|
|
|
|
0,
|
|
|
|
|
cfg.institutionalReformMaxChance ?? 0.12
|
|
|
|
|
);
|
|
|
|
|
if (this.rng.next() >= chance) continue;
|
|
|
|
|
const changeRate = this.rng.range(
|
|
|
|
|
cfg.institutionalReformMinChange ?? -0.50,
|
|
|
|
|
cfg.institutionalReformMaxChange ?? 0.30
|
|
|
|
|
);
|
|
|
|
|
const after = clamp(before * (1 + changeRate), 0, 1);
|
|
|
|
|
polity.institutionalAging = after;
|
|
|
|
|
polity.lastInstitutionalReformYear = this.year;
|
|
|
|
|
this.addPolityEvent(polity.id, "institutionalReform", this.year, {
|
|
|
|
|
before,
|
|
|
|
|
after,
|
|
|
|
|
changeRate,
|
|
|
|
|
loyaltyCapBefore: clamp(1 - before, 0, 1),
|
|
|
|
|
loyaltyCapAfter: clamp(1 - after, 0, 1)
|
|
|
|
|
}, 3);
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
polityOverextension(polity) {
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
const center = this.getCityById(polity.centerCityId);
|
|
|
|
|
if (!center || cities.length <= 1) return 0;
|
|
|
|
|
const cityCountPressure = Math.max(0, cities.length - 5) * 0.08;
|
|
|
|
|
let distanceSum = 0;
|
|
|
|
|
let count = 0;
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
if (city.id === center.id) continue;
|
|
|
|
|
distanceSum += this.effectiveDistance(center, city);
|
|
|
|
|
count++;
|
|
|
|
|
}
|
|
|
|
|
const avgDistance = count ? distanceSum / count : 0;
|
|
|
|
|
const distancePressure = Math.max(0, avgDistance - 28) * 0.008;
|
|
|
|
|
return clamp(cityCountPressure + distancePressure, 0, 2);
|
|
|
|
|
}
|
|
|
|
|
polityResourceStress(polity) {
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
if (!cities.length) return 1;
|
|
|
|
|
let poor = 0;
|
|
|
|
|
let supplyStress = 0;
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
const perCapita = city.storedResources / Math.max(1, city.population);
|
|
|
|
|
if (perCapita < 0.06) poor++;
|
|
|
|
|
supplyStress += city.supplyStress || 0;
|
|
|
|
|
}
|
|
|
|
|
const povertyRate = poor / cities.length;
|
|
|
|
|
const avgSupplyStress = supplyStress / cities.length;
|
|
|
|
|
const treasuryPerCity = (polity.treasury || 0) / Math.max(1, cities.length);
|
|
|
|
|
const treasuryStress = treasuryPerCity < 2 ? (2 - treasuryPerCity) / 2 : 0;
|
|
|
|
|
return clamp(povertyRate * 0.55 + avgSupplyStress * 0.35 + treasuryStress * 0.28, 0, 1.5);
|
|
|
|
|
}
|
|
|
|
|
polityLogisticsStress(polity) {
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
const center = this.getCityById(polity.centerCityId);
|
|
|
|
|
if (!center || cities.length <= 1) return 0;
|
|
|
|
|
let stress = 0;
|
|
|
|
|
let count = 0;
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
if (city.id === center.id) continue;
|
|
|
|
|
const distance = this.effectiveDistance(center, city);
|
|
|
|
|
const food = city.storedResources / Math.max(1, city.population);
|
|
|
|
|
const distanceStress = Math.max(0, distance - SimConfig.polity.logisticsDistance) * 0.012;
|
|
|
|
|
const foodStress = Math.max(0, SimConfig.polity.minimumPerCapitaFood - food) * 4.5;
|
|
|
|
|
const routeRelief = this.hasDirectTradeConnection(center, city) ? 0.72 : 1;
|
|
|
|
|
stress += (distanceStress + foodStress + (city.supplyStress || 0) * 0.35) * routeRelief;
|
|
|
|
|
count++;
|
|
|
|
|
}
|
|
|
|
|
return clamp(stress / Math.max(1, count), 0, 1.8);
|
|
|
|
|
}
|
|
|
|
|
polityEthnicFragmentation(polity) {
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
if (cities.length <= 1) return 0;
|
|
|
|
|
const counts = new Map();
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
const e = this.dominantCityEthnicity(city);
|
|
|
|
|
if (e !== null) counts.set(e, (counts.get(e) || 0) + 1);
|
|
|
|
|
}
|
|
|
|
|
if (!counts.size) return 0;
|
|
|
|
|
let max = 0;
|
|
|
|
|
for (const v of counts.values()) max = Math.max(max, v);
|
|
|
|
|
const dominantShare = max / cities.length;
|
|
|
|
|
return clamp(1 - dominantShare, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
polityInstability(polity) {
|
|
|
|
|
const agePressure = this.polityAgePressure(polity);
|
|
|
|
|
const overextension = this.polityOverextension(polity);
|
|
|
|
|
const resourceStress = this.polityResourceStress(polity);
|
|
|
|
|
const logisticsStress = this.polityLogisticsStress(polity);
|
|
|
|
|
const fragmentation = this.polityEthnicFragmentation(polity);
|
|
|
|
|
const legitimacyBuffer = (polity.legitimacy ?? 0.7) * 0.85;
|
|
|
|
|
const cohesionBuffer = (polity.cohesion ?? 0.6) * 0.62;
|
|
|
|
|
return clamp(
|
|
|
|
|
agePressure * 0.35 +
|
|
|
|
|
overextension * 0.24 +
|
|
|
|
|
resourceStress * 0.38 +
|
|
|
|
|
logisticsStress * 0.30 +
|
|
|
|
|
fragmentation * 0.22 +
|
|
|
|
|
(polity.crisis || 0) * 0.42 -
|
|
|
|
|
legitimacyBuffer -
|
|
|
|
|
cohesionBuffer,
|
|
|
|
|
0,
|
|
|
|
|
2.5
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
foundPolities() {
|
2026-05-17 21:08:03 +09:00
|
|
|
let formed = 0;
|
2026-05-13 20:21:58 +09:00
|
|
|
for (const city of this.cities) {
|
|
|
|
|
if (city.polityId !== null || city.population < 55 || city.storedResources < 18) continue;
|
2026-09-16 13:51:43 +09:00
|
|
|
if (this.world.territoryOwner[this.world.idx(city.x, city.y)] >= 0) continue;
|
2026-05-17 21:08:03 +09:00
|
|
|
if (formed >= 2) break;
|
|
|
|
|
const localPeers = this.getCitiesNear(city.x, city.y, 18).filter(other => other !== city && other.polityId === null);
|
|
|
|
|
const localLeader = localPeers.every(other => this.cityInfluence(city) >= this.cityInfluence(other) * 0.92);
|
|
|
|
|
if (!localLeader || this.rng.next() > 0.22) continue;
|
|
|
|
|
this.createPolity(city);
|
|
|
|
|
formed++;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
// Phase 1B: campaigns are discrete targeted events. Influence/control can show
|
|
|
|
|
// continuous territory, but new holdings come from these active campaign objects.
|
|
|
|
|
maybeStartCampaigns() {
|
|
|
|
|
const cfg = SimConfig.campaign || {};
|
|
|
|
|
const interval = years(cfg.checkIntervalYears ?? 3);
|
|
|
|
|
if (!interval || this.year % interval !== 0) return;
|
|
|
|
|
const active = (this.campaigns || []).filter(c => c.status === "active").length;
|
|
|
|
|
if (active >= (cfg.maxActiveCampaigns ?? 12)) return;
|
|
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
if ((this.campaigns || []).filter(c => c.status === "active").length >= (cfg.maxActiveCampaigns ?? 12)) break;
|
|
|
|
|
if (!this.getPolityCities(polity).length) continue;
|
|
|
|
|
const cooldown = this.year - (polity.lastCampaignYear ?? -Infinity);
|
|
|
|
|
if (cooldown < years(cfg.minCooldownYears ?? 12)) continue;
|
|
|
|
|
if (polity.nextCampaignAllowedYear != null && this.year < polity.nextCampaignAllowedYear) continue;
|
|
|
|
|
const chance = this.campaignStartChance(polity);
|
|
|
|
|
if (this.rng.next() > chance) continue;
|
|
|
|
|
const target = this.chooseCampaignTarget(polity);
|
|
|
|
|
if (target) this.startCampaign(polity, target);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
campaignStartChance(polity) {
|
|
|
|
|
const cfg = SimConfig.campaign || {};
|
|
|
|
|
const power = this.polityPower(polity);
|
|
|
|
|
const powerFactor = clamp(power / 80, 0.5, 2.0);
|
|
|
|
|
const cohesion = clamp(polity.cohesion ?? 0.6, 0.25, 1.2);
|
|
|
|
|
const legitimacy = clamp(polity.legitimacy ?? 0.7, 0.25, 1.2);
|
|
|
|
|
const charisma = clamp(polity.charisma ?? 1, 0.5, 1.8);
|
|
|
|
|
const crisis = clamp(polity.crisis || 0, 0, 1.5);
|
|
|
|
|
const overextension = this.polityOverextension ? this.polityOverextension(polity) : 0;
|
|
|
|
|
const overextensionFactor = clamp(1.2 - overextension, 0.1, 1.2);
|
|
|
|
|
const crisisFactor = clamp(1.1 - crisis, 0.05, 1.1);
|
|
|
|
|
const treasuryFactor = clamp((polity.treasury || 0) / Math.max(8, this.getPolityCities(polity).length * 7), 0.45, 1.35);
|
|
|
|
|
const noise = this.rng.range(0.72, 1.24);
|
|
|
|
|
return clamp((cfg.baseChance ?? 0.18) * powerFactor * cohesion * legitimacy * charisma * overextensionFactor * crisisFactor * treasuryFactor * noise, 0, 0.68);
|
|
|
|
|
}
|
|
|
|
|
weightedPick(entries) {
|
|
|
|
|
const total = entries.reduce((sum, entry) => sum + Math.max(0, entry.weight || 0), 0);
|
|
|
|
|
if (total <= 0) return null;
|
|
|
|
|
let roll = this.rng.next() * total;
|
|
|
|
|
for (const entry of entries) {
|
|
|
|
|
roll -= Math.max(0, entry.weight || 0);
|
|
|
|
|
if (roll <= 0) return entry;
|
|
|
|
|
}
|
|
|
|
|
return entries[entries.length - 1] || null;
|
|
|
|
|
}
|
|
|
|
|
chooseCampaignTarget(polity) {
|
|
|
|
|
const cfg = SimConfig.campaign || {};
|
|
|
|
|
const groups = [
|
|
|
|
|
{ kind: "frontier_colonization", weight: cfg.frontierTargetChance ?? 0.35, items: this.frontierCampaignTargets(polity) },
|
|
|
|
|
{ kind: "nonstate_subjugation", weight: cfg.nonStateTargetChance ?? 0.30, items: this.nonStateCampaignTargets(polity) },
|
|
|
|
|
{ kind: "independent_city_annexation", weight: cfg.independentCityTargetChance ?? 0.20, items: this.independentCityCampaignTargets(polity) },
|
|
|
|
|
{ kind: "border_war", weight: cfg.polityTargetChance ?? 0.15, items: this.borderWarCampaignTargets(polity) }
|
|
|
|
|
].filter(group => group.items.length && group.weight > 0);
|
|
|
|
|
const group = this.weightedPick(groups);
|
|
|
|
|
if (!group) return null;
|
|
|
|
|
const target = this.weightedPick(group.items);
|
|
|
|
|
return target ? { ...target, type: group.kind } : null;
|
|
|
|
|
}
|
|
|
|
|
noisyTargetWeight(score) {
|
|
|
|
|
return Math.max(0, score * this.rng.range(0.45, 1.65) + this.rng.range(-0.08, 0.12));
|
|
|
|
|
}
|
|
|
|
|
frontierCampaignTargets(polity) {
|
|
|
|
|
return this.sampleTileCampaignTargets(polity, (tile, connection) => {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (w.polity[tile] >= 0 || w.city[tile] >= 0 || w.terrain[tile] === Terrain.WATER) return null;
|
2026-09-16 13:51:43 +09:00
|
|
|
const expansion = this.isValidExpansionTarget(polity, tile, { maxNeutralPath: 6, requireUnowned: true });
|
|
|
|
|
if (!expansion) return null;
|
2026-05-17 21:08:03 +09:00
|
|
|
const nearbyTrade = (w.tradeRoute[tile] ? 0.5 : 0) + clamp(w.pheromone[tile] / 12, 0, 0.45);
|
|
|
|
|
const resistance = Math.sqrt(Math.max(0, w.population[tile] || 0)) * 0.10;
|
2026-09-16 13:51:43 +09:00
|
|
|
const frontierDistance = this.expansionConnectionDistance(polity, tile, 6);
|
|
|
|
|
const value = w.fertility[tile] + clamp(w.resource[tile] / 45, 0, 1) * 0.8 + nearbyTrade + w.mineral[tile] * 0.25 - resistance - frontierDistance * 0.10 - connection.distance * 0.010 - w.move[tile] * 0.22;
|
2026-05-17 21:08:03 +09:00
|
|
|
if (value < 0.38) return null;
|
|
|
|
|
return { targetTile: tile, weight: this.noisyTargetWeight(value) };
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
nonStateCampaignTargets(polity) {
|
|
|
|
|
return this.sampleTileCampaignTargets(polity, (tile, connection) => {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (w.polity[tile] >= 0 || w.city[tile] >= 0 || w.terrain[tile] === Terrain.WATER) return null;
|
2026-09-16 13:51:43 +09:00
|
|
|
const expansion = this.isValidExpansionTarget(polity, tile, { maxNeutralPath: 7, requireUnowned: true });
|
|
|
|
|
if (!expansion) return null;
|
2026-09-16 20:53:17 +09:00
|
|
|
const population = w.population?.[tile] || 0;
|
2026-05-18 17:13:18 +09:00
|
|
|
const ethnicity = w.dominantEthnicity[tile];
|
2026-05-17 21:08:03 +09:00
|
|
|
if (population < 2 && ethnicity < 0) return null;
|
|
|
|
|
const diversity = w.cultureDiversity[tile] || 0;
|
|
|
|
|
const sourceEthnicity = this.dominantCityEthnicity(connection.source);
|
|
|
|
|
const cultureMismatch = sourceEthnicity !== null && ethnicity >= 0 && sourceEthnicity !== ethnicity ? 0.45 : 0;
|
|
|
|
|
const strategic = (w.tradeRoute[tile] ? 0.45 : 0) + w.mineral[tile] * 0.38 + w.fertility[tile] * 0.25;
|
2026-09-16 13:51:43 +09:00
|
|
|
const frontierDistance = this.expansionConnectionDistance(polity, tile, 7);
|
|
|
|
|
const score = Math.sqrt(Math.max(1, population)) * 0.38 + strategic + clamp(w.resource[tile] / 45, 0, 1) * 0.35 - frontierDistance * 0.09 - connection.distance * 0.008 - w.move[tile] * 0.22 - cultureMismatch + diversity * 0.12;
|
2026-05-17 21:08:03 +09:00
|
|
|
return {
|
|
|
|
|
targetTile: tile,
|
|
|
|
|
targetEthnicity: ethnicity >= 0 ? ethnicity : null,
|
|
|
|
|
weight: this.noisyTargetWeight(score)
|
|
|
|
|
};
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
independentCityCampaignTargets(polity) {
|
|
|
|
|
const cfg = SimConfig.campaign || {};
|
|
|
|
|
const targets = [];
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
if (city.polityId !== null || city.population <= 0) continue;
|
|
|
|
|
const connection = this.polityConnectionToCity(polity, city);
|
|
|
|
|
if (!connection.connected || connection.distance > (cfg.maxTargetDistance ?? 48)) continue;
|
2026-09-16 13:51:43 +09:00
|
|
|
const tile = this.world.idx(city.x, city.y);
|
|
|
|
|
if (!this.isValidExpansionTarget(polity, tile, { maxNeutralPath: 8, allowIndependentCity: true })) continue;
|
2026-05-17 21:08:03 +09:00
|
|
|
const cityInfluence = Math.max(1, this.cityInfluence(city));
|
|
|
|
|
const proximity = 1 / (1 + connection.distance * 0.06);
|
|
|
|
|
const cityStrength = clamp(city.strength || 1, 0.2, 8) * 0.12;
|
|
|
|
|
const score = Math.sqrt(city.population || 1) * 0.12 + (city.tradeValue || 0) * 0.55 + proximity * 1.4 - connection.distance * 0.012 - cityStrength + this.polityPower(polity) / Math.max(1, cityInfluence) * 0.18;
|
|
|
|
|
targets.push({
|
2026-09-16 13:51:43 +09:00
|
|
|
targetTile: tile,
|
2026-05-17 21:08:03 +09:00
|
|
|
targetCityId: city.id,
|
|
|
|
|
connection,
|
|
|
|
|
weight: this.noisyTargetWeight(score)
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
return targets;
|
|
|
|
|
}
|
|
|
|
|
borderWarCampaignTargets(polity) {
|
|
|
|
|
const cfg = SimConfig.campaign || {};
|
|
|
|
|
const targets = [];
|
|
|
|
|
for (const other of this.polities) {
|
|
|
|
|
if (other.id === polity.id || !this.canBeWarTarget(other.id)) continue;
|
|
|
|
|
const distance = this.polityDistance(polity, other);
|
2026-05-18 17:13:18 +09:00
|
|
|
if (!Number.isFinite(distance) || distance > (cfg.maxTargetDistance ?? 48)) continue;
|
2026-05-17 21:08:03 +09:00
|
|
|
const border = this.nearestBorderCampaignTile(polity, other);
|
|
|
|
|
const city = this.borderWarTargetCity(polity, other);
|
2026-09-16 13:51:43 +09:00
|
|
|
if (city && !this.isBorderWarCityTarget(polity, other, city, border.tile)) continue;
|
|
|
|
|
if (!city && (border.tile == null || !this.isAdjacentToPolity(border.tile, polity.id))) continue;
|
2026-05-17 21:08:03 +09:00
|
|
|
const defenderPower = Math.max(1, this.polityPower(other));
|
2026-05-18 17:13:18 +09:00
|
|
|
const targetCityValue = city ? Math.sqrt(city.population || 1) * 0.18 + (city.tradeValue || 0) * 0.5 : 0.25;
|
2026-05-17 21:08:03 +09:00
|
|
|
const contested = border.tile != null && this.world.contested[border.tile] ? 0.75 : 0;
|
|
|
|
|
const borderValue = this.borderFriction(polity, other, distance) + contested + targetCityValue;
|
|
|
|
|
const riskAppetite = this.rng.next() < 0.10 ? this.rng.range(0.4, 1.1) : 0;
|
2026-05-18 17:13:18 +09:00
|
|
|
const score = borderValue - defenderPower / 90 - distance * 0.018 + this.polityPower(polity) / 120 + riskAppetite;
|
2026-05-17 21:08:03 +09:00
|
|
|
targets.push({
|
|
|
|
|
targetTile: city ? this.world.idx(city.x, city.y) : border.tile,
|
|
|
|
|
targetCityId: city?.id ?? null,
|
|
|
|
|
defenderPolityId: other.id,
|
2026-05-18 17:13:18 +09:00
|
|
|
weight: this.noisyTargetWeight(score)
|
2026-05-17 21:08:03 +09:00
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
return targets;
|
|
|
|
|
}
|
|
|
|
|
sampleTileCampaignTargets(polity, scorer) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const cfg = SimConfig.campaign || {};
|
|
|
|
|
const targets = [];
|
|
|
|
|
const seen = new Set();
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
const maxDistance = cfg.maxTargetDistance ?? 48;
|
|
|
|
|
const tries = clamp(80 + cities.length * 22, 90, 260);
|
|
|
|
|
for (let n = 0; n < tries; n++) {
|
|
|
|
|
const source = cities[this.rng.int(cities.length)];
|
|
|
|
|
if (!source) break;
|
|
|
|
|
const radius = Math.ceil(maxDistance);
|
|
|
|
|
const x = clamp(source.x + this.rng.int(radius * 2 + 1) - radius, 0, w.size - 1);
|
|
|
|
|
const y = clamp(source.y + this.rng.int(radius * 2 + 1) - radius, 0, w.size - 1);
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (seen.has(tile)) continue;
|
|
|
|
|
seen.add(tile);
|
|
|
|
|
const connection = this.nearestPolityTileConnection(polity, tile);
|
|
|
|
|
if (!connection.source || connection.distance > maxDistance) continue;
|
|
|
|
|
const base = scorer(tile, connection);
|
|
|
|
|
if (!base) continue;
|
|
|
|
|
targets.push({
|
|
|
|
|
...base,
|
|
|
|
|
connection,
|
|
|
|
|
weight: Math.max(0, base.weight || 0) / (1 + connection.distance * 0.035)
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
return targets;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
isValidExpansionTarget(polity, tile, options = {}) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (!polity || tile == null || w.terrain[tile] === Terrain.WATER) return false;
|
|
|
|
|
const owner = w.polity[tile];
|
|
|
|
|
if (options.requireUnowned && owner >= 0) return false;
|
|
|
|
|
if (owner >= 0 && owner !== polity.id && !options.allowEnemy) return false;
|
|
|
|
|
const city = w.city[tile] >= 0 ? this.getCityById(w.city[tile]) : null;
|
|
|
|
|
if (city && city.polityId !== null && city.polityId !== polity.id && !options.allowEnemy) return false;
|
|
|
|
|
if (city && city.polityId === null && !options.allowIndependentCity && !options.requireUnowned) return false;
|
|
|
|
|
if (owner === polity.id && options.allowOwned) return true;
|
|
|
|
|
const maxPath = options.maxNeutralPath ?? 6;
|
|
|
|
|
if (this.expansionConnectionDistance(polity, tile, maxPath) <= maxPath) return true;
|
|
|
|
|
if (w.tradeRoute[tile]) {
|
|
|
|
|
const connection = this.nearestPolityTileConnection(polity, tile);
|
|
|
|
|
return !!connection.source && connection.distance <= (SimConfig.campaign?.maxTargetDistance ?? 48) * 0.6;
|
|
|
|
|
}
|
|
|
|
|
this.territoryDebug.invalidCampaignTargetsRejected++;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
expansionConnectionDistance(polity, tile, maxPath = 6) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (w.polity[tile] === polity.id) return 0;
|
|
|
|
|
const visited = this.visitStamp;
|
|
|
|
|
const marker = this.nextVisitMarker();
|
|
|
|
|
const queue = [{ tile, distance: 0 }];
|
|
|
|
|
visited[tile] = marker;
|
|
|
|
|
for (let q = 0; q < queue.length; q++) {
|
|
|
|
|
const current = queue[q];
|
|
|
|
|
if (current.distance >= maxPath) continue;
|
|
|
|
|
let found = Infinity;
|
|
|
|
|
this.forCardinalNeighbors(current.tile, n => {
|
|
|
|
|
if (visited[n] === marker || w.terrain[n] === Terrain.WATER) return;
|
|
|
|
|
if (w.polity[n] === polity.id) {
|
|
|
|
|
found = current.distance + 1;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (w.polity[n] >= 0 && w.polity[n] !== polity.id) return;
|
|
|
|
|
visited[n] = marker;
|
|
|
|
|
queue.push({ tile: n, distance: current.distance + 1 });
|
|
|
|
|
});
|
|
|
|
|
if (found < Infinity) return found;
|
|
|
|
|
}
|
|
|
|
|
return Infinity;
|
|
|
|
|
}
|
|
|
|
|
isAdjacentToPolity(tile, polityId) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
let adjacent = false;
|
|
|
|
|
this.forCardinalNeighbors(tile, n => {
|
|
|
|
|
if (w.polity[n] !== polityId) return;
|
|
|
|
|
adjacent = true;
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
return adjacent;
|
|
|
|
|
}
|
|
|
|
|
isBorderWarCityTarget(attacker, defender, city, fallbackBorderTile = null) {
|
|
|
|
|
const tile = this.world.idx(city.x, city.y);
|
|
|
|
|
if (this.isAdjacentToPolity(tile, attacker.id)) return true;
|
|
|
|
|
if (fallbackBorderTile != null) {
|
|
|
|
|
const distance = Math.abs(city.x - (fallbackBorderTile % this.world.size)) + Math.abs(city.y - Math.floor(fallbackBorderTile / this.world.size));
|
|
|
|
|
if (distance <= 10) return true;
|
|
|
|
|
}
|
|
|
|
|
return this.expansionConnectionDistance(attacker, tile, 8) <= 8 && this.isValidExpansionTarget(attacker, tile, { allowEnemy: true, maxNeutralPath: 8 });
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
nearestPolityTileConnection(polity, tile) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const x = tile % w.size;
|
|
|
|
|
const y = Math.floor(tile / w.size);
|
|
|
|
|
let source = null;
|
|
|
|
|
let distance = Infinity;
|
|
|
|
|
for (const city of this.getPolityCities(polity)) {
|
|
|
|
|
let d = Math.abs(city.x - x) + Math.abs(city.y - y);
|
|
|
|
|
if (w.tradeRoute[tile]) d *= 0.72;
|
|
|
|
|
if (d < distance) {
|
|
|
|
|
source = city;
|
|
|
|
|
distance = d;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return { source, distance };
|
|
|
|
|
}
|
|
|
|
|
nearestBorderCampaignTile(attacker, defender) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
let best = { tile: this.world.idx(this.getPolityCities(defender)[0]?.x || 0, this.getPolityCities(defender)[0]?.y || 0), distance: Infinity };
|
|
|
|
|
for (let i = 0; i < w.count; i++) {
|
|
|
|
|
if (w.polity[i] !== defender.id || !this.isBorderTile(i)) continue;
|
|
|
|
|
const connection = this.nearestPolityTileConnection(attacker, i);
|
|
|
|
|
if (connection.distance < best.distance) best = { tile: i, distance: connection.distance };
|
|
|
|
|
}
|
|
|
|
|
return best;
|
|
|
|
|
}
|
|
|
|
|
borderWarTargetCity(attacker, defender) {
|
2026-05-18 17:13:18 +09:00
|
|
|
const maxDistance = SimConfig.campaign?.maxTargetDistance ?? 48;
|
2026-05-18 02:51:53 +09:00
|
|
|
let best = null;
|
2026-05-18 17:13:18 +09:00
|
|
|
let bestDistance = Infinity;
|
2026-05-18 02:51:53 +09:00
|
|
|
for (const city of this.getPolityCities(defender)) {
|
|
|
|
|
const connection = this.polityConnectionToCity(attacker, city);
|
2026-05-18 17:13:18 +09:00
|
|
|
if (connection.connected && connection.distance < bestDistance && connection.distance <= maxDistance) {
|
2026-05-18 02:51:53 +09:00
|
|
|
best = city;
|
2026-05-18 17:13:18 +09:00
|
|
|
bestDistance = connection.distance;
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return best;
|
|
|
|
|
}
|
|
|
|
|
startCampaign(polity, target) {
|
|
|
|
|
const cfg = SimConfig.campaign || {};
|
2026-09-16 20:53:17 +09:00
|
|
|
if (target.type === "border_war") {
|
|
|
|
|
const defender = this.getPolityById(target.defenderPolityId);
|
|
|
|
|
if (!defender || (!this.getWarBetween(polity.id, defender.id) && !this.startWar(polity, defender))) return null;
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
const duration = years(Math.min(cfg.maxDurationYears ?? 25, (cfg.baseDurationYears ?? 8) + this.rng.int(Math.max(1, (cfg.maxDurationYears ?? 25) - (cfg.baseDurationYears ?? 8) + 1))));
|
|
|
|
|
const targetTile = target.targetTile ?? (target.targetCityId ? this.cityTile(this.getCityById(target.targetCityId)) : null);
|
|
|
|
|
if (targetTile == null) return null;
|
|
|
|
|
const campaign = {
|
|
|
|
|
id: this.nextCampaign++,
|
|
|
|
|
type: target.type,
|
2026-09-16 20:53:17 +09:00
|
|
|
annexationMode: target.type === "independent_city_annexation" ? this.independentAnnexationMode() : null,
|
2026-05-17 21:08:03 +09:00
|
|
|
attackerPolityId: polity.id,
|
|
|
|
|
defenderPolityId: target.defenderPolityId ?? null,
|
|
|
|
|
targetCityId: target.targetCityId ?? null,
|
|
|
|
|
targetTile,
|
|
|
|
|
targetEthnicity: target.targetEthnicity ?? null,
|
|
|
|
|
started: this.year,
|
2026-09-16 20:53:17 +09:00
|
|
|
expires: target.type === "border_war" ? Infinity : this.year + duration,
|
2026-05-17 21:08:03 +09:00
|
|
|
progress: 0,
|
|
|
|
|
strength: 0,
|
|
|
|
|
resistance: 0,
|
2026-05-18 17:13:18 +09:00
|
|
|
status: "active"
|
2026-05-17 21:08:03 +09:00
|
|
|
};
|
|
|
|
|
this.campaigns.push(campaign);
|
|
|
|
|
polity.lastCampaignYear = this.year;
|
|
|
|
|
polity.nextCampaignAllowedYear = this.year + years(this.rng.range(cfg.minCooldownYears ?? 12, cfg.maxCooldownYears ?? 45));
|
|
|
|
|
if (campaign.type === "border_war") {
|
|
|
|
|
const defender = this.getPolityById(campaign.defenderPolityId);
|
|
|
|
|
if (defender && !this.getWarBetween(polity.id, defender.id)) this.startWar(polity, defender);
|
|
|
|
|
this.addPolityEvent(polity.id, "borderWar", this.year, this.campaignEventData(campaign, "started"), 2);
|
|
|
|
|
if (defender) this.addPolityEvent(defender.id, "borderWar", this.year, this.campaignEventData(campaign, "defending"), 2);
|
|
|
|
|
} else if (campaign.type === "frontier_colonization") {
|
|
|
|
|
this.addPolityEvent(polity.id, "expansion", this.year, this.campaignEventData(campaign, "started"), 1);
|
|
|
|
|
}
|
|
|
|
|
this.addPolityEvent(polity.id, "campaign", this.year, this.campaignEventData(campaign, "started"), 1);
|
|
|
|
|
return campaign;
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
independentAnnexationMode() {
|
|
|
|
|
const peacefulShare = SimConfig.campaign?.independentCityPeacefulShare ?? 0.4;
|
|
|
|
|
return this.rng.next() < peacefulShare ? "peaceful" : "military";
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
cityTile(city) {
|
|
|
|
|
return city ? this.world.idx(city.x, city.y) : null;
|
|
|
|
|
}
|
|
|
|
|
updateCampaigns() {
|
|
|
|
|
for (const campaign of this.campaigns) {
|
|
|
|
|
if (campaign.status !== "active") continue;
|
2026-09-16 20:53:17 +09:00
|
|
|
const borderWar = campaign.type === "border_war";
|
|
|
|
|
if (this.year % (borderWar ? SimConfig.war.tickWeeks : years(1)) !== 0) continue;
|
2026-05-17 21:08:03 +09:00
|
|
|
const attacker = this.getPolityById(campaign.attackerPolityId);
|
|
|
|
|
if (!attacker) {
|
|
|
|
|
campaign.status = "failed";
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const force = this.campaignAttackerForce(campaign, attacker);
|
|
|
|
|
const resistance = this.campaignResistance(campaign, attacker);
|
|
|
|
|
campaign.strength = force;
|
|
|
|
|
campaign.resistance = resistance;
|
|
|
|
|
const momentum = (force - resistance) / Math.max(1, force + resistance);
|
2026-09-16 20:53:17 +09:00
|
|
|
campaign.progress = clamp(campaign.progress + (borderWar ? 0.25 + momentum * 0.4 : 0.09 + momentum * 0.18) + this.rng.range(-0.08, 0.08), -0.35, 1.25);
|
2026-05-17 21:08:03 +09:00
|
|
|
attacker.treasury = Math.max(0, (attacker.treasury || 0) - Math.max(0.05, force * 0.018));
|
|
|
|
|
if (campaign.progress >= 1) this.resolveCampaignSuccess(campaign);
|
|
|
|
|
else if (campaign.progress <= -0.28) this.resolveCampaignFailure(campaign);
|
|
|
|
|
else if (this.year >= campaign.expires) {
|
|
|
|
|
if (campaign.progress > 0.72 && this.rng.next() < 0.45) this.resolveCampaignSuccess(campaign);
|
|
|
|
|
else this.resolveCampaignFailure(campaign, "expired");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.campaigns = this.campaigns.filter(campaign => campaign.status === "active" || this.year - campaign.started < years(8));
|
|
|
|
|
}
|
|
|
|
|
campaignAttackerForce(campaign, attacker) {
|
|
|
|
|
const connection = this.nearestPolityTileConnection(attacker, campaign.targetTile);
|
|
|
|
|
const source = connection.source;
|
|
|
|
|
const nearbyStrength = source ? this.cityInfluence(source) * 0.32 : 1;
|
|
|
|
|
const routeAccess = this.world.tradeRoute[campaign.targetTile] || (source && this.hasDirectTradeConnection(source, this.getCityById(campaign.targetCityId))) ? 1.18 : 1;
|
|
|
|
|
return Math.max(0.1,
|
|
|
|
|
this.polityPower(attacker) * 0.42 *
|
|
|
|
|
clamp(attacker.cohesion ?? 0.6, 0.2, 1.2) *
|
|
|
|
|
clamp(attacker.charisma ?? 1, 0.5, 1.5) *
|
|
|
|
|
clamp((attacker.treasury || 0) / Math.max(8, this.getPolityCities(attacker).length * 5), 0.25, 1.6) *
|
|
|
|
|
routeAccess +
|
|
|
|
|
nearbyStrength
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
campaignResistance(campaign, attacker) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const tile = campaign.targetTile;
|
|
|
|
|
const targetCity = this.getCityById(campaign.targetCityId);
|
|
|
|
|
const defender = campaign.defenderPolityId != null ? this.getPolityById(campaign.defenderPolityId) : null;
|
|
|
|
|
const connection = this.nearestPolityTileConnection(attacker, tile);
|
|
|
|
|
const terrain = w.move[tile] * (w.terrain[tile] === Terrain.MOUNTAIN ? 1.45 : 1);
|
2026-09-16 20:53:17 +09:00
|
|
|
const population = targetCity?.population || w.population[tile] || 0;
|
2026-05-18 17:13:18 +09:00
|
|
|
const defenderPower = defender ? this.polityPower(defender) * 0.55 : 0;
|
2026-05-17 21:08:03 +09:00
|
|
|
const attackerEthnicity = this.dominantCityEthnicity(connection.source);
|
2026-05-18 17:13:18 +09:00
|
|
|
const localEthnicity = targetCity ? this.dominantCityEthnicity(targetCity) : w.dominantEthnicity[tile];
|
2026-05-17 21:08:03 +09:00
|
|
|
const mismatch = attackerEthnicity !== null && localEthnicity !== null && localEthnicity >= 0 && attackerEthnicity !== localEthnicity ? 1.22 : 0.92;
|
|
|
|
|
const foreignControl = w.polity[tile] >= 0 && w.polity[tile] !== attacker.id ? 1.35 : 1;
|
|
|
|
|
return Math.max(0.2,
|
2026-05-18 17:13:18 +09:00
|
|
|
(Math.sqrt(Math.max(1, population)) * 3.2 + terrain * 8 + connection.distance * 0.32 + defenderPower) *
|
2026-05-17 21:08:03 +09:00
|
|
|
mismatch *
|
|
|
|
|
foreignControl *
|
|
|
|
|
(1 + (w.cultureDiversity[tile] || 0) * 0.35)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
resolveCampaignSuccess(campaign) {
|
|
|
|
|
campaign.status = "succeeded";
|
|
|
|
|
const attacker = this.getPolityById(campaign.attackerPolityId);
|
|
|
|
|
if (!attacker) return;
|
|
|
|
|
if (campaign.type === "independent_city_annexation") {
|
|
|
|
|
const city = this.getCityById(campaign.targetCityId);
|
2026-09-16 13:51:43 +09:00
|
|
|
const cityTile = city ? this.world.idx(city.x, city.y) : null;
|
|
|
|
|
const cityTileOwner = cityTile != null ? this.world.territoryOwner[cityTile] : -1;
|
|
|
|
|
if (city && city.polityId === null && (cityTileOwner < 0 || cityTileOwner === attacker.id)) {
|
2026-05-17 21:08:03 +09:00
|
|
|
const similarity = this.campaignEthnicSimilarity(attacker, campaign);
|
2026-09-16 20:53:17 +09:00
|
|
|
const peaceful = campaign.annexationMode === "peaceful";
|
|
|
|
|
const resistanceRatio = campaign.resistance / Math.max(1, campaign.strength + campaign.resistance);
|
|
|
|
|
if (!peaceful) {
|
|
|
|
|
this.applyCityWarDamage(city, clamp(0.025 + resistanceRatio * 0.06, 0.025, 0.10), "independentAnnexation");
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
this.transferCityToPolity(city, attacker, {
|
2026-09-16 20:53:17 +09:00
|
|
|
loyalty: peaceful
|
|
|
|
|
? clamp(0.58 + similarity * 0.22, 0.58, 0.82)
|
|
|
|
|
: clamp(0.20 + similarity * 0.22 - resistanceRatio * 0.12, 0.12, 0.48),
|
|
|
|
|
control: peaceful ? 0.58 : 0.46,
|
|
|
|
|
claim: peaceful ? 0.68 : 0.62,
|
|
|
|
|
reason: peaceful ? "peacefulAnnexation" : "militaryAnnexation"
|
2026-09-16 13:51:43 +09:00
|
|
|
});
|
2026-09-16 20:53:17 +09:00
|
|
|
campaign.affectedTiles = this.applyCampaignTerritory(attacker, cityTile, 5, peaceful ? 0.48 : 0.42, {
|
2026-09-16 13:51:43 +09:00
|
|
|
allowForeignTakeover: false,
|
2026-09-16 20:53:17 +09:00
|
|
|
reason: peaceful ? "peacefulAnnexation" : "militaryAnnexation"
|
2026-09-16 13:51:43 +09:00
|
|
|
}) || [];
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
this.addPolityEvent(attacker.id, "annexation", this.year, this.campaignEventData(campaign, campaign.annexationMode || "military"), 2);
|
2026-05-17 21:08:03 +09:00
|
|
|
} else if (campaign.type === "border_war") {
|
|
|
|
|
const defender = this.getPolityById(campaign.defenderPolityId);
|
|
|
|
|
const city = this.getCityById(campaign.targetCityId);
|
|
|
|
|
if (city && defender && city.polityId === defender.id) {
|
2026-09-16 13:51:43 +09:00
|
|
|
this.applyCityWarDamage(city, clamp(0.04 + campaign.progress * 0.025, 0.03, 0.14), "campaign");
|
|
|
|
|
this.transferCityToPolity(city, attacker, {
|
|
|
|
|
loyalty: 0.22,
|
|
|
|
|
control: 0.58,
|
|
|
|
|
claim: 0.72,
|
|
|
|
|
allowForeignTakeover: true,
|
|
|
|
|
reason: "borderWar"
|
|
|
|
|
});
|
|
|
|
|
campaign.affectedTiles = this.transferWarTerritory(attacker, defender, this.world.idx(city.x, city.y), Math.max(9, SimConfig.campaign?.claimRadius ?? 8), {
|
|
|
|
|
strength: 0.62,
|
|
|
|
|
reason: "borderWar",
|
|
|
|
|
maxTiles: 95
|
|
|
|
|
}) || [];
|
2026-05-17 21:08:03 +09:00
|
|
|
} else {
|
2026-09-16 13:51:43 +09:00
|
|
|
campaign.affectedTiles = defender
|
|
|
|
|
? this.transferFrontierBelt(attacker, defender, campaign.targetTile, 4, 5, { maxTiles: 70, reason: "borderWar" }) || []
|
|
|
|
|
: this.applyCampaignTerritory(attacker, campaign.targetTile, SimConfig.campaign?.claimRadius ?? 8, 0.48, { allowForeignTakeover: false, reason: "campaign" }) || [];
|
|
|
|
|
this.applyWarZoneTileDamage(campaign.targetTile, (SimConfig.war.warZoneTileLossRate ?? 0.006) * 1.5);
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
if (defender) {
|
2026-05-18 17:13:18 +09:00
|
|
|
defender.cohesion = clamp((defender.cohesion ?? 0.6) - 0.04, 0, 1);
|
2026-09-16 13:51:43 +09:00
|
|
|
defender.legitimacy = clamp((defender.legitimacy ?? 0.7) - 0.025, 0, 1);
|
2026-05-18 17:13:18 +09:00
|
|
|
defender.treasury = Math.max(0, (defender.treasury || 0) - campaign.strength * 0.04);
|
2026-09-16 13:51:43 +09:00
|
|
|
const war = this.getWarBetween(attacker.id, defender.id);
|
|
|
|
|
if (war) this.addWarScore(war, attacker.id, city ? 1.5 : 0.75);
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
this.addPolityEvent(attacker.id, "borderWar", this.year, this.campaignEventData(campaign, "succeeded"), 2);
|
|
|
|
|
} else if (campaign.type === "nonstate_subjugation") {
|
2026-09-16 13:51:43 +09:00
|
|
|
this.applyCampaignTerritory(attacker, campaign.targetTile, SimConfig.campaign?.claimRadius ?? 8, 0.56, {
|
|
|
|
|
allowForeignTakeover: false,
|
|
|
|
|
reason: "subjugation"
|
|
|
|
|
});
|
2026-05-17 21:08:03 +09:00
|
|
|
this.applySubjugationEffects(attacker, campaign);
|
|
|
|
|
this.addPolityEvent(attacker.id, "subjugation", this.year, this.campaignEventData(campaign, "succeeded"), 1);
|
|
|
|
|
} else {
|
2026-09-16 13:51:43 +09:00
|
|
|
this.applyCampaignTerritory(attacker, campaign.targetTile, SimConfig.campaign?.claimRadius ?? 8, 0.46, {
|
|
|
|
|
allowForeignTakeover: false,
|
|
|
|
|
reason: "frontier"
|
|
|
|
|
});
|
2026-05-17 21:08:03 +09:00
|
|
|
this.seedFrontierPopulation(attacker, campaign.targetTile);
|
|
|
|
|
this.maybeCreateFrontierSettlement(attacker, campaign.targetTile);
|
|
|
|
|
this.addPolityEvent(attacker.id, "expansion", this.year, this.campaignEventData(campaign, "succeeded"), 1);
|
|
|
|
|
this.addPolityEvent(attacker.id, "colonization", this.year, this.campaignEventData(campaign, "succeeded"), 1);
|
|
|
|
|
}
|
|
|
|
|
this.recordCampaign(attacker, campaign, campaign.status);
|
|
|
|
|
this.syncTilePopulationCulture();
|
2026-09-16 13:51:43 +09:00
|
|
|
this.recomputeTerritories({ allowOwnershipChanges: false, reason: "campaign" });
|
|
|
|
|
this.reconcileCityTerritoryOwnership();
|
2026-05-17 21:08:03 +09:00
|
|
|
this.campaignPressureOnTerritories();
|
|
|
|
|
}
|
|
|
|
|
resolveCampaignFailure(campaign, reason = "failed") {
|
|
|
|
|
campaign.status = reason;
|
|
|
|
|
const attacker = this.getPolityById(campaign.attackerPolityId);
|
|
|
|
|
if (!attacker) return;
|
|
|
|
|
attacker.treasury = Math.max(0, (attacker.treasury || 0) - Math.max(1, campaign.strength * 0.04));
|
|
|
|
|
attacker.cohesion = clamp((attacker.cohesion ?? 0.6) - 0.025, 0, 1);
|
|
|
|
|
attacker.legitimacy = clamp((attacker.legitimacy ?? 0.7) - 0.018, 0, 1);
|
|
|
|
|
if (campaign.type === "nonstate_subjugation") {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
w.cultureDiversity[campaign.targetTile] = clamp((w.cultureDiversity[campaign.targetTile] || 0) + 0.10, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
const war = campaign.defenderPolityId != null ? this.getWarBetween(attacker.id, campaign.defenderPolityId) : null;
|
|
|
|
|
if (war) {
|
|
|
|
|
if (war.aPolityId === attacker.id) war.exhaustionA = clamp((war.exhaustionA || 0) + 0.08, 0, 1);
|
|
|
|
|
else war.exhaustionB = clamp((war.exhaustionB || 0) + 0.08, 0, 1);
|
2026-09-16 13:51:43 +09:00
|
|
|
const defender = campaign.defenderPolityId != null ? this.getPolityById(campaign.defenderPolityId) : null;
|
|
|
|
|
if (defender) this.addWarScore(war, defender.id, 0.45 + clamp(campaign.resistance / Math.max(1, campaign.strength), 0, 1.2));
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
this.addPolityEvent(attacker.id, "failedCampaign", this.year, this.campaignEventData(campaign, reason), 1);
|
2026-09-16 20:53:17 +09:00
|
|
|
const peacefulAnnexation = campaign.type === "independent_city_annexation" && campaign.annexationMode === "peaceful";
|
|
|
|
|
if (!peacefulAnnexation) {
|
2026-09-16 13:51:43 +09:00
|
|
|
this.applyPolityWarExhaustionPopulationLoss(attacker, 0.45, clamp(campaign.resistance / Math.max(1, campaign.strength), 0.4, 1.4));
|
|
|
|
|
this.applyWarZoneTileDamage(campaign.targetTile, SimConfig.war.warZoneTileLossRate ?? 0.006);
|
2026-09-16 20:53:17 +09:00
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
this.recordCampaign(attacker, campaign, campaign.status);
|
|
|
|
|
}
|
|
|
|
|
campaignEthnicSimilarity(polity, campaign) {
|
|
|
|
|
const source = this.nearestPolityTileConnection(polity, campaign.targetTile).source;
|
|
|
|
|
const targetCity = this.getCityById(campaign.targetCityId);
|
|
|
|
|
const a = this.dominantCityEthnicity(source);
|
2026-05-18 17:13:18 +09:00
|
|
|
const b = targetCity ? this.dominantCityEthnicity(targetCity) : this.world.dominantEthnicity[campaign.targetTile];
|
2026-05-17 21:08:03 +09:00
|
|
|
if (a === null || b === null || b < 0) return 0.45;
|
|
|
|
|
return a === b ? 1 : 0.25;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
transferTerritoryTiles(fromPolityId, toPolityId, tiles, options = {}) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const changed = [];
|
|
|
|
|
const toPolity = this.getPolityById(toPolityId);
|
|
|
|
|
const clearing = toPolityId == null || toPolityId < 0;
|
|
|
|
|
if (!toPolity && !clearing) return changed;
|
|
|
|
|
for (const tile of tiles) {
|
|
|
|
|
if (tile == null || tile < 0 || tile >= w.count || w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
const owner = w.territoryOwner[tile];
|
2026-09-16 20:53:17 +09:00
|
|
|
if (
|
|
|
|
|
fromPolityId != null &&
|
|
|
|
|
owner !== fromPolityId &&
|
|
|
|
|
owner !== toPolityId &&
|
|
|
|
|
!(options.allowNeutralWithFrom && owner < 0)
|
|
|
|
|
) continue;
|
2026-09-16 13:51:43 +09:00
|
|
|
if (!clearing && owner >= 0 && owner !== toPolityId && !options.allowForeignTakeover) continue;
|
|
|
|
|
if (owner === toPolityId || (clearing && owner < 0)) continue;
|
|
|
|
|
this.setTileOwner(tile, toPolityId, {
|
|
|
|
|
control: options.control ?? 0.32,
|
|
|
|
|
claim: options.claim ?? 0.45,
|
|
|
|
|
contested: options.contested ?? false
|
|
|
|
|
});
|
|
|
|
|
if (clearing) {
|
|
|
|
|
this.territorialClaims.delete(tile);
|
|
|
|
|
} else {
|
|
|
|
|
this.territorialClaims.set(tile, {
|
|
|
|
|
polityId: toPolityId,
|
|
|
|
|
control: options.control ?? 0.32,
|
|
|
|
|
claim: options.claim ?? 0.45,
|
|
|
|
|
contested: !!options.contested,
|
|
|
|
|
reason: options.reason ?? "transfer",
|
|
|
|
|
year: this.year
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
changed.push(tile);
|
|
|
|
|
}
|
|
|
|
|
if (changed.length) {
|
|
|
|
|
this.markContestedFront(toPolity, fromPolityId != null ? this.getPolityById(fromPolityId) : null, changed, options.intensity ?? 0.45);
|
|
|
|
|
if (fromPolityId != null && fromPolityId !== toPolityId) {
|
|
|
|
|
const defender = this.getPolityById(fromPolityId);
|
|
|
|
|
if (defender) {
|
|
|
|
|
defender.cohesion = clamp((defender.cohesion ?? 0.6) - Math.min(0.08, changed.length * 0.0008), 0, 1);
|
|
|
|
|
defender.legitimacy = clamp((defender.legitimacy ?? 0.7) - Math.min(0.06, changed.length * 0.0006), 0, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.recomputeTerritories({ allowOwnershipChanges: false, reason: options.reason ?? "transfer" });
|
|
|
|
|
}
|
|
|
|
|
return changed;
|
|
|
|
|
}
|
|
|
|
|
claimPolityCoreTerritory(polity, city, radius = 4, reason = "founding") {
|
|
|
|
|
if (!polity || !city) return [];
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const tiles = [];
|
2026-09-16 20:53:17 +09:00
|
|
|
for (const { dx, dy } of this.getRadiusOffsets(Math.ceil(radius * Math.SQRT2))) {
|
|
|
|
|
const distance = Math.hypot(dx, dy);
|
|
|
|
|
if (distance > radius) continue;
|
2026-09-16 13:51:43 +09:00
|
|
|
const x = city.x + dx;
|
|
|
|
|
const y = city.y + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
if (w.territoryOwner[tile] >= 0 && w.territoryOwner[tile] !== polity.id) continue;
|
|
|
|
|
const otherCity = w.city[tile] >= 0 ? this.getCityById(w.city[tile]) : null;
|
|
|
|
|
if (otherCity && otherCity.polityId !== null && otherCity.polityId !== polity.id) continue;
|
|
|
|
|
const falloff = 1 - distance / (radius + 1);
|
|
|
|
|
if (falloff <= 0) continue;
|
|
|
|
|
tiles.push(tile);
|
|
|
|
|
}
|
|
|
|
|
return this.transferTerritoryTiles(null, polity.id, tiles, {
|
|
|
|
|
control: 0.42,
|
|
|
|
|
claim: 0.58,
|
|
|
|
|
reason
|
|
|
|
|
});
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
isConquestTransferReason(reason) {
|
|
|
|
|
return reason === "warCapture" || reason === "borderWar" || reason === "militaryAnnexation" || reason === "settlement" || reason === "nomadConquest";
|
|
|
|
|
}
|
|
|
|
|
protectCityFromRebellion(city, graceYears = SimConfig.rebellion?.conquestGraceYears ?? 20) {
|
|
|
|
|
if (!city) return;
|
|
|
|
|
city.rebellionProtectedUntil = Math.max(city.rebellionProtectedUntil || 0, this.year + years(Math.max(0, graceYears)));
|
|
|
|
|
}
|
|
|
|
|
isCityRebellionProtected(city) {
|
|
|
|
|
return !!city && (city.rebellionProtectedUntil || 0) > this.year;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
transferCityToPolity(city, toPolity, options = {}) {
|
|
|
|
|
if (!city || !toPolity) return false;
|
|
|
|
|
const fromPolityId = city.polityId;
|
|
|
|
|
if (fromPolityId != null && fromPolityId !== toPolity.id) this.removeCityFromPolity(city);
|
|
|
|
|
if (city.polityId !== toPolity.id) this.addCityToPolity(city, toPolity, options.loyalty ?? 0.28);
|
|
|
|
|
const tile = this.world.idx(city.x, city.y);
|
|
|
|
|
this.transferTerritoryTiles(options.fromPolityId ?? fromPolityId, toPolity.id, [tile], {
|
|
|
|
|
allowForeignTakeover: !!options.allowForeignTakeover,
|
|
|
|
|
control: options.control ?? 0.58,
|
|
|
|
|
claim: options.claim ?? 0.70,
|
|
|
|
|
reason: options.reason ?? "cityTransfer"
|
|
|
|
|
});
|
2026-09-17 22:32:25 +09:00
|
|
|
if (this.isConquestTransferReason(options.reason)) {
|
|
|
|
|
this.protectCityFromRebellion(city, options.rebellionProtectionYears);
|
|
|
|
|
// City occupation also disrupts the surrounding rural population. Keep this
|
|
|
|
|
// separate from ordinary battle-zone damage so every conquest-style transfer
|
|
|
|
|
// receives the same occupation shock exactly once.
|
|
|
|
|
if (fromPolityId !== toPolity.id) this.applyOccupationPopulationShock(tile);
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
releaseCityTerritory(city, fromPolityId, radius = 4, reason = "fragmentation") {
|
|
|
|
|
if (!city || fromPolityId == null) return [];
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const tiles = [];
|
|
|
|
|
for (const { dx, dy, distance } of this.getRadiusOffsets(radius)) {
|
|
|
|
|
const x = city.x + dx;
|
|
|
|
|
const y = city.y + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const tile = w.idx(x, y);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER || w.territoryOwner[tile] !== fromPolityId) continue;
|
|
|
|
|
const cityHere = w.city[tile] >= 0 ? this.getCityById(w.city[tile]) : null;
|
|
|
|
|
if (cityHere && cityHere.id !== city.id && cityHere.polityId === fromPolityId) continue;
|
|
|
|
|
const falloff = 1 - distance / (radius + 1);
|
|
|
|
|
if (falloff > 0) tiles.push(tile);
|
|
|
|
|
}
|
|
|
|
|
return this.transferTerritoryTiles(fromPolityId, -1, tiles, { reason, intensity: 0.55 });
|
|
|
|
|
}
|
|
|
|
|
releasePolityTerritory(polityId, reason = "collapse") {
|
|
|
|
|
if (polityId == null) return [];
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const tiles = [];
|
|
|
|
|
for (let i = 0; i < w.count; i++) {
|
|
|
|
|
if (w.territoryOwner[i] === polityId) tiles.push(i);
|
|
|
|
|
}
|
|
|
|
|
return this.transferTerritoryTiles(polityId, -1, tiles, { reason, intensity: 0.65 });
|
|
|
|
|
}
|
|
|
|
|
markContestedFront(attacker, defender, tiles, intensity = 0.45) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const attackerId = typeof attacker === "object" ? attacker?.id : attacker;
|
|
|
|
|
const defenderId = typeof defender === "object" ? defender?.id : defender;
|
|
|
|
|
for (const tile of tiles) {
|
|
|
|
|
this.forCardinalNeighbors(tile, n => {
|
|
|
|
|
if (w.terrain[n] === Terrain.WATER) return;
|
|
|
|
|
if (defenderId != null && w.territoryOwner[n] === defenderId) {
|
|
|
|
|
w.contested[n] = 1;
|
|
|
|
|
w.claim[n] = Math.max(w.claim[n], clamp(intensity, 0.18, 0.85));
|
|
|
|
|
}
|
|
|
|
|
if (attackerId != null && w.territoryOwner[n] === attackerId) {
|
|
|
|
|
w.control[n] = Math.max(w.control[n], clamp(0.24 + intensity * 0.35, 0.24, 0.75));
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
transferWarTerritory(attacker, defender, centerTile, radius, options = {}) {
|
|
|
|
|
if (!attacker || !defender || centerTile == null) return [];
|
|
|
|
|
return this.applyCampaignTerritory(attacker, centerTile, radius, options.strength ?? 0.55, {
|
|
|
|
|
allowForeignTakeover: true,
|
|
|
|
|
fromPolityId: defender.id,
|
|
|
|
|
reason: options.reason ?? "war",
|
|
|
|
|
preferFront: true,
|
|
|
|
|
maxTiles: options.maxTiles ?? null
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
transferFrontierBelt(attacker, defender, frontTile, width = 3, depth = 3, options = {}) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (!attacker || !defender || frontTile == null) return [];
|
|
|
|
|
const queue = [{ tile: frontTile, distance: 0 }];
|
|
|
|
|
const visited = this.visitStamp;
|
|
|
|
|
const marker = this.nextVisitMarker();
|
|
|
|
|
visited[frontTile] = marker;
|
|
|
|
|
const tiles = [];
|
|
|
|
|
const maxTiles = options.maxTiles ?? clamp(width * depth * 7, 10, 140);
|
|
|
|
|
for (let q = 0; q < queue.length && tiles.length < maxTiles; q++) {
|
|
|
|
|
const { tile, distance } = queue[q];
|
|
|
|
|
if (distance > width + depth) continue;
|
|
|
|
|
if (w.terrain[tile] !== Terrain.WATER && w.territoryOwner[tile] === defender.id) tiles.push(tile);
|
|
|
|
|
this.forCardinalNeighbors(tile, n => {
|
|
|
|
|
if (visited[n] === marker || w.terrain[n] === Terrain.WATER) return;
|
|
|
|
|
const owner = w.territoryOwner[n];
|
|
|
|
|
if (owner !== defender.id && owner !== attacker.id) return;
|
|
|
|
|
visited[n] = marker;
|
|
|
|
|
queue.push({ tile: n, distance: distance + 1 });
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
return this.transferTerritoryTiles(defender.id, attacker.id, tiles, {
|
|
|
|
|
allowForeignTakeover: true,
|
|
|
|
|
control: options.control ?? 0.30,
|
|
|
|
|
claim: options.claim ?? 0.48,
|
|
|
|
|
contested: true,
|
|
|
|
|
reason: options.reason ?? "frontAdvance",
|
|
|
|
|
intensity: options.intensity ?? 0.55
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
applyCampaignTerritory(polity, centerTile, radius, strength, options = {}) {
|
2026-05-17 21:08:03 +09:00
|
|
|
const w = this.world;
|
|
|
|
|
const cx = centerTile % w.size;
|
|
|
|
|
const cy = Math.floor(centerTile / w.size);
|
2026-09-16 13:51:43 +09:00
|
|
|
const centerCity = w.city[centerTile] >= 0 ? this.getCityById(w.city[centerTile]) : null;
|
|
|
|
|
const capturedCitySeed = centerCity?.polityId === polity.id;
|
|
|
|
|
const allowForeignTakeover = !!options.allowForeignTakeover;
|
|
|
|
|
const fromPolityId = options.fromPolityId ?? null;
|
|
|
|
|
if (!capturedCitySeed && !allowForeignTakeover && !this.isValidExpansionTarget(polity, centerTile, { allowOwned: true, maxNeutralPath: 8 })) {
|
|
|
|
|
this.territoryDebug.invalidCampaignTargetsRejected++;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
const seeds = capturedCitySeed || allowForeignTakeover ? [centerTile] : this.connectedExpansionSeeds(polity, centerTile, 8);
|
|
|
|
|
if (!seeds.length) {
|
|
|
|
|
this.territoryDebug.invalidCampaignTargetsRejected++;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
const visited = this.visitStamp;
|
|
|
|
|
const marker = this.nextVisitMarker();
|
2026-09-16 20:53:17 +09:00
|
|
|
const queue = seeds.map(tile => ({ tile, distance: Math.hypot((tile % w.size) - cx, Math.floor(tile / w.size) - cy) }));
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const seed of seeds) visited[seed] = marker;
|
|
|
|
|
const candidates = [];
|
|
|
|
|
const maxTiles = options.maxTiles ?? Infinity;
|
|
|
|
|
for (let q = 0; q < queue.length; q++) {
|
|
|
|
|
const { tile, distance } = queue[q];
|
2026-05-17 21:08:03 +09:00
|
|
|
if (distance > radius) continue;
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) continue;
|
2026-09-16 13:51:43 +09:00
|
|
|
const tileCity = w.city[tile] >= 0 ? this.getCityById(w.city[tile]) : null;
|
|
|
|
|
if (tileCity && tileCity.polityId !== null && tileCity.polityId !== polity.id && !allowForeignTakeover) continue;
|
|
|
|
|
const owner = w.territoryOwner[tile];
|
|
|
|
|
const canTake =
|
|
|
|
|
owner === polity.id ||
|
|
|
|
|
(allowForeignTakeover
|
2026-09-16 20:53:17 +09:00
|
|
|
? (fromPolityId == null ? owner < 0 || owner !== polity.id : owner < 0 || owner === fromPolityId)
|
2026-09-16 13:51:43 +09:00
|
|
|
: owner < 0);
|
|
|
|
|
if (!canTake) {
|
|
|
|
|
if (owner >= 0 && owner !== polity.id) w.contested[tile] = 1;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
const local = strength * (1 - distance / (radius + 1));
|
2026-09-16 13:51:43 +09:00
|
|
|
candidates.push({ tile, distance, local });
|
|
|
|
|
if (candidates.length >= maxTiles) break;
|
|
|
|
|
this.forCardinalNeighbors(tile, (n, tx, ty) => {
|
|
|
|
|
if (visited[n] === marker) return;
|
2026-09-16 20:53:17 +09:00
|
|
|
const nd = Math.hypot(tx - cx, ty - cy);
|
2026-09-16 13:51:43 +09:00
|
|
|
if (nd > radius || w.terrain[n] === Terrain.WATER) return;
|
|
|
|
|
const neighborOwner = w.territoryOwner[n];
|
|
|
|
|
if (neighborOwner >= 0 && neighborOwner !== polity.id && !allowForeignTakeover) {
|
|
|
|
|
w.contested[n] = 1;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (allowForeignTakeover && fromPolityId != null && neighborOwner >= 0 && neighborOwner !== polity.id && neighborOwner !== fromPolityId) return;
|
|
|
|
|
visited[n] = marker;
|
|
|
|
|
queue.push({ tile: n, distance: nd });
|
2026-05-17 21:08:03 +09:00
|
|
|
});
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
const ordered = candidates
|
|
|
|
|
.sort((a, b) => a.distance - b.distance)
|
|
|
|
|
.slice(0, Number.isFinite(maxTiles) ? maxTiles : candidates.length);
|
|
|
|
|
return this.transferTerritoryTiles(
|
|
|
|
|
fromPolityId,
|
|
|
|
|
polity.id,
|
|
|
|
|
ordered.map(entry => entry.tile),
|
|
|
|
|
{
|
|
|
|
|
allowForeignTakeover,
|
2026-09-16 20:53:17 +09:00
|
|
|
allowNeutralWithFrom: allowForeignTakeover && fromPolityId != null,
|
2026-09-16 13:51:43 +09:00
|
|
|
control: Math.max(0.18, strength * 0.65),
|
|
|
|
|
claim: Math.max(0.22, strength),
|
|
|
|
|
contested: false,
|
|
|
|
|
reason: options.reason ?? "campaign",
|
|
|
|
|
intensity: strength
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
connectedExpansionSeeds(polity, tile, maxPath = 8) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (w.polity[tile] === polity.id) return [tile];
|
|
|
|
|
const visited = this.visitStamp;
|
|
|
|
|
const marker = this.nextVisitMarker();
|
|
|
|
|
const queue = [{ tile, distance: 0 }];
|
|
|
|
|
const seeds = [];
|
|
|
|
|
visited[tile] = marker;
|
|
|
|
|
for (let q = 0; q < queue.length; q++) {
|
|
|
|
|
const current = queue[q];
|
|
|
|
|
if (current.distance >= maxPath) continue;
|
|
|
|
|
this.forCardinalNeighbors(current.tile, n => {
|
|
|
|
|
if (visited[n] === marker || w.terrain[n] === Terrain.WATER) return;
|
|
|
|
|
if (w.polity[n] === polity.id) {
|
|
|
|
|
seeds.push(n);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (w.polity[n] >= 0 && w.polity[n] !== polity.id) return;
|
|
|
|
|
visited[n] = marker;
|
|
|
|
|
queue.push({ tile: n, distance: current.distance + 1 });
|
|
|
|
|
});
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
return seeds;
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
applySubjugationEffects(polity, campaign) {
|
2026-05-18 17:13:18 +09:00
|
|
|
const localEthnicity = campaign.targetEthnicity ?? this.world.dominantEthnicity[campaign.targetTile];
|
2026-05-17 21:08:03 +09:00
|
|
|
if (localEthnicity == null || localEthnicity < 0) return;
|
|
|
|
|
const sourceEthnicity = this.dominantCityEthnicity(this.nearestPolityTileConnection(polity, campaign.targetTile).source);
|
|
|
|
|
if (sourceEthnicity === localEthnicity) return;
|
|
|
|
|
const x = campaign.targetTile % this.world.size;
|
|
|
|
|
const y = Math.floor(campaign.targetTile / this.world.size);
|
|
|
|
|
for (const city of this.getCitiesNear(x, y, 12)) {
|
|
|
|
|
if (city.polityId === polity.id) city.loyalty = clamp((city.loyalty ?? 0.5) - 0.05, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
seedFrontierPopulation(polity, tile) {
|
|
|
|
|
const source = this.nearestPolityTileConnection(polity, tile).source;
|
2026-05-18 17:13:18 +09:00
|
|
|
const ethnicity = this.dominantCityEthnicity(source) || this.world.dominantEthnicity[tile];
|
2026-05-17 21:08:03 +09:00
|
|
|
if (!source || ethnicity == null || ethnicity < 0) return;
|
|
|
|
|
const migrants = Math.max(1, Math.floor(Math.min(source.population * 0.018, 14)));
|
|
|
|
|
source.population = Math.max(1, source.population - migrants);
|
|
|
|
|
removeFromComposition(source.ethnicityComposition, migrants);
|
|
|
|
|
this.world.population[tile] += migrants;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.markPopulationTile(tile);
|
2026-05-17 21:08:03 +09:00
|
|
|
let culture = this.tileEthnicMix.get(tile);
|
|
|
|
|
if (!culture) {
|
|
|
|
|
culture = new Map();
|
|
|
|
|
this.tileEthnicMix.set(tile, culture);
|
|
|
|
|
}
|
|
|
|
|
culture.set(ethnicity, (culture.get(ethnicity) || 0) + migrants);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.updateCultureTile(tile);
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
|
|
|
|
maybeCreateFrontierSettlement(polity, tile) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (this.cities.length >= SimConfig.city.maxCities || w.city[tile] >= 0) return null;
|
|
|
|
|
if ((w.population[tile] || 0) < 8 || w.fertility[tile] + w.resource[tile] * 0.025 < 0.8) return null;
|
|
|
|
|
const target = {
|
|
|
|
|
type: "frontier_colonization",
|
|
|
|
|
tile,
|
|
|
|
|
x: tile % w.size,
|
|
|
|
|
y: Math.floor(tile / w.size),
|
|
|
|
|
population: w.population[tile] || 0,
|
|
|
|
|
connection: this.nearestPolityTileConnection(polity, tile)
|
|
|
|
|
};
|
|
|
|
|
return this.foundCampaignOutpost(polity, target);
|
|
|
|
|
}
|
|
|
|
|
campaignEventData(campaign, outcome) {
|
|
|
|
|
return {
|
|
|
|
|
campaignId: campaign.id,
|
|
|
|
|
campaignType: campaign.type,
|
2026-09-16 20:53:17 +09:00
|
|
|
annexationMode: campaign.annexationMode ?? null,
|
2026-05-17 21:08:03 +09:00
|
|
|
outcome,
|
|
|
|
|
targetCityId: campaign.targetCityId ?? null,
|
|
|
|
|
targetPolityId: campaign.defenderPolityId ?? null,
|
|
|
|
|
targetTile: campaign.targetTile,
|
|
|
|
|
progress: Number((campaign.progress || 0).toFixed(2))
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
recordCampaign(polity, campaign, outcome) {
|
|
|
|
|
const data = this.campaignEventData(campaign, outcome);
|
|
|
|
|
this.campaignHistory.push({ year: this.year, polityId: polity.id, ...data });
|
|
|
|
|
while (this.campaignHistory.length > 160) this.campaignHistory.shift();
|
|
|
|
|
}
|
|
|
|
|
foundCampaignOutpost(polity, target) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const targetTile = target?.targetTile ?? target?.tile;
|
|
|
|
|
if (this.cities.length >= SimConfig.city.maxCities || !target || targetTile == null) return null;
|
|
|
|
|
const source = target.connection?.source || this.getCityById(polity.centerCityId);
|
|
|
|
|
if (!source) return null;
|
|
|
|
|
const isFrontier = target.type === "frontier_colonization" || target.type === "frontier";
|
|
|
|
|
const cost = isFrontier ? 5.5 : 8.5;
|
|
|
|
|
if ((polity.treasury || 0) < cost && source.storedResources < cost * 1.4) return null;
|
|
|
|
|
const treasuryPaid = Math.min(polity.treasury || 0, cost);
|
|
|
|
|
polity.treasury = Math.max(0, (polity.treasury || 0) - treasuryPaid);
|
|
|
|
|
source.storedResources = Math.max(0, source.storedResources - Math.max(0, cost - treasuryPaid) * 0.5);
|
|
|
|
|
const culture = this.tileCultures.get(targetTile);
|
|
|
|
|
const composition = new Map();
|
|
|
|
|
let regionalTotal = 0;
|
|
|
|
|
if (culture?.size) {
|
|
|
|
|
for (const [id, count] of culture) regionalTotal += count;
|
|
|
|
|
const basePopulation = clamp(Math.round((target.population || 0) * 0.55), 6, 58);
|
|
|
|
|
for (const [id, count] of culture) {
|
|
|
|
|
const share = regionalTotal > 0 ? count / regionalTotal : 0;
|
|
|
|
|
if (share > 0) composition.set(id, Math.max(1, Math.round(basePopulation * share)));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!composition.size) {
|
2026-05-18 17:13:18 +09:00
|
|
|
const regionalEthnicity = this.world.dominantEthnicity[targetTile];
|
2026-05-17 21:08:03 +09:00
|
|
|
const sourceEthnicity = this.dominantCityEthnicity(source) || (regionalEthnicity >= 0 ? regionalEthnicity : 1);
|
|
|
|
|
composition.set(sourceEthnicity, isFrontier ? 12 : 18);
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
const populationScale = SimConfig.city.populationScale;
|
|
|
|
|
const seedPopulation = Math.max(12, Math.round(compositionTotal(composition) * (isFrontier ? 1.2 : 1.6))) * populationScale;
|
|
|
|
|
for (const [id, count] of composition) composition.set(id, count * populationScale);
|
2026-05-17 21:08:03 +09:00
|
|
|
const city = {
|
|
|
|
|
id: this.nextCity++,
|
|
|
|
|
x: target.x ?? targetTile % w.size,
|
|
|
|
|
y: target.y ?? Math.floor(targetTile / w.size),
|
|
|
|
|
population: seedPopulation,
|
2026-09-16 20:53:17 +09:00
|
|
|
storedResources: (18 + (w.resource[targetTile] || 0) * 0.25) * populationScale,
|
2026-05-17 21:08:03 +09:00
|
|
|
ethnicityComposition: composition,
|
|
|
|
|
pheromoneOutput: 0,
|
|
|
|
|
agriculturalRadius: 2,
|
|
|
|
|
tradeLinks: new Set(),
|
|
|
|
|
activeVisitors: 0,
|
|
|
|
|
age: 0,
|
|
|
|
|
peakPopulation: seedPopulation,
|
|
|
|
|
strength: isFrontier ? 1.8 : 2.4,
|
|
|
|
|
sedentaryCulture: isFrontier ? 0.42 : 0.55,
|
|
|
|
|
knowledge: { ...source.knowledge },
|
|
|
|
|
supplyStress: 0,
|
|
|
|
|
polityId: null,
|
|
|
|
|
loyalty: isFrontier ? 0.52 : 0.32,
|
|
|
|
|
receivedAid: false,
|
|
|
|
|
tradeValue: 0,
|
2026-09-16 20:53:17 +09:00
|
|
|
tradeReach: 0,
|
|
|
|
|
rebellionProtectedUntil: 0
|
2026-05-17 21:08:03 +09:00
|
|
|
};
|
|
|
|
|
this.cities.push(city);
|
|
|
|
|
this.cityById.set(city.id, city);
|
|
|
|
|
const bucketKey = this.cityBucketKey(city.x, city.y);
|
|
|
|
|
if (!this.cityBuckets.has(bucketKey)) this.cityBuckets.set(bucketKey, []);
|
|
|
|
|
this.cityBuckets.get(bucketKey).push(city);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.transferCityToPolity(city, polity, {
|
|
|
|
|
loyalty: city.loyalty,
|
|
|
|
|
control: 0.52,
|
|
|
|
|
claim: 0.66,
|
|
|
|
|
reason: "frontierSettlement"
|
|
|
|
|
});
|
|
|
|
|
this.claimPolityCoreTerritory(polity, city, 3, "frontierSettlement");
|
2026-05-17 21:08:03 +09:00
|
|
|
w.city[targetTile] = city.id;
|
|
|
|
|
this.removeEthnicPopulationProportionally(targetTile, Math.min(seedPopulation, (w.population[targetTile] || 0) * 0.65));
|
|
|
|
|
this.projectCityPopulationToTiles(city);
|
|
|
|
|
this.syncTilePopulationCulture();
|
|
|
|
|
return city;
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
maybeStartWars() {
|
2026-09-16 20:53:17 +09:00
|
|
|
if (this.year % SimConfig.war.tickWeeks !== 0) return;
|
|
|
|
|
let actions = 0;
|
|
|
|
|
let warSlots = SimConfig.war.maxActiveWars - this.wars.filter(war => war.ended === null).length;
|
|
|
|
|
const maxActions = SimConfig.war.maxStartsPerTick;
|
2026-05-13 20:21:58 +09:00
|
|
|
for (const a of this.polities) {
|
2026-09-16 20:53:17 +09:00
|
|
|
if (actions >= maxActions) break;
|
|
|
|
|
if (this.year < (a.nextWarAllowedWeek ?? 0)) continue;
|
2026-05-13 20:21:58 +09:00
|
|
|
if (this.isPolityAtWar(a.id)) continue;
|
|
|
|
|
const aPower = this.polityPower(a);
|
|
|
|
|
if (aPower <= 0) continue;
|
|
|
|
|
let started = false;
|
|
|
|
|
for (const b of this.polities) {
|
|
|
|
|
if (started) break;
|
2026-05-14 14:38:34 +09:00
|
|
|
if (a.id === b.id) continue;
|
2026-09-16 20:53:17 +09:00
|
|
|
if (this.year < (b.nextWarAllowedWeek ?? 0)) continue;
|
2026-05-14 14:38:34 +09:00
|
|
|
if (!this.canBeWarTarget(b.id)) continue;
|
2026-05-13 20:21:58 +09:00
|
|
|
if (this.getWarBetween(a.id, b.id)) continue;
|
|
|
|
|
const distance = this.polityDistance(a, b);
|
|
|
|
|
if (distance > 46) continue;
|
|
|
|
|
const bPower = this.polityPower(b);
|
|
|
|
|
if (bPower <= 0) continue;
|
|
|
|
|
const larger = Math.max(aPower, bPower);
|
|
|
|
|
const smaller = Math.min(aPower, bPower);
|
|
|
|
|
const advantage = larger / Math.max(1, smaller);
|
|
|
|
|
const proximity = clamp((46 - distance) / 46, 0, 1);
|
|
|
|
|
const aInstability = this.polityInstability ? this.polityInstability(a) : 0;
|
|
|
|
|
const bInstability = this.polityInstability ? this.polityInstability(b) : 0;
|
|
|
|
|
const aAge = this.polityAgePressure ? this.polityAgePressure(a) : 0;
|
|
|
|
|
const bAge = this.polityAgePressure ? this.polityAgePressure(b) : 0;
|
|
|
|
|
const aOverextension = this.polityOverextension ? this.polityOverextension(a) : 0;
|
|
|
|
|
const bOverextension = this.polityOverextension ? this.polityOverextension(b) : 0;
|
2026-05-14 14:38:34 +09:00
|
|
|
const aLoyalty = this.averagePolityLoyalty ? this.averagePolityLoyalty(a) : 0.5;
|
|
|
|
|
const bLoyalty = this.averagePolityLoyalty ? this.averagePolityLoyalty(b) : 0.5;
|
2026-05-13 20:21:58 +09:00
|
|
|
const asymmetryPressure = clamp((advantage - 1.15) / 2.5, 0, 1);
|
|
|
|
|
const weakSideInstability = aPower > bPower ? bInstability : aInstability;
|
|
|
|
|
const weakSideAge = aPower > bPower ? bAge : aAge;
|
|
|
|
|
const weakSideOverextension = aPower > bPower ? bOverextension : aOverextension;
|
2026-05-14 14:38:34 +09:00
|
|
|
const weakSideLoyalty = aPower > bPower ? bLoyalty : aLoyalty;
|
|
|
|
|
const lowLoyaltyPressure = clamp(1 - Math.min(aLoyalty, bLoyalty), 0, 1);
|
|
|
|
|
const weakSideLowLoyalty = clamp(1 - weakSideLoyalty, 0, 1);
|
|
|
|
|
const generalInstability = Math.max(aInstability, bInstability) * 0.035;
|
|
|
|
|
const targetWarCount = this.warCountForPolity(b.id);
|
|
|
|
|
const targetLowLoyalty = clamp(1 - bLoyalty, 0, 1);
|
|
|
|
|
const attackerAdvantage = clamp((aPower / Math.max(1, bPower) - 1) / 2.25, 0, 1);
|
|
|
|
|
const opportunisticPressure = targetWarCount > 0
|
|
|
|
|
? clamp(targetWarCount / 3, 0, 1) * (
|
|
|
|
|
0.010 +
|
|
|
|
|
bInstability * 0.018 +
|
|
|
|
|
targetLowLoyalty * 0.018 +
|
|
|
|
|
attackerAdvantage * 0.020
|
|
|
|
|
)
|
|
|
|
|
: 0;
|
2026-05-13 20:21:58 +09:00
|
|
|
const borderFriction = this.borderFriction(a, b, distance);
|
|
|
|
|
const chance =
|
2026-05-14 14:38:34 +09:00
|
|
|
0.001 +
|
|
|
|
|
proximity * 0.007 +
|
|
|
|
|
asymmetryPressure * 0.008 +
|
|
|
|
|
weakSideInstability * 0.018 +
|
|
|
|
|
weakSideAge * 0.010 +
|
|
|
|
|
weakSideOverextension * 0.010 +
|
|
|
|
|
borderFriction * 0.008 +
|
|
|
|
|
generalInstability +
|
|
|
|
|
lowLoyaltyPressure * 0.018 +
|
|
|
|
|
weakSideLowLoyalty * 0.028 +
|
|
|
|
|
opportunisticPressure;
|
2026-09-16 20:53:17 +09:00
|
|
|
if (this.rng.next() < clamp(chance * SimConfig.war.startChanceMultiplier, 0, 0.35)) {
|
|
|
|
|
if (warSlots > 0) {
|
|
|
|
|
started = !!this.startWar(a, b);
|
|
|
|
|
if (started) warSlots--;
|
|
|
|
|
}
|
|
|
|
|
if (started) actions++;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
borderFriction(a, b, distance) {
|
|
|
|
|
if (!Number.isFinite(distance)) return 0;
|
|
|
|
|
const proximity = clamp((34 - distance) / 34, 0, 1);
|
|
|
|
|
const aCities = this.getPolityCities(a).length;
|
|
|
|
|
const bCities = this.getPolityCities(b).length;
|
|
|
|
|
const sizePressure = clamp((aCities + bCities - 3) / 8, 0, 1);
|
|
|
|
|
return proximity * (0.35 + sizePressure * 0.65);
|
|
|
|
|
}
|
|
|
|
|
updateWars() {
|
2026-09-16 20:53:17 +09:00
|
|
|
if (this.year % SimConfig.war.tickWeeks !== 0) return;
|
|
|
|
|
this.warLogisticsCache = new Map();
|
2026-05-13 20:21:58 +09:00
|
|
|
for (const war of this.wars) {
|
|
|
|
|
if (war.ended !== null) continue;
|
|
|
|
|
const a = this.getPolityById(war.aPolityId);
|
|
|
|
|
const b = this.getPolityById(war.bPolityId);
|
|
|
|
|
if (!a || !b) {
|
|
|
|
|
this.endWar(war);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
this.applyWarPressure(war, a, b);
|
|
|
|
|
this.applyWarPressure(war, b, a);
|
|
|
|
|
this.applyWarExhaustion(war, a, b);
|
|
|
|
|
this.maybeEndWar(war);
|
|
|
|
|
}
|
|
|
|
|
this.wars = this.wars.filter(w => w.ended === null);
|
|
|
|
|
}
|
|
|
|
|
applyWarPressure(war, attacker, defender) {
|
|
|
|
|
const attackerPower = this.polityPower(attacker);
|
|
|
|
|
const defenderPower = this.polityPower(defender);
|
2026-09-16 13:51:43 +09:00
|
|
|
const selected = this.bestWarPressureTarget(attacker, defender, war, attackerPower, defenderPower);
|
|
|
|
|
if (!selected) return;
|
2026-05-13 20:21:58 +09:00
|
|
|
const pressure = this.warAbsorptionPressure(
|
|
|
|
|
attacker,
|
|
|
|
|
defender,
|
|
|
|
|
selected.city,
|
|
|
|
|
selected.connection.distance,
|
|
|
|
|
attackerPower,
|
2026-09-16 20:53:17 +09:00
|
|
|
defenderPower,
|
|
|
|
|
selected.connection.logisticsFactor
|
2026-05-13 20:21:58 +09:00
|
|
|
);
|
2026-09-16 13:51:43 +09:00
|
|
|
const key = `${attacker.id}:${selected.city.id}`;
|
2026-09-16 20:53:17 +09:00
|
|
|
const memory = (war.cityPressureById?.get(key) || 0) * (SimConfig.war.pressureMemoryDecay ?? 0.88) + pressure * (war.intensity || 0.75) * 1.6;
|
2026-09-16 13:51:43 +09:00
|
|
|
war.cityPressureById?.set(key, memory);
|
|
|
|
|
const captureThreshold = war.goal === "collapse_exploitation" ? 1.55 : war.goal === "city_conquest" ? 1.75 : war.goal === "capital_pressure" ? 1.85 : 2.15;
|
2026-09-17 22:32:25 +09:00
|
|
|
const baseCaptureChance = clamp((memory - captureThreshold * 0.65 + pressure * 0.35) * 0.45, 0.05, 0.85);
|
|
|
|
|
const chance = clamp(baseCaptureChance * (SimConfig.war.captureChanceMultiplier ?? 1), 0, 0.85);
|
2026-09-16 13:51:43 +09:00
|
|
|
const damageRate = clamp(
|
2026-09-16 20:53:17 +09:00
|
|
|
(SimConfig.war.cityDamageMinRate ?? 0.003) + pressure * 0.030 + memory * 0.018,
|
2026-09-16 13:51:43 +09:00
|
|
|
SimConfig.war.cityDamageMinRate ?? 0.003,
|
|
|
|
|
SimConfig.war.cityDamageMaxRate ?? 0.08
|
|
|
|
|
);
|
2026-09-16 20:53:17 +09:00
|
|
|
if (memory > captureThreshold * 0.65 && pressure > 0.55 && this.rng.next() < chance) {
|
2026-05-13 20:21:58 +09:00
|
|
|
this.captureCityInWar(selected.city, attacker, defender, war, pressure);
|
|
|
|
|
} else {
|
2026-09-16 13:51:43 +09:00
|
|
|
this.applyCityWarDamage(selected.city, damageRate, "warPressure");
|
|
|
|
|
this.applyWarZoneTileDamage(this.world.idx(selected.city.x, selected.city.y), SimConfig.war.warZoneTileLossRate ?? 0.006);
|
|
|
|
|
selected.city.loyalty = clamp((selected.city.loyalty ?? 0.5) - pressure * 0.018 - memory * 0.004, 0, 1);
|
|
|
|
|
this.addWarScore(war, attacker.id, pressure * 0.08 + damageRate * 8);
|
|
|
|
|
const lastAdvance = war.lastFrontAdvanceYear instanceof Map ? (war.lastFrontAdvanceYear.get(attacker.id) ?? -Infinity) : -Infinity;
|
|
|
|
|
const canAdvanceFront =
|
|
|
|
|
memory > 1.05 &&
|
|
|
|
|
pressure > 0.58 &&
|
2026-09-16 20:53:17 +09:00
|
|
|
this.year - lastAdvance >= SimConfig.war.tickWeeks;
|
2026-09-16 13:51:43 +09:00
|
|
|
if (canAdvanceFront && this.rng.next() < clamp((memory - 0.9) * 0.10 + (pressure - 0.55) * 0.22, 0.02, 0.34)) {
|
|
|
|
|
const border = this.nearestBorderCampaignTile(attacker, defender);
|
|
|
|
|
if (border?.tile != null && Number.isFinite(border.distance)) {
|
|
|
|
|
const width = pressure > 1.05 ? 5 : 3;
|
|
|
|
|
const depth = memory > 1.8 ? 6 : 4;
|
|
|
|
|
const maxTiles = pressure > 1.25 || memory > 2.1 ? 120 : pressure > 0.9 ? 62 : 28;
|
|
|
|
|
const moved = this.transferFrontierBelt(attacker, defender, border.tile, width, depth, {
|
|
|
|
|
maxTiles,
|
|
|
|
|
reason: "frontAdvance",
|
|
|
|
|
intensity: clamp(0.38 + pressure * 0.18, 0.42, 0.72)
|
|
|
|
|
});
|
|
|
|
|
if (moved.length) {
|
|
|
|
|
war.lastActionYear = this.year;
|
|
|
|
|
war.lastFrontAdvanceYear ??= new Map();
|
|
|
|
|
war.lastFrontAdvanceYear.set(attacker.id, this.year);
|
|
|
|
|
this.addWarScore(war, attacker.id, moved.length * 0.018);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
bestWarPressureTarget(attacker, defender, war, attackerPower = this.polityPower(attacker), defenderPower = this.polityPower(defender), probe = false) {
|
|
|
|
|
const attackerCities = this.getPolityCities(attacker);
|
|
|
|
|
const defenderCities = this.getPolityCities(defender);
|
|
|
|
|
if (!attackerCities.length || !defenderCities.length) return null;
|
|
|
|
|
const range = this.warTargetRange(attacker, defender, war, attackerPower, defenderPower);
|
|
|
|
|
const defenderInstability = this.polityInstability ? this.polityInstability(defender) : 0;
|
|
|
|
|
const defenderCohesion = clamp(defender.cohesion ?? 0.6, 0, 1);
|
|
|
|
|
const defenderLegitimacy = clamp(defender.legitimacy ?? 0.7, 0, 1);
|
|
|
|
|
const pressureMap = war.cityPressureById || new Map();
|
|
|
|
|
let best = null;
|
|
|
|
|
let bestScore = -Infinity;
|
|
|
|
|
for (const city of defenderCities) {
|
|
|
|
|
if (city.population <= 0) continue;
|
|
|
|
|
const capital = city.id === defender.centerCityId;
|
|
|
|
|
if (capital && defenderCities.length > 2 && war.goal !== "capital_pressure" && war.goal !== "collapse_exploitation") continue;
|
|
|
|
|
const connection = this.warConnectionToCity(attacker, city);
|
|
|
|
|
if (!connection.source || connection.distance > range) continue;
|
|
|
|
|
const memory = pressureMap.get(`${attacker.id}:${city.id}`) || 0;
|
|
|
|
|
const lowLoyalty = 1 - clamp(city.loyalty ?? 0.5, 0, 1);
|
|
|
|
|
const routeAccess = this.hasDirectTradeConnection(connection.source, city) || this.world.tradeRoute[this.world.idx(city.x, city.y)] ? 0.55 : 0;
|
|
|
|
|
const cityValue = Math.sqrt(city.population || 1) * 0.10 + (city.tradeValue || 0) * 0.55 + (capital ? 0.9 : 0);
|
|
|
|
|
const powerAdvantage = clamp(attackerPower / Math.max(1, defenderPower) - 1, -0.4, 2.4);
|
|
|
|
|
const deepPenalty = Math.max(0, connection.distance - SimConfig.polity.logisticsDistance) * (war.goal === "capital_pressure" ? 0.010 : 0.018);
|
2026-09-16 20:53:17 +09:00
|
|
|
const logisticsPenalty = (1 - connection.logisticsFactor) * 2.2;
|
2026-09-16 13:51:43 +09:00
|
|
|
const weakState = defenderInstability * 0.55 + (1 - defenderCohesion) * 0.35 + (1 - defenderLegitimacy) * 0.28;
|
|
|
|
|
const goalBonus =
|
|
|
|
|
war.goal === "punitive_raid" ? (city.storedResources || 0) * 0.004 :
|
|
|
|
|
war.goal === "border_claim" ? Math.max(0, 18 - connection.distance) * 0.035 :
|
|
|
|
|
war.goal === "collapse_exploitation" ? weakState * 0.9 + lowLoyalty * 0.45 :
|
|
|
|
|
war.goal === "capital_pressure" && capital ? 1.15 :
|
|
|
|
|
0.35;
|
2026-09-16 20:53:17 +09:00
|
|
|
const score = cityValue + lowLoyalty * 0.85 + routeAccess + memory * 0.45 + powerAdvantage * 0.45 + weakState + goalBonus - connection.distance * 0.018 - deepPenalty - logisticsPenalty + (probe ? 0 : this.rng.range(-0.08, 0.10));
|
2026-09-16 13:51:43 +09:00
|
|
|
if (score > bestScore) {
|
|
|
|
|
bestScore = score;
|
|
|
|
|
best = { city, connection, score };
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return best;
|
|
|
|
|
}
|
|
|
|
|
warTargetRange(attacker, defender, war, attackerPower, defenderPower) {
|
|
|
|
|
const base = this.polityInfluenceRange(attacker, true);
|
|
|
|
|
const ratio = attackerPower / Math.max(1, defenderPower);
|
|
|
|
|
const routeReach = this.averagePolityTechnology(attacker) * 12;
|
|
|
|
|
const cohesion = clamp(attacker.cohesion ?? 0.6, 0, 1) * 8;
|
|
|
|
|
const weakDefender = (this.polityInstability ? this.polityInstability(defender) : 0) * 8;
|
|
|
|
|
const goalBoost = war.goal === "capital_pressure" ? 16 : war.goal === "collapse_exploitation" ? 14 : war.goal === "city_conquest" ? 8 : 0;
|
|
|
|
|
return clamp(base + clamp((ratio - 1) * 12, 0, 18) + routeReach + cohesion + weakDefender + goalBoost, 24, 82);
|
|
|
|
|
}
|
|
|
|
|
warConnectionToCity(polity, city) {
|
|
|
|
|
let source = null;
|
|
|
|
|
let distance = Infinity;
|
2026-09-16 20:53:17 +09:00
|
|
|
let logisticsFactor = 0;
|
|
|
|
|
let campaignCost = Infinity;
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const c of this.getPolityCities(polity)) {
|
|
|
|
|
if (c.id === city.id) continue;
|
|
|
|
|
let d = this.effectiveDistance(c, city);
|
|
|
|
|
if (this.hasDirectTradeConnection(c, city)) d *= 0.72;
|
2026-09-16 20:53:17 +09:00
|
|
|
const logistics = this.warLogisticsFactor(polity, c, city);
|
|
|
|
|
const cost = d / Math.max(0.28, logistics);
|
|
|
|
|
if (cost < campaignCost) {
|
2026-09-16 13:51:43 +09:00
|
|
|
source = c;
|
|
|
|
|
distance = d;
|
2026-09-16 20:53:17 +09:00
|
|
|
logisticsFactor = logistics;
|
|
|
|
|
campaignCost = cost;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return { source, distance, connected: !!source, logisticsFactor, campaignCost };
|
|
|
|
|
}
|
|
|
|
|
warLogisticsFactor(polity, sourceCity, targetCity) {
|
|
|
|
|
if (!polity || !sourceCity || !targetCity) return 0.25;
|
|
|
|
|
const capital = this.getCityById(polity.centerCityId) || sourceCity;
|
|
|
|
|
const capitalDistance = this.effectiveDistance(capital, targetCity);
|
|
|
|
|
const distanceStart = SimConfig.polity.warCapitalDistanceStart ?? 18;
|
|
|
|
|
const distanceScale = SimConfig.polity.warCapitalDistanceScale ?? 42;
|
|
|
|
|
let factor = 1 / (1 + Math.max(0, capitalDistance - distanceStart) / Math.max(1, distanceScale));
|
|
|
|
|
const connected = sourceCity.id === capital.id || this.territoryRouteConnected(polity.id, capital, sourceCity);
|
|
|
|
|
if (!connected) factor *= SimConfig.polity.warDisconnectedTerritoryFactor ?? 0.42;
|
|
|
|
|
if (sourceCity.id !== capital.id && this.hasDirectTradeConnection(capital, sourceCity)) factor *= 1.08;
|
|
|
|
|
return clamp(factor, 0.18, 1);
|
|
|
|
|
}
|
|
|
|
|
territoryRouteConnected(polityId, fromCity, toCity) {
|
|
|
|
|
if (!fromCity || !toCity) return false;
|
|
|
|
|
if (fromCity.id === toCity.id) return true;
|
|
|
|
|
const key = `${polityId}:${fromCity.id}:${toCity.id}`;
|
|
|
|
|
if (this.warLogisticsCache?.has(key)) return this.warLogisticsCache.get(key);
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const start = w.idx(fromCity.x, fromCity.y);
|
|
|
|
|
const goal = w.idx(toCity.x, toCity.y);
|
|
|
|
|
if (w.territoryOwner[start] !== polityId || w.territoryOwner[goal] !== polityId) {
|
|
|
|
|
this.warLogisticsCache?.set(key, false);
|
|
|
|
|
return false;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
const visited = this.visitStamp;
|
|
|
|
|
const marker = this.nextVisitMarker();
|
|
|
|
|
const queue = this.scratchIntA;
|
|
|
|
|
let head = 0;
|
|
|
|
|
let tail = 0;
|
|
|
|
|
queue[tail++] = start;
|
|
|
|
|
visited[start] = marker;
|
|
|
|
|
let connected = false;
|
|
|
|
|
while (head < tail) {
|
|
|
|
|
const tile = queue[head++];
|
|
|
|
|
if (tile === goal) {
|
|
|
|
|
connected = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
this.forCardinalNeighbors(tile, neighbor => {
|
|
|
|
|
if (visited[neighbor] === marker || w.territoryOwner[neighbor] !== polityId || w.terrain[neighbor] === Terrain.WATER) return;
|
|
|
|
|
visited[neighbor] = marker;
|
|
|
|
|
queue[tail++] = neighbor;
|
|
|
|
|
});
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
this.warLogisticsCache?.set(key, connected);
|
|
|
|
|
return connected;
|
2026-09-16 13:51:43 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
warAbsorptionPressure(attacker, defender, city, distance, attackerPower, defenderPower, logisticsFactor = 1) {
|
2026-05-13 20:21:58 +09:00
|
|
|
const powerRatio = attackerPower / Math.max(1, defenderPower);
|
|
|
|
|
const proximity = 1 / (1 + distance * 0.055);
|
|
|
|
|
const defenderInstability = this.polityInstability ? this.polityInstability(defender) : 0;
|
|
|
|
|
const defenderAge = this.polityAgePressure ? this.polityAgePressure(defender) : 0;
|
|
|
|
|
const defenderOverextension = this.polityOverextension ? this.polityOverextension(defender) : 0;
|
|
|
|
|
const loyaltyWeakness = 1 - clamp(city.loyalty ?? 0.5, 0, 1);
|
|
|
|
|
const techAdvantage = 1 + clamp(
|
|
|
|
|
this.averagePolityTechnology(attacker) - this.averagePolityTechnology(defender),
|
|
|
|
|
-0.25,
|
|
|
|
|
0.45
|
|
|
|
|
);
|
|
|
|
|
const nearest = this.nearestPolityCity(attacker, city);
|
|
|
|
|
const ethnicityFactor = nearest && this.sameDominantEthnicity(city, nearest) ? 1.10 : 0.92;
|
|
|
|
|
const tradeFactor = nearest && this.hasDirectTradeConnection && this.hasDirectTradeConnection(nearest, city) ? 1.15 : 1.0;
|
|
|
|
|
return (
|
|
|
|
|
powerRatio *
|
|
|
|
|
proximity *
|
|
|
|
|
techAdvantage *
|
|
|
|
|
ethnicityFactor *
|
|
|
|
|
tradeFactor *
|
2026-09-16 20:53:17 +09:00
|
|
|
clamp(logisticsFactor, 0.18, 1) *
|
2026-05-13 20:21:58 +09:00
|
|
|
(1 + defenderInstability * 0.32) *
|
|
|
|
|
(1 + defenderAge * 0.18) *
|
|
|
|
|
(1 + defenderOverextension * 0.14) *
|
|
|
|
|
(0.65 + loyaltyWeakness * 0.72)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
captureCityInWar(city, attacker, defender, war, pressure) {
|
2026-09-16 13:51:43 +09:00
|
|
|
const lossRate = clamp((SimConfig.war.captureLossBase ?? 0.08) + pressure * 0.055 + (war.intensity || 0.75) * 0.035, 0.06, SimConfig.war.captureLossMax ?? 0.32);
|
|
|
|
|
const loss = this.applyCityWarDamage(city, lossRate, "capture");
|
|
|
|
|
this.applyWarZoneTileDamage(this.world.idx(city.x, city.y), (SimConfig.war.warZoneTileLossRate ?? 0.006) * 3);
|
|
|
|
|
this.transferCityToPolity(city, attacker, {
|
|
|
|
|
loyalty: 0.28,
|
|
|
|
|
control: 0.62,
|
|
|
|
|
claim: 0.78,
|
|
|
|
|
allowForeignTakeover: true,
|
|
|
|
|
reason: "warCapture"
|
|
|
|
|
});
|
2026-05-13 20:21:58 +09:00
|
|
|
city.loyalty = clamp(city.loyalty ?? 0.28, 0.20, 0.36);
|
|
|
|
|
war.lastActionYear = this.year;
|
2026-09-16 13:51:43 +09:00
|
|
|
if (war.aPolityId === attacker.id) war.capturedByA = (war.capturedByA || 0) + 1;
|
|
|
|
|
else war.capturedByB = (war.capturedByB || 0) + 1;
|
|
|
|
|
this.addWarScore(war, attacker.id, 1.8 + pressure * 0.7);
|
2026-05-13 20:21:58 +09:00
|
|
|
if (war.aPolityId === attacker.id) {
|
|
|
|
|
war.exhaustionA = clamp((war.exhaustionA || 0) + 0.04, 0, 1);
|
|
|
|
|
war.exhaustionB = clamp((war.exhaustionB || 0) + 0.08, 0, 1);
|
|
|
|
|
} else {
|
|
|
|
|
war.exhaustionB = clamp((war.exhaustionB || 0) + 0.04, 0, 1);
|
|
|
|
|
war.exhaustionA = clamp((war.exhaustionA || 0) + 0.08, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
attacker.treasury = Math.max(0, (attacker.treasury || 0) - loss * 0.015);
|
|
|
|
|
attacker.crisis = clamp((attacker.crisis || 0) + 0.035, 0, 1.5);
|
|
|
|
|
defender.crisis = clamp((defender.crisis || 0) + 0.12, 0, 1.5);
|
|
|
|
|
defender.legitimacy = clamp((defender.legitimacy ?? 0.7) - 0.05, 0, 1);
|
2026-09-16 13:51:43 +09:00
|
|
|
defender.cohesion = clamp((defender.cohesion ?? 0.6) - 0.045, 0, 1);
|
|
|
|
|
const advantage = this.polityPower(attacker) / Math.max(1, this.polityPower(defender));
|
|
|
|
|
const captureRadius = clamp(Math.round(7 + pressure * 5 + clamp(advantage - 1, 0, 1.8) * 4 + (war.intensity || 0.75) * 2), 6, 20);
|
|
|
|
|
const maxTiles = clamp(Math.round(28 + captureRadius * captureRadius * 0.38 + pressure * 26), 24, 150);
|
|
|
|
|
const transferred = this.transferWarTerritory(attacker, defender, this.world.idx(city.x, city.y), captureRadius, {
|
|
|
|
|
strength: clamp(0.52 + pressure * 0.10, 0.52, 0.78),
|
|
|
|
|
reason: "warCapture",
|
|
|
|
|
maxTiles
|
|
|
|
|
});
|
|
|
|
|
if (transferred.length) this.addWarScore(war, attacker.id, transferred.length * 0.012);
|
|
|
|
|
this.addPolityEvent(attacker.id, "war", this.year, { outcome: "capturedCity", cityId: city.id, targetPolityId: defender.id }, 2);
|
|
|
|
|
this.addPolityEvent(defender.id, "war", this.year, { outcome: "lostCity", cityId: city.id, targetPolityId: attacker.id }, 2);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
applyWarExhaustion(war, a, b) {
|
|
|
|
|
const intensity = war.intensity || 0.75;
|
|
|
|
|
const costA = 0.25 * intensity + this.getPolityCities(a).length * 0.035;
|
|
|
|
|
const costB = 0.25 * intensity + this.getPolityCities(b).length * 0.035;
|
|
|
|
|
a.treasury = Math.max(0, (a.treasury || 0) - costA);
|
|
|
|
|
b.treasury = Math.max(0, (b.treasury || 0) - costB);
|
|
|
|
|
a.crisis = clamp((a.crisis || 0) + 0.004 * intensity, 0, 1.5);
|
|
|
|
|
b.crisis = clamp((b.crisis || 0) + 0.004 * intensity, 0, 1.5);
|
2026-09-16 20:53:17 +09:00
|
|
|
war.exhaustionA = clamp((war.exhaustionA || 0) + 0.08 * intensity, 0, 1);
|
|
|
|
|
war.exhaustionB = clamp((war.exhaustionB || 0) + 0.08 * intensity, 0, 1);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.applyPolityWarExhaustionPopulationLoss(a, war.exhaustionA || 0, intensity);
|
|
|
|
|
this.applyPolityWarExhaustionPopulationLoss(b, war.exhaustionB || 0, intensity);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
maybeEndWar(war) {
|
|
|
|
|
const a = this.getPolityById(war.aPolityId);
|
|
|
|
|
const b = this.getPolityById(war.bPolityId);
|
|
|
|
|
if (!a || !b) {
|
|
|
|
|
this.endWar(war);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
const age = this.year - war.started;
|
|
|
|
|
const noActionFor = this.year - war.lastActionYear;
|
|
|
|
|
const exhaustion = Math.max(war.exhaustionA || 0, war.exhaustionB || 0);
|
2026-09-16 20:53:17 +09:00
|
|
|
if (!this.getPolityCities(a).length || !this.getPolityCities(b).length) {
|
2026-05-13 20:21:58 +09:00
|
|
|
this.endWar(war);
|
|
|
|
|
return;
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
if (age >= SimConfig.war.minDurationWeeks && noActionFor >= SimConfig.war.idleEndWeeks) {
|
2026-05-13 20:21:58 +09:00
|
|
|
this.endWar(war);
|
|
|
|
|
return;
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
if (age >= SimConfig.war.minDurationWeeks && (exhaustion >= 0.8 || Math.abs((war.scoreA || 0) - (war.scoreB || 0)) >= SimConfig.war.decisiveScore)) {
|
2026-05-13 20:21:58 +09:00
|
|
|
this.endWar(war);
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
addWarScore(war, polityId, amount) {
|
|
|
|
|
if (!war || amount <= 0) return;
|
|
|
|
|
if (war.aPolityId === polityId) war.scoreA = (war.scoreA || 0) + amount;
|
|
|
|
|
else if (war.bPolityId === polityId) war.scoreB = (war.scoreB || 0) + amount;
|
|
|
|
|
}
|
|
|
|
|
applyCityWarDamage(city, rate, reason = "war") {
|
|
|
|
|
if (!city || city.population <= 1 || rate <= 0) return 0;
|
2026-09-16 20:53:17 +09:00
|
|
|
const damageMultiplier = SimConfig.war.damageMultiplier ?? 1;
|
|
|
|
|
const maxRate = reason === "capture" ? SimConfig.war.captureLossMax : SimConfig.war.cityDamageMaxRate;
|
|
|
|
|
const appliedRate = clamp(rate, 0, maxRate) * damageMultiplier;
|
|
|
|
|
const loss = Math.min(city.population - 1, Math.max(1, Math.floor(city.population * appliedRate)));
|
2026-09-16 13:51:43 +09:00
|
|
|
if (loss <= 0) return 0;
|
|
|
|
|
city.population = Math.max(1, city.population - loss);
|
|
|
|
|
if (city.ethnicityComposition) removeFromComposition(city.ethnicityComposition, loss);
|
|
|
|
|
city.storedResources = Math.max(0, (city.storedResources || 0) - loss * (reason === "capture" ? 0.38 : 0.16));
|
2026-09-16 20:53:17 +09:00
|
|
|
city.loyalty = clamp((city.loyalty ?? 0.5) - appliedRate * (reason === "capture" ? 1.8 : 0.9), 0, 1);
|
2026-09-16 13:51:43 +09:00
|
|
|
city.lastWarDamageYear = this.year;
|
|
|
|
|
this.recordWarDeaths(loss, reason === "capture" ? 0.45 : 0.65);
|
|
|
|
|
return loss;
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
|
2026-09-16 13:51:43 +09:00
|
|
|
applyPolityWarExhaustionPopulationLoss(polity, exhaustion, intensity) {
|
|
|
|
|
if (!polity || exhaustion <= 0.04) return 0;
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
if (!cities.length) return 0;
|
|
|
|
|
const shortage = (polity.treasury || 0) <= 0 ? 0.35 : 0;
|
|
|
|
|
const crisis = clamp(polity.crisis || 0, 0, 1.5) * 0.15;
|
|
|
|
|
const activeWars = this.warCountForPolity(polity.id);
|
|
|
|
|
const cohesionStress = clamp(1 - (polity.cohesion ?? 0.6), 0, 1) * 0.22;
|
|
|
|
|
const rate = clamp(
|
|
|
|
|
(SimConfig.war.exhaustionPopulationLossBase ?? 0.0007) * (1 + exhaustion * 4.8 + intensity + activeWars * 0.35 + shortage + crisis + cohesionStress),
|
|
|
|
|
0,
|
|
|
|
|
SimConfig.war.exhaustionPopulationLossMax ?? 0.012
|
|
|
|
|
);
|
|
|
|
|
let total = 0;
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
const localRate = rate * (city.supplyStress > 0.8 ? 1.35 : 1);
|
|
|
|
|
if (localRate <= 0) continue;
|
|
|
|
|
total += this.applyCityWarDamage(city, localRate, "exhaustion");
|
|
|
|
|
city.loyalty = clamp((city.loyalty ?? 0.5) - exhaustion * 0.004, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
if (exhaustion > 0.55) {
|
|
|
|
|
polity.legitimacy = clamp((polity.legitimacy ?? 0.7) - rate * 1.4, 0, 1);
|
|
|
|
|
polity.cohesion = clamp((polity.cohesion ?? 0.6) - rate * 1.1, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
return total;
|
|
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
applyOccupationPopulationShock(tile, radius = SimConfig.war.occupationPopulationLossRadius ?? 4, rate = SimConfig.war.occupationPopulationLossRate ?? 0.08) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (tile == null || tile < 0 || tile >= w.count || radius <= 0 || rate <= 0) return 0;
|
|
|
|
|
const cx = tile % w.size;
|
|
|
|
|
const cy = Math.floor(tile / w.size);
|
|
|
|
|
const damageMultiplier = SimConfig.war.damageMultiplier ?? 1;
|
|
|
|
|
let removed = 0;
|
|
|
|
|
for (let dy = -radius; dy <= radius; dy++) {
|
|
|
|
|
for (let dx = -radius; dx <= radius; dx++) {
|
|
|
|
|
const distance = Math.abs(dx) + Math.abs(dy);
|
|
|
|
|
if (distance === 0 || distance > radius) continue;
|
|
|
|
|
const x = cx + dx;
|
|
|
|
|
const y = cy + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const t = w.idx(x, y);
|
|
|
|
|
if (w.terrain[t] === Terrain.WATER || w.population[t] <= 0) continue;
|
|
|
|
|
const falloff = 1 - distance / (radius + 1);
|
|
|
|
|
const amount = w.population[t] * rate * damageMultiplier * falloff;
|
|
|
|
|
if (amount <= 0.03) continue;
|
|
|
|
|
removed += this.removeEthnicPopulationProportionally(t, amount) || 0;
|
|
|
|
|
w.resource[t] = Math.max(0, w.resource[t] - amount * 0.015);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.recordWarDeaths(removed, 0.72);
|
|
|
|
|
return removed;
|
|
|
|
|
}
|
|
|
|
|
|
2026-09-16 13:51:43 +09:00
|
|
|
applyWarZoneTileDamage(tile, rate) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (tile == null || tile < 0 || tile >= w.count || rate <= 0) return 0;
|
2026-09-16 20:53:17 +09:00
|
|
|
const damageMultiplier = SimConfig.war.damageMultiplier ?? 1;
|
2026-09-16 13:51:43 +09:00
|
|
|
let removed = 0;
|
|
|
|
|
for (const { dx, dy, distance } of this.getRadiusOffsets(2)) {
|
|
|
|
|
const x = tile % w.size + dx;
|
|
|
|
|
const y = Math.floor(tile / w.size) + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
const t = w.idx(x, y);
|
|
|
|
|
if (w.terrain[t] === Terrain.WATER || w.population[t] <= 0) continue;
|
2026-09-16 20:53:17 +09:00
|
|
|
const localRate = rate * damageMultiplier * (1 - distance / 4);
|
2026-09-16 13:51:43 +09:00
|
|
|
const amount = w.population[t] * localRate;
|
|
|
|
|
if (amount <= 0.03) continue;
|
|
|
|
|
removed += this.removeEthnicPopulationProportionally(t, amount) || 0;
|
|
|
|
|
w.resource[t] = Math.max(0, w.resource[t] - amount * 0.02);
|
|
|
|
|
}
|
|
|
|
|
this.recordWarDeaths(removed, 0.8);
|
|
|
|
|
return removed;
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
|
2026-09-16 13:51:43 +09:00
|
|
|
recordWarDeaths(amount, civilianShare = 0.5) {
|
|
|
|
|
if (amount <= 0) return;
|
|
|
|
|
this.deaths += Math.max(0, Math.floor(amount * clamp(civilianShare, 0, 1)));
|
|
|
|
|
}
|
|
|
|
|
applyWarSettlement(war) {
|
|
|
|
|
const a = this.getPolityById(war.aPolityId);
|
|
|
|
|
const b = this.getPolityById(war.bPolityId);
|
|
|
|
|
if (!a || !b) return;
|
|
|
|
|
const margin = (war.scoreA || 0) - (war.scoreB || 0) + ((war.exhaustionB || 0) - (war.exhaustionA || 0)) * 1.2;
|
|
|
|
|
const threshold = SimConfig.war.majorSettlementThreshold ?? 1.25;
|
|
|
|
|
if (Math.abs(margin) < threshold) return;
|
|
|
|
|
const winner = margin > 0 ? a : b;
|
|
|
|
|
const loser = margin > 0 ? b : a;
|
|
|
|
|
const transferred = this.applyWarSettlementTransfer(winner, loser, war, Math.abs(margin));
|
|
|
|
|
loser.legitimacy = clamp((loser.legitimacy ?? 0.7) - 0.035 - Math.abs(margin) * 0.006, 0, 1);
|
|
|
|
|
loser.cohesion = clamp((loser.cohesion ?? 0.6) - 0.03 - (transferred ? 0.04 : 0), 0, 1);
|
|
|
|
|
loser.crisis = clamp((loser.crisis || 0) + 0.08 + Math.abs(margin) * 0.015, 0, 1.5);
|
|
|
|
|
for (const city of this.getPolityCities(loser)) city.loyalty = clamp((city.loyalty ?? 0.5) - 0.025, 0, 1);
|
|
|
|
|
this.addPolityEvent(winner.id, "war", this.year, { outcome: transferred ? "settlementGain" : "settlementPressure", targetPolityId: loser.id }, 2);
|
|
|
|
|
this.addPolityEvent(loser.id, "war", this.year, { outcome: transferred ? "settlementLoss" : "settlementPressure", targetPolityId: winner.id }, 2);
|
|
|
|
|
}
|
|
|
|
|
applyWarSettlementTransfer(winner, loser, war, margin) {
|
|
|
|
|
const loserCities = this.getPolityCities(loser)
|
|
|
|
|
.filter(city => city.population > 0 && (city.id !== loser.centerCityId || margin > 2.8 || this.getPolityCities(loser).length <= 2))
|
|
|
|
|
.map(city => ({ city, connection: this.warConnectionToCity(winner, city), memory: war.cityPressureById?.get(`${winner.id}:${city.id}`) || 0 }))
|
|
|
|
|
.filter(entry => entry.connection.source && entry.connection.distance <= this.warTargetRange(winner, loser, war, this.polityPower(winner), this.polityPower(loser)) * 0.92)
|
|
|
|
|
.sort((a, b) => (b.memory + (1 - (b.city.loyalty ?? 0.5)) - b.connection.distance * 0.018) - (a.memory + (1 - (a.city.loyalty ?? 0.5)) - a.connection.distance * 0.018));
|
|
|
|
|
const entry = loserCities[0];
|
|
|
|
|
if (!entry || margin < 1.8) return false;
|
|
|
|
|
this.applyCityWarDamage(entry.city, clamp(0.025 + margin * 0.008, 0.02, 0.10), "settlement");
|
|
|
|
|
this.transferCityToPolity(entry.city, winner, {
|
|
|
|
|
loyalty: clamp(0.24 + (1 - (entry.city.loyalty ?? 0.5)) * 0.25, 0.18, 0.48),
|
|
|
|
|
control: 0.52,
|
|
|
|
|
claim: 0.66,
|
|
|
|
|
allowForeignTakeover: true,
|
|
|
|
|
reason: "settlement"
|
|
|
|
|
});
|
|
|
|
|
this.transferWarTerritory(winner, loser, this.world.idx(entry.city.x, entry.city.y), Math.max(7, SimConfig.campaign?.claimRadius ?? 8), {
|
|
|
|
|
strength: 0.50,
|
|
|
|
|
reason: "settlement",
|
|
|
|
|
maxTiles: 70
|
|
|
|
|
});
|
|
|
|
|
return true;
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
collectAndRedistributeResources() {
|
|
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
const centerId = polity.centerCityId;
|
|
|
|
|
for (const city of cities) city.receivedAid = false;
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
if (city.id === centerId) continue;
|
|
|
|
|
const tax = city.storedResources * 0.035;
|
|
|
|
|
city.storedResources -= tax;
|
|
|
|
|
polity.treasury += tax;
|
|
|
|
|
}
|
|
|
|
|
const agePressure = this.polityAgePressure(polity);
|
|
|
|
|
const overextension = this.polityOverextension(polity);
|
|
|
|
|
const adminCost =
|
|
|
|
|
cities.length * 0.24 +
|
|
|
|
|
overextension * 1.1 +
|
|
|
|
|
agePressure * cities.length * 0.18;
|
|
|
|
|
polity.treasury -= adminCost;
|
|
|
|
|
if (polity.treasury < 0) {
|
|
|
|
|
const deficit = Math.abs(polity.treasury);
|
|
|
|
|
polity.treasury = 0;
|
|
|
|
|
polity.crisis = clamp((polity.crisis || 0) + deficit * 0.012, 0, 1.5);
|
|
|
|
|
}
|
|
|
|
|
const maintenance = Math.pow(cities.length, 1.12) * 0.10;
|
|
|
|
|
if (maintenance > 0) {
|
|
|
|
|
const center = this.getCityById(centerId);
|
|
|
|
|
const treasuryPayment = Math.min(polity.treasury, maintenance);
|
|
|
|
|
polity.treasury -= treasuryPayment;
|
|
|
|
|
const unpaid = maintenance - treasuryPayment;
|
|
|
|
|
if (unpaid > 0 && center) {
|
|
|
|
|
const paidByCenter = this.drainCityResources(center, unpaid);
|
|
|
|
|
if (paidByCenter < unpaid) {
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
if (city.id !== centerId) city.loyalty = clamp(city.loyalty - 0.012, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const poorCount = Math.ceil(cities.length * 0.1);
|
|
|
|
|
const poorest = [...cities]
|
|
|
|
|
.sort((a, b) => (a.storedResources / Math.max(1, a.population)) - (b.storedResources / Math.max(1, b.population)))
|
|
|
|
|
.slice(0, poorCount);
|
|
|
|
|
for (const city of poorest) {
|
|
|
|
|
const target = city.population * 0.08;
|
|
|
|
|
const need = target - city.storedResources;
|
|
|
|
|
if (need > 0 && polity.treasury > 0) {
|
|
|
|
|
const aid = Math.min(need, polity.treasury);
|
|
|
|
|
city.storedResources += aid;
|
|
|
|
|
polity.treasury -= aid;
|
|
|
|
|
city.receivedAid = true;
|
|
|
|
|
city.loyalty = clamp(city.loyalty + 0.05, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
this.enforcePolityTreasuryCap(polity);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
erodePolityLegitimacy() {
|
|
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
const agePressure = this.polityAgePressure(polity);
|
|
|
|
|
const resourceStress = this.polityResourceStress(polity);
|
|
|
|
|
const overextension = this.polityOverextension(polity);
|
|
|
|
|
const erosion =
|
|
|
|
|
0.0015 +
|
|
|
|
|
agePressure * 0.003 +
|
|
|
|
|
resourceStress * 0.003 +
|
|
|
|
|
overextension * 0.0015;
|
|
|
|
|
polity.legitimacy = clamp((polity.legitimacy ?? 0.7) - erosion, 0, 1);
|
|
|
|
|
polity.cohesion = clamp((polity.cohesion ?? 0.6) - erosion * 0.45, 0, 1);
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
if (this.polityAge(polity) < 80 && polity.treasury > cities.length * 10) {
|
|
|
|
|
polity.legitimacy = clamp(polity.legitimacy + 0.008, 0, 1);
|
|
|
|
|
polity.cohesion = clamp(polity.cohesion + 0.005, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
polity.crisis = clamp((polity.crisis || 0) * 0.88, 0, 1.5);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
triggerPolityCrises() {
|
|
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
const age = this.polityAge(polity);
|
|
|
|
|
if (age < 140) continue;
|
2026-05-14 00:21:24 +09:00
|
|
|
if ((this.year - (polity.lastCrisisYear ?? 0)) / WEEKS_PER_YEAR < 160) continue;
|
2026-05-13 20:21:58 +09:00
|
|
|
const instability = this.polityInstability(polity);
|
|
|
|
|
const agePressure = this.polityAgePressure(polity);
|
|
|
|
|
const chance = 0.006 + agePressure * 0.018 + instability * 0.014;
|
|
|
|
|
if (this.rng.next() >= chance) continue;
|
|
|
|
|
polity.lastCrisisYear = this.year;
|
|
|
|
|
const severity = clamp(
|
|
|
|
|
0.08 +
|
|
|
|
|
agePressure * this.rng.range(0.08, 0.20) +
|
|
|
|
|
instability * this.rng.range(0.05, 0.16),
|
|
|
|
|
0.05,
|
|
|
|
|
0.36
|
|
|
|
|
);
|
|
|
|
|
polity.crisis = clamp((polity.crisis || 0) + severity, 0, 1.5);
|
|
|
|
|
polity.legitimacy = clamp((polity.legitimacy ?? 0.7) - severity * 0.30, 0, 1);
|
|
|
|
|
polity.cohesion = clamp((polity.cohesion ?? 0.6) - severity * 0.18, 0, 1);
|
|
|
|
|
const center = this.getCityById(polity.centerCityId);
|
|
|
|
|
for (const city of this.getPolityCities(polity)) {
|
|
|
|
|
if (city.id === polity.centerCityId) continue;
|
|
|
|
|
const distance = center ? this.effectiveDistance(center, city) : 40;
|
|
|
|
|
const distanceFactor = clamp(distance / 40, 0.25, 1);
|
|
|
|
|
city.loyalty = clamp(city.loyalty - severity * distanceFactor, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
applyOldStateStress() {
|
|
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
const age = this.polityAge(polity);
|
|
|
|
|
if (age < 1000) continue;
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
if (cities.length <= 1) continue;
|
|
|
|
|
const oldAge = clamp((age - 1000) / 1000, 0, 1);
|
|
|
|
|
polity.legitimacy = clamp((polity.legitimacy ?? 0.7) - oldAge * 0.018, 0, 1);
|
|
|
|
|
polity.cohesion = clamp((polity.cohesion ?? 0.6) - oldAge * 0.012, 0, 1);
|
|
|
|
|
polity.crisis = clamp((polity.crisis || 0) + oldAge * 0.035, 0, 1.5);
|
|
|
|
|
const center = this.getCityById(polity.centerCityId);
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
if (city.id === polity.centerCityId) continue;
|
|
|
|
|
const distance = center ? this.effectiveDistance(center, city) : 40;
|
|
|
|
|
const distanceFactor = clamp(distance / 35, 0.2, 1);
|
|
|
|
|
city.loyalty = clamp(city.loyalty - oldAge * distanceFactor * 0.045, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
updateCityLoyalty() {
|
|
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
const center = this.getCityById(polity.centerCityId);
|
|
|
|
|
if (!center) continue;
|
2026-09-16 20:53:17 +09:00
|
|
|
const loyaltyCap = this.polityLoyaltyCap(polity);
|
|
|
|
|
center.loyalty = loyaltyCap;
|
2026-05-13 20:21:58 +09:00
|
|
|
const instability = this.polityInstability(polity);
|
|
|
|
|
const agePressure = this.polityAgePressure(polity);
|
|
|
|
|
const overextension = this.polityOverextension(polity);
|
|
|
|
|
const logisticsStress = this.polityLogisticsStress(polity);
|
|
|
|
|
for (const city of this.getPolityCities(polity)) {
|
|
|
|
|
if (city.id === center.id) continue;
|
|
|
|
|
const perCapita = city.storedResources / Math.max(1, city.population);
|
|
|
|
|
const distance = this.effectiveDistance(city, center);
|
|
|
|
|
let delta = 0;
|
|
|
|
|
delta += clamp((perCapita - 0.10) * 0.07, -0.025, 0.045);
|
|
|
|
|
delta += this.sameDominantEthnicity(city, center) ? 0.03 : -0.012;
|
|
|
|
|
delta += clamp(0.045 - distance * 0.0011, -0.025, 0.045);
|
2026-05-14 14:38:34 +09:00
|
|
|
const directCenterTrade = this.hasDirectTradeConnection(city, center);
|
2026-05-17 21:08:03 +09:00
|
|
|
if (directCenterTrade) delta += 0.025;
|
|
|
|
|
else delta -= this.tradeAccessLoyaltyPenalty(city, center, polity);
|
2026-05-13 20:21:58 +09:00
|
|
|
if (city.receivedAid) delta += 0.04;
|
|
|
|
|
delta -= 0.004;
|
|
|
|
|
if (city.storedResources < city.population * 0.05) delta -= 0.035;
|
|
|
|
|
delta -= (city.supplyStress || 0) * 0.018;
|
|
|
|
|
delta -= instability * 0.020;
|
|
|
|
|
delta -= agePressure * 0.010;
|
|
|
|
|
delta -= overextension * clamp(distance / 48, 0, 1) * 0.014;
|
|
|
|
|
delta -= logisticsStress * clamp(distance / 42, 0.25, 1) * 0.018;
|
|
|
|
|
if ((polity.legitimacy ?? 0.7) < 0.25) delta -= 0.020;
|
|
|
|
|
if ((polity.crisis || 0) > 0.6) delta -= 0.014;
|
2026-09-16 20:53:17 +09:00
|
|
|
city.loyalty = clamp(city.loyalty + delta, 0, loyaltyCap);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
splitUnloyalCities() {
|
2026-09-16 20:53:17 +09:00
|
|
|
const cfg = SimConfig.rebellion || {};
|
|
|
|
|
const participationLoyalty = cfg.participationLoyalty ?? 0.50;
|
|
|
|
|
const automaticLoyalty = cfg.automaticLoyalty ?? 0.30;
|
|
|
|
|
for (const polity of [...this.polities]) {
|
|
|
|
|
const originalCities = this.getPolityCities(polity);
|
|
|
|
|
const preRebellionPopulation = originalCities.reduce((sum, city) => sum + Math.max(0, city.population || 0), 0);
|
|
|
|
|
const members = originalCities
|
|
|
|
|
.filter(city => city.id !== polity.centerCityId && city.polityId === polity.id)
|
|
|
|
|
.filter(city => !this.isCityRebellionProtected(city))
|
|
|
|
|
.filter(city => (city.loyalty ?? 0.5) < participationLoyalty);
|
|
|
|
|
if (!members.length) continue;
|
|
|
|
|
const lowestLoyalty = Math.min(...members.map(city => city.loyalty ?? 0.5));
|
|
|
|
|
const automatic = lowestLoyalty < automaticLoyalty;
|
|
|
|
|
if (!automatic) {
|
2026-05-13 20:21:58 +09:00
|
|
|
const instability = this.polityInstability(polity);
|
|
|
|
|
const agePressure = this.polityAgePressure(polity);
|
2026-09-16 20:53:17 +09:00
|
|
|
const averageLoyalty = members.reduce((sum, city) => sum + (city.loyalty ?? 0.5), 0) / members.length;
|
|
|
|
|
const chance = clamp(
|
|
|
|
|
(participationLoyalty - averageLoyalty) * (cfg.chanceScale ?? 0.20) +
|
|
|
|
|
instability * 0.018 +
|
|
|
|
|
agePressure * 0.012,
|
|
|
|
|
0,
|
|
|
|
|
cfg.maxAnnualChance ?? 0.16
|
|
|
|
|
);
|
|
|
|
|
if (this.rng.next() >= chance) continue;
|
|
|
|
|
}
|
|
|
|
|
// Once a rebellion begins, every non-capital city below 50% loyalty joins
|
|
|
|
|
// simultaneously, regardless of distance from the first rebel city.
|
|
|
|
|
const trigger = members.reduce((lowest, city) =>
|
|
|
|
|
(city.loyalty ?? 0.5) < (lowest.loyalty ?? 0.5) ? city : lowest, members[0]);
|
|
|
|
|
const rebellionData = members.map(city => ({ cityId: city.id, population: city.population || 0, loyalty: city.loyalty ?? 0 }));
|
|
|
|
|
const oldPolityId = polity.id;
|
|
|
|
|
this.removeCityFromPolity(trigger);
|
|
|
|
|
this.releaseCityTerritory(trigger, oldPolityId, 5, "rebellion");
|
|
|
|
|
const rebelPolity = this.createPolity(trigger);
|
|
|
|
|
trigger.loyalty = 1;
|
|
|
|
|
for (const city of members) {
|
|
|
|
|
if (city.id === trigger.id) continue;
|
|
|
|
|
const loyalty = city.loyalty ?? 0.3;
|
2026-05-14 14:38:34 +09:00
|
|
|
this.removeCityFromPolity(city);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.releaseCityTerritory(city, oldPolityId, 5, "rebellion");
|
2026-09-16 20:53:17 +09:00
|
|
|
this.transferCityToPolity(city, rebelPolity, {
|
|
|
|
|
loyalty: clamp(0.52 + (participationLoyalty - loyalty) * 0.38, 0.46, 0.72),
|
|
|
|
|
control: 0.48,
|
|
|
|
|
claim: 0.62,
|
|
|
|
|
reason: "rebellion"
|
2026-05-14 20:15:23 +09:00
|
|
|
});
|
2026-09-16 20:53:17 +09:00
|
|
|
this.claimPolityCoreTerritory(rebelPolity, city, 3, "rebellion");
|
|
|
|
|
}
|
|
|
|
|
const population = rebellionData.reduce((sum, rebellion) => sum + rebellion.population, 0);
|
|
|
|
|
const avgLoyalty = rebellionData.reduce((sum, rebellion) => sum + rebellion.loyalty, 0) / rebellionData.length;
|
|
|
|
|
const rebelPopulationShare = preRebellionPopulation > 0 ? clamp(population / preRebellionPopulation, 0, 1) : 0;
|
|
|
|
|
const transferRate = clamp(cfg.treasuryTransferRate ?? 0.65, 0, 1);
|
|
|
|
|
const treasuryTransferred = Math.min(
|
|
|
|
|
Math.max(0, polity.treasury || 0),
|
|
|
|
|
Math.max(0, polity.treasury || 0) * rebelPopulationShare * transferRate
|
|
|
|
|
);
|
|
|
|
|
polity.treasury = Math.max(0, (polity.treasury || 0) - treasuryTransferred);
|
|
|
|
|
rebelPolity.treasury = Math.max(0, (rebelPolity.treasury || 0) + treasuryTransferred);
|
|
|
|
|
this.enforcePolityTreasuryCap(polity);
|
|
|
|
|
this.enforcePolityTreasuryCap(rebelPolity);
|
|
|
|
|
const eventData = {
|
|
|
|
|
cityIds: rebellionData.map(rebellion => rebellion.cityId),
|
|
|
|
|
cityCount: rebellionData.length,
|
|
|
|
|
population,
|
|
|
|
|
loyalty: avgLoyalty,
|
|
|
|
|
automatic,
|
|
|
|
|
treasuryTransferred,
|
|
|
|
|
newPolityId: rebelPolity.id
|
|
|
|
|
};
|
|
|
|
|
this.addPolityEvent(polity.id, "rebellion", this.year, eventData, 3);
|
|
|
|
|
this.addPolityEvent(rebelPolity.id, "rebellion", this.year, {
|
|
|
|
|
cityIds: eventData.cityIds,
|
|
|
|
|
cityCount: eventData.cityCount,
|
2026-05-14 20:15:23 +09:00
|
|
|
population,
|
2026-09-16 20:53:17 +09:00
|
|
|
automatic,
|
|
|
|
|
treasuryTransferred,
|
|
|
|
|
formerPolityId: polity.id
|
2026-05-14 20:15:23 +09:00
|
|
|
}, 3);
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
|
2026-05-13 20:21:58 +09:00
|
|
|
enforcePolityContinuity(polity) {
|
|
|
|
|
const center = this.getCityById(polity.centerCityId);
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
if (!center || cities.length <= 1) return cities;
|
|
|
|
|
const limit = SimConfig.polity.logisticsDistance;
|
|
|
|
|
const reachable = new Set([center.id]);
|
|
|
|
|
const frontier = [center];
|
|
|
|
|
while (frontier.length) {
|
|
|
|
|
const source = frontier.pop();
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
if (reachable.has(city.id)) continue;
|
|
|
|
|
if (this.effectiveDistance(source, city) > limit) continue;
|
|
|
|
|
reachable.add(city.id);
|
|
|
|
|
frontier.push(city);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const isolated = cities.filter(city => !reachable.has(city.id));
|
|
|
|
|
if (!isolated.length) return cities;
|
|
|
|
|
for (const city of isolated) {
|
2026-09-16 13:51:43 +09:00
|
|
|
const oldPolityId = city.polityId;
|
2026-05-13 20:21:58 +09:00
|
|
|
this.removeCityFromPolity(city);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.releaseCityTerritory(city, oldPolityId, 4, "fragmentation");
|
2026-05-14 20:15:23 +09:00
|
|
|
city.loyalty = clamp(city.loyalty - 0.28, 0, 1);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
polity.cohesion = clamp((polity.cohesion ?? 0.6) - isolated.length * 0.035, 0, 1);
|
|
|
|
|
polity.legitimacy = clamp((polity.legitimacy ?? 0.7) - isolated.length * 0.02, 0, 1);
|
|
|
|
|
polity.crisis = clamp((polity.crisis || 0) + isolated.length * 0.025, 0, 1.5);
|
|
|
|
|
return this.getPolityCities(polity);
|
|
|
|
|
}
|
|
|
|
|
detectPolityFamines() {
|
|
|
|
|
const minimumFood = SimConfig.polity?.minimumPerCapitaFood ?? 0.06;
|
|
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
if (!cities.length) continue;
|
|
|
|
|
let poorCities = 0;
|
|
|
|
|
let totalFood = 0;
|
|
|
|
|
let totalPopulation = 0;
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
const population = Math.max(1, city.population || 0);
|
|
|
|
|
const perCapita = (city.storedResources || 0) / population;
|
|
|
|
|
if (perCapita < minimumFood) poorCities++;
|
|
|
|
|
totalFood += city.storedResources || 0;
|
|
|
|
|
totalPopulation += population;
|
|
|
|
|
}
|
|
|
|
|
const poorRate = poorCities / cities.length;
|
|
|
|
|
const avgPerCapitaFood = totalFood / Math.max(1, totalPopulation);
|
|
|
|
|
const famine = (cities.length >= 2 && poorRate >= 0.45) || avgPerCapitaFood < 0.035;
|
|
|
|
|
if (!famine) continue;
|
|
|
|
|
if (polity.lastFamineYear && this.year - polity.lastFamineYear < years(60)) continue;
|
|
|
|
|
this.addPolityEvent(polity.id, "famine", this.year, {
|
|
|
|
|
poorRate,
|
|
|
|
|
avgPerCapitaFood
|
|
|
|
|
}, poorRate > 0.65 ? 3 : 2);
|
|
|
|
|
polity.lastFamineYear = this.year;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
cleanupPolities() {
|
|
|
|
|
const survivors = [];
|
|
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
const cities = this.getPolityCities(polity);
|
|
|
|
|
if (!cities.length) {
|
|
|
|
|
this.markPolityEnded(polity, "collapsed");
|
2026-09-16 13:51:43 +09:00
|
|
|
this.releasePolityTerritory(polity.id, "collapse");
|
2026-05-13 20:21:58 +09:00
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
let center = this.getCityById(polity.centerCityId);
|
|
|
|
|
if (!center || center.population <= 0) {
|
|
|
|
|
const oldCenterCityId = polity.centerCityId;
|
|
|
|
|
center = cities.reduce((best, city) => this.cityInfluence(city) > this.cityInfluence(best) ? city : best, cities[0]);
|
|
|
|
|
polity.centerCityId = center.id;
|
2026-09-16 20:53:17 +09:00
|
|
|
center.loyalty = this.polityLoyaltyCap ? this.polityLoyaltyCap(polity) : 1;
|
2026-05-13 20:21:58 +09:00
|
|
|
if (oldCenterCityId !== center.id) {
|
|
|
|
|
this.addPolityEvent(polity.id, "capitalShift", this.year, {
|
|
|
|
|
oldCenterCityId,
|
|
|
|
|
newCenterCityId: center.id
|
|
|
|
|
}, 2);
|
|
|
|
|
}
|
|
|
|
|
polity.treasury *= 0.5;
|
|
|
|
|
polity.legitimacy = clamp((polity.legitimacy ?? 0.7) - 0.22, 0, 1);
|
|
|
|
|
polity.cohesion = clamp((polity.cohesion ?? 0.6) - 0.16, 0, 1);
|
|
|
|
|
polity.crisis = clamp((polity.crisis || 0) + 0.35, 0, 1.5);
|
|
|
|
|
polity.lastCrisisYear = this.year;
|
|
|
|
|
for (const city of cities) {
|
|
|
|
|
if (city.id !== center.id) city.loyalty = clamp(city.loyalty - 0.18, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
const history = this.ensurePolityHistory(polity);
|
|
|
|
|
if (history) history.centerCityId = center.id;
|
|
|
|
|
}
|
|
|
|
|
const connectedCities = this.enforcePolityContinuity(polity);
|
|
|
|
|
if (connectedCities.length !== cities.length) {
|
|
|
|
|
cities.length = 0;
|
|
|
|
|
cities.push(...connectedCities);
|
|
|
|
|
}
|
|
|
|
|
if (cities.length === 1) {
|
2026-05-18 17:13:18 +09:00
|
|
|
const city = cities[0];
|
|
|
|
|
const ageYears = (this.year - (polity.founded ?? this.year)) / WEEKS_PER_YEAR;
|
|
|
|
|
const weakSingleCityState =
|
|
|
|
|
ageYears > 80 &&
|
|
|
|
|
city.population < 45 &&
|
|
|
|
|
(polity.legitimacy ?? 0.7) < 0.25 &&
|
|
|
|
|
(polity.cohesion ?? 0.6) < 0.25 &&
|
|
|
|
|
(polity.crisis || 0) > 0.9;
|
|
|
|
|
|
|
|
|
|
if (weakSingleCityState) {
|
|
|
|
|
this.markPolityEnded(polity, "collapsed");
|
2026-09-16 13:51:43 +09:00
|
|
|
this.releasePolityTerritory(polity.id, "collapse");
|
2026-05-18 17:13:18 +09:00
|
|
|
city.polityId = null;
|
|
|
|
|
city.loyalty = 0.45;
|
|
|
|
|
city.receivedAid = false;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
2026-05-17 21:08:03 +09:00
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
survivors.push(polity);
|
|
|
|
|
}
|
|
|
|
|
this.polities = survivors;
|
|
|
|
|
this.rebuildIndexes();
|
|
|
|
|
const validPolities = new Set(this.polities.map(p => p.id));
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
if (city.polityId !== null && !validPolities.has(city.polityId)) {
|
2026-09-16 13:51:43 +09:00
|
|
|
const oldPolityId = city.polityId;
|
2026-05-13 20:21:58 +09:00
|
|
|
city.polityId = null;
|
|
|
|
|
city.loyalty = 0.45;
|
|
|
|
|
city.receivedAid = false;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.releaseCityTerritory(city, oldPolityId, 5, "collapse");
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-17 22:32:25 +09:00
|
|
|
updatePolities(force = false) {
|
|
|
|
|
if (!force && this.year % years(1) !== 0) return;
|
2026-05-13 20:21:58 +09:00
|
|
|
this.cleanupPolities();
|
|
|
|
|
this.foundPolities();
|
2026-09-17 22:32:25 +09:00
|
|
|
this.reinforcePolityTradeRoutes();
|
2026-05-13 20:21:58 +09:00
|
|
|
this.collectAndRedistributeResources();
|
2026-09-17 22:32:25 +09:00
|
|
|
this.maybeBuildTreasuryCities();
|
2026-05-13 20:21:58 +09:00
|
|
|
this.detectPolityFamines();
|
2026-09-17 22:32:25 +09:00
|
|
|
this.erodePolityLegitimacy();
|
|
|
|
|
this.updateInstitutionalAging();
|
|
|
|
|
this.maybeTriggerInstitutionalReforms();
|
|
|
|
|
this.triggerPolityCrises();
|
|
|
|
|
this.applyOldStateStress();
|
|
|
|
|
this.updatePolityLeaders();
|
2026-05-13 20:21:58 +09:00
|
|
|
this.updateCityLoyalty();
|
2026-05-17 21:08:03 +09:00
|
|
|
this.maybeStartCampaigns();
|
2026-05-13 20:21:58 +09:00
|
|
|
this.splitUnloyalCities();
|
2026-09-16 20:53:17 +09:00
|
|
|
this.enforcePolityTreasuryCaps();
|
2026-05-13 20:21:58 +09:00
|
|
|
this.cleanupPolities();
|
2026-09-17 22:32:25 +09:00
|
|
|
this.samplePolityHistories();
|
2026-09-16 20:53:17 +09:00
|
|
|
this.recomputeTerritories({ allowOwnershipChanges: true, rebalanceOwnership: true, reason: "normal" });
|
2026-09-16 13:51:43 +09:00
|
|
|
this.reconcileCityTerritoryOwnership();
|
2026-05-17 21:08:03 +09:00
|
|
|
this.campaignPressureOnTerritories();
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
reinforcePolityTradeRoutes() {
|
|
|
|
|
for (const polity of this.polities) {
|
|
|
|
|
if (this.rng.next() > 0.48) continue;
|
|
|
|
|
const center = this.getCityById(polity.centerCityId);
|
|
|
|
|
if (!center) continue;
|
|
|
|
|
const candidates = this.getPolityCities(polity)
|
|
|
|
|
.filter(city => city.id !== center.id && !this.hasDirectTradeConnection(center, city))
|
|
|
|
|
.filter(city => this.distanceBetweenCities(center, city) <= 40)
|
|
|
|
|
.sort((a, b) => this.effectiveDistance(center, a) - this.effectiveDistance(center, b));
|
|
|
|
|
if (!candidates.length) continue;
|
|
|
|
|
const target = candidates[Math.min(candidates.length - 1, this.rng.int(Math.min(3, candidates.length)))];
|
2026-09-16 13:51:43 +09:00
|
|
|
const limit = this.effectiveRouteLengthLimit(center, target, polity);
|
|
|
|
|
const path = this.findTerrainRoute(center.x, center.y, target.x, target.y, limit, center, target, polity);
|
|
|
|
|
if (!this.isValidRoutePath(path, target.x, target.y, limit)) continue;
|
|
|
|
|
if (this.hasReservedRouteSegment(path, this.activeTradeRouteTiles)) continue;
|
2026-05-13 20:21:58 +09:00
|
|
|
const cities = this.getPolityCities(polity);
|
2026-09-16 13:51:43 +09:00
|
|
|
const roadCost = 5 + cities.length * 1.2 + this.polityOverextension(polity) * 2.4;
|
2026-05-13 20:21:58 +09:00
|
|
|
if ((polity.treasury || 0) < roadCost) {
|
|
|
|
|
polity.crisis = clamp((polity.crisis || 0) + 0.025, 0, 1.5);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
polity.treasury -= roadCost;
|
|
|
|
|
if (!this.payRouteConstructionCost(center, target, path, polity)) continue;
|
2026-05-14 00:21:24 +09:00
|
|
|
this.registerTradeLink(center, target, 0.22, path, null, 34, 2.4, polity.id);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
routeCityLinkLimit(city) {
|
|
|
|
|
if (!city) return 1;
|
|
|
|
|
const capitalBonus = city.polityId !== null && this.getPolityById(city.polityId)?.centerCityId === city.id ? 1 : 0;
|
|
|
|
|
return clamp((city.population > 180 ? 4 : city.population > 90 ? 3 : 2) + capitalBonus, 2, 5);
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
desertCorridorShare(cityA, cityB, samples = 12) {
|
|
|
|
|
if (!cityA || !cityB) return 0;
|
|
|
|
|
const w = this.world;
|
|
|
|
|
let desert = 0;
|
|
|
|
|
let land = 0;
|
|
|
|
|
for (let step = 0; step <= samples; step++) {
|
|
|
|
|
const t = step / samples;
|
|
|
|
|
const x = clamp(Math.round(lerp(cityA.x, cityB.x, t)), 0, w.size - 1);
|
|
|
|
|
const y = clamp(Math.round(lerp(cityA.y, cityB.y, t)), 0, w.size - 1);
|
|
|
|
|
const terrain = w.terrain[w.idx(x, y)];
|
|
|
|
|
if (terrain === Terrain.WATER) continue;
|
|
|
|
|
land++;
|
|
|
|
|
if (terrain === Terrain.DESERT) desert++;
|
|
|
|
|
}
|
|
|
|
|
return land > 0 ? desert / land : 0;
|
|
|
|
|
}
|
|
|
|
|
routeDesertShare(path) {
|
|
|
|
|
if (!path?.length) return 0;
|
|
|
|
|
let desert = 0;
|
|
|
|
|
for (const tile of path) if (this.world.terrain[tile] === Terrain.DESERT) desert++;
|
|
|
|
|
return desert / path.length;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
effectiveRouteLengthLimit(cityA = null, cityB = null, ownerPolity = null) {
|
|
|
|
|
const cfg = SimConfig.route;
|
|
|
|
|
const base = cfg.maxRouteLength ?? 42;
|
|
|
|
|
if (!cityA || !cityB) return base;
|
|
|
|
|
const avgPopulation = ((cityA.population || 1) + (cityB.population || 1)) * 0.5;
|
|
|
|
|
const avgKnowledge = (
|
|
|
|
|
(cityA.knowledge?.farming || 0) + (cityA.knowledge?.metallurgy || 0) +
|
|
|
|
|
(cityB.knowledge?.farming || 0) + (cityB.knowledge?.metallurgy || 0)
|
|
|
|
|
) * 0.25;
|
|
|
|
|
const samePolity = cityA.polityId !== null && cityA.polityId === cityB.polityId;
|
|
|
|
|
const capital = ownerPolity && (ownerPolity.centerCityId === cityA.id || ownerPolity.centerCityId === cityB.id) ? 1 : 0;
|
|
|
|
|
const org = ownerPolity ? clamp((ownerPolity.cohesion ?? 0.6) * 0.7 + (ownerPolity.legitimacy ?? 0.7) * 0.3, 0, 1.2) : 0;
|
|
|
|
|
const treasury = ownerPolity ? clamp(Math.sqrt(Math.max(0, ownerPolity.treasury || 0)) / 18, 0, 1.1) : 0;
|
2026-09-16 20:53:17 +09:00
|
|
|
const desertShare = this.desertCorridorShare(cityA, cityB);
|
|
|
|
|
const desertBonus = desertShare * (cfg.desertRouteLengthBonus ?? 30);
|
|
|
|
|
const normalMax = cfg.adaptiveMaxRouteLength ?? 72;
|
|
|
|
|
const desertMax = cfg.desertAdaptiveMaxRouteLength ?? normalMax;
|
|
|
|
|
const upperLimit = lerp(normalMax, desertMax, desertShare);
|
2026-09-16 13:51:43 +09:00
|
|
|
return Math.floor(clamp(
|
|
|
|
|
base +
|
|
|
|
|
clamp(Math.sqrt(avgPopulation) * 0.55, 0, 10) +
|
|
|
|
|
avgKnowledge * 12 +
|
|
|
|
|
(samePolity ? 7 : 0) +
|
|
|
|
|
capital * 6 +
|
|
|
|
|
org * 5 +
|
2026-09-16 20:53:17 +09:00
|
|
|
treasury * 4 +
|
|
|
|
|
desertBonus,
|
2026-09-16 13:51:43 +09:00
|
|
|
base,
|
2026-09-16 20:53:17 +09:00
|
|
|
upperLimit
|
2026-09-16 13:51:43 +09:00
|
|
|
));
|
|
|
|
|
}
|
|
|
|
|
cityHasRouteTilesNear(city, radius = SimConfig.route.isolatedRouteRadius ?? 4) {
|
|
|
|
|
if (!city) return false;
|
|
|
|
|
const w = this.world;
|
|
|
|
|
for (const { dx, dy } of this.getRadiusOffsets(radius)) {
|
|
|
|
|
const x = city.x + dx;
|
|
|
|
|
const y = city.y + dy;
|
|
|
|
|
if (x < 0 || y < 0 || x >= w.size || y >= w.size) continue;
|
|
|
|
|
if (w.tradeRoute[w.idx(x, y)] > 0) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
bootstrapIsolatedCityRoutes(supportedRoutes) {
|
|
|
|
|
const cfg = SimConfig.route;
|
|
|
|
|
if (!cfg.isolatedCityBootstrap || this.cities.length < 2) return;
|
|
|
|
|
let built = 0;
|
|
|
|
|
const maxBootstraps = clamp(Math.ceil(this.cities.length * 0.12), 4, cfg.isolatedRouteSearchLimit ?? 8);
|
|
|
|
|
const isolated = this.cities
|
|
|
|
|
.filter(city => city.population > 0 && (city.tradeLinks.size === 0 || !this.cityHasRouteTilesNear(city)))
|
|
|
|
|
.sort((a, b) => (a.tradeLinks.size - b.tradeLinks.size) || ((a.tradeReach || 0) - (b.tradeReach || 0)));
|
|
|
|
|
for (const city of isolated) {
|
|
|
|
|
if (built >= maxBootstraps) break;
|
|
|
|
|
if (city.tradeLinks.size > 0 && this.cityHasRouteTilesNear(city)) continue;
|
|
|
|
|
if (this.tryBootstrapCityRoute(city, supportedRoutes)) built++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
tryBootstrapCityRoute(city, supportedRoutes) {
|
|
|
|
|
const partners = this.bootstrapRoutePartners(city);
|
|
|
|
|
for (const partner of partners) {
|
|
|
|
|
if (!partner || partner.id === city.id || city.tradeLinks.has(partner.id)) continue;
|
|
|
|
|
const ownerPolityId = city.polityId !== null && city.polityId === partner.polityId ? city.polityId : null;
|
|
|
|
|
const ownerPolity = ownerPolityId !== null ? this.getPolityById(ownerPolityId) : null;
|
|
|
|
|
const limit = this.effectiveRouteLengthLimit(city, partner, ownerPolity);
|
|
|
|
|
if (Math.abs(city.x - partner.x) + Math.abs(city.y - partner.y) > limit) continue;
|
|
|
|
|
const path = this.findTerrainRoute(city.x, city.y, partner.x, partner.y, limit, city, partner, ownerPolity);
|
|
|
|
|
if (!this.isValidRoutePath(path, partner.x, partner.y, limit)) continue;
|
|
|
|
|
const strength = Math.max(SimConfig.route.isolatedRouteMinStrength ?? 0.12, this.routeStrengthForPath(path) * 0.75);
|
|
|
|
|
if (!this.canPayRouteConstructionCost(city, partner, path, ownerPolity, { bootstrap: true })) continue;
|
|
|
|
|
if (!this.payRouteConstructionCost(city, partner, path, ownerPolity, { bootstrap: true })) continue;
|
|
|
|
|
this.registerTradeLink(
|
|
|
|
|
city,
|
|
|
|
|
partner,
|
|
|
|
|
strength,
|
|
|
|
|
path,
|
|
|
|
|
supportedRoutes,
|
|
|
|
|
SimConfig.route.newRouteGraceBoost ?? 18,
|
|
|
|
|
SimConfig.route.newRoutePheromoneSeed ?? 2.5,
|
|
|
|
|
ownerPolityId
|
|
|
|
|
);
|
|
|
|
|
this.exchangeCityResources(city, partner, strength, path);
|
|
|
|
|
this.applyRouteConnectionBenefits(city, partner, strength, SimConfig.route.routePheromoneMaintain ?? 0.12, true);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
bootstrapRoutePartners(city) {
|
|
|
|
|
const result = [];
|
|
|
|
|
const seen = new Set([city.id]);
|
|
|
|
|
const add = candidate => {
|
|
|
|
|
if (candidate && candidate.id !== city.id && !seen.has(candidate.id)) {
|
|
|
|
|
seen.add(candidate.id);
|
|
|
|
|
result.push(candidate);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
if (city.polityId !== null) {
|
|
|
|
|
const polity = this.getPolityById(city.polityId);
|
|
|
|
|
const capital = this.getCityById(polity?.centerCityId);
|
|
|
|
|
add(capital);
|
|
|
|
|
const samePolity = this.getPolityCities(polity || { cityIds: new Set() })
|
|
|
|
|
.filter(other => other.id !== city.id)
|
|
|
|
|
.sort((a, b) => this.distanceBetweenCities(city, a) - this.distanceBetweenCities(city, b));
|
|
|
|
|
for (const candidate of samePolity.slice(0, 4)) add(candidate);
|
|
|
|
|
}
|
|
|
|
|
const others = this.cities
|
|
|
|
|
.filter(other => other.id !== city.id)
|
|
|
|
|
.sort((a, b) => {
|
|
|
|
|
const polityBiasA = city.polityId !== null && a.polityId === city.polityId ? -12 : 0;
|
|
|
|
|
const polityBiasB = city.polityId !== null && b.polityId === city.polityId ? -12 : 0;
|
|
|
|
|
return this.distanceBetweenCities(city, a) + polityBiasA - (this.distanceBetweenCities(city, b) + polityBiasB);
|
|
|
|
|
});
|
|
|
|
|
for (const candidate of others.slice(0, 8)) add(candidate);
|
|
|
|
|
return result;
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
createManualTradeRoute(cityAId, cityBId) {
|
|
|
|
|
const cityA = this.getCityById(cityAId);
|
|
|
|
|
const cityB = this.getCityById(cityBId);
|
|
|
|
|
if (!cityA || !cityB) return { ok: false, reason: "missingCity" };
|
|
|
|
|
if (cityA.id === cityB.id) return { ok: false, reason: "sameCity" };
|
|
|
|
|
const cfg = SimConfig.route || {};
|
|
|
|
|
const direct = this.distanceBetweenCities(cityA, cityB);
|
|
|
|
|
const maxLength = cfg.manualRouteMaxLength ?? 120;
|
|
|
|
|
if (direct > maxLength) return { ok: false, reason: "tooFar", maxLength };
|
|
|
|
|
const ownerPolityId = cityA.polityId !== null && cityA.polityId === cityB.polityId ? cityA.polityId : null;
|
|
|
|
|
const ownerPolity = ownerPolityId !== null ? this.getPolityById(ownerPolityId) : null;
|
|
|
|
|
const naturalLimit = this.effectiveRouteLengthLimit(cityA, cityB, ownerPolity);
|
|
|
|
|
const limit = Math.min(maxLength, Math.max(naturalLimit, Math.ceil(direct + 24)));
|
|
|
|
|
const path = this.findTerrainRoute(cityA.x, cityA.y, cityB.x, cityB.y, limit, cityA, cityB, ownerPolity);
|
|
|
|
|
if (!this.isValidRoutePath(path, cityB.x, cityB.y, limit)) return { ok: false, reason: "noPath" };
|
|
|
|
|
const protectionYears = cfg.manualProtectionYears ?? 25;
|
|
|
|
|
const protectedUntil = this.year + years(protectionYears);
|
|
|
|
|
const strength = Math.max(0.35, this.routeStrengthForPath(path));
|
|
|
|
|
this.manualTradeRoutes ??= [];
|
|
|
|
|
this.manualTradeRoutes = this.manualTradeRoutes.filter(route =>
|
|
|
|
|
!((route.from === cityA.id && route.to === cityB.id) || (route.from === cityB.id && route.to === cityA.id)));
|
|
|
|
|
const record = { from: cityA.id, to: cityB.id, path: [...path], strength, created: this.year, protectedUntil };
|
|
|
|
|
this.manualTradeRoutes.push(record);
|
|
|
|
|
this.manualRouteProtection ??= new Map();
|
|
|
|
|
for (const tile of path) {
|
|
|
|
|
if (this.world.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
this.manualRouteProtection.set(tile, Math.max(this.manualRouteProtection.get(tile) || 0, protectedUntil));
|
|
|
|
|
this.world.tradeRoute[tile] = Math.max(this.world.tradeRoute[tile], cfg.manualProtectedStrength ?? 32);
|
|
|
|
|
this.activeTradeRouteTiles.add(tile);
|
|
|
|
|
this.addPheromone(tile, cfg.newRoutePheromoneSeed ?? 2.5);
|
|
|
|
|
}
|
|
|
|
|
const existingLink = this.tradeLinks.some(link => {
|
|
|
|
|
const endpoints = this.tradeLinkEndpointIds(link);
|
|
|
|
|
return endpoints && endpoints.includes(cityA.id) && endpoints.includes(cityB.id);
|
|
|
|
|
});
|
|
|
|
|
cityA.tradeLinks.add(cityB.id);
|
|
|
|
|
cityB.tradeLinks.add(cityA.id);
|
|
|
|
|
if (!existingLink) {
|
|
|
|
|
this.tradeLinks.push({ from: cityA.id, to: cityB.id, strength, path: [...path], ownerPolityId, manual: true, protectedUntil });
|
|
|
|
|
}
|
|
|
|
|
return { ok: true, path, protectionYears, protectedUntil };
|
|
|
|
|
}
|
|
|
|
|
cleanupManualTradeRouteProtection() {
|
|
|
|
|
this.manualTradeRoutes ??= [];
|
|
|
|
|
this.manualRouteProtection ??= new Map();
|
|
|
|
|
const active = [];
|
|
|
|
|
this.manualRouteProtection.clear();
|
|
|
|
|
for (const route of this.manualTradeRoutes) {
|
|
|
|
|
if (!route || route.protectedUntil <= this.year) continue;
|
|
|
|
|
const a = this.getCityById(route.from);
|
|
|
|
|
const b = this.getCityById(route.to);
|
|
|
|
|
if (!a || !b || !route.path?.length) continue;
|
|
|
|
|
active.push(route);
|
|
|
|
|
for (const tile of route.path) {
|
|
|
|
|
if (tile < 0 || tile >= this.world.count || this.world.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
this.manualRouteProtection.set(tile, Math.max(this.manualRouteProtection.get(tile) || 0, route.protectedUntil));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.manualTradeRoutes = active;
|
|
|
|
|
}
|
|
|
|
|
isManualRouteTileProtected(tile) {
|
|
|
|
|
return (this.manualRouteProtection?.get(tile) || 0) > this.year;
|
|
|
|
|
}
|
|
|
|
|
restoreProtectedManualRoutes(supportedRoutes) {
|
|
|
|
|
const cfg = SimConfig.route || {};
|
|
|
|
|
for (const route of this.manualTradeRoutes || []) {
|
|
|
|
|
if (route.protectedUntil <= this.year) continue;
|
|
|
|
|
const cityA = this.getCityById(route.from);
|
|
|
|
|
const cityB = this.getCityById(route.to);
|
|
|
|
|
if (!cityA || !cityB) continue;
|
|
|
|
|
cityA.tradeLinks.add(cityB.id);
|
|
|
|
|
cityB.tradeLinks.add(cityA.id);
|
|
|
|
|
const ownerPolityId = cityA.polityId !== null && cityA.polityId === cityB.polityId ? cityA.polityId : null;
|
|
|
|
|
const exists = this.tradeLinks.some(link =>
|
|
|
|
|
(link.from === cityA.id && link.to === cityB.id) || (link.from === cityB.id && link.to === cityA.id));
|
|
|
|
|
if (!exists) this.tradeLinks.push({ ...route, ownerPolityId, manual: true });
|
|
|
|
|
for (const tile of route.path) {
|
|
|
|
|
if (tile < 0 || tile >= this.world.count || this.world.terrain[tile] === Terrain.WATER) continue;
|
|
|
|
|
if (supportedRoutes) supportedRoutes.add(tile);
|
|
|
|
|
this.world.tradeRoute[tile] = Math.max(this.world.tradeRoute[tile], cfg.manualProtectedStrength ?? 32);
|
|
|
|
|
this.activeTradeRouteTiles.add(tile);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
updateTradeRoutes(fieldBased = false) {
|
2026-05-13 20:21:58 +09:00
|
|
|
const w = this.world;
|
2026-09-16 20:53:17 +09:00
|
|
|
this.cleanupManualTradeRouteProtection();
|
2026-05-13 20:21:58 +09:00
|
|
|
for (let i = 0; i < w.count; i++) {
|
2026-09-16 13:51:43 +09:00
|
|
|
const invalidTerrain = w.terrain[i] === Terrain.WATER;
|
2026-05-13 20:21:58 +09:00
|
|
|
if (invalidTerrain) w.tradeRoute[i] = 0;
|
2026-09-16 20:53:17 +09:00
|
|
|
else if (w.tradeRoute[i] > 0 && this.year % years(4) === 0 && !this.isManualRouteTileProtected(i)) {
|
2026-05-14 00:21:24 +09:00
|
|
|
const pheromoneSupport = clamp(w.pheromone[i] / SimConfig.route.maxPheromone, 0, 1);
|
|
|
|
|
const decay = pheromoneSupport >= SimConfig.route.routePheromoneMaintain ? 1 : SimConfig.route.routeUnsupportedDecay;
|
|
|
|
|
w.tradeRoute[i] = Math.max(0, w.tradeRoute[i] - decay);
|
|
|
|
|
if (w.tradeRoute[i] < SimConfig.route.routeWeakThreshold) w.tradeRoute[i] = 0;
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
this.tradeLinks = [];
|
|
|
|
|
for (const city of this.cities) city.tradeLinks.clear();
|
2026-09-16 20:53:17 +09:00
|
|
|
const supportedRoutes = this.supportedRouteScratch;
|
|
|
|
|
supportedRoutes.clear();
|
|
|
|
|
this.restoreProtectedManualRoutes(supportedRoutes);
|
2026-05-13 20:21:58 +09:00
|
|
|
const maxPairsToRoute = clamp(this.cities.length * 7, 80, 1400);
|
2026-09-16 13:51:43 +09:00
|
|
|
const pairHeap = this.pairCandidateScratch;
|
|
|
|
|
pairHeap.length = 0;
|
|
|
|
|
const sqrtPop = this.cityScoreScratch;
|
|
|
|
|
sqrtPop.length = 0;
|
|
|
|
|
for (const city of this.cities) sqrtPop[city.id] = Math.sqrt(city.population || 1);
|
2026-05-13 20:21:58 +09:00
|
|
|
for (let a = 0; a < this.cities.length; a++) {
|
|
|
|
|
for (let b = a + 1; b < this.cities.length; b++) {
|
|
|
|
|
const c1 = this.cities[a];
|
|
|
|
|
const c2 = this.cities[b];
|
|
|
|
|
const d = Math.abs(c1.x - c2.x) + Math.abs(c1.y - c2.y);
|
2026-09-16 13:51:43 +09:00
|
|
|
const ownerPolityId = c1.polityId !== null && c1.polityId === c2.polityId ? c1.polityId : null;
|
|
|
|
|
const ownerPolity = ownerPolityId !== null ? this.getPolityById(ownerPolityId) : null;
|
|
|
|
|
const limit = this.effectiveRouteLengthLimit(c1, c2, ownerPolity);
|
|
|
|
|
if (d > limit) continue;
|
2026-05-13 20:21:58 +09:00
|
|
|
const distanceFactor = clamp((d - 14) / 30, 0, 1);
|
2026-09-16 13:51:43 +09:00
|
|
|
const marketScale = clamp(((sqrtPop[c1.id] || 1) + (sqrtPop[c2.id] || 1)) / 34, 0.45, 2.1);
|
2026-05-13 20:21:58 +09:00
|
|
|
const routeBias = this.hasDirectTradeConnection(c1, c2) ? 0.25 : 0;
|
2026-09-16 13:51:43 +09:00
|
|
|
const isolatedBias = (!this.cityHasRouteTilesNear(c1) ? 0.55 : 0) + (!this.cityHasRouteTilesNear(c2) ? 0.55 : 0);
|
|
|
|
|
const preliminaryScore = marketScale * (1 + distanceFactor * 0.9) + routeBias + isolatedBias + (ownerPolityId !== null ? 0.18 : 0);
|
|
|
|
|
this.topHeapPush(pairHeap, { c1, c2, d, limit, distanceFactor, marketScale, preliminaryScore, ownerPolityId }, maxPairsToRoute, "preliminaryScore");
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
const pairCandidates = this.heapToDescending(pairHeap, "preliminaryScore");
|
|
|
|
|
const candidates = this.routeCandidateScratch;
|
|
|
|
|
candidates.length = 0;
|
|
|
|
|
const maxLinks = Math.max(1, Math.floor(this.cities.length / 2));
|
|
|
|
|
const routeCandidateLimit = clamp(maxLinks * 12, 80, maxPairsToRoute);
|
|
|
|
|
const maxPathAttempts = clamp(maxLinks * 16, 120, 520);
|
|
|
|
|
let pathAttempts = 0;
|
|
|
|
|
for (const pair of pairCandidates) {
|
|
|
|
|
if (pathAttempts++ >= maxPathAttempts) break;
|
|
|
|
|
const { c1, c2, distanceFactor, marketScale, ownerPolityId } = pair;
|
|
|
|
|
const ownerPolity = ownerPolityId !== null ? this.getPolityById(ownerPolityId) : null;
|
|
|
|
|
const limit = pair.limit || this.effectiveRouteLengthLimit(c1, c2, ownerPolity);
|
|
|
|
|
const path = this.findTerrainRoute(c1.x, c1.y, c2.x, c2.y, limit, c1, c2, ownerPolity);
|
|
|
|
|
if (!this.isValidRoutePath(path, c2.x, c2.y, limit)) continue;
|
2026-05-13 20:21:58 +09:00
|
|
|
const strength = this.routeStrengthForPath(path);
|
2026-05-14 00:21:24 +09:00
|
|
|
const pheromoneSupport = this.routePheromoneSupport(path);
|
2026-05-13 20:21:58 +09:00
|
|
|
if (strength < 0.08) continue;
|
2026-09-16 20:53:17 +09:00
|
|
|
const desertShare = this.routeDesertShare(path);
|
|
|
|
|
const desertThresholdFactor = SimConfig.route.desertPheromoneThresholdFactor ?? 0.45;
|
|
|
|
|
const buildThreshold = SimConfig.route.routePheromoneBuild * (1 - desertShare * (1 - desertThresholdFactor));
|
|
|
|
|
if (!fieldBased && ownerPolityId === null && pheromoneSupport < buildThreshold) continue;
|
2026-05-14 00:21:24 +09:00
|
|
|
if (!this.canPayRouteConstructionCost(c1, c2, path, ownerPolity)) continue;
|
|
|
|
|
const tradeScore = strength * (1 + distanceFactor * 0.7 + pheromoneSupport * 0.75 + (ownerPolityId !== null ? 0.28 : 0)) * marketScale;
|
2026-09-16 13:51:43 +09:00
|
|
|
this.topHeapPush(candidates, { c1, c2, strength, path, tradeScore, pheromoneSupport, ownerPolityId }, routeCandidateLimit, "tradeScore");
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
this.heapToDescending(candidates, "tradeScore");
|
2026-05-13 20:21:58 +09:00
|
|
|
for (const candidate of candidates) {
|
|
|
|
|
if (this.tradeLinks.length >= maxLinks) break;
|
2026-05-14 00:21:24 +09:00
|
|
|
const { c1, c2, strength, path, pheromoneSupport, ownerPolityId } = candidate;
|
2026-09-16 13:51:43 +09:00
|
|
|
const c1Limit = this.routeCityLinkLimit(c1);
|
|
|
|
|
const c2Limit = this.routeCityLinkLimit(c2);
|
2026-05-13 20:21:58 +09:00
|
|
|
if (c1.tradeLinks.size >= c1Limit || c2.tradeLinks.size >= c2Limit) continue;
|
2026-05-14 00:21:24 +09:00
|
|
|
if (this.hasReservedRouteSegment(path, supportedRoutes)) continue;
|
|
|
|
|
const ownerPolity = ownerPolityId !== null ? this.getPolityById(ownerPolityId) : null;
|
|
|
|
|
if (!this.payRouteConstructionCost(c1, c2, path, ownerPolity)) continue;
|
|
|
|
|
const upkeepPaid = this.payRouteUpkeep(c1, c2, path, ownerPolity, pheromoneSupport);
|
2026-09-16 13:51:43 +09:00
|
|
|
if (!fieldBased && !upkeepPaid && pheromoneSupport < SimConfig.route.routePheromoneMaintain) {
|
2026-05-14 00:21:24 +09:00
|
|
|
this.weakenRoutePath(path, SimConfig.route.routeUnsupportedDecay);
|
|
|
|
|
continue;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-05-14 00:21:24 +09:00
|
|
|
const routeBoost = upkeepPaid ? SimConfig.route.routeMaintainedBoost : Math.floor(SimConfig.route.routeMaintainedBoost * 0.45);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.registerTradeLink(c1, c2, strength, path, supportedRoutes, routeBoost, fieldBased ? 0.8 : 0, ownerPolityId);
|
2026-05-14 00:21:24 +09:00
|
|
|
this.exchangeCityResources(c1, c2, strength, path);
|
|
|
|
|
this.applyRouteConnectionBenefits(c1, c2, strength, pheromoneSupport, upkeepPaid);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
this.bootstrapIsolatedCityRoutes(supportedRoutes);
|
2026-05-13 20:21:58 +09:00
|
|
|
for (let i = 0; i < w.count; i++) {
|
2026-05-14 00:21:24 +09:00
|
|
|
if (w.tradeRoute[i] && !supportedRoutes.has(i)) {
|
2026-09-16 20:53:17 +09:00
|
|
|
w.tradeRoute[i] = 0;
|
2026-05-14 00:21:24 +09:00
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
this.activeTradeRouteTiles.clear();
|
2026-05-13 20:21:58 +09:00
|
|
|
for (let i = 0; i < w.count; i++) {
|
|
|
|
|
if (w.tradeRoute[i]) this.activeTradeRouteTiles.add(i);
|
|
|
|
|
}
|
|
|
|
|
this.diffuseCityKnowledgeThroughTrade();
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
pruneOrphanTradeRoutes() {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
this.cleanupManualTradeRouteProtection();
|
|
|
|
|
const validLinks = [];
|
|
|
|
|
const validTiles = new Set();
|
|
|
|
|
for (const link of this.tradeLinks || []) {
|
|
|
|
|
if (link.manual && link.protectedUntil != null && link.protectedUntil <= this.year) continue;
|
|
|
|
|
const a = this.getCityById(link.from);
|
|
|
|
|
const b = this.getCityById(link.to);
|
|
|
|
|
const path = link.path || [];
|
|
|
|
|
if (!a || !b || !path.length) continue;
|
|
|
|
|
const first = path[0];
|
|
|
|
|
const last = path[path.length - 1];
|
|
|
|
|
const endpointDistance = (tile, city) => Math.abs(tile % w.size - city.x) + Math.abs(Math.floor(tile / w.size) - city.y);
|
|
|
|
|
const aligned =
|
|
|
|
|
(endpointDistance(first, a) <= 1 && endpointDistance(last, b) <= 1) ||
|
|
|
|
|
(endpointDistance(first, b) <= 1 && endpointDistance(last, a) <= 1);
|
|
|
|
|
if (!aligned) continue;
|
|
|
|
|
validLinks.push(link);
|
|
|
|
|
for (const tile of path) validTiles.add(tile);
|
|
|
|
|
}
|
|
|
|
|
// Protected user-created routes remain valid even if a normal route refresh has
|
|
|
|
|
// not run since they were created. Once protection expires they are omitted and
|
|
|
|
|
// can disappear under the ordinary route rules.
|
|
|
|
|
for (const route of this.manualTradeRoutes || []) {
|
|
|
|
|
if (route.protectedUntil <= this.year) continue;
|
|
|
|
|
const a = this.getCityById(route.from);
|
|
|
|
|
const b = this.getCityById(route.to);
|
|
|
|
|
if (!a || !b || !route.path?.length) continue;
|
|
|
|
|
const already = validLinks.some(link => {
|
|
|
|
|
const endpoints = this.tradeLinkEndpointIds(link);
|
|
|
|
|
return endpoints && endpoints.includes(a.id) && endpoints.includes(b.id);
|
|
|
|
|
});
|
|
|
|
|
if (!already) validLinks.push({ ...route, manual: true });
|
|
|
|
|
for (const tile of route.path) if (w.terrain[tile] !== Terrain.WATER) validTiles.add(tile);
|
|
|
|
|
}
|
|
|
|
|
this.tradeLinks = validLinks;
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
city.tradeLinks ??= new Set();
|
|
|
|
|
city.tradeLinks.clear();
|
|
|
|
|
}
|
|
|
|
|
for (const link of validLinks) {
|
|
|
|
|
const a = this.getCityById(link.from);
|
|
|
|
|
const b = this.getCityById(link.to);
|
|
|
|
|
if (!a || !b) continue;
|
|
|
|
|
a.tradeLinks.add(b.id);
|
|
|
|
|
b.tradeLinks.add(a.id);
|
|
|
|
|
}
|
|
|
|
|
for (let tile = 0; tile < w.count; tile++) if (w.tradeRoute[tile] && !validTiles.has(tile)) w.tradeRoute[tile] = 0;
|
|
|
|
|
this.activeTradeRouteTiles.clear();
|
|
|
|
|
for (const tile of validTiles) if (w.tradeRoute[tile]) this.activeTradeRouteTiles.add(tile);
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-14 00:21:24 +09:00
|
|
|
registerTradeLink(cityA, cityB, strength, path, supportedRoutes = null, routeBoost = 18, pheromoneBoost = 0, ownerPolityId = null) {
|
|
|
|
|
cityA.tradeLinks.add(cityB.id);
|
|
|
|
|
cityB.tradeLinks.add(cityA.id);
|
|
|
|
|
this.tradeLinks.push({ from: cityA.id, to: cityB.id, strength, path, ownerPolityId });
|
|
|
|
|
for (const tile of path) {
|
|
|
|
|
if (supportedRoutes) supportedRoutes.add(tile);
|
|
|
|
|
this.world.tradeRoute[tile] = Math.min(255, this.world.tradeRoute[tile] + routeBoost);
|
2026-09-16 13:51:43 +09:00
|
|
|
this.activeTradeRouteTiles.add(tile);
|
2026-05-14 00:21:24 +09:00
|
|
|
this.addPheromone(tile, pheromoneBoost);
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
diffuseCityKnowledgeThroughTrade() {
|
|
|
|
|
for (const link of this.tradeLinks) {
|
|
|
|
|
const a = this.getCityById(link.from);
|
|
|
|
|
const b = this.getCityById(link.to);
|
|
|
|
|
if (!a || !b) continue;
|
|
|
|
|
a.knowledge ??= { farming: 0, metallurgy: 0 };
|
|
|
|
|
b.knowledge ??= { farming: 0, metallurgy: 0 };
|
|
|
|
|
const rate = clamp(SimConfig.technology.tradeDiffusion * (0.5 + link.strength), 0, 0.012);
|
|
|
|
|
const farmingDelta = (a.knowledge.farming - b.knowledge.farming) * rate;
|
|
|
|
|
const metallurgyDelta = (a.knowledge.metallurgy - b.knowledge.metallurgy) * rate;
|
|
|
|
|
a.knowledge.farming = clamp(a.knowledge.farming - farmingDelta, 0, 1);
|
|
|
|
|
b.knowledge.farming = clamp(b.knowledge.farming + farmingDelta, 0, 1);
|
|
|
|
|
a.knowledge.metallurgy = clamp(a.knowledge.metallurgy - metallurgyDelta, 0, 1);
|
|
|
|
|
b.knowledge.metallurgy = clamp(b.knowledge.metallurgy + metallurgyDelta, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
findTerrainRoute(x1, y1, x2, y2, lengthLimit = SimConfig.route.maxRouteLength, cityA = null, cityB = null, ownerPolity = null) {
|
2026-05-13 20:21:58 +09:00
|
|
|
const w = this.world;
|
2026-09-16 13:51:43 +09:00
|
|
|
const start = w.idx(x1, y1);
|
|
|
|
|
const goal = w.idx(x2, y2);
|
|
|
|
|
if (w.terrain[start] === Terrain.WATER || w.terrain[goal] === Terrain.WATER) return [];
|
|
|
|
|
const limit = Math.max(1, Math.floor(lengthLimit || this.effectiveRouteLengthLimit(cityA, cityB, ownerPolity)));
|
|
|
|
|
const direct = Math.abs(x1 - x2) + Math.abs(y1 - y2);
|
|
|
|
|
if (direct > limit) return [];
|
|
|
|
|
const padding = clamp(Math.ceil(limit * 0.35), 8, 22);
|
|
|
|
|
const minX = Math.max(0, Math.min(x1, x2) - padding);
|
|
|
|
|
const maxX = Math.min(w.size - 1, Math.max(x1, x2) + padding);
|
|
|
|
|
const minY = Math.max(0, Math.min(y1, y2) - padding);
|
|
|
|
|
const maxY = Math.min(w.size - 1, Math.max(y1, y2) + padding);
|
|
|
|
|
const costs = this.routeCostScratch;
|
|
|
|
|
const prev = this.routePrevScratch;
|
|
|
|
|
const seen = this.visitStamp;
|
|
|
|
|
const marker = this.nextVisitMarker();
|
|
|
|
|
const heap = this.routeHeapScratch;
|
|
|
|
|
heap.length = 0;
|
|
|
|
|
costs[start] = 0;
|
|
|
|
|
prev[start] = -1;
|
|
|
|
|
seen[start] = marker;
|
|
|
|
|
this.routeHeapPush(heap, { tile: start, score: direct });
|
|
|
|
|
let reached = false;
|
|
|
|
|
let expansions = 0;
|
|
|
|
|
const maxExpansions = clamp(limit * limit * 3, 420, 5200);
|
|
|
|
|
while (heap.length && expansions++ < maxExpansions) {
|
|
|
|
|
const current = this.routeHeapPop(heap);
|
|
|
|
|
const tile = current.tile;
|
|
|
|
|
if (tile === goal) {
|
|
|
|
|
reached = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
const cx = tile % w.size;
|
|
|
|
|
const cy = Math.floor(tile / w.size);
|
|
|
|
|
this.forCardinalNeighbors(tile, (n, nx, ny) => {
|
|
|
|
|
if (nx < minX || nx > maxX || ny < minY || ny > maxY) return;
|
|
|
|
|
if (w.terrain[n] === Terrain.WATER) return;
|
|
|
|
|
const stepsFromStart = Math.abs(nx - x1) + Math.abs(ny - y1);
|
|
|
|
|
const remaining = Math.abs(nx - x2) + Math.abs(ny - y2);
|
|
|
|
|
if (stepsFromStart + remaining > limit + 8) return;
|
|
|
|
|
const terrainCost = this.routeTileCost(n);
|
|
|
|
|
const nextCost = costs[tile] + terrainCost;
|
|
|
|
|
if (seen[n] === marker && nextCost >= costs[n]) return;
|
|
|
|
|
seen[n] = marker;
|
|
|
|
|
costs[n] = nextCost;
|
|
|
|
|
prev[n] = tile;
|
|
|
|
|
const heuristic = remaining * 1.08;
|
|
|
|
|
this.routeHeapPush(heap, { tile: n, score: nextCost + heuristic });
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
if (!reached) return [];
|
2026-05-13 20:21:58 +09:00
|
|
|
const path = [];
|
2026-09-16 13:51:43 +09:00
|
|
|
let current = goal;
|
|
|
|
|
while (current >= 0 && path.length <= limit + 8) {
|
2026-05-13 20:21:58 +09:00
|
|
|
path.push(current);
|
2026-09-16 13:51:43 +09:00
|
|
|
if (current === start) break;
|
|
|
|
|
current = prev[current];
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
if (path[path.length - 1] !== start) return [];
|
|
|
|
|
path.reverse();
|
2026-05-13 20:21:58 +09:00
|
|
|
return path;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
routeHeapPush(heap, node) {
|
|
|
|
|
heap.push(node);
|
|
|
|
|
let index = heap.length - 1;
|
|
|
|
|
while (index > 0) {
|
|
|
|
|
const parent = (index - 1) >> 1;
|
|
|
|
|
if (heap[parent].score <= node.score) break;
|
|
|
|
|
heap[index] = heap[parent];
|
|
|
|
|
index = parent;
|
|
|
|
|
}
|
|
|
|
|
heap[index] = node;
|
|
|
|
|
}
|
|
|
|
|
routeHeapPop(heap) {
|
|
|
|
|
const root = heap[0];
|
|
|
|
|
const last = heap.pop();
|
|
|
|
|
if (heap.length && last) {
|
|
|
|
|
let index = 0;
|
|
|
|
|
while (true) {
|
|
|
|
|
let child = index * 2 + 1;
|
|
|
|
|
if (child >= heap.length) break;
|
|
|
|
|
if (child + 1 < heap.length && heap[child + 1].score < heap[child].score) child++;
|
|
|
|
|
if (heap[child].score >= last.score) break;
|
|
|
|
|
heap[index] = heap[child];
|
|
|
|
|
index = child;
|
|
|
|
|
}
|
|
|
|
|
heap[index] = last;
|
|
|
|
|
}
|
|
|
|
|
return root;
|
|
|
|
|
}
|
|
|
|
|
routeTileCost(tile) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
const routeRelief = w.tradeRoute[tile] ? 0.58 : 1;
|
|
|
|
|
const pheromoneRelief = 1 - clamp(w.pheromone[tile] / SimConfig.route.maxPheromone, 0, 0.32);
|
|
|
|
|
const mountain = w.terrain[tile] === Terrain.MOUNTAIN ? 1.2 : 0;
|
2026-09-16 20:53:17 +09:00
|
|
|
const desertFactor = w.terrain[tile] === Terrain.DESERT ? (SimConfig.route.desertTraversalCostFactor ?? 0.68) : 1;
|
|
|
|
|
return Math.max(0.45, (w.move[tile] * desertFactor + mountain) * routeRelief * pheromoneRelief);
|
2026-09-16 13:51:43 +09:00
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
routeStrengthForPath(path) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (!path.length) return 0;
|
|
|
|
|
let route = 0;
|
|
|
|
|
let pheromone = 0;
|
|
|
|
|
let terrainEase = 0;
|
|
|
|
|
for (const i of path) {
|
|
|
|
|
route += w.tradeRoute[i] > 0 ? 1 : 0;
|
|
|
|
|
pheromone += clamp(w.pheromone[i] / 9, 0, 1);
|
2026-09-16 20:53:17 +09:00
|
|
|
terrainEase += 1 / Math.max(0.75, this.routeTileCost(i));
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
return route / path.length * 0.45 + pheromone / path.length * 0.35 + terrainEase / path.length * 0.2;
|
|
|
|
|
}
|
2026-05-14 00:21:24 +09:00
|
|
|
hasReservedRouteSegment(path, reservedTiles) {
|
|
|
|
|
let previousReserved = false;
|
|
|
|
|
for (let p = 1; p < path.length - 1; p++) {
|
|
|
|
|
const reserved = reservedTiles.has(path[p]);
|
|
|
|
|
if (reserved && previousReserved) return true;
|
|
|
|
|
previousReserved = reserved;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
routePheromoneSupport(path) {
|
|
|
|
|
const w = this.world;
|
|
|
|
|
if (!path.length) return 0;
|
|
|
|
|
let support = 0;
|
|
|
|
|
for (const i of path) support += clamp(w.pheromone[i] / SimConfig.route.maxPheromone, 0, 1);
|
|
|
|
|
return support / path.length;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
isValidRoutePath(path, targetX, targetY, lengthLimit = SimConfig.route.maxRouteLength) {
|
2026-05-13 20:21:58 +09:00
|
|
|
const w = this.world;
|
|
|
|
|
if (!path.length) return false;
|
|
|
|
|
const last = path[path.length - 1];
|
|
|
|
|
if (last % w.size !== targetX || Math.floor(last / w.size) !== targetY) return false;
|
2026-09-16 13:51:43 +09:00
|
|
|
const limit = lengthLimit;
|
|
|
|
|
if (path.length - 1 > limit) return false;
|
2026-05-13 20:21:58 +09:00
|
|
|
const seen = new Set();
|
|
|
|
|
for (const tile of path) {
|
|
|
|
|
if (seen.has(tile)) return false;
|
|
|
|
|
seen.add(tile);
|
|
|
|
|
if (w.terrain[tile] === Terrain.WATER) return false;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
return true;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
exchangeCityResources(a, b, strength, path) {
|
|
|
|
|
const delta = (a.storedResources - b.storedResources) * 0.018 * strength;
|
|
|
|
|
a.storedResources -= delta;
|
|
|
|
|
b.storedResources += delta;
|
|
|
|
|
const traffic = Math.min(0.8, strength * 0.26);
|
|
|
|
|
this.depositRoutePheromone(path, traffic);
|
|
|
|
|
}
|
2026-05-14 00:21:24 +09:00
|
|
|
routeUpkeepCost(path, pheromoneSupport) {
|
|
|
|
|
const pheromoneRelief = clamp(pheromoneSupport / Math.max(0.001, SimConfig.route.routePheromoneMaintain), 0, 1) * 0.55;
|
2026-09-16 13:51:43 +09:00
|
|
|
const difficulty = this.routePathDifficulty(path);
|
|
|
|
|
return path.length * SimConfig.route.routeUpkeepPerTile * (0.65 + difficulty * 0.35) * (1 - pheromoneRelief);
|
2026-05-14 00:21:24 +09:00
|
|
|
}
|
|
|
|
|
payRouteUpkeep(cityA, cityB, path, polity = null, pheromoneSupport = 0) {
|
|
|
|
|
const cost = this.routeUpkeepCost(path, pheromoneSupport);
|
|
|
|
|
if (cost <= 0.001) return true;
|
|
|
|
|
let remaining = cost;
|
|
|
|
|
if (polity) {
|
|
|
|
|
const paid = Math.min(polity.treasury || 0, remaining * 0.72);
|
|
|
|
|
polity.treasury = Math.max(0, (polity.treasury || 0) - paid);
|
|
|
|
|
remaining -= paid;
|
|
|
|
|
}
|
|
|
|
|
const cityShare = remaining * 0.5;
|
|
|
|
|
remaining -= this.drainCityResources(cityA, cityShare);
|
|
|
|
|
remaining -= this.drainCityResources(cityB, cityShare);
|
|
|
|
|
if (remaining > 0) remaining -= this.drainCityResources(cityA.storedResources >= cityB.storedResources ? cityA : cityB, remaining);
|
|
|
|
|
if (remaining > 0 && polity) {
|
|
|
|
|
const paid = Math.min(polity.treasury || 0, remaining);
|
|
|
|
|
polity.treasury = Math.max(0, (polity.treasury || 0) - paid);
|
|
|
|
|
remaining -= paid;
|
|
|
|
|
}
|
|
|
|
|
return remaining <= cost * 0.25;
|
|
|
|
|
}
|
|
|
|
|
weakenRoutePath(path, amount) {
|
|
|
|
|
for (const tile of path) {
|
|
|
|
|
this.world.tradeRoute[tile] = Math.max(0, this.world.tradeRoute[tile] - amount);
|
|
|
|
|
if (this.world.tradeRoute[tile] < SimConfig.route.routeWeakThreshold) this.world.tradeRoute[tile] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
applyRouteConnectionBenefits(cityA, cityB, strength, pheromoneSupport, upkeepPaid) {
|
|
|
|
|
const reliability = clamp(strength * 0.65 + pheromoneSupport * 0.35, 0, 1) * (upkeepPaid ? 1 : 0.55);
|
|
|
|
|
if (reliability <= 0) return;
|
|
|
|
|
const tradeValue = reliability * 0.18;
|
|
|
|
|
cityA.tradeValue = (cityA.tradeValue || 0) + tradeValue;
|
|
|
|
|
cityB.tradeValue = (cityB.tradeValue || 0) + tradeValue;
|
|
|
|
|
cityA.tradeReach = Math.max(cityA.tradeReach || 0, reliability);
|
|
|
|
|
cityB.tradeReach = Math.max(cityB.tradeReach || 0, reliability);
|
|
|
|
|
const resourceBonus = reliability * 0.12;
|
|
|
|
|
cityA.storedResources += resourceBonus;
|
|
|
|
|
cityB.storedResources += resourceBonus;
|
|
|
|
|
if (cityA.polityId !== null && cityA.polityId === cityB.polityId) {
|
|
|
|
|
cityA.loyalty = clamp((cityA.loyalty ?? 0.5) + reliability * 0.002, 0, 1);
|
|
|
|
|
cityB.loyalty = clamp((cityB.loyalty ?? 0.5) + reliability * 0.002, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
routePathDifficulty(path) {
|
|
|
|
|
if (!path.length) return 1;
|
|
|
|
|
let difficulty = 0;
|
2026-05-13 20:21:58 +09:00
|
|
|
for (const tile of path) {
|
2026-09-16 20:53:17 +09:00
|
|
|
let move = this.world.move[tile] || 1;
|
|
|
|
|
if (this.world.terrain[tile] === Terrain.DESERT) move *= SimConfig.route.desertTraversalCostFactor ?? 0.68;
|
2026-09-16 13:51:43 +09:00
|
|
|
const hard = move > 1.8 ? 0.35 : 0;
|
|
|
|
|
const existing = this.world.tradeRoute[tile] ? -0.25 : 0;
|
|
|
|
|
difficulty += Math.max(0.45, move + hard + existing);
|
|
|
|
|
}
|
|
|
|
|
return difficulty / path.length;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
routeConstructionCost(path, polityBacked = false, options = {}) {
|
|
|
|
|
let weakTiles = 0;
|
|
|
|
|
for (const tile of path) if (this.world.tradeRoute[tile] < 24) weakTiles++;
|
|
|
|
|
const difficulty = this.routePathDifficulty(path);
|
2026-09-16 20:53:17 +09:00
|
|
|
const desertShare = this.routeDesertShare(path);
|
|
|
|
|
const desertFactor = SimConfig.route.desertConstructionCostFactor ?? 0.72;
|
|
|
|
|
const terrainConstructionFactor = 1 - desertShare * (1 - desertFactor);
|
|
|
|
|
const base = weakTiles * (polityBacked ? 0.16 : 0.12) * clamp(difficulty / 1.35, 0.75, 2.1) * terrainConstructionFactor;
|
2026-09-16 13:51:43 +09:00
|
|
|
return options.bootstrap ? base * 0.62 : base;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
canPayRouteConstructionCost(cityA, cityB, path, polity = null, options = {}) {
|
|
|
|
|
const cost = this.routeConstructionCost(path, !!polity, options);
|
2026-05-13 20:21:58 +09:00
|
|
|
if (cost <= 0) return true;
|
2026-09-16 13:51:43 +09:00
|
|
|
const reserve = options.bootstrap ? Math.max(2.5, Math.sqrt((cityA.population || 1) + (cityB.population || 1)) * 0.25) : 0;
|
|
|
|
|
return cityA.storedResources + cityB.storedResources + (polity?.treasury || 0) + reserve >= cost;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
payRouteConstructionCost(cityA, cityB, path, polity = null, options = {}) {
|
|
|
|
|
const cost = this.routeConstructionCost(path, !!polity, options);
|
2026-05-13 20:21:58 +09:00
|
|
|
if (cost <= 0) return true;
|
2026-09-16 13:51:43 +09:00
|
|
|
if (!this.canPayRouteConstructionCost(cityA, cityB, path, polity, options)) return false;
|
2026-05-13 20:21:58 +09:00
|
|
|
let remaining = cost;
|
|
|
|
|
if (polity) {
|
|
|
|
|
const treasuryPayment = Math.min(polity.treasury, cost * 0.65);
|
|
|
|
|
polity.treasury -= treasuryPayment;
|
|
|
|
|
remaining -= treasuryPayment;
|
|
|
|
|
}
|
|
|
|
|
const half = remaining * 0.5;
|
|
|
|
|
const paidA = this.drainCityResources(cityA, half);
|
|
|
|
|
const paidB = this.drainCityResources(cityB, half);
|
|
|
|
|
remaining -= paidA + paidB;
|
|
|
|
|
if (remaining > 0) remaining -= this.drainCityResources(cityA.storedResources >= cityB.storedResources ? cityA : cityB, remaining);
|
|
|
|
|
if (remaining > 0 && polity) {
|
|
|
|
|
const treasuryPayment = Math.min(polity.treasury, remaining);
|
|
|
|
|
polity.treasury -= treasuryPayment;
|
|
|
|
|
remaining -= treasuryPayment;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
if (options.bootstrap && remaining <= Math.max(2.5, Math.sqrt((cityA.population || 1) + (cityB.population || 1)) * 0.25)) return true;
|
2026-05-13 20:21:58 +09:00
|
|
|
return remaining <= 0.001;
|
|
|
|
|
}
|
|
|
|
|
drainCityResources(city, amount) {
|
|
|
|
|
const paid = Math.min(city.storedResources, amount);
|
|
|
|
|
city.storedResources -= paid;
|
|
|
|
|
return paid;
|
|
|
|
|
}
|
2026-05-14 00:21:24 +09:00
|
|
|
addPheromone(tile, amount) {
|
|
|
|
|
if (tile < 0 || tile >= this.world.count || amount <= 0) return;
|
|
|
|
|
this.world.pheromone[tile] = Math.min(SimConfig.route.maxPheromone, this.world.pheromone[tile] + amount);
|
2026-09-16 20:53:17 +09:00
|
|
|
if (this.world.pheromone[tile] > 0) this.activePheromoneTiles?.add(tile);
|
2026-05-14 00:21:24 +09:00
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
depositRoutePheromone(path, amount) {
|
|
|
|
|
for (const i of path) {
|
2026-05-14 00:21:24 +09:00
|
|
|
this.addPheromone(i, amount);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
updateEthnicStats() {
|
|
|
|
|
for (const e of this.ethnicities.values()) {
|
|
|
|
|
e.population = 0;
|
|
|
|
|
e.diversity = 0;
|
|
|
|
|
e.centroidX = 0;
|
|
|
|
|
e.centroidY = 0;
|
|
|
|
|
}
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const band of this.nomadBands || []) {
|
|
|
|
|
const e = this.ethnicities.get(band.ethnicityId);
|
2026-05-13 20:21:58 +09:00
|
|
|
if (!e) continue;
|
2026-09-16 13:51:43 +09:00
|
|
|
e.population += band.population;
|
|
|
|
|
e.centroidX += band.x * band.population;
|
|
|
|
|
e.centroidY += band.y * band.population;
|
|
|
|
|
e.diversity += (1 - band.cohesion) * band.population;
|
|
|
|
|
}
|
|
|
|
|
for (const [tile, mix] of this.tileEthnicMix) {
|
|
|
|
|
const x = tile % this.world.size;
|
|
|
|
|
const y = Math.floor(tile / this.world.size);
|
|
|
|
|
const diversity = this.world.cultureDiversity[tile] || 0;
|
|
|
|
|
for (const [id, count] of mix) {
|
|
|
|
|
const e = this.ethnicities.get(id);
|
|
|
|
|
if (!e || count <= 0) continue;
|
|
|
|
|
e.population += count;
|
|
|
|
|
e.centroidX += x * count;
|
|
|
|
|
e.centroidY += y * count;
|
|
|
|
|
e.diversity += diversity * count;
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
for (const [id, count] of city.ethnicityComposition) {
|
|
|
|
|
const e = this.ethnicities.get(id);
|
2026-09-16 13:51:43 +09:00
|
|
|
if (!e || count <= 0) continue;
|
|
|
|
|
e.population += count * 0.25;
|
|
|
|
|
e.centroidX += city.x * count * 0.25;
|
|
|
|
|
e.centroidY += city.y * count * 0.25;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (const e of this.ethnicities.values()) {
|
|
|
|
|
if (!e.population) continue;
|
|
|
|
|
e.centroidX /= e.population;
|
|
|
|
|
e.centroidY /= e.population;
|
2026-09-16 13:51:43 +09:00
|
|
|
e.diversity /= e.population;
|
|
|
|
|
e.averageTraits ??= this.randomTraits();
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
absorptionTargetForEthnicity(ethnicityId) {
|
|
|
|
|
const ethnicity = this.ethnicities.get(ethnicityId);
|
|
|
|
|
if (!ethnicity) return null;
|
|
|
|
|
const scores = new Map();
|
|
|
|
|
const addScore = (id, amount) => {
|
|
|
|
|
if (id == null || id === ethnicityId || amount <= 0 || !this.ethnicities.has(id)) return;
|
|
|
|
|
scores.set(id, (scores.get(id) || 0) + amount);
|
|
|
|
|
};
|
|
|
|
|
for (const [tile, mix] of this.tileEthnicMix) {
|
|
|
|
|
const local = mix.get(ethnicityId) || 0;
|
|
|
|
|
if (local <= 0) continue;
|
|
|
|
|
for (const [id, count] of mix) addScore(id, count * 1.5);
|
|
|
|
|
const begin = this.world.landNeighborStarts?.[tile] ?? 0;
|
|
|
|
|
const end = this.world.landNeighborStarts?.[tile + 1] ?? begin;
|
|
|
|
|
for (let index = begin; index < end; index++) {
|
|
|
|
|
const neighborMix = this.tileEthnicMix.get(this.world.landNeighbors[index]);
|
|
|
|
|
if (!neighborMix) continue;
|
|
|
|
|
for (const [id, count] of neighborMix) addScore(id, count);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
const local = city.ethnicityComposition?.get(ethnicityId) || 0;
|
|
|
|
|
if (local <= 0) continue;
|
|
|
|
|
for (const [id, count] of city.ethnicityComposition) addScore(id, count * 1.25);
|
|
|
|
|
}
|
|
|
|
|
let bestId = null;
|
|
|
|
|
let bestScore = -Infinity;
|
|
|
|
|
for (const [id, score] of scores) {
|
|
|
|
|
if (score > bestScore) { bestId = id; bestScore = score; }
|
|
|
|
|
}
|
|
|
|
|
if (bestId !== null) return bestId;
|
|
|
|
|
const parent = ethnicity.parent;
|
|
|
|
|
if (parent != null && parent !== ethnicityId && this.ethnicities.has(parent)) return parent;
|
|
|
|
|
let nearest = null;
|
|
|
|
|
let nearestDistance = Infinity;
|
|
|
|
|
for (const candidate of this.ethnicities.values()) {
|
|
|
|
|
if (candidate.id === ethnicityId || (candidate.population || 0) <= 0) continue;
|
|
|
|
|
const distance = Math.hypot((candidate.centroidX || 0) - (ethnicity.centroidX || 0), (candidate.centroidY || 0) - (ethnicity.centroidY || 0));
|
|
|
|
|
if (distance < nearestDistance) { nearest = candidate.id; nearestDistance = distance; }
|
|
|
|
|
}
|
|
|
|
|
return nearest;
|
|
|
|
|
}
|
|
|
|
|
absorbEthnicityInto(ethnicityId, targetId) {
|
|
|
|
|
if (ethnicityId === targetId || !this.ethnicities.has(ethnicityId) || !this.ethnicities.has(targetId)) return false;
|
|
|
|
|
for (const [tile, mix] of this.tileEthnicMix) {
|
|
|
|
|
const amount = mix.get(ethnicityId) || 0;
|
|
|
|
|
if (amount <= 0) continue;
|
|
|
|
|
mix.delete(ethnicityId);
|
|
|
|
|
mix.set(targetId, (mix.get(targetId) || 0) + amount);
|
|
|
|
|
this.updateCultureTile(tile);
|
|
|
|
|
}
|
|
|
|
|
for (const city of this.cities) {
|
|
|
|
|
const amount = city.ethnicityComposition?.get(ethnicityId) || 0;
|
|
|
|
|
if (amount <= 0) continue;
|
|
|
|
|
city.ethnicityComposition.delete(ethnicityId);
|
|
|
|
|
city.ethnicityComposition.set(targetId, (city.ethnicityComposition.get(targetId) || 0) + amount);
|
|
|
|
|
}
|
|
|
|
|
for (const band of this.nomadBands || []) if (band.ethnicityId === ethnicityId) band.ethnicityId = targetId;
|
|
|
|
|
for (const ethnicity of this.ethnicities.values()) if (ethnicity.parent === ethnicityId) ethnicity.parent = targetId;
|
|
|
|
|
this.ethnicities.delete(ethnicityId);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
absorbSmallEthnicities() {
|
|
|
|
|
const threshold = Math.max(0, SimConfig.culture?.absorptionPopulationThreshold ?? 30);
|
|
|
|
|
if (threshold <= 0 || this.ethnicities.size <= 1) return 0;
|
|
|
|
|
let absorbed = 0;
|
|
|
|
|
const candidates = [...this.ethnicities.values()]
|
|
|
|
|
.filter(ethnicity => (ethnicity.population || 0) > 0 && (ethnicity.population || 0) < threshold)
|
|
|
|
|
.sort((a, b) => (a.population || 0) - (b.population || 0));
|
|
|
|
|
for (const ethnicity of candidates) {
|
|
|
|
|
if (!this.ethnicities.has(ethnicity.id)) continue;
|
|
|
|
|
const target = this.absorptionTargetForEthnicity(ethnicity.id);
|
|
|
|
|
if (target == null) continue;
|
|
|
|
|
if (this.absorbEthnicityInto(ethnicity.id, target)) absorbed++;
|
|
|
|
|
}
|
|
|
|
|
return absorbed;
|
|
|
|
|
}
|
2026-05-13 20:21:58 +09:00
|
|
|
splitDivergentEthnicities() {
|
2026-09-16 13:51:43 +09:00
|
|
|
this.splitDivergentFieldEthnicities();
|
|
|
|
|
}
|
|
|
|
|
splitDivergentFieldEthnicities() {
|
2026-09-16 20:53:17 +09:00
|
|
|
let formed = 0;
|
|
|
|
|
const divergenceSpeed = clamp(SimConfig.culture?.divergenceRateMultiplier ?? 0.25, 0.05, 1);
|
|
|
|
|
const divergenceChance = 0.32;
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const e of [...this.ethnicities.values()]) {
|
2026-09-16 20:53:17 +09:00
|
|
|
if (formed >= 1) break;
|
|
|
|
|
if (this.year < (e.nextDivergenceCheck ?? 0)) continue;
|
|
|
|
|
e.nextDivergenceCheck = this.year + years(this.rng.range(24, 90) / divergenceSpeed);
|
2026-09-16 13:51:43 +09:00
|
|
|
if (e.population < 120 || e.diversity < 0.24) continue;
|
2026-05-13 20:21:58 +09:00
|
|
|
const candidates = [];
|
2026-09-16 13:51:43 +09:00
|
|
|
let population = 0;
|
2026-05-13 20:21:58 +09:00
|
|
|
let tempSum = 0;
|
|
|
|
|
let humidSum = 0;
|
2026-09-16 13:51:43 +09:00
|
|
|
for (const [tile, mix] of this.tileEthnicMix) {
|
|
|
|
|
const count = mix.get(e.id) || 0;
|
|
|
|
|
if (count < 4) continue;
|
|
|
|
|
const x = tile % this.world.size;
|
|
|
|
|
const y = Math.floor(tile / this.world.size);
|
|
|
|
|
const spatial = Math.hypot(x - e.centroidX, y - e.centroidY) > this.world.size * 0.11;
|
|
|
|
|
const climate = this.climateMismatch(e.id, tile) > 0.20;
|
2026-09-16 20:53:17 +09:00
|
|
|
if ((spatial || climate || this.world.cultureDiversity[tile] > 0.38) && this.rng.next() < divergenceChance) {
|
2026-09-16 13:51:43 +09:00
|
|
|
candidates.push({ tile, count });
|
|
|
|
|
population += count;
|
|
|
|
|
tempSum += this.world.temperature[tile] * count;
|
|
|
|
|
humidSum += this.world.humidity[tile] * count;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (population < 35 || candidates.length < 3) continue;
|
2026-05-13 20:21:58 +09:00
|
|
|
const newId = this.createEthnicity(e.id, {
|
2026-09-16 13:51:43 +09:00
|
|
|
temperature: tempSum / population,
|
|
|
|
|
humidity: humidSum / population
|
2026-05-13 20:21:58 +09:00
|
|
|
});
|
2026-09-16 13:51:43 +09:00
|
|
|
const parentTraits = e.averageTraits || this.randomTraits();
|
|
|
|
|
const newTraits = mutateTraits(parentTraits, this.rng, 0.12);
|
|
|
|
|
const lineage = this.ethnicities.get(newId);
|
|
|
|
|
if (lineage) lineage.averageTraits = newTraits;
|
|
|
|
|
for (const { tile, count } of candidates) {
|
|
|
|
|
const mix = this.tileEthnicMix.get(tile);
|
|
|
|
|
if (!mix) continue;
|
|
|
|
|
const split = count * this.rng.range(0.35, 0.68);
|
|
|
|
|
mix.set(e.id, Math.max(0, count - split));
|
|
|
|
|
mix.set(newId, (mix.get(newId) || 0) + split);
|
|
|
|
|
this.updateCultureTile(tile);
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
2026-09-16 20:53:17 +09:00
|
|
|
formed++;
|
2026-05-13 20:21:58 +09:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|