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const elementIds = [
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"world", "toggleRun", "resetWorld",
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"speed", "worldSize", "viewMode", "year", "activeGroups", "urbanPopulation",
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"ethnicities", "cities", "polities", "wars", "routes", "farmingKnowledge", "metallurgyKnowledge",
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"deaths", "frameCost", "ethnicityList", "fpsCounter", "legend", "tooltip", "worldTrendGraph", "stateGraph", "historyRange",
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"currentDate", "historyFilter", "historySort", "historyMetric", "toggleActiveStates", "togglePastStates", "toggleEventIcons",
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"stateGraphInfo", "stateGraphTooltip", "eventLegend",
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"regenerateDialog", "confirmRegenerate", "cancelRegenerate",
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"triggerDisaster", "buildCity", "connectCities", "interventionStatus"
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];
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const els = Object.fromEntries(elementIds.map(id => [id === "world" ? "canvas" : id, document.getElementById(id)]));
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els.sim = document.querySelector(".sim");
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const ctx = els.canvas.getContext("2d", { alpha: false });
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let sim;
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let running = true;
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let lastStatsAt = 0;
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let lastGraphRenderAt = 0;
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let lastRenderAt = 0;
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let lastSimTickAt = 0;
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let renderDirty = true;
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let loopTimer = null;
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let loopScheduled = false;
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let fpsWindowStartedAt = 0;
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let fpsFrames = 0;
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let hoverState = null;
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let renderImage = null;
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let renderImageSize = 0;
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const LoopConfig = Object.freeze({
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simTickMs: 33,
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renderMs: 66,
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stepBudgetMs: 8,
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idlePollMs: 180,
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hiddenPollMs: 1000
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});
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const graphState = {
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filter: "all",
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sort: "oldest",
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metric: "power",
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showActive: true,
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showPast: true,
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showEventIcons: true,
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hoverPolityId: null,
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rows: [],
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markers: [],
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scale: null
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};
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const legendByMode = {
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terrain: () => terrainInfo.map(t => `<span><i style="background: rgb(${t.color.join(",")})"></i>${t.name}</span>`).join(""),
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ethnicity: () => "<span>民族の色・濃さは人口と優勢度</span>",
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pressure: () => "<span>赤いほど人口圧力が高い</span>",
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polities: () => "",
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nomads: () => "<span>遊牧集団</span>",
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technology: () => "<span>緑:農業 / 黄土色:冶金</span>",
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pheromone: () => "<span>明るい黄色ほど交通量が多い</span>",
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resources: () => "<span>明るい緑ほど資源が豊富</span>"
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};
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